Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:01):
Welcome to the cross Road gaild Adventures. I'm hearing the
monster lover. You're dungemaster. Here's what happened last time? So
who remembers what happened last time?
Speaker 2 (00:17):
Not a clue? A clue.
Speaker 1 (00:21):
You guys have finally gotten into the Fay Wild.
Speaker 3 (00:24):
You all haven't played since it's been a while for me.
Speaker 1 (00:26):
Yeah, so we like, So you guys have finally gotten
into hither the first part of the Fay Wild. You
all we decided to visit Tom shak.
Speaker 4 (00:38):
Okay, where are we on this map right now?
Speaker 1 (00:43):
And you also we did this so no, wales are
all over the place. Yeah, wales are all over the place.
You are somewhere.
Speaker 4 (00:53):
Around because me and you had sex and a will yeah.
Speaker 1 (00:58):
Yeah, So you guys have made it to Tom's shop
where you all decide to kind of get some supplies
for like, for the ongoing journey.
Speaker 3 (01:10):
If you would point out to me where it is,
because he makes a better wall.
Speaker 2 (01:13):
Than he doesn't window.
Speaker 1 (01:16):
You are somewhere in this area.
Speaker 3 (01:19):
Okay, okay, and we're heading towards the tower.
Speaker 1 (01:24):
Well no, not yet, so you guys are just you
guys just got done with Tom's shop and you're in
the process of getting ready to leave. Well, you also
just got a new snail buggy with flower flash Junior.
Speaker 3 (01:43):
I swear to God, if he doesn't move his back
quick enough, I'll kill him too.
Speaker 1 (01:50):
But and then also you come to find out that
snails are roughly pretty fast, that it really determines how
good the rider is.
Speaker 3 (01:58):
Oh, we'll put the blame on me anyway.
Speaker 1 (02:03):
So as so, you guys are right outside Tom's shop
getting ready to head out. Where in the distant sky
you all spot a great balloon made of patchwork materials.
It spins out of control through the through the punctured
causing the whisker basket that hangs from it to swing wildly.
(02:25):
The balloon plungs out of side, disappearing into the fog
approximately a while away, a mile away. Well, to be fair,
here in the States, we judge distances by time, So.
Speaker 3 (02:46):
No, your hoover yonder would have been a better word.
Speaker 1 (02:54):
Wander over yonder.
Speaker 5 (02:55):
I'll be there all right, We're not going there.
Speaker 1 (03:03):
So what what are you all doing? You? You uh
did acquire a map from Tom.
Speaker 3 (03:11):
The closest the balloon crash.
Speaker 1 (03:16):
By the look of it, it seems like it was
going towards Slanty Tower, which is right here.
Speaker 3 (03:28):
Now, what were we wanting to go to the tower?
Speaker 1 (03:30):
It was one of the stops. But I don't know,
you guys, I've made it that far.
Speaker 4 (03:39):
But we're just I feel like we're wonderingly wandering around
aimlessly in the wilds.
Speaker 1 (03:48):
As you wall slowly, as you all like you saying,
so what are you guys gonna do? You're gonna head
towards the balloon crash or I say, you can also
see a giant mountain in a distance town that we
were supposed to go to. The town that you all
that supposedly the uh like where buff Lorna lit Is
(04:13):
is all the way on the other side.
Speaker 6 (04:15):
Okay, so it's actually on our way anyway.
Speaker 4 (04:17):
Yeah, yeah, Let's go to the balloon and see if
there's anything we can love from the dead bodies.
Speaker 7 (04:23):
Okay, they might give fashion in the snow, yeah, okay,
so as you all.
Speaker 2 (04:32):
On the snow or a snow driven carriage.
Speaker 1 (04:35):
It's a snell driven carriage. It's a it's an open carriage,
but it's yeah, yeah, it's it's a it's a snow wagon.
Speaker 2 (04:47):
Do you want to drive? I'll kill this now. I
promise that.
Speaker 1 (04:52):
Also, I do want to remind everybody that you guys
paid at least about like five like you guys hate
a good amount of money for this snail and for
this carriage.
Speaker 2 (05:03):
I'm sure he'll be delicious later.
Speaker 1 (05:05):
Okay, so you guys are going to head towards.
Speaker 2 (05:09):
Do we still have snaill meat? Yes?
Speaker 5 (05:11):
Are him?
Speaker 8 (05:13):
Yes?
Speaker 2 (05:14):
I want to try to get the snow to eat
some snail.
Speaker 1 (05:17):
Okay, Okay, how do I roll roll a.
Speaker 2 (05:23):
That makes more sense?
Speaker 4 (05:24):
Yeah, So I'll wait until we get to the tower,
and then I'll try to feed the snell some.
Speaker 2 (05:30):
Of his dad. Yes, nothing like giving us snell pry
On disease.
Speaker 1 (05:39):
So as you all start heading towards the heading towards
the the direction of the balloon, you all start, you all,
everybody roll a perception check. Are you happy with your
little dice tower?
Speaker 3 (05:56):
Heat?
Speaker 4 (05:57):
It's a wonderful dice tower. You shut up, you're just jealous.
Speaker 1 (06:00):
I am. I'm not gonna lie. I got an a Okay,
I got a.
Speaker 5 (06:10):
Character.
Speaker 3 (06:12):
I think I have a plus one on that, so
it'd be a three.
Speaker 6 (06:17):
I have a seventeen.
Speaker 1 (06:20):
Okay, that's saying you all see it like you start
to see that it's got a three.
Speaker 2 (06:25):
I don't think. I don't think he sees anything.
Speaker 1 (06:28):
Let me you all, if you will, let me finish.
Speaker 4 (06:35):
She's like, I can see every detail. I'm like, I
can make something out. And he's like, there's something out there.
Speaker 1 (06:41):
You all see a fog roll in, but with all
but within not saying it just rolls in. Sam can't
see through the fog, but you and he do see
a creature like standing out in the fog. It does
seem to be a crap, but it poses no threat.
(07:04):
How do we know that sun you've seen a crane?
Speaker 4 (07:07):
How do we know that it doesn't pose any threat?
Speaker 1 (07:10):
It just stand staring at you, stand.
Speaker 4 (07:14):
Next to like a giant crane. They're crapy as hell.
Speaker 3 (07:20):
Have you seen a sandhill crane? Giant red glowing eyes?
Speaker 6 (07:23):
Have you read sunrise yet?
Speaker 1 (07:27):
No?
Speaker 4 (07:28):
And even if it cran did something to like if
a crane can talk and go like, I'm not a threat?
That crane is absolutely a threat.
Speaker 1 (07:37):
Do you guys? Do you guys have to talk to
animals so I shouldn't don't believe.
Speaker 4 (07:49):
No, I do not.
Speaker 9 (07:50):
Unfortunately, where would it be at spelled spells.
Speaker 2 (08:13):
I do have speak with animals?
Speaker 1 (08:15):
Okay, that works? Do you cast speak with animals?
Speaker 3 (08:22):
So since I can't see, I'm going to cast it,
but I'm just going to cast it in the oposite direction.
Speaker 1 (08:29):
Okay, no, that way?
Speaker 2 (08:35):
Turn around, beautiful? What do I do?
Speaker 1 (08:43):
That's sae read? What UH read to me? What cast
of UH speak to animals?
Speaker 2 (08:49):
Does?
Speaker 8 (08:51):
Mm?
Speaker 2 (08:51):
Hmm?
Speaker 1 (08:52):
I think you just do it on yourself, yeah, because
I think it like it like gives you the ability
to speak to.
Speaker 2 (09:04):
For the duration.
Speaker 3 (09:04):
You can comprehend and verbally communicate with beasts, and you
can use any of the influence action skills options with them.
Most beasts have little to say about topics that don't
pertain to survival or companionshamp companionship but a but at
a minimum, a beast can give you information about nearby
(09:26):
locations and monsters, including whatever it has proceeded within the
past day.
Speaker 4 (09:33):
Do you get off the carriage and walk over to
the sound I killed your father?
Speaker 2 (09:41):
Yes?
Speaker 3 (09:44):
I hop down, okay, shout out to us. Now, I
whisper into its eyestalk.
Speaker 2 (09:51):
I kild your father.
Speaker 1 (09:52):
It looks at you with shocking and shocking your monster.
Speaker 3 (09:58):
You haven't seen nothing yet.
Speaker 1 (09:59):
They what what is old fall or flush got into
this stut?
Speaker 4 (10:10):
Oh, so since you can't see that, we have to
guide you.
Speaker 1 (10:15):
To the well he can eat like, so well it's
rolled four so well you can't see it, but you can,
but you can still talk to it.
Speaker 3 (10:25):
So I start talking to the nearby tree and I'm like.
Speaker 1 (10:30):
But as Sam as like, so you're out of the
uh out of the marsh? All right, well you're you're
out of the carriage. You're out of the carriage, right, yeah, Okay,
you feel that the you start to feel something underneath
your feet. You start to feel like something is starting
(10:50):
to rise above, like you're starting to get wet.
Speaker 4 (10:54):
You're starting something rising and she's getting wet. Sounds like
a fun time.
Speaker 1 (11:00):
You're like, you you start to feel water rise on
your legs. Are you guys, are you going to attempt
to talk to the crane at all or anything like that?
Or because they've brought up there's a there's a crane.
Speaker 4 (11:17):
So okay, So he gets out of the carriage and
he's just wandering off and it is in like waste
deep water. Now the water carriage going through does the
carriage go?
Speaker 1 (11:30):
What's the carriage on it's kind of floating a little bit.
It's it's kind of like it's a little like as
the water gets up. Because this is a swampy area,
it is usually don't.
Speaker 2 (11:42):
Do well in water. Ebdeve.
Speaker 1 (11:46):
It's it's surviving. This is fay Magic. It's doing fine.
It has its floatings.
