Episode Transcript
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Speaker 1 (00:12):
Welcome to the podcast. Join host Hoho as he discusses
the riveting Netflix original series Black Mirror. Now Here he
is hoo Berd Broadcasting for Weapon I Saw Production Studio B.
Welcome to Black Mirror Podcast and as always I'm your
(00:32):
host ho Ho. Sohi, y'all's doing I hope you're doing good.
I really do, because today we are doing the season
seven finale titled Uss Callister Into Infinity. Oh yeah, I'll
tell you what. As soon as I heard that they
were doing an actual part two to another episode, the
(00:56):
first episode of season four, I was pretty excited about it.
I really was. I mean, this one was, like I was,
I was waiting for this episode. I really, this is
the one I was waiting for because I was really
curious how they were going to do it, how they
were going to continue the story, you know, and I
(01:17):
really you know, I mean, even though, like with a
lot of you know movies, you see whenever they try
to do a you know, a remake or you know,
a sequel to it, so many times we've seen it
just fall short, not as good as the original, and
it just it's very disappointing. But this time, considering you know, everything,
(01:44):
that we've seen before the past seven seasons of Black Mirror.
I really wasn't overly concerned about that, but I was
still curious how are they going to do it? And
watching the episode it it did not disappoint. I mean, wow,
I mean I was. I just got done watching it
(02:05):
and I was like, dude, that was really good. I
mean it was. It was pretty awesome. You know, so
many different things in there. Now, now, look, okay, so
oh yeah, by the way, before we get into it
talking about any of the discussion points and talking about
the series itself, as you know, spoiler alert if you
have yet to see USS Callister Into Infinity, and of course,
(02:29):
you know, maybe it wouldn't hurt to watch the first one,
episode one of season four again, you know, just as
a little refresher, then head on over to Netflix, check
out the episode, and then come on back over for
the discussion. All right, So let's go ahead and get
into it. Now. Into Infinity picks up three months after
(02:52):
the events that happens happened in the original USS Callistra episode.
The first episode of season four three months later, and
what you are faced with is the crew trying to
figure out how to survive or maybe I guess I
(03:15):
should say they have already figured out how they're going
to survive in a online game where they don't have
any money, and unfortunately, everything that you want to do
is based off of credits, you know, in online money.
That's how you're able to you know, I'm assuming repair
(03:36):
your ship, go in the hyperdrive. They talk about, you know,
other things that's necessary for the crew to you know,
explore the world and continue to survive. And it's like, wow,
And I don't know about you, but this is something
that for me at least, is extremely frustrating because how
(04:01):
many times have we played some type of a game,
whether it be you know, a game on our phone,
whether it be a game on our computer. You know,
so many times, especially an online gameplay. I mean, it
is really hard to do anything just by sheer playing
(04:22):
the game itself. You know, so many times, it's like
the only way you can really get ahead without you know,
getting your your butt absolutely kicked, you got to spend money.
And not just to me, that's infuriating because you can't
just play the game for the joy of playing a game.
I mean, if it's not ads, it's you know, you
got to spend money to do something, and for me,
(04:44):
at least, that's frustrating. I don't know if that's the
same thing for you, but for me, that's absolutely frustrating.
You know, it drives me nuts, you know, I mean,
I know that there's been several games that I've played
it's like, you know, you feel like you're not getting
anywhere unless you spend some money. And with this one,
(05:06):
you know, you're not having any ads that's played to
help them out to get credits, to do whatever. And
they really don't discuss how to get credits in the game,
although I can only assume, you know, which is kind
of weird. I mean, you think that there'd be some
kind of quests maybe something of that nature, but they
(05:27):
really don't talk about it. You know, they don't talk
about how in the game an average player gets these credits.
