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April 24, 2025 51 mins
Seth, a.k.a Saffron Olive of MTG Goldfish, is here this week to take his shot at the Salt Game! Will his salt experience from playing Commander with Crim help him top the leaderboard? Let's find out.

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Credits
Written and performed by Daniel Wagner, aka CovertGoBlue
Edited by Roman Milan
Logo design by HolyMTG - HolyMTG@gmail.com Twitter @HolyMTG
© CovertGoBlue Entertainment, LLC
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
The cover Go Podcast is now on iHeartRadio, Spotify, and
Apple Podcasts, and is proudly sponsored by cool stuff ink
dot com. Use the promo code CGB pod at check
out to get a discount and show your love for
the audio version of the show.

Speaker 2 (00:15):
Do Do Do Do Do Do Do Do Do Doody
cover Good Boo.

Speaker 1 (00:23):
Podcast. Hello and welcome back to the cover Go Podcast.
This is me, It's CGB, and we are playing everybody's
favorite game, yours and mine, the Salt Game with a
special guest today. Oh my gosh, Who's that is that?
Saffron Olive from MTG Goldfish playing the Salt Game?

Speaker 2 (00:42):
Ah it is? I?

Speaker 3 (00:43):
Oh man, I've been one. I love salty Magic Cards.
I was hoping you'd ask me to play the Salt
Game because it sounds so much fun. And now I'm here,
so I'm excited.

Speaker 1 (00:51):
I have very high expectations for you. I really do.
Don't Unlike unlike many of the people who have played
the game, you play Commander in a video that goes
on YouTube every week. You have a podcast weekly talking
about Commander. You should know this stuff. You should know
this stuff.

Speaker 3 (01:10):
Here I have Oh it is, and I have a
secret superpower in this game, which is not only do
you like play Commander every week?

Speaker 2 (01:17):
I play with Krim every week.

Speaker 3 (01:18):
And if you know Krim, he plays more salty cards
than anyone. So I know my salty cards pretty well.

Speaker 1 (01:25):
I completely believe that. So before we dive in and
give you a first card, which they actually see on
the screen right now, so they are all like, people
are already getting excited. Seth doesn't see this yet. He
doesn't see Yeah, I'm gonna drop this in discord in
a minute. But let's say really quickly that the podcast
today is sponsored by cool Stuffinc. Dot com. Thank you

(01:46):
to them for sponsoring all of my podcast episodes for
the first at least several months here. They've been very supportive.
So use the promo code cgb pod at cool stuff Inc.
If you want more of these kind of episodes. Available
also on Apple and Spotify and iHeartRadio and the podcast
places as well as YouTube if you want the visual

(02:07):
effect like Seth's face right now of anticipation. It's the
big hit, all right, We're gonna get right into it.
The game is simple. You are trying to guess what
you are going to see. Is one of the top
one hundred saltiest cards. According to Eda Trek, you are
going to try to guess its salt rank. The lower

(02:30):
the number you guess one is the highest, one is
the most salty, one hundred is the least potentially salty
that you'll witness today. And your scoring is done based
on the actual rank versus your guest rank. So if
you guess thirty and the rank is forty, you are
off by ten points. It's like golf. The lowest score

(02:52):
wins lowest good.

Speaker 2 (02:54):
Okay, okay, I can handle that.

Speaker 1 (02:56):
Okay, We're going to start you right off with I
haven't seen this one in a minute. This is fun.
Oh yeah.

Speaker 2 (03:07):
Mana breach? Okay, mana breach?

Speaker 3 (03:10):
Oh god three MANA blue enchantment says whenever a player
plays a spell, that player returns a land here she
controls to its owner's hand.

Speaker 2 (03:20):
Oh man, this.

Speaker 3 (03:20):
Has to be a pretty salty card, because if there's
one thing I know about Commander players, they don't like
their lands being messed with, And in a lot of ways,
I would say, mana breach is even worse than like
an armageddon or a strip mine. Because you also want
to be able to play the game right you sit
down and play a Commander because you want to play
your cool cards, and you're kind of doing it to yourself.
Everything that you play, you're for staff to bounce one

(03:42):
of your own lands.

Speaker 2 (03:43):
It's so brutal.

Speaker 3 (03:44):
The only thing that might save it from being super
salty is I can't think of the last time I
played against this card.

Speaker 2 (03:50):
I feel like it doesn't actually doesn't actually.

Speaker 3 (03:53):
See that much playing Commander, maybe because it's so salty,
So maybe people will rate it lowly or not that
highly just because they don't see it very often. But
I feel like the effect of the card has to
be like pretty high up on the saltiest card list.

Speaker 2 (04:10):
Hmmm.

Speaker 3 (04:12):
So whenever a player plays a spouse, so if you're
storming off or something, you just have to pick up
your old man a base, right, Like.

Speaker 1 (04:20):
Ah, yeah, it's what's it a good combo with? Is
there anything that just wants you have no lands in place?

Speaker 2 (04:26):
Yeah?

Speaker 3 (04:26):
I'm trying to think, is there a way I could
take advantage of this? Maybe if you had like fast
Pond or something, it would be cool. But because you could,
can you play this to support your deck? Is there
any way? I guess we're focused on salt here. I'm
trying to think of a way I could combat with this,
where like I want to bounce my own lands, but
I can't think of one.

Speaker 1 (04:42):
What's the best what's the best Gush Days deck of
all time? I don't think. I can't picture it, to
be honest, I have no idea. Do you remember Maloku
the clouded mirror? You would pick up all to make
one up? Yeah? Don't. I don't see a combo with this.
That is this is a naughty Sacks piece.

Speaker 3 (05:00):
It is a naughty Stax piece. You don't even get
any one one's out of it. So wait, so one
would be the most salty, yep, and then one hundred
would be.

Speaker 2 (05:09):
The least salty.

Speaker 1 (05:10):
That's right.

Speaker 3 (05:12):
So where would mana breach be? I don't think it
could be like one of the literal saltiest cards. I
don't think it'd be like one or two.

Speaker 2 (05:19):
It's got it.

Speaker 3 (05:19):
I get it's got to be above average, right, It's
got to be in the top half or not.

Speaker 1 (05:24):
Has Krim played this card on you?

Speaker 3 (05:26):
I feel like even Krim hasn't played this card on me,
which is saying something because Krim does love his Stax pieces.
I'm I'm torn on this one. I'm gonna I'm gonna
mean somewhere in the middle, maybe like maybe forty. I'm
coming around to it being slightly below the middle, maybe
maybe forty forty, forty two, forty.

Speaker 1 (05:46):
Three, yep, pure into the breach, pure, deep into abyss.

Speaker 3 (05:49):
What's the number I'm i'm gonna go. I'm gonna go
forty two. I'm gonna say I have no confidence in this.
I'm gonna say forty two. I think it's somewhere roughly
in the middle of the of the Saltiest Cards list.

