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November 22, 2025 • 113 mins
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Crossroad Guild Adventures
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The Pod Of Deltora
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Cartoonami
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Through The Eye Of An Ensign
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
One. Hello everyone, welcome back to a fantastic one shot
brought to us by our wonderful Cat.

Speaker 2 (00:11):
Yeah.

Speaker 3 (00:16):
So see you will use the nice intro with you?
Do we dem you're like you.

Speaker 1 (00:24):
If you give me something, I will use it.

Speaker 3 (00:27):
Make a generic in true for non cadd D.

Speaker 1 (00:32):
How about you help me make it and I will
use it.

Speaker 2 (00:36):
Yeah, I'll do it.

Speaker 1 (00:37):
So fuck you. Yeah if you guys, it's like mister,
that's like Sam. As much as you like creating stuff,
I'm surprised you haven't gave me not something and you
Heath Fuck you anyway, let's let's let's begin, Cat take
it away, alrighty.

Speaker 4 (00:58):
So you will have arrived in schlumber Stock with stocks
slumber Stock, which translates roughly to Slumbertown. So the Crossroad
Guilds sent you to Crane's tavern to investigate a series
of beheadings and creature attacks. So you enter this tavern.

(01:21):
It's not as lively as you would think a tavern
would be. There's only just a couple of patrons. We
see a elf man behind the bar talking to a threadborn,
and you see a cute little woman. I just kind

(01:43):
of scurrying around checking on people. I'll show you what
they look like to So I'll send this in a chat.

Speaker 3 (01:50):
Alright, I'm gonna go sit at the bar and take
up my pipe of smoke. Monsters and start talking.

Speaker 1 (01:56):
Yeah, I would say, I will. I will sit which.

Speaker 3 (01:59):
Does stuff things but make my smoking.

Speaker 5 (02:02):
The monsters, yeah, they do nothing, They just they just
they're pretty okay.

Speaker 1 (02:07):
I I Am going to join him and walk up
to the bar and request a drink. Mkay.

Speaker 4 (02:17):
So in the chat, here are your people. So you
approach the bar and the man looks at you. What
can I do for you?

Speaker 1 (02:33):
I'll take what's on tap?

Speaker 4 (02:35):
Alrighty a pumpkin? Hell it is.

Speaker 1 (02:39):
Stuff. Seems to be a little less lively today. What
is there something happening out in town?

Speaker 4 (02:47):
Have you been sitting here about a guild? We've been
waiting forever for someone to come help us.

Speaker 1 (02:52):
Ah, well, I guess well we are here.

Speaker 3 (02:57):
Do you have Earl Gray tea? Yes, to have a
cup of her tea?

Speaker 4 (03:06):
What are you saying?

Speaker 2 (03:09):
I will just stand there because I require neither food
nor drink.

Speaker 1 (03:12):
You just gotta stand there.

Speaker 6 (03:16):
Sit down.

Speaker 3 (03:17):
People think it's creepy when you stand.

Speaker 1 (03:19):
Come come join us at the bar.

Speaker 4 (03:21):
M well, I would like to welcome you to Crane's tavern.
Uh I am Nicobod Crane. This lovely woman who's been
running around here is my wife Katrina.

Speaker 1 (03:36):
Oh well that's it. Thank you for the welcome, Ichabod.
Now tell us what has been going on that, like
you have requested.

Speaker 4 (03:45):
The help over this last year, is something that's changed
and and in what way? First, these foul creatures started
appearing in the woods. Now a headless horseman has been
coming into town and just beheading people. He usually tearialize
on the stone bridge. But we don't know. We don't
know who this horseman is or why he's doing this,

(04:07):
or why our sleepy little town is being.

Speaker 1 (04:10):
Targeted, and and why could you describe some of these creatures?

Speaker 4 (04:17):
So he describes these creatures and I'm going to sit
them in the chat.

Speaker 1 (04:25):
Group.

Speaker 4 (04:28):
So this is.

Speaker 7 (04:30):
Headless, as I like to call him, chats.

Speaker 4 (04:38):
Okay, this is our main problem. The other creatures, we
don't really know what they are. They're like these evil
little ugly cats and bats and sharp teeths. They live
in the narl woods, but nobody ventures there. Used to

(04:59):
be a brand. Woods used to be beautiful, but over
this last year, everything's just died suffering.

Speaker 1 (05:08):
I am going to roll a investigate well, roll a
h I'm gonna roll a history check to kind of
see if, like especially where like my profession is monster hunting,
if I am able to kind of put together of
what all we are facing mkay nineteen.

Speaker 4 (05:33):
Okay, So you are aware that this is a horseman,
and you're also aware that he is controlled.

Speaker 1 (05:43):
In some way. So what we are dealing with is
a doula hand by what the wor uh, what the
sounds of it is and with what most doula hens.
If you'll control its head, you are able to control
its body. I would assume from how most legends and
past practices go. So what is the history behind the

(06:08):
dou a hand? Is there a local legend or anything
that portrays to it that we can go investigate.

Speaker 4 (06:18):
Katrina kind of like lets in and she's like, oh, well,
there is a house that has to stay they they
say it's haunted or cursed, so maybe it's coming from there.

Speaker 1 (06:35):
Sampson, what would you think?

Speaker 8 (06:40):
Can I do an investigation check? Well, okay, hold on,
can do a history tech to see if I know
history orcona. I guess if I know, like the tell

(07:01):
tale signs that if somebody is controlling this thing, like
if I would know.

Speaker 3 (07:11):
Subtle like kind.

Speaker 4 (07:14):
Of like the tech magic almost see, Yeah, someone's a
little bit more loaded up than they should be.

Speaker 3 (07:20):
Yes, okay, okay okay, or kind of check on.

Speaker 1 (07:26):
You are Claire? Aren't? You would would be able? Is
there anything that.

Speaker 2 (07:34):
Anything?

Speaker 4 (07:35):
As far as you can tell, these are just friendly
too friendly people run in a tavern.

Speaker 1 (07:40):
Is there anything that you could think that you could
detect with your holy magic that could have aid us
in our hour of need?

Speaker 2 (07:50):
Mm hmm, Now what is it we're trying to do now?

Speaker 1 (08:02):
Specifically? Oh, Isidore you airhead? We're trying to figure out.
That's why we realize we are dealing with something called
a doula head. It is a creature who is endlessly
who has lost its head, and those if you're able
to control its head, you are able to control its body.

(08:25):
But with some dola hands, depending on how wicked they are,
they have lost their head and they are looking for
new ones. So do you think there may be something
that you could use in like to detect anything odd
going in here or before we go investigate? Well, it could,

(09:00):
but forgive me. I'm so rude. I forgot to introduce myself.
My name is sorta red fan. This is my companion Sampson,
and isadore very nice?

Speaker 2 (09:14):
Or his head would locate object?

Speaker 1 (09:17):
Be able to find his head?

Speaker 9 (09:21):
Mm when it's for when it's detached, is it an object?

Speaker 4 (09:27):
Then I got my frend idea everyway?

Speaker 1 (09:36):
Okay, Now now first off, how long have you been
waiting to do that? Because it has been but no,
with locate item s read. What locate item.

Speaker 2 (09:50):
Says is describe or name an object that is familiar
to you. So with it yeah yeah yeah at the moment,

(10:11):
I do not believe so mm hm.

Speaker 4 (10:16):
As you all are sitting here discussing things, you see
the little threadboard kind of perk up. Hello, what does.

Speaker 3 (10:23):
A threadborn look like?

Speaker 4 (10:24):
What's like a little.

Speaker 1 (10:26):
I seem like Sally from the name of her Christmas
with thread born.

Speaker 4 (10:29):
She's like.

Speaker 10 (10:32):
He is like this little almost looks like a gesture.

Speaker 1 (10:39):
The redborn. Yeah, kind of like a like a Pinocchio.
Yeah yeah, think of like Pinocchio.

Speaker 4 (10:48):
Yes, Oh, there's something that happened that maybe will help.

Speaker 1 (10:54):
There was.

Speaker 4 (10:57):
This executioner. He murdered his life instead of going to trial.
He himself was murdered on the bridge.

Speaker 2 (11:12):
Hm hmm.

Speaker 4 (11:13):
And then he was thrown in an unmarked grave. I
don't know where, but I know it's not here in town.
How long ago was this about two years ago?

Speaker 1 (11:26):
Hm hmm.

Speaker 3 (11:29):
That's good shot out the bridge.

Speaker 1 (11:31):
Well, I think it means I think that is a
good idea. I will take a drink of my wife's
homes yeah, where it's like I'm taken, like a big

(11:52):
old drink of my uh my pumpkin ale, just kind
of sit there. It's like, well, I still don't like
the taste of alcohol. And then I will look at
the little threat little thread boys. What is your name,
little thread boy? Mm hmm.

Speaker 4 (12:12):
I can make you a map if you like.

Speaker 1 (12:15):
How about you show us the way, little theo, but
make us the map anyway.

Speaker 4 (12:20):
It makes the maps down the points to where the
different areas are. So you've got the Heads estate and
then you've got the stone Bridge. Currently you're at Crane's
Tavern in the middle of town. And then sir you
Know's cabinet, which is like this cabinet of curiosities where

(12:44):
you can get magical items and.

Speaker 1 (12:45):
Such hm hmm.

Speaker 4 (12:51):
And then of course, all the rest of them going
in town.

Speaker 1 (12:56):
Let's see here Sam, Yes, hm, what was your dad?
What would you all suggest? That's saying, especially if we
know there's an there is a magical item store, that's
saying that those items have to come from somewhere. So
he may know, yeah, some hidden things within. But we

(13:21):
do know that the stone bridge is a key location.
We should still go investigate the home. So what do
you think would be first check? Go check out the bridge,
or go check out the home, check out the bridge,
h okay?

Speaker 2 (13:37):
Or the crime to please?

Speaker 1 (13:40):
So that's so I will. It's like I will look
at THEO, say will you take us to the bridge?
The absolutely and I will start to and I will
follow THEO out.

Speaker 4 (13:55):
You see THEO kind of like climb down off this
far store because he's not very tall, it's only about three.
He's the only medium, and come on, follow me. I'll
take you to the stone bridge.

Speaker 1 (14:11):
It's kind of scary, he said, It's like I misjudge
your height on this one. Here, I'm gonna I'm gonna
pick THEO up and go over and set him on
top of Samson.

Speaker 2 (14:23):
Sit here.

Speaker 1 (14:24):
He will protect you.

Speaker 8 (14:25):
But the way and then I take him and put
him on the floor because his legs he can walk.

Speaker 4 (14:36):
Okay, So if he takes you to the stone bridge,
what are you all looking forward?

Speaker 1 (14:42):
What is the weather out looking like at the moment, it's.