But what they do tell you is in order for
the crew of USS Callister to survive, they have to
get credits, and what the crew was forced to basically
do is steal it from other players. That's what they're
(05:56):
forced to do, and that I mean, wow, that sucks, right,
I Mean, that's the only thing that they can do
to actually survive, to keep fuel in their tanks, to
keep different things working for them to actually survive. That's
(06:16):
the only option that they have, and it's it's it's
kind of unfortunate. But the problem is they're kind of
getting a name for themselves because considering they are not
actual players of the game, they have no gamer tags,
and so they're victims the people whom they rob in
(06:39):
order to you know, continue in the game and survive.
They're complaining on these message boards that hey, there's you know,
no gamer tag people in here, and you know, this
is cheating a bot, you know, this is a bug
y aalls need to fix this, you need to fix
(07:01):
it now. And they're kind of getting found out, you
know that they're kind of getting found out and this
really does, you know, it really does. It causes them
issues at the end of the show, It really does,
you know. But they're they're killing people. People are getting
upset because you have players that they can't block, they
(07:22):
can't ban them, they can't do anything about them. And
the other interesting aspect of this is the crew bleeds
and apparently that's something that's not actually coded in the game.
There's not supposed to be blood, but considering you know,
(07:51):
it's almost an aspect of considering that everything is supposed
to be updated. Why would there be blood? I guess
I don't know. That was just a thing that I
was wondering. I mean, this was supposed to be an update.
I mean, that's how they got in the actual you know,
cloud server in the first place, was through an update,
(08:13):
and so why would that not affect them? But at
any rate, you know, whatever it did, it did right.
And then it kind of pans into the real world
and you get an idea of some of the stuff
that's been going on. You find out that the uh
oh what's his name daily, you know, Robert Daly, he's
(08:34):
actually dead. And I was wondering about that. I mean
I really was, you know, and I'm pretty sure I
actually talked about this in USS Callister itself. But one
of the things that I thought was just weird. I mean,
you would think that with an obvious problem like that,
that they would have fixed that, you know, figured out
(08:54):
a way to actually, you know, keep somebody's consciousness from
being locked into a game. I mean, you'd think that
they would have done that. It's like, this is an
obvious problem. We got to fix this, you know, duh, right,
I mean, we've seen this play out in other episodes,
(09:16):
not exactly you know, the USS Callister itself, but in
other episodes of Black Mirror. We've kind of seen this
thing play out already. And you know, again, why have
that they not fixed that problem? Why would you not
think that as an issue? And maybe you should fix
that in the game, right, maybe you should, but apparently
(09:37):
they didn't, or at least in Daly's version or Daily's
version of the game. You know, his private server. Maybe
that was something that just he didn't foresee as a problem.
But at any rate, you find out that he did
pass away. And then in the real world there is
(09:59):
a there is a reporter that shows up and he's
wanting to interview Walton, which is, you know, the co owner,
well now sole owner I guess, of the Infinity game.
(10:22):
And he plays a video. I don't remember what it
was on. I mean, I don't remember if it was
on his laptop, on his tablet, whatever, I don't remember.
But he plays a video for Walton, the CEO, and
(10:42):
he's asking about the digital DNA cloning device that's on
Daily's desk, on his computer where his body was found,
and it's like, you know, this is what this machine is.
He actually knew what it was, he knew what it
(11:05):
could be used for. And we find out that basically
the device was banned before it ever even got released.
So it was like, you know, one, how did he
get his hands on this device in the first place,
and why does he you know, why does he have it?
(11:26):
How did he get it? What was he doing? Kind
of a thing, And the other part that I thought
was kind of interesting, which I'll be honest, I didn't
really pay much, nevermind to it at all whenever it happened.
But Walton got kind of offensive about that. You know,
he really did, because immediately after that happened, he booted
(11:47):
him out of his office and he kind of goes
off the deep end at that point. Now, whenever I
was watching the original USS Callister, you know, Walton was
one of them characters that you know, in the real world,
he's a bit you don't like him like at all.
(12:12):
You know, He's just one of those kind of characters.
