Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:01):
Welcome to the cross Road Guild Adventures. I'm hearing the
monster lover. You're dungemaster. Here's what happened last time. Okay,
we were having technical difficulty, so yeah, yeah, so yeah,
stone in Mill, quick recap with everything that's going on.
Speaker 2 (00:24):
Okay, Yeah, we woke up, we had some snail meat
and stuff and decided to go into town to.
Speaker 1 (00:33):
You all meet some friend to buy you folks, and
you all decided to try to go meet the king
after they told you it'd be a good idea.
Speaker 3 (00:39):
Yeah, so here we go, pick two.
Speaker 1 (00:49):
Yeah, so they look at you and so well, i'd say,
the King he's usually just gallapping around because of all
the other royals, and you like to hear a bunch
of other people. Oh, Charles, look, guest, I truly do
hope they all go down, down and meets the Uh.
(01:12):
I don't even know what I was saying anymore. Charles.
I thought, well, honey, I think you probably just need
to shut up. I think you have. I think the
liquor is starting to get a little bit much to
your head. As fancy folks as we are.
Speaker 3 (01:28):
Is this the King?
Speaker 1 (01:29):
No, No, this is uh, this is just just people
that live in the village.
Speaker 4 (01:34):
Oh, let's go to the king, because wherever he's at, well,
I mean, he's supposedly just gallovanting around.
Speaker 3 (01:45):
I got a bad idea that this. You got a
bad feeling.
Speaker 5 (01:50):
Last time we talked to important people, my best friend
got takeive him a.
Speaker 1 (01:54):
Portal and saying, normally he's always he's usually down at
the at the owning. Just see, all you gotta do
is just keep on wandering this this path and you'll
find him. You all seeing like an old wooden path
that leads down into the fall.
Speaker 5 (02:13):
Can I do an inside check on this guy to
see if he's just leading us into a trap?
Speaker 1 (02:17):
Yeah, go ahead, acting kind of looks at you walla.
I think this is a bad idea for me, guys.
Speaker 3 (02:27):
Sixteen, but I accept the insight.
Speaker 1 (02:29):
It's like, I don't feel safe here. To be fair,
there's a good opportunity that I may get hung. I
am a I am a thief, a very well known
thief and wanted all around sixteen two. From my insert check, Yeah,
you can see he's not lying. He's being generally honest
(02:50):
with you. Yeah, they're like you've there's no mouths at all.
He is generally just these are happy folk by just
the way he acts towards you. Are they all drunk?
Some of them, all the higher up society are. That's
saying that the couple you all witnessed.
Speaker 3 (03:11):
Does anybody know where the king is down this path?
Come on, all right, let's go down.
Speaker 1 (03:19):
As you all continue the path, you all see a
balloon you all pass? Uh, you all pass a giant
balloon that.
Speaker 3 (03:30):
Was way back two days ago.
Speaker 1 (03:32):
There's more than one balloon.
Speaker 5 (03:34):
Hunt, Oh my lord, Yeah, this looks like the balloon
that we saw crash for.
Speaker 1 (03:46):
The ramshacked wooden pier as a balloon anchored by four
thick ropes tied around wooden posts, driven deep into the mire.
The balloon uh balder, explain, expands and say SAgs of
irregular intervals of swamp gas fills it briefly before leaking
(04:06):
out through various tears in the patchwork fabric. A bullywog
stands near the top of the ladder, and it's using
a long silver needle and spoon spool to catguts to
sew up one of the openings. A second bullywalk stands
at the foot of the ladder to steady it hurdled
nearby our three giant frogs whose long tongue snap up
(04:28):
pressing passing insects. Y'all gonna talk to him or you
wanna keep walking?
Speaker 3 (04:38):
Have you all seen the king any where he's at?
Speaker 1 (04:40):
Well, I say normally that he's a little down further
way down towards the uh. Ah, what's the wood? Help
me out here? You use it? You usually see it
at parks, you usually see it.
Speaker 3 (04:58):
Ah.
Speaker 1 (04:58):
They usually have lights hanging on. Help me out here?
Uh no, not a light post. Everybody usually gets their
pictures taken out of have picnics there.
Speaker 3 (05:09):
Uh. A gazebo.
Speaker 1 (05:11):
A gazebo. Yes, friend, thank you that he's down for
the way at the gazebo.
Speaker 3 (05:19):
Well, think you kind of good series, and will continue
on our way.
Speaker 1 (05:22):
Okay, as y'all keep from the path. Yeah, y'all continue
down the path.
Speaker 3 (05:38):
There we go.
Speaker 1 (05:46):
Y'all continue down. Then, y'all see a few stepping stones
a roller boulder space between two parts each reach your
surface at the lake at the uh to form a
walking path across a four toy foot wide water. You
(06:09):
see a You see a what seems to be a
man walking on four stilts quite odd looking at the time,
just kind of making his way through. You said for stilts.
So is this man like statched to his arm or
it looks like it he looks to be as like
(06:30):
it's a he looks to be a something. Why you've
all heard of a stilt walker that where the water
is so high so he doesn't get wet. No, I
need everyone to roll a yeah, okay, I need everybody
(06:55):
to roll.
Speaker 3 (06:57):
A performance check whatever you performance.
Speaker 1 (07:00):
To see if you all get across and that and
step on something.
Speaker 2 (07:08):
Uh okay plus two two okay to nineteen okay.
Speaker 3 (07:16):
Hold I add something to it?
Speaker 1 (07:21):
Sixteen? Okay?
Speaker 6 (07:25):
Twenty?
Speaker 3 (07:27):
Was that a nineteen? Yeah? Since the seventeen you won't
make it.
Speaker 1 (07:32):
You'll make it without you all make it without disturbing anything.
Y'all continue on your past and as you all roll,
I need everybody, everybody to roll a roll a Uh
perception check.
Speaker 5 (07:53):
Mhm jee.
Speaker 3 (08:01):
Seventeen six.
Speaker 1 (08:10):
Okay, Well, what what'd you get, jess?
Speaker 6 (08:15):
What was that?
Speaker 1 (08:16):
What type of perception? Three? Three? You whoever failed only
smell something burning, while whoever succeeded juice they see something
slowly burned. It looks like something burning within the fog.
Speaker 3 (08:36):
Through the fog. We're down our path. So who who succeeded?
Speaker 7 (08:41):
I got seventeen, You got seventeen, and you got a ten.
Speaker 1 (08:46):
You got what you get?
Speaker 3 (08:47):
A six?
Speaker 1 (08:48):
Okay, well, so eight is the only one who sees
you all smell something burning?
Speaker 3 (08:53):
But yeah, guys, this is a full fire through the fog.
Oh sweet, we should deafely you go towards that. We should? Yeah,
we should. I beroter where the king is. Maybe it's
burning man. I haven't been a burning man in a
few years.
Speaker 1 (09:11):
So you're going, you're going towards it? Yeah, okay, as
you uh, as you all get close to it, you
all do see that a like it is? This? It
looks like to be a giant factory slowly becoming engulfed
in flames. And you see a lone bullywog outside it
trying to put it out with a bucket of water.
(09:33):
Ben and Benion's hit some hard times.
Speaker 3 (09:41):
Excuse me, mister bullywog.
Speaker 2 (09:42):
You wouldn't happen to be the king, would you?
Speaker 3 (09:46):
No?
Speaker 1 (09:46):
But I would like no, the King is actually up
up here soon. But I would really appreciate the help
if you could get help me get this place kind
of put out before all help, before the whole place
catches fire.
Speaker 6 (10:00):
I'm how bad the fire.
Speaker 1 (10:04):
Like it is. It's enough to where if you all
would work together, you may be able to maybe put
the fire out or stop what's causing the fire.
Speaker 3 (10:16):
So I can't create and descroy water.
Speaker 5 (10:19):
And I could either do thirty gallons of rain or
just ten gallons of water on top of something. Okay,
go ahead. Can I just drop it on where the
fire is and put it out? Or is it gonna
take more than ten gallons?
Speaker 3 (10:40):
No?