Speaker 4 (14:46):
Dark, kind of dreary and foggy.

Speaker 1 (14:50):
It's we're so and fall around what time would you say?
It's like about three three in the afternoon?

Speaker 2 (15:01):
You said it's dark out.

Speaker 4 (15:03):
It's kind of dark, like you know, like how it
gets dark and dreary out.

Speaker 1 (15:07):
Like yeah, yeah, yeah, yeah yeah. And I just want
to get like the weather and all that stuff. So
if I could do what I was going to do next,
So I am going like as we get like get
to the bridge and all that, I am going to

(15:30):
like use my investigation and I'm going to kind of
look over the bridge and see, like what I'm not saying,
see if like there's anything like it's I can see
what like I could figure out if there's.

Speaker 3 (15:48):
Now this guy got murdered here.

Speaker 1 (15:50):
Yeah, Okay, to see if like there's any blades or
anything to see like that's saying even though it's two
years or something, see if they're highly doubt a blood
stain or something. But see what happens.

Speaker 4 (16:05):
Do you all want to roll for investigation too?

Speaker 1 (16:07):
Well? I hate to say this, but that's in that
twenty so I have thirty.

Speaker 4 (16:13):
Okay, So while I investigating the bridge, you do find
ax marks in the stone.

Speaker 11 (16:20):
And this is where twenty eight eight someone was executed.

Speaker 4 (16:27):
I am okay, you all see this.

Speaker 1 (16:30):
I'm on all fours, just kind of like just kind
of walking along, like kind of crawling wrong, sniffing about
and just like and I see the axe wound, like
the ax saying, and I just I lick it.

Speaker 4 (16:47):
You taste blood, oh, blood and stone.

Speaker 2 (16:53):
Like it's basically normal life.

Speaker 11 (16:55):
While you are licking this stone, suddenly it's as if
a storm has moved in.

Speaker 4 (17:07):
You hear cracks of thunder, flashes of lightning come across
the sky, and you hear galloping.

Speaker 1 (17:22):
It's like, I'm there, I don't like the sound of this.

Speaker 8 (17:26):
I'm gonna fly up just above where everybody's standing, just
like I'm just hanging out of me here.

Speaker 4 (17:33):
Okay. Suddenly this headless centaur runs past you. It does
not focus on you, it does not care who you are.

Speaker 3 (17:47):
But that is awesome.

Speaker 4 (17:52):
So he runs past. He's got a target. What do
you do? You follow, he's got a what the target
in mind?

Speaker 3 (18:02):
I say, I'm just gonna watch from my up in
the sky.

Speaker 1 (18:07):
I am, I'm gonna grab THEO and I am immediately
gonna start booking it like a.

Speaker 4 (18:12):
Frightened as fuck. THEO is scared, he has fear.

Speaker 1 (18:17):
Well, I'm picking him up, and I want to go.
I don't want to go.

Speaker 4 (18:21):
I don't want to die.

Speaker 1 (18:24):
Like I want to follow kind of at a distance.
That's like I'm I'm taking it like I'm checking, like picking.

Speaker 3 (18:34):
We're following while he's trying to come on.

Speaker 1 (18:37):
Okay, that's like after a little bit of trying, I'm
just gonna look and said, then get home and I'm
just gonna book after them.

Speaker 4 (18:45):
You see the horseman kind of round this corner. You
continue to follow. Yeah, here screams from the town, but
you don't see the horseman.

Speaker 1 (19:01):
I am do we as I'm f I'm going. I
am looking at the uh at his tracks? Do I
see the tracks just disappear?

Speaker 4 (19:12):
Roll Investigation.

Speaker 1 (19:20):
Twenty five.

Speaker 4 (19:21):
Okkay, you still see some tracks?

Speaker 1 (19:24):
Are they moving in any way?

Speaker 4 (19:27):
They have stopped? And you see that they stop in
front of a building. Can you hear screams? God's no.

Speaker 1 (19:34):
Please know, I am going to burst through the I'm
gonna try to like bust through the door and find
in and confront what's going on.

Speaker 4 (19:47):
Just as he burst through the door, he is beheading
littles of Sugar's capnet. He turns and looks at you
without a head, with her head in his hands.

Speaker 3 (20:01):
Let's fight this.

Speaker 4 (20:05):
Hold on, do you say anything to.

Speaker 1 (20:12):
I am hold on, I'm gonna take that my crossbowe.

Speaker 2 (20:16):
And shoot him.

Speaker 1 (20:18):
I want to, I wanna, and I have plus one boats.
I'm going to cast command on on it and like
cast command on it, and I'm going to say I'm.

Speaker 3 (20:42):
Trying to.

Speaker 1 (20:47):
Halt and it will not saying if it passes, it's turn.
Target doesn't move or take no action or bonus action.

Speaker 6 (20:56):
It is.

Speaker 1 (20:56):
Let's see I speak one word to a creature you
can see with him range. The target must succeed a
saving wisdom throw or the falling command takes a turn.

Speaker 12 (21:07):
Uh so let me let me see her, so I will.

Speaker 1 (21:18):
It doesn't say so, I guess it has to be
a wisdom save.

Speaker 4 (21:24):
Wisdom save eighteen.

Speaker 1 (21:28):
So it does not.

Speaker 4 (21:29):
It doesn't it holy shit?

Speaker 1 (21:33):
I will say it has to beat what for it.
I will, I'll do the role here and it has
to beat my.

Speaker 4 (21:45):
And bounces and he's.

Speaker 1 (21:47):
Oh, wisdom of fifteen, it has to be to fifteen
and wisdom.

Speaker 4 (21:57):
Seventeen, so it does not full and you just hear
him kind of hugh and growl, and he gallops past
you again and disappears.

Speaker 1 (22:08):
Into the normloos.

Speaker 2 (22:11):
Damn.

Speaker 1 (22:11):
That must be a large door for it to just
get right past us.

Speaker 4 (22:15):
That's a big motherfucker's not. What do you all do now,
do you? I knows cabinet and she's dead. Poor I'll
show you what Lilith looks like.

Speaker 13 (22:32):
She's actually very cute.

Speaker 1 (22:33):
But it's a little worried.

Speaker 3 (22:35):
I have just point blank range to hit this guy
with the continted crossbow.

Speaker 1 (22:40):
Nothing nothing, yeah, I will immediately start looking around and
just like said, we're in the magic shop, right, you're
in the magic.

Speaker 4 (22:53):
Shop, and she's the only one who was in there.
And this is what Lilith looked like. Poor, poor little Look,
she was a cute little thing.

Speaker 2 (23:04):
Cat there.

Speaker 4 (23:06):
No cat ran off cat scared ship.

Speaker 1 (23:13):
Trying to think.

Speaker 3 (23:20):
So if the thing it's.

Speaker 4 (23:22):
Left, yeah, it is left, he is gone, headless, is gone.

Speaker 2 (23:26):
Do I see where he went.

Speaker 4 (23:28):
He ran into the woods in the direction yea of
Dooster Cemetery in Garl Woods.

Speaker 1 (23:35):
He ran in that direction. Can I try to stabilize her?

Speaker 4 (23:44):
I mean she has no head?

Speaker 1 (23:45):
She did, I mean quickly grabbed that pumpkin. The I
will I'm so bad.

Speaker 4 (23:54):
Because I'm sitting here. I'm like, I'm gonna help so.

Speaker 1 (23:57):
Bad, like if you want to, but I'm going to
look at said, I'm going to do an investigation and
see if there's like any do I smell anything like
any blood similar to like from the bridge in the shop? Okay,

(24:21):
that's do you have any detect items I'm trying to do.

Speaker 4 (24:27):
You want to roll investigation and see what you find around?

Speaker 8 (24:31):
Yeah, I look around and see like whattrial items maybe
sitting around.

Speaker 1 (24:36):
I'll do an investigation and just kind of look of
like fifteen, I got a three.

Speaker 4 (24:45):
You won't find shit.

Speaker 1 (24:48):
Find I got twenty one.

Speaker 4 (24:50):
Okay, so you want can find over stuff? So you fine,
and squirrels speak with the dead. You find you like
just random portion of invisibility, anything you can think of
she has.

Speaker 3 (25:07):
I'm gonna I'm gonna offer some gold on the counter,
just just I'm.

Speaker 1 (25:15):
Gonna say give me that speak with the dead? No,
did use it on her?

Speaker 3 (25:22):
She doesn't have a head? Can would that work? Or
would it just be like an.

Speaker 4 (25:32):
You know, I allow it. I allow it to work.
I don't care. Maybe she'll he she won't.

Speaker 1 (25:39):
How far was the how far was the cutoff? Because
it's just like to like straight up like wrapped below
the neck or was it like it's gone? Oh, I'm
saying like there's a point to where your vocal cords
are what she'd be able to just like.

Speaker 4 (25:57):
The middle your neck.

Speaker 3 (26:00):
So can we we can't if we use it, can
we can't talk?

Speaker 1 (26:06):
Talk? Well? No, no, never mind, I won't. No, I
don't don't use it. I just realized I have to
speak with the dead. I'm gonna can speak with the
dead like it's worth a try.

Speaker 3 (26:16):
And I'm going to I'll snatch my scroll back.

Speaker 1 (26:20):
Ticket ticket back. Let's see if it works. I will
immediately just like I said, it's worth a try, speak
to us.

Speaker 4 (26:32):
What does it look like when you cast it?

Speaker 14 (26:35):
Like I am a fusion hard dance from right, like
I just I just do like a little dance with it.

Speaker 1 (26:45):
But no, in reality, I will like I'm just gonna
get on and get on like down on my knee,
rip the side or I'm just gonna go just kinda
just gonna go. Hey, just gotta shake her a little bit, said,
speak to speak to us.

Speaker 4 (27:03):
What do you want to know?

Speaker 1 (27:04):
What is your relationship with the horseman? Horseman?

Speaker 4 (27:08):
I don't want a relationship with a horse. I don't
like centaurs.

Speaker 3 (27:12):
Why did he behead you?

Speaker 4 (27:15):
I'm asking the same question myself.

Speaker 1 (27:20):
Is there a connection between you and the man that
was murdered on the bridge two years ago? Joseph?

Speaker 4 (27:28):
Yes, that was Anna Marie's wife or husband.

Speaker 1 (27:32):
What is your connection to them? Did you have an
affair with him?

Speaker 4 (27:37):
Okay, but I know someone who did?

Speaker 1 (27:40):
Oh do go on? Give us the tea, like I
just is there like any tea, like a little tea
setters she has like rand just like good. I just
kind of give us the tea.

Speaker 4 (27:57):
Just so do you tease? Yeah, We're just because we've
got a whole set up.

Speaker 3 (28:04):
I'm like, you just have we're gonna have a party.

