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December 22, 2025 82 mins
Can Rarran remember this years Standard format in Magic: The Gathering? He'll guess and discuss the bans of 2025 to find out.

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Credits
Written and performed by Daniel Wagner, aka CovertGoBlue
Edited by Roman Milan
Logo design by HolyMTG - HolyMTG@gmail.com Twitter @HolyMTG
© CovertGoBlue Entertainment, LLC
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
The cover Go podcast is now on iHeartRadio, Spotify, and
Apple Podcasts, and is proudly sponsored by cool stuff ink
dot com. Use the promo code cgb pod at check
out to get a discount and show your love for
the audio version of the show. Do Do Do Do
Do Do Doo Doo doo doo. Dude do the good

(00:20):
Boooo podcast. Brarn Hey, how you doing? Welcome us up.

Speaker 2 (00:30):
Dude and Semo are like you have so much energies
in your like introductions. It's so funny to be. I
feel like every time I do these videos, I just
get right into it, like I don't have like a
screaming of like, here's the thing, this is what we're doing.
You guys are like, all right, let's get out today.

Speaker 1 (00:46):
You're going to try to figure out whether or not
the cards I show you got banned in standard in
this year twenty twenty five. That's what we're doing. That's
the game there. And I'm going to tell you right
now near record number of standard bands in this very
year magic the gathering. If I tell you that many,

(01:08):
you're going to be counting this whole of it, and
you're gonna get like, because.

Speaker 2 (01:11):
There's some there's some sneaky ones in here. Do you
give me l ones in here? Can you give me
like a more or less than ten?

Speaker 1 (01:18):
Less than twenty?

Speaker 2 (01:19):
That's that's great, Okay that that it actually opens up
quite a bit.

Speaker 1 (01:23):
Yep, less than twenty, And I'm just gonna throw cards
at you and we're gonna see if they got banned. Now,
we've talked a lot during the year, so I'm sure
we've talked about some of these cards and their band announcements.
But feel free to forget all about it. And there's
enough I feel show you, Bb, why do you think
that VV got banned? Sure, let's start there, easy mode.

(01:46):
Here's maybe the card read it? Yes, because yes you can.
You can say it's banding up. You still got to
do your part. You have to do your Somebody might
an alien might have just laid on Earth interested in
this magic, the gathering thing we've got going on, and
they need to know what VV does.

Speaker 2 (02:05):
Give me a second, I want to see how much
Vv's worth nowadays after the BAM, I actually didn't take
the peak.

Speaker 1 (02:10):
I've got two nickels as an owner of VV cards.
I felt it. I felt a great disturbance. He's really
like my dollars cried out all at once.

Speaker 2 (02:25):
He's still worth a decent amount of money, like comparatively
to other magic cards. Obviously it's not the exact same,
but what is.

Speaker 1 (02:31):
It like thirty three dollars, something like that, twenty bucks,
twenty twenty dollars. I think this was an eighty dollars card.
That might be that might be Canadian dollars. I'm actually
not a hundred percent sure.

Speaker 2 (02:43):
I can't.

Speaker 1 (02:43):
That's probably that's probably it.

Speaker 2 (02:44):
Maybe it's even worse. I mean, but most magic cards
are worth like a cent, so it's like, yeah, I mean.

Speaker 1 (02:50):
Who would play twenty dollars for a band card? So
obviously this card's.

Speaker 2 (02:54):
Fine, so true, so true, as he says, what it
first came out of was worth eighty dollars, all right.
H VV is a one neutral, one blue and one
red mana for zero mana. You can add x mana
in any combination of blue and or a red or
x is Vv's power activate only during your turn in
only once each turn. If you cast a non creature spell,

(03:16):
put a plus one plus one counter on VV, and
it deals one damage to each opponent. He's also a
zero three, which is completely irrelevant here. I mean, I
guess the three health is very irrelevant here. Irrelevant. We
talked about this card. I remember when you showed me
this card, and I believe if you take the clip
I said, I said, this card looks absolutely disgusting. Yeah,
and it ended up being, as far as I'm aware,

(03:36):
the most dominant card in the entire game of twenty
twenty five.

Speaker 1 (03:40):
Yeah, that is what happens. Yeah, So this card ruined
the standard format for about seven months or something.

Speaker 2 (03:48):
So yeah, if I had to go to a limb
here and a quite you know, if I think about
all the other videos we've done this year, I believe
one of the first questions I always ask you is
did VV get banned yet?

Speaker 1 (03:58):
I think that was their opening line for a while.
It's true, It's true, and you didn't even play the
format while this card was like doing this thing, right,
I did.

Speaker 2 (04:06):
I did do a video where I tried, like the
most expensive deck to the cheapest deck whatever. So I
did end up playing it, and even through like barely
understanding how the deck operates, like, you could see almost
immediately how strong this card is, or was, I should say,
because this card is banned.

Speaker 1 (04:21):
So you crafted this card like you got your wild card.

Speaker 2 (04:25):
I'm I'm sure I got I don't know if I've
opened Magic since the band.

Speaker 1 (04:31):
Okay, so that sounds about right. So do you know
what card got VV banned? Like the Synergy did the damage? Yeah?
The Cauldron? Yeah, Cauldron.

Speaker 2 (04:42):
Cauldron also banned.

Speaker 1 (04:44):
It was question, I think it was right. Was Cauldron
also banned? Maybe we'll have to save that part for
later in the video. But VV and as your ruined
standard for a good chunk of the year, there was
a record setting stand under announcement was seven cards banned.
That happened in June when VV was legal and in

(05:06):
the format, and somehow dodged all of it and then
went on to basically take over the format because all
the other good stuff was banned. Wow. Nice one.

Speaker 2 (05:15):
Wow.

Speaker 1 (05:18):
They moved the band window that was supposed to be
on November twenty fourth up to November tenth, just so
that Avatar wouldn't have to even tread the same earth
as VV, so it would have to breathe the same
air as VV. And yeah, it actually was a good
call because the World Championships featured a lot of Avatar cards,

(05:39):
a lot of them.

Speaker 2 (05:41):
It was it a nice diversity in for worlds? Kind
of interesting.

Speaker 1 (05:46):
Maybe maybe we'll cover that in the future. That would
be nice. You were on vacation. I really did want
to show you that.

Speaker 2 (05:51):
Sorry, I'm so sorry. I thought you shouldn't.

Speaker 1 (05:54):
You shouldn't have been on vacation. What were you doing? So, yes,
you win, VV is banned, but there's a lot more
bands in twenty twenty five. What do you think of
this card?

Speaker 2 (06:06):
Okay, I obviously know what this card is because I
played with it with when I got mythic class here,
so hard.

Speaker 1 (06:14):
Fire Hero, you played against it or you played with it.

Speaker 2 (06:17):
I played with it because I played. I tried. I
tried Mono Red for a little bit there.

Speaker 1 (06:23):
Oh my god.

Speaker 2 (06:24):
I have to get the full experience. Remember that. Remember
you came to coach me and then it was fun
And then I didn't use that deck to actually hit mythic.
I did it with the buddies. I forget what.

Speaker 1 (06:34):
Yeah, I recommended the bunnies. Why'd you play the mice?

Speaker 2 (06:37):
Well, you need the full Well I play the mice
for that long? I don't. I don't remember. It's been
so it's actually been a year, by the way, since
I've done that. Okay, it's crazy, hard Fire. You know
what I'm doing now side Tangent. I'm trying to see
how how much how far i can get in chess
in twenty four hours. Chess is so difficult. Oh my god, Mono.

Speaker 1 (06:56):
Red won't prepare you for that, but.

Speaker 2 (06:59):
It Okay, heart Fire Hero one Red.

Speaker 1 (07:03):
Here comes the pawn. Let's go Preacher.

Speaker 2 (07:08):
Okay, whatever, hard Fire Hero becomes the target of a
spell or ability you control for the first time each turn,
put a plus one plus one counter on it. When
this dies, it deals damage equal to its power to
each opponent. Okay, this card was really good, and it
was really good with a buff. I know Monsters Rage
was banned and that card was really good with this

(07:29):
what they ban this? Okay, so this card is like
I think I want to say this was banned, but
I can't. I know, I'm not one hundred percent confident
in that.

Speaker 1 (07:41):
You're sure Monstrous Rage was banned.

Speaker 2 (07:43):
You said, I'm absolutely sure Monsters Bands. I'm very because
I remember the conversation we had with it where you
were like so stoked that they finally banned the card.

Speaker 1 (07:51):
Fine, and we'll check it off. I'll check it off.
I want you to forget. It could be fun.

Speaker 2 (07:59):
It's surprise. Let me cut this part of the video up.
Oh my god, what's this card? Monstrous Rage one red
Marker Creature gets plus two plus You're until the end.
It's heard.

Speaker 1 (08:12):
Your memory is doing so much better than CMOS at
this point.

Speaker 2 (08:15):
Oh he don't remember those I don't. I don't.

Speaker 1 (08:20):
I honestly can't remember what I showed him as part
of the fun of this video.

Speaker 2 (08:25):
Oh okay, well, I mean I first hand had to
deal with Monstrous Rage during like last year because it
was in the standard format. And then I remember you
telling me every time we did videos where it's like
Mono Red's the worst experience in the world and Monster's
Rage is severely broken. So when they banned it, you
were celebrating.

Speaker 1 (08:43):
Yes, so I still am.

Speaker 2 (08:44):
That's that's why I was like. And then I remember
you saying like, after it was nerved, it was like okay,
but then VV came out and then it was like,
you know, it's just a different evil at that point.
So anyways, yeah, we know that Monster's Rages bands. I
could act surprise. I could continue the bit if you
want me to. I don't know if you want me to.

Speaker 1 (09:01):
No, no, no, no exactly. I don't even think knowing Libby,
She's not even gonna cut it. She's something else, aren't you.

Speaker 2 (09:10):
Libby actually doesn't even addit the videos, she just puts
them on the same timelood.

