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May 12, 2025 81 mins
Cimoooooooo continues reckoning with the Modern format at large. Will he find himself Mind Scuplted by all of the craziness? Or has he reached his Molten Pinnacle?

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Credits
Written and performed by Daniel Wagner, aka CovertGoBlue
Edited by Roman Milan
Logo design by HolyMTG - HolyMTG@gmail.com Twitter @HolyMTG
© CovertGoBlue Entertainment, LLC
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
The Covert Go podcast is now on iHeartRadio, Spotify, and
Apple Podcasts, and is proudly sponsored by cool stuff ink
dot Com. Use the promo code cgb pod at check
out to get a discount and show your love for
the audio version of the show. Do Do Do, Doody
Doody Do Do Dude COVID good podcast, Ceemo. You remember

(00:29):
you think you know enough about modern now.

Speaker 2 (00:32):
No, I need to know more actually, because I ever
since you started showing me this, I became very interested
in it. So I'm excited if we're doing more modern,
I'm actually looking forward to it. We are.

Speaker 1 (00:42):
We're doing more modern. We're doing very very early modern.
Here for the Today's video, we're.

Speaker 2 (00:50):
Doing good cards each time. I like when you show
me good cards. I mean that is for you to evaluate.

Speaker 1 (00:56):
And uh, you know you still have a problem with
wild Nakaddel Or is that's true? You have you buried
the hatchet with the kittie or are you still mad
about a one man of three three getting banned?

Speaker 2 (01:06):
I'm still that does still frustrate me. Yes, I will
not lie. I went to bed that night thinking that
is the dumbest thing I think. No, it's not as
dumb as dingis egg. I had to spread myself, but
it's up in the top five dumbest things you've told
me so far, which as we continue doing these videos,
that list is going to keep growing. So what do
you got?

Speaker 1 (01:23):
It absolutely is And we're still in early early Modern
because we barely covered we barely scratched the surface just
going over the cards that were banned or not pre
banned in the format itself. So we're going to be
covering a lot of what happened with the Modern format
in its first year as a format. And I'm going
to show you cards. You're going to tell me, you
know what you think of them, whether or not you

(01:45):
think they ever were banned in Modern and why. And
it's going to be a good time.

Speaker 2 (01:50):
So exactly who good type for who? Exactly?

Speaker 1 (01:53):
Let me know in the comments if you have a
good time. I think it's a good form.

Speaker 2 (01:59):
The comments love of these videos. But all right, let's
do what you got.

Speaker 1 (02:02):
So right away, let's kick it off. We're gonna look
at the first pro tour that occurred in Modern and
some of the popular decks of the moment. And the
first card I'm gonna show you is this one.

Speaker 2 (02:13):
This is gonna be one of those ones where you're like, oh, yeah,
I played in this tournament and it was all No.

Speaker 1 (02:18):
No, I just watched it.

Speaker 2 (02:20):
Excuse me. Sorry if you're too young for that, you're
too old for that to be the case.

Speaker 1 (02:25):
Sorry. And he had a job at the time.

Speaker 2 (02:28):
Imagine having a job. Couldn't be me? All right, blazing shoal.
This is X red red for an arcane instant. We'll
figure out what that means later. You may remove a
red card with converted man acost X in your hand
from the game. Rather than oh free, we like free.
Target Creature gets plus x plus o until end of term.
Well I was excited when it was free, but then
I found out that you get plus x plus o
and then I got very depressed instantly. Okay, I hate

(02:53):
these videos. These are so rough. So what does the
fact that this is an arcane matter in the lightest
or can I ignore that?

Speaker 1 (03:02):
No?

Speaker 2 (03:02):
It does not, okay, because you're gonna be like something
you may have missed and I had no idea what
that is. All right, So I can for two cards
buff something by X, but then whenever I buff, gets
the cost of the card, so it's like, Okay, if
I exile a ten mana red card, then something gets

(03:29):
plus ten plus zero until end of turn. Uh is
that good? Okay, here's a combat mechanics question. You learned
a lot about Yu gi oh combat in a video
we recently did that was very entertaining. But I need
to ask this. Can you let's say I declare my
attackers and you declare your blockers whether you're blocking or not.

(03:50):
Am I allowed to use blazing shoal after you have
declared that you're not blocking? So can I go attack?
You choose not to block, then blazing shoal for like
a damage?

Speaker 1 (04:01):
Yes you can.

Speaker 2 (04:02):
Okay. That is similar to you give than in that case,
without getting too the semantics of it. Grant that Ugu
doesn't have blocking, but that's it. Functionally, it's the same
thing the way I'm trying to see this. Okay, So
that could be pretty good. It's like this like funny
little combat trick where it's like, hey, you're dead. You
know you can't get to play the game.

Speaker 1 (04:23):
Yeah. Good, it's a fun way to play magic.

Speaker 2 (04:26):
It's modern. This is twenty twelve. You said, yeah, twenty eleven.
Twenty eleven, Like if you showed me this and told
me this just got released. I doubt that this would
be banned. It just seems there's way more egregious things
going on. That's like for any card game.

Speaker 1 (04:44):
Right this could be a standard card right now?

Speaker 2 (04:47):
Oh could it could?

Speaker 1 (04:48):
It wouldn't that be fun? I'm picturing that in today's
mono ed and it already, like with slick Shot and such,
already kills you on like turn three. Okay, honestly, reprint
Blazing Shoal, you cowards, what are you talking?

Speaker 2 (05:10):
I guess you could also use this defensively, like where
they try to attack you with something and then you
like blazing Shoal like to block.

Speaker 1 (05:17):
Maybe you are like me, you are a blue player
in your heart. I can I.

Speaker 2 (05:23):
Think it was just a blue color. I'm just saying
you're okay. Here, here's where I'm att This is the
classic semo. My intuition tells me this card is bad,
but you're gonna be I think you specifically picked this
because you think I'm going to think it's bad, and
it got banned for some dub reason because someone lost
to it like once.

Speaker 1 (05:44):
No, No, I wouldn't do that. If you never do that.
Some of the other cards.

Speaker 2 (05:50):
It's a video evidence of you doing such exact and
exact thing. We have video proof.

Speaker 1 (05:55):
Would it help if you knew the most expensive red
cards you could run in the form of attack.

Speaker 2 (06:00):
Actually, yes, you know if you want to, like what
what kind of you have to show me the cards?
Like what kind of costs around? You're gonna show me
the card? Never mind dragon Storm. This is an eight
and a red for a sorcery. Search your library for
a dragon. Put into play. Okay, uh, and it has storm.
I don't think we care about that. We might just
play that just so we can Blazing Shoal. But that
card seems miserable to play by itself.

Speaker 1 (06:18):
There's I love this so much.

Speaker 2 (06:23):
I have to say I have to say that this
didn't like I have to say it, but like you're
gonna tell me that it got bad? Like I know you,
I know the way.

Speaker 1 (06:32):
Now, look, we also have Progenitas. See it's a five
color ten man of card. That's like, dude, that's plus.

Speaker 2 (06:38):
Because it multiplor counts as red. Right, Yeah, it works.
This is legal and standard.

Speaker 1 (06:43):
They could print print Blazing Shoal today and you can
play Blazing Shoul. Progenitors would be so good. And dude,
if your opening hand has a one man A Hayes creature,
two blazing Shoals, and two progenitors, you win the game.

Speaker 2 (06:57):
That's insane, crazy, insane.

Speaker 1 (06:59):
Dude. You can mulligan in our game. It's so good.

Speaker 2 (07:03):
You can mulligan. That's one thing you have over us.
That's although you will be probably way more broken if
you can bulligan.

Speaker 1 (07:09):
Okay, I played your Yu gi Oh game, not mulliganing
is it can lead into some terrible games. Oh my god,
I'm gonna go unfunctional thing in the history of the world.

Speaker 2 (07:21):
I'm gonna go to bat here. You were playing with
starter decks, Okay. Starter decks are inherently always gonna be bad,
right yu gi Oh when you're playing like optimally or
even like partially optimally with optimized decks. The decks in
Yugio are so consistent because everything tutors for something else.
It like doesn't matter most of the time, and bricking
is like rare unless your deck is like the ceiling

(07:43):
of it is really high and exchange for that, you're
playing a less consistent deck. Okay, that's like just kind
of like our deck building and how it works. So
you got the starter deck experience, and that's one of
the reasons why people be like, yeah, I'm gonna play
Yukikoh and then they play up against like Tear Element,
you know, fucking the first game they play and then
they just lose instantly. Any Way, Blazing Shoal, there's no
way this card is banned, but I'm gonna say it's banks.

(08:03):
I think that's why you picked it. So ban it.
If it gives you a thumbnail, so be it.

Speaker 1 (08:07):
Dan, You ban Blazing Shoal.

Speaker 2 (08:10):
Banning Blazing Shoal. Hell with Blazing.

Speaker 1 (08:12):
Meta call too, Like, I mean, obviously the card is
you know you you said it. You said the card's
not good. That's right, you're standing with that. I come on.

Speaker 2 (08:28):
It's like average. I don't want to say it's good.
I feel like it's like fine, Like there are definitely
worst cards you've showed me, like by far, so I
would say it's like average.

Speaker 1 (08:38):
I see. So Blazing Shoal was not on the initial
band list for Modern.

Speaker 2 (08:45):
The initial band list YEP.

Speaker 1 (08:47):
The format was created in August. Blazing Shoal was banned
in September.

Speaker 2 (08:54):
Got it won't work on Yeah after one event after one.
So was this the combo that you showed me or
is it just like one of those cards was just
like generally like kind of like Oath of the Mirror
Break or whatever. It's just like a good card, and
it was just like every deck ran it type of thing.

