Episode Transcript
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Speaker 1 (00:00):
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Speaker 2 (00:15):
Do Do Do You Do, Do Do Do Do? Dude
Good podcast See more.
Speaker 1 (00:31):
Hey, I think I.
Speaker 3 (00:32):
Have to come up with a different way to say
my name each time.
Speaker 1 (00:35):
We do a video. I gotta try. There are many
options in the world, and I choose all of them.
And uh, good to hear from you. I went on vacation.
I missed our time. I missed our time as well.
I did.
Speaker 3 (00:48):
Actually, yeah, it felt like our It felt like something
was missing while you were gone.
Speaker 1 (00:53):
True it did. It's that time in our day where
we get together and talk about all the things we
don't like doing. It very difficult, challenging youtubing content career.
We would never, We would never. Yeah, it's the therapy
sessions that you that the audience doesn't hear. I think
(01:15):
maybe that's our content you Strangely, they probably not playing
the game, and they would they would actually probably love
that for content.
Speaker 3 (01:21):
Is like the funny part if we just recorded us
like complaining about stuff. They'd probably still love it. As
a separate podcast.
Speaker 1 (01:28):
We have that when there's literally nothing to talk about
in Magic or Yu gi Oh, it's it's out there.
We can do it. We can do it someday. But
in the meantime, we have magic the gathering, and what
does magic have that other games just don't have? Demo?
What what does magic have that Yu gi Oh doesn't have.
Speaker 3 (01:51):
Costs? That's that's a good start, better art.
Speaker 1 (01:56):
You have costs. You have costs.
Speaker 3 (01:58):
We have early costs. If you want to consider them
that you have costs. We have fake costs exactly.
Speaker 1 (02:06):
You have art.
Speaker 3 (02:07):
You're right, yeah, I think I will say your art
I think is objectively better than ours. So you got
that over us. You have colors. We don't really have
colors in our game.
Speaker 1 (02:17):
That's a thing. Then thinking I was thinking land, Oh,
that's one.
Speaker 3 (02:24):
Well, that's like kind of like costs. You know, you
have to pay the land cost to summon your things.
Speaker 1 (02:30):
He's already he's already angling, he's already bargaining for what.
I love it.
Speaker 3 (02:35):
That's why you get me for commander, because I'm good
at that. Anyway, Yes, we do not have lands. Although
we do have a card ironically called Burning Land that
I've never showed you, so that's kind of funny.
Speaker 1 (02:45):
I await burning Land, Uh, something that's frowned upon in
our game.
Speaker 3 (02:49):
I was about to say, a lot of people hate
that in your game, which is why it's not going
to matter.
Speaker 1 (02:54):
That matters in this video. You are going to be
reviewing lands simo because we have a new set, because
we always have a new set in Magic the Gathering.
But yeah, you soon you do called Edge of Eternities.
I'm edgy. This joke apparently does not get old anywhere.
(03:17):
It writes itself. It writes itself since I have started
working on this set. That is the only joke I get.
So anyway, as we do this video on Edge of Eternities,
there is a bonus sheet. They do this in a
lot of Magic sets nowadays. They did it in Final
Fantasy as well, where they take existing magic cards from
(03:38):
the past they put fresh new artwork themed to the
set on them. They released them in collector booster packs
and they are not legal in standard Okay, so it's other.
Speaker 3 (03:48):
It's like cards for like modern or other formats interesting
as aline collector boosters.
Speaker 1 (03:53):
That's I guess a choice. Sure, I actually I think
they changed that recently and now it can be in
play boosters. I'm pretty sure bonus sheets are in play
boosters now. Yes, the limited community has let me know
that they're variable. Some are happy and some are mad
about this. I guess that is a thing. I guess.
So you can get these inlimited in draft, but they're
(04:14):
just the important part, not standard legal. Got it. We
are reviewing the Stellar Sites bonus sheet from Edge of Eternities,
not all of it, just some of my absolute favorites. Okay,
your job will be to tell me whether or not
you think this card is good or soft play, or
if it ever got as you would say in your
video hit restricted or banned in formats that are standard
(04:37):
or larger. Sure, okay, I.
Speaker 3 (04:39):
Thought you said they're all got standard legal though they.
Speaker 1 (04:42):
Are not standard legal. But they were many of them
were in standard at one point in there. Oh suit
you mean, okay? Got it? So talk about yeah there
you go, yep, back then did they get a hit.
And but we're also talking about like you're talking about modern,
we're talking about vintage. We're talking about any any sets
(05:02):
that are standard or larger in card got it, so
I'm not making you Yeah, okay, nothing like that. The
Covergo podcast is brought to you by cool stuff ink
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a five percent discount on your orders and show your
love for the podcast. That's cool stuff ink dot com
(05:23):
with the promo code CGB pod. Now let's get back
to the podcast. And we're back from that thrilling integration
and Cemo is really good. Dude. Check out thrilling. It's amazing.
I've totally not recorded it yet, but that's the power
of time travel, which you can do in Edge of Eternities.
(05:46):
You're all right, Oh, I see this. Uh.
Speaker 3 (05:48):
I see what you mean by like they do like
crazy art. This looks very uh like very Star Wars
ski in terms of like the text. All right, ancient tomb.
This is a land that you tap to add two
O colorless and this land deals too damage to you
that seems broken.
Speaker 1 (06:04):
Uh. Great, we're starting off strong. I see you think
this card's good.
Speaker 3 (06:09):
I think this card's very good. I feel like this
card because it's like I don't want to say, it's
like mana cheating, but it gives you two late It
gives you two mana versus one for a land that
seems pretty fucking good to me. Uh and like anything
in your game that is like that, Oh god, this
(06:32):
is gonna be one of those tough ones where it's
like I'm gonna show him this and he thinks it's
banned or limited or something, and then it's like, actually,
totally fine.
Speaker 1 (06:40):
Yeah, it's ten percent of your life total in magic
in a one v one format.
Speaker 3 (06:45):
That doesn't matter. I think they had to hit this card.
I think I don't know if they banned it. I
feel like they had to hit it though in some way.
I just I don't know. I feel like this card's
very good.
Speaker 1 (06:58):
Yeah, just straight up, like I really much to say,
Like it's extra mana, Like that's like insane in your game,
and it's like deals too, damage, don't know, whatever will
we do? Yeah? I think this had to get hit. Yeah,
we're coming out swinging. Ancient Tomb is a heck of
a magic card, and in Commander right now, it is
(07:20):
a sought after card that is now on the Game
Changer's list. Okay, a copy of Ancient Tomb in today's
dollars is over one hundred dollars.
Speaker 3 (07:28):
Are you serious? I mean, I'm not surprised. It gives
you an extra mana. You know you're paying for this card.
This card has been reprinted many times. There's over eight reprintings.
Speaker 1 (07:38):
And it's still Yeah. They're in spots like this, they're
in like these highly sought after like yeah. In fact,
the most expensive version of Ancient Tomb is in Zendikar Expeditions,
which was a bonus sheet focused on lands that were
extra mythic rare. That's like three hundred and seventy dollars. Wow,
(08:01):
people are absolutely gaga for this card.
Speaker 3 (08:04):
See now, the factor is telling me it's still one
hundred dollars, tells me that it wasn't hit.
Speaker 1 (08:10):
You think so now. In its time and standard, Ancient
Tomb goes back to the very old and most busted
days that ever kind of were. Okay, this is a
tempest card and it got it saw play around the
same time as Za's the Erza's Trilogy, which is Ursa
(08:33):
Saga Za's Destiny.
Speaker 3 (08:35):
Those artifacts, aren't they uh huh oh god.
Speaker 1 (08:39):
So back in this day, it wasn't weird to get
Combo killed. Very early in the game. Turned like I
believe I. Turn one wins were possible, Turn two wins
were close to consistent. Wow, And a huge amount of
things were banned back in the day. We're talking nineteen
ninety seven, I think. So there were layers. There were
(09:04):
layers and layers of bands to get through. I showed
you cards like Time Spiral and Larry and Academy and
the things that just enabled the most busted possible version
of magic that ever existed, and in its time and standard.
It would surprise a lot of people that they never
figured out.
Speaker 3 (09:23):
I knew it. I knew it was a trap. I
knew it was a trap. I knew it was a trap.
Oh my god, that's so that you see a bunch
of stuff around it. That's crazy.
Speaker 1 (09:32):
Yep, it's legal in legacy, it's legal in vintage. Are
people okay with that? Or is it like in Commander?
H people seem okay with it.
Speaker 3 (09:43):
To be honesty, It's like like in Commander, it's fine
because like you do a bunch of crazy stuff.
Speaker 1 (09:47):
But yeah, I mean people will hate. I seem more
hate for Soul Ring than ancient Tom, you know, in
Commander specifically. But here's the here's the annoying part. I
did say any format bigger than standard. This format doesn't
even exist anymore. It was called extended. It was designed
to be what modern is now. It was designed to
(10:09):
be a older than standard standard. And Ancient Tomb was
banned in December. Okay, santastically he got banned in a
format I'm just saying, and you are technically right, which
is the best kind of correct. So good for you,
and I get a point out Ancient Tomb. I really
(10:31):
wanted to say I got you with Ancient Tomb because
it is one of the most busting cards to never
be touched.
