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June 18, 2025 81 mins
Can Rarran separate the insanely broken from just the regular broken in identifying which commanders actually see play in CEDH? 

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Credits
Written and performed by Daniel Wagner, aka CovertGoBlue
Edited by Roman Milan
Logo design by HolyMTG - HolyMTG@gmail.com Twitter @HolyMTG
© CovertGoBlue Entertainment, LLC
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
The cover Go podcast is now on iHeartRadio, Spotify, and
Apple Podcasts, and is proudly sponsored by cool stuff ink
dot Com. Use the promo code cgb pod at check
out to get a discount and show your love for
the audio version of the show. Do Do Do Do
Do Do De Dude Covodoo podcast, RARN. You're excited about

(00:27):
Final Fantasy coming to Magic Arena, right, I'm sure you're
so excited about it. We talked about this before. You
are the most excited about it.

Speaker 2 (00:38):
I think's got that. But okay, well.

Speaker 1 (00:42):
So did you know that also coming to Magic Arena
and in the collector boosters are Final Fantasy Through the
Ages cards.

Speaker 2 (00:50):
Have you seen this? I don't even know what that is.

Speaker 1 (00:54):
These are reprints. They're sixty four reprinted old cards with
new Final Fantasy characters and art, but functionally the same
as Magic the Gathering cards from the past, and many
people on Arena are excited because this could be the
set that brings CEDH competitive Edh to Magic Arena. Now,

(01:14):
we only have Brawl, which is a one v one format,
but that is a pretty good place to play the
spikeyest possible commanders against each other. The cards I'm going
to show you are not standard legal. But what you're
going to try to figure out is whether or not
the card I'm showing you is a CEDH commander, a
commonly accepted CDH commander. Yes, we haven't. We have done

(01:39):
almost nothing with CDH.

Speaker 2 (01:40):
Correct. I don't think we've done any video with it. Yeah,
I think you're in. Yeah.

Speaker 1 (01:44):
So in theory, any commander can be a CEDH commander,
and people will argue that I am saying, are like,
is this an accepted a commonly accepted CEDH commander, meaning
they are the best, spikeiest, most competitive, ruthless, destructive commanders available?

Speaker 2 (02:02):
Are you ready? Yeah? I'm excited. I feel like we've
done these videos where I've talked about how good a
commander is and I can see it in CDH, but
I've never actually asked myself are they played in it? Yeah?

Speaker 1 (02:15):
That is going to be the question. Okay, all right,
your first card. I'm going to show you the alt
art and the regular art. You can also give me
your art opinion.

Speaker 2 (02:24):
All right, I'm an expert. Load failed? Why would I
upload fail? It's over?

Speaker 1 (02:31):
What I'm sorry, guys, we have to cancel the video?
What Why can't I upload this file?

Speaker 2 (02:40):
What? Wait? Is it actually over processing?

Speaker 1 (02:44):
Why something went wrong? Try later?

Speaker 2 (02:48):
That's weird.

Speaker 1 (02:49):
I can click it and I can still see it.
Hold on, I'll just get different. I'll just try downloading
the file again. What the hell, I've never seen that
in my life. I've never seen that in my life.
My files are too powerful. I've seen that before. Okay, ah,
it's not doing it. Let me try some different files.

Speaker 2 (03:12):
What the heck?

Speaker 1 (03:13):
We have technical difficulties, ladies and gentlemen. Ah, Okay, now
we've scrambled and we've met our technical challenges. We've totally
solved them. Let's start with this beautiful card.

Speaker 2 (03:27):
Dope, that's not it? Okay, this is okay? Oh oh,
art is nice? Okay, let me sorry. Let me just
drag this so I'm like looking in the same position
everything once time. Okay, Tara brand for So this is
the this is the name from Final Fantasy. This isn't
oh yeah, because the one under it the actual like

(03:49):
commander itself. Okay, uh, Tara Branford. This is also ursa
Lord High Artificer two neutral too blue Legendar Creature Human
Artificer Brandford enters create a zero zero colors construct artifact
creature token. With this token gets plus one plus one
for each artifact you control. Tap an untapped artifact you control,

(04:11):
add blue manta for five mani. You could shuffle your library,
then excel the top card until the end of turn.
You may play that card without paying its mana cost
is a one four. Okay, that's a very overloaded card.
So let's break this down stat wise irrelevant. Four mana
for a one four is horrible. So like whatever. The
first effect you create a zero zero colors contract artifact

(04:33):
creature token, So this is zero zero unless you have
any other artifact on the board. The second you have
one other. If you some two of these, that's plus
two plus two. Three is plus two plus three, and
so on and so forth for each one. But that's
not counting every other artifact you may have is sol
ring an artifact. Sol ring is an artifact that seems
very important. Tap an untapped artifact you control, So by

(04:57):
tapping an artifact you gain one blue Mana. I'm not
sure how good that would be, but maybe there's something
I'm just not thinking about. Maybe you don't care and
you just need rather have the mana than have its ability,
so I'm sure there's some use cases for this. You
could also do that more than once to turn. I'm
guessing based on the wording, Yes, that's right. For five mana,
you shoff your library and Excel the top card. So

(05:21):
you're paying five mana to basically just rip a car
from the top of your deck and then play it
if you want to. So that means you're you're putting
this into a deck where you're probably running a lot
of high cost stuff. Hopefully. The fact you have the
shuffles really interesting. So that means you can't just like
preemptively put something on the top because I think there's
a mechanic in magic that lets.

Speaker 1 (05:38):
You do that, is that there are a number of
cards like Brainstorm and things that do that. So yeah,
the shuffle part is important.

Speaker 2 (05:48):
I don't know how good the last effect is. I
think it's like the first paragraph seems to be the
most important thing here. This is also this is an
artifact itself, right, So it doesn't give plus one plus one,
so you yeah, plus one plus one immediately. It doesn't
have summoning sickness, I guess right, because they're summoning as
the centers.

Speaker 1 (06:07):
So the correct answer is that it does have summoning sickness.

Speaker 2 (06:10):
Why did you say the correct answer? What does that mean?

Speaker 1 (06:13):
Because well, some things can be used whether they have
summoning sickness or not. Oh if an ability is say,
templated a certain way.

Speaker 2 (06:22):
Oh wait, hold on a second. Can I tap one
of those artifacts that I'm summing for blue mana?

Speaker 1 (06:28):
Yes, the construct can be tapped for blue manta when
it enters because the artifact has gained this ability. Actually, no,
it's not the ability of the artifact. It's the ability
of Erza, and it can be used without tapping Urza. Therefore,
it does not require it to be unsummoning sick to
use the ability.

Speaker 2 (06:49):
That is insanely interesting though, That's why you want to
That's why that line of text is there. Gives you
additional man for each one you have. So if you
don't want to talk tact with it, or you can't
because they have something like this, you're able to do this.
That's a really interesting card. I let me in heartstone
terms like maybe it would work. It's harder to actually
understand how good this is because obviously we don't have artifacts,

(07:11):
so it depends on what cards would be one. I
think this is a really good card, though kind of annoying.
It's like I think the way like maybe have to
scale this is how quick does this get out of hand?
And how broken can you make this? And it kind
of passes both of those well like flying colors. So
I think this is very good. Is it broken? Maybe?

Speaker 1 (07:34):
Is it a CDH command.

Speaker 2 (07:36):
I think it's very competitive. It's I think it is
very competitive. It's very cheap for like a very good
effect that you must kill and depending on like what
your board state looks like when this enters, you can
do some really disgusting stuff with this. It's the way
you look at this is like it's it's virtually just
three mana because like you're you're getting a mana back
for just summoning this, because you're probably tapping that token

(07:57):
guaranteed when it's when it enters. So I think it's
very good. I think it's competitive, looks very good. I
don't even like that the last paragraph it's like just acture,
but it's it's probably okay if you need something desperately. Yeah,
I think it's a good card. I think it's playing competitive.

Speaker 1 (08:16):
ERSA Lord High Artificer is one of the classic cd
H competitive commanders coming now to Arena for brawl, which
is very exciting. I've also shared the original art with
you and the art for the construct.

Speaker 2 (08:30):
Do you if you had.

Speaker 1 (08:31):
Any preference in arts, you would actually share it?

Speaker 2 (08:35):
Actually like the original one more right? I think? I
think it like looking dude right represents the card more
is how I'm gonna describe it. That's why I kind
of like it a lot more. I mean, yeah, it
seems good.

Speaker 1 (08:47):
This card is out of modern horizons won and was
the first printing of Erza as a legend I believe,
which is like a very famous character in magic lore
like the early antiquities war was fought between Erza and
Mistra the brothers, and is a big deal and creative.
A very powerful card which is nice to see. Ursa
is particularly known for being a Stax commander because of

(09:09):
cards like Winter Orb, which say as long as winter
Orb is untapped, players can't untap more than one land
during their untapped steps. Erza can tap the Winter Orb
at will for Mana well, completely locking the other players
out of the game. Perhaps even more brutal is Static Orb,
which says players can't untap more than two permanents while

(09:30):
it's untapped. So this is common Erza stuff. The other
thing you should the other thing you want to note
about Erza as we move into evaluating cards for CEDH
compatibility and whether or not they're the most dangerous commanders
in the world. Is this an outlet? And what I
mean by that is Erza is an outlet for infinite
manna if a player is able to generate infinite manna

(09:53):
with a combo, which is often how games a CDH
and with one player doing a combo, not with attacking
each other. If you generate infinite man with a combo,
Urza'll let you cast your whole deck because you can
pay the five amount any number of times. So having
an outlet in the command zone is very powerful in
CDH because it means you'll always have access to a

(10:13):
way to end the game if you do your combo.
Does that make sense?

