Episode Transcript
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Speaker 1 (00:00):
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Speaker 2 (00:36):
See you hi already. I'm you can't see it right now,
but I'm air bending. I'm ready for today's video.
Speaker 1 (00:49):
Do you know what air bending is?
Speaker 2 (00:51):
I've only heard the term. I don't know anything about it,
but I'm doing it right now. I'm I'm bending the
air with my hands. You'll see post.
Speaker 1 (00:59):
Do you have any Do you have a beverage with you?
Speaker 2 (01:01):
I do have a beverage.
Speaker 1 (01:03):
Okay, water bend water band right, okay, all right, all right,
I'm doing it right now, I'm doing it. I'm doing it.
Speaker 2 (01:09):
The water's moving, the water the tea, the tea is circulating.
Speaker 1 (01:13):
Okay, I just have to believe you. I can't see
what you're doing. Sure, people don't.
Speaker 2 (01:18):
I don't think people realize that we can't see each
other when we record these until they go why.
Speaker 1 (01:22):
Well, yeah, they have no idea because your face is
right under my face on this video because the edit
makes it's so, But if it just because Libby would
not do that. Libby would never mess with me that way, Libby, Libby, Libby.
You like getting paid, don't you. So today we're doing
(01:44):
Avatar cards and that's exciting because this set actually has
a lot of hype around it. Now, you knew so
much about Spider Man, you were so aware. Uh huh,
what do you know about Avatar? Air bending, water bending.
(02:06):
There's a bald guy, there is a bald human.
Speaker 2 (02:10):
I'm assuming if there's a fire and Earth, if I
had to take a shot in the dark at it.
Speaker 1 (02:16):
Dude, you're so good at.
Speaker 2 (02:17):
Oh yeah, you know that was a real stretch. That
was hard.
Speaker 1 (02:22):
This is why they.
Speaker 2 (02:22):
Past the big bucks. This is why they past.
Speaker 1 (02:25):
Sure you get paid. What the hell?
Speaker 2 (02:31):
Who's paying this man so to make your audience grovel?
I know about as much about I probably, you know,
just based off of that, I probably know more about
Avatar than I do about Spider Man, which is only
aboutzero point one percent more so, Uh, this is gonna
go well, I imagine CGV. How much do you know about Avatar?
Speaker 1 (02:52):
Oh? Thank you for asking. My wife and I watched
the show this year. We watched it from beginning to end,
just in the last three to four months. I still
have a hard time remembering all the characters and all
their arts and all their names. But I definitely know
the four elements. I know the different bending styles. I
know the general major plot points of the show. I
know the beginning, middle, and end. Long. I've also I've
(03:16):
also watched the live action series, which is shorter. No,
it's not. You know, it looks long because by modern standards,
a season unquote now is like eight episodes at least
every two to five years, and back in the day,
it's like, here's twenty episodes like dig in and so.
(03:36):
But it didn't feel long when we when we actually
dived in and started watching it, it went by really fast.
Can I that I you know what I hate? It's long?
Speaker 2 (03:44):
You know what I hate now when they do mid
season finales, they're like, Okay, here's like four episodes of
a show. We're gonna have a mid season finale, and
the second part of the season is it gonna come
out to like the next year. It's not a new season,
it's just the second half of the season. You're whoever
came up with that, they had there's a special place
(04:06):
in hell for them to be tortured for the.
Speaker 1 (04:08):
Until the end of time. And there you know, you
know who it really is like. I don't think they
came up with it for this reason, but it works
so perfectly for it that it makes me angry. Is
for the streaming services that you only want to buy
a month and watch the whole thing and be done, yep.
And they're just like, oh, well, we'll give you six
episodes or four episodes, have a mid season finale, wins
(04:31):
to get back in two years or whatever, corporate wins again.
Oh my gosh, it's killing me, dude. I have so
many rants about streaming services. At this point, we had
you know what, piracy did it right, Let's get back
on pirate Bay. Let's go back to LimeWire. I used
Napster when it was new. That's how old I am.
Speaker 2 (04:52):
To sponsor is nord VPN if you that would have
been the best segue transition of all time.
Speaker 1 (05:02):
If that is what we were doing, I'm just gonna
put it out there. Oh no, today's today's actual sponsor
who condones absolutely none of what we say is cool stuff.
Ink dot Com us PO pod you're also sponsored by them, now,
so eh, what's your code you, Simo?
Speaker 2 (05:19):
So that my code gets more than his code, so
that you know, because I get paid and he doesn't.
Speaker 1 (05:25):
Right, Hey, hey, hey, hey, hey hey hey, we got
to talk about this anyway, use whichever code you most
want to see when in the marketplace.
Speaker 2 (05:34):
I like how we are five minutes into this video.
We've not done a single thing related to magic.
Speaker 1 (05:39):
Why would we want to talk about cards? Do you know?
Like we all right, we are going to be evaluating
avatar cards today. They are not going to be the
same avatar cards I've evaluated with Rare and in other videos,
and they are specifically slanted towards impact on standard. So
that is what we are doing today. We're looking at
standard avatar cards, no feelings, commander stuff, No will it
(06:02):
break Popper or modern or legacy standard? Do you know?
How do you know how standard is going? Simo? Have
you followed standard magic the gathering?
Speaker 2 (06:12):
I've heard that you guys are very angry because I
get stuff on my Twitter feed ancillary just because I'm
like half in the magic community now, so just like
I get to see the yu gi oh community complain.
I now get to see the Magic community complaint. So
it's very funny to compare our grievances against one another.
But go ahead and enlighten me as to what's going on.
Speaker 1 (06:32):
In other words, you follow ash little yeap. That is
exactly it. Ye And to be fair, I agree with
and I'm going to be straight up, I agree with
her about everything. So her complaints are my complaints. She's
just better at tweeting them than I am. I sit down,
I type like two words, and I get tired and
want to put the phone down and leave. I'm just
(06:54):
not made for Twitter.
Speaker 2 (06:55):
I'm just not.
Speaker 1 (06:56):
But so we are at the end of a long
period where I don't even think we're mad anymore. If
you're standard Magic the Gathering Player, I think we're just
disappointed because they made the VV. They banned like six
cards back in like what was this April, and then
they made the VV. The VV took over the world,
(07:21):
and now they said, yeah, we can see that vv's
by far the best dec it's winning at everything. The
meta share only goes up. It's repressive, it's upsetting. It's
like Ana Do all over again in that wrecked modern
We're probably gonna do something about that, but we're not
gonna do it till after the RCQ season because we
don't want to mess with the people who invested unquote
in VV. Okay, and the RCQ season is about to end.
(07:43):
They actually they actually moved the ban window up from
November twenty somethin to November tenth, So by the time
this video comes out, VV might be banned. Probably what
if they did it, that would be so funny if
they don't. Okay, So here's the situation. They figured out
that vv's activatability is busted in half with the card
(08:06):
Agata's soul.
Speaker 2 (08:08):
We figured that out the worst possible commander show we
filled with you before the set was.
Speaker 1 (08:13):
Even a That is true. I did have that combo
in the deck and it was about to happen. That's true. Actually, yes,
what is everyone target me? Oh I'm CGB.
Speaker 2 (08:24):
I'm not doing anything with my little VV over here.
Don't attack me.
Speaker 1 (08:29):
You know it's a sphere. What's gonna happen? Oh my god,
that was a different game. Oh sorry, anyway, So I
figured out You're right. I figured out. I figured out
that VV and soul cauldron is totally busted with my
big brain with.
Speaker 2 (08:47):
Intelligence.
Speaker 1 (08:47):
Yes, turns out these are both legal and standard, and uh,
since that combo is kind of existing, they're They're often
blamed for the success of the deck. But here's the facts.
The deck is already good. What the deck does is
put out little creatures that get bigger whenever you discard
cards and whenever you draw cards. Sounds pretty good, so
(09:11):
they play. They have this great combination of cards that
create very large threats using props identic memory, which puts
plus one plus one counters on creature for each card
you draw beyond your first, and they and if you
can solve these big attacking creatures that sometimes have multiple
combat steps because of a card called fear of missing Out,
it lets things attack twice. If you can solve this board,
(09:35):
then they often just untap play a soul cauldron x
al avv under it put those counters on a new
thing and it just make a billion manna and pop
off and have them make a value turn sick. If
they ban the cauldron, they still have pretty much the
whole deck except for that reload. If that reload is
(09:55):
probably the thing that keeps it from losing to control,
but it's still a like, it's still a very good deck.
It Skyle just goes toe to toe with everything and
like this. They banned Corey steel Cutter back in April,
and is it was busted then? Is it's busted now
because of VV? Well? Is it still be busted? If
(10:16):
they don't ban VV, They'll just find another way to
make a busted is it VV? And is it will
still just be the best freaking deck. It's a They're
in a kerfluffel, Dude, they have a problem. I don't
know how they make standard interesting. If these Avatar cards
aren't bangers, we need bangers, dude.
Speaker 2 (10:35):
Is that what we're seeing today? Is that the transition?
Speaker 1 (10:38):
Well you get to tell me you are a job
to rate these sweet Avatar cards. On a one to
five scale four standard, A one is no play, A
two is played in a niche deck. A three is
a role player, a consistent sideboard card, A one of
a two of something like that. A four is a
staple which has an important role in an A or
(10:58):
an S tier deck across moultiple B plus tier decks.
And five is a ban candidate. People will talk about
banning this card. It creates an A plus tier deck
or is present in multiple A plus tier decks. The
player who maximizes this card often wins, and if you
want to be a troll about it, we also have
the C rating for Commander card perfect.
Speaker 2 (11:19):
Oh, thank you you wrote it all out for me.
Speaker 1 (11:21):
You're so kind, and I have many blue cards to
show you today. I bet you do very exciting animal. Yeah,
well we'll start. We'll start with let's introduce you to
some of the bending in the set. You're an airbender.
Speaker 2 (11:36):
Let's start airbending, all right, Bald guy, aang swift Savior
won to White and the Blue for a legendary human avatar. Ally,
I like how the set icon is just his head.
That is very funny. He's a two three with flash
and flying. When ag enters airbend up to one other
(11:57):
target creature or spell, which means to exile it. While
it's exiled, its owner may cast it for two rather
than it's manacost and then for eight you can water
bend and transform.
Speaker 1 (12:10):
Ang.
Speaker 2 (12:10):
What do we get to transform into?