Speaker 1 (10:40):
One, You would have to go inside the building and
see and make a perception check.
Speaker 3 (10:47):
And if you want to help them, I could probably
put out the fire, but they had to.
Speaker 5 (10:49):
Go in, or we could just go find the king.
Im went and you decide this stuff. I'm too depressed
to make decisions right now.
Speaker 6 (10:59):
What if ind.
Speaker 3 (11:04):
Yeah, I guess we can. We can help out. I
run and I go up to the building. Okay, well, perception,
I'm gonna use a luck point that twining.
Speaker 1 (11:21):
Okay, yeah, you see that there is enough. You do
see that there are some little animated colds kind of
dancing about like inside the building. That's thing. And it
does look like you wouldn't. If you flood this place,
you may be able to save it.
Speaker 3 (11:41):
Okay.
Speaker 5 (11:42):
Then I'm just gonna cash create the story water okay,
and I'm gonna flood whatever I need to to stop
the fire.
Speaker 1 (11:50):
That's how are you uh? That's saying it starts to okay,
describe describing me how it happens. It does work, So
how would it? How would it fall?
Speaker 3 (12:00):
Okay?
Speaker 8 (12:00):
So I am going to reach into my bag and
open up a water skin and using my connection to
my God, double the.
Speaker 3 (12:14):
Amount of water out of my water skin.
Speaker 5 (12:16):
Kind of have it up in the air as a
spinning orb, and as the water spinning, I shoot it
out everywhere I see fire coals until it just sort
of floods the areas that have the bouncing around coals
and the fire and everything to put out.
Speaker 1 (12:39):
Okay, that's saying we have the waters put out. You
actually you all were able to make it to help
enough to where the the the coals himself were drowned
out and nothing spread any further. That's sing and you
all come out.
Speaker 5 (12:57):
I'll look at that guy we helped and say you
better put a good word in for us with the king.
Speaker 3 (13:02):
She's gonna start walking down the road.
Speaker 1 (13:04):
H well, thank you guys. My name, my name is
My name is Duke Nkridge. And you guys have not
only saved me, you may have also saved my job.
But you guys have done a big favor to the
town of Downfall. So it's like you are all said
you're looking for the king.
Speaker 3 (13:24):
Yep, Well.
Speaker 1 (13:27):
Do for you all helping me out. I'm gonna give
you this brass brooch. It looks like a looks like
a little fly with wings that flutter. It's a If
you take this to the uh, take this to the
king golf, you will you'll learnest trust, especially when he
(13:50):
knows it's coming from me. Well, where is the king?
Just cross his He takes you all around the building
and he cross his bridge, and once you cross it,
you should see him in in a in the amphitheater.
That's saying a lot of a lot of a lot
(14:10):
of him and uh and a bunch of the the
aristocrats around here. You like to gather up, so that's saying.
So it should help you. So I do hope that's saying.
And if you all do need a favor, come back.
Speaker 3 (14:31):
I'm already taking across the bridge.
Speaker 1 (14:34):
Roll perception check, Yeah.
Speaker 3 (14:43):
Is that six twelve or thirteen?
Speaker 6 (14:44):
Here?
Speaker 3 (14:44):
Well, I figure out which one is. Thirteen win the seventeen. Okay.
Speaker 1 (14:54):
As you are walking across, you see a The fag
isn't be thick, but you're able to make out the
uh be headed bullywogs on steaks as you cross the bridge.
Speaker 5 (15:09):
Hey guys, there's some decapitated frogs up here. They're on sticks.
Speaker 1 (15:17):
As you all, I say, as you all finally get
caught up to 'em. This flat wood plain bridge, which
spans the uh An arm of the lake, is flied
by one side of rows of bullywogs heads and wooden spots.
Speaker 6 (15:31):
I wanna look at facing and ask him if uh
he knows with the Bolla dogs I've been fighting with
any one recently.
Speaker 1 (15:38):
Or anything since he's from the area, any what.
Speaker 6 (15:41):
If the baller logs have been fighting anyone, or if
he knows who would possibly do this?
Speaker 1 (15:48):
Kay uh rollay uh, I say, he's gonna look at
you all go like uncle, be honest. When it comes
to this place, we do the occasional theft, but other
than that, I try to day out of bolliwalk politics.
But you may be able to get a little bit
more on the way once we once you all make
it to the king.
Speaker 9 (16:09):
This beheading thing here, is this part of their normal behavior.
Speaker 1 (16:14):
I'm not entirely for sure, because, to be fairless the
first time I'm seeing it. At the center of the bridge,
a small figure sits with its feet dangling over the side.
The figure appears to be talking to itself and in
bemoted tones. But then the severed bolliwalk heads nearby rut
(16:35):
into colliopid voices, some in ignorance, some sympathetic. A few
in the more distance roll yell what I couldn't hear that?
What what they say to these be headed hon spike
heads are talking and they talk they all and you
(16:57):
can ll can hear them talk to what it looks
like to be a scarecrow? Oh, come on, clapper, it
ain't that bad. You'll you'll eventually find your head one
day and everything will be alright. Uh. I don't know, guys,
it's it's not looking good for all, clapperclaw, it's I
(17:24):
really do need the help.
Speaker 3 (17:28):
Is this guy a king?
Speaker 1 (17:30):
No, that's it? And he and he looks at you
and he kind of moves his body over. I said oh, hello,
hello friends, What what brings you down this way? My name,
my name's Clapperclaw. I'm sorry I ain't be able to
give you up proper greeting because my head's missing. We're
looking often and go this is not magically delicious. He
(17:56):
kind of just looks over you and goes it kind
of goes, starts shaking his head a little bit.
Speaker 6 (18:04):
What happened to your head?
Speaker 1 (18:06):
Well, the honest, it was a for sure, I think
it was. It was shaken from me for if I
to be honest, I'm not really for sure what happened
to us?
Speaker 3 (18:18):
Does Scarecrow's missing the head.
Speaker 1 (18:20):
Scarecrow is missing the head, so it's just a disembodied voice. Yeah,
it's like he's like just kind of like like think
of like the headless horseman. Like you, there's nothing like
there's nothing there, but you can still hear him. That's
saying you all have any questions you would like to ask? Claw? Yeah?
Speaker 3 (18:42):
Where's the king at?
Speaker 1 (18:44):
Yeah?
Speaker 3 (18:45):
Well, do you know how to go talk to about Lorna?
Speaker 1 (18:50):
Oh, I'm I'm not good enough to go see uh
by Lorna because I'm saying she wants nothing to do
with me. Because I was I was created by hers,
one of our sisters. But but the king, on the
other hand, he's well, which king.
Speaker 3 (19:10):
The king of the frog guys?
Speaker 1 (19:13):
Well, I have to say, but all those chatting, chatting heads,
though they're former kings, they're former monarchs up here. I
think I think it's King Gallup. But all the all,
like all the heads like to agree that he's the
probably the weakest rulers so far. Like they've they're like
(19:37):
in they're for rumors that there's going to be a
coop to get rid of them.
Speaker 2 (19:42):
So all these the heads, they all talk, right, we
could talk to them. Yeah, Okay, I'm gonna go to
the scarecrow. I'm gonna put my hands but like you've
been in great hell, buddy, and then I'm gonna cast
burning hands.
Speaker 1 (20:03):
Sure you want to do that?
Speaker 3 (20:05):
Yes, I would have burned scarecrow up.
Speaker 6 (20:07):
I don't know you could know more about about Learning's sister,
and I think we have to beat all the hags.
Speaker 1 (20:12):
But that's right now.
Speaker 3 (20:15):
I should I say, should have burned him up?
Speaker 1 (20:18):
There?
Speaker 3 (20:19):
Should we stuff him in our bang? He's just a scarecrow.
Speaker 1 (20:23):
Well, he's big enough, you like he if you asked him,
he probably would join you.
Speaker 3 (20:32):
Push. You can either burn him, Yeah, were you and
I together? Kid? With a piece of this old cloth
and some hay and some wood, we can make him
a new head. I can mend stuff. There's something I
learned from sleeping the other day.