Speaker 4 (28:07):
You just have Sampson over there, like earl.

Speaker 3 (28:11):
Yeah, we're gonna have We're gonna have a little tea.

Speaker 1 (28:12):
Party and just kind of like set up.

Speaker 4 (28:16):
No head Yeah, it's just weird this body. But you
also notice as she sits up, there is not any
blood coming from this wood, from this decapitation, there's no blood.

Speaker 1 (28:30):
What is what race is she? Is she just a human?

Speaker 4 (28:33):
Or he is a.

Speaker 3 (28:38):
Yeah? The flaming sword.

Speaker 1 (28:41):
Yeah.

Speaker 4 (28:43):
And so she goes on to tell you that Katrina
Crane had an affair with Joseph Hebts. However, he served
as the town's executioner up until he was accused of
murdering his wife, Anna Marie. Instead of a fair trial,
he was captured and then be hidden with his own

(29:06):
axe on the stone bridge and then thrown in an
unmarked grave in the woods outside. Who has witnessed this?

Speaker 1 (29:18):
Who's the one who executed him?

Speaker 4 (29:23):
The entire town? Multiple people held him down. I mean,
he's a big.

Speaker 1 (29:28):
Man who dealt the execution.

Speaker 4 (29:31):
It took a couple of people to hold his axe.

Speaker 15 (29:37):
Mm hmm.

Speaker 4 (29:38):
But it seems that people in play of power have
been showing up deceased beheaded. Why me, I don't know.
Maybe by proxy, but but perhaps you should go.

Speaker 1 (29:55):
I think it's because you witnessed it. But yes, let
it that go, and let us go to the Hess
home and investigate, and I will take the tea and
I'm just gonna pour.

Speaker 3 (30:15):
I'm not finished with my tea yet.

Speaker 1 (30:20):
We got five minutes. We'll just.

Speaker 16 (30:27):
A quick moment, just I'll just come over to teapot
and just.

Speaker 4 (30:32):
Now, do you like search your body or.

Speaker 1 (30:37):
I will? I'd say, like I will, it's creepy. If
you are, I'll do it myself. How it's like I
will be gentle and like with So you get.

Speaker 4 (30:53):
A healers kid, you get holy water to my collection,
a staff of holymore bad and.

Speaker 1 (31:09):
Hold on.

Speaker 4 (31:11):
But I mean in there she did so well.

Speaker 1 (31:14):
No, no, no, it's like holy water.

Speaker 3 (31:19):
Can I go prop for the cancer indust Yeah?

Speaker 4 (31:21):
Okay, you find gold.

Speaker 1 (31:27):
Not above Luton, and then it was holy water.

Speaker 4 (31:31):
The door finds some sovereign glue.

Speaker 16 (31:35):
No legend I was to get like reading through the cabinets.

Speaker 4 (31:42):
Find and the solvent.

Speaker 1 (31:45):
Give me that solvent.

Speaker 2 (31:49):
Slid hand?

Speaker 4 (31:50):
What m.

Speaker 1 (31:55):
What your character would be fighting over me for seventeen?
Steal that char.

Speaker 4 (32:02):
Well say that's the roll to.

Speaker 1 (32:04):
Yeah, so can you be the seventeen And on the
slide of hand, Sam what he need to do?

Speaker 4 (32:11):
Just a straight ruble?

Speaker 1 (32:12):
Yeah, also got thirteen. I take the solvents, not the glue,
just the solvent. What was the holy water?

Speaker 4 (32:29):
Holy water a healer's kit?

Speaker 3 (32:31):
Can I can I slight of hand the solvent from
him if you want to?

Speaker 1 (32:40):
That's five twenty Oh what fuck you and your bullshit?

Speaker 4 (32:44):
Nice?

Speaker 3 (32:47):
I don't I don't believe you're rolling that for a second.

Speaker 1 (32:53):
Okay, And what was that you said? A poly want
of more?

Speaker 4 (33:06):
She's a collected she likes random things.

Speaker 6 (33:13):
So I'm glad.

Speaker 1 (33:15):
It's like as we are drinking our tea, I'm going
to look over like I have a feeling the mayor,
let's knows a little bit more than he suspects. We
will need to talk to his wife to give more
information the mayor about do we know that nick about
the mayor? Or? Is he or is he not the mayor?
He is the well the tavern owner.

Speaker 4 (33:37):
Owner, but he is one of the more respected and
you know, as a leader within the town.

Speaker 1 (33:47):
That's saying they like, I think there's a chance that
Abob may know a little bit more than what he seems.
But we will need to talk to Katrina later. But
let's go investigate the house and see what we can
find find And saying m H, I should have first

(34:08):
see you to come. I got the map and I'm
just gonna pull out the map. It's like, it's a
good thing. I took it and I will said, okay,
it is this way, and I will, we will and
we'll all walk to uh to where the to with
a farm like to where the house is.

Speaker 6 (34:32):
Okay.

Speaker 4 (34:33):
So you arrive at the head of estate and it
just looks like an unassuming, like little home. You can
tell that it's dark inside. How do you go inside
or try to go inside?

Speaker 2 (34:46):
Or what do you do?

Speaker 1 (34:49):
I'll go inside. I'm gonna I'm gonna roll an arcane check.
It's like, but everything you get in nineteen aren't arcana check?

Speaker 17 (35:07):
H you.

Speaker 1 (35:14):
Would I sense to see if there's evil or something
like ling like.

Speaker 4 (35:21):
Magical power, and it just it does not feel right
to you, Like it feels almost nasty, icky, like it
makes you almost physically sick, and it's still residual.

Speaker 1 (35:38):
There's some evil magic going on here.

Speaker 2 (35:40):
Guys.

Speaker 1 (35:42):
We must be we must tread carefully.

Speaker 4 (35:45):
Okay, So do you go in the house too.

Speaker 1 (35:47):
I will, that's saying I will. Before I walk into
the house, I'm going to sniff around and see if
I can smell like any like more visuals of the
blood that I found on the like in the on
the bridge, you because like all an investigation check seventeen seventeen.

Speaker 4 (36:18):
Okay, so you.

Speaker 18 (36:19):
Do not smell.

Speaker 4 (36:22):
The same blood from the bridge. You smell a completely
different profile.

Speaker 1 (36:26):
But it's old. Does it smell like a living Does
it smell like something living or just smells old old?
Is it coming from inside the house? I'm going to Yeah,
I'll follow them. So what do you all perception check right?

(36:55):
And I got that twenty eighteen, twenty three, fourteenth Okay.

Speaker 4 (37:03):
So you'll walk in and out of the corner of
the out of your eyes, you.

Speaker 1 (37:08):
See something move, I will use.

Speaker 4 (37:16):
You hear crying.

Speaker 1 (37:20):
I'm going to snap my finger and use sacred flame
and light up the whole house. Well, not set on fire,
but I will like kind of kind of make a
torch to light the place I was sitting.

Speaker 4 (37:36):
I was gonna tell but we're okay out of Oh. Well,
you see this ghost appear. She's sad, she's crying, she
does not understand what is going on. She does not
feel like a threat. She's just confused.

Speaker 2 (38:00):
Spirit.

Speaker 1 (38:02):
Are you what's what was the name of the well, no, no, no, no,
Like what was the name do we? We didn't learn
the name of the wife, did we?

Speaker 2 (38:13):
Anna?

Speaker 1 (38:13):
Marie? Is that you?

Speaker 4 (38:16):
And she kind of looks up at you and acknowledges yes,
how do you know who I am?

Speaker 1 (38:23):
And I will go on to tell like the the
events that has led us up and to like to
like what we have discovered, like her death, like what
we've found out from speaking to with like with the
the owner of the magic shop, and just like the

(38:44):
investigation of what we are doing there and how that
like she may be the key to solving like all
these murders. But Lilith is dead, yes, she like she was.
She was killed by this by this doula hand like centaur,

(39:08):
wielding of a magic sword that stepped forward to oppose us,
a magic axe that stepped forward to oppose us.

Speaker 4 (39:18):
What what what did this hand look like?

Speaker 16 (39:25):
I will centaur, big flugger, on fire, on fire, centaur.

Speaker 1 (39:31):
I will describe the axe.

Speaker 4 (39:36):
You just see your eyes wide? So that's my Joseph.
What has happened? Why are we in this hell? What
do you need?

Speaker 1 (39:46):
Who killed you?

Speaker 10 (39:48):
I don't know.

Speaker 4 (39:50):
I just I was expecting company, and then I turned
my back.

Speaker 3 (39:56):
And where's your body?

Speaker 1 (39:59):
It's very where.

Speaker 4 (40:01):
In Douster cemetery, But somehow my soul is here.

Speaker 14 (40:11):
Does your body have a head, Yes, let's go dig
her up and I'll use my scroll.

Speaker 2 (40:20):
But talking to.

Speaker 14 (40:21):
Her, but I want, I want, I want to have
the ghost and and here at the same time.

Speaker 1 (40:28):
I don't think that works.

Speaker 3 (40:32):
We'll bring our body there, Sam.

Speaker 1 (40:35):
Said, I don't believe that would work. Why not? The
spirit is here, the body would wouldn't know. Like if
we did, we could investigate to see if we get
DNA evidence, but I don't think that would would you
be okay? If we very like if we dug up
your body, Well, let's say we're asking permit, Well he's

(40:59):
asking permission into two.

Speaker 3 (41:00):
Really asking permission. Let me just say what we're gonna do.

Speaker 4 (41:03):
I don't think that would help.

Speaker 1 (41:07):
I think I agree with you, but I think.

Speaker 4 (41:11):
The answers may lie in the tavern. Katrina was having
an affair with my husband. There's journals. Actually you can
find them. I don't know if they've been taken or
by whoever killed me.

Speaker 1 (41:23):
Or this time. So it's Katrina is still alive. Yeah, yeah,
you saw her.

Speaker 3 (41:35):
Man the guilds sitting there, crack team of investigators.

Speaker 1 (41:39):
Bunt your characters name again. It's the door we saw
her earlier at the bar.

Speaker 3 (41:45):
Well, I guess, I guess we need to go back
to the tavern.

Speaker 2 (41:50):
Look, well, she has journal where lived?

Speaker 1 (41:55):
You're all in, No, Catherine, the above journals.

Speaker 4 (42:03):
I am to Joseph and Amory.

Speaker 8 (42:07):
Okay, I am going, yeah, roll investigation, shakes.

Speaker 1 (42:11):
I'm going to roll investigation and see if I've seen
bookshelves or anything like that, and maybe see like maybe
like any fingerprints or anything to where like if I
can get a smell of who may have took them,
who else was in the house. Here's my werewolf senses go.

Speaker 2 (42:29):
Sixteen.