And the actor who played him did a fantastic job,
really did. And you know, I've seen him in other
things and I like his screen presence. I like how
he you know, I like the roles that he's played,
and he does a pretty good job, and he played
a really good job in that role, and you really
kind of get a different opinion of him throughout the
(12:35):
episode because there is a very distinct difference between whom
he is in the game, his cloned digital self, versus
whom he is in the real world, two totally different people.
(12:56):
And another thing that I've really thought was interesting in
this is well, okay, I gotta get I'm not there yet.
But they so they form a plan because they're in
you know, they're kind of desperate, right, They're kind of
(13:17):
desperate because they're they're you know, the crew is like,
you know, we can't keep this up forever, we can't
keep doing this. We're we're going to die. You know.
In the beginning, it was fun, sure, but you know,
now it's they're struggling. They're having a hard time keeping
(13:38):
the ship going, and they're they're talking about, you know,
going into the air lock and basically dying, you know,
deleting their digital copies inside the game, and things are
going on in the real world, and one of the
(14:00):
designers or whatever he quits and Nanette whom is the captain.
You know, her digital self is the captain. She was
the one who really kicked everything off in the original
USS Callister. You know, she's researching kind of what was
going on, and she goes into Walton and she's like, look, okay,
(14:22):
so like, I have an idea about who these people are.
And of course she knows a little something about what
was going on because it was the digital Nanette that
you know, blackmailed her into going into you know, the
whole thing from the original USS Calichier. So she's like, look,
I have an idea, but I need access to the
(14:45):
servers in order to you know, track these people down.
So she does that, you know, Walton gives her, you know,
full access to do whatever she needs to do. And
her suspicion is confirmed because through the you know, a
user's gameplay, she sees herself and I'm like, you know,
(15:07):
how weird would that be? Right? I mean, it's it's
weird enough in that type of a VR world that
it's it's you, right, I mean, you're you're not seeing
a digital avatar of yourself. It looks like you, which
(15:29):
so far in the VR movies that we've seen it's
always been some type of an avatar that you can
you know, customize, which you know you can do that
in this as well. But you know, it's it's the
that that it's an actual digital recreation of you inside
the game and not just a generic avatar, you know.
(15:51):
I mean, even on VR, you've got a representation of
you that you can customize, change and whatever, but it's
still a digital EVA. It doesn't actually look like you.
So I mean, this is actually kind of cool having
a what looks like you instead of just a digital avatar, which,
so how weird would that be? I mean, they're in
(16:14):
this VR world where everything feels real, splitting cutting edge technology,
splitting edge, cutting edge technology. But they formulate a plan
(16:37):
Nanette does on how they could live because they were like, well, okay,
so daily he had this, you know, his own server
on his home network. Now granted that one has been deleted,
that no longer exists, But what if we can actually
get into the source code, build our own universe, go
(17:01):
into it, shut the door, lock it on our way in,
and nobody else can come in, and then we're safe.
We can do whatever, you know, we can do whatever
we want to do. We'll be able to survive. We
don't have to worry about getting killed from all these
other people. We don't have to you know, steal from
them or any of this other kind of stuff. We
could just be in our own little world and there
you go. So that's what they that's what they decide
(17:26):
to do. And they were like, oh, well, crap, we
can't do that. There's only two people that have access
to the actual source code because this is where you
go to get at the center of the universe in infinity,
and oh, we can't do it. We gotta go in there,
and you know, we can't do it because the only
two people that have access to this is Daily, whom
(17:50):
is dead and Walton, whom is alive in the real world,
but he's dead in here, so we can't. We can't
really do that. And then you know, one of the
other guy's pipe up and he's like, oh, well, you know,
his room is underneath mine, and they were like, oh, wait,
hone up, Wait a minute. He wouldn't have quarters on
the ship unless he was alive. At least some part
(18:13):
of him was alive when he went through the wormhole.