Speaker 6 (20:47):
Be pretty good for any stealth p missions we want
to do.
Speaker 10 (20:50):
I mean most people.
Speaker 6 (20:51):
Want to go pagent Scarecrow.
Speaker 5 (20:53):
And if we take him with us, if we ever
need like a special signal, then you catch him on fire.
Speaker 3 (20:59):
That's a good idea.
Speaker 1 (21:02):
Clapper Claw actually looks over and start screaming, you are
the one who did it to me? It was you,
is he pointing out? He points over to Acton. You
were the one who took my head? O, hey, at.
Speaker 6 (21:19):
You take the Scarecrow's head.
Speaker 3 (21:20):
There we go. We cut off Acton's head and we
give him to the Scarecrow. We don't want to kill Agen.
We're using an Agden during the heist.
Speaker 1 (21:27):
That's the guy that cut up this.
Speaker 3 (21:29):
Yeah, mister Scarecrow.
Speaker 1 (21:33):
Well, be honest, I never looked in the mirror, but
it looked like a it looked like a regular like
it was unique. I don't I don't know how to
but it was mine. It was a sailcloth sack field
(21:53):
with mouldy straw. Yeah, so pretty much. His head was
a starburs commercial.
Speaker 6 (22:01):
Is there any way to make your new one?
Speaker 1 (22:04):
Be honest?
Speaker 3 (22:05):
No?
Speaker 6 (22:05):
Like, why would what did you do with this head?
Do you remember why you stole it?
Speaker 1 (22:12):
To be honest, I remember him, but if I'm being honest,
at the moment, I can't remember where it is because like, oh, acting,
look at me, Okay, I'm pop. I remember, I remember
where it's act I gave it to the hag?
Speaker 6 (22:39):
Why would she want the head of one of her
sister's harecrows?
Speaker 1 (22:43):
He he looks out, uh coupperclaw kind of charms in
going well because she hates her sisters.
Speaker 6 (22:53):
With us when you try to get your head.
Speaker 1 (22:55):
Well, be honest like I probably could, But if I'm
being honest, if i'm if I'm there with you, I
don't know what y'all planning, But if I come with you.
Speaker 2 (23:07):
We're gonna go still suffer from the Hag as your head.
You come with us, you can steal the head while
we're there.
Speaker 9 (23:13):
I have a question, can you still see wherever your
head is?
Speaker 1 (23:22):
Are you able to be perceived the environment around your head?
To be honest here and see to be honest, I
never thought of that.
Speaker 3 (23:29):
It's so good.
Speaker 1 (23:30):
I've never thought about doing that. Hold on, let's let us,
let us let me see. So if you can see
the hag wherever his head is.
Speaker 10 (23:38):
That need can help us.
Speaker 1 (23:47):
I'm gonna I think I'm in a box until we're sure.
But I heard mumbling okay, Well.
Speaker 3 (23:57):
Here's your choice.
Speaker 6 (23:57):
You can come with us, or you can stay down
here moaning your head.
Speaker 1 (24:01):
Well, I'm being honest. If I show up, especially if
y'all doing doing like trying to steal from her, probably
best if I stay out of it, because if there's
something but she knows that I'm creative by her sister,
she'll think something's up. She may think that you all
(24:21):
are made a deal with her sister, and I won't
deal with y'all.
Speaker 3 (24:27):
So you don't want to go and help us.
Speaker 1 (24:29):
I think it would be better if I don't, for
the sake of your olds mission. From what you've told me.
If we get your head, if you, if you, if
you bring me my head, I may be able to
get you back to when I get you where you
need to go next. There's a good possibility if you're
heading where I think you may be heading. I may
(24:50):
be able to get you there.
Speaker 3 (24:52):
Here are we heading? We're going to go rob somebody.
Speaker 1 (24:55):
But you got to succeed in what I I hope
you're going to do. I can give you to the
next destination.
Speaker 3 (25:07):
How many dead king heads are they?
Speaker 1 (25:09):
Five?
Speaker 3 (25:11):
There's five, which seems like the less rotting head.
Speaker 1 (25:15):
The less rotten seems to be. Uh, the one on
the far rides.
Speaker 3 (25:20):
I can take it off the pike and I put
it in my bag.
Speaker 6 (25:24):
Can I ask the scarecrow if he's seen or heard
anything about.
Speaker 3 (25:27):
Whiskers or a little pike? Be fair?
Speaker 1 (25:33):
No, I haven't really heard much of of a wandering
rat or a little goblin.
Speaker 9 (25:41):
And oh man, she didn't say anything about a rat,
So what do you know about it?
Speaker 1 (25:47):
She said little pike and whiskers She never said rat. Well,
she's gonna have to describe that to it. She didn't
say that thing. Yeah, I don't know who those are
describing top changing the story. Now wait, he's got a point.
Speaker 3 (26:04):
Something about whiskers.
Speaker 5 (26:06):
Yeah, how like the violence is in my eyes and
I'm looking you need to keep him alive.
Speaker 3 (26:10):
I'm looking for a tinder box.
Speaker 6 (26:12):
You need to keep him alive.
Speaker 1 (26:14):
If you want information, I'm saying he's that he's legit,
asking who is it you have to describe to him?
Speaker 6 (26:21):
Two of our past manions. One's a little golden leg
future and wanted giant.
Speaker 1 (26:25):
Rad I haven't well, to be fair, there's a lot
of rats around this.
Speaker 3 (26:30):
We are in a bye He's British. He is.
Speaker 8 (26:34):
You stand out, speaks of the British accent.
Speaker 3 (26:38):
I can't, and he likes to rave.
Speaker 1 (26:40):
I can't talk to animals, so.
Speaker 3 (26:42):
Oh, you don't have to talk to animals. He can
just talk with a British accent.
Speaker 1 (26:46):
Nothing helps a spell that you will have to use
on him, So he doesn't talk unless you use the
spell on him. I just assumed that who's no no,
because each time I just.
Speaker 3 (26:55):
Assumed his squeaks were still British.
Speaker 1 (26:57):
Like this, okay, okay, okay, So he talks with a
British squeak. I no, I haven't. I haven't heard of anything.
I've I've heard rumors of a of a of a
giant of a monster kind of roaming the land as
a lake, but nothing like a type of monster. Be fair,
(27:23):
it's not even really for sure what it is because
nobody really sees it. I've heard that there's points he's
been running, running wild, attacking the hack like hacks and
like some of the hags. Anything that has to do
with the Hags when it comes like to bringing supplies
or anything to any of them. High chains have been
(27:45):
slowly being destroyed. That's saying there's a good possibility he
had the other two may be involved with him, But
to my knowledge, I haven't.
Speaker 10 (27:59):
I don't know have.
Speaker 1 (28:00):
Y'all checked anywhere else in the land.
Speaker 3 (28:04):
We're just trying to find the king.
Speaker 1 (28:06):
What do you know about a slanted tower back yonder Well,
I know the slanty towers like that. We need descriptions
old slanty tower, well, I know it used like it
was an old abandoned like it's been abandoned for years.
But I know there's points where people like to hide
(28:28):
in it. But also there's rumors that that the hags
may may stash some stuff there. But the last last
thing I heard of a slanty tower, it's been kind
of it's been left alone because the Snake's garden garden
it at the foot of it. That's saying like, but
(28:53):
also I've been kind of stuck down here for a while,
but rumor gets around in the in.
Speaker 3 (28:59):
The and I want to pull up the head and
ask her what its name is? My name?
Speaker 1 (29:10):
What what you say? You gotta? I really can't hear
it because my my ears are sewed up? Can you
speak a little louder?
Speaker 3 (29:21):
Is his ears really sewed up?
Speaker 1 (29:22):
Yeah? His eyes are sewed up. His ears are sewed up.
Speaker 3 (29:26):
Can I just undo all that real quick? You could?
Speaker 1 (29:30):
You can undo his ears? That's saying end undo his eyes?
See if his eyes are still there?
Speaker 3 (29:35):
Yeah, I undo all that real quick.