Speaker 1 (12:13):
I have no idea. Always the front side while I
find it. Oh, I literally forgot about the.
Speaker 2 (12:19):
That's so funny. That's hilarious. All right, Flash and flag
is cool. I like that. That's very yu gi oh.
When aang enters airbend up to one other target creature spell,
so it exiles. So it's it's all it's in play
when you're exiled. I'm assuming, right. It doesn't say like
in your hand or anything, So I imagine it's something that's
in play.
Speaker 1 (12:40):
It's uh, it has to be. It can be a
creature in play or a spell on the stack right.
Speaker 2 (12:46):
Right on the stack right, yeah, which is like you know,
pseudo in play. Uh, and then exile it while.
Speaker 1 (12:52):
It's magic it is not in play. I just okay,
I have to the magic nerds will be very I
was gonna.
Speaker 2 (12:58):
Say, it's like in the quarantine zone where it's like
it's awe, it's it's being played, but it has it
at whatever anyway. Uh. While it's exile, it's owner may
cast it for two rather than it's manic cost. While
it's exile, it's owner may cast it for two rather
than it's manic coost. Okay, so is that just indefinitely
like so four turns later, I can Okay. That's kind
(13:19):
of annoying from a tracking perspective, but that's fine. This
is kind of the cool part about this is that
it's versatile because you can do this to your own stuff,
and you can also do it to your opponent stuff.
So it's like if you need to get something off
the board, it's like pseudo removal in a way. Yeah,
they can like recast it, but if it's like combat,
(13:41):
I'm well, I'm assuming is this like a sorcery speed
effect or can you do this at like instant speed?
Speaker 1 (13:47):
So the timing restrictions of when they can cast it
again applies to what type of card redeal?
Speaker 2 (13:53):
Oh, I guess that makes sense. Okay, sure, sure, sure,
So if it is an instant then hypothetically you could
recast it met well, I'm talking about creatures here, so
hypothetic they go and swing with thing, ang comes down,
exile the thing. Now they want to replay it, they can,
they can, but they just have to lose out on
the combat base. So that's pretty cool. It also lets
you like dodge removal, so like if your opponent plays
(14:14):
something and then you flash in aang and then you
could exile your own thing and then recast it later.
That's really cool. That's a that's a I like this
card a lot. This is a really sick, really sick
ability Do I get the uh oh, here we go
Aang and Law Ocean's fury. That's some art right there. Uh,
(14:35):
reach and trample on a five to five whenever Aang
and Law attack. That's funny grammatically, but okay, put a
plus one plus one encounter on each tapped creature you control.
Whenever Aang and Law attack, Put a plus one plus
one encounter on each tapped creature you controlled. Tapping happens
when they attack, so you would attack with everything that
(14:56):
triggers on attack. You buff everything up. This is kind
of interesting because I remember you told me with like
control decks, because we're in white and blue, like you
want to have some way to close out the game,
and so like this is kind of your way to
potentially start closing out the game if you're in a
situation where you're ahead. Because you just transform Ang, you
get a big guy that makes everything also bigger, which
(15:17):
is kind of cool. I think this card's sick. I
hope this card's good. This is a really neat card.
I'm gonna go with a four to be honest, I
think this card's awesome, and plus it's a what a
to be like similar to Cloud, right, which I don't
think Cloud was necessarily a staple, but I think like
they want to have the main characters of the IP
(15:39):
to be at like the front and center, you know,
like Sepharroth. It sounded like was pretty good from what
I heard, so like he was front and center. So
I hope, you know, I hope Ang gets his time
of the spot, like this card is sick. This is cool.
Speaker 1 (15:53):
So first of all, definitely have to be careful giving
it like bonus points for being Ang because they make
like four Angs. I think there's like four aggs in
the set, just so you know this is one of them.
I also very much look at the backside as extra flavor.
(16:13):
So did did it? Does it say? It? Doesn't say
on here what water bending is? Does it? No? Oh? Okay,
did you just take a guess that was like pay
eight MANA.
Speaker 2 (16:23):
I just assumed it's pay mana transform it.
Speaker 1 (16:25):
Yeah, okay, water bending has its own text, but apparently
they could only put the reminder text on there for
air bending and didn't have water bending. Water bending is
whenever this creature becomes the target of a Nope, that's
something else. Oh, because I pulled up a water bend.
That's a ward cost. This isn't confusing at all. Everything's fine,
(16:46):
all right, water bend. While paying a water bend cost,
you can tap your artifacts and creatures to help. Oh
so it's one pays for one. It's convoke and improvised combined. Okay,
cold creatures right right? Got it?
Speaker 2 (17:02):
Okay.
Speaker 1 (17:03):
I think it's particularly awkward on this card because if
you're tapping your creatures to transform it, then you attack
with this. Those creatures didn't attack. They get counters, but
they didn't attack. I really feel like this is where
Universes Beyond Design gets a little clunky, because I think
Angstwiss Savior also is just a good card without that
(17:23):
extra ability. Not only do they not have the room
for reminder text of how that works. It also it's
also just doesn't need to have this backside. But it
has to transform because that's what the avatar does. The
avatar gets angy or learns skills and transforms into the
transforms into the avatar state in the show, which is
(17:47):
then when it becomes some kind of a giant spirit
monster kaiju thing and like does all kinds of extra
cool things. So yeah, I think that that just had
to be added to the card because of the universes
beyond this, the lore of it. So that is a
small complaint because I think this card on the front,
(18:07):
like you said, is very good. I think it's just
a solid card that will see some play. I think
the biggest thing that holds it back is being legendary.
You can't just jam four copies of this in the
deck because it feels really bad to like legend rule
yourself play it. And yeah, so that is a bit
of a downside. But the airbending is super versatile, and
(18:27):
so far everything I've done with airbending for tempo has
been very good. There is a bird even Interrupter that
exists in the format now that has seen some play,
not like staple play, but it's been here and there,
it's shown up in sideboards and it's done some work.
Even Interrupter is this, but if the Avin Interrupter dies,
they can cast the spell again for free. It plots
(18:50):
the spell instead of airbending the spell. So I think
this is better than Aven Interrupter that was also a
two to two. This is a two to three, So yeah,
I'm I'm expecting game from a swift Savior. I think
there will be tempo decks that absolutely love this card.
Speaker 2 (19:04):
Yeah, can I steal your Can I steal your video
for a sec here?
Speaker 1 (19:07):
You can?
Speaker 2 (19:08):
Okay, Yeah, that's what we're here for.
Speaker 1 (19:09):
The people like it better anyway, just look in the comments.
Speaker 2 (19:12):
So this is gonna be a not one to one comparison.
I'm gonna say to you, read the second bullet point.
That's the only thing that matters on this card.
Speaker 1 (19:20):
Far fuh uh? Is this like a streamer? Yah?
Speaker 2 (19:26):
His name is based off this card. Yeah, all right.
Speaker 1 (19:29):
If this card is sent to the graveyard, you can
target one monster on the field and banish it until
the end phase.
Speaker 2 (19:34):
So again, not an exact one to one comparison, but
this is what it reminds me of because it's very
versatile because not only can you banish like your opponent's
stuff temporarily, but you can banish your stuff temporarily too
if you need to. And this card has like for
like the specific deck, it was very very good when
it was introduced, and so again maybe not like the
(19:55):
key role player in the deck necessarily, So like I
think it'd probably be more of like a three. You know,
if I'm going to like revert my my initial rating,
but it's still like this is what it reminds me
of in terms of like how versatile the card is.
This Like this card was very good.
Speaker 1 (20:11):
Yeah, I'm going to go with a three as well.
We can agree, get agreeing, we don't. We don't have
to start fighting right now.
Speaker 2 (20:17):
The legendary the legendary tag I also overlooked to be fair.
I think that's a that's a big difference.
Speaker 1 (20:22):
It certainly. I think we'll have an impact. All right,
we introduce you to airbending and water bending. Now there's
the other other two bendings we've got to find here,
so we'll get you introduced to those right away. Cover
the mechanics of the set. So check out this.
Speaker 2 (20:38):
Little crater fire bending student one in a red. Uh
if it's red, probably screwed because of BB for a
one two human monk with prowess. Whenever you cast a
non creature spell, this creature gets plus on plus one
until end of turn. Pretty good fire bending x, where
X is this creature's power. Whenever this creature attacks add
X and red this man elasts until end of combat.
(21:02):
Fire bending x worre god. The way your guys of
stuff is worded sometimes breaks my brain.
Speaker 1 (21:07):
Oh my god. After all the U held cards I
get to read, you get to complain about how we're worded.
All right, So it's sure X.
Speaker 2 (21:16):
Is the creature's power. So when it attacks, you're adding one.
Let's just assume it's one attack, okay, So when it attacks,
you're adding one red Manna, which lasts until the end
of combat.
Speaker 1 (21:27):
Yes, one red mana, yeah, assuming it has not gotten
any bigger yes.
Speaker 2 (21:33):
Yes, okay. So then if it's prowessed and it gets
plus one plus one, say you cast like some spell
or something prior, then it's like a two. Then you're
adding two red Mana that lasts until the end of combat.
So then it lets you it's mana cheating, but it's
specifically only for the combat step essentially. M hm uh,
(21:55):
I mean that's pretty cool. I think you may have
showed me similar cards, not the fire bending, but I
think you've showed me cheap prowess cards before that were
usually pretty good, and so this could just be like
the next iteration of that type of card. But again
being like like specifically being tied to the combat step.
If you're playing for the board, you could play something
(22:18):
that just makes this that just buffs this even more so.
Then it goes to like say there's a one mana
like buff spell that gives it like another plus one
or plus two, but then it also gets the prowess trigger,
so then it becomes like a four attack air for
four power creature excuse me, which is then like very annoying.
And you can also do like combat tricks if like
(22:39):
they try to block you in different things. If you're
also playing like burn, I guess you can just like
shoot them face with something with free manna. Like that's cool.
I don't think you're playing it for that, but just
trying to think of all the applications here be a
little card, hmm, can you use the manna for like
(23:01):
manna abilities of effects on creatures? So if it's says
like okay, you can okay, so that's another application for
it too. I mean it seems good. I think it
just requires the specific uh, like the right deck for it.
I don't think like every deck is playing this obviously,
(23:21):
but I think if you build around this card there's
a lot of like value to be had. It's a
very red card, giving like the Freeman and stuff too.
I like it. I think this is also a three.
I think this card's pretty good.
