Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
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(00:30):
whoa whoa c moo. Hi. You're right.
Speaker 2 (00:33):
I love your people, love your intros.
Speaker 1 (00:35):
It's great. We go for it here. We aren't. We
aren't shy, introverted nerds or big, outspoken and bombastic entertainers
on this channels entertaining. You know what's entertaining about magic?
The gathering Whether or not these cards got banned.
Speaker 2 (00:52):
Hitting you with a giant kactar is gonna be my answer.
Speaker 1 (00:54):
But okay, sure, now that that's a reality, I don't
even know anymore. Like I played into it before it happened.
Now that it's just happening on a regular basis. Check
out the clips channel. By the way, covid caar go.
Now that it's just happening in the wild, like I
can just be playing a game of magic and then
(01:15):
I have to think about this cactar hitting me in
the face. I think I hate it more. I'm just
think I'm so happy to prophecy has been fulfilled.
Speaker 2 (01:23):
I'm so happy that I see that this is like
actually not like a meme, and it's like, well, it's
kind of a meme, but it's also like not bad.
It actually seems like this is like a viable strategy
that some people have been.
Speaker 1 (01:32):
Taking advantage of.
Speaker 2 (01:33):
But we're not here for that. We're here for banned cards,
it seems like, which is much more boring, to be honest,
I thought we were just going to look at cactuses
old how many cactuses are in Magic the Gathering.
Speaker 1 (01:42):
That was what I was going for. God, No, we
don't have to do that yet. And maybe someday we
can do a video about a cactar being banned. Today,
this is just a very simple I'm gonna show you cards.
And the interesting thing about all of these cards is
that they're on Magic the Gathering Arena. So these are
things that my audience have probably seen, although not all
(02:02):
these cards were banned in the Arena era, and that's
some cas.
Speaker 2 (02:07):
Yes, so Magic Arena doesn't have the entire magic card
pool in it. New is it just like whatever's legal
and standard or like how does it work?
Speaker 1 (02:18):
Oh, it's a great question there, and it is a
bit weeds where we're getting a little weedy. So I'll
try to how to us on this. From a certain point,
which is around Kaladesh forward like a certain number of sets,
they have almost all of the cards. There were some
things they didn't bother programming because it would cost money
(02:39):
to do, and nobody plays it. Interesting, right, okay, But
they started in the Amenket Standard area era. They printed
all the sets since then going forward, which this is
like twenty seventeen something like that. They printed everything forward
and they started printing backwards and they stopped at a
certain point. Interesting because they're like, that's enough of that.
(03:02):
They're printing two many cards. Then they've created a bunch
of anthology sets over the years where they introduce cards
from the past that they know people want for the
Eternal Formats arena. So they're picking and choosing thirty cards here,
Masters sets, Pioneer Masters there, like a three hundred card
set once a year. That's a bunch of these cards.
(03:23):
So they're picking and choosing here and there without going
through the whole catalog.
Speaker 2 (03:26):
It's funny, you say, eternal format, but they don't have
all the cards printed for the eternal format unless.
Speaker 1 (03:31):
They do, but they do, they typically do not. They
just barely got to what they consider ninety nine point
nine percent of Pioneer being on an arena, and Pioneer
is like the second youngest format.
Speaker 2 (03:44):
Interesting because like Master Dol has basically every Yu gioh
card in it, except for like a select few cards
that are banned because it's like they're banned so there's
not really like a point to program them, but like
every six months they're randomly like, oh, here are four
cards that are banned that we programmed into Master Duel,
which was we play for like gimmicky series and stuff.
(04:05):
But it's just it's so random that we're missing like
zero point one percent of the card pool in our game.
But anyway, I was just curious how Arena did it,
because the way you made it sound, it's like you
don't have all the cards, which is interesting, but okay,
sure you know what the you just open a.
Speaker 1 (04:19):
Big old can of worms.
Speaker 2 (04:21):
I bet I did, I bet I did.
Speaker 1 (04:22):
I didn't even get into bonus sheets. I didn't even
get into like the little like supplemental things that go
in booster packs that they do in like every set nowadays,
where you get all these cards from the past, special guests.
We didn't even cover that. CIMO about all the way
that they get various cards on Arena.
Speaker 2 (04:39):
Well, I give you credit though with Arena, is that
Arena lines up with the set release of like whatever
set is coming out where Master Duel we get it later,
and it's like not even like a one to one
of the same set. They like make their own packs
that are not like the actual packs that we have
in the actual game, which is weird.
Speaker 1 (04:58):
So at least you have that over us. So I'll
give that. Uh huh, you're done, you're done, you've done.
Speaker 2 (05:03):
We can look at we can look at band cards.
Speaker 1 (05:06):
Yeah.
Speaker 2 (05:06):
I was just curious, that's all that was all.
Speaker 1 (05:08):
Yeah, yeah, yeah, yeah, yeah, you're you're filibustering. It's okay.
I understand. I've done it before. So these were only
looking at what they did in standard all. I will
probably throw commentary in around other formats, but we're really
focusing on when this was standard legal. Did this card
get banned? That's the main That is the question of
the day. And I a little side note, I honestly
(05:33):
don't know if you've seen some of these, so just
tell me right away.
Speaker 2 (05:35):
I'll let you know percent that.
Speaker 1 (05:37):
No one. Okay, let's start with this baby.
Speaker 2 (05:45):
What the hell is this thing?
Speaker 1 (05:46):
Uh?
Speaker 2 (05:47):
Omnath Locus of Creation is a red, green, white, blue
four four legendary elemental and when it enters, you draw
card I wish you you had that. We have like
one card that does that.
Speaker 1 (06:01):
Uh.
Speaker 2 (06:02):
And then it has landfall. Whenever a land enters the
battlefield under your control, you gain for life. If this
is the first time this ability is resolved this turn.
If it's the second time, you get to add red, green, white, blue,
and if it's the third time, Omnat deals four damage
to each opponent and each planeswalker you don't control.
Speaker 1 (06:22):
Uh.
Speaker 2 (06:23):
This is a lot of text for a magic card.
By the way, this is like a ugio card.
Speaker 1 (06:27):
Oh really, this is too much text.
Speaker 2 (06:29):
I'm not saying it's too much text. I'm saying it's
like about as much text as your average Yukio card
is at this point.
Speaker 1 (06:35):
Uh.
Speaker 2 (06:35):
Here's an interesting question. Does it only go up to three?
So like if you played a fourth land does it
just not do anything?
Speaker 1 (06:42):
Correct?
Speaker 2 (06:43):
Okay, I didn't like I figured it didn't keep going
based on the wording, but I wasn't sure, uh so
I figured I would ask, uh, well, it's cool that
when you played, it basically replaces itself.
Speaker 1 (06:56):
Like that's nice. Yeah, you should try it. It's actually
really fun when like every card draws.
Speaker 2 (07:01):
A card it couldn't relate. So when you first land,
you gain four life, second land you get four extra mana,
which seems really good. And then third time it just
deals four to each apos it's only opponent in plains Walker. Interesting, Okay.
Speaker 1 (07:21):
I think the third.
Speaker 2 (07:21):
Effect is like kind of whatever.
Speaker 1 (07:23):
I feel like.
Speaker 2 (07:25):
Obviously to a four to four you can play. It
draws a card that seems okay. I feel like you're
trying to play this. For the second one, I have
a question. Were fetch lands legal at the time that
this card was.
Speaker 1 (07:36):
Not the fetch lands you're thinking of. Those fetch lands
were rotated and not a part of the format, this
standard format. There there is a card, just really a card.
I will share it with you. You may have seen it.
It's been a part of standard Magic quite a bit
for the last few years. It's legal in standard right now. Actually, okay,
(08:00):
so it gets printed a lot there you go.
Speaker 2 (08:06):
Fabled passage. I don't know if I've seen this. You
tap it sacrifices search for a basic land. Okay, so
it's it's like a so it's like a fetch lamb
but only gets basics essentially, it.
Speaker 1 (08:17):
Only gets basics and unlike and it comes to tapped.
It comes in tapped unless.
Speaker 2 (08:24):
Lands you can untap it. Okay, So this is like
so you're saying, this is like one of the only
ways you can like trigger omnath to get the second effect.
Speaker 1 (08:35):
In terms of just hitting your land drop. Yes, it's
kind of that self contained trigger.
Speaker 2 (08:40):
Are like Green cards that can like give you like
extra lands and stuff because there's like what is there,
like the the there's just the thing that's just like
you can play and it just gives you an extra
land that's like tapped or something like that.
Speaker 1 (08:51):
Right, Yeah, I'll get So there are so many of
these type of effects that have been printed. It's a
very regular part of Green to be able to get
extra lands onto the battlefield. I'll give you one card
that was printed in the same set for your context.
But assume that this is not a weird effect.
Speaker 2 (09:08):
Okay, Okay, I figured it seems very green, roiling regrowth
two and a green sacarist the landswers your life for
two basic lands. Okay, all right, cool, okay, so all right,
interesting question with roiling regrowth it puts two lands out.
Does that count for the second and third or does
that only count as one time?
Speaker 1 (09:29):
It counts as two land triggers. It's two landfall triggers
because every time one land enters is a landfall trigger.
Depending how many lands you've already played that turn and
where omnaf is in the stair step depends on which
triggers go off.
Speaker 2 (09:43):
That's very interesting because in yugyoh, it would only count
as one trigger because they're technically both entering at the
same time. So like for instance, max C your favorite card.
If you like special summon five guys at once, it's
only considered one summon, so they only draw one card.
They don't draw five off of MAXI.
Speaker 1 (10:01):
Magic differentiates that by the text of whenever a land
enters versus whenever one or more lands enter.
Speaker 2 (10:08):
Oh okay, so it is a text thing. Yeah, yeah, okay, interesting, Okay,
so now this is going to bag the next question
of what determines like something getting banned in standard versus
like the legacy or eternal formats, because since standard has
set rotation, even if something's powerful, there's like an end
to it at some point, even if that end is
(10:29):
like far away. So it's like, do you have the
question I'm asking, Like, I feel like the criteria for
banning something as standard isn't the same as banning it
in like commander if that makes sense, And maybe I'm wrong,
maybe they value it the same way.