Speaker 1 (29:39):
He just looks like his eyes open up and you
just see hollow sockets. Now, Oh, thank a friend, I
can finally see even though I don't have no EYESHI
how to do my My name is uh, my name
is Sir tellahand.
Speaker 3 (29:57):
Sir tellahand nice to me you.
Speaker 1 (30:01):
So I do like to thank you for giving me
off that pock, even though well, what are you?
Speaker 5 (30:07):
I'm gonna wrap some rope around him so I could
tie him to my belt and you can just hang
on the back of me. Okay, I I am what
they call it halfway good, sir. Now listen, if you
take us to this king guy that you don't like,
will help you.
Speaker 3 (30:22):
Kill him or something and put you back on the
froggy throne.
Speaker 1 (30:28):
All good. That's saying he was the one who ended
up getting rid of mate when he started to actually
try try to actually give everybody their fair rights.
Speaker 5 (30:37):
Yeah, we don't like people having fair rights, especially my
tall people and women.
Speaker 1 (30:44):
That so yeah, let's say they completely stored everything is
your female or male. That's saying that's they all hang
up at the casbo. So that probably the best place
to go to get to get rid of I'm.
Speaker 3 (31:03):
Just trying a peace person. Okay, what what you say?
Speaker 1 (31:07):
What you say for row a deception track?
Speaker 3 (31:12):
Well, now he can hear I am e deception. Yeah,
my kid, see I think I get that. Man they're talking.
Speaker 5 (31:28):
M h.
Speaker 1 (31:33):
M hm.
Speaker 5 (31:35):
I do any any questions or anything for while we're
still here that twenty.
Speaker 1 (31:45):
Twenty okay, And i'd say, well, that's saying, so, so
what brings y'all down here to the downfall that ah
the former king may be able to. It's the way
to give y'all hand.
Speaker 9 (32:02):
We need to find information about setting up a meeting
with the hag.
Speaker 1 (32:08):
Oh that that'll be easy, uh, saying yeah, you just
need to find the king. But that's saying I am
I'm a king, so I may be able to help y'all.
Speaker 3 (32:18):
We were told that the current king is the one
that has to help us.
Speaker 1 (32:22):
God, you all don't need him. That's saying, shoot, help
me overthrow him like I helped, like I overthrew the others,
and and I can make y'all a deal here.
Speaker 3 (32:33):
It's fine. Just shirts with the gazebos and whatever you want,
you got it.
Speaker 1 (32:38):
Shoot, just keep heading down the way. That's saying, the
gazebos at the next stop.
Speaker 3 (32:44):
So, Scarecrow is your last chance. You want to come
with us or not.
Speaker 1 (32:47):
And I'm gonna stay here, but come back. We'll come
back and with my head and I'll be able to
help you out.
Speaker 3 (32:55):
Are you sure you don't want to, like, live in
one of our bags.
Speaker 1 (32:58):
I'd rather not because you a.
Speaker 3 (33:01):
Little bag man. Yeah, I get you. Nobody likes the
bag man.
Speaker 1 (33:06):
No, but also on the same side as you, so
I'd rather not fit in the bag. It kind of
feels kind of kind of cramped as y'all reached gazebo.
A grand marble gazebo stands atop a mound of soggy earth.
It's white stone, streaked green without jam. The support pillars
(33:29):
are snuff into the muck unevenly, so that the domed
canopy now sits askew. Short steps ring the gazebo, leading
to a raised floor, where a bully walks, dressed and
shabby clothing lounge on pillows. Among them, a harp ascends
for delicate notes that mingle with a murmured croaking up
(33:49):
the gathering gathered nobles. On the dais a flabby bullywalk
wearing a crown and woven lulla flowers, sit on an
ornate throne with his legs folded on him. He has
a large leather bound book cross his lap and is
mouthing the words he reads on the pages. Without looking up.
He says, have you known Harold to announce your present
(34:12):
before King galloped the nineteenth head? He slams the book
close as it punctures his punctuates his question regarding you
for the first time. Sleepy bullywoll guards stand around their monarch,
snapped to attention and ready to their weapons. Brooch, Oh
(34:36):
wonderful you all that really help? Let's say, so, what'd
you all do? Who gave you the brooch.
Speaker 5 (34:43):
What girl, I stopped the fire and we brought you
this head because he was talking mad shit about you.
Speaker 1 (34:50):
Where's the fire at a factory? Oh the bloom factory
caught fire? Oh thank god that that is. That is
good to hear.
Speaker 5 (35:03):
I am fast in the head and I tossed it
towards him, like this guy's talking mad ship about you.
Speaker 3 (35:07):
Bro you don't want to stop that.
Speaker 1 (35:10):
Tosses it over to the side and it falls in.
It starts rolling down towards the water. God man, Snoodle,
that really that that really that really scared me. And
you see this little chunky alligator baby start wabbling up,
just happy as can be.
Speaker 3 (35:31):
He's whiskers in my heart.
Speaker 6 (35:35):
Then you are abandoning.
Speaker 3 (35:38):
Table below table.
Speaker 7 (35:43):
The baby, the crocodile kind of just wi kind of
happy as can be, wattles up besides king gallop gallop
and just kind of does a little spin and sits
down by his feet.
Speaker 5 (35:59):
I'm gonna I'm gonna ask to keep if I can keep.
Speaker 1 (36:07):
Oh, well, yes, like yes, noodle, I definitely love that man.
You that is very kind of you. You're you all
are very well acquainted with the rule. Start shop. You're
so cute. Yea, I say, that's very nice that you
all have decided to find that. This is one of
the few times I've actually seen outside folks follow the rules.
(36:30):
I'd say, we try to keep the rules here occupied.
I don't know the rules.
Speaker 6 (36:35):
Noodles adorable.
Speaker 3 (36:40):
Well, we need to bring you the broach. And my
brother has a question for you.
Speaker 1 (36:45):
Oh y'all, y'all have done it like due to the
uh the rural hospitality and the hospitality and the rule
of recipiratory. I have to help you. So what can
I do? What can I do for it?
Speaker 3 (36:58):
Brother?
Speaker 2 (36:59):
We'd like to sit up a meeting with bad Lorna.
When we hear ye'res of frog they can do it
for us.
Speaker 1 (37:07):
Well, I can do it. But at the same time,
are are you sure you wanna make a deal with Badlorena?
Speaker 3 (37:20):
Yes? Absolutely, yes, there's no talking side of this.
Speaker 1 (37:27):
Well, I guess I really can't do it, best friend.
I hate to hear that I.
Speaker 3 (37:38):
Can.
Speaker 1 (37:38):
I can relate to that. I don't know what I do.
If anybody stoke snoodle from me, that's saying I I
that's probably a crusade. The save snoodle back. Everybody loves
snoodle down here. But also that's saying but we have
to protect Snoodle. But also at the same time, my
life is in danger at all times. If y'all can,
(38:02):
y'all can do for uh, y'all can help me keep
my place here in the king like in this kingdom
and help me do what I need to do. I
can get you that meeting.
Speaker 6 (38:15):
What's wrong with your kingdom?
Speaker 1 (38:17):
Well, you see, that's ay a lot. I'm trying to
modernize the kingdom as of late. I'm trying to make
it to where everybody gets their fair share of what
they work for. I want to make it to where
everybody has the same rights as each other. I want to,
if I'm being honest, I want to kind of get
rid of the of the kingdom like of the kingdom
(38:41):
and make kind of do a kind of like a
democracy where everybody will have their own voice and say
to make the place better. But the but nobody likes
that around here, especially the aristocrats.
Speaker 5 (38:55):
I mean, in every movie play about democracy I've seen,
it never works out. Usually by the end of it,
some giant orange person takes over and turns into dictatorship.
Speaker 3 (39:06):
So you should just keep it a kingdom.
Speaker 6 (39:10):
Is there any an orange lives here.
Speaker 1 (39:12):
You should probably watch it. I don't know. I don't
think there is under my.
Speaker 3 (39:17):
Knowledge, there is no orange yet they just show up.
Speaker 1 (39:23):
I will, I will keep that in mind. But that's
saying I want to do what is uh, what is
best for for the thing. So if you all can
give me a little hand, I can probably I can.