Speaker 1 (23:37):
Fire Bending Student, I really wonder it's been a while
since the Red decks play stuff at this cost without
haste would be yeah, if had haste, it would be
really really insane. But it here's the thing, it's it's
scaring me. I have VV PTSD now because the way
(23:59):
they make the way that vv makes mana equal to
its power. Right, Firebending Student has a similar effect as
long as you can use that mana on the spot.
So there are some alarm bells here of like you
play this, if the opponent doesn't react and kill it
on their turn and you turn this sideways, then what
(24:21):
happens say you cast two or three spells, maybe one
of those spells makes this bigger, and now you attack
and you make like seven mana. Is there a good
use for that. It feels like we can find one
in combat somewhere. It's also got to be a nightmare
to block this thing because you have no idea how
(24:42):
much damage here about.
Speaker 2 (24:43):
Exactly, And it's i also would be a nightmare to
remove too in combat, right because similarly, if you try
to if it's a damage dealing spell, it's like how
high can they get it with like the prowse trigger
and or whatever card they would be activating, like with
the free MANA. Right, so it's like, oh, so you
have a deal three damage. Well, Prowess guarantee gives it
plus one to three. But if they have anything that
(25:04):
gives it plus one toughness in addition to that, then
you just like wasted your removal. So yeah, I don't know, though,
I feel like.
Speaker 1 (25:12):
Give you instance away from being a problem, Like if
there are good man of syncs in the format that
in combat this is a problem, and there are one
man of Cards with Manna abilities I'm thinking of Kellen
Trailblazer something. I'm thinking of the Grease Wrench Goblin or
whatever the one is. That's like three mana to discard
two cards, draw two cards, put a counter on it. Like,
(25:36):
if you have enough MANA, that's a really good play
on turn three.
Speaker 2 (25:39):
I think though the fact it doesn't have haste though,
like gives you a bit of leeway in terms of
preventing like there is an opportunity, right, I think if
it had haste, I think it would definitely be like
really pushed. I think it's okay to have an outlet
for those types of cards. I think that's fine. It
really just depends on like what contextually, like what else
(26:02):
is around it.
Speaker 1 (26:03):
If Monstrous Rage was still legal, what were they thinking
like that that would be so insane with this card.
And I'm sure that well, they'll find other ways that are.
But like burst Lightning right now is a commonly played
card and that is one red for two damage Shane target,
but Kicker four and it does four damage Shane Target,
Like this pays your kicker if you get a few
(26:25):
prowess triggers like scars, I think that's fine. I don't
think that's fine this card, this card might be five.
Oh am, I gonna give it a five. I don't
think it's a band candidate, but I do think it's
a drop everything and remove it and is it has
add so much of this They've had so much of this,
(26:47):
the VV the Cory still Cutter the Monstrous Rage, like
they keep causing problems and they still have a turn
one prowess card. In the Otter Enchantment Storm Chaser's talent
makes a on one with prowess. It is like that's
even a prowess trigger because it's not a creature. It's
an enchatment that makes a creature with prowess. It's this.
(27:08):
I think that this will be a staple in the
new Prowess deck. I'm giving it a four and I
hate I hate doing it. Okay, I hate it so much, sure,
I hate it. So that's what I'm going with. What
did you go with?
Speaker 2 (27:19):
I went with three, I went with thre three. I
can see four that I was between three and four.
I can definitely see like this being a four of
and it's like you're building your whole deck around it
because it's just like a very strong ability.
Speaker 1 (27:29):
They made the card so likable and cute.
Speaker 2 (27:32):
Those are those dangerous one Look at BB, look at BB.
Speaker 1 (27:36):
Yes, yes exactly. That is the new design philosophy. The
more cute it is the absolute worse for everybody. And
you know by basically that segues me perfectly to.
Speaker 2 (27:50):
This excellent This is a badger mole cub a one
and a green for a two to two badger mole?
Is mole like an actual type in your game or
badger for that matter, or is that like very uncommon?
Speaker 1 (28:02):
I you ask these questions, I'm just never prepared for.
So I am looking up right now, moles in magic
the Gathering. Where's my mole commander deck?
Speaker 2 (28:12):
All right? Anyway, when this creature enters, earth bend one
so earth Bending is target land you control, becomes a
zero zero creature with hace. This is very fitting, and
that's still a land. Put a plus one plus one
counter on it. When it dies or is exiled, return
it to the battlefield tapped. Interesting, so it becomes a
creature when it enters, you take a land, it becomes
(28:34):
a creature. You can attack with it, you can do
stuff with it, and then even if it dies, it
comes back to the battlefield. I'm assuming it comes back
as a land. Doesn't say that, but that's I think
that's a strect okay. And then whenever you tap a
creature for mana add an additional green so you can go.
If you play this on two, you move up a land.
(28:58):
Then on your next turn you play your third, and
then technically it ramps you by one because it doesn't
count itself. So okay, that's kind of cool. It's only
when it enters, but there could be ways to a
multiply that or like replicate it.
Speaker 1 (29:20):
Hmm. The earthpiece of this are pretty funny.
Speaker 2 (29:24):
The earth bendings, like just mechanically is really cool. I
feel like it's very flavorful.
Speaker 1 (29:29):
Oh you like it, okay, I will tell you. I
will tell you. This isn't a big part of Standard.
I guess it is. Standard has some Yeah, there are
the Tifa deck does run fetch land. There are when
you earth bend a land that you sacrifice to fetch
another land. It then comes back. Is kind of some
(29:50):
way to get a plus one.
Speaker 2 (29:52):
Yeah.
Speaker 1 (29:52):
Yeah, it's amazing.
Speaker 2 (29:53):
That's very cool. One issue I do see though, is
that if the land gets bounced, you do get set
back a land because it only says dies or exile,
doesn't say it's like leaves the battlefield. Correct, So if
it gets bounced, if there's like other types of effects,
I mean, if you're playing against Blue, that's obviously a problem,
(30:15):
But against most other decks, I don't really think that's
too problematic.
Speaker 1 (30:19):
Here's the interesting thing about that most bounce spells in
like actually say non land permanent. Interesting there are some
that say creature, and those could do it, but the
ones that say non land permanent, like in Commander's Iclonic Rift,
would actually miss these creatures.
Speaker 2 (30:39):
I so The interesting part here is the scaling because
you only get one land that's earth bent when you
play this.
Speaker 1 (30:50):
That's so funny when you say that.
Speaker 2 (30:52):
Yeah, I mean, like I said, I was trying to
be grammatically correct there. But then if you have like
let's say you're playing earth Bend dot deck, right, so
then on your turn three you have four mana to
work with. Hypothetically, let's say you hit your third land
drop if you have another thing that earth bends, like,
say you have another one of these. Uh, that's where
(31:13):
this starts spiraling out of control, right, because then all
of a sudden, you play another one of these, you
get another land, and then both of those lands then
tap for two. If you're playing two cubs, right yeah, yeah,
so then you're at plus that then you have five
mana to work.
Speaker 1 (31:32):
With, because if you have two cubs and you then
they it taps for one mana on its own, and
then two more it taps for three. Each one taps
for three. But can you tap You can't tap the
cub for manda though, No, not the cub, but the
land that you turn into a creature taps for three.
Speaker 2 (31:53):
Wait, why is it cubs? Why is it tap for three.
Oh okay, on its own, it taps for man on
its own. I'm just I'm completely neglecting that part. Yeah, okay. Yeah,
so then you get three six because then you have
two lands, so you have seven Manna turn three. If
you go Cub into cub or you have.
Speaker 1 (32:14):
Been a mockingbird that copies it something to make a
copy of the cub.
Speaker 2 (32:18):
Yeah, my math is right here, right, I'm not crazy,
that is.
Speaker 1 (32:21):
And if you have a landmar elve, I think you
have like ten mana that's because it's still in four.
Speaker 2 (32:25):
That's a four. That's a four. That's that's a four.
Speaker 1 (32:28):
You're into it. Yeah, God, I love this card. Also,
I think this is the fact that this is mythic
shows that they are still very much a capitalist company.
They know what they're doing. Yeah, this is going to
be an all star in Commander, like in you're going
(32:49):
to have to have one uh in in Standard. Yeah,
I think there'll be a deck the way that Jeeva's
actually worked out so that there is like a landfall
deck in Standard. You look at Badger Mole Cub does
it go in Tifa necessarily? Not necessarily, but it's good
in Tifa. Earth Bending a fetch land so that when
(33:09):
you sack it, you go get a land, and then
it brings itself back so you get another land. It
works in the TIFA deck already, which is like the fastest,
most aggressive green deck, but it also builds a different
kind of deck, like you said, where you can just
go big mana. Like the CIFA deck doesn't need big
mana to win, but this can go big mana.
Speaker 2 (33:28):
And even if you don't get the best case scenario
where you go cub into cub, you still have five
mana turn three Like, that's still good, you know, Yeah, yeah,
its floor is it's.
Speaker 1 (33:37):
Two mana too mana for a two two and a
one to one that taps for two mana.
Speaker 2 (33:44):
Yeah, that's already good.
Speaker 1 (33:46):
What what? I don't know if it has to be banned.
I doubt if we live to see the day that
a badger Mole cub gets banned, I'll be shocked. But
I'm with you as a four like this.
Speaker 2 (34:01):
Start is insane, this car's great.
Speaker 1 (34:04):
It's insane. By the way, I've looked up the number
of moles, magic, the gathering and the thing that hellas
actually care about since you started this, you have to
guess how many moles are in magic? The Gathering God?
Speaker 2 (34:16):
How many cards are in magic? I mean wanted like.
Speaker 1 (34:20):
Like thirty thousands.
Speaker 2 (34:21):
Actually, okay, I'm going to go with how many moles
are in magic. I'm gonna go with like ten.
Speaker 1 (34:28):
Jesus Christ, how do you do this? There's going to
be eleven after this seventh. It's crazy. And guess what, man,
the six of them are going to be standard legal.
So awesome mole tribal baby, let's go, Oh my gosh.
All right, so now we've seen the bending. We've seen
(34:49):
earth bending, fire bending, airbending, water bending. Do you have
a favorite or at least favorite bending? Any thoughts on
the bending.
Speaker 2 (34:56):
I think the earth bending is really cool just because
it's actually puts the land back most of the time.
Air bending is really cool because of like the flexibility
it has granted. Like on ang specifically, there's even more
flexibility because it's the flash and everything. But I think
that's cool.
Speaker 1 (35:12):
Uh.