Speaker 3 (11:55):
So I guess I'll bob over to the crane that
you can't see. I can't see that. I'm just going
to speak to the open air and ask him what
is he doing here?
Speaker 1 (12:08):
Oh?
Speaker 2 (12:10):
Hm hm hm.
Speaker 3 (12:13):
It looks down. They all said it was a crane.
It sounds like a dog.
Speaker 4 (12:17):
What what are you?
Speaker 7 (12:22):
Oh?
Speaker 6 (12:22):
No, you sound like a mix between the pills.
Speaker 3 (12:26):
They can't understand the understand he does sound like a
mix between the pills. Very dope boy and Mickey Mouse.
Speaker 8 (12:32):
What are you?
Speaker 2 (12:35):
What?
Speaker 3 (12:36):
Where are you?
Speaker 2 (12:37):
What am I?
Speaker 1 (12:38):
What are you?
Speaker 3 (12:39):
I'm a I'm a crane. You're from what I'm being told.
You're standing here very ominously.
Speaker 4 (12:51):
I'm just trying to find food.
Speaker 1 (12:53):
I'm hungry because I'm a crane.
Speaker 6 (12:56):
What do you eat?
Speaker 4 (12:58):
Question? Ask him out the balloon?
Speaker 3 (13:02):
Have you seen a balloon around?
Speaker 1 (13:05):
What's a balloon?
Speaker 3 (13:07):
It's a big round object that floats.
Speaker 1 (13:12):
I saw something flying over in that direction, but but
at like right when h ask.
Speaker 4 (13:19):
Him about the wet Bernarda or whatever her name.
Speaker 2 (13:25):
Is, you know a bag Lorna, the witch.
Speaker 3 (13:32):
What's a witch?
Speaker 1 (13:34):
I'm just a crane.
Speaker 6 (13:36):
Let's kill a crane.
Speaker 1 (13:40):
The crane you all hear like the crane flies off,
and you hear movement, sticky mud s, questions, sticky mud
switches between your feet. Tangled mangroves grow out of pools
of rippling water, half ridden by thick fog, and purple
mush rooms cling to the rotting logs, and stump scattered
(14:03):
through the marsh. Crickets that glow like fireflies chirps serenely
before they snatched out of the air by the tongues
of hungry frogs. Coming from one direction, are several voices
joined in a marching song.
Speaker 4 (14:16):
Very good.
Speaker 1 (14:17):
The singing grows louder as six bipedled rabbits wearing clothing
emerged from the fog. Two of them tug at the
reins of a giant snail, and the others carry clubs
and slings. And you start to hear this with sticks
and stones will break your nose, will be to blind
and steal your clothes. But nothing among us can compare
(14:39):
to one wiley, swift, stand up hair scarf. That's glorious, thief,
notorious as deeds are true, leap marritorious. With a wink
and a grin, he'll show his cunning and a flash
of a scarf. He'll he'll take golf, running quick as
a bolt, his long scarff trailing, gasping and grasping it.
(14:59):
You'll end up flailing, You'll put, you'll pot, you'll moan,
you'll huff, you'll sneer thanks to acting long scarf, Brigadier
Prince a prismere.
Speaker 6 (15:10):
I feel it's almost a gast on like song.
Speaker 1 (15:14):
These are these are rabbits, These are these are hurricans.
Speaker 4 (15:18):
Kill the rabbit, Kill the rabbit.
Speaker 1 (15:22):
Oh what do we have here? And you see a
like a rabbit on top of it, like on top
of the other snail like with beauty with this azure
blue long scarf. O, how what do we have here?
New prey, as I can see and you just in
(15:42):
the other rabbits ban yes ha ha, yes, acting yes.
The four of the brigands have their weapons drawn and
you and they and they are looking at you with
like they are they are ready for you all.
Speaker 2 (16:04):
Are they going to fight us? So what they said?
Speaker 1 (16:07):
So I give you all an option, and then within
minutes there are six Harrigan rabbits counting extent. So as
of right now they have like all six of them.
Have you surrounded each on a snail.
Speaker 2 (16:28):
Very trying to snail?
Speaker 10 (16:29):
Yes, okay, and the snails and that's and when the
water continues.
Speaker 1 (16:39):
To start to rise and you all are now kind
of stuck, well, Sam is now stuck in the water
while you all are stuck in the in the makeshift
boats carriage.
Speaker 4 (16:55):
Where's the snail's.
Speaker 1 (16:57):
Still hooked in front of you? To the carriage? Sam
is away slowly being surrounded by Hurrigans.
Speaker 4 (17:07):
Well, it was nice knowing Hey.
Speaker 1 (17:08):
Look at you all and guess like, so, looks like
we have new people. It's about time you all give
us the goods that you all own and will leave
you be. No Ah, another Harrigan. What's your name, old fellow?
Speaker 2 (17:30):
Screwaf?
Speaker 1 (17:32):
I like the cut of his jib, Well, what do
you all? What are you all doing?
Speaker 4 (17:43):
I cast a sacred flame when their leader Hurrogan. Yeah,
flame like radios, descends upon any creature I can see
within range. You must succeed on a next stairity saving
throw or take one D eight radiant damage.
Speaker 6 (18:00):
I'll call out my short swords.
Speaker 2 (18:08):
You have to roll beat to fifteen.
Speaker 1 (18:12):
Oh let's see here, and it's a what dexed?
Speaker 4 (18:17):
Yeah, you have to beat a fifteen dexterity where you
roll a one D eight.
Speaker 11 (18:20):
Damage point two pagans in Boston from the bus or
behind I'm just curious.
Speaker 2 (18:31):
Okay.
Speaker 1 (18:32):
So so from where you all are, uh three, So
they're in front of you all, so you uh uh
two of them kind of have Sam surrounded while the
rest are surrounding you all. It means around me, two
(18:54):
are around you there. I said, they're starting to surround Santa.
So there's two two surrounding Sam and the rest are
surrounding you all.
Speaker 3 (19:07):
Now, am I just floating in the water or am
I like?
Speaker 1 (19:10):
Can you swim? Can your character swim?
Speaker 3 (19:14):
Sam?
Speaker 1 (19:17):
Okay? So you're kind of floating there, Nick deep.
Speaker 2 (19:25):
I would like to cast ice knife.
Speaker 1 (19:33):
Okay, so it misses? Okay, So first, miss no, I
told you no, you're attacking. No, no, no, we're dealing
with that one. First. Oh, A bit of a feisty
fella here, you're quite feisty young boy, and you're doing
(19:56):
uh okay to who.
Speaker 3 (20:02):
To the closest one?
Speaker 1 (20:03):
Okay, what is your uh?
Speaker 5 (20:07):
What?
Speaker 1 (20:07):
What is your uh? Uh?
Speaker 3 (20:12):
It says a tax slash save is dex twelve.
Speaker 1 (20:15):
On the thing, No, not dext twelve the U the range?
Speaker 3 (20:19):
Uh, the range is sixty feet. It says the area five.
Speaker 1 (20:27):
Feet Okay, and it's a what save uh de nex
twelve next twelve save four never right? The missus, my missus, Yes,
would you.
Speaker 2 (20:42):
Like to have him rule again?
Speaker 5 (20:47):
Yes?
Speaker 2 (20:48):
Have him rule again?
Speaker 8 (20:49):
Okay, missus nice?
Speaker 1 (21:03):
All far away from me is Ashton acting Lauren?
Speaker 3 (21:07):
Uh?
Speaker 1 (21:08):
Probably about twenty feet.
Speaker 7 (21:14):
I'm gonna take out my self tied rope and tell
it to tie itself around his neck.
Speaker 6 (21:19):
Well part of it season so.
Speaker 1 (21:21):
Hong, mkay, it's slowly slip starts slittering. Let's see here
for the self tied.
Speaker 6 (21:30):
Rope says self time not nine.
Speaker 1 (21:36):
Yeah, so it's fifty feet sweety.
Speaker 6 (21:39):
Feet, so i'd imagine it's hard to cut.
Speaker 1 (21:43):
Yeah, so I'm gonna for that one. I will say
it's a dexterity of fifteen debeat to see if he
gets 'em. Now, see if I can.
Speaker 5 (22:00):
Yeah, what'd you get?
Speaker 2 (22:05):
Eight nine? Damn it?
Speaker 6 (22:08):
House one off all right, so it ties.
Speaker 1 (22:10):
Around him, it's yes, like it. Yeah, well he's uh,
he's paying attention to you all, just like to them,
And he doesn't see the rope as it slowly kind
of slithers around and and then comes up behind him
and just gets him around like and starts chilling.
Speaker 6 (22:28):
After I'm gonna the ground.
Speaker 1 (22:33):
It pulls him into the water and he's and now
he is in the water. Oh no, fellas, help me,
help you feel.
Speaker 6 (22:43):
Call him off, or I'll make sure you fucking drown.
Speaker 4 (22:46):
Co cof guys, cough.
Speaker 1 (22:50):
We can do this later.
Speaker 12 (22:51):
I'm just gonna pull on towards our cart so we
can keep weapons on him.
Speaker 1 (22:56):
That says this going on, You're you're just dragging him
in and she's choking out. And then you got little
give me a random name for a rabbit, get like
Roger his his second right hand man. His ask is
(23:18):
air Roger Rabbit going no action, my my best friend.
I will revenge you. And then they all just kind
of I'm just.
Speaker 6 (23:28):
Gonna dump him in the cart. Beside. I keep forgetting
your character's.
Speaker 3 (23:31):
Name so many times.
Speaker 6 (23:36):
To keep watch just.
Speaker 1 (23:39):
Like he's he's stuck there.
Speaker 3 (23:41):
So all the other ones are backing away.
Speaker 1 (23:43):
Now they are they are, they are leaving like as
accident told them to do.
Speaker 3 (23:49):
I'll swim back over to the cart.
Speaker 1 (23:51):
Okay, I.
Speaker 6 (23:54):
Think we should keep him on here till we get through.
