Episode Transcript
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Speaker 1 (00:00):
The cover Go podcast is now on iHeartRadio, Spotify, and
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the audio version of the show. Do Do Do You Do?
De Do de Do de doude de Go The Good
(00:23):
podcast Space the final frontier of Sema. Are we are
we edging today? CGB?
Speaker 2 (00:35):
Is that the plan?
Speaker 1 (00:36):
Oh on the edge, right right off the jump, We're
already there. It's too early to be edging, CIMO, it's
too early. We gotta calm down, but I just can't
do it. I'm so excited when you're here to look
at edge of Eternity's cards with me and tell our
wonderful audience whether or not they're good. And in no
(00:59):
way am I gonna put this months later when something
blows up in the meta on my car that you
would never do that not what I do here. I
don't know if you saw that, but the clip of
like Rarrin and I rating a card that got banned
in standard, Yeah, I put that out the day it
got banned, and it it went off a little bit.
It was very fun So I love having all these
(01:21):
ways to reuse content in the future. Now it warms
my heart. So are you excited? Do you remember the
last time we rated cards like this, we had a
one to five scale.
Speaker 2 (01:33):
I'm going to Oh god, great, I'm still dealing with
the psychic damage from last time after everyone berated my
rating system. But that's okay, that's what I'm here for.
Speaker 1 (01:44):
Yeah, gosh, we have to go back and actually analyze
that once the people had played Final Fantasy a bit more.
It seems like it's so fast. It's so fast. So
the system five stars, my friends with the intention of
for standard one star, no play two stars played in
(02:06):
a niche deck, So just one deck that only fits
this thing that only shows up here and there. Number
three is a role player. This can be a consistent
sideboard card, a one of or a two of something
like that. Okay, that's something anybody's maxim on.
Speaker 2 (02:24):
Here's here's a here's a question, actually for sure what
determines like in magic, like if you'd play a one
or a two of Because like you, g oh, the
deck building philosophy is I I don't know, like how
similar or different it is. So I'm curious like what
determines it's weird because you have four ofs in your game,
so it determins like a one or a two of
out of curiosity.
Speaker 1 (02:44):
There can be many factors that determine if a card
is a one or a two of, but one of
the largest ones is how situational it is, if it's
an absolute banger in a situation that isn't common, if
it's like only good when you're way behind or something
like that, that seems to play a lot into it.
(03:05):
And also its flexibility to perform in multiple matchups but
maybe not do amazing things in any one of them
can also lead something to be one or two of
legendary status.
Speaker 2 (03:15):
Sometimes does I mean yeah, that makes sense it's legendary, sure.
Speaker 1 (03:19):
Yes, But even legends like vv for example, is not
a one or a two of vvor of and final Fantasy,
so legendary doesn't. Legend doesn't always override that, but if
it's a legend that A good example is a legend
called Lauren of the Third Path. This is a three
(03:39):
man of two to one legendary creature that when enters,
destroys target artifact or enchantment. This is a perfect one
of because you never really want more than one because
it's legendary. But anybody who has good artifacts or enchantments
that are sitting on the board that you can pick
off for three man and get a body for you
probably want Lauren in that matchup.
Speaker 2 (03:58):
So interesting just by contrast, for U GEO deck building philosophy,
the only time we ever run one OF's is if
the card is restricted to one or it's like a
searchable tutorable card that like you never play a one
of that's like not tutorable in modern use. Yeah, Basically
it's like card's a tutor.
Speaker 1 (04:19):
Well every yeah, everything tutors for everything, So it's like
it's nice that like our one ofs are like, oh,
I could.
Speaker 2 (04:25):
Just get this at any time. Uh So I was
curious like the difference there, because I feel like there's
like a deb there's definitely like a divide in the
deck building philosophy there. So that's that's interesting.
Speaker 1 (04:34):
That is an important shout out though. That's the toolbox
approach of having like a number of different solutions in
your deck. So that does come up in magic, especially
in older formats where tutors are more common, but they
have been working their way back into Standard a little,
so we see a little bit of that toolbox approach
for a one of.
Speaker 2 (04:53):
If you remember, if you remember the sky Striker video,
like a lot of the cards that I showed you
were actually played as like one OF's because Engage could
just search everything. So it's like you got any point,
It's like, oh, do you need removal? Do you want
to steal a monster? Do you want to like hit
the graveyard? Like you have access to all of it?
So interesting? Interesting, Sorry, I mean to take over your video,
but I was just curious, like.
Speaker 1 (05:13):
No, that we're never taken over my video before ever.
Speaker 2 (05:16):
I would never do such a thing. I would never
do such a thing.
Speaker 1 (05:19):
There is the funniest reason to only play one of
a card, honestly, in Standard, especially in tournaments, is when
you only have one version that isn't foil and your
other version is a because what tends to happen to
the cards is they tend to curl unless unless you
(05:39):
have a product from the sponsor of today's video. The
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(06:01):
in the middle of our star ratings system.
Speaker 2 (06:03):
You're welcome for the setup. By the way, you're welcome.
Speaker 1 (06:06):
You are such a pro. So let's go to four.
Let's go to what a four star card looks like
in this video. It is a staple. It has an
important role in an A or an S tier deck
or across multiple B tier decks. You see it a lot.
You know this card if you play standard got it
(06:27):
dingus EG one hundred.
Speaker 2 (06:29):
And number five.
Speaker 1 (06:30):
Number five is everybody's favorite. It's a ban candidate. People
are talking about banning the card. It creates an A
plus tier deck, or it is present in multiple A
tier decks, and the player who maximizes this card in
the format often wins. It is something you build all
the way around. And I've added one more tier just
(06:51):
for the love of these videos. See for Commander card.
That's a good one. Yeah.
Speaker 2 (06:59):
Yeah, because like command are so different from actual like
standard Magic, I feel like that's fair to have a
separate category for it.
Speaker 1 (07:07):
So you are rating the mythics from the set today,
and we're gonna see how many mythics we get through.
There are twenty five in the set. Oly crap, we'll see.
But let's fire. We're going to our first planet. Are
you ready?
Speaker 2 (07:21):
All right? I'm ready launch the spaceship. All right? Uh
oh boy, this is gonna be a tough one, a
daggia win swept bastion. Let's go with that.
Speaker 1 (07:32):
Sure, there isn't much I can help with because these
are new cards this time. Oh good, excellent, we are
breaking ground right here. So this is a land that's
also a planet. That's very fitting.
Speaker 2 (07:41):
It adds white and has station, which is tap another
creature you control. Put charge counters equal to its power
on this planet, station only as a sorcery. Okay. So
if something has three power, you'd put three counters on this, okay,
but then three in a white and you tap this
you create a token that's a copy of target artifact
or enchantment you control, except it's legendary. Activate only as
(08:05):
a sorcery. How relevant is the fact? Granted? Like, also,
you need twelve plus charge counters. I'm assuming that's what
that means to the left of it. Yes, Okay, I
mean to.
Speaker 1 (08:17):
Have twelve worth of station to even get to activate
that ability.
Speaker 2 (08:21):
Okay, let me ask this, how relevant is the fact
that the copy is in a legendary Does that mean
that it would if there's another legendary it would like
legend rule out.
Speaker 1 (08:30):
Potentially it does. It's interesting. This is not something we've
seen very much of usually when you're creating a copy either,
it doesn't include anything about being legendary, so it kind
of soft bands copying legendary things. Although you can get
the enters or dies triggers of a legendary card if
you make a copy of it and then have to
(08:52):
sacrifice one immediately. Sure, but this idea of making the
copy legendary means that you can only make one, which
is kind of a weird limitter on this card. I
would say it's I would say it's a downside to
make the coaking copy of legendary by quite a bit.
And because there are also a lot of effects we'll
even get to one later in the video. Maybe that
(09:12):
doubles how many tokens you get. There's one in standard
right now that doubles how many tokens you create. Whenever
you create tokens, and if you create multiple legendary tokens,
you only get to keep one.
Speaker 2 (09:23):
Another rules question, are you allowed to tap a creature
that you just played, even if it's summoned sick?
Speaker 1 (09:31):
Yes you are.
Speaker 2 (09:32):
Okay. That's good to know because that means you can
actually like do something with these things immediately. But you
need twelve charge counters on this, and then you're paying
four to copy it. But then you can do that
theoretically every turn once you have the charge counters on.
Speaker 1 (09:50):
It, as long as you have an artifact or enchantment
under control.
Speaker 2 (09:57):
Yep, yeah, yep, hmm. Try to think how quickly you
get twelve charge counters on this so it's equal to power?
Speaker 1 (10:07):
Are there?
Speaker 2 (10:08):
I guess here's another qualifying Are there other cards that
can like put charge counters on things?
Speaker 1 (10:14):
That's a good question. Yes, I don't know that it's common, okay,
but there are cards that do it. Yeah, there are
ways for it to be done. They're much more common
in Commander. There's an ability called proliferate that lets you
increase the number of counters on any permanence. Ok And
it's really funny because those proliferate cards are in standard
(10:34):
right now, and they're actually going to rotate out when
this set and that's set. Yeah, this set is taking
a bunch of cards out of the format as well.
Speaker 2 (10:43):
Sure, Okay, interesting trying to think, like how early are
you doing this? Like play a this is like turn
five six, Maybe you're getting.
Speaker 1 (10:57):
My Yeah, my thought process is the same. I'm I
don't know how early you're supposed to be able to
get this out.
Speaker 2 (11:04):
Yeah, And I feel like I feel like this could
be a Commander card. I'm tempted to put in that
category because Commander is like slightly slow enough that you
can actually build up to the number of charge counters
you need. And also because you're playing Commander, you're playing
a lot of like artifacts and enchantments, right, So it's
(11:27):
like I could duplicate my Ristic study, I could duplicate
any of my artifacts that tap for extra mana, right,
And so it's like I feel like you have the
targets for it, and so I don't know, I feel
like I want to relegate it to that category. I
feel like this, like in standard, this seems very slow,
and is there a good enough artifact or enchantment you
want to duplicate on top of it, because commander, you're
(11:48):
already playing those. So I think that's like another question
of is there something worth copying that you would play
in standards. So I got put this in the commander category.
I feel like I could see some decks playing this.
Speaker 1 (12:01):
I am right there with you. I we I will
also give this a se I think we can both
give this a seat. You can even just thumbs up
there in our love.
Speaker 2 (12:12):
Scord I put on screen for you.
Speaker 1 (12:15):
Nice. Okay, so the this seems so slow to me. Yes,
it is a cycle. Yeah, this is a cycle. So
we will have other lands to grow this one. Uh specifically,
it's like I'm trying to think of the standard deck
that just keeps an artifact on the field you want
to copy, and there are some that come to mind. Uh,
(12:36):
but uh, it's it's like they're very niche decks as
they are, and this feels like it's going to be
so so slow. Yeah, there's for those who keep up
the simulacrum synthesizer deck that makes giant constructs when it's
doing its thing. Could turn this on right away and
then copy the synthesizer. But that seems very win more
(12:56):
to a deck that's already making like ten ten constructs
every time at play an artifact and is artifacts. I
don't see it. So we're starting off with a commander card.