Speaker 1 (09:14):
Yep, she's off playing some other video game.

Speaker 2 (09:18):
I'm sure I do. I gotta like edit a video
on my own. I have literally like a gable this
side moditor that I'm like doing it. Betweet, All right,
now we see you out there, part fire your hero, okay,
hard fire hero is I'm trying to think Heartstone is
a one drop. If I buff at once, it's already disgusting.
So magic, it's it's it's fine. It's probably worse in

(09:42):
magic than it is in Herstone, especially if I'm going
first in Heartstone. It's so gross, but it's still really broken.
I feel like this is the type of card that
really like pushes how strong Mono Red could be. I'm
like pretty confident they banned this. If you're showing this
to me, i'd be I'm gonna I'm gonna take the risk.
I do think this card was banned.

Speaker 1 (10:00):
Would it had been banned in Heartstone? Or nerved or
adjusted or anything.

Speaker 2 (10:03):
I think it would have had to be nerfed. They
can't leave this out one man out. They would have
to put it to two h even Like honestly, a
card effect like this is actually extremely spooky, but in
an aggro duck in particular, it's even worse because you're
double downing on how powerful your minions are, so it's
like a double edged sword. The best example I can

(10:23):
give you is like Lepernome. Like Leperanom was one thing
a two to one death bottle deal too damage to
the enemy hero, so it puts you in this weird
spot where it's like, if I kill it, I'm still
taking the two damage, but if I don't kill it,
I'm taking the two damage. This is the same thing,
but it grows. Leperanom was like played in every Ago deck.
So wow.

Speaker 1 (10:40):
Yeah, okay, so maybe they pushed the Heartfire Hero a
bit much enough to ban it. Yeah yeah, they banned it.
O Heartfire Hero at the same time as Monstrous Rage. Yep, yep,
they both got the axe. They were really trying to
take the wheels out from under Mono Red. Do you
think that made Mono read no longer one of the

(11:02):
best one or two decks.

Speaker 2 (11:03):
In the game. Are you saying with combination with Monstrous
Rage or were they?

Speaker 1 (11:07):
Yeah? Yeah, both of those were banned at the same time.

Speaker 2 (11:09):
Were they? Okay, a pretty big blow. I'm trying to
think of what also was in it. There was the
No no, no, no, no, no, hold on, hold on, there
was a car from Dusk Horn. What was that card
calls like three man. I want to say, maybe it
was two? Ye I don't remember. Yeah, I'm sure you're

(11:30):
gonna show.

Speaker 1 (11:33):
Yeah, yeah, yeah, yeah, I.

Speaker 2 (11:35):
Want to say. I want to say it was definitely impacted,
but it was probably still really good. I don't know
about top two decks though, because I'm trying to think
about what. I'm actually trying to remember what you said
to me before. And I think the other deck was
like the Otter one. And then of course VV was
was was this was VV in the game when this
was banned? Okay?

Speaker 1 (11:54):
So yeah, not only for like a month, but yeah.

Speaker 2 (11:56):
That means VV at that time was then already really
really strong after this term off this band, so VV
would would have been the top deck. So there has
to be one other deck that would have been better
than this. And I'm not sure if there was anything
that con pizza, I would say probably would still probably
really good. Just seems like it live forever.

Speaker 1 (12:12):
Freaking Mono Red propaganda set. Wizards of the Coast in
the game design department just want Mono Red to always
live forever. Yes, that that is there on ramp for Magic,
the gathering players just give them a Mono Red deck
and shend them off to battle.

Speaker 2 (12:26):
I can't remember how how what the freedom play experience
was in Magic, but Heartstone Harston's had a really good
job recently of like you basically get like a meta
deck for free, like can you get the pick which
one you want? So if you have a particular play style,
it helps a lot for diversity reasons. So interesting that
they're just defaulted.

Speaker 1 (12:45):
Yeah, they just want to funnel everybody in to get
them dead fast easy. Can we get can we get
a turn two, turn three wins?

Speaker 2 (12:51):
It's not like that's not even like the best part
about Magic, right, Like.

Speaker 1 (12:55):
No, it's it's the worst. It's the worst part about Magic,
the part where you don't even get to make a
meaningful play in a game is just over. Yeah, yeah, yeah,
that's what we encouraged that's what we encourage. Anyway, don't
get me started. But let's let's let's show some cards
of a different color, just you know, for the sake
of diversity. Not everything here has to be red. We

(13:17):
can also have blue.

Speaker 2 (13:20):
You say, so, hey, I made a meme on this
card with you, I think, or I called it like
stock instead of stock.

Speaker 1 (13:26):
You remember that stock goes up?

Speaker 2 (13:30):
Yeah?

Speaker 1 (13:31):
Sure, I don't know.

Speaker 2 (13:33):
Stock up is too No, remember when I did like that?
Do you know magic video with you? And then I
put it I spelled it st a l K, I think, yeah.

Speaker 1 (13:42):
Yeah, stop stalk.

Speaker 2 (13:45):
I don't remember. I know I did a meme on
this card. Okay, stock up to neutral one blue, the
Sorcery the top five cards of your library. Put two
of them in your hand and the rest on the
bottom of your library. Any order actually did like a
video or or I should say, which was How good
is drawing three cards in every single card game? Uh? Magic?

(14:05):
The gathering seems to be around two or three mannas,
where like drawing two cards is good. I can't think
of any other like there might be some better examples
of this, but kind of follows the same thing of Herstone,
where obviously you get like your if you draw get
if you get the draw two cards for free. It's
like the most broken thing in the world, so comparatively
to like other cards that exist for drawing. Why would

(14:26):
they ban this? This is very This is a sorcery,
which means like obviously your opponent gets to react to
it if you're casting it. It's also like real. I
guess you get to see five cards, which is like
really strong, So you're not just drawing two cards. You
get to see five and then pick the two best
that you need in the particular context of the game.
Do they really ban this? Like, there's no way, why

(14:48):
would they ban this? What would blue beef.

Speaker 1 (14:50):
They ban this?

Speaker 2 (14:53):
So I guess the you know, this pushes glasses up.
One of the nice things about chess that I've are
grown to really like is that there's no variance, right,
The only thing that matters is that your play versus
your opponents play. There's there's that particular charm with that.
With card games, you have to find consistency, and consistency

(15:14):
is like the best thing you could be doing in
almost every card game. So I guess if you're seeing
five cards out of your bigger deck, in magic compared
to Herstone. This is like a very very insane thing
to do. But I don't think it's enough to get
a banned. Like cast you a question. What is do
they have like a direct like quote or something why
something gets banned? Like obviously monstrous rage is like it

(15:36):
just creates really unfair board presence during the early game,
and they just win because they just get over the
top damage. But like, is there like a generic line
they look at and to go like this is bannible,
you know what I mean?

Speaker 1 (15:48):
So they make their band and restricted announcements and in
each of them they write little paragraphs about why a
car got banned. So the reasons are out there.

Speaker 2 (15:57):
They do give you reasons, but there's not like let's
say they're doing like they're announcing their next band lists
or whatever. There's not like a threshold you can think
of that would make you think that like Stockup would
be banned. Does that make sense? Like if I'm thinking,
like if a card's getting nerve, it's because it's like
a sixty percent win rate or something.

Speaker 1 (16:15):
Oh okay, yeah, usually metas share has a lot to
do with it. So especially they seem to dial in
when it comes to PAP. When it comes to online play,
meta share is incredibly warped because it's about the same
price to craft any deck for the most part. You
know some a lot more mythics and some won't. But

(16:37):
like if you do a small online invitational tournament or
qualified tournament where people had to win a pre qualifier
for it, like you might see when like rates of
like forty to sixty percent of the best deck in paper,
you see a much wider distribution because card availability and
individual card prices fluctuate so hard, So like twenty percent

(17:00):
meta share for a standard deck in standard isn't wild
and wouldn't necessarily put it on bandwatch. So they put
a lot of emphasis on conversion rate. So if vv's
deck is, for example, only twenty percent of the day
one metagame, the players who start with playing VV twenty
percent of them, but it is forty two percent of

(17:21):
the day two metagame. That means it converted at a
much higher rate than the rest of the field. It
destroyed the rest of the field, and the people who
spent their money on and time investing in VV did
so much better than everybody else. And then if you
get to the top eight and it's six out of
the eight top eight decks. You know, then then people
are like, well, that's obviously going to get banned like that, Okay,

(17:43):
those are the kind of red flags that you see
in paper magic.

Speaker 2 (17:47):
But that's interesting because like I feel like Stockup is
one of those cards that's not apparently like broken, Like
it's obviously a symptom to like finding particular things, But
I wouldn't put it out there and be like, holy shit,
like this is like the best card in the deck.
So it's weird that this would be on the list
if it was banned. My instinct is to say, no,
I'm really trying to think about why you would show

(18:07):
me this. I think the only reason it comes to
my mind it would be banned is like they really
don't want that level of consistency and magic. This is
too much consistency looking up five cards and then drawing
two from them. So for that reason, I can see
it being banned, But I don't think it's banned.

Speaker 1 (18:20):
I think it's a good card, not banned. Oka it
is not banned. It is yeah, nice job. It was
one of the standout cards of the year, and for
a decent period of time, stock Up was in every
blue deck. Like the philosophy was literally just put stock
up in everything, even when it didn't seem to match

(18:41):
the theme of like Demure tempo decks and various other
blue decks. It was in every kind of combo deck,
every control deck because the rate is absurd. For the
longest time, three manager to draw two cards is the rate.
It is what you are used to in magic. If
you can do two manager to draw two cards, you
cheated it in some way, you met some kind of
a special requirement. And they even printed three man a

(19:02):
draw to at instant speed called quick Study that barely
even saw play because the format was so fast. But
stock up changed the game. When somebody can cast stock up,
it usually meant their term for play was going to
be amazing. Weirdly, though standard, sometimes you cast stock up
and just died. You never got some tapped with those
beautifully selected cards because the meta got so insane. So

(19:26):
I think that even though stockup was in everything, I
think the idea that if you went second you could
still just stock up and lose kept the card in check.
It was really wild that you would stock up and
get vv and your other combo piece to go with
VV and that was that was fine. It was great anyway,
we're all fine.