Speaker 2 (35:12):
Water it's kind of whatever. It's sure, you know it's
it's bad, right, it sounds blue.
Speaker 1 (35:20):
It doesn't supposed to be my bending. Yeah, it really was,
and then I don't think it really is.
Speaker 2 (35:25):
Fire is also like, yeah, it's red like okay, sure,
like they just they're kind of like whatever, like they
do what they're supposed to do. But I think Air
and Earth are the coolest, like flavorful like flavor wise.
Speaker 1 (35:35):
Yeah, yeah, I'm with you. I Earth Earth bending feels
really good to do. I will tell you that from
having played Some Commander recorded Some Commander with the cards,
the fire bending is explosive but very timing restricted, so
it kind of needs a lot of things to line up.
Although granted I didn't show you one, but a lot
of fire bending cards also have their own ability on
(35:58):
the card that turning it to do this, sir, like, okay, fine,
I will since you put it right on the card.
So those are And I think that probably the biggest
cool space for fire bending is if you can give
another creature fire bending. If you use a card or
in order to give fire bending to an extra large
(36:19):
monster that doesn't usually have it right, you know that
that might be that might be a sneaky thing. All right,
now that we've seen the bendings, I have a bunch
of cards here to show you to rate for standard play,
and a lot of them, just for some reason, happened
to be blue.
Speaker 2 (36:34):
All right, I'm ready to get I'm ready to get bent.
Let's do it.
Speaker 1 (36:38):
My bias might be showing.
Speaker 2 (36:41):
You know, all right, the Unagi of Koshi Island, we
have eels in magic the Gathering. Now I'm so I'm
sad that eel was not a tight they had to
make it a serpent. That's stupid, all right. Uh, this
is a three double blue for a five serpent and
legendary with flash and ward water bend four. Whenever this
(37:05):
creature becomes a target to be speller ability and opponent
controls counter illius, that player pays four, and then they
can tap their artifacts and creatures will pay or to help.
Each only pays for one. So okay, so this specifically.
The other one was like to transform, but this one
is to pay for the ward cost specifically.
Speaker 1 (37:21):
Right. Yeah, now you're forcing your opponent to water bend.
It's kind of weird, but kind of weird.
Speaker 2 (37:27):
Yeah. Whenever an opponent draws their second card each turn,
you draw two cards. Now I know why you pick
this one. I'm shocked.
Speaker 1 (37:34):
How could this happen?
Speaker 2 (37:36):
How could truly truly think about it? If you're playing
if you're playing Green Blue, you could play this on
turn three.
Speaker 1 (37:45):
Uh yep, that yep, that is the thing that is sure. Yeah,
is that what you want to do with all your
mano if your CGB maybe maybe.
Speaker 2 (37:55):
I mean the faster you get this out, the more
likely they aren't gonna be able to kill it, So
then you get to draw more cards potentially, So uh,
not too bad. It has flash too, which is cute
because if they play something that is going to make
them draw their second card, then you can flash this
in response to guarantee you draw the two cards. Very
(38:15):
max ish if I have to say, yep, hmmm, it's
like a bit pricey, but I mean like it's a
very good effect, don't get me wrong. And also it's
just like annoying, uh because they can tap their artifacts
and creatures to help, which is very blue.
Speaker 1 (38:38):
It is kind of weird.
Speaker 2 (38:39):
It's like you're making the opponent do the water bending.
Speaker 1 (38:42):
It is just don't let them have creatures or artifacts. Easy.
How hard can that be? Yeah?
Speaker 2 (38:47):
Yeah, let's not look at any turn one or two
game of Commander. Hmmm.
Speaker 1 (38:57):
The one thing I do think like, I'm thinking of
this compared to like horn Lock Whale, which is a
six man of six to six flash that often can't block,
but it's often unkillable because the opponent has to pay
that ward. So it's like it's so hard for them
to multi spell to try to interact with it, and
like award four potentially if they don't have an untapped
(39:20):
creature or artifact ready to go, is so much more.
Speaker 2 (39:23):
It's also like they're they're skipping their turn essentially, right
because yeah, they have to probably tap everything out if
they want to target this, and then hopefully that the
thing kills this, and then it's like, Okay, this is
all I'm doing this turn because I have to pay
for the ward cost.
Speaker 1 (39:39):
Oh but I love the mind games, right, So they
go to combat, so they have to declare their attackers
aka tap them first woo and ok, and then you
can bring this out in block and if they tap
the wrong amount of creatures, they can't pay a ward
cost for the ammoval spell they might have in their head.
So that's ooh oh, I like that cooking. I like
(40:03):
the mind games because there's like, incidentally, there's like little
mind value that you get if your opponent doesn't attack
with a creature they could attack with because they think
you might have the legendary eel here.
Speaker 2 (40:17):
Yeah, I think this is a three. I think it's
just a good value piece. I don't think it's going
to be like, you know, meta warping, you know tier
one threat or anything, but I think it's I think
like some decks will play it if it makes sense.
Speaker 1 (40:28):
In old standard, I would kill people with this one
hundred percent. This would be my control absolutely in current standard.
That's so fast. I'm with you. It's a three. I
think one of it in a deck, maybe two, or
maybe out of the sideboard right right then we're probably cooking.
But speaking of drawing second spells, maybe you need a
(40:50):
cheaper creature to to help you out.
Speaker 2 (40:53):
Okay, tiger seal. That's so funny, uh blue for a
three v three cat seal. This has vigilance at the
beginning of vigilance on a blue card's kind of weird whatever.
At the beginning of your upkeep tap this creature. Whenever
you draw your second card each turn, untap this creature
(41:16):
beginning of your Okay, so you play this on turn one.
Beginning of turn two, this gets tapped, and if you
draw your second card for each turn, you get to
untap this. It's interesting that they're trying to give blue
this like somewhat aggressive creature in a way, and then.
Speaker 1 (41:34):
Tried this over the years and then yeah, it just
it's always kind of weird. It's like trying to fit
a square Pegan round.
Speaker 2 (41:42):
Hole and then if it attacks, it stays untapped so
it can block on the crack back, but then it
still gets tapped during the beginning of the next turn. Hm.
Okay in current standard, like how easy is it to
(42:03):
draw your second card?
Speaker 1 (42:05):
Read this card?
Speaker 2 (42:08):
See It's like it's like he knew I was gonna ask, uh,
how do Proft's idetic memory? This is very like mc
esher inspired this art sick one in a blue for
a legendary enchantment. When this enters the battlefield, draw card,
all right, there we go, and then you have no
maximum hand size. I love seeing that lineup text. And
then at the beginning of combat on your turn, if
(42:29):
you've drawn more than one card this turn, put x
plus one plus on counters on target creature you control.
Rex is the number of cards you've drawn this turn
minus one. Okay, So basically, if you play this on one,
you play this, I'm sorry you play the Tiger Seal
on one, you play this. On two, you draw cards
so that your second card for the turn you go
to combat the seal goes up to a four to
(42:51):
four uh. And then as long as you're always drawing
additional cards, then you could keep buffing the Tiger seal
and keep making it bigger.
Speaker 1 (43:01):
It is so this the props sidetic memory is one
of the backbone pieces of what is currently the VV deck. Okay,
the it is very possible for nearly every other like
card in the deck that's a permanent, like twenty to
thirty permanents that also draw cards, okay, and are like
(43:22):
two and three mant of creatures.
Speaker 2 (43:25):
That draw card. Yeah, so like they're trying to they're
giving people a tool to make like blue agro essentially
with this.
Speaker 1 (43:34):
Yeah.
Speaker 2 (43:35):
Interesting. Yeah, that just seems very out of character for
this type of UH color, and.
Speaker 1 (43:42):
It probably is because guess what, drawing cards and getting
a plus one plus one counter whenever you do is
kind of busted because drawing cards was wow enough, and
the trade off for drawing cards was often board presence.
Well not any anymore. Yeah, you can see how that's
good with vv.
Speaker 2 (44:02):
Ass if she's around, you know, Oh you mean now
I mean now, yeah, yeah, yeah.
Speaker 1 (44:06):
Yeah, oh god, don't get me started. M what have
they done to my blue.
Speaker 2 (44:16):
And interests? Another interesting application of this is that I
guess this is also while Blue Agro is a consideration,
there's also the approach that if you're playing control, you
can play this and it fends off the agro decks
as long as you can keep drawing cards, because then
it's like, okay, turn one, you play this, and then
as long as you're drawing with like the iddic memory
(44:37):
and different things, the agro decks can't get in because
this thing is just always going to be bigger than
what they're like one, two and three drops are in
most instances, or they have to waste those resources to
get through the Tiger seal, and then they don't have
like they run out of gas faster, you know what
I mean?
Speaker 1 (44:54):
Yeah, Blue now has the best one man of board
presence in the format.
Speaker 2 (44:58):
Yes, that's crazy, Yes, huh, that's tough.
Speaker 1 (45:11):
I mean that seems really good. That seems really good.
It seems really good. Are we going?
Speaker 2 (45:19):
Four? Are we going?
Speaker 1 (45:21):
I's just a hope and a dream. So they've done this.
They've done this various times in Blues history where they
make like a one man of three three but it
has a drawback or something, but usually the drawback keeps
it from being cast, or there's a there's another card
and standard right now that's a one man of three
three flyer but enters with two stun counters, so it
(45:42):
doesn't untap for like the first three turns of the game.
Right this is untapped on turn one, so the opponent's
two man of two to two hasty Creature doesn't get
through it.
Speaker 2 (45:53):
Yeah, I.
Speaker 1 (45:56):
Like if they ban vv to, if they ban vv
by the time this video comes out and they ban
Soul Cauldron, can you just replace vv with Tiger Seal
and that deck is still really good. That's the That's
the thing I'm locked into. And I'm giving you this
content upfront because I think it makes the discussion more interesting.
There is already a busted deck doing a busted thing.
(46:19):
They're talking about banning the busted thing, but then they're
giving it possibly the best one drop in the format,
and you can build the rest of your deck pretty
easily to play right around it.
Speaker 2 (46:30):
I think we're going for stupid. I think we're going
for I think we're.
Speaker 1 (46:33):
Going for I think we have to go for I'm
this might blow your mind.
Speaker 2 (46:39):
You're gonna go five?
Speaker 1 (46:40):
I'm wondering. I'm wonder WHOA, it's too stupid?
Speaker 2 (46:45):
WHOA?