Speaker 1 (42:31):
That is a twenty twenty four.

Speaker 4 (42:38):
Okay, so you are liking to roll for you were
rolling to live for a bookcase.

Speaker 1 (42:43):
Right, well, like like something that could keep the journal
in the smell? Who else has, like if any especially
words inside a house and the smell would stay there
when you.

Speaker 4 (42:54):
Find a bookcase.

Speaker 19 (42:54):
But you don't find a.

Speaker 1 (42:55):
Journals, well, no, like if a smell of somebody who
may have tooken them, I've just like you know, residual smells.

Speaker 16 (43:01):
I'm onto the bedroom, Okay, and I've rolled a sixteen investigation.

Speaker 4 (43:05):
The sea start pulling like they have like a little
bedside tables. You pull a drawer out and you find one.
It's in case in this beautiful green leather. It's worn down.

Speaker 10 (43:18):
That is Joseph's.

Speaker 2 (43:20):
Ah, I have found Joseph's journal.

Speaker 3 (43:23):
Hey, ghost lady, where's your journal?

Speaker 10 (43:26):
Shook under?

Speaker 1 (43:27):
Over there?

Speaker 3 (43:29):
Okay, I'll go and look.

Speaker 4 (43:31):
It's a beautiful like it's just like a rich Crimson
red So do you read it?

Speaker 2 (43:40):
Do? I?

Speaker 1 (43:42):
Like I was, stop? Do you sense any residual magic
to it? Check everybody that's just him? Well, yeah, would
be for magic or yeah, either an our conna. So
what you're asking me, I'm I'm telling you, oh no,
And I just go I.

Speaker 3 (44:02):
Don't care about that. Hey, goes lady. Is there any
part of this journal that's a little spicy that I
need to skip over?

Speaker 1 (44:10):
There's some parts.

Speaker 4 (44:12):
What you're looking for is towards.

Speaker 3 (44:13):
The back, all right, So I want to flimp to
the back.

Speaker 9 (44:17):
Okay.

Speaker 4 (44:17):
In Anna Marie's journal, you find that at one point
she was a part of a coven. This coven was
I guess operated by Katrina. She left Katrina's coven after
noticing how obsessed she was with Joseph, her husband. She

(44:39):
writes in this journal Katrina is not the good nature
of which she once was. Anna Marie also writes on
this journal that she is fully aware of this affair
and she is sad, but Joseph is her beloved, so
she will always stick by the side. And the last
entry Katrina was supposed to visit for tea.

Speaker 8 (45:01):
Mmm, so ghost lady, I'm gonna start moving my hands.

Speaker 3 (45:07):
You tell me when with the with the with the
horse guy.

Speaker 14 (45:12):
You're joking. You're joking there, right, That's why. That's why, guys,
I'm to read Joseph's journal.

Speaker 4 (45:22):
Okay. So, Joseph's journal details the affair he was having
with Katrina, but he breaks the affair off once he
becomes a disillusion with her. So he believes that he
was given some type of potion and put under some
type of spell by Katrina, and once he breaks it off,

(45:44):
he writes, Katrina is angry and devastated, but his heart
belongs to.

Speaker 8 (45:52):
Like we ain't talk to the tyrant lady again and
just kind of like she's like wait, mhmm, She's like there.

Speaker 4 (46:01):
Is a meeting place that we always went to for
the cover. It's on the lower level of the tavern.
Look for the ruins in the.

Speaker 1 (46:14):
It's I'm gonna uh it's saying, well, thank you. Would
you want us to allow you to move on to the.

Speaker 4 (46:23):
Next life, not without my husband.

Speaker 2 (46:29):
He is in pain.

Speaker 1 (46:32):
This is not him and we shall return and we will.
So yeah, we will slowly start making our way to
the back to the tavern.

Speaker 4 (46:57):
So you get to the tavern.

Speaker 1 (46:59):
Before we enter the tavern, I am going to put
I am going to kinda kind of open up my
coat a little bit. I'm just gonna go. You'll see
a creature kind of crawl out of my coat, and
you see a sable just kind of appear around my

(47:23):
neck and all my shoulders. I don't know if you
know what a sable is. So I'm just gonna I'm
gonna look at it. And I said, kinda Metra, go
do some investigation around like around the around the tavern.
See there's a way you can get into the basement,
and kinda Meta is gonna jump off my shoulders and

(47:46):
just kind of just kind of scurry about like as
we enter in and kind of meta bloo find a way.
So we need to get in the basement.

Speaker 2 (47:58):
Yeah, okay.

Speaker 4 (48:00):
If you enter into the tavern, you will notice if
it's not there. Katrina is manning the bar.

Speaker 8 (48:10):
Can an investigation see if I can see if there's
keys hanging up somewhere, jingling off somewhere, or to see
if there's a she.

Speaker 2 (48:18):
Said, to look for the room.

Speaker 1 (48:21):
Yeah, so I'm gonna do it. Uh to past practices.
I'm going to fifteen.

Speaker 4 (48:30):
You you see several keys and ship for the rooms,
because there's different rooms in the tavern that people can
stick in.

Speaker 1 (48:42):
Okay, so kind of do a perception check for the rooms.
Don't have to do investigation. Well, they're doing that. I'm
going to go up to Katrina because my investigation secks Katrina. Seven,
you don't find a room. Why are you here by yourself?
Where where is zab?

Speaker 4 (49:07):
He said he had some He had some important meeting
as well, but he didn't really let all about anything.
You've been in a hour room.

Speaker 1 (49:16):
Here ever since the the after the crap what's the
word I'm thinking of? After the doula hand showed itself earlier.

Speaker 4 (49:33):
Yes, my good friend passed. Everybody's scared.

Speaker 8 (49:39):
Sorry, Can I sneak and steal all the keys, slight of.

Speaker 1 (49:46):
Hand, either one big big very.

Speaker 2 (49:54):
Like your.

Speaker 1 (49:57):
Your smooth criminal look like.

Speaker 3 (50:01):
I'm just a rack with my wings. I'm just like.

Speaker 1 (50:05):
But I'm soundless. Yeah, they call me twinkle toes. And
the whole time you're just doing your own theme song.
I'm so.

Speaker 3 (50:19):
No one notices, So that's just the word.

Speaker 16 (50:23):
The quarner just watching him like and I just say
nothing Tomato stoves.

Speaker 8 (50:28):
I could be very still does not notice this, and
then I'll just take all of them, can get you.

Speaker 1 (50:37):
We're trying to do a little bit more investigation. If
we ended up visiting the the executioner's.

Speaker 4 (50:47):
House, it's very scary.

Speaker 20 (50:53):
Some residual spirits st upstairs and check all the rooms,
got the keys? Okay, some residual spirits downstairs where we're
going downstairs?

Speaker 1 (51:10):
That split up gang. You go upstairs, me a scuple
of downstairs where the ghost obviously are. But there seemed
to be some residual spirits left over from the murder.
Just walk like me and I wonder. I spoke to

(51:34):
the ghost of Anna Marie.

Speaker 4 (51:38):
There's no way she should be crossed over.

Speaker 8 (51:44):
She wasn't.

Speaker 1 (51:46):
And some things were revealed to us Catrina.

Speaker 4 (51:50):
Her demeanor immediately changes. What do you mean what was revealed?

Speaker 1 (51:58):
I can't like you say you kind of just see
me kind of.

Speaker 4 (52:01):
She kind of crosses her arms. She's kind of looking
at it like, okay.

Speaker 8 (52:04):
So we're downstairs in the basement, all right, okay, do
an investigation check.

Speaker 1 (52:09):
We're fine. Yeah. So let's say you kind of see
my twenty eight six.

Speaker 4 (52:15):
You find the rooms, you're just going The door is locked?

Speaker 3 (52:24):
Can I use one of my keys?

Speaker 1 (52:27):
Did you start trying key?

Speaker 3 (52:30):
How many keys have to go through.

Speaker 2 (52:33):
You?

Speaker 1 (52:33):
Like, and you start naming them off of just like
this is a door key, a window key, Keep in
my heart. I try.

Speaker 8 (52:40):
I try all the keys. They didn't work, Yes, okay.
So I go into the room and.

Speaker 4 (52:46):
There's one and it has like this weird like crescent
moon tooth.

Speaker 8 (52:53):
And it clicks okay and it opens okay, And then
now what's in the room?

Speaker 1 (52:58):
Investigation checker?

Speaker 4 (53:00):
You have the best.

Speaker 1 (53:05):
Fifteen nineteen.

Speaker 4 (53:07):
You find Katrina's grimoire and in several pages have been
ripped out. There's also a map of the normal woods
and it falls out and there's an X mark right
on the spot. There's no indication of what it is.

Speaker 14 (53:25):
Okay, we're gonna take the map in the book and
we're gonna we're gonna tell it out of there.

Speaker 1 (53:29):
Okay, And you're still mm hmm. I think we know
what happened to Katrina.

Speaker 4 (53:39):
What exactly happened.

Speaker 3 (53:40):
The sneak back upstairs.

Speaker 4 (53:44):
You don't know about the grim well, no, the Covent,
like the Covent, there's always been kind. You said it's
time for you to leave.

Speaker 1 (53:59):
You just see my ear kind of twitch if just like.

Speaker 4 (54:03):
She's already I think it's not.

Speaker 1 (54:07):
I'm want to hold up there. Can you see me?
I can hear you, he can hear you, or she
can hear you.

Speaker 8 (54:14):
Okay, yeah, I kind of grab something phone at you
to get your attention.

Speaker 4 (54:19):
Spoon, Yes, Simpson, let's go actually roll the stealth checked
see if Katrina notices the spoon come flying through the air.

Speaker 2 (54:30):
And hit.

Speaker 3 (54:33):
It's twenty She does not notice the spoon.

Speaker 1 (54:37):
It's not even that like you just you just kind
of go like whooh, just like epic anime pogy do
an underhand. It's just like, let's go.

Speaker 4 (54:47):
And I'm just looking at you and I'm like, you
need to take your friends, you need to.

Speaker 1 (54:51):
Just I looks like we shout be back, I'm sure
you will. And then like we as saying, I turn
around with a flourish and like I slowly walked out,
said what did you want? What did you tell that lady?
You would say, she seems very pissed.

Speaker 3 (55:13):
Listen, we've got a grid.

Speaker 1 (55:14):
More, we've got a map.

Speaker 3 (55:15):
It's got an next mark.

Speaker 1 (55:16):
Let's go in the woods where the centaur went.

Speaker 2 (55:21):
Yeah, I think there's a good chance we'll find something.

Speaker 1 (55:24):
How far woods? How far is the is the woods? Well?
I know, well it's it's like is.

Speaker 4 (55:31):
It It's only like a couple of miles.

