Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Welcome to the cross Road Guild Adventures. I'm hearing the
monster lover your dungemaster. Here's what happened last time. Hello everyone,
Welcome back to Crossroads to witch Lights. We we hope
(00:22):
everyone has enjoyed themselves on our little break. As a
quick recap, Heath, would you like to tell what happened
during our last recap?
Speaker 2 (00:32):
I died?
Speaker 1 (00:33):
Heath died.
Speaker 3 (00:34):
He died warm and tender embrace of my sweet sweet bab.
Speaker 4 (00:39):
Lorena and my brother had the most epic battle in
the history of Halfley battles.
Speaker 1 (00:46):
Yes, he killed Lorena and then killed himself.
Speaker 4 (00:51):
Well, he killed me killed I was it was too
obsessed with Lorna. I'd let mach of man.
Speaker 2 (01:00):
Yeah.
Speaker 3 (01:00):
He then he had his battle, and then he killed
himself in despair.
Speaker 1 (01:04):
So he got you gotta he got a funeral, He
got to go and wrestling heaven with much of man
and the smells slings, the smell sling gems and everything
everything else. The the Church of Savage after Life had
to offer u. So also we as are and we
(01:30):
continued from last time. Excuse me, Clapper Claw had has
taken our heroes to thither, and as they are flying
through the mists, they begin to see a land start
(01:56):
to appear through the mists. The mists park to reveal
men a prime evil forest can't supe. A fragrant breeze
waves between the enormous trees, sending modes of ponen dancing
into the air. Patches of sunlight kissed the forest floor,
(02:17):
and the sweet malady of birds songs echo all around
and in the far distance, what seems to be shots
of cannons and gunfire are heard way into the distance,
like list little echoes. Okay, there's saying yes, okay, as
(02:45):
you all are fine in the balloon. What is going on?
What are you all doing? Because as of right now,
who is still with you all? We have march we have.
Speaker 2 (03:03):
I wasn't here last time.
Speaker 1 (03:04):
So well you're you're watch your character, you're because you're
still here.
Speaker 2 (03:08):
Yeah, I don't think.
Speaker 1 (03:09):
Yeah, it's been so long since you've joined.
Speaker 5 (03:11):
Us, Sam and Clapper Claw.
Speaker 2 (03:15):
We still have the rabbit.
Speaker 1 (03:16):
Right is acting with you or did he think? Yeah?
I think Acton left.
Speaker 5 (03:24):
Because he needed to right wrong or something like that. Yeah, right,
he just left.
Speaker 1 (03:28):
Yeah, he has just left you all, and you all
are heading towards hither knowing that somewhere Bill Barr is
waiting for you all with our lovable companion, Goblin little Pike.
Speaker 5 (03:46):
So can I see where these cannons are coming from?
Speaker 1 (03:49):
You role perception check M.
Speaker 5 (04:03):
Thirteen.
Speaker 1 (04:05):
You cannot see anything but like, but you can hear it,
but it doesn't It seems like it is coming way
way deep into the land of thither. That's you do see.
You see little like patches, You see a pull. You
(04:29):
do see a giant fallen tree that that does give
off a little faint glow.
Speaker 5 (04:42):
Investigate the tree, the glowing.
Speaker 1 (04:44):
Tree you see. But as that happens, as you all
slowly begin to descend into into thither, you do see
a small fire star to glisten in what seems to
be an abandoned church.
Speaker 5 (05:10):
Anyone.
Speaker 1 (05:15):
The church does seem to be a little burnt out,
like is it just a little fire or like it
looks like that. It looks like the church itself is
smoking like something like it has burned down. But it
just seems like it's like you can tell that it
(05:38):
is indeed burnt out like and it is like but
for some reason it's almost like but it's almost like
the like the like the heat from these fires will
not die.
Speaker 2 (05:56):
So is this church like close to the tree or
are they.
Speaker 1 (05:59):
Like no, no, no, that you are down at the
very bottom of the map. You guys are just entering
the You could see where the tree is is all
the way way across the other end of.
Speaker 2 (06:11):
The map, and we're really close to the church.
Speaker 1 (06:18):
The church like you are getting ready to pass over
the church. Clapperclaw is looking down, looking over and says,
to my knowledge, that tree is called loom lurch. If
I'm not mistaken, I think that no, I should know
(06:40):
that is where I was created. That is where that
is where Scabatha Granny night Shade lives the tree. Yeah,
and and that's all he can say at the moment.
Speaker 2 (07:02):
MM.
Speaker 6 (07:03):
So the question is, then should we investigate the church first? Say, risky,
if it was on fire, might be something dangerous nearby.
Speaker 2 (07:15):
What are your all thoughts?
Speaker 5 (07:20):
Okay, I'm landing more towards like investigating the church because
I don't want to like boom rush and grandy and.
Speaker 1 (07:31):
Ice shades and get a tpka. So kay, yeah, so
you all land down to like towards this church about
like on the outskirts of it, and well this and
as you all land, and you all escape like and
(07:55):
you all exit. The blue clapper Claw looks at you
all and says, this is about as far as I
can go, because right now, like you guys, are on
a this is your also mission, your best bet, because
I know that the there's another person of my order
here who may be able to help you get to
(08:15):
the next place. I'm not for sure where they're at.
I cannot remember their name at the moment, but you
would probably find them further up north. So once you
find the Hag, you'll probably hear of the next person
to help you to the next world of yawn. But
(08:38):
for now, this is where I leave you all.
Speaker 2 (08:41):
So is he leaving or is he just staying at
the balloon?
Speaker 1 (08:44):
He is leaving with the balloon now as and as
he as he goes off until we meet again.
Speaker 5 (08:59):
Why did you jake the balloon? I thought you were
guiding us.
Speaker 1 (09:03):
You can't fly the balloon and met again and generally
meets again and he uh and then he uh disappears
back into the mists as he flies off everywhere.
Speaker 2 (09:26):
Wait what.
Speaker 1 (09:28):
H So you guys are outside the church. It is
a stone church.
Speaker 7 (09:38):
I do have the Bobby lily pad, so we can
just kind of float places.
Speaker 5 (09:45):
I forn'tgot about that.
Speaker 1 (09:48):
It does look like old buildings, and a bunch of
it looks like at one point this was a very
nice sanctuary, like like there's a like ancient stone cathedral
that it looks like it is somewhat caved in on itself.
You see little huts spread around. You see a statue
(10:09):
of some sort of like some sort of entity that
is like just kind of broken down and like broke apart,
and the heath you will what am I doing? Okay,
(10:31):
So you're gonna figure out where where you want, where
you're gonna be at, where I'm gonna be at, Where
are you gonna be at? Where are they coming at?
So they are entering. You guys are right here. You
guys are like on this side, heading into like into
this sanctuary.
Speaker 8 (10:53):
I'll be in this nice little koozy plaza.
Speaker 1 (10:56):
So you do like, so you do see, So everybody
roll a group per uh perception chair.
Speaker 5 (11:15):
Twelve thirteen.
Speaker 2 (11:18):
Seven.
Speaker 1 (11:19):
You don't see ship, Sam, Well, do you all have
dark vision?
Speaker 5 (11:26):
I do?
Speaker 2 (11:27):
I have dark vision?
Speaker 5 (11:31):
I can't also.
Speaker 2 (11:35):
Let me see.
Speaker 5 (11:38):
Dancing lights?
Speaker 1 (11:40):
So it is it is starting to get might become.
And as it's getting dark, you do see in like
towards your alls left that there is seems to be
a faint light glowing in the distance. But you do see,
but you see nothing arose around it. It seems like
(12:01):
this place is in the just abandoned except for the light.
Speaker 5 (12:11):
So light.
Speaker 6 (12:17):
Some days, some days more times than you realize.
Speaker 2 (12:23):
Sure, what's the worst that could happen?
Speaker 6 (12:25):
And I'm curiousity if we would have just passed over
with the church, would we have not met him?
Speaker 1 (12:29):
Then I would have had to figure out another way
to do this. Also, it would have been stupid to
go all the way to the freaking bird tree.
Speaker 2 (12:36):
And I'm just.
Speaker 1 (12:39):
Because you would have been thrown into it a war
going on.
Speaker 5 (12:43):
I got thrown into this party. What differences of war?
Speaker 2 (12:51):
Well badness? The party got thrown into the party.
Speaker 5 (12:54):
I'm just the.
Speaker 1 (12:57):
You were sent by Bill Barer was like, please go help.
Speaker 5 (13:01):
Them, you saying, can you see if there's another group
here in there?
Speaker 2 (13:05):
There should be? So what.
Speaker 1 (13:09):
As you all get closer you start now you do
hear the you do hear the echoes of a of
your all's feet kind of clan trying to echo off
what's left of the stone pillars and the uh of
the housing itself until you do get to what seems
(13:29):
like a hollowed out shock and you do see whatever, Well,
what I gotta I got a picture? You got a picture?
Speaker 9 (13:41):
Okay, it's in the in the group. Well, it's doing anything,
just picture he sent me.
Speaker 2 (13:58):
Okay.
Speaker 1 (13:58):
His character okay, cool, okay, very nice semester hunts. So
you see what looks like to be this old crotchety,
angry gnome kind of sitting there with He's a very solemnnome.
Speaker 2 (14:19):
We assume to choose, so.
Speaker 1 (14:24):
Eating there by like, and he looks like he is
starting to prepare himself a meal as he sits there alone.
And you all, no, I'm not alone. You are alone
for right now? Okay, where Jeff isn't here? I have
something playing for him for next week, like net for
(14:46):
next session. Okay, okay, so you guys, so you all
see him alone, what do you all do?
Speaker 2 (15:01):
Wouldn't it be fine if I just ran up to
him and so laid his throat? Okay?
Speaker 5 (15:11):
So is the building still like smoking on fire?
Speaker 1 (15:14):
It does like it's like it's not like it's smoking,
but it does seem like you don't see any fire.
It is a little warm, but there's there's a point
to where like it's almost like this is a all
of you roll an arcane check.
Speaker 2 (15:44):
Three.
Speaker 5 (15:45):
I did absolutely.
Speaker 2 (15:47):
Fourteen nineteen.