That way they don't try to hurt us again.
Speaker 4 (23:59):
Yeah, let's keep him tied up in the in the cart.
Speaker 6 (24:04):
Okay, I'm just gonna keep one hand on that rope.
Speaker 1 (24:07):
So well, No, no, that's a good thing. Like as
long as you have the rope like, it doesn't do
it until you like does nothing do until you tuck
it again. So as long as you like have it done,
you can continue to keep just tied up. So you
could because right now, are you gonna tie acting up?
Speaker 6 (24:24):
No, I'm only one.
Speaker 12 (24:25):
Hand on because if I tie him up technically you
can try to like roll the cart or something.
Speaker 6 (24:29):
If I have one hand on, instagramt his throat.
Speaker 1 (24:31):
You want to try to tie him to the cart
or anything like that. Okay, it's gonna say. You could
make him a make shift.
Speaker 13 (24:39):
It doesn't bother me to hold it open. Buttons to life,
you fools. I swear I will get out of this
and when it's this, I'm taking talking.
Speaker 6 (24:50):
You sound so pompous, you're boring you.
Speaker 1 (24:52):
I will take all your stuff. So what bring Hilda Prismer?
Speaker 2 (25:03):
I want, I want to, I want to, I want
to check him.
Speaker 4 (25:04):
I want I want to steal the stuff that's on him.
Speaker 2 (25:07):
He can't stop me.
Speaker 4 (25:09):
What's he got roll?
Speaker 1 (25:12):
As I only have roll a sleight of hand deck
sterity sarity.
Speaker 2 (25:26):
At fourteen.
Speaker 1 (25:28):
You uh, you find a dagger, and you find a
little you find a little bag of about five pieces of.
Speaker 2 (25:40):
That's it.
Speaker 6 (25:43):
No wonder he was trying to steal from using.
Speaker 1 (25:45):
You act like I'm gonna keep all the like, all
the big stuff on me.
Speaker 6 (25:49):
No, we were hoping for at least one valuable.
Speaker 3 (25:52):
Was he not the leader? So you think you would
have all the valuables on him?
Speaker 1 (25:56):
The fatibles was on the snails their cargo.
Speaker 4 (26:00):
Okay, well there these are bandits.
Speaker 1 (26:03):
Yeah yeah, yeah they are.
Speaker 4 (26:09):
I'm going to take out a fire starter bead and
I'm going to threaten to shove this up his little
rabbit butthole unless he takes us to where he's.
Speaker 2 (26:18):
Got the goods.
Speaker 1 (26:23):
It's like, where where did you get fire beads?
Speaker 2 (26:28):
Oh my buddy, Tom.
Speaker 1 (26:31):
Tom does have good stuff, because I've.
Speaker 4 (26:34):
Got a whole bag of fire starters. So decisions, decisions.
Speaker 3 (26:47):
He's standing over this rabbit, taunting him. I'm going to
kneel down to his ear and I'm going to softly
whisper silly tricks are for kids.
Speaker 2 (27:05):
I just.
Speaker 14 (27:08):
Yeah, this is ain't looking good for all aged and
long scar bringing her friends of prisbear.
Speaker 1 (27:19):
All right, fine, it's due north.
Speaker 2 (27:27):
We're not gonna let you go until we get the cuts.
Speaker 1 (27:30):
Okay, So you all you will have him basically tied up,
and you all start going going north the h You
go about a few miles and the water slowly starts
to starts to uh receipt. So what are you all
(27:54):
gonna do? You're gonna ask questions as you're all moving,
You're gonna try to gather information. You're gonna try to I'm.
Speaker 6 (28:00):
Just glad you stopped talking.
Speaker 4 (28:02):
Yeah, we just want to go where he's got like
a cash from.
Speaker 1 (28:07):
As you all continue to move, you do see you
start to see slanty tower in the distance in the
other mountain. As you all are moving north, we see
what you see slanty tower towards towards the west and
(28:31):
the a mountain in the east. As you all continue
to head north, so.
Speaker 2 (28:39):
How far north is your treasure?
Speaker 8 (28:45):
Miles here.
Speaker 3 (28:54):
So we don't have to take a ride at Albuquerque.
Speaker 1 (28:59):
About twenty five miles and it's going to be about
two days two three days journey depending on whether.
Speaker 4 (29:13):
M So where where is it in the map?
Speaker 1 (29:20):
You guys are a little further up this.
Speaker 2 (29:23):
Way, okay? And where is his cash of stuff?
Speaker 1 (29:27):
All the way up north?
Speaker 4 (29:29):
Right next to Brabus's place. Let's go there. We gotta
go there anyways.
Speaker 1 (29:36):
Okay, So you all, as you all continue to head north,
you all see that like you start to see a
little bit of like kind of like the wonders of
the swamp. You see snapagators swimming around, liking their little poles.
You start to see more more of the well start
(29:58):
to pop up and hear the quiet whispers of help
buds how bus And as you will do pass you
guys continue to do north, you do see some smoke
coming from Slanty Tower and faint glows coming off the mountain.
(30:18):
So you all decide to stop and rest for the night,
for the first night the long rest. Yeah, well, you're
all setting up camp yet y'all have setting up camp.
Speaker 4 (30:33):
You all have agden, We're gonna take turns watching him.
Speaker 1 (30:38):
Okay, any questions or anything you want to ask the Brigadi,
Brigadier Prince of Prismere, how did you get the title prints?
Speaker 6 (30:51):
I mean, I know you're Plompius, but like, isn't that
ly very for actual or it's just some h.
Speaker 1 (31:02):
I made the name for my like I actually made
the name for myself traveling from from the fade wild domains,
just gathering up my people and basically kind of helped.
And when uh Sabill Nudge came after me, she ended
up cursing me that I was forever stuck with a scarf.
(31:26):
So it's it is a special scarf.
Speaker 2 (31:32):
Can you take your scarf off?
Speaker 1 (31:33):
I cannot?
Speaker 2 (31:34):
Okay, I take your scarf off?
Speaker 1 (31:37):
You could, but I cannot, And it is extremely long.
Speaker 2 (31:42):
I want to take a scarf off, okay and take
it for myself.
Speaker 1 (31:47):
Okay, you now have you now have a lot of
pretty blue long scarf.
Speaker 2 (32:01):
Is there any magical properties to this scarf?
Speaker 1 (32:06):
You have to let's see you. Let me see her.
Speaker 2 (32:11):
You're like a magic check or something on it.
Speaker 1 (32:15):
That's really specify, but I will say it will give
you fifteen will do fifteen feet magic rope.
Speaker 2 (32:24):
So it's a fifteen foot long scarf.
Speaker 1 (32:28):
It's a very long scarf.
Speaker 2 (32:30):
And then I want to wrap it around myself and
I have it like a sash, like a like a bat,
like a what is what is WARF's sash? Called sash?
What was the name for it?
Speaker 4 (32:42):
Ah?
Speaker 2 (32:46):
Yes, wrap it around and across my chest.
Speaker 1 (32:50):
Okay, well damn, now I'm just acting, but it does
feel nice.
Speaker 2 (32:57):
I mean that I'm the Brigadier Prince.
Speaker 1 (33:00):
Now, no, I'm still I'm still here. You can't beat
the Brigadier Prince. You haven't earned the title.
Speaker 4 (33:05):
But I've got the scarf.
Speaker 1 (33:08):
Yes, I will.
Speaker 4 (33:11):
I will now prefer to myself as Brigadier Prince. Uh
notary Lenny have the long scarf.
Speaker 1 (33:26):
So you all are now gathered around the fire getting
food prepared. You all.
Speaker 3 (33:33):
Feed snow meat to the snail.
Speaker 1 (33:35):
You all start to yes, you will start cooking the meat.
Speaker 4 (33:41):
I'm gonna give you some snail meat. Our snell looks
rather hungry.
Speaker 1 (33:47):
Yeah.
Speaker 3 (33:50):
Roasting the snow meat on the open flame, it starts
the smell really good.
Speaker 2 (33:55):
Okay, I take a big old chunk and go here,
you little turd and I toss it over to him.
Speaker 1 (34:05):
It sniffs at it for a second and just kind
of get looks at you all, like, looks at you
specifically suspicious. I did say how long your uh your spell?
Like your spell lasted duration ten minutes? Okay? Yeah, so
(34:34):
he he doesn't know what snail meat because you didn't
tell him it was snail meat.
Speaker 5 (34:40):
Yeah.
Speaker 1 (34:41):
Yeah, So he goes down and eats it.
Speaker 2 (34:45):
Excellent.
Speaker 3 (34:50):
So what I'm going to do now now that he's
eating it, when we're done with this, we're going on
this camping we're doing that will be a will count
as long rest. Right, we'll see, I mean, we'll see.
Speaker 1 (35:06):
Do you know what events are gonna happen, heath, Do
you know if something's gonna try to happen?
Speaker 3 (35:11):
Because it's very risky if I do what I do
because I have one spell.
Speaker 2 (35:15):
Left I can cast. Are you gonna do it again?
Speaker 1 (35:19):
So you all so right now, who is uh okay,
who's going to take the sleeping shifts? Who is sleeping
and who is doing first watch? Who's gonna watch act
in first? Okay?
Speaker 3 (35:38):
I so since we're going to sleep, I o'kay, guess.
Speaker 1 (35:42):
What are you going to go to sleep or are
you gonna stay up and do anything? I gotta question
acting or you're gonna.
Speaker 6 (35:58):
Yeah, I guess I'm going to sleep.
Speaker 2 (36:00):
Okay, so that counts a long rested.
Speaker 1 (36:03):
We're not done yet, Sam sleep, She's going to sleep.
So it is late at night. You can hear the
sounds of the swamp, bubble crack, the sounds of crickets
creaking heath mmm roll a perception trick.
Speaker 4 (36:27):
Perception perception plus five a perception.
