Legends on Paper presents ’The Greatest Adventure!” , a Dungeons and Dragons 5e podcasts based in the time of Atlantis developed by fantasy author and DM Ravek Hunter as portrayed in his novels included in The Broken Pithos Saga or immerse yourself into the Classic World of Greyhawk created by the father of D&D Gary Gygax! The cast of Legends on Paper are an eclectic group of Dungeons and Dragons enthusiasts with just enough courage to broadcast how ridiculous they can be every week via streams and podcasts.
The party returns to Dyvers with every intent of passing right through on the way to Greyhawk. Until an old friend shows up and things go topsy turvy!
Visit Legends on Paper to learn more about Dungeon Master and Author Ravek Hunter, and an interactive map to navigate from place to place in Gary Gygax's World of Greyhawk!
To our heroes chagrin, Zendrelda straps the party with an escourt out of the Gnarley Forest - an escourt of Orcs! It's an outlandish situation for all concerned as Gruggle, the Orc Shaman, is compelled to do Zendrelda's bidding and the party fears rousing the mad Sorceresses wrath. What could go wrong?
Visit Legends on Paper to learn more about Dungeon Master and Author Ravek Hunter, and an interactive map to navigate from place to...
Through the Gnarley Wood the party finds their way. In this dark forest trouble abounds and in a clearing at it's center a tower rises above the tallest trees. This is Zendrelda'a abode. The mad sorceress awaiting the Kalamanthus she so desires in exchange for a creature destined to capture the imaginations and coin of the citizenry of Greyhawk in Lord Henway's Menagerie.
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The party is brought before the Magistrate of the Trade District in Dyvers for a list of alleged crimes in the Red Boar Tavern the night before. Can our heroes talk their way out of the pickle they're in, or will their adventure end before it even begins?
Visit Legends on Paper to learn more about Dungeon Master and Author Ravek Hunter, and an interactive map to navigate from place to place in Gary Gygax's World of Greyhawk!
Five heroes come together in Dyvers - the 'City of Sails' - answering the summons of a merchant who is paying well for the simple task of transporting a package to a woman by the name of Zendrelda who lives in a tower deep in the Gnarley Forest.
Visit Legends on Paper to learn more about Dungeon Master and Author Ravek Hunter, and an interactive map to navigate from place to place in Gary Gygax's World of Greyhawk!
The party finally arrives at the ancient wall in the sewers bearing the inscription roughly scrawled in the enigmatic Werdhom Enoch.
The answers it provides are both simple and uncertain and the accompanying visions promise more unanswered questions. But it's the visions that become reality that threaten the heroes prospects of survival in a game that is far greater than any of them could have imagined.
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After a surprise visit by the enigmatic brothers, Myrllin and Wodanaz, the party descends into the sewers in the company of Lucious to investigate the ancient wall bearing the Werdhom Enoch.
Could the archaic scrawling by a long-dead madman hold the secrets our heroes have been searching for? And what else might they find, or might find them?
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The party fights for their lives against a Demonic Werewolf hell-bent on obliterating everything in its path.
The Queen is down, the King is defending himself wielding only a dagger, a Sylvan Elf mercenary has unexpectedly joined the fray, and our heroes are giving everything they've got. Will it be enough to thwart this terrible creature from an unknown hellish plane? Lives are on the line, and perhaps much more than any of them ...
The adventurers have been invited to attend a Royal Ball!
And to meet the King and Queen of Courth, no less! They dress their best and attend the fancy gathering with Lucious - Royal Historian and Chamberlain of the King's Balls - more importantly, he has answers our heroes seek. But tonight will be filled with thrills and excitement! Perhaps more than they expect . . .
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With the departure of Captain Josiini, the party continues their journey to the City of Courth.
Although only a few weeks have passed since the tragic events in Lyonesse, so much has happened since that it seems like years. Yet, their next major objective is finally at hand. All they need to do is seek out the Royal Historian, Lucious, in Courth.
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Of all the ways to find their way to Port Francik, this would have to be the most unexpected . . . and treacherous.
Embroiled in battle from the start, with three of their number still polymorphed into boars by the sorceress Kirke, the heroes must fight to survive before giving any thought to the imminent departure of a trusted member of their party.
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The Pirate Ship - The Queen of Tartessos - safely navigated through the Strait of Hate squarely into the arms of a terrible storm.
Narke, the ship’s navigator, did his best to keep the ship off the rocks of a nearby island, but even his experienced hand could not save them. Ultimately, Captain Josiini gave the sad order to abandon ship. And while the Queen of Tartessos was ripped apart by gale-force winds and jagged rocks, our her...
After surviving the encounter with the ancient Ghostship known as the Kadorari, the party and crew of the Queen of Tartessos must face the next danger along their long journey - the dreaded Strait of Hate!
Visit Legends on Paper to learn more about Ravek Hunter - Dungeon Master and Author, details about our adventuring world, and even an interactive map of Plethwih!
A fog overtakes the Queen of Tartessos only a few days out of Freetown.
The sea is calm and the shallow winds barely shift the sails when a ghostly ship appears out of the gloom driven by a nightmarish captain that commands his undead crew - "BRING ME THEIR SOULS!"
Visit Legends on Paper to learn more about Ravek Hunter - Dungeon Master and Author, details about our adventuring world, and even an interactive map of Plethwih!
The party concludes its business in Freetown - Josiini has her cargo of silver ore, Dykir has made arrangements for the young centaurs they rescued to be taken home to Gades after The Queen of Tartessos delivers our heroes to Port Francik in Courth. All is well, or so it seems, as the stress of the journey sews its evil threads pitting friend against friend. Yet it's what lays beyond the misty veil that covers the sea that could be...
The battle continues in the hidden grotto with the Pirate-Slavers.
The party fights for not only their lives, but the lives of six young centaur destined to be sold to the savage Lukka people. Destiny is fickle yet flexible and rarely a certain thing, if the heroes can survive long enough to change the young centaurs fate.
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Our Heroes continue the adventure in the pirate kingdom of Freetown, Tartessos.
In this episode they are faced with a duel, a drunk pirate, a stranger, a peg leg and a slavers grotto. Hold on to yer bloomers! The most shocking event may be the least anticipated by a leg!
Visit Legends on Paper to learn more about Ravek Hunter - Dungeon Master and Author, details about our adventuring world, and even an interactive map of Plethwih!
The party arrives in Freetown - a dangerous city of pirates in Tartessos.
Captain Josiini leaves the ship to negotiate a profitable cargo that will take the group to their final destination of Port Francik leaving our heroes on their own for a day or so. Unfortunately, even when the party doesn't make trouble for themselves, it always seems to find them!
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The party crosses the dangerous Bay of Morgens and arrive in the fabulous city of marvelous towers - Ys. Although just a brief stopping point on their way to Courth, the heroes disembark for the evening with their own agendas and end up getting more than they bargained for.
Visit Legends on Paper to learn more about Ravek Hunter - Dungeon Master and Author, details about our adventuring world, and even an interactive map of Plethwi...
Tacking south from Lyon's Gate into the Primal Sea and off toward Port Francik in the Kingdom of Courth, our heroes discover controversy on board The Queen of Tartessos between Captain Josiini and Francisco Portfantolio. Before things turn overly dramatic, a storm appears on the horizon. As they get closer, it becomes apparent the storm is of an unnatural source. And then a massive Airship burst forth pursued by a swarm of fiendish...
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