Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Welcome to the Crossroad the Guild Adventures. I'm hearing the
Monster Lover. You're Dungemaster. Here's what happened last time?
Speaker 2 (00:14):
What happened last time?
Speaker 1 (00:15):
Well, what happened last time was the big wrestling fiasco.
Speaker 3 (00:19):
Aig the Key, the.
Speaker 2 (00:23):
What was our tag team called?
Speaker 1 (00:25):
I don't remember. You guys were the Savage something and
we were, yeah, the Brothers of Madness and Sam was
the third and Oliver and Jess's character.
Speaker 3 (00:40):
Jess. What's your character's name? Again? You don't do much.
Speaker 1 (00:42):
I forget you exist March March. Yes, I can't forgetting
it's the March Hare some obvious, but yes, she got
came back. He came back with hunting the King Kup,
and the King Kup got away. And now after the
thing is done, we are in the process of owing
(01:05):
to meet with you. Guys are in the process of
going to meet mister Witch and mister.
Speaker 2 (01:09):
Like because we put on one hell of a show
where the slooty en girl.
Speaker 3 (01:16):
Thing we did right, Yes, because we didn't have another session.
There's been a few weeks since I've been able to.
Speaker 2 (01:24):
Last week before, which you weren't there for it's been
medicine you played.
Speaker 1 (01:31):
It's been two weeks. Were the only ones to live
and after anyone who did not listen to the trailer
park park three.
Speaker 4 (01:44):
You're probably alive.
Speaker 1 (01:46):
Yeah, you're performing, but you're chained up and like forced
for everybody else's amusement.
Speaker 4 (01:55):
Probably eventually.
Speaker 1 (01:57):
Well, if I'm not mistaken, you were wonder glued or
something to the Uh.
Speaker 3 (02:03):
You didn't gloom?
Speaker 1 (02:03):
Okay, surprising, Yeah he was glued, Jeff said up.
Speaker 2 (02:09):
Yeah, I murdered Caddle.
Speaker 5 (02:10):
It was a lot of fun, very very very you
were working happy, like.
Speaker 2 (02:19):
I accidentally killed Tam when we were having sex.
Speaker 1 (02:21):
Finally he killed her in the process of killing myself
in sorrow. No, you killed me in the process.
Speaker 3 (02:32):
I think it was just like a Spider Man death.
Speaker 2 (02:34):
Well, I've been turned into like a big wolf guy.
Speaker 1 (02:38):
Anybody listening, This is what happened. Not in this campaign.
Speaker 6 (02:43):
Got turned into this big monster wolf and Tammy was
all into it, and so we we killed the bad guy.
And then I killed him because I have had enough
of his raccoon shenanigans. And then me and Damilin made
sweet sweet Uh.
Speaker 1 (03:01):
He killed her. He killed her in the process, and.
Speaker 4 (03:06):
Then baby Dog and mem went back.
Speaker 1 (03:09):
And looks like, how like you bite her head off
or you know what? Listen to No, no, no, no, no, no,
don't don't even tell him. If he wants to know,
he can listen to the episode.
Speaker 3 (03:18):
We both know he.
Speaker 2 (03:19):
Doesn't listen to any of our podcast.
Speaker 3 (03:23):
I don't have time to do anything.
Speaker 1 (03:25):
Do when you're on the road. True, but sometimes it's
such a good book.
Speaker 5 (03:30):
Right now it's Expedition Air Force.
Speaker 2 (03:35):
At least listen to Transparkmanda.
Speaker 3 (03:38):
I'll try to listen to that.
Speaker 1 (03:40):
I missed it, because that's the saying. Because next week,
because because I.
Speaker 3 (03:46):
Was gonna try to blue Tammy Lynn on on that
last part, because I glued everyone else at some.
Speaker 2 (03:52):
Point, Yeah except for her.
Speaker 3 (03:57):
No, I got her shoes, but then she got to
her Yes, sneaky, sneaky person.
Speaker 1 (04:02):
But anyway, so because yeah, because next week we got
we're doing another session. Then Jess is going to be gone.
So if Jeff is interested, well let me know. I said,
we get we're doing next week and then the week
after that. No, no, no, you're going next Friday, that's right, Yes,
(04:24):
So next Friday we can either do another campaign of
witch lights or we can do we can do cosmic carriers,
so whatever you describe. But anyway, so you all are
walking along to h mister Wich and mister lights, uh
(04:46):
little little chariots as you are not a chariot, but
they're wagon.
Speaker 3 (04:55):
Okay, it was a very different No.
Speaker 1 (04:58):
No, you're walking towards their wagon like you're even there a.
Speaker 2 (05:00):
Week stone about.
Speaker 1 (05:05):
So oh before I forget, everybody solve your phones.
Speaker 2 (05:11):
I'll you're gonna tell them like, finally I don't get
to level ever.
Speaker 1 (05:19):
You're leveling up today, all right, but not right now.
Once you enter the portal, you get a chance to.
Speaker 3 (05:29):
If you will let me continue.
Speaker 2 (05:31):
I'm just asking questions as a concerned.
Speaker 4 (05:36):
And then the questions are answered. Anyway, so we're just.
Speaker 1 (05:39):
As you all go to the like walking along the wagon.
Mister Which and mister Like. Hen't seem kind of solemn?
What uh.
Speaker 2 (05:51):
An amazing show?
Speaker 1 (05:56):
They seem solemn for the fact of what's to come.
It seems as a as as you all are following,
what's going on? What are you all doing while they
are leading you all to the.
Speaker 3 (06:09):
Walk?
Speaker 1 (06:10):
Any questions anything you guys want to proclaim? Anything gonna ill?
Speaker 2 (06:20):
Okay? Then does anyone have a wheat stone? My blade
is dull.
Speaker 3 (06:30):
Uh.
Speaker 1 (06:31):
Burley the bug bear slowly starts uh walking up behind
you all and starts whispering something to mister Witch and
mister Light.
Speaker 2 (06:38):
What's that bear talking about?
Speaker 3 (06:40):
Whatever?
Speaker 2 (06:40):
He says, it's a lie.
Speaker 1 (06:43):
Old perception check mm hmm, well that one.
Speaker 3 (06:50):
But I'm a half yeah.
Speaker 2 (06:54):
Eleven.
Speaker 1 (06:56):
You hear him whispering, but you're only hearing every other word.
You hear the words of like kidnapping. You hear the
words of problems. You hear like words of like something
like somebody has gone missing, stuff like that. You hear
things like start to pop up a little bit.
Speaker 2 (07:18):
Oh wait, I have a plus five one perception, so
that's sixteen.
Speaker 1 (07:23):
Okay, So then what you do here then is like
now now you like you you you can hear them
like very well. It's like, mister Witch, mister Light. I
hate to tell you all, but it seems like we've
we've lost somebody else. It seems that they are starting
to strike again. But I hate to say it, but
(07:45):
this isn't starting to look good. If that's saying what
is the uh the veins? What like, what's the magic
of the carnival saying that's saying mister uh, mister Witch
kind of whispers back, and you can hear It's like
like after that last show, that looks like the magic
is gone. Pretty well, everybody seems to be happy. But
(08:05):
if we got a hurry up and try to figure
out this problem, maybe these people may have what it
takes to kind of solve the problem. But that's it
right now. Only time can tell. There's only so much
we can really do here.
Speaker 2 (08:18):
I turned back and tell both of them what I
just heard.
Speaker 3 (08:21):
Okay, have they not met us? They think weakens up it?
Speaker 2 (08:27):
It was one hell of a wrestling match we put
on considering murdered.
Speaker 4 (08:32):
To sell some other stuff, and you were so disapproving.
Speaker 3 (08:35):
I'll have you know it wasn't your wrestling skills that.
Speaker 2 (08:41):
It was your bosom. Yes, it was my bosom that
won the match.
Speaker 3 (08:49):
I'll give you that.
Speaker 1 (08:54):
That's saying, like Marilyn looks over at you all kind
of gives you all a stern look.
Speaker 7 (08:59):
But Marilyn, that's the things she just and then she
just keeps looking forward and she looks up to uh
to Bill beherr, and he like, and he just has
this look that says.
Speaker 1 (09:14):
Something is going on right now. You don't. He doesn't
know what. But something don't seem right.
Speaker 8 (09:22):
Yeah, that's what doesn't seem right.
Speaker 1 (09:29):
As as it continues on, you like about a few minutes,
you start going through like the employee section, the employee
tan all that everybody's clapping for you, saying they enjoyed
the show. You guys are fantastic. They like they would
wish you guys could join it, like join up. I
think could be a fun to see around two.
Speaker 2 (09:52):
Yeah, that's what they want me.
Speaker 1 (09:56):
Yes, they like until you as you guys get past
the employee like the little employee employee tent, you see,
they take you out back and you see a bunch
of different wagons and so they bring you to a
(10:18):
small a small wagon like it looks it looks very comfy.
It's something that you like. You can easily tell that
this has been it's old, but it's well kept. As
they lead you inside, like as h mister Which and
mister Light walk inside, Burley stands by the door. As
(10:43):
you all follow along behind them, Burley looks at you
and says, I said, good luck in there, you all
walk in?
Speaker 9 (10:56):
No, and why do we need if we shouldn't be
worried because I if it comes down to it, I
want to talk to you all after you're all done
with with mister Witch and mister Lights.