Speaker 2 (36:40):
You mhm seventeen.
Speaker 1 (36:52):
Oh you see something in the distance. Two shadows, but
it seems like something is up and they are pointing
something at you.
Speaker 6 (37:09):
So you should probably wake us up.
Speaker 2 (37:13):
And see where I have any spells. Yeah, I wanna
nudge them both awake. I wanna nudge you awake by
grabbing your breast of jig it's a lot of jiggily.
Speaker 4 (37:27):
Yeah.
Speaker 2 (37:30):
I'm just gonna throw a rock at her.
Speaker 5 (37:33):
I need you, I'm gonna throw it back.
Speaker 1 (37:39):
Let's see here, h heah, I need you to roll
(37:59):
roll stealth check mm hmmmm.
Speaker 2 (38:05):
Am I trying to be sneaky about something? To see?
Speaker 15 (38:11):
If you're a dodge.
Speaker 1 (38:13):
Nineteen you meet you do like you see it's like
you see something a glint and you are able to
dodge as an arrow hits where you were sitting.
Speaker 4 (38:25):
All right, then I'm gonna where the arrow came from.
I'm gonna curl a fireboat.
Speaker 1 (38:32):
What is your your length on your fire boat?
Speaker 2 (38:41):
They're not skills.
Speaker 4 (38:47):
Twenty feet, twenty feet?
Speaker 3 (38:49):
I need you to.
Speaker 1 (38:53):
Actually roll a roll performance check twenty you okay, so
you get that little extra oomph on it and you
(39:14):
see uh because the feet of it is like, because
the range was three hundred and twenty feet and you
hit a good performance that you were able to give
that little bit more oomph and you were hit something.
You don't know what you hear you hit.
Speaker 3 (39:31):
But you hear ah, I think you hit the crane
meats back on them boys.
Speaker 1 (39:48):
So are you gonna you guys gonna go investigate see
what it was, or are you gonna just continue to sleep?
Speaker 6 (39:55):
It sounds like there were.
Speaker 1 (39:56):
Multiple, so.
Speaker 4 (39:59):
Grab it goes just one.
Speaker 2 (40:00):
Your guys are trying to rescue you.
Speaker 1 (40:02):
It's a good possibility. It's it's a very good possibility
that they may have tried. They are very loyal to me.
Speaker 4 (40:11):
Well, since it's dark, I can't see, I'm gonna grab
four fire starters and throw them in four different directions
to kind of light up around us.
Speaker 1 (40:22):
Okay, rolla uh okay, everyone, roll a performance check real quick?
Speaker 2 (40:31):
Why everyone?
Speaker 1 (40:32):
I mean not a performance, but a perception.
Speaker 3 (40:35):
Okay, every a second, that we're going to dance around
the fire.
Speaker 4 (40:38):
Yeah, like the heathens old.
Speaker 6 (40:43):
My perception.
Speaker 1 (40:44):
Yeah, eighteen.
Speaker 3 (40:50):
Fourteen, fourteen sixteen.
Speaker 1 (40:59):
You see that you are completely surrounded by at least
thirty rabbits, and they are armed to the teeth.
Speaker 6 (41:08):
I'm keeping a tight hold on the lead rabbit.
Speaker 4 (41:10):
Yeah, okay, yell at everybody. If any of you so
much as touches us, the rabbit gets it. Did you
see this here?
Speaker 1 (41:26):
This is my boom ballance.
Speaker 2 (41:30):
It's going right up as Red.
Speaker 1 (41:33):
Roger kind of step steps up beside and said, we're
highly loyal to Acting. Are you all willing to make
a deal? Make a trade here?
Speaker 6 (41:45):
Bil, we go through here unscathed, We leave your territory,
and then we release him unscamed. You talk to me again.
I go for your throat after I take out his.
Speaker 1 (42:00):
What says you acting?
Speaker 4 (42:05):
At this point?
Speaker 1 (42:06):
Guys, I'm not really for sure. I've never had this
happen before. I am quite in a pickle here. We've
we've escaped many things, but I'm not really for sure
what to do this time. I am scared shitless out
of my life, so.
Speaker 3 (42:21):
I am willing to.
Speaker 1 (42:22):
Uh, let's see how the day goes.
Speaker 8 (42:27):
Let's go with that.
Speaker 1 (42:28):
I'm not for sure. Who knows. Maybe we'll come out
in the end. We'll come out on top in the end.
Do uh, don't try to rescue me, guys, I will.
I think I can get out of this.
Speaker 2 (42:46):
I've been down and slowly whispering too easy.
Speaker 1 (42:52):
Okay, they're magically delicious.
Speaker 14 (42:57):
I don't know what he's talking about, but I'm scared.
What is it so magically delicious?
Speaker 4 (43:13):
Is it him? Is it me?
Speaker 2 (43:16):
Isn't that?
Speaker 1 (43:17):
Whenever? They just about the snail. So now.
Speaker 3 (43:24):
I shall walk over.
Speaker 2 (43:27):
To the snail.
Speaker 3 (43:30):
I am going to use my last spell cast. I
am going to speak with the animals. Okay, cast, and
I'm going to whisper to the snail. Do you remember
that chunk of meat you ate earlier?
Speaker 2 (43:52):
No, that was your father.
Speaker 1 (43:55):
No, you just see it like the snow, immediately just
go No, how would your father taste actually taste pretty good?
Speaker 3 (44:07):
What you sees it with salt pepper, a little aspice.
Speaker 1 (44:11):
Okay, he was very good, wasn't he. Do you have
any ancient ancient ancient actuary?
Speaker 2 (44:17):
I don't know what that is.
Speaker 3 (44:20):
Oh so just remember if you don't move quickly enough
when I tell you, this will also happen to you.
Speaker 1 (44:34):
Oh what would my what would my uncle in the
slug hole do?
Speaker 3 (44:41):
I will find him and feed you to him as well,
if you ever do find him, tell him.
Speaker 1 (44:49):
Flower Flush Junior says hello, And you will and the
uh and the Harrigan's like in the band of harrogans
slowly back away to disappearing into the night, and like,
and you all decide to take a long rest. And
(45:11):
you all take a long rest.
Speaker 3 (45:15):
See, here's a good time to use my final smell.
Speaker 1 (45:31):
You all wake up, and it is a wonderful fresh morning.
The do all over the swampy plants. You smell the musky,
the musky smell of a muskrat, and each and you see,
(45:51):
you all have gained a member of the party unintentionally.
Who you see an alligator sleeping beside you? He just
you're cuddling an alligator.
Speaker 2 (46:07):
Is it just an normal alligator?
Speaker 1 (46:08):
It's just just a plain old alligator. You're cuddling just
a big old, big old alligator. Some somehow you have
ended up cuddling next to it. You you do see
that everything is it seems like you didn't have any
problems sleeping. You do see that something is moving in
(46:31):
the distance. Though it does seem to be a little
little hut. It wasn't there last night, Chicken lakes. No,
it just looks like a plain hut at the moment
a moment. At the moment, it just looks like a
plain old hut. And you can smell, you could smell
(46:55):
like breakfast coming from it from its direction.
Speaker 2 (47:01):
What do you if I was to cast.
Speaker 3 (47:06):
Fine familiar on the alligator?
Speaker 1 (47:11):
Let's fine familiar to.
Speaker 7 (47:20):
M.
Speaker 2 (47:23):
I don't know.
Speaker 3 (47:24):
I thought it took over the animals the spirit yet.
Speaker 2 (47:28):
Mm hm, there is an animal friendship? What does that do?
Speaker 8 (47:32):
Mm hmmm.
Speaker 2 (47:33):
I didn't play music anymore.
Speaker 1 (47:35):
I didn't even realize it stopped.
Speaker 6 (47:39):
You felt so terribly today at your job? What today
of all days?
Speaker 8 (47:47):
Mm hmm, play that pipe, le man.
Speaker 15 (47:54):
M hm mm hmmahm.
Speaker 4 (48:01):
So I'm very suspicious of this hut because I want
to grab it, rabbit and go listen here, you're from here.
Speaker 2 (48:09):
What's the deal with the hut?
Speaker 1 (48:12):
It may be the wandering hotel, the wondering in. There's
there are points to where like there are some other
people here that do have to make a living, not
as we do, but it does like there is a
wandering in that just magically shows up when needed. But
(48:33):
do you guys have any food for breakfast?
Speaker 4 (48:35):
I am well, it's definitely not the wondering in that
shows up when needed, because we did it in last
night and it wasn't here, so.
Speaker 2 (48:44):
I don't believe you. Well, but you can have some
roasted snow leftovers.
Speaker 8 (48:55):
Them alive.
Speaker 2 (48:56):
Yeah, So we'll feed the We'll feed the rabbit.
Speaker 1 (48:59):
The guy he eats, he eats it. What are you
all gonna do?
Speaker 2 (49:03):
I'm going to bend down and whisper into the rabbits here. Okay,
they're great. I'm just gonna walk away just.
Speaker 1 (49:18):
Like And he just looks at you too. It's like
this is is this something that he just normally does
or is this just like just a me thing? Okay,
it's by day chapposite.
Speaker 5 (49:33):
Yeah, okay, yeah, hurry up.
Speaker 1 (49:43):
We're not even supposed to be on this podcast.
Speaker 16 (49:46):
The Real Coddle Productions is Oh hello, mister c We
don't have time for this. The real Coddle production deals
with streaming and podcasts, if that's a sort.
Speaker 3 (49:56):
Of thing, and I hurry up now these.
Speaker 16 (50:00):
Are all podcasts we do. Look up Kaija and Me
for you through the eyes of a Nansen cartoon, No
me and fifteen minutes and hell with episodes I get
published weekly.
Speaker 3 (50:11):
Now that's hurry up.
Speaker 16 (50:13):
Before we found out.
Speaker 17 (50:15):
Hey, what are you doing?
