Two Interracial couples on a quest. A D&D Podcast Where Fantasy and the Real World Collide. Every episode begins with an actual play D&D session. We play 5th Edition in our home brew world of Rokhatima. Then, we talk about all the crit that went down! Microaggressions from an NPC...we gonna talk about it. Near death experience...we gonna talk about it...character choices that are thinly veiled lover’s quarrels...yeah we should probably talk about that. Come Through! Connect with us on Instagram, Patreon, Twitter and Facebook @Whencrithappens If you enjoy this podcast, show us some love with a review and sharing with your adventuring party. whencrithappens.com
Join Jessiye as she takes Deanna and Tor for a rift romping ride in this epic conclusion of the Shaarp Edges storyline.
Then dive into the folklore behind the series as Jessiye shares insights into her inspiration for the story.
This is our last actual play episode for a while, so we hope you enjoy!
You can see video of this entire series at
Here are some links to things we reference:
Deck of Play...
Jessiye Davis picks up where she left off--hanging from a razor shaarp cliff edge. Sampson, Dimple, and Minguu are eager to get the amulet and get the heck out of danger. But danger just seems to increase, as it tends to do when a character named Bob shows up, and a whole new side of the story is revealed! Or would be, if VV didn’t pass out just at the good part.
Then, on Dirty Crit, some insight into Nightskins—a very cool name wi...
Jessiye Davis continues to lead us an adventure in the Forgotten Realms with Ole Sampson, Dimple, and Minguu. The tokolosh have fled, and apparently they stole something. The party learns what it is, why it’s important, and why the priest who lost it can’t come with them in pursuit. Because pursue they do, into the savannah of the Shaar. While Minguu’s tracking skills seem sharp, Dimple does a great job of distracting him, so Samps...
Jessiye Davis, our first guest DM, begins our adventure through The Shaar, a part of The Forgotten Realms that is inspired by real world Africa. Meet Ole Sampson, Dimple, and Minguu, and join them as they begin to investigate the drought and blight that is plaguing The Shaar.
Then, on Dirty Crit, a discussion of avoidance, the meta-game relationship inherent between any character and the person playing them, and the heightened emo...
When Crit Happens welcomes Jessiye Davis, our first Guest Game Master, who is running an adventure through the Shaar for us!
During Episode 0, we learn about the setting of the Shaar, which is part of the Forgotten Realms, and meet the characters we’ll be playing. We also talk through various safety tools, employing a brilliant and thorough document that you can access here (full link below), and Jessiye asks some insightful quest...
When Crit Happens presents a mini-series that takes place in the Shaar, an African-inspired part of Forgotten Realms. Jessiye Davis will take the helm as Game Master for Deanna, Joshua, and Tor.
This is completely independent from our Rokhatima campaign, so you can listen whether or you’re caught up on that story!
Plus, we’ll be releasing video of all the game sessions. Find it here:
Theme Music: Nath...
For Spring Break we give you a special Main Feed release of our conversation with Jessiye Davis. If you're caught up on the Rokhatima Campaign, you've heard us mention Jessiye recently, so check out this interview to get to know her!
Have you been to a gaming convention and worn pronoun ribbons on your badge? If so, you might have met Jessiye at the Tabletop Gaymers table, handing them out!
Our conversation ranges far and wide, inc...
The Ride or Dies wrap up their communion with the Evertree, and then wrap up their time in the Sanctuary. Everyone says goodbye in their own way: Titan has one last dance, Jasoo has an eternal embrace, and Jo just says fare thee well. For Jiminy, however, goodbye is too good a word, and what he says about the URSA Corporation is more than a little unsettling. So while they have leads to pursue and a sense that the puzzle pieces mig...
The Prophet of Evertree has awoken, but all is not well. The Ride or Dies have a thief to catch who's quick on his feet, and well equipped. Once that’s put to rest, then finally the party can learn some of the sage wisdom of this ancient grove. Jo gets a new accessory, Titan gets a clue about their magical connections, and Jasoo is reacquainted with the light of the sun. As many deep questions finally find answers, one cryptic pass...