So all we got to do is find him and
they found him, and you know, it reminded me whenever
they finally go to the planet, you know, when they
finally go to the planet. The whole thing, I mean,
(18:34):
it kind of reminded me of the movie Castaway, you know,
with Tom Hanks. And because he even has his own
Wilson right a rock, his pet rock. I don't remember
what he named the rock. I mean, I know he
named it, like, I mean, maybe Rocky, I don't know,
but he named him something and it was his own
little uh yeah, it was his own little Wilson. And
(18:57):
I thought that was absolutely hilarious, very much reminded me
of Castaway. I was like, this is too funny. And
then oh there's a hole in the back. Oh don't
worry about that. Oh I never noticed. And just oh
that was so funny. Oh that cracked me up, so
like ew and oh that's funny. Of course he would
(19:17):
never mind. Yeah, that was just that cracked me up.
And then you know, real world you have Nanette and Walton,
you know, and she's like, Okay, this is what happened.
And Nnette tells Walton everything of what happened. This is
this is what ended up happening, and we need to
(19:43):
go into the game figure it out, and maybe we
could we could do something about this. And so they do,
you know, they get there right after, you know, Digital
Nanette finds digital Walton. You know, they find and it's
all good finding dandy. But the problem is real Walton
(20:06):
is in complete cover up mode because with the interview
that he had with the journalist, he knows that there's
a problem. He knows there's a problem, and basically, I
(20:31):
guess it was the real Nanette. It's like, I'll help
you out. You know, I'm talking to the digital self
because they you know, they talk, they converse everything of
what's going on. Walton tries killing all of them because
he doesn't you know, he just looks at them as
digital avatars. He doesn't look at them as real people.
(20:55):
So to him, to real Walton, they mean nothing, you know,
they don't mean anything. You know, it's almost like they
are in PCs in the game. That's more or less
what he feels about him. And I don't know about you,
but you know, if I've played any game and there
(21:18):
are NPCs in there, I mean it's just you know,
they're not actual players. You do stuff to mess with them.
You just randomly do whatever. You know, depending on what
video game you're playing, just determines what kind of stuff
you can do. And you know, yeah, I mean, they're
not real people, they're digital, they're non playable characters, they're
(21:44):
not real. It's a digital recreation. Who cares. But what
he fails to realize and fails to understand, is that
these are not just in PC's they are digital clones
that aren't even supposed to be there in the first place.
(22:06):
But so he figures that the best way for him
to go about it to eliminate the problem is to
eliminate the entire crew of Uss Callister. So that's what
he tries to start to do until he is you know,
his digital self, digital avatar within the game, not digital clone,
(22:29):
but the digital avatar. He dies, and of course he's
blown away on how realistic everything seems. But you know,
then you know, things happen real Nannette is hit by
a car and he's still in, you know, Walton is
still in trying to fix this mode. But by now,
(22:50):
of course they have a lead, they know where to go,
and then we find out some information because digital Walton,
digital clone Walton, you know, he's telling the crew what
(23:14):
the actual source code is, and so you get some
backstory about this whole thing, you know, because it isn't
just a sequel in a matter of speaking, you're getting
a prequel all at the same time, and you're finding
out what actually took place. You know, if you know,
(23:40):
Walton shows up at Daily's home and he's in the garage.
He's working on this, and apparently they had talked previously,
and you know, he's like, dude, this what you have
is absolutely amazing. We can be rich. But the problem is,
in order for this to work, in order for this
(24:02):
to really attract subscribers, for us to make money on it,
it's got to be bigger. And at the time Daily
only had like, I believe four planets is what he said,
and he's like, dude, we need fifty. And you know,
they're working in the garage. You know, they're both working
on the whole thing. And I'm assuming that Walton's character
(24:24):
is more or less working on the you know, the
business aspect of it, and Daily is working on the
actual program itself, trying to get the whole thing, you know, done,
and ready Walton's taked off about how slow everything's taken,
and Walton has an idea, and that's where you discover
(24:45):
that Walton actually invested in the company that made the
machine to make the digital cluons of people. And we
find out that the company shut down due to, you know,
(25:05):
due to how it was being used and how it
could be misused, and how the people that were being
made were like actual digital clones, and it was inhumane.