Speaker 3 (50:17):
Oh no, Jesus, look us up. I'm ready.
Speaker 1 (50:21):
Okay, so we're back. Okay, so you are you all
see the uh, the hut? See the hut in the distance.
What are y'all doing?
Speaker 4 (50:31):
We're going we forget the hut. We're going to his cash.
Speaker 1 (50:38):
Okay, you' all continue to move up, all continue to
just go past the hut smelling breakfast. And let's saying.
After about another day and another night, you finally make
it up to that. You see a giant stump in
the distance, h and you are you have made it
(51:03):
to m Let's see what's the name of it? Let
me grab it here real quick. Yeah, you guys have yeah,
what it looks like to be uh? You all start
to gain a bunch of water and you'll see a
u like a kind of like a little village over
(51:23):
top a bunch of.
Speaker 2 (51:24):
H gaining water.
Speaker 1 (51:26):
You gotta start, you gotta start to like hit water. Oh,
I'm trying to find the map of the of the
village here to talk as you all as I find
the right map. You guys really have nothing to say
(51:52):
in no conversation. No yah, Yeah, you guys see the
break ins.
Speaker 2 (52:04):
Are they still following us?
Speaker 1 (52:06):
No, they're they're gone like they have. You guys have
made it to brigand in Tollway.
Speaker 7 (52:13):
Is it?
Speaker 3 (52:13):
This is his?
Speaker 2 (52:14):
This is this is where he told he was gonna
take us.
Speaker 1 (52:17):
You guys have made it to h to the big Stump. Yeah,
basically you just kind of see a looks like a
little little bog town.
Speaker 2 (52:30):
Well, before we go with you further, just to make.
Speaker 4 (52:33):
Sure that this rabbit doesn't try and get away, is
not able to get away.
Speaker 2 (52:40):
I'm gonna take out his knife that I took for
him and chop his foot off.
Speaker 4 (52:47):
I want a lucky rabbit's foot, Okay, And I've got
my holy bottle of h.
Speaker 2 (52:56):
Yeah, so your.
Speaker 1 (52:57):
Holy your holy bottle of summing.
Speaker 12 (53:00):
What I'm just gonna look at you and be like,
make sure he doesn't bleed out in case we need
further instruction.
Speaker 4 (53:06):
Yeah, my healing my bottle of healing coma, so I'm
gonna chop it off. Then f little drops a healing
cumin on there.
Speaker 1 (53:12):
Performance check, No, actually roll a medical check. See you've
have a plus five of medicine if you're able to
perform the surgery.
Speaker 2 (53:23):
Oh isn't that twenty.
Speaker 4 (53:26):
Plus five?
Speaker 3 (53:28):
Before he gets ready to perform this surgery? What I'm
going to lean down and whisper into his ear? Okay, kid,
tested my other aproof.
Speaker 4 (53:46):
He's more scared of using anybody. I don't about to
hack his fun.
Speaker 6 (53:49):
Off cards against humanity things out.
Speaker 3 (53:53):
I don't know storry with the tricks. Tricks are pre
kids just going with the.
Speaker 1 (53:56):
Story with cereal. Now you're just pull do you have
like what of cards? It's you may had the app
or you're just okay out of curiosity? Which one was
that for?
Speaker 7 (54:08):
Uh?
Speaker 4 (54:08):
That's a.
Speaker 1 (54:10):
Okay.
Speaker 4 (54:11):
Let's hang on that blade and with absolute amazing skill
and precision cut his foot off and then put that
healing ointment on there. And he faced.
Speaker 1 (54:22):
He is he is knocked out. He is in total shock.
Speaker 4 (54:25):
He is that was just I wouldn't want him going anywhere,
do we? And now I have a lucky rabbit's foot.
Speaker 1 (54:37):
The foot is like half your body size.
Speaker 4 (54:42):
And I'll take a little slack off of my sash
and tie the foot onto.
Speaker 3 (54:50):
Tying his foot to you with his own sash. Yes,
but yet he's more afraid.
Speaker 8 (54:57):
Of me.
Speaker 2 (55:00):
Because he knows what to expect of me.
Speaker 6 (55:02):
But I just have a rope.
Speaker 1 (55:09):
Yeah, so yeah, So basically, the you see, you see
Harrigan's walking around, and well, let's say, are you okay?
So what do y'all doing? Are you guys wanna go
enter the Uh? You're gonna you guys want to enter
(55:29):
the little domain?
Speaker 4 (55:30):
Yeah, we're gonna drag him with us and go okay
hop well no, no, he's knocked out like you're just dragging.
Speaker 1 (55:37):
You're just dragging.
Speaker 2 (55:38):
Then I'm gonna force feed him some cooman until he
wakes up.
Speaker 1 (55:45):
Why why is this so salty?
Speaker 3 (55:46):
What is this.
Speaker 5 (55:49):
You want?
Speaker 1 (55:51):
I'm afraid to know, but but my curiosity is a rabbit.
Oh no, what happened on my foot? What happened? What
he looks over you?
Speaker 3 (56:02):
What my foot? Why would you chop off my foot?
Speaker 1 (56:07):
What kind of monster are you? What kind of monster
are you? Why didn't you stop him? Shocked? Mostly what
if he comes after your leg next?
Speaker 2 (56:24):
Yeah, I'm not afraid of I'm not afraid of you.
I'm afraid of her.
Speaker 1 (56:28):
It's him, rumpy old man, him, whomever. So let's go rabbit,
that's sing like he he tries to hop, but he can't,
like he can't do a full hop. So he's just
kind of I'm gonna.
Speaker 6 (56:46):
Pick him up under one arm. I'm strong enough to
do it.
Speaker 4 (56:50):
Okay, he's a little less with one foot, So are you?
Speaker 1 (56:54):
Are you gonna get on the ones on the side
with the missing leg or the other side with the
with the lake. Okay, So it's like you slowly hopp
and as you all go through, you do see a
bunch of harrigans just looking in shock as you all.
Speaker 2 (57:17):
Whether they live in the village or.
Speaker 1 (57:19):
Whatever, Yeah, this is this is a village of hurrogans,
and they are might not.
Speaker 3 (57:24):
Be the best to be carrying a foot.
Speaker 4 (57:27):
Yeah, anybody that tries to mess with us gets this.
Speaker 1 (57:36):
They are in shock. That not only to see that
you have stolen the blue scarf from acting long Scarf,
but the CEU have also captured him and cut off
his leg.
Speaker 4 (57:48):
You mean acting one foot, you're gonna you're.
Speaker 1 (57:54):
Gonna announce this, this is like you're gonna.
Speaker 2 (57:56):
Here it comes acting long foot.
Speaker 18 (57:59):
I ay, I prefer agony. I am aged in agony,
agony and and andy.
Speaker 1 (58:14):
So you do like you are on you're walking among
the boarded pathways, and you do see that it might
there's water all around you all.
Speaker 3 (58:25):
Like in the city, just like running down the streets.
Speaker 6 (58:28):
Like that Bulgaria of Ja.
Speaker 4 (58:32):
Yeah.
Speaker 3 (58:34):
Yeah, well I assume we're all up in the carriage. Yeah,
ye Are we all in the carriage or are we
just walking along the carriage?
Speaker 1 (58:41):
You tell me what are you all doing?
Speaker 2 (58:42):
I'm in the carriage. Yeah, the carriage on the boards there.
Speaker 1 (58:48):
That's saying. You do see, You do see everybody like
you say, like you see a bunch of hurrogans walking around.
You see little shops here and there. You do see
like that's saying, and you do see that everybody is
slowly starting to trying to uh look at you all
(59:10):
a little weird. But but the one thing that you
all do see that smack dad. In the middle of
this whole area is one giant tree like like giant stump.
Speaker 5 (59:27):
So what are you all going to do?
Speaker 4 (59:30):
Take us to your goods? Grab it guy, it's in
the stump.
Speaker 2 (59:37):
Well, how do we get into stump?
Speaker 1 (59:39):
Do you not see the big open hole in the stump?
Like it's it's kind of obvious? Are you?
Speaker 8 (59:45):
Are you just blind?
Speaker 2 (59:48):
Listen here, rabbit.
Speaker 4 (59:53):
I don't know if you've got any kind of magical
protections on all your goods and stuff in that.
Speaker 19 (01:00:02):
So you all, I'm gonna push them, uh ash your
thirst so there are arms, yeah, possibly trigger them.
Speaker 3 (01:00:13):
Okay, Well before you push him, I whisper into his
ear snap, crack horn.
Speaker 1 (01:00:20):
Pop, so as you uh, he goes in and just
kind of looks away, said, and he's just kind of
yell standing gown, guys, I'm safe. I'm home. And you
start here like a cheer at the top of the
(01:00:43):
uh ear chair at the top of the stump, and
you see a you see a staircase starting to that
winds up the log that goes higher.
Speaker 6 (01:00:57):
I pick, there's no way he's gonna be able to
walk that quickly.
Speaker 4 (01:01:01):
And I don't want to wait for him.
Speaker 1 (01:01:03):
Okay, and she's hadding up the stairs. What are you
all doing?
Speaker 2 (01:01:07):
I guess we're following. Okay, we're following.
Speaker 1 (01:01:10):
Okay, you all fallow, let me see. Yeah, so you
all so as you all slowly uh head up to
(01:01:30):
the to the very top of the stump, and you
see and you see a little so you see a
little one came into like twelve patchwork tents, and you
do see a bunch of.
Speaker 2 (01:01:42):
Flights inside the stump.
Speaker 1 (01:01:44):
Is at the very top of the stump, I guess
are at the top of the stump. And you see
like a like an and that kind of like centered
in the middle of it. You do see a little
wooden throne where it just seemed like where this this
would probably be where Acton would hold his courts like
(01:02:06):
whenever he was like whenever he would steal stuff. And
you do see a pile of random bags from what
seems to be from travelers around the place.
