All Episodes

June 29, 2025 84 mins
We're taking Cimo(ooooooo) BACK to Eldraine! Oh no, we said "back to eldraine". Wizards, no! Please! We're only joking! PLEASE DON'T TAKE US BACK!!!

Use promo code CGBPOD to get a discount at CoolStuffInc.com and show love for the audio podcast.

If you'd like to see the video version of this podcast, check it out here!

Credits
Written and performed by Daniel Wagner, aka CovertGoBlue
Edited by Roman Milan
Logo design by HolyMTG - HolyMTG@gmail.com Twitter @HolyMTG
© CovertGoBlue Entertainment, LLC
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
The Covert Go podcast is now on iHeartRadio, Spotify, and
Apple Podcasts, and is proudly sponsored by cool stuff ink
dot Com. Use the promo code cgb pod at check
out to get a discount and show your love for
the audio version of the show.

Speaker 2 (00:15):
Do Do Do Do Do Do Do Do Do Dude, good.

Speaker 1 (00:23):
Podcast.

Speaker 2 (00:26):
Seem if you don't do it, they do if they do,
so they're so attached to it.

Speaker 1 (00:37):
It's thank you for the comments you mentioned. I'm off key.
I appreciate it. If you think this will discourage me,
you're wrong. It's just so fun to say it.

Speaker 3 (00:48):
Yeah, it is a fun thing to say. Absolutely.

Speaker 1 (00:51):
Also, like, ever since I saw your name on YouTube
and I saw all those I wonder just how exactly
to do it justice and this is what we do here.
So how did you like l Draine? Did you enjoy
hearing about El Draine standard?

Speaker 3 (01:09):
Wasn't that nice?

Speaker 1 (01:10):
Cat Ovens? Oh?

Speaker 4 (01:11):
That was that video? It was that video. Yeah, a
lot of people got very mad at my takes on
that video. But that's that's fine because I'm still right
at the end of the day. But yeah, it was interesting,
it was cool. I would say it didn't hit the
same as like cons of tark here, not even close,
but it was still it was still like a very
flavorful set. I appreciated it for that. Are we going
back perhap part two?

Speaker 1 (01:31):
Perhaps it's because I haven't shown you all that Eltraine
has to ow. Oh okay, there's so much more, Simo,
there's so much more, so many different waves of items
that had to get banned, and several cards that maybe
they are look busted as hell and turn out to
be totally fine. So we're going to go back to

(01:52):
El Draine today and show you more of what many
consider the truly busted format that also usher in an
era of MTG arena where people were playing so many
more games than they used to get to play a
magic making the bust did feel more miserable. Okay, then absolutely,
we'll start you right off. Let's not hesitate. It's a banger.

(02:15):
It's that. I'm sure everybody last time was like, you
have to show this.

Speaker 4 (02:19):
Is another care oven. It's not an oven, Okay.

Speaker 1 (02:24):
It's it's a big old it's a big old buddy.

Speaker 4 (02:28):
It's a big old buddy.

Speaker 1 (02:30):
The COVERG podcast is brought to you by cool stuff
ink dot Com. Use the promo code CGB pod and
get a five percent discount on your orders and show
your love for the podcast. That's cool stuff ink dot
com with the promo code CGB pod. Now let's get
back to the podcast.

Speaker 4 (02:47):
What the hell is this? Uh roh Titan of Nature's Wrath?
Did I say that?

Speaker 1 (02:54):
Right?

Speaker 4 (02:56):
Mm hmm? What what is it? Okay? One a green
and a blue for a six six? That seems very overstated,
So I'm sure this is not gonna be as good
as I think it is. When Euro enters the battlefield,
sacrifice it unless it escaped. I imagine I'm gonna learn
what that means momentarily. Whenever Earro enters the battlefield or attacks,
you gain three life and draw a card. Then you

(03:18):
may put a land cards from your hand onto the
battle This card is like insane, what the hell? And
then escape? I figured I've learned this at some point.
For Green, Green, Blue, Blue, exile five other cards from
your graveyard. You may cast his cards from your grave
for its escape cost. This is cool. This is like
a very ugi o card. I gotta be honest with you.
You definitely figured out a way to scratch the itch. God.

(03:38):
I want to play this in all my Commander decks now,
because I always like to play green, blue, and black.
So you may have sold me on something here. Question.

Speaker 1 (03:48):
Yeah.

Speaker 4 (03:50):
This says when it enters the battlefield, you sacrifice it
unless it's escaped. So like you could only play this
from the graveyard theor red right, you have to like
get this in the grave and then you get to
play it because you have to escape it.

Speaker 1 (04:06):
If you play it but it hasn't escaped, it will
enter the battlefield and two triggers will go on the stack.
One will be to sacrifice euro Titan of Nature's Wrath, Okay,
the other will be.

Speaker 3 (04:18):
To gain three life draw card.

Speaker 4 (04:20):
And na does that even if you just play it? What?

Speaker 1 (04:25):
Yeah?

Speaker 4 (04:27):
Yeah, there's no way this to not get banned. There's
no way this This card is crazy. I was like,
why does it even have a cost if it's like
you have to escape it. But the fact that you
can just play it for three, gain three draw card
and ramp and then like you could theoretically just escape
it next her and if you already like miled yourself
a bunch and then you get like a six six

(04:48):
and then you get to trigger it again. Because this
card's so fucking crazy. This had to get banned. This
surely this got banned. This card seems nuts. I want
to play with this card.

Speaker 1 (05:00):
That's how we know if it's banned or Now that's
exactly this is like, this is maybe one of the
most yugi oh cards you've ever showed. Me.

Speaker 4 (05:06):
To be honest with you, this card's crazy.

Speaker 1 (05:10):
I'm honestly like, I'm looking back at like, did I
put this in your tevil deck?

Speaker 3 (05:15):
I definitely should have.

Speaker 4 (05:17):
If you did, I didn't see it, and I wish
I did because I would have probably read this on
camera for our Commander show. Been like, there's no way
this card legal.

Speaker 1 (05:27):
I so I actually went back and checked a couple
of videos to see if I had ever shown you
Euro because it was very much like, surely, surely at
some point we talked about euro Titan of Nature's Right
and we had it, and we had it according to that, would.

Speaker 4 (05:42):
You have a spreadsheet? I thought you have a spreadsheet
that had Okay, well now it's on there.

Speaker 1 (05:46):
It wasn't there.

Speaker 3 (05:47):
I was still expecting it.

Speaker 1 (05:49):
I was still that's funny that I was still expecting
you to say I've seen this before. Even I was
like there's no way. There's no way. But as it
turned out, apparently, Oh here's euro Titan of Nature's Wrath,
euro Earro, I'll probably never be able to separate you guys.
Ever again, Oh no, no, shot, that is my own

(06:09):
oopsie for sure. So you're going with Euro as banned
in Standard.

Speaker 4 (06:14):
Yeah, like in Commander, I don't think this is like
bannable from the things that you showed me and like
the things I've learned or been a commander, I would think,
but this card seems insane. Yeah, I think for Standard,
this is like way above the power curve.

Speaker 1 (06:28):
When Euro Titan of Nature's Wrath was revealed, it was
in a set called Darrow's Beyond Death. This came out
in either the end of January, early February something like that,
before Eldrader, after Ldrain, after Eldrain.

Speaker 4 (06:43):
But it's so part of l Draine's Standard because of
the rotation and stuff.

Speaker 3 (06:48):
Yep.

Speaker 1 (06:48):
So this was the set right after Eldrain early on
in the year of twenty twenty. Ldraine came out in
the fall of ninety nine, so this was the the
Ldrain sequel. So in case anybody thought Magic was gonna
calm down, they saw Earro and we're like, okay, that's fine.
I think a lot of people the moment they saw

(07:08):
Earro expected something to get banned. And I love bringing
up fire design and it's good old philosophy of replayability
because if you can imagine ear coming out of the
graveyard again and again and again and the next day
and the next day, every single time, it's getting you
three life and every and and if it attacks, you

(07:31):
get that too.

Speaker 4 (07:32):
That's crazy, Like it's on attack too. It's not even
just entering, like if he sticks, you just get to
keep doing it. That's nuts.

Speaker 1 (07:40):
Yeah, So what good is killing it? What does that
do for you? Absolutely nothing? It's kind of insane that
when it came out, it actually took a little while
for people to like even solve this because the meta
was so busted.

Speaker 4 (07:52):
I could see that. I could see that.

Speaker 1 (07:54):
But sure, sure, and to the point that Earro actually
was completely legal.

Speaker 4 (08:01):
Are you serious?

Speaker 1 (08:02):
An incredible amount of time all the way until September
when that thing happened. So that other card was released,
do you remember Omnath?

Speaker 4 (08:14):
I do, Yes, that's like the guy that's like he's
like the four color green blob thing, right, yes, yeah, okay.

Speaker 1 (08:22):
OMNAF Locus of Creation was released in September, and at
this point that that payoff, of course, was for putting
lands on the back Landfall.

Speaker 4 (08:33):
Yeah yeah yeah, so then ear could just double trigger.
Oh my god.

Speaker 1 (08:37):
Yep, so went together immediately, like Peas and Karrot, like
you and I and yep, absolutely they're the same person.
They're just endless value, endless life, endless just.

Speaker 3 (08:51):
Is what they are.

Speaker 1 (08:52):
And an emergency band announcement occurred.

Speaker 4 (08:55):
Emergency wait wait, hold on, how often do you get
emergency bands in your game?

Speaker 1 (09:00):
You don't usually, so just to depends, okay, right, Occasionally
mistakes are made and emergency bands have to happen, and
in this era bands were happening more often than normal.
But I think what made this band particularly like eye
brow raising is in August of twenty twenty four cards

(09:22):
were banned.

Speaker 3 (09:23):
We've seen three of them.

Speaker 1 (09:24):
Cauldron, Familiar, Grow, Spiral Into Fairy Time, Raveler were banned
in August. Okay, and the idea was like everybody's like, oh,
they're making room for the next set when hut.

Speaker 4 (09:35):
Yeah, But people.

Speaker 1 (09:37):
Were like Earro wasn't banned, that's stupid. That card is busted.
So in September when OMNAF comes out and immediately the
meta is like oops, al OMNAF and eurodex everywhere, and
there's an emergency ban announcement set for like a week
and a half after the release of the set. Everybody's like, yeah,
they're just gonna ban ONAF. That was clearly a mistake.

(09:58):
Everybody read that car knows that card's a mistake.

Speaker 3 (10:03):
They ban euro.

Speaker 4 (10:04):
Whooooo, we got it.