Speaker 2 (10:16):
It make sense?

Speaker 1 (10:17):
Yeah, I guess yep. Erza has fallen off a lot
in recent years as a seed age commander, but I
would say that most players still view Urza as a
CDH commander. It has a reputation and the first three
or four games I played at a local game store
of Commander with people. I didn't know there was somebody
always playing Erza in one of those games, and I
learned to hate the card. People think I would love

(10:39):
it because it's blue, But I hate this card. Okay,
I hate it so much. All right, we'll move on
to the to the next one. The one in best
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(11:02):
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(11:24):
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Speaker 2 (11:41):
You're cool who Golbys golbss Golbys clad in Darkness, three Neutral,
two black. This is Sire Conrad the grim Oh my god,
looks pretty sick. I'm not gonna lie here now. I'm
really curious to see what the original looks like. But
I can help. When another creature dies, or a creature

(12:03):
card is put into a graveyard from anywhere other than
the battlefield, or a creature leaves your graveyard, Goldbez deals
one damage to each opponent for one neutral, one black.
Each player mills a car for a five to four.
Oh okay, the final Fantasy Yard looks so much better
than that with bell.

Speaker 1 (12:21):
Oh yeah, you're not loving, Sir Conrad the grumpy Man.

Speaker 2 (12:26):
Oh is it, sir? I said, Sire. Oh, I don't
know sure, I prom.

Speaker 1 (12:35):
Animate. I think actually it is a knight. This is
a human knight. It's probably a sir.

Speaker 2 (12:42):
Not cut up with my medieval lore. Okay. Whenever another
creature dies, or a creature card is put into a
graveyard from anywhere other than the battlefield, the other or
a creature of leisure gravard. Okay, So milling a card
means you do one damage to all three opponents. You
can do that multiple times and it's in black. So

(13:02):
the the thing I got to remember is that black
you can only run black cards. Is there a critical
mass of cards that mill? And black? For competitive CD
or a competitivevader.

Speaker 1 (13:15):
Mill is associated much more with blue. In black, your
cards are more likely to mill yourself than your opponents.

Speaker 2 (13:27):
Oh okay, wait, I just mistakenly read this. It's each
player mills a card, so potentially you're doing a lot
of damage right in a four player game. Yeah, that's
a lot possible. Potentially a lot of damage if everyone
mills a creature. That's crecy. This card is also just

(13:48):
really interesting because like, if it's on boarded anything dies, Like,
that's absurd. The weird card. Is there a card in
your game that says when a creature dies, you gain
a man this turn.

Speaker 1 (14:03):
There is a card called pitiless plunder. Let me provide because.

Speaker 2 (14:10):
Carstone drewid as a card that says, when a minion dies,
you gain a man of crystal for this turn.

Speaker 1 (14:15):
This is not a common effect, but this is an
example of a card. There are a few things that
do this. This is probably the most popular example.

Speaker 2 (14:23):
I wonder the creature control dies created a creature tooken okay,
so you can keep using this to sacrifice to a game
more mana okay, and this doesn't work. This only says creature, right,
So treasures are not creatures U. Treasures are artifacts. You
don't get additional damage, but you would get infinite man
in a sense. That combo seems a little too slow though,
Like if I compare it to the first one, this

(14:44):
one seems slower. I have to be missing something if
this is going to be a competitive card like in
normal Commander, though, I feel like this is still a
card you have to kill pretty quickly otherwise things get
out of hand really fast. But you're playing with forty
light instead of twenty. That's a lot of potential cards.
I have to think of, Like, what is the best

(15:05):
circumstance for this. It's either you have a ton of
stuff on board that you can wipe immediately, or you
have the ability to mill a ton of stuff from
your deck because you have one hundred cards in your deck.
It has to be a creature. But if you build
your deck in a particularly away and you know that
this is going to always be available to you, you
could do some really gross things. But I don't know
if this is that good. Well, it's good, it's just

(15:29):
is it competitive enough for you? Is it the best?
I feel like you can competitive like competitive citation from
what I understand is like you're the way you can
tutor cards specifically is probably incredible. So you're getting to
your combo like really quickly. You have to be extremely
fast in order to react to this or sorry, your

(15:49):
commander has to be really really good if you want
to run in competitive CDH. I don't know. I really
don't think this is good enough. I feel like I'm
missing something thing though. But for five mana, for this
kind of effect, you need a lot of other cards
for this to work. It's not as easy as the
other one is. You don't get infinite man either unless

(16:12):
you have it. Let's you have to set up for it.
But like, if your opponent knows you're playing this, they're
probably gonna keep mana available, so they just stop you
from doing this. And even if you do it once,
like yeah, it's for potentially like a lot of damage,
but you also have to account like what your opponent's
playing now. I don't I think it's a good card.
I just don't think it's commander or a competitive CDH.
Gooda move. I think it's too slow.

Speaker 1 (16:35):
Yep, yeah, I'm gonna give that one to one hundred
percent good And now so's yes. This is a very
strong casual card. It is sometimes played as Commander, but
not even that often compared to other options. It's a
regular part of the ninety nine in like casual decks,
but rarely seen in competitive So, yeah, you got this
one really well.

Speaker 2 (16:55):
Good job, Ice, Good job Ice. Now let's do in.

Speaker 1 (17:01):
Yeah, Yeah, you feel good. You feel good about it.
You basically understand CDH. At this point, you're you're totally
ready for a game. I think I would hate it.

Speaker 2 (17:09):
I'm gonna be honest, I feel like Commander, especially as
a game. I don't if we want to play casually.
What the hell is this Gilgamesh weapon Collector? Where's this
man's face? Oh? He has multiple faces? Are for Final Fantasy?
Is so interesting? Looking like, it's so cool. This is
Godo bandit Warlord? That makes who he looks like? Hmm

(17:37):
I guess okay, the bandit Warlord makes sense. The weapon
Collector is so interesting. I wish it was more defined,
but I kind of like the Artselt's growing on me. Okays,
five virtual one red. This is a human barbarian if
that matters when Gilgamesh enters. So hold on, stop for
a second. How come they only wrote when Gilgamesh enters
instead of Gilgamesh weapon Collector? Is that just like they

(17:58):
flip flop on that. I feel like I always see the.

Speaker 1 (18:00):
Theyve Yeah, so that is a recent change that they've
slowed down on the full name and only used like
the first part of the name. As you can see,
I provide the regular art of Godo Bandit Warlord, and
it does say when God Bandit Warlord enters. Okay, but
if this were printed today you also look further down
it says whenever Godo attacks for the first time, it
must they give themselves some leeway on it.

Speaker 2 (18:25):
Again, I've said this before, but I feel like they
could just say this and everyone understands what that is.
But it's fine. When Gilgamus enters, you may search your
library for an equipment cart, put it onto the battlefield,
then shovel. Okay, so six man hat to drawn equipment.
Can you give me an example of an equipment just

(18:45):
so I understand exactly what we're talking about here. I
don't want to like, is it the weapon.

Speaker 1 (18:49):
Give you just just any equipment.

Speaker 2 (18:51):
Like just so I have an idea, like maybe something
that's good, just so I have like an actual comparison
to make here, because so far that says six mana
to just pull an equipment out of your deck, and
I don't know if that's actually good.

Speaker 1 (19:01):
So when we go the Mutch attack, I will show
you the most played equipment in commander, how about or
at least one if I'll take about that.

Speaker 2 (19:11):
I'll take that. I will take care.

Speaker 1 (19:13):
I'm not saying there aren't other equipment you'd want.

Speaker 2 (19:16):
Is that clear? That's fair? That is fair. Okay, that
is fair. I just need okay lightning grieves. Okay, okay,
sure for sure, okay ah that hmm okay six mana
for I'm going to go see there's better, more applicable
equipment for this. So I'm hoping you're you're In other words,

(19:38):
like it has to be for paying six mana, you
have to be happy to draw an equipment from your deck.
It's also not random. It's just like you pick the
one which is very nice, but it has to be
worth spending six mana on this. So let me read
the second paragraph and then we'll have a conversation when
you go much attack for the first time each turn and
tap it, and all summer you control after this phase.

(19:59):
There's an additional comment that face it's a three three,
So yoga mat can't attack the turn that it is
played unless you're playing with something that gives it haste.
So lightning greams is actually applicable here, so you want
to give it haste immediately, then attack with all your
other Samurai and tap it again and do it again.

(20:25):
So this is almost like wind Fury and Heartstone, which
is like, good God, that is a really it seems
so slow, But can you can I ask a couple
of questions here because this is gonna really yeah, crazy enough.
How likely are you to have like samurai on board
when you can play this unlikely? Unlikely.

Speaker 1 (20:48):
There are decks that will build Samurai with god, but
there aren't that many playable Samurai.

Speaker 2 (20:55):
So you're playing this to draw a card, ay car
a very specific card. Potentially that card has to win
the game, like if I'm playing this competitive, it has
to win the game, Like it has to be so
strong that I'm going to Is there like an equipment
that's worth like ten mana that I just don't exists
because an.