Speaker 4 (01:02:18):
What's in the bags, rabbit?
Speaker 1 (01:02:21):
We don't want to sit on.
Speaker 5 (01:02:22):
Top of the throne with Ashton, just like with Acdon.
Speaker 1 (01:02:28):
Okay, that's saying where's the goods?
Speaker 2 (01:02:30):
Where's your best stuff?
Speaker 1 (01:02:31):
At another foot, this is just random stuff we still
from travelers.
Speaker 2 (01:02:36):
Where's your good stuff?
Speaker 6 (01:02:39):
It's probably not organized that.
Speaker 1 (01:02:41):
All the good stuff goes to the person who basically,
I'm working for.
Speaker 2 (01:02:46):
Who are you working for?
Speaker 1 (01:02:48):
I'm working for, I'm working for a slack jaw Lorna.
Speaker 2 (01:02:54):
Who the hell is that?
Speaker 1 (01:02:58):
That's saying through oud. It's saying though Agden would never
omit such a thing that hurricanes suspect that their leader
is terrified as they watched this. That's saying because you do,
like row a perception check all of you.
Speaker 2 (01:03:21):
Nineteen fifteen more.
Speaker 1 (01:03:24):
Okay, you all see it, you don't you do see that?
Like his mannerisms of like talking about slackjaw Lorna starts,
he starts to shake a little bit, I would not
notice that he's on me.
Speaker 6 (01:03:37):
He's literally on me.
Speaker 3 (01:03:40):
Yeah, so so we see him shaky when she's holding him.
Speaker 1 (01:03:43):
She doesn't notice. She's preoccupied with something else. She sees
something shiny, he sees something shiny.
Speaker 3 (01:03:48):
I feel like that is very racist for rabbits.
Speaker 1 (01:03:54):
Don't you start with that fable shit again.
Speaker 6 (01:04:00):
I mean in real life that's true, Like I've still distracted.
Speaker 1 (01:04:03):
By his right, but yeah, you just don't notice. You know,
before you don't notice this, but now it's like you
I think he does get a little a little scared,
even more scared of you than.
Speaker 2 (01:04:20):
You like he is of you.
Speaker 6 (01:04:22):
But I literally just asked him if it's bag laurna,
how am I.
Speaker 2 (01:04:25):
Not gonna notice this?
Speaker 1 (01:04:29):
It's just like I was cursed to do this. It's
like anything that I steal, anything of value, goes to
her and we keep what's left.
Speaker 6 (01:04:40):
So what was the curse? Still with the scar?
Speaker 5 (01:04:44):
How was that.
Speaker 1 (01:04:48):
I was cursed to forever wear it?
Speaker 6 (01:04:50):
How is that really a curse? And you just got fashionable?
Speaker 2 (01:04:54):
Okay out?
Speaker 4 (01:04:55):
So rabbit, Uh, you still a bunch of stuff, any
of the good stuff.
Speaker 2 (01:05:02):
You have to give a bag on her? How do
you give it to her?
Speaker 1 (01:05:04):
We normally have to take a tour down to uh
Town to Downfall downs. It's downfalls down due west of here,
but it's saying it's the toetown.
Speaker 6 (01:05:17):
But it's the place we were originally going.
Speaker 2 (01:05:21):
That's right here that and that's where she's at.
Speaker 4 (01:05:24):
Yeah, specifically, how do you.
Speaker 2 (01:05:28):
Give it to her?
Speaker 1 (01:05:30):
We usually like just kind of there's a drop off
spot and she usually just she like she like we
take it to the edge of downfall when they and
somebody usually comes picks it up.
Speaker 2 (01:05:43):
Guys, let's plan a heist.
Speaker 4 (01:05:46):
We'll disguise ourselves as bags of goods with this rabbit
along with us or insures.
Speaker 2 (01:05:54):
Make sure these guys go along with it.
Speaker 1 (01:05:55):
That's the saying. They'll they'll let you go because they
don't want to mess with her, But don't drag me
to this. I'll like saying like it's.
Speaker 4 (01:06:12):
We're evil, cruel brigands. Now you're not going anywhere.
Speaker 3 (01:06:18):
I point to the rabbit and I scream out to
everybody that is watching the Breakfast of Champions.
Speaker 20 (01:06:29):
She's gonna eat you, gonna give you here. I'm I
don't like let's saying. I don't think you understand.
Speaker 1 (01:06:39):
She will eat me, she will eat us. I'd say,
have you all never dealt with the hag before? How
did you all get here?
Speaker 2 (01:06:51):
That's not a block. It's a very long story, very very.
Speaker 1 (01:06:57):
Very That's like, if if you want to go ahead,
you can. I can easily just point you to the way.
I can take you to the edge of the town
and let and just be on my merrily way. I
will leave you, I'll leave you all alone. But that's
like I don't I don't want to deal with this
with love table. Our mission is to kill her, yeah, yeah, okay,
(01:07:19):
back on the table. We want to sneak into our place.
The best way to do it. We're doing a heist.
Speaker 2 (01:07:27):
And you're coming with us.
Speaker 1 (01:07:30):
But I but, like I, I you know how hard
it is to do this with a leg. You took
my leg. I could have easily done this before. But
you took my leg my foot. If you wanted to
pull up heist like that, why didn't you ask?
Speaker 4 (01:07:47):
I'm gonna take I'm wanna take my quarter staff and
knock off a piece and then tie it to your
stump so you have a pig leg you around a
little better.
Speaker 1 (01:07:59):
Now, roll a.
Speaker 2 (01:08:05):
I think they caught him off card.
Speaker 1 (01:08:08):
Let's see here, how would I let's see here.
Speaker 2 (01:08:11):
Said a performance. It's not medical, I wouldn't think. But
you broke the game.
Speaker 1 (01:08:21):
Well no, no, I'm trying to. It's like I'm trying
to think of what would be the best way.
Speaker 2 (01:08:25):
To do it.
Speaker 4 (01:08:26):
Animal handling.
Speaker 2 (01:08:27):
He's a rabbit.
Speaker 1 (01:08:28):
I don't know.
Speaker 3 (01:08:30):
I'll say, if you're calling him an animal, that means
you're calling her an animal.
Speaker 2 (01:08:34):
Insight maybe performance perform roll performance that fucking twenty.
Speaker 4 (01:08:47):
I love this dice tower.
Speaker 3 (01:08:51):
Send me the file he you.
Speaker 1 (01:08:58):
With with with steer positions you have somehow it works,
don't know how, but like he's able to like you, Jerry,
rig this like you just tie it to him and
all like tie to his leg and and he he
puts a little weight on.
Speaker 2 (01:09:15):
It and it's just like it actually works pretty good.
Speaker 3 (01:09:17):
It's like.
Speaker 1 (01:09:21):
He's dumbfound it's like this this shouldn't work, but.
Speaker 5 (01:09:27):
But it does.
Speaker 2 (01:09:28):
But it will do for now here are you from?
Speaker 3 (01:09:32):
So?
Speaker 1 (01:09:34):
Okay? So oh yeah, yeah, give me a war. Okay,
So he said, before everything else happens, we need to
we need to come up with a plan then because
this this is this is a it's gonna be a
big job and we're gonna need all the right people
(01:09:55):
for this.
Speaker 2 (01:09:55):
So we're gonna out this he properly. So let's sit down.
Speaker 4 (01:10:00):
Go exactly how did you give your goods to the hag?
Speaker 1 (01:10:06):
Okay, hold on, let me bring up on the map.
Speaker 5 (01:10:14):
So I think we.
Speaker 4 (01:10:17):
We sneak in as goods into her place, and presumably
you get taken into whatever like place she keeps all
the good stuff, and then there we can find some
kind of wondrous item that we can kill them with
while she's asleep, because we're already inside.
Speaker 1 (01:10:45):
Pulls up a map. He lays down a map to
the of the place. Hold on one.
Speaker 2 (01:11:00):
M.
Speaker 1 (01:11:01):
It's sane. So what we are wanting to see your
tea meet it the right stucker?
Speaker 2 (01:11:13):
Okay, so.
Speaker 15 (01:11:18):
Have Lorence cottage location B one mm hmm okay, really.
Speaker 1 (01:11:34):
So stasiful okay, okay, so so do you win two?
That's the right one.
Speaker 5 (01:11:55):
Okay.
Speaker 1 (01:11:57):
So he brings up the map. That's a So normally
we do meet her, we do meet We just drop
the goods off over by the big tree that's at
the thirteen. That's saying there is a that's the same.
The place itself is ran by by a hierarchy of
(01:12:23):
rich toad aristocrat aristocrats. That's saying like that would be
over in D seven is where they do. They all
like to hang out.
Speaker 3 (01:12:39):
Useless stuff. Point at it. When when you're facing away
from me, lacking the TV.
Speaker 4 (01:12:45):
Where does she live?
Speaker 1 (01:12:49):
She lives in I watched her.
Speaker 2 (01:13:00):
So that's where we're being dropped off at.
Speaker 4 (01:13:02):
No, we're being dropped off a D thirteenth big tree. Okay,
I presuming think I'm through here and drop off the goods.
Speaker 1 (01:13:10):
So bab Lorna is if I'm not Missule's he here.
Speaker 2 (01:13:14):
I'm assuming cheese either in the.
Speaker 1 (01:13:18):
Eleven trying to find the thing. We're way ahead of
schedule that I was expecting. I think she is in
D twelve.
Speaker 4 (01:13:26):
Is her middle here?
Speaker 1 (01:13:28):
Yeah, she is in the middle.
Speaker 4 (01:13:30):
Is that where she keeps her loot and stuff that
she gets from the rabbit people?
Speaker 5 (01:13:35):
Yeah?
Speaker 1 (01:13:35):
She like, I don't know where she keeps it, but
all I know is that a lot of it's that's
saying like a lot of it is with her.