Nerves are on edge as Jo and Titan witness Jasoo delivered from yet another mountain lake by yet another draconic spirit. The dragon teaches them much, and they return to Evertree having gotten what they came for. There’s a new face that greets them on the way, however, and many more faces to meet before reaching the Prophet. Titan is, as always, persuasive, Jo puts her necklace to work, and Jasoo puts her healing to the test. But ...
The Ride or Dies take in the view of the burned out valley before setting off with Golmeev in pursuit of a thornberry root, prepared for a dragon to appear at any moment. They find a doomstone, a bush, and you guessed it, a large, flying, angry spirit. In the ensuing encounter, Jo gets into the thicket of it, Jasoo explores a newfound aerial prowess, and Titan tries to threaten a dragon. Poisonous wine-vomit floweth, but the party ...
The Ride or Dies are dead tired, and lay down to get some sleep–all except one, that is. After a much needed night of rest, whether sleeping or not, everyone is grateful that Thulla can get them proper breakfast over which to talk through their next moves. Thulla introduces them to a new friend, and passes on a gift from Mortha. Then the party sets out in pursuit of root from the thornberry bush. In the process, Titan finds they ar...
Still reeling from the horrors inside Hitherheim, the Ride or Dies make their way to Evertree Sanctuary. On the way, Titan checks in with Prim, Jo hears from her father, and Jasoo tells the Bridge Fungus something less than true. The Sanctuary offers much needed rest and information about the state of the Prophet and the Dragon. But when the party learns there are some in the commune who aren't thrilled to see them, someone goes do...
As the Ride or Dies journey through the tunnels of Terra, they discover things may have changed since Thulla was last there. The party gets a bit of rest, but decides they need to move quickly–because they are not alone. Jo’s flashlight is indispensable, Jasoo makes use of both gauntlets, and Titan’s weave is clutch for those clutching it. They are within grasp of the Gates of Hitherheim, but can they get out before the swarm reach...
The journey north continues, but the path has twists and dark corners. Jasoo helps Yama pull something shiny from an icky place, Jo bids farewell to her friends from home, and Titan helps everyone get over their responsibility complexes. The party decides to take a new path toward the Evertree Sanctuary, which comes with a new set of challenges. But what happens when the lights go out?
Then, on Dirty Crit, we play the game of guess...
The Ride or Dies have a rock monster to fight, so get out of the way, Duke’s Guard and D'Largos. Jasoo goes full agro, Jo nearly swims in a mire, and Titan acquires a new piece of jewelry. But when Jasoo disappears, things start to get tense.
Then, on Dirty Crit, a conversation about representation of disabilities in DnD and fantasy at large, including the rules of the game.
This is the last Main Feed episode of the year. But...
The Ride or Dies make their way to the river road north of Stormhaven and join up with the large caravan that has already formed. Jo sees lots of old friends, Titan keeps an eye on the D’Largos, and Jasoo keeps her nose to the grindstone. But when a carriage full of precious cargo breaks down, tension begins to rise.
Then, on Dirty Crit, discussion flows, including an examination of the language we use when talking to people about ...
The Ride or Dies finally get some downtime to talk and sleep. Jasoo explores the Path of the Sun, Jo gets to talk to her dad, and Titan goes full Marie Condo. In the morning, a rainy dawn reveals a city full of yellow-clad soldiers. The route out of town proves provocative, and the tension just keeps climbing. In the end, La Revolución does their best to breathe through it and move on–literally.
Then, in Dirty Crit, conversation ab...
Content Warnings: police violence, racism, swearing, death of animals.
Get stoked, because this is an extra special Main Feed release of the hottest interview of the year.
Nur-D is an extraordinary musician and game lover based out of Minnesota, and we are mega fans (Torsten is legit starstruck for most of this episode). If you don’t know his music, do yourself a favor and go listen to some now. Like, before you even hit play on t...
There's lightning in the sky as the Ride or Dies confront Ginny, but the mood doesn't stay bleak as an old friend returns. Back inside Prim’s Proper House, La Revolución takes the time to go through the info they just gathered at the Palace, and start to open up with each other in the process. By the end, the Friend Group has a sense of where they’re headed next, Jasoo has a lead on someone from her homeland, Titan has gotten a pro...
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