Speaker 1 (21:15):
Equipment that could win the game from this position.

Speaker 2 (21:18):
Yes, I'll show you a card because I think this
card is like it's ass unless the equipment is like insane. Okay,
what is helme of the host? The beginning of each sorry,
at the beginning of commat on your turn a token
that's a copy of equipped creature, except the token isn't
legendary if equid Creature is legending that coache. Okay, so

(21:39):
what you're saying is that this goes on infinitely. Uh,
you just once this is once, this is equipped once
in this guy, you just keep resetting the attack phase
if I'm understanding it correctly. H So you get infinite
of these and then it keeps going and going and going.
It's it's literally just infinite atime. So now the question

(22:02):
ends up being do you win the game from playing this?
That's a great question.

Speaker 1 (22:10):
Infinite godos, infinite attack.

Speaker 2 (22:12):
Can a creature only be equipped with one equipment?

Speaker 1 (22:18):
It can carry multiple equipments.

Speaker 2 (22:21):
Okay, so you want lightning grieves and then you play
helmet host, so then its shrouded.

Speaker 1 (22:28):
That is not I mean, there's a potential way to
do it, I would say in this specific instance, somebody
in the comments will point out that shroud means it
can't be equipped by other equipments because it can't be
targeted by anything. But you could equip the host first
and then equip the greaves last. It's not the end
of the world.

Speaker 2 (22:45):
Okay, So it can be done. But what I'm saying
is like you can have both at the same time.
It is yes, it is a thing you can do, okay,
So how annoing is that that is actually known? That's
a conversation. So if your opponent has any answer to
this card. When you played six mana, you like your
crying because that it's so much more difficult for anything
to happen. Because is there like a stack that happens

(23:06):
when you try to equip something.

Speaker 1 (23:08):
Oh? Yes, uh so Godo would put the Helm of
the Host onto the battlefield, and then you would pay
five mana at sorcery speed to equip Helm of the
Host to Godo, and there would be a window to react.
Even if the helm got equipped to Godo, there is
still a window to react before going to combat and
putting the Helm of the Host trigger on the stack.
So there are multiple sorcery speed in instances where you

(23:31):
could interact.

Speaker 2 (23:35):
Okay, what man, I feel like this card is just
straight bugs, but the potential to go crazy here is
so because like if you're upon that it's a three three,
like you're paying six mana and then you got to
pay five additional MANNA to get the infinite turn going like, bro,
that is straight Disneyland. No, like that is straight disney

(24:00):
There's no way you're getting there, like the last two,
Like what are we taught now? This is? This has
to be not playable, like I I I have to
be missing something here or my opponents have to be boughts.
I'm not going like I'm not going. I'm not saying
because you know what the commander is right, like if
I'm correctly like it's on the field, you can see
that at all times.

Speaker 1 (24:21):
Yeah, you could also play from the moment you start
the game.

Speaker 2 (24:23):
Yep, No at Disneyland. I think it's bad. Like I
think you can play it in regular commander and for funzies,
but incompetitive I don't think there's ever a chance I
saw this against me. I'm I'm holding man at every
single turn against this card. Specifically, I think most would.

Speaker 1 (24:39):
Okay, okay, okay go to is a CDH commander?

Speaker 2 (24:44):
What am I missing this?

Speaker 1 (24:45):
This is a classic? Is yep? Go go Gilgamesh? Yep,
this is a classic CDH commander. It is known as
a very stupid one. It is known as count to
eleven and win the game is how it's described by others.
But there are lot of ways to basically do it
ahead of schedule. A really common one is this card

(25:07):
treeson its ogre, which lets you pay three life to
add a red, so you just use that to create
a ton of mana. But yeah, Godo is considered what
Agro is like in CEDH.

Speaker 2 (25:19):
Okay, hold, let's pause for a sect, pause for a sect.
The ogre is a better card than.

Speaker 1 (25:22):
This, it is.

Speaker 2 (25:24):
It's a great cover. What the card?

Speaker 1 (25:26):
That's just crazy. The ogre wins you. The ogre wins
you games because it gets to eleven manna with Godo
and that's all you're trying to do is run it out.
And it's true. Why does it win any games? Rare
and why does Godo ever win games? I Sometimes they
can do this as early as turn one or two.
It was a lot easier back when they had Jeweled
Lotus and Manacrypt. Those got banned, but Godo has still

(25:48):
won and placed in tournaments since then and is considered
a CEDH.

Speaker 2 (25:54):
Commanding the ogre is definitely a piece of this puzzle
that was needed to see because like, if you pay
eleven banda for the the the actual like combination, ain't
no a row. There's no way, I.

Speaker 1 (26:05):
Mean the rest of the time, honestly, Like I've seen
some Godo gameplay shout out to Playing with Power, one
of my favorite CDH gameplay channels, uh, one of their
one of the guys there, Ryan plays Godo all the time.
This is just one card in the deck. They are
always trying to piece together a bizarre way to get
the mana to eleven and go for the thing when
people don't expect them to be able to. But oh

(26:28):
my god, I Godo is well, guys, be on the
lookout now because in Brawl you can play Godo and
Helmet the host. They're both leading legal an arena now,
so it is very much on all.

Speaker 2 (26:40):
Right that og Carser, What the hell? That is so stupid? Okay, Cecil,
Oh my god, Cecil Harview, I think that's an m
right Timna. Yeah, Timna, the Weaver, one neutral, one why
one black, Okay, life, flank, human Cleric. At the beginning

(27:04):
of each of your opponents. At the beginning of each
of your post combat main phases, you may pay x
life or x is the number of opponents who were
dealt combat damage to this turn. New draws cards Partner.
What's partner mean?

Speaker 1 (27:19):
So partner means you can have two commanders and build
your own color identity, but only cards with partner. Yep,
here we go. Only cards with partner can be paired
with cards with partner. And the latest update has given
us five partners, so we have partners on Magic Arena
for the first time. Are you ready to see the

(27:39):
rest of the partners?

Speaker 2 (27:41):
Yeah, that's actually kind of exciting.

Speaker 1 (27:43):
These cards can only pair with each other. You can't
say pair tim Netherweaver with Godo. Godo doesn't have partner,
so you can create some combination of.

Speaker 2 (27:51):
These, okay. And I'm only asking myself if Cecil gets
played or is it all of them?

Speaker 1 (27:58):
I'm gonna I don't see a way to evaluate these
individually very well. So I am curious if you think
they're CDH playable and uh if we like if you
have a certain partner combination that you think is best,
or a partner itself that you think is best.

Speaker 2 (28:14):
Let's go with that. Okay, Okay, well all right, this
is who BENEDICTA Harmon? What is that? Last name? Wrote
is shy.

Speaker 1 (28:25):
I can't help you fantasy.

Speaker 2 (28:27):
Times at all. The actual commandment s who would you
tie dragon speaker's fancy? Okay? To neutral, one white, one blue,
flying whenever and put a cast a spell put a
plus one plus one on those. Okay, that's fine, but
it's blue, so now you can do blue, white, black okay,

(28:51):
barnabas farmer. Who is Crome ludovics Opus. Then let's say
that three inche one blue, one red flying haste whenever
to put a cast their second spelly turned dark card. Okay,
you don't need our cards here though, I don't think,
but maybe I'm wrong. Titus, oh god z a Narcan faith?

(29:14):
Holy shit? These name had Thracius, Triton hero is the
actual commander? One green and blue for mana describe one
the reveal the top cut of your library. If it's
a land car, put it on the batlefield taped otherwise
dart card Okay for two minutes. Not too bad. And
then there's Clive rossfeld Field sorry vile smash of the Fierce.

(29:35):
Oh this guy looks crazy. One neutral, one black, one red.
Whenever you cast your first spell each turn, choosing a
random choose an opponent at random. This steals damage equal
to the players. This steals damage equal to the spells
man of value to that player, or plans walk with
that player controls deals damage equal to that spells a

(29:56):
man of value to that player, or plans work with
that player's controls. Okay, I see you're saying, hmm oh, hold,
I'm just looking at they are real fast for the
older cards. I mean, the Final Fantasy ones kind of
do a lot here. It looks so much cooler. Chrom
looks really good for the older one. I'm a huge
fan of that. Oh yeah, So this is actually really

(30:16):
intriguing because now you you enable quite a bit of
deck building here for cards that probably would be not
great on their own. So you're gonna have to explain
one thing. Does that mean, like you have two cards
in your commander zone? It does and does when one
commander dies because you have to play the commander tax.
Does that also apply to the other one. It does not.

Speaker 1 (30:36):
Oh, each one has their own commander at tax that
accumulates with each time each individual commander dies. Both count
as a commander.

Speaker 2 (30:50):
I'm just trying to understand who, like the best one
would be, because uh, Sesel seems fine, but it's only
after your post combat main phases and if you don't
deal damage, it doesn't feel like it does a lot,

(31:13):
but it's it's a potentially very scary effect. So there's
potential there, and you could draw quite a bit Benedicto.
Whenever you're upon a cast, that's all put a plus
one pust on counter on this, I mean for MANA
like sure, but I think you're paying. I think you're
doing this specifically to have blue to your colorpool. Barnabas
is flying in haze. Whenever a pone a cast, there's

(31:34):
second Spelly turned draw a card like That's that's kind
of sick because that's passively just there. That could just
get you a lot of cards. Titus, this is probably
one of the better ones. If you can get it
on the board that is like MANA ramping, and you
can do it multiple times at a turn. Right then
it's only played four mana like that's kind of interesting.