Speaker 1 (11:12):
I want to ask a favor from you all. So
hopefully it's not sex. It may involve sex later and maybe,
but right now it's like, I need your all's help
later and if it's possible, I would you like I
(11:32):
would pay for your all's help.
Speaker 2 (11:36):
Don't worry.
Speaker 1 (11:36):
Okay, so you all, you guys take a step into
mister Witch and mister Lights cabin and it is gigantic
on the inside. You wouldn't expect it, but when you
all walk in, it looks like an old Italian restaurant.
(11:59):
And when you see mister Witch just sitting at the
end of it of an elongated table, food already in
front of him, like slowly stern eat he said, he
looks at you, said, Now, I hope you all are
hungry after that great performances. I'm asking you're asking over table.
Speaker 2 (12:25):
Like walking there and it's you know, a little little yeah, like.
Speaker 6 (12:29):
This guy mob boss asking the rooms.
Speaker 1 (12:37):
Now you see mister mister Lai kind of you see
mister Light like sitting over on a convenient light lounge,
couch just sitting there twirling with some kind of gizmo
he ass just sitting with a smile on his face,
like just just kind of giggling to himself. Then he
looks like, I was like, oh, here's the new toys.
Speaker 2 (13:00):
This guy's creepy.
Speaker 8 (13:05):
What's going on?
Speaker 1 (13:07):
He looks like and and uh and mister Witch looks
at you a good join join me at the table
and we can discuss the deal that was that was promised.
Are you all are you all hungry? Marion, Marilyn and
Bill look and start shacking their head and they will
(13:29):
sit on both sides of mister Wlitch and mister light,
where are you all sitting.
Speaker 2 (13:34):
As far away from the gesture as possible?
Speaker 8 (13:37):
Okay, on top of mister.
Speaker 6 (13:44):
He's a half way he could just like pop up
by next you you walk over and uh, and you
just look up to mister mister which said.
Speaker 1 (13:55):
And mister Witch as a old carvel man like just
looks at it and says, you know what, roll a
roller persuasion check.
Speaker 2 (14:18):
Jeffrey, Wait, okay, are you doing.
Speaker 1 (14:23):
It through the computer or are you doing it digital?
Like I mean through fiscal.
Speaker 4 (14:28):
I'm guessing computer.
Speaker 10 (14:30):
Yeah, when you're like, I didn't know if he was
loading his character on loading, and your dice are half
of the load. You're still on the holiday.
Speaker 1 (14:45):
It's a five. He he kind of gives you a
stern look and just says, go go go sit down,
Go go sit beside the bear. Marilyn looks over and said, okay,
mister mister Witch, we like I've held to our into
(15:06):
the bargain. So what is it that you saying? What
is it that you gonna do for us? Mister Witch
looks at you, looks at you all. I said, sadly,
for here, there's not much I can do yet, and
I hate to ask, but Maryland kind of says it no,
(15:29):
So what what what we want here is especially for
the Guild and for us as this group.
Speaker 3 (15:36):
Maryland's talking, yes, okay.
Speaker 1 (15:40):
That's saying the deal was held up, that you all
are gonna be working with the Guild, that you all
will become underneath us. You gotta we will get a
cut of the earnings, you all will have a choice
for more protection.
Speaker 6 (15:54):
What's this guild thing. I've never heard of it. I
just met my long lost brother at the carnival. Now
I'm in some guilt.
Speaker 8 (16:01):
Yeah, and I'm sorry. That's not why we're here.
Speaker 5 (16:05):
We're here trying to find some old man's We're not
patron Do you not know what the fuck we're here for?
Speaker 8 (16:11):
Did you forget our own jobs?
Speaker 5 (16:12):
Because this is why no one likes you.
Speaker 3 (16:17):
You.
Speaker 5 (16:17):
We got in trouble for trying to do a bunch
of different jobs and help people out.
Speaker 8 (16:22):
So we got on track and we're here doing our
job of Maryland. You're off doing something fucking else. Just leave. No,
this doesn't concern you. It's our prize.
Speaker 3 (16:32):
Leave go wrong.
Speaker 2 (16:40):
That's why we're here.
Speaker 1 (16:42):
And do you not think that this is also an
easy way to get you guys more money and more prizes.
Speaker 8 (16:47):
Give a shit when women get this done thing, go
a better life.
Speaker 3 (16:52):
I got a question. You agreed to help this old man.
Speaker 8 (16:57):
As much treasure as the eye could see?
Speaker 3 (16:59):
How much? What are we talking about? Because now that
I don't have student dead anymore thanks to a very
interesting student loan debt forgiveness program for my god, I
know no longer have studient dead, so I would like
to make some money.
Speaker 5 (17:16):
You know, I'm just confused, ma'am, and what you yield
at us? We're not staying on past. But you're not
even doing the job that we were signed to do.
You're supposed to come with us to do that job.
Speaker 8 (17:29):
She likes you.
Speaker 1 (17:31):
She looks over at you and says, I'm the one
who's been gathering the information for this. You have done
jack shit. All you all have done is had fucking
sescapades throughout this carnival. You guys haven't gathered any information
about who we're dealing with, who.
Speaker 5 (17:48):
Were supposed to supposed to find somebody?
Speaker 1 (17:53):
Then, how do you, okay, tell me, how do we
enter the Faye Wild.
Speaker 5 (17:57):
We want a competition to talk to them, but you're
had to extort.
Speaker 8 (18:01):
Them to join the guild and get more money. Again,
you're not going to justify and make yourself seem cool.
Speaker 11 (18:07):
Man and the world, Donald Brum, I think we should
take on whether we kick Marylyn out of the group
or not.
Speaker 8 (18:21):
Yes, kick Marilyn out of the group.
Speaker 1 (18:25):
No, because that's the saying. If you guys would have
actually let me finish here, you would actually enjoy what's
gonna happen next.
Speaker 2 (18:32):
We're here for the Warlock guy.
Speaker 1 (18:34):
And you need to Maryland to get into the Fade Wild.
Speaker 5 (18:37):
Here we're also role playing like what you worked about
all the time.
Speaker 8 (18:42):
So what we're doing what you want, but not in
the way you want.
Speaker 4 (18:48):
So he's gonna continue to.
Speaker 2 (18:51):
We all hate Maryland character.
Speaker 8 (18:57):
Bill looks on her confusing ship.
Speaker 6 (19:02):
Maryland saying, all this stuff, we're very confused because the
three of them think they're there for the Warlick guy,
I have no clue what's going on.
Speaker 1 (19:12):
Do you not think there maybe there's a side story
to this that's going to lead to it. You don't
think I've thought, because that she's on her own little
mission while you all were pittle farting around, was there?
And then you won't let me explain.
Speaker 2 (19:29):
We're not talking to you, talking to.
Speaker 1 (19:32):
That I know, and you're bitching a Maryland while she's trying.
Speaker 8 (19:34):
To explain, we're not at you, the d M. We're
bitching the character.
Speaker 5 (19:42):
So you, the DM should get mad at us for
role playing, bitching in a character that everyone has told
you we paved.
Speaker 8 (19:48):
It's it's in character.
Speaker 1 (19:51):
Then Maryland just looks at you and says, shut up
and let me finish. That's saying if you don't want
to be if you want to go, go play some
more games and let me finished. Dealing with this still here,
and when we're done, we'll get you into the fade Wild.
Speaker 2 (20:05):
We're just confused as to what's going Don't get angry.
Speaker 1 (20:12):
Because you're not letting me finish what it has to
be said.
Speaker 2 (20:17):
Characters.
Speaker 1 (20:18):
Yes, and she is trying to explain it. I don't
I know you don't fucking like her, but at least
let the character finish what she's saying.
Speaker 12 (20:31):
The floor sires, Marilyn, are you sure get to the
point of it though we don't know what's going on
above table and in game because.
Speaker 1 (20:46):
She's trying to but apparently you got to keep interrupting.
Yeah it is.
Speaker 2 (20:52):
We're just like legitimates. We're trying to fu.
Speaker 1 (21:00):
Just tell us God David, Marylyn Maryland. After Marylyn looks up.
So the deal was mister Witch, that if we can
get rid of your problem here, you will let us
into the fay Wild. And he looks at I said, well,
a lot of the problems are still going on, but
there's also so much I can only tell you all.
(21:24):
And then Bail Barrow looks over and said looks at Marylyn,
said Marylyn, I need your help. She looks over like
at Bale and kind of shakes her head, gets up
and walks over to him. She she puts her hands
up against Bill's uh, Bill's head and slowly whispers a
(21:45):
few like whispers, a little incantation, and then then uh.
Speaker 3 (21:53):
Then you get.
Speaker 2 (21:57):
In your mind.
Speaker 1 (22:01):
You look at you look at Bill, but you notice
that it looks like a light came onto his head
and his whole demeanor shifts. Okay, it has been it's
been a good while since I've been able to have
this much clarity. From what I can gather from everybody
(22:23):
else here, everybody's going missing due to three hags that
seem to have taken over Prismeer. The woman that we
are looking for is no longer there. She is trapped
somewhere else, it seems. And from what I can gather,
and he looks over at mister Which and mister Lights,
(22:44):
it said, you guys are not able to talk about it.
They shake their head.
Speaker 8 (22:48):
Yes.