Speaker 1 (46:48):
I think this card is too stupid, dude, But it's possible.
It's possible they'll ban profsidetic memory, and then this card
is a lot worse. Right, so are all the other
cards that like when they enter, draw discard, which is
what a lot of them do. That's how a lot
of them get away with it. Is they actually parody
(47:08):
because they draw discards, break discard, draw yep. So I
think perhaps idetic memory getting banned might actually solve some
of it. But are they gonna do it? Are they
gonna do it before they even get to see this
card plus Tiger seal together?
Speaker 2 (47:23):
That's funny, it's possible.
Speaker 1 (47:24):
I can't. I can't do a five because I do
think they would ban idetic memory first. And I would
agree that this card's fail states a lot higher.
Speaker 2 (47:31):
Idetic memory is definitely the more like alarm bell ringing
card of the two, I would agree.
Speaker 1 (47:38):
I am also going with four on Tiger's seal. I
think this card is stupid. I might blue what if
they've done to my blue. Everything's tempo now, it's so obnoxious.
This is like DELVERA Secrets plus plus, especially if I
detic memories in the format. I'm with you. Oh, this
card is stupid. I need to look at another card
before I get angy. But sure, let's look at this one.
Speaker 2 (48:04):
The Lion Turtle. Oh, this art is sick wanted agreed
in a blue for a legendary elder cat turtle. That's
a three six vigilance and reach. When the Lion Turtle enters,
you gain three life. The Lion Turtle can't attack or
block unless there are three or more lesson cards in
your graveyard, and then you can just tap this to
add one man of any color. I think you've showed
(48:28):
me a lesson card historically, but I do not remember
it for the life of me.
Speaker 1 (48:32):
So I have a pack of seven lessons to look
at because they are important to understanding a few cards
from the set, including this one. But lessons generally speaking
are spells. They're pretty simple. I'll show you some of
the good rate ones, sure, and they actually I think
are Yeah, a lot of them are power crypt versions
of older cards.
Speaker 2 (48:52):
Finally, enough tune a white for air Bending lesson, which
is an instant airbend target non land permanent, so it's
kind of just tang on a instant and then draw card. Okay.
Speaker 1 (49:02):
Cool, yeah, solid, solid little piece. We got this one.
Speaker 2 (49:07):
Boomerang based. I feel like airbending lessons gonna be really
good and like sealed or limited uh boomerang basics. Blue
for a sorcery lesson, return target non land permanent to
its owner's hand if you control that, if you control
that permanent draw card okay, flexible.
Speaker 1 (49:22):
We yep, and more bouncy stuff. This is actually there's
even more flexibility in some of these. I really like
this one. Check it out.
Speaker 2 (49:31):
Die in Doctrine Nation. When in a black for a
Sorcery lesson, choose one either target opponent reveals their hand,
you choose a non end permanent card from it, and
that player discards it or earth Bend two. Okay, so
when you earth Bend two, you're not earthbending two lands.
It just gets two counters okay, hm okay. Can't attack
(49:51):
or block unless there are three or more lesson cards
in your graveyard. Otherwise I just have.
Speaker 1 (49:58):
A handful of them in the their colors. I think
probably one of the more interesting ones is this one. Well,
just check this out really quick.
Speaker 2 (50:05):
Size makes sense green for a sorcery lesson. Look at
the top x cards your library, where x's the number
of lands you control, reveal creature land, put them into
your hand, and put the rest on the bottom in
any order. Okay, so we got some diversity. All of
them seem just pretty good at face value, and they're
pretty cheap as well.
Speaker 1 (50:22):
Yep.
Speaker 2 (50:23):
Hm hmm. It's vigilance and reach. It can't attack or
block unless you have the lessons in Grave. Otherwise it's
just a man of rock hmm.
Speaker 1 (50:38):
An elder cat turtle.
Speaker 2 (50:40):
Even if you get the lessons in Grave. How good
is a three six? Vigilance and reach.
Speaker 1 (50:51):
Can absorb a lot of damage?
Speaker 2 (50:52):
It can? It can. I'm not in love with the one.
Speaker 1 (51:02):
If it drew a card, it would be Euro and
you'd love it.
Speaker 2 (51:04):
Then, exactly. I was thinking about Actually as soon as
I saw the game three life thing, I'm like, oh,
it's Euro, my beloved. Also, it's missing like three extra
power points added to it too, But we're not here
to talk about my favorite magic cards. You get multiple
of these and they can I don't know. I'm not
(51:29):
feeling this one, like even if you do turbo into
the lessons and like okay, you can like turn one
size ofic sense or like turn two sizemic sense and
like boomerang basic whatever, or play uh what usually mills
black probably like you play like some three color deck
and you try to like mill stuff out of your decks.
You don't even have to play them, you can do that.
(51:52):
But even then your payoff is a three six vigilance
reach that gained you a little bit of life. And
also it was like a man rock. Eh, I don't know.
Speaker 1 (52:02):
I don't know. I mean, on one hand, it's a payoff,
but it's also kind of a bridge if there's a
more expensive payoff too, if there's a bigger lesson Shenanigan's.
Speaker 2 (52:10):
Maybe, yeah, I don't know. I'm in love with it.
I would I put this at like two.
Speaker 1 (52:18):
I think that's fair. I'm tempted for ree, but I
just don't know. The lessons are good. It's just they
would have been good in old standard. A lot of
them are kind of reprints. Like there's a Rampant Growth
that's a lesson, which is just one in a green
search livary for land put up attempt.
Speaker 2 (52:36):
Sure.
Speaker 1 (52:37):
Oh yeah. Back in the day that would have been insane.
Now people are like probably just like, eh uh, so
I think your read is good, I think A two
is good. I'll show you another card. This one uses
both fire bending and the lesson mechanic. That's kind of
an interesting thing to ramp into.
Speaker 2 (52:54):
Ran and Shaw is a three man of two red
Dragon legendary for a four with flying and fire bending two.
So this means that when you're attacking, you get two
red mana It's not like I think the fact it
was an ex to start threw me off a little bit, right, yep, yeah, okay. Cool.
When it enters, if you cast them and there are
(53:16):
three or more dragon and or Lesson cards in your
graveyard created token, that's a copy of this, except it's
not legendary. That makes sense, so that way you don't
have to pick one. Uh when it enters, so then
you have two. It's a copy of this, so then
you get to fire bend four hypothetically. Also, it includes dragons,
(53:37):
not just lessons, and then three in a red dragons
you control get plus two plus until end of turn,
which is fitting because you kind of alluded to this.
But oh look now you have something to spend. The
maana on sick.
Speaker 1 (53:49):
So they're attacking for twelve if you don't put any
other mana into it, right right right?
Speaker 2 (53:53):
Yeah, need the lessons again or dragons, like, there's ways
to work around that. Duplicates get the excess man.
Speaker 1 (54:10):
I mean I like this, eh he said, that is
one of the most demo things I've ever heard.
Speaker 2 (54:19):
I like this, You're not wrong.
Speaker 1 (54:23):
I do do that.
Speaker 2 (54:25):
It's like mid sentence, I'm like evaluating and I change course.
Speaker 1 (54:30):
Yep, hit all there somewhere.
Speaker 2 (54:34):
I mean, you're getting four extra manna if everything goes
according to plan consistently and you have a way to
burn it. But it's just extra power. You do a
fly then a little bit of evasion.
Speaker 1 (54:50):
The fire bending is just kind of all right. I
mean like, but if you're talking about like the rate,
it's five man for two four to four flyers if
you do the lesson thing. Yeah, but so you you
can go just just saying you can turn one like
a seismic sense turn two boomerang basics their card and
(55:10):
cast another seismic sense turn three. You can have the
three six vigilance Reach three life ramp piece online and
on turn four you can attack with it and then
cast double dragons, and if they attack the next turn
and you put your firebanding mana into it, you could
attack as well as your regular man. You can attack
for fourteen in the air.
Speaker 2 (55:33):
Yeah, but that's a that's assuming everything goes right, because
that means you have to you have to hit three
lessons and then you have to play these other cars.
Like I'm not buying it. I'm not buying it.
Speaker 1 (55:43):
I think it's I'll get another along the way though
I don't know enough lessons, okay it. I mean two
is a very safe call because you could say the
lessons deck right and they're probably going to be right
a good amount of the time. And I know you
like being right a good amount of the time.
Speaker 2 (56:02):
Thank you.
Speaker 1 (56:04):
Ah, I think that sounds really good. It is kind
of the problem.
Speaker 2 (56:10):
I think it's I think that's a Disneyland scenario if
that happened, like if they if you pull off secret
into or sorry it's not secret lesson into lesson into
lesson into the guy. We just read into this guy
like okay, bro, like sure, whatever, But most of the time,
what's gonna happen is you're gonna look at your hand.
You're gonna mulligan. You're gonna realize you don't have enough
lessons to actually make your deck function. And you're just
(56:32):
gonna be in that. You're gonna be on Pizza Gang
x two in the first two rounds and have to
you know, just sit there the rest of the day
at the venue. I'm not buying it.
Speaker 1 (56:43):
I want to say, sign me up, dude. Back in
the day, let me tell you about old magic. There's
a dragon, all right. Brood made Dragon was six manna
for a four or four dragon. That made another four
four dragon. That's all. That's the card six man and
two four four flying dragons. I was busted. It is
(57:06):
a winner. It knew how to win. Baby, it was
don't worry about it. That's what I thought. What I
thought two thousand and eight. Okay, two thousand and eight.
Speaker 2 (57:20):
Is later than I thought, to be honest, But I mean,
we knew greatness in our.
Speaker 1 (57:26):
Time, and Broodmate Dragon was greatness. And you know what,
I want Randon show to be great so much. Maybe
some would say too much, but there's all kinds of
dragon support, Like if only those were also lessons. But
Tarkiir dragon Storm had so many dragons as well. I
(57:47):
don't want to bail. I don't want to bail on
this card. Ah, but I have to. You're right too, Yeah,
it's sign. You're right, You're right, you're right. I just
got to talk about it. I'll live. Let's look at
another blue card.
Speaker 2 (58:03):
It's like you said, this was printed like fifteen years ago. Maybe,
but I don't know.
Speaker 1 (58:07):
It's God, it has been at least that long, hasn't it.
Speaker 2 (58:11):
You said two thousand and eight? Yeah, check God Secret
of blood Bending. This is four blue for another sorcery.