Speaker 1 (10:45):
Yeah, to answer your question, I darkboard dark board. So
I was going to describe going to a local pub,
looking at the walls of establishment, identifying the circle with
the circles within circles, asking for shiny objects from the bartender,
(11:07):
and then flinging in general direction and equating that to
the strategy. Basically, what got banned in like you're gonna
see from this video, we haven't done like just standard
bands in a minute. Sure, what gets banned in standard
has a lot to do with the philosophy of the
people in charge at the time.
Speaker 2 (11:27):
Okay, So the Konami philosophy, great, Okay, So basically someone
lost to this. They they probably just shows a bandit great,
all right? Also if it enters, so like you could
like reanimate it, but like that's more of like a
black thing, although like there might be other cards that
do it, or you could like what do you call it? Uh, flickering?
(11:49):
Is that it like that's not a thing in yu
gi Oh because that count as like entering.
Speaker 1 (11:54):
Not only that it resets the landfall count.
Speaker 2 (11:59):
That's interesting, Okay, So then like there might be ways
then to like get the second effect multiple times and
like keep going.
Speaker 1 (12:07):
Clone, flicker, reanimate. Those are the tenants of does it
have an entrance trigger? Can we abuse this?
Speaker 2 (12:13):
It's so funny because like out of those three, Yugio
only has like reanimate, we don't have There's like a
couple cards that do a cloning thing, but they're really bad,
and like the flicker concept like just doesn't exist in
yu gi Oh, which I think would be really cool
because there's like a lot of like neat interactions that
like that would like actually introduce into the game, maybe
(12:33):
for better for worse. But you know, I still think
it'd be cool if they if we had it, but
we just don't. My biggest red flag is the fact
that this is a ad for MANA that's like potentially
like abusable, that's like that's like the red flag for
me here, everything else on this seems like kind of fine,
and the fact that replaces himself is like really good.
(12:55):
But like I'm just like yu gi oh brain is like, okay,
how do we abuse the fact that this thing adds
for or every time we get second like multiple lands
because then it's like you can like like bring it
back out and then like do it again and just
like keep going and then you go like super wide
and your opponents just like is this in this situation
that's like insurmountable?
Speaker 1 (13:12):
Uh?
Speaker 2 (13:12):
And then you just win the game because of that,
And so maybe that's a thing. Everything else kind of
just seems like fine, Like the first landfall like who cares?
Speaker 1 (13:21):
The third one? Who cares?
Speaker 2 (13:23):
It's really just like for me, the fact that he
replaces himself and like can cheat a bunch of men
out is like the red flags? Is that bandworthy in
a standard format that has rotation? I guess this is
gonna be like the litmus test, and this is gonna
set the standard for like how the rest of the
video goes. Fuck it, I'll say yes, I'll say they
banned this card. I think the band a cheating thing
(13:45):
is very dangerous. So I'm gonna go with they.
Speaker 1 (13:47):
Band it, Okay, I'm the Athlocus of Creation is. It's
one of my favorite printings for completely self indulgent reason.
It has blue in it, so I hope so it
does have blue. This card came at the end of
the l Drain era on Magic Arena, and at the
(14:08):
time of rotation, Senecar Rising was issuing a rotation to
a bunch of cards that had come before, not l Drain,
but everything before Ldrain. So Ldrain was still going to
be legal, but at this point, so many cards have
been banned from the Ldrain era that people were optimistic
that we had finally nerved that era of magic and
we were moving away from everything being insanely busted. And
(14:31):
then we printed omnas Omnav showed up and oh my god,
I am this is one of the first times where
I actually read a card in Spoiler season and we
had a podcast. Ok I literally called it on the spot.
I'm like, this is banned, this is really it's by
a mile the best card in the set. Wow, not even,
(14:53):
and it has like just the fact that you get
everything from it, it replaces its and if they don't
kill it. You know, by the next turn you're gaining
enough life that agro doesn't matter. You're making enough mana
to do degenerate things. If you have exactly the Omnath
into fabled passage, you double back the mana on the
(15:14):
very same same turn and use it for something anything.
It is absolutely insane. And actually the four damage to
planes walker specifically was relevant at the time interestcause, as
you'll find out in this video, planes walkers existed that
had static effects that were more like enchantments. Oh that
we're limiting how like your cards worked, so omnav picking
(15:38):
those off was actually a big deal. Okaya. Omnath Locus
of Creation was supposed to be the end of the
Fire era design, and what's really stunning is how they
tried to avoid banning it, only to see it be
like over fifty, like a huge amount of the meta.
The meta was almost all Omnath. I believe there was
a top eight of a pro event where it was
(16:00):
seven Omnaths and one not.
Speaker 2 (16:05):
You said, you said Fire era, What does what does
that mean?
Speaker 1 (16:08):
So the fire design era like magic like something happened
with l Draine standard, which you're familiar with because of Oco. Okay,
that set. I remember. So they released an article talking
about how they were intentionally the Magic designers at Wizards
of the Coast were intentionally trying to power up Standard.
(16:29):
They called it fire Design. I'm going to find this
because it's very funny. It's it's a known it's a
very known article of its time because it's we have
we have those those and honestly, was one of the
few times that like we can remember that they came
(16:50):
out and actually talked about their design for Magic and
what they were trying to achieve and what most people,
it's like mentally asociate fire Design with is busted, ban
it all? Okay, that's what they remember that that suddenly
Standard went from a pretty stable format. Remember we did
(17:10):
we did tarkiir right. They didn't ban Treasure Cruise, they
didn't ban Dig through Time, they didn't ban anything from
the abs and deck you played that whole format. Nothing
got banned. There were plenty of things that were powerful,
but nothing got banned. They went from that to a
period of time where Standard had to go through wave
after wave after wave of banning because every set just
(17:32):
kept on introducing cards that were insane. So let's read
what Fighting I think that's what they were going for.
The problem is that fire design coincided with the growth
of Arena, and Arena is a place where you can
play hundreds of games of Standard in a week. More
games are now played in the first day that a
(17:54):
set is legal on Arena than used to be played
of the entire format like during its entire legality, because
people would wait to go play Standard at their local games,
like they were playing once a week instead of all
day every day. Yeah, I believe it. So. The F
in fire design stands for fun above all else. Our
(18:15):
game should be fun to play, okay. Fun is about
interesting decisions, diverse gameplay experiences, and each game being unique.
That's that's what they typed Okay. I is for inviting.
Our games should be accessible to many people. This means
that format should be accessible to newer or less enfranchise
(18:36):
players without having resonant cards, and by having resonant cards
and comprehensible gameplay. That's why it's really funny that you
mentioned the text count.
Speaker 2 (18:45):
You yo could never relate to that anyway. Next next
letter R is for replayable.
Speaker 1 (18:51):
Okay. The basically the key aspects of replayability are balance
and diversity.
Speaker 2 (19:00):
Seven omnats in the top eight. Yeah, okay, all right.
Speaker 1 (19:03):
Yeah, we try to get a wide variety of decks
and strategies to about the right power level, is what
they said, all right, okay. E is for exciting players
should be that excited to read the cards and play
with them. It's a really funny thing to look back
on Fire design, because if we were talking about how
(19:24):
it actually affected magic, it is the F, the I
and the R are very small, and the E is
rather huge. Yes, it's exciting to read and build Omnis
capital in Fire. Yeah. Now let's talk about replayable. Every
time omnav comes down, and then from then on, every
land that enters there's a trigger that creates and if
(19:46):
it creates another land like rolling regrowth or fable passage,
there's another trigger which makes more manna, which plays another
card that creates another trigger that and you do this
every game and ever every turn they.
Speaker 2 (19:58):
Take takes Just to me, I'm just saying, like we're
used to that.
Speaker 1 (20:03):
I mean, I don't know, maybe they really enjoyed you
yeoh they Maybe they'll never admit such a thing, but
it does, like I can, I can see it, you know.
So this was Fire Design and Action. OMNATH was supposed
to be near the end of it where they basically
admitted they went too far and we're going to start
scaling it back, okay, and then OMNAF came out like
right after that, and people were like, oh, that's hilarious.
Speaker 2 (20:24):
So our infamous article for context is I think it's
like twenty eleven or twenty twelve when they actually, for
the first time ever, gave an explanation for why they
banned certain cards. The explanations were horrible. Everyone made fun
of it, and then we never got explanations ever again.
Speaker 1 (20:40):
Nice great, great, good stuff. So OMNATH was released in September.
This is what year is? This is twenty twenty.
Speaker 2 (20:51):
I was the kind of research.
Speaker 1 (20:52):
Okay, YEP released in September, banned in October. Wow month,
that's wild. Believe it or not. There was a band
announcement before while OMNEF was legal, before the one that
banned OMNT that banned something else. We may or may
not care that.
Speaker 2 (21:10):
That's funny. I can see people were probably pissed if
that were the case. Oh my god, he has done
that too, where it's like there's a card that should
be banned, and then they don't and it's like the
next list and people are just fuming.
Speaker 1 (21:27):
Yep, yep. We've had a couple of those moments. They're notable,
we'll say, and uh yeah, there may even be a
couple in the in this video.
Speaker 2 (21:35):
I'm glad, I'm glad. It took us twenty minutes to
get through one card. Fantastic.
Speaker 1 (21:37):
We've set the bar. We set up the bar. Let's
keep firing away, all.
Speaker 2 (21:43):
Right, So this set this set the tone at least
soas I know what I'm working with, all right, Absolutely.
Speaker 1 (21:48):
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(22:10):
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(22:32):
for the cover. Go blue Best of one Standard Challenge
and I will see you there. You're cool.
Speaker 2 (22:39):
Well to blue cards. That's probably banned, Common Deer. This
is a five and two blue for an instant. You
may remove two blue cards in your hand from the
game rather than pay. It's manecoss all right, it's already banned.