Speaker 1 (09:13):
These were the cards in the deck which is on it. Wow,
they did hilarious they played it. These the cards you
see before you made the top eight of the first
Modern Program event insane. That's but the thing I didn't
show you is this.

Speaker 2 (09:32):
Ink moth Nexus. To Land, you add a colorless okay,
pay one ink moth Nexus becomes a one to one
blink moth artifact creature with flying and infect until end
of turn it's still a land. I realized, I don't
know if we ever taught me what infect is, because
I remember we came up in our Commander game potentially,
but no one ever played an infect card. So it

(09:54):
deals damage to creature in the form of minus one
minus one counters and to players in the form of poison.
Oh and then poisoning if they have ten, it kills you. Right,
So you don't need twenty damage, you just need ten.

Speaker 1 (10:04):
So that's right. Okay, that's the move. You you play
this inky on turn one. On turn two you tap one,
you power it up. You Blazing shol hit for nine,
you swing.

Speaker 2 (10:16):
They die yeap Because I remember I remember Boxy said
that's what poison counters do. That may have been off camera,
but yeah, I remember her telling me that because I
didn't know like what actual effect was. So now it
all makes sense why I could see why people would hate.
In fact, that sounds very annoying.

Speaker 1 (10:29):
Yeah, a lot of turn two kills with Blazing shol
and that was too much, too fast for modern Do
you agree with that? Do I agree with that? It's
still banned? It never can stand list? That's wow, that's right.
They're just not messing around. They're not touching Blazing shoal,

(10:49):
which I do I agree with that. I don't know.

Speaker 2 (10:53):
I I you're not the modern guy, to be fair.

Speaker 1 (10:57):
But I think what's really fun about the Blazing Shole
deck all the counter spells I didn't show you. So
it runs a ton of like one mana or free
counter spells because it's mostly a blue deck.

Speaker 2 (11:08):
It's octly a blue deck, so it's mostly a blue
deck that plays this combo. Interesting, Yes, it's it.

Speaker 1 (11:14):
Doesn't use the red for anything but the having the
spells and the blazing shoal.

Speaker 2 (11:19):
Sure, so you just all out until you get the
combo and then just one shot them, like when their
shields are down or you have like a counterspell to
protect it. I see it.

Speaker 1 (11:25):
I mean, yeah, you're still threatening it on turn one
or not on turn one, but on turn two you're threatening.

Speaker 2 (11:30):
It's t too.

Speaker 1 (11:31):
Yeah.

Speaker 2 (11:31):
Yeah, but even if you don't have the combo, like
you can wait for a few turns and if you
have this combo plus you know, one or two counter
spells with the rest of your mannat because you play
this for free, right, so like you don't you could
just save all the MANI for you know, they try
to do a thing counter right, they try to do
another encounter, all right, this coetsinue with the game. So yeah,
I see it. Yeah that makes sense.

Speaker 1 (11:48):
Yeah, precisely. So it's kind of one of the crazier
blue Combo decks to be out there. But it was
an absolute menace and they had to get rid of
it immediately for the good of the game. And you
know what, I think that it's probably better if you
don't have a win like this Blazing Soul is oddly
against like the spirit of the color pie. When you're

(12:09):
just running red cards like Progenitis to Exile to it
and you're not even running any red cards, you're not
even an aggressive deck.

Speaker 2 (12:16):
It's weird though, because I feel like ink Moth Nexus
is the greater problem here, and just like poison counters generally, right,
because like any sort of like card like this could
arguably like make this a combo, right.

Speaker 1 (12:29):
I like to I could offer you a lot of
players who agree with that.

Speaker 2 (12:32):
Okay, okay, so I'm not crazy here. Yeah, that just
that seems like the problem. It's not even a legendary land.
You can play four of this, yep, yeah, that. I
don't know. I feel like ink moss a bigger issue,
but maybe I don't know. We always try to get
into the minds of the designers, right, but you know
we I guess the people who ban the cards, but
who knows, who knows.

Speaker 1 (12:52):
What were they thinking when they made infact just half
your life, you know, assigned to some creatures. Some creatures
have the a bil to say it's half your life total.

Speaker 2 (13:02):
Yeah, like maybe it's our I don't know, Like it's
an interesting gimmick, but I just feel like it's I'm
trying to think as you can hide anything like this.
We have plenty of cards in Ukiah that say like
half your opponent's life points, but there's no alternate win
con that, uh that works like this. I will say,

(13:22):
we have some alternate win cons that are similar, but
they're way slower. Alternate win cons just like are really
a thing in you g for the most part like
that we have them, but like most of them are.
I did this video with verd recently. Maybe I do
this with you too, so we.

Speaker 1 (13:37):
Will h This is kind of where Blazing shoal imfact
died was right after this one pro tour where it
put up very good results, very scary stuff and the
next deck that might have been causing trouble, and it's
kind of been around all throughout Modern in some way
is of course an artifact deck. Now we covered the

(13:58):
artifact lands in the past. Show you what the affinity
era of magic was. Kind of like you remember some
of those things right.

Speaker 2 (14:05):
That seemed very scary powerful but very excuse me, very
fun at the same time.

Speaker 1 (14:12):
So I'm an affinity deck or a robots deck or
whatever you want. To call them in modern did make
the top eight of the very first event. And let's
talk about this card.

Speaker 2 (14:21):
Is this with all the op stuff that I remember,
box Opal it caused zero. That's already a bad sign
for at least it's legendary. That's good metalcraft. Add one
manna of any color to your medipool. Activate this ability
only if you control three or more artifacts. Well, from
what you were showing me, I don't recall that being

(14:42):
very difficult to do.

Speaker 1 (14:45):
I will give you a bit of context because I
know you remember the artifact lands. The Yeah, we had
all those art effects, those were immediate. Those were banned
from the start. Those are on day one, and so
did skull a clamp. If you're remember skull Clamp.

Speaker 2 (15:01):
The design mistake. I do remember skull Clamp.

Speaker 1 (15:03):
Yes, those cards were banned on day one.

Speaker 2 (15:06):
But there's still so many cheap things that you could play,
like even with those lands being banned, because I remember
I think there's like a one man of guy that
had modular, and then there's like a two man a
guy that has modular. So like it's I still don't
think it's that hard. There could be other artifacts that
cause zero or one that you could also bring out
that put this live. So this ramps you by one,

(15:30):
but you can only have one of it because it's legendary.
If this wasn't legendary, I would be tempted to say
this got banned very quickly, but it is legendary. How
good is it just to get one extra mana? It's
pretty good.

Speaker 1 (15:44):
I'll show you a few other cards from the deck
list and I'll give you a hint. Right now, banned, Yeah,
I am, I'm in a great mood. Something from this
deck did get banned the following month, but you get
to try to figure out which it is a few now, Yep,
I've showing you this before, but it you know, how
could we not do it?

Speaker 2 (16:04):
Okay?

Speaker 1 (16:05):
It's Pot of Greed.

Speaker 2 (16:08):
Thought cast four in a blue affinity for artifacts that
costs one less for each card you control or each
artifact you control. Excuse me and just draw two cards. Yep,
except Pot of Greed is free for us. You slf
to pay one blue if anything, but it's basically Pot
of Greed. It's close enough. Uh, okay, that's pretty good.
Anything else?

Speaker 1 (16:26):
Yeah? Sure?

Speaker 2 (16:27):
What the hell is this art? That's horrifying?

Speaker 1 (16:31):
Uh?

Speaker 2 (16:32):
It's a very old cot dog. So this is a
one in a red for a summon a tog. I
love when they still called it that for zero mana
plus two plus two until end of turn. Okay, each
time you use this ability, you must choose one of
your artifacts in play a place in the graveyard. This
artifact cannot be one that is already on its way
to the graveyard, and artifact creatures killed this way may

(16:53):
not be regenerated. God don't you love old text on cards?

Speaker 1 (16:56):
Yeah, that's why I showed you that version.

Speaker 2 (16:59):
Yeah, I think that was intentional.

Speaker 1 (17:01):
It was.

Speaker 2 (17:02):
You could have given me the much cleaner one, but
the artwork on this one is weird. All right? Is
that all I get?

Speaker 1 (17:07):
I'll give you one more, And I'm also going to
remind you that ink moth Nexus gets played in this
one in this deck as well.

Speaker 2 (17:14):
Okay. Cranial plating to manna for an equipment plus one
plus oho for each artifact you control. It's pretty good too.
Black attached cranial plating t target creature, or you can
equip one to attach it. Be going to use the
sorcery so you can move this around with the double
black one because you could do it like on your
opponent's curtain, right, Yeah, okay, that's kind of cool. Plus one.

(17:41):
So the idea here is to cranial plate the ink
Moth Nexus and then you try to kill them that way.

Speaker 1 (17:51):
Yeah, if you have nine artifacts, you win and it
counts itself. The ink Moth Nexus is an artifact creature.

Speaker 2 (17:58):
Oh, it is an artifact creature when when you check
when you activate it, when it when it becomes a creature,
not as a land Yeah yeah yah uh so you
already have one there. Then max Ople's another Moxople theoretically
gives you the color you need to play podcast for three.

(18:21):
So like then it becomes pot of greed. I'm trying
to figure out. I guess you could just use the
tog as well. Oh no, no, no, because it has been
on the Ink Bob Nexus for you to get the
poison thing, unless there's a way to like work around that,
or if you give a tog infects through some other means.
You could go, like, uh, a tog sack five artifacts,

(18:47):
then it's ten. Then you have something that gives it
infect and then you kill them.

Speaker 1 (18:53):
I mean, I love getting to share these cards with
you so much. I'll even show you another card that
is a long time favorite but rarely good enough to
make a deck that was in this deck as well,
because it's that it's very funny.