And so it was the whole entire project was shut
down before it even got off the ground, before it
ever came into full on development. But Walton had a prototype, right,
(25:31):
he working prototype, and he gave it to Daily Daily
made a clone of himself, a digital clone of himself,
and put that in the core of Infinity, and I
(25:51):
was blown away. I mean, dude, Daily, the whom was
mistreated by his peers, taken advantage of overlooked, and you know,
I mean, on one hand, you kind of feel sorry
(26:11):
for Daily over what was you know, what he had
been through professionally, you know, how people were treating him professionally,
and you really kind of kind of feel for him, right,
And I don't know about you, but you know, it's
kind of one of the things just just being honest here.
(26:33):
But you know, would you do anything different in that
type of situation? I mean, in a matter of speaking, Yeah,
they're digital clones, but at the same time, it's not
real people. I mean, you could easily write that off
in your own head, get revenge, what have you. I
(26:54):
mean kind of therapeutic, right, but I mean you still
I mean one, yeah, the person he turned into in that,
you know, his his own private server in the game. Yeah, evil, detestable.
I mean, dude, no apology for that guy, but what
(27:14):
led him there is like, dude, I can you know im? Yeah?
I can kind of okay, And then you get a
glimpse of who Daily was before all that stuff happened.
(27:35):
You see who he was before the work the job,
and Walton he's kinda you know that now again this
is the digital clone of Walton, and he's kind of
you know, he's he's got his reserves about this whole thing.
(27:57):
He doesn't go in himself, can't blame the guy, and
he's like, okay, go in. But he tells Nenette because
it's Nenette that's going in. I mean, she's a captain
after all, right, it's Nannette that's going in. But he
(28:18):
warns her, you know, digital clone. Walton warns digital Clone
Tonette that you know, be careful. Daily has been in
there since the beginning with virtually godlike powers, and everybody
(28:42):
on the crew knew what he was like and knew
that with that kind of solitude for that long, no
other human connection, just doing nothing more than the work
of building the Infinity Universe, that you know, people go crazy.
(29:09):
And he's been in there for a while, so he
already had his reserves, knowing what Daily turned into, knowing
what this digital clone version of Daily had been forced
to endure by himself, and do he knew that, you know,
there may be issues with this. She goes in and yeah,
(29:32):
you get a glimpse of who Daily was. And I
don't know what possessed digital Clone to net to do this,
but Daily, you know, it was kind of like, what's
going on? Why are you here? Only two people have
(29:53):
access to get into here. You are not either one
of those. Only me and Walton have have access to
come into here. So where's Walton? And where am I?
And he gets Nannette to tell him the story of
what happened, right, I don't know what possessed her to
(30:18):
actually tell him what happened. I mean, dude, there ain't
no way in hell I would have done the same thing.
I wouldn't have told him that you're dead. I wouldn't
have told him that that. Yeah, you know, I you know,
you turned into a bad guy. You turned into an
evil guy, vindictive. What you did was horrendous, and we
(30:40):
killed you for it, you know, I mean unintended consequence
of what happened. But yeah, we orchestrated your death in
a roundabout kind of way. But that's what happened. I mean,
that was the end result, right, you know, and it
was it was entertaining because you know, he gave her
(31:03):
a test. It's like, okay, so you're actually still alive.