Speaker 1 (15:50):
You you kind of notice that this seems to be
some sort of dark magic fire that caused this place
to burn. It's not like it's it's warm, but it's
not hot to the touch. It's almost like there's a
point to where the it's fire buds, not fire. It's warm,
(16:14):
it's smoking, like the heat from the wooden like from
it is causing it to still smoke due to the
damp area that you're all in.
Speaker 5 (16:23):
By sending it rope to tie him up, because.
Speaker 10 (16:28):
I do not know him, and you're in a ruin
surrounded by dark fires, you may have dark.
Speaker 5 (16:33):
Magic and I don't know.
Speaker 1 (16:34):
Well, it's saying he's just cooking around like you do
see that there's nothing really magical about him, about what
he's that's saying you do detect that there's some magic
coming from him, but you don't really see anything dark.
But there's nothing dark about his It's only it seems
like the like the ruins around you all was used
(16:58):
by dark magic. But you you kind of like you
so what you how you do it? You end up
taking the rope? You still want to time up just
for safety reasons or yeah, you you take.
Speaker 4 (17:17):
Okay, she's gonna go, I'm gonna cast shield of faith
on myself.
Speaker 5 (17:21):
Are you gonna know this like her that far away?
Speaker 1 (17:23):
Yes, I roll a perception.
Speaker 2 (17:27):
Okay, he notices that.
Speaker 1 (17:32):
Eighteen You notice it, and you put up a faith.
You as she goes like as she as she whips
the thing around you, like tries to do the rope
around you, you all hear something faint and it's if
(17:54):
I'm not if I'm gonna say we had the discussion.
It's like you do speak, but it's like very silent,
and when it comes to your spell, that's only.
Speaker 3 (18:01):
I'm okay, I'm mutter under my breath.
Speaker 1 (18:04):
Yeah, just like you mutter like and the rope starts
to go around the shield.
Speaker 4 (18:11):
And I I spells and nok, so you all don't
know I pulled.
Speaker 5 (18:17):
The rope back.
Speaker 1 (18:19):
Yeah, so what so what is how is you all
reacting to this? Are you all gonna react to like
you guys wanna try to start a conversation with him?
You're gonna try to figure out what's going on? What
(18:39):
what are you all doing?
Speaker 5 (18:41):
I'm gonna go to the.
Speaker 10 (18:42):
Other corner and start a fire because I'm curious about
him and I'm going to watch him.
Speaker 5 (18:48):
But also when's the last time we eat?
Speaker 2 (18:51):
I want to walk over to him and pick him
up and go, who are you?
Speaker 3 (18:57):
How big?
Speaker 2 (18:58):
Are you a tiefleet? You're enough? Yeah? I feel like
that's not a translator.
Speaker 1 (19:03):
He's he's gonna you have a kind of baby a
little bit, just going who are you?
Speaker 2 (19:10):
A fire?
Speaker 5 (19:10):
And cooking some snow meat. I am satisfied that he
did not set the dark.
Speaker 2 (19:16):
Flames, So ask you again, who are you?
Speaker 1 (19:22):
I just stare at you, Sam roll a rolling inside
check hunt do the techods?
Speaker 5 (19:31):
I mean you have the helmet?
Speaker 1 (19:34):
Yeah, you equipped three. You can't read him at the moment.
That's saying you've just met him. But like you, you
feel like you just.
Speaker 3 (19:43):
Know this tiny thing?
Speaker 1 (19:45):
Do not know?
Speaker 2 (19:47):
I shake him?
Speaker 1 (19:48):
You can why the wall with you rolling? Rolling? An
advantage where you have.
Speaker 10 (20:00):
The US tell it to tie your hands and you
can make casting thing like that you would.
Speaker 5 (20:05):
Need him before or.
Speaker 1 (20:09):
Where you have the you like you can't read him
or anything until you put the helmet telepathy on and
then you can start to understand like his thoughts. He
what are your thoughts going on through this at this
moment while you're being shaken by this big boobyed tee fling,
(20:32):
the scandalous booby teeth fling. As you are a person
of the cloth.
Speaker 3 (20:38):
My thoughts mirror Chaka when the walls fell.
Speaker 2 (20:46):
So what if she can she?
Speaker 3 (20:48):
So if I think of something, can she see it?
Speaker 2 (20:51):
She can?
Speaker 1 (20:51):
She can understand your thoughts.
Speaker 2 (20:53):
She can.
Speaker 3 (20:54):
If I'm sitting there like who he's going?
Speaker 1 (20:57):
Who are you?
Speaker 3 (20:58):
And then I can just think of what my name is.
Speaker 1 (21:02):
And tell them that way. Yeah I'm not talking, Yeah.
Speaker 4 (21:05):
Okay, okay, my name is Brother Akhma of the Underfase Monastery.
Speaker 1 (21:13):
And she is repeating this too.
Speaker 2 (21:18):
Well, then what are you doing here?
Speaker 1 (21:20):
As you continue to shake, you stop shaking me.
Speaker 2 (21:27):
I'm just gonna answer my question. Why are you here?
Speaker 4 (21:33):
I am one quest to kill the person who killed
all of my brothers.
Speaker 1 (21:37):
But also at the time, you are also in need
of help because your partner, you have.
Speaker 4 (21:46):
Been separated from my companion and you are you the.
Speaker 2 (21:51):
One who set fire to this church? No, do you
know who did religion.
Speaker 1 (21:57):
You are from what you you are aware like you
can only assume the only person who had the power
to do this is Granny Nightshade, because you were aware
of a deal that was made with for some like
somebody in your like in your path, has made a deal.
(22:22):
They think it was Kevin. They don't know why. But
Kevin was an idiot exactly the guy who made the
deal with bav Lorna from your from your monastery.
Speaker 2 (22:32):
I don't know.
Speaker 1 (22:33):
I'm just making I'm just making Laura up as I got.
Speaker 3 (22:36):
You ask me about that?
Speaker 1 (22:40):
Well you you tall? Okay, then the floor is yours.
Speaker 6 (22:44):
Master hunts, Yeah, because he wants he wants to stop
being shaken, so he's got to answer my questions.
Speaker 1 (22:52):
Yeah, you do know it was of Granny Nightshade, but
you don't really like you come up with what like
what happened?
Speaker 4 (23:03):
Yeah, one of the leader of my my order made
a deal with grety knight Shade and we decided to
reneg on it, and so she killed all of us.
Speaker 1 (23:15):
But I was, I was, I was pooping and.
Speaker 2 (23:20):
Did you spend too long pooping? And too long poop?
Speaker 4 (23:23):
Even then I came out and everybody's dead, and I
made a vow of silence until I killed the person.
Speaker 6 (23:29):
Responsion, do you stop shaking you?
Speaker 2 (23:35):
Then?
Speaker 1 (23:35):
Do you do you know what the deal was? No?
Speaker 4 (23:39):
I don't know the deal was. Okay, I'm I was
a low ranking monk.
Speaker 1 (23:47):
You're okay how about this? And said, thought the valsands
you weren't able to talk because of the deal, and
you okay, let.
Speaker 2 (23:55):
Him he want let me let me roll play my.
Speaker 1 (24:01):
Well, I was trying to make it a little bit okay,
this would make a little bit more sense. But okay,
but and how dagh so?
Speaker 11 (24:10):
But from the presson response was going nice shade, and
you were needing help to find my to hunt down
your friend who was also taken as of late by
some unknown entity.
Speaker 4 (24:25):
Yeah, last night, my companion is a teething artificer was
kidnapped and I have to do a detour quest to
go find her.
Speaker 2 (24:38):
Is that the Jeff's character? Yeah?
Speaker 1 (24:43):
Yeah, because Jeff wasn't able to be here. Because so he's.
Speaker 6 (24:47):
Now have a female tiefling dude, yes, Is he trying
to put this in an lesbian relationship?
Speaker 1 (24:51):
Oh if only? Well, that's the same because so last time,
like when I was playing character, when I was playing
Boulder skate with with Jeff and Kats. They were both
playing teeth Flings and they looked very similar they were.
They were like, I legit, like Cat, you're over here.
Who is this?
Speaker 5 (25:12):
M's Jeff.
Speaker 1 (25:15):
It's like, oh, you guys decided to go with teeth flings. Okay,
they can do what they want.
Speaker 5 (25:21):
It's funny because I'm a teeth things like he is.
Speaker 1 (25:23):
In Yeah, so as you all, you all begin to
like to discuss among yourselves about, like you know, try
to inform like form each other of what you all
have been through of your current tale and situation and
try to get him up up to up to dates
(25:46):
on like the plan and you and have you all
are trying to convince him to come with you, that
you all will help him to get back the car.
Speaker 5 (25:58):
Like well, I'm not gonn thing that Lorna is already dead.
Speaker 1 (26:02):
So we've got I mean not ba Lorna, I mean
Gray Ice Shape is dead. No, no, no.
Speaker 5 (26:08):
I know, but we're saying bab Lorna has already dead
for Granny night Shape.
Speaker 1 (26:12):
Yeah, you all have killed bab Lorna. And now you
guys are now you're trying to convince him. Say, hey,
if we help you get your friend back, would you
be able to would you be interested in joining our crew?
And since we are, our alignments are aligned here and
we will together destroy Granny knight Shade. What is it
(26:41):
just making fun of me?
Speaker 2 (26:44):
I think before we're asking to join? Do you know
how to kill Granny knight Shade?
Speaker 3 (26:51):
Do I know how to kill Grania knite Shade?
Speaker 1 (26:53):
Yes?
Speaker 2 (26:55):
What is your plan?
Speaker 3 (26:56):
I have a special device that could kill her.
Speaker 2 (26:59):
What is her.
Speaker 1 (27:00):
Weakness the device that I have?
Speaker 2 (27:05):
What is the device you have?
Speaker 1 (27:06):
That's not for you to know.
Speaker 2 (27:08):
I'm still holding you, by the way, I haven't put
you down. I stopped shaking you.
Speaker 1 (27:13):
Start shaking it? Do you continue to shake him like
a British nanny, like a British name.
Speaker 6 (27:20):
Now I almost just continue to hold him. He can't
go nowhere.