Speaker 1 (06:00):
All right, the guess is forty two, and before I
hit a button and reveal to everybody the actual rank.
Thank you to the developer of the Salt quiz app
here really did just enjoy the videos and made this
site for the show. So in the last video, the
developer was actually in the comments, responding and adjusting to feedback.

(06:21):
The image is now bigger, the scorer goes up instead
of down like there's a lot of good improvements so
that you guys can play this at home. I'll put
that link in the description. Thanks again for developing this
really cool device. All right, forty two is the guest
and the answer is forty two fifty one.

Speaker 3 (06:41):
I can deal with that. I can deal with that. Okay,
that's pretty close. That's pretty close.

Speaker 1 (06:46):
I can tell you, for a first guess on the show,
you will take a plus nine every time.

Speaker 2 (06:53):
Okay, that's really good.

Speaker 1 (06:54):
That's really good.

Speaker 2 (06:55):
Okay, cool, all right.

Speaker 3 (06:56):
I was I was nervous about that one because I
feel like I could see it being anywhere from like
eighty to twenty like something like. I don't think it's
one of the absolute saltiest or least saltiest, but I
could have been off by a lot of that one.
So I'm happy to be like relatively close with Mana breach.

Speaker 2 (07:10):
Well, that's a tough one.

Speaker 1 (07:11):
Your next one is a returning guest on the show,
so I've I've seen this one before, so I'm not
gonna comment hardly at all here, Okay, And people who
have been watching all of these know this one. Here
we go.

Speaker 3 (07:27):
Void winner, So you can't you can't even, I think
is the thing that I remember about this card nine
mana eleven nine eld Rozsi. Your opponents can't cast spells
with even converted manic costs or man of values. Now
and your opponents can't block with creatures with even converted
man costs, So basically, it's such a weird thing to punish.

Speaker 2 (07:51):
I think this is Is this one.

Speaker 3 (07:52):
Of the only Is this the only card that punishes
odds and evens in magic?

Speaker 2 (07:56):
I'm trying to think of another card that actually.

Speaker 3 (07:58):
Punishes you based on your odds and evens of your
man of values, and this might be the only one.

Speaker 2 (08:03):
There's at least not a lot of them. I can't
think of another one.

Speaker 1 (08:06):
It's not coming to mind, But leave me a comment.
I could use the engagement. I'm sure some of you
know they have some.

Speaker 2 (08:11):
Decks around something. Yeah. Absolutely, So this card is super brutal.
I have played this guard.

Speaker 3 (08:18):
I have played against this guard, and it just randomly
wrecks you like you never. It's so random because it
depends on what's on the battlefield, what's in your hand,
what deck you're playing. Sometimes you're like, oh, whatever, this
isn't hurting me that bad. Other times you're like, oh
my god, Like I can't do anything, I can't cast anything.
It's like an iona almost on the battlefield, that almost

(08:38):
who keeps you from blocking.

Speaker 2 (08:39):
Which maybe is a mercy.

Speaker 3 (08:41):
So at least you die to the big eld Rozzi
since you can't block, So maybe maybe that's an upside.

Speaker 1 (08:46):
I was playing with the ball. I was playing brawl
the other day and I had the new Ugen as
my commander. I have the Storms and my opponent Kona
Rescue b seed out Void Winnower, and I was like,
I don't care like Ugan's odd. I'll be fine. Ugan
can't exile this. It's colorless, and I'm sitting there with

(09:06):
I'm sitting there with uhamug and coselect in my hand
and I can't cast.

Speaker 2 (09:12):
It was a night there, dude, doodle rule.

Speaker 3 (09:17):
I'm also curious, do you think being an al Drasi
makes it saltier? Does a creature type play into this
at all? Or or El Drazzi is a salty creature type?
On one hand, is somebody who plays non commander format too,
Like King got by an emerical the eons torn. Not
very nice getting.

Speaker 2 (09:34):
Your board annihilated.

Speaker 3 (09:35):
But then I remember we just got like an Aldrosi
pre con like a year ago, and everybody it was
the best one. Everyone was most expensive one, the most
hyped one.

Speaker 2 (09:43):
So I don't know if people are salty about El
Drozi or they love El Drasi. Man, this is another
tough one.

Speaker 3 (09:48):
I'm gonna say, maybe this is actually the saltiest ELDROSI,
now that I think about it, the other ones, this
stops you from playing things, so other ones just annihilate
away stuff that's our on the battlefield. All Right, I'm
gonna I'm gonna go high on this, but I think.

Speaker 2 (10:02):
This is like like a like.

Speaker 3 (10:06):
A sixty seven. I'm gonna I'm gonna say six. I
think this is pretty salty. I think this is like
like the high end of average. I'm gonna go sixty
sixty seven, sixty seven.

Speaker 1 (10:15):
Okay, so sixty seven is the guest. Has Goldfish done
a Saltiest Creature Types and Commander podcast? That sounds like
a fun podcast?

Speaker 3 (10:26):
No, but that actually does sound like a fun podcast.
We might have to add that to the list.

Speaker 1 (10:30):
Yeah, yeah, yeah. As a fan, I'm down for it.
That sounds like a really fun show.

Speaker 2 (10:35):
What would your pick?

Speaker 3 (10:36):
P just off the off the cuff, Saltiest Creature Type
and Magic.

Speaker 1 (10:40):
Slivers are way up there, dude. Oh, I get allies
like that, but let's last allies. Allies back in the day,
nobody understands rebels from back in the hole. Nobody understands rebels.
That's and you know, and this is the fun part
about somebody out there is gonna be like, hi, us,

(11:00):
and you're gonna be like, let me, let me teach
you about revels. All right, void win or guess is
sixty seven? The correct answer? Would it be? Fifty? Right
in the dead center, dead in.

Speaker 2 (11:17):
The middle, right in the middle.

Speaker 3 (11:19):
Okay, Okay, so seventeen off. That's that's not as bad
as it could be.

Speaker 1 (11:23):
Very very respectable, very respectable. Your score right now is
twenty six. You're you're cruising along, kay, daily Welson.

Speaker 2 (11:30):
We're doing We're doing it absolutely.

Speaker 1 (11:33):
Oh no oh no, oh no oh. Look there's no seth.
There's an rang audience too. I need you guys to
know this. There's an rang element to this. Okay, I
don't have control.

Speaker 3 (11:51):
Okay, So back to back to some land destruction with armageddon.
So we're actually just talking about manna breach, which is
like you aregeddon yourself slowly as you cast spells armageddon.
It cuts out the middleman for mana sorcery in white
destroy all lads. I think that land destruction is about

(12:12):
the saltiest thing in Commander. I'm sure there's some individual
cards that might even saltier, that people just really hate
certain cards, But as far as like a game mechanic,
I don't think anything makes Magic players saltier, Commander player
saltier and specific then getting all their lands blown up
and Armageddon is like the most iconic mass land destruction spell,
like people use Armageddon is a shorthand for all the

(12:34):
other mass land destruction spells because this is the first one,
this is the most iconic one. This has gotta be
there's gotta be super high on the list. I don't
think do you play this card in your Commander decks?