Speaker 4 (01:13:44):
Okay, So, mister d m where are you deciding she
when the loot given comes here, where does it go it?
Speaker 1 (01:13:55):
Normally saying it is picked up, that's saying he doesn't
know where it gets picked up. Knows they drop it
off at D thirteen, But what he but what acdin
can think it's it would probably be in her main
hut here, but he's not entirely for sure.
Speaker 4 (01:14:11):
Well, regardless of where it gets transported to. But also
because sneak across these bridges into her main.
Speaker 1 (01:14:21):
Well, they're not bridges, they are they are lifts. So
every so where D nineteen is D thirteen, D eleven
in D four and each one of those are our
lifts that, like certain times a day, will slowly move
(01:14:42):
up to her cottage. That's where they will take good.
Speaker 4 (01:14:47):
So if we if we are here to begin to
it would make sense for them to just bring us
here and not bring us here and go here or wherever.
Speaker 1 (01:14:58):
Yeah, so all right, so okay hanh no do uh? Okay,
So you would go in through D one. So the
drop I'm changing it, changing it to D nineteen now
because I didn't realize that the entrance was D one.
D one is how you enter, So okay, yeah, change drop.
Speaker 4 (01:15:21):
Well, still that would go across, so we disguise ourselves
as like a shipment of loot.
Speaker 1 (01:15:29):
Yeah, but D nineteen is a giant watchtower.
Speaker 6 (01:15:33):
How much do I look like?
Speaker 4 (01:15:36):
Yeah?
Speaker 1 (01:15:36):
Acting, you can roll It would depend on how you
would roll a deception check. So it'll be chrisma. Yeah.
Speaker 4 (01:15:51):
So how much she can put on his clothes and
be him for the drop we're playing in heist here.
Speaker 3 (01:16:02):
I know.
Speaker 1 (01:16:05):
Because you look pretty. If you with a touch of makeup,
you could look like a young like a young acting.
Speaker 2 (01:16:18):
Still got it?
Speaker 4 (01:16:20):
Okay, so you you're acting during the drop off, You
drop us off, and then so should you give her.
Speaker 2 (01:16:28):
Yes? I'll give you.
Speaker 6 (01:16:31):
Yeah, you're gonna have to give me a scarf in
any disguise is or anything you have.
Speaker 4 (01:16:35):
You're gonna have to help me the scarf. You're a
getaway guy, because you'll have the snail off over here
in the trees on the cart, so that when.
Speaker 2 (01:16:47):
We kill me and you baby, we're.
Speaker 4 (01:16:53):
Gonna kill the hag and then make our way out
of here through d one here, get back on here,
and then out we go.
Speaker 7 (01:17:00):
We're also gonna have to disguising up a little bit
if he's coming with us, because you can't.
Speaker 6 (01:17:04):
Have two agdons.
Speaker 3 (01:17:06):
Well he'll be he'll be in one of like the fair.
Speaker 1 (01:17:09):
You've already cut his leg off and you feed like
and he's yeah.
Speaker 6 (01:17:13):
So we have all made him look a little different.
Speaker 1 (01:17:16):
I still he doesn't have a scarf that he's cursed
or foreverwhere that he can't take.
Speaker 2 (01:17:20):
She's gonna he's gonna be an.
Speaker 6 (01:17:22):
I think we should tweak his appearance so that way
it still doesn't look like we're not a lot.
Speaker 2 (01:17:26):
But well, I can poplis all out that way we didn't.
Speaker 1 (01:17:30):
I I don't like that idea. As much as I'm helping,
I would like to keep what left to be in check.
Speaker 2 (01:17:36):
It's coming with us.
Speaker 4 (01:17:37):
Because we're going to be a part of the.
Speaker 2 (01:17:43):
How about I braid his ears together?
Speaker 6 (01:17:45):
You don't want to hurt him any.
Speaker 4 (01:17:49):
Would make him look more female, like we're gonna be
using his cannon funner as a distraction.
Speaker 1 (01:17:54):
I don't like that.
Speaker 2 (01:17:57):
He can't.
Speaker 7 (01:17:58):
I have.
Speaker 1 (01:17:59):
I can hear you you all perfectly.
Speaker 2 (01:18:01):
I have.
Speaker 4 (01:18:06):
This will free your people from the horrible hag.
Speaker 1 (01:18:09):
They're free. I'm not.
Speaker 7 (01:18:12):
For you.
Speaker 2 (01:18:13):
I'm cuckoo for cocoa puffs.
Speaker 1 (01:18:17):
What a cocoa puss and march?
Speaker 3 (01:18:20):
They make you so cuckoo.
Speaker 2 (01:18:23):
Choate.
Speaker 4 (01:18:24):
They're great, just what you've been talking about.
Speaker 11 (01:18:29):
Have you never had a chocolate I've been Yeah, it's
about chocolate.
Speaker 4 (01:18:34):
But does anybody of your people have a map of
her main?
Speaker 7 (01:18:42):
No?
Speaker 1 (01:18:42):
Like no, Normally the people who like, the only people
who would really go in there is the king and like,
and there's maybe like a few cooks and stuff. But
you have to ninety five percent time you have to
make a you have to make an appointment with her.
Speaker 4 (01:18:58):
Well says, okay, we wait till she's asleep.
Speaker 1 (01:19:02):
And then we But also like usually a lot of
people can just walk up to if you make an
appointment with her. A lot of people come to her
to make deals, but we.
Speaker 4 (01:19:11):
Want to kill her. We don't want to make a deal.
We want to we want to murder her.
Speaker 1 (01:19:16):
You could at this point, you could try to make
a deal and kill her. Like, have you tried to
figure out her weakness?
Speaker 2 (01:19:24):
Most weakness is bleeding to death.
Speaker 1 (01:19:28):
Before we actually do Yeah, because that's the big thing
before a heist, it's usually recon Have you all this
is your first time planning a heist?
Speaker 2 (01:19:36):
Well, who is who is the best perception of us? Like,
who's the most plus what skill?
Speaker 5 (01:19:46):
Yeah, I've got a plus two.
Speaker 4 (01:19:53):
I've got a plus five.
Speaker 2 (01:19:55):
I think that's gonna be you, because I think mine's
plus two.
Speaker 1 (01:19:57):
If you've got what I think would be bet that's
just coming out of because I'm you know, I'm a
pretty decent thief until as of late, like I would.
Speaker 2 (01:20:11):
From experience, you're an awful thief.
Speaker 1 (01:20:13):
Well, I don't even know how you all call it.
You guys are the first ones to do so. But huh,
magic and.
Speaker 6 (01:20:21):
Some basic intelligence.
Speaker 1 (01:20:23):
But okay, okay, how about y'all visit how about you
guys visit the uh, the town, gather information, see what
you can find.
Speaker 2 (01:20:32):
We can make an appointment with her.
Speaker 4 (01:20:35):
We have to do a deal.
Speaker 6 (01:20:37):
Balance that we can make an appointment for one of us,
not all of us. I'm going you, since you have
the most reception.
Speaker 2 (01:20:44):
Okay, I'm going I'll I'll make an appointment, whether the
deal fell or.
Speaker 4 (01:20:51):
Actually do a bull crap deal. But no, she'll ny
say no to just so I can do some recon
while I'm there, and then with the information I've gained,
we'll do the heist where we dress, we disguise ourselves
as loot. You drop us off, we get taken there,
(01:21:12):
and then we kill her.
Speaker 2 (01:21:14):
Yeah, you make appointment. Maybe she can fix your nose?
My nose yeah just so long? Yeah what yeah, plastics
are dreaming? Maybe a spell make you look better. I'm
a halfling. I want to be taller. That's my deal. Yeah,
but that nose is like hat your size.
Speaker 4 (01:21:33):
So you liked it when I put it in places?
Are we agreed? Yeah, so you're just I'll make a
recon and then based on what I find, we'll do
the highest. We'll still have some of her stuff, will
kill her. Bob is your uncle. Wherever we go.
Speaker 2 (01:21:54):
So we're going to do like the heist like I
guess the next day.
Speaker 4 (01:21:57):
Yes, yeah, we'll do the heist of the day after.
Speaker 2 (01:22:00):
Time a day to usually drop off your loop, just
like in the morning evening.
Speaker 1 (01:22:05):
We usually kind of drop it off in the morning.
Speaker 2 (01:22:08):
Okay, Okay, yeah, so we'll drop it.
Speaker 4 (01:22:11):
We'll have to we'll have to spend the night there
because we want to wait till she's asleep.
Speaker 2 (01:22:18):
We mean to spend the day until she goes back
to sleep.
Speaker 4 (01:22:20):
Yes, it will be wherever she keeps all of her stuff,
so that'll give us time to find something to use
to kill her. If she keeps all the good stuff
and we are in the thing wild, I'm sure there's
plenty of magical items down there.
Speaker 2 (01:22:39):
Yes, heist, we're going to heist. Okay, so we can
certain all of.
Speaker 4 (01:22:48):
This to kill her.
Speaker 3 (01:22:54):
So the question is during the day until she fall asleep,
where we want to hide because D four team.
Speaker 4 (01:23:01):
Well, if we're part of the loot and we'll get
taken to D twelve, we're just gonna stay in the loot.
Speaker 2 (01:23:07):
Yeah, and wherever it is that she keeps all the loot.
Speaker 5 (01:23:09):
That or.
Speaker 1 (01:23:12):
Can I can I make a suggestion to you all yes,
instead of like we can yeah, the heights and stuff,
that's all good, But how about we all uh? I
bet you guys actually go to the town, look around,
maybe gather up some supplies that would maybe help us.
Because that's the thing. I don't know. I've never faced
(01:23:33):
the hack before, but you guys may be able to
find something that will. Do you know about I made
a deal with her?
Speaker 4 (01:23:40):
What do you know about her?
Speaker 6 (01:23:42):
What details do you have on this hag?