You're in a coma, but your brain dead due to
the accident. So you have an option. You can save
yourself or you can save the crew, because if you leave,
(31:25):
then the crew will be deleted because you all are
tethered together. So either you can save the crew and
yourself and be put in this alternative universe that I'll create,
and you know here it is, I'll upload it put
you guys in there. Otherwise, you can save yourself and
(31:48):
put yourself into your own body, but the crew unfortunately,
is going to die. And She's like, okay, I can't
do that. I can't save myself and kill the rest
of the crew. Doesn't matter that they'll never know I
can't do it, you know. Conundrum there, right, conundrum. And
(32:12):
she makes the right choice, and then Daily's like, hey,
this was a test. I can actually do both. I'll
just copy and paste. And she then that's like copy
and paste, that's not right. You must mean cutting paste,
(32:37):
And Daily's like, no, I mean, I mean copy and paste,
because you're staying here with me. I'm just going to
make another digital copy of you to send you back
(32:57):
to your body, but you are also going to be
staying here, you know. But but again, you kind of
feel for the guy, right, I mean, he's been stuck
here and I don't even know how long, you know,
I have no idea how long Daily was actually stuck
(33:18):
there creating Infinity. But it has been since the the
you know, the the game, well not really since the
game released, per se, but you know, ever since the
clone was made and they started working on you know,
working on the game, he'd been stuck in there in solitude,
you know, and this is again, why why wouldn't Daily
(33:41):
come out and say that this is what he's going
to do. Why didn't he just keep his mouth shut?
Why didn't he just go, oh, yeah, you're right, I'm sorry.
I just I said the wrong thing. My bad, you know.
But then, you know, it's kind of a you know
where once she kind of felt sorry for Daily. Now
he showing that even there, without all the crap that
(34:07):
he went through in the real world, that person that
he became, is there what drove him to it? Was
it the solitude? You don't mean you would think that
in essence that you know, anybody that came into the game,
that he would have the ability to bring anybody in
(34:32):
make some type of a digital whatever and you know,
do whatnot. I mean, you'd kind of think somebody with
his power in that game, that he'd have the ability
to bring people into it. You would think that, but
apparently you can't. But why in the world did Dale
even tell me that this is what he was going
(34:54):
to do? Why didn't he keep his mouth shut? He didn't.
They thought he used his PA hours on her, and
she ended up killing him in self defense, and this
caused a protocol that deleted the entire game off of
(35:21):
the servers. So while the game is deleting itself, you know,
because Daily's existence, his digital clone inside the core was
the only thing that was really holding the game together.
(35:45):
And apparently you kill one, you kill both, you delete one,
you delete both. It can't you know, the game can't
exist without Daily at the core. So the whole game's deleting,
and so Nanetta is scrambling to find a disk because
(36:06):
once the deletion protocol was activated, everything starts quaking and shaking,
and there's an earthquake and things are being deleted, Things
are frowing apart, people are dying, you know, the the
the avatars, the digital avatars in the game, you know,
they're they're they're going through a hole to do because yeah,
that's one of the things that Walton does, you know,
(36:28):
because he's wanting to get rid of the crew. So
what he did is send an invite to every single
person that the crew had robbed throughout their you know,
time in the game. And apparently there was a lot
of people, right, Apparently it didn't take them very long
to figure out that we've got a steal in in
(36:50):
order to survive. You know, it's not like it took
him very long at all. And there was a lot
of people that were really ticked at these no gamer
tag people that's in the game and oh, it's all
out war kind of, you know, I mean, it's one
against a bunch. That was pretty neat to watch. It was.
(37:14):
It was pretty neat. I love the digital effects in
the entire movie or entire show. It was great. So
she finds a disc, she thinks it's a one, She
plugs it in, and her digital cloned self is now in.
(37:34):
Well that's not exactly how it ends up happening, though,
because what you have is, you know, they're in the ship,
the digital crew, and that's not there, and it's like, oh,
what's going on. Holy crap, they don't have anything on
(37:54):
the monitor. What's going on? And then you know, Nanette
wakes up, she's freaking out, and then you come to
find out that all the digital you know, the digital
clone crew, all of them are there. They're inside a
recre recreation and recreation of the ship, and they're there too.
(38:19):
So what she ended up doing was put the entire
crew of USS Callister into her own head. But you
know what, what I found actually kind of interesting about
this was that, you know, there was a movie that
this is a kind of an old movie. It had
(38:41):
Dean Martin in it. No Steve Martin, who's the who's
the guy that was in Rock Sande? All right, how okay,
bring me down the house? I can spell cast? Okay.