Speaker 3 (10:37):
I was just saying, I'm surprised they have not touched
this card. That that seems I mean, it mean, it
is a testament to where the game is at. But
that just especially by older standards, that seems for how
old you're saying this card is, that's incredible. This card
just seems insane. Every commander deck probably plays this right.
Speaker 1 (10:55):
It can't, so it's on the game Changer's list. It's out.
Oh okay, so before the brackets, Yeah, because there's a bracket,
have limits on that, so maybe you have to actually
pick if you want to play this interesting, But that
was the before the game changer list, and since the
game changer list is a suggestion, it's not like enforced
by Wizards of the Ghost. Yes, that was one of
(11:16):
the things about Ancient too. You could put it in
every deck and often would.
Speaker 3 (11:21):
Yeah, that's like a like a pot agree in that regard.
It's like, it's absolutely I always feel so weird about
that because like in Master Door right now, we have
this issue where the you know, Max your favorite card,
and it's like a ninety five percent play rate, and
it's like, okay, if literally every deck has to start
off by playing the same cards, like should you just
hit the card at that point? It always brings up
to some people would say, yeah, yeah, yeah, some people
(11:43):
think that's absolutely true. Well it's funny because the next
three cards after Max are the counters to beat MAXI.
Speaker 1 (11:52):
Yeah, so you're saying every deck in Master will plays
MAXI unless.
Speaker 3 (11:56):
You're like a new player or you're like playing like
some dumb dumb deck for like some you know, video
content or something like that. Yeah, that's literally like the
first ten cards in your deck are three Max c
and then like seven cards to countermax Sine And I'm
not joking.
Speaker 1 (12:11):
I can't wait till I try the game and just
have to remember that gray is going to happen every time. Yeah,
I know. Hey, hey, I'm just gonna build a deck
without special summoning. I'm sure think well.
Speaker 3 (12:19):
I mean, if you're playing a particular deck that we
may or may not have just talked about in a
video that we just may or may not have just
filmed Master Duel, Yes, it is okay. Oh god, that
dust bowl it is ok.
Speaker 1 (12:36):
For the fonts, they might be challenging.
Speaker 3 (12:38):
I mean, it's just the you. Everything else is fine.
I didn't realize we were going to the central of
the United States. It's a land that adds for a
colorless and for three and a tap. You can sacrifice
a land to destroy. Oh god, people don't like their
lands getting destroyed.
Speaker 1 (12:57):
CGB. I've learned this. This is like the equivalent of
uh hand knowledge in yu gi Oh. People don't like
their lands getting touched. Interesting.
Speaker 3 (13:06):
It just was a non basic specifically, so you can't
go after basics. But for the most part, there's so
many good lands you would hit with this, Like there's
the the dual Land, Like there's just so many good things.
But hm, I forget was it Armageddon that you showed
(13:26):
me like ages ago? And I think I thought that
was banned and it wasn't or something like that.
Speaker 1 (13:32):
You thought it was Power nine, let's not, let's not. Yeah,
I think I thought it was Power nine. Yeah, that's
pretty epic. Yeah that was a good clip for you.
Uh what was I right? Was it?
Speaker 3 (13:45):
Did I think it was Power nine in band but
it's not?
Speaker 1 (13:48):
Or was it banned? I forget? Okay, so that's weird.
So like Armageddon did not get banned, so Armagedin's.
Speaker 3 (13:54):
Legal or was legal at some point and then or
never got banned, so it's legal.
Speaker 1 (14:00):
I've ever been banned in any format, right, So.
Speaker 3 (14:05):
What's the like? I feel like that's better than this.
So do you have to remember even.
Speaker 1 (14:13):
Though these are they're both old cards, it doesn't mean
they existed in the same format. No, yeah, I'm aware
of that.
Speaker 3 (14:18):
But my point is, if Armageddon survived, why would this
get hit in some capacity? Which might be the trick
here that you're you're imposing. When was this released? How
old is this card?
Speaker 1 (14:32):
The good question? It is nineteen ninety nine.
Speaker 3 (14:36):
Mask crap, So this is before the ancient tube that
we just saw wow.
Speaker 1 (14:43):
After ancient tomb Oh after right? Oh? Like literally the
said after that's funny. They were together. Oh okay, huh.
Speaker 3 (14:55):
This okay. So here's where my head's at. We've done
these videos enough. I I have learned that they will
ban cards out of spite because they're babies and lost
to them. So maybe this is like the new Dingis
Egg that they lost to this card enough that they're like, okay,
we have to ban this. This isn't okay, but Armageddon's fine.
(15:16):
I mean, granted, this is a LANs, but you still
have to pay the cost for it. So you know what,
I'm gonna go with that philosophy. I'm gonna say one
of the babies at Wizards who lost to this card
like five times in a row, is like, I'm gonna
ban this card.
Speaker 1 (15:26):
So I'm gonna go with that. Dust Bowl is a
very interesting card because people were upset about it right
away because the oppressive nature of the card. Overall, Armageddon
is obnoxious but fair. It destroys all lands. This can
be used every single turn. So if you get your
(15:47):
opponent in a situation where they're like on two lands,
they can't play any spells in their hand because their
spells cost three and every turn you keep blowing up
a land. Then they just don't get to play the game.
Now you have to say sacrifice your own lands. But
there arelways around that, things that get lands out of
the graveyard, or you could just build with an absurd
amount of lands in your deck. But those things considered
(16:09):
dust bowl did have that target non basic land thing
attached to it. It was very relevant at the time
because the lands in Magic like Tilarian Academy and Guy's
Cradle were absolutely busted, along with Ancient Tomb, which somehow
flew under the radar. But there were also a lot
of basic lands, so dust Bowl was something you could
play around by hitting your basic land drops or just
(16:31):
by having a board presence, because if the opponent is
spending four mana, including sacrificing one of their own lands
to ate your lands while you're attacking them, they're probably
not going to win that game. They're probably going to
get beaten down and find themselves too far behind to
activate their dust bowl. Dust Bowl did get play, it
wasn't without its positives. It did see play in a
(16:52):
World Championship Top eight deck in two thousand, but as
very much kind of a niche role player in decks
that already had a lot of other colorless lands as well,
and dust Bowl has never been hit in any format.
I took the bait, I was.
Speaker 3 (17:09):
I was too, I was like three levels ahead of
where I should have been.
Speaker 1 (17:15):
But I would say it's it's the non It has
definitely shifted in recent years, similar to when we reviewed
a card called blood Moon that I remember that hitting
non basic lands is like for the good guys now,
even though your destruction is bad in general.
Speaker 3 (17:31):
Yeah, I remember you like talking about that. That was
an interesting discussion. Let's fire another one here. I was
just all lands, bonders, Enclave. I think that's an end.
It's a land, of course, it adds a colorless of course.
And then for three man now you get to draw
(17:52):
a card, activate only if you control a creature with
power for or greater. Ooh okay, I like this. This
is fun. Hm, this is so dumb because it's like
this seems fine, but you're gonna say this got hit.
Speaker 1 (18:09):
I swear, I just I have that vine though I have,
I don't see why has a land that draws cards.
It's really good.
Speaker 3 (18:16):
What's wrong it draws you two cards a turn. We
have to pay three manda to do it. I mean,
and you have to have a creature with four or greater.
Like there's there's there's guard rails here. It's like you
could not have the manda. You could not have the creature,
you know, and like, what's drawing an extra card in
your game? You guys have like card draw for days.
(18:36):
This is fine, This is fine.
Speaker 1 (18:41):
You don't think this got banned while risk study is legal.
Huh crazy? Honestly, yeah, Ristic studies way better than this.
So yeah, this was straight up card drawbait. You're right,
this totally fine. Bonda's Enclave was released in twenty twenty.
Oh this is like a new card. Oh wow, there's
a much newer card. It's a good amount of commander play.
(19:03):
I bet it does, especially, yep, because you always get
like I remember, didn't.
Speaker 3 (19:07):
Didn't Voxy play a deck that like you needed to
always have stuff with like four power grater or something
like that.
Speaker 1 (19:13):
Yeah yeah, yeah, of esh key key that's right. Yeah, yep.
But it saw a very little standard play, almost nothing,
and uh yep, gues not not a lot of time
to actually your bonders to situational.
Speaker 3 (19:28):
I feel like in Commander you have more time to
like pull this off. I feel like more consistently, but
like in a quicker, faster environment, I feel like it's
it's there's like too many hoops you have to jump through,
and it's like again, it's probably fine, but uh right,
the right deck needs to play it like you can't.
It's not an ancient to me. You can't throw this
in every deck?
Speaker 1 (19:47):
Can you throw this in every deck? I wonder. I
actually think I might have shown you this before, but
it wasn't the focal point of the discussions. If I remember,
we let's find out.
Speaker 3 (19:59):
Uh ink moth nexus, you may have showed me this.