Speaker 5 (27:26):
I'm just gonna sit here with the head. I'm still
just anatas.
Speaker 12 (27:31):
Yeah.
Speaker 1 (27:31):
So I guess I'm tired of all.
Speaker 4 (27:34):
This questioning, and so I'm going to cast silence. Everybody
needs to shut up and follow my silence.
Speaker 3 (27:45):
Before we do that, can.
Speaker 5 (27:46):
We ask you how to communicate?
Speaker 1 (27:48):
Yes? So that's it. Well, you still have the telepathy,
So silence does not work on you. You could still talk
to him telepathically.
Speaker 3 (27:57):
So okay, my companion can communicate with me.
Speaker 1 (28:04):
We've come up.
Speaker 4 (28:05):
With a form of sign language that works for us.
She can't talk either, at least not that well.
Speaker 5 (28:13):
Sounds tragic. What the hell did you all go through
to be able to not talk?
Speaker 1 (28:20):
Damn a lot of shit.
Speaker 5 (28:26):
Well, if you've helped us, we will help you.
Speaker 3 (28:29):
Then tell her to stop shaking.
Speaker 13 (28:30):
Please stop shaking. You're gonna rattle that brain around. Maybe
you have an aneurysm, and then we're not going to
how to kill Grady Ni jade m can just go
a holding okay, as long as you're not shaking, we're good.
Speaker 1 (28:52):
Starting like so, so.
Speaker 3 (28:53):
Did you come me down? Then I'm not helping you?
Put me down?
Speaker 5 (29:01):
He said, He's not gonna help us unless you put
him down.
Speaker 6 (29:04):
Can she hear my thoughts? Since I can't speak? Now,
tell him to let me talk again and I'll put
him down.
Speaker 5 (29:13):
Do you want you to let him talk again?
Speaker 3 (29:16):
Silent sie, yest up a bitch.
Speaker 4 (29:21):
I'm gonna take out my staff at the Big Blue
Orb and bump you on thehead of me.
Speaker 1 (29:27):
Sam, I need you to roll a D one hundred.
Speaker 2 (29:37):
Mm hmmmm A one, yeah, that would be a one.
Speaker 1 (29:54):
Zero.
Speaker 2 (29:55):
Would that make it a one hundred or would that
just make it a one? Oh?
Speaker 1 (29:58):
I got a hundred then, okay, I'm trying to find
the Green Knight Shade.
Speaker 3 (30:05):
She's a hag too.
Speaker 1 (30:06):
They're all hagged. They're all hags.
Speaker 2 (30:08):
So it is Grannie n Ie Shade, one of the
sisters that morning, Okay.
Speaker 5 (30:15):
Trying to find I was trying to say, we already
killed that Laura. Well, we did technically kill her.
Speaker 12 (30:20):
She did.
Speaker 1 (30:22):
Well right down one hundred for right now, and so
I can that's saying at the moment, you're going to
be cursed later, So what what where is the curse
coming from? Where you bumped him on the head with
your magic staff?
Speaker 3 (30:34):
See what you're trying to curse him? He's going to
going to I have no offensive magic whatsoever.
Speaker 1 (30:43):
I was gonna try to bring the curses.
Speaker 3 (30:47):
The curses is the carnival thing. Don't start bringing that.
Speaker 1 (30:51):
Ship back here.
Speaker 5 (30:52):
Thank you for assumptions about its character.
Speaker 3 (30:55):
I have no offensive magic. I heal and I buff
and oh I do.
Speaker 1 (31:03):
Just let's go bring it back just for kicks and giggles,
but fun then I won't. That's why I can find
the picture again. But anyway, so as you all gather
up and march is passing around the food, you all
discuss a plan of the best like to uh to
(31:27):
go further heath. You are aware that up up the
like at somewhere up a little like northeast is Nib's cave.
You don't know why, but you me think that may
be a good place to start. But why you've heard that?
(31:50):
You've heard that that way she went missing? No, you
you have heard that like when it comes to Nip,
he was also cursed by by Granny night Shade, and
that periodically you your your people would occasionally send supplies
(32:13):
to the cave, like food and stuff to someone by
the name of Nip. So what are you all doing?
You all sit eat?
Speaker 3 (32:34):
Yeah, I'm gonna make you all dinner.
Speaker 1 (32:36):
Except for you.
Speaker 5 (32:38):
Have you not been paying attention?
Speaker 3 (32:41):
He's been shaking me around.
Speaker 5 (32:45):
Plated m hm.
Speaker 1 (32:49):
So you all enjoy a very very nice dinner and
a good long rest for you all have traveled for
quite a while.
Speaker 4 (33:03):
And so while while he's sleeping, I'm gonna put his
finger in a glass of water.
Speaker 1 (33:10):
So he piece the pan. Okay, he throws stuff check.
Speaker 2 (33:17):
Okay, I'm already gotf I wake up. I'm dropped kicking
you across the camp.
Speaker 1 (33:30):
Plus one? Oh can we roll that one the one point?
Speaker 2 (33:38):
Yeah, having a NAT one.
Speaker 1 (33:42):
Nineteen with a plus one thirty twenty. You do it,
and the night follows. Yes, it's a calm and peaceful night.
But in the discs uh, but I need everybody to actually,
(34:05):
everybody roll a everybody roll a history check.
Speaker 2 (34:15):
I can't.
Speaker 8 (34:23):
Twelve Mmmm, that's a nineteen?
Speaker 1 (34:34):
You asked four. You all begin to have dreams.
Speaker 2 (34:39):
Well, assume mine is of rivers and the streams.
Speaker 1 (34:42):
Yes, you actually do have a dream of a lake,
but the lake itself there seems to be a standalone
unicorn weeping tears into the pool like and you do
see that this unicorn is truly sad and does and
(35:05):
there's a point where you have a a longing to
to help this this creature, and you feel a warmth
coming from your You got the unicorn horn, didn't you have?
I'm not mistaken. Yes, And you feel kind of a
warming feeling coming from your bag. And that's saying you
(35:29):
don't know, that's saying you and you feel a warm
like a warm like a warm feeling coming from your bag.
But it's but you're unaware of what it is. Heath
m hm. You have a dream of children going through
(35:56):
trees like it kind of reminds you of Peter, think
of like the Lost Boys, Peter Pan the Lost Boys.
You see like you see a bunch of them gathering,
gathering around a slightly older child like kind of encouraging them,
(36:17):
trying to help them out. You see some of them
have been battered, Bruce, you see cuts. You see you
see a lot of them have been gone through hell
and back. You do see that at this point that
like something is not right, but you're not sure why. Okay, Jess,
(36:44):
you see an Albert. You see this Albert just just
bringing along, like just being being used as a pack mule,
carrying a chair car behind it, what with a with
(37:05):
a somebody whipping it and like whipping it as it's
like being pulled. You see that the animal is in pain.
Speaker 5 (37:14):
Oh, someone's gonna die.
Speaker 1 (37:18):
But you do see that something is that something is
wrong with this situation. Cat in the distance, you see
a little castle hidden into the mist with a creature
(37:41):
like what it seems to be an out trapped and
high like, and then then it immediately sends you straight
into the air and what it seems like a serpentine
creature flying around the air, just kind of coming in,
(38:01):
flowing in and out of reality. H and you all
I meet like and as you see that, then you
hear and you hear something snap and and further down
it seems like not too far off from where you're
(38:24):
all located, it sounds like something is attacking something and
you hear a roar.
Speaker 2 (38:36):
It's more of a moan than a roar.
Speaker 1 (38:38):
Yeah, shut and you all wake up and it has become.
Speaker 2 (38:49):
The twelve hour Now was the like screaming? Was that
all in our like a shared dream.
Speaker 1 (38:55):
That you immediately all wake up? This is what woke
you up in the morning.
Speaker 2 (38:58):
Okay?
Speaker 1 (39:01):
You and you hear like what seems to be a
creature fighting something in it and then all goes silence.
Speaker 6 (39:14):
I am very confused because I am wet, and I
just looked over here and then smile.
Speaker 2 (39:24):
I hate this man.
Speaker 5 (39:25):
Do we know like what general direction it came from.
Speaker 1 (39:28):
It does seem like it is coming from from the
like from towards the north of your all's location.
Speaker 5 (39:36):
Like it's in the church.
Speaker 1 (39:38):
It's not in the churches. Outside the church, heading toward
like heading north, okay, into the forest.
Speaker 5 (39:44):
Well, look at everybody, like, did y'all hear that?
Speaker 2 (39:47):
Yeah?
Speaker 5 (39:47):
Do we still have the fires going?
Speaker 1 (39:49):
The fires are that's saying it it's mid like it's
early morning. It is probably around six o'cl let's say
around six.
Speaker 5 (40:00):
Okay, that doesn't answer my question.
Speaker 1 (40:02):
Oh no, the fires are no longer going. Now, the
fires aren't going. It's around you can you look at
and you can it's around let's say it's around six o'clock.
You could see that the you could see the sun,
like the light is like on the very edge to
the point to where like you're like, it's it's starting
(40:22):
to it's starting to rise. What are you all want
to do?
Speaker 6 (40:35):
I feel like we should probably go investigate that to
make sure it doesn't come and kill us unannounced.
Speaker 1 (40:42):
I just shrugged my shoulders and can go.
Speaker 2 (40:45):
Asking have you heard anything like that around here? Mm hmm.
Speaker 1 (40:50):
He's so helpful. Hero Actually he throwing royal history check.
Speaker 2 (41:05):
H five.
Speaker 1 (41:11):
At the moment, you it does not ring about of
what it is you you don't know, like what that
creature could have been h.
Speaker 2 (41:25):
I have an idea.
Speaker 6 (41:28):
You tie your rope around him and we send him
into the trees. If he screams, we pull him back.
Speaker 5 (41:38):
No h but if we do that, then he's not
gonna help us.
Speaker 2 (41:48):
What would be helping him because we would pull him back?
Speaker 5 (41:50):
What's around us?
Speaker 1 (41:53):
You see trees?
Speaker 5 (41:54):
Are there any loose things on the ground, rocks, et cetera?
Speaker 2 (41:58):
You deuce it.
Speaker 1 (41:59):
Let's say you don't really the church was in disrepairing
the church.