These are Yeah, these are the mythics from the set,
So that's not that weird. It's pretty normal. Okay, all right,
let's go from a planet to a legendary creature. Oh
(13:19):
hold on, I've got I've got comment. How come the
planets aren't legendary?
Speaker 2 (13:24):
That's a good question. Maybe it's not worthy of being
a legendary planet.
Speaker 1 (13:28):
Is there an exact same planet out there? And maybe
maybe makes no sense to me.
Speaker 2 (13:34):
Alpha ral Stone chosen cooll name in art three and
two black for a three three that's not impressive. Legendary
creature human cleric hope with the effects crazy Ward discard
a card at random. So if I recall Ward is
if you target it with anything?
Speaker 1 (13:50):
Yes?
Speaker 2 (13:51):
Okay, So to target it you have to discard something, okay,
and then void. Whenever this attacks. If a non land
permanent left the bat, I'll feel this turn or spell
was warped. This turn, defending player loses half their life
rounded up. Okay, questions what does a spell being warped mean?
Speaker 1 (14:12):
Great question? I will I can show you a warped spell.
In fact, we'll do.
Speaker 2 (14:17):
Uh is there a mythic warp warped spell?
Speaker 1 (14:21):
There is? Oh, there we go.
Speaker 2 (14:23):
There we go.
Speaker 1 (14:24):
The very next card I was gonna give you as
a warp spell, I should just flip the.
Speaker 2 (14:27):
Or just going like alphabetical.
Speaker 1 (14:29):
Here we are. That's where I currently am at.
Speaker 2 (14:33):
That's funny that that just happened to line up that way.
Speaker 1 (14:36):
I'm also just stalling because for some reason, the Internet
moves slowly for no reason. At that point, there we.
Speaker 2 (14:42):
Go, and to causal vestige is a six man at
el Drasi that's a seven to five. Whenever this creature
leaves the battlefield draw card, they may put a permanent
card with man of value less than or equal to
the number of lands you control from your hand onto
the battlefield. Tap. That's pretty cool. And then it has
warped four. So you may cast this from your hand
(15:02):
for its warp cost, exile it at the beginning of
the next end step. Then you may cast it from
exile in a later turn. Oh, that's interesting. So it's
kind of like it's kind of like euro in a way.
Kind of Yeah, it's like a little bit yeah, because
it's like you can play Euro and then he like
dies and then you can like escape him or whatever
(15:24):
to bring him back. Right, it's kind of the like
same concept. Okay. Interesting. Okay, So back to the other guy.
So if he attacks in a non land permanent left
the battlefield this turn or a spell was warped this turn,
defending player loses half their life rounded up. Okay, so
this has to attack for you to do that, It
(15:46):
just happens. It's not like it has to like deal
damage or anything. The non land permanent so you like
can't be any like fetches or anything like that. And
it's war discarded card at random, so it has some
like kind of protection to make sure he lasts a turn.
Speaker 1 (16:09):
Yeah, it can, and it can be a treasure token
is probably the.
Speaker 2 (16:13):
Thing that oh that that's an easy way, yeah, because
that's just an artifact. Yeah okay, but of course it
also counts. It's leaving the battlefield from either side. So
if you just play a two man of kill target
creature on your opponent's thing that triggers it to it
doesn't really affect the board that much. We're just talking
(16:35):
about life, and you know how I feel about life
as a resource, like I will go down to my
very last point. If it requires that, well, let's think
about it. Let's try thinking about it from that point.
Speaker 1 (16:47):
If it's if the opponent hasn't taken damage, this is
like a ten.
Speaker 2 (16:52):
Three kind of more like in Commander it's a twenty three.
Speaker 1 (16:55):
Right, Yeah, and that's that's pretty big. That's exciting, right?
Does that get you going? Not? Really?
Speaker 2 (17:05):
I'd rather just play like better cards. To be honest,
I'm kind of on the I'm in like the two
star category with this one. I'm not.
Speaker 1 (17:14):
I'm not loving it.
Speaker 2 (17:15):
Like, yeah, it's like flashy and cool, but I don't know.
I'd rather have something that actually like does something.
Speaker 1 (17:24):
So you're going with two I'm going with a two star? Yeah, okay.
Speaker 2 (17:28):
I think there might be there might be a deck
that can like play this and it would be very niche.
But I don't know.
Speaker 1 (17:35):
I'm not.
Speaker 2 (17:35):
I'm not. I'm not in love with this one.
Speaker 1 (17:37):
What do you feel I'm going with half your ranking?
I'm going with a one why no play? I'm going
with a dead open You open this, You're sad, That's
what I'm going. I feel like that three three for
five is too much. It's too much. What do you mean?
Speaker 2 (17:54):
It's basically a ten three CGP if you squint.
Speaker 1 (17:58):
Yeah. The problem is there at fourteen, the power is
dropping exactly getting lower. Yeah, I mean I love like.
There is a card in Standard right now that's very
well played called Unstoppable Slasher. When it hits the opponent,
they lose half their life. The problem is that Unstoppable
Slasher is only three mana. It's okay, three death touch,
(18:20):
So anything that walks and dies and it returns to
the battlefield when it dies with two stones so it
can go again. Now we're cooking, okay, but yeah, yeah, yeah,
it's so much better as this effect. And I would
say this might be meant to be a Commander card,
and I'm still like, I don't even know if I'm
even then commander.
Speaker 2 (18:39):
Yeah yeah, I feel like there's just better ways to
clock your opponent for twenty than play this card. But
I mean, why, I know I'm the udio player.
Speaker 1 (18:47):
Don't worry Standard fans. There may still be hope.
Speaker 2 (18:51):
All right, what we got next? Cosmo Grand Zenith cool
name tune to white for a two to four human
soldier that's like, okay, stats whenever it's like fine, whenever
you cast your second spell each churn, you choose one
either create two to one to one white human soldier
creature tokens, or put a plus one plus on counter
on each creature you control. It's kind of cool, like
(19:12):
self fulfills itself. Hmmm. It's only when you cast your
second spell, so you only get to do one per turn,
so it's basically a three man of four six if
you cast your second spell. Here's a question. If you
cast her as the second spell, does that trigger her
own ability?
Speaker 1 (19:32):
It does not. This would have to be your first
spell to get the trigger the same turn that you
play her.
Speaker 2 (19:37):
Okay, second question, can you play her and then play
a second spell and that triggers her or does she
have to see it? Yes, you have to be like
on the board to see it.
Speaker 1 (19:47):
I believe she'd be on the board at that point.
And the way that priority works, if you play her
as your first spell for the turn and she resolves,
you get priority next to put that spell on the
stack and trigger the ability before the opponent can do
something about it. That's that's like old.
Speaker 2 (20:04):
That's so crazy. Okay, yeah, old, you get used to
work like that. Doesn't do that anymore. That's interesting. Okay,
So you play a thing and then you play this
as a three man of four six.
Speaker 1 (20:15):
Essentially you play this and then you play a thing
that makes this like that.
Speaker 2 (20:21):
Yeah yeah sorry, yeah yeah yeah, you knew what I meant.
And then if you don't do anything about it, it
potentially can snowball because then either at that point you
get plus plus three worth of stats assuming you have
nothing else, or you make two other one ones to
just keep going wide.
Speaker 1 (20:39):
Mm hmm umm.
Speaker 2 (20:44):
But you have to play a second spell again, so
you'd have to have like a lot of cheap stuff
to do that.
Speaker 1 (20:51):
Yep, cards that draw cards, little cant trips, little wheel spinners.
Speaker 2 (20:58):
It's funny because it's like I could maybe see this
being good in magic, but I feel like this would
be horrible if it was in Ugu.
Speaker 1 (21:05):
Ah.
Speaker 2 (21:07):
But that's a lot of cards to be fair, because
our game is just ridiculous ah and which is always
It makes it fun evaluating these types of cards because
it's just that the power level is just so different.
How good is it it's second spell each turn? I
feel like you just need so many I mean, maybe
are there enough like cheap things in the format that
(21:30):
you could like they are like one cost that you
could just like fire to always hit the second spell
each turn.
Speaker 1 (21:36):
I think if you're playing this in your deck, you
are building in a way that you are hitting your
second spell every turn. And yeah, this is a strategy
that already worked with a card that got banned, Corey
steel Cutter, which triggered on the second spell each turn.
So you can definitely build a deck around something like this.
But Corey still Cutter, I think, was a much different card.
(21:58):
Every time you it was an equipment, so it was
very hard to interact with. It was only two mana
and every single time you cast a second spell, you
made a one to one monk token with prowess and
you attached the Cutter to it, so it became a
two two with trample in haste as well.
Speaker 2 (22:16):
Oh okay, that's so that was That.
Speaker 1 (22:17):
Was a broken car that got that got banned after
only like one set.
Speaker 2 (22:21):
So wow, that's crazy.
Speaker 1 (22:25):
Uh, this one's on the line, isn't it.
Speaker 2 (22:30):
It's cool one, Like, it's like I can see you
maybe building a deck around it, but I just don't
know if it's good. Is the question? Like in the
Greater context of the format. Hmmm, I'll be generous. I'll
say three stars, like I think there might be something here.
Speaker 1 (22:50):
Hmm, three stars.
Speaker 2 (22:53):
I'll go three stars.
Speaker 1 (22:54):
A role player, I can yeah, hmmm, where at that?
I think it's a lot closer to that than a stable.
I don't think. I don't think there are other cards
and go wide decks. I'm thinking of a card called
Sanguine Evangelist that fits in token decks right now that
are better and that you'd rather have most of the time.
(23:14):
I think that this is another good candidate for one
of or two of. But I don't know if you
build your whole deck around this unless you have another
busting card like Cory Steel Cutter. Like if Cutter was
still in the format, you'd almost be like, oh, I
can build a Cutter deck and just get even more Yeah,
it's pretty good. There are also decks that rely on
plus one plus one counters and pay you for them,
(23:38):
like draw card when you put a counter on a
thing is some cards in the format. So that looks
kind of bill with this Cosmo grand Yeah, but I'm
still not sold right on the line. In the old format,
this would be unplayable. But the format's about to get smaller,
and a bunch of the best cards from the format
(24:00):
got banned, so it's more open than it's been. Okay,
I'll hang out with you. I'll go three. Okay, I'll
go three. And if this ends up building a deck,
we're both wrong. I'll hang out. I'll be right on
the fence with you. And if this sees no play,
we'll both be wrong too. But this is it would
have been. It's kind of funny. Ten years ago, this
would have been a great magic card.
Speaker 2 (24:20):
I feel like that, like an old magic this card
seems really good. Yeah, it would have.
Speaker 1 (24:24):
Been a two to two. It wouldn't have had the
modal ability, which have just had one or the other
and it would have still seen play. But today who knows?
Who knows? It's so funny. All right, let's let's go.
Let's get on a spacecraft. Are you ready for a spacecraft?
Speaker 2 (24:39):
I'm ready to take off. Let's go. Oh this looks cool,
don sire, sun Star dreadnought. That's a fucking name for
a five man A twenty twenty. Okay, there's no way
that's that's gonna happen. For a legendary artifact spacecraft. Okay, station,
that makes sense. Okay, So it's tap another creature control,
(25:02):
put the charge counters on it, and then it's an artifact.
