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July 29, 2025 89 mins
Hearthstone already had starships, right? Maybe that will help us shed some light on the new Edge of Eternities mechanics? Maybe??

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Credits
Written and performed by Daniel Wagner, aka CovertGoBlue
Edited by Roman Milan
Logo design by HolyMTG - HolyMTG@gmail.com Twitter @HolyMTG
© CovertGoBlue Entertainment, LLC
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
The cover Go podcast is now on iHeartRadio, Spotify, and
Apple Podcasts, and is proudly sponsored by cool stuff ink
dot Com. Use the promo code cgb pod at check
out to get a discount and show your love for
the audio version of the show.

Speaker 2 (00:15):
Do Do You Do, Do Do Do Do DoD Gother good.

Speaker 1 (00:23):
Podcast profession. What's the new set called Edge of What?
Edge of the new That's a great intro. The new
set is called Edge of Eternities. We are going to
the edge of space to experience something in magic, the
gathering that we've never seen before. And it's not Universes Beyond.
It's not Star Trek, and it's not Star Wars, and

(00:44):
it's not Alien or Guardians of the Galaxy. It's a
magic set in space.

Speaker 2 (00:49):
Rare and oh my god, this is the first thing
they did it.

Speaker 1 (00:53):
Yeah, oh yeah, the first time they did it. Then't
go space. I'm like, you know what, I I hate
technically correct, but we'll do it. So they made a
set called Infinity, which is a set that is a
joke set in space, and none of the cards are
standard legal and technically you can say that took place

(01:14):
in space. So maybe they've done it but they never
did it in Cannon before.

Speaker 2 (01:20):
Okay, does that make sense? I have no idea.

Speaker 1 (01:24):
I don't know how to quantify space, set space, the
Magical Frontier. And today we're going to be reviewing rares
from Edge of Eternities and you are going to be
rating them much like we did for Final Fantasy. Now
what we did for Final Fantasy. I haven't gone back
and like declared a winner because so much has happened

(01:47):
in the last few months. A bunch of cards got banned.
Final Fantasy came out to a lot of excitement, but
then did not much in standard aside from one card,
and then a bunch of things have been banned. So
will rotation happen.

Speaker 2 (02:02):
On cards of VV? Or? Is it okay?

Speaker 1 (02:05):
Fine? You fine? You had a perfect set review, You
did it, you solved it.

Speaker 2 (02:09):
It was VV Yes, what's it actually?

Speaker 1 (02:13):
Yes? Yes? Vv VV was all over the pro tour
and was a four of and a bunch of decks
and it was VV. Yeah. Yeah, I guess you are
the best at this, which is great because that means
people should listen to your opinions on Edge of Eternity's
cards as we go through these rares, and you are
going to rate them as we did before. A one

(02:36):
means it will see no play. A two means it
will be played in a niche deck. There is one
deck that wants this and it sees some play, but
it's not a serious competitive deck. A three is a
role player. This is a consistent sideboard card, a one
of or a two of. You see it now and then,
but every but you probably have to read it again.

(02:56):
Just make sure you do what it does, what you
think it does. And a number four staple is an
important role in an A or an S tier deck
across multiple B plus tier decks. If you play standard,
you know this card. That is a staple. And number
five a ban candidate. People talk about banning the card.
It creates an A plus tier deck or is present

(03:17):
in multiple A plus tier decks, and the player who
maximizes this card often wins the game. Any questions, Nope,
you get one bonus. You get one bonus rating C
for commander card.

Speaker 2 (03:31):
Okay, what is there a new keyword in this set?
What do they do for this one?

Speaker 1 (03:36):
Oh, there's a lot of new keywords. Oh this in fact, okay,
oh yeah, the very first one has.

Speaker 2 (03:42):
A new keyword.

Speaker 1 (03:43):
Except where you're going to get to check out right
after a word from our sponsor. The COVERG podcast is
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CGB pod. Now let's get back to the podcast.

Speaker 2 (04:06):
Did Final Fantasy have a keyword? I literally can't remember.
I don't think it did.

Speaker 1 (04:14):
Final Fantasy, I believe had a whole bunch of different
like kind of the italics text and the dash and
then it says what the card does. So I don't
think those are keywords. Okay, Final Fantasy have keywords. Let's
know in the comments. I don't remember right now either.

Speaker 3 (04:30):
Now that you've seen Heartstone set early, right, you can
kind of see what Heartstone does, right, They generally have
like one specific keyword of the expansion. So Hartson's was
kindred right, like that was across multiple cards. Magic doesn't
do that. I feel like, I feel like like with
Eighth or Drift right, they had like the rev rever
whenever it was called different.

Speaker 1 (04:48):
Magic does yeah, yeah, yeah, the exhaust and start your engines.
Start your start your magic usually has two. There's usually
two keywords and then final Fantasy. I think was unique
in that it had summons, which is a different new
type of saga enchantment that's never existed before. They treat

(05:09):
that like a mechanic that you have keywords and they
have mechanics, and they often have two new things of
each of them. Anyway, Uh, there are new keywords in
this set, and your very first card has one.

Speaker 2 (05:20):
Okay, oh my god, what the fuck is that? Okay,
how do you rhm?

Speaker 3 (05:31):
Let's say I pronounce this anti causal, anti cazle that
anti causal, anti causal.

Speaker 2 (05:38):
It's a cause l.

Speaker 1 (05:41):
What is this thing?

Speaker 2 (05:42):
Let's what remind about? An al Drassis? It's like an alien, right?

Speaker 1 (05:46):
El Drazi's are unknown things from the blind eternities. They
are from beyond, They are beyond our comprehension, rare, and
you can't simply call them an alien. An alien has
too much cocate. Okay, but yeah, I think it's anti
causal vestige. All Drasis are a weird creature type that

(06:10):
is known for like Emerald cool and just big monstrosity thing.

Speaker 2 (06:13):
This The art in this card is absolutely insane. I
just want to make that like, what what do they have? Heads?
Is he holding an egg? What is that you have?

Speaker 1 (06:20):
You've seen nothing yet. And because this is a rare
in review, we get all art review as well.

Speaker 2 (06:25):
Yes, yes, am I the only one who does. E
doesn't review the arts. I feel like artists. Have you
seen some of the.

Speaker 3 (06:30):
Uqrs he shows? That's like, it's actually insane. I don't
know what the hell they're doing. Okay, When this creature
leaves the battlefield, sorry, actually read the mana cost six
neutral manim. When this creature leaves the battlefields draw card,
then you may put a permanent card with man of
value less than are equal to the number of lands
you control from your hand onto the battlefield tapped. It's

(06:51):
kind of that's that seems like a pretty good ability
for six though warp four. You may cast this card
from your hand for its warp cost XI this creature
at the beginning of the next end step. Then you
may cast it from exile on a later turn. Wait
when I when I if I use the warp, I'm
assuming that means I have to spend the actual manocost

(07:11):
it when I cast it later on, or can I
use the warp product, so it's like you cheat this out,
but then rather than going in the graver and it
goes to the Excel, but then you can cast it again,
so like you always just have like an extra card
in your hand.

Speaker 2 (07:25):
Is that how that interacts? Don't think about how I
would play this.

Speaker 3 (07:29):
So in heart Son, if I played four, when it dies,
I can't resurrect it, but it's like an extra spot
in my hand that I can just play for its
actual manocost, and it's later in the game it's a
seven five. What do you mean like later in the
game though, it's like the next turn. I guess if
it's turned four you would pay for you would warp
it out. Now it's on the battlefield but can't attack

(07:51):
unless it has something that gives it haste. But then
at the end step it leaves the battlefield, it goes
to Excel.

Speaker 1 (07:58):
You would draw a card. You put a permanent with
a man of value equal or less. Do the number
of lanes you control on the battlefield tapped, and then
the vestige is hanging out in exile, and at some
point in the future you can pay six mana and
just cast the thing.

Speaker 3 (08:10):
I guess okay, So I'm just if you're not, you're
probably not paying seven manifields or six man is sorry.
Four is interesting when this creature leaves about of the
draw cards, so you get an additional you're spending four
mana if it's seventy five on board. I'm not sure
how you interact with that unless you give it something.
Then you draw card and then you can actually put
something else on the board without paying its cost.

Speaker 2 (08:32):
But it has to be the number of lands. So
that happens.

Speaker 3 (08:37):
That happens before you get to put the additional land down, right,
like it leaves the battlefields or your next end of
the additional land. I saw this creature getting up the
next end step, so you get okay, so hold on. Sorry,
you get to go.

Speaker 2 (08:47):
Through your your you get to put additional land down,
you go through the battle phase, and then it exiles
after I mean, I'm sorry, I'm just reading the word.
I'm just making sure.

Speaker 1 (08:56):
Yeah, it doesn't attack unless you can give it haste.
So it's just like I made a seven five, I.

Speaker 3 (09:02):
Get the leaves the battlefield trigger and oh sorry, it
doesn't leave the next okay, sorry, I I I was
mistaken this, so you you you would cast this and
then the next end step is on the same like turn,
so then it leaves.

Speaker 1 (09:14):
The next step is the one that's coming right up.
It's all good.

Speaker 2 (09:20):
So am I paying for Manna to just draw an
extra card and cheat out? Potentially? Like I don't know
how many lands you can realistically have in this.

Speaker 3 (09:30):
I've maybe four, like on average, I'm going to assume
you have the same amount as you paid for, so
four maybe more so one card in your deck that
draws you a card.

Speaker 2 (09:42):
And you get to cheat another creature. Mm hmm.

Speaker 3 (09:48):
That's a tough one. Actually it's neutral, so you could
put it into any single deck.

Speaker 2 (09:55):
Yeah, I'm just trying to think, like if I put
this in green and I have like an absurd amount
of lands and then I warp this, I could cheat
out something pretty fast.

Speaker 1 (10:10):
If you had a good number of lands, probably like six,
seven or more, then yeah, it's like it is like
Mamma cheating when you play.

Speaker 2 (10:17):
The bad thing Disneyland. Though that feels like Disneyland, right,
like how often do you know?

Speaker 1 (10:25):
Does feel a little and you just feel a little
like what are you doing with?

Speaker 3 (10:28):
Okay, so I actually haven't I got to ask you
some questions here because I I, it's been a while,
so what a standard looking like now that Monsters Rages band?

Speaker 2 (10:35):
Are we looking good? Can we live past turn three?

Speaker 1 (10:38):
It's still pretty fast? I mean, it is definitely better
in the fact that, like you are probably interacting and
having a back and forth game more often that last
past turn four. I dude, I still don't know if
this is like I don't know if you can spend
turn four to warp a thing, draw a card and

(11:00):
put something out tapped. You know, it is very much
taking the turn off because the fact that the permanent
comes out tapped means it can't block, and if you're
being assaulted that you will be You're gonna take a
lot of damage.

Speaker 3 (11:16):
Yeah, it have to be like you have to be
getting something that's worth more than formata, so you'd have
to have more lands than four or whatever you're playing this.
So that's why I'm thinking Green, because maybe Green has
the capabilities of actually getting more lands, but I feel
like you need like a pretty great hand for that,
and then even then it's like you also need another
card in your hand to cheat out. So probably not

(11:38):
not in standard Commander card actually looks like it could
be a real case, though, I will be honest, Like
Commander has a lot more cards that allow you to
pull lands, and like paying four for this is like
not that big of a deal if I have like
six or seven on board, Like you need the consistency.
So I think it's more of a Commander card than
anything else.