Speaker 1 (10:06):
They leave yep, they leave OMNAF.

Speaker 4 (10:08):
That makes sense, focus on that was fine. So like
there's no shot there would to ban it.

Speaker 1 (10:12):
Yeah, yeah, So they were firing their shot at the
thirty to fifty dollars mythic that was must have and
had already ruined the format for a period of time.
That's they thought that getting rid of euro as an
emergency ban in September might make OMNATH okay. No. As
we covered in the last video, Omnath was seventy two

(10:32):
percent of the next Competitive Games. Yeah, the next competitive Meta,
which was a historic level and was banned one month later,
one month after.

Speaker 4 (10:42):
I mean that makes sense though.

Speaker 1 (10:44):
Yeah.

Speaker 4 (10:44):
Ueo's had its its handful of emergency band liss and
typically I want to say, in most instances, it's like
a couple of weeks after there's like a mistake that
needs to be corrected because it's it's tough, right, because
if bunch of people bought pro and then it's like
if people bought stuff on the secondary market, but like
obviously they don't care about that. There's that could be

(11:05):
like a whole discussion in and of itself.

Speaker 3 (11:06):
But the secondary market.

Speaker 4 (11:08):
Oh yeah, sorry, it was that, ye are we talking about?
Oh yeah, crazy, yeah, weird.

Speaker 1 (11:13):
Obviously everybody always opened it from a booster pack.

Speaker 4 (11:17):
Yeah right, yeah, obviously, sure, I'm sorry. You know what
I'm talking about.

Speaker 1 (11:21):
Yeah, but as of as of today, because of it's
just inevitability and endless nonsense, arrow is now banned in
Pioneer modern historic but it is legal and Commander.

Speaker 4 (11:37):
All right, I know what I'm buying.

Speaker 1 (11:39):
I know.

Speaker 4 (11:40):
The first card I'm going to buy is ristic study.
This might be the second card I buy. I'm not
gonna lie. This cat's crazy, not a bad idea.

Speaker 1 (11:47):
And on top of that, I even get to even
though you got it right without even talking about some
of these things, something you may have missed.

Speaker 4 (11:56):
I know you were waiting to say it. I knew
you were waiting to say it.

Speaker 1 (11:59):
There are cars in magic that let you quote unquote
stifle triggers counter triggered abilities. Okay, so if you play
euro and use a one man of effect that counters
and abilities such as the card name stifle itself, you
can you can keep the game three life draw a
card rampability, but you can stifle the sacrifice ability to.

Speaker 4 (12:21):
Keep it our. That's sick. That's so cool that you
can even.

Speaker 1 (12:26):
You can even resolve the earro's ramp effect because the
land for some reason enters untapped. You can put the
land in, then use that land and counter the stifle
ability and keep the euro Can three mana.

Speaker 4 (12:39):
I just realized that the land you put in to
play is untapped, isn't even tapped. That's so fucking crazy.

Speaker 1 (12:46):
In a lot of ways, this is a two man
of card.

Speaker 4 (12:48):
Literally. Yeah.

Speaker 1 (12:50):
Wow. If you just have a deck that mills, then
you're just you can just get this as free value
from the graveyard later.

Speaker 3 (12:56):
It my god, man.

Speaker 4 (12:59):
I can see you people really hated. I was about
to say, I can see people like I'm the new
Magic player, so I can have like the moments everyone
had when they first saw this card. But I can
imagine after playing this in Standard for like nine hundred times,
you're probably so sick of seeing this.

Speaker 1 (13:13):
Card and Modern and Pioneer and all the formats. Yeah,
every format got.

Speaker 4 (13:19):
That's so funny. It's banded like everything. That's crazy.

Speaker 3 (13:23):
So uh, yep, you got that one right. I feeling you.

Speaker 1 (13:27):
Wouldn't get fooled by euro tightener Nature's wrath. I can't
believe it lasted in the format for as long as
it did.

Speaker 4 (13:33):
That's gonna be a good one for your clip chain.
I can't remember the last time I got like that
excited looking in a magic card. I'll be honest with you.

Speaker 1 (13:40):
Amazing, amazing, I love this. See we can still excite him.
Everybody can.

Speaker 4 (13:45):
Yeah, maybe I was wrong to Maybe I'm not familiar
with your game L. Draine Standard.

Speaker 1 (13:52):
Let's see.

Speaker 3 (13:53):
Let's see if you think this is a u he
O card.

Speaker 4 (13:55):
Okay, once upon a time, very fitting name. It's one
a degree and for an instant. If this spell is
the first spell you've cast this game, you may cast
it without paying its MANDA cost. Interesting. Look at the
top five cards of your library. You may reveal a
creature or land from among them, put in your hand,
put the rest on the bottom in any order, in

(14:16):
a random order. Excuse me, I don't know if that matters.
Does Imagine have stuff that interacts with like the bottom
of decks? Does it have things that interact with the
bottom like Yukio does it? We have some cards at
like bottom cards, but there's not really We have one
card that can flip the deck upside down, but that's
like the only card that like really interacts with like
the bottom of the deck.

Speaker 1 (14:34):
Let's go with engagement bait. Everybody post the name of
a card that interacts with the bottom of the deck.
I will say this is a very niche thing, not
usually a competitively. It's just not a competitive sure.

Speaker 4 (14:47):
I was just asking if you put something on the
bottom and then there's a card like, oh, draw the
bottom card of your deck or something like that. I
was just curious if that existed.

Speaker 2 (14:55):
Yeah.

Speaker 4 (14:55):
I think Herstone from doing this stuff with Rare and
I think he showed me stuff that like interacts like that.
But that's a digital game, so I think it's a
lot different.

Speaker 1 (15:03):
Uh.

Speaker 4 (15:03):
Okay, the first bell, So the line of text the
first bell you've cast this game is really interesting. I
wish you gioh would kind of do stuff like this
because I think they there'd be a lot of really
cool stuff they could do with that mechanic, especially because
like our games are so much shorter turn wise that
it would be interesting having. I don't know. I mean

(15:25):
going first already is already like really good, so maybe
that'd be a bad thing, but I think it's an
interesting design space to explore, and especially in your game
because it's like your stuff actually has costs. So I
don't know how they would like guardrail it in our game.
But like I've seen things before where it's like the
first thing you have to do during your main phase.
I think there's a card I played. What is it.

(15:46):
It's like it's like a black enchantment that it's like
at the beginning of your main phase you can like
make a treasure and like play a guy or something.

Speaker 1 (15:55):
I think you're thinking of black Market connection.

Speaker 4 (15:57):
Yes, that's the card. Yeah, yeah, I think I played
that in one of our Commander games, and like that's
not exactly this, but it's like similar, right, So it's
just I think it's like an interesting design space. Look
at the top five reveal a creature or land put
in your hand, put the rest on the bottom. I
mean that's like fine if that's free. It guarantees you
not to Yeah, I want to say guarantees, but it

(16:18):
helps you if you're like land light or if you're
looking for like a particular creature. I feel like this
is bait. I feel like you would think that I
don't think this card is like very good. And then
you're gonna say this car got banned for some reason,
which is kind of crazy to think.

Speaker 2 (16:32):
Uh.

Speaker 1 (16:37):
Would how do such a thing?

Speaker 4 (16:39):
How is yes? You would? How is this abuse? Look
at the top five creature or land put into your
hand on the re It just puts in your hand.
It's even put into play. This one was tough. I'm

(16:59):
trying to think, like why this would be? Like where?
How can you abuse this?

Speaker 1 (17:08):
Hmm? Maybe I think that you think it would be
totally fine because of you ge oh so oh you're
gonna try to find something wrong with it, so you're
gonna say, like a banned Okay, wait, we have cards
that I haven't shown you yet that do something similar
to this, and I think ironically you have to.

Speaker 4 (17:29):
It might have to be the first thing you do
in a turn. I forget I might be getting confused
with a different card. But anyway, we have cards that
are similar to this, and I believe they've gotten restricted
some of them. But it's a little bit different in
our game, just because like I feel like the power
level our game is like so high. Were like in

(17:50):
your game you actually still have to pay for the
costs of stuff like get you might guarantee you get
an extra land or a particular land or a particular
creature or something like that, but it's like you can't
play it for like maybe a turn or two. But
it's like this added layer of consistency, like to your
guys's like that's the thing. Like we talked about this
in the video you and I recently did where it's

(18:12):
like in you gi oh, the decks are so consistent
because like everything tutors for a tutor for a tutor
that like we still play cards like this because they're
still good, but we can actually like capitalize on it immediately.
Where this one's, wow, this is so hard. I'm trying

(18:36):
to think, Okay, like the first one's obviously really good,
and then you have multiple if you're playing four of
this in a deck you're playing this on later turns.
I guess you're still kind of like guaranteeing you get
like the right creature you're looking for, or the right land,
or like just any land if you're like land light.
So you go like five deep, and it's an instance
you could like do it on your opponent's like end

(18:56):
step and then like refresh your manna that way. There's
no way this got banned, Like surelo, why are you
showing me this? Though? God, you're messing with me on
this one.

Speaker 1 (19:14):
Really.

Speaker 4 (19:14):
I'm like, I'm like, I'm my head is like swirl,
like I'm trying to figure out like what the something
you may have missed. I know you're waiting to just
like you're itching to say it again.

Speaker 3 (19:23):
It's a good start to this video.

Speaker 4 (19:25):
Yeah, I feel like you're baiting me with this, and
like this did get banned, but I don't think this
is very good. But like we've had cards in Yu
gi oh that have been restricted for basically being this
like almost exact effect, so like I could see it,
but a band.

Speaker 3 (19:51):
Can he pull the trigger.

Speaker 4 (19:55):
I'm gonna go with no. I'm gonna go with no.
And I think I think this is bait, and this
is probably banned, but I'm really curious you know why
this card is banned. If that's the case, well I'm
gonna go with no. I just like I can't see it.

Speaker 3 (20:06):
Wow.

Speaker 1 (20:07):
Interesting, Yeah I had. I was actually surprised I hadn't
shown you this one too, because I felt like this
would feel like a Uyo card, both because of the
kind of free thing and the way that consistency is
so like important.

Speaker 4 (20:23):
Like we have cards that are almost like exactly like
this that I haven't shown you yet. So yeah, that's interesting, right.

