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May 9, 2025 84 mins
The day has come. Rarran has finally been confronted with Asmoranomardicadaistinaculdacar. 

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Credits
Written and performed by Daniel Wagner, aka CovertGoBlue
Edited by Roman Milan
Logo design by HolyMTG - HolyMTG@gmail.com Twitter @HolyMTG
© CovertGoBlue Entertainment, LLC
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
The cover Go podcast is now on iHeartRadio, Spotify, and
Apple Podcasts, and is proudly sponsored by cool Stuff Inc.
Dot Com. Use the promo code cgb pod at check
out to get a discount and show your love for
the audio version of the show. Do Do Do Do Do.

Speaker 2 (00:17):
Do Do DoD Go The.

Speaker 1 (00:20):
Good Podcast rren y Hi, how you doing today? Are
you ready for this?

Speaker 2 (00:30):
Yeah?

Speaker 1 (00:30):
You're so ready for this?

Speaker 2 (00:31):
Videos?

Speaker 1 (00:33):
Do you like reading? Do you like reading?

Speaker 2 (00:35):
I am known to read every once in a while
when I do EO videos.

Speaker 1 (00:39):
Yes, yeah, yeah, me too. Since we both love Yu
gi oh videos so much, I am doing a video
with you that is all about cards within cards that
get more cards, So reading more cards to understand the card,
and the objective will be very simple. Do you think
these cards or strategies that you see and find within

(01:03):
the cards are they good? Was this good? Did this
get played? That's what we're trying to figure it out today.
If you can take like five hundred words of text
and various magic cards and figure out if they're playable,
then you are the champion. You are the god of gaming. Okay, easy, easy,
not even a problem?

Speaker 2 (01:24):
All right?

Speaker 1 (01:24):
Uh I, I hope you've never seen this card before.
I really hope so I wanna this This should be fresh.

Speaker 2 (01:32):
Okay, I will let What the fuck is that name? A? Sorry?
I'm sorry as more asmore Rainio Marti cause the odd
Tastina kol a card? Uh? What the can you say

(01:57):
this full word? I just want to hear you say it.

Speaker 1 (02:00):
Ask Miranda marka Dyson a cold a car shut?

Speaker 2 (02:04):
What is it?

Speaker 1 (02:06):
Hard?

Speaker 2 (02:07):
I mean that is you know when you're young and
like the kids would be like, can you say like what?
I can't remember the word anywhere like extranalited osh is
something something something something like that on those lines?

Speaker 1 (02:18):
Are you quoting Mary Poppins?

Speaker 2 (02:19):
I mean I don't. I've never seen Mary Poppins. That's
what the kids used to say, like me either. I'm
just just for the sake of my sanity, I'm just
gonna call this as MOA. But why did they call
this card? I guess I'm gonna read it. Hold on,
this has no manna cost. Yeah, as long as you've
discarded a card this turn, you may pay black and

(02:42):
red or black or red, black or black or red
to cast this spell. So that means you can't just
be like I'm gonna discard this card. I'm gonna you
have to have another card that discards the card. Correct.
When this enters the battlefield, you may search your no.

Speaker 1 (02:59):
No when no, say the whole thing. I don't know
what card you're talking about.

Speaker 2 (03:05):
We got to be clear.

Speaker 1 (03:06):
The audience needs help. The podcast audience needs help. Okay,
are you being me right now?

Speaker 2 (03:14):
What are you? What are you doing?

Speaker 1 (03:17):
You're hitting the be button at me? How this is
a violation. We've been doing this for how long? I never?

Speaker 2 (03:28):
Okay? When as Marora Nano Mardik, I don't what can
you say it again? Say again? Say again, say it again?

Speaker 1 (03:35):
As Random Mardica dies to a COLDA car that's not.

Speaker 2 (03:38):
Like I hear you say it. The only thing that
comes to my mind is car. You ever watched Harry
Potter when they cast the spell that sounds like you're
casting three spells in a row, and then you're saying
car at the end of it.

Speaker 1 (03:47):
Random Monica, it's great, it's great. We started off hot today.
Oh I feel gay?

Speaker 2 (04:00):
I'm not? And does the battlefield if they search your
library for a card name the Underworld Cookbook, reveal it,
put it in your hand, then shuffle, sacrifice two foods,
Target Creature deal six damage to itself. Okay, hold on there,
what is the Underworld Cookbook? Sacrifice two foods? Target Creature
deals six damage to itself. So that means like, mechanically,

(04:22):
you're not doing the damage, just the mini and just
hurting itself. Yeah, okay, what is this card named after?
By the way, like, what a weird I've never seen
a name with that many techs like whatever? Oh my god, Okay,
I thought this is this might be worse than you, yo, broh.
I don't know think I've ever seen that something that bad.
The Underworld Cookbook one man, you can tap this card

(04:45):
a card, create a food token. Okay, you could pay
four man and tap sacrifice this cookbook, return target Creature
card from your graveyard to your hand. Okay, So the
whole thing is you discard card you play the ASTHMAA.
When you play this, you draw the cookbook. They then

(05:07):
you shuffle your deck. That gives you you have to
discard a card for a food token like what, but
I guess you're doing like six damage multiple times technically.
Then you sacrifice the cookbook and return target Creature from
your graver to your hand, so like that's they get

(05:27):
the card you discarded, baby. I mean the thing is
though it's like a it's a free three three, and
like it's there's other ways they get food tokens, Like
do you how much do you really care about the
Underwell cookbook? I guess it's not bad. This probably goes
into like a like a black deck that wants and
discard a lot of cards, right, because I've definitely seen

(05:48):
that before.

Speaker 1 (05:50):
Yeah, and Red is known for rummaging, which is like
you discard cards to draw cards.

Speaker 2 (05:58):
Okay, that's not Is there a card in magic during
this was like when released was like zero mana to
discarded card.

Speaker 1 (06:07):
Zero mana discarded card. I don't think so. But there's
a really good In fact, I think it was banned
during periods of time that this was legal, but it's
legal now. One red mana for draw too, discard.

Speaker 2 (06:18):
Two two Discardso that's one mana okay. Yeah.

Speaker 1 (06:23):
Also, let me be really clear up front, this is
a modern Horizons two card. That means it was printed
for the modern format. It never got time inside.

Speaker 2 (06:31):
I was going to say, like if a zero mana
three three was printed that also drew an additional card
and has the effect of dealing six damage to itself.
That seems very very to like another medium but itself
or another creature should say itself is very good. Like
i'd pay zero mana three three to discard a card
in Hardstone.

Speaker 1 (06:47):
I mean it's like zero, but you still have to
pay the hybrid, right, So it's kind of like a
one mana. Yeah, I do for something else to drive
the discarding one man a.

Speaker 2 (06:56):
Discarded card for a three to three, it's still pretty good.
I think at Harston, I'm playing that we had a
two man of most cards. Most of the cards that
make you discard it to provide some kind of value.
They create something the Underworld Cookbook creating a food being
an example. Yeah. If Harstone, like we had a two
man of four to three and that card was I

(07:20):
think for the most part unplayable because it discarded a
card you'd rather have a better two. I guess the
four to three stat line is what made it bad though,
because like you didn't it died to too many other
two drops, which means like you're just going down one
card to just lose to the same in clothing cost.
If it was a three four it might have been broken.
It's interesting to think about that.

Speaker 1 (07:40):
Interesting. What if it was a four or five?

Speaker 2 (07:42):
What if it was two minut of four or five?
Discarded card is probably too good.

Speaker 1 (07:46):
It's insane.

Speaker 2 (07:47):
That's too good.

Speaker 1 (07:48):
I mean the Yetti's insane. Anyway, you're talking about this card.
But in Heartstone, right, it's exactly bad.

Speaker 2 (07:55):
Yeah, no, I ironically, except for it's for warlocks, so
like it would be for black What the hell? Wait?
When was that card released? Is that new or old?

Speaker 1 (08:06):
This card's been around for a long time. This card's unplayable, trash.

Speaker 2 (08:09):
Interesting, man, it's so interesting. Like the more I learned
about magic, the more inspiration I realized Harston took from it.
I think this card's like probably pretty good. Like I
think a one minute three three is like absurd with
an upside. So but hold on, am I am I
basing this? Is like this said, if videos played in

(08:30):
Modern Horizons, right, That's what I'm basing this.

Speaker 1 (08:33):
As, Yeah, in modern the format would be modern.

Speaker 2 (08:36):
In this case, Modern has some really absurd cards. I
opened to Modern Horizons three box, and I remember reading
some of them and going like what the hell?

Speaker 1 (08:44):
So yeah that that they are in fact every modern
Horizon set has kind of broken their own format.

Speaker 2 (08:50):
So that that means that this would have to be
a really powerful card in order for ad to see place,
because it obviously on standard. I think it would get
played if there's like any card the discards on one
for one mana, if it was a zero man, I
would be discussing. Honestly, I have actually no idea, just
maybe this is just too weak, because I feel like
that why would I, oh, A three three is so
good for one man of though man like especially a

(09:12):
magic because you get all your life back, Like that's
one of the downsids of playing the two mena four
three in Heartson is you don't re heal an at
the enda turn or heal the menthena Church. H'd say,
I'm gonna go with like, probably bad, though I don't know.
I think in modern Horizons, I don't know if this
is really good enough, I'd be shocked and this was
like really really strong. I think I've seen too many
good cards. I also feel like in modern Horizons there's

(09:34):
just the gap between like really powerful cards at like
three to four mana is probably just absurd compared to standard.
So this has to be doing a lot, but I
guess it also depends on how often you can get
food tokens. Like God sacrificing two food tokens is like
do you have to pay any manna to sacrifice them?

Speaker 1 (09:54):
Do you have to pay man to sacrifice food tokens?
Not with Asthmiranda marka Dyson a culder car. I'm just
showing off now.

Speaker 2 (10:02):
Yeah, so funny, like sounds like you're talking for so
long every time.

Speaker 1 (10:08):
Watch Time is the YouTube Bible.