Speaker 2 (19:07):
Uh Fling. This is one in a red sacrifice a creature.
Fling deals damage eagle to its power to target creature
or player. I could see how this would piss off
many people. You'd have the face of that guy flinging
the whatever the hell that thing is that goblin or
it looks like it kind of I'm not gonna lie, Okay,

(19:28):
this is all interesting. It's just so weird like that,
like the opals the card in question here, uh, because
I'm trying to thinkure out how to abuse the opal
like it has a tap effect, so maybe if you
have ways to like untap it, you could like continuously
get mana. Uh. I mean it's just like generally a

(19:49):
good card. Like I feel like this is probably rarely
bad for you. What is it band worthy? I guess
being able to turbot out stuff to like a to
hit your combo a lot quicker. If moxopole enables, that's
pretty good. I want to say, God, anytime you show

(20:14):
me like free manna on stuff that's super cheap, it's
usually really good. I'll say it's banned. I feel like
this just I don't think it's like I maybe I
don't have the full context. I don't think it's like
giga giga oppressive, but it seems like it's just like

(20:35):
one of those cards that's like very good and like
every deck would just want to play it, or at
least most decks that are like artifact focused, and they're
just like, okay, this is like an auto including every deck,
like why are we allowing this? Or it's just like
that good and it does enable all this bullshit to
happen like a turn or two sooner, maybe even turn one,
Like I don't know, I don't know. This is just
like I could see them banning this. I can also

(20:55):
see them not like being fine with it, but like
it's just anytime it has all the red flags for
me of something that be banned, So I'll take the risk.
I'll say it's banned.

Speaker 1 (21:05):
Mock's Opal, along with all of the various affinity trimmings
that were added sands, the artifact lands, which are what
they mostly kept away. They did give you Dark Steel Citadel,
which was the colorless artifact land, they let you have.

Speaker 2 (21:16):
That one in Modern, So that's instructible one.

Speaker 1 (21:21):
Yeah, that's the indestructible wapp So this shell was actually
together for a tremendous amount of the format and was
kind of a staple for a long time. These artifact
decks were always seemingly too broken for standard formats because
every time an artifact decks showed up it was a problem.
But they were a regular piece of Modern for many,

(21:42):
many years until actually twenty twenty. So even though this
decks showed wow in the very first pro tour, it
got to stay together until twenty twenty. And in twenty twenty,
Mock's Opal was finally banned, and it was a very
odd timing for it. Okay, it was a band announcement
that I'm not going to tell you the rest of

(22:04):
the announcement, but it's one of the stranger announcements because
it felt like somebody just wanted to change Modern. But
a huge appeal of Modern was that it changed slower
than other formats, and I think and max Ople was
banned to hurt the artifact deck, which had been around
doing its thing for the whole time. They never touched
thought cast, They never touch atog. They never touched craneop lading,

(22:26):
they never touched fling, they never touched the dozens of
one and zero mana artifacts that enable these things to
do stuff like Ornithopter is a zero mana for a
zero two artifact creature with flying, and that just sees
regular play, which is so silly in modern But in
twenty twenty, they did a band announcement to just I
think they just wanted to shake things up and they

(22:47):
banned mox Ople. Wow funny, how funny how these things
happen mox Opal at the time. Also, by the way,
like over one hundred dollars, and I feel them. Yeah,
I didn't like it very much. I was happy with
the band announcement.

Speaker 2 (23:02):
Was this a controversial band?

Speaker 1 (23:05):
I think it was. Uh, you'll have to ask people
at the time. I think there were. If you didn't
probably these cards, yeah yeah, let me know in the comments.
But if you didn't play these cards, you were probably
happy because you'd probably seen that deck at every tournament
and always had to think about that deck for like
eight years.

Speaker 2 (23:22):
But it would go four hundred dollars.

Speaker 1 (23:24):
It was yeah, yeah, exactly that as well. But I imagine
the people who played it were very frustrated. Well, lucky me,
I held onto my mox oples. I didn't do anything
with them, and the card was unbanned. Oh in December
of twenty twenty four.

Speaker 2 (23:40):
Oh, they just unbanned it. Then at the time of.

Speaker 1 (23:42):
Very recently okay, unbanned mox Opal and then it promptly
broke a brand new deck.

Speaker 2 (23:49):
Of course it didn't.

Speaker 1 (23:51):
And it's funny because what broke it was the fact
that Mock's Ople is legendary and uh and I can't remember.
But let me show you a card. Okay, it's it's good.
It's a fun sidetrack, and it's a recent it's a
recent thing that happened. So let's do this.

Speaker 2 (24:10):
You guys have a restricted list though, too, don't you?
Not for modern not for modern interest, because I feel
like box opel would slot in very well as like
a restricted card if that.

Speaker 1 (24:20):
Were only for vintage, only for vintage.

Speaker 2 (24:23):
Interesting underworld breach cool art one in a red for
an enchantment. Each non land card in your graveyard has escape.
The escape cost is equal to the cards manacost plus
eggs out three other cards from your graveyard. You be
cast cards from your graveyard for their escape cost at
the beginning of the end steps sacrifice Underworld Breach. Oh,
this is you get to play Yu gi oh for
one turn. That's what this card is. Okay, I thought

(24:45):
you'd like it. This is a very you know. I'm
usually not like into the red cards, but like, if
we get to do stuff like this, I may change
my mind.

Speaker 1 (24:53):
I can't.

Speaker 2 (24:55):
It's a card streams like it should be banned.

Speaker 1 (24:58):
Mmm, does it interesting? So the fun thing with Underworld
Breach and mox Ople because it is legendary when one
enters a battlefield, it enters untapped and you sacrifice the
previous one that was tapped.

Speaker 2 (25:11):
Oh infinite with it? Okay, yep.

Speaker 1 (25:15):
As long as you can produce a graveyard, which there
are cards that do that, it can generate infinite spellcasts
and mana well not infinite, but as long as you
have it. Yeah, three cards to exile.

Speaker 2 (25:25):
Sure, which is not hard in your game from stuff
you showed me.

Speaker 1 (25:29):
And of course if you are milling in this process
while generating this mana, then you have access to your
old graveyard because of the way Underworld Breach is worded.
So yeah, they unbanned mox Ople. The crowd cheered. It
created a new busted deck that took over tournaments and
absolutely dominated the first chunk of this year, and Underworld
Breach is now banned.

Speaker 2 (25:48):
That does not surprise me. That card is just screen
for your game. Specifically, like, that card is screaming for abuse.

Speaker 1 (25:55):
I couldn't even show it to you. It's too obvious.
It's too obvious.

Speaker 2 (25:59):
Well do you think that? But with the mind games
we have, I would be like, oh, this card is
way too good. But so why would you show it
to me? So probably it's fine, So I don't know. Maybe,
mister Chance, all.

Speaker 1 (26:08):
Right, well I'll show you a terrible card that's probably fine.

Speaker 2 (26:11):
Oh god, how about that? I set you up for
this one, Liliana of the Veil. Hello, there one manna
and two black for a planes walker. Lillian. I like
that has their name in it. It's always like made
me laugh. Three Loyalty plus one each player discards a card,
minus two target player sacrifices a creature, and minus six

(26:34):
separate all permanence target player controls into two piles. That
player sacrifices all permanents in the pile of his or
horror choice. Interesting, that's a really cool effect. I wish
you Gyo would do something similar. I don't think we
have a card that does. And maybe we have a
very obscure card that does it, but to my knowledge,
I don't think we do. We do have there are

(26:54):
cards in u Gyoh that like the the that says
like the player does something, but it's like usually still
very bad for them, and the way mechanically it works,
it sometimes still screws them over. But I don't think
we had it like this exact way. Ah, did Miss
Lilliana have to be banned? Funny enough? I don't know
if you know this. Our dog Lily was actually named

(27:17):
after Liliana because Britney likes magic. I don't think I
seen this Lilyana. I think there's like a different Liliana
that Britney showed me before. I think it's like one
of the other, like one of the newer ones, because
you said this card's pretty old. So is this the
first Liliana or is there like other ones like before?

Speaker 1 (27:33):
It? Is it the first? Is not the first?

Speaker 2 (27:36):
Not the Okay?

Speaker 1 (27:37):
I this I will say has unique qualities among planeswalkers
that gotcha? Gotcha leaves a lot of residence.

Speaker 2 (27:45):
Yeah, so when Brittany was like looking up names for Lily.
She was like, oh, Lilyan is like the the queen
of Darkness or whatever, and like it's just like it
very it very much fit with our dog's personality. So
that's why she ended up going that route.

Speaker 1 (27:58):
Well, I also named one of my dogs after Liliana
as well.

Speaker 2 (28:04):
Yes, we are just the same person. It does this way, yes, yeah,
just different games, just different games. Okay, did this have
to be banned?

Speaker 1 (28:14):
Uh? I'm going to remind you that this card was
legal at the time.

Speaker 2 (28:22):
The blood Braid Elf I think I remember this the
one we can cascade, so you can just like cheat
Lily on out for free because she costs three and
blood Braid is four. That's cute. Uh, So you can
go blood Braid into Lily and then immediately force people
to start discarding cards or sack a creature. Seems pretty good.

(28:45):
This gives me vibes of like the Mirror Breaker card,
where it's like it's very very good, and the question
is is it like two good.

Speaker 1 (28:55):
Man if they had fable the Mirror Breaker and you
could blood braid Elf into it. Oh my god, oh
my god.

Speaker 2 (29:02):
That of an amazing I don't know how often that
minus six is happening. That's taking you four turns to
get there. Like, if it does happen, you probably win,
but I feel like that's like a win more effect,
so I'm gonna ignore that one. It's really like plusing
to make each player discard and then minus twoing to
make someone sack a creature. But they get to pick.