I'm sorry, another lesson that is a sorcery. As an
additional cost to this cast a spell, you may water
Bend ten. Okay, you control target opponent during their next
(58:31):
combat phase. If this spell's additional cost was paid, you
control that player during their next turn instead ohet getting
some ammericrel throwbacks here Exile Secret of blood Bending. Okay,
So water bending is you can tap your creatures or
artifacts to help to pay for water bending, right, or
(58:51):
help pay for it?
Speaker 1 (58:53):
Uh huh?
Speaker 2 (58:54):
Okay, so you guarantee you need four blue and then
anything else can get you to a creature artifacts specifically,
it can get you to the ten or any other
way to just get mana as well. What's to evaluate
this without the water bending? First, so, if you're just
playing this for four, you control target opponent during their
(59:16):
next combat phase? Is that good?
Speaker 1 (59:22):
M I can't help but think that, well, you would?
You would think? First of all, it's like if you
control their combat, then you can make them make bad attacks.
But that means you have to have reasonable blockers. But
(59:42):
you can cast their instant spells for them during their combat.
That is the thing you can still do.
Speaker 2 (59:50):
I was gonna ask if that was allowed.
Speaker 1 (59:51):
Okay, mm hmmm. So if they have an instance be
to removal spell and they don't cast it during their
main phase, maybe because you don't have a target for it,
and they go to their combat. Here's the thing they
can do about that though, Because this is a sorcery,
you have to cast on your right. They can tap
all they can tap themselves out so that there's no
(01:00:12):
manna for them to cast it.
Speaker 2 (01:00:13):
Yep, yep. If they're playing like water Bending, or if
they have other ways to do it. Yeah. See that
to me is the biggest drawback here is it's a sorcery.
They have like some time to sort of prepare for
what's to come, and in some situations maybe they won't, right,
Like maybe you just like haha, got them and then
you know you get to do stuff in their combat phase.
Speaker 1 (01:00:32):
But that's a good YouTube video, is what that is?
Speaker 2 (01:00:35):
Yeah, that's definitely a YouTube car YouTube video for sure.
Then okay, so then we're water bending ten to be
able to just emmarcroul them essentially. Uh, he's only four
blue guaranteed. So let's think if you're playing the mole,
(01:00:57):
of course it comes back to them.
Speaker 1 (01:01:00):
Well, there's a world with the mole.
Speaker 2 (01:01:02):
You can do this on turn three, right, what because
if you go mole into mole into something that earth
or no, turn four you go mole into mole into
something that like Earth bends something else. Right, you have
the mana and you can tap the moles to pay
for uh pay for blood bending.
Speaker 1 (01:01:22):
Oh god, you're right. Let's see. So if you tap
a Lana RL for three mana a mole, oh god.
Speaker 2 (01:01:31):
Because we said we said, we said on turn three.
Speaker 1 (01:01:34):
On Earthland may say that they're blue, so that we
have our blue mana. Yeah, let's say we have three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen.
You're right.
Speaker 2 (01:01:44):
Yeah, so the so the dream scenario is mole into
like let's say landa war l is into Mole into mole.
Then you can do this as early as turn four
and take control of their turn. Now the problem is
is like one that a lot of stuff does to
go right for that to happen, And maybe you could
do it that turn five from six. Sure, Because then
(01:02:05):
the next question is, but it does seem doable. It
does seem doable. If you're playing like Green Blue and
have earth bending and you have the moowl, it seems
like you do you can do it pretty early. So
then the next question is, I mean, I remember seeing
how broken Emmericool is h but Emmercool was also a
creature and this is not, and that I think is
(01:02:26):
a very big difference here. Yep, and not to make
was a very annoying creature on top of it because
it was like flying.
Speaker 1 (01:02:36):
Yeah, yeah, it ended games after crippling the opponent and
making sure that they couldn't interact with it.
Speaker 2 (01:02:44):
Yeah, I'm gonna give this a three. I think there's
a deck to be built around this, but I don't
think this is going to be like what every deck
is trying to do, and I think there might not
be enough ways to do it, like super consistently enough,
and especially when you're doing it, it needs to be
game winning. And I think with Emmercrul, because you're also
(01:03:06):
getting the body with it, you're basically almost guaranteeing the game,
and this not having the body, I think is a
huge difference. So I'm gonna go with a three. I
think people are gonna want to try to play this too, because,
like I think that effect is very fun and exciting.
So I think three is fair for this.
Speaker 1 (01:03:23):
I agree with everything you said, but my conclusion is
going to be a one. I think it's a dead card.
I think in fact, it's a C. This is Commander
Bait one hundred. This is this is going to be
a mythic that's like twenty dollars for a week, and
then you're going to play something like this and Commander.
Speaker 2 (01:03:42):
Though because there's four or there's four players totals, you
only get to control one of them.
Speaker 1 (01:03:47):
But that's the good part is like you control the
person with the board you want to like wreck or
and then other people have multiple creatures of their own
for you to attack into to make sure that, like
you actually have an opportunity to kill these things, or
you just get to murder a player with another player's army, Right,
that's fair? Yeah? So I think this is a commander card.
(01:04:07):
I think there's one hundred percent commander bait. I was curious,
what like, I am as curious as everybody because people
felt the same way about emer Cole too expensive, not
good enough, And then the pro tour happened and it
was like, oh wait, it's the only thing that matters. Oopsie,
we got that wrong. I don't think this is Emericle
for the reasons you said. I agree with you. But
(01:04:30):
let's look at another card that calls back to other
cards and see what we think of it.
Speaker 2 (01:04:34):
This is a test to see if I remember these
cards Spirit water Revival, whyn't you blue for a sorcery?
As an additional cost to cast this, you may water
bend six, draw two cards. If this spell's additional cost
was paid, instead, shuffle your graveyard into your library, draw seven.
And if no maximum hand size for the rest of
the game and you exile this card, you exile this
(01:04:55):
no matter what.
Speaker 1 (01:04:56):
Right.
Speaker 2 (01:04:58):
Okay? So so three manta draw two, if I recall,
is basically the going rate for a draw to, like
the bare minimum usually right, yep, there's.
Speaker 1 (01:05:08):
Your good old limited pot of greed. Got it?
Speaker 2 (01:05:10):
Okay? So three manta draw two. It's a sorcery, which
kind of sucks. That's not like great, but it's like
it could be okay, And then if you pay six more,
you shuffle your gravement to library draw seven. This from
a control player's perspective, is a dream because if you
run out of gas, this gives you more gas. And
(01:05:34):
the fact that it's like modal, so like you can
just use it for the draw to, like you can
pay for this, right, use it for the draw to
ninety percent of the time. And then if you're in
a situation where you need to like refuel your hand
and take a turn off, then you just do that
and you're set. Not to mention, you probably have some
number of either creatures or artifacts that you can help
pay for it to make it cost to you. This
(01:05:54):
is this is a sick card. Oh my god, this
is cool.
Speaker 1 (01:05:58):
I blink. Can you get to draw seven? Keep in
mind that's not a shuffle, you're like, you don't shuffle
your hand into your deck. You just dry seven on
top of your current hand.
Speaker 2 (01:06:10):
Right, I'm thinking about it a necesary where you're all
low on cards already though, so that's probably a gg Yeah,
that's cool. That's that's good, is it? Man? The fact
that it's already a three man of draw to just
on its own is really good because you can just
plate for that. And yeah, it's not instant, but like
who cares? Okay, So by default I'm giving this a three.
(01:06:35):
I'm torn between if I want to go up to four.
Speaker 1 (01:06:39):
Mmmmmmmmm hm. My main problem with sending it to a
four is that there are good competitors in the format.
Speaker 2 (01:06:48):
That was my that was my thought. I think there's
like probably things that can and that you can explain that.
I'm not gonna have no idea what you're talking about,
but that's okay.
Speaker 1 (01:06:56):
So at the three man of sorcery speed spot for
card advantage is like, honestly, what a lot of people
have considered, what a very good card. See what you
think of this one?
Speaker 2 (01:07:06):
Stock up tune of blue for a sorcery. Look the
top five cards your library. Put two into your hand.
That's crazy. Yeah, so you're competing with that sure, yeah, yeah.
Speaker 1 (01:07:15):
That's a tough that's tough competition. That is tough competition.
But the shuffling your library back in and your graveyard
back in is also a big deal in best of one,
not so much in best of three. Serious tournament magic
has only been about the VV deck. But in best
of one, mill is a real threat to your control deck,
(01:07:36):
like running out of cards is a significant problem when
it comes to control matchups and ending the game. And
there hasn't been a way in Standard for a little
while now to just shuffle your deck back in at
a reasonable rate. This, this does that soon taps. Yeah,
if the opponent taps out to mill half your library
and those of you who haven't played arena best of
(01:07:59):
one Standard have no idea what I'm talking about. You're like,
what is this guy talking about? What world of Standard
is this? I've looked at all the MTGO deck lists
in the best of three spiky format. Nobody's doing this,
I promise you. On Standard mythic ladder, you have to
be ready for the opponent to just like try to
mill half your deck with what is it, singularity rupture.
(01:08:23):
They just do it. It happens space time anomaly and
if they tap out to do that and then instead
you shuffle back in and draw seven, it's such a blowout.
It's such a blowout, dude in the control mirror. Whoever
resolves is probably gonna win, oh for sure. Ye Uh.
Speaker 2 (01:08:41):
I think I think I'm gonna give it a three.
I think I was.
Speaker 1 (01:08:43):
I was.
Speaker 2 (01:08:44):
That was my first instinct, and so I think that's
I think that's a fitting spot. I think there's competition
for it, but I think you could play maybe you
take out a copy of stock Up and play this
in its place, or maybe you just play one or
two of this in addition to that. Yeah, I don't know,
but I think it's yeah, it's yeah.
Speaker 1 (01:08:59):
The card the cards are so good. The card drass
spells are actually really good. The biggest. The good news
about Standard is we have good card draw The bad
news about Standard is if you spend three to four
managed drawing cards, you might just die. So you also
have to interact while you do it, So it's actually
balanced by the aggression level of Standard. So Spirit Water
(01:09:20):
Revival in a former format would have been an absolute monster,
and now it is. Also I would say role player.
It's also tempting to say niche deck, because I think
a good control deck might just want stock up and
consult the star charts, which are two really good selection spells.
But then I think still one Spirit Water Revival. Competing
(01:09:40):
for a spot makes sense so that you don't just
run out of gas. It is a wincon of its own.