Speaker 1 (25:04):
Oh, I get it.
Speaker 2 (25:05):
Okay. So it's twenty or more than to twenty twenty okay,
ten or more when you attack, don tire deals one
hundred damage stopped to one target creature.
Speaker 1 (25:15):
Or papers haven't stopped. Simo. The numbers are happening again,
and have your fault you did this to you did this,
you're welcash and you're a shit with the cactar blew
up went viral and now they're gonna put meme numbers
in every set.
Speaker 2 (25:33):
To be fair, it's not hitting you with this. I
don't think is as fun as First of all, one,
I can't hit you with this too. It's not as
fun as hitting you with a giant kactar. So I'm
just gonna go on the record by saying that anyway,
twenty more it has flying into twenty twenty. So basically
it can like one shot someone if they don't have
anything to defend it, if they don't have a flyer
or something with reach whatever. Okay, hah, this costs five,
(25:58):
which is so it's five do nothing when you play it.
That's not good.
Speaker 1 (26:04):
At nothing.
Speaker 2 (26:05):
If you have a bunch of guys. Theoretically, like let's
say you spent turns two, three, and four playing stuff,
then maybe there's a world where you play this and
all of a sudden you just go tap tap tap
station every Now, Okay, can you station more than once
a turn? I guess is a question I need to ask. Yes, Okay,
it didn't say you can't, so I figured you could,
but I just want to make sure. So like in
(26:27):
a hypothetical world, right, let's say you have a three
drop on turn two, or a three power thing on
turn two, a three power thing on turn three, and
like a four power thing on turn four. Right, turn five, Yeah,
you curved out it perfectly. And then for five BANDA
you get to play this. You station all of them
so this has ten or more and then you can
(26:48):
dome your opponent next turn because you have to attack
to deal one hundred damage to something.
Speaker 1 (26:55):
Uh, I'm going to Okay, there is everybody is screaming
and they know what I just did. There. Everybody is
screaming out there because there's already a card in the
standard that has a very relevant ability to the down Sire.
So I'm going to show it to you.
Speaker 2 (27:11):
Now, sure, Okay, Screaming Nemesis tune a red for a
three to three spearit with haste. Whenever it's dealt damage,
it deals that much damage to any other target. But
players dealt damage this way, they can't gain life the
rest of the game. Wow, that's that's kind of cool.
We have like the rest of the game type effect.
Speaker 1 (27:28):
Yeah. Actually, this is very unusual for a card to
have that. It's kind of near this card.
Speaker 2 (27:35):
Uki Oh, I think has a few cards like that.
I feel like they should explore that design space more
because I think it's interesting. But anyway, okay, so you're
saying these two cards are analogous, like they're very similar.
Speaker 1 (27:48):
Well, I'm saying if Screaming Nemesis is dealt one hundred damage,
it deals one hundred damage to any other targets. So
you don't have to get twenty counters on the Dawn Sire.
You just have to get to ten to attack with
something to trigger the one hundred damage and pointed at
your nemesis and the opponent is otk'd. So I think
are hyped about this.
Speaker 2 (28:08):
Okay, So they're they're finding a way to like dome
shot their opponent with this. Yes, and this is the
three men of three three that I was saying that
you play perfectly on curve. But the problem is, okay,
the issue with these types of decks is obviously like
the consistency, right, because it's like, Okay, this is flashy
and cool, but like, how good is this actually going
to be? Although you know, everyone was playing Everyone thought
(28:30):
the Kactar was a meme, and it seemed like people
were playing that for a bit.
Speaker 1 (28:33):
So I I you know, these this is where these
videos are fuzzy simo, like it's just some memurs getting lucky.
You know, on the first week on Ladder, did they
count to some content creators showing cherry picked, recorded edited
games actually count because let's be clear, the Cactar didn't
(28:54):
win any pro tours, it did seem any but did
maybe maybe yeah, okay, okay, yeah.
Speaker 2 (29:02):
There's still time. Final Fantasy is legal for how long?
Speaker 1 (29:07):
Like one hundred years?
Speaker 2 (29:09):
Yeah, probably that's fair. Huh, this one's tough. It's like
I see it, but god, it seems so gimmicky.
Speaker 1 (29:21):
Really, one hundred damage to something is gimmicky. That's crazy.
Speaker 2 (29:24):
It's gimmicky in the sense that you need to have
the setup for it, right, because like, okay, we talked
about this with Kactar, right, at some point it's just extraneous,
like you it's so you don't it doesn't need to
be one hundred, like it could be ten or twenty.
It could probably achieve the same goal, right, It's just
because it's just like a flashy number.
Speaker 1 (29:42):
M I mean, I'll go first on this one. I'm
gonna give it the same thing I gave the Cactar
one garbage, no play and maybe yeah, I'm like, and
then because I am in fact making a commander video
with it today, I'll give it a c as well.
Speaker 2 (29:58):
There you go. I'm kind of in one camp as well.
I feel like it's gonna be similar to the Cactar,
where like the first week, people are gonna have fun
doing this combo. They're gonna be like, Okay, that was fun,
let's play like actual good cards.
Speaker 1 (30:08):
Now, oh wait, there is one more. I'm mad that
I just thought of this, all right, they did. They
did put this card in the set. Does this change
anything for us?
Speaker 2 (30:20):
Systems override very sci fi as tune a red Sorcery
Gang control target artifactor creature until end of turn. On
tap it, it gains haste until end of turn. If
it's a spacecraft, put ten charge counters on it. If
you do, remove ten charge counters from it at the
beginning of the next ED set, that's very funny. I
like they made like the counter to the spaceships. No,
that does not change my decision.
Speaker 1 (30:40):
But you it's a fun card if you you can
like play. You can play the Don Sire on turn five.
Bear with me, hang in there, Okay, all right, you
play the Don Sire on turn five. On turn six,
you play your Screaming Nemesis and you play your system's
override and you put ten counters on the down Sire
and you attack with Nemesis, which triggers the Don side
because anything attacking will trigger it, and then you deal
(31:02):
ten damns to the Nemesis. You win.
Speaker 2 (31:05):
Yeah, three card combo crazy woo wow. Okay, if you
pull it off, you pull it off. Like like I said,
I would not be surprised to see like Week one
combos of people trying to do this. But I don't
see any longevity here. And maybe we're wrong. Maybe we're wrong.
Speaker 1 (31:20):
Yes, that's part of the joy of the.
Speaker 2 (31:21):
Video exactly because then people can make fun of us.
Speaker 1 (31:24):
I don't know why, but they really want us to
look at red cards. So here's another one.
Speaker 2 (31:28):
Uh, devastating onslaught x X and red for a sorcery
create x tokens that are copies of target artifact or
creature you control. They gain hasten till end of turned
sacrifice at the end step. Okay, So to clarify this,
double x means you have to pay two to get one, right,
Uh huh okay, I want to make sure that's how
that worked.
Speaker 1 (31:49):
Three manna make a copy of an artifact or creature.
This is also a pretty good rate for this type
of effect.
Speaker 2 (31:55):
H yeah, because I think I think from either previous
videos or else playing Commander, I've seen similar effects that
are like about this rate.
Speaker 1 (32:03):
And they say it is like there's a mythic one
for two mana that's in standard that doesn't really see
a lot of play. But uh, the the interesting thing
about the onslought here is it's is when you get
to five mana. We haven't had a version of this
that can can create multiple tokens. It's usually just one, right,
that's right. Usually like three mana make one token?
Speaker 2 (32:24):
Mmm mmmm, three man of make a token, five man
of make two tokens. Think about it. We could have
three dawn sires CGB. Could you imagine, imagine infinite power
on the dawn side.
Speaker 1 (32:40):
I hate, are we really doing this? Okay, I'm gonna
you know what, I'm gonna say it. Nope, No, finish
your evaluation. Here's a weird question. Here's a weird question.
Speaker 2 (32:50):
If you make a token copy of the dawn Sire,
do the charge counters also get duplicated or does it
have no charge counters? Not that like this is I'm
just curious how that interaction works.
Speaker 1 (33:00):
I'm confident it would have no counters on it.
Speaker 2 (33:03):
Okay, all right, good to know, Good to know. Uh,
this seems like a Commander card to me. I feel
like there's like some cool stuff in Commander you could
do with this. But in terms of like Standard, I'm
not I'm not feeling it.
Speaker 1 (33:17):
I don't know if it will be a thing in Standard,
but I'm still I have a little bit of historical
context on a card like devastating onslought. Okay, there's another
there's another card out there, and it is like there's
a few versions of this type of effect that have
existed over the years. Sure so like itally is like
(33:42):
a dinosaur that people cheat into play. And then if
you made multiple copies of the itally the amount of
ETV triggers from it would be kind of crazy.
Speaker 2 (33:50):
That sounds like a commander thing though it does.
Speaker 1 (33:53):
It does except in standard Right now, on turn three,
there's a dinosaur deck that can have like thirty power
on the board. Oh okay, so I just go there.
Probably not. Also, the x'es are relevant because if you
hit it off of Italy, you don't get to add
any manna to the X. You have to cast it
where x equals zero, which does effectively nothing. What is
(34:18):
the best use for this? I picture it in another
simulacrum synthesizer deck where every time an artifact enters you
get these giant construct tokens. If you made two copies
of the Synthesizer with this, you get like six tokens
or something. Or you would just copy the tokens and
attack with them and win the game on the spot.
(34:39):
It's kind of crazy. This This card gives me a
couple of alarm bells. That's something that might be more
dangerous than we think it is. Okay, it's not an
indomitable creativity. That was a really interesting card that let
you sacrifice some artifacts, then search your library get a
giant thing that attacked in one like imagine if this
(35:01):
pulled something out of the deck, you could get a
cactar with it and attack with it with hate.
Speaker 2 (35:06):
Now you're speaking my language.
Speaker 1 (35:07):
So how do we make a token that's a copy
of a cactar and with it without actually having a cactar?
Speaker 2 (35:14):
I can hit you a two cactars. Not that I
need too, but that could be fun.
Speaker 1 (35:18):
It seems too flimsy to be a deck. But gosh,
if this ended up being a four because of some
other combo before the end of the format, I think
that would I think that's on the table. I think
it's sneaky, scary good. Okay, I can't do it, though
I could. And the problem with giving it, the problem
(35:39):
with giving it a role player is it's not a
role player. It absolutely will not be in just some
random deck as a sideboard card. So it's either no
player or it's a niche deck. I'm gonna give it
a too.
Speaker 2 (35:49):
I'm gonna give it a too, Okay, all right, so
I give a commander, you give it two. Okay.
Speaker 1 (35:54):
Yeah, there there might be a deck for this. There
could build something something deck. I want to I want
to believe. I want to believe in some of these cards.
Speaker 2 (36:03):
Do you want to believe? I don't know. This doesn't
seem like the type of card you like, and I
feel like people would get very pissed off at but
I guess we'll see. Uh Evendo Waking Haven cool art.
It's another planet that taps for green and has station,
and when you get twelve or more, you get to
add a Green for each creature you control. Huh. That's uh,
(36:24):
that's pretty good. That's very good.
Speaker 1 (36:28):
You have to tap.