Speaker 1 (11:54):
That's true, It's much more of a late game. I
already have a lot of lands, so it's man a
cheating so that I can put out the big thing
and do something else with my man. Yeah, so that
that does not sound like standard to me.

Speaker 2 (12:07):
Yeah, it really doesn't. It's that's see.

Speaker 3 (12:10):
That card is really interesting though, because it has the
capabilities of being really strong. It's one of these cards
that like if one other card interacts with it in
such a great way, it becomes insanely good. But I
don't know if you guys have like cards and Standard
that allow you to pull like three lands that stay
tapped for like five turns or whatever.

Speaker 2 (12:28):
Probably not.

Speaker 1 (12:29):
I'm giving it a c I'm seeing it up.

Speaker 2 (12:33):
I sorry, it was like one was unplayable, Like it's
very niche.

Speaker 1 (12:39):
See his Commander nowhere else it's Commander was only made
for the Commander Andy's.

Speaker 2 (12:46):
Commandery, which is which is most players know.

Speaker 1 (12:50):
It's the majority of casual players.

Speaker 2 (12:53):
In the game absolutely sick.

Speaker 3 (12:55):
By the way, Mmm, I like the alternate in this
damn spacey arch enemy's charm three black instant choose one x,
I'll target creature of plans Walker. Okay, So what's the
normal rate for this? Is it three or is it two?
I think I know there's a two and a one,
but they all have specific requirements. Return one for exile,

(13:17):
target creature of plans Walker, right.

Speaker 2 (13:19):
Oh U.

Speaker 1 (13:21):
Two is often destroy target creature, okay, exile not usually
for two?

Speaker 3 (13:29):
Okay, okay, Return one or two target creature and or
plane walker cards from your graver to your hand. Put
two plus one plus one cameras on a target creature
you control. It gains life link until the end of turn.

Speaker 2 (13:45):
Yeah.

Speaker 3 (13:45):
That's a lot of versatility here. Hold on, that's actually
not too bad. Instant return one or two target creature
and or plane walker cards from your gravier to your hand.
Why would I want to do that when I can
just reanimate it isn't.

Speaker 2 (14:00):
Reanimating like all.

Speaker 1 (14:03):
The card Zombifie is four man zombifies.

Speaker 3 (14:07):
Okay, I feel like that went like maybe in a
super long game in my matter, like unless you're going
for like a really value oriented I feel like in
Standard that's not that useful. Three for a target creature
or planeswalker also feels rather slow, because like, do you
really care about the exile effect in your average game
of Standard? Maybe, but I don't think that's that insane.

(14:31):
And then I guess the life link. There's a there's
another card that I've seen before in Standard that also
gives a card lifelengk for the turn.

Speaker 2 (14:37):
I forget what it is, though. I think it's like
one of those book cards. I remember playing any cards, Yeah,
you know, like the a spell and a creature? What
are they called? You know what I'm talking about it?

Speaker 3 (14:50):
Remember when we did like spells only or something and
then you got mad because I put one of them in.

Speaker 1 (14:55):
That you're talking about an adventure card?

Speaker 2 (14:58):
Yeah yeah, yeah, yeah, yeah, yeah yeah yeah, that one.

Speaker 1 (15:01):
That one.

Speaker 3 (15:01):
I feel like there's a card that says like but
life link on a card, and that was okay, but
I don't remember the man of cost of it.

Speaker 2 (15:08):
I don't know.

Speaker 3 (15:08):
I feel like this is too slow, regardless of what
I'm saying here, maybe the last one goes crazy. That's
the only one I could think that might go crazy,
because like maybe you want the instant on it like
a defense, and it gets lifelink and then you source
so much life out of nowhere.

Speaker 2 (15:21):
Like maybe that's where it's really relevant in a game
of Standard, maybe that pushes you over the edge.

Speaker 3 (15:25):
Actually, triple black, though, is there currently a triple black
deck in the game or in Standard?

Speaker 1 (15:33):
Do you remember Deep Cavern bat?

Speaker 2 (15:35):
Yeah?

Speaker 1 (15:35):
Yeah, yeah, it's still legal, So yes, everybody is still
playing a lot of mono black.

Speaker 2 (15:41):
Okay. I mean the bad is a great card. Do
I think that's good enough to run this? Though?

Speaker 3 (15:49):
I'm kind of over I think that's like a two.
Like maybe it's definitely not unplayable. The fact that it's
very versatile means that's fine. But I'm not like putting
this in my deck like every time, like I'd have
to have a really good reafore it. I rather play
open free for other stuff.

Speaker 2 (16:04):
I really, I don't know.

Speaker 3 (16:04):
I'm curious to see what you would have to say
about this, but I'm not like, the only one I
think is really that good.

Speaker 2 (16:08):
As the last bullet point you're giving it a two,
I'll give it too.

Speaker 1 (16:14):
Ah yeah, you can give us the art review. Now
I've got the other art there for you. I'll babble
about our Cheamese term. This is part of a cycle.
The cycle has Arch Druid's Charm and Arc Mage's Charm
blue one that was printed just for modern What they
have in common is they each have three modes and
they cost three mana of the specific PIP, so the

(16:36):
blue one is triple blue, the green one is triple green,
and they're very good cards. They see a lot of
play among a lot of formats. I think this one
is very good. I think that the versatility of just
full out exile target creature or planes walker for three
mana is where that rate needs to be. If they
printed that same effect at too, it would invalidate most

(16:59):
of the remove choices made in the format. So it's
a very good removal. It's instant speed, which is what
you need it to be. And I like the return
two creatures to hand because there are a lot of
decks that play Zombifie because they play giant creatures they
want to dump into their graveyard. You can just play
magic with an arch enemy's charm deck. You can play

(17:19):
turn one Cecil, they kill it. Turn two Deep cavern Bat,
they kill it. Turn three arch enemies charm, get them both.

Speaker 2 (17:25):
Back, and you're spending three mana to do nothing.

Speaker 1 (17:30):
It's a draw too, it's a draw TOEA that doesn't
whiff by drawing two bricks I get.

Speaker 2 (17:35):
I mean, yeah, I don't know. I still feel like
it's too I feel like that's too slow. I mean
for that specific bullet point like this again, this cart's
like in Commander, like, I agree with you at every
point you just said, but I don't know, Manase, I
have to remember what standard's like. It's probably slower than
it was.

Speaker 3 (17:52):
But am I really like that concern about paying three
mana to detroy a target creature of planes walker when
there's just like maybe more efficient like another destroy at
the next probably.

Speaker 2 (18:00):
Majority of the time, because you got a tempt to advantage,
which seems.

Speaker 1 (18:03):
Again pretty seven years ago, this would be a staple,
like an absolute staple, because just you didn't get this
kind of versatility or open endedness on a card. I
think this is still a role player. I'm giving a three.
I'm giving this card to three because I think every
Mono Black deck will run one or two. I don't
think it's I don't think it's a four of just

(18:24):
slam four, but I think that they'll run it. I'll
look forward to it. I think this card's getting pretty fun.

Speaker 2 (18:29):
Okay, that's my take. I'll go. I'm going with Commander
and or two. He makes more sense. I just don't.
I just don't. Again, I have to, I would have
to play. That's the play standard the gun. I don't
know what it's like.

Speaker 1 (18:45):
You know what, when we when we play all instances,
I can't run our ch enemy's term because we don't
have any creatures to get back. So I don't know
how it's gonna fit into our little, uh made up formats.
But hey, let's do more warp cards.

Speaker 2 (19:03):
Okay, a stelly reclaimer. I'm gonna say on that side
that's pronounced damn.

Speaker 3 (19:09):
Every one of these arts looks like they could be
like album covers, except for the first one.

Speaker 2 (19:14):
Never mind, the first one is just ridiculous.

Speaker 3 (19:16):
Three neutral to wipe Angel Warrior flying when this creature
enters return target non creatured, non land permanent card with
mana value extra less from your grave to the battlefield
where x is the amount of mana spent to cast
this creature, and then it's also warm. Oh so the
warp counts is like casting this creature. Wait, that's a

(19:37):
sick card. No, that's amazing three So okay, so hold
on three mana to get warp. You can't attack with it,
but you get to pull back. So you pay this
for three, you get a three costs from your graveyard
that's added to the board immediately, and then later you

(19:58):
could do it again for five and it's a five
for with flying. Well let me let me really think
that's true here. Do I think that having a three
costs that dies immediately that pulls a card back onto
the board immediately is good? Well, not immediately endsed up
in white? Is there any white creatures that you would
want to pull from your graver for three or less?

Speaker 2 (20:19):
Is that that that is relevant?

Speaker 1 (20:22):
There's I mean, there's plenty of cards that when they
enter also like make a token or destroy an opposing
thing or yeah. Yeah, there's a lot of permanence like
this that do that job. Non creature is interesting because
now you're looking at artifacts and enchantments basically, but possibly
planes walkers, which there are a couple three man of

(20:43):
planes walkers around.

Speaker 2 (20:46):
I feel dude, I feel like if you go like, uh, Liliana,
like the planes.

Speaker 1 (20:50):
Walker unfortunately rotating, but maybe something.

Speaker 3 (20:56):
I was thinking of the dream there. They you play it,
they kill it, you bring it at basically immediately. But okay,
so in your end step though, you couldn't use the
planes walker, right, what could you?

Speaker 1 (21:07):
That's true? But does it say in the end step
it says when this enters.

Speaker 3 (21:12):
I'm just gonna I think when the war Oh, when
this enters, you can resummon. Okay, okay, no, that's that's
actually that was the last card. Okay, man, that's a
tough one too, because it even like later on, like
if for five you can just pull a five cost
from your graver, that's not bad, and you go to
five four with flying.

Speaker 2 (21:27):
It's also in white, which seems like it's pretty relevant.
They fight for the board pretty early on. Like this
is such a like in Harstone currently at least I
don't know what magic's like, but like tempo swings are
everything right now, Like that's what the whole game is
based around. Like you want to be proactive and also
deal with your opponent's board, so if I could pull
a creature that impacts the board in that way and
summon a minion or create or a creature, I think

(21:49):
that's pretty decent.

Speaker 1 (21:51):
Also, have I shown you this stupid elk besa? Have
I shown you besat me?

Speaker 2 (21:57):
I gotta see the art. Also, what if you do
this listen to this ship? You go reclaimer into another
reclaimer and that reclaimer pulls something else.

Speaker 1 (22:05):
Oh, reclaimer can't. Oh it has to be non creature.
Actually I thought it was. Yeah, I got off too.
I just sent you a creature forget I sent you that.

Speaker 2 (22:15):
I thought it was cooking. Oh, I see what you're saying.
That would be so nasty with this card if you could.

Speaker 3 (22:22):
Yeah, okay, yeah, I know, okay, yeah, non creature actually
is so relevant, it was, I said, then you know, okay,
So then you have to ask yourself. In white decks,
I guess maybe it's not necessarily only white, but white
decks in general, do you want to recast something from

(22:43):
your graveyard that is a non creature for three or less?

Speaker 2 (22:46):
Because at five it's might be not worth it, but
at three in standard that could be extremely relevant for
the game state. Is there any card that you can
think of that can do that, or that you would
want to your grave bird to use again for white.

Speaker 1 (23:00):
Yeah, something that is like what three manna enters kills.
A thing goes away and then you get it back
like that kind.