(29:24):
And that's kind of weird because you guys have a
lot of like token generation or a lot of cheap stuff,
so the fact that they depict kind of annoying, but
so fine, Like if they only have one thing, you
make them get rid of it. So I'm focusing on
like the each player discards a card. Each player discarding
a card every turn would get very annoying. I'm thinking
about this like in yu gi oh terms, because obviously

(29:45):
we hate when that happens. Yep, So it's probably why
you showed this to me.

Speaker 1 (29:52):
But in your looked at their hand, it would be over.

Speaker 2 (29:57):
Yep. You'd have to concede each player discards it card
every single turn you're doing this, you get to pick,
but they also get to pick. So depending on the
types of decks that each person's playing, that could be
like a benefit or a detriment, because if it's something
that has graveyard synergy, like you might not care if
you pitch it and your deck might already be in

(30:17):
that position as is, but your opponent it's like more random,
But like do you care because you're still getting a
card out of their hand. You guys have cost to
play stuff anyway, and you have way less. Even if
you have to play suff I had the Graveyard. You have
to pay for it. This one's tough. This one's tough.
I think did they ban Fable the Mirror Breaker whatever

(30:42):
that card was? That card wasn't banned, right, I think?
I said it was.

Speaker 1 (30:45):
Fable of the Mirror Breaker was banned in standing it.

Speaker 2 (30:49):
That's right, that's right. I said it was banned, but
I didn't think it was banned. It should be banned.

Speaker 1 (30:53):
I'm going to check again for any other formats. Fable
the Mirror Breaker was banned in another format, Alchemy just
your every video reminder like Dagger to the Alchemy haters
that it does exist.

Speaker 2 (31:12):
So that was banned and I said it wasn't. I'm
getting very similar vibes with this card. She's a very
good card. I think this card is very good. I
think this card is very good. I think if I'm
going to follow the Mirror Breaker logic, I should say
that it's banned because I thought Mirror Breaker wasn't. And

(31:36):
these are the types of cards that I feel like
trip me up the most. That they're like it's they're
like very very good, but it's like is it too good?
And that's like so hard to evaluate because our games
are so different. I'll say it was banned. I'll say
it was banned. That I'm saying three cards banned in
a row. I said no, I said schol. I didn't
think Shoal was banned, but it was banned, and then

(31:58):
max Ople was banned. So would you show me three
band cards in a run? Now I have to play
this game. You might, You might. You are sadistic enough
to do that to me.

Speaker 1 (32:12):
Nothing, I'll say it's a don't gaze at her too long,
you get distracted, I wonder why.

Speaker 2 (32:32):
Yeah, fuck it, I'll say she was banned.

Speaker 1 (32:37):
Yeah, Liliana of the Veil a band card. So what
makes Liliana probably unique one of the best three Man
of planes Walkers ever made. At the time that Liliana
was kind of coming out in Innustrade. It was much
more of a planes Walkers are expensive. I believe the

(32:58):
previous Lilianas were five manna. There might have been one
for four mana.

Speaker 2 (33:01):
Oh wow.

Speaker 1 (33:02):
Three mana is a breaking point in planes walkers, and
you might remember Oko Oko is a three planeswalker that
was megaband. And the reason it's a breaking point is
because the great vulnerability of planeswalkers is that they can
be attacked by creatures. But if it comes down early
enough in the game and there are no creatures, you

(33:23):
can get ahead and snowball so quickly you turn a
game into a Liliana of the Veil game. And this
was one of the best ones because the minus two
actually controlled the board while the plus one obliterated the hand.

Speaker 2 (33:34):
So because you guys ever were on everything, yeah yeah,
and if you.

Speaker 1 (33:38):
Got her off a blood breid Ouf, that was insane
because now you also had a body to either be
aggressive and keep the opponent on the back foot or
to defend her and just keep bad things from happening
to Liliana. You're not wrong to try to ignore what's
called the ultimate, the minus six, the big minus on planeswalkers.
That is a generally agreed upon way of evaluating a

(33:59):
plane walker, but I will say Liliana being three manna
and the minus being like a minus six instead of
a seven or eight. I have probably seen the Liliana
Ultimate Liliana the Veil Ultimate more than any other planes walker,
possibly real more than all other planes walkers combined. Possible, okay,
because this card gets so much play, and the Ultimate

(34:20):
is also not necessarily game over. It's the kind of
game over that is going to take a few turns.
And I have beaten a Liliana the Veil Ultimate in
my history, but it's rare. So yeah, this card is
legal in standard today after all print, and yes, an
absolute fan favorite and she has never ever in any

(34:45):
been banned.

Speaker 2 (34:46):
Wow. Okay, So I had the reverse mirror breaker problem here. Interesting.
I like, in my mind, it seemed like the play
pattern just didn't seem very fun for the opponent playing
against her, because like having like right exactly. So to me,
it's like I could see people getting like really annoyed
with that. But and so that's kind of like I
was thinking, like maybe people just got sick of it

(35:07):
enough that they went and complained on Reddit like they
usually do and that's what got her band. But I
guess I was wrong on this one, which is like
kind of good. I guess, like it seems like a
really fun card to play with if you're playing with it,
and you want to flip the table if you're playing
against it.

Speaker 1 (35:21):
So yeah, side quest. Do you think she sees playing
standard today?

Speaker 2 (35:27):
This card was like twelve years old? You said, yeah,
oh well, it seemed like you said, she was quite
pushed for the time and even like throughout modern's history,
So there is a world that it could see play.
But I think twelve years of power creep might creep

(35:49):
her out, if I had to guess.

Speaker 1 (35:51):
Creep her out. Hah. Yeah, she sees niche play. There
are a couple of decks that will run one or
two copies, She's not there.

Speaker 2 (35:59):
Four of game over threw every every black decks playing it. Yeah, yeah, okay.

Speaker 1 (36:04):
It's also notable that in her time, like red Agro
was at a low in power level compared to the
absolute jugger and.

Speaker 2 (36:11):
She could get now, so she couldn't get like hit
out very quickly.

Speaker 1 (36:14):
Yeah exactly. Yeah, not as many decks curving out with one, two,
three man of creatures that just ran the opponent into
the ground like that card though, absolutely, let's do where
do we go from here? I got I've got a card.
I got a card.

Speaker 2 (36:34):
Vallaicut. Did they say that right?

Speaker 1 (36:39):
Uh? Huh?

Speaker 2 (36:40):
Okay, the molten Pinnacle. You didn't give me any sign
there that I said that right or not? It's a
land Vallicut. The Molten Pinnacle enters the battlefield tapped. Whenever
a mountain enters the battlefield under your control, if you
control at least five other mountains, you may have Vallicut
deal three damage to target, creature or player, and itself
taps for a red. It's kind of weird they put
that on like the bottom of the text because it's

(37:01):
a land. But whatever, uh u Gio does that all
the time and it makes no sense. Hmm. It self
enters tapped. Who cares? When a mountain enters the bath
then or your control conture at least five of the mountains,
uh question? Mm hmmm. Are the fetch lands legal in

(37:25):
modern Yes? Okay, because I'm seeing a world where you
could like dome them for three and then you could
like fetch land into another one and dome them for
another three. Like that's the thing.

Speaker 1 (37:37):
You can do if fetch Land doesn't have the mountain
type though.

Speaker 2 (37:42):
No, no, no, I'm saying, like you get something off of
the fetch Land.

Speaker 1 (37:46):
Okay, so you're saying, you're saying you save your fetch
Land for when you have this on the board, and
then yeah.

Speaker 2 (37:52):
That's what I was thinking. Sea. Yeah, I don't know
if that's good, but like it's I'm trying to think
of like ways to abuse this are there? Let me
think about this. You have to have five other mountains,
so the the the are the dual lands legal?

Speaker 1 (38:13):
So shocklands are legal? Two land types?

Speaker 2 (38:17):
Yes, yes, okay, because I was thinking, how like having
five other mountains means you're playing this in red exclusively.
But because if the shocklands are legal, those are also mountains,
so technically you're not solely you don't solely have to
be in Red. I don't know if you want to
or not, but at least you don't have the option
to not be, and you can play other stuff. So

(38:39):
that's a thing, and I'm thinking about that too. From
the perspective of that means you get to play green
and green typically is the ramping color, which means you
could get to other potential mountains faster to then like
start triggering this earlier than turn six if you're just
playing one land to turn. So I'm just trying to
figure out how you get this on and then how

(39:01):
you can just start doming them for just a ton
of damage to like kill them. And maybe there's like
a deck that's designed to do that specifically. Also cool
goes after creatures you could use as like a controlling
type tool as well. But if you're playing Red, I
don't think you really care about that. You're just probably
doming your opponent. Huh. This is one of those ones
where I feel like it's not good, and then you're

(39:23):
gonna say it's banned because it's like super degenerate for
some reason.

Speaker 1 (39:28):
I think it's funny because we did feel to the
dead two weeks ago when yeah made a game changer, right,
we had to cover that, you know, value on a land.
They're so scared of it.

Speaker 2 (39:39):
Yeah, evidently. Huh, this is a tough one. I think
I just might not be seeing it, and I think
that's probably fine. I think I have like my suspicions
on things that you could do, like what I don't
know if you have cards that like allow you to
just play multiple lands in a turn to like just

(40:03):
deal like a like a ton of damage, like I'm
thinking of. I know there's a ramp, Like I know
there are some ramp cards in Green that let you
like just get out a bunch of forests, I think,
but like they're forests, But I guess if it can
be a forest mountain, then that's like a thing you
could do. But I don't know if there's like other
ways to cheat out lots of mountains into your your

(40:26):
like manipool.

Speaker 1 (40:27):
Why don't you read this card.

Speaker 2 (40:32):
Scape shift This is very funny art tune a Green
for a sorcery sacrists any number of land search your
library for that many. Well, I guess I figured it out.