Speaker 2 (36:28):
Okay, So this is interesting. This isn't green. Green naturally
has bigger things, so getting like the station costs, even
though granted it will take you a while to get there,
the payoff is way better on this one. I feel
like that on the white one.
Speaker 1 (36:40):
Green has a three man of six six just as
a baseline. It also has a lot of like It
has a five mana eight eight. It has a lot
of four mana like five five, six six cards. Green
also has Lano RL's, which is an important card in
the format that will be in standard for many years,
so you always have to consider that an turn one,
(37:00):
they could play a one to one creature that taps
for a man.
Speaker 2 (37:06):
That's pretty good. I think this might be the best
card we've seen so far. This card seems very good.
Speaker 1 (37:14):
Yeah, didn't I ever show you guys Cradle?
Speaker 2 (37:19):
I don't know if you did. As a matter of fact,
what is that?
Speaker 1 (37:23):
Maybe I haven't. Hey, you know, let's hijack my own name.
Speaker 2 (37:26):
I mean to be fair, We've done how many of
these at this point. I wouldn't be surprised if I
just forgot if you did show me. But that doesn't
sound familiar.
Speaker 1 (37:33):
Yeah, if you're in the comments and you have and
you know I showed guys Cradle, just go ahead and
link that. It really does help my watch time. People
actually do go watch this is. Yeah, this is this
is one of those cards where they're putting a new
skin on an old favorite that was.
Speaker 2 (37:49):
We Oh okay, so is guys Cradle just add green
like a land that just adds It's like an old
card that just adds green for each creature. Oh, I see,
So they're like reintroducing it, but like in a different way. Cute.
Speaker 1 (38:01):
Remember when I was telling you ancient tomb existed with
a lot of other broken lands that one of your options.
Speaker 2 (38:07):
Yeah, oh great, fantastic. Oh here it is that seems broken? Wow?
Speaker 1 (38:13):
Why is this Commander legal? It is?
Speaker 2 (38:16):
Oh, it looks like I need to get one of those. Okay,
cool you you can.
Speaker 1 (38:21):
They run you between eight hundred and one thousand dollars each.
Speaker 2 (38:25):
That's all.
Speaker 1 (38:26):
That's all. So if you're wondering why there wasn't one
in any of the decks you played with me, that
makes sense.
Speaker 2 (38:32):
That makes sense. Okay, to be fair, this seems very
good and I could see it being worth that price tag,
so I will give a credit.
Speaker 1 (38:40):
Uh.
Speaker 2 (38:40):
So we have Gaya's Cradle at home and Standard now cool? Uh,
this seems very good. I imagined, like people at Commander
will probably play this. But also I could see this
being played in Standard because if you just play, like
if you go wide and then all of a sudden
you can just add like ten mana that seems crazy. Uh,
it always it taps for green normally anyway, So like,
(39:02):
even if you don't have the twelve plus, like who cares?
M hm, would you play four of this? Though I
don't think it's bandworthy, Like would you play four of this?
It still adds green, but it enters tapped.
Speaker 1 (39:14):
Good question, good question. Not legendary somehow.
Speaker 2 (39:19):
It's not legendary, which is very interesting. Yeah, you can
play multiple but it is a tap land, and that's
like that sets you back quite a bit.
Speaker 1 (39:28):
I think that. So in standard it's not weird to have,
like an agro deck doesn't want any tap lands, right, sure, sure,
but both combo decks and control decks are often running
between four and eight tap lands. That really some amount
of other value. Yes, ah, interesting, Just to give you
an idea of the context of like how they play, I'll.
Speaker 2 (39:50):
Put this at three star. Then, like, obviously this will
see playing Commander for the most part. But I think
I think any green deck is just going to play
this because why not, right, it's like it's free, you
may as well. If you're already playing tap lands as
it is, this is probably better than the other tap
lands are playing. So I'll give this a three star.
I don't think they're going to play this as a
four of because like you only really need one, right,
(40:13):
and not to mention you have to you have to
build the station counter. So like that's another like downside.
So I think like decks will play a few copies
of this and it's like cool if they see it, great,
but if not whatever. So I'm in the three star category.
I don't think it's a four of.
Speaker 1 (40:28):
It might be my anti creature bias, that is, it's
just in my whole life. I have trouble, Like I
I have a feeling that a lot of the green
decks aren't going to put this in because they're just
going to be either They're they're Green decks, dude, all
they have are creatures, so they're just gonna be like
playing Agro. So I'm trying to think, like maybe a
go Gary deck would want one or two of these.
(40:49):
But I'm in niche deck mode. But it's also really
tempting to like Elves is a deck that is always
lurking and it's a very niche deck. Now like, yeah,
it's a it's a go wide big man a deck
and crater hoof is in the format of standard in
that car now. Yeah, so if you get a number
(41:10):
of creatures and then use this to cast a crater,
if you win the game, you win the game. Yeah, yeah,
I am looking at it as a staple potential, but
the deck isn't there now and it hasn't been for
a long time when it comes to elves and a
go wide green deck, so I can't put it there.
So I have to go too. I have to say
this is a niche okay, but I I hope I'm wrong.
(41:31):
I hope that this is actually like busted is it
kind of reads as the creature hater? I can't, I
can't see it.
Speaker 2 (41:39):
I think it will be fun, it'll be cool to
see if, like, let people cook with this one, because,
like I said, I think this is maybe the best
card you've showed me so far.
Speaker 1 (41:46):
Hmm. I would agree with that. It's a very powerful card.
But let's let's get into this one. See come here, drag,
drag and drop. When the website gets slow, our video
gets crazy. You weren't here when rare in. Yeah, this
was a rare in video where Discord just suddenly exploded
(42:07):
and we have tweet each other cards tweet anyway.
Speaker 2 (42:16):
God, we're on white card. You even show me a
single blue card?
Speaker 1 (42:19):
Yet?
Speaker 2 (42:19):
What's wrong with you? Exalted Sunborn Cool Art three. It
is alphabetical. Yeah, that's fair for an angel wizard. That's
a fun type. Flying and lifelink. Those are two pretty
good keywords. If one or more tokens would be created
under your control, twice that many are created instead. Okay,
that's combos with the other white card. And then it
(42:39):
has warp one so you can play it exile it
at the beginning of your next end step. Then you
may cast it from exile on a later turn. Why
I'm trying to think, why would you warp this? Why
would beginning of your next ends? Well, i mean if
you want to just double the tokens, right, like, so hypothetically,
(43:00):
this is your if you go, if you go Cosmogrand
Zenith into Warped Exalted Sunburne, you can get the double tokens, right,
So yeah, that's cute. That's cute, And then you can
play this later, which is fun.
Speaker 1 (43:20):
I mean, you know it's curve filling, like, right, you're
just kind of filling your curve with a little extra
maybe probably before you have five mana or something like that.
Speaker 2 (43:29):
Well, it's kind of if you have like a if
you have like a token producing deck, right, it's kind
of cool that like you can just warp this out
to double the tokens and then just like oh it kind.
Speaker 1 (43:38):
Of it kind of plays around board wipes kind of
a way. Yeah, so like a really popular planes walker
right now, both doubles the tokens you have and also
pluses to make tokens. Yeah, it is, so you have
if you have Elsbeth on the board and you're playing
to plus one, which would make two tokens, and you
(43:59):
think your opponent might blow up your all your creatures,
you can warp out the Sunborn. You can plus to
make four tokens instead, and the Sunborn is still hanging
out over here, and you still have more manna probably
to do even more if you want.
Speaker 2 (44:11):
To, right, and then if they can't answer the Elspeth,
then you could bring this back and then double tokens again.
So it's interesting that it's kind of like this unique
form of protection in a way. Huh interesting. I don't
think there would be a four of I think if
(44:32):
there is, if you're saying there's like the token producing cards, uh,
I'll give this a three star. I think this is
a cool card.
Speaker 1 (44:40):
I really wish you could block with it. It would
be so yeah, it would be busted, but I probably
really wish you could.
Speaker 2 (44:48):
Block with Well, it's the beginning of the next end step,
so technically you can, right.
Speaker 1 (44:53):
The beginning of the next end step is thet on
the turn that you on the turn.
Speaker 2 (44:57):
Okay, I think because it said next, I was thinking
the one after. But okay, yeah, now that kind of sucks.
Speaker 1 (45:03):
But the Mono Waite Tokens deck is good. Though they
have card draw, they have removal there. That's already good.
This would slot in perfectly. They're they're losing some things
to but yeah, they're they're they're not losing token production
and this upset. I mean, God, some matchups you just
(45:24):
want a four or five flying life link too.
Speaker 2 (45:26):
I was about to say, like stats wise, like it's
that's that seems good. It's not like she's a five
man of three three like the other guy, right, Like
the stats seem pretty decent and she has flying and
lighte link. I mean, I don't know, it kind of
seems like it just goes with the game plan.
Speaker 1 (45:41):
Yeah, I'm between three and four because of the token
deck already being good and this slide, I don't.
Speaker 2 (45:47):
Feel like she's a four. Only it's weird because like
with warp. You could argue that she could be a
four because like, you can just play her for two
in that case, but I don't know, I feel like
she's still a bit pricey to be a four of
That's why I went with three.
Speaker 1 (45:59):
If there are any deck that just incidentally was able
to give a creature haste, sometimes this thing for its
warp cost with haste would be insane. So if there
was just an enchantment that like give all your creatures
haste but also made a token or something like, that
would be so perfect.
Speaker 2 (46:15):
You're like, anyway, here's the next car.
Speaker 1 (46:18):
I'm vibing on the Exalted Sunborn. Yeah, yeah, I'm gonna
give it. I want to give it a four really bad,
to be honest, give it a four. I'm gonna give
it a Yeah. You know what, you baited me into this,
but I'm gonna give it a four. I'm gonna say
the tokens deck is good, and this goes in the
token's deck, and everybody will know the deck better than
(46:39):
I deck. I think I think it would be sweet. Yeah, yeah,
which is why me being wrong is even funnier correctness.
All right, all right, right, we got we got cards.
Speaker 2 (46:50):
I go wrong because I don't know the gag, right,
it's you that has the you. Your steak is at
uh you, you're at steak here, and you.
Speaker 1 (46:58):
Would have you would have a completely play more excuse
if it weren't for your ego.
Speaker 2 (47:04):
Anyway, same is a five man of three green, so
eight total zero zero. We're already starting off good, which
is a Leviathan. It has ward three. Uh, this thing
has to have some effect to give it some health. Uh,
devour land three. This is a new ability. As this
creature enters, you may sacrifice any number of lands and
(47:26):
enters with three times that many plus one plus on
encounters on it three. Okay, So it's three because it's
three times, so if it was two, it would be
like two times. Okay. I was like, where's the three
involved in this? I thought it was gonna be away
sacrifice like three lands or something. All right, I get
it anyway. Uh So hypothetically you could go like Gearrett
of three lands and it's a nine to nine. That's
(47:48):
kind of cool. And when this creature enters, yep, yep.
Look at the top X cards of your library, where
X is the creature's power. Oh, put any number of
land cards from among them onto the battlefield tapped. Okay,
so you can to replace the lands at that point
assume you hit obviously, uh.