I can actually give you all knighthoods, make you all
knights the kingdom, and give you.
Speaker 3 (39:42):
All the chance to really, So, who do you want
us to kill?
Speaker 1 (39:47):
Well, I'm being honest. And can we borrow snoogle? You
cannot bother snoople? You know what?
Speaker 9 (39:57):
Well, I'm going to cast speak with animals and I
am going to go talk to some Okay, loose noodle,
would you like to go on an adventure and have
some fun?
Speaker 1 (40:11):
Not really, I'm actually quite happy with my uh, with
my uh, with my place here. But he was talking
match yet about here earlier. So I've been here the
whole time. Let me see you an understand Hills, And
it was before you came over. I I trust my owner.
He has done nothing but being kind to me. You
(40:31):
shouldn't trust him, your evil I have more snampy, would
you good bully. You gotta remember I'm quite I'm quite
happy develop persuasion. Check start out. If you l.
Speaker 11 (40:55):
Fourteen doesn't work, Hey youregon by the number on here? Yeah, yeah,
it doesn't.
Speaker 1 (41:05):
He is not convince one more spell bow?
Speaker 3 (41:11):
How does how does succession work? In this kingdom?
Speaker 2 (41:14):
It seems like every king becomes king by getting rid
of the last king.
Speaker 1 (41:20):
It it kind of works. That's why I kind of
want to get rid of the system because of all
the bloodshed, as many people have died, like over all
this and it's not And for me, I'm not gonna lie.
You know, I'm a bit of a chicken shit when
it comes to death because I don't want to die.
To be fair, I don't know who would want to
die on purpose? Does the next king? Inherent stupid? The
(41:45):
knights slowly start to get a little defensive.
Speaker 5 (41:49):
I I'm gonna cast bliss.
Speaker 3 (41:54):
And then I'm gonna cast fireball straight to the king.
To the king, I'm like, I'm gonna move like right
in front of him.
Speaker 1 (42:07):
You roll a side of hand yep, I mean, I'm
just moving the mountain. If you gotta roll a slide
of hand to see if you're able to grab and
he is quite slimmy.
Speaker 6 (42:16):
Okay, let's spady hand.
Speaker 5 (42:23):
Side of hands a deck space too, you a monk seventeen?
She pulls stoodles away as I have blas' because we're
right in front of the king.
Speaker 3 (42:40):
Is the point blank range. I'm off to the side.
We're right in front of his throat.
Speaker 1 (42:48):
I got snoodle in one arm rolling, Uh rope, hold on,
let me let me find the the right one here. Okay,
he roll a h roll. Well, we'll see if you
hit him.
Speaker 3 (43:08):
Okay, what's his ac fifteen?
Speaker 1 (43:11):
Fifteen to b.
Speaker 2 (43:16):
I want to use a toke anything. Let's see, I've
used one more tokeny things.
Speaker 1 (43:26):
You know you should any more amal on you. That's
an that one.
Speaker 3 (43:28):
So I get to do another one. Okay at twenty
there you go. Oh that's right. I haven't used that yet. Well, okay,
roll andrew blessed, don't forget blessed.
Speaker 2 (43:44):
What do we need to roll for damage the Yeah,
I'm blessed. I get to roll a D four, two
D fours.
Speaker 1 (43:51):
Look at noodle and cattle that he should close his
eyes just one. Uh.
Speaker 3 (43:55):
When I cast blessed its three big while so I
got blessing last year.
Speaker 6 (44:00):
Well, I don't know what's.
Speaker 3 (44:05):
Which one is the dam that that's the detail? Yeah
is that right?
Speaker 1 (44:15):
The D two?
Speaker 3 (44:18):
Yeah, yeah, that's the sixth.
Speaker 1 (44:26):
In a ford?
Speaker 3 (44:29):
So do what? Yeah? Ten damage was whatever? The plus
seven seventeen seventeen damage?
Speaker 1 (44:38):
Okay, you hit him, but he's not dead.
Speaker 3 (44:41):
How much until he is dead?
Speaker 1 (44:43):
He got sixty five hit points and now you have
also angered seven guards.
Speaker 6 (44:48):
I am just protecting a crocodile.
Speaker 1 (44:53):
So and also Snoodle stars wiggling and starts shaking. I
wonder what small I cast animal friendship? We'll see it hits.
Speaker 3 (45:23):
I know, friendship? Is it a safe for the animal?
Speaker 1 (45:30):
Uh ms? Attacks? I say wisdom twelve is what I'm saying.
Speaker 3 (45:38):
Yeah, so the creature itself has to be the wisdom
as well if you don't do it. Okay, So.
Speaker 1 (45:46):
I just I hit.
Speaker 3 (45:47):
I hit blasted the king with.
Speaker 7 (45:51):
With uh.
Speaker 3 (45:53):
A fireball, and it did a good bit damage. So
he's kind of is he kind of reeling from it?
Speaker 1 (46:02):
He gets up kinda kind of shocked. But now you
are surrounded by seven nights and you have now realized
seen that baby Snoops has grown into a giant alligat
crocodile fishing a giant outgame. I still want snoop seep.
Speaker 3 (46:32):
What if it's like a moopsie, I don't care. Okay,
so you do a save throw for it.
Speaker 1 (46:47):
H he passes, so he doesn't. I don't term him.
You don't get him.
Speaker 2 (46:54):
But now, okay, so I give blast in the king's
and he gets starts to get up. Can I leap
at the king and take the last bit of my
fire starters and shove him in his mouth?
Speaker 1 (47:08):
Roll the performance check? But first, let me, uh, let
me do one thing here. See if this uh actually,
let me see it this way. Let's see if the
(47:33):
if the guards are able to get to you first
before two of the guards want to see if they
can try to get to you before you get to
the king.
Speaker 3 (47:43):
Can you help out this regard brother? Not yet.
Speaker 1 (47:50):
Well mhm.
Speaker 3 (47:59):
Hmm.
Speaker 1 (48:01):
I hope you have a third character in reserve. Mhm.
You'll be missed.
Speaker 3 (48:14):
I can save them, That's why I haven't done anything yet.
Speaker 2 (48:17):
Well, I want to prevent them from killing you in
the first place. The King's really I were trying to
kill the king.
Speaker 1 (48:24):
Better scratch well eighth rolling uh roll in a dexterity
save them for.
Speaker 3 (48:35):
That's right.
Speaker 1 (48:36):
You gotta beat you gotta beat.
Speaker 3 (48:37):
A sterity plus two twenties.
Speaker 1 (48:40):
That's what they rolled.
Speaker 3 (48:41):
Oh Bullshi adds.
Speaker 1 (48:44):
M H.
Speaker 3 (48:49):
Nineteen plus one plus two. What do you do?
Speaker 1 (48:54):
Okay, you're able to get to the king, but thank
you alley.
Speaker 3 (49:01):
Okay, I see the guards jump and hit each other
and he gets to the king.
Speaker 5 (49:07):
I'm gonna go around them, and I'm gonna hug the
king and cast in flick wounds.
Speaker 3 (49:12):
So I need a deck saving him from the king. Okay,
he's a fancied ice.
Speaker 5 (49:37):
Takes nineteen points of damage narcrotic damage as I hug
him and release yellow swim jym smelling energy into his body,
which just starts to bake him. And he can't even
scream because my brother's already on top of him, shoving
fire log and stand of through.
Speaker 1 (49:54):
Okay, so you're using Okay, you've used every single fire
starter you have here, yeah, the rest of Okay.
Speaker 3 (50:02):
All right, and now you have now I'm the king. No, yeah,
you said that kills the king? Is the new king?
Pull up that head and ask him is that not
the rules? Well, you know he's flopping around on the floor, then,
isn't he no.
Speaker 1 (50:20):
He's he's actually in the water. I said he was
rolling down the hill when you old didn't try to
save him. But rolling for initiative, vote for an initiative. Yeah, uh,
that's saying they're gonna look at YouTube, Like at YouTube,
do you have anything to do with this? Ninder, there's
(50:40):
a giant crocodile and a about seven nights.