Speaker 1 (22:49):
I said, okay. Then, so from what I can gather
and from what I've been able to follow, we are
dealing the three. There are three underlings that have been
kidnapping people within this community, especially in this little little carnival,
And I want to believe that I think you all
have seen them. One was looked to be a something
(23:15):
of a frog like creature. I believe it's called a
lorna ling. Another one was a little girl in a
pig mask, something of a sow pig. And then there
was another kind of a shadow creature walking among them.
(23:37):
And he looks over. Have you all does a sound
familiar to any of you all?
Speaker 3 (23:41):
I believe I had seen something similar to this.
Speaker 1 (23:45):
Then it kind of then this proves that people are
missing due to them. And they look at and he
looks over and mister Witch and mister Lyton and said,
and there's nothing you guys can truly do right now.
They nod, and it's like, this is also pertaining to
why some of your employees have been going missing, not
only on top of carnival carnivalgoers, but also why what
(24:11):
I can only attune is why Burley is asking for
our help that someone that something special to him has
been taking.
Speaker 3 (24:21):
Yeah, it seems to be some safety issues here.
Speaker 1 (24:29):
She looks over. He looks over at Maryland, and I said,
I said, Maryland, we are going to help them, right
And she looks and said, yes, that is the point
of them joining underneath the guild can I wrote for solidays.
Speaker 3 (24:44):
Give it time.
Speaker 1 (24:45):
Bill kind of continues and goes, from what I can
tell that we are gonna have to definitely need help
from other members. But right now, from all I can gather,
I have been able to figure out the names of
these of the hags. One seems to be the name
(25:06):
of Lorna Brightstraw light Straw, another one is Scabathae Nightshade,
and I think the last one is Edelin Mongrave. But
right now, what it seems like that we need to
(25:27):
do is try to and you all, I need you
all to roll a perception.
Speaker 2 (25:31):
Check nineteen and plus yeah four.
Speaker 3 (25:45):
And they perceive much. I was seven.
Speaker 13 (26:00):
H three King, Okay, what'd you get? Jeff and Jim?
Speaker 1 (26:13):
None of you all notice except for Heath, that out
of nowhere three portals open up, one behind Whiskers, one
behind Little Pike, and one behind Bill Bear. Immediately you
notice that Pike is.
Speaker 2 (26:32):
Uh, guys, there's portals opening up behind everybody.
Speaker 1 (26:36):
But only them three. You don't, not you all? Pike is,
Pike disappears, Whiskers is disappears, and as Bill Bill Barr
is doing everything he can to trying to fight the
uh fight the portal as he's being pulled in.
Speaker 2 (26:54):
Can I push Maryland in? Can I push Maryland? Can
I try to push I'm gonna try to.
Speaker 3 (26:59):
Push Maryland one of the portals. Okay, okay, what I
need to roll?
Speaker 8 (27:03):
Roll?
Speaker 1 (27:03):
Roll? Strength check versus her.
Speaker 8 (27:10):
I would also like for help.
Speaker 3 (27:15):
What's them geting at twenty?
Speaker 2 (27:18):
I'm the little guys.
Speaker 3 (27:19):
Strength is zero re plus zero eight?
Speaker 2 (27:26):
We all want to help?
Speaker 8 (27:29):
Even one of my gold coins?
Speaker 1 (27:30):
Were all okay, actually yes, I forgot about the coins.
Speaker 2 (27:36):
Yeah you got nineteen? Well, oh I got an eight roll.
Speaker 3 (27:45):
I'm just gonna watch y'allah. I'm just very neutral at
least I at this moment in time.
Speaker 1 (28:10):
But as you all attempt to try to throw Marilyn
in there, Bill looks at said get the master and
is sucked through the portal before you all can throw
Marilyn in, she looks, She looks over and is completely shocked, sing.
Speaker 2 (28:32):
Is she with this group?
Speaker 1 (28:35):
She has devastated that she is freaking out the fact
that Bill Bear, that Bill is has been taken. She
starts to hyperventilate and starts to tear up a little bit.
But also not only that, realizing that little Pike has
been taken and Whiskers is now missing.
Speaker 2 (28:55):
Can I choose to run through the mittal portal?
Speaker 1 (28:58):
They're already closed? Wow, she looked. She looks, looks around
and and starts, because I have the control, give it.
If you will let me finish, you won't have to
(29:19):
deal with Marilyn in a bit.
Speaker 2 (29:21):
I don't really.
Speaker 1 (29:23):
Well if you won't let me finish. So anyway, she
Marilyn starts freaking out and bites her finger and and
you start to see blood start pulling. She she immediately
uh goes over to where to the door. Let me
(29:47):
know they are not lovers, but just let me finish.
She she goes over to the door and draws sick
and sick on it and on top of the insignia,
well it's the signia of the guild and draws a
draws another symbol at the top of it. Out of nowhere,
(30:11):
like she opened, the door opens up and you see
a figure, a figure walk through. The figure it like
just seems to be in normal tire but with the
exception of a white wolf pelt.
Speaker 3 (30:27):
Is that a human?
Speaker 1 (30:28):
He is indeed? He is indeed human looks to be
about about six six and a half foot like muscular build,
but that's saying it's like it. But he doesn't look
out of ordinary except for the pelt. The guy walks in,
(30:48):
he does seem to be a little upset and just
kind of takes around, looks around the room. Says Marilynd,
what what's going on here? She just looks a guild master.
We we we built Bill. He's he's been taken, and
he kind of looks and shocks that Bill's been taken?
What do you mean Bill's been taken? And she explains
everything that is happening right then and there he starts
(31:13):
on his head. As Marilyn explains, like what has happened
through throughout the carnival and the mission and everything else,
he looks upon you all and sam, okay, okay, he
looks at He looks at you all and kind of
gives you all the things that so is this? Who
are these the people that were causing the uh, the
(31:36):
disturbance at the guild here not so long ago, and
the ones they were kind of stuck with.
Speaker 2 (31:44):
She she, I don't know what this guild thing is.
Speaker 1 (31:47):
She she looks and said, well, not all of them,
but we have we've added a few members and said okay.
Then she he looks like he looks over at the uh,
mister Witch and mister Lyt, and it says, so it's
been a while.
Speaker 3 (32:04):
Guys.
Speaker 1 (32:05):
They kind of look a little shocked and turn a
little pale and said, guild master, it has been a
good while. Said so what did you all do? And
they are saying they looked, said we cannot explain what
is going on currently, but we are in need of assistance,
(32:28):
and they said, okay, then.
Speaker 3 (32:30):
Sell them guild master, So is this the guy that
throw us on the sewer.
Speaker 1 (32:33):
No, this isn't king. This is the master of the
whole guild. This is the one who started the guild.
This is your way to the fay Wild. He looks
over and like he continues said okay. Then then it
looks like that we are going to have to take
an intervention here. So and she looks at he looks
(32:57):
over in Marilynd Maryland, I have a out for you now.
So what it seems like that right now we have
missing members, but also it looks like we need to
gather more information here. So Marilyn, I'm going to need
you to stay here and fix and try to fix
these problems for now, and he looks over at you all,
(33:21):
and you all that's saying I know most of you
guys were kind of thrown into this by King. King
can be a little when you threaten the children of
the guild, King can get very defensive.
Speaker 4 (33:37):
Mm threatening, I hate a hot dog.
Speaker 3 (33:41):
We were trying to help them, We're.
Speaker 5 (33:44):
Trying to take a job of kids that are making
fun of and then.
Speaker 8 (33:48):
We met the girl them.
Speaker 3 (33:54):
Yeah he's dead, Yeah that he was killedren.
Speaker 1 (34:00):
But so it also seems like to your to your
friends have been kidnapped. So are you all wit and
so are you all willing to officially join the guild
and go on this mission to save not only your
friends but complete the mission that you were given.
Speaker 6 (34:21):
We have a question, Yes, does that mean Maryland's staying
here and we're going Yes?
Speaker 3 (34:30):
Where are there any health benefits to joining the Guild?
What about a signing bonus?
Speaker 1 (34:39):
Okay, I can, I can make it. We bait all
the companies that have been a part of us do
have benefits, health coverages? We take care of their families
and children in the process of deaths and everything else.
Speaker 3 (34:53):
What kind of medical insurance coverage does it have? Dental
and vision.
Speaker 1 (34:57):
Yeah, that's saying we take care of our members. I've
made sure that when I first started the Guilt forever ago.
Speaker 3 (35:03):
What are the premiums on the health insurance? Is there
any type of copay?
Speaker 1 (35:08):
Full coverage?
Speaker 3 (35:10):
Oh? Full coverage. Oh.
Speaker 1 (35:13):
And he looked and he looks over at mister Witch,
and mister Lytton said, but also from what Maryland sent me,
you guys are gonna finally join us. And they kind
of look over and they kind of have a bit
of a a bit of discerning look, and said, I
guess we don't really have a choice, and said, don't worry.
It's going to benefit you guys in the long run.
Speaker 2 (35:35):
Really, And.
Speaker 8 (35:41):
I'll say, well, I'll do respect him master.
Speaker 5 (35:43):
I don't care to help them, but I physically cannot
join the Guilt because we're breaking my oath.
Speaker 1 (35:51):
And what oath is that?
Speaker 8 (35:54):
Uh, the oath that my god. I can't join in
any other organization then his church and Germain.
Speaker 5 (36:06):
So I can help and I can do jobs, but
I can't pledge an.