Speaker 2 (10:11):
So that is you are so so right. Okay, it's
the prime directive. Bro, I'll go with its week. I'll
go with this week. I don't know, I don't see it.
But also, like to be fair, and I don't know
how powerful Modern Horizons really is because I've never played
the format, so but I'm going to assume it's not
good enough.

Speaker 1 (10:29):
So I mean, yeah, and you're kind of diving into
the deep end, and it's not really fair because we
haven't done a lot of modern work. Modern is a
pretty wild format. And one thing about the modern Horizon sets,
like modern Horisons too, where this came out is like
every time a Modern Horison set has come out, it's
turned the format upside down. Even though it's an eternal format.

(10:51):
Uh So the cards in these sets are normally pushed,
even for eternal formats, which are supposed to be more
stable than that. As random archtsized in a Cold of Car.
When it was released, it actually did really well because
there's a variety of other powerful like food synergies, cat ovens.
Some people might remember, I don't know if I've ever

(11:13):
shown you Cauldron Familiar. That might be a fun thing
for a future video. But there were synergies and it
was a really good value mid range deck because it
had a lot of ways to take advantage of the graveyard,
a lot of ways to take advantage of discarding things,
and it just gave you a lot of options at
low price. So it was a very good deck for
a while. And the reason it's not really it's more

(11:35):
of a niche deck nowadays and you almost never see
it accepting commander from Memurs is that the format is
doesn't really have a mid range anymore because the combos
are too powerful and the agros are too powerful. So
getting in the middle and gaining incidental value by stacking
up foods and sacking two foods to deal six damage

(11:58):
to something is which is not really how the format
works anymore. Like, if you're going to play a lot
of turns, it's probably because you're up against some kind
of a control deck that has the tools to stop
agro and sideboards into the way to stop combo. At
least that's my understanding of current modern But hey, if
Asmo is still busto, let me know in the comments,

(12:19):
because my understanding, just from listening to some podcasts about
the competitive side of the format is that this has
been pushed out of the format for the most part,
and that it's very much like a niche player nowadays
compared to all of the more powerful combo decks that
are running around. But Asmo did see play. It won
a lot of events early on, and people really did

(12:39):
adore it in the early days of Modern Horizons too,
which now is from twenty twenty one, which like four
years ago. There's been Modern Horizons three since then, like
you mentioned, which again just broke everything all over again,
all over again. But yeah, So the reason I am
actually decent, not perfect, by the way, decent, uh fun

(13:00):
story for the fans at as Miranda Mardica diced in
the coulda car is because I had to do Game
Nights Live. I was a host for Game Nights Live
in Las Vegas. I think it was two or three
years ago, and this was Jimmy's Jimmy Wong's commander.

Speaker 2 (13:15):
So I.

Speaker 1 (13:18):
Sit down to our This is a fun story. I
sit down to our first production meeting and I had
been practicing, like I was very nervous. This is the
first like live thing I've done with that crew. I
was really excited for the job, and I was really
excited to try it. So we're doing a run through.
I'm sitting there with Gavin ver Hay and they're playing
the game and I say the name, and I was
really proud of myself, and Jimmy freaking Wong goes mar Dih.

(13:43):
I'm like, what he's like, mar Di, Like okay, It's
like he like found one syllable in the freaking middle
and he nails me. He made me all right, yep, yep, yep.
It's like okay, game on. And then in the middle
of you can watch it on the vod it's online.

(14:03):
Game Night's Live. I flub in the middle of it,
and I just bail out and I say Jimmy's commander.
When I do stay on stage. It was so embarrassing. Dude,
just from.

Speaker 2 (14:16):
Did you think he did that? Was that your first
time hosting it?

Speaker 1 (14:21):
Yeah?

Speaker 2 (14:21):
You think he did that intentially.

Speaker 1 (14:23):
Just with you do, because at the time I didn't
know him as well as I do now. I didn't
know him like I did now. He's a little troll.
He likes getting in your he likes poking you, he
likes making oh, he loves getting one over on you
and then having it forever. I think he did that
on purpose, I think, and it worked too, because I
get up on stage. I was so hyped. I was

(14:44):
so ready, I was so prepared. I get on stage,
I'm like as random by the Jimmy's commander. Everybody looks
at me like I'm an idiot.

Speaker 2 (14:51):
You know what, if he gave you some credit, I
think I would have done the exact same thing. I
would have. Honestly, it could have been a running joke
though through the entire time, if you just kept pronouncing
it a different way.

Speaker 1 (15:02):
But oh god, anyhow, I am so glad I got
you to try to say that that that that made
my day. Let's look at other cards that come with
other cards and maybe create other make other things happen.

Speaker 2 (15:16):
These nothing like that, I think, God, all right, doubes day, Wow,
what a dice word? Three black sorcery, pay half your
life rounded up. Put your gray yard on top of
your library. Then remove all but five cards of your
library from the game, but the rest on top from
your library in any order. Okay, hold on, that's a

(15:40):
crazy cool card. In Heartstone, hold on, let me think
of this remanna. We don't have a graveyard, of course,
but remanna get rid of every card but five when
you get to pick the order you draw them in.
Would that be too good?

Speaker 1 (15:56):
There's no fatigue, by the way.

Speaker 2 (15:58):
Yeah, So I'm trying to think of like, Okay, in
Harstone with passive manna, if I didn't need the lands anymore,
could I win the game after playing this card? Like,
obviously I'm starting on the increment one for fatiguing, so
I have a beout, Like what if I'm not winning
the game, And like two turns after I play this,

(16:19):
I don't know if I'm really winning the game. Because
I showed you a card a while ago that was
like the Wheel of Death, which is like you remove
every card from your deck and then after five turns
you win the game. Like that's what it is. Almost
kind of the same extent here, but obviously in your game,
like you can't draw if you don't have a deck,
because you just lose. But the problem with that card
is it's eight mana this just three. You could set

(16:41):
it up so like because you could also you could
get back cards that you want again for the second
time or third time or whatever, right if you don't
have a way to like resurrect it, or if you
just want like another spell. That is a really interesting card.
This is standard.

Speaker 1 (16:54):
I got to ask just to make sure, but so
we it was legal and standard a long time ago.
This is a very old card, so if you want
to evaluate it for like a standard, you can. I'm
definitely going to talk about eternal formats though as well.

Speaker 2 (17:10):
God, I feel like this is the type of card
that is just like it's either so broken or it's unplayable.
Harston's had a lot of weird effects like this, Like
we I don't know if I've some new Like I'm
gonna say that name, You're gonna be like, I've never
heard that card in my life. It's a called HEMT
Jungle Hunter. Have I ever shown you that card it
what the six? What am I talking about? Six Man

(17:32):
of sixty six? It's the legendary. It has the battle
cry to destroy every card in your deck that costs
three or lass amount out. That card ended up being
very good in specific decks because it helped you find
your burn just to kill off your opponents or like
specific laking cards that you were looking for. It's actually
a really really good card for.

Speaker 1 (17:53):
That would be insane and magic because of lands. It
would just like, yeah, you're.

Speaker 2 (17:57):
Right, you're right. And I think I like if it
caught six and magic two, like you probably have a
good enough mana base where you wouldn't care enough. But
it was a really fun card to play with. This
is what that reminds me of as well. It's just
like getting rid of your deck is such an interesting
wind condition. But the fact you get to pick it
in any order as well, so there's no draw rang
is fantastic, Like such a cool thing. So if you

(18:19):
need one specific card to win you the game, that's awesome.
If you want to leave like a specific card to
the end, that's even better. God, I want to say,
this is like the best card I've ever seen, Like
this is well, like, obviously you showed me like zero
mana game three, so like that's pretty good. But I
think this has so much use cases that I think
at some point it saw play and it was pretty dominant.

(18:39):
Like as soon as there's a critical massive cards that
interacted this in a way that you can just win
the game, Like, it has to be very very good, right,
so I'll go very good. I'm very confident in Harston
this would get played mm.

Speaker 1 (18:52):
Hmmm in standard Doomsday was funny. I was around at
the time, and the meta like this is weather light.
This is a very old card. This is in the nineties, right, yeah,
ninety seven. This is very early in magic days, so
I remember when this card was printed and metas vary.
So one of the things I've learned from these comments

(19:13):
is people like no, that definitely happened where I play. Well,
back then, the internet hadn't homogenized everything, and there was
no online client, so we didn't get to play against
people from California. It's not how it worked. So where
I was at, the kind of doomsday things I saw
in the Midwest that were pretty fun were very similar
to what you said, which is you cast doomsday and

(19:34):
if you're a burn deck and the opponent's at like
six life, you just get like five burn cards and
that's what's left of you exactly. Like, yeah, so some
people did tried that. It was never that good. Doomsday
never popped in standard, it didn't have the tools. But
as far as being an eternal card, yeah, Magic still
has these cards which are worth just always remembering that

(19:57):
they exist in Magic because in every eternal format it
comes up.

Speaker 2 (20:01):
I remember the oracle U yep, maniac if you would
draw a card well your library has no cards, and
that you would win the game instead. Oh that's so cool.

Speaker 1 (20:11):
Yeah, oh I love it. Instead of fatigue, you just win.
Where's that in Hearthstone, right.

Speaker 2 (20:18):
There is no card f Well, the only okay, so
the only card we have is mecathone, which I think
I've shown you before, but in case you don't remember,
that is a ten man a death Metal Minion. That's
a ten ten and that this is if you have
no cards in hand in your deck, card your battlefields,
you win the game. Like that's probably the closest we
got to that, I think in Hardstone, because we only

(20:38):
have thirty cards. Laboratory might be like too good. Yeah,
probably insanely good.

Speaker 1 (20:45):
So these cards are just kind of the backbone of
what's called doomsday piles in legacy, where it still puts
up decent results to this day, a very powered format
and can often win the game on the spot and
in commander, where in CADH and high powered tables, doomsday
often means the game is over when it resolves what
you a pile like what I'm showing you down below.