Speaker 1 (31:52):
Yeah, yep, as many times as you have the mana.

Speaker 2 (31:54):
That's green and blue, and then Clive is also fine. God,
this is actually really difficult. I feel like there's probably
a combination of two of these that are really really good.
I just don't know who it would be. I'm assuming
you've shown me cecil first for a reason, or is
it just to introduce the mechanic, but or the order

(32:15):
they were on the page. It could be that, Okay,
fair enough, Clive, Titus Artemus. God. I feel like, okay,
this might be like a copon answer, but I feel
like I'd have to see a lot of stuff in
order to know how good this is. But I feel
like there is a combination of two of these that
are actually very good together.

Speaker 1 (32:36):
I think you want to take a shot at it
for me, please.

Speaker 2 (32:39):
Titus seems really good. I think getting like a lot
of lands early is just a really good way of winning.
It's between someone who draws or someone who potentially does damage,
like Clive has the chance to be really good, but
in the first spell, so I feel like that kind
of doesn't do as much as I wanted to do.
Unless there's a way now there's no way right. Wait,

(33:01):
I was gonna say, maybe you just keep maybe you
just keep time warping or whatever, just keep getting the
first spell every single turn. But I feel like that
that's not like an actual that's like a Disneyland combo
to win a game here. Mmmm, God, Barnabas is effect
is so good. He's just so expensive, but like then

(33:24):
it becomes a card you need to kill and then
if you have additional man, that's fine, but it seems
I mean, you did show me that freaking ogre. Like
the sky's really the limit here, like you could you
could cheat so much, man, I get this guy on
board super fastling you have one blue and then pop off. Yeah,
I'll go to Barnabas, Titus or cram On Rassius or
say Corom and Thracias is so good, but I actually

(33:49):
have that. That's that's a tough decision, man, because I
feel like all of them are good in some way.

Speaker 1 (33:54):
I'm just not sure, all right, And do you think
they're the adh playable?

Speaker 2 (34:02):
There's probably a way you win the game with uh
with Titus very early on, So yeah, sure, I'll go
with it. And there's some possibility the compatitor. Okay, okay,
let's see where you're got, oh God, partners.

Speaker 1 (34:17):
In CEDH, you are looking at by far, the most
played commanders in the format.

Speaker 2 (34:24):
Okay, wow, all by far, all.

Speaker 1 (34:26):
Of them, some more than others. And I'll get into
exactly what that is. But something to understand about CEDH
is you are often looking for the best cards and
you are often not trying to fully rely on your commander. Now,
Godo really relies on the commander. The deck is a
piece of trash without it, but it also has this

(34:47):
I win combo in the command zone where it just
has to do one thing and it can win. Most
of the commanders that we know and love from casual
commander require decks built around them to be particularly powerful.

Speaker 2 (34:59):
Right, Okay, But.

Speaker 1 (35:00):
In ceedight, you're trying to win with spell combos, You're
trying to interact on the stack, You're trying to do
all these things. You're not trying to run a bunch
of cards that interact with your commander. So having the
right color identities that you can kind of build yourself
by selecting two partners and having access to the cards
you need to do combos, and then also having multiple
cards in your command zone. Basically, starting with a nine

(35:21):
card hand right instead of a seven card hand is
a big deal, and you want your commanders to provide
cards in the command zone when possible. Something about Timna
the Weaver that's particularly different in CADH is that most
people aren't putting a lot of creatures on the board,
so your opponents are open far more than they are

(35:43):
in casual, where building board states up to a victory
is normal. In CDH you're often trying to do a
lot of stack interaction in combo, so being able to
attack your opponents for a point here or two points
there with Timna and draw cards two to three cards
a turncycle with Timna is not as uncommon as you
think it is. So Timna the Weaver is the most

(36:04):
popular a most played commander in the CDH format as
a single card. Now Timna's most common partners number one
chrom Ludovic's Opus, because as you identified it's passive card draw,
you just put it out there. Almost everybody has to

(36:25):
play two spells a turn, and it does say whenever
an opponent casts their second spell each turn, so if
an opponent is interacting at instant speed on someone else's turn,
which is a good part of the format, and they
cast two spells on that turn. That is another card
from Chrom, so it is also another card from the
player playing their turn. So that's two cards from Crom
on that turn. If two other players are having a

(36:47):
little counterspell battle, does that make sense? So also the
color identity, Timna supplies white and black, Chrom supplies.

Speaker 2 (36:57):
Blue and red.

Speaker 1 (36:57):
You get access to four colors. This is arguably and
for a long time, has been the best. Call it
the best combo pair in competitive Commander, completely like full Stop.
It's called Blue Farm, the deck is called Blue Farm,
and it is literally Timna Crom and it's been on
top for god knows how long. It's closest competitor at

(37:19):
the time we're recording this is Thrascios Timna. So you
were very close. You got Crom and you got Thrasios.
It was just the Timna hanging out is the big one. Yep,
you were very close, but you identified two of the
top three. Thracios provides green, which allows you to go
in a different direction, providing guys cradle to do combo pieces,

(37:41):
which is a busting card on its own, and Thrasios
is an outlet in the command zone. If you generate
infinite manner with a combo, Thracios will let you draw
your deck. So a lot of people do turn to Thracios.
And now these are coming to Magic the Gathering arena,
so we can play the most competitive possible commanders against

(38:03):
each other one v one. Now you're gonna be something. Yeah, yeah,
you had good analysis. I'll give you a lot of
credit for the analysis.

Speaker 2 (38:11):
Okay, here, here's a Psycholontes. Right. Aren't you worried that
people are going to play this card in competitive like
brawl or brawl, I should say, And it's going to
ruin the format for a lot of people because they're
just gonna do some disgusting thing.

Speaker 1 (38:23):
Yes, but no, but yes. So Brawl has a brilliant
matchmaking system where you determine your commanders and it bases
who you play against based on who you chose. So
it's called hell q. When you choose a commander who's
too powerful, you only go against other powerful commanders.

Speaker 2 (38:43):
Oh so they choose a command way to skew it. Okay,
that's really interesting.

Speaker 1 (38:47):
Okay, they have a matchmaking waiting system. Our a friend,
Amy the Amazonian, made a video. It's on her channel
that talks all about it the one time it got
leaked and the weights were revealed to the world. Uh,
but it it does exist, one hundred percent.

Speaker 2 (39:01):
It's real.

Speaker 1 (39:02):
They matchmaking, so sometimes it takes a while to kick in.
I haven't played these yet. The set just came out
like yesterday, so I just started building my blue Farm
list for Brawl, and I don't know if having Timna
and crom is going to pair you against the best
commanders right now or not. Sometimes they wait a few
months to see how the cards perform, So we're gonna

(39:24):
find out if tim Na Kram are Helq.

Speaker 2 (39:27):
They probably will.

Speaker 1 (39:28):
Be, just based on the general the general approach of
players who like these kind of things have to the game,
which is when at all costs. I got you, ye,
But yeah, it's kind of surprising because partners they're reasonably
popular and casual, but they're not even close to as
popular and casual as they are in CDH, where people

(39:49):
are just using them to mix and match their own
colors and really don't care much about the ability of
the commander.

Speaker 2 (39:55):
It's crazy. It makes a lot of sense, though, I
got that for sure.

Speaker 1 (39:58):
Okay, Hey, I got to talk partners on arena. I'm
a lot of people are excited about this.

Speaker 2 (40:05):
Okay, so this is no longer partners Okay, Oh god?
What is his name? Vain Cara das solidor that sounds fantastic?
One nutral, one green death touch? What a creature you
control with death Touch deals combat damage to a player

(40:25):
that poisoned? Sorry, that player gets two poison counters one three?
Holy fuck? Is that that? That sounds really scary? But
a creature you control with death Touch deals comma damage
to a player? That player gets two poison counters. Okay,
so the question ends up being here, here's a mechanical
question for you. Uh huh if a I'm just I'm

(40:48):
just asking a question here. I don't know if this
card actually exists. But if a card, let's say, has
deal one damage to any player and it has death Touch,
does this prop the effect?

Speaker 1 (40:59):
It has to be combat damage, so it has to
be damaged delta as a result of combat within a combat.

Speaker 2 (41:06):
And that means like, okay, okay, what if it's.

Speaker 1 (41:10):
I will say if I will say, if you have
that text and you deal one damage to a creature
and your creature has death Touch, regardless of whether or
not it's combat damage. The creature would die.

Speaker 2 (41:21):
Oh because that okay, Okay, so you don't have to
hit them directly then, right, That's what I'm trying to understand.

Speaker 1 (41:30):
You have to hit the player directly. If you somehow
hit a creature with an ability that deals damage to
it by a death touch creature, the creature dies. But
if you do that same damage to a player with
an ability not with combat damage, the player doesn't get
two poison counters.