I will go with a three and as well. Three.
I love this card. I'm so excited for this card.
I can't wait to do stupid stuff with this card.
Oh my gosh, let's look at this card. I'm not
sure what I think think of this one. You might
(01:10:01):
be able to swim in quite a bit on this one.
Let's let's see Avatar destiny.
Speaker 2 (01:10:08):
Cool art on this one. Two and two green for
an enchantment or uh, you enchant your creature. It gets
Puss on poszone for each creature card in your graveyard
and is an avatar in addition to ITAs other types.
When enchanted creature dies, mill cards equal to its power,
return this card to its owner's hand, and up to
one creature card mild this way to the battlefield under
(01:10:29):
your control. Hmmm. So best case scenarios, you high roll
and hit like a huge thing to just immediately get
to cheat into play with this, but you do have
to pay four just to put this on something, and
(01:10:50):
it also has to die specifically, Uh, this is a one.
Speaker 1 (01:11:02):
This is a one.
Speaker 2 (01:11:03):
Yeah, yeah, I.
Speaker 1 (01:11:04):
Thought, I don't know, it's me ug o nonsense to
It was like trying to think of loops where like
you mill a ton, you get like a huge graveyard
and a huge creature out of it all at once.
And is there a creature that like you bring back
a creature that brings back more creatures. I was trying
(01:11:24):
to think of something. Maybe it is, I don't know,
but like definitely seems like a good see like there
are commander decks, yeah that of a time with.
Speaker 2 (01:11:34):
This, right commander, I could maybe I put it in
that category for sure. Yeah, that I could see. But
for like a regular competitive constructed format, I'm not I'm
not loving it.
Speaker 1 (01:11:46):
It's also trying to think if there's a way to
just like flip your deck over and enchant this on.
I don't know, something that can't be targeted in just
one punch Man, but that's a different anime.
Speaker 2 (01:11:57):
Yeah, but I mean you need to, like I feel
like there's just so many things that have to go
right because you have to enchant the creature. You have
to find a way to kill the creature. You have
to kill something that its power is big enough, or
you have to find a way to stack your deck
to get the right creature that you're trying to mill
in the mill of Avatar destiny, because it's not like
(01:12:17):
you can already have it in the graveyard or anything.
And then I don't know, there's just so many loop
hoops you have to jump through for this.
Speaker 1 (01:12:25):
There's gotta be a commo with it.
Speaker 2 (01:12:26):
Let me know.
Speaker 1 (01:12:27):
The combos in the comments, I can't think of them
because I'm not a green player. I don't that's the.
Speaker 2 (01:12:31):
Real problematre, that's the actual problem here. Yeah, but like
blue card good, Green card bad, I'm.
Speaker 1 (01:12:38):
Also stuck on the one. But I don't know. There's
something about it that seems better than that to me,
and it's probably more of a commander card. But if
you have a standard commo with this, I really want
to know what it is. Let me know. Don't make
me go watch another creator's video. All right, I'm very
selfish about my watch time, very very selfish. All right,
(01:12:58):
you know what, Fine, we'll do another Blue Card.
Speaker 2 (01:13:02):
I'm shocked truly, Juan she Tongu librarian X and two
blue for a legendary bird spirit that is a one
to one. It has flash and flying and vigilance. I
like how it's flash and then a new line flying
comma vigilance. Anyway, when this enters, put x pos and
Poston encounters on him, then draw half X cards rounded down.
(01:13:26):
So if you put so if you go two in
a blue, it's a two to two that draws you one.
If it's three, it's a you exes three. Oh no,
it would be a three three. It's a three man
or a four man of three to three draw one.
Speaker 1 (01:13:45):
Yeah, yeah, yeah, Okay. The counters are what the X is.
The card draws half of what the X is.
Speaker 2 (01:13:52):
Right right, Okay. Then whenever an opponent searches the library,
put a post some post encounter on this and draw
card so.
Speaker 1 (01:14:00):
You get to.
Speaker 2 (01:14:03):
Shared ride them. Basically shared rides. A Yukio card that
shared rides a yu gi Oh card that has this effect. Basically,
oh my god, they have uber and lyft in you
gi oh they do. They're taking all the band cards
to the to the to the band zone. It's very
cute actually, so best case scenario, when they go to
(01:14:25):
search you flash this in. It gets a counter and
then you get to draw, and then also you maybe
get to draw. If so, there's a world where let's
say you're on Let's say you for MANA, they go
to search, you flash this in. It's a four four.
(01:14:48):
It's a four man of four to four draw two? Right?
Am I understanding this correctly?
Speaker 1 (01:14:58):
Four man of three three draw? Oh three three? How
much did you how much did you pay to flash
it in?
Speaker 2 (01:15:03):
You pay? I said, you pay two to flash it in? Okay,
so blue blue, you just paid two man of total
sorry two and two max tools two X equals two.
Speaker 1 (01:15:15):
Okay, X equels two. So it comes in as a
three three. You draw one card and if it was
in rep and this are you saying it comes in
as a three three? I'm sorry? Let me finished, finished, finish,
I'm resolving the card right now. Okay, five, head, let's
do this. It's a blue card. We can do this
all right. X sequels two with four total mana. And
(01:15:38):
it's in response let's say it's in response to cracking
a fetch land an opponent search effect. Okay, so it
comes in as a it comes in and a trigger
goes on the stack to add two plus one plus
one counters to it and draw one card. Now it
is a three three and it drew one card. Now
(01:16:00):
the search effect results, which puts a new trigger on
the stack, which puts another counter on this card, and
you draw another card. So in that scenario it was
for Manna for a four to four flying Vigilance that
drew to That seems pretty good. That's good, good card.
Speaker 2 (01:16:22):
And the felanes are a standard right, Uh No, there.
Speaker 1 (01:16:26):
Are not the fetch lands. There are fetch LANs like
Escape Tunnel, Fabled Passage that people are using specifically in
the TIFA deck for landfall purposes.
Speaker 2 (01:16:35):
Let me rephrase, are there enough cards being played in
every standard deck that this will trigger very frequently?
Speaker 1 (01:16:42):
Not in every standard deck? Oh okay, the Agro decks
of the format and the VV decks do not play
anything that searches their library at.
Speaker 2 (01:16:51):
All, So I think that might be It's not like
the End of the World, but I think that is
a limitter. Like I think if you're playing this in
a like in Commander, this would be not U But
that is pretty good though. Yeah, it's it depends on
how many times you can get the trick.
Speaker 1 (01:17:08):
Like.
Speaker 2 (01:17:08):
It's also fine because maybe you just you could also
just cast this for like a lot of MANA and
just draw a bunch of cards and get a giant
flying vigilance thing. Yeah, so that's also just fine.
Speaker 1 (01:17:18):
Yeah, so it has like just wait till you have
eight mana on your end, step flash in this giant
bird and draw three.
Speaker 2 (01:17:24):
It has the flexibility. Yeah, I'll give it a four.
Speaker 1 (01:17:28):
I like it.
Speaker 2 (01:17:28):
It's cool a staple.
Speaker 1 (01:17:31):
Ye, a staple. I could love it that much.
Speaker 2 (01:17:34):
Three, Yeah, I forgot four.
Speaker 1 (01:17:36):
Walking it back, Yeah, I'll walk it back. Letbe put
a put a little X there make a different sound. Yeah.
Is it a role player? Is it a role player?
I think there's a world in standard where it doesn't
see play, where it's just not enough for eight And
then I hate that. I hate that so much.
Speaker 2 (01:17:57):
It's also control. I mean, that's another thing to see.
Speaker 1 (01:18:01):
How could I possibly rate a wincon for control at
a one? How could I do that? By the way,
the Quantum Riddler with the like sphinx that like warped
in for two and drew hard that I was like
really high on. That's like a four of now in
the VV deck.
Speaker 2 (01:18:16):
Wow, it's like the most explored card.
Speaker 1 (01:18:19):
Yeah, I nailed. I nailed that one as my control finisher.
But I was totally wrong because it's not a finisher
for control at all. It's part of the VV engine,
That's what it is. It's part of the prosidetic memory
engine that will be around still probably if they don't
ban that to support the seal of the Tiger Seal.
(01:18:39):
So anyway, I don't. I think almost every control deck
I build I'll run like one of these. So how
could I say it's played in a niche deck. I'm
not going to call my control deck a niche deck.
I can't do it. I can't do it. So I
agree with you. It's a three follow, it's a role player.
Oh yeah, but man in Commander, I think this is
(01:18:59):
a y I think this is a staple Commander Commander.
This is insane for two mana, you play this and
it'll be like a five to five and a couple
of turns and you'll have drawn four cards off it.
It's what And that's in like casual Commander CDH where
they like all this library three times a turn? Yeah?
(01:19:21):
Who this indeed? Oh my god, love this card all.
Speaker 2 (01:19:25):
Right, Foggy Swamp Visions that is a one and two
black for a sorcery. As an additional cost to cast this,
water bend X exile X target creatures from graveyards. For
each creature card exile this way, create a token that's
a copy of it at the beginning of those next
of your next end step, sacrifice those tokens. This is neat.
Speaker 1 (01:19:50):
It is.
Speaker 2 (01:19:53):
Cool way to do some fun shenanigans by just like
cheating in copies of them that application, Yeah, go ahead.
Speaker 1 (01:20:07):
You could get the art in and the Giant catar
my favorite, the Jumbo actar.
Speaker 2 (01:20:16):
Mm hmmm. So you have to water Bend X in addition,
So if you're only needing to do one creature, it's
four because it's three for the card and then one
for the water Bending X and then you make the
(01:20:37):
copy and then next turn it goes away, So it's
four for one, five for two, goes goes on, goes on,
goes on. I think there's some cool combos to be
had with this. You're in black, so I mean it's
not hard for you to like mail yourself to get
to those types of things that you're looking for. I
(01:21:00):
think there might be like some combo deck here to
be had. I'll give it a three that he's a
cool card.
Speaker 1 (01:21:05):
I think it's interesting because you can obviously build around
it so that you have a really good like line
with it, but you can also just sideboard it in
and hit like a graveyard Matters deck on the oppo side, yeah,
and get their value while wiping. Yeah, you can kind
of wipe out their graveyard for targets. I think it's
I don't know, there's something about this that seems nasty. Yeah,
(01:21:28):
And I'm trying to think the fact that you have
to sacrifice the tokens means that you definitely want to
reanimate for value you need etvs. You don't get to
attack with them unless you have a way to give
them hace. But I don't know there's something to this card.