Speaker 2 (19:46):
By the way, in Hardstone, this card to be nerve,
I'm pretty confident it would be.

Speaker 1 (19:49):
Oh, I can't believe it's legal now. In Magic, it
does feel like you can't run other cards very well,
so it's wild.

Speaker 2 (19:56):
I was actually I actually just finish running video all
what what game has the best man of system? And
I think it's interesting and magic how cards themselves are
directly their power level is directly related to you drawing
lands in the correct lands. In this card, it's like
too neutral, mana. They could have made it maybe three blue.

(20:18):
And then it makes a little bit more sense why
this is so strong, Like it's this This obviously is
a heavily push card, and then it obviously it harsh
sound because you don't have to consider about the colored
lands like at three man this is disgusting, so you
just consistently get to play it. It's also like this,
this is a good example of a card like that's
just good at any point in the game. Sometimes you
just need to find the right card right, and this
is this a huge example of like getting.

Speaker 1 (20:39):
It the number of times the number of times I've
cast stock up and picked two lands, like to get
my manna right for the next two turns very high,
like absurdly high. How often I just grab lands with
my stock up just to make sure that I can
play the rest of my cards on time. It's it's
it does that and more. It's it's such a beast.

Speaker 2 (21:00):
I wish I actually in Hinds, I wish I like
talk to you more about lands in general, because it's
such an interesting manu system when it comes to how
they design cards, like the fact, the fact is like
there is one of the you know me, I'm a
I'm a regular land hater. I don't like themack in general.

Speaker 1 (21:16):
Yes, I was gonna ask, which what you I don't
want to spoil your video.

Speaker 2 (21:20):
I want to know I'm not spoiling it. But I
had to realize it.

Speaker 1 (21:22):
That Magic has the best man of system yet.

Speaker 2 (21:25):
No, I don't think a system, but I will say this,
I think Magic's land system, which is something I maybe
didn't really see the perspective of, is that there's so
much design space when it comes to it, and that
design space not only leads into what lands they can
make and how they make or how they create like
new and exciting mechanics with lands, but it leads into
the actual like MANU system itself on each individual card.

(21:48):
That leads to more design space because then they can
ask themselves, should it be two blue or one neutral,
should be three blue? Whatever? Like in Heartstone, the thing
is like there's no design space there, Like it's like
that card's three MANI that's it. But you have that
ability to like be like you need these particular requirements
for the cards. It allows the balancing to be a
lot more interesting. Which is a shame that they only

(22:10):
banned cards and not nerve cards. I understand that it's
a paper card game. They can't just do that, but like,
if they really felt like VV was such an issue,
rather than banning it, they could just be like, okay,
rather than what was this mano cost other than having
like a neutral mana, like you need to get like
a green or some shit to make this effect like
actually like more balanced. Anyways, that's my rant on the
creativity and the design space of magic. The Gathering Lands.

Speaker 1 (22:32):
Yeah, I think that that's a great segue into our
next card, which is clearly all about the Mana system
in magic. The gathering.

Speaker 2 (22:40):
Oh it is okay, Wait, why why do you say that?
Because it's seven I'm as I can't say this word properly.
Nih it's that sounds good enough. What is this?

Speaker 1 (23:01):
What is this? You don't know this one? Huh oh nice?

Speaker 2 (23:05):
The art of this is insane. Okay, I actually don't
know what this card is? Seven neutral three blue to
the chant that you may cast spells from your hand
without paying their manecosts. What the fuck? Can you? Okay,
first and foremost, this card is awful, but awful? Can
you cheat it out? That's that's the that's the asterisks there.

(23:26):
You're not playing this card. There's no way you're playing
this card for ten minute. It's it's it's illegal. You're
not gonna like if you got to play this card
for a ten minute, you probably already won the game.
So then it comes down to can you cheat it?

Speaker 1 (23:41):
Can you? So, so that's Mike, you're asking me, can
you cheat this card?

Speaker 2 (23:44):
Can you cheat this card?

Speaker 1 (23:45):
It's a card game, ar and all we do is
try to find ways to cheat these cards.

Speaker 2 (23:49):
Well, so trying is different, like you could you could
try are the Are there means to cheat it?

Speaker 1 (23:54):
In standard? There have been various means to cheat it
out in standard.

Speaker 2 (23:59):
Last the year when I ask you and I ask
you for how much mana average you could cheat it
out for? Okay, so we've had this conversation. I've had
this conversation probably with you, but I've had to with
Semi quite a bit with a like such special summoning
and all this nonsense, Like I'm sure you've done the
kind of the same like mental gymnastics in your head
when he asks you, like is this card ban or whatever?

(24:21):
Like is the card itself a problem? Maybe maybe, like
I guess maybe it limits design space slightly, but also
like they're designing this card in mind that it's going
to be spent for ten mana and that you're not
going to be able to abuse and effect like this,
because the dream of playing this card from a card
game perspective is awesome, Like I if I'm like, I
want to play and cast all my shit for free

(24:42):
and draw infinite cards because I guess when this card
comes out, you're just anything you draws also free, which
is kind of fun, Like it's it's such a unique
and fun like dream for my deck. But the dream
is surviving for that long and then also having the
resources to play with it. If we're talking just from
a balancing perspective. So then it comes down to if
I could cheat it out, is it really the card

(25:03):
that has the ability to, you know, break the game,
or is it the thing that's cheating it out? And
often it comes down to the second thing, because I'd
rather I would believe that magic the gathering would say
see this car and be like, this isn't a problem.
It's the car that's cheating it out is the problem.
So I know that they banned it. They would ban
the thing that's causing it to be broken.

Speaker 1 (25:25):
Wouldn't ban everything's free for Formana.

Speaker 2 (25:29):
No, but it's not the car. The card is in formata.
It's something that's cheating it out. Is the problem.

Speaker 1 (25:34):
Okay, okay, okay, okay, all right, yeah they didn't ban them.

Speaker 2 (25:38):
Okay. Yeah, Like.

Speaker 1 (25:43):
You know, I like to I like to throw you.
That's I'm pretty sure everything I've done with omnissions has
been a cemo because it's like the yu gi oh thing.
It turns magic into yugo. So how can I resist that?

Speaker 2 (25:57):
I was kind of so I say this. Harstone recently
released a card I don't know if I've shown it
to you. It's uh Avianna something. And what the card
says is after three turns, all your cards cost one
and what that card's nine mana, so you have to
play it for nine man You have to play for
nine yeah. Yeah, so you have to play for nine mana.

(26:18):
And then after it's done, like the three times is done,
you're like, oh my god, like now I get to
play the game and have a fun time. But that
card sucks. It's like.

Speaker 1 (26:27):
Hartstone makes you work so hard, dude, I had to
survive ten turns to shuffle a time warp into my
neck and then hope to draw it like that, dude
makes you work so hard.

Speaker 2 (26:40):
Carstone listen, Hardstone has a good cadence of understanding. Well,
I should say they try to have a good cadence
of understanding. When something is going to be apparently broken,
they try to limit that as much as they possibly
can because they still want to design cards. What is
the what's the name? Like the dream Like Timmy is
it Timmy? I can't ever forget what it is.

Speaker 1 (26:57):
It's like Jimmy is the dreamer, the one who just
wants to do the big thing.

Speaker 2 (27:01):
Yeah, they probably knew going into it that Aviana was
not going to be a playable card, But they print
those cards for the people who are down in silver
that just want to have a good time. So this
is almost the same thing. This card was actually like
good in standard.

Speaker 1 (27:17):
This card is still getting played in standard.

Speaker 2 (27:18):
Oh really, okay, that's awesome. That's kind of saying yes.

Speaker 1 (27:20):
In fact, at one point it was the second most
played deck. So it's been a year of blue and
red decks. Nearly the whole year has been dominated by
isab Well, one point this was Amminiscience was the second
most played deck.

Speaker 2 (27:33):
Here's a question, why don't they in Commander everyone just
puts this card in their deck and only runs a
blue manna and then they just play everything for free.

Speaker 1 (27:40):
I mean I've had this out in Commander several times.
Cimo had this out on our show in Commander.

Speaker 2 (27:45):
Oh gone, there you go, yeah, and there you go.
You get this end just win.

Speaker 1 (27:50):
Yep, that's the idea that is Commander, that is how
you do it. Yeah, Omissions is great in Commander. Wonderful card.
Wonderful card. Let's look at the more standard cards though,
why are they all the same color? Though this is
kind of wild.

Speaker 2 (28:03):
Blue and red and what the hell offs id memory offs?
Is that the guy's name for Profts?

Speaker 1 (28:11):
Yeah, his name is like Alquist Proft, and he's supposed
to be there like Daniel Craig knives out character. They're
leading detective guy.

Speaker 2 (28:20):
Oh is he from that set? Is that? Why? Okay? Oh?

Speaker 1 (28:24):
Yeah, he's from murders at whatever?

Speaker 2 (28:26):
Manor? Okay, all right, one neutral, one blue. When this
enters the battle, that you draw a card. Okay, that's
already good for two Manna. You have no maximum man
you have no maximum hand Wait, this is sorry, this
is a legend, you cham It's not even a minion
in my bed. Yeah, you have no maximum hand size
at the beginning of a combat on your turn if
you've drawn more than one card this turn, but X
plus PLO plus one plus one counters on target createry

(28:49):
control X is the number of cards you've drawn this
turn minus one. What a weird card. So no maximum
hand size and standard by the way, when you ask
me it's banned, are you like are you gonna be like, well,
it's not banned standard, but it's it's banned in this world.

Speaker 1 (29:08):
No, we're only talking about Standard. This is Standards year
in review because Standard makes the most use of the
new cards from the new set, and that's what we're
here to. Okay, yap about.