Gain control of target non creature spell. You may choose
new targets for it. What is it? So the wording
is kind of weird, so like it's so it can't
(23:02):
be like you're not taking an actual spell. It means
like an artifact A. I guess if I read the
actual parentheses would tell me if that spells an artifactor
and enchantment the permanent comes into plan under your control. Uh,
so it's not like you actually get like an actual spell.
It means like something that's like a permanent.
Speaker 1 (23:17):
Yes, oh, it could also be a spell.
Speaker 2 (23:19):
Oh it could be so it could be like a
sorcery instant. Oh okay, interesting, Oh yeah, it just can't
be a creature. In fact, it's just it's like the
way it's worded is kind of weird.
Speaker 1 (23:28):
Yeah, here's the art from Marina. It even removed the
friendly reminder text. Yeah, this is the breaking news wanted
poster from Outlaws of thunder Junction the Cowboys set.
Speaker 2 (23:42):
This is like usually I'm like, I'm excited to see
your guys' art. This is hideous. This is like, this
is ugly and I'm sorry that offends people. That's like
maybe the most like atrocious art I've seen on a
card ever.
Speaker 1 (23:54):
I am so with you and this. Okay, this is cool.
This is the only available on arena as a moment,
so you have to oh yeah, so you have to
get this if you want to play it.
Speaker 2 (24:05):
Yeah okay, so you.
Speaker 1 (24:10):
Huh yeah, just really quick, let audience know again we're
talking about Cold Snap standard. So this is actually a
pretty old card. Cold Snap came out a long time ago,
what is it, two thousand and six?
Speaker 2 (24:22):
I think I remember because I think there was like
a sneak peek at the same venue that they're doing,
a Yu gi oh sneak peek or like pre release
event for this set. Randomly, I think they like shared
the venue space or something because I don't know for
whatever reason that triggers a memory, like seeing that symbol anyway.
Uh okay, so you're never actually paying for this card,
(24:43):
so you're always like just exiling two blue cards and
then just you get you get something. How good is
that in your game? You guys have plenty of card
draw so you can afford to pitch two cards, not
that you necessarily want to, but it's not like, especially
because you're in blue, you're gonna draw like four thousand
cards anyway. Uh, I don't know, like how good this
(25:05):
is in your game? Like Take Control and U Giah
for the longest time was like really good and it
was banned for a lot of the best cards that
did it, and there was like some cards are unplayable
that did it because they had to put so many.
Speaker 1 (25:16):
Restrictions on it.
Speaker 2 (25:17):
And now it's interesting because it's like it's legal again
and it's like fine, it's good, but it's not like
game breaking or anything like it used to be. Like
I think I've showed you cards that like it got
banned and then now it's like three copies and like
it's playable and it's like it's still good, which is
like the crazy thing. Is this like a common effect
(25:39):
in magic? Or is this like is is gaining control
stuff not super common?
Speaker 1 (25:45):
Uh? Gaining control of spells on the stack is not common.
Speaker 2 (25:50):
Okay, what about just gaining control stuff generally.
Speaker 1 (25:56):
Gaining control of the opponent's things. Uh, it's a very
blue effect, especially permanently. Okay, Temporary control can be taken
by red with niche cards, but blue it does have
a regular part of blues identity is gaining control of
opposing things. The price tag on those is generally like
four to five manna, but five or more nowadays.
Speaker 2 (26:18):
Okay, but there's usually one card in every set that
gains control of something of the opponents. Okay, so it's
not like uncommon, yeah, because like you only have like
a few specific cards that did it, and they were
all so good that they got banned.
Speaker 1 (26:31):
Hmm.
Speaker 2 (26:34):
But you can also take control of like anything where
you get out your own taking control of creatures with
this card, that's very interesting. This cannot gain a creature,
I mean, yeah, it's the opposite. This doesn't get creature's
anything but a creature. That's what I meant to say. Sorry,
this is interesting because from like a it depends like again,
(26:55):
This is very vibes based, right, based on whoever's like
in charge of the band list, because I could see
a world where this gets banned because it creates like
a negative play experience because people don't like when their
stuff gets stolen. That's just like a general thing that
like all card game players like hate.
Speaker 1 (27:12):
And this does that. But like, is that okay?
Speaker 2 (27:18):
Like I'm thinking, like maybe it's just like that's why
they banned it because they didn't want people to have
like a bad time playing against this, not necessarily that
it was like broken or anything like that.
Speaker 1 (27:29):
Hmmm.
Speaker 2 (27:32):
I don't think this got banned. I don't think this
got banned. I think it's good, but I'm not I'm
not buying it, and.
Speaker 1 (27:41):
You would be right. Commander was never banned in standard.
It is a very powerful effect and it was considered
a good niche card, but it made it all the
way through its standard existence without facing the band hammer
and would probably be described as fine by competitive players.
I don't don't think anybody was lobbying for Commandeer to
(28:02):
get banned, Okay. Interestingly enough, in its arena life, it
was reintroduced through a bonus sheet for Outlaws of Thunder
Junction the breaking news sheet, like I mentioned with that
beautiful art, and it was pre banned. What emptively banned
Historic format and remains banned in that format. It was
(28:24):
never given a shot in Historic, which is Arena's like
kind of eternal format. It's not even really full eternal
because of Timeless, so we talk about Darta aboard. Okay,
I have no idea how the Historic format is managed.
(28:45):
It makes no sense to me. Historic is also a
controversial format in Magic because you can change cards, like
the cards can be nerved and buffed. Oh really, all
the balanced they changed the digitally yes interesting digital only
cards from Alchemy, and they adjust some cards in Historic
(29:06):
to both reduce and increase their power level. But with
Common Deer they preemptively banned it.
Speaker 2 (29:14):
That's crazy. Wow, Okay, I mean some.
Speaker 1 (29:18):
Other preemptively banned cards in Historic from the same set
include Managrain and Reanimate and that.
Speaker 2 (29:27):
Because you use that on us in our Commander game.
Speaker 1 (29:29):
That cards, Oh yeah easy, Managrain's busted and the fact
that it's even on Arena blows my mind. And Reanimate
one man, I get a thing out of the graveyard.
Sure that was a mistake when it was printed and uh, yep,
but I common deer. I can't believe it. I can't
believe it anyway, That's why I had to share common
Let us know in the comments if you know why.
Speaker 2 (29:50):
I'm curious.
Speaker 1 (29:51):
Mmmm, let's go to h I'm actually excited about this.
I'm gonna show you a card that I'm sure sure
is going to tuget your heart strings because I know
you're huge fan, huge fan. You are Equipment's biggest fans.
Speaker 2 (30:07):
I would I would disagree with that entirely.
Speaker 1 (30:09):
You You are an equipment deck's biggest.
Speaker 2 (30:12):
I've learned why I am probably never going to play
an equipment deck ever again. After that Commander game, Stone
Forge Mystic cool Art one in a white for a
core artificers that here's okay, all right, nail it is
that like just like a tribe in this.
Speaker 1 (30:33):
Set. Yes, it's a people of Zenda car I believe.
Speaker 2 (30:37):
Okay, that's like they're like race okay, interesting, send a car,
Yeah okay sure.
Speaker 1 (30:43):
Uh.
Speaker 2 (30:44):
When this enters the battlefield, you may search your library
for an equipment card, reveal it, put into your hand
and shuffle it.
Speaker 1 (30:49):
Uh.
Speaker 2 (30:50):
And then for one in a white, you may put
an equipment card from your hand onto the battlefield. That's
kind of cool, so it helps you like not only
you know, this is kind of like you yo card,
you actually get to tutor a car card.
Speaker 1 (31:00):
Uh.
Speaker 2 (31:01):
And then there's a way to like kind of cheat
it out because I guess it's like an expensive equipment card.
Instead of having to like pay its cost, you just
pay one white to get it out.
Speaker 1 (31:08):
Yeah. Also, yeah, here is the special guest artwork that
is currently available on Arena from the Outlaws of thunder
Junction Special Guests Bonus Card.
Speaker 2 (31:18):
To be fair, it looks pretty good. Like I still
like the original, but this looks better than like the
common deer thing you.
Speaker 1 (31:26):
Showed me that was like atrocious. Do you like their hat?
Are you a hat of the hat? The hat's cool.
I like that.
Speaker 2 (31:32):
There's like a bolten like lava going into like the
forge to like make that. I think it's cool. It's fine.
I think she looks better without the hat personally. But
we're not here to judge the art. We're here to
judge the card.
Speaker 1 (31:44):
Ah.
Speaker 2 (31:47):
God, I'm gonna say this is like fine. You're gonna say, like,
this card's broken. Would you like to see some equipments?
Would you like to read some weapons if you want
to give me like a give me like the weapon,
Like what's like the thing people were doing with this?
Speaker 1 (32:04):
Why would you only run one thing when this can
get you such a nice variety.
Speaker 2 (32:09):
Because you don't want to like draw them. My guess
would be because that's what happened to me.
Speaker 1 (32:14):
I think the only right way to do this is
to show you two. To be honest.
Speaker 2 (32:18):
Okay, two's fine. Two's fine. I didn't want to see
like ten batter skull. What the fuck is this?
Speaker 1 (32:24):
Uh?
Speaker 2 (32:24):
Five mana for an artifact equipment, living weapon when this
enters the battlefield, but a zero zero a black germ
creature token to the battle with an attack. Oh interesting,
so you don't need the creature for it.
Speaker 1 (32:35):
That's kind of cool. Uh.
Speaker 2 (32:36):
It gets plus four plus four it has vigilance in lifelink. Interesting,
that seems annoying. For three, you can return this to
its owner's hand and equip is five. So that's cute
because you can play it out for two and then
equip it for three.
Speaker 1 (32:48):
Well you e'n have to.
Speaker 2 (32:49):
I mean, I'm sorry, it's already it's already on the thing.
The three bounces it back.
Speaker 1 (32:52):
Sorry.