Speaker 1 (48:06):
Probably better than replace them. Usually about forty percent of
decks are lands, and in the land probably goes up
to even higher, like forty five to forty eight percent, so.
Speaker 2 (48:21):
It has some protection. I mean, my biggest issue here
is how expensive it is beer in green. So like
you can ramp into it a lot faster than you
otherwise would be able to.
Speaker 1 (48:31):
You can also zombify it, so like Dino Reanimator is
getting out big monsters on it.
Speaker 2 (48:39):
Yeah, it's not like from your hand or anything, so
you can just dump it and just play it. That's cute.
Speaker 1 (48:46):
Yeah, even if you only have three lands to sacrifice,
like he's a nine war with war probably went. You
probably went up on land.
Speaker 2 (48:54):
Yeah, honestly, you might be right. Yeah, because you would
go you would look at the top nine. Statistically, I
feel like that's pretty good that you hit land.
Speaker 1 (49:05):
Yeah, you probably hit four land, so you probably go
upland it would be really funny to whiff interesting.
Speaker 2 (49:11):
Yeah, this is like a cool just like reanimation piece
if anything. Glad you pointed that out. Hm, I feel
like you just want to cheat this out, Like why
would you pay eight for this when you could just
like play it for Okay? How good are the re
animation cards in the format?
Speaker 1 (49:28):
Good? You mean? The targets are the cards that get things.
Speaker 2 (49:31):
The cards that like the cards themselves.
Speaker 1 (49:35):
So Zombi Phi is probably the most important one to
keep in mind. It's the baseline rate right now, and
it's going to be in standard for a while. It's
three in a black return target creature from graveyard to battlefield. Okay,
straightforward for mana reanimate Yep.
Speaker 2 (49:51):
Yeah, I'd rather pay four for this than eight. Yeah,
like green Blad Yeah, I think ooh, and the gears
are turning on this one. The fact to its ward
three is really interesting because if you drop this on
four like, nothing's gonna clear this, nothing, and even on
(50:13):
turn five like nothing might be able to clear.
Speaker 1 (50:15):
It, especially if you have a like a LaNoar Elf.
The only thing you're worried about are what are called
edict effects, which say target play sax a creature, if
you have to sacrifice, you're safe.
Speaker 2 (50:25):
We have a couple of those in our game too. Yeah, Okay,
I don't know this looks like a pretty sick card.
I feel like there's a lot of like cool combo
potential with this assuming like it's easy enough just to
like go dump guy than reanimate guy.
Speaker 1 (50:38):
It's gonna make you. I'm gonna make you say it.
Is it better to reanimate than a cactar? Oof?
Speaker 2 (50:45):
I don't know about that. The psychic damage of the cactation.
Speaker 1 (50:48):
It has protection. But but but think about it's the cactar.
It's not the fact that it has ten thousand attacks.
It's the fact that it's just killing. They just du
play the cactar is gone, baished world? Yeah, how did
that go? In all the Yeah? How much I would
(51:08):
die to a world side?
Speaker 2 (51:09):
Where's your where are your doom blades? Then that's all
I'm saying.
Speaker 1 (51:14):
I open this door and I regret everything. I think.
Speaker 2 (51:19):
I think this card is very good. I think there's
people that are going to make like decks that just
like dump this, bring it back, and it's like your
opponent's not gonna have an answer to it. I think
this card is going to be But again, like I
don't know if you play four of it right, because
like as I don't know how easy, how easy is
is to just specifically go into your deck and send
a card.
Speaker 1 (51:39):
To the graveyard. It's uncommon very because that's like pretty
easy to do for in standard it's not easy and
it's pretty expensive. There's a card called Lively Dirge that
will do it for like three minute sorcery speed. But
it's like nobody really wants to play that card.
Speaker 2 (51:59):
I see, because like in you, we have a card
that you just send a monster from your deck to
the graveyard, and that card's restricted to one copy. For context, Like, I.
Speaker 1 (52:06):
Think I get what you're asking. Here's the here's the
big thing for the re animate decks. It is easy
to play good cards that discard a card from your
hand and draw.
Speaker 2 (52:14):
Oh and it.
Speaker 1 (52:15):
Is hard to play cards that tutor things into the
graveyard or mill yourself as much as you want it to.
So the approach would be, if this is good, you
run four, so likely into discarding and draw into what
you need.
Speaker 2 (52:29):
That's exactly what I was going to say, because at
that point you'd want to run for because you want
to see it, because you need to hit it. Yeah
the things, Yeah, given a four seems really cool though,
Sure I'll give it a four. Whatever, I'll give it
(52:50):
a four. I'll give it. You're gonna be like, this
card sucks, bro, I'm giving this.
Speaker 1 (52:56):
The Commander card. Are you kidding me? Are you kidding me?
I see the Reanimator dream. God it I just wanted
to be so I'm gonna be very upset. I'm gonna
be so upset when you're right. There's a good chance
you're right.
Speaker 2 (53:15):
It does to go either way, like in Commander, this
is obviously very good. Like there's so many ways to like,
there's way more ways to like take advantage of this,
for sure.
Speaker 1 (53:24):
I don't I play it tonight. Yes, I could.
Speaker 2 (53:27):
See a world world sire, get it. I can see
a world where like this card is just like dominating
because it's just like people just don't have answers to it.
I don't know. I I want to see that world exist.
So maybe the other.
Speaker 1 (53:41):
Main reanim the other main renimator target. Sorry, it's not
the cactar that is sticking around. It has award as well.
It's called Volgeva I the re Animator deck with this
end Valgavoth seems very realistic to me, and I think
that I'm still not doing it. I'm giving it a
C and I'm okay giving this, give it this, say,
I will either be very wrong or you will either
(54:03):
be very wrong in that I guess meaningful. See, it
would be really funny if it were somehow one of
in like a toolbox. Second, we're both just infinitely wrong anyway.
Speaker 2 (54:14):
Well that's the most likely outcome, right, all right, we
get the Red Land Cavaron Memorial World. Uh say, land
that enters tapped but taps for Red as station, and
you go twelve or more one in a Red tap,
sacrifice the land, create a two two colorless robot artifact
creature token. It then creatures you control, gain plus one
(54:37):
plus h and gain haste until end of turn. Interesting,
very aggressive card. You sack a land for it. That's
really interesting. You have to get it up to twelve.
My biggest issue with this is if you're playing Red,
you're probably playing some sort of aggressive deck and you're
not gonna want to tap your creatures for station because
(54:57):
you're gonna want to get damage in. It seems like
the station effect seems more like a inevitability rather than
like you trying to win the game, which is like
sort of counterintuitive to what Red wants to be doing.
Speaker 1 (55:11):
For my understanding.
Speaker 2 (55:12):
So I'm actually gonna give this like a one.
Speaker 1 (55:17):
Am I gonna give this one?
Speaker 2 (55:19):
It gives stuff haste, which is interesting, Like it's a
land that can give stuff haste, So like, I guess
there is a world. I guess there is a world
where you just care about like the haste more than anything.
But I can't. I can't get over tapping all your
stuff for station when you could just be killing them
in Standard.
Speaker 1 (55:36):
Or any other larger formats you just make all your
creatures have haste. Is like like there's enough awesome haste
creatures that you don't need this, and no deck other
than like a red aggressive deck, which this feels like
it wants to be a part of, gets punished harder
than for tap lands than Mono red. Like sure, that's
(55:56):
another thing. Yeah, yeah, so it's it feels like a
card out of place, maybe out of space. I'm gonna
I think it's a Commander card because I can see
in a lands strategy in Commander this finisher where you
make a thousand insects from your lands entering the battlefield
(56:18):
and then give them all. That's what I think this
is for.
Speaker 2 (56:22):
I'm okay, fair, I'm I I would.
Speaker 1 (56:25):
Yeah, I'll give this as a one. I'll give this
a one because I would just give it a C.
But I'm not even sure it makes the cut in Command.
Speaker 2 (56:34):
I feel like there's cards in Commander that could do this.
Speaker 1 (56:38):
I agree. I'm just trying to invent a reason to
play the card.
Speaker 2 (56:42):
That was a quick one.
Speaker 1 (56:44):
Hey, some of these have to go quick.
Speaker 2 (56:46):
Yeah, that's true. Or a boroid. This is the two
and two green for a one three plant worm. At
the beginning of your combat. On your turn, put x
one to one counters on each creature you control where
xeses creatures power. Oh, this is like that one card
that Talia played against us. Interesting X.
Speaker 1 (57:07):
We'll try to remember the name of that card. But yes,
wasn't it.
Speaker 2 (57:10):
A chocobo card?
Speaker 1 (57:11):
Or no?
Speaker 2 (57:11):
No, was it a chocob It was? It was one
of the final fantasy cards.
Speaker 1 (57:14):
Everything. I just don't Yeah, I also don't. Yeah, but
what it was? We all die, That's what I We
all die. That's what I remember.
Speaker 2 (57:20):
I have a lot of spoiler never playing Shadows Spear
again anyway.
Speaker 1 (57:25):
No.
Speaker 2 (57:26):
Uh so if you just have this, it goes up
to a two four. This is interesting, So you can
play or boroid, go to combat and trigger it on
the same turn, like not attack with it, right. That
does work? Okay, yep, that works. Okay, So it's basically
(57:47):
a four manuta two four in that case because you
can always go to you're not playing this on turn
one four manuta two four. The next turn it becomes
a four to eight or so it is two. It's
just it's a four six. Excuse me, yeah, I was doubling,
So it's a four six and everything.
Speaker 1 (58:06):
Else gets two counters that.
Speaker 2 (58:08):
Turn right, so everything it's one counter than two counters then,
and then at that point starts doubling. Okay, huh wid
it's very green. It's very green. So you could go
like turn one, maybe play a thing. Turn two, play
(58:31):
a thing.
Speaker 1 (58:31):
Let's play an elf. You always play else with green,
play an elf. Turn two we have three man.
Speaker 2 (58:39):
Two, you have three man. You can play a thing.
Then turn three you could play this hypothetically and then
immediately buff your elf.
Speaker 1 (58:49):
And from turn two and this, Yeah, so the.
Speaker 2 (58:54):
Elf becomes I'm assuming the elf is a one one. Yeah,
so the elf becomes a two to two. Your other thing,
what's a fairy stat as a as a two or
three drop.
Speaker 1 (59:04):
Let's say we're playing uh, standard fans will know. Let's
say we're playing the cage deck. Let's say we played
Sandstorm Salvager. So that is three mana for a one
to one creature that when it enters makes a three
to three creature.
Speaker 2 (59:16):
Okay, so then you have a two to two, a
two two, a four to four, and then a two
four on turn four.
Speaker 1 (59:24):
A lot of power.
Speaker 2 (59:27):
There's a lot of power. I'm just concerned with. This
is weird. This is like one of those cards where
it's like, if it doesn't go unchecked, it goes crazy,
but it dies to everything. Not everything, but a lot
of things. Uh so does that matter? Hmm? Like, if
(59:48):
this starts snowball, you just win, just straight up because
everything's just gonna be huge and your opponent's not going
to be able to keep up with how big your
things are.
Speaker 1 (59:58):
I think that two turns of unchecked without a board
wipe or a removal spell, and you've already given out
three plus one plus one counters to each creature is
probably enough to win a game of like standard magic.