Speaker 1 (40:45):
You give a player, so.

Speaker 2 (40:48):
You get a player. But it's it's so funny, like
every time we read a card, we're in our like
preview season if you will, right now, where there's a
new set coming out in Japan, which then we don't
get for like six months. But that's like our preview
season essentially. So they reveal the official accounts reveal a
few new cards like every week or every day rather,
and so it's so funny because like we have to
evaluate all these cards like are they like gig a

(41:09):
tear broken or are they bad? And that's like usually
most of them fall into the ladder. But it's so
funny because our minds just have to naturally work that
way because of the way that our game is designed.
Uh okay, so you need oh it's from your library too.
At the at first I thought it's a graveyard. Soch
any number of land search your library for that many

(41:31):
land cards, put them into play tap and shuffle your library.
That's way easier than getting into it. I thought you'd
have to like dump them first and then you get
them like back from the graveyard. But no, this is
way easier. So you could go hypothetically, like let's say
you're playing Green, right, so you go like like Valicut

(41:51):
turn one and play like a red Green Shockland, and
then another red Green Shockland and then like, uh so
then you have your green for scape shift, and then
you need one more mana to be able to set
up the scape shift, and then you need a fifth
mana potentially which you could be ramping while you're doing this,

(42:12):
to get the five mountains for Vallicut. And then you
can just scape shift and you sacrifice the other five
lands that aren't Vllicut and get five mountains that are
vllicut and that does fifteen because it's three per that
doesn't kill them, though you'd still need two extra lands,
which I guess you could just ramp to get to.

(42:35):
I guess the turn. Okay, here's a weird question. The
turn you play your fifth land, does that burn them?

Speaker 1 (42:42):
The turn you play your fifth land, assuming you have.

Speaker 2 (42:44):
TI so like Valicut four mountains, Valicut four mountains, you
play your fifth mountains, Does that fifth mountain burn them
because technically you have five other mountains at that.

Speaker 1 (42:53):
Py Yes, if you have five other mountains and Valicut, Yes.

Speaker 2 (42:56):
Got it? Okay, so you play that that burns them
for three escape shift for fit. That's still not lethal though,
but like over the course of six turns of you ramping,
you probably just have to do two extra damage somewhere.
I think you show me lightning Bolt was legal, Yeah,
in the last video or two videos that we did,
so like that costs one so that's not hard. I

(43:20):
don't know, man, this seems like kind of cope, like
I see the dream, but like as Raren says, are
we in Disneyland on this that we're hoping that this
is gonna like go off.

Speaker 1 (43:31):
It's been rebranded to rare in Land for reasons, oh
rare antization.

Speaker 2 (43:35):
Yes, sure, all right, so in rare in Land. I
don't this seems kind of slow, Like I see it,
and I guess, like grant do you guys have costs
and stuff, like you're not in any major thread of dying,
but the power level of modern is like typically a
bit higher. So like maybe you could die if you're
playing up against like an all agro deck versus like

(43:56):
this combo deck. Maybe you can do this a lot
faster than I'm thinking. I'm trying to think of like
the fastest point you could achieve this combo, like maybe
turn four or five. If you see the dream of
all your ramp. I don't think this is banned. I
think this is like a like just like a combo
deck that if you do it cool, But I don't know.

(44:20):
I'm seeing the faults here. I'm seeing the faults.

Speaker 1 (44:26):
Final answer, final answer, not banned. Vlicute the Moment until
Fulton Pinnacle and Scape Shift is a combo that was
on the radar for the designers of the format. And
you know, It's a beloved staple in the format. People
love playing it. People play Valecate the Molten Pinnacle decks

(44:48):
even when they're not particularly awesome, and they do play
them in Commander today in a and they enjoy them
in so many ways. But apparently it was just too
scary in the early days of because Valecute the Molten
Pinnacle was one of the initially banned cards.

Speaker 2 (45:05):
I knew you were I knew you were teasing me.
I knew it. I just the way you said it
to start, I knew I was wrong.

Speaker 1 (45:12):
It's oh my goodness it yeah, Valecute, what you said
is all correct. This was not a like Turn two
or three combo. Valacute was pre banned, and Blazing Shoal
Infect was not they that got happening in a tournament
that Valecu did not. But I, like we talked in
the first video briefly, we talked about the initial like

(45:36):
direction of Modern and early in the format, it seemed
like they were trying to do two things. They were
trying to make a format that was different from the
standard format they had just come out of, and they
were also trying to keep it from being a combo format. Well,
they sure did a great job of that, because I
feel there's a lot of combo decks that will they
pre banned, like Vallacut, and that just showed up and

(45:59):
they had to keep banning because when you're dealing with
an internal format, what do you know, there's combos? Crazy,
how that works unbelievable.

Speaker 2 (46:07):
I wouldn't know anything about that.

Speaker 1 (46:09):
Over time, they leaned more into Modern being a format
where you can play combos, and I think that was
for the best for Modern because Modern is I think
if you're somebody like me who doesn't play Modern but
watches Modern, the thing that you pick up the most
is that there are so many unique combo decks. Scape shift,
valacut is a kind of deck that doesn't really have
crossover with the rest of the field. And the reason

(46:32):
that these things are very good in Modern is because
in Modern, like if they don't if the deck the
opponent is playing is not ready for it, if the
meta goes a certain way, if everybody is prepared for
a graveyard combo deck like Underworld Breach, then casting a
scape shift and going and get some valacutes and burning
back ice works. Yeah. Yeah, And also often that play

(46:53):
for like Scape Shift Valacute you for fifteen was usually
lethal because this is a Fetchland Shockland format. All right,
so your manabase is usually in a lot of decks
dealing between like three and six damage a game.

Speaker 2 (47:09):
Oh right, they can just take the damage themselves. Like
that didn't even cross my mind to figure as I'm
evaluating this.

Speaker 1 (47:15):
Yep, people be hurting themselves in modern pretty regularly now
once they figure out your deck and what you're on.
Like one tapped Valica, I wouldn't do it, but yeah,
usually it's a you try to keep that under wraps because.

Speaker 2 (47:28):
You can play Valicut like turn three or four whatever,
and it's fine, Like you don't get the ban of
that turn. But then at least they don't know what
you're up to. It may slightly.

Speaker 1 (47:35):
Avenge you to let you know that Vllicut only remained
banned for about a year. It was unbanned in September
the following year, September twenty twelve.

Speaker 2 (47:43):
You would think that, but the fact that I got
it wrong is way more. I'm my reputation is in
ruins truly. Oh god, that's your thumbnail. I don't know,
Liliana's a It's pretty tempted, and that might be why.

Speaker 1 (48:02):
That card made the cut of cards to show you
besides just being an awesome game.

Speaker 2 (48:06):
I'm glad we think the same way that we think
about what are the best cards that would show up
on a thumbnail?

Speaker 1 (48:11):
Yeah, YouTuber brain and full effect. Let's you know what
lands are interesting? Let's do more lands.

Speaker 2 (48:19):
Lands are interesting to the player who doesn't play them
in their game.

Speaker 1 (48:24):
On the run, you might have trouble with lands.

Speaker 2 (48:26):
Cloud Post, this is a land locust. Does that matter
in the slightest.

Speaker 1 (48:32):
Yes, but read the whole card and you'll understand it.

Speaker 2 (48:35):
Cloud Post comes into play tapped. You tap it to
add a mata for each locust in play. I see,
so if you play a four cloud Posts, you can
tap them all for four and I imagine it's any color.
Oh no, it's just adding of colors us. But that's
still pretty good. It's not bad. Ah huh. See one

(49:00):
it caps for one colorless. If you get two, you
all of a sudden have four mana correct. That's how
that works, that's right, And then it's it's because it
just keeps squaring. So then three is nine, four, sixteen,
Not that you would need that much mana but really, uh,
I guess you know in your game, you know you

(49:21):
guys have to pay for things, so maybe sixteen man
it does matter quite a bit in your game. Here's
a question. Do you have similar to fetch lands? Is
there a way to like tutor this through like a
other land or something, or do you just have to
hope you draw these?

Speaker 1 (49:37):
I showed you scape Shift, but okay, this is not
a so we're dialing in a little on a specific
deck that made the top eight of the first modern
pro Tour. Okay, scape Shift is not one of the
pieces for that deck. But I will show you. I'll
show you two things. I'll show you two things.

Speaker 2 (49:57):
See that's good. I'm not denying that.

Speaker 1 (50:03):
Actually, we talked about this card recently, right or I
don't remember in that video or not. But do you
remember Primeval Titan?

Speaker 2 (50:11):
Ah? I think we talked about this guy a long
time ago. He looks somewhat familiar. But when he enters
or attacks, I may search for two lands. It's any
land to put them on the battlefield tapped. Okay, all right,
m hm, so that gets them and you're a green
so you can do that early.

Speaker 1 (50:26):
And I also showed you this last modern video, but
it's in the format worth remembering.

Speaker 2 (50:32):
You could use two cloud posts to pay for the
four vsuva. You may have this enter Battlefield tapped as
a copy of any land on the Battlefield. I do
remember that, Okay, So there are ways to like either
copy it or get it out early. Uh, that's a
lot of The only thing I'm not like. The reason

(50:53):
I'm not like solely sold on this is because it
is only colorless. So that is a bit restrictive in
the sense that, like, there are plenty of things that
this would help facilitate, for instance, Primeval Titan, right, but
there are also plenty of things that require multiple colors,
and if you don't have the colors, and that doesn't
really solve your problem. So would you like to see

(51:16):
would you like to see.

Speaker 1 (51:17):
The most expensive card in the deck?