Speaker 3 (23:06):
Of something line those lines like it just has to
be like you have to think of, like on turn three,
if I have this in my hand, what I want
to use the ability to pull something back to do
something immediately on the board. Like if that's the case,
then I think it has a lot of potential. But
I don't know the whole stand pool because I think
for five you don't really care too much because maybe
you can do something better than this, even though it's

(23:28):
still a good effect. I think the warp cost is
everything here. Warp's a cool mechanic. It's an extremely interesting
thought because like it allows you to play games so
differently depending on the context of the game.

Speaker 1 (23:39):
And I think that's what makes a really good keyword.
So I'm a big It would be great with Liliana.
It would have been great with Liliana because Liliana affects
the board by making the opponent lose their creature and
then they have to attack it to get rid of
it like we need something of that power level I
think for this card.

Speaker 3 (23:56):
Yeah, I mean based on that if you can't think
of a card because I don't know the whole pool,
I would have to give this a two. But at
any point in time they get a card that is
really good with this, I think this, like, this card
goes way up in power level because it's so good.
Because like often, like if you can run in Harston,
there's always the conversation like if I come in three
copies of a card, would I And I probably would
for some things, And this is almost the same way

(24:17):
of looking at it.

Speaker 2 (24:18):
So I could see this being extremely good.

Speaker 1 (24:21):
Yeah, I if it got that Bese, it would have
been so good. Yeah. I don't see the card but
right now, like with rotation, a bunch of cards are
leaving a bunch of cards that were probably never played
before might be playable now after the bands and the rotation,
So I might just not be thinking of it. I'm
also giving it a two, but it could be a

(24:42):
four just like that with.

Speaker 2 (24:44):
The right printing.

Speaker 1 (24:45):
Yeah, this card is good. And I actually do think
the five man of mode might be important because if
we get into a standard that can go longer. There
are some really good five Man of planes walkers, like
the Elsbeth storm Slayer is a five Man of planes
walker that is kind of nuts. Like that that card
I actually got to number two mythic in the world.
Just want to mention, you know, I got I did

(25:06):
that on my vacation in the airport, just waiting for
a flight, and I did it just slamming Elsbeth over
and over. So I would love a reclaimer to get
back in Elsbeth. That would be absolutely sick. But I
think it's a two now. But this this card is
like it's it's a printing away from breaking the game.

Speaker 2 (25:24):
I agree. Yeah, period card.

Speaker 1 (25:26):
Pretty amazing.

Speaker 3 (25:28):
What card though, Again, I really like the workyword. I
think it's well design cool, it's interesting.

Speaker 1 (25:33):
Iworks.

Speaker 2 (25:34):
Also, the art is very nice in the und Alter
the space themes going.

Speaker 1 (25:37):
Crazy like the altarts too. Yeah, they they really went off.
There's like a lot of space comic to it, which
kind of surprised me. I didn't see it coming.

Speaker 3 (25:45):
Especially the last one. I got what you're saying. Yeah,
it's a good the cover of a comic. Yeah, I
give you it's it's it's it's really really nice. Okay,
bio engineered future one neutral too. Green chammans this Chamman enters,
create a lander token. It's an artifact with two taps.
Sacrifice this token, search your library for a basic land card,

(26:06):
put on the battlefield tap, then shuffle each car or
Each creature you control enters with an additional plus one
plus one counter on it for each land that entered
the battlefield under your control. This term, each creature you
control enters with an additional plus one plus one counter
on it for each land that entered the battlefield on
you your turn. Okay, so you want to like playlands
first and then you give your creatures extra counters. The

(26:30):
lander token's really intriguing here. So three minute to get
a lander token, but then you have to spend an
additional two to get another land on your board. That's
a little slow. But then if I'm thinking about the
final paragraph, it kind of synergizes with it. But that's
really slow. Does Green need this?

Speaker 1 (26:50):
M Green seems to have more efficient ramp, But I
think you have to play this if you actually want
the plus one plus one counters for like.

Speaker 2 (27:01):
I'm thinking this Commander, I'm gonna be honest, Yeah, I
don't like this.

Speaker 3 (27:06):
This is the way this is, this is disney Land,
Like this is this is ridiculous, Like it's like later
in the game because you need to have this on board,
so you're spending three minutes to do this, you get
the lander token that means next turn. Theoretically you would
go like play your land tap and then our tap
of your lander token to get two, and then whatever

(27:26):
creature you pay uh you play gets plus two plus
two Like I think we could do better than that. Also,
like why am I problem? Why am I playing this one?
Like the elves exists too, Like I'd rather just play
an Elvin cheat off something bigger.

Speaker 1 (27:38):
So you play the elf on turn one, then you
play this on turn two and then yeah, then you're wow,
two man a creature is bigger Your deep cavern bats
two plus and plus one counter.

Speaker 3 (27:49):
Wait, maybe maybe that is relevant though? Is that is
not not insane? If every if every creature.

Speaker 1 (27:54):
That's that's a that's a dream opening.

Speaker 2 (27:57):
I guess that is the nuts.

Speaker 3 (27:58):
But then seeing Harston Harsenings have a card called Prince Keliseth,
which was two manna. If you have no other two
cost cards in your deck, every creature you have gets
plus one plus one. So if you drew that in
twenty seventeen Heartstone, you had to go crazy, like you'd
probably win the game on the spot. So, but we're

(28:20):
talking about twenty twenty five magic the gathering here is
plus one plus one really gonna be that important?

Speaker 2 (28:28):
Interesting?

Speaker 1 (28:30):
There are some synergy pieces, but I honestly do think
this is probably more of a command car. They keep
printing plus one plus one effects and now there's stamp,
there's stapling value onto these plus one plus one effects,
and somehow it's still.

Speaker 2 (28:42):
Slowly Well there's that there's that keyword like landfall or whatever, right, yeah, yeah.

Speaker 3 (28:48):
There are there are landfall cards out there. Yeah, so
I think I think like that's where it's energized. It's
like way more and it has a lot more potential.
But I yeah, it's too I think it's too greedy,
like you really need the because if you don't have
the elves, it's like you're playing this on turn three
and then you're getting plus one plus lat An.

Speaker 2 (29:04):
I don't see another a better card.

Speaker 3 (29:09):
All right, here's a better card. Okay, reading pool Land
Forest Island. As this land enters, you may pay two
life if you don't and enters tapped. Wow, that's actually
really interesting to man to life for an instant land
that gives you blue or green. So okay, most of

(29:34):
the time when these enter the board, I'm trying to
think of like other lands I remember. So there's ones
that like if you have three or less lands, this
doesn't enter tap.

Speaker 2 (29:43):
I think it is. There's one where you pay life.

Speaker 3 (29:47):
And then you get this effect that's great, Or you
pay play a basic land or enters tap and you
wait a full turn when you made a full turn,
it is kind of annoying. This is really good. I
think in most cases you're really happy with this. It's
a forest island too. So any card that says draw
forest like you can pull this, that's insane. I think

(30:10):
it's great.

Speaker 2 (30:11):
Is this not insane? I think? Isn't this like a
nuts land? Am I am I wrong here?

Speaker 1 (30:16):
I think it's I don't think I can try to
talk you out of it. You think this is like
a staple.

Speaker 3 (30:22):
If you're running blue or green, why would you not
want to run this? The only time you wouldn't want
to run this is if that to life early in
the game.

Speaker 2 (30:29):
Is that relevant?

Speaker 3 (30:31):
But I think you'd be more than happy to take
the two life to have that versatility in blue or green.
But you have to I think you have to be
running specifically blue and green, right, So if that if
that's the case, then I think this is an auto include.

Speaker 2 (30:47):
I think it's great. I'd be shocked if you didn't
say it was good. I'd be really curious to hear
what you would have to say or why it wouldn't
be good.

Speaker 1 (30:54):
Okay, so you're giving it four or five. You're not
going to ban this probably it.

Speaker 3 (30:59):
Was like three or four, three or four? Three is
like you think about it, I go four. I think
four is really good any blore. But the context is
here make it very clear that blue has to be playable.

Speaker 1 (31:09):
Okay.

Speaker 3 (31:09):
If it's not playable as cart, it's not playable. Obviously,
some colors have to be good.

Speaker 1 (31:14):
Okay, Okay, let's assume it is. Let's assume that blue
and green playtable. So you're saying it's a four.

Speaker 2 (31:20):
Yeah, I can take a four. I's a great land. No,
oh good all third? Oh yeah?

Speaker 1 (31:26):
These these lands are busted. These are shock lands. These
are some of the most popular lands of all time. Absolutely,
they are reprints actually, they've been printed before, and a
number of them are in the set for some reason,
only certain ones, not the full cycle of ten. But yes,
they are easy for They are a beloved part of

(31:46):
Modern Pioneer Commander, all of it, and they've been played
every time they've been in Standards, so people are excited
to have them back. You pass the Shakland test.

Speaker 3 (31:55):
Congratulations, this is I actually feel like this is a
really good carter show like a new player and see
how they think about the game, because like some people
might be like paying two life for a land where
I can just play a basic on why would I
do that? But I feel like most people who understand
cardios would see this and be like this is very
very very good, right, like the two lights nothing for
what you're getting.

Speaker 1 (32:17):
Oh yeah, Well, one of the cards that we rated
pretty highly in Final Fantasy was Starting Town right, which
was just it entered untapped if it's your first three turns,
and it tapped for a maname color and you had
to pay life for that right, And yeah, you know
that has seen a little play. It will probably see
more play after rotation because there were just so many
lands in Standard. But now you also have support from

(32:37):
these Shocklands which are incredibly popular. Yeah, these cards are great.
In fact, they're usually the price is ranged over the years,
but they usually hang out in like the twenty dollars range.
So it's a big value add to the set that
Shocklands are reprinted in. It it's kind of a big deal.

Speaker 2 (32:54):
Yeah, okay, I agree with that. Good Lands?

Speaker 1 (32:58):
Wait would Lands be good it?

Speaker 2 (33:00):
When? When is the standard rotation for this game?

Speaker 1 (33:04):
I'm sorry?

Speaker 2 (33:04):
What when? When is the standard rotation for this When?

Speaker 1 (33:07):
When?

Speaker 2 (33:08):
When?

Speaker 1 (33:08):
Tuesday?

Speaker 2 (33:10):
Next week? Tuesday? Yes?

Speaker 1 (33:13):
Okay, so when when Edge releases? All of those four
sets are gagagone, so actually five if you count the
March of the Machine Bonus set. So what's leaving is
Dominaria Brothers wore the Fyrexian set. All will be one

(33:34):
March of the Machine which was the like Infinity War set,
and what was the March of the Machine Bonus then
called Aftermath. Those those sets are all going away. So
finally Shelley is gone.

Speaker 2 (33:50):
It's a sad day.

Speaker 1 (33:52):
It's not. It's been fucking forever. It's so not. It's like,
dear God, finally the rotating something that a traxa is gone.
Itally is gone, like some some new cards might see
play now. It's kind of a big deal, okay.

Speaker 3 (34:07):
I mean I'll probably end up trying to see how
good it is because I remember I told we were
gonna do like the Final Fantasy video.

Speaker 2 (34:14):
I still haven't open those packs, so like I thought
that opened those packs.

Speaker 1 (34:19):
So Final Fantasy cards might be playable in Standard after
this rotation and the bands. There is a real shot.