Speaker 1 (55:35):
I will summon my steed.

Speaker 16 (55:38):
I will say, if the spoon thing didn't work, I
was getting ready to get side wins on him.

Speaker 1 (55:44):
That's saying, so you can fly? Yeah, so me and uh.

Speaker 3 (55:47):
I'll just pick him up because he doesn't wait, harl Yeah,
I'm just a scarecrow.

Speaker 1 (55:51):
Yeah. The heaviest part of me is my head. You
just picked him my head, that's saying, and now some
of my mighty steed.

Speaker 3 (56:00):
Is it nighttime?

Speaker 4 (56:01):
Now by the town's used the woods, it's approaching dusk. Okay, cool,
you all are have you all got to with norl Woods.
So this these woods were once known as the Slumbering Woods,
but the locals now call it nold Woods because the
trees are all black and twisted unnaturally. Roll perception check everybody.

Speaker 1 (56:29):
Twelve.

Speaker 2 (56:35):
Thirteen.

Speaker 4 (56:36):
Okay, so Samson notices there's no birds on, there's no
animal activity, there's nothing.

Speaker 1 (56:43):
This place is creepy.

Speaker 4 (56:45):
An overall feeling of dread just feels there.

Speaker 1 (56:47):
It just dread. Nobody feels the dread, just me. Those
are little dread. So do you walk on through the
little woods? Yeah? So you will continue?

Speaker 3 (57:04):
Yeah, so we'll go to where we're heading towards where
the X is marked.

Speaker 4 (57:07):
Okay, So you're going along and all of a sudden,
you hear this little cry. It's not um, that sounds
almost animalistic. You hear rover some.

Speaker 1 (57:26):
Oh that's an at twenty, that's sixteen, that's a nine.

Speaker 3 (57:31):
You two.

Speaker 4 (57:33):
Notice in the trees these motherfuckers.

Speaker 2 (57:38):
Like my character is always very oblivious because of.

Speaker 1 (57:40):
My I think it's legit. Just like we need to
work on your character a little bit more. In the trees,
you see two of these, I will do his story.
Do I know what these are?

Speaker 2 (57:59):
Yeah?

Speaker 4 (57:59):
Same up. You also see.

Speaker 1 (58:05):
Oh, fuck, it's a five. I don't know what what
that is. I got a fifteen?

Speaker 4 (58:12):
Okay, So you both know these are strictly So what
are they called strict by strict? So they are created
by spellcasters who took swarms of sturges and put transmutation
skills spells on them. You also see, oh man, why

(58:34):
would you work diesel fuckers?

Speaker 2 (58:40):
Oh, I'm just gonna take a picture than that.

Speaker 1 (58:55):
These motherfuckers. There's six.

Speaker 3 (59:00):
Yah, I'm gonna take out my crossbow.

Speaker 4 (59:07):
Okay, cards stuff.

Speaker 1 (59:09):
Yeah, that's saying weapons are out ready, there's some.

Speaker 21 (59:15):
Uh, I'm a desk there h nineteen okay, okay, plus
six on a native twenty three okay, h m hm.

Speaker 1 (59:57):
And these are basically constructs, right or undead.

Speaker 4 (01:00:04):
They're strug is a medium monstrosity. Grimishka is a tiny monstrosity.

Speaker 1 (01:00:13):
Okay, so on that is sick. How close are they
to us?

Speaker 4 (01:00:26):
Struggles are up in the trees, so they're probably a
good sixty feet. Grimishkas are about forty feet.

Speaker 18 (01:00:37):
So let's see what.

Speaker 4 (01:00:39):
She want for sam?

Speaker 2 (01:00:47):
Yeah fourteen?

Speaker 1 (01:00:52):
Uh eat battle music?

Speaker 9 (01:00:59):
Okay, h.

Speaker 3 (01:01:04):
Yeah, I just want everyone comes out?

Speaker 22 (01:01:12):
Yeah what would oh yeah, you all look at yeah.

Speaker 1 (01:01:25):
Uh darks well it smash yeah, thank you.

Speaker 4 (01:01:43):
Okay, So he isna.

Speaker 9 (01:02:30):
Yeah, okay, what you will me a free okay?

Speaker 3 (01:03:06):
Okay, So it's surrounded, all right, Yeah, they're in proud
of you.

Speaker 4 (01:03:12):
They're not behind you, They're in front of you.

Speaker 1 (01:03:16):
I'm gonna I'm gonna take it.

Speaker 23 (01:03:17):
I want.

Speaker 14 (01:03:17):
I'm gonna take out my gargotle, hooch and and down up.
Give me a plus two and aca and whichever one
of them fuckers in the trees is closest to me.

Speaker 18 (01:03:33):
Have you number one?

Speaker 1 (01:03:39):
All right?

Speaker 2 (01:03:40):
Are you still carrying me technically?

Speaker 7 (01:03:42):
Yeah?

Speaker 2 (01:03:43):
Okay, we landed, Yeah, okay, okay.

Speaker 3 (01:03:57):
I could do a sneak at act.

Speaker 14 (01:04:02):
I had talks into one of my cross four bolts,
and so.

Speaker 1 (01:04:11):
I'm gonna shoot out.

Speaker 3 (01:04:12):
So if head it has, it's poisoned unless it does
a passes the fourteen.

Speaker 23 (01:04:20):
Constitution sec. Ok okay as a twenty. That's a dirty twenty, okay,
hits okay, So it's poisoned. Way, did you gotta do
constitution things through constitutions?

Speaker 4 (01:04:42):
Yeah, strug let's see. And then for doming.

Speaker 1 (01:04:54):
I do.

Speaker 2 (01:04:57):
Three D fours yeah.

Speaker 3 (01:05:02):
And then this is a liards of schmancy across the
So there's effects.

Speaker 18 (01:05:08):
Not to this.

Speaker 3 (01:05:11):
Okay, let's say three and on this.

Speaker 8 (01:05:15):
The target has disadvantage on attack rolls. It makes until
the end of my next chair. One can remember one.

Speaker 3 (01:05:29):
Of the weapons damage ice even if it's a massive then.

Speaker 24 (01:05:31):
Right that yeah.

Speaker 3 (01:05:35):
And that was three, So m.

Speaker 2 (01:05:40):
Sick.

Speaker 1 (01:05:40):
But that's a seven seven damage.

Speaker 3 (01:05:44):
And it has disadvantage until the next end of my
next change.

Speaker 4 (01:05:48):
Okay, so then wait, was any magic used?

Speaker 3 (01:05:55):
No, it has no magic except by M.

Speaker 21 (01:06:00):
So now.

Speaker 2 (01:06:03):
Number she is going to a cat.

Speaker 3 (01:06:11):
Don't know what persisted about all the nutri grain bars
at the store.

Speaker 1 (01:06:14):
They're pretty cool. I like nutri grains.

Speaker 4 (01:06:17):
So Formica is going to try to.

Speaker 19 (01:06:21):
Bite Uh sah, you's.

Speaker 1 (01:06:33):
So, do I have a reaction? H I kind of
like steps back and hiss, just kind of start growling
at it.

Speaker 4 (01:06:48):
Take wherese even even more at you.

Speaker 1 (01:06:53):
You're not living up to the legend.

Speaker 4 (01:06:56):
K Okay, now it's your charmfutle.

Speaker 1 (01:07:02):
I will pull out both my side like I'd say,
I got my sides out, like my sickle and my
sickle of verdict out. I will attack for one of them.
I will attack the one in front of me. For
the first hits.

Speaker 3 (01:07:20):
It is.

Speaker 1 (01:07:22):
Twenty three to hits never hits, and it is going
to be a nine for damage. Then the next one
twenty eight for for hit yep, and it's gonna be
another nine damage, but with the sickle of verdict.

Speaker 4 (01:07:46):
Oh, don't worry about that because it did.

Speaker 3 (01:07:47):
Okay, those h get is the thing? Haven't less than
I shot?

Speaker 1 (01:07:55):
What are you good? What did you?

Speaker 2 (01:07:57):
Uh?

Speaker 18 (01:07:58):
Any one?

Speaker 4 (01:07:58):
After going number one?

Speaker 1 (01:08:02):
I still and I'm going to and I'm going to
do a Yeah, I'm going to hit it with a
divine smite. Well how far motsing? It's not even near me,

(01:08:24):
is it?

Speaker 4 (01:08:24):
No?

Speaker 17 (01:08:27):
Yeah?

Speaker 1 (01:08:29):
Well then what okay, Well I'll do is this then?
And like basically the there what like uh, the the
flying ones, they're basically underneath each other, right, so like
there's one here and one here. Then what I'll do
is use the spell scarlet Dawn. So my hand like

(01:08:55):
I'll that's saying, I will, uh like I will clap
my hands together, and a ray of sunshine like a
like twenty foot radius will be above them, and it
will be sixty high. And they must do a constitution

(01:09:15):
old one must do both of them must do a
constitution saving throw must be they must be fifteen, and
if they fail, they will be taking four D tens
a constitution saving throw both of them. Yeah away, yeah,

(01:09:37):
because they are in the uh, they're in range.

Speaker 4 (01:09:47):
So twenty one and.

Speaker 19 (01:09:53):
Five.

Speaker 1 (01:09:54):
Okay, one's taking so one will like, so one of
them will take half damage and one will take the
full damage.

Speaker 4 (01:10:03):
Which one do you want to take full damage?

Speaker 1 (01:10:05):
Well, the one that failed is taking full damage. The
one that passed is taking half damage. So yeah, so
so one's taking the one that failed is taking eighteen,
the one that passed takes nine, and I will in
my turn.

Speaker 10 (01:10:24):
Right Okay then.

Speaker 9 (01:10:41):
Okay, mm hmmm, h.

Speaker 2 (01:10:49):
Okay.

Speaker 4 (01:10:49):
I'm trying to figure out how close these permissiore to
you guys.

Speaker 1 (01:10:52):
Because they got movement speeds.

Speaker 25 (01:10:56):
So.

Speaker 6 (01:11:04):
I don't do that or not.

Speaker 15 (01:11:06):
Yeah, you're gonna kill us.

Speaker 4 (01:11:14):
You used magic? Yeah you were within thirty feet of
these little cats. Yeah, every single one of them explodes
and dies and a swarm comes back for.

Speaker 13 (01:11:32):
Each one of them.

Speaker 1 (01:11:33):
Yeah, I hate you.

Speaker 4 (01:11:36):
So god, damn, oh god, it's warm.

Speaker 2 (01:11:44):
Mm hmmm, so.

Speaker 13 (01:11:49):
Yeah, that's my head face.

Speaker 8 (01:11:52):
Can I can I drink my impression and invisibility that
I stole from the.