Speaker 2 (41:47):
Okay, No, I get what you're saying. Yea, Okay, that
works like Carson. That makes a lot of sense. Okay,
I'm just trying to think if you can like cheat
the system in any way here, if you man I
for a one to three from the Green is really interesting.
I mean, this could get really scary really quickly. You're
just talking about how people are not as likely to
block because of just the way they play or build

(42:08):
their decks so they have more spells rather than creatures.
But how good is this? You need ten to die,
ten poison counters to die, right, that's right? So five
creatures hit, sorry, four creatures hit, No, five okay, five
because it I'm assuming I'm assuming founds of this correctly,
it's it hits, but then it's rather than only hitting

(42:29):
for only give them one poison, it gives them two.
Not it hits them, gives the poison, but then also
gives them an additional two poison. Uh, it hits them
and it gives them two poison. What if it has
death touch and it has poison? Would it be two
or three? That's why That's what I was actually asking.

Speaker 1 (42:49):
If it also had the ability poisonous.

Speaker 2 (42:51):
Yeah, like the and it had death touch, Yeah, would
it give three or two?

Speaker 1 (42:58):
It depends on the wording poisonous. This is getting crazy.
I just don't know if I can answer this one.

Speaker 2 (43:07):
I'm trying to mid match this card here because it
seems like you need comments. You need to do something
extremely broken.

Speaker 1 (43:13):
If it had death touch and you gave it toxic,
I know the poison counters would stack, but I don't
know about poisonous because that's an old ability.

Speaker 2 (43:21):
And oh, sorry, in my bad I'm using Hearstone terms. Sorry,
because poison is the keyword in Heartstone. Toxic is what
I was thinking about. If that has death touch and toxic,
would it do three counters or what? It only do two.

Speaker 1 (43:33):
If it has toxic one and death touch, the player
would receive three poison counters.

Speaker 2 (43:40):
Man, how good is this? Though? Like honestly, like this
is I feel like this is such a weird one
because one green for this hard to do anything right? Like,
I don't know. I guess you can ram up a ton.
You get some lot like the Alve cards, and then
you get a ton of manon and then you start
building a lot of stuff. But then like the valves
don't have death touch, but you're gonna be tapping them.
You could probably build a really annoying deck because I

(44:02):
feel like this this gets out of control very quickly.
But I mean, surely your opponent has a way to
answer this or do something against this. It's like too
many to.

Speaker 1 (44:11):
Man spend the case every time so far right, surely
they can just stop it.

Speaker 2 (44:15):
Is there is there a card? Well, you showed me
the grieves, but is there a card that is like
toxic and has haste like inherently that's cheap.

Speaker 1 (44:26):
No, No, you would have to build that creature with
like an equipment like grieves and then something that already
has toxic.

Speaker 2 (44:35):
I don't see it.

Speaker 1 (44:36):
I love I love that you're trying to like you're
trying to piece these like you're trying to make a
franking creature.

Speaker 2 (44:42):
Yeah, that's how it is. I feel like all of
these cards and are like this is this is the
general votum getting here. If you want to be a
competitive commander, you have to have a very specific reason
that you can abuse. And I can see how you
could abuse this, but you would have to have like
maybe the god hand to do this, because I feel
like unless you're unless there's a way to make a

(45:03):
ton of tokens that all have death touch that are
able to attack relatively quickly, Like how are you doing this?
Maybe I'm really underestimating how little removal there is in
this game. But I feel like that's not the case,
because you would have to counter other peoples. You can't
just play your own game. Maybe it is acuum, maybe
it's just hardstone. Maybe I don't care what my opponent's
doing and I'm just playing the game, and like whoever
plays their game the fast and just wins, Like maybe

(45:24):
that's just what it is, But I feel like that's
not true. I feel like that's not going to play
like that. In competitive you would build your decks of people,
you'd be able to stop your opponent from playing the game,
because that has to be a strategy on its own,
which is like what that commander that can keep attacking
over and over again. I feel like this is too weak.
But I mean, if you're gonna show me a card
that's like inherently broken with this, then I understand why
it's played. But I don't think it's good enough. It's

(45:44):
too sweat.

Speaker 1 (45:45):
You're right, it's it's not good enough. It is too slow.
Attacking any player like four or five times, even if
you have a bunch of death Touch cards is just.

Speaker 2 (45:53):
Not going to get it done.

Speaker 1 (45:54):
In CDH, combat in general only works in a Godo
type situation where you create infinite combats and on the spot.
So yeah, Finn, the Fang Bearer is definitely too slow.
It's a good brawl commander, like in one B one
like it can be very fast and you can just
kind of play protect the Queen, but it's not a
competitive commander.

Speaker 2 (46:13):
You were correct. Nice. Nice.

Speaker 1 (46:15):
The Worst Possible Commander Show is coming to Magic com
Las Vegas. We will be live playing in front of
the crowd at eleven am on Sunday, June twenty second.

Speaker 2 (46:26):
So see me CGB as.

Speaker 1 (46:27):
Well as Shay against Voxy and Amy the Amazonian throwing
down with some of the more classic and beloved commanders
in the game. So come to the Worst Possible Commander
Show live at eleven am on Sunday at Magic com
Las Vegas. There's a link in the description to make
sure that you get your tickets today.

Speaker 2 (46:45):
As always, we'll see you there and you're cool. I'm
really trying to get like into this and trying to
ask myself how broken can something be? Cloud cloud cloud
strife too neutral, one red. I'm going to try my
best here, Nigella. Yeah, the blade blocks one, dude, you

(47:06):
crushed it. Thank you. Whatever a warrior attacks, you may
have its controller create a one to one white warrior
creature Tooken that's tapped and attacking white, blue, black, red, green,
and tap all attacking creatures. They gain trample, lifelink and
haste until the end of turn. After this phase, there's
an additional combat phase Activate only during combat. Okay, So

(47:33):
we just saw Gojo whatever his name was, Gojo, and
that guy had a really stupid mechanic where he could
ramp into an infinite turn this is infinite as lung
as you could pay the manic cost. How likely are
you to pay the manic cost? How do you pay

(47:56):
the manic cost? Is a better question. How do you
get all these mana? How do you get all of them?
Because you only run red? Right? Mm hmmm, incorrect? What
am I missing here?

Speaker 1 (48:10):
If a card has the mana symbol anyway in the
text box, you get access to that color.

Speaker 2 (48:22):
I'm really trying to understand why this is good. Hold on,
we have a direct comparison to this, which is the
oh yeah, the Gojo card, Like he is the guy,
Like you have to be better than him in order
for this to be played? Like what am I playing
this for? If oh is Godo? Sorry Gojo? Okay, you
have to be better than Godo in order for this

(48:44):
to be ran? Like that is that is the equivalent?
Like it's like I don't know how much you ever
see like league, but sometimes champions are just strictly better
than other champions. So like that other champions ever played,
And this is kind of the same thing. How do
I spend five man of multiple time times in order
for this to go infinite? When I could just do
the other thing. I don't see it?

Speaker 1 (49:06):
How how is that possible?

Speaker 2 (49:08):
Because I guess you would go when this is if
this is your only warrior on board, you would go
this attacks you create a one one white Warrior creature token.
Then if you have all five mana you and tap
them again, they gain trampled lifeling, and haste you create
two more white Warriors. And then therefore, if you have
the man again, you do it again, and it keeps

(49:29):
on going and it gets exponentially because it's gonna be
real annoying. But where do you get the mana? Bro Like?
How was this fast enough than anything else you've showed me?

Speaker 1 (49:39):
How would you like to see a magic card?

Speaker 2 (49:41):
Sure? Show me. I need I need some kind of
synergy here, because I truly don't see how this is
playable professional facebreaker? Oh god? Okay, two neutral one red Menace.
When one or more creatures you control deal combat damage
to a player, create a treasure token oka manna sarcervise
a treasure token excel the top card of your library.

(50:03):
You may play that card. Let's turn. Do treasure tokens
give you any colored manna? They do? Okay, So now
that this is on board, this is also a Warrior,
so you would go cloud Facebreaker attack. You get two
to one one creature tokens, which means when one or

(50:27):
more creatures you control deal combat damage, you will get
one treasure token though, or are you getting one per attack.

Speaker 1 (50:32):
Or for each thing that you damage? So this can
give you three treasures, which is still not five, but
you know, I'll show you just a couple more cards.

Speaker 2 (50:44):
The Revere Imperial Tactician one Green, White, Blue Flying whatever.
This entry is by the little or Creature Control deals
COMBA damage to a player. You may tap or untapped
target permanent. That's man. That's lands for one man of Green,
White Blue. Hen put this on the battle of on

(51:04):
the command zone.

Speaker 1 (51:06):
But this would be as a command Yeah, as a
commander is a whole other story.

Speaker 2 (51:11):
Yeah. Druids Repository one neutral to green. When a creature
you control attacks, put a charge counter on Druid, removing
charge counter from Druids propostery. Okay, so that card's actually
pretty gooded Okay, So there's your mana chain. I mean, dude, like,
what the fuck this is so Disney? No, Like what you.

Speaker 1 (51:32):
Don't think you can just get five attacking creatures and
then this card on the board and have them survive
the combat and just keep going.

Speaker 2 (51:39):
No, you don't think no, no no. Like again, I'm
comparing this to God and that cards Emili better, like
I'd rather just run that. I'd rather I'd rather high
roll the ogre and win the game and go through
all these hoops.