Speaker 1 (20:31):
So Once upon a Time is really, in many ways,
at least in this era, like the first of its kind,
and in terms of a card that you can play
for free if it's your first spell of the game. Sure,
and it lets you dig those five cards deep to
find that piece so that your opening turns are what
you need them to be. That sounds like a pretty

(20:54):
normal thing in yu gi oh in magic, Getting to
do that for free is very unheard of. It was
very It was very powerful in the time. So and
what got it banned? Probably yes, I sure did. In fact,
it got banned as quickly as one of the most

(21:16):
powerful magic cards ever, it got banned in the same
announcement as Oko Thief of Crowns, and it came out
in the same set as Oko Thief of Crowns. It
was banned just as fast as Oco, which is kind
of crazy.

Speaker 2 (21:29):
What.

Speaker 3 (21:30):
Yeah, that's right.

Speaker 1 (21:32):
It lasted about about six weeks. Oko and this card
were banned together.

Speaker 4 (21:39):
So okay, help me understand why, Like, is it just
the added consistency is just that good for your game?
Comparatively Oddly, what got once upon a time banned might
be the fact that it's green.

Speaker 1 (21:55):
That that might be it. I'll read you exactly from
the announcement.

Speaker 4 (21:58):
Oh that's right, you guys actually say why they bad
cards I forgot.

Speaker 1 (22:02):
I'm going to give you a little context of why
I say that, because not only do those Wizards reference it,
but first I have to explain a little bit about
how Standard used to work. Okay, When a Standard block
rotated with the fall set, of which Eldrain was one
of them, only five sets would be legal in Standard,
and this would lead to some very oddly lopsided formats

(22:25):
in some cases, especially with regards to lands, if certain
lands were relied upon, Because as you know, our manabase
is very The cards that are good in our manna
bases are often rare, and you can only have four
of such a land in your deck.

Speaker 3 (22:41):
Sure, so if there were.

Speaker 1 (22:43):
Only so many good lands in the format, the ability
to actually dig for those good lands in the color
green and have them that much more consistency gave Green
such an advantage that Green. If you played Green, you
almost always had good manna because you either would draw
those good lands the lands that produce two or more
colors in your opening hand, or you might draw Once

(23:05):
upon a Time to get a much better chance of
hitting them. It made Green so lopsidedly better than colors
that were not Green that there was like you had
to play green because if you have Once upon a
Time in your deck and you can't cast Once upon
a Time, it's a dead draw later in the game,
But if you have green manna to cast it, it's
a great draw. So this actually led to Green being

(23:28):
a lopsided overpowered color.

Speaker 3 (23:30):
In the format.

Speaker 1 (23:31):
And it's really funny that they banned a handful of
Green cards like Oako, Thief of Crowns and Once upon
a Time, as they say, to reduce Green's dominance. In fact,
the exact quote is to address Green's general dominance. We
are choosing to remove once upon a Time from the
environment alongside oak thief of crowns. Once upon Time is

(23:53):
one of the key reasons Green has been overrepresented in
the environment. It contributes to a high consistency of strong
starts and provides a level of early man of fixing
that other colors don't have access to. This advantage is
especially important in the context of a small five set
standard card pool with less flexible MANA bases. Also, welcome

(24:13):
to the arena era. They didn't have this back in
the day, it says. Arena data indicates that without also
removing Once upon a Time, Green decks would still continue
to be too powerful and consistent going forward.

Speaker 4 (24:26):
Interesting, So, so to help me understand, so they were
mainly using this as a way to fix their mana
to make sure they hit like the right lands. It
was like maybe if you already had the lands, you
would get a creature, but it was more for the
man of fixing than anything.

Speaker 1 (24:40):
Yeah, you could without like changing the density of lands
in your deck. You could keep a hand that was
one layer once upon a time, sure, and it might
even be missing a color that you want to have,
but Once upon a Time gives you a very high
chance of getting it. There was also a card. There
are also manadorcs. Right on turn one you play a
one man spell that you know is taps f Manna

(25:00):
in the future. There were a very limited number of
those in this era, and the ability to access those
on turn one would lead to things like turn two Oko.
Now they banned Oko, but of course there are plenty
of other ways to maximize being too mana ahead of
your opponent as early as turned two, so Once upon
Time also impacted how often you got your guilded goose

(25:22):
or whatever else you wanted to do it. Honestly, the
consistency that you guys love in yu gi oh is
something that they are averse two. It's interesting magic, and
I want the experience more varied.

Speaker 4 (25:36):
I think also too, coming from like I basically just
play Commander at this point, I think the lands in
Commander are just like mana fixing usually isn't that big
of an issue, so I think that's something I probably
overlooked compared to standard, where like the lands might not
be nearly as good comparatively.

Speaker 1 (25:53):
Yeah, I certainly remember the Once upon a Time era
as like a lot of people said, this kind of
get banned very quickly. It was particularly demoralizing because you
could tell if the opponent had once a time, once
upon time, because every action you took would hold priority
from the very first turn of the game until they
cast it. And it was just like, God, they're definitely

(26:15):
going to have like the best possible start here because
they get the extra looks that I don't.

Speaker 4 (26:20):
So I'll steal your video here. I'll show you this card,
except I'll probably never showed two any other context.

Speaker 1 (26:25):
Give this a read, pot of prosperity. Did we see
this in the case? I think this was in the
case of the store. It might be maybe, I'm yeah,
we went to a games store for reference for those
out there when I was in Vegas.

Speaker 4 (26:39):
It was oh yeah, when you were out here. Yeah,
well maybe it was in there. It could have been. Yeah,
this is a it's quite a decent card when you
read it.

Speaker 1 (26:47):
Banish three or six cards of your choice from your
extra deck face down for the rest of this turn.
After this card resolves, any damage your opponent take is halved. Also,
excavate cards from the top of your deck equal to
the number of cards ban is add one excavated card
to your hand, place the rest on the bottom of
your deck in any order. You can only activate one

(27:08):
pot of Prosperity per turn. You cannot draw cards by
how many guardrails do.

Speaker 4 (27:13):
You There's a lot of guardrails on this card. But
even so, this card has been like restricted to a
singular copy because unlike Once upon a Time, this car
can get any card. Right, So the fact that you
can dig six deep into your deck and Yu gi
oh when we're already like giga consistent, is actually like huge,
and you're able to also just get like any degenerate
card as well that might be unsearchable. This card lets

(27:35):
you go six deeper in addition to the five card
hand you open with. So this is very similar card
and this is like what I was thinking of. But
as I was reading this, so a lot of people
want this card band too, which is very funny because
people hate when they go Prosperity for six and find
some degenerate floodgate that just like ends the game immediately.
And that's Yu gi Oh. So that's our once upon
a Time.

Speaker 1 (27:56):
It's a consistency machine. Yeah, and people want it banned, okay.

Speaker 4 (28:00):
Ye people want this card again.

Speaker 1 (28:01):
Yeah, I do love that you start with so much
less extra deck.

Speaker 4 (28:04):
That's like, yeah, I wanted to do a video with
you at some point where it's like it's cards that
use the extra deck as a resource, kind of like this,
where it's like you get rid of them to do
something else where you're not just like playing the monsters
straight from the extra deck. I might do that with
you one day anyway. Sorry, sorry to hijack your video.

Speaker 1 (28:21):
I'm some dude. Every time I like try to steer
it back, they're.

Speaker 4 (28:25):
Like, no, we want to keep yapping, keep y happy,
and keep y happy.

Speaker 1 (28:31):
Yeah, And I'm over here looking at mist of cards
in a run time and trying to be like, oh
yeah I do. Yeah, they get on me.

Speaker 3 (28:38):
It's okay, it's.

Speaker 1 (28:39):
Okay, I understand. I understand. The stories are great. We're
here for it. Let's see if we can generate a few.

Speaker 4 (28:45):
More Veil of Summer. This is another green card to see.
We got a theme going today for an instant draw
a card. If an opponent has cast a blue or
black spell, this turn spells you control can't be countered.
This turn you and permanent you control gain hex proof
from blue and from black until the end of the turn.

(29:06):
You and they can't be the targets of blue or
black spells or abilities your opponent controls. God, you must
hate this card.

Speaker 1 (29:14):
Yes I do, Yes?

Speaker 3 (29:20):
Can you tell?

Speaker 4 (29:22):
So interesting? It's weird because it's so it's limited to
just blue or black, so it's not obviously good against everything.
Like I feel as though there's one of two ways
this goes. Either the meta is in such a place
where like blue and black is good enough that this
card sees playing like every green deck, or if you're
playing green and you happen to play against a deck
playing blue or black, then you like sideboard this in

(29:45):
because it's like, oh, I'm playing a blue or black deck. Now,
that's assuming the red and white decks are also just
awful or green, and from that matter too, it's assuming
those decks are all terrible, but you can still like
splash blue and black in your decks. Oh my god,
this is worse than the Once upon a time. In
my opinion, you're gonna be like, they ban this too,
they ban this too, and like I can maybe see

(30:06):
the argument for it only because it's like, this is
one of the things I hate with yu gi oh
is that when they print cards that say like you
can't interact with it like in any way, Like we
have a handful of cards to say your opponent cannot
like use any cards in response to this card's activation.
So like it forces itself through and this like kind
of does the same thing in a way, because it's

(30:26):
like spells you control can't be countered this turn and
like your hex proof from everything, and then you get
to draw cards, so it cycles itself and so like
it's kind of the same thing. But the difference is
like in U gioh they don't ban those cards, like
they're still legal, but the power level our games like
through the roof, So it's like they're kind of justified
in ways, but like another time, like people just hate
those cards.

Speaker 1 (30:44):
Just to be clear, Also, you can counter a Veil
of Summer if you have another counter spell.

Speaker 4 (30:49):
Yeah, because it doesn't say protects itself. Yeah, because that's
a result for that to be the case.

Speaker 1 (30:53):
Yeah.

Speaker 4 (30:53):
No, I get that, and I've done it. I bet
I bet you have, and you probably felt so good
when you did.

Speaker 1 (30:59):
No. No, honestly, it doesn't feel good. It's a one
nana instant. It's like I had to burn, and it's
the counter spell usually costs more.

Speaker 3 (31:06):
Than the bail of Summer. It's very frustrating.

Speaker 4 (31:08):
So for me, it's like, does Magic actually care about
its players and would ban something that's like toxic for
if you're playing against like Blue or Black specifically, So
this is like the anti blue propaganda coming back once
again to strike or.

Speaker 1 (31:22):
Do you think they take care of Blue players?

Speaker 3 (31:24):
Do you think they need to be taking.

Speaker 4 (31:25):
That's a that's a tough ask. That's a tough ask,
Like I see the argument for this card existing, but
it's like also just annoying. So it's like I'm trying
to think if if it's like Konami where they don't
care that this type of effect exists, but our game
is like on a completely different power scale to standard Magic,

(31:46):
or they do care, and so they do ban this
card because it's like unhealthy. It's so hard to justify
because it's like after you explain once upon a time,
like I kind of get it, but like this card
really real?

