Mina and Cadmus stumble upon the site of a battle fought between unknown adversaries, and make much-needed camp. Will they make it through the night without interruption? And what strange new adversaries await them in the depths of the Underpipes?
Links
Transcript https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing
Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing
Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing
Mechanics SCENE 12
Chaos Factor 6
Altered Scene? 9 No
DUNGEON: Common, empty 78
DESCRIPTION 56 Irritatingly 70 Mysterious (incomprehensible machinery)
DUNGEON: Common, empty Waste line
FATE: Does the knocking stop? (Likely) 34 Yes
FATE: Lost? (50/50) 59 Yes
FATE: Deep? (Likely): 5 Exceptional Yes (inside the link!)
DUNGEON: Unique, Discovery, Danger Theme: Shadowy Forces
DESCRIPTION 4 Angrily 64 Messy (smashed outpost)
FATE: Bodies? (very unlikely) 37 Yes
FATE: Old? (50/50) 24 Yes
Discovery: find coins/ gems/ jewelry
Danger: trap: alarm DC 12 to spot (Mina Passive Perception 14, DC 15 to disable
Cadmus Action: 8 NPC Continues -2 (Disposition 6)
Mina Thieves’ Tools +3, Guidance +1 ADV (Cadmus helping) 5, 21 Success
Treasure: 14GP (gems are paste)
Investigate: what destroyed this place? Investigate +6 Guidance +3 18
DESCRIPTION 29 Energetically 65 Mighty (powered construct)
SCENE 13
Choas Factor 5
Altered Scene? Interrupt 86 Passion 22 Energy (drawn by magic)
FATE: Enemy creature? (50/50) 60 No
DESCRIPTION: 81 Peacefully 18 Delicate
FATE Long Rest? (Likely) 50 Yes
Mina full HP
Cadmus 3 levels Exhaustion 22hp
FATE: low on provisions? (Very likely) 8 Extreme Yes (out of provisions)
FATE: creatures edible? (Very unlikely) 38 No
Cadmus: cast Goodberry
SCENE 14Chaos Factor 4
Altered Scene? 9 No
DUNGEON: Theme (Water) Unique (Control Chamber) Discovery (well) Danger (creature guarding: Human relocating attacking - cult fanatic and 4 cultists Donjon)
FATE: Great Machine? (Likely) 91 No
DESCRIPTION: 2 Adventurously 9 Classy
FATE: Water cult? (Likely) 41 Yes
FATE: Linked to imprisoning Piperunners? (50/50) 94 Exceptional No (implacable enemies)
Aggression: 5
Passive Perception 14 vs 12: Stealth 2 (noticed)
Range: 60ft
FATE: Does Cadmus recognise them? (Very Unlikely) 81 No
Initiative:
Round 1
Mina: move ready action: attack if attacked
Cadmus: Disposition 6: Talks/ Exposition
Cultist Tactic: Probe - attack cautiously, testing opponent's defences
Fanatic: Move to ½ cover, Spell (1/4 L1 slots used)
Mina: Pistol 19 vs AC 14 24hp piercing (Fanatic 15hp remaining)
Command (Mina) DC 12 WIS Save: 9 fail
Cultists: 30 ft, ½ cover
Round 2
Mina: Grovel: prone
Cadmus: Disposition 8: Seeks to end the encounter (surrenders)
Tactic: Aggression 4, attack cautiously, testing opponent's defences
Fanatic: Hold Person (1/3 L2 slots used): DC 12 Cadmus (DIS) 12 15 saves (“seize them!”)
Cultist 1:
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