Speaker 2 (29:19):
You've drawn more than one card this turn, but X
plus one plus one counter is on target creature you control,
where x is the number of cards you've drawn this
turn minus one. So if this card's dropped on turn two,
that's kind of spicy. You need to draw more than
one card a turn for this to do anything? Am I?

(29:41):
Am I missing something?

Speaker 1 (29:42):
Yeah? No, you're right?

Speaker 2 (29:44):
How likely? So you just want to stock up for three?
That requires me to have another creature on board for
this to even get a benefit.

Speaker 1 (29:52):
It also doesn't stock up, to be clear, doesn't draw cards.
It puts them into your hand. Very different. Okay, okay,
but two is is a rate? That?

Speaker 2 (30:05):
Okay, so hold on, I think I cracked the code, dude?
Was this word? Was this with VV? Is that why?
Like you play?

Speaker 1 (30:13):
What does this do with VV?

Speaker 2 (30:14):
Rare? And what could happen? Like VV? You get mana,
you also have cauldron, so you have a ton of
man the draw more cards and this just bufts your
VV even more and therefore you get to play more cards.
That's like the only I think I could think of here?
Why would this be banned? And Harstone will have this work?
Who man a spell draw card? If you draw more

(30:35):
than one card turn, you can add plus one plus
one with a minium if not more, and you have
no maximum hand size maximum hand size and Harstone is
like kind of relevant. But I wouldn't say that's like
a reason to play this. And I know I think
it's almost maybe the same thing in magic, but agic
you have infinite hand sized until the end of turn anyways,
right right, I mean unless this interacts with like something

(30:58):
like VV, I don't think it's spand I don't I
don't see it. I don't have the vision. Fortunately, the band.

Speaker 1 (31:07):
Prosidetic Memory got banned along with VV yep in the
same band announcement.

Speaker 2 (31:12):
Wait was this band because of VV though, or was
there another interaction?

Speaker 1 (31:16):
So Profsidetic Memory was a solid card in the VV deck.
But the thing about Provsidetic Memory, it is good with VV. Yes,
the interaction is very very nice. The fear that they
had was that banning VV would leave the deck almost
exactly as it was, with now Proftsidetic Memory being the

(31:37):
primary wind con because what Identic Memory actually did very
well was it was surrounded by a bunch of cards
that would enter the battlefield and they would draw card,
but they'd also discard a card, or they would discard
cards to draw cards. So these are creatures that are
like man and neutral, but when they enter the battlefield
they do draw card or not mana neutral but card

(31:58):
advantage neutral, you know what I mean. They're just sifting
through cards. They're not coming out ahead. But then when
you add in prosidetic memory and you put plus one
plus one counters on them, suddenly like like this combines
with a card called Tasa light Shatter or something to
be a three man of five to five haste that
discards two cards and dress two cards. It's like pretty insane, Okay, Yeah,

(32:24):
this created the fair plan of the VV deck. If
somebody did everything they could to stop the Graveyard Cauldron
VV interaction from just combling off and killing you, the
pros Identic Memory plan of just play all these rummaging
creatures and make them huge would still kill you. And
there wasn't a profitable way to interact with it because

(32:45):
it was only two mana and it already drew you
a card, right, so what are you gonna do. You're
gonna take a turn off to remove prossidetic memory while
they're beating you up with larger than average creatures that
already have counters put on them. It was it was
really hard to manage. So it turned out to be
a much better rate than expected, and it led to
a very interesting sentence in the ban article, which was

(33:05):
that when prosidetic memory came out in Murders of Carlock Manor,
which was at the start of twenty twenty four, they
tested it along with the cards in that set that
interacted with it, and they were like, it's a good deck,
but it's not a great deck, and they stopped testing it. Well, hello, surprise.
Over the next two years and six sets, seven sets

(33:27):
something like that of standard, they printed a lot more
creature raw cards and a lot more things that interact
with drawing cards. Why people love drawing cards. You have
to have a card draw of some kind in every
freaking set, right, So it just got more, it scaled
and got more and more busted with every set of
cards that got released, to the point that they decided
to ban it. And it's really funny because now there

(33:49):
are even more cards in the format that are busted
would have been busted.

Speaker 2 (33:52):
With this card.

Speaker 1 (33:53):
Boomerang basics for those out there keeping track. So, yeah,
they banned the they were scared the VVS is It
deck would still be the best deck with this card.

Speaker 2 (34:03):
Interesting, Okay, so that was like preemptively before going into avatari.

Speaker 1 (34:07):
Okay, yep, yep, they got rid of Propsidetic Memory, which
was I wasn't sure they would. It was a tough one.
It was a tough one. It's a very strange card. Yeah,
it's and it added to the roster of band cards
this year. Then we have this one. We saw this one.

Speaker 2 (34:28):
They don't ever unbanned something, right, Maybe they.

Speaker 1 (34:33):
Have, but in standard very rare because rotation is within
the first three years used to be two years, so
they almost never had to unban things. I think they
did it once. I remember them doing.

Speaker 2 (34:44):
Okay, okay, Up the bean Stock one neutral one great member.
This card enchantment when up the bean Stalk enters the battlefield,
whenever you cast a spell with man and value five
or greater draw card terms awesome, very playable. Are we
going with that? I think it was like Cornacopia was
the other like thing with the deck that I was paying.

Speaker 1 (35:05):
Oh yeah, I showed you the abs and Cornacorpia bord
wipe deck. Yeah yeah, that was very fun deck.

Speaker 2 (35:14):
Okay, In Horrorstone, this card would be two mana. Whenever
you can play a card that is five or more
mana draw a card, would that be playable? Not horrible?
I'm gonna call it amazing. Depending on the deck, you're
at least drawing like one card more a turn, but
hard time. We don't really have that problem. So this
isn't a deck where you're looking for a more removal

(35:35):
and or a bigger bombshell threat that you can keep
going into. Why would they ban this talup you talked
about how they like it was just very consistent. I
guess this brings consistency to your deck For two mana.
It's like, this is such a if Gapson auctioneers, But

(35:57):
Gapson's better than the sketch. That's why would I play this?
So I'm thinking I'm thinking on Herstone. Some people probably
don't know what Gaderson does. It was a I've been
a four for that you draw card every time you
cast a spell magic. Obviously that's broken.

Speaker 1 (36:10):
Look up the Gaveston auctioneer Levy.

Speaker 2 (36:14):
Let me just kind of for the videos that yourself work. Uh,
don't tell my editors remember this.

Speaker 1 (36:25):
Hey, I work hard over here the life of a
content creator.

Speaker 2 (36:33):
Then send me the video for review. You'd be like, yeah,
that seems good. I don't think we're missing anything.

Speaker 1 (36:38):
It doesn't sound like me at all. I'm I'm full
of caring.

Speaker 2 (36:42):
Are you very thorough? You don't remember this?

Speaker 1 (36:44):
You're gonna remember aggressively thorough? Damn it is okay, Okay,
I believe you.

Speaker 2 (36:49):
I believe you. Hey, why would this be band? Hold on?
I'm sure I'm trying to lock in here to man
a draw card for the rest of the game. As
long as you're playing set that's worth five or more
the right deck. This is very good. So what's the curve?
You're going land something, land into this land maybe ramping
at some point so you can play this earlier. Because
this isn't in standard. This doesn't do anything until a

(37:10):
certain threshold in the game. The green. Luckily for you,
you can ramp and you could do better. But like
you can get this to say, this is faster, This
is a good card abannable. Nah, I don't think it
is if stock Up's not bannable, which I think is
a better card than this on this abandable, all right,

(37:31):
it would be wrong.

Speaker 1 (37:32):
Yeah, you're wrong. It's banned. They banned it, and why
the band they banded it in that largest ever standard
ban announcement with seven total cards. They said basically that
it's boring. What they were like, they said, the up
the Beanstalk puzzle has been solved too many times and

(37:55):
we don't see it adding much to the format anymore.
I know, I know that. So there's a number of
things that get their cost reduced based on various things
like the Overlords. I think you saw the Overlords us
you played those decks. Wow, up the bean stock and
those is great, but up the bean stock staw play

(38:16):
with a bunch of other cards. I don't ever showed
you this one, but let me know, likel like, here's
a here's a bean stock deck card.

Speaker 2 (38:24):
They said boring.

Speaker 1 (38:26):
No, they didn't say that. Come on, now, come.

Speaker 2 (38:28):
On, Eddie murk krab I'm neutral too. Blue flash spelled
costs one last to cast for each incident's starting. I
mean that, like again, that's the conversation of like, yes,
that card is obviously very good with this, but like,
that's kind of the fun of building decks. No is
finding interactions like this.

Speaker 1 (38:49):
Well, apparently they got bored of that fun.

Speaker 2 (38:51):
Who dictates this? Wizards?

Speaker 1 (38:53):
They like wizards, well, I mean play rates and things
like that. Here, I'm gonna be This is part of it.
This is an important part of it. The Overlord domain
like ramp deck featuring four copies of the Beanstock had
at this point in the format placed well at every
pro tour since like the card was printed, and the

(39:16):
card had been banned in Modern because that deck was
absolutely insane because you have ways to pay play like
Five Man of Cards for free and Modern. Okay, but
the exact quote is the deck building puzzle of Up
the bean Stock has been solved so many times at
this point that we expect it to be more monotonous
than engaging, as more cost reduction cards may get released

(39:39):
in future sets.

Speaker 2 (39:43):
That is that is very interesting.

Speaker 1 (39:45):
Yeah, it also says we've even felt some of these
pains while developing cards and mechanics that have yet to
be released. So they're trying to build a set three
years away from Up the bean Stock because standard is
huge and they're building six or seven sets a year,
and they're like, there it is. And they're like, well,

(40:06):
we have this, we have this card, and we think
this card is sweet and it costs one less to
cast for each knickknack in your graveyard, and well we
can't print that. Obviously it's good with up the bean stock.
And they're like, wait up, the beanstock hasn't rotated by
the time the set comes out. They're like, nope, still
has two more years to go. Well, shit, so they

(40:27):
banned it.