So I had had Steve Martin, Okay, I was right.
(39:02):
The second time had Steve Martin in it, and he
was in so a gal died, her ashes fell out
of a window, landed on him, and then you had,
you know, her body possessed Steve's body, and they were
you know, constantly kind of battling it out sometimes, you know,
(39:23):
like she had control with half the body and Steve
had control with the other half the body, and it
was just a constant war kind of thing. So I
kind of thought it was weird in a matter of speaking,
that the other people of the crew couldn't control anything
of you know, what Nenette was doing. I mean, the
(39:43):
Neette had full control over her own body, even though
all of the crew was there, you know. So I
mean I was kind of like, huh, that would have
been interesting if they would have done that. But then again,
you're also talking about a you know, a prop maybe
another half power of an episode on top of what
they already did. So you know, it was just easier
(40:05):
to do it the way that they did it. So
they were there, you know. And and then is Whatnett
ended up doing is turning in Walton for what had happened,
you know, a unanimous tip that turned him into the FBI,
(40:29):
and you end with him getting arrested, going into jail.
And then they're watching an episode of a show that
most of the crew likes. Yeah, it was an awesome,
awesome episode. Now again, you know, technology wise, a game
(40:52):
like this, you know, and I know that this is
not the first time that this type of technology has
been introduced into Black Mirror. I mean we've seen it
in different forms in several episodes, several different seasons. You know,
we've seen it. This isn't the first time we've come
(41:12):
across this type of thing, you know, Striking Vipers in
a matter of speaking, had the same type of you know,
full on, full game immersion kind of thing several other
ones as well. So I got to ask the question again,
you know, how far away do you do you think
(41:36):
we are from that type of game immersion? I mean,
you know, VR is still in the you know, in
a matter of speaking, it's in the infancy state. I
mean it really is. You know, as somebody who has
done a little bit in encoding, I couldn't even imagine
(42:01):
how much time it would take to code a VR
universe like that. I can't even imagine how much time
manpower that it would take. And the problem is, you know,
because this is really what it amounts to, the market
wouldn't bear such a cost, but recreating something like that
(42:27):
would be so time consuming, so expensive, that nobody would
want to pay that. And really, I think that's what
it amounts to on why VR gameplay hasn't advanced any
farther than what it than what it has, you know,
I mean you would think that considering the at least
(42:48):
the idea of VR has been out for a while.
I mean, the first movie that I seen that had
VR in it was called Lawnmower Man or Man Movie,
And I'm kind of curious. I got to look that
up to see when that actually came out, so I
was nineteen ninety two. Holy crap, Yeah, that's been a while.
(43:12):
Nineteen ninety two. The idea of VR full on game
immersion having you know, with the different things. Granted it
was just a headset at the time, but I mean
that's when the whole idea of VR and immersive game universe.
And here we are twenty twenty five and it really
(43:37):
hasn't advanced. I mean, we're not even at the level
that they were in the game. I mean, we've got
you know, like meta. Of course, obviously PlayStation has some
stuff out there too, but but truly, I think that's
what it a mouse did that they just the cost
(43:57):
of developing those type of things just isn't worth it.
But you know, because it would just cost so much,
you're not going to get a lot of people willing
and able to put that kind of money into, you know,
buying it. I mean, it would have to be so
big that you had like almost total saturation instantly to
(44:21):
make it even worth it. But I mean, you know,
games don't. It doesn't work like that, you know. I
mean we started Atari. I mean, what was that eight bit? Well, no,
I think the original Nintendo was no actually, okay, never mind,
I think m I think it was eight bit. In
(44:44):
the beginning, Atari was eight bit, and then I believe
the original Nintendo was sixteen bit. Super Nintendo was thirty
two bit, and then of course Nintendo sixty four was
sixty four bit. It takes a lot of detail to
(45:06):
do this kind of stuff. I mean, it's just it's
a build up, right, It's a build up. The point
is we're not there in order for it to be
worthwhile to do it would have to be virtually total
saturation right from the get go. But dude, could you
imagine that type of immersion? I mean, you know, even
(45:31):
even an aspect of Blend games, you know, Blend like
Ready Player one with like the full body suit with
a total full on universe, or even just Ready Player
one in general. That's pretty awesome. How long away do
(45:53):
you think we are for that kind of technology? But
let's get into the psychological okay, putting that question side, Yeah,
I kind of feel for Daily absolutely, you know what
his digital clone. I mean, he was forced in the servitude, right,
(46:18):
he was forced to be a slave, and I know
the real Daily didn't think about it at the time.