I don't necessarily recall. Maybe if I read let's see
like all these lands, it taps for colorless and then
for one. This land becomes a one to one Fyrexian
blink moth artifact creature with flying and infect until the
end of the turn it's still a land, and in
(20:20):
fact is it deals damage to creatures in the four
of minus minus one counters and to players in the
form of poison counter. I think actually it may have
been in one of our Commander games when we were
like talking before filming, I think someone was maybe telling
me about this almost there's a card similar to it,
but like for some reason it seems a bit familiar.
Speaker 1 (20:42):
Hmmm.
Speaker 3 (20:43):
So it's a land that could become a creature, which
is cool. That actually gives me an idea for a video
for you, how that I think about it.
Speaker 1 (20:53):
No spoilers or anything. So it's a one to one.
Speaker 3 (20:56):
It has flying, so it does have the ability to
just go over everything and then it deals damage to
the four of counters. The damage stays, and then on
top of it, you just go face and poison them. Now,
if I recall, I think poison is you need like
ten counters and you like kill them. It's like an
(21:17):
alt wing con right.
Speaker 1 (21:19):
Yes, ten poison counters then they die.
Speaker 3 (21:22):
See this seems oppressive because if you have a way
to like just make this thing have ten power, then
you just kill them.
Speaker 1 (21:27):
Right.
Speaker 3 (21:28):
But how hard or how hard or easy?
Speaker 1 (21:31):
Is that?
Speaker 3 (21:31):
I guess is the question. I could see if there
was the right support and deck around this, that they
would maybe ban this card or not ban it, but
like do something to this card.
Speaker 1 (21:42):
Just well show you a card. I'll show you two
cards that were legal in standard at the same time.
Speaker 3 (21:50):
Okay, so we're nice giving me context, giving me the breadcrumbs.
Speaker 1 (21:55):
I appreciate it.
Speaker 3 (21:56):
Kessig wolf Run, which is another land that taps for
colorless and for x a red and a green you
can target. Oh that's a thing, okay, all right.
Speaker 1 (22:07):
I mean it's a lot of manner, right, there's ways,
especially in red and green, to get around that. But okay,
this this card was legal and standard at the same time.
Speaker 3 (22:19):
You are grinning so hard into your mic right now,
primeval Titan fourg and double green for a giant with
trample to six six. Whenever this enters a balltlet or attack,
search your library for up to two land cards with
them onto the bath. Oh fun great, so you can
actually tutor them. Cool sick.
Speaker 1 (22:39):
You hear right?
Speaker 3 (22:41):
I mean you're waiting till like turn four or five
to do it, but sure we you do this on
turn one then yeah. If there's a way to mean this.
Speaker 1 (22:51):
Is standard magic. The gathering turn four is like in
this era is a given that it at least you
get a turn four. That's fair.
Speaker 3 (22:59):
It's funny because like in yu Yo, all wait, like
I don't in your game, all win cons are actually
like not uncommon, like whether it's something like this or
mail even or just some other way to like kill
them or like, what's I think you showed me the card?
Like was it Dasa's Oracle? I think it was the name? Yeah, yeah,
like you have like stuff like that, right, We're like
(23:19):
we have the wind cons in yu kiyoh, but they're
just really bad. So it's interesting. Uh is this too
much effort? Is the juice worth the squeeze here? I
feel like this, If there was a deck that could
consistently do this, this would be very annoying and people
would get very.
Speaker 1 (23:40):
Upset with this. Hmm.
Speaker 3 (23:44):
This is a tough one. I think this is the
hardest one you've showed me yet because I could see,
like my uyo brain is like, just have the out
for it. But that doesn't justify a cards staying around.
Speaker 1 (23:55):
We're also covering multiple formats, right right, ways show you
a card that might be an important part of the
modern deck, might play with ink moth nexus you just
want to keep.
Speaker 3 (24:10):
Yeah, this is when you talked about artifacts like dominating
the game, right Yeah. Yeah, it's a modular you gets
two plus onus of counters you put into a gravererry
put it to plus one. Yeah, so you could like
give this a bunch of plus one plus ones and
then transfer it to the ink moth. Is this the
world's longest trail of breadcrumbs or are we going to
(24:34):
actually eat at the end of this? This one's tough.
I'm gonna say they hit it. I feel like this,
like is in a play pattern that's annoying that people
would get sick of if this is like because it's
(24:55):
like cheesing a win in a way, and I go
to the decks designed to do that, but I just
feel like that doesn't like rest and ate well with people.
Speaker 1 (25:01):
So I want to say, they hit this, and you
are right, the play pattern is annoying. Oh but that
was good and is still very much legal in Commander
and all of the older formats like Modern and such, And.
Speaker 3 (25:25):
Is it just like is it just fine? Like it
is not even that good at.
Speaker 1 (25:29):
This point, and this is very much I think you'll
relate to this from Yu gi oh. At this point,
having the out is kind of expected if you're going
to die to somebody activating an ink moth nexus, activating
other card or casting another card that puts a ton
of counters on it and hits you with Ink mob Nexus.
The mentality at this point in those formats is that
(25:51):
you deserve it. But a Mob Nexus did get Blazing
Shoal band I believe that we covered this in one
of our modern videos. Blazing Shoal was a card that
you could cast for free and it gave target creature
plus x plus oh where I remember the Ananta value
of the discarded card. So you would discard a nine
or ten man a card like dragon Storm or Progenitus
(26:13):
to give Ink Moth Nexus or another infect creature plus
nine plus oh and win the game on turn two,
and that Blazing Shoal got banned. Ink Moth Nexus endured.
Interesting do you agree with that? I think that the
people who like the Ink Moth Nexus kills are a
(26:34):
very particular type, and I do think that it is
very vulnerable to both artifact removal, counter spells and creature
removal and land removal. Being three, yeah, this is a
three type card, which means there are three different things
you can do to it types of removal to interact
without taking into account counter spells. So this is a
(26:56):
very preventable thing. As you will see, there are even
other land ones that can prevent it that I will
show you like, uh, okay, but I have shown you
like a dust bowl with man means they can't do
this thing, sure, and that's something you could tutor with
your Primeval Titan in a format.
Speaker 3 (27:11):
I mean you said turn two kill, but you know,
I know what you mean.
Speaker 1 (27:14):
They got rid of those blazing shol tricks. Yeah, it's
much harder now. I played a wolf run ramp a
little bit in Standard, which is what it was called
with Primeval Titan, and it was it was really something
you know, you try to get to like thirteen manas
so you can kill them in one ink moth like
swing and the rest of the time they were trying
to manage the NonStop titans you were putting on the battlefield.
(27:35):
Very powerful deck, but I think that it wasn't oppressive,
and that was a very open format with a lot
of good decks. So yeah, I think Nexus is okay.
I think it's it's going to be called to leave
it around interesting, Okay, let's see. Let you think about
this one.
Speaker 3 (27:54):
This is a smart lotus field. This is a land
with hex proof that's interesting and it enters tapped when
this enters sacrifice two lands. What but then you tap
it at oh, I get it. You tap it in
at three men of anyone color.
Speaker 1 (28:08):
I get it.
Speaker 3 (28:09):
It's like it's trying to like pay homage to black Lotus.
Speaker 1 (28:11):
Cute. Hmmm mm hmmm.
Speaker 3 (28:19):
I feel like there is some abusable stuff you could
do with this. I don't know if my UYI oh
brain can comprehend what it is, but I just there
feels like some way this can be abused. Exproof on
of land is kind of cute, even though, like you
guys hate land destruction, so it kind of seems redundant.
But whatever, we'll take it. There's stuff that destroys stuff,
(28:41):
so we'll take well, we'll protect from it.
Speaker 1 (28:44):
Mm hm hmm.
Speaker 3 (28:49):
What How can you abuse this if you like, copy
this card somehow, because then you bypass the sacking the
two lands potentially. I don't know if you can copy.
I don't know if you can copy lands though I
don't think i've seen it.
Speaker 1 (29:04):
Does it? Yeah? Is there a card that does that?
Speaker 3 (29:09):
Are you gonna show me or is that gonna just
set you? Oh? Sorry, I'm the guy the before blown up.
Speaker 1 (29:17):
Stage.
Speaker 3 (29:18):
This is another land that taps for colorless and two.
Oh cute, Okay. Kind of weird though, because does it okay,
does it become the copy? It doesn't say it till
the end of the turn, so I'm assuming it's just
permanent copy.
Speaker 1 (29:33):
Right, permanent copy. Yeah.
Speaker 3 (29:36):
So the interesting part about that is the first time
you copy it, you only plus one on manna, but
then afterwards it's just for three, which is really good.
And this is also a land, which is very stupid,
(29:58):
dumb question. Can you loadue field without having two lands?
Speaker 1 (30:01):
I mean it enters taped, so I believe it just
goes straight to the graveyard.
Speaker 3 (30:06):
Because I was just wondering, like, if you had zero
or one lands, what happens if you attempt to play
this card, if you're even allowed to so you would
play this, it would enter to sacrifice itself and sacrifice right.
Speaker 1 (30:18):
Yea.
Speaker 3 (30:18):
So well it doesn't say up to it says two.