Speaker 2 (40:28):
That sounds like a problem of making standard three years
try than two.

Speaker 1 (40:32):
Don't get me started. My headphones had jumped out of
my chair. Don't say anything. I shouldn't hear.

Speaker 2 (40:45):
I didn't anything. You're fined. You're fined.

Speaker 1 (40:47):
Okay, that's funny. Well it comes back to that. Every
day of my life comes back to that three years standard.
Oh my god. Yeah, yeah, just tell me, you know what,
Just tell me if this say something clever, or tell
me if the next card was banned or out.

Speaker 2 (41:10):
Uh, okay, screw hey, this is the card I was
thinking of it. That's the lot, that's the one, that's
the one screaming card. Nemesis two Neutral one red haste.
Whenever Screaming Nemesis is dealt damage, it deals that much
damage to any other target. The players dealt damage this way,
they can't gain life for the rest of the game.

(41:32):
So like, this is what we would call a severely
overloaded card. And for what why would they print a
three minute three three that also does additional damage if
it's healed any damage to your opponent. This is kind
of what we talked about with the rat the Mouse
earlier on. It doesn't feel good to remove, it doesn't

(41:52):
feel good to play against. It feels really good if
you're the one playing it, of course, and of course
that's Mono red Smile. This card has way more ownsides
than upsides for any play pattern experience. The only playpattern
experience as positive is that I'm playing and it probably
wouldn't be the game I would.

Speaker 1 (42:07):
And then you're just laughing at the person who tried
to block you with a big creature or had the
nerve to play a life game test.

Speaker 2 (42:12):
Yeah, it's it's this card is like you're talking about
up the Beanstock's been solved too many times, Like why
the fuck did you make this card.

Speaker 1 (42:20):
Like equation.

Speaker 2 (42:26):
Like it is this card is is just overloaded, very overloaded.
If this was printed in Harstone, it would be nerved
very quickly because it would be played in like every
depending on a class it is, but like it would
be played in like every like aggressive version of it. Also,
if a player is don't damage this way, they can't
gain life for the rest of the game. There are

(42:46):
so many decks that would just collapse after dealing with that.
Not a fun of play pattern experience overall. Probably banned.
If they banned up the bean Stock because it was solved,
I'd imagine they have to ban this card because of
its design space is so fucking horrible, and they did.

Speaker 1 (43:01):
They banned Screaming Nemesis. This one almost made it through
the year. It was banned in November along with VV,
which tells you what they thought of that and propidetic Memory.
And it's because the format for the period of time
since the bands in June all the way to November
tenth was a two deck format. One of them you know,

(43:23):
its name is VV. The other one was Mono Red.
What a format because Mono Red had one thing that
the other decks just didn't have, which was it might
just kill VV before they combo.

Speaker 2 (43:37):
There you go.

Speaker 1 (43:38):
That's it. That's the answer, that's the thing. That's the Yeah.
Even without Monstrous Rage, Hardfire Hero and the package of
the past, Mono Red was still fast enough from the
all the cards that they printed. But Screaming Nemesis was
the biggest outlier for power, and I think what they
said about it was really interesting. They said that it

(44:00):
basically Screaming Nemesis countered the two most important things that
you can play against Mono Red, which is Life Game
and large blockers, because it just invalidated both of those things,
creating a situation where like nothing could really play against
Mono Red. It had no natural predators because one card

(44:21):
could just solve it if you drew it.

Speaker 2 (44:23):
So and gone out there, yep, yep.

Speaker 1 (44:29):
I was telling Cimo also that this is Gina, my
wife's favorite card. It's it's in every deck she plays
in Commander Now she loves why oh because so this
one time she had traumatic experience. She was playing a
webcam game with players who played Life Game decks and
weren't trying to win. So the game took a really

(44:51):
long time, and she's impressively impatient. She was very upset.

Speaker 2 (44:57):
I mean if you have a traumatic experience like that.
I guess I understand why that makes sense.

Speaker 1 (45:00):
Yep, that's who this is for. She just wants to
make those life gain decks and the damn game instead
just gain life. So this is in every deck she
plays now screaming Nemesis.

Speaker 2 (45:13):
There you go. I mean that's a good reason. That's
a good reason.

Speaker 1 (45:16):
Yeah, I think so. I think so. It is a
wild guard to print into standard at mythic, like really wild.
It was like thirty forty dollars like Mono Red was
always supposed to be the affordable deck, right, it was
even breaking that paradigm on pretty crazy.

Speaker 2 (45:33):
Well, I guess that's also a mythic. Yeah, I should
have looked to see if I had any of these.

Speaker 1 (45:39):
Just lying around. Yeah.

Speaker 2 (45:42):
Probably I opened I opened a dust worm box, but
I don't remember what I opened because I was like
a year ago this point, right, Yeah, that's a long time.

Speaker 1 (45:49):
Yep, go check the shoe box.

Speaker 2 (45:53):
All right, this town ate big enough or neutral one blue,
I'll costs three less than cash. If it targets a
permanent you control turn up to two target non land
permits to their owner's hand. This is an instant this
spelled costs three less to cast if it targets a
permanent you control. Okay, So I remember you telling me

(46:17):
there was a deck that liked to bounce stuff. I
don't know what the colors were. Was it blue and whites?
So I remember you telling me it was good.

Speaker 1 (46:30):
This is well, you know what, we'll make a we'll
do a different thing with this. I'm going to show
you two more cards and you can tell me. Then
you can try to play who banned what? When what
got banned? Okay?

Speaker 2 (46:42):
Okay? Oh, Hopeless Nightmary, one black, enchant it. When Hopeless
Name enters the battlefield, each opponent discards a card and
loses to life. When Hopeless Nightmare is put into the
grave room from the battlefield, skry to you two neutral,
one black, sacrifice, hopefles Snightmar. Scrying is looking at the

(47:04):
top two cards of your deck right and like one
on top. I guess you can be both on top
if you want to. But so why am I banning? Okay?
So on the are you telling me these interact together
or they just tell me one of these was banning other?

Speaker 1 (47:21):
Baby? You seem to recall that there was a deck
that this town ain't big Enough went and I'm showing
you some pieces and you can let me know if
you think anything got banned or which pieces.

Speaker 2 (47:29):
I got.

Speaker 1 (47:30):
One more piece for you.

Speaker 2 (47:31):
Was that black? It was with?

Speaker 1 (47:33):
It was with, but so most of the versions had black.

Speaker 2 (47:36):
Okay, hold on. So when you when this enters the battlefield,
discards card loses to life. So the hope is that
you hit the nightmare and you have this Towny big
Enough and all of a sudden they lost four life
and they just carded two cards. Chit chain, okay, star
Chase's Talent. When Serge Talent entry is carried one one
blue red otter creature took it with the prowess. And

(47:57):
then when this class becomes level two, return target or
sourcery card from your graveyar to your hand. Oh, when
you cast an insert spell create a one to one
blue and red otter creature took it with prowess.

Speaker 1 (48:11):
I think I bodied you with this in the All
One Mana video that we made.

Speaker 2 (48:16):
Yeah, I think you did. I think you did. I
think this. Okay, Well, so now that you show me
the pieces, cause it's like this Towny big Enough bounces
back hopeless Nightmare and then that car. Then town goes
into your graverary use talent to get that card back,
and then you can do it again and then just
force your oponent never to have an answer while you're
also creating uh otters.

Speaker 1 (48:35):
And the otters get bigger because they have prowess.

Speaker 2 (48:40):
Okay, so would I'd rather ban this town A big
Enough or another band, Hopeless Nightmare because talent. There's no
way they touch talent. That card doesn't seem like the
issue here, hope, What's Nightmare is kind of a cringe card.
I'm not gonna lie like. I feel like I wouldn't
a lot to play against that at all. At least

(49:01):
the town A big Enough has some sauce to it,
like you can do a lot with I. I think
night vers the more egregious card you're now banning. Would
I'd rather play against Hopeless Nightmare or Mona.

Speaker 1 (49:12):
Red, either one and the same in my book, I guess.

Speaker 2 (49:18):
Nymer you go one. Well, Nimer's kind of an Nimer
is such an interesting card. I don't think it's bad.
I don't think it's banned. I don't I think it's
just kind of a cheesy. Well, let me let me
how much confidence do I have in Wizards of the
Coast here.

Speaker 1 (49:36):
Hold on whoa whoa so big question.

Speaker 2 (49:39):
The reason I say that is because sometimes Simo shows
me a card and I go, would Kanami have the
mindset to actually ban this card just from a play
pattern experience? And that is very iffy because sometimes it
feels like they do, and sometimes it feels like they
do not care at all. So if they don't care,
they I Am not banning this card because it's not
doing anything egregious power level wise, it's just really annoying

(50:02):
the play against. They do care about their overall players,
which it seems to be the case with Beanstock, then
they would ban it. Okay, isn't the fact that they
banned Beanstock? Will?

Speaker 1 (50:09):
God?

Speaker 2 (50:09):
They band Nightmare and then they ant your cards are fun.

Speaker 1 (50:11):
Okay, they did ban Nightmare. Oh my god, blue Simo's mind.
So you got that one that he didn't? My god,
they banned hopeless Nightmare. That's right, But you did get
something wrong.

Speaker 2 (50:26):
Oh what they banned? They didn't been talent, so they
banned town.

Speaker 1 (50:31):
They banned this towning Big. They banned the bouncy bounced Spell. Yep,
they banned both of these in the June band Wave
with the seven cards on it. They both hit the
same deck, which is bounce your nightmare, play your nightmare.
I'm still surprised they chose this Town Ain't big Enough.
It was also this Town Ain't big Enough was also

(50:52):
a key card in the up the Beanstock decks because
it's awesome. With up the Beanstock, it draws you a
card and you can bounce up the beans sock itself
to draw another card if you have nothing else to bounce.
But they did say that since it can bounce any
non land permanent, it made almost any permanent that needed
to be on the board to be relevant and was

(51:13):
like three man or more feel unplayable when the opponents
just got this, uh, this Town Ain't big Enough going,
you know, it was just it felt like, why do
I play this three man seven seven if it's never
gonna do anything. It's just getting bounced every turn. That
felt bad too, So Yea said goodbye to this Town
Ain't big Enough?