Speaker 1 (12:45):
In my Commander decks? I have never played this card
in Commander.

Speaker 2 (12:48):
But I will.

Speaker 1 (12:50):
I would, I would. I don't get the I don't
get the problem. Yeah, I mean I don't get the play.
Everybody plays Rocks in most playgroups. I know that that's
controversial and Golden Land, but like man with the amount
of Man of Rocks, I feel like Armageddon, all you

(13:11):
have to do is play against a landfall deck once
or twice to be like, oh wait, there's just nothing
you can do. They just win because they have endless
card draw and value, and it's all in their manna base,
and there's nothing you can do about their mana base.
I think controversial hot take. I think Jockalop should be
higher than Armageddon. That card is like actual a full

(13:32):
reset Armageddon's take. It's just like.

Speaker 3 (13:37):
When I first started playing Commander I. I didn't know Commander.
I was a sixty card player, so I used to
think it was fun to play cards like this. I
remember when I first started playing. If you go back
to the early seasons of Commander Clash, there's definitely games
where I would jam Apocalypse just for fun, like no synergies,
no anything, just like I'm just gonna play Apocalypse. I'm
gonna excel everything, get rid of my hand.

Speaker 2 (13:58):
It's gonna be hilarious. People are gonna love this.

Speaker 3 (14:00):
I slowly learned that most people do not actually enjoy
Armageddons and so forth. Although I think you might be
right that the format might be better if it was
kind of normalized to some extent, like if it was
okay to punish the Green player or the Landfall player
in some way. Maybe Armageddon's too harsh. Maybe Wizard seems
to design like something in between, But I do wish

(14:20):
there was a way to punish those ramp players a
little bit more in Commander, because it really does take
advantage of the like no mass land destruction ethos of
the format. I'm gonna say, okay, Armageddon, it's got it's
gotta be up there. This has gotta be like top No,
it's gotta be way up there. I'm gonna say a
eighty eighty. That's eighty eighty.

Speaker 1 (14:40):
Oh no, oh no, no, no, no, you want like, okay,
way up there.

Speaker 2 (14:45):
I hope that throughout you you got were golfing. So twenty, yes, twenty,
funny guess twenty is what I met.

Speaker 1 (14:56):
It's gotta be, yeah, Clara, clarify, were you thinking that
way for any of the previous picks.

Speaker 2 (15:01):
Or was this just now right now? Okay this yeah temporarily.

Speaker 1 (15:06):
Yeah, they're gonna they're gonna be mad about that.

Speaker 3 (15:08):
He didn't explains, Okay, now that's that's my fault.

Speaker 2 (15:12):
But yes, so, so twenty is what I what I
was meaning.

Speaker 1 (15:15):
Twenty for Armageddon. Arm way up there and get in.
Oh my god, that's iconic, iconic Salt Pro Tour card
right here, Oh my gosh.

Speaker 2 (15:23):
Yeah, and there with Mace of Falcon. Maybe lands that
was part of the plan.

Speaker 1 (15:31):
Oh my god, you know about the Masa Falcon. No,
that's that's the part people forget. The deck was built
around like you wanted dark Ritual, Outsinger Vampire or Sarah
Angel and then Armageddon. That's that was the deck. That
was the whole deck. Oh my gosh. It just needed
some Homelands cards in it because it had the sack
lands like Ruds of True Care and Evan's Stronghold in

(15:52):
the Manna base, so you could sack them Armageddon for
just two Mana. But I needed some Homelands cards, so yes,
I had to make a mas of Falcon because Seth,
what's a four four? What is Sarah Angels? Stat Seth
four four flying Vigula, that's right.

Speaker 2 (16:07):
How many turn clock is that? That's five?

Speaker 1 (16:10):
That's right. But if you add a one to one
flyer to the mix.

Speaker 2 (16:14):
Four turns, that takes a whole turn off the climb.

Speaker 1 (16:17):
You know what happens if you can kill them in
four turns instead of five, they can't hit their every
land drop after a Wrath of God.

Speaker 3 (16:26):
I did not realize that the Mason Falcon deck was
so brilliant.

Speaker 2 (16:30):
You have sold me on this deck. I used to
think it was.

Speaker 3 (16:32):
A meme, but now I think it was brilliant deck
building from from back in the nineties.

Speaker 1 (16:37):
It was five head and nobody, nobody gets it, but
now you do, all right getting it? Yeah, all right,
that's the deep ore. So the correct rank for Armageddon
is also five.

Speaker 3 (16:51):
So this is like literally one of the saltiest cards
in the entire format.

Speaker 1 (16:55):
Yep, that's right.

Speaker 3 (16:57):
Even I knew it was salty, I didn't put it
in that salty though. I guess that makes sense, though
he is super iconic.

Speaker 2 (17:03):
Salting is.

Speaker 1 (17:04):
Yeah, it's at a different level. So that's a plus
fifteen to the score because your guest was twenty and
you're at forty one, three cards in, which is respectable.

Speaker 2 (17:13):
You know. Yeah, we're doing all right, We're doing all right.

Speaker 1 (17:17):
I'm sure there were people out there yelling about Armageddon
top ten though, I like, yeah, they do.

Speaker 2 (17:22):
People hate this card, people do. Yeah, people really hate
this guard.

Speaker 1 (17:26):
Okay, okay, oh my god. So this is the twenty
twenty four saltless voting. Just to be clear, they haven't
done twenty twenty five yet, which is why you're gonna
see a familiar face that you may not have thought
about in a minute.

Speaker 3 (17:47):
Oh, Doc Side Extortionist, Okay, not currently legal in Commander.
This is This is one of the cards that that
got band last fall, right before it got banned. One
of the strongest red cards. And then the format I
would say two mana from one to two Goblin Pirate. When
it enters, you create x treasure tokens. Where is the
number of artifacts and enchantments your opponents control.

Speaker 2 (18:11):
This card's not salty. It skills with the table right
like it's it's a fair card.

Speaker 3 (18:16):
If my opponents aren't really playing any artifacts.

Speaker 2 (18:18):
It's doxiite. Exertionist is hilariously busted. This. I will tell
you about my experience with Dogside. It was a card
I used to.

Speaker 3 (18:25):
Put in a lot of decks because it was really
good before it got banned. And it's one of those
cards that you accidentally just combo off with, Like if
it was just the one shot, it would.

Speaker 2 (18:33):
Still be really really strong.

Speaker 3 (18:35):
But so many times I'd put it in an act
and I'd be like, oh, then I accidentally reanimate it,
or maybe you got something that can blank it, or
maybe I have something that will whatever some way to
reuse a panamanic on effect to double its trigger, and
then all of a sudden you just like make all
the manna and you just win the game somehow. It
is a really really salty card and hilariously a Commander
precon card designed specifically for the Commander format. So yeah,

(18:58):
I imagine this is going to drop on the twenty
twenty five lists since it's no longer legal in the format.
But if I put myself back six months before this
card got banned or a year whatever it was, this
card was super salty. People hated Dockside extortionists. This is
the card if you go back to when they ban
ban Manicrypt in Dockside and nod you, most people.