Speaker 3 (32:04):
Maybe not?

Speaker 4 (32:05):
I don't know, you do know, I might, Yeah, you're right,
I'm gonna go against my gut on this one. I
don't think this card should be banned, but I think
they banned it, and.

Speaker 1 (32:19):
You would be correct. Biale of Summer was the third
Green card banned in the November announcement, next to you
Once upon a Time.

Speaker 4 (32:30):
And they didn't get it in Summer. That's very off theme.

Speaker 1 (32:34):
I know it was very sad, very sad for the flavor,
but Veil of Summer basically was seen as another factor
that was keeping Green the only viable color in the
meta at the time. It probably had a lot to
do with Oko Thief of Crowns, and Once upon a
Time certainly helped a lot. But they said, you know what,

(32:54):
the fact that if somebody tries to play a black
deck that interacts with any of these things, and they
try to you is say a removal spell to kill
the planes walker or a creature of any kind, or
a hand hate spell to make the opponent discard the
card before they get a chance to play it, or
a counter spell to keep the card from entering the battlefield.
All the opponent had to do was cast the one

(33:15):
man a Veil of Summer for an absolute, absolute blowout.
They really don't make them like this very often. This
kind of color hate was absolutely brutal and invalidate react
types in a lot of ways.

Speaker 4 (33:28):
All by yeah, well, I'm glad they care about your players,
and you know we still have to suffer with super polymerization.

Speaker 1 (33:37):
There is certainly an argument that they don't or shouldn't
care about blue players. I hear that argument quite a bit,
but sure, alas.

Speaker 4 (33:45):
Imagine being interactive, couldn't be me.

Speaker 1 (33:48):
Now you now you have an idea of how dominant
green was seen to Be's first wave of bands went
after green this hard kind of crazy. And the next
deck that we're going to get into also as a
heavy green component, is going. I mean, l drain was
a green time and green for a long time was

(34:11):
the worst color in really standard see in a lot
of ways seen as the worst color and Standard badly.
It was often the most powerful in Commander because it
had good ramp options that other colors did not have.
But in Standard green was seen as the bad color
for a very long time until these cards just completely
flipped it over. Now a certain deck rose up. Do

(34:35):
you remember I showed you last video Escaped to the
Wilds and you were surprised this card was banned. I'll
put it in here again so you can see what
I'm talking.

Speaker 4 (34:44):
I remember seeing this card.

Speaker 1 (34:45):
Yeah, and I told you it was possibly because of Omnath,
but also just the amount of value it created, and
possibly because of its role in another deck the other
show you the other deck. The other deck l Drain
had all these things going on. Man, it felt like
every card was busted. They enabled so many archetypes, but

(35:06):
they also introduced a new mechanic called adventure. I'll have
you read a very simple adventure.

Speaker 4 (35:14):
Card here, sure, bone Crusher Giant. I think I've seen
this type of card before. It may have been one
of my Commander decks that you guys built for me. Uh.
This is a two and a red for a giant
that's four to three. So like decent Body, I think
it has stomp for one in a red, which is

(35:36):
an instant adventure damage can't be prevented this turn. Stomp
deals two damage to any target, Okay, And then it says,
whenever Bone Crusher Giant becomes the target of a spell,
Bone Crusher Giants deals too damage to that spells controller. Okay,
So how does this How does this work in this
double box text?

Speaker 3 (35:57):
I would love to help you out.

Speaker 1 (35:58):
So the way in it venture card works is if
you cast the side on the left the spell type
which the creature itself is not the instant stomp, then
the Bone Crusher Giant card will go into exile in
a zone often called the adventure zone or in magic
term on an adventure. So this is a special section

(36:20):
of exile, much like the Companion zone is for companions
and commanders for commanders.

Speaker 4 (36:25):
So it's like a second exile zone just for these
types of cards.

Speaker 3 (36:28):
Yep.

Speaker 1 (36:29):
Just for your adventure cards who were cast on the
Adventure spell side. You may now cast the Bone Crusher
Giant from exile at any time. You would be able
to cast a sorcery at any time in the future,
just like play it as a creature as if it
were in your hand, but it's not in your hand.

Speaker 3 (36:46):
It's in a special little zone.

Speaker 4 (36:47):
So like turn two, you play it to just like
deal damage to something, and then you can hypothetically play
the actual card on turn three.

Speaker 1 (36:55):
Yep, that's an adventure that's interesting in your deck, in
your hand anywhere except on the stack. When you pay
the cost for the Adventure spell bone Crush, your Giant
is treated as a creature and got it.

Speaker 4 (37:09):
Uh.

Speaker 1 (37:10):
Yep. If you cast it using that adventure spell cost.
It is treated as the stomp instant only in the
time that it's on the stack until it resolves.

Speaker 4 (37:19):
Got it. This is like for all the yu gi
oh people watching, this is like your equivalent to like
pendulum monsters, because it's like two. It's like a monster
and a spell in one. That's very funny. Yep, except
yours are way more intuitive and way not terrible for
five thousand reasons that I'm not going to get into.
Uh anyway, so too man, Yeah, so do too man.

(37:40):
A deal two damage and then you get a guy
for three that's a four to three that if something
tries to kill it, it deals another two back. I
mean this seems like I don't think this is bad.
I think this seems like it's like this. It seems

(38:00):
like a good card generally, but banworthy.

Speaker 1 (38:03):
Hmm. Well, I am down to introduce it's hard to
understand adventures in a vacuum.

Speaker 4 (38:11):
I get it.

Speaker 1 (38:11):
I would find with coming I would be fine, Well,
we'll see. I would be fine with coming back to
this after introducing you to a few more cards, because
the adventure archetype needs to kind of be seen as
a unit. I would say, so I would like to
show you a handful of cards and then come back
and see if sure you think maybe had to be banned,

(38:32):
because I think I'm curious if you find what's the
most problematic here.

Speaker 4 (38:35):
Okay, if you want to, yeah, like I mean, I
feel like I get the I understand the concept. But
if you want to show me more cards, sure go
for it.

Speaker 1 (38:43):
So I'm gonna start with.

Speaker 3 (38:44):
A few more adventure creatures.

Speaker 4 (38:47):
Bean Stock Giant. This is a six and a green
for a star star Giant. Its power and toughness are
equal to the number of lands you control. Okay, so
hypothetically you could have it like be a seven to
seven if you play it with seven lands, unless you
cheat something out and then it has fertile footsteps. So

(39:07):
two in a green sorcery, search your land for a
basic land, put onto the battlefield, and show for your library. Okay,
so this is like a ramp spell but then later
turns into a guy.

Speaker 3 (39:20):
Yeah, just kind of jumper.

Speaker 4 (39:22):
Okay, Okay, you need to show me more.

Speaker 1 (39:24):
Yep.

Speaker 4 (39:28):
Brazen Borrower one in two blue for a three to
one fairy rogue with flash and flying, and it can
only block creatures with flying and then petty theft one
in a blue return target noll lend permanent to its
owner's hand, opponent control to its owner's hand. So for
two you can bounce something and then for three you
get a thing.

Speaker 1 (39:48):
Okay, yep, so far we're just playing honest magic, right
we get two spells in one yeah, fine, yeah, it's fine, fine,
all right, let's uh, let's introduce this.

Speaker 4 (39:59):
Log edge Wall Innkeeper. This is a one to one
for a green. Whenever you cast a creature spell that
has an adventure draw card. Ooh, we like that. We
like drawing cards.

Speaker 1 (40:10):
Okay, drawing cards is nice, I would say, so, then
I'll show you this one. Lucky Clover is a two
man artifact that says when you cast an adventure, instant
or sorcery spell, copy it and you get to choose
new targets. That's fun.

Speaker 4 (40:25):
Okay, definitely playing to the theme here.

Speaker 3 (40:29):
And I'll show you one more.

Speaker 4 (40:32):
Fay of Wishes cool art one in a blue for
a one to four fairy wizard with flying and for
one in a blue you can discard two cards to
return this to the owner's hand. And then this one
is actually more expensive on the adventure side. It is
granted for three in a blue, you may choose a
non creature card from your own you own from outside
the game, reveal it, and put it into your hand.

(40:54):
Is that where you get to like go into your
side deck and just like take something. Yep, that's so broken.
I wish hu Yo did something like that. That'd be
so fun. It would also probably be extremely broken in
our game because yu Gio is crazy. Uh huh, Okay,
is this everything?

Speaker 1 (41:10):
Yeah? I say that's enough to understand kind of what's
going on with Adventures. Okay, and remember during most of
the Adventure life cycle, escape to the wilds as legal.

Speaker 3 (41:19):
So what do you think of.

Speaker 1 (41:20):
The Adventure deck compared to some things that you've seen.

Speaker 4 (41:23):
It's very funny because we just did like the rare
and video where he was having us like rate the
different keywords, and I had twin Spell for like twenty
different keywords because I thought twin Spell was so broken,
and this is like reminiscent of that in a sense
because twin Spell will just be a copy of the card.
But this is like two cards and one which is
which is kind of neat and it's cool that they're

(41:46):
all sort of uh, they all sort of like play
into themselves with like the effects for the most part,
some of them are like kind of different, but for
the most like the Beanstalk Giants very flavorful because it's
like a ramp spell. But then it's like guy later,
so it helps you get to the guy right, so
it's kind of cool. It's like, like I said, for
all the Ugia players, it's like pendulum cards if they

(42:07):
weren't like crap and weren't like completely broken because there's
like way too much text on them.

Speaker 1 (42:13):
And by the time this comes out, you're able to
see my reaction to finding out you were still on
twin spell at the s like he at some point
tells me, by the way, at this point, Simo is
still on twin Spell, it's.

Speaker 4 (42:26):
Now okay for context in that video, he I didn't
realize untill halfway through he met in the context of Hearstone.
So I was thinking about the context of Yugio and
I'm like, damn, if I could play a pot of
greed that gets me another pot of greed that would
be so broken.

Speaker 1 (42:40):
You were just attaching it to any spell you want.