Speaker 3 (34:26):
We got a shot rare in Okay, Well, I'll try
it all right, consult the star charts. One neutral, one blue,
kicker for one and one blue or sorry, one neutral
one blue. The top x cards of your library were
exit the number of lands you control. Put one of
those cards into your hand. If the spell was kicked,
put two of those cards in your hand instead, the

(34:47):
rest of the on the bottom of your library and
a random order so to MANA. Wait, that's kind of
an interesting card here. This is a card that gets
better as the game goes on. Mm so remind me
of Kicker Kicker. You have to you have to pay

(35:09):
the kicker cost on the same turn you play the card,
or can I play it premptively.

Speaker 1 (35:14):
As you cast the spells? So if you if it's
in your hand, and you go to take it out
of your hand and drag it and put it on
the stack, And I'll ask you, do you want to
pay one in a blue for it? Or do you
want to pay two and two blue for it? Do
you want to pay the kicker cost?

Speaker 3 (35:31):
Okay, So later in the game, if I had five lands,
I get to look at five cards in my deck
and I get to pick one for two manna.

Speaker 2 (35:37):
What is the average draw cost for blue currently? CGB
in the.

Speaker 1 (35:42):
Best blue card that people thought might get banned. Most
played card at the pro Tour is two in a
blue for look at your top five pick two?

Speaker 2 (35:55):
So one last a man you're contingent on how many
lands you have, you gets to pick one.

Speaker 3 (36:02):
Late earlier in the game. If you have two, you
get to see two cards. You pick one and put
the other one on the bottom. Would you pay two
mana to draw one card?

Speaker 2 (36:10):
CGB.

Speaker 1 (36:12):
I would pay two mana to draw the right card.

Speaker 2 (36:15):
Ooh, I like the way you said that. It sounds
really bad. I'm gonna be honest.

Speaker 1 (36:20):
I mean no, I look at it like if I
have seven mana and I draw a consult the star
charts and my ponent has five creatures and I need
to kill them or I'm going to lose the game.

Speaker 2 (36:31):
I have two options.

Speaker 1 (36:32):
I can play this for two mana and look at
my top seven cards, and if I find the five
man a board clear, I can take it and play
it like that seems that's good, Like there's a good
chance you'll hit it's in that story. And if you
aren't facing those threats, you can play for the kicker
cost and look at your top seven and pick two
and now you're ready for future turns.

Speaker 3 (36:53):
It's actually I mean, it's a pretty versatile card for sure,
and like I said, it gets better with the later
the game goes on the way you the way you
said that, like where cost two and you get to
look at five and olypick one. But you just care
about consistency, right, Like, as long as you find the
card you need, it does exactly what it's doing. It's
probably pretty decent. Carson. I'd play that if it's looked

(37:14):
at how many manic crystals I had, rather than said
two managed to look at the like five cards in
your deck. I think every like every deck would play
that's insane. We loved, we loved the Dredge mechanic and
we only get to look at the bottom three cards,
or imagine I got to see the top five.

Speaker 2 (37:28):
What the fuck?

Speaker 1 (37:30):
Hey, that's nice.

Speaker 2 (37:31):
That is so good.

Speaker 3 (37:33):
I mean, that's that's the way you said, that's great.
The question ends up being is like, is there a
blue deck that needs this? I mean, every blue deck
seems like they want to draw cards anyways, and that
seems fine.

Speaker 2 (37:45):
Yeah, I mean I think that.

Speaker 1 (37:46):
I think a control deck this is easy. But this
isn't a bad agro card to mana look at like
your top five or six cards and find the burn
spell or the haste creature that ends the game.

Speaker 2 (37:58):
Could be nutty, good, be nuty.

Speaker 1 (38:01):
Find your VV. I'm seeing play your VV, your VV like.
It's kind of good with VV. It's I can see
spells are good with VV.

Speaker 2 (38:11):
I could see it. I could see it. I kind
of like it.

Speaker 3 (38:14):
I'll give it like a three. I think that's actually
pretty good. You consider this for sure?

Speaker 1 (38:18):
Role player? Role player? Yeah, I'm I'm so. This was
my preview card. I actually got to see this one
early and reveal it to the world, so, you know,
not biased or anything. Would you giving it? I'm giving
it a locked in four baby for staple, absolute staple.
It's gonna be a four of in all the blue
decks forever. It's just it's cooking. It's one hundred percent cooking.

(38:39):
And people are like this or stock up? Which is
the other card? I described to you both? You just
run both. You just run both, You run like three
of each. You're good, Like it's awesome. This card is awesome.

Speaker 2 (38:50):
I can see it. I could see it. I agree
with you. I think three is better than four, but
I give it, but.

Speaker 1 (38:55):
I have no Yeah, we'll see. We'll see. It's gonna
be four of everywhere and I'll be right. And in
the meantime there's no altart of it, so that's kind
of cringe.

Speaker 2 (39:03):
But this win, all right? Okay, Cosmo what.

Speaker 1 (39:11):
Cosmogif?

Speaker 2 (39:13):
What the hell is that? Sorry? What is an elemental lergof?
What is that?

Speaker 1 (39:20):
I don't know? Lergowife is an old magic card that
appeared in ice age, and it's some kind of a
I don't know. It feels like it's some kind of
a mythology monster. But I don't know much about what
a lurgoife is. Let us know in the comments. I
want the deep Laura on the Lergowife please anyway?

Speaker 3 (39:37):
One black, one green. This creature's power is equal to
the number of cards you own in exile, and its
toughness is equal to that number plus one.

Speaker 2 (39:47):
Oh so it synergizes with warp.

Speaker 1 (39:52):
Mmm right, I mean I guess yeah, you have or
adventure or whatever puts things in there are extra special
zones for later.

Speaker 3 (40:02):
Wait when it's the is this card just absolutely garbage
unless you can put cards into your exile?

Speaker 2 (40:07):
Like, why would I ever care.

Speaker 1 (40:08):
About this that I would consider that absolutely true? This
card is garbage unless there's stuff in your exit ya are?

Speaker 3 (40:16):
So, Like, isn't it worth really important with this unless
there's like a ton of other cards that put your
stuff in exile? There is like is there a card
that says like three man, I put like the top
half cards in your deck in exile, because like, is
there like if there's.

Speaker 2 (40:31):
A card like that, that could be crazy.

Speaker 1 (40:33):
That's the that's the that's the sauce we're looking for.
There's no question that we need some of that. Like,
I'll show you a card really quick. This card is
not in uh standard anymore, but it's a recent card,
you know, So it's like if they print something like this.

Speaker 2 (40:49):
Oh my god, I'm on a bargain Tunatral and Black
ex al the top thirteen cards of your library and
then search your library for a card and put that card. Yeah, yeah, exactly, exactly.
You play this thirteen fourteen easy.

Speaker 1 (41:04):
Yeah, yeah, I mean it's not that old. That card
is not old. It rotated not that long ago. So
I mean, let me know in the comments, what are
you going to exile your deck with the Cosmogith. Back
in the day, we had a demonic Consultation, which for
one man I could exile your whole library, So that
would be a one shot one man of instance being

(41:24):
killed with this car. Oh yeah, in fact, I'll yeah,
we'll put Demonic consultation over here. This isn't this is
a one card kill a player, but also exile your
whole deck.

Speaker 3 (41:35):
In Commander, yeah, I was gonna say, like in Standard
it's probably a two, but I think in Commander this
has a lot of potential because you need like the
cards that exile, like that's what that's what matters. You
need a critical mass. So if there's a critical mass
like in Commander, that you can make this playable. But
then again, like the second you play this, people are
gonna know, like, oh, he's got to exile his deck

(41:55):
whether we got to focus on him, so all I
it's not actually.

Speaker 2 (41:58):
Good Mmmm, probably not? Probably not.

Speaker 1 (42:05):
You don't think that's good even if like there is
a good ex siler like it just it's you have
to remove it, right, it's yeah, to kill it.

Speaker 3 (42:13):
The nuances of commander start to seep through here because
it's like, is that good for commander?

Speaker 2 (42:18):
No, Like, I'm assuming no one wants to.

Speaker 3 (42:20):
Play against that, and then if you lose, if like
they kill it, like you just kind of lost your
entire strategy, so that you're just kind of sitting there,
like it doesn't seem like a fun thing to play
with or against. Like it's probably commander playable, but I
don't know if people are gonna actually want to play
a Commander and standard This is probably a two.

Speaker 2 (42:37):
But on the context of like if they.

Speaker 1 (42:39):
Punt a card, I just found the standard combo here
read the read the first line of this card right here.

Speaker 3 (42:46):
Uh, if you want to pay life, like your library
has at least that many cards in it, excel that
many cards on the top of your library.

Speaker 2 (42:52):
Instead, I'm sure what is this?

Speaker 3 (42:54):
If you would pay life or your library has at
least that many cards in it, excel that many cards
on the top your library.

Speaker 2 (43:02):
How do you abuse that though?

Speaker 1 (43:03):
So you need Yeah, you just find some way to
pay life and bird chokland your shock in a land
that's a little.

Speaker 2 (43:10):
Cards, that's a little slow. It'll be honest.

Speaker 3 (43:13):
That's that's that's now you're now you're going like Disneyland
here because it's okay, okay versus.

Speaker 2 (43:18):
How about this? How about this?

Speaker 1 (43:19):
How about this?

Speaker 2 (43:20):
This?

Speaker 1 (43:20):
This, this, this is way more it here you go here?

Speaker 2 (43:23):
Oh six black Okay, yes, you're going in the right direction.
Let's sure. If it was cast, each player excels all
but the bottom. I mean, dude, let's go, let's go. Yes, yes,
we found it.

Speaker 1 (43:38):
We broke Doomsday Excruciator.

Speaker 2 (43:41):
Oh yeah, I think I remember you showing me this
card for dust warn. I'm pretty sure.

Speaker 1 (43:46):
Yeah, yeah, I think we talked about this card and
it did end up winning a world championship.

Speaker 2 (43:51):
This cord.

Speaker 1 (43:52):
Yeah how At Worlds they played this card along with
Jason the Perfected Mind. A card that is rotating that
let you just mill the top six cards of your
opponent's deck on the spot. So everything but six mill
the last six win. Yeah, so it's just Blue Black
Control that tried to get out of Jase then play
Doomsday and they were dead.

Speaker 2 (44:13):
That's kind of so that's kind of awesome to be honest. Okay, well, but.

Speaker 1 (44:17):
Now you don't need the Jase. You just need the
on Cosmic goife hanging out and you drop this.

Speaker 2 (44:22):
Shit and hoping slightly slightly coping here. Now I'll go
Cosmo for like a two, because there's.

Speaker 1 (44:29):
Only a few letters between coping and cooking.

Speaker 2 (44:32):
Rarin, thank you, thank you so much.

Speaker 3 (44:38):
Uh No, Cosmo's a two because if they print a
card like Demonic Bargain again, this card has so much potential,
but it's waiting for that card to show up, and
as soon as it does that, it comes out of
the Cosmo GoIF and ruins your life. I've still not
one hundred percent sure what this thing is, but it's
got potential.

Speaker 1 (44:57):
I'm going to agree with you and also give it
a too, even though I really wish I could just
troll like I could keep trolling this card forever. This
is really funny. I love getting the people who want
to cook cards like these.

Speaker 3 (45:09):
It had I mean, I guess if it's left on
board for that long, like you can cook so hard
with this? Is this a new card the last one
you send me? The Accolade?