Speaker 2 (51:33):
Also, Okay, well I can kind of relate to that
because Sapenharson was like an extremely annoying card to play against.
But they never like nerve did or anything.

Speaker 1 (51:41):
Do you just think, Okay, I will say I think
Stormchaser's Talent has a lot more eyes on it now
than it did before. This card saw a play in
so many decks over the last year, but dodged all
of the band windows and everybody was like, it is
so much for one man. As a one man of spell,

(52:02):
it's hard pressed to find anything that gives you as
much as Stormchaser's talent, and whether it's generating ways to
create like huge manna so that then the level two
turns into infinite loops with bounced spells, or if you're
just pumping up the otters and attacking for tons of damage.
There's not a lot in the format better to do
on turn one than Stormchaser's Talent. And it is kind

(52:23):
of wild that it's lasted as long. And I do
think people are opening up their eyes to this card
might be a problem. It was I think the most
played card at World's It was up there. It has
to be in like the top three, and the two
most played decks ran this card. So don't think it's
just an innocent little otter machine. It's a problem, is

(52:45):
the problem. I thought that they're not going to abandon it,
but we'll see let's see if they banned this card.

Speaker 2 (52:53):
Adre Mule Cub. Wait, they can't be in this card
though it's from Avatar.

Speaker 1 (53:00):
Why not?

Speaker 2 (53:01):
What do you mean why not?

Speaker 1 (53:03):
They still have the emergency band window?

Speaker 2 (53:06):
Is that real?

Speaker 1 (53:07):
Yep? The first twenty days after a set.

Speaker 2 (53:11):
Okay one neutral one. I feel like you're trolling me. No,
that's true, and this creature enters Earth been one. Whenever
you tap a creature from MANA, add an additional cream
for two to two. Whenever this creature enters Earth's been one. Okay,
that's that seems good. Whenever you tap a creature for MANA,

(53:31):
add an additional green, so lands become creatures. Yeah. Yeah,
then that means when you attack you, they tap and
you get an additional manna afterwards.

Speaker 1 (53:43):
No, it's whenever you tap a creature for MANA, so
when the land becomes a creature, it still has the
ability to tap from MANA. When you tap it to
add that MANA, you would immediately get both manna just
for tapping it to use it.

Speaker 2 (53:56):
So you're not you're not attacking with it, you're just
tapping in. You get an additional manna for tapping in. Okay,
that seems good. That seems kind of disgusting. Actually, if
Harston had an effect that said, whenever you gain mana,
get double the amount uh huh that would be played,
that would be a good card, especially for two mana.

Speaker 1 (54:18):
And we we haven't talked about green hardly at all.
We've only talked about the bean stock. Just a reminder,
we have landa, our elves. We have a one man
of creature that taps for mana. It doesn't have to
be the earth bent lands that tap for mana. It's
any creature that taps for mana.

Speaker 2 (54:32):
Okay, So like in the dream case scenario, are going
alves into this, you're getting an additional mana because you
get two more and then you play another cub and
then it gets even worse.

Speaker 1 (54:42):
Yeah, how much do the math? How much is that?
On turn three?

Speaker 2 (54:46):
That's three additional manna from valves or two additionals. So
you get three for one.

Speaker 1 (54:52):
And you played two cubs. So you have two lands
that are turned into creatures. Each of them taps for
three mana. You land drop on turn three, you have
ten mana.

Speaker 2 (55:03):
That seems a bit silly, It seems a bit man
of cast omniscience, right, that seems a bit silly. Hey, Now,
the genuine question would be is this that much of
a problem that they would want to banon twenty twenty days?
It has been twenty days since avatars come out. I'm
guessing it's gotta be close. If not for sure, have

(55:26):
people really cracked the code on this card? Probably people
theory craft really fast, now I doubt Listen, Like, no,
the problem is it creates so many non games Hartston,
this would be gigger nerve like, this would be like
if this is Druid, it's like anytime you gain a
man of Crystal or any any sort of manna, you
get double Like it'd be so nasty. Need the cards
around the support it.

Speaker 1 (55:48):
But as you know, the streamer event happens about six
days before actual arena release. The events in the streamer
event were often decided by who had cub Hunter too.

Speaker 2 (56:02):
But how much, okay, how much did they look at
theory crafting and go, this is gonna be what the
meta is going to be? Like we do theory crafting too,
write in Hertstone, and it's like often when we think
is going to be really good in the game, doesn't
actually end up being really good. In like standard because
it's like a different environment. I guess it's like different

(56:24):
rule sets though, so it's like not guaranteed, but I
don't know. I'm gonna go no. I I feel like
this card is just good, and I feel like we
ever got this decision, but I feel like it's good,
not ban good. Probably on the list it's being watched.

Speaker 1 (56:44):
Car is the card is not banned yet. It's not
banned yet. It's gotta be on the watch list. Yeah,
this was I believe, like the second most played new
card at Worlds, and it was the highest like most
watch card going into Worlds. It's what everybody kind of
came prepared to beat because any this is the part

(57:06):
that's also interesting, like any green deck now is going
to run this. But there really isn't a reason not
to play this in like every freaking deck. And it's
also a mythic. And it's worth like seventy eighty dollars
right now. So if you opened anything.

Speaker 2 (57:20):
I opened one, you go, I opened the altar.

Speaker 1 (57:23):
Yeah, is it paying a mortgage not? I mean it's
like eighty bucks probably. I don't know what your Canadian
mortgage is, uh.

Speaker 2 (57:36):
Huh sixty three America. What the fuck? Why is the
bass card worth more?

Speaker 1 (57:44):
Probably because the art's really cute.

Speaker 2 (57:48):
I don't know.

Speaker 1 (57:48):
I can't answer these financial questions. I'm not a financial podcast.

Speaker 2 (57:53):
True true, true, true.

Speaker 1 (57:56):
This is not financial advice. But I would sell these
because I still the odds of this game banned someday
are pretty good. The amount of non games that exist
because the opponent goes like turn one Elf, turn two
cub and into cub or way to copy cub, or
way to tutor up another cub. It is really stupid, Raren,
that the primary play pattern of these decks is to

(58:18):
use the extras mana generated by the cub to tutor
for or clone another cub, telling you that those tutors
that often cost significantly more mana, this would have been
a good card for like four mana.

Speaker 2 (58:31):
It's a little silly.

Speaker 1 (58:36):
So nowadays on standard ladder, if I scoop on turn three,
it's not Mono red, it's this stupid little bastard. Oh my,
I don't know how my opponents have the gravity of
going first and having double cub every day, but it
happens every day. I'm not a salty Twitter guy, Raren,

(58:59):
but I have posted things online like fifth game, I
didn't untapped for a turn for today, screenshot mile they
were selling the altart of this like in the store
at a reduced rate, and I post it on Twitter
reminder you don't get your gems back for cosmetics when

(59:19):
they ban it. That's how salty I've been. That's how
salty this cart makes.

Speaker 2 (59:25):
That's fair, that's fair. Well, it's it feels it probably
feels really unfair, especially if they have two like that is.

Speaker 1 (59:30):
It feels incredibly unfair. And and you know what, it's
brought out the It's brought out the scumbag in all
of us, because I swear I never saw this very
often in Mono Red, but every time they play the
second cub they also emote gg every time.

Speaker 2 (59:46):
Every time you know you can, you know you have
the luxury in your video game. Partson apparently doesn't have
the technology for this. You're just commute immute emotes from
the settings.

Speaker 1 (59:56):
But then but then there's the conflict in the content.
Is worth it though?

Speaker 2 (01:00:00):
No?

Speaker 1 (01:00:02):
So one in a million where you beat them after
that emote is such.

Speaker 2 (01:00:05):
A good Okay, you know what, it's the fair. But
I'll tell you what if there is no way that
one time you're going to beat them after their mote
is worth all the times that you got bm'd and
still lost. There's no way, there is not. I can't.
This is This is my genuine take about emotes in
card games. There's not been one time where I've been
a mooted that it's been a positive experience. Not once
everyone has an underlying reason to do it. There's sometimes

(01:00:25):
two people are genuinely like yo, like it's good to
go against you whatever they want to say greetings, But
most of the time it's BM and I'd never want
to deal with it ever again. Cegim, please explain to
me how the fuck does Hearstone not have the ability
to put that into the settings. You could do it
in the game. You could right click them and mute them.
But why can't we just have a setting so I
never have to deal with that ever again.

Speaker 1 (01:00:46):
Think, I bet they have it, and it's called Heartstone Premium,
and it's.

Speaker 2 (01:00:52):
I would pay money have that feature. Like, I don't
understand why they don't have this feature. It's awful. I
don't care. And also it's not like okay, like and
that's like the gathering, it's not like you actually hear
vocal sounds like they just pop up with the little
text that goes like good game, bro in Harstone, you're
doing the people going with like that was like literally
verbatim that was cringe like in like a goofy ass

(01:01:16):
fucking voice. I'm sorry anyway.

Speaker 1 (01:01:18):
Baron Braron, this mayor get you into or out of
magic Arena forever. They have voices now when they had that, well,
I'll give you two of the lines. One is secret.

Speaker 2 (01:01:36):
Okay, that's funny.

Speaker 1 (01:01:38):
The other one is that's rough, buddy.

Speaker 2 (01:01:42):
Is it like Zuko's actual voice too?

Speaker 1 (01:01:44):
Or is it yep?

Speaker 2 (01:01:45):
That's pretty funny.

Speaker 1 (01:01:45):
Yeah, that's pretty they got Yep, they did that.

Speaker 2 (01:01:49):
I guess like you have to buy a cosmetic for that.