Speaker 4 (42:42):
Literally, that's kind of what. Yeah, halfway through, I realized
he met herstone or he clarified he met Herstone. I'm like, oh,
this is way different now, so then I I pivoted course.
But anyway, bean Stop Giant seems fine. I don't think
that car never got banned. That seems like whatever. H
the the Bone Crusher Giant just seems like a this

(43:04):
is I feel like this is a class example one
of the cards where it's like very good and very efficient,
but not like bandworthy, like cards I've like missed out
on before, so I'm kind of putting it in that camp.
It just seems like a very good card. Braison Borrower
also seems pretty good, but I can see Brazen Borrower
being like kind of annoying. Bandworthy wanted a blue to

(43:27):
bounce and then itself can be played and it's a
flash creature, so you can play it at instant speed
and it's flying and it has three power. I go
back to that Innkeeper just seems really good. I don't
think Innkeeper would be bandworthy because it's like if you
don't have any adventures, it doesn't do anything, but it's

(43:48):
very cheap and I guess you could play a ton
of adventures. But I feel like it's very You can
just bone crush your giant and kill it. Now you
have to worry about it. I don't think Lucky Clover
also seems bandworthy. That seems fine. Fay of Wishes want
a blue Discard two return to the owner's hand. Is

(44:10):
that while it's in play, not from like the graveyard?

Speaker 3 (44:13):
Right, Yes, while it's in play.

Speaker 4 (44:17):
Yes, it's pitch two, just a non creature card you
could show from outside the game, reveal put into your hand.
I've seen that on a few other cards. I don't
think any of these feel banworthy. I think these all
seem like mid to very good, but I don't think
it's like banworthy good. And you've also shown me three

(44:41):
band cards in a row prior to this, so like,
I'm very skeptical that you're gonna show me a fourth
band card. So if we're talking about bone Crusher Giant,
I think it's an instance where's it's a very good
efficient card, but I don't think it's bandworthy. So that's
that's my final answer. Cool mechanical.

Speaker 1 (44:56):
All right, So we're saying bone Crusher was just the
first one I showed you. Now, oh you're gonna show
me all regular evaluation but if you're saying none of
these got banned, we can take that as an answer. Sure,
I'll say I'll say none of these got bad.

Speaker 4 (45:07):
I think some of them are very good, Like I
think bone Crusher, Giant and Brazen Borrow are the best
two of the six here, but I don't think any
of them are like bandworthy.

Speaker 1 (45:17):
So the adventure archetype is a very interesting one. It
when el Drane came out the fact that like Edgewall, Innkeeper,
and Lucky Clover were on Commons, and the fact that
there's a bunch of cards with adventure. There were so
many cards with adventure in the set that I'm not
showing you because they weren't powerful enough for standard. How

(45:39):
many cards are.

Speaker 4 (45:39):
In your sets typically out of curiosity.

Speaker 3 (45:42):
Between two sixty and three hundred.

Speaker 4 (45:45):
That's crazy. So like for context you give sets are
like eighty. Maybe you have limited format, right, we don't
most of these we don't, but just for context, you understand,
like when we get new sets, we don't get nearly
many cards at once. So I'm kind of jealous because
I don't play limited So, like that would be nice

(46:07):
because it's much easier to find the kind of busted
cards without having to read endless endless cards, and a
lot of them are just variants of cards we've seen
before that make the limited format more.

Speaker 1 (46:19):
Dynamic, Right, that's I mean, that's that's normal. Is that
over two hundred cards never see constructed play. They're there
to make limited interesting. Sure, So inlimited there were so
many adventure cards that people figured out really quickly. The
uncommon Edgeworkkeeper and Lucky Clover were just completely insane.

Speaker 3 (46:37):
Sure, limit the amount of value is stupid.

Speaker 1 (46:40):
Yeah, So they tried to take that and take that
to constructed and back in the days of Oco fires
of invention, cat Oven doing the things it was doing,
Team or Adventures was seen as a good deck. It
was not a bad deck, but it was not considered
a broken deck or a dangerous deck in any sense.

(47:01):
Red creating, Blue, Red Green, Blue, still Learning, and that
still learning, that still learning. Those were the colors for
the adventure cards that were seen as quote the good ones,
which is bone Crusher, Giant Beanstock, Giant, Brazen Borrower, and
Fay of Wishes. A common play pattern for this deck

(47:21):
that would absolutely drive people crazy for the next several
years was something along the lines of turn one, Edgewall
Innkeeper turned to Lucky Clover, and then on turn three
you cast bean Stock Giant for fertile footsteps something you
may have missed. The land enters untapped, and this means
that you fetch two lands onto the battlefield, going up

(47:42):
to five lands, at which point you can cast a
bone crusher Giant or a brazen Borrower and copy it
as well with your Lucky Clover killing two things or
bouncing two things, completely inverting the board.

Speaker 4 (47:54):
State that was fine, that seems like, that seems good.

Speaker 3 (47:57):
Sure, that was the nut draw.

Speaker 1 (47:59):
And then after that you cast Escaped to the wilds
the next turn, completely reload and keep doing it until
you have dozens of manna, and then you copy your
Fay of wishes to go get the perfect card from
the sideboard that makes your opponent absolutely miserable, and you
get to do it twice because you have a Lucky
Clover of how so you're fetching two cards out of
your sideboard. Really like it was a fun deck. It

(48:19):
was very redundant, it was incredibly consistent. It was not
considered that busted.

Speaker 4 (48:25):
And then by.

Speaker 1 (48:26):
As time went by, but by the invention got banned.
Oko got banned, kat Oven got banned, Euro got banned.
And you might have noticed that every single one of
these cards I'm showing you is from l drain. It
got little bad for the optics when suddenly the best

(48:47):
deck left in the format, this was one of the
only decks Team or Adventures was one of the only
decks that was going toe to toe with Omnaf. In fact,
the reason Omnath was so pop was so like metabusted
is that the most like there were two decks. There
was Omnath Landfall and there was Omnath Adventures, which was
teamer Adventures splashing for Omnaf.

Speaker 4 (49:08):
Okay, because Ommath was also white, right yeah, and they
would just splash like a planes get it with their
beanstock Giant and then the future beanstock Giants doubled their
manna and gained them life and it.

Speaker 3 (49:19):
Was just so stupid.

Speaker 1 (49:23):
So yeah, Math Adventures was the was one of quote
two decks in that tournament. There was Omnath Regular and
Omnath Adventures, and omath Adventures actually proved to be the
better deck, and it was a bad optic that this
entirely l drained deck was now smashing everything else in the.

Speaker 4 (49:45):
Weird. It's all it's all l drained cards. I don't know,
then don't look at us.

Speaker 1 (49:52):
And yeah, I think the optics were so brutal that
a card did get banned. One of them got banned though,
one of these six. Yep, they had to they had
to stop it. Somehow they got rid of Escaped to
the Wilds. But they also got rid of Lucky Clover.

Speaker 4 (50:09):
Really, yes, interesting, we got rid.

Speaker 1 (50:12):
Of Lucky Clover to finish off the adventure deck on
the same day they banned OMNAF Locus of Creation.

Speaker 4 (50:20):
Interesting, so I would have never guessed that car got banned.
That's crazy.

Speaker 1 (50:24):
Okay, there was something about just the oppressive redundancy of
double adventures on everything, and people still played an adventure
deck but with Edgewall Innkeeper as the focal point. But
it became a very aggressive deck because now it couldn't
just buy nature outvalue everything that the opponent did that
it had to actually end games.

Speaker 3 (50:45):
So it ended up becoming like rule adventures.

Speaker 4 (50:47):
That's interesting, instead of like it shifted from like control
to agro because it's, like it said, out resourcing, you
just like kill them. So that's funny.

Speaker 1 (50:55):
Yeah, I think it's also just a weird uh subset
of Remember we talked about like a five set standard,
and that's what happened every fall.

Speaker 3 (51:03):
There just weren't good ways to remove the clover.

Speaker 1 (51:06):
There wasn't just a cheap, efficient destroy this artifact thing
in most of the colors. In fact, most of the
colors couldn't remove the clover at all. Okay, yeah, yeah,
I was trying to play a control deck during this
period like I always do, and when they had turned
two clover, I would just scoop like remember, they couldn't.
It was so hard to remove a witches of it.

(51:28):
It was also really hard to remove a lucky clover,
and that was a big reason it.

Speaker 4 (51:32):
Was this It's so funny to me you say that,
because it's just like from my game, there's always like
there's a million great to wear in eternal format, so
it was a little bit different. But there's just so
many ways to remove like anything, like whatever there's a threat,
there's some answer to it, and there's usually multiple answers
to it. So it's crazy that they printed this card
in a set that didn't have efficient ways to answer it,

(51:54):
I suppose, And granted that goes back to a little argument, like,
does that mean that you know, they shouldn't still ban it,
not as necessarily, but I'm just shocked that there weren't
like just good ways to deal with this car generally speaking,
because green usually has like good artifact instruction, right, m hmm,
it's like green and red typically. So it's kind of
funny too because it's like it's in the colors of
the deck that it would be playing with. So that's interesting.

Speaker 1 (52:17):
It was pretty common for fay of wishes to be
able to grab tools from the sideboard to win. The
Lucky Clover was the problem was that like black decks,
white decks, they just basically decks that weren't running.

Speaker 3 (52:28):
Green had nothing. This was all part of the.

Speaker 4 (52:31):
Power the time. Yeah. Interesting, Okay, I would have never
guessed they banned Lucky Clover.

Speaker 1 (52:38):
That's crazy. Okay, let's get back on the You remember
cat Oven, right I do?

Speaker 3 (52:46):
Yep.

Speaker 1 (52:47):
You remember that they banned that kitty cat.

Speaker 4 (52:49):
Yeah, a bunch of babies.

Speaker 1 (52:51):
Yeah. That deck had a lot of tools during the time,
and I think I did a disservice by not showing
you some of them.

Speaker 4 (52:58):
Okay, claim the first uh red for a sorcery gain
control of target Creature with converted band costs three or
less sel end of turn. On tap it it gains
haste until the end of turn. This is very funny
considering the video.

Speaker 1 (53:14):
We just did.

Speaker 4 (53:16):
Okay, sure, am I just looking at this or we
got more?

Speaker 3 (53:20):
No, I'm just good, Like, do you think that card
is any good? Would would you would?

Speaker 2 (53:24):
Yeah?

Speaker 4 (53:24):
I mean I think it seems decent, especially because like
you can just sack it off with the oven so
they don't get it back, right, yep, yeah, that's right,
that's the that's the dynamic.

Speaker 3 (53:34):
Yeah.

Speaker 4 (53:34):
No, that seems pretty good.

Speaker 1 (53:36):
But would you ban it? Ooh?

Speaker 4 (53:39):
Would I ban it? Gametrol Tart Creature with mano cost
three or lestel end of turn. It's untapped, it gains
haste if you have the oven, you just sack it
off so they don't get it back. It's three or less.
Though it's very agreeive. I don't think this is bandworthy, though,

(54:03):
I think this is fine for reference. I'm just going
to show you like a very normal yoink effect.