(21:06):
You don't have to read all these because basically what
they say is you draw some cards and you get
the manna you need and you win because you have
no deck. That's basically what the four cards combined do.
Two of those cards are there just to draw cards
to make sure that you get the other three cards
in your hands so you have no library, and then
the other two make sure that you can cast them.
And it's just called what they call it is cracking

(21:28):
the doomsday pile. So all they need is to cast
Doomsday and have one way, some way to draw one
card in their hand and they're good. They win the game.
So doomsday is still considered quite the gamer's card right now,
and if somebody casts it against you, it's often assumed
the game is going to end like it's over. Okay,
you're cooked. So that's a fun little game within a

(21:53):
gamer card. It's just too bad it never popped in standard.
Now let's get into some other cards within cards here.

Speaker 2 (22:02):
Okay, uh Gisella, Gasella, Gacilla, which one.

Speaker 1 (22:07):
Wow, you gave it more tries than you gave Asthma.

Speaker 2 (22:10):
Asthma's not a real thing.

Speaker 1 (22:13):
Gisella, Gisella or Gisella's the broken Blade?

Speaker 2 (22:16):
What the freaking her art is terrifying? Two neutral too,
white legendary creature flying first like lifelink at the beginning
of your end step. If you both own and control
Gusella and a creature named Bruna the Fading Light, exile them,
then meld them into Brissella, Voice of the Nightmares. And

(22:37):
that's okay. I'm guessing Bruna Brissella's a nine ten and
looks like based on what the card says.

Speaker 1 (22:46):
Yeah, yeah, well we'll get to that. We gotta read
Bruna too. So this is from Shadows over eldrich Moon.
This is from Eldrich Moon, I believe, and these this
was like the this was the Gothic horror meets body
horror set. So the idea is that this El Drassi
influence is like warping all of these angels and stuff
and corrupting them and turning them into monstrosities.

Speaker 2 (23:09):
Okay, okay, that's exciting. I'm neutral too, white. When you
cast the spell, you may return target angel or human
card from your grave art to the battlefield Flying Vigilants
five to seven. I'm gonna be honest with you, I
would play that card just on its own. So we'll
see that just seems to go, well, let's see what
they turn into. So you could play Gasella, have her die,
then pray Bruna, and then you have both of them

(23:29):
on the board, and then that means at the ben
of Her and Stept you get Brissella. Okay, that's right,
my god. Okay, Voice of Nightmares, Legend Creature, Flying First Strike,
Vision's Life Like your opponent can't cast spells A three
with mana value three or less and it's a nine time. Hmm,
that is a very interesting card. Your opponent can't cast spells. Okay,

(23:53):
So just to get to Brissella, it seems like it's
not hard. Right, you play Gusella, you go to Brunna
and seven mana you get her back, and then at
the beginning of your end step you get priscella, which
means lest they actually are able to counter or kill
it in that instance, Like it's just you're getting this effect. Now,
this is already pretty late in the game. So if
you're getting Bricella out, is the game already over by

(24:13):
the time your ponent can't cast spells with value three
or less. That's also like creatures can remember from my
heartstone brain the reverse that you go through. So but
like what if they just have like a big AoE,
then like they're just you went through all this for nothing.
Now I'm guessing Bricella doesn't go in your graveyard, right?
Is it like a token or is it?

Speaker 1 (24:35):
Uh Brisella. I'm trying to find an image for this,
and I actually can't find one, which is very depressing
for me. So I wish I had the cards here
in my house so I could just send you pictures
of them. What Bricella is if you do it in paper,
is if you flip over Jizzella or Bruna, each is

(24:56):
half of Brizella. So you would flip them both over
and then you would put them together and you would
have the voice of nightmares, and it looked it would
be double the size of a normal card because it's
two cards combined into one from the backside, which is
honestly very cool. Okay, here, like this is probably the
best I can do. This is the back of Bruna,

(25:20):
you see what I mean. So you would add the
backside of Gisella and turn sideways and you'd have this
ultramega monster on you, which is really cool to see
in paper. It's so cool in paper.

Speaker 2 (25:35):
Oh that is kind of interesting. It's not an arena,
right that this is an arena?

Speaker 1 (25:40):
Like this is in arena?

Speaker 2 (25:41):
They make it bigger arena or no.

Speaker 1 (25:44):
Uh not really Sadly, that's why I couldn't find a
good image to like show you. I really wanted to
find one in paper to be like, look, looking, how
freaking huge the card is on the field and in
arena it's just like another It's the same size as
other card. Highly disappointing, very frustrating, to be honest.

Speaker 2 (26:03):
I mean, heart is still cool. I'm trying to think. Okay,
hold on, I'm harsh. If I'm a herstone, and let's
say I'm counting creatures of spells in this case, how
broken is that it's actually really good. A lot of
removal is like very cheap, So you're kind of putting
your opponent in a very awkward spot. If they are
a particular deck that has the ability to actually answer
this immediately, how good is that? Probably not greight enough? Sorry,

(26:24):
did you ask the question of like, does this go
back to your graveyard if it dies?

Speaker 1 (26:27):
Oh? So, if it dies, both pieces go to the
graveyard separately, but if they're two different they both go
to the graveyard.

Speaker 2 (26:36):
Yep.

Speaker 1 (26:36):
Like you can't reanimate Brazil a voice of Nightmares. You
can reanimate Bruna that reanimates Gisella and then at end
of turn make Brizilla. But you can't reanimate Brizilla as
it just as one creature. You can copy it if
you have a way to like clone your opponent's creature
and you clone a Brizilla. Oh that is.

Speaker 2 (26:56):
That's a you're if you're resurrecting Bruna. It's it's like
the exact same thing though, like you're basically getting it back.
Obviously you don't get it at like the tur or
the time you resurrected, but the end step more or
less is almost the exact same. Actually, I wouldn't even
say it's near the exact same thing because it actually
doesn't matter in some circumstances. So is this in standard?
This isn't standard, right?

Speaker 1 (27:17):
This was in standard?

Speaker 2 (27:19):
Yep?

Speaker 1 (27:22):
Oh, this was Eldrich moon Shadows over in astrod standard.

Speaker 2 (27:26):
I asked you a question, was Mono Red playable?

Speaker 1 (27:30):
Was Mono Red playable? Uh, that's a good question. This
was during a beautiful, gorgeous, amazing, glorious time and magic
when Mono Red wasn't always the best thing that you
could do. Yeah, this was actually this was pre Aminket,
which was kind of the resurgence of Mono Red, and
there was some things like a Tarca Red, but like, yeah,

(27:52):
Mono Red was not the best thing going on. I
don't think even close. It was like always tier two
or worse during this time period.

Speaker 2 (28:01):
Okay, then that actually has a chance to get played.
Then I was worried that, like if Monorette existed, this
is just never seen the light of day, because like
it's just not I mean, actually that's interesting because because
that was four for first Strike and life Link, that's
actually pretty decent. M I'm still going to probably go
with it's not good enough. I don't know why. There's

(28:22):
a part of me that just believes Riscella is just
not like by the time you get it out, it's
probably just you're probably already won the game. That's where
my mind's going, maybe agains very specific next it's like
very very annoying whatever whatever, But I'll go with like,
I don't think it's that good.

Speaker 1 (28:38):
Well, you're right, yeah, yeah, uh, definitely one of the
dreams of that format. People love doing it. They still
to this day love trying to assemble the Voice of Nightmares.
But the car just didn't do it. By seven mana.
You get this out if the opponent has no interaction
because they still have till end step to meld. So

(29:00):
if they have a three man of removal spell and
they play it on either your seven man of creature
or your four manic creature before the end step, this
doesn't happen, then you know you're just kind of playing
You're playing okay cards, like against certain decks. Gisella is
not a bad card at all, but it is in
every way kind of a dies to doom Blade thing.
It provides no value of its own. So yeah, overall,

(29:23):
the format just had more powerful things to do when
it got into that mode of like seven man or more,
and that was what ran that format, not Brizilla Voice
of Nightmares. So you're right there, so right, you're so
sadly right, But that is it cool. It is so
cool to make nightmare and you can do it on Arena.

(29:44):
But I really wish it was like three.

Speaker 2 (29:45):
Times the surprise they didn't Arena if they did in
real life, like, it's such a small touch that would
make the game just like that more exciting to play.
I'm I'm shocked they didn't. Yeah.

Speaker 1 (29:53):
I think it's just a slightly above size card instead
of like when you see it in paper, you're just like,
oh my god, it happened. Here's a mini game. You
played some standard magic the Gathering. Yeah, have you seen
tell me about like, have you done this?

Speaker 2 (30:11):
Say its name? Okay, hold on, did you this is
dust more? Yeah, I'm trying to remember. Yeah on. Let
me read the card first, one neutral went green, starts
worry mail three cards. Then you may return a creature
or land card from your graveyard to your hand. Okay,
excel this card and two other cards names. Say it's
name from your graveyard. Search your graveyard hand and or

(30:35):
library for a card name Altanak the thrike's called and
put it onto the battlefield. If you search your library
this way, Shuffle act meent only a sort of sorry,
I don't remember what the fuck Altanaki is. So I
was gonna say the artwork kindo seems familiar. But because
I did, I did open a lot of dust moren

(30:55):
cards because I like the set.

Speaker 1 (30:57):
Yeah yeah, you probably saw this common.

Speaker 2 (31:00):
By neutral okay, sorry, altnact the thrice called five neutral,
two green legendary creature trample. When this becomes the target
of a spell or ability, an opponent controls draw card. Okay,
spell or ability ability is like a creature ability. I'm
guessing one U can be yeah ability yeah yeah yeah

(31:24):
one green, sorry, one neutral, one green. Discard This card
return target land card from your green Road to the
battlefield tapped and it's a nine to nine turn target
land card from your grave Road to the battlefield tapped.

Speaker 1 (31:41):
Ooh, rampy goes rampers. So it's not just saying in
your hand.

Speaker 2 (31:47):
Okay, oh right, because they have like that weird mechanic
and dust swerin right where it's like you what is
the mechanic called where you can like preacast something before
it's manecast, but it's like delayed. That said, right, I.

Speaker 1 (32:01):
Think you're thinking of plot, and I think that's outlaws
of thunder junction. But we all appreciate the effort.

Speaker 2 (32:06):
But hold on, hold on, what's that?

Speaker 1 (32:10):
Oh you're talking about impending? Yes, yes, that's that's on
the Overlord. So that's not on all. That's on the
the the.