Speaker 2 (51:20):
That this is that you're since you're offering, sure you're
gonna be like, oh, oh Jesus, I know this card
all right. That twelve MANA or that sixteen mana does matter.
As a matter of fact, remember how to get to fifteen? Yeah.

Speaker 1 (51:37):
Uh.

Speaker 2 (51:38):
For those who are listening on Spotify, if you still
do that, this is emery rule the Aon's torn you're
as I remember, this is a fifteen fifteen that costs fifteen. Conveniently,
it can't be countered. You take an extra turn when
you cast it as flying protection from colored spells and
Annihilator six, and once put into the graveyard, you shuffle
it into your library. Okay, I'm starting to see it now,

(52:02):
but part of me is like you just banned the
emmor Crew at that point, you know, just saying, and.

Speaker 1 (52:09):
You Commander, see and you can't even cloud posting, Commander,
you know what you're looking at? Two cards? That are
there are two cards here, Commander. No, no, no, it's
cloud post is kind of banning, commander because you can't
have more than one.

Speaker 2 (52:25):
It's the primal right.

Speaker 1 (52:27):
Yeah, the Primeval Titan is still banned.

Speaker 2 (52:29):
That was the video. That was the video you showed
it to me.

Speaker 1 (52:31):
Yeah, yeah, this is this is a commander player's worst nightmare.
This deck we're going over right now. But was that
fine and modern.

Speaker 2 (52:41):
Gross?

Speaker 1 (52:45):
Exactly?

Speaker 2 (52:46):
H I still feel like you would just ban But
then would they just move to the next best like
El Drassi or the next best big thing you can summon?
At this point, I don't know if the next best
thing is as good as this emmor Crul though, to
be fair, it could be, but it's hard to say.

(53:14):
How quickly can you do this math time? Uh? If
you have two cloud posts or a cloud post in
a asuva, that's your four for primeval Titan. And then
if you get a green in there somehow, then you
can like get to your fourth mana or your sixth
mana rather like cause you can meet your second green
because you can ramp, so that gets you the Titan.

(53:36):
Then Titan can get the other two cloud posts, and
then Emmorcrul is turned five, turn six. I think that
seems pretty fucking good.

Speaker 1 (53:47):
Well, since you had to ask that question, I guess
I'll show you one more cards.

Speaker 2 (53:52):
You've such a good mood today. You never showed me
this many cards through the breach. It's another breach that's
probably a bad sign. Four in a red for an
instant arcane. Put a creature card from your hand, and
to play that creature is hey, sacrifice it at the
end of the turn, and then splice onto arcane is
two and two red as you play. Oh, okay, thank

(54:13):
you for saving me the reading. I do that for
you sometimes I do that.

Speaker 1 (54:16):
I'm in a great mood today. You are a great
mood only friendly. It seems to be throwing off your game,
so I like it.

Speaker 2 (54:33):
It's a tough one. I still think you if you
ban ammercruled. So do I get to know the next
best el drawsy?

Speaker 1 (54:39):
The next best el DRAWSI? That's a good question. I
like that you ask good questions, so I'll just keep
rewarding you.

Speaker 2 (54:47):
Thank you, thank you.

Speaker 1 (54:48):
It's very fun.

Speaker 2 (54:49):
It also helps with the ad repin.

Speaker 1 (54:51):
I didn't have this one pulled up, so just give
me a second. Sure, So this card was also in
the deck in question.

Speaker 2 (55:00):
Ulla Mag the infinite Gyre. I don't know if I've
seen this Ula Mag. I've seen the other one that
eats everything. When you cast it destroy a permanent Annihilator four,
it's instructible. And when you put it into a gray
Beard from anywhere its owner shuffles his or her library
or shuffles it into his library, that's still fine. I

(55:21):
think Emmercreol is still way better. I mean, Annihilator four
is really good to be fair, especially if you like
through the breach it that's kind of gross. Uh did
they ban through the breach? I feel like that might
be a problem. It's a good card, it is a
good card, but we're talking about cloud Post. We're talking

(55:42):
about cloud Post.

Speaker 1 (55:44):
It was the first card I showed you. This is
the skeleton of a deck that top aided the first
pro tour, And I want to know what you think
if anything got banned.

Speaker 2 (55:55):
It seems pretty good, especially if we're going by like
older magic. Uh, Like, in my eyes, I feel like
through the Breach should be banned because I feel like
that has the potential for like stupid, like you through
the Breach Emmer crowl you get an extra turn anyway,
Like that's so dumb.

Speaker 1 (56:15):
It does not, So let me say when.

Speaker 2 (56:17):
You don't, Oh it's not casting.

Speaker 1 (56:21):
You're not casting it.

Speaker 2 (56:22):
That's correct, Okay, okay, but you still have Annihilator six
on it, which is pretty good blowing up six of
your opponent's things.

Speaker 1 (56:29):
Yep, that is often devastating.

Speaker 2 (56:32):
Yes, right, that's like game winning. And even like Ula
magu only has an Nihilator four, but like that's still
probably just as good if you're casting through the Breach early,
especially because you'll need one red man just to splash
to get it. And we're in a format with like
shock lands and stuff.

Speaker 1 (56:48):
Huh.

Speaker 2 (56:49):
Like I said, I feel like Through the Breach would
be a bigger problem, but I could be wrong. Cloud Post,
I guess cloud Post is good and like the artifact
decks too, right, because it's all of the they don't have.
They just only require colorless, so that could also be
a problem. So maybe all of this is just like

(57:10):
bait to make me forget about the fact that the
artifact decks exist.

Speaker 1 (57:15):
A cloud Post does not sease playing those decks. The
tap land that's not an artifact land is not very useful.

Speaker 2 (57:21):
Interesting. That kind of shocks me considering how much free
it's like free for that deck. But okay, I guess
it's two slokes that comes into play tapped mmhm. Interesting. Okay,
I'm gonna go with not banned. I feel like Through
the Breach should be banned instead of cloud Post to
be honest, like, even though there's a bunch of always
to like copy it and stuff, I don't know, I'm

(57:42):
not convinced.

Speaker 1 (57:44):
I absolutely love how many Commander cards are banned out
of this because it's so scary, but all of them. Yeah,
Emerical Through the Breach the deck is another one of
these combo decks in modern that's been around since the
very very beginning, and this was this deck was called
Breach Post and Emra Cool and through the Breach would
never be banned, never have been banned in modern. This

(58:07):
is still a deck that people mess around with from
time to time. It's like the Valecoote deck that sometimes
they just don't have the right answer for an emeracle,
the Aon's torn that gets stirred through the breach. So
leaning into the combin nature of the format, this is
a very loved and play deck. But there is one
card here that got banned post only one month into

(58:30):
the format and is still banned. Really blows my mind,
and the answer is cloud Post. Wow, they are that
afraid of casting Emra cool when through the breaches in
the format.

Speaker 2 (58:48):
That seems way worse than cloud Post. I'm sorry, I.

Speaker 1 (58:52):
Am blown away by this. When I saw this, I
was actually like, that can't be right. But yeah, it
was banned in September and never und so cloud Post
was legal and Modern for one month and given a
permanent acts at least to date. I don't I mean,
I think cloud Posts could be unbanned. Am I missing anything?
Let me know in the comments, I'm.

Speaker 2 (59:12):
Sure will be like, there's no way they can on
ban cloud post. It's way too good.

Speaker 1 (59:18):
I've had so many talks with you and Rarren about
Emeric Cole and the fifteen Manna, and people in the
comments just love going off and now with cloud posts,
they're going to be like, see see that's what we're
talking about.

Speaker 2 (59:29):
Yep. But through the exists, by the way, like why
do we care about cloud posts, so we can just
bring it out way through the Also.

Speaker 1 (59:36):
I think you were on it, like if they're actually
that afraid of like what you can do with the mana,
banning emor Cool seems reasonable. It's banned in other formats.
It is the step down from emor Cole to Ulla
mag is huge, Like it's a huge step down. So
it seems like that's a power outlier if you wanted
to ban an Emeric Cool and prevent the sneak attack shenanigans.

Speaker 2 (59:58):
But yeah, okay, when people like playing with the stuff,
but then they have to play with like the second
best card, right.

Speaker 1 (01:00:04):
Right, right, Yeah, I agree with you. I am confused
by this, but cloud Post remains a megaband, gigaband.

Speaker 2 (01:00:11):
Absolutely giving you a bunch of free man. It's just
not okay. Apparently something I have not learned. Even if
he's on a caped land.

Speaker 1 (01:00:20):
Stuff isn't meant to be free in our game.

Speaker 2 (01:00:22):
Dude, See you say that, but then you show me
through the breach and that that just good. Anyway, I
still have to pay for through the breach. Rest in Peace.
This is very cool. Art one and a white for
an enchantment. When Rest in Peace enters the battlefield, exile
all cards from all graveyards. We need this. In Yukio,
if a card token would be put into a graveyard
from anywhere, exile it instead. So we have that in

(01:00:45):
yu gi Oh. That's a card called macro Cosmos or
dimensional Fisher. That's just Dimensional Fisher is a spell that
anytime something a monster goes to grave, it's banished, and
macro Cosmos is anytime any card goes to graveyard is
and it's sortingly with those cards were not bad. They
sometimes see play today as a matter of fact, very rarely,

(01:01:06):
but they can. But we don't have a card. I
think we have one card that exiles everything from the graveyard.
It's called Ruddy Rose Dragon. It's not a monster too,
which is kind of crazy. The next closest card I
can think of that we have that exiles a lot
of cards from a graveyard is a card called Soul Release.

(01:01:27):
Very pretty artwork on that, similar to this, but Soul
Release only banishes five cards at most, so and it's
only your opponents like or you can pick. You can
banish your own stuff. Typically you just banish your opponent's stuff.
That's the closest we have to a card like this.
So I actually think a card like this would be
like good for you GIOH to be honest, just because
like so much of its graveyard centric. Sometimes it's banished centric,

(01:01:50):
which for exiling that would be good for those decks obviously,
but that's you know, for people to decide.