Speaker 3 (54:10):
Sure, because I will admit.

Speaker 1 (54:12):
I added this to the video after our the video
we just made, where about these? Sure? And I was like, yeah,
I should have brought this up for sure, so I'll
show you, like what a what a yoink effect is
typically like in magic.

Speaker 4 (54:26):
I think that helps that for contact, that could be
good act of treason. This is tune a red for
a sorcery. Gain control of it. So I end of
turn and tap it against he. Okay, so it's the
same thing, but there's no research on what you take.
But it costs way more. M okay, uh, I still
think this is fine. I don't see any issue with

(54:46):
this like that seems like a decent card.

Speaker 1 (54:48):
Sure Claim the Firstborn was the cheapest and most efficient
this effect has ever been. Okay, and the versatility is
particularly surprising because at first glance you don't quite get it.
It's nice that you can put it in a deck
full of cat ovens and then you steal their cheap

(55:09):
thing and then sacrifice it. Yeah, I want you to
picture using acclaim the Firstborn on the opponent's uro.

Speaker 4 (55:17):
Oh no, that's fun, that's cute. That's just good counterplay though,
like you know, that's I don't know. I think that's fine.
That's fine, Yeah it was. It sure didn't feel bad when.

Speaker 1 (55:32):
You were casting an euro to try to stabilize and
took one of those.

Speaker 4 (55:35):
Sure, but like that's just card games, Like that's just
a thing that can happen. I don't know. This seem
like that's that sucks, so like we have cards like
this and U gyo like it sucks. But like people,
I don't know, maybe this is like a magic thing
and maybe I'll learn about that that they banded this.
But it's like maybe this is just like such a
feels bad card that they banned it, right, But I
don't know, Like I think this effects totally fine.

Speaker 1 (55:57):
It was, uh, I mean upon release it became a
four of in those Sacrifices for a very long time,
as well as a sideboard arc type and number of
other archetypes. And something that they often used it for
that you may have missed is targeting their own creature
to give it haste and push through lethal damage on
a creature that didn't otherwise have it, or using an

(56:18):
ability that was particularly like power.

Speaker 4 (56:20):
Oh, I didn't realize you could do that to your
own stuff.

Speaker 1 (56:24):
Yeah, you can use it to avert summoning sickness on
your own things.

Speaker 4 (56:29):
Yeah, because like in Yu gi oh, the way this
is worded, you wouldn't be able to use it on
your own thing. It would have to say like h
It would have to say something along the lines of,
like target a monster. You're like target a monster, uh,
you know, untap it, give it haste, if it's like
your opponent's monster, take control of it, and like do

(56:50):
all those things right. It would have to be something
along the way it's worded. I would have never guess
you could do this on your own stuff.

Speaker 1 (56:55):
That's that's interesting, And it did help create a lot
of intro I sing lethals. So players who loved Ractose
and jun sacrifice decks use this all the time to
cheat all kinds of wins out of nowhere when the
opponent they'd finally done something about the endless damage.

Speaker 4 (57:13):
Okay, but you're right.

Speaker 1 (57:14):
It never got banned. Okay, it never got banned. But
it was a card that people complained about NonStop. In fact,
a lot of decks just weren't playing creatures that.

Speaker 3 (57:24):
Cost three or less to avoid it.

Speaker 1 (57:27):
Fine, it was it was the thing that made it
gave Earro players pause because the number of times they
brought out Earro only to have it swing on them
and kill them was pretty high.

Speaker 4 (57:37):
I think that's fine, Like it's like, you know, get good.

Speaker 1 (57:41):
Like yeah, by the way, during during its time and standard,
people complained about Bone Crusher Giant too, they wanted it banned.
Really a lot of yeah, a lot of people felt
like they couldn't play a creature that costs, that had
two toughness or less because Bone Crusher would.

Speaker 4 (57:55):
Just build around it like that. I don't know what
to tell you.

Speaker 3 (58:00):
Oh my gosh, yeah, that they would have loved you.

Speaker 4 (58:02):
I bet they would have. I bet I would. I
bet the comments are loving these comments now. But it's like,
I don't know, like just as a Yu gi oh
player like stuff like this, it's like we just deal
with it and it's like we work, we work around
that it exists, like it's fine. But again, like everything
in our game is free, so I think it's it's
harder to like make that argument in your game.

Speaker 1 (58:18):
There is still another piece of the sacrifice puzzle. I
think I really should.

Speaker 3 (58:23):
See Okay.

Speaker 4 (58:26):
Corvold say that, right, yeah, Fay cursed King. This is
to a black, a redd to green for a four
to four the Dragon Noble. I don't know if that's relevant,
but it's funny that he's a noble. I like he
has like like the drapes on him. Maybe that's what
makes him a king. He's I guess he's a king.

Speaker 1 (58:43):
He's a king. Does he have a crown? Doesn't look
like it? Zoom in, I guess is that a.

Speaker 4 (58:50):
A little white? Does he have a little white crown
like next to is? Anyway, I'm over evaluating this. I
know in the comments, does Corvold have a crown? And
I'm like, I'm zooming in trying to figure out if
he don't. Anyway, Uh, this is has flying? Which is
a dragon? I fucking hope it has flying? Uh. Whenever
Corvold fakirs King enters the battle, food or attack, sacrifice
another permanent huh. And then whenever you sacrifice a permanent,

(59:13):
put a post on post encounter on core Hoold and
draw card. Ooh oh, Ash probably loves this card. Hmm,
so you put in a card, yeah, the cat of it.
I was about to say, I'm thinking of this with
the cat. I'm like, that seems pretty good. And you

(59:36):
get to draw card. This would be a fun commander
to play.

Speaker 3 (59:40):
Oh fun is a word for it.

Speaker 4 (59:46):
Ah, I don't know. This card seems fine, like it
seems very good. There's a lot of like especially with
like the cat Oven stuff. But if they banned the
cat Oven, I feel like this probably isn't nearly as good.
So I don't know, Like this card's good. There's it's
a fun build around. There's like a lot of like
cool sack outlets, and then you just get to keep
drawing cards, which is great because it's not like a

(01:00:07):
once return or anything, so you get to draw billion cards. Uh,
it's a ban this guy.

Speaker 1 (01:00:15):
I don't know.

Speaker 4 (01:00:17):
I don't think they had to ban this like it
it doesn't seem like worst case scenarios. What you have
some way that you have like a sack outlet, and
then because it doesn't have to just go off its
own effect, it can go off any other sack effect.
So worst case scenarios, you have a way to do
like a bunch of sacks and then you draw a

(01:00:37):
billion cards and he just becomes big, which in magic
is like slightly more relevant than Yu yoh, but it's
more like the fact you get to draw four billion
cards with it. But in your game, like you're stifled
by how much mana you have, so like even if
you draw a million cards, it's not nearly as good
as like yukioh. I don't know. I think this guy's fine.
I think he's fine.

Speaker 1 (01:01:00):
Corwold de fakers King was introduced as a Commander for
a new format called Brawl Oh interesting, released along with
L Drain In place of like now you would get
Commander decks. Commander right, Yep, that was the idea, and
they released four Commander for Brawl Decks, and they also

(01:01:23):
made these cards standard legal, but you couldn't open a
Corvold in a booster pack. Interesting, so it was very interesting. Indeed,
as the Sacrifice deck took off that Corwold started to
see play in standard as this was supposed to be
a fun little brawl card. I one of my favorite
stories is the L Draine pre release. I played against

(01:01:45):
a pro player and I watched back their VOD later
and they started laughing when I played a Cauldron Familiar,
and they really laughed when I played Corvold, and then
I proceeded to smash them at the end. Yeah, at
the end of the story they were not laughing. It
was It was a very man I should find that

(01:02:05):
video for a clip if I can somewhere, that'd be
good for the channel. That'd be good for the clip channel,
but corve Old Baker's King went on to actually get
heavy play in the Sacrifice stack, both in Standard and
in Historic, because if you were cycled it with a
couple of foods and a cauldron familiar, you were already
playing possibly a seven seven eight eight and drawing three

(01:02:27):
or four cars.

Speaker 3 (01:02:27):
I've reloaded you completely.

Speaker 1 (01:02:29):
And if it was like the current VV where if
you untap with it you probably win. Sure is how
that's going in standard right now I'm tapping with Corwold
meant you probably won. But you're right. This card was
all right and didn't need to get banned. It was
surprising that it landed in Standard the way that it did,
but it didn't need to get banned.

Speaker 4 (01:02:50):
It though, like with the culture Familiar stuff, it makes sense,
like it just seems like a natural include.

Speaker 1 (01:02:55):
It's very funny you say it would be fun and
commander this is one of the most feared commanders. Really
often you get this on the field, you often win,
and the primary synergy is treasures because.

Speaker 4 (01:03:10):
It's a permanent Oh okay, okay, I can see that.

Speaker 1 (01:03:13):
Yeah, you play a card that makes treasures and you
use the mana from it to make more treasures. Is
the manna from that to make more treasures? Yeah, and
there's a lot of ways to go. Man a positive,
draw a huge chunk your deck, and just kill everybody.

Speaker 4 (01:03:27):
It's fun.

Speaker 1 (01:03:28):
That's a competitive it's a competitive, degenerate commander that did
have lines that often before the dock side extortionists ban
would often win on like turn one or two. Pretty
that's often unreasonable.

Speaker 3 (01:03:41):
Amount of time. That's cool.

Speaker 1 (01:03:42):
Cool. Command is very yes, it does. But it's a
very hated commander too.

Speaker 4 (01:03:48):
There it's one of those ones where the table everyone's like,
oh like.

Speaker 1 (01:03:52):
That, yes, yeah, yes, yes, experience that's fine In Commander.
If you play a deck that's specifically way more powerful
than all of your podmates, it's called pub stomping, puffing Commander.

Speaker 4 (01:04:10):
It's like the good old call of duty in Halo days.
That's what we called it.

Speaker 1 (01:04:14):
Corvold is the commander I've seen do the most pub
stomping in like live paper Magic. Like when I'm just
going into game stores and I see one player is
running Corvold and the other three running more regular standard
commander's stuff. Oh my god, the Corvold turns our nightmare
because it's sack a thing, a counter draws.

Speaker 4 (01:04:35):
There's a lot of like.

Speaker 1 (01:04:37):
Thing, but oh my god, it goes on forever.

Speaker 3 (01:04:41):
Fun.

Speaker 4 (01:04:41):
Where's Corvold on the salt tier list? That's my question.

Speaker 3 (01:04:45):
It's on there.

Speaker 4 (01:04:45):
I bet it is.