Speaker 8 (36:11):
Oath anything else, including another guild. So I can help,
I just can't join.
Speaker 1 (36:16):
Which god do you follow?
Speaker 8 (36:20):
Got a savage?
Speaker 1 (36:23):
The god of savage. That does remind me of a
of something from a past. It feels like it was
a past life. It's been so long of that I
remember a story of an of a man who also
was called the man of Savage among the mortals. But
(36:47):
sadly it seems like he wasn't a god that he
and where he was at he died. But it could
be the same Savage, but it could not. But I
will accept this. If you are willing to help, you
will still receive your fair share of the reward. Thank you.
Speaker 5 (37:08):
I mean, I'd give it up to my brother, but
I don't either break my oath and then no, I
lose my spot in the church and.
Speaker 8 (37:18):
Lose all my abilities.
Speaker 1 (37:22):
Fair.
Speaker 8 (37:23):
That would be breaking rule.
Speaker 3 (37:28):
Fair.
Speaker 1 (37:31):
So he looks over at mister mister Witch and mister Light.
I said, well, so it seems we've now come to
a conclusion. I'm gonna bid my leave, and so mister Witch,
mister Lights, I will send when one of my uh
(37:51):
one of my people, and you will you will have
to deal with them until them Maryland, keep an eye
on this place and solve the problems as needed. I'll
send another guild member to give you a hand for
now you will. It seems like you all will be
going to the Fay Wild, but there are some rules
(38:13):
you're gonna have to remember. I'm pretty sure King mentioned
the rule of three to you all. Yes, And I
can only say that, especially where it seemed that the
who you all are looking for is no longer in charge,
I can I am not familiar with how the Fay
(38:34):
has been effected. The Fay Wild has been affected, so
there's no way to truly prepare. So until then, the
only thing I can really say, when you get over there,
find a place to shop. It would be your best place.
(38:55):
If Tom is over there, use the symbol of the
guild and he will help.
Speaker 3 (39:02):
What is the symbol of the guild?
Speaker 1 (39:06):
You look on the You look over at Maryland and
on her like an on her uh, and she is
wearing a necklace. And the symbol of the guild is
a circle with a triangle within the circle and a
circle within the triangle, and on each of the triangle
(39:26):
in the middle is a line that reaches out to
touch the outer circle.
Speaker 3 (39:33):
Very similar than the definitely hollows.
Speaker 1 (39:39):
I don't know what that is. The first sounds familiar
to a reference that the first used to have, but
he is no longer here.
Speaker 13 (39:54):
So.
Speaker 1 (39:56):
As of now, I will bid you all well. So
and he walks back to the door, opens it up
in bright light, opens up and like the bright line
shines to the door, and as he walks back in,
everything goes back to normal. Mister which and mister like
(40:19):
kind of look over to you and I said, I
wasn't expecting the the actual guild master to show up.
We've had some dealings with him many many years ago.
But I but we really do need this now because
(40:45):
without because without the carnival, we cannot perform the duties
that we have. So as of right now, let's let's
do let's needed. So he uh, they decide to lead.
So he gets up and he looks at you and said,
(41:06):
follow us, give me one second, let me get to
the map. Come on. He's as you lead you outside
and back to the main yard of the carnival. You
(41:27):
see everybody like having a blast. Everybody sees uh, sees
you all and starts running up once autographs, going oh
my god, that was so fun, that was so awesome.
You see little kids just like look, I said, oh
my god, that's like I said, actually I can't. I
can't remember your all names, can but can I get
(41:48):
your autographs?
Speaker 8 (41:51):
Sure?
Speaker 1 (41:52):
A little kids, You all start signing autographs. The kids
are looking up and like and everybody's like having a
good time. You start to see mister Witch and mister
Lights start to smile. No, I can sing that that
even though you guys have screwed up multiple times, they
are happy that you guys are still to an extent
(42:15):
making everybody happier. So he leads you, they all lead
you all to the how Halls of Illusions. As you
all walk through, you all see miss You all see
the mime outside, and he just kind and he's just
slowly just even he's already black and white, but he
(42:37):
gets even paler seeing that mister Witch and mister Lights
are there, like are showing up, and they just go
and listen and sing Maryland kind of before you all,
like they're all looking. Maryland just starts looking at you
all said, I said, I hope you all to do
(43:01):
what's needed to save everybody else. I can't help, but
I tell you debt like you need to get a
hold of Bill. That's saying Pike in them like Pike
is strong, But Bill is gonna need We need to
get help Bill. Bill is one of the strongest people
in the guild. But also there's a point. He's not
(43:23):
what he used to be. He he is, he just
showed up out of nowhere, but he's done so much
good to everybody. The kids love him.
Speaker 3 (43:35):
He is.
Speaker 1 (43:37):
You have to work with Bill to truly understand Whiskers.
If you're all gonna survive in the fay Welds, you
need to find Bill. No, he got taken last. It
(44:01):
was Pike. Then Whiskers.
Speaker 3 (44:07):
And see.
Speaker 1 (44:08):
So as you get to the Hall of Ellutions, and
you all answer mister uh. As mister Witch and mister
Light move through the Halls of Ellutions, the reflections and
the mirrors show them a gloomy shata car children with
your own youthful reflections following behind. Soon they call you
to halt. The mirrors now reflect each everyone's true age.
(44:31):
Mister Witch addresses you in a hush tone. Everyone you
seek and more lies behind this mirror. If you mean
to step through, then stand in front of the glass
and repeat this rhyme, hither thither here and there wonder yonder,
(44:55):
Show me where Who's going to walk through the portal first, True,
it doesn't work. Repeat the rhyme.
Speaker 3 (45:12):
I don't remember the rhyme.
Speaker 1 (45:14):
Hither thither, here and there, wander Yonder, show me where.
Speaker 3 (45:21):
Okay, I repeated it.
Speaker 1 (45:23):
Nope, say it.
Speaker 2 (45:25):
Hither, thither, hither and yon like this place, let's get gone.
Speaker 1 (45:33):
It does not open up. He looks at you and
smacks his head. I feel like I'm like, I feel
like I am dealing with stow just.
Speaker 14 (45:42):
Here where in there?
Speaker 4 (45:45):
Wander Yonder, Show.
Speaker 1 (45:46):
Me where, and you walk through.
Speaker 4 (45:48):
Finally, I'm away from them.
Speaker 1 (45:50):
Just you level up, Sam, Why Hither thither, hither, thither,
here and there? You're there, wander Yonder, Show me where,
Show me where, and you walk through and you level up? Hey,
(46:12):
Hither thither, here and there? Here and there, wander Yonder,
wonder Yonder, show me where.
Speaker 2 (46:20):
Let's get that bear.
Speaker 1 (46:23):
And you try to walk through and you smack the weir.
Speaker 2 (46:30):
Hither Thither, here.
Speaker 1 (46:32):
And there, Here and there, wonder Yonder, Show me where,
Show me where? The portal opens up and you walk
through and you level.
Speaker 4 (46:41):
Up above table. I feel like we should get like
two levels.
Speaker 15 (46:45):
We've done so much stuff enough, Okay, Jeff, We're eighteen
sessions into this.
Speaker 6 (46:52):
No, we're not, Yes we are, we're twenty one sessions
in thirty six.
Speaker 3 (46:58):
Yeah, Jeff, Jeff's dead.
Speaker 1 (47:07):
Hither Thither, here and there, wonder yonder, show me where
Jeff walks in and he why didn't he get he's
apparently he's dead.
Speaker 2 (47:18):
Hey, Jeff jaf.
Speaker 1 (47:23):
To be fair, he's dealing with he's dealing with lunas,
So I give him a bit of a pass. Miss
swarms in the mirror and blotting girl's reflection. As you
all walk through, and you hear miss as as you
all enter, you hear the echoes of mister Witch and
mister lights mind the rule of three, past, presence and future.
(47:47):
Find the Alicorn, free the dormant Queen. At last, level
your character of.
Speaker 2 (47:55):
The Little year Wheel mix of the fire. Didn't we
get along?
Speaker 8 (47:59):
Rest?
Speaker 1 (48:02):
I figured that that's the saying, like you you level up.
Speaker 4 (48:05):
We just walked into a magic mirror.
Speaker 1 (48:07):
Yeah you got you just walked into a magic mirror.
I don't know what like what you heard?
Speaker 8 (48:12):
So house couldn't give a hit in the face of.
Speaker 1 (48:18):
The Okay, okay, you'll find yourselves. You guys are level two.
Speaker 2 (48:32):
Now he's being so generous and giving this.
Speaker 3 (48:37):
One whole level.
Speaker 4 (48:38):
After god knows how many sessions.
Speaker 1 (48:44):
Is this we get a rest, Yeah, you get a
long rest. Yeah, so I will. You will take a
pump for a second and let everybody level up.
Speaker 16 (49:10):
Yeah, hurry up. We're not even supposed to be on
this podcast. The real Cuddle Productions is oh hello, mister
c we.
Speaker 1 (49:23):
Don't have time for this.
Speaker 16 (49:25):
The real Cottal production stills with streaming and podcasts off.
Speaker 3 (49:28):
That's a sort of thing.
Speaker 1 (49:29):
Pendhi, hurry up now.
Speaker 3 (49:32):
These are all podcasts we do.
Speaker 1 (49:34):
Look up Kaiju would be for you through the eyes.