Speaker 2 (19:21):
Didn't care about dock Side.

Speaker 3 (19:22):
This was the card people like, yeah, okay, like that
one being man is fine.

Speaker 2 (19:25):
I want my mancrypts.

Speaker 3 (19:26):
I really want my maniccrypts, but Dockside and I'm not
gonna complain about that would So even the people that
really hate bannings, it seemed like a lot of them
were cool with Dockside, going this has to be up
by Rom again somewhere. I go, I gotta go, I
gotta go like I'm gonna go ninety. I gotta go
way at the top. I'm gonna go I'm gonna go ninety.

Speaker 2 (19:42):
I think this is one of the saltiest Wait. Wait ten,
I do the same thing again. I'm I'm going ten.

Speaker 3 (19:48):
I'm going to I just think I think high numbers
is good naturally. I'm sorry, I'm sorry, Chat, I'm sorry. YouTube, Yes,
uh ten ten?

Speaker 1 (19:56):
Ten is the guess for docs.

Speaker 2 (19:57):
It's way at the top.

Speaker 1 (19:58):
Okay, got a question for you before we yes get
to this. Tomorrow's the big day. Right Tomorrow is the undamned,
the first unbanned by Wizards of the Coast controlling the
Commander format day.

Speaker 2 (20:11):
It's coming off.

Speaker 1 (20:13):
You're calling it. You're calling That's my predict.

Speaker 3 (20:16):
I have no insight info. That's just my guess is
that it comes off. I think it comes off and
goes into the game change your list. That would be
my guest, because I think if you're playing bracket for
you know, all the game changers, it's probably fine there.
I don't remember CDH players complaining about Dockside too much.
I think a lot of them were like, well, like
Red kind of sucks and CDH so that's good to
get a little extra power out of it. So I

(20:37):
think it could come off the band list. I think
there's a decent chance it does.

Speaker 1 (20:40):
Yeah, what I have to say to that is just
the flavor text. It's just business of course, it's coming off.

Speaker 2 (20:48):
All right.

Speaker 1 (20:49):
Let's see what the number is for dock side extortionists.
The guess is ten, come on. The answer is fourteen.

Speaker 2 (20:55):
So that is okay, Okay, that's that's pretty good. That's
pretty good.

Speaker 1 (20:59):
Okay, honestly, you're on you are on pace. That is
a forty five right now for a total score card.
Four out of ten.

Speaker 2 (21:07):
I believe a good score.

Speaker 1 (21:10):
So I think Amy is our current leader. Amazonian is
our current leader. At one. Twenty six is the number
that pops in my head as the winner right now.
So you are, You're You're doing really good.

Speaker 3 (21:22):
We're making a run for it, although I'm still not
very confident Amy.

Speaker 2 (21:26):
That's a tough number to beat.

Speaker 1 (21:27):
It is. And she she didn't get any of them
right on. She was just within like ten or twenty
of all of them, is with maybe like one that
was a forty Boxy got one of them right on,
and two of them within one point.

Speaker 2 (21:42):
Wow.

Speaker 1 (21:44):
Yeah, I know, pretty.

Speaker 3 (21:45):
Getting right on sounds very hard. Yeah, that's that's very impressive.

Speaker 1 (21:50):
And you've had some of the popular cards. Let's see,
Yeah got lucky on this list.

Speaker 3 (21:54):
Yeah, I've gotten lucky with some some kind of easy
ones near the top of the list.

Speaker 1 (21:59):
Yeah, dude, the game loves you. It's it's all bangers. Okay,
Oh this is awesome. Oh no.

Speaker 2 (22:12):
To Fairies Protection.

Speaker 3 (22:15):
Honestly, this might if I was a person controlling the
Salt list, this might be number one. This is one
of my personal saltiest cards in Commander. I hate this
card with a passion. Three many instant until you're next
year in your life total can't change, and you gain
protection from everything all permanents, you control fees out, and
then you get exile to Fairies protection so you can't

(22:36):
loop it from your graveyard. So what this card does
is it essentially saves your entire board if there's some
sort of wrathter interaction. But more than that, it saves
your life from pretty much anything where your life total
can't change. There are some very fringe ways where it's like,
if there's a damage can't be prevented effect and Commander damage,
you could technically still that there's some weird like quirks

(22:56):
to it, but in general, you ferries pro and you
know you're not dying for the next turn.

Speaker 2 (23:00):
It's like a fog that fogs everything for an entire
turn cycle.

Speaker 3 (23:05):
And the thing that I dislike about this card and
why I find this card so salty, I don't know
if you remember when we had a ugin the spard
Wagon in standard last Ugan eight manu Ugan that comes
down and just wrasts away everything on the board.

Speaker 2 (23:18):
And one of the things I hated about Ugen is.

Speaker 3 (23:20):
It made it feel like everything I did before and
the game didn't matter, because like it just comes down
and Heart resets the board and takes over the game
to Fairies Protection does that a lot of times in Commander,
where someone's gonna have this cool kill and they do
this huge setup and they do their big thing and like,
I'm gonna win this game, and they get so excited
and then someone's like three man out of Fairies Protection,
phase myself out and it all falls apart.

Speaker 2 (23:41):
It's just so incredibly brutal. It's just too good at
what it does. It's too good at what it does.
It's too annoying to play. I want to say one.
It can't be one. There's no way. This is literally
the most salty card on the list. It can't be.

Speaker 1 (23:54):
Nobody's ever called a one. You could be you could
be the first person to call for a one on
the list.

Speaker 2 (24:01):
I actually feel like I almost should.

Speaker 3 (24:03):
I think, man, it's a smarter guess is probably like
five or something, but it's it's way up there. Okay,
I'm gonna I'm gonna do it. I'm gonna lock in.
I'm gonna lock in.

Speaker 2 (24:12):
It can't be. So here's my problem. Yeah, I think
there's a couple of other cards that are.

Speaker 3 (24:17):
Really, really salty that might rank ahead of this. So
I feel like, if I'm actually trying to be amy
and maximize my points, I feel like I gotta go
like five. I'm gonna go five. I don't want to
go all the way number one.

Speaker 1 (24:29):
I would love to tell you that you could do
number five, but you know what number five is based
on your previous answers.

Speaker 2 (24:34):
Then let's go four. Let's go let's go four.

Speaker 1 (24:38):
So you you're putting to fairies protection above armageddon.

Speaker 3 (24:42):
Above armageddon. It's oh my god, this card. It makes
my skin crawl just reading it.

Speaker 1 (24:47):
I can't. We triggered you on this one, Yes, we
gave you. Yeah, this card is like do you think
they were just sitting around the office trying to come
up with ways that you could still lose the game
and then like squirming out of it when they design
this card, they actually want it, like free Manna, you
can't lose this turn card. It feels like, but yeah,

(25:10):
do the magic players agree with you? Do they find
to fairies protection that salty? And they don't. I'm sorry,
this is ranked sixty one.