Speaker 2 (32:17):
Over Okay, you're listening to you fucking I knew there
was something in this set. I wasn't gonna pretend. Okay.
So that means, like, well, this is so you can
you can just naturally draw this card pretty much. Yeah,
so unless as.

Speaker 1 (32:32):
Long as you're filling your graveyard.

Speaker 2 (32:33):
God, that is so weird because so that means you
need to have to say its name in the graveyard,
and then you need to have this one as well,
and then you need to exile it. Now, when they
say exile it, that just means like it could be
in your hand. Does the say its name have to
be on the battlefield?

Speaker 1 (32:49):
Oh, they say its name should be in the graveyard
because it says x al this card and two other
cards names say its name from your graveyard. So that's
an ability of the card in the graveyard.

Speaker 2 (32:58):
Okay, So that means as you're casting the as you're
this is the third one, you exile this card. So
then you so you you mill three cards, then you
exile this after that has activated, because now it's in
your great run and you can excel it and then
it's okay yeah, yeah, okay if.

Speaker 1 (33:12):
You have two others say it's names yeah.

Speaker 2 (33:16):
I like, I is it bad? Like the only reason
I want to play this is because of like, then
get a land, like what, Yeah, you.

Speaker 1 (33:26):
Really want to ramp? You really want to somehow get
a land into your card and then ramp.

Speaker 2 (33:31):
Yeah, Like, I have to envision a world where you're
gonna be milling enough that this is gonna happen consistently
that you're gonna be able to get Altnac on board,
because obviously the effect is good, but if you draw
this card like, you're also just extremely hat. I think
for the most part, discarding a card for two like

(33:52):
for like an additional two mano, it's really interesting to
get more ramped. Like I'd probably do that pretty consistently
if Drewid had that in the game, but and Hartson,
I should say not in magic. Obviously, this just feels
so inconsistent. It's like, is there another class in this game?
Or not Classic Color? Sorry? That also mills quite consistently,

(34:14):
because I feel like you need to be able to
do this relatively soon otherwise, Like, what's the point of
you been? I guess you're playing too many? Sorry? Did
you go? Oh?

Speaker 1 (34:24):
Black and Blue are pretty good at milling at times
with various cards.

Speaker 2 (34:31):
God, this one's actually really interesting. Am I evaluating both cards?
Or am I only evaluating say its name? Because well,
I don't think the cards can really can't be on
their own?

Speaker 1 (34:41):
Would you play them without the other? I guess this
is a very interesting question. I'm curious what you have
to say.

Speaker 2 (34:46):
Say, there's a chance that I'm just playing alternac just
for the effect. Like if I saw this in my hand,
I'd be like, oh yeah, I'd pay too many to
get a land on my board and discard this card
Like you're you're cycling this in a in some weird
way to pull to draw a card from your graver
to put it on the board immediately that it's a
land that will help you cast another card earlier, which ramping,

(35:08):
as we all know, is very good, Like, that's a
very powerful thing. Say its name is, like, yeah, it's
good if you can consistently mill all copies of it
and then you get to get this really really good
card up. But how likely are you if if the
case ends up being that you're very likely to do that,
then obviously say It's names becomes a much better card
because you're also pulling up this ginormous beast that your

(35:30):
opponent's gonna have trouble answering. But it really comes like
I think Altanac as a card is unplayable unless you're
like cheating it up right, I think I think we
can all agree with that. So it's it's like, am
I comfortable enough to run this combo in the weird
case where? Hold on? Actually, if I'm searching my library
because you also like, do you want to run three

(35:51):
copies of Altnac, I guess you would. That's why the
discard effect is so unique here. I think this card's playable,
but I also know what standard is in magic the cap,
So like, is this mill green deck playable enough to
beat Mono Red God? No? But is discarding this card

(36:14):
to get an extra manna? Maybe the jump that you
need to get past the point where you can turn
the corner. Maybe maybe, so I think this is just
bad less I unless there's a really cool deck I
was not aware of. But I do like the discard
of Altnac. But I will go with bad. I'll go
with bad.

Speaker 1 (36:32):
I just told him, like, oh oh, we had to
remember that current red is a thing. Do you remember
a review for the newesset tark here, Remember the Coreys
steel Cutter, the equipment that makes a monk every time
you cast two spells. You remember that card. So the
most recent standard tournament that happened this last weekend, like

(36:55):
fifty thousand dollars prize thing invite to Worlds Big big
spotlight event, right over thirty some percent of the field
was running that card and monstrous Rage and just killing people.

Speaker 2 (37:08):
With nice so fat nice.

Speaker 1 (37:11):
Yeah, yeah, I'm sorry. If you if you spend turned
two on say its Name, or if you spend turn
one getting a land in the graveyard and turn two
discarding Altanac to put the land on the battlefield, You're
already dead. It's over for you. Nice try And this
Altanac being a nine to nine is sweet, but the
fact that it doesn't have like reach or anything or

(37:33):
like people just go right over it, they go right
around it, they go right through it. It's kind of amazing.
I really liked trying to make this card work and standard,
but at the end of the day, like most of
the time, you would pull it off, do the thing,
and then die.

Speaker 2 (37:48):
Yeah that seems standard. Yeah wait, so hold on, we
were right about the Cutter then, right. I remember saying
we both thought it was good.

Speaker 1 (37:55):
We are right about the Cutter. That is probably the
best card in the set, and it is currently so
it is dominant at the moment. It is the meta
shaped and it's being played in a blue red deck
with a bunch of Stormchaser's talents. You'll remember that card
from earlier, the Otter Machine. Yes, yes, yes, yeah, that's
a different video. Yes, so yeah that that deck is

(38:18):
mean and horrid and uh is terror it's terrorizing things.
Oh but maybe maybe maybe if we travel back to
an older time, some of these quests could be worth it,
you know what I mean. Let's let's start with this.

Speaker 2 (38:33):
One Erborg Panther two neutral one sorry two neutral one
Black Summon Nightstalker. What does that mean? Is that like
a special thing.

Speaker 1 (38:47):
That's its creature type. Its creature type is night stalker.

Speaker 2 (38:50):
What before that? Like it just means that it is.

Speaker 1 (38:52):
So did they not print that on creatures anymore? No,
they don't. Okay, they used to, So every creature used
to have summon and then creature type on it. That's
old templating. That's how old this card is.

Speaker 2 (39:03):
Okay, one Black sacrifice, this destroy target creature blocking her
Bog Panther sacrifice Faral Shadow breath Stealer an Herbog or Panther.
Search your library for Spirit of the Night and put
it on play as though you just okay, put it
on play as though it were just play. Shuffle your
library afterwards. Oh my god, I just had like a

(39:25):
seizure there. Search your library for Spirit of the Night
and put it into play as I Just the language
is funny because it's like it's so obvious that at
the same time I understand why they have to do it,
and Okay, you're gonna have to explain something as well here.

Speaker 1 (39:42):
Oh, of course.

Speaker 2 (39:44):
Does what Feral's Shadow and breath Stealer both have their
own way of sacrificing or is it like you need
another car to sacrifice them? I guess I'll have to
see what they look up.

Speaker 1 (39:57):
You need the panther to sacrifice them. Here is here
is feral shadow.

Speaker 2 (40:05):
Okay, yeah, how are you.

Speaker 1 (40:06):
It's just a it's just a three man of two
to one flyer.

Speaker 2 (40:09):
That's all okay.

Speaker 1 (40:12):
And then here is breath steeler.

Speaker 2 (40:17):
Okay, how do you wait? How do you sacrifice them?
I guess, like, wait, sacrifice? How does the panthers sacrifice
the other two?

Speaker 1 (40:26):
It's an activated ability of the panther, so you would
activate if you had all three on the field, you
would activate erg Borg panthers ability. All three would sacrifice,
and you would go find the Spirit of the night.

Speaker 2 (40:40):
Okay, what is the spirit of the night? You ready?

Speaker 1 (40:42):
Yes, you're ready to meet the Spirit of the night.

Speaker 2 (40:44):
All right?

Speaker 1 (40:44):
I want you I want to gaze right into its eyes,
okay looking?

Speaker 2 (40:49):
Oh nice? Oh it's wipe right, that's nice. Spirit of
the Knight six Nootral three black six five flying Trample,
protection from black first streak when attacking Spad. Then it's
unaffected by sony sickness, so well it has haste.

Speaker 1 (41:07):
Yeah, that's they didn't know what to call that back
in the day. It's a big epiphany at some point.

Speaker 2 (41:14):
Imagine the meeting. Guys, I figured it out.

Speaker 1 (41:20):
Charge, Nope, it's not gonna be charge absolutely not.

Speaker 2 (41:25):
M okay, how good is this? Three minuta for two
to two also has this weird sacrifice ability, which could
be good. Fairal Shadow is a three for two to
one with flying, which could be okay, But this looks
like it's pretty old magic, so I'm not not how
confident that ends up being. And then you can make

(41:48):
Breath Stealer. It's a three minute two to two, but
you can make it a three minute of four to one.

Speaker 1 (41:54):
Well, kind you can make it a three to one,
and then if you actually more time, it dies.

Speaker 2 (42:01):
Sorry yeah, sorry say three one? Yeah, yeah, you don't
want to do that. God, is this even good? Like
like the same it's like the same problem all to
Night has. I don't know, because like you've shown the
thing is like you again, you've showed me older magic, right,
and older magic has this weird problem of like creatures
kind of sucked. So this is also a lot of

(42:24):
effort for a card that could just get removed. So
it's like, do the individual components themselves carry the way
of Spirit of the Night because let's be real here.
Unless I'm like not seeing it, you're not playing Spirit
the Night for nine minutes, Like there's no shot I'm
paying that. So if all three of these cards don't
do enough on their own, is it even worth running

(42:45):
the package? And I'm gonna be honest, it does not
seem good enough.

Speaker 1 (42:49):
But there isn't in Spirit of the Night.

Speaker 2 (42:53):
Let me let me think this here, because I don't
believe in Spirit of the Night. Listen, if Spirit the
Night was like a nice costed five man a guy,
then like, yeah, he's beautiful. But this is like in
Harston and they print like a card that seems very good,
but it's just too expensive. And then you're sitting there
like what is the point this even in the collection?