Speaker 2 (45:17):
Yep, yep, whoa, that's our next card these Earth Yeah,
Lergy Accolade? Is I said that? Or leegi Accolade? It's
probably Elergy.

Speaker 1 (45:28):
I like Elegy because it sounds like like eleanor or something. Okay,
name ringy, Yeah, you could call it Elie.

Speaker 3 (45:36):
Wait, Lucy Alter, you know what I like the I
like the main art more. This actually looks like it's
super close to being a hartstunt card.

Speaker 2 (45:41):
I'm not even kidding.

Speaker 3 (45:42):
Two mana too black Life link when one or more
creatures you control deal combat damage to a player your
card and lose one life void at the beginning of
your end step. If a non land permanent left the
battlefield this turn or a spell was warped this turn
creature or sorry creature. Create a two to two colorless

(46:03):
robot artifact creature token.

Speaker 2 (46:04):
It's a four four h am I paying for a
four man of four to four with life link, probably
not one or more.

Speaker 3 (46:14):
Creatures you control. The deal is common amage to a player.
You draw a card and lose one life, okay, four
man of four four contingent, draw card, and potentially something
a lot of two two's well, I guess one at
the end of your turn. So we can look at
this as a if it lives a four man is

(46:36):
sixty six across two bodies with life link and then
potentially draw a card.

Speaker 2 (46:44):
I feel like that's a lot, but it's not gonna
do enough for Formana. Maybe I'm wrong. Though that's a
loaded card.

Speaker 1 (46:55):
It does have a lot going on in a world
without Shelley actually rotating, I think clears a lot of
space for this.

Speaker 3 (47:04):
So you're saying, because there's not like the Staple four drop,
this would take its place.

Speaker 1 (47:09):
That's what I'm kind of saying. God, I don't know.

Speaker 2 (47:14):
At least Shao seems so much better than this card
it would rather have.

Speaker 1 (47:21):
You can't have Shoo is gone. Get over it. We're
all happy to see Shao go, except.

Speaker 2 (47:26):
You just let it.

Speaker 3 (47:28):
I just I mean, it's it's like, I'm sure you
go through this a lot where it's like, you know
this card exists, so like you see every card, you
compare it to that card, and like if Shao is
the staple four drop, this is This is in my opinion,
not even close. But it's not bad like it it
Maybe it just seems so much worse because I am

(47:48):
comparing it to like the better card, but I mean
it is kind of a lot and if it later
it's really annoying. It also has life link, which is
like I guess, somewhat important for a four drop, So
like maybe you're maybe because there is no other four
staple like this actually ends up scene plan black because
it kind of fits a lot of like probably if
it's a lot of ducks, I'm assuming, and it's the

(48:09):
gift that keeps on giving and it can become really
frustrating to deal with at some point, so maybe it's
actually pretty decent.

Speaker 1 (48:14):
It's tough, though it's not legendary. You can have multiples
and against like a red deck. This stabilizes the battlefield
really well, to like the four life swing, and if
you're not under pressure, you can play this out and
your deep cavern bat attacks and flies over their little
dorks and you draw card. It's like really like right away,

(48:36):
that's really good. And then when you start firing off
removal spells and killing their stuff, you get two two's
it's like they're not going to catch up. I think
that's pretty good. I think that's pretty good. It reminds
me a lot of an old card called khalidis Trader
of Get. But it also then that card was amazing
in its day, where basically it was a three to

(48:57):
four life wing for four and if the opponent stuff died,
you made a two two zombie each time. So it
reminds me of that. I think it reminds a lot
of people of that. But it also has gigs yt
yog Moth, praetor or whatever it was. The gigs that
just rotated out of brothers were attached to it, which
gigs said, whenever you hit the opponent with your flying
bat thing, you drew a card. So I I think

(49:18):
this is a good card. It's not legendary. You can
play multiples, so like if you have two of these out,
it's like, oh god, I don't know, seems good. Teams
see Mono black players, Dude, they like these cards. I'm
telling you.

Speaker 2 (49:31):
They love I'm gonna give it to I'm gonna you're
giving it to give you to. I don't know. I
feel like that's it's it's definitely not the bad. It's
definitely not bad. It's very I'm giving it.

Speaker 1 (49:45):
Am I doing this, I'm gonna do this. I'm gonna
do this. I'm giving this a four.

Speaker 2 (49:49):
I'm giving it four. Okay.

Speaker 1 (49:50):
Yeah, I think it's a mid range not just Mono black,
but also across mid range decks like Olgarian ractos, red black,
green black. I think as a staple, I think you
have to. I think you're gonna know this card.

Speaker 3 (50:03):
That's that's my opinion is mid range exists in magic,
the gathering standard, in.

Speaker 1 (50:08):
Best of three. Absolutely, if you play a lot of
Best of one, you might not know.

Speaker 2 (50:12):
It exists, because that's what it's just not a.

Speaker 1 (50:15):
It's not a good best of one strategy. It's an
excellent it's usually the best best of three strategy.

Speaker 2 (50:20):
Okay, that's interesting, Okay, Yeah.

Speaker 1 (50:22):
It's kind of funny. I could do a whole show
on like the differences between those formats and why that happens.
But yeah, mid range exists, and it's really really good
in good old best of three.

Speaker 2 (50:33):
Okay, that's actually really interesting.

Speaker 3 (50:35):
Okay, Like harsh sounds something like this weird spot where
mid range is kind of just not existed anymore.

Speaker 1 (50:42):
But that's a that might be part of the best
of oneness of Hartstone. Let me know in the comments
if you think lg. Ecolyte is part of a mid
range deck that may or may not exist.

Speaker 3 (50:59):
Oh oh, Frenzy Beloth, Damn bel Belong like Beloth, I
like better for what it's worried Loth.

Speaker 1 (51:13):
There's no why though, I know, I don't know who
started this, but like the Bagel crazy, it's like the
Bagel scenario, you know, yeah, that's what yep, I got it,
this good old Bagel.

Speaker 2 (51:26):
The spell.

Speaker 3 (51:26):
This spell can't be countered as Tramplin haze. Creature spells
you control can't be countered. Combat damage can't be prevented. Well,
it's kind of loaded though. Creature spells you controlled can't
be countered. Okay, So that means if I go to
play my shade out it can't be countered.

Speaker 2 (51:45):
Is that what that means? That's right?

Speaker 1 (51:47):
So my counter spell just looks at you, gets angry,
probably reach.

Speaker 2 (51:51):
Just like disgusting for two. You just put this on
the board.

Speaker 3 (51:54):
You don't even need to swing with it, unless, like
they also have nothing to do on like turn two,
then you hold this in the back and then your
opponent's like.

Speaker 2 (52:04):
I have to remove this enough. I don't remove this.

Speaker 3 (52:05):
They're just gonna win the game because my blue I'm
in a blue opponent. I can't counts as creatures. It's't
that like nuts. I feel like that's so good.

Speaker 2 (52:15):
I like you, do you think so? I like it?

Speaker 1 (52:16):
You like it? Like this?

Speaker 2 (52:18):
What are you saying? What are you saying?

Speaker 4 (52:19):
You like that?

Speaker 2 (52:20):
Is this coming from the blue players perspective? Like you're
like upset that you can't No.

Speaker 5 (52:24):
I'm not.

Speaker 1 (52:25):
I'm not being defensive or taking it personal. I don't
feel threatened by friends.

Speaker 3 (52:32):
I feel like this card actually has a ton of
potential on the right deck because like that is a
super annoying card to deal with, Like you need to
you need to go through the removal of this, and
then if you don't kill it, it only snowballs from there.
I feel like that has so much potential to be
really good. Now does that matter in the grand scheme
of standard like against blue? Yeah, and again it's a

(52:55):
non blue deck that can't really counter, like you're you
just have a two man of trample haste this that
it is fine for a three too in green, But
that's that's pretty damn good for a three too. Yeah, yeah,
I think it's pretty great. It also works with like
Elves too, because like you can go Elves into this
and then you can rank or you can use the
manet to cheat into something else like it kind of

(53:16):
it's the gift that keeps on giving here, and your
opponent like, oh my god, you can't even answer it.
I hate it, like even even later, Like even later.
It's great because like you play this, they can't counter it,
and that means that they have to have something to
remove it immediately. And if they don't, like you just
got a free turn to play all the creatures that

(53:37):
you want to play against the blue deck. Like that
seems so strong, and I'm guessing the way this would
work too is like if I play this, my opponent
gets to use.

Speaker 2 (53:45):
Their like removal first before I get to play this,
so they maybe that causes some problems mm hmm, Like
I'm trying to go like the ordering here, so like
if I play like if I play the Frenzied, yeah,
then they get to use the removal on it, like
they can't counter it, but once it's on board, then
they can use the removal on it. Yeah, so that
means I can't cue up a creature before that happens.

Speaker 1 (54:07):
You can queue up the creature if in the theoretical
world where your opponent is holding a counter spell and
removal spell in the manage to cast both. If you
cast Frenzy Bayloff, they can't counter it. It resolves. Then
you add a creature spell to the stack. The opponent
can respond by killing Frenzy Bayloff and then casting counter
spell on the creature that you put on the stack.

Speaker 2 (54:27):
Countering.

Speaker 1 (54:28):
Oh, but that is I mean that is a lot.

Speaker 3 (54:32):
The sequence the sequencing there, I thought was going to
be different. That's why I was like, assuming it's w wait,
this looks quitt is insane. I thought I thought it
worked differently the way you're I thought you're gonna say
it worked like a counter they kill it and then
you don't get the actual creature because I thought I
thought the removal would happened first before you get to
actually cast the creature after this, so.

Speaker 1 (54:53):
It's all in response. You can counter the following creature
if you sequence correctly. It's still asking a lot to
have a counter and removed this card.

Speaker 2 (55:01):
This card's not sport like this card's actually this card
seem so short.

Speaker 1 (55:03):
Oh god, damn it.

Speaker 2 (55:07):
I literally think this card has so much potential, Like
I actually think it's disgusting. I'm in.

Speaker 1 (55:15):
I yeah, the Blue Maje and Ma hates this so much.
This is so I hate this card. They used to
make creature spells can't be countered attached to medium bodies
like a one man O one one or a two
man of two three that at least wasn't like a
really aggressively static body that you had to answer or
it just beats you to death. And they put haste

(55:35):
on this. Oh my god, I'm maulding already. So yeah,
all my counter spells are trash and my wrath effects
aren't very good because they just follow up with a
haste creature. That's that's awesome. We love that. And uh yeah,
this card is really good and I can't give it

(55:58):
a four because I hate it, So I'm gonna give
it a two because Monogreen sucks and nobody's gonna and
that's why it's going to be in a niche deck only.
And I'm probably very wrong. I'm probably just voting with
spite and anger because I think you're right but Mono Green.
It is true that Monogreen has struggled, and hopefully with

(56:19):
Monstrous Rage out of the format specifically, and this town
ain't big enough. Like those two cars really held Monogreen
in check. Monogreen was kind of trash. So we'll see
if Frenzy Bayloff as well as those cars being banned
can actually save Mono Green or not. All right, are
you much of a Monogreen gamer?

Speaker 2 (56:40):
No? But I think I think that is so nasty.
I'm a big fan.

Speaker 1 (56:46):
Yeah, Drewid's gonna be back in Magic the Gathering.