Speaker 2 (25:22):
Oh that's a lot of points. So no, oh, no,
magic players, I don't know the time, give them time time.

Speaker 3 (25:32):
Oh the more you play against it, the more salty
it becomes.

Speaker 2 (25:37):
I think it's It's one of those things.

Speaker 3 (25:38):
The first few times, it's kind of cool and I
can't see why people play this card.

Speaker 2 (25:42):
I will say, as much as I hate.

Speaker 3 (25:43):
It, on occasion, I do still put it in a
deck where I'm like, I really need to protect my board.

Speaker 2 (25:48):
I really hate this card, but I'm going to put
it in there because it's the best pleay to do it.

Speaker 3 (25:53):
And then it works out and I said win, and
then I feel guilty about winning because I did it
with te pro. But still, so I can see why
why some people would not rank this card as highly
because it does have legitimate uses. It wasn't a pre console.
A lot of people have them, like it was a
card that was easy to get at one point, maybe
not as much now, so a lot of people have
had them because of that, So I can see why
maybe other people don't rank it quite as highly as me.

Speaker 2 (26:15):
But man, that one hurt. That was a lot of
how many points off was.

Speaker 1 (26:18):
I fifty seven?

Speaker 3 (26:20):
Oh oh oh boy, we're gonna have to pick it
up and we're gonna catch it one.

Speaker 1 (26:24):
Okay, yeah, yeah, we got we got reality checked. Okay.
I think that to Fairies Protection is one of those
cards that when you're the one casting, it feels so
smart and so good that you got out of that
terrible situation that your evil friend put you in. But
the more the more to Farious Protections you've seen, the
more you realize they're all the same. It's all okay,

(26:47):
they have three mana open, so I'm gonna go for
my big turn that I've been setting up all game.
But if they have to Fairies Protection, they win and
I lose.

Speaker 2 (26:55):
Yeah, Yeah, it's just I wish it was a little
more mana.

Speaker 3 (26:57):
It was a little more manna maybe or something thing,
But yeah, it can be brutal.

Speaker 1 (27:02):
Ink Shield Inkshield's an honest card.

Speaker 2 (27:06):
Thanks Sheild.

Speaker 3 (27:07):
What do you think of the new one New Way Forward?
The one that like deflecting palms and draws you a
bunch of cards. That one also seems kind of funny.

Speaker 1 (27:14):
It seems fun to me. I don't know if it'll
ever happen. If they get me with it once, it's
gonna be amazing. Okay, I don't know. I don't know
what it is. Usually when I play this game, it
just deals up a bunch of like weird cards from
Onslaught that I've never seen before. But today it wants
it wants Seth rating the Bangers. That's what it wants.

Speaker 2 (27:37):
Another static orb.

Speaker 3 (27:42):
Okay, remember when I was talking about Tafai's Protection, I
was like, I probably got to give it like a
five because I know there's a few cards in Commander
that are even saltier than that. One of those cards
in my brain was like Winter Orb Stasis.

Speaker 2 (27:56):
Those are the cards that I think of.

Speaker 3 (27:57):
It is literally the saltiest cards in the format, and
static Korb is pretty.

Speaker 2 (28:01):
Close to those.

Speaker 3 (28:02):
It's a three man of artifact that says as long
as it's untapped a weird, weird old mono artifact rule
from the early days, but as long as it's untapped,
players can't untap more than two permanents during their untapped step.
Notice it does not say non land permanence or anything
like that. This means once it hits the battlefield, you
done tap two things, all your creatures, all your lands,

(28:24):
which means you're probably not doing very much as long
as it stays on the battlefield because at most you
get too many use and then I guess you make
a land drop, which would be your third, but still
you get super.

Speaker 2 (28:34):
Pinch on mana.

Speaker 3 (28:35):
This is in a lot of ways even worse than
an armageddon, worse than mass landas drug shold, because it
sits out there and effects until your game. At least,
with an armageddon you can try to rebuild after right.
Maybe it's not super realistic, it doesn't always work out,
but at least you can feel like you're trying to
rebuild and trying to do something. Static Korb is like
until this leaves the battlefield, no one gets to play
magic like essentially, and then and then you know it's

(28:57):
gonna be from like inersive player who's like, who tip
it with myrs before my turn?

Speaker 2 (29:02):
So I get ton tip on my stuff?

Speaker 3 (29:05):
This has to be this has to be like I'm
staying up at the top of the list. It's got
to be like, so I winter Arms, worse Stasis is
a three winter Arms stays as static orb. I think
those are the three saltiest cards that I would say
in Commander.

Speaker 2 (29:18):
So I'm gonna say number three, number three?

Speaker 1 (29:21):
Wow?

Speaker 2 (29:22):
What about say at the top?

Speaker 1 (29:23):
What about the argument for just running removal? You blow
this up and all your stuff still there? What about that?

Speaker 2 (29:29):
What's wrong with that? So that is true.

Speaker 3 (29:33):
That is true, and I think it is true that
players probably should run more removal and their Commander decks.
But the problem is that's not how most people want
to play Commander. That's always my counterpoint to that argument
is most people don't like, Yes, anything in Commander is beatable, right,
if you want to play a ton of removal and
a ton of Sweepers and a ton of counters, you
can't stop any broken salty card from coming down.

Speaker 2 (29:52):
But that's not how most people want to build their deck.

Speaker 3 (29:53):
They want to play their silly cats and dinosaurs and
these eight drops, and like that's what people by Commander for.
So even though you could play more removal to beat it,
that's just not how I want people to have to
build their decks. I want them to build their decks
so are having fun with them, not so they have
enough answers so that they can realistically beat a turn
three static orn most of the time.

Speaker 1 (30:12):
So idealistic, and the players pretty much agree with you.
The correct ranking for static Orb is seven seven.

Speaker 3 (30:26):
Okay, that's that's pretty good. I was pretty confident in
that one. Some of these I have not been confident
in this one. I was pretty confident. Had to be
way up there, because good lord, do you do you
want people play with this card?

Speaker 1 (30:38):
Do I let people play with this card or do hmm?
If somebody had a static Orb in their deck that
they brought to a Commander show that I was organizing,
I would say it would have to be. It would
have to be a week that was just all about
salty commanders, Like there's no idea the other right, And
the one time I've played against a static orb and

(30:59):
it came down in a game. The person was immediately
lambasted brutally for their behavior. It was at a convention,
and there were other creators in the game, and one
in particular just started yelling at this person, what are
you doing? It was might expect you that you mentioned

(31:21):
you mentioned static Orb going with a certain card, right, Yes, yeah,
that's funny because your next card is the Lord High
Artificer himself.

Speaker 2 (31:34):
Oh here is the Lord I'm getting a lot of
modern cards.

Speaker 3 (31:37):
Interesting is the Lord High Artificer. So for MANA for
one four legendary Creature Human Artificer. When it enters, you
make a zero zero colorless construct artifact creature token that
gets plus one plus one for each artifact you control.
Then you can tap in a depth artifact you control
to make a blue manna like your static Orb perhaps,

(31:57):
and then you pay five and shell for your library,
exile the top card to your library, and to let
any your Turney can play that card without paying its
mane cost Uruza is a really funny card. So first,
on a more meta level, I have no idea how
to rank legends in this game.