Speaker 16 (49:37):
Of a Nensign cartoon, Nammy and fifteen minutes and hell
with episodes I get published weekly.
Speaker 1 (49:43):
Now let's hurry up before we're found out.
Speaker 12 (49:47):
Hey what are you doing?
Speaker 1 (49:49):
Oh no, Jesus, look us up.
Speaker 2 (49:52):
Be prepared for us to go for throwaway shit.
Speaker 4 (49:57):
So technically into three areas.
Speaker 2 (50:00):
Yes, yes you have. We have fought a hoard of rats.
Speaker 1 (50:05):
We fought three rats or rats.
Speaker 17 (50:10):
You know, A level of isn't supposed to be a
prize or an award.
Speaker 8 (50:15):
For doing a good job. A level one is supposed
to be a peasant.
Speaker 5 (50:19):
That's why a lot of times you're supposed to live
with the three pretty quick as three is the standard adventure.
Speaker 8 (50:28):
That's just one of those things fighting the rats that
we fought.
Speaker 17 (50:32):
If we were doing XP, that would have given usble
e exp actual.
Speaker 1 (50:37):
Yes, but this is this is a milestone. You haven't
reached the first milestone to do it though, Jeff.
Speaker 8 (50:44):
But a milestone whatever you want to be.
Speaker 1 (50:47):
Yeah, And you guys have finally accomplished the first milestone,
which was getting out of the carnival. You're leveled up, okay,
so as you'll figure it out. You stand on the
(51:10):
edge of a raised and broken cassaway under a hazy
twilight sky. The castaway is, which is built from pale
stones that glow faintly from within, towers over a surrounding landscape,
but selections have it of its have crumbled away. The
(51:32):
part that remains in place are separated by large gaps
where portions have collapsed. A fog shrouded swamp spreads out
below in all directions and up from its murks weft
and smells of running plants. Also rising from the swamp
is the music of nature, a distorant sympathy of symphony
(51:56):
of croaking frogs and singing birds.
Speaker 6 (52:03):
I'd make a whole Covi and Indungeon Doom reference here,
but you had no No, I clue what I'm talking about.
Speaker 3 (52:09):
I've never been here before.
Speaker 1 (52:12):
I know what you're talking about. No, you don't hul
Coging and Doom.
Speaker 2 (52:16):
No, hult Coging and the Dungeon of Doom.
Speaker 1 (52:20):
Oh in the dungeon. Okay, I thought you said in
nineties feud he.
Speaker 6 (52:24):
Had with a stable of bad guys that were like
over the top, you know, monster.
Speaker 2 (52:30):
Of the weak heels.
Speaker 1 (52:34):
So what are y'all doing? I guess I don't know,
looking around and say we're real perception check.
Speaker 18 (52:46):
Seventeen okay, fifteen, twenty one, okay, yeah, I don't know.
Speaker 8 (52:57):
Yeah, I can't get to my phone the kids got.
Speaker 5 (53:00):
From me, So okay, a roll for you, Yes, my
receptions of plus four?
Speaker 1 (53:10):
Yeah, fourteen okay, you.
Speaker 5 (53:14):
All fourteen on the dice, plus plus four that's plusure
for okay.
Speaker 1 (53:21):
Yeah, you all see it that it is indeed much
like it looks like you guys are in a swamp.
But you in the far distance, you see a slanty tower,
you see a hill like a giant mountain, and what
it does seem like a bunch of wells are just
kind of swarming the place, like just random wells all over.
Speaker 2 (53:46):
Wait a minute, guys, I don't know if I wasn't
just paying attention. Why are we here again?
Speaker 4 (53:54):
Aren't we supposed to like buy bill bar.
Speaker 2 (53:57):
That's right, we got it well and we want to
find him?
Speaker 3 (54:00):
Or do we want to find whiskers?
Speaker 4 (54:02):
Okay, I have a whiskers mostly, But are.
Speaker 14 (54:09):
We talking about like the animal wells or like actual
little wells.
Speaker 1 (54:13):
For wells, like little wells wells like actually like Timmy,
like Timmy felt like Timmy fell into a well well.
Speaker 3 (54:23):
When we actually well or you're like a well well
that nothing.
Speaker 1 (54:31):
Timmy fell into a well well well.
Speaker 4 (54:34):
I know how I feel seventy.
Speaker 3 (54:40):
Traving his rep when you get paperwork from him.
Speaker 1 (54:43):
That's why, that is why I call you every time
before I do anything.
Speaker 4 (54:49):
Why don't you learn how to write better?
Speaker 3 (54:52):
Yes, I'm going to go to the teacher store if
it's still on Third Avenue.
Speaker 1 (54:58):
It's not, we'll.
Speaker 3 (55:01):
Get you like a handwriting book.
Speaker 1 (55:04):
It doesn't work.
Speaker 8 (55:06):
Kindergarten class.
Speaker 1 (55:07):
I actually do pretty well, and I actually do pretty
good cursive.
Speaker 3 (55:12):
I don't believe you, actually don't.
Speaker 1 (55:14):
I actually don't have to know my No, my actual
cursive plus my my my signature are two different things.
Speaker 4 (55:24):
They're both bad. The signature is worse.
Speaker 1 (55:27):
But but enough about my shitty life. What are you
all doing?
Speaker 2 (55:33):
Well to figure out what we're gonna do, because we.
Speaker 4 (55:36):
Need to rest.
Speaker 1 (55:38):
You guys just gotta we got a long rest.
Speaker 3 (55:40):
I guess when we.
Speaker 2 (55:42):
Yeah, so we didn't. We weren't given a map or
any clues.
Speaker 1 (55:49):
Have no clue you were You were told to find Tom.
Speaker 3 (55:56):
Yeah, that doesn't how's worthy go or anything? Directions?
Speaker 1 (56:00):
Do you see?
Speaker 8 (56:03):
Come?
Speaker 4 (56:03):
See a tower and a lot of.
Speaker 1 (56:05):
Wells and a mountain.
Speaker 3 (56:09):
You know. I want to go to the nearest well
and take a look down in it.
Speaker 1 (56:13):
Okay, you walk up to the well.
Speaker 2 (56:19):
It's full of wells.
Speaker 1 (56:22):
You you you look down in the well. Roll a
roller perception check.
Speaker 3 (56:32):
Nine.
Speaker 1 (56:34):
You see a faint glow at the bottom of the well.
Speaker 3 (56:41):
I jump into the well.
Speaker 1 (56:42):
Okay, you jump into the well. And do you like
I need you to roll a roll roll a D
four for for damage. M that's the angle on right, Yes, three,
(57:03):
you take three damage and when you as you're.
Speaker 2 (57:07):
Uh, I'm gonna jump him.
Speaker 1 (57:09):
Okay, go ahead, roll D four should have.
Speaker 6 (57:13):
Should be at a disadvantage because I'm lady in one
of him.
Speaker 1 (57:17):
It's a good sas one well if you you know what?
Speaker 3 (57:20):
Yeah, I have horns though.
Speaker 8 (57:22):
So.
Speaker 1 (57:25):
Roll D four.
Speaker 9 (57:26):
Anyway four, I'm gonna start walking.
Speaker 2 (57:31):
You're cushy landed in her bosom.
Speaker 3 (57:35):
That's where I.
Speaker 1 (57:36):
Landed, Sam, Yeah, roll roll another, roll another D four
one you take another one? Damage you all? You all
look and you see a little willow wisp kind of
floating in the air around you. Oh hey, you're all new.
(58:00):
Who are you all?
Speaker 3 (58:02):
You're so cute?
Speaker 1 (58:04):
Oh thank you. My name's My name's Willow. I'm a wisp.
Speaker 4 (58:09):
I'm walking to the tower.
Speaker 1 (58:11):
Okay, continue to walk towards the tower, march. Okay, what
what what are you all doing here? I I wish
but sadly I I'm forever stuck in here thanks to
the thanks to Bave Lorna she like I'm a I'm
(58:35):
a I used to be a child. I was I
was trapped here forever like there are many of us
and in these wells. Would you help us?
Speaker 3 (58:49):
How do we help?
Speaker 1 (58:51):
If you're able to just like stop by Lorna with
with her magic like in her magic we will be
said free, and I'll be able to go back and
be together with the other willow wisps. Well, she should
be somewhere up towards the north, in the in the
(59:12):
in the town of Toads.
Speaker 3 (59:16):
Is that that is there a tower?
Speaker 1 (59:19):
Oh no, I don't know if there's like what the
tower is, But that's saying it may be something there
that may be able to help you guys on the way.
Speaker 2 (59:33):
That's saying, is there a way out of here? A
little willow the same way you came in?
Speaker 3 (59:43):
What if I grabbed the willow whists and try to
eat it so I can take it with us?
Speaker 1 (59:50):
Try to grab the willow wisp.
Speaker 3 (59:52):
I grab it, you just face right through it. That tickled.
Speaker 8 (01:00:00):
Hum.
Speaker 1 (01:00:02):
It just kind of slowly just comes through your nose
and all that stuff just like that was that wasn't
very nice to try to eat me. But I have
to tell you, your bread stinks. It smells very salty. When
was the last time you brush your teeth? It smelled
(01:00:24):
like it had a lot of calcium in it too.
Speaker 3 (01:00:28):
Is that a thing smell of calcium? I don't know.
I don't know.
Speaker 1 (01:00:36):
I wouldn't know what sperm tastes like sam.