Speaker 2 (32:53):
Yeah, the equip is so it's just like a guy
that you get to play for free. That's kind of crazy, okay,
cool sick and then sort of feast and famine. This
this card looks sick. Three man equipers you're supposed to
plus soon is protection from black and from Green. And
then when a deals damage to a player, the player
discards a card and you untap all land you control. Okay,
(33:17):
we actually found good equipment. Uh getting him back? Is
he gonna play his sword?
Speaker 1 (33:22):
Right?
Speaker 2 (33:22):
Yeah, but you might get me back. Honestly, I wish
I had that instead of the Buster sword or no, I.
Speaker 1 (33:27):
Was gonna say it's no Buster sword, that's for sure.
Speaker 2 (33:30):
Okay, So you go storm Forde Mystic. On two you
search batter Skull and then next turn you can just
play batter Skull and you get this four to four
vigilance life length thing on turn three. Uh, weird question.
I'm assuming the germ still has summoning sickness though. Yeah, yes, okay,
(33:50):
so you can't attack immediately. Want to make sure with
like rules how that would work, or you just get
sort of feast and famine. You can play sword, you
can cheat it out. You still have to equip it
to something.
Speaker 1 (34:05):
Hmm.
Speaker 2 (34:10):
These are cool, These are neat This is like you know,
giving me, you know, back into like liking equipment to
an extent. I'll give it to you. I'll give it
to you.
Speaker 1 (34:17):
O banworthy. I don't see it man have to do.
I don't see equipment have to do to be bannable.
Speaker 2 (34:29):
I don't see it. I don't see it at all.
This is like very funny. I think I've showed it
to you before, but I'm not sure. I think in
Yu gi Oh's history, I think there's only been one
equipped spell, which is like our version of equipment. I
guess I think there's only been one equipped spell ever
that's been banned. Uh, because they're just like, for the
most part fine.
Speaker 1 (34:49):
So I don't know.
Speaker 2 (34:53):
This seems like fine to me. I guess it depends
on like the way the format of the environment is.
Is this this looks an older card? This is old
it is hmmm, so maybe in an older format this
is actually pretty good. I feel like by modern magic,
this is like not that impressive from what I know obviously,
I know very little older though, I feel like the
(35:18):
batter skull could be very annoying.
Speaker 1 (35:19):
To deal with.
Speaker 2 (35:20):
The sword could be annoying depending on the decks, like
if green and black are prominent colors, that could possibly
be a problem. But even so, like the sword's effect
is just crazy. Otherwise, like the protection's fine too, but
like being able to untap all your lands and discard
a card make your opponent discarded card is crazy. I
(35:45):
don't think they banned it. I think it's very good.
Speaker 1 (35:47):
I just don't. I don't.
Speaker 2 (35:48):
I don't know if it's it's good enough. I think
it really depends if the formats. If the format is
like a lot slower, I feel like this card could
be bandworthy, but it's that's context I lack so going
I'm gonna yeah, I'm gonna say it's like this was
like very good and maybe like a Tier one deck potentially,
But I don't know if they banned it, I'm going
(36:08):
to say no. Stone your thumbnail.
Speaker 1 (36:12):
Stick, Hey, I I really was excited to show you
a card built around equipment after our game stone Forge Mystic.
This this little core, Oh my goodness. So it was
part of the backbone of a deck in its time
(36:32):
that went on to do a lot of damage in
the world of magic gathering. Specifically in Standard. Uh yeah,
the deck known as Cobblade. I think I've referenced it
here or there, and I've shown you a card from
it before, and I'll show you stone Forge's Sidekick in
a minute. But what people discovered with stone Forge Mystic
(36:53):
wasn't that it's like the agro agro get weapons, get weapons,
put a bunch of weapons on a thing, attack like
your Cloud Commander deck was trying to do. This was
a control deck really anyways, Yes, interesting because what they
found is that you could play stone Forge Mystic, go
get your batter Skull, and the ability to activate stone
(37:15):
Forge and put the batter Skull into play was something
that could be done at instant speed. So okay, all right,
if the opponent couldn't get rid of the stone Forge,
they also couldn't attack you with a stone Forge up
because you just cheat out a batter Skull and eat
their attacker and gain life. And if they were trying
to hold up removal or interaction for the batter Skull
(37:38):
and they didn't kill the stone Forge Mystic, then the
Stoneward missed the stone Forge would sit there staring at
you until you had enough manna to cheat out the
batter skull, and when they try to kill the batter skull,
return it to hand and repeat the next turn. Actress nauseum.
They pivoted to ways to deal with batter skull, but
(37:58):
they were using say the popular black removal spells or
the large green creatures to block it. The sideboard or
sometimes one of main deck pivot would be to go
get your sword of Feast and Famine and just take
over the game that way. As now, almost anything is
a mega ramp card, so you can put this on,
say a Mesa Falcon, a one to one creature for
(38:20):
two mana with flying.
Speaker 2 (38:21):
But if it's flying, yeah, that has evasion, so you
can just get over and make your sword actually resolves. Interesting.
Speaker 1 (38:29):
Okay, yep, the Mesa Falcon of its time with Squadron Hawk,
a two mana one one flying bird that when it
entered let you search your library for as many cards
as you could find named Squadron Hawk and put them
into your hand. So, yep, a one one bird that
drew three more one one birds. Delightful. This deck was
(38:50):
so dominant in its time that in a major competitive event,
seventy five percent of the meta got to be Cobblade. Wow,
Stone led Cobblade, and there was a particular side sidekick
we'll say, or was Stone for which one was Batman,
(39:11):
which one was Robin. You tell me you might remember
Chase the Mind Oh boy, I do. I was also
in this deck, the uh the core you might say,
Backbone of the Blue White cobbl Aid deck. And with
a band announcement, both Stone Forge Mystic and Jason Mind
Sculptor was kicked out of standard. So that's really one
(39:34):
did get banned it.
Speaker 2 (39:35):
I didn't. I didn't pick up on the fact that
you could just like keep bouncing, get back to hand
and just replaying it. That's really that's yeah. I think
from like a control perspective, that's really strong. That's crazy.
Speaker 1 (39:45):
Fun fact. Jase's on arena as well, and this is
Chase the Mind Sculpture's arena art. Why is a fox
Bloombero art? Dude? Why a Fox? This is? Yeah? Yeah,
this is what you have to play if you're going
to play jas Why arts are a mistake? I'm just
gonna say it.
Speaker 2 (40:04):
The original cards people, Oh my god.
Speaker 1 (40:07):
I appreciate this so much. You have no idea.
Speaker 2 (40:10):
I bet, I bet that's like a disgrace. I'm sorry.
I'm sure some people love it. I'm just it's not
for me.
Speaker 1 (40:16):
Next card, Fires of Invention.
Speaker 2 (40:21):
That's what my ancestors look like with the beard, three
manna and a red, so it's four total for an enchantment.
You can cast spells only during your turn, and you
can cast no more than two spells e's urn. Whoa,
that's a restriction. This part's probably gonna be crazy. You
may cast spells with converted manic costs less than equal
to the number of lands you control without paying their
mane costs. Well, that explains it. Ah, this seems like
(40:44):
a problem just being able to just like God, I'm
just like this is like the U gi oh brain
just going crazy right now, because it's like, as long
as you just have this, just everything's free. And you
just play a deck that's like okay, fires an Invention
on four or whatever, maybe you play some greens.
Speaker 1 (41:04):
You can even do it earlier.
Speaker 2 (41:06):
You play it on four, and if your whole deck
is like everything like four less, then everything's just free.
Speaker 1 (41:12):
But only two spells a turn, and only two spells
a turn. Buyers counts as one if you do it
that turn. Yeah, but.
Speaker 2 (41:22):
Does that matter, Like if there's like combos that you
can do. I don't know if there's like any like
two card combos that are just like they win you
the game type of thing that's like my inclination here,
Well that is based on how many lands you have,
So there's that hmm or is it bait or is
(41:44):
it bait? Because you know how I feel about free
and so I know you pick this card probably for
that exact reason. So now we get into the mind games.
No more than two spells each turn is like an
interesting restriction. But if you just have a two card
combo that wins you the game, you don't care. And
if your opponent has no way to stop it, then
(42:05):
like they just lose. Yeah, I could say they banned it.
Speaker 1 (42:12):
Just on the it's free, just going with it.
Speaker 2 (42:15):
Yeah, because it's like if there's any like there's probably
just an abundance of random two card combos that like,
because it's free, you probably can just win the game immediately.
And that would be like you set this up and
if it's like you're putting you opponent in check and
if they don't have a way to answer it, you
probably just like win the game, like immediately. That would
be my guess. There could also just be a world
(42:36):
where you just like completely just start out valuing your
opponent in a way. But I think it's more the
former than the latter, and I'll be wrong, but I
don't know. I feel like there'd be some dumb combo
deck that's like super non interactive that plays this and
then like does something to win the game. And people
got really mad about it because it was like that
was like the best thing you could do when they
baned it. So I'm gonna go with that.
Speaker 1 (42:58):
Buyers of Invention came out with in l Drain at
a time.
Speaker 2 (43:04):
When the Fire philosophy was still going on.
Speaker 1 (43:06):
It was how fitting it is, and uh, it's you
know in that world of Oco and things like that.
When Fires first came out, everybody saw the potential. They
loved brewing with it. And I played Fires actually in
one of the very first tournaments it was legal.
Speaker 2 (43:23):
You played an.
Speaker 1 (43:26):
Oh you think I didn't run blue? That's crazy?
Speaker 2 (43:29):
You think this is a sorry? Still play blue with it.
Speaker 1 (43:32):
One of the great crimes that Fires probably committed is
that only costs one red and three other It's not
a heavy devotion to red you just need one red
manna from somewhere and now your color abilities are virtually unlocked.