So that's okay, that's how to bypass it. Okay, I
got it.
Speaker 1 (30:27):
Hmm. So now here's the question.
Speaker 3 (30:29):
They've made a lotus field or they hit the thespian
stage or did they hit either?
Speaker 1 (30:35):
I don't know.
Speaker 3 (30:36):
That seems like a particularly strong combo because you go,
let me think about this. You would go land land,
lotus field. Is that now you're three, and then thespian stage.
Speaker 1 (30:52):
But you can't copy it.
Speaker 3 (30:54):
Oh yeah, you can copy it immediately, So you would
go Thespian stage, the lotus field for three and then
pay two and now it's a copy. So you're theoretically
at and if you play a land next turn. Also,
if you play a land the turn, you do that too,
so you have lotus field. Oh no, like you're playing
at thespian stage. That's your land. So then you're at
(31:16):
like six mana effectively turn three, and then if you
play a land next turn, you're at seven turn four.
Speaker 1 (31:22):
That seems pretty good, is that.
Speaker 3 (31:31):
M because now like is lotus field fine, but it's
best being stage. The problem that like you can copy
any land that has any dumb effect because you can
copy like you can copy like ancient tomb, and then
it's like kind of the same thing where you're just
like you have two ancient tombs.
Speaker 1 (31:50):
Now this is tough. This is tough.
Speaker 3 (31:53):
I can see the argument for it because getting that much,
having that big burst of manna immediately is quite strong.
But there are like I mean, I have to think
about this in the concerts, like older magic, because like
newer magic, I feel like that may not be as impressive,
but like in older or in older formats, it could
still be good. Potentially there might be other stuff that
combo was with this.
Speaker 1 (32:15):
I can show you two cards that are played surve
with it in formats. Okay, I will tell you right now.
It's not dud that sees no play. Okay. I think
that's why they put these cards together. I would agree,
I would agree. So here's one card that's very interesting, mispairing.
Speaker 3 (32:32):
Pour over the pages three and two blue for a
sorcery draw three cards on tap. Oh that's cute, okay.
Speaker 1 (32:40):
And then this card is also played.
Speaker 3 (32:44):
Oh hello Daddy to Ferry, we meet again. Uh, Hero,
I don't think I saw this one though, Hero of
Dominaria going to Narnia. Three and a three and a
white and a blue four Loyalty planes Walker plus one
draw card at the beginning of your ends. Oh that's broken, okay.
(33:04):
Uh minus three it might get me to play white.
Actually not this guy's I know about this guy. Minus
three put target non land permanent into its owner's library.
Third from the that is insane. That is like the
coolest form of removal I think I've ever seen.
Speaker 1 (33:18):
Uh.
Speaker 3 (33:19):
And then minus eight you get an emblem with whenever
you draw card exile target.
Speaker 1 (33:23):
That's insane.
Speaker 3 (33:24):
This card has to be nuts. This card, this card,
when this was legal must have been fucking crazy.
Speaker 1 (33:30):
This card is so cool. I have some things. Yeah,
I don't know if I'll ever have another video to
tell you about it. So I'm excited to show you
to fairy hero Dominario. Okay, it's more proof that you
and I are the same person.
Speaker 3 (33:42):
Evidently, yeah, evidently this card. Like, oh my god, my
gears are like turning on this card. So I'm like,
oh my god.
Speaker 1 (33:48):
Oh something you may have missed. Oh my god. This
card is its own win con and it's really sneaky.
And how it is a win con because as it's
exile target permanent, you just hit their lands, right yep.
But yeah, how do you win?
Speaker 3 (34:06):
Ah?
Speaker 1 (34:10):
How do you win? What a great question? Yeah, see
if you can find it.
Speaker 3 (34:14):
Ah, I don't think I'm seeing it.
Speaker 1 (34:24):
So this this is such a control way to win.
It is a perfect control way to win. You Oh wait,
wait wait, wait wait wait, hold on, hold on, I
get it.
Speaker 3 (34:36):
Do you just keep stacking yourself and like Nill them, you.
Speaker 1 (34:40):
Can minus three to Faery himself. Oh that's Ferry on
top of your deck, so that you never run out
of cards. You got it, you got Yeah.
Speaker 3 (34:50):
I figured it out because I realized that the second
effect didn't say opponent. So I was like, oh, that's
very It's funny you're showing me this after the video
we just did, by the way, but any case, I
don't want to spoil it for the band.
Speaker 1 (35:00):
Anyway.
Speaker 3 (35:00):
We're not here to We're not here to to fawn
over to Ferry. We're here to talk about lands. Unfortunately, man,
this combo seems very good. I I almost want to
say they hit the Thespian stage over the lotus field,
which is kind of crazy.
Speaker 1 (35:19):
I will without going deep. Thespian stage is a part
of other land combos and others. That is correct, But.
Speaker 3 (35:26):
It's like, okay, I'm trying to it's the age old question.
Is the main card the problem or is the thing
that like abuses it the problem, because like you said,
you can use Thespian stage in other decks and like
other land combos, and so that's why I'm wondering if
like lotus Field's fine, and like the Thespian stage is
the bigger issue. Okay, here's a question. Are there other
Thespian stage like cards or is this like the best
(35:48):
card for doing this?
Speaker 1 (35:50):
There is another Thespian stage type card. Okay, but just
one I can show you. I think it's yeah, just
I can only think of one, and yeah, I'm pretty
sure it's one. Let's get that up here.
Speaker 3 (36:04):
Sure, I'm just curious how many Masuva?
Speaker 1 (36:09):
Oh this is cool art.
Speaker 3 (36:11):
You may have a Zuma enters about Oh okay, oh
this just this just comes in and copies.
Speaker 1 (36:15):
Oh that's crazy. How old is this card? Uh? This
card is pretty old, so let's see times spiral doesn't
look it's that. I don't think that's the right one.
Though original time spiral? When was original time spiral six?
Speaker 3 (36:35):
Okay, so like old but not super old. It's weird
because like, okay, if you hit lotus Field, then best
being stage in Vesuva get a lot worse. But there's
other lands that combo with it. So then it's like
the issue.
Speaker 1 (36:48):
If Asuva enters, do you have to sack two lands?
Maybe you do.
Speaker 3 (36:51):
That's a good question because it says when this land
enters happened copy Yeah, yeah, And.
Speaker 1 (36:59):
Low's field isn't as it enters, it's when it enters.
So actually, if Asuma doesn't do, what stage does? It
does exist for some of the other combos stage works with,
but not this one.
Speaker 3 (37:09):
Right, So, Mike, my question is, and not that you're
answering this, it's more of a like existential question. Do
you hit all the lands that these cards would copy
or do you just hit like the Thespian stage in
the Vesuva essentially, which just doesn't seem like Avezoova combos
with this really well, So I'm more focused on the
Thespian stage here. I'm gonna say Lotus Field's fine. I
(37:29):
think they hit Thespian stage to be honest. All right,
final answer, final answer. Neither of these cards have ever
been hit in one right and one wrong.
Speaker 1 (37:42):
Great, We're still fifty. You split the difference on that one.
So it is a great combo and people really like it,
and people very badly want Lotus Field Combo band. Oh
do it really? For a very long time yep, the
pioneer format has been domignated by Lotusfield Combo. It was
(38:05):
at various times. It is very arguable right now whether
or not it is the best thing to be doing,
or even like if it still needs to be banned.
But it is a deck that has been in the
format now for many years. It has never risen above
like a super high metagame percentage. There are a lot
of people who hate it because it takes obnoxiously long
(38:25):
turns and it's hard to interact with, but it won't. Yeah,
for now, Lotus Field has remained legal, and Pioneer and
Wizards has had many opportunities to do something about it.
They haven't, So for now it appears that Lotus Field
is going to be ongoing part of the format. To
Fairy Hero of Dominaria in Lotus Field, it's something that
is also popped up as becoming the Pioneer Control deck
(38:48):
of choice, and that I don't think was as obvious
right away. There are some interesting cards in the format.
There's a creature called Hushbringer. I won't make you read it,
but Hushbringer is a very simple creature. It's a two
man creature that says effects of cards entering the battlefield
don't trigger interesting. Okay, so when you play a Lotus
(39:09):
Field actually it's strict proctors. Oh, you don't have to
sack lens. That's you don't have to sack two lanes.
That's cute. So it's cute. I like that. And then
they play to Fairy and to Fairy, generating six mana
because of two lotus fields is absolutely that's crazy.
Speaker 3 (39:26):
For context, for everyone watching, we show each other cards
in discord, I put a heart onto Fairy and everything
else gets like thumbs ups or downs if I get
it right or wrong.
Speaker 1 (39:35):
Yep, yeap, the heart is onto Fairy. I'm glad I
got to show it to you.
Speaker 3 (39:38):
I wasn't sure if that card is insane. I wish
I could have played with this card. This seems so crazy.
Speaker 1 (39:44):
It existed in a very like balanced standard pre all
the l drained nonsense that came up, and it was
on arena. People either hated this card or love this card.