Speaker 5 (42:06):
We're gonna start throwing that through the trees.
Speaker 3 (42:09):
What kind of What kind of shoes are you wearing?
You're just wearing boots? That are the head laces?
Speaker 2 (42:19):
This is a good question.
Speaker 1 (42:21):
Oh, I know, I like I have boots on. Are
they laced? Are they straps?
Speaker 3 (42:29):
Are they?
Speaker 1 (42:31):
No?
Speaker 2 (42:32):
Kidding?
Speaker 1 (42:32):
Cru buttons?
Speaker 12 (42:39):
I never thought about this. I think they're just slip
on boots. Okay, okay, just curious.
Speaker 2 (42:49):
Okay, you got my own?
Speaker 1 (42:53):
You know, you as you all throw, so you will
throwing a you're throwing something towards the forest into it?
Speaker 5 (43:07):
You hear, we should and then back off from that
position and see what comes towards the noise?
Speaker 1 (43:13):
You do hear a a thud and you're h m hmm,
everybody roll a roll perception.
Speaker 2 (43:26):
Check sixteen thirteen, five twelve. I'm not throwing.
Speaker 1 (43:41):
You can't tell, but you all can hear that. It
sounds like something has been injured.
Speaker 2 (43:50):
So she just hit the injured thing with a rock.
Speaker 5 (43:54):
You just said, we all heard mmmm, So that sounds
like something's injured. So I think I can tell if
we all heard that.
Speaker 1 (44:01):
Well, you can't tell if it sounds injured or not.
Speaker 3 (44:04):
So is that an injured moon or a pleasure moon?
Speaker 5 (44:09):
When like sneak up and see if I can see it?
Speaker 1 (44:15):
Rollstell trek roll u. Now you're a you're a ranger, right, yeah,
I roade nineteen. I was gonna say roll an advantage,
but now you you go into the woods and it's
it's about that's the saying like Marche had a good throw,
(44:36):
because like you get out there and what you see
is an Albert injured being put that is strapped to
a chariot, and it looks like something and you do
see something next to to the chariots as she stuck
(44:59):
to it looks to be a half a body. Okay,
and she has been she's beat up I'm gonna fall
into the clearing because Albert has definitely been injured, and
it's the Albert that was.
Speaker 5 (45:15):
In my dream.
Speaker 1 (45:16):
We can I'm gonna rush up to the Albert and
cast h cure wounds with my staff of healing.
Speaker 5 (45:32):
What my staff is, I'm gonna go up behind him
and unlatch it from the carriage.
Speaker 1 (45:38):
I need you now, I need all of you. Need
like those who are getting close to it and needs
to roll a wisdom, uh, wisdom and try to beat
a DC of fifteen A wisdom, A wisdom check, A
wisdom check. Car Yeah, animal handling, Oh yeah.
Speaker 2 (46:08):
That is Yeah, he's a carriage.
Speaker 1 (46:13):
Thirteen sixteen. The animal that allows you to come up
to it and what's okay? Yeah on it. The as
you all get closer the the and from the carriage,
(46:41):
you as you get closer to the harness and the carriage,
you see something engraved into it. You see the name
Juniper on the like attached to the ol bear, engraved
into the owl. There no engraved to the I'm going
(47:01):
to the thing that's attached to the harness, that's attached
to the Albert. You see the name Juniper.
Speaker 5 (47:19):
Can you speak telepathically with animals.
Speaker 2 (47:23):
Yeah, I have to speak with animals. Okay, so I'm
going to cast speak with animals. M hm yeah, I
don't have to roll for that, right so mhm mister Albert,
what missus? Sorry?
Speaker 5 (47:48):
Like, how would he know that?
Speaker 3 (47:50):
Immediately?
Speaker 5 (47:50):
He didn't see the harness stuck up?
Speaker 1 (47:53):
Are you assuming my gender?
Speaker 2 (47:57):
Can you?
Speaker 1 (47:58):
Can you grab me a you got tissues? Back here?
I have toilet paper back here?
Speaker 2 (48:03):
No?
Speaker 1 (48:03):
Okay, could you gare me some toilet paper? Please? Uh?
Speaker 2 (48:08):
Sam?
Speaker 1 (48:09):
Rolla animal handling check as well? Please?
Speaker 2 (48:13):
What has the past off any because of extendered?
Speaker 1 (48:15):
It?
Speaker 2 (48:24):
A three? It's not happy with you last the bear,
though I can speak with him. What why are you
so injured?
Speaker 1 (48:38):
It looks at you and just kind of gives you
a bit of a angry answer said, It's like, first off,
I'm not happy that you that you think I'm a
male albar? How could you do you not see? I
was once beautiful. I was the most elegant white albar
here with him?
Speaker 5 (48:59):
Can't beautiful coddles?
Speaker 1 (49:01):
Wow? Wow, with a beautiful name. My name is Juniper.
But we we my my handler was attacked by some
kind of flying flying serpent dragon. I don't.
Speaker 5 (49:25):
The dragons.
Speaker 1 (49:29):
Wants it?
Speaker 2 (49:31):
Yeah, okay, she.
Speaker 1 (49:34):
Eats it happily, and she becomes more docile as you
continue to feed her, like most.
Speaker 5 (49:40):
People are happier once you're giving them food.
Speaker 2 (49:43):
He wounds.
Speaker 5 (49:44):
She really like that I took her hardness off, Like
she's not attached anymore, at.
Speaker 1 (49:49):
Least she didn't. It's saying like. As she begins to talk,
she looks over and says, like, I held like we
were attacked by this giant serpentine creature heading towards some
cave up a little waist from here. That's saying I
(50:12):
actually do enjoy what I do, and I would appreciate
it if you all could attach me back up, because
I have a job to do, and I will happily
carry you all around and you all as you all
investigate the the like the cart the chariots, it does
(50:34):
seem like it could carry you all, like at least two,
like you carry about two normal sized people and two
smaller people.
Speaker 5 (50:46):
Okay, I'll reattach her since you drew for us.
Speaker 1 (50:50):
You see her kind of do a little bit of
a butt wiggle as you start to hook her back
up to her to her chariots and she kind of
has a little bit of a kind of a callipiner
step like that she's excited to get a move on.
Speaker 5 (51:07):
Should be a finite if we.
Speaker 1 (51:16):
That's to saying like and she you don't see anything
on her. That's saying you find let's say you find
about tingle pieces and hate from your animal check from earlier.
(51:45):
You kind of like judging like the size of this
of this Albert, because it is a very at large Albert.
You kind of figure out that it needs to be
fed every day. It looks like it may need to
be fed a good amount of meat every day. Okay,
(52:07):
And you've you want and you know a little bit
about Alberts. You've you've fightd dealt with them before, like
when people come and travel to the monastery, they would
bring goods and all that. And you've you've learned a
little bit. Yeah, and you are. You've come to think
if we do not feed this thing properly every day,
(52:28):
it may turn.
Speaker 5 (52:28):
On us, shouldn't We both know that since we were
both monasteries, is.
Speaker 1 (52:34):
There albers was there just to do you sumed for his?
Where was your monastery located south in the face in
the fay wild? Yes, then you've then you think, yeah,
(52:54):
we better feed this thing every so often or else
we will die. It will turn on us and eat
us with every creature. H and you.
Speaker 7 (53:08):
That's when I point to him and the albergo okay,
so are we in the carriage moving at this point?
Speaker 5 (53:22):
Well what do you have?
Speaker 1 (53:23):
Have you decided to jump on and follow and head
towards where the wanted to go? Sure, okay, you all
get in.
Speaker 2 (53:31):
Me while the carriage is moving, I shove him out
the door.
Speaker 5 (53:37):
No, as he tries to shove him, I catch you.
I'm like, nope, I'm not doing that.
Speaker 2 (53:47):
That's all right, He'll catch up.
Speaker 1 (53:52):
Murder you.
Speaker 2 (53:54):
So you know I could this is above table.
Speaker 3 (53:57):
I could murder you and then immediately assoscitate you, murder
you again.
Speaker 1 (54:02):
I can do this all not you murder me. What
I've got.
Speaker 14 (54:06):
I've got weapons, I just don't have offensive magic. I've
got an eye in your sleep. And this goes on
for a few hours.
Speaker 2 (54:21):
As you.
Speaker 1 (54:23):
It's like, so as you all are going down, you
like it's saying Heath, Heath, and the heath. What's your
character's name again? Oka, Okama and Vosh, Yeah, like you
all kind of go back and forth. And as you
all kind of like like kind of grount and argue
(54:43):
a little bit and all that stuff with you, you
begin to kind of understand each other's language. As he's
doing his his gnoma sign language. You slowly start to
pick up stuff. Shouldn't you like a perception check inside
perception because of your your scholar because you know a little,
because your scholarly background, roll a insight at advantage. Then
(55:15):
if you want, if you all.
Speaker 2 (55:16):
Want to take eighteen plus dudes or twenty.
Speaker 1 (55:22):
You begin to slowly understand him as you all are
heading this way, like heading towards Nip's cave.
Speaker 4 (55:37):
And then I give you the nome sign for a
fuck off, and I'm not talking to you anymore.
Speaker 2 (55:50):
Need pause?
Speaker 1 (55:53):
Who wasn't my sister?
Speaker 2 (55:56):
What's your role?
Speaker 5 (55:57):
Cat? Who was it with her?
Speaker 1 (55:59):
Without advantage? Now he got an advantage? You just normal?
Speaker 5 (56:05):
And that one.
Speaker 1 (56:10):
You think he's saying, hello, I am me.
Speaker 5 (56:13):
I mean have got the help of telepathy.
Speaker 1 (56:14):
Yeah, I just rolled the one.
Speaker 5 (56:17):
I'm probably not paying attention.
Speaker 1 (56:18):
Yeah, you're you're you're you're driving the car. She is, Yeah,
she's not paying attention.
Speaker 5 (56:23):
She is.
Speaker 2 (56:24):
She's the one.
Speaker 13 (56:27):
I'm like monitoring these two like and also trying to
look around at the same time, because I'm like, I
feel like either something's going.
Speaker 5 (56:33):
To get us or they're gonna kill each other. In
the back of this chariot problems, I feel like I
hear them occasionally fighting. I just look back at you occasionally.