Speaker 6 (50:45):
I mean, no, I just wanted to snoodle son the line.
Speaker 1 (50:50):
I just want to be friends with stupid Okay, y'all
to roll for initiative.
Speaker 3 (50:54):
Fifteen nineteen.
Speaker 12 (50:59):
Initiative not you just them too? No snoers in combat
right now because you all have killed his owner.
Speaker 10 (51:11):
Yeah yeah and king.
Speaker 3 (51:16):
Friend, Yes, that's how it works on TRYS. That's why
we killed him. I mean, there are reason we attacked
this because we specifically asked works.
Speaker 1 (51:26):
Well, there wasn't There hasn't been a coronation, so that
you all just did attacked the king. It wasn't part
of the court. Right now, you guys are.
Speaker 3 (51:36):
Just yeah, we killed the king, so we're we are
joint rulers.
Speaker 1 (51:40):
You guys weren't knighted. You guys are just random strangers
who came in and well he said he was going
to make us nights and before that could happen, killed
that he got killed?
Speaker 3 (51:54):
All right, what you're plan? I got away? And see
what ane is? I got nineteen? So I had a
fifteen day.
Speaker 1 (52:03):
I need a piece of paper here, Well, give me,
give me a pan.
Speaker 10 (52:11):
O imagine too, just said back going We're not with them.
Speaker 1 (52:38):
Pretty much? Excuse me? Kissed? He does. Anyone listening probably
hates me and Heath.
Speaker 3 (52:57):
Yeah, I sort of just playing in the night towers.
Hold on, okay, and.
Speaker 1 (53:24):
What's what'd you get?
Speaker 3 (53:25):
Uh? Jeff? Right here.
Speaker 1 (53:30):
And here's what you got.
Speaker 13 (53:31):
Fifteen okay yourself. Okay, it's such a satisfying noise as.
Speaker 1 (54:18):
You all continue to use. Let's see okay, Uh, finans
is gonna be uh bully n Bullygog Night one, Uh
Jeff Bullywall Night seven, uh seven, Ballie Night five four,
(54:40):
Uh then eight and b and soon it goes last. Okay,
Bullywalk Night one is going to It's gonna make two
multi attacks. It's gonna use a melee tack with with
(55:04):
a glady.
Speaker 3 (55:07):
Here do you guys see if you hit for yeah?
So who are you packing?
Speaker 1 (55:12):
I He is going to attack beef Okay, that's serious.
Uh eleven eleven, twelve thirteen, Yeah he is sixteen. It's
(55:35):
not yaths the tack.
Speaker 5 (55:41):
If you're allow me for my action, I wanna cut
off the team shed and I'm gonna hold it up.
And as my bonus action, I'm gonna cast So they
called divine favor. What divine favor does is it allows
myself to be wrapped in the divine energy of my God.
It gives me extra damage. But I'm using it basically
(56:03):
as an effect. So you see this perbleol energy wrap
around my body. I hold the king's head up and
I said, according to your customs, we are now your
new king.
Speaker 3 (56:16):
End to me or be called from my kingdom.
Speaker 1 (56:21):
They look at you and just say you were not
part of this kingdom, so you have no say. You
are strangers in our land and you attack our ruler.
He may be dead, but you have not been You
have not gone through the emotions to become king. You
may have killed them.
Speaker 5 (56:42):
I said, cold it is, and then that's all I
can do is something to stand there holding the head.
Speaker 3 (56:49):
Okay, my next attack is an extra bunch of damage.
Speaker 1 (56:54):
Hollywoll up. Two, he's gonna go to a tragic sweet Jeff,
that's why I cut the head off. M. Seventeen missus, Okay.
Speaker 3 (57:09):
What trall you say? Eighteen plus? I have a reaction
on making twenty.
Speaker 1 (57:15):
Okay, bollywogs.
Speaker 3 (57:20):
I know they wouldn't go for it, but I can
five attacked me in my.
Speaker 1 (57:23):
Ear, it's gonna go for Heath, not twenty gone deal
(57:51):
thirteen damage to you heath? Alright, okay, follow on fourth?
Want to attack, jeffy.
Speaker 3 (58:16):
Yup?
Speaker 1 (58:16):
Fifteen does not work? Cat height you're up four mm?
Speaker 3 (58:41):
Do you get a bonus action?
Speaker 6 (58:42):
I have?
Speaker 1 (58:44):
Don't you have?
Speaker 3 (58:48):
Some of your spells are bonus actions.
Speaker 5 (58:50):
But if you go uh under actions h you can
scroll down as a bonus action spot.
Speaker 3 (58:57):
Okay, as a war price, I can use a bonus
action to attack again. M.
Speaker 1 (59:35):
What are you doing?
Speaker 3 (59:35):
Hold on up?
Speaker 1 (59:36):
Trying to figure out so for multi tacks? Are you
able to just attack twice in one turn but you
can't attack next turn?
Speaker 6 (59:48):
Or is it.
Speaker 5 (59:50):
If it's got a multi attack, you get to attack
twice or three times depending on what it says that turn,
and you can just keep doing it.
Speaker 3 (59:59):
Okay, see you very next thing. You can do it again? Yeah? Uh?
Because uh Basically that just covers. When we hit level six,
we get an extra attack too, So that's all the multi.
Speaker 5 (01:00:15):
Attack is on a monster. Okay, I wanna some monsters.
You can attack twice or you can do two multi attacks,
you do a total four.
Speaker 2 (01:00:27):
Yeah, I'm gonna cast uh Shield of Faith on my
brother here. Uh that uh adds two bonus to his
ac So.
Speaker 3 (01:00:35):
Now I'm at a twenty. Yeah, then hold on a
bone from my bonus action. Shield of Faith is a
bonus action, is it? Yeah? Okay, then that's.
Speaker 1 (01:01:02):
Oh I'm been doing. That's wrong.
Speaker 2 (01:01:03):
Okay, Hm, well then I'll Okay for my action, I'll
use uh channel divinity and I'll use my holy symbol
that I have and uh, let's say you point your
holy symbol at another creature you can see within thirty
feet of you and focus divine energy added and I
(01:01:26):
can either restore health or I forced the creature to
make a D DC fifteen constitution saving throw. On a
felt save, they take one D eight plus five of
necrotic damage.
Speaker 3 (01:01:37):
So uh, whatever baliwalk is closest to me, Okay, I'll
do that. Son. You have to du the a constitution
savings fell on a DC fifteen.
Speaker 1 (01:01:51):
Eighteen.
Speaker 3 (01:01:51):
Okay, that fails, so then my bnter's action. I will
do cholter faa my brother and that's a bally walk
is gonna do it.
Speaker 1 (01:02:00):
It's going to attack one, uh for the first time.
Speaker 3 (01:02:06):
At Jeff.
Speaker 1 (01:02:11):
Twenty two.
Speaker 3 (01:02:12):
That one does ship.
Speaker 1 (01:02:15):
Mm ten damage. He's going to do attack you again, Jeff,
just not hit Okay, okay, follow what thirteen is going
(01:02:41):
to teach? Okay at twenty.
Speaker 14 (01:02:50):
Yeah, I'm probably dead. We'll make a deaference. Oh yeah,
you does double your hit points fifteen, So do I
uh do do a saving throw or now are your turns?
Speaker 3 (01:03:11):
When you start doing that saving third it is not well,
then I'm dead. Well you're unconscious. Kay.
Speaker 1 (01:03:19):
Bullywog S three is going after Jeff.
Speaker 3 (01:03:24):
I guess it's my firm.
Speaker 1 (01:03:25):
No, no, it's we still got still have uh two
more two more? Uh well, three more enemies. There were
seven bullywogs and a snoodle does not hit s first
attack does not hit. Second attack does not. It's gonna
(01:03:46):
go to the last bullywog. It's gonna gook for Jeff.
It's not second attack does not snoodles up.
Speaker 3 (01:03:58):
Go snoodle.
Speaker 1 (01:04:02):
Snoodle was going at there. Jeff whoa, y'all gave him inspiration?