Speaker 2 (01:00:10):
Hm, this one's tough.
Speaker 1 (01:00:16):
It is lots of good against people. Yeah, lots of
people are good against lots of cards are good when
your opponent does nothing right. Yeah, literally, yeah, man. There
are so many good options for for MANA. But there's
also a lot of ways to go wide. There's a
lot of ways to make a lot of creatures, and
this thing buffing all of them right away is very good.
Speaker 2 (01:00:38):
The fact it's instant. I think if if you had
a way to turn, I would not think this card's good. Yeah,
but the fact you could do it instantly is very interesting.
Speaker 1 (01:00:47):
I'm gonna go with it. Two. I think there'll be
a deck for it. I don't think it will be
a top tier deck, but I think there will be
a deck for it.
Speaker 2 (01:00:54):
That's where I'm at too. I think like it has
a home, but I do think it's snowballie and it
doesn't have protection. So yeah, I'll go with it. Two.
We'll agree on this one. That's why I.
Speaker 1 (01:01:06):
Say generic agreeing content to agree with each other podcast.
Have a blue card all right, it's broken, yeah, band, Yeah,
it's done. It's over.
Speaker 2 (01:01:20):
Quantum Riddler three and two blue for a four six
sphinx with flying. When it enters, you draw card band
as long as you have one or fewer cards in hand.
If you draw one or more cards, you draw that
many cards plus one instead. WHOA, that's sick, And then
it has warp one and a blue got the blue cards?
Just have my heart. This is why we get along, buddy. Uh,
(01:01:44):
only have one or fewer cards in hand. If you
draw one or more cards, you draw that many cards
plus one instead. You have to have one or fewer
in hand. So you could hypothetically play this with no
hand draw two, or you can warp it for one
in a blue that would also let you draw too
(01:02:07):
if you had one or fewer in hand. This is
like this is like Jinx from a rift bound kind
of kind of because like at the beginning of your turn,
you would draw two if you had one or less
in hand.
Speaker 1 (01:02:20):
Jinks also reduces your hand. This kind of keeps your
hand full. It's yeah, that's way.
Speaker 2 (01:02:25):
Yeah.
Speaker 1 (01:02:26):
As a control as a lover of playing control in
standard specifically, is where I just absolutely love being my toxic,
controlling self. This card is a great curve filler if
you have nothing to do with Tumana. It's also a
way to have a creature in your deck that doesn't
feel like it costs you very much to have in
your deck, because what you're probably doing until you have
(01:02:48):
control of the game is warping it, and it when
things are going well for control, it's usually you have
a pretty full grip with answers to everything right. And
when things go bad, you are playing all your cards
trying to keep up with your opponent. You end up
down to one or fewer cards, and now you're top
decking and you talk the wrong answer and you lose. Yeah,
(01:03:09):
so I had this, whether it's either in your hand
or sitting over there, and warp feels really good to me.
It is never dead, it's never bad, and it's kind
of your safety blanket if you top deck another land,
because then you just play this. You have a four
to six body and you draw two cards. Yeah, you're
probably gonna You're probably gonna work your way through your
(01:03:32):
man of problems. I mean the other card draw cards
that we run in control decks is usually like two
mana draw card, and later you pay two mana again
at some point in draw card, like I think twice
or a deduce. I think this is better than that.
At least you know in the future you have a
card that gets you and at least one more card that's.
Speaker 2 (01:03:52):
Also already body too. Yeah, that's the big thing. I
like how we said that in tandem. Ah. The fact
you get the body two is nice because like stat wise,
it's like, yeah, it's not like maybe ideal for a
five drop, but it's still pretty. It's okay, I mean
it has it has evasion too because its flying. Uh yeah,
it's just like it helps you. It's like, if you're ahead,
(01:04:14):
you don't really need it, but if you're behind, it
really helps you, as a control player get back in it,
because the biggest issue with control is like if you
run out of things to stop your opponent, then you're
just cooked, right, I would.
Speaker 1 (01:04:26):
Say if you're ahead, like you win the game with
it like that. That's one of the problems control is
what's your win con? What are you cramming into the deck? Right?
Speaker 2 (01:04:34):
And this could you just hit for four every turn?
So it actually gives you like a win con two
if you're playing like a very Spels heavy deck. I
like it. I mean obviously it's blue, of course I'm
gonna like.
Speaker 1 (01:04:43):
It, but four of I mean you can warp it
for one in a blue.
Speaker 2 (01:04:50):
But it's weird because it's like, m.
Speaker 1 (01:04:57):
I you know what I'm I'm going for it. This
is this is the future of control dex right here.
Speaker 2 (01:05:02):
For Okay, I was gonna go doing it. I'm gonna.
Speaker 1 (01:05:06):
I feel like I wouldn't blame you.
Speaker 2 (01:05:08):
Yeah, I don't know if i'd want to max this,
but I could see the argument for it.
Speaker 1 (01:05:13):
Uh, running one or two of these is totally acceptable.
I will not. I have no restraint like that. The
only chance you have is if I literally go broke
tomorrow my house gets robbed, I lose everything and I
can't afford the wild cards. That's your only chance of
keeping me off. Four of these.
Speaker 2 (01:05:33):
Okay, all right, I'll go three, you go four, We'll
see what happens.
Speaker 1 (01:05:36):
Nice, nice, Yeah, blue cards? Am I right?
Speaker 2 (01:05:40):
Finally?
Speaker 1 (01:05:42):
Okay, back to some boro shit.
Speaker 2 (01:05:45):
Boring Sammy Wildcat Captain four a red and a white
for a four to four. That sounds garbage, double strike
vigilance and spells you cast have affinity for artifacts. They
cost one less to cast for each art. This seems
like a blue effect. To be honest, it often was
(01:06:09):
a card Affinity was on thought cast, which was affinity.
I am not in love with this card. It's like whatever.
Speaker 1 (01:06:27):
It's the most Commander card I've seen.
Speaker 2 (01:06:29):
I was gonna say, this seems like Commander to me,
especially because it's a legend. And then the fact you
can just make yourself have affinity for artifacts, which you're
already playing a ton of artifacts and commander. I would
put this in Commander.
Speaker 1 (01:06:43):
There is a world. There is a world where you
get this out in the deck that makes a ton
of artifacts and then you have a bunch of colorless
artifacts and you cast and you just start casting artifacts
that draw cards and you cast your whole deck, and.
Speaker 2 (01:06:56):
That seems like Disneyland.
Speaker 1 (01:06:58):
That is so standard. When more I can even even
if you reanimated this on turn four, like cheated out
with Zombafi, I don't know how you have the artifacts
to just pop off from there. Seems seems like nonsense
to me.
Speaker 2 (01:07:10):
It's even even for a Commander.
Speaker 1 (01:07:11):
It's so expensive though six like Hugh Well, I mean,
I get it has a very strong upside. But the
idea is you have at least five artifacts to gain
advantage from playing artifacts, and you just turn the game.
Speaker 2 (01:07:26):
Yeah, yeah, like that's the idea, Like you're not you
have to play this and then win that turn. That's
the idea. But I'm not feeling it.
Speaker 1 (01:07:33):
Nobody in Commander likes it. In Standard it's just crazy anyway, What.
Speaker 2 (01:07:39):
The hell is this? So Thera the super Void that's
a name tune a black for a legendary enchantment. Haven't
seen one of those. When a creature you control dies,
each opponent chooses a creature they control and exile it.
Speaker 1 (01:07:53):
That's cute.
Speaker 2 (01:07:54):
And then at the beginning of your end step, if
a player controls no creatures, you sacrifice this, but then
you put a cree your card exiled with it onto
the battlefield under your control with two additional plus one
plus one counters. Oh god, Ash would love this card
to pieces. Oh yeah, oh yeah, yeah for any of
the sacrifice decks. Well standard too, I mean standard.
Speaker 1 (01:08:18):
Yes, yeah, pretty good.
Speaker 2 (01:08:21):
True, that seems pretty good.
Speaker 1 (01:08:23):
That is really scary.
Speaker 2 (01:08:26):
It also exiles the stuff too, so it doesn't trigger
if it has like any grave trigger or anything. That's
pretty good. And then if someone has no creatures, you
just sacked this and get something back. Yeah, it seems great.
Speaker 1 (01:08:37):
It seems kind of nonsense to me.
Speaker 2 (01:08:39):
It seems great.
Speaker 1 (01:08:41):
Uh.
Speaker 2 (01:08:44):
I give this a three star. I don't think you're
playing four of this necessarily, but this card seems very good.
Speaker 1 (01:08:51):
Man. It's weird because we haven't had an effect like
a grave pact, which is what this reminds me of
in standard in a long time. And this is arguably
better than Grave packed, which just says if you if
a creature you control dies, each opponent sacks a creature.
It's been a long time since that was a thing.
And my god, this one even exiles it. So it
turns off their death effects and their graveyard effects. Yep. Oh,
(01:09:16):
and if you just have a sack outlet like a creature,
it just gets another creature. Then yeah, you just control
the board and it doesn't go away. This is a
Commander would be disgusted to. Oh, it's gonna be gross
and command. Yeah, this card definitely, this card won't see
much Commander play because everybody's gonna ban it because people
who play it out of their player. That's what's gonna happen.
(01:09:39):
But yeah, I think that this is standard playable. I
agree with you. I'm not on four that I don't think. Yeah,
but yeah, this is part of an important part of
an archetype. Does it go in multiple archetypes? I think
the fact that it exiles means you can sideboard this
in like Gulgari mid range mirrors and things like that
(01:10:00):
place is where you wouldn't expect it because this is
a legendary enchamment. If you catch people off guard, not
ready to deal with an enchantment that hoses them like this.
Speaker 2 (01:10:08):
Can they might just not have an out. Yeah.
Speaker 1 (01:10:10):
I think it's an awesome sideboard card. So yeah, it's
a cool card. Yeah, it's might be my favorite.
Speaker 2 (01:10:16):
One of the bay to be honest.
Speaker 1 (01:10:17):
Yeah, I'm looking forward to playing that. We have to
do the whole, we have to do the cycle, and
we're almost there. So here's the Black Planet.
Speaker 2 (01:10:26):
All right, Susser Secundy void Altar looks like a giant
hot air balloon enters tapped, but it taps for black
with station and then with twelve or more you can
tap it and one in a black pay two life
sacrifice a creature draw cards equal to the Sacrifice of
Jesus Christ. Activate only as a sorcery that, especially with
(01:10:50):
like sack decks and everything, that seems very good, especially
if you're just taking one turn off to like if
this is like the first or second card you play,
I would like I would play this straight up? Is
it a four of Probably not. I think this is
a three star.
Speaker 1 (01:11:04):
Card, though I agree the fact that it's going in
decks that have at least some kind of a creature threat,
like maybe demons, like demons are.
Speaker 2 (01:11:15):
Or if you have like a like extrain, like you're
playing like tokens, right, you can just sack off the tokens.
Who cares?
Speaker 1 (01:11:20):
Yeah, or station uh you know this, And when you
have the tokens or the big demons, you station this
pretty easily. So yeah, this is a pretty easy one
or two include in these mid range sack outlet Yep,
it's a sack outlet, and it just gives you. It
gives you a way to keep from running out of
stuff to do. I bet most games it's not doing much.