Speaker 3 (56:42):
I'm like this ship.
Speaker 1 (56:44):
As you walk, and as you all continue to go
through the forest, you all do see an occasional poster
hanging on random trees.
Speaker 15 (56:58):
Less thank you once, some toilet papers on.
Speaker 1 (57:05):
If you like, if anybody is interested, roll a perception
check to see what is on, Like, what the what
the trees are holding.
Speaker 5 (57:16):
Trees?
Speaker 1 (57:18):
Give us your fighting with him?
Speaker 2 (57:19):
I don't care, Am I wrong?
Speaker 1 (57:24):
You both do see that it seems to be a
wanted poster of some figure. You really you can't fully
tell what it is, but you do tell it is
a wanted poster. If you all stopped and looked at it,
you could probably see like who was wanted and all
(57:45):
that stuff. But at the moment, you guys can just tell, Hey,
looks that looks like to be a wanted poster or somebody.
Speaker 5 (57:52):
I'm not for sure who it is, but okay, so
can we make out that it's just one person.
Speaker 1 (57:56):
One it's one person on the one poster. So as
you all begin like you all finally do reach Nib's
(58:16):
cave after let's say, probably about a few hours of
like of of the being pulled by the uh of Juniper.
As you get closer, let's see and you be and
you you guys reach it. You see there was a
(58:38):
hint glow coming from the cave and it's it's a
it's a little sparkly.
Speaker 2 (58:49):
I have an idea we tie rope to the dwarf
and send him in. I know, I'm just calling him
a dwarf. Hm this species.
Speaker 10 (59:02):
Reach out with supernatural supernatural speed, using a point of
Kai and just push washing because I'm tired of these two.
Speaker 5 (59:09):
Actually, can I push both of them in? How close
are they to the cave mouth?
Speaker 1 (59:14):
Both of us?
Speaker 5 (59:15):
Yeah, two of you, and I'm using supernatural speed. You're
not going to block this.
Speaker 2 (59:19):
I'm using Kai for it.
Speaker 1 (59:21):
You you're relatively let's say you with that roll roll strength.
Check what.
Speaker 2 (59:31):
You did? Yeah, hob it nineteen.
Speaker 1 (59:39):
She pushes both of you in, and as you I
get into the mouth of the cave, cozy torchlight radiates
from a cave in the wooded hillside. And as you
guys are in the cave, you all start walking closer
to it, and you do see the wanted poster. You
do finally see one of the wanted posters hanging to
(01:00:02):
like on a tree that is close by.
Speaker 2 (01:00:04):
You can't I know it?
Speaker 5 (01:00:07):
Give me.
Speaker 1 (01:00:12):
Where is it? It's yours? Well actually that m eight
(01:00:43):
mm hm.
Speaker 5 (01:00:46):
Fo.
Speaker 1 (01:00:47):
You see a picture of a boy on it bring
the and you on the writing on it it says, uh,
bringing the wisp of a thief to me, alive and unharmed,
and I'll ensure that no sword can ever break your skin.
Speaker 5 (01:01:09):
So they give us a name.
Speaker 1 (01:01:12):
It does, and it says, and the wanted poster says
will of the fay Wild. As you all enter the cave.
(01:01:43):
Inside the cave, a wizened old man wearing a blindfold
sets at a spinning wheel, surrounded by piles of gold.
As he spins, he reaches down and grasps handfuls of coins,
which transforms at his touch into gleaming gold old fibers.
Speaker 5 (01:02:03):
So do they roll into him?
Speaker 1 (01:02:05):
Like?
Speaker 5 (01:02:05):
Do they start hating cold because I just pushed them in?
Speaker 1 (01:02:10):
Yeah?
Speaker 6 (01:02:10):
So's this like a slope down inside a cave like
we're going. You all, we take damnage.
Speaker 12 (01:02:18):
Roll a.
Speaker 1 (01:02:21):
Rolling acrobatics, both of you. Sprow Man.
Speaker 2 (01:02:34):
Eighteen eleven.
Speaker 1 (01:02:38):
You both don't hit the old man, but you all
both roll into a pile of gold and you hit
jackpot and you hear, well not that one.
Speaker 2 (01:02:53):
Yeah, there's just some dull sounding coins.
Speaker 1 (01:02:57):
Where's my where's my coin purse?
Speaker 2 (01:03:02):
Those queens sound better? Oh?
Speaker 1 (01:03:05):
Who goes there?
Speaker 2 (01:03:06):
Is that?
Speaker 13 (01:03:07):
You?
Speaker 1 (01:03:07):
Spirits? Are you still there haunting me? You know this
guy from what you can hate as what you all
you can understand. You do believe that this is the
man called Nip okay and you you just know that's
(01:03:35):
all y'all you know is that this is somebody by
the name of Nip.
Speaker 2 (01:03:44):
Him Nip.
Speaker 5 (01:03:47):
We're just walking into the game.
Speaker 1 (01:03:52):
Who goes there is that? You? Oh, vengeful spirits of
all those I've done, Leave me alone. Damn it.
Speaker 5 (01:04:01):
We're corporal, and those are my idiot friends who will
rolled into your gold.
Speaker 1 (01:04:08):
Oh oh god, Oh no, that's that was going to
that's a he He begins to like kind of calm
down a little bit, said, oh okay, Like my my
(01:04:31):
name is Nip I've led a cruel and heartless existence.
I've earned these riches by exploiting my tenants misery, buying
a condemned properties and renting it out to two extraordinate fees.
Granny Knight, shehet is helping me make amends.
Speaker 2 (01:04:49):
Though the name him Allen.
Speaker 1 (01:04:53):
I told her I wanted to be. I wanted to be,
to put my bad steeds behind me and my ill
gotten game into a good use. She cursed me to
twelve forever in this cave, spinning my gold into useful
items for anybody who comes my way. And all I
see is that, like the spirits of those I have wronged,
(01:05:13):
I see my old business partner, Marley with Marley and Maley.
No is there anything that I could give you all
that will ease my own pain? But yes, you all
(01:05:34):
shall gain an item. You all need it. I must
make amends. Jess roll a D eight D eight.
Speaker 2 (01:05:50):
Eight.
Speaker 1 (01:05:51):
You get a tiny that functions like an elemental gem,
a blue sat fire.
Speaker 5 (01:06:06):
What do you mean it functions like an elemental gym?
Speaker 1 (01:06:11):
It says, let's say, an elemental gem. Yeah, so I
guess that's the uh, that's an item. So we'll look
that up here in a second. Okay, uh blue f
uh sapphire. It's like an air elemental variety. So I
guess it may be like a little like a little
creature or something. Cat roll a D eight.
Speaker 2 (01:06:36):
That's all right.
Speaker 1 (01:06:41):
Five, you get a cloak of protection, o Sam, roll D.
Speaker 2 (01:07:06):
Three.
Speaker 1 (01:07:07):
You get the boots of Elvin Kind.
Speaker 16 (01:07:14):
Do these boots have laces, yes, but they are golden laces.
Speaker 1 (01:07:28):
You get gold boots.
Speaker 5 (01:07:30):
So oh, so this actually conjures an air and elemental.
Speaker 1 (01:07:36):
Yeah, you get two of them. Well, hold on, no,
that's that's a tiny hour class that functions like it.
So I guess whenever you've been I'll look to see
what exactly does. But I think, oh it made work
is turned upside down?
Speaker 5 (01:07:53):
Long time.
Speaker 2 (01:07:56):
Looking at the picture that actually don't have laces?
Speaker 1 (01:07:59):
What's the picture most movies don't have? Okay, it has
a belt. Then, okay, that's fine, Heath roll at the eight.
Speaker 2 (01:08:09):
Gonna slip on.
Speaker 1 (01:08:13):
You get the gloves of thievery.
Speaker 5 (01:08:20):
I feel like you right now, I go and put
my No, I'm going to my back.
Speaker 1 (01:08:32):
Thanks, I said, Now, what are you all willing to
give me? Thanks to the rules, the three rules I've
given you all something? What do you give me?
Speaker 5 (01:08:45):
Can I give him snow meat? Because I don't think
he has food in here, so it's actually probably pretty.
Speaker 1 (01:08:50):
Valuable to you give him cooked snow meats that you had.
Speaker 6 (01:08:52):
Earlier allowed me to move with no sound and advantage
to my fixed are the stealth checks?
Speaker 3 (01:09:01):
Yeah, I've reached it in my pocket and pull out
pocket's hand.
Speaker 1 (01:09:11):
Thank give of that? Okay? How am I able to give?
Speaker 5 (01:09:14):
You?
Speaker 2 (01:09:14):
Have more gold?
Speaker 1 (01:09:15):
You can?
Speaker 5 (01:09:16):
I was giving ten gold?
Speaker 6 (01:09:18):
Okay, somehow I have two erbalism kits, so I'm going
to give him one of my erbalism kits.
Speaker 5 (01:09:24):
Okay.
Speaker 1 (01:09:29):
As he begins to work, all of you roll a
perception check.
Speaker 2 (01:09:36):
Oh you cart made for walking?
Speaker 1 (01:09:49):
Four?
Speaker 2 (01:09:52):
M oh that once?
Speaker 5 (01:09:54):
This thing twenty it's a twenty, but it's a thirty
twenty okay.
Speaker 1 (01:09:58):
Eleven eleven okay, well it for just come back and girl,
m h same, have all your dies on account of
(01:10:21):
three one two three L perception check chess. Why yeah,
you guys are watching him nibs slowly like make all these.
Speaker 3 (01:10:40):
Nineteen okay, give me a plus five to slide of hand.
Speaker 1 (01:10:46):
As you all that's so happy.
Speaker 5 (01:10:50):
I just basically have an air elemental in an hour lass.
Speaker 1 (01:10:55):
As you all are like you're watching him hit.
Speaker 5 (01:10:59):
It's someone's air elemental, as if I conjured it.
Speaker 1 (01:11:04):
As this is going on as you're watch you have
a plus six. I have a plus eleven. The slide
of it now anyway, what so you all glampse Those
who didn't, who rolled lower than eleven, do not see this.