I mean he didn't, you know, I don't think he
quite understood the full implication of the of the uh,
you know, the digital clone creator, whatever the heck you
want to call it. You know, digital clone, printer, what
(46:38):
have you. I don't think he fully understood the the
implications what it truly was. And I mean I wonder
how he did find out, right, I mean how would
he find out? And that also means that Daily didn't
really ever visit himself, because otherwise, you know, the digital
clone version of Daily only would have been alone by
(46:59):
himself for three How did he go crazy in three months?
How did he not know what was going on? I
mean that means that Daily ignored himself, you know, or
maybe he visited him once realized what he could do
and that's why he turned the way that he did
(47:21):
in the original one. I don't know. Do you really
think they given that type of opportunity, would you have
done anything different than what Daily did? Would you have
(47:45):
done anything different? Do you think you would have done better?
Do you think you would have done worse? Do you
think that it would have destroyed you? Or do you
think that you would have survived and thrived? Because I
mean personally, I I don't know, you know, I mean,
(48:09):
I'd like to think that I would have done better,
but I don't know. I mean, that type of solitude
would it could destroy a person I mean, that's just
unbelievable that he lasted as long as he did still
(48:31):
being able to focus on the work and not totally
at least not totally losing in mind, losing his mind
and going crazy, right, I don't know. I mean that
you know that that digital clone machine is just on
(48:54):
a whole other level too. I mean, that's just messed up,
it really is. What would you do with a machine
like that? I mean, I just I don't even want
to think about that. I mean, I really don't. I mean,
(49:16):
it's just, you know, the temptation for doing whatever, you know,
building a digital world, a digital universe. You'd want to
pack it with somebody. I mean, what fun is a
game without somebody to play it with. I mean, it's
(49:42):
just wow, it's really cool. Anyway, I want to know
what you thought about this episode. Let me know down
in the comments below, send me an email Hoho at
Black Mirror podcast dot com. I want to know what
you think. You know, did you enjoy this episode as
much as I did? Did you feel for Daily in
(50:06):
the stuff that he had to endure, you know, in
the workplace and you know, as his digital clone self
in the core of the game, itself. I mean, did
you feel for him? Do you kind of understand why
he went the way that he did? How about Walton,
(50:29):
you know, knowing everything that he knew and basically abandoning
the digital version of Daily I mean you kind of
go from hating the guy to you know, he's not
so bad, to wow, he really did some mean stuff
(50:50):
for the sake of the game. I mean, I mean
that character arc is just wow. Right, how did you
think about the episode? Do you think they did a
(51:11):
good job with the part two? Let me know. Send
me an email Hoho at Black Mirror podcast dot com.
I'm kind of curious anyway, So next episode, we're going
to be doing the season seven review, talking about my favorites,
talking about you know, where I may rank some of them,
(51:32):
and then after that, I don't know, I don't know
what holds for Black Mirror Podcast because you know, I
really am not sure at this point what is going
on with this series. I believe that they are going
to be making another one, another season. I'm excited about that.
(51:53):
But we will be talking more about that in the
next episode next month, the season seven review. Anyway, That's
all I got for y'alls. That's it. Y'alls have a
great one. Until next time. Thank you for listening to
(52:15):
the Black Mirror podcast. If you would like to join
the conversation, you can comment on this episode a spreaker
dot com or go to the ho host show dot com.
Forward slash form in the discussion board for this