Speaker 1 (51:54):
Final answer, Nigella is, through a lot of cdch's history,
one of the top five lady commanders in the format,
and it's fallen off in recent years. It was definitely
better with Jeweled Lotus and Mancrypt because getting this out
on turn one and just starting those beatdowns early. Nagella

(52:16):
is one of the few decks that could be fast
enough with its spiraling ability, with the way it keeps
creating more and more warriors that you could actually beat
people to death with Nagela. On top of that, Nagella
has a five color identity, which means that you could
run what's called no Bad Cards in Agella, which is
basically a combo deck using all five colors that doesn't
care about the commander whatsoever. But Nigella is a beloved

(52:40):
and has been a belove CDCH commander that's fallen off
only in recent years after the bannings of Mancrypt and
Jeweled Lotus because the ability to play this on turn
one would get just fast enough to be relevant in CDH.
But yeah, Nagella is definitely considered in its lifetime a
CDH commander.

Speaker 2 (53:00):
So but right now this card's unplayable.

Speaker 1 (53:03):
I mean not unplayable. A lot of people still play it.
It hasn't had as many top finishes as it had
in the past. It's still a widely played that's a commander.

Speaker 2 (53:11):
It's so interesting because I always have this conversation where
it's like, is it the car, is it the commander,
or is it the fact that you got so much
manna from the very beginning that was the difference, because
you need that innervator, you need the manacrypt. It's interesting.

Speaker 1 (53:25):
I think that with Nagela in particular, it is the
fact that there are one card combos. They are somewhat slow,
as you pointed out, like Druid's Repository is a good combo,
but a bit of a slow one, so is de Rev.
So getting the gel out fast is still important, but
it it is the fact that it's only one card
plus your commander, so it's basically a one card combo.

(53:46):
As they're called, like you find this card and you
can win the game, right, Yeah, so if there are
one card combos with a commander, that does make it
more likely to be a CDH commander, just in the
existence of that option.

Speaker 2 (53:59):
I got it. It's just it's just it's really interesting. Yeah,
that's a lot, honestly.

Speaker 1 (54:05):
Yeah, I it took me when I started, like learning
about CDH, it took me a long time to understand
why Nagela is good.

Speaker 2 (54:13):
Yeah, likes like a long time. I think I would
have to see it, like it's it's funny, because like
every time we do these videos sometimes I'm like what
the fuck, Like how is this even good? Even after
you explained to me, like what, But if I saw
it once and I saw what it could possibly do,
then maybe I would be more understanding of it.

Speaker 1 (54:30):
I need to see Shout out again to Playing with Power.
It's a really they're a really good gameplay channel, especially
for this era of time that CDH was growing as
a format. You can find like a lot of Nagela
games on there and gives you an idea of all
the different ways that Nagela is a competitive ADH deck.
Oh boy, here's another there it's kind of cool. A

(54:54):
lot of new abilities are coming to Magic Arena and
the brawl format and because of this sheet, and this
is another.

Speaker 2 (55:01):
One of them coming right up. Okay, why does this
art just ripped from the game Cuja Mage Manufacturer, this
is anala in Nala yea arcamnage ritual is too neutral
one blue, one green, sorry for green to neutral one blue,

(55:21):
one black, one rep uh eminence when another creature? When
my god, if whenever another non token wizard new control
enters if Cuja is in the command zone, are on
the battlefield, you may pay one if you do create
a token that's a copy of that wizard. The token
gain's haste excell the beginning you're next to and stuff. Okay,
so at the beginning of your next on stuff tap

(55:43):
five untapped wizards you control, target player looses seven life.
Holy shit, wait, hold on god, this artist so funny
on the the final Fantasy what it literally looks like
they just ripped it from the the game. They would
never when another whenever, another non token wizard you control
enters if Kuja is in your commands on your batticield,

(56:05):
which is like I guess you just never pull it
from your commands on then you may pay one if
you do create a token that's a copy of that wizard.
How likely are you to make non or how likely
are you to make wizard tokens are non wizard token? Sorry?

Speaker 1 (56:23):
How likely are you to make non wizard toke?

Speaker 2 (56:25):
Sorry? Non token wizards? My god? Sorry, this is such
a god.

Speaker 1 (56:33):
Wizard is a popular magic the gathering class. Let's see
where is it rank in the Kindred list? How far
down is wizard? Is it top ten? It's not quite
top ten? It's eleven, So it's the eleventh most popular
type in magic.

Speaker 2 (56:49):
Okay, so this's enough. There's a critical mass of them
that you can probably do.

Speaker 1 (56:53):
Make this eleven is eleven is damn high? It is
damn high.

Speaker 2 (56:57):
Marget player loses seven words. You'dn't have to do that
quite a bit. So in my mind it's like you're
never pulling this out of the command zone, Like why
would you? I guess in theory you could pull this
out and then you can create a token of it.
I'm assuming that would work. Wait a minute, could you

(57:20):
go infinite with this? Not infinite? Like could you go like, okay,
I'm thinking you put this in the play. This pros
the eminence, which means you can copy it, I'm assuming,
which means whenever you play another wizard, you create two
tokens of it. And can you do that for only

(57:41):
paying one man out?

Speaker 1 (57:44):
You're talking about copying an allah. Yes, so it does
say whenever another non token t bomb bomb true, he
was cooking.

Speaker 2 (57:56):
He was cooking. I was like, damn, you can go
crazy with this. God, I think this is asked to you. Man,
Oh my god, this is a Disneyland like. I can't
even look at the mano cost because I guess you're
just like I said, you're just never taking the commands owne.
So Blue Black Red seems like you can actually do
quite a bit. Maybe you make enough wizards where this
is just good, and you probably have a way to

(58:17):
get infinite manna. But is this really better than like
anything else you've shown me? I don't think so. I
guess it also gains haste, so you're doing damage as well.
It copies all were or all text on the wizard
that the token's going to create it. It does.

Speaker 1 (58:39):
And this is where magic and Heartstone would be very different.
So I'll give you a commonly played wizard and you
would get the enter's ability to trigger if you made
a copy of it.

Speaker 2 (58:52):
Suppose to hear enters the battlefield. Sorry to neutral one blue.
You may search your library for an instant or sorcery
card with converted man of costs too or less put
in your hand on the shelf your library, so you'd
get two spells when this comes in, and therefore it
probably it allows you to get more wizards, and therefore
their wizards has good enter the battlefield. So basically you're

(59:13):
just stacking into the battlefield effects in order for you
to just make an absolute bomb on your one of
your opponents, and then if you are able to get
the bomb, you just half five. You do it multiple times.
Is there a wizard that says when if your opponent
would lose life, they lose like double or triple or

(59:34):
something on those lines, Because I mean, I'm sure that exists. Okay,
that means it's not played. I'm going with trash id
awesomething that is good enough, like maybe maybe maybe there's
a way you could do it. But I feel like
it's so tough though, because this is the first commander

(59:55):
you've shown me where I don't have to pull it
out of the command zone, so like it's it saves
you so much potential. Man, I guess realistically this starts
becoming a problem exactly on turn one your whole deck
will be tokens, or a whole deck will be wizards,
I'm assuming, and then you just have ways of just
getting more wizards. So maybe this is just so overwhelming,
like your opponent constantly has to look at your side

(01:00:15):
of the board of me, like, ky, what wizards does
this guy have? And how many can I let on
the board without dying? You know, i'd take it back.
Maybe this is really good, I'm gonna say because you
don't have to I'm gonna say, because you don't have
to pay the mano cost, and it has pretty good colors.
You're like relatively happy playing this card, and it can
be really strong very early on. So you're gonna go.

Speaker 1 (01:00:37):
With Nala Arcmage Ritualist is a CDH command. The way
you say that is like, I'm so stupid, it's crazy,
but sure sounds like I'm framing a thumbnail.

Speaker 2 (01:00:48):
It sounds like it is.

Speaker 1 (01:00:50):
Ah, well, you would be right. The Nala art Major
Ritualist aka Cuja Mage Manufacturer is a competitive command, not
as played as it was back in the day, but
still very much a played commander. But for reasons that
you may have missed, you don't need many wizards. You

(01:01:11):
were right that this eminence is a controversial ability in Commander.
It makes a lot of people salty that you get
a benefit just by having this in the command zone
and the ability to tap five untapped wizards and make
part target player lose seven life. That only works when
Nanala is on the field, and isn't a big part
really of what they're going for in that deck. No,

(01:01:31):
all it really takes for Enala to be a competitive
commander is one wizard that if you make a copy
of it, can find a two card win the game combo,
basically creating a combo out of one card, which is
what spell Seeker is. Okay, So if you play a
spell Seeker and make a copy of it and go
get two spells, there are things you can do that

(01:01:53):
then proceed to win you the game. Now, I would
love to just show you one card, but it's not
just that. It is a whole sequence of cards. Because
you're copying a tutor. I'm going to try, you know,
for fun, for the fun of it. I'm going to
read the spell Seeker combo from Enala. Okay, here you go,

(01:02:15):
all right, cast spell Seeker, place Anala's trigger under seekers,
resolve seekers trigger. Search for Culling the Week, which is
a one black make for Manna by sacrificing one creature
instant Okay, cast Culling the Week, Sack the spell Seeker.
Add four black man to your manipool. Resolve Nala's trigger.
Create a token copy of spell Seeker. Now you have

(01:02:37):
three black manner. Resolve the token's ETB. Search for the
card on Earth, which returns a creature to the battlefield.
Cast on Earth, returning spell Seeker that was sacrificed to
culling two black men in the manipool to shortcut resolvble
spell Seeker and analys eedb triggers like you. Search for
Burnt Offering and Finale of Promise. Cast Burnt Offering, adding
b r R to your manipool, sacrificing spell Seeker, cast
Finale of Promise x one. Basically this is I'm about

(01:02:59):
half done. There is a flow chart that ends with
you generating infinite wizards and mannaka and attacking with endless
token copies of something called Scholar of the Ages with
infinite two to two wizards that you generated, okay, starting

(01:03:23):
with one card being Spellseeker and Nala in the command zone.
So that is why it is somehow using the command
zone a one card combo that once you properly execute
every step of the flow chart, can win the game.
Hence it is a competitive commander.