You see apparitions take various forms, from a grubby child
(01:11:25):
peering over Nib's shoulder, to the gauntlet coachman looming in
the shadows at the back of the cave. Other possible
that's saying. You may see a long faced woman dabbing
her tears with her handkerchief, and a rail thin waif
wearing an eyepatch. And then as the clan candles in
(01:11:45):
the cave begin to flicker, each one disappears and appears,
and you see more apparations, and he begins and Nibs
begins to speak. I am haunted by my own words.
As long as my ill gotten gains were put to
good use, my bad deeds would remain behind me. You're
beholding the restless apparitions of those I heard. They look
(01:12:08):
behind my back, tormenting me with ribs and whispers in
my ear. Jes, I didn't know you were haunting me.
I can't bear. I can't bear to look at them
in the eye, not after what I did. This is
why I wear my blindfold. But I have to warn
(01:12:35):
you all. Do not touch any of this gold.
Speaker 5 (01:12:39):
They rolled into piles of it.
Speaker 1 (01:12:41):
Do not take any of it.
Speaker 5 (01:12:43):
You said, do not touch.
Speaker 1 (01:12:44):
Do not take any of the gold that lit that
is in this case, you will be cursed.
Speaker 2 (01:12:51):
With my want to you're about to give us or
I want to pick up some gold.
Speaker 1 (01:12:57):
Now, the items that he gives you are not cursed,
but if you take anything from his gold pile, you
will be cursed.
Speaker 3 (01:13:07):
I want to take a single gold coin and slip
it into his pocket.
Speaker 2 (01:13:15):
So since he did the act of taking, but I'm
not the one.
Speaker 1 (01:13:19):
Leaving with it, you are.
Speaker 5 (01:13:23):
It's actually a really good.
Speaker 2 (01:13:24):
Question as who does it effect both of you.
Speaker 1 (01:13:30):
I'll take it, you stole it, and you walk out
with him without knowing the other side of hand. Any
character who steals gold from Nip's cave is haunted by
one D four apparition, similar to those who haunt nib
As the consequences of these hauntings the character gains one
level of exhaustion after finishing a long rest. Levels of
(01:13:52):
exhaustion gained from this effect cannot be removed until the
character ends the haunting by returning the gold. A wit
or a removed curse, or greater restoration on the culprit
suppresses the effect for twenty four hours. So basically this
is a pirate of the Caribbean situation.
Speaker 2 (01:14:14):
So you know he has slid of hand. Do I
fill this gold coin?
Speaker 3 (01:14:19):
Like that's the point of slide of hand. I have
a plus eleven, so.
Speaker 1 (01:14:29):
Eighteen plus eleven.
Speaker 2 (01:14:33):
Sam, I'm gonna give you a chance here.
Speaker 1 (01:14:36):
If you can beat Let's see here, I'm trying to
think we'll beat that. It just rolled it twenty I know,
I'm still giving him a chance here, what chance? It's
twenty nine?
Speaker 5 (01:14:53):
Everyone with he No, he doesn't feel it.
Speaker 3 (01:14:56):
This is the way he feels it.
Speaker 2 (01:14:57):
He's you're the first.
Speaker 1 (01:14:59):
One in rolling inside checks, rolling inside check to see
if if you feel it, if or not that you
would feel it. But you know he's after you that
you like, especially after hearing what he said that something
may like he may place something on you, like kind
(01:15:20):
of like what I didn't say anything no, no, what
Nip said. And and you guys have been bickering this
whole time, So roll roll in inside check if you
can beat his his thing, I will let this go.
Take your five and shove it up your hands. You
don't notice, you're like this looks nice in here. This
(01:15:46):
is very shiny.
Speaker 3 (01:15:48):
I like this.
Speaker 1 (01:15:50):
This is very nice. Kind of reminds me of my
old uh my old home in the in the red
Light district of strict Saven. So Heath and Sam, once
you all leave the cave, roll one D four.
Speaker 3 (01:16:11):
Now how is it that we get rid of it again?
Speaker 1 (01:16:14):
Okay, So, as the consequence of these hauntings, the character
gains one level exhaustion after finishing a long rest. So
whenever you all we do a long rest, you all
get one level of exhaustion. The level exhaustion gained from
this effect cannot be removed until the character ends the
haunting by either returning the gold a wish spell. A
(01:16:36):
wish spell ends the haunting and automatically returns the stolen
gold to the cave, or a removed curse or greater
restoration spell on the culprit suppresses and like on the culprit,
it suppresses the effect for twenty four hours. Okay, so
(01:16:56):
both of you roll a D four.
Speaker 2 (01:17:04):
One one.
Speaker 1 (01:17:06):
You both are haunted by a ghost. I'm haunted by
the deads of my brothers.
Speaker 2 (01:17:11):
Anyways, Yeah, question, So I see this ghost that's now
haunting me.
Speaker 1 (01:17:17):
You don't see it yet until you leave the cave.
Speaker 6 (01:17:19):
Okay, So, now, since I've heard nibs explanation, and I
leave this cave and now I see a ghost, would
I not assume, based on this sneaky master that something's up.
Speaker 1 (01:17:33):
You've heard them? So you've heard them? And do you
all have any questions for Nibs? Well, this is all
going on about the area, about anything.
Speaker 5 (01:17:51):
Yeah, what can you tell us about this area?
Speaker 1 (01:17:53):
This is to avoid places to check out? Well, this
is well, I can tell you. Go, I say, down
the road. I know there's a monastery down the road
that doesn't bring me the occasional food. But if I'm
being honest, I haven't. I haven't seen them for a while.
(01:18:14):
I hope they're okay, I hope they're alive.
Speaker 2 (01:18:17):
Referring to his monastery.
Speaker 1 (01:18:24):
It's like the only thing I I can really say
is I know I'm aware of loom Lurch and that
Granny Knight shadek I've been to the I've been to
like the candy the Goblin candy market that that is
within Loom Lurch. And he tells you about the Polar
(01:18:48):
parlor area. He tells you about the works, the workshop
he's visited there. He begins to tell that Granny Knight
she has the key like that has a key protruding
from her back that indicates her mood. The faster the
(01:19:09):
key turns, she's happy. When she's upset, the key slows.
Do you know her weakness when when she loses her temper,
the key completely stops. I don't know her weakness, but
(01:19:31):
I know that many children toil uh toil away in
Granny Knight Shade's workshop. They craft toys, they craft weapons.
She she delivers the creepiest toy to children's on other worlds.
She fills her heads with nightmares. The hack that makes
(01:19:52):
her she makes her deliveries on on the back of
a flying rocking horse. The only there are rumors that
she is after a boy by the name of will
of the fay Wild. It's a little boy that who
does seem to kind of help these kids out of
the situation and kind of protects them like they're They're
(01:20:17):
known as the Getaway Gang, and it seems like that
the gang is protected by some by a tree named
little Oak.
Speaker 2 (01:20:29):
What a they.
Speaker 1 (01:20:32):
I I cannot leave. My curse prevents me from leaving
this cave. But I should at least be able to
point you in the direction of of l like of
little oaks, like favorite glen fa favorite glade, that may
be able to at least help you.
Speaker 6 (01:20:52):
And yeah, if I feel like I should tell you you,
I wanna make out arrangements for food because that monastery
burned down.
Speaker 2 (01:21:02):
Down.
Speaker 1 (01:21:03):
I think you did it. That is that is very unfortunate.
I I I I I I will find a way
to survive. I will have to, for I'm unable to
(01:21:24):
leave this cave. Maybe the maybe, if I'm lucky, one
of the boys will, one of the the lost children
will come find me and bring me food. But you're
gonna wanna go start heading north. There may be a
shop a little bit for a little bit further north.
But the best thing to do is beware the jabber
(01:21:49):
walk I know that they're that creature has been been
sighted a little bit more as of late, What does
the jabberwalk look like from what I hear, from what
I understanding, nobody really knows. It's the rumor is it's
like this grotesque wide eyed dragon.
Speaker 5 (01:22:14):
How that been sighting? And no one knows what it
looks like?
Speaker 1 (01:22:18):
Can you see how I.
Speaker 5 (01:22:22):
Don't they know what's the jab Maybe that was the
thing that attacked Juniper Hm, the thing that I had
to dream about, like guarding the castle.
Speaker 1 (01:22:38):
That's sing with the mention of the castle, is that
that beware if you find that castle, beware of it.
That's saying. That's saying those who usually have gone to
the castle do not make it out. But for now,
(01:23:02):
I hope you all are able to make it on
your way. That's saying I'm not for sure why you
all are here.
Speaker 2 (01:23:10):
But well, me and him are here because she shoved us.
Speaker 3 (01:23:16):
You deserved it.
Speaker 1 (01:23:20):
He continues to to mess around with his golden and
continue to make items.
Speaker 2 (01:23:25):
It's like I.
Speaker 1 (01:23:28):
That's saying, I'm still forbidden to leave this cave, and
I hope you all are safe along your travels.
Speaker 5 (01:23:35):
Thank you.
Speaker 1 (01:23:38):
As you all exit the cave, you both like both
of you again seeing an admarition. Yeah, paint in her mind,
what did you do the same role perception check. You
(01:24:07):
begin to search your bag. It sounds pocket you start,
you start patting around feeling for seventeen you feel something.
I feel a coin. Snaky dwarb bastard. Sneaky dwarbing bastard.
Speaker 2 (01:24:35):
So that I had to do anything particularly with this coin.
You just know that it.
Speaker 1 (01:24:44):
Well, you just asked the cave from the guy who said,
don't take any of the gold.
Speaker 2 (01:24:48):
What happens if I just throw it back into the cave?
Speaker 1 (01:24:53):
Do tell you? Try?
Speaker 6 (01:24:56):
Ah, that sounds risky. You know what, I won't walk
back into the cave and we'll go up to Nib
and be like, hey, that sneaky hobbit. It's like this
gold coin in my pocket.
Speaker 2 (01:25:12):
I want to give it back to you.
Speaker 1 (01:25:14):
You like, you drop the coin, you return it to
the gold pile, and your apparition is gone.
Speaker 2 (01:25:25):
Now what about his apparition?