Speaker 3 (01:00:39):
Oh, is that what?
Speaker 4 (01:00:39):
Hey?
Speaker 6 (01:00:41):
Hey, anybody's kind of shut smelling tomb. It's gonna be
me because I drank a bottle of it earlier.
Speaker 1 (01:00:49):
That doesn't sound very sanitary.
Speaker 3 (01:00:52):
From my brother, that.
Speaker 1 (01:00:53):
Sounds even worse. Why would you drink that?
Speaker 2 (01:00:59):
Because it use with the strength of my God?
Speaker 1 (01:01:02):
What kind of God would have? What kind of God
would would ask you to trick?
Speaker 3 (01:01:08):
Trick?
Speaker 1 (01:01:09):
Come that? That's just that sounds like a cruel and
terrible God that would ask for such a thing.
Speaker 2 (01:01:17):
Listen, I'm not getting into religion with you right now.
In a little ball light.
Speaker 6 (01:01:21):
Okay, Yes, it's just the tubist down here.
Speaker 1 (01:01:28):
I don't want to watch that ken like in you.
The willow wist starts to scream and it is echoing
bad like it's saying you you like you. Anybody that's
coming near would here.
Speaker 2 (01:01:46):
It's I'm ugly erect by that.
Speaker 3 (01:01:49):
Now he's.
Speaker 1 (01:02:00):
So, what do you what do you guys wanna do
back to while they're doing that? March and uh, March
and Randy, I'm trying to bring it's your character, is
Randy right? Randy? Yeah? You and Randy Randall, Yes, Randall,
(01:02:21):
You and March and Randall are starting. You can hear
in the background screaming, like some sort of screaming like
at the well. It's saying, are you all gonna keep walking?
Speaker 5 (01:02:35):
Or y'allah, definitely gonna keep walking.
Speaker 8 (01:02:40):
I'm super depressed.
Speaker 17 (01:02:41):
I'm actually holding a knife and debating on stabbing myself in.
Speaker 5 (01:02:46):
The heart because in the game, right, yes, because my
best friend that I bonded with got kidnapped, and I'm
just super depressed.
Speaker 8 (01:02:58):
So I'm walking silently holding a dag room.
Speaker 1 (01:03:04):
You still see a good distance away from the slanty tower,
but you all do see a light in the distance.
Roll perception check.
Speaker 8 (01:03:22):
He throws me a perception check, and at for it, please.
Speaker 2 (01:03:28):
Eighteen at four.
Speaker 1 (01:03:31):
You see it looks like a little cottage in the distance,
a light hovering above it. But you do are but
you're able to make out something on the windows, like
on the uh, what's it called the wind turner? Help
me out here? A drawing a blank here weather vein.
Thank you, I couldn't remember what the word was. You
(01:03:53):
see the weather vein and like the you're able to
read it on the very top of it. It says, Tom,
it is this cottage just past the tower. No, it
is the tower is still beyond that. You guys. Are
you all see a a cottage with a with the
(01:04:13):
sign Tom a top it?
Speaker 8 (01:04:18):
No?
Speaker 3 (01:04:22):
Maybe?
Speaker 8 (01:04:23):
No?
Speaker 1 (01:04:31):
So what what are you all going to do? You
see something with a with a named Tom about it?
Speaker 8 (01:04:38):
I think that's the guy we were supposed to find March.
Speaker 4 (01:04:41):
Yeah, I think so we should probably go ahead and
head over there.
Speaker 5 (01:04:46):
Do you think he has a sharper knife? Because I
don't know if this would go through my plate.
Speaker 14 (01:04:50):
Maybe just try not to use it until we at
least attempt to find Whiskers and Pike kind of repressed
so I know, but if you stab yourself, it's gonna
be harder to get them back, and then I'm only
gonna have those two.
Speaker 8 (01:05:06):
I'm very small. You could just carry my body.
Speaker 4 (01:05:10):
I mean I could.
Speaker 1 (01:05:11):
You're roughly around the same size though, sure.
Speaker 8 (01:05:18):
Mark three feet.
Speaker 1 (01:05:26):
Yeah. So, well, as you all are heading toward the shop,
we we go back into our dynamic duo. What is
going on with the dynamic duo? Oh? Really, this is
gonna help with the anticipation. Yes, okay, then back to
(01:05:51):
you all as you all get closer to the Okay,
as you all get Okay, we got it. Okay, continue
what what what has happened since the cutaway?
Speaker 3 (01:06:09):
You guys have what? Did it?
Speaker 1 (01:06:10):
Again? Maybe three times? As poor little willow whisk out.
Speaker 6 (01:06:13):
Of watch quick savor it, Bosh, your most beautiful teeth
I've ever seen my entire life, never seen your eyes
glistened so beautifully that this dingy well water.
Speaker 3 (01:06:29):
Oh how sweet? And in the glow of the little flame.
Speaker 12 (01:06:36):
Yeah, we got the life of a little willow.
Speaker 6 (01:06:43):
So I reached up and and tear her clothes off. Okay,
and climb up or I'm only like and then, uh,
what what do you do?
Speaker 1 (01:06:57):
Okay, Before you guys do this, I need you both
to roll a performance check.
Speaker 2 (01:07:02):
Who are we performing for?
Speaker 1 (01:07:04):
Are you guys actually going to do are you guys
attempting to do it? Or okay, role performance and see
how you do. Yeah, no, I'm judging him. I'm judging.
I'm judging to see if he's actually going to be
able to perform or is he going to shoot off
early and embarrass himself pregnant twenty Okay, then okay, Sam.
Speaker 3 (01:07:34):
Ex mm hmm at eight, maybe you just lie there.
I'll do all the work you're doing. The first thing
that I mentioned.
Speaker 1 (01:07:49):
Before, So before before all goes, So what you rolled
a NAT twenty? You do you do amazingly, But you Sam,
it's the worst you've ever had. No, no, it's the
worst he's ever had. But it's the best you've ever
had for the first thing he's doing. Not really, because
(01:08:11):
all I have to do is just lay there put
them together. Okay, and then after I come and his.
Speaker 6 (01:08:20):
Boxo breasts, I crawled down and give him the most
amazing oral sex he's ever or she's ever had.
Speaker 3 (01:08:28):
Okay, so performance check.
Speaker 1 (01:08:30):
No, No, he got that twenty, he got so anything
he does it's fantastic. Anything you do is terrible, Sam,
so is everyone.
Speaker 3 (01:08:41):
It's just what tastes bad for you.
Speaker 1 (01:08:43):
Okay, no, no, no, But if Sam's bad, role, yeah,
like you may go down and be the best Sam's
ever had, but it tastes terrible, tastes like just he
hasn't washed.
Speaker 3 (01:08:55):
It well taste but.
Speaker 1 (01:09:00):
Like yes, but continue, It's more the.
Speaker 15 (01:09:04):
Performance, rent and everything else. I'm just tuning you guys.
I'm the one doing the performing, and I got on
at twenty. I get off of his tents and then
I get her off with my mouth and then we
decide to climb back up the well.
Speaker 3 (01:09:21):
Okay, after you give me my six goul coins.
Speaker 2 (01:09:24):
Yes, yes, transactional.
Speaker 1 (01:09:26):
Okay, Heath loses six gold coins and same begins six
goal coins. Okay, you all climb out of the whale.
Speaker 2 (01:09:43):
Your topples now just say you laugh with So we
need to go to that shop and get your new clothes.
Speaker 1 (01:09:49):
Oh you don't know about the shop. You don't even
know which direction they went into.
Speaker 3 (01:09:54):
That makes sense, you're halfling, right, yes, yeah, so I'll
just pick up my and eat him up.
Speaker 1 (01:10:02):
Roll strength check and while you're doing that, Heath really
perception check.
Speaker 3 (01:10:18):
Twenty dirty twenty dirty twenty. I'm fourteen because I have
a negative one.
Speaker 1 (01:10:25):
We'll take it. You throw them up pretty far, You
throw him a good distance in the air, and you
see which way they're able to go. But also in
the process you do see a light like in the
direction where they're heading, so you see.
Speaker 2 (01:10:40):
So I get up at the top of the well
just in time to see the direction.
Speaker 1 (01:10:44):
Oh no, no, you guys are Oh no, no, you guys.
I told you you guys were already out of the well.
Speaker 2 (01:10:50):
Oh so he's just throw up in the air. Yeah,
see where they're going.
Speaker 1 (01:10:53):
Yeah, yeah, So I'm like, yeah, so you you see
where they're going?
Speaker 3 (01:10:59):
Yeah?
Speaker 1 (01:11:00):
What do you Yeah? What do you say when you're
going that away.
Speaker 3 (01:11:05):
In the direction of the.
Speaker 1 (01:11:08):
Sty tower?
Speaker 3 (01:11:09):
Okay, I know you said there wasn't a tower there.
Speaker 1 (01:11:14):
Willow didn't. Willow didn't know about the tower.
Speaker 3 (01:11:19):
That's what we need to head.
Speaker 1 (01:11:22):
Barv Lorna said she was bave Lorna said she he was.
I love Lorna, like Willow said, Barvlrna was in toad Town,
a town of toads, and.
Speaker 3 (01:11:36):
That's where it's that. I don't know.
Speaker 2 (01:11:40):
Yeah, run and catch up the them.
Speaker 1 (01:11:44):
You guys run, do a do a constitution.