(43:13):
Because it's never gonna get played, and like you could
be that what is it? Like Timmy that's the name
when they want to play Big Creatures. Yeah, yeah, that
sounds right, And then but what do we know about Timmy?

Speaker 1 (43:23):
What do we know about Timmy? Timmy gets right?

Speaker 2 (43:25):
So that's what Like, that's pretty much this is coming
down too. Now. I think the concept find this card
is cool because it's like you play these, I'm going
to use like quotations here because I'm not sure if
I would call these tempo cards because it's like they're
kind of bad. I don't even know how good at
two to one flying would be for three mana back
in the day of this Magic the Gathering.

Speaker 1 (43:45):
But would it be when? When has that ever been?

Speaker 2 (43:48):
Exactly my point, That's what I'm saying, Like, like we
what I mean by that is like in Harston right,
like if we go back to classic like a four
minute four five was killing it, But if you try
to play a four minuta four five now, like it's unplayable.
So it's I I wonder if, like back in the day,
if that was even good enough. I'll go with like horrible,
Like there's no way, like this is bad unless you
could like giga cheat this out even with the components.

(44:09):
I just don't think this is playable, il me? Right?

Speaker 1 (44:13):
You had you had to say that, did it? You
had to say that. You had to say that. So Rborg, Panther,
Feral Shadow, and Breastealer are what a waste of three
Magic the Gathering cards? Why were they ever printed?

Speaker 2 (44:27):
Listen?

Speaker 1 (44:27):
Why were they?

Speaker 2 (44:29):
But I think you took it too far. I just
I think that was too much.

Speaker 1 (44:34):
What no, no, no, no, Because Spirit of the Night.
Spirit of the Night won some games back in the
day in a deck, a deck that I played on
a lot of other people played in the fledgling Internet.
We would find these deckless and play them. Spirit of
the Night was the finisher in a deck built around
this card.

Speaker 2 (44:54):
Okay, I'm gonna read this card and if this says
mana cheating, We're gonna have a different discussion here. Okay,
hold on Oath of Druids, one neutral, one green. During
each player's upkeep, if that player controls fewer creatures than
target opponent, the player may reveal cards from his or
her library until he or she reveals a creature card.
The player puts that creature into play in all other

(45:15):
reveal cards into his or her favorite. So we have
to have a conversation here then, okay, because is it
Spirit of the Night or is it Oath of the
Druid that is actually the good card here?

Speaker 1 (45:26):
Well? See, you see, Spirit of the Night was just
the best available thing to smack the opponent to death
in the format out of the time, and what Oath
of Druids was mostly known for, it was for chaining
a card called spike Feeder. All the text is not important,
but oath decks usually included two spike feeders and the

(45:46):
Spirit of the Night. And what spike feeder is is
like it it gains you sack it to gain life.

Speaker 2 (45:51):
That's it.

Speaker 1 (45:52):
Okay, So every upkeep, if the opponent controlled any creature,
you would go ahead, get a spike feeder, sack it
to gain four life next her and go get another
spike feater, Game for life next to her and get
a Spirit of the Night. Punch them. But now you're
almost out of cards. What do you do?

Speaker 2 (46:07):
Uh?

Speaker 1 (46:07):
So this card got printed back in the day, which
is guys blessing.

Speaker 2 (46:11):
Check this out, guys blessing. One neutral and green target
player shuffles up to three target cards and their little
graveyard into their library. Oh, draw a card when this
just put into your graver from your library. Schef your
graver into your library. Oh so you just never lose, Yeah, you.

Speaker 1 (46:29):
Never run out.

Speaker 2 (46:30):
That's awesome.

Speaker 1 (46:30):
Fatigue, that's no fatigue ever. H Yeah, and you just
keep sacking those spike feeders to get them again. So
I like, I played this in a tournament. It was
I remember it. It was a form memory because I
was like a sixteen year old kid who just destroyed
every single adult in the area. Somebody exiled my Spirit
of the Night, so I didn't have the wind con.
So I just kept looping spike feeders, gaining four life

(46:53):
a turn until they just lost ran out of cards.
It was like an hour long game. Everybody was very upset.

Speaker 2 (47:00):
It's great.

Speaker 1 (47:04):
Is just so stupidly busted.

Speaker 2 (47:07):
Yeah, oh my god, that's funny.

Speaker 1 (47:11):
So yeah, Spirit of the Night excellent win con. And
you had to say that last thing about cheating it out, didn't.

Speaker 2 (47:16):
I mean, that's when it comes down too often, right,
that's for big dudes anymore. Dude, it's just how do
I cheat them out? Or how do I ramp so
fast that it doesn't matter that I'm paying full mana
for it?

Speaker 1 (47:29):
Hey, you could get your panther, your feral shadow and
your breastealer and quote cheat it out, right, except yes,
that's how.

Speaker 2 (47:35):
That works, right right, And then when you're crying.

Speaker 1 (47:39):
Alright, next sub game, we're gonna play subgames. We're gonna
get into the reading.

Speaker 2 (47:46):
All right. Triumphant Adventure, One White, one Black. This is
a creature I thought as long as it's your turn.
Triumphant Adventure has for a shrink. Okay. When Triumphant Adventurer
attacks Venture into the dungeon, oh god, okay, where's this going?

Speaker 1 (48:00):
Do you know what this? Do you know anything about it?

Speaker 2 (48:03):
Just says I'm very excited though.

Speaker 1 (48:05):
Okay, I bet you are. A lot of people are
turning off the video. Guys, guys, you gotta see this
was going to be nothing. Nothing's wrong with this. Okay,
just give me a minute.

Speaker 2 (48:18):
Okay, dungeon? Oh what the fuck? The or advance the
next room? Oh Tom of Annihilation. Okay, So first you
go through dropped entry? Which player? Okay? So hold on everything. Okay,

(48:39):
you're telling me this has to attack just to move forward. Okay,
hold on. The ending has to be insane? Holy ship,
what is going on with this card? Okay? Then you
can pick between Each player loses two life unless they
discard a card, or to scart a card and sacrifice
an artifact a creature in the land. Okay.

Speaker 1 (48:57):
If you went for the veil, you.

Speaker 2 (48:59):
Can go for Each player loses two life unless they
sacrifice an artifact, a creature, or a land. They'll both
inevitably go to create the atropal a legendary for for
a black God horror creature token with that duche, you're
telling me this guy has to attack three times just
for a four to four black God horror creature with

(49:20):
that touch. Okay, what I'm.

Speaker 1 (49:23):
Going to what I'm gonna tell you is that's one
of your options.

Speaker 2 (49:26):
What do you mean?

Speaker 1 (49:28):
Well, you see, you get a choice of what dungeon
to enter. Here's another one you could choose.

Speaker 2 (49:32):
Are these just like off to the side ready for
you to do this? Like? Where are these cards?

Speaker 1 (49:39):
They're just around?

Speaker 2 (49:40):
Don't worry about mind? What fan delver? Yeh? Scry one
or you Okay? Then you can create a one one
red Goblin creature token or create a treasure token. Oh
my god? What is this? Put a plus one plus
one counter on a target creature. Each opponent loses one
life and you gain one life or target creature gets

(50:01):
minus four minus you know, until your next turn, and
then they all and neutally go to draw card. Okay
that one? God? Okay? Okay? Is there there's another one? Right?
I think I saw a third one?

Speaker 1 (50:13):
Damn it.

Speaker 2 (50:14):
You're right.

Speaker 1 (50:15):
So if you don't like either of those, you can
do this.

Speaker 2 (50:17):
One oh god, there's so many here. Okay, you gain
a life, then you scry one. Then you can create
a crudure. You can create a treasure token, or you
can make it so target creature can attack until your
next turn. Then you scry two. Then you can pick
between exile the top two cards of your library. You
may play them. Oh okay, uh create two one one black?

(50:42):
Why the fuck would I ever create two to one
black skeleton creature tokens? Wait, hold on with the XL
top two cards? Do I have to pay the mana still?

Speaker 1 (50:53):
Yeah?

Speaker 2 (50:54):
Okay, Now I understand why you would maybe want to
take the black skeleton. Okay, and then you could mine
for scribe three and then you go to the Mad
Wizards layer. Oh, I can't wait to see this. Draw
three cards and reveal them. You make casts one of
them without paying its manecost. That's it. So I have

(51:14):
to attack one, two, three, four, five six times just
and that's not even it can consider me the first
attack to hold on one, two, three, four, five seven
times seven?

Speaker 1 (51:30):
Yeah?

Speaker 2 (51:30):
What the fuck?

Speaker 1 (51:31):
What's wrong?

Speaker 2 (51:32):
The fuck?

Speaker 1 (51:32):
What's wrong?

Speaker 2 (51:33):
Why? What? Why? What?

Speaker 1 (51:37):
And yeah? Analyze the card?

Speaker 2 (51:39):
So hold okay, let's let's go. Okay, if Triumphant Adventurer
dies while you're in the dungeon, okay, and I play
for some reason, for some odd reason, I'm running a
second Triumphant Adventurer. Do I get to start where the
other one died or do I have to go from
the very beginning.

Speaker 1 (51:58):
I really appreciate this question because something I have to
share with you in evaluating this card is that venture
into the dungeon. As you can tell, probably because the
amount of work put into the three extra cards that
come with every Venture card is a major mechanic of
the set, which means there are a lot of cards
that venture into the dungeon. All of them you can assume,

(52:20):
are at a slightly worse than average rate.

Speaker 2 (52:23):
They're not.

Speaker 1 (52:24):
You know, you're not going to get like a three
to three for two that also ventures into the dungeon,
because that would be crazy. But a good example here
is like precipitous drop. This is a quote unquote or
a removal spell that weakens a creature and when it enters,
you venture into the dungeon. So to answer your question,
when you venture into the dungeon, you must choose your dungeon.