I was. I'm curious what it can do. I'm really
unsure about it. I feel like it's one of those
(01:21:50):
where I would say no play and then get blown
out by it someday, or a deck bench around it,
you know what I mean. The art and in particular
is a heck of a car. I mean that's an
eight man a creature and it reanimates something that you
do get to keep and gives it haste, and it
actually gives all demons haste.
Speaker 2 (01:22:10):
Okay, so if you.
Speaker 1 (01:22:11):
Create Arden and multiple demons with the Visions, then all
those cards get haste in best of one. This is
very good against the very popular graveyard deck Kavarro the
Mind Bitten like does a big graveyard combo. This would
be an excellent way to hose that deck, just absolutely
(01:22:32):
tear their legs out from her them. But I also
picture this in that deck and it could also just
win the game.
Speaker 2 (01:22:39):
It's funny that it like benefits the graveyard strategy but
then also hoses the graveyard strategy simultaneously exactly.
Speaker 1 (01:22:46):
I kind of think that deck wants to run this
card because it does put a bunch of creatures on
the field, so it can pay the waterbend costs by
tapping creatures. And then it also can just pull like
three or four creatures out and have a huge swingy turn,
and it can do that ahead of schedule because usually
it's like for MANA if they get their perfect draw
(01:23:06):
and this does something for like three MANA and a
water bend of two. I don't know, it's an interesting card.
I think it's really cool. I'm I think it's a two.
I'm not even that one a two. It's definitely for
niche deck. I don't think it's for every deck. But
if it got if it starts seeing playing sideboards to
also host graveyard decks and get a ton of value
from them, I wouldn't be surprised. I think that's a
(01:23:29):
I think that's cool. That's a cool dream. Yeah yeah, yeah, yeah,
all right, what else we got here? Where did I
put this artifact? This thing? Yeah, let's see, let's see
what you think of this.
Speaker 2 (01:23:46):
Planetarium of one chee tog. Isn't that the owl?
Speaker 1 (01:23:50):
It is?
Speaker 2 (01:23:51):
It is a six man a legendary artifact one and
tap to scry too, And whenever you scry or survey
look at the top card of your library. You may
cast this card without paying its mane coost. Do this
only once each turn. So I'm assuming you that trigger
happens after descrying happens, right.
Speaker 1 (01:24:15):
Look at the card after you scry or surveill.
Speaker 2 (01:24:18):
Right, Okay, so you subscribe first, yes, and then it
and oh yeah you know, yu gia player, we don't
know how to read. Okay, literally right there, on the card. Okay,
so you may cast this card without paying its manocost
do this only once each turn, okay, so having multiple
doesn't allow you to do that multiple times. Mana, cheating
(01:24:42):
is fun does cost six, so it's expensive. So unless
you're playing it on when you have seven manna, you're
not getting to do anything with it immediately. This has
commander written all over it. I gotta be honest.
Speaker 1 (01:24:59):
Not seeing it in standard it's six, well, I just think.
Speaker 2 (01:25:03):
Commander is like people are going to try to play
this like it just seems like too easy for them
not to for standard, isn't enough of a build around?
Speaker 1 (01:25:16):
Is the surveill lands are legal in Standard?
Speaker 2 (01:25:19):
Okay?
Speaker 1 (01:25:20):
Lands are just entering surveil when they do that helps it?
Then that's something.
Speaker 2 (01:25:26):
Six man is a lot, yeah, but unless you're playing
the mole CGB. I mean you can turn three planetarium.
You can turn three planetarium with the mole I'm just saying,
and dig for your free spells yeh huh uh huh.
Speaker 1 (01:25:46):
I don't know, man, is he's really good?
Speaker 2 (01:25:50):
Yeah? It is dependent on what's on top. It is
depending on what's on top. But are you just playing
like big big guy the deck and just play a
bunch of huge things that your opponent just can't deal with.
Or do you just play a lot of good stuffy
or do you just play a bunch of good stuff
for value?
Speaker 1 (01:26:08):
I don't, I can't. There's got to be better ways
to get value this and like a value deck, there
has to be. Now, this is this is like for
the big dreamers, this is this is for not me.
Typically I'm gonna relegate this commander card. I'm not seeing
it for Standard, hm, I think I mean there is
(01:26:31):
an omissions deck in Standard. It uses a four man
of card to like cheat out Omniscience and then pop off.
It's hard to imagine needing like a backup for that.
That's a six man a card. If if this sees play,
it'll probably be in a deck like that, and it
will probably be one copy or or we get a printing.
Like we've already banned a card in Standard and this
(01:26:54):
Standard that reanimates an artifact for for mana right, So
like cheating this car would have been an option, but
they banned that card. So I have a feeling that's
not happening again soon. So yeah, I think it's also
sadly a commander card. I would almost give it like
a niche deck responsibility if Kona rescued BEASTI weren't too
(01:27:15):
mana cheaper and already kind of filling the role and
doing the thing. Sure, there's that. There's that, all right
on a kind of uplifting note. Check this one out.
Speaker 2 (01:27:28):
Day of Black Sun. This is just what Vegas looks like.
X and two green for a sorcery. Each creature with
man of value x or less loses all abilities until
end of turn. Destroy those creatures man of value x
or less. So if you pay two for x, it's
four mana kill everything two or less and destroy them.
(01:27:52):
I'm sorry. They lose all abilities then destroy them, so
then it's five for three six for four. Okay hmm.
I mean this is just like your standard run of
the mill removal for the set right.
Speaker 1 (01:28:09):
Kind of Yeah, it does. The reason it stands out
to me is it keeps the I think rules, lawyers
check me. I think it means that the earth Bending
cards don't return to the battlefield. Mm okay, because I
think they lose the ability to come back and they
(01:28:30):
have no man of value, so it's just two man
of destroyal Earth Bend cards.
Speaker 2 (01:28:35):
Okay, that's funny.
Speaker 1 (01:28:36):
And tokens, sure, of course. Yeah, I think that matters.
Speaker 2 (01:28:43):
Maybe it matters, Yeah, maybe that matters.
Speaker 1 (01:28:45):
Maybe maybe the badger mole cub meta needs a savior,
and maybe it's a day of black sun. It also,
I like these cards a lot in Standard that just
prevent the opponent from being like, because there was there
was a deck in Standard recently, a convoke deck that
could just make five creatures or six creatures on turn two.
I like cards that, like for this price, like three
(01:29:06):
mana just punish that ruthlessly. Because there's there's a few
points in Standard where oh god, if I just play
like one drop into one drop one drop on the play,
I'll win the game. You know, it's fine. A card
like this says not so fast a little buckeroo. I
think it's fine. And it for the death triggers of
(01:29:28):
like Zulaporte, Cutthroat Sephy for off vengeful Blood, which is
the version that's in Standard, like this, shutting those down
so that you don't die to death triggers is probably
a big deal.
Speaker 2 (01:29:38):
Yeah, I'm trying to think if Yu Gioh has anything
like this, Like, we have plenty of stuff it's like, oh,
if you negate the effect of something, then you get
to destroy it. But there isn't. I don't think we
have a board wipe that has skill drain built into it.
That would be something for sure.
Speaker 1 (01:29:56):
M h. And it is also by the way, it
does say like black black destroy all tokens right exactly,
like if somebody just made like thirty token creatures.
Speaker 2 (01:30:07):
Somehow, I put it at three. I think I think
black decks will have will play this. It's fine.
Speaker 1 (01:30:13):
Yeah, it's the day of Black Sun. It's the black
deck has to play the Day of Black Son. It's
like it's an identity. Yeah. I think that's a good niche,
good niche little board wipe. Friend, I agree.
Speaker 2 (01:30:24):
How can you go wrong on board wipe?
Speaker 1 (01:30:27):
Uh? You can't. You can't go wrong with a board wipe.
It's too much fun. So uh, I'm gonna yeah, let's
let's call that the avatar cards for the day. Do
you have any favorites? I do feel like we saw
some absolute bangers in the beginning.
Speaker 2 (01:30:40):
What was the mole is great?
Speaker 1 (01:30:42):
The mole. The mole seems insane. The mole reminds me
like magic players will know what I mean. The Mole
reminds me of Orcish bow Masters of just like, yeah,
it's like a two man of for two guys. But
also this ability to tacked on that makes scale in
a ridiculous way, Like that's that's what the Badger Mole
(01:31:04):
Cub reminds me of. And that card is a problem.
I can't remember that car. That card is a game
changer and Commander like it was never legal and standard
because lower the rings was straight to modern and I
just I think Badger Mole Cub gives me one of
the best two man for two creatures ever vibes it's insane.
(01:31:27):
And then on the other hand, the Tiger Seal, like
the idea of replacing vv is crazy, but this is
this the most aggressive blue deck of all time. I'm
thinking of like Delver of Secrets that was so good
back in the day and it's legal in standard now
and nobody plays it. And Tiger Seal, Yeah, this card
(01:31:48):
is cracked. This card is insane with ideentic memory and
fear of missing out and steam Corse Scholar and all
of these like things that enter and draw a card
and discarded card and it's like what are we doing? Yeah?
What why? What? This is what Blue is going to be.
I'm terrified of Tiger's seal, I really am. I'm scared of.
Speaker 2 (01:32:08):
Tigers also, just like Gang, I mean, it's not like
anything super oppressive, but it's just like it's just a
cool design and the the the I was gonna say,
the water betting, the air betting effects really cool and
they's just like it's a super flexible card. I hope
it's I hope it's better than it seems.
Speaker 1 (01:32:23):
Well, for those who stayed till the end, I'll give
you a heads up that I'm going to go over
a lot of the other Avatar legendaries in this set,
as there are multiple versions of Aang and his buddies
and his enemies, and I'm going to go over a
bunch of those with Rare and Tomorrow, and you guys
listening on the podcast will hear that as well. So
there's plenty more Avatar cards. Review. A lot of people
are calling this set a bit of a slam dunk.
(01:32:45):
I agree. It has powerful cards for Standard, which is
more than I can say for Spider Man.
Speaker 2 (01:32:50):
I think it needs some more spiders. Actually, I think
it's really missing some.
Speaker 1 (01:32:55):
You had to do that you just had to.
Speaker 2 (01:32:58):
You beat me.
Speaker 1 (01:32:58):
When you said.
Speaker 2 (01:32:59):
Spider Man, I was. I was waiting the whole time