Speaker 2 (01:11:48):
Like I would pick.
Speaker 1 (01:11:49):
Well, it's just dexter dexter inside constitution.
Speaker 2 (01:11:55):
Eleven ten.
Speaker 1 (01:12:00):
You guys making a moderate pace. It takes a little bit,
but eventually you guys make it. But you guys are
out of breath. Roll all. You guys are a disadvantage
for you guys are currently now disadvantage on rolls.
Speaker 2 (01:12:20):
I don't care. I got to taste of sweet sweet
teeth them. Rando, Randall, You'll never guess.
Speaker 3 (01:12:26):
What I got to do. Are you there?
Speaker 1 (01:12:33):
He's here in spirit So we get. So you all
make it to a little sign about one hundred feet
before you guys make it to the building, and it
reads tom shop everything for the traveler.
Speaker 2 (01:12:51):
I bet they have a new top for you.
Speaker 3 (01:12:53):
I hope so, I mean, I don't. It's a little cold,
a little wet, sticky.
Speaker 8 (01:13:01):
Why are you so sticky?
Speaker 1 (01:13:05):
Well?
Speaker 4 (01:13:08):
They had sex in the well in front of a
poor willow whisp.
Speaker 15 (01:13:12):
How'd you know you weren't there? I thought she was
above table. I didn't think he was there.
Speaker 8 (01:13:20):
I just keep myself muted so you don't hear kids
hitting me the city.
Speaker 6 (01:13:27):
Yeah, so so you all now like I got to
annoint her in our Lord's holy liquid if you need
to catch them a drift randall, I bet she'd let
you do it. To hear it only cost me six
gold coins, like six, only six?
Speaker 8 (01:13:53):
You could have made more off of them. What are
you doing about?
Speaker 2 (01:13:55):
I mean, I think she her money's worth so cheap.
Speaker 8 (01:14:05):
Now I give another five year old?
Speaker 2 (01:14:14):
Is that a down payment? Yeah, I'll charge you ten.
Speaker 8 (01:14:21):
Like you should get. I don't want to pay that
paying for my brother I have for sex. I'm my
rat's gone.
Speaker 3 (01:14:37):
You all rid?
Speaker 2 (01:14:38):
Why don't you take a sip from that that bottle
of holy com I think you feel a lot better.
Speaker 5 (01:14:45):
It's not gonna make me forget about my rats. It's
not gonna cure depression. Magic doesn't cure depression, isn't mental disorder.
Speaker 1 (01:14:52):
Trust me, you will make you will make it up
to tom Shop. Yeah, and you all enter, you, as
you all enter, you all, you all see a palletha
of items. But you don't see anybody holding down the fort,
(01:15:16):
like you don't see anybody at the counter or anything.
But you see a lot of items. You see some
wondrous items. You see like you see rope, You see clothes,
you see you see everything that you could truly need,
like that a gatherer or an adventure could need on
a journey.
Speaker 3 (01:15:39):
I'm willing to proceed over to the clothes and see
what they have here. I'm going to find a nice
spun up blouse and a pair of shorts, and I'm
ahead and change into them and pay for them.
Speaker 1 (01:15:54):
Yep, you that's saying you. It will not let you
change into them.
Speaker 3 (01:16:00):
Really, is there anyone here let me put them on?
Speaker 1 (01:16:10):
You try to exception check, do an arcana check?
Speaker 3 (01:16:23):
H roll in that one, so that'd be a five.
Speaker 1 (01:16:28):
You are like as you try to take the clothes
and try to put on, the clothes are now stuck
to your hand.
Speaker 5 (01:16:37):
Mm hmm.
Speaker 3 (01:16:39):
Can I also do you can?
Speaker 1 (01:16:42):
Yeah, if you guys want to, If you guys want
to look around, see what you can find real perception check.
Speaker 4 (01:16:49):
I'm gonna look like a bell or something.
Speaker 1 (01:16:53):
You see a you see a little like you look
up to the shop desk and you say, free gift
with every purchase. And you see a little bell?
Speaker 4 (01:17:07):
Can I ring the bell?
Speaker 1 (01:17:09):
Ring the bell? Okay, you ring the bell and you
and you see a raccoon. A little raccoon folk walk up,
walk up through the door behind the thing. He steps
on a little stool and says, welcome to Tom shop.
I am not Tom. My name is Nook. Tom will
(01:17:30):
be here shortly. How can I help you all today?
Speaker 14 (01:17:34):
My friend was interested in some purchasing the clothes pick
them up, and there now stuck to her head.
Speaker 6 (01:17:41):
I look at the raccoons suspiciously, as I have an
innate hatred of raccoons.
Speaker 3 (01:17:50):
Don't trust this raccord didn't happen to used to be
in to uh real estate? By any chance?
Speaker 2 (01:17:57):
Did you?
Speaker 1 (01:17:58):
No?
Speaker 3 (01:17:58):
I have not I have.
Speaker 1 (01:18:00):
I'm like only been working here at Tom Shops for
the last five years. This is more of my job
with my nieces. My nieces are working at another shop
like in this world. Hopefully you will get to meet
them later. Maybe one day you will get to meet
(01:18:23):
my nieces.
Speaker 3 (01:18:25):
So what do I do about the closed steck in
my hand?
Speaker 1 (01:18:27):
That's saying there's a little bit of magic to the shop.
But it's an easy fix. And he just kind of
taps underneath the back like the back of the of
the shop desk and the clothes fall office. Sorry, but
there's a bit of a thievery problem here. So we
have a very well well designed anti theft the program.
(01:18:55):
If you're truly are curious, one of you try to
take that rope over there.
Speaker 2 (01:19:01):
I think the only thief here is you raccoon. My
best friend cow in me hate raccoons.
Speaker 4 (01:19:09):
I go pick up the rope.
Speaker 1 (01:19:10):
If I'm curious, you try to take the rope, but
you're stuck to No, you can't even pick it up.
You are stuck to it and the table nice and
he pushes pushes something underneath and you are free.
Speaker 8 (01:19:27):
Cool.
Speaker 3 (01:19:28):
So it seems like a bad security says stone, cause, like,
what if I want to try to close on before
I purchase them?
Speaker 1 (01:19:34):
Do you want to?
Speaker 3 (01:19:36):
I am interested in purchasing close as you can see,
I have no top on.
Speaker 1 (01:19:40):
Mm I can see that. And he points over to
the changing room. Yeah, and it said if you go
over there, request what you want to uh, request of
what you want to try on, and it will sh
and the mirror will show you.
Speaker 3 (01:19:57):
I'll proceed over to the mirror and request the try
on the clothes I have picked up.
Speaker 1 (01:20:02):
The clothes magic would just appear on you and they
f and they fit m fantastic like th this is
like they are soft, they are silky th this is
like the best clothes you've ever worn.
Speaker 3 (01:20:15):
Now, is this only in the mirror that they appear
or actually they're appearing.
Speaker 1 (01:20:18):
They're they're showing on you in the dressing room.
Speaker 3 (01:20:22):
Okay, how much are set clothes?
Speaker 1 (01:20:27):
They are two silver a piece?
Speaker 3 (01:20:31):
How many silver f are in a gold coin?
Speaker 1 (01:20:34):
Ten if I'm not mistaken?
Speaker 3 (01:20:39):
And how many how much is it?
Speaker 1 (01:20:42):
I think it's ten silver pieces per gold and but.
Speaker 3 (01:20:46):
The clothes are too silver two silver a piece. That's
for the whole set.
Speaker 1 (01:20:50):
Nah, it's four for the whole set, four for the
whole set.
Speaker 3 (01:20:53):
Yeah, I will take them for that price and would
like to immediately put them on.
Speaker 1 (01:21:02):
Okay, the rope. That is a very special rope here,
let me introduce. And then before before like Nook steps down,
a man walks in and says, h customers, Nook, why
didn't you tell me?
Speaker 3 (01:21:21):
Hello?
Speaker 1 (01:21:22):
Everyone? I am Tom. Welcome to Tom Shop Everything for
the traveler. And he says, ah, I see I haven't
seen you all before in any of Tom's shop. You
all are new here, aren't you.
Speaker 2 (01:21:42):
Listen mister Tom God do you know where they are?
You pretty will?
Speaker 3 (01:21:46):
Yes, I do.
Speaker 1 (01:21:47):
I've been in business here for quite some time.
Speaker 2 (01:21:51):
Barber the witch or something. Do you know where she's at?
Speaker 1 (01:21:54):
Bob Lora? Yeah, well that's saying with Bob Laura. I
would have to say you would need to go further
north up to the town. You wouldn't the only the
closest town is a little further away, but it is okay, So.
Speaker 2 (01:22:14):
Okay, youve had to have something we can ride to
get there, would you.
Speaker 8 (01:22:20):
Yes?
Speaker 1 (01:22:23):
Oh? Yes, uh Tom, can you show her the rope?
He said, Oh, yes, the self? This uh, the magic
rope itself. He walks over to the rope and picks
it up. He said, see, with this rope, you don't
have to worry about tying it like it gained tangled
at all, because it does it itself. And he uh like,
(01:22:45):
he uh just like he holds the rope and just
throws it up and it lines over and it kind
of full goes over the like over the banister and
it ties itself. It is about fifty feet. How much
it would be two gold pieces. But Tom is always
(01:23:10):
willing to make a deal with his new customers, especially
with first time travelers of the area. Tom is a businessman,
but Tom is also in the key of business. He did,
as you can see up, but as you all walk
in like Tom like up on the on the wind
(01:23:30):
on the wind weather vein. No matter which way you look,
it is always Tom. He does not take sides here,
but he is always in this vein of business. So
how much do you have?