Speaker 1 (01:04:46):
I bet it is a good that's a good, good question,
to be honest, I guarantee it's in the top one hundred.
Somebody post where Corvold's at. I'm not gonna risk trying
to pull it up right this second, but I swear
it's there. I swear to god it's there. Somebody posts
that in the comments. Ah. I love that I get
to talk about Corvold, though in the standard sense.

Speaker 4 (01:05:04):
Yeah, it's cool. It's weird. It's interesting that they printed
it not for standard, but like you could play it
in standard and it saw like a lot of standard play.
Like I think that's neat. I think from like a
distribution perspective, that's questionable because obviously, like if you needed Corbold,
you have to find this one product to get it,
or like obviously get it on the secondary market. But uh,
you know, it's uh yeah, I didn't hear anything. Uh

(01:05:28):
Ugo is weird like that too, though, like sometimes they
distribute certain cards in like as like manga probos because
like they would still make like the manga for stuff
and so if you want sometimes they were like game
warpingly good cards too. They would have to get like
from You'd have to buy the manga like in the
store and the card is like slotted in there. Uh,
so you'd have to get that. And there's like been

(01:05:49):
several cards throughout the history of the game that were
like distributed that way, and uh people had to go
out of their way to find the manga to get
these cards, and they were very good.

Speaker 1 (01:06:00):
That is one that reminds me of Mancrypt because that
was Mancrypt's origin stories. You had to get the proof
of purchase from a book, a real magic story book
and send it in to get a Manacrypt from Harper
Prism Books, which I did. I bet, I bet, I
didn't even know it was like the other There were
five cards that were like this the first and it

(01:06:22):
was a series of books.

Speaker 3 (01:06:24):
I bought all of the books.

Speaker 1 (01:06:25):
I remember. There was Arena, there was Giant Badger. I
can't remember the next two. They all sucked like dirt, unplayable.
And then the last book in the series. You sent
it in and you got. We didn't know what it
would be, but I was doing it anyway. I was
just a fan of the game, baby, and I got
man Crypt that's busted. Remember that was insane. Remember I

(01:06:47):
showed you this little guy, uh link your remember him?
Uh it looks like the little like bomb or something
out of Mario or something.

Speaker 4 (01:06:58):
Yeah, yeah, yeah, I showed you this in a video.
This card got banned, but before got banned, this was
like a thirty to forty dollars card because the only
way to get it was through a manga. And this
was like everyone needed this card because it was so good. Uh, yep, yep,
it's great.

Speaker 3 (01:07:16):
Nice.

Speaker 1 (01:07:17):
The history of like unfair consumer less than friendly practices, Yeah,
but at least in Magic, some of them are accidents.
I think the court exactly. I don't think they genuinely
had any idea that Corefold would be standard playable, especially
from any Eldrain.

Speaker 4 (01:07:32):
Era from the Yu gi Oh perspective. They always did
that in Japan, which then like came over to the
to the non Asian territories, and I think it just
like became a tradition at that point, so they just
kind of stuck with it, and it was kind of
like an incentive to buy the manga itself because you
get this card, right, So like that was kind of
the whole point of it. So it makes sense.

Speaker 2 (01:07:51):
Uh.

Speaker 1 (01:07:52):
And then we and then we backpedal back. We back
pedaled back a few more ldrain bangers. One that got
mentioned in the comments lot of the last video.

Speaker 3 (01:08:02):
Let's see if you can.

Speaker 4 (01:08:03):
I mean, you read the comments.

Speaker 3 (01:08:06):
Don't don't do that to me.

Speaker 4 (01:08:12):
Uh when Noda? When Noda? Yeah, Joiner of Forces, Okay,
make it sure, make it sure? Uh? Cool art two
red and white not my favorite colors for a four
to four seems appropriately statduh. Whenever a non human creature
you control attacks, which she is human, so she doesn't

(01:08:34):
trigger herself.

Speaker 2 (01:08:35):
Uh.

Speaker 4 (01:08:36):
Look at the top six cards of your library. You
may put a human creature card from among them onto
the battlefield tapped and attacking it gains indestructible, and put
the rest of the cards on the bottom of your
library in any order. This has like commander written all
over it. I feel like there's just like some dumb
humans that you can like cheat out into play because
it doesn't care about the cost, and so there's like

(01:08:57):
some dumb stuff you can probably do to like get
that thing out and like just like win a game
out of nowhere, do some crazy stuff.

Speaker 1 (01:09:04):
I'm curious if you can remember any from the last
El Drain video.

Speaker 3 (01:09:08):
I will help you out if you like.

Speaker 4 (01:09:11):
I don't, but I don't know if I even need them,
to be honest.

Speaker 1 (01:09:16):
Well, you can send them to me if you want,
but I'll send you this one because you know it
got banned.

Speaker 4 (01:09:24):
Oh he's a human that's cute. Okay, Yeah, of Treachery yep, Okay,
that card's very good.

Speaker 1 (01:09:33):
Hmm.

Speaker 4 (01:09:34):
I feel like so was this legal at the same time?

Speaker 1 (01:09:37):
Yeah? Okay, and that was during that time when the
fire is deck that I told you that got Fires
of Invention and Agent Treachery banned.

Speaker 4 (01:09:46):
Yeah.

Speaker 1 (01:09:46):
Most of the comments were that, oh, wasn't win Noda
also a problem then cheating out Agent Treachery. Yes, yes
it was. I did not mention that because I didn't
bring up Winoda yet, because it's a whole other can
of worms. Sure, but Winoda and Agent of Treachery were
together for about two months before that.

Speaker 3 (01:10:03):
They put a stop to that. But I'm curious, what
else do you think of it?

Speaker 4 (01:10:07):
It's interesting because since they banned Agent and Fires. It's
like maybe they didn't have to band WINODA because like
they took care of the actual problem where this seems
very good because it's like extreme man a cheating potentially,
and I'm sure there are ways to like stack the deck,
especially if you like splash blue in here to like
make sure you're going to hit and things like that.

(01:10:31):
So it's interesting because you show me the other ones first,
I may have been inclined to say this was banned
like in the other video, not knowing that like Agent
and Fires were banned. But now that I know that
those were banned, there could be other humans that are
equally as good.

Speaker 1 (01:10:49):
But I'll drop some, okay, because they make it interesting.
I love making it interesting.

Speaker 4 (01:10:56):
I bet you do. I bet you It gives me
more to talk about, that's true, more yapp power. It
does so for in terms of payoff. For one note,
I'm gonna remind Kenrith.

Speaker 1 (01:11:07):
Is in the format, so that's like an example of
a five to five that you can hit that gives
everything Brample for example, as well as a man of
sink in a number of other ways. Then in about
a year later, Rixhaven came along and introduced this little banger.

Speaker 4 (01:11:24):
Blade Historian. What do we call this hybrid manna?

Speaker 3 (01:11:30):
You could just say free since his wood note to that.

Speaker 4 (01:11:33):
That's true, it's one note. Yeah, you're just playing it attackers,
you should go up double strike. Okay, sure, not convinced
that's it. Not really, No, I'll give you.

Speaker 1 (01:11:44):
A called tim card that came out right before Blade Historian, as.

Speaker 4 (01:11:47):
Well Asika's chariot. When it enters, create two green green
crack cat, creature cracks krat. Yeah, I combine and creature. Uh.
I was just reading ahead. And when it attacks, created
top a token that's a copy of target token you control.

(01:12:09):
This comes at attacking right with winda. It does so.

Speaker 1 (01:12:14):
Oh uh, this cannot be hit off Winoda because it's
not a human produce.

Speaker 3 (01:12:19):
But it does produce bodies.

Speaker 4 (01:12:20):
Yeah, it makes a bunch of guys, which.

Speaker 1 (01:12:23):
Makes three Winoda triggers. Sure, because Wenoda triggers for each
non human that attacks.

Speaker 4 (01:12:29):
Oh so, okay, the way that this is worded, I
thought it was just as long as a non human
is attacking, it just gets a thing. I didn't realize
it triggers for each non human attacking.

Speaker 1 (01:12:40):
It's really funny, you say, that, because that's exactly how
they nerved the card in alchemy to try to make
it more dot.

Speaker 4 (01:12:49):
Players know the way this is worded, it would not
be it would be per instance, not per creature. So okay,
that's that's so weird that that works that way. That
makes this card even crazier than I already thought it was.
Would they have to ban this? It's funny because Agent's

(01:13:10):
still like the most oppressive at about everything you showed me.
I'm gonna go no. I think in Commander of this
Car is probably very good because there's a lot more
crazy stuff you can probably do with it. But I
I think hitting Agent probably was like the biggest issue
with this, and there may be something else I may
have missed, But I still think this is.

Speaker 1 (01:13:31):
Probably fine.

Speaker 3 (01:13:33):
And you would be correct.

Speaker 4 (01:13:39):
You gotta be there out of standard alive. Which is
is that contentious? Is that debatable?

Speaker 1 (01:13:48):
It is very contentious. People want to not banned very badly.
Towards the end of the format. It by the time
all the Ldrak stuff and euro and Adventures, by the
time all these things were banned, Winoda was one of
the last like absolutely nasty like Eldrain era cards standing
and when it started hitting using a Seka's Chariot and

(01:14:10):
hitting Blade Historian, believe it or not, like Asika's Chariot
turned out to be an insanely powerful card and stand interesting,
and there was a period of time when the format
did resolve around who got out there a Ceka's Chariot
first and got to attack with it first, and then
often snowballed the game. Combining it with Winoda made it
even worse, even nastier, so Asika's Chariot was a bit

(01:14:33):
of an absolute house and then Blade Historian often meant
the game was over on the spot. You only had
to run like two of these in your deck. With
all the triggers you get off your Winoda, you would
almost all hit with it, and Winoda games.

Speaker 3 (01:14:45):
Were frustrating you.

Speaker 1 (01:14:47):
There weren't that many ways to kill it before the
triggers went off, and people really went out of their
way to play cards that would kill Wenoda. They wanted
this card banned, and this card was nerved in Alchemy
the way that we exactly the way you said that.
It only triggers once, and it got banned in Pioneer,
which is bigger a standard almost immediately because of some

(01:15:07):
older synergies, but it never did get banned in standards.

Speaker 4 (01:15:12):
So mechanically, so mechanically, let's say I have three non humans.
If those three non humans attack, you get three winnota triggers.
And so you go look at top six, play a thing,
put them on the bottom. Look at the top six,
play a thing, put them on the butt. Like that's
how that would work essentially. Yep, Okay, that's how that works. Okay,
I just want to so that makes sense why you
only need a couple of like blate history or whatever,

(01:15:33):
because you're going so deep into the deck that you're
probably almost going to hit him, So makes sense.