Speaker 1 (01:01:57):
At this point, you think that would rest in peace
would be the good guy in yukioh because it's gone.

Speaker 2 (01:02:03):
It depends because it's like yukio is like very anti floodgate,
and this is like sort of a floodgate for graveyard
based stuff. And we recently just banned a card your
favorite Abysdweller. You know what that does. And biswater doesn't
exile things from the graveyard, but it prevents any effects
from being activated to turn that you use his effect,

(01:02:23):
and so it kind of does the same thing, just
in a different way. We're shutting off the graveyard if
you will, and they just banned him, so like if
rest and peace did exist in Uki. Oh, there is
an argument that they would ban it, to be honest,
because like I get see you going turn one rest
in piece against a graveyard deck and then it's like, oh, well,
I'm just gonna lose now. So or if it's like
they take their first turn and then you rest in

(01:02:43):
piece them, it gets rid of all the graveyard stuff
and then you like try to kill them, that could
be a nightmare. But Macro and DeFi don't really see
a ton of play now with that argument, not that
those cards are like particularly like the good guy or
loved So I actually don't know how much argument holds up. Anyway.
I think it's probably because the reciprocal nature, because it

(01:03:04):
banishes your stuff and your opponent stuff, and you want
your stuff in the graveyard, you want there's banished. So
that's why abys Swellder's better because you can like shut
off their graveyard for their turn. Anyway, I just said
five cards that no one watching this video actually knows.
So that's that's sorry, Libby. You got a bunch of work.

Speaker 1 (01:03:19):
To do on the editors for that one two of them.

Speaker 2 (01:03:22):
Okay, I don't think this is banned. I think this
card's fine, especially in your game. I think this is fine.
I think this is just like for the graveyard based X,
which it seems like Modern has quite a few of.
This seems just like a card that if you're playing
white or splashing white, you can have this like in
your sideboard and you bring it in when you're going
up against those matchups, and that's you know, that's good

(01:03:44):
for you. So that's where I'm at with this one.

Speaker 1 (01:03:47):
Yeah, rest in Peace is not banned. Was not banned
in Modern. I wanted to test how you felt about
MTG Floodgates, and I just wanted to show you this
card to see what you'd think of it. Any u
gi Oh lens like.

Speaker 2 (01:03:59):
Current, we sort of have it. It's just like no
one really people used to play it. I will say
they were like actual macro decks, so like Macrocosmos was
the card I referred to that does what this does.
There are cards in Yu gi Oh that say old
school cards specifically like when this card is banished, special
sum in it to the field during like the end
phase or the next turn or something like that. So

(01:04:21):
these decks would not only shut off the graveyard focused
decks that Yu Gioh was notorious for, but then you
had these other synergies in your deck that would give
you monsters on the field to then like tribute some
in or do whatever with. So you actually got advantage
off of banishing your own stuff. And for early Yu
Gioh that was very rare. Now it's very common. So
it's it's a testament to power creep if anything.

Speaker 1 (01:04:40):
Rest and Piece is available in standard, and I use
it in a lot of decks right now to fight
various strategies, even in best of one because the Graveyard
deck is so powerful. Sure so, just part of the
fun of rest and Peace and a lot of nasty
hate pieces like it that exist in modern is the
push and pull between modern sideboards of what you want

(01:05:01):
to beat, whether it's the Graveyard deck, the Scape Shift deck,
the through the Breach deck, et cetera.

Speaker 2 (01:05:06):
Like every deck you've shown me. Basically, yeah, it's so
weird because Plasan Kenobi and I had this discussion on
my channel where we talked about floodgates and stack stuff
in our respective games, And it's just so interesting how
in a game like yours, it's not nearly as like, uh,
it's not nearly as like immediately game winning compared to
Yu Gi oh, just because of the fact of like
the natures of our games are so different. We're stuff

(01:05:28):
like this, Like you might guys say, like, oh, it's annoying,
but it's not like the end of the world type
of thing. We're in Yugio. If this card got played,
everyone would be complaining about it and like wanting it
to be banned.

Speaker 1 (01:05:37):
Let's see if this other Graveyard Haiti card sends off
any alarm bells for you.

Speaker 2 (01:05:45):
Actually, before I look at that is background. DeFi still
limited to one. That also might be the reason people
who played, because there's only one copy of it, the.

Speaker 1 (01:05:53):
Yugyo rabbit Hole.

Speaker 2 (01:05:55):
I'm up curious videos. Sorry if you want to see
a funny enough funny enough, they actually only they went
from one to three in twenty twenty two, so relatively
recently they all they just got put back to unlimited copies.
Interesting okay, sorry.

Speaker 1 (01:06:15):
Nice okay, cool?

Speaker 2 (01:06:17):
Good to know, death right shaman. This is some sick
art that I would like put this on my wall.
This is cool black and a green. I will say,
your guys art is like ten out of ten most
of the time for an elf shaman, it's a either
a hybrid black or green man. So it's one tap
it exile target land card from a graveyard. Add one
man of any color to your manipool black and tap

(01:06:40):
exile target instant or sorcery card from a graveyard. Each
opponent loses to life, and then green and tap eggel
target creature card from a grayard. You gained two life.
So I guess the alarm bell that comes off here
is that if you have a way to untap death
right shopman, and you are playing a graveyard deck, which
I like to do, you basically have infinite manna. Assuming

(01:07:04):
that way to untap something does not cost you mana
to do, so.

Speaker 1 (01:07:09):
That'd be a heck of an ability.

Speaker 2 (01:07:11):
That seems pretty good. I don't know how easy it
is to do, but I do know there are cards
that can do it.

Speaker 1 (01:07:18):
Really Okay. This is normally the part where I'd be like,
look at this card, but I don't have one for.

Speaker 2 (01:07:22):
That, dude, Why do I feel like you're lying to me.

Speaker 1 (01:07:26):
No, I'm not. I'm like, wow, hey, if you know what,
if you know that one in the comments, please let
me know. How do you has to be.

Speaker 2 (01:07:33):
Something that taps and untaps this. There's no way that
there are.

Speaker 1 (01:07:37):
Things that like untap it. I'm trying to think of
how you excel land. You make a man of yeah,
I mean maybe sure, yeap, let's go with it.

Speaker 2 (01:07:49):
I guess like you're getting to ramp because you play
this turn one and it's like if you fetch land, right,
you fetch land, get a thing you played death right shaman,
you already have a card and graveyard now and it's
a land specifically, so it's like you get three man
of turn one and then potentially if you have another
fetch land, then it's like your five mana for turn two,

(01:08:13):
assuming you're playing lands or turn three. Rather excuse me, mm.

Speaker 1 (01:08:18):
Hmm, let me think what how do you get to five?

Speaker 2 (01:08:23):
You fetch on turn one, you play him, and on
turn two you oh because the man is not staying.
But it's like, so you have four right, I'm one
over because you're.

Speaker 1 (01:08:35):
Not I see three. It's like a mana dorc right,
as long as you have another land to target in
a graveyard and it's a fetch land format. It's like
one man of for.

Speaker 2 (01:08:44):
Oh, you're only getting yeah, because it's not giving you
a land, it's just giving you a mana right, So
it's like your plus one mana every turn if you
have lands to vanish. Yeah, okay, I I think I
was getting confused with like actual ramp. It's like pseudo
ramp if you will, huh. I don't know, man, There's

(01:09:04):
gotta be something, especially if they bann fucking cloud Post, Like,
there has to be some combo with this. That's just
like begging to be abused. There has to be I
don't the opponent loses to life, you gain two life
thing that that's like whatever, unless there's some way to
like I guess if you have the way to infinitely
tap something, if you have the manaphor it, then you
can just kill someone. But I don't know, man, the

(01:09:26):
Manda thing, especially if I got cloud Post wrong, there's
gotta be something ban it, ban it. I'm probably wrong,
but there's gotta be There's gotta be a way to
abuse this.

Speaker 1 (01:09:35):
Surely let me know in the comments if you know
a death right Shaman combo. That is, that's a new
one to me. I maybe see he's good in here,
so he's just good. Death Right Shaman is one of
the modern staples that people were playing in basically every

(01:09:56):
black and green deck because it could tap for mana
because vech lands were so prominent, So just every everybody
kind of got ramp, everybody got incidental graveyard hate, everybody
just kind of got the best man of Dorc that
you could possibly have.

Speaker 2 (01:10:11):
Did they just ban it because everyone was playing four
copies of it by default?

Speaker 1 (01:10:15):
Yeah, In twenty fourteen they banned death Right Shaman in
mind and it's still banned today. They have really allowed
death Right Shaman off the list, which is as far
as I know, just as a fair card was considered
too good and they wanted to know, like in the format.

Speaker 2 (01:10:32):
This is like an oath of a mirror Breaker instance,
where it's just like every black and Green deck was
playing this, and they wanted to like not have it
be so homogenized, so they ban it.

Speaker 1 (01:10:40):
Yeah, that might be one of the first times that
we've had like a fair card and you were like combo, como,
kill it, ban it, ban it, and it's like.

Speaker 2 (01:10:48):
Give okay, I think because you were right, it was
right for the wrong reason.

Speaker 1 (01:10:54):
You have been wrong for the right reasons so many times.
This might be the.

Speaker 2 (01:10:59):
First time that right for the reason.

Speaker 1 (01:11:01):
Yeah, I think.

Speaker 2 (01:11:03):
So, there's no He's just good, just good.