That absolute rock star, absolute rock star that somehow also
never got touched by the wizards for him and euro
Legal at the same time, they were not unfortunate, done
(40:06):
so sad a commander. I can do it.
Speaker 3 (40:10):
I can live my dream. These arts are interesting. Grove
of the burn willows, the land that taps for colorless shocker,
and then it taps for either red or green and
each opponent gains one life.
Speaker 1 (40:23):
That's interesting.
Speaker 3 (40:25):
Okay, So if this is your first time watching this
video or any video I've done with CGBU, you will
learn that life gain in Yu gi oh is like
a joke. It basically doesn't exist. There's like exactly two
cards that it matters for, and the rest of it
is just to generately use to scum games in time.
(40:47):
So does it matter that this gives each opponent one life?
So you get a rhetoric, so you can basically get
a dual land at the cost of you each gaining
a life.
Speaker 1 (40:59):
Hmmm.
Speaker 3 (41:01):
Is there a whole cycle of these or is it
just like this one exactly?
Speaker 1 (41:05):
No, they only gave us grove. That's interesting. Yeah, I
think it's notable because and this might help you with
your evaluation. Red and Green are very aggressively slanted.
Speaker 3 (41:18):
Yeah.
Speaker 1 (41:18):
In this stage of magic, the Gathering's history and Grove
arrived in a set called Future Site. And one of
the gimmicks of Future Site is it had instead of
like the three three to five set mechanics of a set,
it had a bunch of like future cards that they
were kind of teasing would be full cycles someday in
the future, and gotch like a bunch. I mean so
(41:42):
far it hasn't got Their future site was.
Speaker 3 (41:44):
Maybe will be the set to finish the cycle like
eighteen years later.
Speaker 1 (41:51):
So yeah, they were still waiting. We're still waiting for
the opponent gains lands like Grove of the burn Willows
to come to other colors.
Speaker 3 (42:00):
That was the thing I was wondering because like in
a control deck, obviously you would like you wouldn't care
about this because you're probably just like in the driver's
seat anyway, So you're gaining life actually benefit you because
it gives you time right.
Speaker 1 (42:14):
Where if you're going to to faery deck them and.
Speaker 3 (42:19):
Oh okay, well in that case, But like I was
thinking with this, it's interesting because red and green seem
to just be like naturally more aggressive than the other colors,
and so then as a result, do you care if
they gain So okay, there's a let me show you
this card.
Speaker 1 (42:34):
I'm stealing your video. Uh, Agent of Treachery has resolved
portion of the video to the EU.
Speaker 3 (42:44):
The UO people probably already know what I'm about to
show you, so I will be if you're watching this
comment below if you think you know what I'm going
to show him right now, Uh, just read this card.
Speaker 1 (42:53):
I'm sorry, Goblin, I feel like I've seen this. I
think i've yeah, yeah, draw one card and then your
upon games went in life Yep, busted, let's go. Yeah.
Speaker 3 (43:02):
So this is like probably our equivalent to this card,
although granted you to use every turn, but basically Upstart
Goblin's interesting because for a while this card saw like
no play and then interestingly enough, like some of the
better minds in the game figured out why play a
forty card deck when you could play a thirty seven
card deck, And like I said, life gain and yugioh
(43:24):
is kind of a joke. It's like in older ugyoh,
it kind of matters more because the game is slower,
but by modern Yugo standards, when it's very easy to
clock your opponent for like ten twelve thousand or whatever,
Upstart Goblin just makes your deck thinner for no reason whatsoever,
and then has a bunch of other benefits too, because
it's a spell card and YadA YadA. So I'm kind
(43:45):
of likening it to this where it's like, instead of
drawing a card. You're just getting to pick your color
of land and your opponent gains a life. So it's
funny because Upstart Goblin I think is actually limited to
one right now, because I think every deck was playing
up Stark Goblin and they're like, yeah, we we have
to do something about this. So I'm checking to see
if that's actually true. No, it's unlimited actually right now,
(44:07):
which is funny because people don't play it anymore. This
seems so fine.
Speaker 1 (44:15):
More card.
Speaker 3 (44:16):
Sure, I'll show you one more card, Punishing Fire. This
is one in a red, just two damage to Star
Creature player. Okay, when opponent gains life, you may pay
red if you do return punishing Fire for regre Hell.
That's cute, fun little combo. There is that degenerate. I
think that seems fine. I think this is fine. I
(44:36):
think Grover the burn Willow is fine. Final answer, final answer,
and I'm gonna get railed to just be gentle Punishing Fire.
Speaker 1 (44:45):
Grove of the burn Willows was a mot was a
modern powered deck. Really oh wow for a period of time.
It's it's really not anymore. The burn Willows is fine. Yep.
The it never got hit balance of having to give
your opponent life in otherwise, aggressive colors actually meant that
they had to moderate, like how much. And when you
(45:08):
played a Grove of the burn Willows, yeah, it wasn't
as good as it wasn't dangerously good. It was fine.
Speaker 3 (45:13):
So it's all like some play wasn't like every deck
was running it.
Speaker 1 (45:16):
Yep, yep. I do wish they'd finished that cycle, because
God would I play a blue white?
Speaker 3 (45:23):
Oh exactly, Like in control, I feel like this card's crazy. Yeah, yeah, yeah,
that's what I want. That's what I really want. Well,
maybe in the Edge of Eternities, who knows, maybe they'll
finish it. Maybe the future site coming to fruition h
l Drasi temple, I think yes. Okay, so the land
(45:44):
that taps her colorless, I'm shocked. And then for you
can add two colorless spend this man only to cast
colorless el Drasi spells or activate abilities of colorless el Drawsi. Okay,
So I think I have seen two el Drasis in
my whole life. I've seen the the Emmercrul.
Speaker 1 (46:06):
And the mag He's like some giant guy. I think, yeah, yeah,
you've definitely named two el Drazis.
Speaker 3 (46:18):
Okay, I think those are the only, and I remember
there was just gigantic and cost a billion man out,
but they were like game warpingly powerful.
Speaker 1 (46:25):
I think you also encountered sire of seven deaths.
Speaker 3 (46:28):
In our Oh that's an Eldrazi okay, jazz yeaheah, because
I think Voxy played that in our Commander game. Okay,
so this allows So basically the purpose of this is
to have a custom ancient tomb for the el Drasis
because they're so expensive, to help get to them faster.
Speaker 1 (46:46):
I like that, that's cool.
Speaker 3 (46:49):
If you have multiples of this, because it's not legendary,
then it's like it kind of gets ridiculous because then
it's like you get to ramp up to them very quick.
What did uber emmacrool is like fifteen?
Speaker 1 (47:00):
I think what was ulamah? How much as he calls
ulamag is the one that is commonly seen is ten.
Speaker 3 (47:07):
He's ten, okay, so you would need four temples and
two lands to play him on turn six instead of ten. Hypothetically,
that seems like way too much work. I feel like
you would just cheat him out with some other card,
which is like typically what you do in a game.
But did this have to get banned or hit it all.
(47:27):
Let me ask you this, are all the el drasis
like giga expensive?
Speaker 1 (47:32):
I guess sire? Seven deaths was seven? Right? Oh, you're
gonna be glad you asked that question. No, oh, okay, okay.
Speaker 3 (47:42):
Now let me ask a follow up question, are the
lower costs Eldrazi's good.
Speaker 1 (47:48):
Ah, what a great question. Here you go. I bet
a U player would love this card.
Speaker 3 (47:55):
Thought not see her. That's a very funny name. This
thing is Grotes by the way.
Speaker 1 (48:00):
I love it.
Speaker 3 (48:01):
Three in a colorless I don't know if I've seen
colorless like in the actual cost of things.
Speaker 1 (48:05):
That's interesting.
Speaker 3 (48:08):
They'll drawsy figure that out, so you can technically, if
you have double of that land, you can play this guy.
Speaker 1 (48:13):
On turn two.
Speaker 3 (48:14):
When this enters the battlefield, target oponent oh God, reveals
his or her hand. You choose a non land card
and exile exiles like go to Graves doesn't get like
shuffled back. It gets exiled when tal Laser leaves the battlefield,
target opponent draws a card. Interesting, so when you play it,
you get their best card, and then when it dies,
they get to draw a card, but they don't get
(48:34):
the card back. So it's still random. This is a
really interesting design actually, because it's like they still break
even on advantage as long as they kill this thing, yeph.
All right, now I'm thinking to myself, you guys have
like flicker effects and stuff in your game, so you
can how does that work? Like does that trigger the
(48:56):
second effect if you flicker it?
Speaker 1 (48:59):
It does? I believe they would draw a card and
then you would look you just look again and okay, okay,
so you can't you can't like abuse it like that. Okay, Yeah.
Speaker 3 (49:07):
Leaves the battlefields a very interesting line of texts because
in Yu gioh we have leaves uh like leaves the
field on very few cards because the cards that's been
printed on are like so good that they're very careful
to like not use that very often. In fact, I'll
show I'll hijack your video again and show you an example,
because I'm thinking we're going to show you the guy
(49:28):
over again.