Eat his ass. He is going to uh, he's going
to uh go for a bite.
Speaker 6 (01:04:19):
Mighty Hanna used to bike.
Speaker 1 (01:04:20):
He misses the first bite, but then he spins around
as a multi tech and tries to hit you with
a tail. Come on, six, uh twenty six.
Speaker 3 (01:04:37):
Here it is.
Speaker 1 (01:04:40):
Two D eight. Let's see here, let's see here. There's
my mother da there it is yeah, seventeen damage.
Speaker 3 (01:05:08):
Yeah, I'm dead.
Speaker 1 (01:05:11):
The immediately after combat, the Knights immediately grab you and and.
Speaker 3 (01:05:18):
Drag you off. And and that don't matter you I
am dead, dead.
Speaker 1 (01:05:27):
They drag you off as the god of the world.
You are not dead, but they drag you off. As
they drag you off, they come to the point snoodle
tree down saddening and goes walks over to his to
his fallen owner and starts sniffling. And you can if
(01:05:50):
you have ever heard a crocodile cry, this would be
the one time you would actually hear it. And you
hear a uh like a d croak, like not really
a croak, but a.
Speaker 2 (01:06:07):
I don't like it's.
Speaker 1 (01:06:11):
Kind of like it's just letting all the air out
of itself and just and you for the first time
you see crop actual crocodile tears, and the nights come
over to you too, and said, well, I do have
(01:06:34):
to say this, but as of now we are now
gonna need to have a succession. He had no air,
so it will be up to the aristocrats to see text.
But as of now Snoodle has no owner, and it
seems like you two may be the only ones who
(01:06:56):
could keep you welcome currently.
Speaker 3 (01:06:58):
Yeah, but.
Speaker 1 (01:07:01):
The first.
Speaker 15 (01:07:04):
It is his choice to see if he will follow you.
So do any of you have well, actually, Snoodle looks
over you.
Speaker 1 (01:07:18):
Did cast talk to animals then you Sam, Yes, Snoodle
looks over to you. If you all, I said, I
have no home now after what just happened. If I
will need time, but if it's possible, I can take
you up on your on your offer and you will
still have me. Yes places, okay, so indue time I will.
(01:07:45):
I will join you all, but not this time, but
in your darkest hour I will safe. I will be there.
That can I have more stands?
Speaker 2 (01:08:00):
Yeah?
Speaker 1 (01:08:00):
Sure, okay, we all have given noodle, uh snoodle more
snow meets and before it goes, it said, if I
have open heard many of the conversations here, they will
from what I know, they will be taken to the dungeon.
(01:08:20):
But you may be able to find somebody to help
you in the dungeon that could probably help you escape.
Speaker 3 (01:08:30):
Who's telling them that snoodle?
Speaker 1 (01:08:37):
Yeah, yeah, So you may be able to figure out
if you continue down the way, there may be somebody
who could help you at the proven grounds and at
the at the dungeon, because they're probably gonna be going
(01:08:57):
to the dungeon right now. It's not looking good for them.
They did just kill the king in and the uh
and the aristocrats here are really uh, really happy when there's.
Speaker 6 (01:09:10):
A beheading, So how are they gonna determine where the new.
Speaker 1 (01:09:16):
King isn't it would what would be a fly convince
the court see who will be able to really I'd
say it's not much, but who will be held as
normally what would have happened is one of his knights
(01:09:37):
would have been able to take over the one's closest
to him since he had no kid. But his only
night currently is in jail for conspiring. But if you
all are could probably help convince that the that the
(01:10:00):
Night is still in favor with the royals, like with
all the courts, there's a chance you may be able
to get help in getting what you need from bat Lorna,
especially if it will help seek her favor. Since you've
really destroyed the only one who could you kill that
(01:10:22):
the only one who could get you to her is
now dead.
Speaker 3 (01:10:26):
Why did we save the factory? Then this is above.
Speaker 1 (01:10:30):
Table to get the brooch to carry the king's favor.
Speaker 3 (01:10:34):
And then and then have the king tell us we
have to do more.
Speaker 13 (01:10:37):
Shit.
Speaker 1 (01:10:38):
Have you never played D and D before? He No, motherfucker,
that's called a side quest.
Speaker 3 (01:10:46):
We don't want to side quest. We want to fucking heist.
Speaker 6 (01:10:50):
Animals.
Speaker 1 (01:10:51):
You want information to gather so you can perform a heist.
Speaker 3 (01:10:55):
Yes, we blamed the heist.
Speaker 5 (01:10:57):
We're gonna just have be going there and with a
better bed Lorneile because I have the best perception.
Speaker 1 (01:11:02):
Yeah, and you would have been able to, but you
just killed the only.
Speaker 3 (01:11:06):
Way to get Can't you have this kind on a
goddamn fuck?
Speaker 1 (01:11:10):
He was going to Okay, this is above taste. What
was going to happen? He was he was going to
nut you, and that would have carried favor with her
that she earned. That you earned the trust of the
king four and he would have let you stew.
Speaker 3 (01:11:25):
It like, listen, we killed the king under the impression
that we would become the king.
Speaker 1 (01:11:34):
At the same time, you all are strangers in the
land without any way.
Speaker 3 (01:11:38):
And so was fry On Trysle.
Speaker 1 (01:11:41):
Yet this isn't fucking trysole, is it he.
Speaker 3 (01:11:45):
Nerds. I also went on the fact that the.
Speaker 5 (01:11:49):
Frog that I had thrown had stated that the current
king was a nobody who attacked him and became king,
and you killed He just said, it has to be
a knight.
Speaker 1 (01:12:02):
But it's possible that it could happen that would he
would help gain favor to them to gain you all
what you need. That's saying it's up to the courts
now to fight amongst themselves to get to become seeking. Next,
if you all were knights normally, like when it came
(01:12:23):
to that, they would have probably helped you. Okay, Then
if you all gained favors with the with the with
the courts, they was, hey, we like to cut this guy's.
Speaker 10 (01:12:32):
Gyp, let's put him in charge.
Speaker 3 (01:12:37):
You don't have the.
Speaker 1 (01:12:39):
Okay anyway, So yeah, you got You two are now
in Bullywall jail, and.
Speaker 3 (01:12:48):
I'm did.
Speaker 1 (01:12:51):
Hell it's your choice if you wanna, if you wanna
stay as a character, or you want to make some
I said, out of the world. I'm giving you the
choice that you tech like I'm saying, in my opinion,
you're not dead. You're just knocked out as a in
(01:13:14):
the dungeon.
Speaker 3 (01:13:15):
Okay, then I'm knocked out. Okay, So.
Speaker 1 (01:13:21):
Do you all want to end it there? Or do
you all want to continue?
Speaker 3 (01:13:27):
And me and Jeffer did so.
Speaker 1 (01:13:28):
No, you're not dead. You're knocked out in a dungeon.
Speaker 3 (01:13:34):
Oh, that's up to m They want to keep going,
Yeah we do.
Speaker 6 (01:13:39):
We want to visit the Joe. Do we want to
tunk to the aristocrats? Or do we want to go
investigate Slandy Tower and lead them to.
Speaker 3 (01:13:47):
Determine the slanting Tower's two days away? Still it's broken, though,
don't do anything illegal here. They can all touchy about it.
Speaker 1 (01:14:00):
Of his death, it seems.
Speaker 3 (01:14:02):
I legitimately the way he had explained that thought we
were going to be kings, So I.
Speaker 1 (01:14:09):
Am, And I even asked, are you sure?
Speaker 3 (01:14:11):
How you always asked that I was then going to
say that we need to do I was, see.
Speaker 1 (01:14:21):
I think we should go there?
Speaker 6 (01:14:23):
Okay, can we follow the Knights back into town.
Speaker 1 (01:14:28):
Well that's saying they like the path that is taken.
Speaker 3 (01:14:35):
When you see, does rabbit want a cart?
Speaker 6 (01:14:39):
Harring's going to reach out and lightly slap you one's face.