The Fires of Invention deck ran several cards like these,
I'm going to show you you don't have to read them,
Cavalier of Flame and Kenrith Return King, And what I
(43:54):
want you to notice on both of them is that
they have these activated abilities. So it was a way
to play these creatures that can gain haste so they
can attack the turn they enter and actually play Yu
gi oh, and also use your mana for these other abilities,
because remember you're not tapping your lands for any of this, right,
So you would go Fires and then maybe one other
(44:16):
stall tactic card, and the next turn you would go
Cavalier and Kenrith and use my five mana to activate
some abilities and do some things and attack for teeming
amounts of damage. The pressure that Fires put on was
quite a bit, but this deck was totally fine. This
deck was just another deck in the Ldrain era, and
(44:38):
it was occasionally considered Tier one and very threatening, but
wasn't something that people were very concerned about. No, what
got fires Band was something that happened about six months later,
which I'm going to keep up my sleeve for a
little while. Right that fires got banned.
Speaker 2 (44:59):
Okay, I've heard anything between this videos with like you
and Rare, and it's like anytime there's like mana cheating,
that's just like the big red flag. So that's what
I got to look for.
Speaker 1 (45:08):
It's a problem. It's a problem.
Speaker 2 (45:10):
It is, by the way, sick art cool absolutely.
Speaker 1 (45:16):
Next card, The Worst Possible Commander Show is coming to
Magic KM Las Vegas. We will be live playing in
front of the crowd at eleven am on Sunday, June
twenty second, So see me CGB as well as Shay
against Voxy and Amy the Amazonian throwing down with some
of the more classic and beloved commanders in the game.
(45:37):
So come to the Worst Possible Commander Show live at
eleven am on Sunday at Magic km Las Vegas. There's
a link in the description to make sure that you
get your tickets today. As always, we'll see you there
and you're cool.
Speaker 2 (45:50):
Cauldron Familiar. This is one black for a one to
one cat Shout out to Rarren. When it enters the battlefield,
each opponent loses a life, You gain a life and
then you sacrifice a food. Return this from your graveyard
to the battlefield. Uh okay, this on surface seems very unassuming. However,
(46:15):
why would you show me this card?
Speaker 1 (46:16):
Otherwise? Have you done much with food? Have you had
foods in our games? Like I'm trying to remember.
Speaker 2 (46:23):
I don't think I have if I have, like, I
don't know if I have. Actually, what's a food?
Speaker 1 (46:30):
A food is a token that several cards out of
L Drain creates. This is another L Drain card by
the way that it is an artifact token that for
two and a tap you can sacrifice it and gain
three life.
Speaker 2 (46:48):
To tap it, sacrifice it gain three life.
Speaker 1 (46:51):
Yeah. Interesting, So you can sack one of those.
Speaker 2 (46:55):
And so I'm assuming that in L Drain there's plenty
of like things that can like make these foods.
Speaker 1 (47:01):
There are many, I'll I'll just cut to one of
the ones that everybody is going to associate with.
Speaker 2 (47:08):
Cauldron, familiar, sure, witches oven. It's costs one. You sacrifice
a creature, create a food token. If it's toughness for
greater you get two food tokens. That makes sense because
he's bigger, so you get more food out of him.
Speaker 1 (47:24):
Uh.
Speaker 2 (47:24):
Interesting, so you can, oh, thank you. I need to
see that the lovely fruits. Why are the bananas like
corkscrew whatever. I'm not going to get into that. Uh,
they look like cheetos, remember the twisty cheetos. That's what
that reminds me of.
Speaker 1 (47:42):
Yes, So you can.
Speaker 2 (47:48):
Cauldron familiar. Each opponent loses a life, you gain a life.
You can sack the cauldron familiar to witches oven, which
gives you a food, and then you can sack the
food to bring back the cauldron Familiar, which then triggers
and then you can just like do this infinitely. Oh no,
because you tap the witches of it, so you'd have
(48:09):
to have a way to like untap the witches of it.
But it's like, theoretically there's like an infinite combo here
that you could like just like drain your opponents for everything.
Speaker 1 (48:17):
I will say that would come up with future printings,
but going infinite with cauldron Familiar was not an issue
in Standard. Just to help your analysis, Okay, okay, they
really banned a cat. There's no way.
Speaker 2 (48:37):
This is just this is this is just the mind
games at this point, because it's just like, oh my god,
there could be like some other card in the combo.
If there is like some combo with this got banned
and like, this is fine. But then it's like, are
you showing me this because I would think that, and
this card actually is banned, and it's just like very unassuming,
and it's like, because I showed you plenty of bad
cards that they banned in yu gi oh, but I
don't think this card seems like bad for the record.
(48:57):
It seems it seems fine. God, there's no way, like
I get, I get like what you can do with this,
but they had to ban the cat no shot, there's
no way I will take the bait here. And if
you're baiting me, that's fine, there's no shot.
Speaker 1 (49:17):
They banned this Cauldron Familiar.
Speaker 2 (49:22):
Oh god, you know started off like that in the
fire design world. I hear him smiling ear to ear
as he's talking about this.
Speaker 1 (49:31):
In the fire design world, many sins were committed in
terms of card design, some would say, but of all
of them, I don't think any card was as annoying
as Cauldron Familiar. Really, this was the most annoying card.
(49:52):
Some might say, printed in standard since I don't know
what and everybody has their own triggers, you know, every
nobody will have their bias. But my god, I can't
think of many games that I personally like. I can't
think of a card that made me rage quit as
many games as Cauldron Familiar. Are you serious? I'm serious.
(50:14):
I am one hundred percent serious this card. It did
a lot to invalidate Agro on its own. The Witches
oven combo meant you could block almost any attacking thing,
sacrifice it to the oven, bring it back, gain and drain,
and just do absolute sit there doing nothing but triggering
(50:37):
these things over and over. Every time you tap the
oven and sack the cat, a trigger goes off. Every
time you sacrifice the food to return the cat to
the battlefield, a trigger goes off every time. And then
heaven forbid, they have one cat in three ovens, and
you can just sack, return, sack, return, and you do
(50:57):
this every turn, every single time, and over and over.
Now that is against Agro. This is where I get mad.
If you are a control deck, there's like nothing you
can do because you don't have a board presence. So
the cat's attacking you every turn. If you try to
use any interactive spell, they just sack and bring it
back over and over and the long game, there is
(51:20):
none like you're just cooked in the oven. It's just
you're going to die. You can try to drag the
game out for six or seven turns like a control
deck wanted to do, and it's just death by a
million someone say ten thousand tiny needles. It's a death
by a million cuts. And it takes forever. It was
so frustrating and annoying. I don't even know how to
(51:41):
properly explain it. And let me show you one more
card that if something had to put the final nail
in the coffin this.
Speaker 2 (51:51):
Card ahem devil, one black and a red for a devil,
I would hope. So three three. When a player sacrifices
a permanent, deals one damage to any target.
Speaker 1 (52:01):
Oh okay, I see. Yeah. The machine gun on the fire,
every time the cat goes the graveyard a damage, every
time you sack the food to bring it back a damage.
And it just mowed down everything. By the way, if
you ever want, if you ever want our mutual friend
Ash to you know, smile, just bring up good old Cow.
Speaker 2 (52:24):
I bet this this is right up her ally.
Speaker 1 (52:26):
Oh this was her favorite thing in the world. Yes,
oh I bet she, I bet so. She was very
sad on that day in August of twenty twenty when
Cauldron Familiar was banned much and this is the first
one that they actually shouted out. The arena interfaces A
big reason why because in paper, this is twenty twenty.
(52:47):
Nobody was playing paper at the time because of the pandemic. Yeah,
in paper, you're just like, I sacked this, I bring
this back. I sacked this. I bring this back on
arena click trigger stack, click trigger stack click trigger stack target,
target target. It took forever, and man, I was in
(53:09):
competitive events just scooping on like turn two. I'm just like,
I don't want to do this with my day. This
is gonna take ten years and I'm gonna lose anyway.
I just want out. I it was a nightmare. Man,
It's hard to explain if you weren't there. It's yeah,
it was called.
Speaker 2 (53:26):
The Players Babies. I'm gonna call the Magic Players babies
for this one. I'm not gonna lie. Uh, Like I
get the interface thing in terms of like that part,
but like really this was like the Tier one super
mega threat that you were dealing with, Like I don't
I don't know, like this like Ina would never fly,
like just just straight up the.
Speaker 1 (53:48):
Deck was arguably rarely tier one, but it.
Speaker 2 (53:51):
Was just the oh it was it was like great,
it was just the fact that it like just took forever.
Speaker 1 (53:58):
It was competitive. But yeah, they actually they did acknowledge
the ban was mostly because it took forever. Yes, interesting,
that's what happened. Interesting, And this is one of the
cards that got nerved in Historic, and uh, it's kind
of interesting. I'll show you how they changed the card
in Historic so that they didn't have to ban it.
Speaker 2 (54:19):
So this wasn't like a tier one deck though you
say it's like tier two.
Speaker 1 (54:22):
Maybe it was. There were times where it was definitely
tier one. It was a very good choice, but it
wasn't always there, like especially against the other things now
in Alchemy.
Speaker 2 (54:35):
So it can't walk, yeah, and then that's it.
Speaker 1 (54:40):
That's it. Yeah, and they were they were fine with
it hosing control. But yes, the ability not to block
and just invalidate any and all agro attackers like a
could never couldn't beat this card if you had this
in just couldn't do it because every turn you got
a free block and a gain drain and you're getting yeah, yeah, nope,
(55:01):
they couldn't handle it. It was an absolute menace.
Speaker 2 (55:04):
You have all these cards, like exile cards from graveyards
and stuff, just to exile the culture familiar it's dead.
Speaker 1 (55:10):
That's that's a great suggestion. How do you suppose to
do that when you can use the ability as an instant?
Remember you sacked it for a food. You have the food.
If you target it in the graveyard, you just activate
culture and familiar in response the food.
Speaker 2 (55:24):
To put this trigger on the stack to bring it
back and then exile it in response.
Speaker 1 (55:28):
What if they don't do that, What if they wait
till they have two foods? If they just put something
and they can stack that and they can do that
in response. Yeah, okay, I'm telling you man, it's hard
to explain how annoying this was. It was gig annoying.
It was an absolute monster. It had to be banned.