Speaker 3 (56:49):
Just you wait, light Stall Inquisitor Druid. Right, we'll talk
about Druid later.

Speaker 2 (56:55):
One Green, one sorry, one White, Sorry, I'm I'm all Drewid.
Noow Angel Wizard Vigilance.

Speaker 3 (57:01):
When this creature enters, each opponent exiles a card from
their hand, and may play that card for as lungs.
It remains exiled. Each spell cast this way caused one
more to cast. Each land play this way enters tapped.

Speaker 2 (57:15):
Sorry, I got.

Speaker 3 (57:15):
When this creature enters, each optent excels a card from
their hand. It may play that card for as lungs
and remains excelled.

Speaker 2 (57:21):
So it's like discarding, but like you can get it back.
You're just paying one more Manna. Hold on, let me
let the wording on Cosmo real fast. This creatures.

Speaker 1 (57:38):
This is not a it's not a give me creature.

Speaker 2 (57:44):
Creature tries equal to the number of cars. Okay, it's you.
It's you. Okay. I thought I was hoping it would
be both, but that's not. He's cooking. How good is it? Okay?

Speaker 3 (57:51):
One manut's one with vigilance. That's a pretty aggressive card,
not a bad rate and heartstone. Would that go crazy?

Speaker 2 (58:03):
One card in your opponent's hand, increase the cost by
one and yours as well. Certain situations, that's whatever, but
kind of since it's symmetrical, it's kind of whatever. So
you're basically hoping that a one man at two one
with vigilance is insane. Mm hmm. Maybe, I mean, if

(58:25):
there's synergy with if there's more synergy than causem with exile,
that's actually an extremely interesting thing because like maybe later
on the exile matters more.

Speaker 3 (58:34):
But also if your opponent, if your opponent only has
one card in hand, and it's like the removal their holding,
and then you excel and it costs one more like
that could be the difference of you winning and losing
the game.

Speaker 1 (58:42):
There if it's like a board clear, I think so. Yeah,
if you like hit their board clear that they were
playing to cast on five to save themselves with this,
you did it.

Speaker 3 (58:53):
You did for one, like yeah, it has this card
is like a scary scary high like and it's all
the floor is very high up as well, like it's
just a good card. It has the same thing as
like bail off, where it's like you kind of just
play it if you're playing white, if you're well, I
guess this one's a little bit more like you need
to be playing.

Speaker 2 (59:12):
A little bit more aggressive.

Speaker 3 (59:14):
So I don't know if you want this in like
your late game white deck, but I'm playing like mono white,
this probably gets played no matter what.

Speaker 1 (59:24):
That's a probably a white aggressive deck with like at
least one or like a one or two color white
aggressive deck would want this unless it had a typal
reason like the Rabbit's deck probably doesn't play this because
it needs all rabbits. So I don't know. It's interesting
there aren't a lot of There used to be a
lot of good white creatures like this that kind of
were taxi and disruptive, and you could build a mono

(59:47):
white deck that has not existed since Monstrous Rage was
printed at all. And now Monstrous Range is banned, so
I don't know this strategy might be back. It is
an angel. This is is not normal to have a
cheap angel. There are angel synergies, specific angel synergies, and
it's not normal to see an angel that is cheap.

(01:00:08):
So that's kind of cool. The ability is good. I
think the ability is really good.

Speaker 2 (01:00:14):
Yeah, I don't know.

Speaker 3 (01:00:15):
I'm not sure if it was like tribal decks because
I don't know what the rest of the standard pool
looks like. But I mean, if this isn't Hardstone, I
think it would be played if in the right deck.

Speaker 2 (01:00:25):
Of course it has potential. That's a good card. Mm hmm.

Speaker 1 (01:00:29):
I like, I'm gonna I'm gonna lock in. It might
not be right away because I think they still need
to print some more cards for this type of white deck,
but the developers, I'm sure are very aware that these
white decks have been popular through magic history, and I
think they'll bring it back when they finally get their
head out of their mono red ass. So I'm giving
it a four. I think this is gonna be a
four of in a popular deck before it's time.

Speaker 2 (01:00:52):
It is done.

Speaker 1 (01:00:53):
Yep, yep, yep. I think they're gonna make white it's
called Death and Taxes. I think they're gonna bring back
Death in Taxes. Deck is going to be a thing again.

Speaker 2 (01:01:01):
I'll give it a three.

Speaker 1 (01:01:02):
I'll give a three three, You give it a three.

Speaker 2 (01:01:05):
Fine.

Speaker 1 (01:01:05):
I mean it's it's alright. It's a role player, I think. Dude,
I think this card is awesome, and I think it's
gonna piss me off because I'm the one who likes
to run four and five man of spells that are
going to get hit by this, and I'm going to
be so angry. It makes me so mad when they
hit these hit me with this.

Speaker 2 (01:01:24):
Yeah, I don't know. That's a scary card. One drops
being good.

Speaker 1 (01:01:27):
It's always like the scariest thing. It kind of dictates
what the game could be played those So maybe maybe
very true.

Speaker 2 (01:01:34):
Maybe, but I give it a three.

Speaker 3 (01:01:39):
Memorial Vault three neutral, one red. I'm just looking out
the end artifact tap sacrifice another artifact. I saw the
top X cards in your library, where X is one
plus the manimally of the sacrificed artifact. You may play
those cards this turn or a mana.

Speaker 2 (01:02:01):
You have to pay the man a cost for the
uh the cards that are exiled. Yes can Why am
I playing this?

Speaker 1 (01:02:14):
Because it's like SACA thing and draw like three cards,
Like if you sack a two man artifact, you draw
like three cards. Now you get to play three cards. Yeah,
but I'm saying for a mana for this, you do
that like every turn after that, it's like so many
cards an exile this and co what because.

Speaker 2 (01:02:38):
One one?

Speaker 1 (01:02:41):
Come on?

Speaker 3 (01:02:43):
This card was cool contingent draw where I need to
sacrifice something else on board that I also spent manafor
to draw cards.

Speaker 2 (01:02:51):
No, thank you, I'm good, I'm good.

Speaker 1 (01:02:54):
Saffron Olive thought this card was cool. I'm gonna give it.
It's his fault. I give it one. You're right, you're right,
you're right. Sorry, maybe I thought maybe. I also hope
they were free and thought the text had changed.

Speaker 2 (01:03:06):
If it was free, then we're cooking.

Speaker 1 (01:03:08):
But the fact I also did spend the man of
the cards at No, it wasn't RNG engine. It was
very exciting for a second there.

Speaker 2 (01:03:16):
Okay, Okay, I'm glad. I was. I thought you gonna
tell me there's some six energy there. I'm glad you're right.

Speaker 3 (01:03:20):
Okay, might form a harmonizer. Two neutral, two green. This
is an insect druid. Okay, nice, very nice. Landfall Okay,
so there's landfall.

Speaker 2 (01:03:31):
That's cool.

Speaker 3 (01:03:32):
Whenever on land you control enters double the power of
target creature controlling the unturned warp.

Speaker 2 (01:03:37):
Two neutral and one green for a four to four.

Speaker 1 (01:03:42):
Mm Did did we cover Tifa? I think you and
I did cover Tifa, right, Yes, yeah, that turned out
to age well. Tifa one tournament recently. Yeah, absolutely crushed
a standard tournament. And I still don't know how I
can't win a game with that deck to save my
fucking life. But when I die to it, oh my god,

(01:04:05):
everybody's so excited. Everybody loves what I die to that card.

Speaker 3 (01:04:08):
It makes you feel good every time you tell me
that a card I think was good is actually flyable.

Speaker 2 (01:04:13):
So good?

Speaker 1 (01:04:14):
Okay?

Speaker 2 (01:04:15):
Is this is I don't understand why I want to
play this card.

Speaker 3 (01:04:18):
Uh whatever, a land you control enters double the power
of target creature you control.

Speaker 1 (01:04:22):
Until you just talked about Tifa and you don't understand this.
This makes every card of potential Tifa and it doubles
the double of Tifa.

Speaker 3 (01:04:30):
But why I under Okay, I can understand it being
on board, but I'm paying four MANA for this, and
then I have to also hope, so I pay four manna.
Then I play land, and then I have to have
another creature on board. That ends up like doubling its power,
which is not bad, but that's I guess if you
got elves, that's pretty good because then it comes down
a lot sooner than you can also warp it. But

(01:04:53):
I almost think like the warp cost is so like
man there, because I'd rather just pay warmer manna to
have an on board guarantee.

Speaker 2 (01:04:59):
But I guess you go war into this. Maybe that's
the cook.

Speaker 1 (01:05:03):
Go turn one Elf, turn two Tifa, protect it with
a spell, turn three warp. This hit a fetch Land,
so that is one, two, three four. That is four doubles,
so that becomes two to four to eight to sixteen.

(01:05:24):
It's like really close.

Speaker 3 (01:05:25):
I think that's like if you take what if you
take away Tifa because you didn't have it on two
then one.

Speaker 1 (01:05:31):
Well, well now you at least you have a backup
Tifa that you can cast in another turn or so
there aren't many substitutes for Tifa. That's what I kind
of She's a one of a kind, and this is
kind of a more Tifa, even though it's more expensive.

Speaker 2 (01:05:46):
See think of what Tifa was two man a right
from what I remember?

Speaker 1 (01:05:49):
Yeah, so like I think, but it was only a
one two. This card on its own is a spend
away from being a thirty two power.

Speaker 3 (01:05:56):
The difference from being two to like three and having
another creature on board that you want to actually buff
that does a lot is like pretty relevant here. So
in the circumstances where you actually have the really good hand,
then yeah, I agree with you. This card probably has
a lot of potential, But does that happen that often?
They're like damn, like I'm gonna win this game now
if I didn't draw my Tifa, Like I don't know,
Like this car this card has potential, but also like,

(01:06:19):
do you really need that much redundancy? Like if Tifa's
already winning games, what am I running this card for?

Speaker 1 (01:06:25):
The biggest problem I have when I play the deck
is they kill the Tifa. And then there's one other
card that kind of gets there, which is Mossborn Hydra
and they kill that. So if they're like a deck
with like multiple removal spells, like most of these midrange
decks rue, it's eight to ten removal, So they kill
the Tifa And if I have a backup, sometimes I
don't even have a backup, but they kill the backup,

(01:06:46):
then there's just nothing. I sit there with a landowar
Elf and nothing else and I die. That's my usual
experience playing the TIFA deck. My form harmonizer gives us
at least four more things in the deck that, while
doing the strategy that the deck wants, can win a
game instead of doing nothing. Now, I don't know if
that means that you're supposed to run Mike for a

(01:07:07):
harvester or if what you're supposed to do is run
Frenzy Baylof and just beat him to death with a
three two who two So that I could see your
point with that, but maybe I still think that like
this might be there. I was going to give this
a a two because I think it can see play

(01:07:27):
in specifically that deck as like a one or a
two of it only goes in that deck, and it
only like works in a small number. But like that,
that's kind of where I'm.

Speaker 2 (01:07:37):
At with a card. I agree with you. I agree
with you. I think I don't think it's unplayable.

Speaker 3 (01:07:41):
But the way you're talking about before I made it
seem like you're like auto including this and it's so good, I'm.

Speaker 1 (01:07:47):
Not sure why, Like, why would I try to gas
you up about a card for content? Why would I
do that? That would be crazy?

Speaker 2 (01:07:55):
That's fair, Okay, It's kind of.