(52:46):
So if you have no open dungeons. You choose your dungeon,
then what room you're in in that dungeon. Every time
you venture into a dungeon from that point onward, you
continue to venture through that dungeon. So if you're triumph
and event venture attacked, then died, and then you cast
precipitous drop, which says venture into the dungeon, you pick
up in the room that you left off until you

(53:08):
complete that dungeon. When you complete that dungeon, you get
to select a new dungeon again. Any questions, Oh my god.

Speaker 2 (53:15):
This is okay, No, okay, what year was this printed?

Speaker 1 (53:22):
This is pretty recent. This is a twenty twenty one
for Magic years. That's pretty real. So this was legal udstanding.

Speaker 2 (53:29):
There is a set you were there called Showdown in
the bad Lands for Hardstone. That set has a mechanic
called excavating. And the reason I bring this up is
because it's almost the same concept here, but the difference
is you play a understatted minion to an extent, and
some spells that the classes that can excivate got for

(53:51):
a card that is generated that is often very good.
And the thing about excavating is the more you excavate,
the better the xvate rewards get as well as how
expensive they get. But then on top of that, for
your final excavate, for the classes that can do it,
you get a very powerful legendary. You only have to
xcate excavate four times to get that really powerful legendary.

(54:15):
And you're telling me in twenty twenty one Magic the
Gathering that I'm gonna play Triumphant Fector to make each
player lose one life or scry one or you gain
one life. Eh.

Speaker 1 (54:37):
No, all that and you think it's bad.

Speaker 2 (54:43):
Yes, I'm I have to reread that real fast. While
you said that, I just, I just I don't know.

Speaker 1 (54:52):
It is that a free resource? Is it? Is it free? No?

Speaker 2 (54:56):
It's not free. You have to play these fucking cards.
I mean, let me read this drop card month chance
creature when precision stops, enteres the batfleld, venture into the
dungeon into the first room, or advance the next room
a creature that's minus two minus to gain mine is
five mins. Fine instead, as long as you've completed a dungeon.
Like cool idea. Like again, I like the game. We've
talked about this before. I like the game. Inside the game,

(55:17):
it's like my favorite thing in the world. I love
doing that kind of stuff. But dude, what the fuck
is this? Like good money? Is this? I unless you're
not showing me a card that is just making these
cards so much better because uh, I'll give you an
example with the XCA mechanic. For example, they have cards
like if you excavated twice, do this effect, and usually

(55:37):
that effect is very good. For example, this one that's
like transform all enemy minions into one to one more locks,
right like that. That's a very powerful effect that I think.
It's like a three manut of card. It could be
the difference of you winning or losing the game. You
don't have any of those kind of effects that as
far as I can tell, with this kind of like
enter the Dungeon mechanic. So unfortunately, I'm gonna have to
say this is bad. Cool concept though, I do like

(55:59):
the eye idea of going into the dungeon while you're
playing a game of magic the gathering, But if I
think about it, logically, it's just not going to play well.

Speaker 1 (56:06):
So Yo, if you want to craft some cards, we
can do a video where it's magic but every card
ventures into the dungeon. Oh, that might be an experience.
That is that a standard, see that it's not current standard.
This did road you get that's currently not in standard.

Speaker 2 (56:23):
You know this in the video if you want. But
I've been recently now that I've done a lot of series,
a lot of games and Magic the Gathering no hardson. Sorry,
I've done a lot of these weird ass formats. I've
started to do alternate win condition formats. So rather than
killing your opponent, it's like, first, want to fill their
deck with sixty cards because you start a thirty, right,
Like that's example. One of them could be like Magic

(56:43):
the Gathering, but like you win if you complete the
first dungeon. Like that's how I do it. I wouldn't
care about like every card completes the dungeon or whatever.
I think they would be cool if it's like that's
your actual win condition.

Speaker 1 (56:55):
Nice okay. Yeah, and maybe it would have to be
the dungeon of the Mad Mage because the big one.

Speaker 2 (57:00):
Yeah, something on those lines. Regardless, we can worry about
that later. Yeah, final verth this card's all these cards
are absoully horrible.

Speaker 1 (57:08):
Uh So from a standard standpoint, you're right, and it
was kind of very panned. This was the first time
that Magic released a Dungeons and Dragon set. Although they
were owned by the same publisher, Wizards of the Coast
for so long, the two had never like crossed over,
even though they had a lot of player based in common.

(57:28):
So they made Adventures in the Forgotten Realms a D
and D set for Magic the Gathering, and it was
highly based around this venture mechanic, and it was one
of the weakest sets Standard had seen. The sets that
came before it were so much better, like Caldheim and
Strixhaven that basically Adventures in the Forgotten Realms was kind

(57:49):
of a dud of a set for a very long time.
And while it had some standout cards here and there,
even rotation didn't help it that much. And venture was
never really taken seriously in Standard, which is shame. But
Wizards wasn't done. You see, we have digital only cards
my friends. Oh, I don't know if you know that.
And we also tried our hand at buffs. This is

(58:10):
in the very early days of Alchemy. Wizards decided to
in the Alchemy format on Arena buff some venture cards.
Let's see if the new Triumphant Adventure is up to
your liking.

Speaker 2 (58:24):
Okay, one on one black that touch as long as
it's your first as long as it's your turn for
Adventure has first strike. Treyford Deventure attacks Venture to the
dungeon into the first rum or advance to the next ray.
Is that the same thing? I guess it is.

Speaker 1 (58:37):
I showed you the wrong card.

Speaker 2 (58:43):
Okay, Okay, it's fine, it's fine. That's very funny.

Speaker 1 (58:50):
Yeah, the one you should look at. I should have
a little a oh yeah corner. That means it was
Alchemy adjusted.

Speaker 2 (58:57):
One white one black death touch as long as it's
your turn, tryphon Aventure has first strike when Trimph Dimenti
attacks Venture. So sorry, it's just a two one now
instead of a one one.

Speaker 1 (59:06):
Yeah, it's a two.

Speaker 2 (59:07):
Ironically, though, the difference of it being a two one
to a one one is actually pretty impressive. Like that
is just kidding, it's fucking I think it's the absolutely garbage.
So uh.

Speaker 1 (59:17):
They also updated Precipitus draw.

Speaker 2 (59:20):
Wow what does it do now? Chance?

Speaker 1 (59:22):
Oh, it's the same. It costs one less.

Speaker 2 (59:26):
Two mana to enter the dungeon. Okay, which I guess,
depending on what you're doing, could be fine. I think
we're just listen, bro, I want to like it's it's cool, like, okay,
you got It's like when you're like when your kid
shows you like a I don't have a kid yet,
and you don't have want toy yet either, but like

(59:47):
I imagine.

Speaker 1 (59:47):
We don't know what we're talking.

Speaker 2 (59:49):
And I imagine it's like when they show you like
their their pitchure, like look what I did today at
school and you're like, wow, that's gonna go on the fridge.
That's That's the same vibe I get for this set,
and it's like this is really cool, but unfortunately it's
just not that good. So yeah, I'm gonna go with that.
I don't think this did literally anything in alchemy, but
maybe I'm wrong. Maybe people really liked it. I also

(01:00:09):
feel like in an online medium, like people would be
much more willing to do this kind of effect because
you don't have to remember where you are in the dungeon,
so maybe that's more of a reason to play it.
But but I mean.

Speaker 1 (01:00:21):
That does help. I will, I will definitely say that helps.

Speaker 2 (01:00:24):
Yeah, I think it's still bad though I don't think
this is doing it.

Speaker 1 (01:00:29):
So okay, so oh no, this was this was a
different time in magic. They haven't done this in a
very long time. They might do it again someday. But
they decided to have a set championship in Alchemy around
the time. I think they were trying to help the
format because the format was still pretty new, and they

(01:00:50):
made these adjustments and they had a set championship in
Alchemy with a bunch of pros playing for a lot
of money, and the winning deck played these yards and
Alchemy at the time was a bigger and more powerful
format than Standard. How did he so? Yeah, these Venture
cards won after after the adjustments, won a big championship.

Speaker 2 (01:01:15):
How did he? Okay? Were the where his opponents just boughted?

Speaker 1 (01:01:20):
No? No, it was like they were. It was a
very legitimate battle. The videos are on YouTube. I think
it's the Alchemy Comic GWA Set Championship, the Comic Gawa
Set Championship, and the winner was somebody I know, Eli Cassis,
really really good dude.

Speaker 2 (01:01:36):
Uh.

Speaker 1 (01:01:37):
And it was a pro team that actually built this
black white Venture deck and tried out the new cards
with the Alchemy buffs, and it was the deck in
Alchemy for a while. These adjustments actually made the free
value of the dungeons and put it over the top.
It was just like a black white grind you out strategy. Interesting, Okay,

(01:01:59):
I know it was kind of crazy. Now they default
by default, They almost always, almost almost always chose one dungeon.
You want to guess what dungeon it was? Me, Look,
he really doesn't, he really doesn't.

Speaker 2 (01:02:19):
I'm gonna go with Dungeon of the Mad Maige just
because you get a free card and you get to
draw three, like, it's the only one that's like very
consistently good. So let's go with mad Mage.

Speaker 1 (01:02:31):
It was the Lost Mine of fan Delver. They did
that one almost every time because if you did it
four times, you got up a card. Oh my, doesn't
that sound terrible? It does, right, It sounds terrible, guys.
And it was, and it was only good in alchemy,

(01:02:51):
and only for this like couple of month time period
while these adjustments happened. But it happened. It's alchemy. Alchemy
is a part of magic history. And you comments will
not convince me otherwise. They're mad. They're going to be
so mad. I brought that up. Don't worry, they're on
your side. So dungeons went so well that the next summer,

(01:03:17):
Wizards of the Coast released Commander Legends Battle for Boulder's Gate,
which is a Commander Design product that also became legal
in eternal formats in magic like Vintage and Legacy. They
thought the dungeon thing was so great, they brought something new.

Speaker 2 (01:03:35):
Oh god, White Plume Adventurer too neutral one White. When
this enters the battlefield, you may take initiative. You take
the initiative. What does that mean? Like you you take
over the great questions? You have the initiative. That's what
that means.