Speaker 1 (01:01:53):
Yeah, yeah, they sell that ship.

Speaker 2 (01:01:57):
But if you okay, but hold on, if you mute
it in the settings, do you still hear it?

Speaker 1 (01:02:01):
I have not. I don't think so. I think the
mute works, which is really funny because somebody paid to
do that.

Speaker 2 (01:02:08):
Problem solved in the fucking menu. I don't understand, right,
it's actually so aggravating to you that they have that.

Speaker 1 (01:02:18):
In it would might use a secret tonne Would you
buy a secret tunnel EMO, and if the opponent might
have muted, if they can, if they have the option
to mute it.

Speaker 2 (01:02:27):
That's the thing. That's the thing. Okay, this is I'm
about to go to fucking rand. Don't don't you dare
put me in.

Speaker 1 (01:02:32):
This this Come on, okay, come on.

Speaker 2 (01:02:33):
If I am buying a skin for the sole reason
that my opponent wants to hear me emote, that I'm
buying it for the wrong reasons, that's just first and foremost.
Second of all, if I am muting someone from the
very start of the game, and you have no idea
that I'm doing that from the very beginning in your mind,
you're still showing me the emote and I'm hearing it.
You do not know that I mute it. So it
should be regardless of how my opponent is going to feel.

(01:02:55):
If they bought a cosmetic, they will not know if
they are muted or not. It's not like in real life.
I weren't headphones and they can see it. So therefore
it should not change the opinion of the person who
buys the skin if I could just mute it from
the settings, if they're not aware that I'm already muting
them from the very beginning of the game.

Speaker 1 (01:03:11):
Bryan, when you do your sixteenth themode in an in
a row and there's still no response.

Speaker 2 (01:03:15):
You know, you know what kind of delusional maniac is
doing sixteen modes in a game? Is that somebody I
click the person does it once to me.

Speaker 1 (01:03:28):
That is my opponent. Every day we're talking about thank you.

Speaker 2 (01:03:31):
If the person doesn't once to me, it's like in
real life. Okay, I'm gonna give you the real life example.
Imagine you are sitting across from somebody at a table
and they go, hah, you suck. You're gonna be like, okay,
and then they're gonna do it again. There's a good
chance unless there's like a competitive integrity on the line,
and you're just gonna be like, all right, I'm not
playing this, I'm leaving. You wouldn't sit there and listen

(01:03:54):
to this person saying it on repeat unless they're a
fucking child. So why is it expected in an online
version of a game, which, if we think about it
from the most basic standpoint, what's the point of playing
big games to have fun? Why would I want to
involve myself with somebody who wants to emote me sixteen times.

Speaker 1 (01:04:15):
Because hold on, this is this is where this is
where you expose yourself as being soft, because the reason
is show you are better, to show you're better than them.

Speaker 2 (01:04:29):
Dude, but you're you're falling right into my top them. No,
you're following the track for them, if they're muted, to
beat them, if they're muted from the very if they're
muted from the rest of the game.

Speaker 1 (01:04:41):
Okay, this is good versus evil.

Speaker 2 (01:04:43):
That person still gets the satisfaction of emoting me and
is thinking they're winning the game because they're emoting me
sixteen times. From my perspective, I have no idea that
they're doing it, and I'm just playing the game. It's
a win win for both players. Wizards of the Coast
is still making money regardless because the options in their
game and people are buying the emotes. Harso could do
the exact same thing and it wouldn't change anything. Thank you.

Speaker 1 (01:05:06):
See all that makes sense, and all that's fine. All
that's fine. Here's here's the problem that would be for me.
Maybe you're fine with it. I don't know. The problem
I'd have is I would still know in my heart
I was a little bitch who couldn't handle an emotor.

Speaker 2 (01:05:22):
Listen, you could call me bitch all you want. I
do not care. That doesn't FaZe me at.

Speaker 1 (01:05:26):
All because you would be beauty.

Speaker 2 (01:05:28):
I don't care. Thank you.

Speaker 1 (01:05:33):
Magic the gathering cards. I liked this ran this is
this is what we subscribe for. By the way, if
you guys enjoyed this sleave of comments, subscribe emotes are
non mute emotes. Do you want to be a bitch
or not? Let me know in the comments?

Speaker 2 (01:05:46):
That argument. Every time I bring this up in chat,
someone always says you're soft, and I say it does
not matter because I wouldn't hear your emotes, and like
you can't. There's no response that you can call me
soft all you want your muted like.

Speaker 1 (01:05:57):
You're not good job. Yeah, in his heart, he doesn't see.
Some people have that thing. Some people have that shame
in their heart that they weren't good enough, that couldn't
go at the distance, they couldn't handle a little criticism.
And other people are like, oh, I just guess.

Speaker 2 (01:06:16):
In real life, in relife, you wouldn't interact with somebody
who is constantly harassing you while you're playing a card game.
I'm sorry, you wouldn't.

Speaker 1 (01:06:24):
I am on a call with you right now, I'm not.

Speaker 2 (01:06:27):
I am not harassing you.

Speaker 1 (01:06:31):
Games with you.

Speaker 2 (01:06:32):
If all ecotomy was CGB your shit, I think you're
off what magic? And I didn't say anything else to you.
That's the only thing I'm responding. There's a pretty good
chance we wanted to develop this relationship to this point.
I'm pretty confident you'd be like, wow after the first video,
this guy's a fucking delusional idiot. I'm not interacting with
this person like you as a human being. It's not

(01:06:54):
being soft. It's just not interacting with somebody that you
don't want to interact with. And I think that is
a completely fair thing to do, especially in a children's
card game.

Speaker 1 (01:07:04):
Thank you, when when I'm playing okay, yes, when playing
a children's card game. When I'm a player in a
card game, absolutely, I'm not human. I'm a content creator. Okay,
that's that's I have a villainous content creator. Okay, so.

Speaker 2 (01:07:23):
Wait, hold now you're you're telling me you're the one
amouting that's what I'm understanding that. God, I would never
I don't see. I don't know how I believe anymore.
I don't even know you are actually to be honest.

Speaker 1 (01:07:33):
No, no, we've played together. When did I ever talk trash?
What did I ever say anything?

Speaker 2 (01:07:40):
That is my That is my point. You still had
the satisfaction of winning. We had a very good game.
Now that sensation would have been not sensation. That game
would have been soured, That memory would have been soured
if the whole time you were emoting me, if you're
if you're hitting me with like I don't even know
what the equivalent in real life would be, but you
understand my point. It wouldn't have been as memorable for
a lot of people. And then people would have been like, man,

(01:08:01):
that guy's pretty cringe and annoying. I'm not gonna lie like.

Speaker 1 (01:08:12):
Might not worked out.

Speaker 2 (01:08:15):
Also, also, I'm gonna add to this conversation, I played
League Legends for too long, Like I still plan. I
never muted anybody ever. Because if you're writing me in text,
if you're like writing me like, you're fucking dog shit
this game, I'm a clap back because I have actually
the like, the the the mechanics in the game to

(01:08:38):
respond in a good manner. If you're hitting me belp
with that was cringe as an emote and Heartstone. What's
my response emoting you back? Hell? No, muted on I
write clicks so fast.

Speaker 1 (01:08:50):
You're so sad that you just don't get to do that. Really,
I'm very bad for you.

Speaker 2 (01:08:56):
I would listen. I'd rather have voice shat in my
Heartstone game than emotes. Like I'd rather be able to
interact with my opponent using my voice than hear anything else,
because at least then we could have I could actually
clap back. There's no clapping back to emotes. It's annoying
and I don't want to deal with it. Thank you, all.

Speaker 1 (01:09:11):
Right, I'll set the stage. I'll set the stage. Okay,
I resolve three of this card and then I just
email you good game, over and over. Am I a
a bad person or be an entertainer?

Speaker 2 (01:09:23):
You tell me you're talking Corey still cutter. I am. Well,
here's that you'd be premptively muted in the settings.

Speaker 1 (01:09:34):
Dude, he roaches out immediately, Dude.

Speaker 2 (01:09:37):
I can't. I have played hard soon for literally its
entire lifespan. There's not been a single moment once. I
can't recall one moment that I was like, Wow, I'm
really happy my opponent emoted me. Not once I can
think of countless times where I was like, wow, I
hate that person.

Speaker 1 (01:09:55):
I actually agree with that. I just use it in
content differently. My content is eighty percent rage, So it's fine.

Speaker 2 (01:10:02):
That's but like, it's just the fact that you guys
have It's not that like it should be mandatory. It's
the fact that you guys have the option to do it.
Like why do I have to right click my opponent
every single game when I could just have a preant
of setting before going into the game, Like, if I'm
going to emote people anyways, why not just have it
so I don't have to do it every single you

(01:10:23):
know what I mean. It's like anyway, Sorry, of course
they'll cut it one neutral, one red artifact equipment equip
creature gets plus one plus one and has trample at
Hayes flurry. Whenever you cast your second spell each turn
and create a one one white monk creature tooke it
with prowess, you may attach this equipment to eight equip
is one neutral, one red. I believe we've already discussed

(01:10:43):
this card before CGB, and let me explain what happened.
I think we both said this card is going to
be very good and it ended up being very good,
and if I remember correctly, it was banned because it
was very good. Thank you.

Speaker 1 (01:10:56):
Yeah, good talk. Obviously the consent there, but yeah, I'm
pretty sure we read this before it even got really
someone's like, yeah, that's a bit good, that's a bit much.

Speaker 2 (01:11:07):
I do remember you saying to me that it did
get banned.

Speaker 1 (01:11:10):
Yeah, it sure did. This is Cory steel Cutter will
always have an interesting place in magic history as being
the card that was more played than VV at the
Procho where they were both legal, and it got banned
ahead of VV. Somehow VV got to live and Corey
steel Cutter got to die.

Speaker 2 (01:11:30):
It's wow, this is a good card. I don't know
what to say, like this is good.