Speaker 2 (01:03:38):
What do you think? Are you ready for CDH now?
But so hold on, is this the best commander in CDH? Then?

Speaker 1 (01:03:44):
Like, no, no, it's probably like playwise, I think it's
still in like the top twenty five, but it's much
closer to a fringe commander nowadays. Maybe it's more like
top forty. I'm not positive when you count partner pairs,
but it is. If you see it in the command zone,
a lot of people will assume CEDH and then they
have to ask like, are you wizards Typo? Are you

(01:04:05):
just playing like seventy wizards in your deck? Or is
this the CDH deck. It is pretty common to see
Annala and think CEDH, which is how I'm kind of
going off whether or not this is a CDH commander.

Speaker 2 (01:04:16):
Okay, that's fair. What the hell?

Speaker 1 (01:04:20):
What does CDCH sound more? Appetizing.

Speaker 2 (01:04:22):
Now are you? Are you getting into it? No? No,
absolutely not.

Speaker 1 (01:04:25):
Okay, it's just cool. I'm gonna check really quick. If
I showed you this card before the next one, I
want to do my god, Yeah, it's probably too more.

Speaker 2 (01:04:40):
How long does the average tam of competitive man to
go for? Like? Like, it doesn't last very long.

Speaker 1 (01:04:46):
I am so glad you asked that question. It can
be uh is quick as like twenty or thirty minutes
a game for CDH when people are having fun. But
in tournaments, most games and in a draw, most games
do not complete in the hour time.

Speaker 2 (01:05:03):
What interesting that's true? Why that's a fact?

Speaker 1 (01:05:07):
Yeah, in tournaments because everybody is yapping and politicking over
every single every single thing, every single decision point, at
all times. It is not it is not uncommon for
draws to happen in CDH. And I am so glad
you asked this questions. Is I get to tell you
about the drama that happened last week in CDH? They

(01:05:27):
recorded so finals at some of these events are untimed,
untimed final game. What do you think is the longest
final of a CDCH tournament uncapped, uncapped a day, the
longest they sat there playing one game. You're gonna say
a day, You're gonna say, twenty four hours for one game.

Speaker 2 (01:05:50):
How much money is on the line? Not much?

Speaker 1 (01:05:56):
Like what is that is a good question, But let's
say it's not life changing money, not close.

Speaker 2 (01:06:02):
Like what's like, like I spend thousand? Probably not?

Speaker 1 (01:06:06):
No, Like most CDCH tournaments aren't that sponsored. Probably not No.
Most CDCH tournaments don't have those kinds of stuffs.

Speaker 2 (01:06:12):
So then you got to get into the mindset of
who these people are. Okay, this is the people who
really want to win. Because Commander, as we all know,
is a pretty casual format. So if this is a
competitive game, that means the person here is trying to
win so desperately. I'm assuming, so yeah, I'll be wanting to,
say twenty four hours, even if it's not like insane
amount of money. I think people would be willing to

(01:06:33):
try for twenty four hours. But maybe people fatigue fast
in that, So maybe let's go, we'll go, let's go
be a little conservative. He let's go sixteen You're gonna
go sixteen hours? Yep?

Speaker 1 (01:06:43):
Wow, I mean this made headlines. This was a big
deal everywhere that a game went for eleven hours. Oh
and you're here saying I'm not surprised at all. Maybe
like this is why we need the outsider perspective.

Speaker 2 (01:06:56):
Yeah, this was huge. I don't know, I think for me,
especially if it's like this is what I've been practicing for,
and I know going into it that games could potentially
last for a very long time. I don't think it's
unreasonable for a game to last that long. So here's
the thing.

Speaker 1 (01:07:11):
The game lasted eleven hours, which was by a mile,
the longest recorded. It was streamed, so there's footage, but
the VOD is lost because YouTube doesn't like capture stream
at a certain number of hours, and the stream for
that day was already over twelve. Yeah, and the game ended.

Speaker 2 (01:07:31):
In a draw.

Speaker 1 (01:07:33):
Because somebody had to catch a flight.

Speaker 2 (01:07:36):
Ah. Yeah, see that That's why I'd be upset. That's
that's I thought, the fact that the game was I mean,
I don't know. If I've had moments I'm gonna bring
up leak again. I've had games where like maybe the
longest games I've ever had is like above an hour, right,
and my whole mental is decided based on it. If
I won that game, where I lost that game because
if you lose, you wasted an hour. If you win,

(01:08:00):
you at least won the game, right, So it feels
better if I tied. Yeah, I'm with you. I'm with you.

Speaker 1 (01:08:11):
Yeah, this was huge drama and everybody's like, eleven hours insane.
I love that you have the gamer approach of like, well, yeah,
this could have been worse.

Speaker 2 (01:08:20):
I yeah, I don't know. That's that's incredibly interesting. I
don't think it's that's to be like crazy for people
to react that way, though, because if someone is not
exposed to competitive CDH, I feel like a lot of
people would be like, oh, like, it's only gonna last
like two hours. My average Commander game lasts like an hour.
So it doesn't shock me that someone played for eleven hours.
It would shock me more as someone who'd be like,

(01:08:41):
they played and then they tied. That's that's absurd. Yes,
that is.

Speaker 1 (01:08:45):
That's the cherry on top of the story that is
particularly just like, oh my god, oh my nobody even won.
Although technically the person who is highest seated one.

Speaker 2 (01:08:59):
Is it not health? Whoever had the highest health won,
like I'm.

Speaker 1 (01:09:03):
Sing, it's seeding from the tournament. So the person who
went and seeded the highest.

Speaker 2 (01:09:08):
See that's insane to me because that opens up the
argument of if I'm a higher seaton than you, I
just delayed the game until you can't play anymore. Like
even if.

Speaker 1 (01:09:16):
That is a conversation point, as a lot of people.

Speaker 2 (01:09:20):
That's so strange in.

Speaker 1 (01:09:22):
This issue talked about that specific thing. Yes, that is interesting.
The Covergo podcast is brought to you that cool Stuff Inc.

Speaker 2 (01:09:29):
Dot coyle.

Speaker 1 (01:09:30):
Use the promo code CGB pod and get a five
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the podcast. That's cool stuff ink dot com with the
promo code cgb pod. Now let's get back to the podcast.

Speaker 2 (01:09:48):
And in an.

Speaker 1 (01:09:49):
Eleven hour final game, did anybody run this as a commander?
Let's annal, Let's get back to the video.

Speaker 2 (01:09:55):
My god, Seymour go on Gotto? Yeah, Ki can I
end kidd in Bonder Prodigy one Green, one blue. Whenever
you tap a non land permanent for mana add one
man of any type that card permanent produce Okay, already
broken for two five man. If I've neutral one green,

(01:10:16):
one blue. The top half cards are your library. You
may put a non human creature card from among them
onto the battlefield. Put the rest on the bottom of
your library and the random water broken insane. The first
line of text is disgusting. The first paragraphers to day
is disgusting. That feels like like if you if this
is on board and I don't have an answered, I lost. Wait,
that was solaring is disgusting.

Speaker 1 (01:10:37):
No correct soling would produce an additional colorless manna.

Speaker 2 (01:10:45):
No, that's actually it has to be so crazy. That's
just like an ongoing effect. If you're if you have
like your deck built in a particular way, you probably
just never run on a man and you just won
the game. That card reads if I don't kill it,
you lost, all right, if my opponent doesn't kill you lost. Okay,
I don't understand how it's bad. I'm trying to think

(01:11:07):
of why would I not play this? You tap a
non land permittent from mana that means like treasures are
really good because it's too man for one. That means
with like anything that generates with elves. Dude, that's too mana. No, dude,
it's so that's so nuts not it needs so little
for it to be so strong. I imagine it's plain competitively,

(01:11:28):
that's such a nutty it's also good colors. Yeah, I'm
with that. You're locking it in. You're just that's that's
that's that's just seems so good.

Speaker 1 (01:11:39):
Yeah, I wish I had more to add. Yeah, broken,
what a broken card? I think if you could, And
it's definitely CDH play at times, it's been the most
one of the most popular decks in the format. It's
won a ton of big events. A lot of people
love to play can and very popular card, very popular card.

Speaker 2 (01:12:01):
So the interesting thing is that's so.