Speaker 26 (01:11:57):
So these swarms still come after me maybe, so let's see,
well you have this that will have disadvantage.

Speaker 4 (01:12:03):
The Striggway number one is going to go now, so
all these little cats are usch one. Len't see what
this is. I could be an asshole, but I'm not

(01:12:25):
gonna do it. So strig Away number one is going
to come at you and use a multi attack. So
it makes month w attack and one for versus attack.

Speaker 8 (01:12:40):
Let's see ac of eighteen.

Speaker 4 (01:12:47):
O two that's not it? Well hang on, plus that's
five to hit so.

Speaker 13 (01:12:57):
Little nineteen.

Speaker 1 (01:13:00):
Okay, so.

Speaker 3 (01:13:04):
Well hold on, it's number one. It's the one I
shot right.

Speaker 4 (01:13:07):
Oh it's poisoned.

Speaker 3 (01:13:08):
Never mind, the name's got disadvantaged.

Speaker 1 (01:13:13):
So oh also that is necrotic damage I forgot right, okay,
so both of them also are they're poisoned and necrotic damage. Hm.

Speaker 4 (01:13:29):
I'm just want to roll on because it's than him
to get a little more freaking nice.

Speaker 1 (01:13:37):
He loves rolling with D and D beyond D and
D beyond. You can roll as many dice as you
want anytime you want. It happens to Murgatroyd.

Speaker 2 (01:13:54):
That is.

Speaker 1 (01:14:10):
Take fourteen men.

Speaker 4 (01:14:12):
Uh and all that it goes to the sworn number
five and it's going to.

Speaker 3 (01:14:22):
Come at Cobble as a shock.

Speaker 27 (01:14:25):
Yep, so that was an eighteen hit.

Speaker 1 (01:14:37):
Nope, okay thrac nineteen. So what kind of.

Speaker 4 (01:14:44):
Pisses that kid? It knitsaly and then it stands turned.

Speaker 2 (01:14:59):
So are these creatures considered undead?

Speaker 6 (01:15:02):
M Well then I'm just going to I.

Speaker 2 (01:15:12):
Guess attack with my sight?

Speaker 4 (01:15:17):
Which one you're going? Where you walk? For one of
those strug away or the swoms?

Speaker 3 (01:15:23):
How would you I would you attack a swarm?

Speaker 1 (01:15:25):
Well, you're just they all have like.

Speaker 4 (01:15:31):
Ac together and they all have hit boys together.

Speaker 1 (01:15:33):
So yeah, don't you remember when we had to fight
that hoard during the Great Legendary Missing Part two adventure
Trailer Park Madness.

Speaker 4 (01:15:46):
Okay, if you want to hit one that's poisoned or
number two.

Speaker 2 (01:15:52):
I'm a trench.

Speaker 1 (01:15:53):
Do you have.

Speaker 2 (01:15:56):
Ten feet I'm able to hit it?

Speaker 1 (01:16:03):
How much?

Speaker 4 (01:16:03):
The stealth the tree is stelf? The tree maybe?

Speaker 1 (01:16:06):
Yeah?

Speaker 3 (01:16:06):
But one is is me and it or Tesla?

Speaker 4 (01:16:11):
Yeah, so we could be able to if you're how close?

Speaker 18 (01:16:14):
Are you scared?

Speaker 2 (01:16:17):
Yeah?

Speaker 16 (01:16:19):
Cause he carried me, so yeah, yeah, I'll tackle one
he's fighting.

Speaker 2 (01:16:22):
I'll like come up and you know behind it and
swing my side.

Speaker 25 (01:16:30):
Uh no, no, what do I roll the hit just
the street one?

Speaker 2 (01:16:42):
Do I?

Speaker 1 (01:16:43):
I do any think to the number?

Speaker 7 (01:16:44):
Just depend did on your side or your attack? Does
it give you like a plus whatever to hit what
sometimes it'll be like plus fol plus five but.

Speaker 17 (01:16:56):
Off to the side.

Speaker 1 (01:17:00):
One's got a plus one up here at the top.

Speaker 4 (01:17:06):
Okay, so you're gonna use that one to the head
see the sciph of.

Speaker 1 (01:17:30):
Oh the scynth of harvest. Yeah, it's so okay on
So basically like what is it's amazing side feed on
fear rare plus one during your turn. When you attack
with a scythe and hit a creature that has a
frightened condition, it takes an extra D one D ten.

(01:17:50):
Also you can do sweet to debt. You can cast
fear the bonus no concentration required from the scythe. Once
the property is used, it can't be used again until
next time. So basically, what I would what I think
you would be best same is you can cast fear
on everybody, So you would go to your let me

(01:18:13):
see your spells here, so I'm able to cast out
like all the creatures are. Let me see what fear says.

Speaker 4 (01:18:23):
Well, the smarmer grons goes has an immunity to parten me.

Speaker 16 (01:18:27):
Yeah, so and so does Yeah sounds so that wouldn't
work so much for that. Yeah, and some of my
spells weren't looking like good options either product and that's
why some of my spells are Yeah, so.

Speaker 1 (01:18:48):
I've rolled a ten.

Speaker 18 (01:18:51):
That does not it.

Speaker 4 (01:18:53):
Mhm okay, So is there any other actions you can take?

Speaker 1 (01:19:02):
Mm hmm.

Speaker 4 (01:19:08):
I feel like I stuck with this.

Speaker 1 (01:19:10):
Yeah, you're you're doing fine, to be fair, Yours first
time is going a lot better than my first time. Yeah,
you listened to it.

Speaker 2 (01:19:29):
Say that. We we'll say my actions.

Speaker 4 (01:19:33):
So swimmer is going the rock at it. Swarm number
six is going to come.

Speaker 1 (01:19:43):
At cuddle okay, next one okay.

Speaker 4 (01:19:50):
So it is going to fight you, okay, and let's see.

Speaker 1 (01:19:58):
Six, I was gonna die.

Speaker 2 (01:20:07):
Let me see, I can't.

Speaker 1 (01:20:13):
Spare the dime on myself.

Speaker 4 (01:20:18):
If you're shouldn't make this so.

Speaker 1 (01:20:24):
Well to be fair, originally, when you like when you
made it that we were you take ten damage, okay,
because originally when we were gonna make this, we were
gonna have an extra three people here. The fact that
we're okay, okay, So now it is.

Speaker 4 (01:20:41):
It's four number three's turn. It's gonna come at Sam.
That was a fucking net one. So it tries to
bite you it it tails inserably ends up biting itself as.

Speaker 1 (01:20:52):
Much damage is taken, um what it takes two damage
becomes a rat king.

Speaker 4 (01:21:05):
And then she heard one number two. Number two is
gonna try to come acroddlem.

Speaker 2 (01:21:22):
Mm hmm.

Speaker 4 (01:21:25):
Eighteen was it h okay? So it tries to claw ya.
Missus entirely has pissed. Then we got two more swarms.
He's going to come at you.

Speaker 6 (01:21:45):
And that is.

Speaker 4 (01:21:50):
Fourteen, so that doesn't hit okay, And then it's gonna
try to get Sam. Yeah that's not that's a ten.

Speaker 1 (01:22:03):
So I may be a olivious, but I'm harry wife.

Speaker 15 (01:22:07):
So now we're back to heath mm hmm mmm hm hm.
I don't know how to kill these swarms, so it's bad.

Speaker 17 (01:22:20):
Because I stay here like I'm not I'm supposed.

Speaker 3 (01:22:22):
To do DM.

Speaker 4 (01:22:23):
I'm not supposed to help, but I want to so bad.

Speaker 1 (01:22:31):
Well, he's thinking, how many hit points have you lost?
I only lost ten? Okay, where are you at?

Speaker 2 (01:22:37):
I haven't lost any yet?

Speaker 6 (01:22:39):
Well?

Speaker 1 (01:22:39):
No, no, what your what your Max said.

Speaker 2 (01:22:41):
Oh my max is eighty three. What's your max?

Speaker 1 (01:22:45):
Sixty three? A hello?

Speaker 3 (01:22:48):
Hit points or something?

Speaker 4 (01:22:50):
Are you a little ten?

Speaker 3 (01:22:51):
Yeah?

Speaker 22 (01:22:51):
Okay, I'm at one hundred and fourteen mm hmm yeah.

Speaker 1 (01:23:00):
Also, I'm a paladin, so.

Speaker 16 (01:23:02):
I'm gonna wait till y'all get injured some more, and
then I'll cast summer wind on y'all.

Speaker 1 (01:23:07):
Cam.

Speaker 4 (01:23:09):
Okay, so where were we going for the next where
it marks?

Speaker 3 (01:23:13):
The spot where we're at is not there?

Speaker 1 (01:23:16):
Correct?

Speaker 3 (01:23:17):
We're just before it?

Speaker 1 (01:23:19):
Just before?

Speaker 3 (01:23:20):
Okay? Can I disengage? Fly over them and go to that.

Speaker 4 (01:23:28):
Here's a leader in there.

Speaker 3 (01:23:30):
I'll grab him. I'll throw caddle a potion.

Speaker 1 (01:23:37):
Let's do this. Just rip all my clothes because if
you go.

Speaker 4 (01:23:42):
To fly, the street fly after.

Speaker 9 (01:23:44):
You at what is it not coming yet?

Speaker 4 (01:23:49):
It's dusk.

Speaker 1 (01:23:50):
It's dusk. You could fly and fist the cuffdom.

Speaker 14 (01:23:58):
Well, I have I have a lunar daggers that when
it's nighttime they cause more damage.

Speaker 1 (01:24:04):
Can you see the moon?

Speaker 4 (01:24:07):
Can the work with that?

Speaker 1 (01:24:08):
Yeah?

Speaker 3 (01:24:10):
I'll take my litter daggers out.

Speaker 1 (01:24:11):
And just fly up towards them, going whoosh. Yeah.

Speaker 3 (01:24:15):
No, I'll take my daggers and fly up and then
come down on the straight away in front of you.

Speaker 4 (01:24:20):
There, okay and rolled ahead?

Speaker 28 (01:24:24):
Oh eight, No, I missed completely.

Speaker 1 (01:24:35):
Well do you have two attacks or.

Speaker 3 (01:24:39):
Mm?

Speaker 1 (01:24:41):
If you look at actions, it says like it will
tell you if you have like two attacks.

Speaker 18 (01:24:47):
No, I don't, okay, okay, so is that you in
your turn?

Speaker 1 (01:24:59):
Yeah? Well I have a bonus actions that I can.

Speaker 3 (01:25:04):
I can dadh disengage your hide. I'm gonna hide behind
a big rock or something.

Speaker 1 (01:25:09):
Okay.

Speaker 4 (01:25:10):
So you just see Samson and Juice.

Speaker 12 (01:25:14):
You know.