Speaker 2 (55:49):
I'm also used to know everything's like a hard once
per turn. So it's like you just like they wouldn't
be able to do that twice, so that that makes sense. Okay,
all right, Yeah, Like okay, I can kind of see it.
It's just funny because it's like it seems so unassuming
and like, I don't know if they like intended for
like these interactions to work with the way they did.
Speaker 1 (56:11):
But that's really interesting. Okay, let's uh, let's let's shift
away from these terribly annoying cards to something fair and
honest and blue. Yes, oh I knew it. Oh, I
knew it.
Speaker 2 (56:26):
I knew there's gonna be blue when he's mentioned fair
and honest.
Speaker 1 (56:29):
All right, this is a.
Speaker 2 (56:30):
Fairy time raveler. Raveler one in a white and a
blue for a four loyalty plans walker. Each opponent can
cast spells only any time they could cast a sorcery
that seems very good. That would be crazy in Yukiyoh. Actually, god,
that would be nuts and yuky Oh if I think
(56:52):
about it anyway, uh plus one until you next turn,
you may cast sorcery spells as though they had flashed.
Speaker 1 (56:57):
That would also be crazy in Yukyo.
Speaker 2 (57:00):
Three, return up to one target artifact, creature, or enchantment
to its owner's hand. Draw a card. We like drawing cards.
When drawn cards. Oh man, uh, this card seems nuts.
This card seems very good. I wish you had something
like this.
Speaker 1 (57:18):
I think this'd be interesting. You said silence would be
good in Uyo, how about silence attached to board effects
attached to card draw.
Speaker 2 (57:27):
Well, this isn't silence, because silence like you just can't
play spells period. It's like you're making it so that
you can't like cast your instant spells at like instant speed, right,
and like UGO has so many things that like activate
at instant speed that like that's why I think it
would be interesting as sort of like ah, that would
(57:48):
actually probably be too good now that I'm thinking about it,
because it's just like I guess it depends on what
it's going after. If it's going after everything that's broken.
If it's like just spell car, that could be interesting.
If it goes after like hand traps and stuff, that
would be like that would be like Giga broken. That'd
be a disaster. Anyway, this is magic, not you gio
(58:10):
This car seems very good because like if you're playing
control and like a mirror, now all of a sudden
your opponent can't use their stuff at instant speed, which
is a huge difference, and then you can cast your
stuff at instant speed, which is crazy. I want to
(58:34):
say they didn't ban this card only because I like
think it's really cool, but it like seems really good.
It seems really good. This car seems crazy. At least
tell me they didn't ban this card. I'll go if
they didn't. I just don't want them to.
Speaker 1 (58:54):
You're getting You're emotionally I'm getting.
Speaker 2 (58:56):
Emotionally attached to to Ferry. Yes, I am, this seems
I just I don't want them to bean out of
principle that I think it's good. But it's probably really
good and probably banned. But I'm gonna go with that
band for emotional reasons.
Speaker 1 (59:11):
To fairy Time Raveler from the moment it arrived on
the scene was a bit of a menace. It's a
very good card. It's a very good card. The only
times that to Faery Time ravel In fact, I think
the only reason to Fairy Time Raveler isn't known as
like the best three man of planes Walker is because
they printed Oco one set later. One set later they
(59:34):
printed Oko.
Speaker 2 (59:35):
Oh that's crazy Anyone was the next set That's hilarious.
Speaker 1 (59:38):
Yep.
Speaker 2 (59:39):
So he was the best three man of planes Walker
for one set.
Speaker 1 (59:43):
I but people were still figuring it out, Like everybody
knew it was good, but they were figuring to ferry out.
And just how much you wanted to ferry to fairies.
Plus one was used some amount. I mean being able
to cast a sorcery speed board wipe on the opponent's
turn was no ashty. It was absolutely nasty. The minus
three was always good and the only way to Faery
(01:00:05):
was usually bad was if you had to play it
on a board where you only got off the minus
three to bounce like an agrodex one of their three
creatures that they had gotten down and then the other
two like killed it right, So that could be to
Faerry not doing what you want.
Speaker 2 (01:00:21):
I just realized they could bounce opponent stuff for some reason.
I thought it was only your stuff. But that's even
crazier now.
Speaker 1 (01:00:25):
Yeah, oh, something you may have missed.
Speaker 2 (01:00:30):
I was waiting for you to say it.
Speaker 1 (01:00:31):
I was waiting for you to say it. Yeah, yeah, yeah.
The tempo the tempo of Ta Ferry. Honestly, when it
came out, people weren't as high on it, which is
really really because at the time War the Spark was
a set designed around planeswalkers. They no set had done
this before. They introduced like thirty planes walkers in one cell.
That's the set revolved around planes walkers. So the fact
(01:00:53):
that Ta Fery didn't actually interact with other planes walkers
made people less high on Ta Ferry. But obviously the
four matt like for the most part, didn't over time,
didn't just revolve around planes walkers to fairies interaction. Very
very good. It's a very good card and it's still
played in CDH and in older formats today.
Speaker 2 (01:01:12):
Oh I can see it. Yeah, like if the fact
I'm thinking of this in yu gi oh terms that
that doesn't surprise me.
Speaker 1 (01:01:18):
This is in CDH. Yeah, what broke to fairy is
a timing issue. So there are a number of cards
that like say things like maybe it's a sorcery, right,
and it says I'm gonna use a source sorcery called finale. God,
(01:01:39):
I'm getting old. It was like finale of something, finale
a promise that was a card. So this is a
sorcery that says cast two instance or sorceries from your graveyard. Okay,
cool card, cool card. The interesting thing about to Fairy
Time Raveler is when it says each opponent can and
(01:02:00):
cast spells only at a time they could cast. A
sorcery means that if you cast something that would create
a casting window, such as Finale of Promise, which will
then cast those cards on the spot. To Fairy doesn't
allow those cards to be cast at all, regardless of
whose turn it is, because what the finale is doing
(01:02:22):
is creating a little It creates this little bubble in
time where you cast the cards, and to Fairy is saying, no,
you can't do that. So it basically shut that card off,
and cards like it completely said exile a thing and cast.
It just didn't work. A whole bunch of weird timing
rules things, but the Fairy just didn't work. I was
(01:02:43):
telling you recently about a suspend card Profane Tutor in
another video, a card coming off suspend with Ta Fairy
on the field cannot be cast. It just can't be. Okay,
it's crazy. So it has these odd interactions that are
actually hard to explain, and maybe somebody in comments can
do a better job of it than me.
Speaker 2 (01:03:04):
But I get it. Has weird stuff like this too, sometimes, Yeah,
I get it.
Speaker 1 (01:03:09):
One of my favorite early Commander stories is I played
against somebody who they played a deck that combo killed
the whole table on turn three, and I said, let's
play again, and I'm going to play one of my
spicier decks and they went turn one, suspend profane Tutor
or yeah, suspend that tutor, and I went turn on
turn two with a ramp piece. I played to Fairy
(01:03:30):
Time Raveler. It came back around to their turn. They
just looked at the tutor. They looked at too Fairy,
and they scooped. They just got their cards and walked away.
I love it as Oh it was beautiful. I was
so happy. So to Fairy Time Raveler then became a
card that, because of its interactions in the format and
(01:03:51):
the many other things that people are trying to do,
and the way that it was becoming a combo format,
to Fairy start going in everything. There is a deck
that was a gloriously three colors, none of which were white,
that started playing white just to run to Fairy. And
when one deck had to run to Fairry, the other
deck had to run to Fairy because you had to
lock your opponent out because if they were the only
ones working at instant speed and they disrupted your combo,
(01:04:13):
you lose. So now it was a race to see
who could get it to Fairy down and then try
to execute a combo that to Fairy did not disrupt.
So to Fairy was banned on the same day as
Cauldure Familiar.
Speaker 2 (01:04:24):
I'm like, like, as you're explaining, I'm like, this card's
so bad. It's such a cool card, man oh Man.
Speaker 1 (01:04:32):
August twenty twenty, they said standard scene enough to Fairy
Time Ratle Fairy.
Speaker 2 (01:04:37):
I gone the cauld Are Familiar. That's still dumb, but
like whatever, Okay, what's really funny on this one? To
fairy was a month from rotating. That's hilarious. That's stay funny.
They could have just waited a month unless it was
just that month. I mean I mostly it was just
that bad. Like I mean, I get it.
Speaker 1 (01:04:55):
Yep, one month from rotation. They fairy Time Raveler. It's
very funny. Let's do another.
Speaker 2 (01:05:06):
Oh wow, the art on this is fucking crazy. Growth spiral.
This is a green in a blue. I would like
hang that in my house. That's beautiful greening a blue.
For an instant draw card, you may put a land
card from your hand onto the battlefield.
Speaker 1 (01:05:20):
Boy.
Speaker 2 (01:05:20):
We just talked about cantrips in the video you and
I recorded, and this is a.
Speaker 1 (01:05:26):
This is pretty good. That's pretty good.
Speaker 2 (01:05:29):
Uh, you get to cycle it and you get to ramp.
I don't say buddy. That seems really good to me.
It's very green, it's very blue. Oh man, how do
I evaluate this? Let me think, So turn two you
(01:05:50):
play it its cycles and you can play leaning out
of your hands. You lose a card, be go up
to three lands. The next turn you're at four ramp piece.
Speaker 1 (01:05:58):
That's like, is there?
Speaker 2 (01:05:59):
I don't think if I've seen any like ramp that
just like also, just like nets, you advantage well I guess,
I guess, like yeah, like because like I'm thinking like
rampant growth. That's like you're paying and just getting a land.
Like it's kind of the same thing because you're still
going down a card. Because this you're still going down
a card, but you get to cycle the gross smile
for something else, which is cool. This triggers Omnath notably.
Speaker 1 (01:06:29):
What mm hmm.
Speaker 2 (01:06:39):
I just hope they didn't band it for the art,
to be honest with powerful, it'd be such a disgrace
to like have like good art be banned.
Speaker 1 (01:06:48):
Because then people can't play it. True, this is a
common This card seems crazy yeah common? Hm hmm.