Speaker 1 (01:11:34):
Yeah, I don't know. I don't know how they print
an equipment that also makes dudes, that also gives dudes
abilities that.

Speaker 2 (01:11:42):
I see this. It's funny because this brings me back
to the beanstalk thing, where it's like I can understand
that card can limit design space, but like, it's not
like an inherently broken card. It's just a good card
in a particular archetect that supports it. This is like
who designed this? Who was like you know what, guys,

(01:12:03):
this is this card's gonna be balanced. This is it's
not gonna be an issue. Yeah.

Speaker 1 (01:12:06):
It busted other formats too, got it got played in
much older formats where you know, cheap and free spells
are popular. It's just like, yeah, to mana to make
endless threats that end the game. Cool? Cool? You want
to talk about meaningful interaction, being able to interact with
a card like proseanitic Memory or up the bean stock. Yeah,

(01:12:28):
there was no way to just kill the artifact and
the monk in one card, not really know. There were
ways to temporarily get rid of them, temporarily lock them
down if you will, but no way to deal with it,
and especially not at a reasonable amount of manna. It
was just like, okay, I guess this is the game.
Good time?

Speaker 2 (01:12:46):
Yeah, no exactly, I don't know. It's the whole bean
stuck think makes me laugh.

Speaker 1 (01:12:50):
It's a funny thing. It's a very funny thing. Yeah,
so let's come back to it. Did they kill a cauldron?

Speaker 2 (01:13:01):
Agatha's Soul cauldron too neutral? As a legendary artifact, you
may spend mana as it were a Mana of any
color to activat abilities of creatures to control creatures you
control with plus one plus encounters on it on them
have all activatabilities of all creature cards exiled with Agatha's
Soul Cauldron PP this to axil target creature in the graveyard.

(01:13:22):
When a creature card is accel this way, put a
plus one plus one counter on a target creature control. Obviously,
the interaction with VV is pretty obvious. There very good.
But so the thing is, if you don't have VV,
is this card still very like pretty good? Yeah? I
think this is still very good at some point in time.
This this is like the bean Stock thing again, which
I'm going to keep bringing you up. But this actually

(01:13:44):
limits design space purely from there's so many cards you
have to be scared to print if this card exists
because it's too easy to abuse. So if they're doing listen,
this is my this is actually what it's going to
be done. I think this card is very good, but
I think what pushes over the edge for me. If
they thought the same thing with bean Stock, they would
have done the exact same thing of the cauldron. It
is too limiting in a design space to make sure

(01:14:05):
that standard's fun and innovative for the next two years
for three years. I guess this card's in so they
would ban it, all.

Speaker 1 (01:14:12):
Right, so it's banned.

Speaker 2 (01:14:13):
It's banned.

Speaker 1 (01:14:14):
It's not banned. But sorry they left the cauldron. Man, Wow,
they left it. I'm just waiting.

Speaker 2 (01:14:22):
I'm sure you would you agree with what I said
where it's like, yeah, at some point this card is
going to be back and it's still gonna be very good,
and it's like we could. But also, you know what,
I'm kind of in favor of them not banning a
card like that. I only really said it because it
bean Stock, but I feel like it's cool to have
these cards in the game because when it makes the
I mean, actually, I'm saying this in a Hearthstone's perspective.

(01:14:43):
You guys are so screwed at this deck if this
card ends up being good because you have to wake
like time in hearts That it's like I think, I
think it's really cool in Heartstone, where like there's a
really broken interaction they just didn't foresee and that deck's
there for like two weeks. Like that's a small point
in time in Harston's lifespan where it's like a really
broken deck existed. Do you guys, remember that that was
kind of fun for a little bit.

Speaker 1 (01:15:04):
Yeah, we get it for six months.

Speaker 2 (01:15:07):
Yeah, that's that fun fun like that. I wonder how
much different Magic would be if they took like the
online approach like Harston did and they just did subtle
nerves and all that stuff. I realized it wouldn't be
one to one, but I feel like the game would
be flourishing if they did stuff like that. I don't know,

(01:15:30):
maybe it's.

Speaker 1 (01:15:30):
So funny you just used that phrase because I'm talking
about all the bands this year. I don't know if
you know this, but they released a ban update one
of their band, Windows was in March of this year,
and they didn't ban anything. They had Beanstock, they had
Soul Cauldron, Corey steel Cutter wasn't out yet, Hopeless Nightmare
was released, This count Ain't big Enough was released. That

(01:15:52):
was already a deck people knew about, like so many
of these cards, Monstrous Rage and Heartfire Hero were already
released and winning games way too quickly. They didn't ban
anything in March, and the first sentence of the article
was standard is flourishing, And that has become a meme
in the Magic community. Yeah, so they now they respond

(01:16:15):
to every time something's broken, every medigame date, every like
ban announcement. The response is standard is flourishing.

Speaker 2 (01:16:23):
Yeah yeah, I mean yeah.

Speaker 1 (01:16:28):
The attendance dropped sixty six percent at standard tournaments while
VB was like the playable deck Standard is flourishing.

Speaker 2 (01:16:35):
Yeah see yeah, yep, yeah, I mean yeah. Listen in
the moment, it makes sense Harston Harson's how that too,
where they make, you know, weird saying and then people
meme on them for the whole year for saying it.
People still there. There was a quote from fro Daan,
which don't you might have met Frodin at like the
rift Bound event or whatever. Yeah, but one of his

(01:16:57):
quotes he has, I believe it was like in twenty twenty,
maybe just before de one hearcument. It's something on the
lines of, like, I just saw what Harson's been doing
behind the scenes. If they actually land, If they land
what they're doing, game will flourish for like the next
ten year or something along those lines. And every time
Harson makes a mistake that fucking quotes brought back up.

Speaker 1 (01:17:17):
Oh god, that there there. It is. Memes. Memes transcend games,
they cross boundaries, They bring us together. Actually, yeah, it's
funny that flourishing is such a word for this. It's
a beautiful word to just brandish around in your card game. Metah. Yeah,
they kept the cauldron so the next time they print

(01:17:40):
an activated ability that can easily be attributed to multiple
creatures in one turn with an activation, that'll probably break
the format again.

Speaker 2 (01:17:49):
That's that nice, you'll be fun good.

Speaker 1 (01:17:52):
Yeah, it's fun. How about this card.

Speaker 2 (01:17:59):
Aorry a bulios aboulios. That sounds good.

Speaker 1 (01:18:06):
I have said a buelos.

Speaker 2 (01:18:09):
Buelos sounds way better than what I said, so we'll
go at that. That sounds like an actual babe. I
don't know. I just could bind naboo and elo together.
So that's what did you say again to scond hear Blo.

Speaker 1 (01:18:22):
I don't know if it's right. Let me know in
the comments.

Speaker 2 (01:18:24):
Awakening X neutral man and three neutral man in a
white sorcery turn target artifact or non aura enchantment card
from your Graver to the Battlefield X additional plus one
plus one counters on it. If it's a spirit creature
with flying in it, it's sorry. It's a one to
one spirit creature with flying in addition to its other types.

(01:18:45):
Turn target artifact or non or enchamman card from your gravier.
So it's like four minutes are resurrect it if you
really want to, if you really want.

Speaker 1 (01:18:56):
To one one, Yeah, as a one to one creature
for four, so pumped man into it and make it big.

Speaker 2 (01:19:02):
Yeah, here's the thing, right, So it's like the restrecting
on its own is is good? The plus one plus
ones might be extremely relevant at some point, but obviously
I need to see what other cards exist with that.
But are we happy paying four men in resurrect something?
I feel like you show me a three minute card
that resurrects something. I think it's only like a creature.

Speaker 1 (01:19:25):
It's like small creatures. If it's the one I'm thinking
of returns like smaller creatures like that usually cost three
or less. I think.

Speaker 2 (01:19:33):
This is not done. This is not done, like you
get wasn't there a card you just showed me earlier?
Was it seven minutes? That's an enchantment? Can I can? I?

Speaker 1 (01:19:43):
Can you scroll up and look at cards that we
already talked about? Yes?

Speaker 2 (01:19:47):
Good? Does it say aura enchantment if it's an orange champment? Like,
how do I know it's a non aura chatment, I.

Speaker 1 (01:19:53):
Would say aura in the type line.

Speaker 2 (01:19:55):
Okay, so yeah, like that's like, that's that's like, that's
the that's the thing you need for the big blue
spell that you showed me earlier, that it gets your freeing.

Speaker 1 (01:20:04):
No, say it's name, say it's name.

Speaker 2 (01:20:06):
I'm not on the science that that is pretty good.
That's that's that, that's the that is the synergy that
I see. Right, So you know, you just get in
your graveyard, you return it, and it's because you get
to play that for formula.

Speaker 1 (01:20:23):
I have a soul cauldron and they just excel it.
But that you know, I'm sure that's not not a problem.

Speaker 2 (01:20:33):
I'm not worried about that. My dream is bigger than
their dream. This band has to be broken, is awakening.

Speaker 1 (01:20:41):
Yeah yeah, yeah, this is the card that got banned
because of our I see through that. You got it.
Well done, well played, well played, well played. I like
seeing you knock them down down. I like to see
when you know I'm emoting a very polite, respectful, good game.

Speaker 2 (01:20:59):
You're needed.

Speaker 1 (01:21:07):
Those are the band cards of twenty to twenty if
not a record year, missing out by I think two cards,
but that's because one of the band cycles from the
past was a Lamb cycle, so like five cards basically
got banned at once. This is definitely the most mechanically
unique cards banned in a euro of standard ever. And

(01:21:29):
uh yeah, three year Standard is flourishing, baby, It's flourishing.

Speaker 2 (01:21:35):
God to help you guys.

Speaker 1 (01:21:37):
Standard is okay. Now it's got Avatar cards, Badger, mold,
cub is exciting. There's another is it deck that's the
best deck in the format. Bring on twenty twenty six.

Speaker 2 (01:21:48):
Okay, okay, if you say so, if you say so,
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