(01:11:42):
And then there's those like you know those one in
ten games where you sack your six six draw six cards.
Speaker 2 (01:11:47):
And it's also it's also gross because like if you
have it untapped and they go like try to destroy something,
you can in response tap this, pay sack off the
thing and just draw cards in exchange for uh, like
that thing would have died anyway. Right, But it's true, oh,
because it's sorcery. That's right. Sorry sorry, sorry, sorry, that
would have been so broken if that wasn't a sorcery ability,
(01:12:10):
that would have been nuts.
Speaker 1 (01:12:12):
Yeah. Uh. In fact, just a general note like station
as a sorcery is also a big downside compared to
like if you could do it at instant speed.
Speaker 2 (01:12:20):
But yeah, I think that was intentional though.
Speaker 1 (01:12:23):
Yeah, they don't want to break it too hard. But
I think this is a three. I think this one
will sneak into more decks. Isn't a big downside to
having like two of these for when sometimes it wins
the game? Right?
Speaker 2 (01:12:34):
And like the fact that draws cards equal to the
power too. It's not even like it just draws a card.
It's like, oh, I'm going to sack off something with
five power, like okay.
Speaker 1 (01:12:42):
Yeah, it's also been a lot of commander decks. I
feel like, I feel like, yeah, yeah, it's going to
be one of those lands that pushes up the price
of a mana base. Probably where did my next card go?
We're almost there, We're doing great. We might actually cover
all the mythics I was skeptically.
Speaker 2 (01:12:59):
Could another red card all the blue hate? This is
Tanook Steadfast second two and two red for a three
to five Kavu pilot. Other creatures you control have haste.
That's very good. And then artifact cards and red creature
cards in your hand have warped to in a red
Ooh that's kind of neat, especially because it gives the
(01:13:21):
stuff haste on top of it. Yeah, this may be
one of the better red cards we've seen. I feel
I feel like there's a lot of cool stuff you
can do with this. Uh, maybe it's a commander card
because it is a legendary.
Speaker 1 (01:13:37):
You can out the Famished world sire with haste.
Speaker 2 (01:13:40):
Hell yeah, you can warp out Oh no, because artifact
creatures are red creatures.
Speaker 1 (01:13:46):
No, okay, damn it, you can't.
Speaker 2 (01:13:48):
I was like, oh, you can do the CACTR. No
you can't.
Speaker 1 (01:13:51):
What can we do there, big red creatures and artifact You.
Speaker 2 (01:13:55):
Can warp out the Dawn sire I with no things station.
Speaker 1 (01:14:01):
There's a sire of seven Deaths, which is life and
all those abilities. It's okay. I think it is kind
of limited by that red. Oh, progenitus is in the
format ten ten protection from everything.
Speaker 2 (01:14:12):
Oh, that's cute, it's fun.
Speaker 1 (01:14:14):
No, that's kind of nonsense. I put basically, tend to
the face, that's all.
Speaker 2 (01:14:19):
Yeah, I put this into the commander slot. I think
there's like a lot of cool stuff in Commander you
can do with this standard. Maybe it's a cool build
around and it has a lot of potential. We need
an artifact that or red omniscience, and this is just
that's all we need.
Speaker 1 (01:14:35):
That we're said, that's all we need.
Speaker 2 (01:14:37):
That We're good. What do you think?
Speaker 1 (01:14:39):
Yeah? I hate it, but I have to go commander
on this one. I was excited until I was only
red creatures I have.
Speaker 2 (01:14:46):
Is a cool commander for what it's worth.
Speaker 1 (01:14:47):
But yeah, cheat, Yeah, it's a very cheaty telegraphed Oh shit, Commander.
Speaker 2 (01:14:51):
Yeah, literally, and Commander, you have way more options to
like abuse with the second effect, right right, Yeah, here
Teza at cruel captive three man a four loyalty for
a plains walker. Whenever an artifact you control enters, put
(01:15:13):
a loyalty counter on Tezaret okay for zero you untap
target artifact or creature. If it's an artifact creature, put
a plus one plus on encounter on it. All right,
that's already abusable in Commander, great minus three search your
library for an artifact card with Manavali one or less
reveal it put it in your hand than shuffle. That's
also very abusable old literally and then minus seven you
(01:15:35):
get an emblem with at the beginning of combat.
Speaker 1 (01:15:37):
On your turn, put three plus one plus one counters
on target artifact you control.
Speaker 2 (01:15:41):
It's not a creature. It becomes a zeros yer robot artifact, creature,
the robots, the robots. Ah, this car seems very good.
Uh in Commander, specifically in Standard, what kind of artifacts
(01:16:02):
are we playing in Standard?
Speaker 1 (01:16:04):
What kind of artifacts at the right price are we
untapping that give a work you'd want to counter? I
have a hard time with that. So there's nothing on
the part of Soul Ring that we're searching up. Sure, sure,
like there's a few one man of artifacts that might
be playable. This guy seems nuts for Commander. I agree,
(01:16:27):
so like, honestly, the artifact I play the most in
Standard is called ghost Vacuum, which is a piece of
graveyard hate, which, having a way to tutor it would
be pretty pog So that's too fun. Yeah, it's.
Speaker 2 (01:16:41):
But I think it's going to be a Commander bucket.
Speaker 1 (01:16:43):
Yeah, I don't know. I don't think I can add tesserate.
Just for that, I can't do it. And as for
the plus one plus one counters, if if we can
build a deck that's like all artifact creatures, then this
can actually get nasty because if you can do it
in any color combination, so it can be like a
red green artifact.
Speaker 2 (01:17:03):
Creature, he's colorless, which is kind of neat.
Speaker 1 (01:17:06):
Yeah, there's a Delirium deck that uses a lot of
artifact creatures in red and green. Right now, and if
this is your turn two or three play, I say
two because of landmar Elf, you are buffing your stuff immediately.
This can get snowbally. I'm still just it doesn't feel
like a standard card, which.
Speaker 2 (01:17:23):
Is it does. This feels like a Commander card through
and through, but like this is a damn good Commander
and any deck can run it, which is literally scary.
Speaker 1 (01:17:33):
Yeah, I don't like that in my Commander. I don't
like that we add a Tudor that any deck can run.
Speaker 2 (01:17:40):
Traditionally been colorless.
Speaker 1 (01:17:42):
Or has he been a snow been blue?
Speaker 2 (01:17:45):
Oh, that's why we like it.
Speaker 1 (01:17:48):
So I I think it's a busting Commander card. This, Yeah,
I mean we've only talked about soul ring, but in
commander like, there are so many decks one mana yeah,
a one man artifact just sets it off the ozolith
in plus one plus one counterdecks. I'm thinking of Amula,
Vigor and lands decks. Oh my god, Shadow Spirit, Nope,
(01:18:11):
don't do that. Cool cards though, don't advise shadows. But yeah,
big old C, big old C for Testra.
Speaker 2 (01:18:20):
Out here, cruel captain. We give them the sea.
Speaker 1 (01:18:24):
Now, it turns out I think Tesra right here has
a bracelet. Yeah, let's look at Teszar's bracelet. Can't tutor it.
Speaker 2 (01:18:30):
The dominion bracelet. This is sick art two mana for
legendary equipment quip creature gets plus on plus one and
has fifteen exiled the dominion bracelet. You control target opponent
during their next turn. This ability costs excelss to activate reaxes.
This creature's power activate only as a sorcery and you
equip it for one. That's cool. That's sick. That's a
(01:18:52):
cool card. It's a really weird card. Is it good?
That's the that's the main question here.
Speaker 1 (01:19:01):
We need big stats. Yeah, big manna.
Speaker 2 (01:19:08):
If you can commander card to me, that's that's that's
what we're seeing.
Speaker 1 (01:19:12):
If you can get it. Yeah, you love equipment and commander.
That's such a cloud card. No, you got to get
this on a fourteen fourteen and then you can activate
it for free. Crazy Yeah, like fourteen fourteen and standard
where I remember you showed me like emmer cruel before.
Speaker 2 (01:19:30):
But it's like I'm not getting emmor crul vibes from this,
Like there's so much extra work you have to go
through to get hear me out.
Speaker 1 (01:19:35):
Hear me out. You attack with your kactar, Yeah, the
cac do they block? And then you drop this.
Speaker 2 (01:19:44):
That's hilarious. It's possible.
Speaker 1 (01:19:47):
Controlling a player during their next turn has been proven
to be a game ending effect. Like sure, you almost
never recover from it, but man, I think this is
also such a commander card. I can't if somebody does
this way and hear me out, Oh my god.
Speaker 2 (01:20:01):
Hear me out, famished world sire, you devour five lands
it's a fifteen fifteen, and then you Dominion bracelet because
it's it costs x less so it costs zero, right.
Speaker 1 (01:20:14):
Shit, you're right vote so you're going with a four?
Speaker 2 (01:20:19):
Then No, I'm not. It's a commander card, but like,
I still like that I figured that out that that's
like maybe the best way to get this, so it
was in standard. So all right, I think people are
going to make Dominion Bracelet Dex a commander though, Like
that's a fun card.
Speaker 1 (01:20:32):
Oh, the equipment decks are gonna love this. It's a
different equipment that makes different effects. Happens.
Speaker 2 (01:20:37):
It actually does something, you know, weird I've got.
Speaker 1 (01:20:40):
You've been a trooper, you've read a lot of mythics
which are famously wordy, and you're a U GEO player,
so you're probably.
Speaker 2 (01:20:46):
Not I'm used to it, not, honestly, Like Tezaret is
the most text I think you've showed me, and that's
like an average U GEO card.
Speaker 1 (01:20:53):
I've got three more to go. One is the Blue Planet.
One is a blue card that draws seven cards. I'm in,
and one is considered by most to be the most
busted card in the set.
Speaker 2 (01:21:06):
So all right, let's go in that order.
Speaker 1 (01:21:07):
If you are considering turning off the video, I recommend
turning this boat around. All right, here we go.
Speaker 2 (01:21:18):
The end stone. Is this the most broken one because
it's not a blue card? Legendary artifact for seven whenever
you play a land or cast a spell draw card
that's already broken. At the beginning of your end step,
your lifetole becomes half your starting lifetole rounded up. Oh,
sign me up for this card. This is great. Lock
it in if you cheat this, if you have a
(01:21:39):
way to cheat this out, like, this card's nuts?
Speaker 1 (01:21:42):
What about new Steadfast second?
Speaker 2 (01:21:45):
Oh that's true, that's true.
Speaker 1 (01:21:47):
It's begun artifact.
Speaker 2 (01:21:48):
You can warp it out. Cute.
Speaker 1 (01:21:50):
Uh huh huh, we could warp it out. I think
you can reanimate an artifact for five mana pretty easily
in Standard.
Speaker 2 (01:21:57):
Right now, I think I think this is a commander card.
I feel like it might be too pricey for Standard.
Speaker 1 (01:22:05):
Come on, too pricey. It's only seven. The game can
be over by then, all right, I mean and half
your life. So that's the way you have to look
at the card. If the game is almost over and
you play the end stuff, you got nothing to your
life total goes up? Sure, I guess, yeah, you're at two.