Speaker 2 (01:07:03):
I just feel like this card's like just like always good.
It's like ramp but if you don't need it to
be rampage, just cycles. Oh man, this is tough. This
one's hard, This one's really hard. This one, like, is
there any contexts you give me with this one.
Speaker 1 (01:07:24):
Can give you with gross Spiral? I'm honestly not sure.
Speaker 2 (01:07:32):
Okay, that's fair.
Speaker 1 (01:07:34):
So this is legal at the same time that a
lot of these cards I'm showing you this is war
The spark l dra standards were the era. We're in
the same era. Okay, this is the fire design era.
It's in the is legal in the fires of invention era? Yep? Okay.
Speaker 2 (01:07:54):
These cards are so hard to evaluate just because like
we don't have lands, so it's like, but man, this
just seems like such a good ramp card.
Speaker 1 (01:08:01):
Oh my god, I.
Speaker 2 (01:08:09):
Didn't say they banned a fairy. Are they gonna ban
growth Spiral? I can't just see like they could ban
it on principle that like every deck was just like
maxing out on this card because it just seems so good.
Speaker 1 (01:08:27):
What fuck it?
Speaker 2 (01:08:27):
They banned it, I'll go I'll say they banned it. Yep,
I'll say they banded Look at the art of a
band card A common I'm gonna say it. I'm gonna
say they banned it. Yep, hey the band a cat Okay.
Speaker 1 (01:08:40):
When Gross Spiral was released, it didn't get a ton
of fanfare. Straight up. Plenty of people said it would
be a good card, but it was definitely not considered
one of the highlights of a set that wasn't particularly powerful.
Speaker 2 (01:08:52):
In this car Team's nuts.
Speaker 1 (01:08:55):
For my per the card, the card had a contemporary.
The Explorer was a card that was never that had
existed for a long time. It was never problematic in
the formats it was in. For the most part, it
saw play here and there, but it didn't see constant
or regular play, and it was harder to cast than
Explore because it required blue Mana as well.
Speaker 2 (01:09:17):
But it's instant show. That's what's crazy.
Speaker 1 (01:09:20):
That is exactly what people came to discover was so
good about Gross Spiral.
Speaker 2 (01:09:25):
If it wasn't an instant, I wouldn't think it's nuts. Yeah,
But the fact that yets is crazy because then you
can figure like landfall stuff on the opponent's turn.
Speaker 1 (01:09:34):
That is also very good. The other thing about instant
that is just always lovely to see in your card
advantage or even your ramp effects is you have options.
You can hold up the interaction, and if the opponent
doesn't interact in the way that you expect them or
want them to, you can just instead ramp ahead in
Mana exactly into your library. And as people played with
(01:09:57):
gross Spiral more, they realized that it was even worth
it to twist your deck for gross Spiral. What I
mean at is decks that would normally run like twenty
five lands were going up to twenty seven to twenty
eight twenty nine lands to make sure that their gross
spiral also dropped a land when they wanted to interest
and got them into powering out powerful cards earlier and
(01:10:18):
earlier and doing more and more on their turns than
their opponents could do on their turns. But gros Spirral
was still not really considered much of a problem. Gros
Spiral was in a lot of very good decks, and
people mused about its versatility, but the format was absolutely
loaded with cards that were way more powerful like to
Fairy Time Raveler, and way more annoying like Cauldron Familiar.
(01:10:41):
So it came as a big surprise when on the
same day that they banned Cauldron Familiar to Fairy Time Raveler,
they banned Gross Spiral one month away from its rotation
and looking back, looking back the on in my honest opinion,
it is because Omnath was going to be printed one
(01:11:03):
month later. That's so funny found it? You found it?
Speaker 2 (01:11:08):
That would have been nuts with Omnath, Yeah for sure.
Speaker 1 (01:11:11):
Yeah. So like so this was like you know, so
it was like a they knew situation.
Speaker 2 (01:11:16):
It wasn't like it was at the moment it was
a problem, but like they're like, oh this is going
yeah yu gi oh every now and then does like
preemptively banned stuff because they know, uh we so like
because in our game, we have the insight of the
Asian territories get all the cards first. So if there's
some super degenerate combo every now and then conombial pre
ban or like within the first week ban like a
(01:11:36):
card that they know is like problematic for like something
coming up.
Speaker 1 (01:11:40):
So I get it.
Speaker 2 (01:11:41):
That makes sense, but I can't alms right. To be honest,
I was fully expecting to be wrong. But this card
seems crazy, Like from a U GIO player perspective.
Speaker 1 (01:11:49):
I'm absolutely sure that it does. Yeah, I've I've got
another for you, Okay, this one is blue. I mean
a lot of them have been really curious, that's what
you think of it. The coverg podcast is brought to
(01:12:11):
you by cool stuff ink dot com. Use the promo
code cgb pod and get a five percent discount on
your orders and show your love for the podcast. Come
with the promo code. Now let's get back to the podcast.
Speaker 2 (01:12:25):
Free stats suck. That's probably not gonna matter. Uh it enters.
You gain control of Tar. Okay, this is like the
other card, but it's any permanent, So this does do
creatures at the beginning of your end step. If you
control three or more permanents, you don't own draw three cards.
We like that, we like drawing cards, but you would
have to wait to find so you'd have to find
(01:12:47):
ways to like replay this, So you do have to
like reanimate it, or like flicker it or do something
like that, which I don't think that's very difficult to
do in your game. Also, just be so annoying you
keep playing this and just keep taking your opponent stuff.
People hate that it's interesting because you showed me common
(01:13:08):
deer and now you're showing me this.
Speaker 1 (01:13:12):
Why would I do those things? Why would you do related? Well?
Speaker 2 (01:13:17):
I mean I think this is better because it's any permanent,
so it means you can take creatures with it, which
is very important. I don't know how relevant the second
line of Texas because it's hard to like tell how
efficiently you can steal a bunch of your opponent stuff.
But if you're playing a deck that has like other
effects that do that, it doesn't have to just be
this guy. But maybe he's good enough on his own.
(01:13:40):
You just play anyway. Hmmm, what other is there any
other like like stealing your opponent stuff? It's permanent, right,
It's like that you just get this like indefinitely until
they deal with it.
Speaker 1 (01:13:57):
Correct. Uh. Actually agent is worded such that even if
you deal with the agent, they keep the permanent until
something else.
Speaker 2 (01:14:06):
Yeah, that's what it seems like. It didn't seem like
it was like tied to the agent or anything. Is
that like uncommon? Like usually it's like if you steal something,
it's like tied to the card type of thing.
Speaker 1 (01:14:15):
I'll show you. I'll show you what's a pretty normal
printing of the of this effect that might help sure,
So that might give me some context. Here is a
rare from a recent set mind Flare.
Speaker 2 (01:14:27):
Okay, this is three and two blue for a three
three Horror Dominate Monster when mind Flare enters, getting controlled
hard creature for as long as you control Mindflare. Okay,
so this is like it's tied to it, so if
you kill this, you get the thing back. So that's
like yeah common okay, Yeah, ceiling stuff permanently is huge,
especially if it's not tied to anything either, because I
(01:14:48):
mean you just keep it. And if there's like I'm
just like u gi oh braining, just like you just
like dump this to your graveyard somehow and just cheat
it out for like free. You're never paying seven Manna
for this, so that having access to that when your
opponent has like some good stuff is pretty good. And
(01:15:09):
then again if you have stuff to just like keep
reanimating in or keep your inery, you keep taking your
opponent stuff, it's really annoying. Uh, you have to ban
this in your game specifically, I could see this potentially
getting out of hand. I don't think like in yugyoh
it would because it's like hard for us to like
reflet like we don't again, we don't have like the
(01:15:30):
flicker effects, like we just have like reanimate or like
cloning effects, so like you could clone this guy and
then all of a sudden, it's like you can take
something else, and so there's like that sort of thing,
like we don't have that stuff. So I think in
your game, this card is way better than in our game.
We also have very few cards now that I think
about it, that like take control of something permanently that's
(01:15:53):
not tied to the card itself. I'm struggling to think
of one. I'm sure the comments will get to it. Uh,
given all that, maybe they did ban this. I could
see this game really annoying from like a play perspective. Sure,
I'll say they banned it that.
Speaker 1 (01:16:09):
They ban age in a treachery. I think players were angry.
Speaker 2 (01:16:12):
I think so I like it, Like getting one thing
stolen is one thing, but like if that's like the
whole deck and it's like just keeps taking their stuff
and you still have to deal with this, like that
just seems really frustrating.
Speaker 1 (01:16:25):
So you are looking at the card that finally in
June of twenty twenty, you're noticing a theme of all
the year last things got banned in June to twenty twenty,
this is the card that finally got Fires of Invention banned.
Oh okay, okay, and the way that it did it
(01:16:48):
was actually it was kind of clever and like super degenerate.
So I'm first of all, I'm gonna mention that this
deck also often it's three man a play would be
too fairy so that you were locked out of doing
things on their turn. Sure is, format of play would
often be fires of invention. And then the the deck
(01:17:11):
ran this card.
Speaker 2 (01:17:16):
Transmogrify three in a red sorcery exile target creature that
creatures control reveals cards from the top of their library
until they reveal a creature card. That player puts that
card onto the battlefield and shuffles are Okay, I get it.
So basically you just play. You only play Agent of
Treachery in your decks.
Speaker 1 (01:17:31):
You always hit it. Yep. So you have Agent and
Treachery in your deck, and you have these two cards. Now,
Luca Coppercoat Outcast is a planes walker whose minus to
ability does what transmography does. That's the only part that's
relevant here, right, Okay, you just try to It's basically
two more of this effect in one card, which meant
if the opponent didn't deal with it, it was going
(01:17:51):
to happen again the next turn, because Luca was basically
two transmographies in one and you might be wondering, where
does the creature come from that you target if the
only creature in your deck is Agent of Treachery. Well,
we're magic. We have creature tokens for days. So they
just ran spells that made creature tokens and then they
would use In fact, there were lands that made tokens,
(01:18:13):
and you could use your lands to make the token
because you play Fire of Inventions, so you didn't have
to tap your man into cast these spells. Okay, So well,
what often happened is you play a fires of Invention
and then the next turn, like you do something that
generates a token, you do something that turns the token
into an ag of treachery, and you do another thing
that turns that ag of treachery into another agent of treachery.