Speaker 4 (01:25:22):
You're doing great, guys, And now it is Sorestern.

Speaker 3 (01:25:27):
I am this Gorgos. That's a combat. I think you
just need to I should have just gotten just been
full like Hudson or Goliath.

Speaker 1 (01:25:36):
And just got a mace and he just gun like
barbarian instead of rogue barbarian. Yeah, I am what I'm
going to do. I'm going to switch. I'm gonna switch
weapons and pull out like and pull out of warhammer,

(01:25:56):
and I am going to take my first action yeh
to uh like I'm going to attack the first the
swarm in front of me, the first swarm. Okay, it's
going to be a twelve mm hm that it's fairly

(01:26:17):
and it's going to be ten damage. Okay, I'm going
to go again fourteen, that's thirteen damage.

Speaker 18 (01:26:45):
That swarm has one.

Speaker 1 (01:26:48):
And I am going to to cast polybrica. What's that
polycra is like? So basically, two more arms are going

(01:27:09):
to pop out of like out of my sides, and
I am going to be able to have a like
another attack on top of my other bonus. I'll get
two bonus actions and well, with one has the hammer,
the sides are going to pop like saying, it's going

(01:27:30):
to pull the other the sides back out and I
am going to do I'll go for the next go
for it again. Eighteen to hit ye with the sickle
of verdict form Yeah, seven to hit no no no,

(01:27:54):
that was seven damage. Then let me see what k
and with the uh with uh with sickle, I am
going to say condemned. When I hit a creature with
this weapon, I can expend a spelch. Well, I don't

(01:28:15):
need to. I'll do that next time, and then I'll
attack with the other sickle NAT twenty So it's going
to be eleven to hit well, I mean, uh, it's
gonna yeah eleven damage.

Speaker 2 (01:28:39):
Mm hmmm.

Speaker 18 (01:28:42):
Mmham dam Now it's.

Speaker 3 (01:28:47):
The first choice turn lobo.

Speaker 4 (01:28:50):
Wait, I'm you're it's gonna try to attack, is it?

Speaker 12 (01:28:55):
Or?

Speaker 1 (01:28:59):
How many ones are there left? Yeah? Four?

Speaker 2 (01:29:05):
Okay, let's see it.

Speaker 4 (01:29:09):
There is a fifteen hit.

Speaker 2 (01:29:22):
You're acy? Noh uh fourteen?

Speaker 10 (01:29:29):
Oh sorry, okay, take seven damage him and what's your plan?

Speaker 4 (01:29:53):
Well?

Speaker 24 (01:29:54):
Okay, oh, I guess I'll try to attack with my
sickle again on this boy.

Speaker 4 (01:30:13):
M hm.

Speaker 1 (01:30:18):
Hm seven to hit?

Speaker 2 (01:30:22):
Yeah, yeah.

Speaker 9 (01:30:26):
Yeah.

Speaker 1 (01:30:29):
Uh.

Speaker 21 (01:30:30):
Do you have any bonus Uh?

Speaker 25 (01:30:33):
I do not?

Speaker 1 (01:30:37):
Well it does bonus actions? Uh too handed fighting for two?

Speaker 3 (01:30:44):
Uh?

Speaker 2 (01:30:44):
Two weapon fighting?

Speaker 4 (01:30:46):
Square up?

Speaker 2 (01:30:50):
Just throw the side of the hell just because.

Speaker 3 (01:30:56):
The hell decide you've got spring out of in power.

Speaker 2 (01:31:00):
Well that's two weapon fighting. So does that mean? What
does that mean? I don't think I can do a
world with the with the side because it's a two
headed weapon.

Speaker 1 (01:31:13):
Yeah, if you had a regular sickle you could.

Speaker 2 (01:31:17):
It's not a scimitar.

Speaker 1 (01:31:19):
Well you can just switch weapons then, yeah, at the
same stage, just using the side, just use the scimitar.

Speaker 2 (01:31:26):
I was like, you choose a creature creature? Can?

Speaker 6 (01:31:36):
I don't know?

Speaker 2 (01:31:37):
That doesn't help me.

Speaker 16 (01:31:38):
I am not a good match for these creatures because
almost all my spells build the chronic damage.

Speaker 4 (01:31:47):
Okay, so that's where I look going to try to
travel it rolled to five.

Speaker 2 (01:31:52):
That's not so that's I just kind of a hit.

Speaker 13 (01:31:56):
So no, next one that'sinely gonna hit number two.

Speaker 4 (01:32:09):
It's going to try attack.

Speaker 2 (01:32:13):
M.

Speaker 4 (01:32:13):
But that's on that twenty.

Speaker 18 (01:32:18):
So it's gonna hit you with its glow and it's
the one the eight, so he takes it.

Speaker 4 (01:32:38):
And then as this strict away attacks, you notice a
familiar head of hair approaching. Katrina runs up and as
yelling what the fuck is going on?

Speaker 18 (01:32:53):
You won't need help?

Speaker 4 (01:32:55):
You want her help?

Speaker 1 (01:32:56):
Or do you attack the part where the D is
taking pity on this guys? Well, to be fair, I
think I could take him.

Speaker 2 (01:33:08):
Say let her help.

Speaker 4 (01:33:11):
So let's see.

Speaker 9 (01:33:15):
Mm hmm so she is a h.

Speaker 6 (01:33:20):
So she is going to.

Speaker 1 (01:33:28):
I'm just imagining if she comes right.

Speaker 4 (01:33:33):
Maybe striggling number two with a blood bolt, dealing eighteen damages.
I see.

Speaker 10 (01:33:50):
Far out to half.

Speaker 2 (01:33:53):
And then what.

Speaker 4 (01:34:09):
Okay, so to speak us up for going down twenty five.

Speaker 1 (01:34:16):
M bazza.

Speaker 5 (01:34:20):
The true Sure, Yeah, I guess I'll hop up from
behind my voter and I'll uh oh, is struggling Number
one still there yep, okay, I'll.

Speaker 1 (01:34:36):
Shoot him, shoot him, okay, sure him twelve. I've seen
this too many times in my war days.

Speaker 4 (01:34:48):
Do you have any plus to hit?

Speaker 17 (01:34:51):
Uh?

Speaker 6 (01:34:51):
Well, I have one.

Speaker 1 (01:34:52):
I have a plus one.

Speaker 3 (01:34:53):
Oh okay, so thirteen thirteen, yeah, no, don't hit.

Speaker 1 (01:34:57):
Yes, what's this right by?

Speaker 3 (01:34:58):
I don't actions? Okay, So now it is hold. Oh wait,
you got it.

Speaker 1 (01:35:11):
We had the one pod have a bonus action steady aim.

Speaker 3 (01:35:16):
So my next attack, I have advantage.

Speaker 1 (01:35:27):
I have four things to play with.

Speaker 4 (01:35:31):
I with the.

Speaker 1 (01:35:34):
Clear with one of my charges, I'm going to attack.
My first attack is going to be with which whatever
one's in front of me, it is going to be
a fifteen to hit. Yeah, I am going to it's
going to be nineteen. But I'm going to as like

(01:35:56):
when it hits, I'm going to hit condent. I'm going
to say CONDI is that the Romish?

Speaker 4 (01:36:02):
Well, that's what's a govern use a sworm?

Speaker 2 (01:36:04):
Yeah?

Speaker 1 (01:36:05):
Okay, yeah, so and I'm going to say, uh, condemned.
And it's going to deal an additional eight damn additional
D eight fire damage and it is a two an
additional two damage it did. I'm going to go to

(01:36:27):
the other one the next one, and I'm going to
another fucking net twenty twenty nine to hit.

Speaker 4 (01:36:36):
On which one trick?

Speaker 1 (01:36:37):
What whatever's next closest to? Like, I guess the next swarm,
it's going to be eleven to hit.

Speaker 4 (01:36:47):
Eleven.

Speaker 1 (01:36:47):
That's not I mean no, no, it's like it was
twenty nine to hit eleven damage. Then I will I
have two more actions, my thirstonus action I am going
to use with the warhammer sixteen to hits.

Speaker 4 (01:37:09):
Is that another swarm or think swarm?

Speaker 2 (01:37:12):
Where you going?

Speaker 1 (01:37:14):
Well, how I'm saying it's not. The strugoid isn in
front of me, so there's nothing I can do about it.
These are all close close rain. So I'm going to
it's going to be twelve damage and because I have
the crusher feet, it's going to knock at five feet
back and I am going to then run at it

(01:37:44):
and it's going to be another fifteen to hits and
I'm going to come down with it with another bludgeoning
with the hammer. It's going to be another six.

Speaker 4 (01:37:54):
Damage fIF dead.

Speaker 1 (01:38:00):
So m hm, and you just and I immediately like
once like it like it's just like they're all just
I'm surrounded by all these fucking dead cats and you
just hear me go.

Speaker 17 (01:38:15):
Okay, all right, So now it's struggling umber one stirt.

Speaker 4 (01:38:25):
It's gonna try to back the prina. It's not hit okay,
so then it's Samston.

Speaker 2 (01:38:40):
I'm gonna try to do some something useful this time.

Speaker 4 (01:38:45):
So you've got one swarm and two streakhoid.

Speaker 2 (01:38:54):
Well, if I cast summer Winds towards them.

Speaker 4 (01:39:00):
Swarm is not resistance or me too.

Speaker 1 (01:39:05):
Summer wins is a healing well.

Speaker 2 (01:39:07):
It can do damage. It can do radiant damage.

Speaker 16 (01:39:10):
So that it says undead within the cone, and none
of them are undead. But if I cast the word
used as your allies in the cone regain hit points.

Speaker 2 (01:39:20):
Uh, it's two D six.

Speaker 1 (01:39:21):
It's worth of hit points.

Speaker 16 (01:39:23):
So I feel like that's useful compared to what I've
been doing, So I'm gonna cast that.

Speaker 1 (01:39:30):
Okay, So how much healing do we get? Two D
six points? Well, no, you gotta roll. You gotta roll
two D six is okay?

Speaker 2 (01:39:38):
I rolled the two.

Speaker 1 (01:39:40):
Okay, there's three or five? So we all gain five
hit points and then play five all together.

Speaker 3 (01:39:54):
Or five apiece?

Speaker 2 (01:39:56):
Would that be five apiece?

Speaker 11 (01:39:57):
No?

Speaker 8 (01:39:57):
No you you?

Speaker 1 (01:39:58):
So it was five and what three? What's the other one?
Three and two?

Speaker 2 (01:40:01):
So five?

Speaker 1 (01:40:02):
Okay, yeah, so begin yeah, and then I'm going to
hide behind the bulker beside him.

Speaker 4 (01:40:10):
Okay, well, so now it's the other scouring stern.