Speaker 1 (01:11:07):
Just hates on graveyards, like just shut down graveyard strategies
by chilling. That's why the rest and Piece thing was
interesting because obviously resting Piece is a card that just
takes away graveyards. Death Right Shaman sneakily just took away graveyards.

Speaker 2 (01:11:20):
Just really, you can do your opponents too, because graveyard
there you go. That's cute, very cute. Yeah.

Speaker 1 (01:11:26):
Yeah, And while existing, it was a ramp piece and
it gave every deck also some life gain and life loss.
That was fine for the most part. Yep, for the
most part, just extra manta and wrecking graveyard strats. Death
Right Shaman crazy I had to be banned, which still
surprises me because I think it's a I think it's
a good modern card to be honest. I also bring

(01:11:48):
back death Right Shaman. I think that absolutely.

Speaker 2 (01:11:56):
Oh boy, what do we got? Jase the mind Sculptor?
This is two and two blue or a Jase, it's
a plains Walker three loyalty. It's not as cheap as Liliana,
I'll say that, but it's only one extra Look at
the top card. If target player's library. For plus two,
you may put that card on the bottom of that
player's library. Okay. For zero, you can draw three cards,

(01:12:20):
then put two cards from your hand on top of
your library, and any order that's like immediately broken in
any game. The fact you don't have to pay for
that is stupid. Minus one return target creature to its
owner's hand. I'm assuming does that mean on the field? Yeah, okay,
because I you could interpret that as like the graveyard
as well, I guess, because it doesn't say baby and

(01:12:44):
baby Well yeah, I mean yeah, because usually in Yugyoh,
it'll say, like, target a monster on the field, return
it to the hand. Yeah, it'll specify the zone. So
that's interesting. That's implied anyway. Minus twelve, by the way,
exile all cards from target player's library. Then that player's
shuffle his or her hand to his or her library.

(01:13:04):
Very funny, very funny. This is giving me major alarm
bells that this should be banned. Being able to get
an extra card per turn off of the zero ability.
I don't know how that caused zero. That is nuts.
That's literally it's like we talked about free, that's actually free.

(01:13:26):
That's so crazy. Then the plus two is also problematic
because you are basically there was a card in Yu
gi Oh there still is called spiral Drone, and it's
basically this but slightly different. So spiral drone lets you
look at the top three cards of your opponent's deck

(01:13:46):
and you get to rearrange them in whatever order you want.
And the whole spiral archetype played off of the fact
that you could look at the top card of your
opponent's deck or you have to call the top card
of the opponent's deck correctly in order to do a
lot of like very powerful things. And so droan was
like the setup piece you always knew what their top
card was. That didn't get banned. I think you're out

(01:14:06):
limited as a matter of fact, because the spiral deck
is arguably one of the top five decks in you
guild of all time because of how powerful it was,
and drone was one of the pieces that made it
very good and being able to make sure your opponent
gets uh, it's a little bit different because you're putting
the top card on the bottom, so you don't know
what they're gonna draw. Drone was so gross because you
put the worst card of the three on top, so

(01:14:29):
you basically flanked their draw.

Speaker 1 (01:14:33):
Yeah lands, by the way, we have lands in Magic,
so you you could.

Speaker 2 (01:14:39):
But if you bottom their top card, if their top
card is good, you don't know what they're drawing. We're drone.
No matter what you knew what they were drawing, Drone.
Drone is very messed up.

Speaker 1 (01:14:48):
May I can't wait. I'm gonna and I'm gonna show
you something someday that we're going to talk about this again.
But this is not the day. The modern fans know
what I'm talking about.

Speaker 2 (01:14:57):
And then the fact you get to minus one bounce
something that's so cheap. I feel like this card is
so pushed. This is crazy. The minus twelve is like fine,
like if you get to that point like again, like whatever,
but this is like this has to be bad. This
is so good. This card is so fucking good. I
kind of wish I could play with this card.

Speaker 1 (01:15:19):
Oh you go in Commander, I promise.

Speaker 2 (01:15:21):
Oh good to know it's probably bad in Commander to
be honest, this had to be bad. This is screen.
This is just like all the alarm bells for me.
I don't know if you're saying this is not banned
in Modern. At some point I'm gonna think you're insane.
This card is so good.

Speaker 1 (01:15:36):
Yeah, this card was on the initial band list and
I it is a very powerful card and very oppressive,
and I do feel like the this was part of
This was part of the bands that I believe related to.
They didn't want Modern to feel like what they would
call the bad parts of Standard. Jason Mind Sculptor had

(01:15:57):
just come off a run and Standard where at one
compaitive event it was over seventy percent of the field
played a Jason the Mind Sculptor deck.

Speaker 2 (01:16:04):
It's very funny with the spiral analogy. I don't want
to give you too much InFocus that. Yeah.

Speaker 1 (01:16:09):
Yeah, So they had to ban Jason's Standard, and so
they didn't even mess around. They kept jas pre band
in Modern wowan format crazy pre band but it doesn't
happen often. But by twenty eighteen, they made a very
exciting decision in Modern where they unbanned in February twenty eighteen,

(01:16:32):
Jason the Mind Sculptor and Blood Braid Elf, a card
we talked about earlier. If those two cards had been
on the band list for a long time and were
unbanned at that point, do you think they saw play.

Speaker 2 (01:16:46):
Twenty eighteen, so like seven years ago this time we're
recording this. I feel like they definitely saw play the
beginning because people probably wanted to play with them again
m hm. And they seemed pushed enough that even with
a few years on the list they'd probably still be good.
But I don't know if they're like still played now,
just because seven years of Power Creep could definitely do

(01:17:08):
a lot to a game. But uh, they're both very
good cards. I wouldn't be surprised if they still saw play,
but I also wouldn't be surprised if they got power crept.
But I think definitely on initial release from the band list,
they probably got played a lot.

Speaker 1 (01:17:25):
They definitely it was met with a lot of oh
my god, I can't believe that they did this. Absolutely,
people were very excited to have jas back in the fray,
but Jace didn't really lock into modern for quite a while. Nowadays,
I mean, you see it here and there, you see

(01:17:46):
a copy or too like, there's a demere control list
I'm looking at that has one copy in a sideboard.
But as far as jas being the oppressive leading man
that everybody was afraid of, Jays has really like time
hasn't been as kind to Jason the mind Sculptor, a
foreman of planes Walker. Basically the whole arc type of

(01:18:07):
planes Walkers has become worse and worse when they cost
four or more manna because of the speed of everything.
Everything's so much faster now. So even though Jason is
an absurdly powerful card and I love playing with it
on Brawl on MTG Arena, in the digital format, Jace
isn't the Juggernaut and Modern that everybody feared when it
was unbanned. I think people were like, oh god, a

(01:18:28):
blood Braid Elf still also sees play. There are the
cascade decks that they are still trying to do their thing,
but that also is not at the same level. Cards
like death Right, Shaman, blood Braid Elf, and Liliana. Those
were a part of a very classic deck in modern
called Jund, which people love because Jund is a fair deck.

(01:18:50):
You know, it plays normal magic, it plays removal spells
and threats, and it manages resources, whereas so much of
modern is basically trying to do combos that aren't quite
magic that you would enjoy.

Speaker 2 (01:19:06):
So well, it's funny. It's funny you say that, because,
like we were talking about being a fair deck. That's
the reason why I like so much love our retro format,
Edison format, because it's like you could play monsters and
trap cards actually do things where modern yu gi oh
is very much I will say, like a lot of
comboing and such and so not to say that that
those formats don't have that, but not nearly as much comparatively,

(01:19:28):
so you might be surprised. I might actually like John
I you.

Speaker 1 (01:19:33):
Know, everybody likes junned for a little while until they
get like turbo comboed out in like turn three for
like the round in a row.

Speaker 2 (01:19:42):
John mirror matches, I bet would be very fun though.

Speaker 1 (01:19:45):
Oh yeah, you would have a great time with a
JHN mirror match. Yeah. Maybe. Sometimes I still think that
there's there's a world where I'd love to play some
of like older formats with you in paper, if I
could get my hands on the cards and teleport you
to Michigan again. But that would be a lot of fun. Like,
playing this modern would be a blast because I never
got to. I had a job during this period of time.
I didn't get to play competitive magic, and I just

(01:20:06):
watched from Afar and was like, actually, these things are
really cool. It was a heck of a format, especially
in the early days when new combos like Blazing Shoal
were discovered and people were like, oh, okay, that's not fine,
how do we beat that? But those are your modern
cards for today. Do you feel like you're warming up
to the modern format? Fine? Handle yeah, post No.

Speaker 2 (01:20:31):
I'm not going to do that. I think just playing
the the yeah, it's banned anyway, but playing the I
don't know, like the like just the more like fair decks,
like the powerful fair decks, if you will, like that
seems like a lot of fun. And yeah, there's like
the combo stuff, but I don't know, I was I
always just have an appreciation for playing like the raw
game like as it was intended to be played. You know,

(01:20:52):
we always say it's like, you know yu gi oh
as Kuzky Takahashi intended, you know, the creator.

Speaker 1 (01:20:56):
Really we have a sing of for that in Magic too,
with Magic is Richer Garfield intended Yep, there we go.

Speaker 2 (01:21:01):
We've probably stole it from you guys.

Speaker 1 (01:21:03):
To be honest, I mean, let's keep digging because in
the next video with modern we'll find even more ways
that they found to break the format.

Speaker 2 (01:21:12):
Oh boy.

Speaker 1 (01:21:13):
Thank you for watching or listening to the Covert Go podcast.
Remember to use the promo code cgb pod at checkout
on coolstuff ink dot com to show that you love
the show. Also subscribe on your audio platforms like Spotify
and Apple Music and iHeartRadio. Leave a review with five
stars of course for yours truly to help grow the show.

(01:21:36):
Thank you for watching it. As always, you're cool.
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