(01:18:35):
And what did you steal?
Speaker 2 (01:18:36):
Col deck?
Speaker 1 (01:18:37):
What did you steal? What would you steal from another
land at this play? Yes? Right, yeah, rarely stole the creatures,
They rarely stole the enchantments. They rarely even stole the planeswalkers. Normally,
the right play with this Fire Luca deck was to
go straight to their lands if they didn't have lands
in the mirror match, their fires was not effective because
(01:18:58):
you have to have lands on the battlefield to make
fires cast the spells for free and against everything else. Well,
let's just say nothing is effective without lands. It was.
This was a land destruction combo deck in standard and
everyone hated that.
Speaker 2 (01:19:14):
Oh I bet, I bet people don't mess with their
lands cardinal rule right, yep.
Speaker 1 (01:19:19):
And it was taking over. I think it was up
to sixty something percent of MPL play and on the rise.
That's the Magic Pro League, by the way. Yeah, yes,
So in June of twenty twenty, not that long after
I COREA was released. Let's see I Corey released in April.
That's where Luca came from. Yeah, June, they banned Agent
(01:19:41):
of Treachery and Fires of Invention. Hell yeah.
Speaker 2 (01:19:44):
But let me ask you a question. Do you think
if it's a non land permanent that this deck would
still be good?
Speaker 1 (01:19:51):
That's a great question. I honestly, would the deck be good? Yes?
Would they need to ban it? Maybe not?
Speaker 2 (01:19:56):
Maybe not, because like the fact that it doesn't go
after lands makes it way less degenerate. I still think
it'd be really annoying. But no land is a big
difference for sure.
Speaker 1 (01:20:05):
Yeah. Also, you just can't get rid of the lands.
So while you can look at Agent and treachery, and
this is still a popular commander card and people do
use it when you look at Agent and Treachery, and
it says at the beginning of the end step, if
you control three or more permanents, you don't own draw
three cards. That wasn't the main draw to the card obviously,
(01:20:25):
like that was kind of the gravy as people saw it.
But if you stole two or three lands, there was
like there's no land interaction, there's no land destruction riley
that's printed in standard anymore. So it wasn't hard to
accumulate three of the opponent's lands. And if you got
that draw three off like one time, it's just over.
Yes they're buried, Ye, they're based done. Yep. Yeah. And
(01:20:50):
also because you're land ramping when you steal lands with
an agent of Treachery, it wasn't uncommon for Ta Fairy
time Raveler to bounce the agent and then recast it
for free. Because of all that. Once you got the
seven is another land and.
Speaker 2 (01:21:05):
Oh my god, that's gross. That's very you know, I
love it.
Speaker 1 (01:21:09):
Yeah, this is where I go back and I we
talk about fire design and how fun and replayable exciting. Yeah,
they've been dunked on a lot, but understandably, let's just
say nobody liked that. Absolutely.
Speaker 2 (01:21:25):
I can't see why. Yeah, for sure, I I sense
the degeneracy. I didn't realize it was as bad as
it was, but I get it. Yeah, cool deck though,
like in theory, like obviously it's degenerate, but I think
like conceptually it's like it's a neat concept.
Speaker 1 (01:21:38):
Yeah. I I credit the inventors of the deck, and
the first time you play against it, you're like, oh
my god, this actually works. Oh my god, oh my god, Like.
Speaker 2 (01:21:47):
I could see then. And then you're like, well, this
is like the best thing I could be doing.
Speaker 1 (01:21:51):
Yeah. Yeah, and then every deck is like, well I go,
I go second. I don't think by the time I
have three lands, they'll have like six lands and two
will be mine. You know. It's just terrible. It's just
absolutely terrible. All Right, I've got one more for you
from this video. We're gonna do a part two on
(01:22:11):
this arrow standard fire design. I have so many cards
it's actually really hard to pick. But let me show
you one more for this.
Speaker 2 (01:22:18):
Video Escape to the Wilds three to Red and a
green five total for a sorcery Exile to top five
cards in your library. You may play exile cards this
way until the end of your turn. You may play
an additional land this turn, so you still have to
pay for the cards. They're not free, correct, Yep, that
(01:22:39):
would be really good. Yeah, I think it'd be more
than five minutes if that were the case.
Speaker 1 (01:22:47):
Hmm. You get to play an additional land.
Speaker 2 (01:22:55):
I guess if god, you still have to pay five
for this though, and you're in red, there's like stuff
like red cheet stuff out and if it's Fires of Invention,
who cares?
Speaker 1 (01:23:07):
Yeah, but you have to play one card, so so yeah,
that I was saying with Fires that was a bit
of a nambo with Escape, uh huh huh. So the
end of your next turn.
Speaker 2 (01:23:28):
Hecks out the top five you play until the end
of your next turn, you get to play an additional land.
Where's Where's the Where's the degeneracy here? This card seems
so unassuming there's got to be something here. You still
(01:23:52):
have to pay the cost. Though you still have to
pay the cost. You can play a land from exile
that was exiled off of this. Yeah, yep, okay, because
I know there's like different wordings for things, so I
want to make sure.
Speaker 1 (01:24:06):
Okay, So the wording differentials is play cards means you
can play the lands. Cast spells means you cannot.
Speaker 2 (01:24:13):
Because you can't cast a land, right, okay, all right,
still learning, still learning.
Speaker 1 (01:24:18):
No, you're doing great, So you can.
Speaker 2 (01:24:22):
Exile five. There's probably a land in there. You can
play that, so you don't tactically need the extra land
in your hand. If you're playing this on five, you
get the extra land. You can play like a one
cost thing, so you have to probably have unless there's
like some way to cheat this effect to play the
five where you still have manna to do something with it.
(01:24:42):
So there's probably some like degenerate combo that this enables.
This one's tough. This one's hard to figure out. Hm hmm,
because then it's like, is this the thing that needs
to get banned or is it like the other stuff
that needs to get banned. There's because there's got to
be something with this or this card could just suck
(01:25:03):
and you're just showing it to me just to throw
me off. Cachtical we did that with Common Deer. When
I do that on the very last see, that's the thing,
like we we the last card is always very sacred
in our videos, right, I feel like we intentionally picked
the last card for a reason.
Speaker 1 (01:25:25):
You showed me four banned cards in a row. Oh
I can't in case you can't tell, it's El draane Era.
There's a lot to choose from. I already promised you
a part too, you did. I think we didn't even talk.
(01:25:47):
We didn't even talk about oko.
Speaker 2 (01:25:49):
Most of these cards have been banned. M hm, oh god,
I'm you know what, I'm gonna go off the assumption.
You showed me a lot of band cards, you ended
on one that is not banned, So I'm gonna go.
Speaker 1 (01:26:05):
With that, just that clean. I just also sound like
you don't think this is a like particularly devastating car.
Speaker 2 (01:26:12):
I'm trying to find the like the like I'm trying
to figure out, like, Okay, there's got to be some
way to cheat this. You're not paying it for five,
and then it's like then you have the manna to
play that's like off the top five and like you
get the extra lance you technically could go to like
you know, a little bit higher. But like I'm I'm
struggling to see like where the combo is with this,
(01:26:33):
and so that's also sort of distorting my decision here.
So I feel like there is something here. But even so,
I also feel like they may have just like banned
the other cards that are like part of the combo potentially. Also,
you show me a million band cards and like only
like one or two not banned one, So I think
you may have ended on one to try to throw
(01:26:54):
me off here. So that's that's where I'm going.
Speaker 1 (01:26:58):
Escape to the Wilds was banned.
Speaker 2 (01:27:01):
God, he got me, He got me.
Speaker 1 (01:27:07):
Escape to the Wilds was banned on the same day
that they banned everything else Omnath. Yep, this is October
twenty twenty, and it was everybody knew Omnath was getting banned.
I don't think anybody would have put money on Escape
to the Wild's getting banned. It was a very shocking band.
(01:27:27):
It surprised a lot of people.
Speaker 2 (01:27:29):
Now, darmboard band is it?
Speaker 1 (01:27:32):
So on the day that they banned it, Escape to
the Wilds was seen as like the best payoff, as
like the way to keep the train going with Omnath,
So it was a very common thing on once you
had five mana available that you would play Omnath. You
would play fable, passage, sacrifice it, go get a land,
two landfall triggers. So you have an untapped land and
(01:27:54):
you create the four mana. Now you have exactly escape
to the wilds. So you cast Escape to the wilds.
Now you play another land, which gives you the four
damage and sets you up for your next turn. Is
there are probably more lands xiled. There might even be
another Omnap exiled, so you are a setup to do
it again. Another four damage, another for life, another piece
of card, draw another big man a turn and escape
(01:28:16):
to the wilds. I think everybody looked at Escape to
the Wilds and they said, well, why are we banning
this when we banned the problem is Omnath does escape.
The problem escape got banned basically for being too much value,
and it also had an important role in another deck
(01:28:37):
that I'm gonna save for next time, going.
Speaker 2 (01:28:40):
To tease the audience. I guess that makes sense though,
like in the context of Omnath, because then it's like
one thing I overlooked is that it says end of
your next turn. For some reason, I thought like the
end of your opponent's turn, because like I'm used to
that in U gi oh all the time. Oh, so
I think the fact that I didn't realize, like you
still get to play the cards on your next turn
before they go way permanently. I think that's something I
(01:29:02):
potentially I don't know if that would have swayed my
decision the other way, but it makes sense with Omnath
because then it's like if you generate all the manna,
it's like you you have like two hands at that point.
Speaker 1 (01:29:10):
So like, I get it. Okay, I'm mad at myself.
I could have done it. I could have said that.
You could have said it. You could have said it.
You had the chance, you had the chan may have missed. Yep,