Speaker 4 (01:23:51):
I have five piece, so I could buy it. That
would be two gifts of my parents.
Speaker 1 (01:23:59):
For you. I will take one gold coin I will
buy Okay, you will add you will add a wondrous
rope to a wondrous item of rope to your thing.
What about you, Heath, I mean Andy? Who what's your
(01:24:24):
character's name again? Lannie? What about you? Lannie? What are
you looking at?
Speaker 3 (01:24:34):
You see?
Speaker 1 (01:24:36):
You see something by the name of water eaters, You
see provisions, you see bread, You see like, you see
something called shape bread add water. You see a lot
of little items. You see a bag of holding.
Speaker 2 (01:24:52):
You see you have like a traveler's kid.
Speaker 1 (01:24:56):
Why, yes, we actually do like and he brings you
over said a type of kit. Are you looking for.
Speaker 2 (01:25:05):
The general purpose emergency kit for travelers?
Speaker 1 (01:25:09):
He he he says, ah, yes. He takes you over
to a to a little shelf that hole that holds
like the basics for the traveler about two gold pieces each.
Speaker 3 (01:25:26):
I'm taking a couple of those.
Speaker 1 (01:25:28):
Yeah, how many are you taking?
Speaker 3 (01:25:30):
Two?
Speaker 1 (01:25:31):
Okay, that will be six gold pieces. All right, so
you will add two travelers kits to your inventory two
gold piece for Okay, you're gonna nap them for. Is
(01:25:59):
there anything you're looking for?
Speaker 3 (01:26:00):
Jeff uh.
Speaker 8 (01:26:15):
So, I think that I want to use my epic chapter.
Speaker 5 (01:26:25):
And look at him crying and being like, I really
need a wing of a ring of wishes so that
I can get my best friend back.
Speaker 1 (01:26:37):
Sadly I do not sell ring of wishes, but I
do have something that may help. It is a ring
of location that may lead you to where you need
to go to find your person. It will be five
(01:27:07):
gold pieces.
Speaker 8 (01:27:11):
Okay, I buy it on.
Speaker 1 (01:27:14):
Okay, okay. So you have a special item called the
ring of location, and by chance happened to have.
Speaker 3 (01:27:25):
A cloak of invisibility? Would you.
Speaker 1 (01:27:30):
Not a cloak of I do not have a cloak
of indivisible invisibility the individually, yeah, but invisibility. I do
have a coke cloak of camouflage, which does not turn
(01:27:51):
you invisible, but it will help with your sneaking.
Speaker 2 (01:27:54):
You have a cloak of partial transparency.
Speaker 3 (01:27:59):
How much for or camouflage?
Speaker 8 (01:28:02):
For that?
Speaker 1 (01:28:04):
It will be five gold pieces I'll take Okay, you
will add that special item to your and.
Speaker 3 (01:28:14):
I'll just do this as a custom item or just
a natural item item.
Speaker 1 (01:28:18):
Just do it as a just custom item. And I
think one of you said you were looking for transportation.
Speaker 2 (01:28:35):
Yeah, yeah, anyway that we can, I don't have to
walk to Brenda's place.
Speaker 1 (01:28:43):
Well, you will need to go to head towards the
north to downfall. But it's even on on animals. It
is still away, But I do have something that will
at least help you get there a little faster to
your locations. And he takes you out back, and he's
(01:29:13):
he takes you out back, and he and you see
these gigantic snails kill a snail, and he and and
you look at all of them, and so that these
do like they may look like giant Stowe's, but I
(01:29:33):
promise you that these are fast.
Speaker 2 (01:29:36):
They like so.
Speaker 1 (01:29:38):
They they are one of the main transportations here and hither,
and they would help you along your way. And I
will even throw in like a little, a little, a
little help me out here. I've got got a brain fart,
(01:29:59):
not a care carriage. I will throw in a carriage
that is a little bigger on the inside to hitch
him too. That would at least help you for a
good while.
Speaker 3 (01:30:12):
What ones are you not emotionally attached to, Well.
Speaker 1 (01:30:16):
You see each one is still that's saying. As you see,
Tom does not matter.
Speaker 3 (01:30:22):
He just sells.
Speaker 1 (01:30:24):
But for these, I will make you a deal for
at least ten gold pieces for one of my for
one of my fastest snails.
Speaker 2 (01:30:36):
I'm trying to barter him down.
Speaker 1 (01:30:39):
You can try a crucis Yeah.
Speaker 3 (01:30:42):
I'll give you five gold pieces.
Speaker 1 (01:30:46):
If you can beat. That's if you can if you
can beat, if you get a twenty, that's saying because
his DC's twenty three.
Speaker 11 (01:30:54):
When it comes to this, I'm gonna show him the
guild symbol and say it can just help out.
Speaker 1 (01:31:05):
He looks at you all said listen, Ah, well, if
that is the case, and I think Tom could make
a special deal five gold pieces.
Speaker 2 (01:31:20):
Then, and what about our free gifts?
Speaker 15 (01:31:24):
Ah?
Speaker 1 (01:31:24):
Yes, yes, your free gifts. He looks at you all,
and he uh and he brings like takes you all
back inside, and he gives you and he hand you
all like a little box each. So everybody gets a mysterious,
(01:31:46):
mysterious box. So does anybody want to open their box
and see what they got? Open your box, Heath, what
do you get?
Speaker 3 (01:31:54):
Okay?
Speaker 1 (01:31:55):
You open your box and you get a thing.
Speaker 3 (01:31:59):
Called Did he ask you what's in the box?
Speaker 1 (01:32:02):
What's in the box?
Speaker 3 (01:32:05):
I don't know. You.
Speaker 1 (01:32:06):
You lift it up and you see a little bag
of of fire starters. All you had, like I said
you and that you see at least ten equivalent to it,
ten little fire beads. You throw them on the ground
and and a h and it's creates a campfire.
Speaker 3 (01:32:26):
Okay, I'll open up my box and no, I don't
know what's in until you tell me.
Speaker 1 (01:32:32):
You get a You get an item that it looks
like a little bubble blower and whenever you blow it,
light comes up like it creates little light bubbles. You
open up your box and you get something called water eaters.
(01:32:56):
You throw them into the water and it eats the water.
Jeff opens his box and he gets a little spoon.
Now the spoon, like he says, now, this is a
(01:33:18):
little little special spoon. He sets it over and puts
it in a cup of cuts a cup of tea. Yeah,
and it starts and it starts spinning itself backwards.
Speaker 8 (01:33:34):
I end up with a spoon in every campaign. I'm
a player.
Speaker 17 (01:33:38):
The last campaign, if I hit somebody with the spoon
and they felt it a constitution save it took a year.
Speaker 8 (01:33:47):
Off their life.
Speaker 1 (01:33:48):
That's funny. But yeah, you get a spoon that uh,
that spins backwards, that spins counterclockwise. You have five water eaters,
(01:34:09):
you know what, make it ten water eaters.
Speaker 3 (01:34:17):
I call this at like eight.
Speaker 2 (01:34:21):
Kids get into bed.
Speaker 1 (01:34:22):
Okay, crazy that work? So he as he takes you
uh ha said, now now that you've got your gifts,
I will tell you this, especially where you I can.
I am impartial to everybody because I am a man
of business. But from where you are wanting, you may
(01:34:46):
want to head north, and I would suggest that you
do stop by the slanty tower first.
Speaker 3 (01:34:58):
What's it a slant tower?
Speaker 1 (01:35:01):
No idea, but call it a gut feeling. And he
takes you out back to the snail and said, now,
what quick question.
Speaker 3 (01:35:12):
You wouldn't happen to have a map by the way
of the area.
Speaker 1 (01:35:17):
Why, yes, well I actually do. And he gives you
a map of Hither. I'll send you a PDF of
it like I'll send you like an actual digital copy
of it. And uh and you do see like you
see place like it? It reads hither and you see
(01:35:38):
all over the place. You see Queensway, you see the
slanty Tower, you see tellme Hills, you see Brigand's toll way,
and you see a town called Downfall.
Speaker 3 (01:35:54):
One of these, the Toad Village.
Speaker 1 (01:35:58):
It's up towards north. But to get to it you
will have to go through Brigand's tollway. And as he
takes you up, he he he looks at the snails
and said now and said this is like I'm saying,
(01:36:19):
but you will need to call your to get your
command your snail. You will have to call its name
before you give its command. And the snail's name is
flower Flash. And that's when we're in the session. So
(01:36:54):
if I kill the snail, just remember this is on you. No,
this is on you because that's your transportation. You're gonna
have to hoof it and it's gonna take longer.
Speaker 15 (01:37:07):
You will.
Speaker 1 (01:37:14):
But we will end the session there for everybody. So
UH next week we will probably be doing a UH
if we don't continue with with UH, with which light
we may be doing either cosmic UH cosmic carriers or
we may do something else like. We will figure that
(01:37:36):
out next week. So until then, we will talk to
everybody later. Anybody has some final says or anything. Sam, yes, okay, okay,
and we shall talk to everybody later. Have a week,
you know,