Speaker 1 (49:30):
Treachery has been flickered asbility, as resolving yet again. Give
it this guy a quick read. Elemental Hero Obsolute zero
a quick read Classic Hugyo Uh Level eight twenty five
hundred Attack two thousand, Defense one Hero Monster plus one
water monster fusion must be a fusion some gains five
(49:52):
hundred attack for each water monster on the field, except
elemental hero absolute zero. I bet this is the relevant part.
If this ca leaves the field, destroy all monsters your
opponent controls. Oh yeah, so you just bounce it to
your hand. Uh so it's an extra deck bosser, so
go back to the extra deck. However, it can trigger
if it goes back to the extra deck, which is
(50:14):
very stupid, and they change that rule later so that
that doesn't work that way. But if it goes to
the graveyard, if it gets banished, you get to wipe
your opponent's field. And so in the Edison format, the
retro format that a lot of people love, this guy
is very good. He's played in a lot of decks
and uh yeah, it turns out a board wife just
for something leaving the field is pretty damn good. So
that's what this reminds the opponent's side, the opponent one
(50:37):
sided board wise gazing.
Speaker 3 (50:38):
And it's funny. This is like the most balanced format
U gioh has and this is legal anyway. Uh So,
I was trying to think if there's like cute stuff
you can do with the thought not seer here. But
the fact that you do that term two is like
really crushing, especially because this is a four to four.
I feel like it's like somewhat difficult to clear that early.
But I like how balanced this card is, I mean balance.
Speaker 1 (50:58):
It you figured out a loop with thought nots here,
maybe you could exile their whole deck? Can you do that?
I guess technically you could. I don't think that's a serious. Okay,
that would be impressive, is very funny. Yeah, if you
just have infinite flickers technically, yeah, if that's the thing.
(51:20):
This is weird, Like I feel.
Speaker 3 (51:23):
Yukia will ban or hit cards in certain archetypes because
obviously you're not playing this unless you're playing El Drazi. Like,
what's the fucking point? Just play any other good land, right?
So I guess the question is was El Drazi oppressive
enough that they felt this was the correct hit because
it slowed down the deck and now you can't do
turn two thought notts here anymore, and you have to
(51:45):
do turn three or four thought nots.
Speaker 1 (51:47):
Here potentially hmmm.
Speaker 3 (51:52):
Also with everything else that could potentially be in the
El Drazi archetype, I could see it because that slows
the deck down tremendously.
Speaker 1 (52:01):
Yeah, you know what, I'll say, they hit it. I'm
in They banned El Drazzi Temple. Whoa, they banned it.
I wasn't expecting thought I was just clarifying. Oh, so
El Drasi. There are a few times in magic where
(52:23):
a season has been named after a deck. Al Drasi
Temple was an important part of one of those such times.
So in the set Oath of the Gatewatch, the importance
of your question earlier is that, well, what happened is
(52:45):
the El Drazi were giant monsters in the past that
were ten to fifteen mana, and then they decided to
release a set full of medium El Drazi's four to
five mana. But the next pro tour was the Modern format,
and El Drazzi Temple was not in the set that
went into standard this Oath of the Gatewatch set, and
(53:06):
in Modern not only is El Drazi Temple legal, but
I have ugen Is Lego. Why don't you check out
this land? I have Ugan All right, this is a
legendary land. This is the first of these. You've showed me.
Speaker 3 (53:17):
Colorless Eldrazi spells great. We love Manda Reduction and for
seven and tapping you can search your library for a
colorless creature. Oh so you could just tutor it out. Great, awesome,
I love this car.
Speaker 1 (53:29):
Yeah yeah, those are both legal and modern. And that
meant that all of these now four like three four
and five man now they cost three four. Yeah, it's crazy, yep, yep.
And it led to a pro tour where almost every
deck in the top eight. In fact, the Arc Bound
ravager Ink Mooth Texas was the only other deck that
made the top eight. Of that's all the rest of them.
(53:51):
Six of them were El Drozzi, so it created El
Drazzi Winter as it's now known. Really, and when only
El Drazzi were playable in Modern and something did get banned.
But I'm gonna not penalize you for this. I thought
it was both lands, and then I actually just looked
it up and I was wrong. Only I have Ugen
(54:12):
got banned. Yes, you should get used point because you
were wrong. I don't lose a point. I'm just giving
you a point. Same difference. Okay, So, but because I
think if I had shown you I have Ugan and
El Drazi Temple, I'm ninety nine percent sure you'd say
ban I have Ugan probably.
Speaker 3 (54:28):
Yeah, that one seems way more oppressive than the first one.
Speaker 1 (54:32):
Yep, yep, yeah. And I have Ugan somehow not in
the Stellar Sites bonus sheet. So sad, it's so sad.
But Eldrazzi Temple is.
Speaker 3 (54:41):
I'm sure all the people who loved De Eldrasi Winter
are happy for that one.
Speaker 1 (54:45):
Loved Yeah, the dozens of them, dozens of them, Simo
who loved Eltro. I don't remember people complaining about modern
decks as much as that, although I'm sure it has happened,
but I think it was how entrenched I was at
the time. I was very much into magic the time,
and I remember a lot of rage of Beldrazi Winter,
a lot of rage. Oh this is cool art.
Speaker 3 (55:07):
Gemstone Caverns. This is a legendary land.
Speaker 1 (55:10):
Another one.
Speaker 3 (55:11):
If this card is in your opening hand and you're
not the starting player, you may begin the game with
Gemstone Caverns on the battlefield with a luck counter on it.
If you do exile cards from your hand, that's really
interesting and you tap it for ad colorless and then
if this has a luck counter on it instead one ooh,
this is cool. This is like an area of design.
(55:33):
Ugu hasn't really explored in the sense of like at
the beginning of the game do X, the closest thing
we have is you didn't really think honestly, it's like
cards you can only use at the start of your
main phase. Like that's the closest we have probably to
this type of effect. And I think this would be
interesting from the person I mean, I guess like hand
(55:56):
traps are kind of like this in a way, but
I don't know. I think this would be like interesting
design space to explore. Anyway, Uh, this card seems cool.
This card seems cool. Going first, it just adds colorless
so whatever. But you also get to begin to so
it gives you a one man advantage over the opponent, right,
because then you could play a land for turned mm
(56:19):
hmm yeah right, so it helps like sort of because
that's like always an issue in games, is in card
games specifically, it's like first player advantage is always so good.
Speaker 1 (56:29):
Yes, why I'm gonna say, you also draw a card
on if you're not the starting place, right, So yeah,
it's almost like your cards are equal, but.
Speaker 3 (56:39):
Might blow your mind. Ugo didn't implement that rule until
like twenty fourteenth.
Speaker 1 (56:46):
It does blow my mind. You've told me that before.
It still blows.
Speaker 3 (56:48):
It still blows my mind too, because like in the
retro format, you can play with like first player draws
a card, and it's just like I still not used
to that because it's I played so much Modern Idia.
Speaker 1 (56:59):
But anyway, I'm.
Speaker 3 (57:05):
Trying to think like where this could be abused potentially,
But like this seems just like a good card for
like going second. That helps sort of give you an
advantage for going second, and I think that's a good thing. Uh,
I'm gonna show you this. I don't think I'm going
to show you this in any other context. We've we've
flickered the the guy once again.
Speaker 1 (57:27):
Hey, you get to draw three cards. Now you've stolen three.
One do.
Speaker 3 (57:33):
I'll show you this guy. This is a very simple read.
Speaker 1 (57:36):
So here you go, cyber Dragon, you did show me this.
This is like really early show.
Speaker 3 (57:40):
Oh maybe I did show you this earlier. Yeah, and
we've done a lot of videos. I forget, do you
remember what it does? Don't read the card?
Speaker 1 (57:47):
Oh god, you get it for free. If the opponent
has something, you already read it. I already know. No,
that's true, I remembering You're correct Okay, you actually, I'll
give you a point in your own video.
Speaker 3 (58:00):
Basically, yeah, so if your opponent controls a monster and
you don't get to special some of this card for free,
and so I like how we both thumbs up.
Speaker 1 (58:08):
That's funny.
Speaker 3 (58:09):
So anyway, when this card was printed in two thousand
and five, this was like such a game warpingly powerful
card because now Going Second had this had access to
this card that basically beat over everything your opponent would
do on the first turn and would allow you just
to do so much like it is. People who did
not play back in the day do not understand how
impactful this card was on release because it just like
(58:32):
it was a good tool for Going second, and over
time you gio got more good tools for Going Second,
of course, but like this was like the first time
they ever printed a card for like Going second specifically,
So I kind of liking it to this in a way,
like it's not obviously a one to one. I think
this car's fine, Like I probably I can't wait for
the hear that's something you may have missed, but I
think I think.
Speaker 1 (58:52):
You want to know something. You know something looking at
cyber Dragon now, after all these videos we made my
first thought is like, it's just a big dumb more. Well, yeah,
it's like it's funny because.