Speaker 1 (01:08:00):
What we do here, to be honest, it's it's our livelihood.

Speaker 3 (01:08:03):
I feel like it's harder to do that though, with
a card that's coming out rather than a card you
know is good or bad already.

Speaker 1 (01:08:08):
I mean, yeah, I really wish you just said shock
Lands were terrible. That would have made way content.

Speaker 3 (01:08:15):
I feel like maybe you feel this too, But I
feel like the more we do these, like we've been
doing this for a while at this point, and I
would say that, like as much as I am a
Heartstone player, I understand magic to it like a very
good level now because we've done so many of these videos,
so it's harder to get those like oh my god,
I can't believe they said that, like click beating thumbnail
kind of stuff.

Speaker 2 (01:08:33):
You know what I mean?

Speaker 4 (01:08:34):
Maybe, yeah, maybe, but even with like you, like he
showed you like tear limits, like I feel like the
tear livivity was like, bro, this is disgusting, like because
you can recognize when I don't know actually how you're
doing with Yugo, but I can, at least I think
recognize now, like how discussing a card is just by
reading it.

Speaker 1 (01:08:51):
So I'm basically amazing at you, gi Oh. Okay, I'll
tell you right now. I'm incredible. I beat I had
this one on one showdown with this player called Voxy,
and I was able to defeat her in some difficult
games by cheating out my blue Eyes White Dragon.

Speaker 2 (01:09:04):
I'm basically of you, gi Oh.

Speaker 1 (01:09:07):
Not to brag, but it is on YouTube if you
want to go watch it. Okay.

Speaker 2 (01:09:14):
Moonlight Meditation to Neutral one Blue.

Speaker 3 (01:09:17):
This is an enchantment chant artifactor could Joel the first time,
you would create one or more tokens each turn, you
may instead create that many tokens that are copies.

Speaker 2 (01:09:25):
Of an enchantment permanent chanted permanent wait wait wait wait
wait wait wait wait wait wait wait wait wait wait.

Speaker 3 (01:09:30):
So any card that creates a token, you can create
a copy of a card on the board that this
is enchanted with if are you saying that I could
enchant VV and then create tokens and get more vv's
Is that what's yes?

Speaker 1 (01:09:43):
And then they would all die because they're legendary. Oh
oh oh nice try But how about you think of
something that's not legendary that you would want fifty copies.

Speaker 2 (01:09:54):
Of and then you're cosmic?

Speaker 1 (01:10:01):
Sure, yeah, why not? Man?

Speaker 3 (01:10:03):
I saw that, I saw the path with VV, and
I was like, it's over. Like there's no way I'll
ever lose a a game now, mm hmm. That's a
cool card. It's uh, it's kind of a lot of setup, though,
it's maybe the bigger concern here because you're paying three
then you also want to have a creature on board
that you want to make tokens up. Then you also

(01:10:23):
need a way to create tokens just in general. So
it's a huge amount of setup for potentially a really
big payoff.

Speaker 2 (01:10:32):
I don't see it. Commander card, Commander card.

Speaker 1 (01:10:38):
I want very much to see it. There's a few
cards that make me think about this card doesn't need
to see Simularah.

Speaker 2 (01:10:45):
I guess I would need to see like what you
want to copy, but I like.

Speaker 1 (01:10:49):
I want so I want a card that is both
a token factory and does awesome. So I I want
like like this card is amazing in multiples.

Speaker 2 (01:11:02):
Oh I remember this card? Mm hmm. You ruined my
life with this card.

Speaker 1 (01:11:06):
I did. Now imagine if when it made, if you
put the Moonlit Meditation on the synthesizer and you make
a cop you make one of your construct tokens. But
it's actually another synthesizer, which means it makes more tokens.

Speaker 2 (01:11:20):
Eh. Yes, and.

Speaker 1 (01:11:26):
Hold on, hold on, I'm not done. I'm cooking. I'm cooking,
I'm cooking, I'm cooking. So we play do you remember
United Battlefront? Do you remember this card? This is the
In fact, this is one of the cards I think
I got correct in your do you know magic video?

Speaker 2 (01:11:43):
Yes?

Speaker 1 (01:11:43):
Yes, yes, yes so so so we look at our
top seven, right, this is a non creature and a
nonline permanent man of value three right, So we get
a synthesizer and we get the Moonlit Meditation with the
Battlefront on the synthesizer. Dude, we did it in a
one card. We even she managed to do it.

Speaker 2 (01:12:02):
Is actually is actually good though? Is this more redundancy?

Speaker 3 (01:12:06):
By the way, because like what the would the synthesizer
just create creating tokens over and over again, Like does
it just make like a huge boarder one turn. I'm
guessing that's not how it works, because they would probably
prop the effect and then make another one.

Speaker 1 (01:12:21):
The first time you played an artifact three or greater
with the synthesizer enchanted by moonlit meditation on the field,
it the first thing the token would make another synthesizer,
but that is another artifact three or greater, So each
one after that would trigger all of the other synthesizers
in the constructs.

Speaker 2 (01:12:42):
Wait, so is that like do you win the game
on turn four if you hit it? No, No, you didn't.

Speaker 3 (01:12:48):
You still need to play one more one more artifacty,
But once you get that one additional I mean the
game's over after that.

Speaker 2 (01:12:54):
Like that's just how do you come back for that?
You have the greatest card of all time.

Speaker 1 (01:12:58):
They're ruined, they're ruined. The whole point of like the
synthesizer deck is you try to get like two synthesizers
on the field so that you're just making more constructs
than they can ever hope to stop. Because each synthesizer
triggers the other synthesizers anyway. So now meditation just makes
a synthesizer.

Speaker 2 (01:13:14):
Factory, I mean united that is disgusting, Like that's if
you hit both. That is actually insane.

Speaker 3 (01:13:25):
That is that is a that is a win condition
in a card. And you just need one other artifact
that costs theory last.

Speaker 1 (01:13:31):
And it's top seven. So it's RNG. You love this like.

Speaker 3 (01:13:37):
Your well, you would run four copies of synthesizer and
four copies of Meditation, right, and then you just hope
that you would hit it. And even if you don't
hit it, the synthesizer is not a bad card anyways.
It's like you're putting it on board.

Speaker 1 (01:13:49):
And there's a bunch of other cards that you run
that are three mant of artifacts in this deck that
keep you from dying. So picture of Meditation on a
removal spell like perilous Snare. This is an artifact that
when it enters exiles any other permanent So now every
time you make a token, you exile another thing from
the opponent's board.

Speaker 2 (01:14:08):
Wait, hold on, are you I can't tell if this
man's cooking or not? Like is that is that is
that Disneyland or not? Like that's that sounds like it
could be so real.

Speaker 1 (01:14:17):
Okay, here's another card that's in this set. Okay, and
this is an artifact. You could enchant this with Moonlit Meditation.
This was next on our review list anyway.

Speaker 3 (01:14:26):
Okay, I think called starcage for three and this artifact
enters exile our artifacts and creatures with man of value
to or less until this artifact leaves the battlefield.

Speaker 2 (01:14:35):
Okay, six neutral to white.

Speaker 3 (01:14:39):
Put each exceled card with this artifact into the owner's graveyard.
A two two colors robot artifact creature took each card
put in the graveyard this way.

Speaker 1 (01:14:47):
He probably doesn't matter.

Speaker 2 (01:14:48):
Yeah, you're just playing this card to like stop the
put its creatures on boards pretty much.

Speaker 1 (01:14:52):
Yeah, just ruin agrodex. But you could enchant this and
then every single time they try to rebuild their board,
you just have to make a token and exile them all.

Speaker 2 (01:15:05):
What is so the synthesizers creating a token.

Speaker 1 (01:15:08):
Yeah, it's one thing that creates tokens. Several ways to
create tokens. Fountain Port creates tokens.

Speaker 2 (01:15:13):
Is that does the deck operate? Though? If you don't
hit synthesizer like auh.

Speaker 1 (01:15:19):
It turtles like you keep them from killing you. But
synthesizers usually what wins the game, so you have to
stall for that.

Speaker 2 (01:15:25):
How good is that dock right now? How good is
that dock right now?

Speaker 1 (01:15:28):
It's okay?

Speaker 2 (01:15:29):
Would it be so okay?

Speaker 1 (01:15:30):
And it's better than it was a few months ago?

Speaker 2 (01:15:32):
After rotation it gets even better.

Speaker 1 (01:15:34):
Mm hmmm.

Speaker 2 (01:15:36):
I mean maybe like that, you're you're making a very
compelling case here, I'm gonna be honest, very compelling. Three
I'll think of three that sounds like you could do it.

Speaker 5 (01:15:45):
I don't know, I'd have to you have to cut,
probably have some fine tuning, but like that is that
synthesizer into meditation just sounds like the game would be
over if they can't answer it, Like you're you're putting
your opponent like, hey, like do you can you answer
this artifact right now?

Speaker 2 (01:16:00):
The games? Yeah?

Speaker 1 (01:16:02):
Yeah, the card is kind of nonsense, right right.

Speaker 2 (01:16:05):
It might create non.

Speaker 3 (01:16:06):
Games, So you're saying like it could be very very annoying,
and then if it ends up being that good, the
format's probably cooked because that that sounds so miserable, unless
there's like a lot of ways to deal with the
card immediately, which I'm sure there are probably gets answered
very quickly if it ends up being too good. But
it seems like a pretty prominent win condition and potential
prominent wind condition.

Speaker 2 (01:16:27):
So I give it a three. I could see it.
I'm an a four.

Speaker 1 (01:16:33):
I'm giving it a one. No play.

Speaker 2 (01:16:36):
Okay, okay, gasses me up. Just they absolutely just not
even follow through. I see.

Speaker 1 (01:16:48):
Hey, or I've set you up for a big dunk
on me later in your career. I'm i am giving
a four. I'm giving a four to Pinnacle Star Cage.
I think that temporary lockdown the format would have fallen
a part like it already got busted. The format got
destroyed without temporary lockdown. Temporary lockdown is the same in
a lot of ways as Pinnacle Starkage, except they do

(01:17:10):
they an enchantment, not an artifact. Temporary lockdown is rotating,
it's going away. It was part of Dominaria you did,
ok So they basically printed another version of it that's
an artifact, which I think makes it better because of
cards like Simulacrum Synthesizer. So I think Starcage is a four.
I think that card is a stable.

Speaker 2 (01:17:31):
Especially if the other cards leaving. Yeah, Okay, the.

Speaker 1 (01:17:41):
Things I have to do for thumbnails interesting?

Speaker 2 (01:17:44):
Interesting? Why Let's see how does the average player feel
about meditation.

Speaker 1 (01:17:50):
We'll see I think that that. I think the dreamers
love it.

Speaker 3 (01:17:55):
It definitely has a ceiling like a high feeling here
like that? Does that's a crazy that you just gave? Okay,
pain for all two neutral one read enchantments and chant
creature you control. When this orda enters, enchanted, creature deals
damage equal to its power to any other target. When
a chance of creatures dealt damage, it deals that much
anteach opponent. Wait, that's another really terrifying card to be

(01:18:20):
honest with you, Imagine this on your teeth.

Speaker 2 (01:18:25):
Uh, I doesn't even have to face you can just
kill those.

Speaker 1 (01:18:32):
Imagine this on your attacking jumbo kactar.

Speaker 2 (01:18:35):
Yo, Simon's going crazy when he saw this. Wait, that's
how much is the cactar? Wait? What the fuck? That's
actually insane?