(01:22:29):
You play this, it takes you to ten. This is
life gain.
Speaker 2 (01:22:33):
Every turn your life total becomes half your starting life total.
Oh so you do interesting? I actually I thought it
just had every time. That's what I assume that's actually
that's interesting. So commander you always go to twenty if
you're believe that's right, Yes, yes, because I still I.
Speaker 1 (01:22:52):
Still think it's a Commander card, like such a good
Commander card though, but it's so good I deck can
play it. Every deck can. Oh my god, that's an
It's not every deck wants it, but my guys, you
want Oh, is there a deck for this in standard?
VV is legal in standard MAN, so VD can cheat
it out. Yeah, if you untapped with the VV and
(01:23:15):
play this, you're untouchable.
Speaker 2 (01:23:17):
I was gonna say, like, you just win untouchable, but
you're already playing VD, right, So I mean like you're
already in a good situation.
Speaker 1 (01:23:24):
What if you're like trying to reanimate Omniscience, you know,
because that was a deck, but they like excel all
your Omniscients with something like the Stone Brain. They remove
Omniscients from your deck. But you can still just pop
off and grind them to death with the Endstone.
Speaker 2 (01:23:38):
You could.
Speaker 1 (01:23:39):
I want to get something besides, I really want to
give this something other than commitment doing to you give
it it too. There's going to be a deck. There's
gonna be a deck for then.
Speaker 2 (01:23:49):
But I still think it's I'll believe, I believe, I believe.
Speaker 1 (01:23:53):
Thank you. I appreciate that to say that one until
the end. Haha. I thought about it. I think about it.
But you know, alphabetic.
Speaker 2 (01:24:02):
Alphabetical got me earth those Titanic god Core. That's a name.
It's a blue land that enters tapped and taps for
blue with station in twelve plus you use blue and
tap it ad blue for each artifact you control. Interesting,
so it's like the uh, what is it like the
green one except for artifacts, which, by.
Speaker 1 (01:24:22):
The way, was another old land called Hilarian Academy, which
got banned in everything?
Speaker 2 (01:24:26):
Oh good, excellent? Uh did guys Cradle get banned in
everything too? No, you said it's legal.
Speaker 1 (01:24:31):
Commander didn't get banned even close to as much, which
is really funny.
Speaker 2 (01:24:36):
That is funny. Okay, in standard How good are the artifacts? Again,
it didn't seem like they were particularly good.
Speaker 1 (01:24:43):
It's fine, it's not great.
Speaker 2 (01:24:45):
Yeah, this is a commander card straight up, like if
you're playing like the tezarette like you're playing this one
hundred percent. So this is commander card.
Speaker 1 (01:24:53):
Yeah, and I think it'll be an expensive Commander card too.
Speaker 2 (01:24:55):
I think I could see it this car. People love
their artifacts.
Speaker 1 (01:24:58):
Yep. Artifacts are often very busted. But yep, so that
makes sense. And Commander and standard the artifact deck just
doesn't need this. Again, the artifact deck that exists right
now in standard is he is making a bunch of
like ten tens and just if it untaps with them,
you win the game. That it doesn't need. Awesome, all
(01:25:20):
this stuff happening at all?
Speaker 2 (01:25:21):
All right?
Speaker 1 (01:25:22):
Draw seven? Show me draw seven? Baby, you were keeping track.
You were waiting for that. I was waiting, you said,
draw seven. Not only does it draw seven, it involves
casting things for free.
Speaker 2 (01:25:32):
Whoa, my kind of card. Let's see it. It's the
last one weft walking four and two blue for an
enchantment that's very expensive. When this enters, if you cast it,
shuffle your hand in graveyard into your library. Then draw seven. Okay,
that does something. The first spell each player casts, or
each of their turns maybe cast without pay a spanic costs.
Speaker 1 (01:25:51):
Whoa.
Speaker 2 (01:25:51):
So it's like double sided one turn omniscience. Interesting huh.
Speaker 1 (01:26:00):
Or let's just experiment. What if your one free spell
is omniscience?
Speaker 2 (01:26:06):
Yeah, and everything is free?
Speaker 1 (01:26:08):
Yeah hmm.
Speaker 2 (01:26:15):
It's weird though, because it's like do you want to
give your opponents the ability to get stuff for free?
Speaker 1 (01:26:21):
Who's ever abused that?
Speaker 2 (01:26:24):
Here's a each player cast or each of the Okay, no,
I was wondering if you get to play stuff for
free on their turn. It doesn't seem it seems like
it's a turn player gets too.
Speaker 1 (01:26:34):
It's their turns. Yeah, hmm, so no matter what, the
opponent gets the first free spell, because.
Speaker 2 (01:26:45):
You have to cast, you would already be casting this, yeah.
Speaker 1 (01:26:48):
Unless you have an extra turn lined up somehow, which
is not a standard thing. It is like, how do
you Yeah, I mean, if if you're both at if
you're both at parody, if you're both a stalemate where
you're top decking. They have a bunch of lands, you
(01:27:09):
have a bunch of lands, and you play this, you
will probably win because it won't matter that their spell
was free because they didn't have more spells.
Speaker 2 (01:27:16):
Here's a rules question. Do you have to have a
hand to draw seven? Like if you have zero cards?
How does this work? Oh?
Speaker 1 (01:27:23):
You draw seven?
Speaker 2 (01:27:24):
Okay? Because like in Yu gi Oh, for this type
of effect or resolved, you'd have to have minimum one
card in hand.
Speaker 1 (01:27:30):
No, no, no, no, no, come on now, Yeah.
Speaker 2 (01:27:32):
No, I'm just I'm latting you know, I'm giving you.
I'm giving you some of the details.
Speaker 1 (01:27:37):
Would put the brakes on you like that. That's so
mean of the game where everything's free.
Speaker 2 (01:27:42):
Because we have a card called card destruction. Card destruction
says both players discard their hands and then draw the
same number, and if you don't have, if neither player has,
if either player has no cards in hand, you can't
activate card destruction. So that's what this reminds me of.
I'm trying to think if there's a way to like
cheat this out during like your end step and then
like you get first crack at a free spell. Good question,
(01:28:05):
I guess, like as a control player too, like if
you have no cards, sort of like with the the
Sphinx right, this gets you seven cards. So in theory,
if you're playing Blue right, there's a world where you
draw seven and even though your opponent gets to play
their first thing for free, you might have then a
counterspell to be able to just like get rid of
(01:28:25):
it anyway. So it may not matter, but you need
more manifer that because you don't get to play it
for free.
Speaker 1 (01:28:31):
This card is legal and standard.
Speaker 2 (01:28:37):
Hi Fay trickster. This is sick Art three in a
blue for a four to two fairy wizard with flash
flying you may cast spells. Says ooh they had flash.
Oh well that solves my problem.
Speaker 1 (01:28:51):
I might solve a lot of problems. I didn't I
It wasn't until you said that I even remembered this card.
Speaker 2 (01:28:58):
I mean, is does do people play this card now?
Speaker 1 (01:29:07):
This card is too slow for the standard format. That
just happened before the bands. I haven't seen it since either.
But like this, like draw draw seven, draw your own seven,
not draw it. R seven is a pretty damn good
payoff for this.
Speaker 2 (01:29:26):
So you'd have to have this end of turn pay six,
play this, draw seven, and it's your turn you get
to That seems so like that seems so Disneyland.
Speaker 1 (01:29:39):
You're in Disneyland on this one.
Speaker 2 (01:29:40):
I think, so yeah, Like I want it to be good.
Speaker 1 (01:29:45):
But dude, you can pick it back up with your
merang river regent, which is a dragon that returns things
to your hand. You can pick it up with a
nurturing pixie and play it again. You can have seven
cards all the time. Oh what are you rating it?
I don't know. I honestly didn't I wasn't sure how
(01:30:08):
I was going to rate it. This whole time. I
knew it was coming, and I still didn't think about it.
But that, like you, there are so many cards right now,
there are bounce like self bounced decks are already good.
That let you pick this up and play it again
is just, oh my gosh, just endless draw sevens. It's
kind of crazy. And at the same time, you're giving
your opponent free spells, So how do you deal with that?
(01:30:31):
If they're not playing haste creatures or ways that end
the game they can do. If they're just playing like
a bunch of mid range threats, they can kind of
do whatever they want. And then on your turn your
free spell like just like you're set. Yeah, you cope
with their board. Then you somehow bounce or replay this
and you do it again, and.
Speaker 2 (01:30:52):
I'm gonna give it a too. I'm going to give
it a too. I think there's like a I think
there's a deck for it. I don't know if that
deck's going to be per particularly good, but I think
it's like the pieces are there that I think there
could be something.
Speaker 1 (01:31:07):
This card could go wrong, man, this card could go wrong.
It's hmmm. This might like this is them with a
few like careless moves getting something banned. It might not
be this, though, And that's the thing is, like I
don't think this would get banned. It would be the
card that let it get cheated out or cast for
free too easily, now right, But it it the alarm
(01:31:31):
bells are there.
Speaker 2 (01:31:34):
Like I'm trying to think if you play like yeah,
like I'm trying to think if you play like Green Blue, right,
it's like you can ramp and get this out like
a bit quicker, and then it's like you play Hyphae
Trickster and then like you can weft walking on like
five or something to like get it out for free.
And then you'd like because like you turbo ramps, so
you're down cards, but then you're back at seven and
so it's really good, Like yeah, like that seems good,
(01:31:56):
but it's like the fact that the opponent gets play
something for free. Like I don't disagree with you, Like
I feel like there's a deck here. I feel like
someone will. I feel like you, by of all people,
might be able to crack this one. But I feel
like there's something here. I just don't know, Like how
the pieces fit together.
Speaker 1 (01:32:10):
I'm probably gonna try to do something with simic that's
like Omniscience and that ravenous thing in the Meringue River
region to play this over and over and get all
the lands out of my deck and then just never stop,
never stop you gioing. But I'm gonna give it it too,
because that does sound like a meme.
Speaker 2 (01:32:28):
It seems like there's something here, like it's it's very strong,
and like you said, the fact it's an enchantment, like
you can bounce it back and replay and stuff. There
seem to be pieces, and so I will be it'll
be cool when the set like fully releases if someone
cooks with this, because I think this card's really cool.
I hope it gets just for the sake of the
card itself. I hope someone figures out how to make
(01:32:49):
it work. I think it's a cool card.
Speaker 1 (01:32:51):
Are you hyped for Edge of Eternities? Are we gonna
get you to play Magic the Gathering with our set?
Speaker 2 (01:32:57):
We'll have to see see maybe possible, it's possible.
Speaker 1 (01:33:02):
Well, uh, did we We didn't have anything that we
think is band worthy. We had a lot of things
that we think are commander worthy, and I think The
highest rating here I gave was the Quantum Riddler so Hey,
blue Cards are busted.
Speaker 2 (01:33:18):
Was my highest. The Green Guy, the Green Sire I
think I gave him before.
Speaker 1 (01:33:24):
Hell yeah, it's such. Are You're Timmy in your heart? Dude?
Speaker 2 (01:33:28):
I am, I am