Speaker 3 (01:25:27):
No no, no, no, no, no, no wait a minute,
wait a minute. It has to be put back by
the person who's stolen.
Speaker 1 (01:25:34):
Let's let's see here.
Speaker 2 (01:25:35):
You did say that.
Speaker 1 (01:25:37):
Let's let's do a read it. Then. Yeah, okay, NIPS
wants a character do not take any of his gold
lest they be cursed like him. Any character who steals
the gold from Nip is haunted by one dy four operations,
similar to those who will haunt Nip as consequences.
Speaker 2 (01:25:55):
So, so let me ask you this.
Speaker 6 (01:25:58):
Since he stole it but put it into me and
I left the cave, but it affected us both by
me putting it back, he technically still stole it and
didn't put it back, but I put it back.
Speaker 2 (01:26:07):
So would my ghost be gonne but he'll still be there.
Speaker 3 (01:26:09):
Yeah, makes no sense.
Speaker 2 (01:26:14):
I feel like that's logical.
Speaker 5 (01:26:18):
No, that isn't What does that mean if you wanted
to he would have to go find that exact gold coin, yes, and.
Speaker 2 (01:26:25):
Put it back. Yeah, so you too much have to
pick it up put it.
Speaker 3 (01:26:28):
Then I'm gonna scurry in there and grab a handful
of gold and.
Speaker 2 (01:26:32):
Take it with me.
Speaker 1 (01:26:34):
Keep the curse coming, baby, You take a beout. He
took a handful.
Speaker 4 (01:26:44):
You find a gold coin in your backpack or your
pocket or your shoe every day.
Speaker 2 (01:26:50):
So are you back outside down with a big handful
of coin?
Speaker 3 (01:26:54):
Well, I go into the cave, grab a handful of
stick in my pocket.
Speaker 6 (01:26:57):
And then come back out like so, he's outside the
cave now, So that means even if you put it
on me, would it affect me?
Speaker 1 (01:27:04):
Then?
Speaker 2 (01:27:05):
Because I didn't leave the cave with.
Speaker 1 (01:27:06):
Him, you have let you like you veect your careers
because you walked out with the coin.
Speaker 6 (01:27:12):
He is coming like with the new coins that he
just took out. If he, like tonight, slips it in
my pocket, that's not gonna affect me then.
Speaker 2 (01:27:21):
Since it's like it's like you have to leave the
cave with the coin, you have to steal it. You
stot rules.
Speaker 1 (01:27:31):
Whoever has the coin gets the curse.
Speaker 2 (01:27:33):
Yeah, but you said he said the rule is you
have to be the one to take it.
Speaker 3 (01:27:38):
Get out of here with your repped minded technicalities.
Speaker 1 (01:27:43):
Nibs warms. Okay, so I will reread this again. Nibs
warms the characters not to take any of his gold,
least they be cursed like him. Any character who steals
gold from Nib's cave is haunted by oney four apparitions.
(01:28:03):
So he how many coins did you take a handful?
Speaker 5 (01:28:08):
Let's say like five.
Speaker 2 (01:28:09):
We'll say he's got tiny hands, so five, it has
the tiniest.
Speaker 1 (01:28:14):
Hands, Kyler, come here, grab a handful.
Speaker 5 (01:28:30):
Okay, how many are in your hand? That's fine, that
looks like more than.
Speaker 1 (01:28:35):
Five one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, seventeen, eighteen, nineteen, twenty,
twenty one, twenty two, twenty three, twenty four. Heath roll
(01:28:56):
twenty four four dice four side dice twenty four.
Speaker 2 (01:29:10):
We're holding digital.
Speaker 1 (01:29:11):
Yeah, yeah, that's the only way that's gonna work. And
also it lets him roll a bunch of dice, which
he will enjoy. Sixty three You were haunted by sixty
three ghosts, and each one you know, and.
Speaker 2 (01:29:34):
They randomly talk to you. So are all these are
these like the monastery peoples.
Speaker 1 (01:29:41):
They're like some of them are random, some of them
are people you know, some of them maybe family. You're
just haunted by sixty four ghosts, sixty three ghosts sixty
three ghosts.
Speaker 2 (01:29:55):
Well no, technically would he be right sixty four because
that's sixty three in addition to the.
Speaker 1 (01:30:01):
Original one sixty sixty four whatever. I am going for
accuracy here, So if you all put in your notes,
heat this on it by sixty four ghosts and took twenty.
Speaker 2 (01:30:15):
Four coins bowl italis eyes underline.
Speaker 1 (01:30:38):
You just don't appreciate good prank.
Speaker 5 (01:30:40):
What your past characters, aren't you?
Speaker 2 (01:30:43):
Yeah, oh, Ronald drum would be so annoying.
Speaker 1 (01:30:47):
I have something special for Ronald drump for later in
the campaign.
Speaker 2 (01:30:52):
But you, you are you?
Speaker 5 (01:30:54):
You know what he you?
Speaker 1 (01:31:00):
But you are haunted by one particular ghost you were
haunted by? Are your parents dead? The character your your
your character as.
Speaker 3 (01:31:14):
You're Yeah, he's like a foreign and year old.
Speaker 2 (01:31:16):
No, they're dead.
Speaker 1 (01:31:20):
What how about you describe you your mother? You're overbearing
Jewish esque mother now haunt you and is disappointed in
your life decisions and starts to complain.
Speaker 3 (01:31:36):
Why was she disappointed? I joined the Holy Order that
she wanted.
Speaker 2 (01:31:40):
Me to join.
Speaker 1 (01:31:42):
You could have been a doctor, any of them, I
hear everybody, I have a doctor, that's the argument. She
looks like you could have been an actual doctor with
a medical degree from the college.
Speaker 6 (01:31:57):
Yeah, you're you're you're like the version of a podiatrist,
a real doctor trophy.
Speaker 1 (01:32:10):
Let's say God doesn't like, she doesn't care that you're
like very magically endowed and everything else. It's just the
fact that you didn't become an actual doctor.
Speaker 3 (01:32:18):
With it, I wanna the can I can I see
figure out which coins.
Speaker 1 (01:32:24):
Was her Roland Arcane checks.
Speaker 2 (01:32:29):
Take that one coin back with my mother bag.
Speaker 3 (01:32:36):
Seventeen.
Speaker 1 (01:32:40):
You figure out how coin it is, like Mom to.
Speaker 4 (01:32:44):
Baghead that you're gonna keep the other Yeah, sixty three, guys,
the other one.
Speaker 2 (01:32:49):
But now he's down to sixty three. So you have
you have that.
Speaker 3 (01:32:56):
Look at all my ghosts and just motion shut up
up back to the pile.
Speaker 1 (01:33:01):
You go. They and they all just and they all disappear,
but one, uh, they just appeared to him randomly.
Speaker 4 (01:33:14):
Then yeah, okay, yeah, so I need to find somebody
that can respect him to a necromancer.
Speaker 1 (01:33:22):
Now, just resurrect all these ghosts.
Speaker 6 (01:33:28):
But also where you mentioned Pirate of the Caribbean rules,
then Elizabeth Swine carry the coin around with her for
years and she never took it, but she never became dead,
so she was fine. So it's still fired the Caribbean rules.
That's where Prices of the Caribbean uh starts as potholes.
Speaker 4 (01:33:45):
Because later on in the same movie, somebody grabs a
coin and they are under the curse.
Speaker 2 (01:33:52):
Well, Donny Depp grabs it from the gold pile in
the cave.
Speaker 1 (01:33:55):
But he was already cursed.
Speaker 5 (01:33:56):
He was already cursed.
Speaker 2 (01:33:58):
Okay, he was one of the coins.
Speaker 5 (01:34:00):
It makes sense that you would also.
Speaker 12 (01:34:05):
M hm.
Speaker 2 (01:34:07):
So yes, you didn't take that through whatever.
Speaker 1 (01:34:12):
Have an army of sixty three guests.
Speaker 5 (01:34:15):
Nobody said they're gonna help you. They're there for me.
Speaker 2 (01:34:19):
At least one likes me, which one likes you? You
just do away.
Speaker 1 (01:34:24):
Your mother, Yeah, because she's awful.
Speaker 2 (01:34:27):
My father would agree, is your father amongst the ghosts?
Speaker 1 (01:34:31):
Yeah, you are good, writs roll roll a roll perception check.
Heith fifteen. You don't see your father, but you see
your weird uncle.
Speaker 3 (01:34:47):
Weird uncle. I'll take my weird uncles.
Speaker 2 (01:34:52):
His name is Al.
Speaker 5 (01:34:55):
Weird uncle, weird uncle. So m hm.
Speaker 1 (01:35:03):
As this continues to go on, you all decide to
move back to Like. You all go back to Juniper,
and she's like, she's kind of like starts wiggling around.
She's kind of happy to see everybody again.
Speaker 2 (01:35:17):
I'm gonna give her some snow meat.
Speaker 1 (01:35:19):
She happily takes the snaw meat, rips it apart, starts
at wigging around, kind of happy to do things, and says, Okay,
what's next? Where are we going next?
Speaker 5 (01:35:31):
We did tell us where the like little oak clearing north?
Speaker 1 (01:35:36):
He says, it's somewhere north.
Speaker 5 (01:35:39):
Yeah, we already just go north to the cave, so
be further north.
Speaker 2 (01:35:46):
I'll go with this.
Speaker 1 (01:35:50):
You all find a road and you all continued and
start taking it north as this as this. As you
are traveling, you all but start having conversations. What is
going on as you all travel.
Speaker 5 (01:36:05):
I'm driving the cart, so.
Speaker 3 (01:36:09):
I know what these do.
Speaker 2 (01:36:13):
Mhm.
Speaker 3 (01:36:14):
I'm still gonna plant a coin on him every day
just to drive him crazy.
Speaker 2 (01:36:22):
Put on, So if you're planning on every day, so
I'm gonna be finding.
Speaker 1 (01:36:28):
These constantly on me at random times.
Speaker 2 (01:36:31):
Yes, So if I just yeat these off the cart,
then he can't.
Speaker 3 (01:36:37):
I don't care about I don't.
Speaker 2 (01:36:38):
I don't care that doesn't he get exhaustion from these?