Speaker 3 (59:03):
It's unplayable new a modern yu gi oh, it basically
is unplayable, although Cyber Dragon has received multiple waves of
support over the time. But like an old Yugio, Cyber
Dragon's like a menace, Like it is such a good card,
which is so funny. I think it got limited or
semi limited. I think at one point too, that's how
good it was anyway, Gemstone caverns hmmm.
Speaker 1 (59:26):
So if it reminds you of a card that got
limited or semi limited, did anything ever happen to Gemstone CAVERNSMO.
Speaker 3 (59:32):
I mean, I don't know if I agree with it
getting limited or semi limited necessarily. I'm still think no.
I think a card like this is healthy for the game.
Speaker 1 (59:38):
And something your Mario is that in Commander you have
three opponents, so this gets played a lot in Commander.
Now this car's fine cards are I think it's good.
Speaker 3 (59:50):
I think cards like this are healthy for card games,
like you want to have stuff to like bridge the
gap for going second right, Yep.
Speaker 1 (59:57):
Yep, yep. This card is actually very interesting and uh
A sample size of like play rate data from c
eed H Competitive Command, Gemstone Caverns is the most played card. Really,
I could see that. I competitive. Yeah, I don't see
why you wouldn't. Yep, there's not a good reason. Not
too yeah, I mean because like it still taps for
(01:00:19):
regular meta if anything like it's it.
Speaker 3 (01:00:22):
It's not like it doesn't. It's literally if you have it,
it's free. If not, whatever, it's just a normal land.
Like I guess if your color like efficient, then that
probably doesn't help. But what like every other card you've
showed me is like that, So yeah, standard and formats
like that.
Speaker 1 (01:00:35):
Totally fine, just totally fine card. That nice little card.
Nice card.
Speaker 3 (01:00:39):
I like it as a contested war zone.
Speaker 1 (01:00:42):
Yeah it looks like it.
Speaker 3 (01:00:43):
Uh, whenever a creature deals combat damage to you, that
creature's control gains control. Whoa okay, and then you tap
it for colorless and then one and tap it attacking.
You could post on post it until end of turn.
Speaker 1 (01:00:58):
Is this card good?
Speaker 3 (01:01:01):
That's your job? Why would I want to play a
land that I give control of it to someone else?
That sounds awful? This should like tap for two. If
you're going to do that, I'd love.
Speaker 1 (01:01:18):
To see that card. They should design that card. What
the hell? Why would you play this?
Speaker 3 (01:01:29):
Like it's cool? You get like an attack buff, I guess,
but this card seems bad. This card seems bad. I
came for you to tell me this was like hit
in some way, but I do not like this card
at all.
Speaker 1 (01:01:42):
So lay it on me. You never play this card.
I would never play this ever, dude. You're just not
a group hug player. I'm not commander in a friendly way.
I'm not Stokes. What can I say? Oh my god? Yeah, yeah,
this card's bad. Okay.
Speaker 3 (01:01:59):
I was like, I'm like, if there's some crazy combo
with this, I can't wait to hear it, because this
is like, why would anyone ever play this card?
Speaker 1 (01:02:08):
I there are the specific type of group hug player
out there who just wants to hand out lands, and
I'm not one of them either, and I don't get those.
I guess. I don't know what to tell you. There
you go, if you look at this card, you're a loser.
You heard it hear from Cimo right here on the show.
What a weird card? Like?
Speaker 3 (01:02:29):
What is the purpose? Is there something with this? Or
like is this just no one has ever touched this card.
Speaker 1 (01:02:34):
Yeah, nobody plays this card. Okay, okay, I don't even
know why it's on this like why is it?
Speaker 3 (01:02:39):
Yeah, every other card you've showed me, it's like, okay,
I get why they're reprinting this. Why I can't imagine
the boardroom meeting of hmm, yeah, let's reprint contested war Zone.
That's a good one, like especially if it's in like
the call. I mean, you said it's in play boosters now,
but if it was just in Collector's Boosters, I'd be
pissed if I open this.
Speaker 1 (01:02:57):
Indeed, all right, here's a different card. Uh oh, the
letters are really fun. That's a hard one to read.
Hold on, it's mutea a mute of all. I was
gonna say, mood of all. Okay, all right, beaute of all.
Speaker 3 (01:03:12):
This is a land that adds colorless like every other
card you've shown me, and for one this becomes a
two two creature with all types until end of tournaments.
Speaker 1 (01:03:20):
Still land. Hmmm.
Speaker 3 (01:03:25):
I guess that's neat for anything that has like creature synergy,
like if there's I don't know, all ogres whatever, get
like plus three plus three or something like that, Like, Okay, cool,
your land can become a five to five crazy ah.
Speaker 1 (01:03:48):
Here, if you can turn your head sideways, you can
check out this card. It's a little it's a pretty
recent card, but it's got some it's a lot of
what you're talking about.
Speaker 3 (01:03:58):
Okay, this is unhole ax and at the same time
ritual Chamber, which is an enchantment room. I may cast
either half the door unlocks on the battlefield. As a sorcery.
You may pay the mana cost of a locked door
to a lockt Okay. So you play one of these
two and then you can if it sticks around, you
can pick the other one. Uh huh, Okay at the
(01:04:21):
beginning of your end step. I love that my head
is at a ninety degree in gory. Now at the
beginning of your end step, draw card. Okay, that seems
really good. If you control a demon, each opponent loses
to life and you gain two life. Otherwise you lose
too life. Okay, So having the demon typing since it
counts as everything, helps mitigate that. And then the other
one is when you unblock this or unlock this door.
(01:04:43):
Unblock unlock this door, create a six to six black
demon creature token with fly Okay, that's like kind of
irrelevant for this. I think it's like the unholy annex
is the part we care about. Okay, Yeah, So basically
the combo here is you can mutivault so that the
annex drains them for two instead of you just losing
(01:05:04):
two life, and that way you're guaranteed to have the
demon if you don't have one in your hand. That's cute.
That's a cute combo.
Speaker 1 (01:05:13):
Is that band worthy or hit worthy? It's an example
of a synergy with mute A vault at this sure
people talk about sure, I don't.
Speaker 3 (01:05:23):
I mean there could be other stuff that's like equally
like I don't know if this exists. I'm just making
this up, but there could be like some card that's
like if you control.
Speaker 1 (01:05:36):
A ferret, a bird, and uh.
Speaker 3 (01:05:43):
A rhinoceros or something like, you win the game, right
and then like maybe MUTEI vault you know, counts as
all those creatures. So like there's like some dumb combo
with that.
Speaker 1 (01:05:52):
I don't know if that exists.
Speaker 3 (01:05:53):
I'm just making that up, but because it's all creature
types like maybe, but I think that's like put I
think that's stretch.
Speaker 1 (01:06:01):
Uh.
Speaker 3 (01:06:03):
I don't know this card seems fine to me. I mean,
you're gonna be like, there's some crazy combo deck with
this that got this card banned. But I think it's fine.
Speaker 1 (01:06:12):
You're just on You're on edge so much, dude, I wonder.
Speaker 3 (01:06:15):
Why how many videos with you? Why would I be
on edge?
Speaker 1 (01:06:19):
CGB Mute Vault Is you say it's fine, Maybe it's
fine in like a a cosmic sense where cosmic sense,
that's great. Yeah, that's you. You are really good at
your job. Muteivault is a really good, really good land.
Is it through interesting? Oh? Yeah, through okay? Through its
(01:06:41):
history and magic it has been a part of so
many decks, even a control deck like one of my
favorite control decks from Magic twenty fifteen. Literally the name
of the set is Magic twenty fifteen. It got lazy
at a time, but that m fifteen set had a
control deck that had no creatures but ram mutable and
could use it to win games. Sometimes. That's because the
(01:07:04):
rate on it is so cheap. It's just one man
to make it too sad too. Yeah, that's pretty good.
Speaker 3 (01:07:08):
That's like, I mean you see that, like you know,
today's magic, right.
Speaker 1 (01:07:13):
The every dude, the the every creature type thing is
obnoxiously better than you think. It's not until you actually
play with it, and then you're like, you just have
a card that happens to care about having as you
put a ferret in play, and Mutiful is a ferret,
but more relevantly, removal spells that say things like remove
(01:07:35):
target non demon creatures like that suddenly don't work on
im mutivault, and it's very frustrating. So mutivult or something
that says can't you know, can can't be blocked except
by cowards or whatever. Beautiful it has all these weird effects.
That's a real treature type. By the way, Cowards are
(01:07:56):
known for not being able to block warriors is one
of the fixures of their type. But yeah, mutivault has
a lot of effects. And right now in Pioneer, the
Unholy Annex Mutiful combo is a very serious part of
the format, a very serious part because it can turn
a monoblack aggressive deck that has a value a powerful
value card in it, and it gives it reach, it
(01:08:17):
gives it burn damage to close the game, so it
can just play a bunch of cheap aggressive creatures and
Unholy Annex to fill up their hand and it happens
to run a demon without what demons usually are, which
is expensive, clunky. Card's kind of like the ALDRASI were
in their day. Instead, you've got a land that just
turns into a demon and now you get the effect
when otherwise you redec shouldn't have it. And it's very good.