Speaker 1 (01:03:54):
Okay, okay, Actually, so this is a great example of
reading the card. Explain the card. When you take the initiative,
you enter no matter what dungeon you might have been
in before, assuming that you're in one. You enter a
brand new place, a brand new dungeon, and you start
at the top, no matter where you were anywhere else

(01:04:15):
dungeon land. Uh and that is called the undercity.

Speaker 2 (01:04:19):
So this card can't interact with the other dungeons.

Speaker 1 (01:04:23):
Correct, You cannot enter this dungeon unless you venture into Undercity,
which is part of the mechanic that happens when you
take the initiative. Basically, you only get here with the initiative.

Speaker 2 (01:04:38):
At the beginning of each opponents upkeep. You have a
cre control if you complete in a dungeon on tap,
all creatures you control instead. Okay, well it's a three
minute for three to three, so that's not horrible. You
can't enter this dungeon nless you venture an on your city. Okay,
search your basic live, search your library for basically and
reveal it. Put in your hand on shuffle Okay, that's
actually not bad. Put two plus one plus one counters

(01:04:59):
on a target creek or scry two okay, and then
you get between target player loses five life, goad target creature.

Speaker 1 (01:05:06):
What does God mean? That's a great question. So goading
a creature that remember please remember designed for commander. You
choose a creature that an opponent controls. It has to
attack next turn, but it cannot attack you.

Speaker 2 (01:05:22):
Oh okay, I like the mechanic. That's kind of cool.
Create okay. Or you can write a treasure token. Then
you can pick between drawing a card or creating a
four to one black skeleton creature token with menace and
then Throne of the Dead three the top ten cards
of your library. Put a creature card from among them
onto the battlefield. The three plus one plus one counters
on it, you attack proof until your next turn and

(01:05:43):
then shuffle. Okay, well, at least this one's got some
sauce to it.

Speaker 1 (01:05:49):
God there there's still there's still more unwritten. You have
to know about the initiative before I can let you
start like trying to evaluate. It's very important. So the
Initiative again also designed for Commander, is something akin to
the Monarch when as you can see here, this is
like the card you would bust out along with this
under City dungeon when you play this in Commander. So

(01:06:13):
this says whenever one or more creatures a player controls
deal combat damage to you, that player takes the initiative,
and then whenever you take the whenever you take the initiative,
and at the beginning of your upkeep, you venture into
under City. So introducing the initiative to the game means, now,
if your opponent punches you, they enter their own undercity.

Speaker 2 (01:06:38):
Even okay, and not every player has to have like
the initiative card, right like as soon as one player
starts it, then like that's a mini game in the game.

Speaker 1 (01:06:47):
Now, yep, that is a minigame in the game for
all the players. All the players interact with the one initiative.

Speaker 2 (01:06:53):
Okay, and this is only for Commander and okay from a.

Speaker 1 (01:06:59):
I'm gonna in the legacy and Vintage.

Speaker 2 (01:07:02):
Sorry, I'm so sorry for the vintage and Legacy players
and Popper. I'm so sorry, guys like I care about
you as well.

Speaker 1 (01:07:07):
I swear you really should.

Speaker 2 (01:07:09):
Uh. Okay, I'm gonna base this off Commander, okay, because
I think Commander is like a good place to actually
look at this because it's like a game and a game, right,
and I like that. I like the fact that there's
like this, like attacking gives you the initiative that means
you can go through under city, which is kind of fun,
and then it gives you some really good incentives to
keep on attacking, like there is a reason for you

(01:07:30):
to want to do it, which is cool and that
is awesome. I also think like the concept of the
dungeon and how it interacts three other players is really
cool because you also get your own and it's not
like someone can ruin the path that you were going
to go down. I think that's like a really cool idea.
I actually have no idea this is good in Commander.
The problem with this, though, is like, is this really

(01:07:53):
fast enough? I feel like you kind of need people
to lean into the concept of like this is happening
in your game. I almost feel like every player has
to be like a, guys, this is kind of like
the fun thing we're going to be doing today for
today's pod. I don't need you to just absolutely ruin
the game in one go with like you're insane combo
that you're gonna do in Commander. So that is like,
and again that is the fundamental problem with this, because
from a design perspective, it's like this is really cool,

(01:08:15):
like if they did something like this in Hearstone, where
it's like you want to attack specific things or like
your opponent with your creatures. And that's an incentive too
because then you get to go through further in the dungeon.
That's awesome. But gamers, card game players specifically are gonna
try to win the game. So is that playable in
any of these formats? I don't know. Popper is actually

(01:08:38):
really interesting because this does give you like inherently value
for taking the initiative and going through the dungeon. So
maybe that's actually good enough in that format I'm in
based off the Command and the story, go for it.

Speaker 1 (01:08:49):
Yeah, I'm also gonna share that because this was a
major mechanic in the set, that there are a plethora
of common and uncommon and rare cards that introduce the
initial at various costs, and like the previous version, these
cards are slightly above rate for you know what they
would normally do.

Speaker 2 (01:09:09):
Yeah, so I'm popper. That seems really good. Then, like
that just seems like a fun thing to be doing.
I don't know, I just say, like in Commander, it's
not gonna again. It makes me sad. I really think
you need the people around me to be like excited
to play for this. And maybe I'm wrong, maybe I'm
not giving card gamers enough credit and like they would
play into this, but I can't teall you the amount
of times I want to do something fun with my
something fun with my opponent in Hearstone and they're like

(01:09:30):
ignoring it. So I guess I listen. I just don't
see it. I think it could be fun next time
I go see you and to Commander, like this is
something you can focus on. I think that's kind of interesting,
But like, again, you need to kind of have this
preemptive like agreement amongst everyone in the pod, like, hey, guys,
this is what we're doing today. Please don't just fucking

(01:09:50):
murder me. Smile. And I think that's what it comes
down to, so I'm gonna stay in part says bad
okay Commander phecifically.

Speaker 1 (01:10:00):
Okay, understood, understood. The initiative is just based on the
value of the under city as a dungeon compared to
the others is inherently busted. The amount of value you
get from it is crazy. It's absolutely crazy. And then

(01:10:23):
the I think the reason it's not played as much
as it could be in Commander is because of the mechanics,
because you have to bring your initiative and you each
person has to have an undercity and you kind of
you were you were there. Not everybody. Not only are
people not really want to agree all the time to
care about venturing into the dungeon because not everybody loves subgames.

(01:10:43):
Some people don't want to do it when their deck
is of appropriate power to benefit from it, and then
others just have decks that aren't appropriate power anyway and
just crush you while you're messing around in the under city.
So there are definitely problems with it, but I would
say it is still one of the more powerful things
if you are going to play any kind of like
a creature based strategy in Commander, the under City is

(01:11:04):
very legit. And this card I showed you, White Plume Adventure,
is a very good card. The ability to untap each
on each opponent's upkeep, to untap something or multiple things
can do a lot for you. In Commander, you can
untap manadorc so you can use activatabilities over and over.
You always have defenses. But evaluating whether or not something

(01:11:26):
is good or not in Commander is a very weird
thing to do because there's Commander is so wide. It's
so wide, like there's so many different Commander games. What's
funny about the initiative is it broke those other formats.
It broke legacy, it broke pauper, it destroyed them. And

(01:11:49):
cards like White Plume Adventure here, which was the cheapest
way to introduce the initiative. This is banned in Legacy. Oh, okay,
it is banned. It was way too good and impopper.
A whole bunch of Initiative cards are banned. The initiative
in one v one was gross disgusting and made people

(01:12:09):
absolutely angry because Commander invaded their play space.

Speaker 2 (01:12:14):
Oh oh my god.

Speaker 1 (01:12:16):
Okay, interesting, yeah, yeah, Like Venture into the Dungeon was
barely barely a mechanic initiative just shattered it, which is
kind of what do you think does that surprise you?

Speaker 2 (01:12:28):
I mean, it's based on the under City, that doesn't.
Like I said, like, it does seem like you're actually
getting a lot for playing it, and each one of
the steps actually seems very good.

Speaker 1 (01:12:36):
I don't hear your voice.

Speaker 2 (01:12:37):
What hello, I'm speaking?

Speaker 1 (01:12:41):
Hi?

Speaker 2 (01:12:41):
Hello?

Speaker 1 (01:12:42):
Did I did I break you? Hello? Oh no, you
got broken by the initiative.

Speaker 2 (01:12:49):
I CGB Hello. You can hear it.

Speaker 1 (01:12:50):
I hear you now, I hear it now, Like I said,
what what do you think of that? And then I
heard nothing speaking.

Speaker 2 (01:13:00):
I was speaking. I was, I was speaking. It's on
the recording. Nice, okay, say, it does not surprise me
because of how good the each incremental step looks like
in the Dungeon, Like it just seems good. So you
know what I mean, Like, I feel like that's cool.

Speaker 1 (01:13:21):
Dude, five life, five life to the face when you're
already aggressive. I think that the other part of I
think I read the Undercity like ten times and the
Initiative and still didn't get out it played until I
actually used it. Because if the opponent doesn't have a
board presence, if they're just on the back foot, if
they're not able to attack you, then you keep getting

(01:13:41):
another level every upkeep, which is different from Venture. Venture
requires you to do something to continue venturing into the dungeon,
but on every single upkeep you get the next room
for free if the opponent doesn't take the under city
away from you by dealing combat damage or by playing
a card that takes the initiative.

Speaker 2 (01:13:59):
I agree, actually very much.

Speaker 1 (01:14:01):
So that's that's kind of crazy. I mean, just lose
five life is such a huge chunk in one v
one it's stupid.

Speaker 2 (01:14:09):
That's stupid. I would agree.

Speaker 1 (01:14:13):
We got one more. Oh okay, Wizards of the Coast
learned all of their lessons. Of course, they did no irony.
They looked at what happened with Venture into the Dungeon.
They've looked what happened into the Initiative, and they said,
you know what, We've got a set coming out that
we expect to be the biggest of all time called

(01:14:34):
Lord of the Rings, and we're gonna build a new
mechanic called the ring tempts you. Have you seen anything
to do with the ring temps?

Speaker 2 (01:14:43):
So the first time I played with Voxy when she taught,
when we did like a draft, the Lord of the
Ring set was there, so I have played with it.
I literally could not tell you what.