Speaker 2 (32:11):
A lot of like our legends more salty or less
salty than cards that you play in the ninety nine
because when I think of a Commander like.

Speaker 3 (32:20):
Erza, it's really very powerful and you can build it
very saltily with stuff like static orban winter Orb. But
at the same time, it's pretty easy to like rule
zero it out of your pot if you don't want
to play it.

Speaker 2 (32:32):
Like if if someone's playing an Erza.

Speaker 3 (32:33):
Stacks deck, I think I could talk to them and
be like, hey, I don't really want to play against that.

Speaker 2 (32:37):
How about if we play another deck.

Speaker 3 (32:39):
You know this game, so I don't know how to
like much it would impact me in general, Like I
feel like I could rule zero my way out of
getting Ursa Stacks out of the game. But the card
itself is actually a really cool card.

Speaker 2 (32:51):
If it's so funny.

Speaker 3 (32:52):
If it wasn't for the tap and untapped art effect
to make blue mode, I think this would actually be
a pretty beloved Commander, or at least enjoyed Commander, because
a lot of what this does is really cool, like
pay five, chuff your library, play something for free that's
a really cool mode. Making a big construct that's like
a fine mode. No one's getting salty about a big
body in a game of Commander. It's really that tapin
artifact to make blue and specifically how it interacts with

(33:15):
those old artifacts like winter Orb and static Orb, which
are like staples in the strongest Erza dex that make
it such a salty card. So I think this is
it can't be that high on the list. It can't
be that high, like it's a salty commander. But there's
salty er It's no send triplets right or like this
when I think is some of the most brutal commanders
out there. I don't know how to rankers there.

Speaker 1 (33:38):
I'm gonna add some drama. Yeah, this is the card
that Boxy hit right on the money dead on.

Speaker 3 (33:45):
Oh no, that's that's too much pressure. That's too much pressure. Okay,
so I gotta get it dead on.

Speaker 1 (33:50):
H warn meat, she blew my ear drums away?

Speaker 2 (33:56):
What would what.

Speaker 3 (33:57):
Would Foxy do? How would Boxy think about her? So
that's what I got, I asked myself. I got it
in the mind of the Boxy. Uh, you know what
I think. I think it's relatively salty, but I only
think it's super salty. I'm gonna say this is h
I mean, I'm trying of thing.

Speaker 2 (34:16):
Okay.

Speaker 3 (34:17):
So if fifty's in the middle. Is this below or above?
I'm gonna go a little bit above average. I'm gonna
go so let's go fifty now, let's go, let's go
forty two.

Speaker 2 (34:32):
Let's go forty two, forty two, forty two.

Speaker 1 (34:36):
All right, We're gonna punch it into your confidence in
this one. At forty two, I'm trying to remember exactly
what the number was. I mean, you know, content creator brain.
They think like the people watch a few of our
videos and they like memorize every or like they have
really good memories. Let's say they have young memories like
I had when I was twenty, right, and they remember

(34:58):
like everything I said or in a video I have
no idea that was, Like, I have no idea what
happened in that video. Anyway, We're going to put in
forty two forty two, Artificer, and the answer is it
was fifty six, fifty six the correct number.

Speaker 2 (35:19):
How did Foxy guess fifty six? That is so impressive.

Speaker 1 (35:23):
She had never heard of this card before.

Speaker 2 (35:27):
That's even more impressive.

Speaker 1 (35:34):
Okay, I know my head about exploded, Like there needs
to be clip. There's a clip of that somewhere of me,
just like probably a face I made when she said
the number. But that is a plus fourteen on your
score brings you to one hundred and twenty. And that
was card seven of ten. All right, so we got
three more ten yep.

Speaker 3 (35:55):
Oh, so I gotta be really good if I'm going
to beat Amy. I gotta be like dead on for
these ones.

Speaker 1 (36:00):
Yep, yep, yep. I think Voxy is like one six
two in second place. So yeah, you're you're up there.
You're you're a contender.

Speaker 2 (36:07):
Let's see what we'll see.

Speaker 1 (36:10):
And oh, okay, I am really curious what you say.

Speaker 3 (36:19):
World Fire hmmm, world Fire being in commander for a
long time, came off the band list maybe three years ago. Now,
don't quote me on that something like that. It is
a nine mini sorcery. It says xioo permanence xioo cards
from hancing graveyards. In each player's life total becomes one.
Remember when I told you I used to play Apocalypse

(36:41):
sometimes just for fun.

Speaker 2 (36:42):
World Fire is one of those cards.

Speaker 3 (36:43):
This is a card that if you just put in
your deck and you do not build around this card,
I think it is a miserable experience, like no one
enjoys having the game just hard reset. It's a random
point an hour into a Commander game, and this is
about his heart of a reset you can have like
not only are all the permanence gones, your hands are gone,

(37:03):
your graveyard is gone. You're really starting over like empty
handed from the start of the game. The only saving
grace here is your life. Twital does go to one,
which means you do die in pretty much anything, which
hopefully means someone's gonna draw a land in a one
drop and kill the table eventually and get out of
this miserable situation. I was surprisingly unbanned this card. I
figured this was a card they just leave on the

(37:24):
band list because it was hard for me to see.
What funny experience you get out of World Fire?

Speaker 2 (37:30):
Like, what is the cool thing? I guess you like
suspend something and then try to World Fire or had
it done to me?

Speaker 1 (37:37):
It's the uh Chandra awakened Inferno plus two emblem.

Speaker 3 (37:41):
Oh give him the emblem in then world So actually,
if you did that to me, I would mind if
you chonder me and then World Fire and I die
of the emblem the next turn. One hundred percent cool
with that good job you got me the games I
don't like are the ones if you don't draw the
Chandra and then you still worldfire and then we had
to play for like another two hours to try to

(38:02):
dig find your way into ending this game through the
world fire. So I wonder how often that happens. I
wonder this is on the biand list for a long time.
So were the people that are salt.

Speaker 2 (38:14):
Ranking these cards?

Speaker 3 (38:15):
Have they played against it that much? I haven't really
seen this since it's been off the band list.

Speaker 2 (38:20):
Maybe once.

Speaker 3 (38:21):
I think I played against the world player to dect
since it was unbanned.

Speaker 2 (38:25):
I don't know if people view.

Speaker 3 (38:26):
This like obviously the effect is salty, but I don't
know if people think about world fires as much as
they think about Armageddon or like some of the other
like more iconic massland destruction effects. Which makes me think
it's going to be lower than I think. I would
say it should be up very high like Armageddon because
of what it does, but I feel like.

Speaker 2 (38:43):
It's actually going to be lower than that. I feel
like it's actually.

Speaker 3 (38:46):
I'm gonna be like, oh, yeah, obviously it was like
an eighty or something. Oh no, no hints, you know,
any can I call a friend, you know, any no help.