Speaker 3 (01:40:18):
I haven't hit Candle, and that's what it's going to do.

Speaker 1 (01:40:21):
It's going to fight Caddle does a twenty hit, Yeah,
twenty hits.

Speaker 4 (01:40:25):
It's going to fight you. Mm it is going to do.

Speaker 1 (01:40:36):
Dat.

Speaker 4 (01:40:36):
See take eleven damage.

Speaker 1 (01:40:48):
And this is okay Strew going over to here.

Speaker 4 (01:40:56):
A seventeen?

Speaker 13 (01:40:59):
Doesn't he at you?

Speaker 9 (01:41:00):
So?

Speaker 4 (01:41:02):
And el Caprian ferns.

Speaker 10 (01:41:03):
You just want to flat Let's see.

Speaker 1 (01:41:08):
She was going to.

Speaker 4 (01:41:12):
Blood bull spoy.

Speaker 6 (01:41:15):
Number of.

Speaker 4 (01:41:21):
Yeah, fourteen gamers, bringing it down to thirteen. I'm gon
ship anything.

Speaker 3 (01:41:50):
And then if I could, alright, I'm gonna try to
shoot this fucking thing.

Speaker 1 (01:41:56):
I get advantage. Yeah yeah, oh, Tack does it too?

Speaker 3 (01:42:08):
Fourteen plus one fifteen back?

Speaker 4 (01:42:12):
Are you hitting the string or the swarm? Who has
a lowered a C swarm? Yes, okay, you hit swarm?

Speaker 3 (01:42:25):
Okay, so then four or three D fours?

Speaker 6 (01:42:30):
Mm hmmm.

Speaker 3 (01:42:49):
H With the tarry of the hostile feature, thirty gold
magically appears at my feet. Mm hmmm.

Speaker 1 (01:42:57):
Pair has disadvantage nine dams.

Speaker 3 (01:43:11):
And has disadvantage whichever one I hit.

Speaker 4 (01:43:17):
So you brought that down, but.

Speaker 3 (01:43:21):
I think it was aiming at the straggoy and it
went past him and hit the swarm.

Speaker 1 (01:43:25):
No, no, that it bounced off off the tree and
when hit, it's the swarm dead.

Speaker 4 (01:43:34):
No swarm has fifteen hit ones.

Speaker 1 (01:43:38):
Okay, so thirteen.

Speaker 10 (01:43:40):
Guys play back.

Speaker 1 (01:43:42):
So I will with my my first one. I'm going
to use the plane sickle okay, segondst the storm seventeen
seventeen to hit yep uh seven than damage.

Speaker 3 (01:44:02):
I will.

Speaker 1 (01:44:05):
Do it again with the rate of sickle eleven to hit. No, no,
uh it misses. I will do it one more time
fourteen to hit YEP seven to hit seven damage YEP

(01:44:28):
seven to damage. Okay, I will yeah, unarmed strike. I'm
just I'm just gonna flat I'm just gonna flat out
punch it. It does not hit, Okay, and one more

(01:44:55):
time then I'll just tend to do it one more
time eighteen six.

Speaker 4 (01:45:00):
Damage YEP flip form instead. So now you just got
both strigos and now it's driggling number one.

Speaker 1 (01:45:08):
I will do well, No, it's a then I will past.
Let's see you inflict wounds on it, so it will Basically,

(01:45:34):
I'm just gonna look at it, point at it and
needs to do a constitution saving throw and try to
beat at fifteen or two one? Well, who has the
most twenty five? The second one? Do the second one?

Speaker 4 (01:45:50):
There there's a constitution.

Speaker 1 (01:45:53):
Yeah, okay. So it fails and it deals ten damage
to it, so it's down to fifteen.

Speaker 4 (01:46:01):
Okay, and after a boy one's going to go. I
was gonna go after Sam, but it roll seven, so
that doesn't hit. Now it's sensory.

Speaker 2 (01:46:17):
Did you do it?

Speaker 1 (01:46:18):
Try to do an arm an armed strike to it?
Or what's would it do?

Speaker 10 (01:46:22):
What you tried?

Speaker 3 (01:46:24):
No?

Speaker 1 (01:46:24):
No, no, that the string I tried to do an
like it was going to call him okay, but it
is okay.

Speaker 9 (01:46:34):
Hm hmm.

Speaker 1 (01:46:35):
I think I'm going to try to hit it with
the sykes again.

Speaker 4 (01:46:41):
That'll be the sixteen.

Speaker 1 (01:46:44):
Come on, give your daddy a sixteen or greater? Got
a nine?

Speaker 2 (01:46:53):
Okay?

Speaker 3 (01:46:55):
Seven to we suck.

Speaker 16 (01:46:58):
I feel like I have like like Wilwegian's curse when
it comes to rolling to hestrue number two.

Speaker 1 (01:47:05):
You just need to work on your OL's characters.

Speaker 4 (01:47:10):
Twenty three is going after coddle. It is going to
call you.

Speaker 18 (01:47:20):
Agree you kick fourd image.

Speaker 1 (01:47:30):
Yeah, and it's eastern.

Speaker 4 (01:47:33):
Oh wait, now it would be a tree up turn.
Let's take chicken kill it faster seventeen quick, ten twenty seven.
She's going blood boat.

Speaker 18 (01:47:45):
That's alright.

Speaker 4 (01:47:50):
So the screwgling number.

Speaker 6 (01:47:51):
One has.

Speaker 4 (01:47:56):
I feel like we're don't even.

Speaker 6 (01:47:57):
Want to get the pickle.

Speaker 1 (01:47:58):
We can keep going the same, like imember this a
shot also with it like we've we got more than
like time, like you guys are off work. Yeah, i'd
say I don't gotta be.

Speaker 3 (01:48:15):
Would be playing till ten pm.

Speaker 4 (01:48:18):
Yeah, because you think this.

Speaker 1 (01:48:22):
Yeah, we'll go to fight the centaur. I have a failure.
That would be really hard question.

Speaker 2 (01:48:31):
Since he's headless, does he count has undead.

Speaker 16 (01:48:37):
Mhm m hmm, well, doula hands. I would make the
argument that he is a large undead. I'll be more
effective on that because my spells interfect undead or does
necronic damage.

Speaker 1 (01:48:54):
So I am not matched. Well, trying to shoot the Stoy.

Speaker 4 (01:49:02):
Eighteen that hits one number one because he has four
points one has fifteen.

Speaker 1 (01:49:15):
Twelve twelve minutes.

Speaker 4 (01:49:16):
Which one do you want to take.

Speaker 3 (01:49:17):
Out which one will die?

Speaker 10 (01:49:19):
Number one?

Speaker 4 (01:49:20):
Okay, so you killing these just squeals.

Speaker 1 (01:49:24):
And terror, and finally I will immediately pounce on top
of the uh the strigger, and I will just go
all out on it. So so first one, oh no,

(01:49:44):
it doesn't hit. That was a gnat one. Then I'm
going to do the.

Speaker 17 (01:49:52):
Uh.

Speaker 1 (01:49:53):
It's gonna be nineteen on the second one, and it's
gonna be sickle verdict. I'm going to use my second
charge on it, and I'm gonna say condemned, So it's
gonna be nine damage plus an additional D eight so
nine ooh, that's gonna be seventeen damage. So you all
come out of.

Speaker 4 (01:50:13):
That, and Katrina is just kind of standing looking at
what are you all doing it?

Speaker 18 (01:50:18):
And what the hell?

Speaker 4 (01:50:20):
Everybody knows you don't go out here at night?

Speaker 1 (01:50:24):
Well nobody told us that.

Speaker 4 (01:50:27):
I mean, it's apt. He seems how fuck up.

Speaker 1 (01:50:32):
That's saying. And like I said, it's like we uh,
we're doing in our investigation. We believe that there is
something out there that could be of use and immediately
start heading towards the uh the where we where the exes?
Do you want to end here or what do you

(01:50:52):
want to do.

Speaker 6 (01:50:54):
Here too.

Speaker 1 (01:50:56):
Shot, Yeah, please work on your here because I will.
I will work on your all's characters.

Speaker 3 (01:51:04):
I could work on my character very much, thank you.

Speaker 16 (01:51:07):
Okay, sure, I will say enough time, I hope, but
I do better. Just I was badly matching this one
because I was thinking. I was like, well, the creatures
we run into aren't undead. I might have a little
bit of trouble here.

Speaker 4 (01:51:19):
Because you want to tell you the hit points on Headless.

Speaker 1 (01:51:22):
It's pretty strong his hit point. Oh wow, that is
one of the bosses that you that will you guys
will eventually be fighting in the Crooked Moon, So yeah.

Speaker 4 (01:51:38):
We need to whatever. If you want armor or some
type of weapon, please let me know.

Speaker 1 (01:51:47):
Yeah, I might.

Speaker 3 (01:51:50):
Sort of structure I forgot I had.

Speaker 16 (01:51:53):
I will say with the sight, there was other levels.
I might look at the other levels. I went with
the lowest one.

Speaker 1 (01:51:58):
I was like, no, I was like, I know what
to be greedy, I know what.

Speaker 4 (01:52:04):
You're a chance. That's why I let him have those
sign stuff.

Speaker 1 (01:52:09):
I'd say, that's why I chose the one.

Speaker 18 (01:52:11):
I just said.

Speaker 4 (01:52:12):
No legendary really, but everything.

Speaker 2 (01:52:14):
Else is basically their game.

Speaker 16 (01:52:16):
But yeah, I'll adjust my weapons on what But I
think my spells are pretty good. Now time to think,
because it says that I can like search and study
and all that with it, Like, what's the best way
to use that?

Speaker 4 (01:52:35):
I'm not sure that a moon still uh.

Speaker 1 (01:52:42):
Just read him? Was it should tell you what it.

Speaker 26 (01:52:44):
Says, I have a portion of visibility. You never really
fight the big guy. Give me your glues. I'll sneak
up and blue his hoofs to the ground.

Speaker 1 (01:52:58):
Well until next time.

Speaker 3 (01:53:00):
Then I'll glue the waywolf to the ground next to him, so.

Speaker 2 (01:53:03):
You can just.

Speaker 1 (01:53:06):
I feel like it looked like two cats, and I
was like, just so until next time, everybody, We shall
see you all in this epic part two of next week.
And I say like, would you like to try to
finish this next week when we have more people, or
would you like to just do another like say this

(01:53:27):
for another day when it's just three of us. Okay,
well you've heard it from everybody else, so we shall
see you all hopefully next week. And with the epic
conclusion of tals of interest what's the name of this one?

Speaker 2 (01:53:43):
Getting cast?

Speaker 1 (01:53:45):
Heads will roll?

Speaker 2 (01:53:47):
We may die next time
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