Speaker 1 (01:36:42):
He gets one level of exhaustion every like every day.
Speaker 2 (01:36:48):
Now at some point, don't you dive of exhaustion?
Speaker 3 (01:36:52):
Yeah, if you keep going, but like.
Speaker 5 (01:36:56):
He'll be in the middle of a bottle.
Speaker 4 (01:36:57):
I need a nap, guy, Yeah, I'm already exhausted.
Speaker 1 (01:37:02):
Help, we need healed. You'll all continue on you all
as this is going on you Heath starts to kind
of tell you all.
Speaker 3 (01:37:21):
What I'm not telling anybody anything.
Speaker 2 (01:37:23):
I have a bowl.
Speaker 1 (01:37:24):
Silence you're signing them. He's understand and I hate him.
She has the helm of telepathy and I don't feel
like talking.
Speaker 5 (01:37:35):
So he's not talking to us.
Speaker 3 (01:37:37):
I'm not talking.
Speaker 5 (01:37:38):
I am driving the carriage.
Speaker 1 (01:37:39):
So you're not going to tell them anything about who
took your partner and tried to figure out where they where.
Speaker 3 (01:37:46):
He's are we looking for my partners?
Speaker 1 (01:37:49):
Like, yeah, that was one of the main reasons you
left with him.
Speaker 3 (01:37:52):
Wouldn't someone ask me where my partner?
Speaker 2 (01:37:56):
Well, that's what we were trying to do. But you
said you've taken about silence and you don't want to
know you were.
Speaker 3 (01:38:01):
He was telling that I was just gonna be telling.
Speaker 1 (01:38:07):
I don't know what happened to my partner.
Speaker 3 (01:38:09):
We haven't discussed that.
Speaker 1 (01:38:10):
You know, who may have possibly took him to her?
Speaker 2 (01:38:15):
Well her, No, it happened in the dead of night.
Speaker 1 (01:38:18):
Happened in the dead of night.
Speaker 5 (01:38:20):
What is your partner's name?
Speaker 2 (01:38:23):
What is.
Speaker 1 (01:38:28):
Can't remember what he says his name was.
Speaker 17 (01:38:33):
When we say partner, that's actually Jeff's character, right, yeah, yeah,
it's a good old placeholder until Jeff text me back.
Speaker 1 (01:38:47):
As we are waiting and continue the thing, you will
talk among yourselves, take a chance to real play.
Speaker 2 (01:38:54):
What like what what's.
Speaker 15 (01:38:58):
Any mm hmm Abigail Abigail. So Jeff's character is Abigail.
Speaker 1 (01:39:13):
So as this continues, uh, as you all go further
into the forest, you all continue to see more more
wanted posters, and you do see like each poster seems
to be a little different each time. And in the process,
(01:39:34):
see here you all come across and like as you
all further, you all come across little pixies. They're all
sitting around a sign what looks to be like a
(01:39:57):
actual wooden sign, and they're using it as a table,
and it seems that they are having tea and cake.
Speaker 5 (01:40:09):
Do they speak the same language as us? Is it common?
Speaker 1 (01:40:15):
Is a silver mes? No?
Speaker 2 (01:40:26):
They they do?
Speaker 1 (01:40:26):
Uh, they speak Sylvan and that's sae uh roll anybody
know who all hear? Nos? Sylvan when no Sylvan? H No,
(01:40:54):
I know Common and n that's that?
Speaker 2 (01:40:58):
That was fourth mhm.
Speaker 5 (01:41:04):
I know if this little Sylvan and R standa okay.
Speaker 1 (01:41:10):
So as they're sitting around like slowly eating and drinking tea,
they are arguing about what this piece of wood is.
You guys can easily tell it's a doorstop, but you
can but you hear them arguing. But I'd say everybody
roll except for cat roll a uh investigation check sixteen
(01:41:48):
that's the gay.
Speaker 2 (01:41:51):
Have investigations, pose two have zero seventeen.
Speaker 1 (01:42:00):
Three you know what these good?
Speaker 2 (01:42:04):
That's the fourth and that one.
Speaker 1 (01:42:06):
I ruled.
Speaker 2 (01:42:09):
In jail and dice joke.
Speaker 1 (01:42:11):
I need to make up one dice joke. Yeah, so
let's a you three except for Heath, are able to
understand what they're like starting to argue with each other.
You become you hear one of them go col cal slip,
You're a freaking idiot.
Speaker 2 (01:42:32):
I don't like.
Speaker 1 (01:42:33):
That's not a exercise bench press from mice and may
Paul was like, I don't care, Like it's obvious that
it's a troll's toothpick. And then the other and then
one of them is like, uh said a tenant, I
don't care, like you said, you're clearly wrong. It's a
(01:42:55):
slice of cake. And you see them arguing with each
other over this door, like what this doorstop is? What
are y'all doing?
Speaker 2 (01:43:11):
Do you be?
Speaker 14 (01:43:12):
Like?
Speaker 5 (01:43:12):
Should we should wonder if you tell them stop? Like
what are y'all doing? Are y'all try to figure.
Speaker 2 (01:43:19):
Out what that is? Which?
Speaker 1 (01:43:20):
Yeah, like that's yeah, can you all help us? Like
that's the saying like like it's obviously like it's like
you know, they each start like yeah, it's like, yeah,
this is obviously a piece of cake. No, you're wrong.
This is obviously a this is obviously a uh yeah, crap,
lost my place. This is obviously an exercise bench for mice. No,
(01:43:42):
it's a trolls toothpick.
Speaker 5 (01:43:44):
Actually it's a doorstop. Well you I feel like close, Yeah,
it made the most sense. It's a doorstop that you
put in the door to you know, stop it, keep
it open.
Speaker 1 (01:43:58):
They look at disappointed at the moment moments, but then
they kind of like then they kind of start giggling
with the lights and like they treated and they like
and they think you're all lying to them either way.
They give so the one like I need, yeah, you
three to roll at D ten for me.
Speaker 2 (01:44:26):
The tween.
Speaker 1 (01:44:31):
Yes, one ten. They look over at march and they
I said, like and they like they look over and
start giggling and say, well, fine, here you can have this.
(01:44:53):
And they give you a read whistle and it because
they like you are the one who impressed them the most,
like just with your knowledge of the of this and
the and it is a whistle to summon the three Pixies.
And it's if and its effect is a conjure woodland being.
(01:45:17):
Doesn't it conjure a woodland being or just pix conjured
woodland beings? The spell that summons all only the three
Pixies and doesn't require concentration. The Pixies fly away when
the spell ends after an hour.
Speaker 5 (01:45:35):
Hm, pixies. Wait, are they like cute pixies? Are they
like the scary looking like? Or are they able to
(01:45:56):
go like between between the two?
Speaker 1 (01:45:58):
Yeah, they do that and then they just and then
they disappear, and with that they you all continued seeing that. Okay,
that was interesting. You all continue your adventure normal, pay
(01:46:21):
wild And then it starts to come to in the
point to where this this, everything starts to get a
little dark.
Speaker 5 (01:46:31):
Everything or everything's just getting depressing.
Speaker 1 (01:46:35):
Both it's dark and starts to turn depressing. You feel
an unease like in this area m and like as
you get closer with the area, itself starts to like
the it seems the road starts to wind a little bit,
(01:46:57):
starts it starts to widen, then it narrows, widens, and
then starts going willy walk all over the place. It
starts to like turn in on itself, make circles. It looked,
and then it starts to turn yellow. It starts changing,
(01:47:20):
starts changing, starts changing, and like collars and everything else,
like something is causing the world itself to dipord.
Speaker 5 (01:47:35):
Is there like a sign post or anything.
Speaker 1 (01:47:37):
I'm just gonna you see a sign post?
Speaker 2 (01:47:39):
Did you know?
Speaker 5 (01:47:41):
Stay on this path? Do you know what's going on?
Speaker 1 (01:47:44):
You just hear it? Uh, everybody roll perception check.
Speaker 5 (01:47:58):
Like the.
Speaker 2 (01:48:04):
Nine seventeen.
Speaker 1 (01:48:11):
Hey, you all see a sign. It looks beaten up.
It's laid over onto the ground, and as you all
get closer to it, you all stop, You get off
and then inspect the sign. You both look at it,
(01:48:33):
and it is it's scratched up. The words are faded.
But you all can tell that you guys are now
on the jabberwalk trail.
Speaker 5 (01:48:47):
Uh tell me said that they're aware of the drabberwalk trail.
Speaker 3 (01:48:51):
And that's what it looks like though, I mean the
sign poms.
Speaker 1 (01:48:58):
And that's where we are going to end this session,
so you'll.
Speaker 4 (01:49:05):
Well, right before we do that, I'm gonna do a
sleiin of hand to slip one of the coins into
his backpack.
Speaker 1 (01:49:12):
Go ahead, okay, twenty one he does it, and that's
where we will in the session.
Speaker 6 (01:49:27):
So I will say the inspiration for my character's hostilities
because he's old and short.
Speaker 2 (01:49:33):
He reminds me of Ronald Trump. So because of that,
I just like him. This man that held me in
servitude due to my student loans, students, he made me
do horrorfule things with my child.
Speaker 1 (01:49:53):
And until next time, everyone, we like to thank you,
thank everybody for listening to it. We will see every
guy moth willing. We will see everybody next week. Heath,
are you wanting to do your campaign next week? So
we will continue when Titan's wake. When Titan wakes next week.
(01:50:20):
That's that's the fun running gag though, yes, okay, and
we uh let's say link will be a description for
cats shop for any online orders. Are there any specials
going on for you cats for your.
Speaker 5 (01:50:39):
Not right now, but I can.
Speaker 2 (01:50:41):
We will be at.
Speaker 5 (01:50:43):
What was it pet Supply Plus on Sunday.
Speaker 1 (01:50:48):
If you are in the Huntington, West Virginia area, go
up to the Huntington Mall and purchase some fine fay
Wild supplies. And until then we WU still would like
to invite everybody to the other channels and to listen
to our random bullshit and we uh as we continue
(01:51:10):
to try to survive life as God knows, life has
been thrown shit at us for the last few weeks,
so until then, until then, we will see everybody next week.
Speaker 5 (01:51:24):
M