Speaker 1 (38:54):
Okay, who would you call for a worldfire? Who would
you phone? Who has a good analysis of world fire?

Speaker 3 (39:02):
Yeah, it's actually that's a good point. I didn't think
that through before I said it. Probably probably still Krim.
I would just lean on him for knowing anything about
salty guards.

Speaker 1 (39:11):
You know what Krim's gonna say, it's fine, world fire
is fine. I guess I'll be crib right now. What's
wrong with world fire?

Speaker 2 (39:21):
Yeah?

Speaker 3 (39:21):
That's that is actually that that on what Krim would say. Okay,
so world fire, I can't shake the feeling that it's
not actually not as salty as it should be. I'm
going to say, because it was me in for so long,
and because I haven't seen it so much, a.

Speaker 2 (39:34):
Lot of people that just haven't experienced.

Speaker 3 (39:36):
How brutal this card actually can be, and it doesn't
have that high of a score.

Speaker 2 (39:40):
I'm gonna say. It's like, boy, man, I gotta be
close on this one too.

Speaker 3 (39:46):
All right, I'm gonna say, I'm gonna say sixty No,
seventy two, seventy two, seventy two on seventy two fire,
I guess in the game.

Speaker 2 (40:00):
Come on, come on, give me close.

Speaker 1 (40:05):
The correct answer. I am blown away thirty two. Oh wow,
I thought you were right.

Speaker 2 (40:14):
I would I thought that's a good reason behind it.
I thought that was.

Speaker 1 (40:17):
A good reason.

Speaker 2 (40:18):
I really am.

Speaker 1 (40:19):
I was right there with you. I was like, I
bet that's right. I bet that's right in the area.
I would have guessed, if I had to guess, I
would have guessed like sixty three thirty two.

Speaker 2 (40:28):
Yeah, that's actually pretty salty.

Speaker 3 (40:31):
Maybe more people have played with this card than I
than I realized, because I mean it is definitely a
very salty guard.

Speaker 2 (40:37):
Yeah. Now that's a lot of points.

Speaker 1 (40:39):
Yep, that's a plus forty and your score has gone
to one sixty. And now now it's a pride game
because now you're up against like people who don't play magic,
like Aaron.

Speaker 2 (40:51):
Okay, we got it. We got at least Beat and
Heartstone players.

Speaker 1 (40:54):
Okay, Hey, maybe I can get some other Goldfish people
to play and you can have a pool for this.
All right, let's see we're going into card number nine.

Speaker 2 (41:03):
Card nine.

Speaker 1 (41:04):
Oh, I've had this one on the show before, but
I had never seen it before. Then it's gonna be interesting.

Speaker 3 (41:11):
Oh at the center, I don't know if I've ever
seen this card before. Five Man a sorcery, target player
sacks land. That doesn't sound that bad. Threshold all player
sack all lands and so wow, that went from zero
to sixty pretty quick there. From target player sackle land
for five mana that's nothing, and everyone sacks all their lands. Okay,

(41:35):
So threshold means you gotta have at least seven cards
in your graveyard, which, honestly, if you're trying to get
threshold in a game of Commander, even in a red deck,
which isn't the most self melee color whatever, it should
be pretty easy to get, right, Like, if this is
what you're trying to do, if your goal is to
epicenter people, you probably can turn on threshold if you
want to.

Speaker 2 (41:55):
My question for this card is, well, first.

Speaker 3 (41:57):
I don't even know what existed, which makes me think
it can't be that salty because I might have heard
about it before.

Speaker 2 (42:04):
If this was like a card people were talking.

Speaker 3 (42:06):
About a lot, So that makes me question how high
it can actually rank. The other thing I wonder about
is are there just better versions of this effect?

Speaker 2 (42:13):
I feel like people just vote high.

Speaker 3 (42:16):
For anything that destroys all your lands and commander, but
I feel like this is like the tenth best mass
land destruction spell or something. It's pretty far like down
the hierarchy of cards that people play if they do
want to blow up everyone's lands and commander. I think
I'm talking to myself. This is insane because we know
Armageddon's like five, right, didn't we do that one? And
it was a five earlier or something like that? Was

(42:37):
armagin was very high up there, and this is kind
of red Armageddon for one more Mana. If you have
threshold one more Manna threshold, you basically get him on
a red Armageddon. I can't shake the feeling though, that
is not going to be anywhere near Armageddon. I feel
like it's gonna be way far away from Armageddon. I
feel like if it was that salty, I would have
known about it. I would have known this card existed.

(43:00):
This is a big one because if I guess, if
I guess a high number or guess that it's low
on the Salt scale and I'm wrong, that just tanks
my score so bad. I feel like it has to
be super low. It has to be or like low
on the salt scale. So a high number, I'm gonna.

Speaker 2 (43:14):
Say this is like, oh no.

Speaker 3 (43:18):
Seventy seventy seventy, seventy five, seventy five, seventy five, seventy five.
People they don't know about it. They don't know about
this one.

Speaker 1 (43:30):
They never heard, they never heard of. Episode, they never
heard of, Like, no big deal, a red deck with threshold,
it wouldn't happen. Yeah, I had this weird vision of
how does a red deck that wants to blow up
lands get threshold? It blows up other lands.

Speaker 2 (43:45):
This is still threshold.

Speaker 1 (43:47):
This is the land destruction that comes after the first
like ruination or the jogos or whatever. That's how you
filled your great art the full time and then you
do this. Okay, so brutal. Oh seventy five, let's see
seventy five. Correct answer is yeah, fifty nine.

Speaker 2 (44:07):
Okay, okay, that's not that bad. It's great, but not
that bad.

Speaker 3 (44:11):
I was afraid you're gonna say, like twenty or fifteen
or something, and I was gonna cry.

Speaker 2 (44:15):
It was. I was very nervous about that.

Speaker 1 (44:17):
One. Fifty nine pretty good. I mean anytime I say,
anytime you're within twenty, like you did a good job,
And if you're within ten, I say you're kind of
like nailed it, you know what I mean? Yeah, so yeah,
that's good. That's a good one. It brings your score
to one seventy six. Okay, all right, we're trying to stay.
We set our goals as we go. We got moving
gold piece here. We're gonna try to stay under two hundred, right.

Speaker 2 (44:39):
Under two hundred, under two hundred. Let's do it.

Speaker 1 (44:41):
And the last card that determines your fate is Oh,
this one's near and dear to my heart.

Speaker 3 (44:54):
Grand Arbiter, Augustine the fourth. So this is is I
know people think of this a salty. I know even
wizards thinks of this a salty because this is one
of like four I think commanders that ended up on
the game changer list. Grand Arbiter, it's a fore mana
Azurias so two a white of blue for a two
three legendary human advisor. It says white spells you gass

(45:18):
cost one less to cast. Blue spells you gas cost
one less to cast, and spells your opponents cast cost
one more to cast. So all this is is essentially
a stax piece in your command zone. There's not really
much building around Grand Arbiter. I don't think I've ever
seen a cool Grand Arbiter to act it's literally like,
I'm just gonna make y'all have a little bit less
fun during this game of Commander.