Speaker 1 (01:18:48):
No? What the fact that you can deal like ten
thousand damage to something to a player, I mean to
every where? Are you gonna do that? If it hit anyway?
You have to attack with it to get the bonus anyway?

Speaker 2 (01:19:04):
Yep, but that's isn't that nuts? Like? I feel like.

Speaker 3 (01:19:08):
You even even if they go for the removal, like,
as long as you have the mana Like, is there
like a spell that pings your creature? Like, can you
just deal one damage to your creature and then they
just kill everything?

Speaker 1 (01:19:21):
What's happening?

Speaker 3 (01:19:23):
It says, whatever enchanted creatures dealt damage, it deals that
much damage to each opponent. Right, so yes, the character
has like the characters like fifty million health or of damage,
right whatever it is. Yes, so you go cactar Pain
for All. Then is there a spell in this game
that deals one damage to that minion chater for the caarcter?

Speaker 1 (01:19:42):
Wow, that would deal one damage to any target?

Speaker 2 (01:19:46):
Oh wait, I thought it was was never mind? Okay,
hold on, I thought it did this attack. I was like,
I was so excited. I was like, oh my god,
it's fine. I was like, oh my god, it's so good.

Speaker 1 (01:19:56):
No. No, what you want to do is the opponent
attacked to with a karactar, you block with a creature
that is pain for all on it. That that's that's
the real sauce, you know, and then you shoot ten
thousand at them.

Speaker 3 (01:20:06):
Oh so you give them like a gambit, like if
you don't block it, you're fucked but if you sure,
if if you if you do, it's it's also fucked Okay,
I mean, man, I thought that. Sorry, I thought that
third line meant like it would deal it's damage to
any target.

Speaker 2 (01:20:23):
I thought. I was like, holy shit, that card seems
so broken.

Speaker 1 (01:20:26):
That sounds like a pretty cool card.

Speaker 2 (01:20:28):
This one seems when the aura enters. I mean, that's
still not bad, depending what you have. I mean, it's
definitely I think I think it's commander. I think it's commanding.
I think, well, am I wrong?

Speaker 5 (01:20:43):
Though?

Speaker 4 (01:20:43):
Like?

Speaker 3 (01:20:43):
What's that one card and standard that gets like plus
one to ten. It's like the monk or whatever it has.
What's the key word that gives like your your creatures
plus one plus one when you cast a spell in
this game?

Speaker 1 (01:20:54):
It's called prowess.

Speaker 2 (01:20:56):
Yeah, prowess. Isn't this like kind of good with prowess?

Speaker 1 (01:20:59):
Because you can with prowess, you.

Speaker 3 (01:21:01):
Can know, buff your guys up, swing with it, hopefully
it hits face and then you play pain for all afterwards,
and then you just don't cut them twice they can.

Speaker 1 (01:21:11):
All right, Let's say let's do this. Let's say our
opponent has a six six. Maybe they made it off
an Unholy annex or something. They have a six to
six blocker and they're at like eight life and you
have your two to two mouse with prowess right right, Okay,
so you play pain for All on your mouse. The
mouse gets a prowess bonus. Then Pain for All resolves
and they take three damage to their face. Okay, okay,

(01:21:32):
now you attack. Okay, if they block, they take six.
If they don't block, they take three more. But if
you have one more spell, they're like dead. Like that's
pretty good.

Speaker 2 (01:21:50):
Ye yeah, that's what If they don't have a six
six blocker.

Speaker 1 (01:21:55):
Though, well then they're kind of dead already. They're just
taking damage from your agro deck. And this is a
burn spell like this goes.

Speaker 2 (01:22:02):
Yeah. See that's what I'm trying to picture this as.

Speaker 3 (01:22:04):
It is like a burn spell, Like that's what I'm
thinking of the three man for potentially a lot of damage.
It's also just really versed, like I'm thinking, like you're
thinking about the blocking powdern I'm thinking, like you, you
buff this up insanely hard, and then you just use
the e and chantman afterwards like you.

Speaker 2 (01:22:19):
I think that's that's what I'm thinking. This up insanely
hard no, like if you hit it with like five
because they're like, okay, I'm only taking five, and then
you drop the pain for All after that, all of
a sudden they're just taking extra five for like out
of nowhere.

Speaker 1 (01:22:32):
And that card would be freaking insane with heart Fire
Hero and that card is banned now, thank god. Oh
my goodness, was hard. That's the one one mouse yeah,
that that gets like counters and then does damage to
your face when it dies.

Speaker 2 (01:22:47):
And Sander's probably pretty fun, though it might be.

Speaker 1 (01:22:51):
Now there's this Pain for All card that they just
put on the mice and they just kill you. It's
I don't know this card is scary. I don't. I
don't think it's like a four, but maybe I'm wrong
about that. Usually an effect like this doesn't come with
a burn spell baked in the damage to any target.
That's pretty nutty. Like any decent two drop is letting
you deal at least three damage to any target when

(01:23:12):
you played.

Speaker 3 (01:23:13):
So can I ask you how this is interactive? So like,
if I play the enchantment, my opponent gets to respond, right,
so you play the enchantment, but then the chatment's on
board even if.

Speaker 2 (01:23:23):
They kill my creature. In the second I have another creature,
I just attach it immediately.

Speaker 1 (01:23:28):
The no if you cast paying for all, it's an
enchantment aura, so it has to have a target, and
if the target is removed before the enchantment resolves, the
spell fizzles and the enchantment goes to the graveyard.

Speaker 3 (01:23:40):
Okay, So I think that's significantly worse than what I
thought it was gonna because I thought maybe you would
stick on board until you had a creature.

Speaker 1 (01:23:46):
I actually think this is significantly worse. That's the case,
because then it's much worse against removal.

Speaker 3 (01:23:50):
Yeah, then if this is playable against red, you're just like, okay,
I just have to hold the removal until they play it,
and then I just killed their things and then they
wasted three manut.

Speaker 2 (01:23:58):
So it's like, I think that's significantly I think it's
on two, Like two two two seems fine. Thank god
I ask that question because I think that's actually such
a big deal.

Speaker 1 (01:24:08):
I hate red cards, so I'm fine with it too.

Speaker 2 (01:24:10):
That's what.

Speaker 1 (01:24:13):
That is fine with me.

Speaker 2 (01:24:15):
Uh, that's a cool card.

Speaker 3 (01:24:17):
It's interesting now, how much like you can think around
that card. That's that's a it's a wind condition.

Speaker 2 (01:24:22):
In itself.

Speaker 3 (01:24:22):
If you really want to take the time space time
Anomaly two neutral one white, one blue, target Sorcery target
player mills cards equal to your life total.

Speaker 2 (01:24:32):
What the fuck? That is insanely interesting?

Speaker 1 (01:24:38):
Ooh yeah, wait so.

Speaker 2 (01:24:40):
In Commander, if I haven't taken damage, you can just
mill forty cards. Oh my yeah, oh yeah, your opponent's
crying their eyes out. Oh my god, that is so
on fun. Oh my god. In Standard, if I haven't
taken damage, that's twenty which is not that exciting.

Speaker 1 (01:25:02):
Twenty cards is a third of a deck.

Speaker 2 (01:25:05):
Like it's yeah, but you're paying four and you're also
spending your whole turn to do that. That sounds like
really Disneyland and Commander, I think it's a lot better,
Like there has to be there for you to run this,
and Sandard, you're not just doing this to like mill
your opponent. You'd have to have a synergy immediately with

(01:25:25):
this card, like you need to do you need to
play this with something else. So if you don't have that,
I feel like this card's kind of meher Okay, do you.

Speaker 1 (01:25:36):
Know rest in peace? If I say that card, do
you know it?

Speaker 2 (01:25:40):
I need to see the arts. I'm an Arder, you're
an arty.

Speaker 3 (01:25:44):
You're an arty dude in hardstuff. I'm sure you are
the exact same way now, but if I saw okay, no,
I don't know. This kind is resume its enters excel
all graveyards. If a card or token would be put
into a graveyard from anywhere, excel instead. But so you're
just you excel like everything in their graveyard, even after
the mill or before. I guess, Rare wait Cosmo, Cosmo.

Speaker 1 (01:26:05):
Yes, yes, Raren, Yes, we did it. Twenty points, twenty power, Cosmo. Go.
If it's over, we did it, You're gig. They're done,
they're cooked gg They're done.

Speaker 3 (01:26:20):
They play their one removal card and that Cosmo wife
is gone and we lost.

Speaker 1 (01:26:26):
I mean, I know what I'm doing in early excess.
It's uh, space time anominally rest in peace, cosmic wife easy.

Speaker 2 (01:26:32):
That's actually hilarious.

Speaker 1 (01:26:34):
If I get somebody once, they'll never they'll never recover there.

Speaker 2 (01:26:37):
That's all will be over. That's all your.

Speaker 1 (01:26:39):
Streamers, their career will be over. True.

Speaker 2 (01:26:42):
True. Can A sent him to therapy? No, I actually can't.
But like actually space time anomaly in Commander, I think
goes crazy, but I don't know about Sanded. I don't
think it's good in Sandard, but in Commander I like
it a lot.

Speaker 1 (01:26:53):
In Standard, if you keep your life up and cast
this twice, you win the game.

Speaker 2 (01:26:58):
Yeah, but you're not gonna like that's the conference. Do
you remember the quest from Warrior?

Speaker 1 (01:27:03):
And No, I have no idea what you're talking about.
I've forgotten all. I've blacked out completely. In fact, I
wasn't even here. I was on vacation. Okay, I don't
know anything about what happened in those videos, Okay, Okay.

Speaker 3 (01:27:18):
Basically, what I'm saying is if you could do that
in Standard, you probably already won the game. So I
think that's not very relevant. Unfortunately, I think most of
the time you're not gonna be able to do this
for twenty. I also think paying four mana for this
in Standard is like suicide. So I'm gonna imagine that
this card is a one in Standard, maybe two, maybe

(01:27:40):
because it could cyner drugs with something later on. I
think Commander is way better.

Speaker 1 (01:27:44):
I think it's Yeah, it gets a big C from me,
absolute C. I think it'll be funny trying to beat
people with the space time anomaly in Standard, but it's
definitely just a content piece of nonsense in standard that,
but it is a hell of a card. Is a
very cool card? I agree, Yeah, In Commander it's one
hundred percent just gas in a number of decks that

(01:28:06):
want a graveyard. It's absolutely cool. Ah, I think that's
gonna bring us to the end of our time on
the Edge of Eternity is raren. Do you have a
favorite card from Edge of Eternities?

Speaker 2 (01:28:19):
Ah? Hold on, probably, I mean, at this point, probably
Cosmo Goiy from how much we mean.

Speaker 1 (01:28:23):
With them, honestly, the amount of just popping off meme
with Cosmic GoIF just put it ahead.

Speaker 3 (01:28:29):
Like it's funny though, because I can't wait for like
two years down the road when they print so many
good cards with it and they're like, dude, this card's
so broken they neat them their fit.

Speaker 2 (01:28:38):
Yeah, and then we do a.

Speaker 1 (01:28:39):
Video, you know, not not with you, because obviously we
know our games too well now. But maybe your children's
children can be like Cosmic Goife.

Speaker 2 (01:28:47):
Is this good in the in the in the line
at Disneyland for Fast Pass? I can't It will be
so much fun
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