Speaker 1 (01:12:04):
Popular that people play it in a lot of other decks,
and then everybody fears it because they are afraid when
they see Canon that it's CDH every time. If you
can say something bad about Canon, it's that it's only
two colors, but they're two great colors, so it's not
really a problem. And like other cards, it's an outlet
in the command zone, so you generate infinite manna and voila.
You also get to look through your whole deck and

(01:12:25):
put all your creatures that are not humans onto the battlefield,
which often creates a game winning combo on the spot.
Canon is a gigabusted CDH commander.

Speaker 2 (01:12:34):
You are correct, Nice, Nice.

Speaker 1 (01:12:38):
Is pretty good man Yeah weird, right, yeah, elves, artifacts,
treasure tokens.

Speaker 2 (01:12:46):
Yeah, it's it's.

Speaker 1 (01:12:47):
Nauseating to play against this card because killing it doesn't
often do much. They just cast it again because they
can divide so much of their deck to just being
fast mana that and they just play canon over and over.
The better strategy is usually to try to kill all
their sources of manna. But that's like their whole deck
and they have dozens of them. And yeah, nice, it's

(01:13:08):
a I hate this card.

Speaker 2 (01:13:09):
Nice. That sounds fun. Mm hmm.

Speaker 1 (01:13:13):
Here's what you think of this one?

Speaker 2 (01:13:16):
Oh god uh you fie kiss saraji Ki. This is
oh god Uiko the Tiger Shadow, one neutral, one blue,
one black commander niu Jitsu. So hold on if I
remember correctly, that mechanic was like, once one of my
minions is about to attack, I could play pay the

(01:13:38):
niu Jitsu tax and then it comes on board.

Speaker 1 (01:13:42):
I have sent you a reminder text version of Yuriko.

Speaker 2 (01:13:46):
Which okay, So for one blue, one black, return an
unblocked attacker. You control the hand, put this card on
the battlefield from your hand or the commands on tapping
attacking okay, okay, are on the original card is crazy good.
That looks like a seca ro boss. I'm a big
fan of that. All right, whatever, a ninja you control
deals combat damage to a player, Reveal the top card

(01:14:09):
of your library. Put that card into your hand. Each
opponent loses life equal to the card's man of value. Whoa, whoa?
That is kind of crazy? Man? Is that good? What
a question? So if you have multiple ninjas on board,
one of them is unblocked, you get to play this

(01:14:32):
and then theoretically you could do it multiple times. You
also draw cards your opponent knows what they are, but
they take damage from it. That also means wait a minute,
so this card also bypasses the man of problem, Like
you don't have Commander attacks here. As long as you
have a ninja that is attacking, that's not getting and
blocked that it becomes so much better. This is also

(01:14:54):
very snowbally. God, that's a here's a better question. What
the fuck is on her left arm? What is that?

Speaker 1 (01:15:08):
I so I don't know the answer to that. The
question I keep having is why are the pants unbuttoned?

Speaker 2 (01:15:15):
Oh?

Speaker 1 (01:15:16):
I just why? This is how you live?

Speaker 2 (01:15:20):
Yeah? Some final fan? Is they probably different? A reason
I I I've never played a single game, so I
have no idea. I am. The weapons also really interesting
for a ninja's a huge sure akiin Okay, can you
is there like a ninja that is very good? Like?

Speaker 1 (01:15:39):
Is there a ninja that is very good?

Speaker 2 (01:15:41):
Are there ninjas you want to play? Because that's what
this is gonna come down to, because if the answer
is yes, this card seems very good, like this is
this is beyond a good card. Ninja ninjas have.

Speaker 1 (01:15:54):
Are the thirty fourth most played type, creature type, and
magic fourth.

Speaker 2 (01:16:01):
So I'm there's enough. You're saying, basically, there's enough of
them that are good. It's not.

Speaker 1 (01:16:07):
It's not like three hundred and thirty fourth, it's thirty fourth.

Speaker 2 (01:16:10):
Okay, I'm gonna say, if there's enough good indo, this
car is playable like this is? This is nuts. Also
if you hit like a high cost manna like that,
that's theoretically insane like this, and that's every ninja. Yeah.
I think this is good, maybe slightly Disneyland and competitive,
but I feel like it's so cheap and potentially so

(01:16:33):
frustrating because you could play a ninja on turn one
that can attack with heese like this becomes on board
and you're already starting the train. You never have to play.
Commander attacks Blue and black seems like a good color scheme.
I'm about it. Yeah, sure, I think it's playing competitive.

Speaker 1 (01:16:46):
It's a CDH commander. Yeah, all right, it is nice. Yeah,
you're Ako. The Tiger's Shadow is uh, definitely a CDH commander.
It fluctuates in levels of whether or not people think
it is like good or one of the best choices,
but it is always played, always played, and it has

(01:17:07):
a long time reputation of being a competitive commander. So
much so, Urico is currently the seventh most built commander
of all time according to DH rec and it is
one of only I think, like five six commanders something
like that that is itself labeled a game changer by
the rules committee. Is Uriko is supposed to be limited

(01:17:31):
in what brackets it can go in because it's that competitive.

Speaker 2 (01:17:36):
Okay, it does make sense, very snowball, it's very annoying.

Speaker 1 (01:17:39):
Are the ninja's good? The ninjas are fine. It is
very rare that a ninja actually makes the cut in
a deck outside of Uriko, But Urko makes all ninjas
so good, so good, Like if it's just a two man,
a one power, unblockable creature plus Urico, it's a gamer.

Speaker 2 (01:18:01):
It basically is how.

Speaker 1 (01:18:02):
It works, like a one man I cannot be blocked,
or a one man a flyer that only has one power.
Plus Uricho is already good because now you're just every
time it hits, you're revealing and getting card advantage. Every
single Ninja that hits is getting your card advantage and
dealing damage. Not only that, but people love to add
expensive cards to their decks in Uriico that they can

(01:18:26):
cast for cheaper.

Speaker 2 (01:18:27):
Would you believe.

Speaker 1 (01:18:28):
I'm gonna have you check out this card. This card
gets played in Uricho.

Speaker 2 (01:18:34):
Shadow of Mortality. Dude, the artist for this card is
insanely good. Thirteen neutral and two black. I mean, well,
you're just going for the high role you're hoping for it. Yeah,
life total is less than your starting life total. This
spell costs x lest to cast or xs the difference.
So you're when you draw this card, it is this

(01:18:56):
fifteen damage.

Speaker 1 (01:18:58):
Yeah, when you're WITHO it's fifteen days.

Speaker 2 (01:19:01):
Yeah, that is very funny. YEP. I do believe it though,
because again, like you just need one ninja just to proctic,
You just need one and then all of a sudden,
like if you told me I could play a card,
that's like, who mana charge deal fifteen damage? Like I'm
playing that shit with the whole that's crazy.

Speaker 1 (01:19:19):
You also did a You did a really good job
identifying that the Commander in Ninjutsu is basically cheating Commander attacks.
All you need is to maintain an unblocked creature to
keep this coming back without paying Commander attacks. They can
kill it as much as they want. Yeah, any creature
is unblocked at any point, It's back every time. It's
so obnoxious.

Speaker 2 (01:19:38):
Mana cheating is good. The artist cool Urica looks really good.
I'm a big fan.

Speaker 1 (01:19:42):
Can I tell you what makes people quit the game?

Speaker 2 (01:19:44):
Though?

Speaker 1 (01:19:44):
Sure, and it's already happening on arena. I did it
to somebody last night because I built this on arena.
This is the first commander I built of.

Speaker 2 (01:19:51):
These new ones. Oh my gosh.

Speaker 1 (01:19:53):
It was so rewarding when you have another ninja with
a ninja to ability, which means that you can return
the unblocked creature to hand and put the new ninja
in So like, I attack with my little dork, my
piece of crap doork the opponent says, okay, no blocks,
I go, but they have mana open. I can tell
I know what they're thinking. I know what they're thinking.
They're gonna kill my Uricho. So I pay the commander

(01:20:14):
ninjitsu and I bring Yuriko onto the battlefield and they're like,
before that damages me and you get your magic card,
I'm going to use remove a spell on Uriko. And
I'm like, oh yeah, I'm going to use ninjitsu from
this ninja in my hand to return Yuriko to my
hand and put this ninja onto the battlefield, and you
remove a spell misses, and if I have two more mana,

(01:20:36):
I can ninjitsu again and put Uricho right.

Speaker 2 (01:20:39):
Yeah, that's silly. That is silly, my god.

Speaker 1 (01:20:43):
Or if you have two unblocked creatures and they kill Yuriko,
you could just urcho from the command zone for the
other unblocked creature and she's back. She's It's just it's unstoppable,
and it's so obnoxious, dude.

Speaker 2 (01:21:00):
Yeah, zomb Jesus, and people love her.

Speaker 1 (01:21:05):
So we'll answer questions about what's on her arm and
why she doesn't button her pants at a later date.

Speaker 2 (01:21:11):
Okay, all right, that's.

Speaker 1 (01:21:17):
Thank you for watching or listening to the Covert Go podcast.
Remember to use the promo code cgb pod at checkout
on cool stuff ink dot com to show that you
love the show. Also subscribe on your audio platforms like
Spotify and Apple Music and iHeartRadio.

Speaker 2 (01:21:33):
Leave a review with five.

Speaker 1 (01:21:35):
Stars of course for yours truly to help grow the show.
Thank you for watching it. As always, you're cool.
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