Speaker 2 (45:39):
There's there's no upside here. There's there's sometimes.

Speaker 3 (45:41):
There's like salty cards that at least in like Worldfire,
Worldfire can be pretty salty. But if you kill me
with that Chondra thing, that's kind of neat. I don't
know what the neat thing you can do with grand
arbiter is. I've never seen anyone like do a grand
arborything be like, wow, that makes it worth all the
stacks in because that thing you did was so cool
right there, persist a grand.

Speaker 1 (45:59):
Arbiterst petitioner synergy with the advisor type isn't cool enough
for you?

Speaker 3 (46:04):
That actually that actually is pretty good and it probably
is the best persistent petitioner Commander. I don't know how
much that plays into my salt ranking. All the persistent
I don't know if there's enough persistent petitioner players out
there to like change the score and the salt ranking.

Speaker 2 (46:20):
Maybe maybe enough.

Speaker 1 (46:21):
Mill fans we know that somehow, somehow Chris stays in business.

Speaker 3 (46:26):
Players players do with their mill I feel like this
card's got to be pretty salty.

Speaker 2 (46:30):
I feel like it's got to be pretty salty. I'm
going in large.

Speaker 3 (46:34):
Part well at least in my experience, but also the
fact that Wizards put it on the Game Change Your List,
And I know that that Game Changer list was at
least fairly heavily influenced by what was salty, because if
you just read over the list, there's a lot of
salty cards on that list. So that makes me think
the Wizards knows it's salty, that which must mean the
Salt List thinks that it's salty, which I think means

(46:57):
this has to be pretty high up there. I'm gonna say, Okay,
I'm to say this is twenty eight, twenty eight, Let's
go twenty eight. I think it's like solidly like top top.

Speaker 2 (47:09):
Third of saltiness.

Speaker 1 (47:11):
Twenty eight is the guest twenty eight. I haven't had
this one on the show before, so I can actually
take a guess of this one.

Speaker 2 (47:17):
Now, you guess.

Speaker 1 (47:18):
I would guess twenty two. That's what I was thinking
in my head. I don't know about you, but I'm
guessing twenty two. And let's see what comes out here.
Submitting and eighteen eighteen is the correct number for Grand
Our August seen the four you were.

Speaker 2 (47:36):
You were almost dead on your twenty two was super cool.

Speaker 1 (47:40):
Probably the closest I've been on any of these in
the dark, to be honest, and you were really close
to only ten points away.

Speaker 2 (47:47):
So yep, under two hundred.

Speaker 3 (47:50):
Hundred hundred we did it, which I don't know if
that's actually good or not.

Speaker 2 (47:53):
It's not that good, but better than over two hundred.

Speaker 1 (47:56):
Yeah, actually, I think it's it's in the I believe
it's in the top half. I will look it up
and Libby has a scoreboard that will be despayed right here,
and I predict that seth is gonna be. I'm gonna
guess you're number three. That's what I'm gonna get. I
think I think you're number three. That's my guess, solidly.

Speaker 2 (48:16):
In the middle.

Speaker 3 (48:16):
That's I will take. I will take that, man, I guess.
So man, that was That was a very interesting game.
I really like this game.

Speaker 2 (48:23):
This is a really cool game.

Speaker 3 (48:24):
I think I got kind of lucky with some of
my first cards like dock sides and t pros, but
there were some tough.

Speaker 2 (48:31):
Ones in there too, like Epicenter. Super cool game.

Speaker 1 (48:34):
Never see Epicenter very often, and the one that the
ones that really punched you. There when you have that
one card that just gets under your skin and it
shows up and then you find out it's like in
the sixties to Fairies Protection, just one more dagger that
you received from to Fairies Protection, that.

Speaker 2 (48:52):
One, that one was the worst one. Right, how far
was that? Do you have the score on that? Still?
How far was I off on t pro I will
lay or something? Guest who?

Speaker 1 (49:01):
And it was sixty one?

Speaker 3 (49:02):
So yeah, I feel like I feel like that was
me letting my personal my personal biases.

Speaker 2 (49:08):
Get in the way of the game instead of.

Speaker 3 (49:10):
Being rational and thinking what would the community think of
this card? I just had my blind rage how much
I disliked to Various Protection and let that influence the
score too much and I went way too high on it.

Speaker 1 (49:22):
All right, A few questions, So does this mean you'll
come back for season two? Whenever that happens.

Speaker 3 (49:29):
I love to This game's super fun. I'd love to
come back on seasons two and another one.

Speaker 1 (49:34):
Who would you predict from the Goldfish Crew would be
the best at this? In the from the Goldfish Crew?

Speaker 2 (49:41):
Who would be the best at this?

Speaker 3 (49:44):
So it can't be crim because he has no concept
of saltiness, and nothing is salty to crim.

Speaker 1 (49:49):
You would give everything one hundred every.

Speaker 3 (49:51):
Single Yeah, everything's fine, Yeah, nothing is salty. I mean
it might be Tomer. I could see Tomar doing good
at this For some reason, I feel like Tomer has
a pretty good finger on the pulse of like what
Commander players think. He's been doing it for a long time.
He was doing Commander stuff before I even started playing Commander.
So I feel like Tomer would like do really well

(50:13):
at this game. All right, I think that would be
hilarious on the game.

Speaker 1 (50:16):
I'm gonna try to fish for him and see if
I can reel him in. It'd be a good catch,
all right. Seth saffron Olive, thank you very much for
coming on the show today and thank you for playing
the game. I'm glad that you had a really good time.

Speaker 2 (50:32):
Thanks for having me.

Speaker 1 (50:32):
Where can they find you? Where can they find your stuff?
If they're new to you.

Speaker 3 (50:37):
If you're new to me, MTG Goldfish on the YouTube's
and the website, and also saffron Olive on social media
if you're looking for me and specific so search for
MTD Goldfish or saffron Olive in it then you'll find
me easy enough.

Speaker 1 (50:48):
You're one of my favorite follows on Twitter because you
seem to actually really like interacting on that webs on
that platform, like you really like genuinely ask questions talk
to people on there. I'm not good at that. I
get a overwhelmed, but you seem like you are one
of my favorite follows on there. I really enjoy your
platform over there, all right, thank you, oh my pleasure.

(51:09):
And speaking of platforms, this one's available on podcasting platforms
because it's a covert go podcast. You can find us
on Spotify, and you can find us on Apple, and
you can find us on iHeartRadio as well as right
here on YouTube if you want to see everything in person.
Another shout out link in the description to the salt
Quiz app that has been developed specifically for this game.
It's a lot of fun. You should play with your friends.

(51:31):
A shout out to the Howling Salt Mine for concept.
I kind of joinked their concept and made a whole
game show about it, and I have no regrets, but
I do love them, and you should check out their channel,
and remember to check out MTG Goldfish here on YouTube
as well and on podcasting apps, as thank you for
staying to the end of this podcast, and as always,
you're cool.
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