Speaker 1 (01:14:54):
It does, like I don't remember what it does well.
I mean that was a draft. So you probably didn't
have any rare cards because that's how limited works. So
let's start you with this.

Speaker 2 (01:15:03):
Okay, call of the ring one neutral, one black at
the beginning of your upkeep, the Ring tempts you. Whenever
you choose a creature as your ring bearer, you may
pay two life if you do draw card. Okay, you're
gonna have to go through the steps of tempting you.
I know there's like eighty no night and I want
to say eight. Okay, no, that's four. Get So the
ring is your ring bear is legendary and can't be

(01:15:24):
blocked by creatures with greater power. And then when you
when you tempt it again, you get whatever your ring
bear attacks draw card, and then a Scardo card, and
then when you tempt it again, you get whenever your
ring bearer becomes blocked by a creature, that creature's controller
sacrifices it at the end of combat, and then when
you tempt it again, whenever your ring bearer deals combat
damage to a player, each opponent loses through life. And

(01:15:45):
then I'm assuming when you tempt it again you go
to the very top.

Speaker 1 (01:15:50):
Actually, once you max your ring, you're maxed out, you're done.
You get those four abilities what you don't add.

Speaker 2 (01:15:58):
Okay, so these are cumulus, They're not like you only
get one of whatever when you're at when you're tempt
the ring. Like, so if I'm on the third one,
I also get the two above it my speaking English, Hello,
can you hear me?

Speaker 1 (01:16:12):
So? Yeah, it went, it went silent again?

Speaker 2 (01:16:14):
Okay, right when you what the is discard?

Speaker 1 (01:16:17):
Okay, discard doesn't like us.

Speaker 2 (01:16:19):
I want to restart the close for this, I said, Like,
if I'm on the third step of tempting the ring,
I also get one and two Like it's cumulative, like
you get it's cumulative.

Speaker 1 (01:16:29):
Okay, okay, yep, when the rings comes to you, it's cumulative.

Speaker 2 (01:16:33):
It seems good. Hopefully please.

Speaker 1 (01:16:39):
It seems good. So so what do you what do
you think of the card there? Do you think, what
do you think of call the ring? You think people
use this? Now, this was not a standard legal set.
It was alchemy legal, which is kind of funny, but
it was also legal in modern.

Speaker 2 (01:16:58):
At the beginning of your upkeep the ring, so too
mana to do this. Whenever you choose a creature as
your ring bear, you may pay to life, and if
you do drunker. Okay, so hold on, you're gonna have
to explain. So you play as a ring bearer, you
pick a creatures your ring bear. If that creature dies
and I pick another creature as my ring bearer, do

(01:17:19):
I have to start the ring tempting thing all over again?
Or so that says what it is. It never goes
back to what it is. Okay, that's kind of nice.

Speaker 1 (01:17:27):
Yep, you don't de escalate the ring.

Speaker 2 (01:17:29):
However, you choose a creature as your ring bear, you
may pay too life. If your drunker, that's a that's
a very good card. I'd do that two mana. Uh.

Speaker 1 (01:17:37):
On top of that, whenever the ring tempts you, you
choose your ring bearer, and you can choose the same
ring bear if you want to. Oh, so you don't
have to pick a different creature every time. You could
just keep choosing the same thing and still draw cards.
Oh okay, that seems like a good card. I like
that card.

Speaker 2 (01:17:57):
I mean this isn't this isn't standard, you said, Okay,
not standard. Okay, I mean strongs go way up. Mono
red doesn't exist. We're so back. Uh okay, I mean
I like, I like call the Ring. I'm sure there's
more cards that interact with this, not just this one,
I'm assuming, but.

Speaker 1 (01:18:14):
Oh yeah, there's there's dozens and dozens of cards that
make the ring tempt you. You can have a one
man of Red spell that does too damage to any
target that makes the Ring tempt you. You can have
a blue spell for one blue draw card that makes
the Ring tempt you. They printed it on fricking everything
in this set. They probably printed it on the tokens
that come in the back of the pack. You know,

(01:18:35):
it's everywhere I get you.

Speaker 2 (01:18:36):
Okay, is this the only card you're gonna show me
for this mechanic or am I gonna? Uh this?

Speaker 1 (01:18:42):
This was the card I most wanted you to evaluate
and see what you thought of the mechanic. I can
show you more cards. It's just assume a bunch of
magic cards that you've played before that also say the
ring tempts.

Speaker 2 (01:18:51):
Okay, okay, I thought there was gonna be like a
gynormous payoff for this or something. I think that's kind
of very good. Like even with as long as you
have a creature, I would gladly spend two life to
draw another card. So okay, that's that's like, that's just
it's like a Warlock hero power that I only have
to pay two mental for one as long as I
have a creature, which seems very good. So I'm good

(01:19:11):
for that, and you get the benefit of the ring,
which seems very good.

Speaker 1 (01:19:14):
I guess, I guess I'll show you one more card.

Speaker 2 (01:19:17):
Okay, okay, Hey Frodo, Yeah, Frodo Sarn's Bane one white
legendary creature. You could spend white or black twice. If
Frodo is a citizen, isn't he always a citizen? Becomes
it becomes a halfling scout with base power, toughness two

(01:19:40):
three and life link.

Speaker 1 (01:19:42):
Now it's not thisen anymore.

Speaker 2 (01:19:45):
Oh Okay, then three black. If Rona's a scout, it
becomes a halfling rogue with whatever this creature deals common
damage to a player. That player loses the game if
the Ring has tempted you four or more times this game. Otherwise,
the ring times soon whenever this creature deals common image
who played, That player loses the game if the Ring
is tending you four more times. That's fucking sake. What

(01:20:09):
a cool little wing condition to have in the side
of the game. And it fits the flavor so much
of fro Do. Oh it's so cool.

Speaker 1 (01:20:19):
Yeah, it's actually really well made.

Speaker 2 (01:20:21):
Yeah, Wow, that's awesome. Why didn't they make this for standard?
I feel like it would have been like the most
popular set of all time.

Speaker 1 (01:20:27):
I think they would have done it today. Now they
make everything for Standard, but I think at the time
they were being careful with universes beyond. It is kind
of a shame, because I think I'd be much more.
I think everybody would be much more excited about Lord
of the Rings and Standard than some of the other
sets being made for Standard.

Speaker 2 (01:20:44):
But what do you mean we are what sets in particular?
They're not excited for you?

Speaker 1 (01:20:49):
I think that people are so final Fantasy. It was
set on the Earnings Call is already the best selling
Magic set of all time according to pre orders. Only Nice,
which is crazy, But I think that people have opinions
about Marvel. I am going to share some in another video.
We're going to make some point.

Speaker 2 (01:21:07):
Gonna share.

Speaker 1 (01:21:07):
I'm gonna share some information about the Marvel thing that's
gone down that I really want you to react to.

Speaker 2 (01:21:14):
Wait, is there controversy? Is there controversy in my Wizards
of the Coast, Like, let's go out, What the hell?

Speaker 1 (01:21:20):
It's a different video.

Speaker 2 (01:21:22):
I'm sorry. Regardless of Photo, Cauldering's a good guard. I
actually think photo might be playable. I'm not sure, though,
I don't know enough about those other formats that really
give you, like a concrete like this is obviously good.
I just don't know what's going on over there. Seems
good though, it seems fun. I actually like the concept
of it.

Speaker 1 (01:21:41):
Yeah, it's a fun minigame, and it's fun in Lord
of the Rings Commander it did not make any waves
in modern just keeping a creature on the board and
being able to keep a two man enchantment on the board.
The big risk is like if something happens to your creature,
your one man of creature, and then like you never
draw card from this is really bad. Yeah yeah, yeah,

(01:22:05):
yeah yeah, And and I think people were really excited
about this at first, because there is kind of the
Dungeon aspect of free value, and there's a lot of
good one man of creatures in modern for sure, So
when you play Call the Ring, the idea of untapping
with creature doesn't seem for and it happens in a
lot of games, but it was just too much for
too uncertain of a reward, and it's very bad when

(01:22:26):
you are behind because while there isn't mono red, the
threats are potent. The modern creatures usually hit you for
three damage at a time, as opposed to the one
and two manic creatures in standard, so you get in
your life chunked. Made Call the Ring just not that good,
and the Ring in general has stuck primarily to being
a commander a commander mechanic. I would say, I think

(01:22:50):
that the fact that it caps and is tied to
a creature really affects it, because with the Dungeon you
can get benefits outside of whether or not you have
a cree anymore, and it keeps going. It keeps going.
But if you have a deck with like twelve ways
to get the Ring to tempt you, only four of
them are relevant. The rest are just awkwardly priced cards

(01:23:12):
that could.

Speaker 2 (01:23:12):
Be fa Yeah, but you're playing different like redundancy purposes right,
Like that's that's what comes down to, because you want
to make sure you're tempting the Ring as often as
you can. Yep.

Speaker 1 (01:23:20):
Yeah, and the payoff would have to be worth it.
I think of it. When you attack drew a card
and didn't discard a card, it would be absolutely busted.
They actually did put a lot of safeguards on it.
But it is fun. Maybe we'll play some Lord of
the Rings commander sometime or maybe even some one v
one Lord of the Rings and live in the world
of the Ring tempting you. I hear it was really
good and limited, which is what you played it in

(01:23:40):
as well.

Speaker 2 (01:23:42):
I couldn't tell you if it was good. I couldn't
tell you. I don't remember. I think Foxy said it
was good. I'd have to double chuck with her. I'm
not sure.

Speaker 1 (01:23:50):
What's your favorite mini game here in Magic? The gathering
of what you saw today? Is it as random? Mardica
dies in.

Speaker 2 (01:23:55):
A cool shut the fuck up.

Speaker 1 (01:24:00):
Thank you for watching or listening to the Covert Go podcast.
Remember to use the promo code cgbpod at checkout on
coolstuff ink dot com to show that you love the show.
Also subscribe on your audio platforms like Spotify and Apple
Music and iHeartRadio. Leave a review with five stars of
course for yours truly to help grow the show. Thank

(01:24:23):
you for watching it. As always, you're cool.
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