Speaker 1 (01:23:44):
That's the thing I know. Everybody goes to Granny Knight
to uh, to Granny night Shade for everything like usually
she makes I mean Bavlorna. There's three, there's three freaking hags.
But with it you're better off. Just like I think,
(01:24:05):
what would be best if we gather information around the town,
because that's saying I don't but.
Speaker 2 (01:24:10):
We don't want anybody tipping her off.
Speaker 1 (01:24:12):
Nobody's going. I don't think anybody would really tip her off.
Speaker 6 (01:24:17):
You don't think much.
Speaker 4 (01:24:18):
From my experience, we don't trust.
Speaker 2 (01:24:23):
I have a lucky rabbits for though, But the thing is,
it wasn't lucky for him. It was looking for me.
It's never lucky for the rabbit. I don't think we
need anything.
Speaker 3 (01:24:40):
I do have a sickle, you know, so you know,
a sickle for the throat while you're asleep is usually
pretty effective.
Speaker 6 (01:24:49):
Sleep. We need to learn more about hags.
Speaker 1 (01:24:54):
Well, to be honest, that's saying I can only give
so much by to do, except for the people in
the town who live with her would probably know a
little bit more.
Speaker 4 (01:25:05):
Can I do it.
Speaker 12 (01:25:10):
Like her or tolerate her? You say they go to
her a lot for problems. They may like her or
at least want her assistance.
Speaker 2 (01:25:18):
He's right, we can't.
Speaker 1 (01:25:18):
But also, but also there's points that like they do
live in fear of her, because at the same time
you have to remember she makes deals and people disappoint.
Speaker 2 (01:25:28):
You when I go visit the Hag of my appointment, but.
Speaker 6 (01:25:30):
They still choose to live here.
Speaker 1 (01:25:32):
Out of fear because if they try to escape her help.
Speaker 3 (01:25:36):
Is it helpful or is this more like a monkey paw, which.
Speaker 1 (01:25:41):
At a personal experience, it's more like a monkey's paw.
Speaker 2 (01:25:45):
Okay, they may not want her try to fix your
nose and it might make it worse.
Speaker 3 (01:25:49):
You may not want her to fix your nose because
it might make it worse.
Speaker 4 (01:25:51):
This, yeah, well, what the deal. I'm gonna renig on
the deal and making what happen? She's gonna say no
to the deal. That's the whole point. What happens when
you break a deal with I'm not making the.
Speaker 1 (01:26:06):
Deal, You're dead.
Speaker 3 (01:26:09):
Yeah, okay, So what kind of deal that you're gonna
make that she refuses?
Speaker 2 (01:26:21):
I don't know what? What kind of deals does she do? Like?
What what was for?
Speaker 1 (01:26:27):
Some points?
Speaker 2 (01:26:28):
Like what do you offer in return to her?
Speaker 1 (01:26:31):
Well, I'm kind of cursed forever? Like it's whatever the
deal is? Like she like, I asked for what I
want and she tells me what she wants, and.
Speaker 4 (01:26:42):
Then I can say yesteror no. Right, that's the whole
point of the deal.
Speaker 1 (01:26:46):
Yeah, you can either, you can see if so.
Speaker 4 (01:26:50):
Regardless regardless of what she says, I'm just gonna go,
you know what, I'll change my mind.
Speaker 2 (01:26:55):
By honestly for your deal? What did you want in
return the deal?
Speaker 6 (01:27:03):
Still, we need to make sure he does.
Speaker 1 (01:27:05):
The moments he tries to speak about the deal, he
starts coughing up black stuff.
Speaker 2 (01:27:11):
Okay, interesting, m m hmmm.
Speaker 4 (01:27:25):
So yeah, I'll make I'll make a deal of it.
M I'm seven feet tall, as I'm sick of beads
are short. And whenever she says, I'll say no to.
Speaker 2 (01:27:44):
What.
Speaker 3 (01:27:45):
If she says she'll do it for free, I'll just.
Speaker 4 (01:27:47):
Still say no.
Speaker 2 (01:27:49):
I'm just there to it.
Speaker 1 (01:27:50):
I will I will say, I will say this. There's
a point. I don't know how, but she knows what
people want, and she will tempt you with things you
never thought you would want.
Speaker 4 (01:28:05):
And I will meditate and channel the mind of my
Lord to to to resist her temptations. I am a
cleric of the Church of Savage Okay, and the quam
always rises to the Okay, Okay, we've ruined his plan.
Speaker 1 (01:28:33):
No, yes, and no.
Speaker 2 (01:28:36):
I feel like he's planning something.
Speaker 6 (01:28:38):
I feel like he didn't expect us to actually get
this far today.
Speaker 8 (01:28:41):
No.
Speaker 2 (01:28:42):
I mean we usually we go you know, we take
favor to do anything.
Speaker 1 (01:28:46):
Yeah, you guys have liked you. Guys have missed a
lot of things that would probably have helped you.
Speaker 2 (01:28:51):
But oh well, here we are.
Speaker 1 (01:28:53):
Oh well, here we are. So the heights is a
nice change, though. I'm actually proud of you offer, actually
staying like, actually speaking in character a little bit more so.
Speaker 17 (01:29:08):
What happens when you let us do things? I'm getting angry.
We're all learning.
Speaker 2 (01:29:19):
Okay, so.
Speaker 1 (01:29:21):
You all that's saying, so with everything, So this is
what you're doing, this is this is your plan?
Speaker 2 (01:29:28):
Yeah? Okay, So who does he gotta go to the
schedule an appointment?
Speaker 1 (01:29:31):
Yeah, let us let us venture. Okay, so that's sing
to be honest, I'm not for sure how that works
because I'm just drop it off. So we'll have you
guys will have to figure out that on your own.
But as long as but I would think it should
be easy.
Speaker 4 (01:29:52):
There's someone in the town that knows how to get
a hold of her people, I would assume. So okay,
that won't like or rise any suspicion. We'll just go
to town and say we want to make a deal
with rabbits.
Speaker 1 (01:30:07):
Whatever Lorna, So I said, okay, then well, so it
looks like you all have decided on a plan. So
let us let's let's eat. So like so after about
(01:30:30):
an hour, you know what, I.
Speaker 4 (01:30:30):
Don't trust any people. I'll just eat my leftover snail meat.
Speaker 1 (01:30:37):
As you as you eat your snail meats, you see
a full like everybody else enjoys a full buffet of everything.
I've just like wi like a Faye delicacies of snacks, breads, meats,
pastries like it's good.
Speaker 2 (01:30:56):
Everything's got like carrots on it.
Speaker 4 (01:30:59):
Yeah, doesn't.
Speaker 1 (01:31:03):
Racist, And that's saying even like everybody starts like playing,
like some of the the Harrigan start playing music, and
it's a bit of a festival of just like of
the of their return of acting because they haven't seen
Acden in a good while and acting still tied up.
(01:31:25):
As I sit on my throne, well allow it. He
sits on his throne and kind of gets a little comfy,
and everybody just starts praising, going act in his back,
our prince, and and you all will take a good
long rest for the next days to come.
Speaker 2 (01:31:48):
Do you want to in the session? I don't know
if we have time to do the heist?
Speaker 1 (01:31:56):
Okay, yeah, this will be a This will be a
good stopping point for for now.
Speaker 4 (01:32:00):
So we will next week.
Speaker 1 (01:32:02):
Yeah, so next we will continue. We'll call this a
short session and next week we will do a do
a heist and maybe we'll have hopefully we may have
an extra person to help along the way. Yeah, yeah,
so we will call today's session.
Speaker 2 (01:32:20):
Also told me he might try to make it next week.
Speaker 1 (01:32:23):
It's gonna be able to make it up the stairs.
Speaker 2 (01:32:26):
He's gonna try.
Speaker 1 (01:32:28):
Do we need to get rope to drag him up?
A pulley make all just a very slow make a
pulley system. As much as Jeff can be a pain
in my ass, I will do that.
Speaker 2 (01:32:45):
I would that because he's enormous.
Speaker 1 (01:32:49):
Well, I would easily make a pulley system to where
I have it raked to whear it.
Speaker 3 (01:32:55):
I will remind you I've also been in the hospital
with my backs.
Speaker 1 (01:33:00):
Well no, I'm like you, guys, forget I know how
to do a rope pulley system that will that we
can easily lift him with one person. I've done this before, just.
Speaker 6 (01:33:13):
Because you're gonna accidentally drop him and he should have known.
Speaker 1 (01:33:16):
It's not that we would just drag him through the
grass up the hill. He just has to lay there.
Speaker 3 (01:33:24):
If you kick him up, you can just park out
back and then that would say the steps up.
Speaker 1 (01:33:30):
Yeah, yeah, okay, So we will continue, we will call
this a session, and we will end it here, so everybody,
we will see everyone next week, God willing.
Speaker 2 (01:33:41):
They're much better when you're not on your man period.
Speaker 1 (01:33:45):
Well not even that, but no, it's like, you know
what you guys have made it to the fade, while
I don't give a ship. I was looking forward to
the carnival. That was what I was looking for, and
you all ruined that for me.
Speaker 6 (01:33:59):
So not projecting your once onto your players.
Speaker 1 (01:34:04):
I was gonna have with my characters too, but no,
but we will see everybody next week. God, will you
know what this.
Speaker 2 (01:34:11):
Session so much? No, Maryland, the whole session.
Speaker 3 (01:34:19):
Quick.
Speaker 6 (01:34:20):
I did not want to hear that man talk.
Speaker 1 (01:34:26):
That is what he isn't here.
Speaker 6 (01:34:29):
You're the way your voice, the way that you portray
them are so pomposing.
Speaker 1 (01:34:34):
No, because you guys keep catching them off guard to
where they don't do what they're supposed to do.
Speaker 6 (01:34:39):
But you should be more adept.
Speaker 1 (01:34:44):
That we will call it there.
Speaker 2 (01:34:46):
I love this tower though,