(01:08:40):
But you're right, never banned, never Touched by the Eye
of Sour on Wizards of the Coast of Mute Vault.
Very very good land that you can be happy to open.
Much more contested war zone, but not a problematic card.
Speaker 3 (01:08:53):
It's interesting because Yuyo doesn't have to my knowledge, I
could be wrong. I don't think there's a card that's
like all tight like. So there's like the type of
a card in an attribute, and there's like twenty three
or twenty four different types in the game. I don't
think we have a single card that like is all
of them.
Speaker 1 (01:09:09):
Now.
Speaker 3 (01:09:09):
Attributes is a slightly different story. There are several cards
that are like dual attribute. So it might be a
dark but then it says like the first line of text,
this card is also a light monster or something like that.
Speaker 1 (01:09:20):
Then there's one it does strange things to the game.
I wonder what it would do to the whole u
yo fusiony cost well, different sums cost structure.
Speaker 3 (01:09:28):
It's funny because actually this just came up at NATS
this past weekend. There's this card called Sphere of Chaos,
which is a dark monster that is also a light monster.
And there's another card called Ally of Justice Catastor, and
his effect says when he attacks, destroy the monster he's
attacking if it's a non dark monster. And so it's like, well,
(01:09:49):
it's a dark and a light so which is it, right?
But it because it's also white, that means it's non dark,
so it does destroy it. So it's funny that it does.
It actually does work.
Speaker 1 (01:10:00):
That would not work in magic at all. Yeah. See,
I would think the opposite as well.
Speaker 3 (01:10:04):
I would think because it's dark, but because it's both types,
technically it works or both attributes.
Speaker 1 (01:10:08):
Excuse me.
Speaker 3 (01:10:09):
There's also a card in particular that counts as like
four of the six attributes, not all of them, but
that's like the closest analog I can And like most
of those these cards I'm talking about are awful, like
they've never seen any play whatsoever accepted in like some
degenerate deck or something like that. So it's cool that, like,
you guys have this type of effect and there's like
cool synergies with it, because it's very rare.
Speaker 1 (01:10:30):
To see something like that in U GEO.
Speaker 3 (01:10:31):
I would say it's almost can correct me in the
comments if I'm wrong, But I mean there's.
Speaker 1 (01:10:36):
A whole keyword called changeling and a whole like several
types of creatures built around being every type like actually,
you can build a commander deck just around this type
of thing. Oh, that's cool. It's a very supportive mechanic
in the game. Actually, interesting. Interesting.
Speaker 3 (01:10:49):
I think that's more design space they could explore too.
Speaker 1 (01:10:52):
But now I got here we go. I've got one
for you here say the best for last last What
would make you think I'm almost I don't know. Just
read the card strip mine.
Speaker 3 (01:11:07):
Uh this is a land that adds a colorless and
sacrifices land destroy target land.
Speaker 1 (01:11:14):
Uh?
Speaker 3 (01:11:14):
Oh, land destruction. Don't like that band?
Speaker 1 (01:11:20):
You're done? Yep, done, that's all you got. So I
got just banned? I mean, is it really doing it? Yeah?
You got somewhere to be. No, I'm just there's nothing
else to say. What it's land destruction. It's banned, and
it's like cheap land destruction. God, I mean as cheap
(01:11:41):
as your land drop, and you can recover it, like
if you could recur it and like just keep abusing it.
Speaker 3 (01:11:46):
This is like, this is way better than that other
card you showed me, the stupid moon or whatever.
Speaker 1 (01:11:50):
The where is it? Ah, the dust stupid moon. Yeah,
well they're all moons. Yeah, Like that's no moon. It's
a dustball station. This is way better than dustbel Yep,
it might be why I didn't show it to you
before dust ball. Yeah, I wonder why. Yeah, and you
said dust ball got banned. You're pretty sure this got banned. Yes,
(01:12:11):
I think it's a dustball. Yeah. This one, this one's
way worse. Oh man, all right, all right, well we'll
just lock in your answer and I'll talk about strip
mine for a minute. This card came out in Antiquities,
which was the third the second expansion, third set of
Magic the Gathering, and so this was in really old
(01:12:34):
classic magic in the world that also had boxes in
black Lotus.
Speaker 3 (01:12:38):
Wait, wasn't this the card that you were looking at
when we went card hunting that you didn't have, Like the.
Speaker 1 (01:12:44):
Artwork of this is some serious behind the scenes. Yes.
They printed four different versions of Strip Mine in Antiquities,
and I am looking for version three specifically to complete
my set of Antiquities. It's the only thing I'm still missing.
See I remember it correct. You're very good. You're very
good at this. Anybody out there with a version three
(01:13:05):
Strip Mine, talk to me. So this card in Antiquities
was fine because there were lands like Library of Alexandria,
Bizaarre of bag Dad and in Antiquities Mistress Workshop. These
are all cards I've shown you in the past that
have all been were all broken. Yeah, they were all
(01:13:26):
broken as hell. And there are boxes and there's other
ways to get mana and strip Mine was like seen
as the good good guy. Yeah yep. So as as
Magic again, the first of its kind TCG waves of
reprints happened. Strip Mine got reprinted into fourth edition. They
put it in the main set. They were so dead
(01:13:49):
set on having it around. But as waves of like
Rotation and bands hit Magic and the standard format was created,
which was designed to be a slower, more accessible format
at strip Mind did start to become a bit of
a problem. In the first pro tour that I played,
strip Mine was a legal card that hundred percent totally
(01:14:12):
fine legal card in standard in nineteen ninety six. You
could play four of them, and many people did, and
it was just part of the game. Sometimes you'd have
the strip mind draw did they just miss their second
land drop? And I have two strip minds. Oh, I
win the games. That's great. Yeah, it was a little
(01:14:33):
some might call it unfair. Magic back then had a
lot of things like Armageddon. This was legal with Armageddon,
by the way, so you could Armageddon and then play
your next two lands as strip minds. One of my
favorite just stupid Magic the Gathering stories. I think it
perfectly illustrates the kind of people that Magic the Gathering
players are. And I am always a self report on this.
(01:14:55):
I am a toxic gamer myself. No, I've heard. I
wasn't there, but I heard this story that the creator
of the game, Richard Garfield, was doing what's called a
meet and beat, where you know, people que up, they
challenge and battle. Yeah, why something go on? Okay, So
at this meet and beat with Richard Garfield. This is
(01:15:16):
around like ninety seven or something like that is when
the story supposedly took place, or no, it's later than that.
I don't remember when the card got printed that I'm
going to mention, So it was later than that. But anyway,
so Richard Garfield, you get to play a game one
v one with him. He's playing like a bunch of
like two two creatures, like black Knights, things like that.
(01:15:36):
There's like whine of people just waiting to play him,
and the person sitting there playing against him is monologuing
about how magic changed their life and what a wonderful
thing Magic Gathering is the greatest game ever made, and
how much better the world is for magic gathering, and
Richard is being gracious, and so they look to see
what deck this person is playing. This person has Richard
(01:15:58):
Garfield created the game in a strip mine lock with
a card called Crucible of Worlds that lets you play
a land from your graveyard every single Oh that's cool.
So just just not letting him play the game whatsoever? Yeah,
change their life throwing his lands over and over and over.
Speaker 3 (01:16:16):
That's an amazing story.
Speaker 1 (01:16:17):
That rocks bad. So again, I heard this third hand,
but I want to believe true. It sounds so magic
the gathering to me. Strip Mine was restricted in October way.
Strip Mine was banned in legacy at the same time,
strip Mine was banned and extended, and strip Mine is
(01:16:38):
seen in my modern my in modern ways as a mistake.
Strip Mine has been banned in vintage. I believe that
gives you and I restricted only one copy of out
in only one, only one. Strip Mine is one hundred
percent legal in Commander, where somehow it's totally fine because
(01:16:58):
if you strip Mine one and Commander, the other two
players just get way ahead. Yeah exactly.
Speaker 3 (01:17:03):
Yeah, so I think a Commander is actually fine.
Speaker 1 (01:17:05):
Yeah, yep, yep. It gets played in Commander. But it's
not like common I would say.
Speaker 3 (01:17:10):
I wouldn't say so, like, this wouldn't be if I
was building a Commander deck, I wouldn't be like, yeah,
I'm throwing strip mining in every deck.
Speaker 1 (01:17:15):
No, it's not an Ancient two. So if speaking of
ancient too, if there was one land that you could
open from this bonus sheet and a pack of Edge
of Eternities when it comes out very soon, what land
would you like?
Speaker 3 (01:17:31):
Ooh, good question. Well I'm going back to all of them.
I don't know, man, maybe just the ancient Tomb. It
just gives you two.
Speaker 1 (01:17:43):
It's great. I like Ancient two. It's fun.
Speaker 3 (01:17:47):
Can I can I open to ferry. Is that the
land I can. I think it's to be honest, like
everything else, thank you, Like everything else is just it's that.
Or like the Gemstone caverns, I just like the art
of the Gemston cab wants to be honest.
Speaker 1 (01:18:01):
Yep, those are the bangers. I'll make sure you have
them in your next commander. Sound good.