Speaker 1 (01:15:38):
Yeah, it was a weird one to play against because
the other problem against Winoda decks is that they if
you held up removal knowing they were going to try
to cast Onda, they just cast more creatures because the
whole deck's creatures, right, No, they just kill you with
the other creatures.

Speaker 4 (01:15:54):
Is a good at commandment you?

Speaker 1 (01:15:56):
I mean yes, absolutely, insane cars nuts and Commander.

Speaker 4 (01:16:02):
Yeah, it is.

Speaker 1 (01:16:03):
One of the commanders that is on the game Changer list.

Speaker 4 (01:16:06):
Is it really so?

Speaker 1 (01:16:07):
Wow?

Speaker 3 (01:16:08):
It's pseudo.

Speaker 1 (01:16:09):
It's like soft band in lower brackets interesting.

Speaker 4 (01:16:11):
That means right, right, right, because you can always start
playing game Changers at what like bracket three. I think
that's right, yeah, right, interesting, interesting, And what was also
interesting was just the length to which cards were busted
in this era. You've seen many green cards, You've seen
cards that do a lot of things.

Speaker 3 (01:16:33):
What do you think of this card?

Speaker 4 (01:16:34):
Where's the blue? It's not blue, it's green Wilderness Reclamation
three man Green.

Speaker 1 (01:16:39):
Was blue at this time, by the way, that's how
it is.

Speaker 4 (01:16:42):
Sure the blue cards at the beginning of your end
step untap all lit. That seems fucking crazy. What the
hell that's so good? I know why no one was
playing anything but green now, Like it's just like everything
green is like nuts uh ah, that is so good.

(01:17:05):
Oh my god. That's like literally you get like double
mana basically for everything, and you're in green, so you
can like ramp this out even earlier than four. But
then you play it and then you untap everything so
you have four again. So you're like, this is like
you're playing yu gi oh basically because at this point
you just have double the mata, so you can basically
do whatever the hell you want. Okay, is this bait

(01:17:29):
is this bait uh am, I missing something. This seems crazy.
With everything else, everything else has already been crazy. Did
they ban this too? This card just seems so unfair,
Like I feel like if someone has this and the
other person doesn't, they're just gonna lose, like just straight up,

(01:17:50):
like there's like no way you can keep up with
this card if you don't.

Speaker 1 (01:17:53):
Have your own, especially with the effect on lambs keeping
just of all the things we've talked about, how many
like green cards that Barrow and Escape to the wilds
are just putting lands on the battlefield, right yep.

Speaker 4 (01:18:09):
So then you're just ramping even more and then you
just get like more mana. It's it's like it's almost
like a soft omniscience in a way. This card's crazy.
You're gonna tell me this card wasn't banned, and I'm
gonna be like, how like this this is? This seems
so snowbally. If you have this in your opponent doesn't
like it, just seems like game over. I'm not falling

(01:18:33):
for your tricks. They didn't ban this.

Speaker 3 (01:18:37):
They didn't ban Wilderness.

Speaker 4 (01:18:38):
I'm gonna say they didn't ban it. I think you
probably thought I was gonna see this and my eyes
were gonna light up because it's like it's like free
manna and everything's free, and I know your tricks and
you're so I'm not falling for it.

Speaker 1 (01:18:48):
They didn't ban it.

Speaker 3 (01:18:52):
You should have trusted your guts. Emo, They did and
they banned it.

Speaker 4 (01:18:57):
Okay, good banned, all right, Car, I'm happy to be wrong.
I'm happy to be wrong because this card's crazy. Like
just straight up, this card's nuts.

Speaker 1 (01:19:08):
Yep. This card dropped in Ravnika Allegiance, which is before
the sets the block, just before Eldraine came out. When
this card was published, there were magic players pro magic
players who rode on websites that said this card was
busted and would be banned, and it took a while.

Speaker 4 (01:19:27):
This is the last of the Railings that were.

Speaker 1 (01:19:29):
Banned in August before the release of Sendacar Rising the
Omna set, so it made the rotation.

Speaker 4 (01:19:36):
That's crazy though it was legal for so long. I'm shocked.

Speaker 3 (01:19:39):
Yep.

Speaker 1 (01:19:39):
Wilderness Reclamation, along with Cauldron Familiar to Fairy Time Raveler
and Growth Spiral another card that was legal while this
was legal, all banned and Wilderness wrote was it was
only a month from rotation.

Speaker 3 (01:19:52):
It almost made it.

Speaker 1 (01:19:53):
That's insane. Made it.

Speaker 4 (01:19:55):
That's insane how.

Speaker 1 (01:19:59):
It did so many nasty things. Yeah, there was a
lot of fun things you could do with this, just
in terms of Okay, now I can spend all my
mana freely on my turn because I know I untap it,
and then interact on my opponent's turn. So you could
escape your uro, for example, and then have the manna
to protect it.

Speaker 4 (01:20:16):
That's crazy, but it was.

Speaker 1 (01:20:18):
Wilderness Reclamation is mostly remembered for its ability to double
your manna.

Speaker 3 (01:20:25):
With the trigger on the stack.

Speaker 1 (01:20:27):
So you would go to your end step, you would
put the Wilderness Reclamation Untap all your lands trigger on
the stack, and you would tap all your lands in response,
floating all this manna in your manipool. The trigger resolves
and you tap all your lands again.

Speaker 4 (01:20:43):
That's crazy, what the fun? And I knew that, I
would have said this was banned straight up. That's I
even think you could do that. That's nuts.

Speaker 1 (01:20:51):
Next thing, you know, you're casting seven mana instants like
Nexus the Fate that let you take extra turns, or
you're casting X spells that say draw cards. Thinks of
that nature and h somehow it took a long time.

Speaker 4 (01:21:06):
But in this card pass development like straight that. I
do not know how they printed this card. That's crazy.

Speaker 1 (01:21:14):
Many many Magic players have asked that very very question.

Speaker 3 (01:21:19):
That's wild.

Speaker 1 (01:21:20):
You know what, we still don't really know the answer.

Speaker 4 (01:21:23):
I thought, I really thought you were baiting me with this.
But okay, I you're right. I should have went with
my gun the floating manna and then untap it. That's crazy.
That's so nuts. That's even crazier than I even could
conceive of. That's crazy. So let me tell you.

Speaker 1 (01:21:38):
I love Here's it gets even worse, It gets even worse.

Speaker 3 (01:21:42):
I'm gonna show you. I'm going to show.

Speaker 1 (01:21:44):
You a card really quick if I can remember the
name of it, because it's one of those double sided cards.
Oh yeah, I got it. I'm going to show you
a card to really help bring this one home. I
might need to turn your head.

Speaker 4 (01:21:59):
So, uh do I need to read both?

Speaker 3 (01:22:06):
You can read explosion?

Speaker 4 (01:22:08):
Okay. Explosion is X and two blue and two red,
which doesn't matter when you're playing Wilderness Reclamation. It deals
X damage to any target and you draw that many.
That's okay. Yeah, there you go. That's all you need. Yep,
you just win. Cool fun, great game.

Speaker 1 (01:22:25):
So just to make it even better, the ability stacks
of wilderness reclamation. What I mean is, if you have
two of these that thing I talked about, Oh my god,
I can do it twice.

Speaker 4 (01:22:37):
Think about that.

Speaker 1 (01:22:41):
It was a very common occurrence that if an opponent
with multiple wilderness reclamations went to their end step on
arena the interface, you could see them just manually tapping
their lands one by one while holding priority to the trigger.
It was common that people would concede instead of waiting
for them to finish all the time.

Speaker 4 (01:23:02):
I understand why, I want to say, five minutes of
their precious life. Yeah, I get it.

Speaker 1 (01:23:08):
So what also became common was, even when you don't
have it, manually tapping to float all the manna in
case your opponent would conceive.

Speaker 4 (01:23:16):
That's so funny, that's so funny. The mind games. I
love that.

Speaker 1 (01:23:23):
Oh my god, oh my god. Well that is another
round of the l train era. See why, Yeah, remember
the way it is.

Speaker 4 (01:23:34):
It's looking a lot better than the first video. I'll
say that much. I found my new uh my new
daddy euro So we're good. We're good.

Speaker 1 (01:23:41):
Thank you for watching or listening to the covert Go podcast.
Remember to use the promo code cgb pod at checkout
on cool stuff ink dot com to show that you
love the show. Also subscribe on your audio platforms like
Spotify and Apple Music and iHeartRadio. Leave a review with
five of course for yours truly to help grow the show.

(01:24:04):
Thank you for watching it. As always, you're cool.
Advertise With Us

Popular Podcasts

New Heights with Jason & Travis Kelce

New Heights with Jason & Travis Kelce

Football’s funniest family duo — Jason Kelce of the Philadelphia Eagles and Travis Kelce of the Kansas City Chiefs — team up to provide next-level access to life in the league as it unfolds. The two brothers and Super Bowl champions drop weekly insights about the weekly slate of games and share their INSIDE perspectives on trending NFL news and sports headlines. They also endlessly rag on each other as brothers do, chat the latest in pop culture and welcome some very popular and well-known friends to chat with them. Check out new episodes every Wednesday. Follow New Heights on the Wondery App, YouTube or wherever you get your podcasts. You can listen to new episodes early and ad-free, and get exclusive content on Wondery+. Join Wondery+ in the Wondery App, Apple Podcasts or Spotify. And join our new membership for a unique fan experience by going to the New Heights YouTube channel now!

Dateline NBC

Dateline NBC

Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Follow now to get the latest episodes of Dateline NBC completely free, or subscribe to Dateline Premium for ad-free listening and exclusive bonus content: DatelinePremium.com

On Purpose with Jay Shetty

On Purpose with Jay Shetty

I’m Jay Shetty host of On Purpose the worlds #1 Mental Health podcast and I’m so grateful you found us. I started this podcast 5 years ago to invite you into conversations and workshops that are designed to help make you happier, healthier and more healed. I believe that when you (yes you) feel seen, heard and understood you’re able to deal with relationship struggles, work challenges and life’s ups and downs with more ease and grace. I interview experts, celebrities, thought leaders and athletes so that we can grow our mindset, build better habits and uncover a side of them we’ve never seen before. New episodes every Monday and Friday. Your support means the world to me and I don’t take it for granted — click the follow button and leave a review to help us spread the love with On Purpose. I can’t wait for you to listen to your first or 500th episode!

Music, radio and podcasts, all free. Listen online or download the iHeart App.

Connect

© 2025 iHeartMedia, Inc.