Speaker 1 (01:14:49):
Let see the knights. I have a magical bag. Mhmm.
You play Argue Valley as much as I have you
just randomly.
Speaker 3 (01:15:04):
I have started out in every console, including both iOS
and Android. It's one of my favorite games all the time.
Speaker 1 (01:15:11):
No one cares.
Speaker 6 (01:15:12):
Yeah.
Speaker 1 (01:15:19):
So well last week I was being a little racist
to the rabbits.
Speaker 3 (01:15:22):
Clittle.
Speaker 1 (01:15:24):
Yeah, so I go all out for I continued, Jeff.
Speaker 3 (01:15:31):
Bops all bits mmmm a bit.
Speaker 1 (01:15:40):
So they look at you and say like he's s
looking and says, if you just keep going down the path,
you will find that you will find the uh the
uh yeah, the duncher.
Speaker 3 (01:15:57):
So they are you all coming to see us? Are
you gonna for you?
Speaker 2 (01:16:01):
If we're going to the look at the other bag,
I guess we're are we gonna sell together?
Speaker 1 (01:16:08):
You're both in separate cells.
Speaker 3 (01:16:11):
Okay, we'll go down the path to find just let
us know when we wake up.
Speaker 10 (01:16:24):
Come on me.
Speaker 1 (01:16:33):
Mhm, yeah, down the map doesn't want work for me?
Speaker 3 (01:16:42):
Oh, that's why.
Speaker 1 (01:16:47):
Froze over. Okay, So above.
Speaker 9 (01:16:58):
Table you said, King was at a gazebos that looks
less like a zebo more like stone hinge.
Speaker 1 (01:17:09):
There's an ampithear that saw the each each one's conn
thank you. So as you all, let's he here d eight. Okay,
as you all follow the path, you all see a
giant tree among like three little different paths. As Snoodle
(01:17:32):
was walking along with you, he said, if you any
points to the one on the most left, right here,
right right here, So that's the holding cells. Kay, you
all went so. Rising from the saggy earth is a
sturdy wooden hut with an open doorway on the side
(01:17:54):
of it. At the back of the huts are two
well three holding cells, mangrove roots, service bars, and a
small round door closing off each cell. The floor is
One cell is covered with several inches of stinking water.
The other cell holds a figure and rags slumped against
(01:18:14):
the back wall.
Speaker 6 (01:18:17):
Beforece Noodle leaves someone to ask him if other people
aren't gonna respect the brass.
Speaker 1 (01:18:21):
Brochure for you all, they may they may, you may
have a little bit way, But for the others, I'm
non tilled for sure. But what will help you all
is if you're able to convince the aristocrats who are
(01:18:43):
all there who witnessed it, that the king was evil
and deserve death. So you all see a you all
(01:19:06):
see a buckle wog knight, A bullywalk bullywalk bullywog night
just kind of sitting across the just kind of sitting
in her cell, looking over looks over you two and said,
by the looks of both of you, I can only
(01:19:27):
tell you here for the these two idiots that they
are knocked out in the other cells. What idiots. Well,
and let me introduce you. My name is sir Mark
mort mor grot m o r g o r t
(01:19:48):
more morgart more groped. Yeah either way, Yeah, I am
the Knives of Warts. I was h that's saying. I am.
I was once ah a good night here, that's saying.
But due to some circumstances, I am, I am kind
(01:20:12):
of stuck here at the moment after a bit of
a fight, Like you're trying to start a revolution against
the the Hag, the Laurna.
Speaker 3 (01:20:25):
She is.
Speaker 1 (01:20:27):
She is dressed in in rags, stained remnants of an
orange surcoat that bears the sigil of a great helm
fashioned and resembles a frog head.
Speaker 5 (01:20:45):
So used to be good friends, and now you're just
abandoning me in the cell and I got you a pet.
Speaker 6 (01:20:53):
You do something real stupid. All right, I'm gonna come
back for you eventually. I just want you just sit
there and think about it.
Speaker 1 (01:20:59):
That's think. So why did you all? Do you have
any questions for more rots or anything like that?
Speaker 3 (01:21:07):
What happened? We're still sleep? So where where they was
talking to him? I thought you were leaving.
Speaker 6 (01:21:18):
We went down the path to the holding cells, right
where you were all being kept.
Speaker 1 (01:21:21):
You all were still knocked out. H that's set.
Speaker 3 (01:21:27):
I'm talking my sleep.
Speaker 1 (01:21:30):
You would he does a little bit, you do a
lot of bit.
Speaker 3 (01:21:36):
There's about that. Yeah, I'm just saying PAVO in my sleep.
Speaker 1 (01:21:40):
Yeah. So so me and my good friend Sir Telivar,
we we tried to.
Speaker 6 (01:21:52):
The last king.
Speaker 1 (01:21:56):
I think, if I'm not mistaken like god, willing Gallop
is still currently king. He would have been the only
one who would probably been the best help to help
get rid of the.
Speaker 3 (01:22:11):
Well.
Speaker 6 (01:22:12):
Bad news there, he's dead.
Speaker 1 (01:22:15):
She goes completely pale.
Speaker 6 (01:22:18):
This isn't good, No, it's probably not, but I need
you to get over that you have a situation.
Speaker 1 (01:22:23):
Yes, that's saying I have no regrets about helping Sir
Talivar like get especially if it means getting returning a
prisoner back into its form of states.
Speaker 3 (01:22:35):
To where.
Speaker 1 (01:22:38):
To where the to where the other ruler was. But
I I hope that he's still alive. That's saying The
last time I last thing I saw Tealivar was he
was escaping through the with a balloon heading out out west.
That's saying, God, God help him. That's saying he is
(01:23:00):
one of the only ones who can truly change the
change the field of battle, to start the revolution, to
to like to spark, spark the flame that will help
everybody get rid of the hags, to stand up for
what is right. That's saying I will sing if I
(01:23:23):
can that thing. But right now, due to my night's code,
I am, I have to stay here until I am
rightfully judged.
Speaker 3 (01:23:29):
But if.
Speaker 1 (01:23:32):
If something were to happen that I would be able
to be axcelerated and improve and innocence, I may be
able to may be able to be set free. But
with gallop God, I hate to say it, that's most impossible.
Now we would have to wait till see succession for
(01:23:54):
the next ruler unless you all would be able to
sneak in and just kind of be Also not for
sure if we can convince the aristocrats to exonerate you.
I don't know how you would be able to do that,
but if it's possible, if you especially if you're trying
(01:24:16):
to to really get out of here, I would suggest
you all, if you all can get me out of here,
I'm a master of balloon pilot, and I can get
you to where you need to go. Especially I can
easily get you all up to bat Lorna and you
all can sneak in. But also, like, if you can
(01:24:39):
convince about Lorna to be on your side, as much
as I hate to say, it's you convince her, you
might be able to convince the other aristocrats because they're
under her thumb. And that was the great thing about
King Gallop, because he was fighting back to do what
was right, and the fact that his death happened, it's
(01:25:03):
gonna make a lot of things difficult to get everything going.
Mm but if he more, yes, hold on for one second.
I walked down the hallway.
Speaker 3 (01:25:21):
I walked to a cell.
Speaker 1 (01:25:24):
Idiot and I'll walk back continue he wakes up.
Speaker 3 (01:25:29):
I woke up from that.
Speaker 1 (01:25:31):
He threw something out you, so it kind of jumped you.
Speaker 3 (01:25:35):
Oh I'm kind of hungry.
Speaker 1 (01:25:41):
So by this logic, I can only assume one of
the idiots in the cell killed King Gallop. Yeah, yeah, yeah,
pretty much. You guys are blithering fools.
Speaker 3 (01:25:55):
I have I'll have you know two idiots killed King Gallop.
Speaker 5 (01:26:00):
I'm sure a sleeper, I would be defending the fact
that we thought we could be a king and save
the country.
Speaker 1 (01:26:05):
If you all were truly true heroes, this wouldn't have happened.
A good man died because of your all's greed.
Speaker 3 (01:26:14):
Greed?
Speaker 1 (01:26:15):
Greed? What greed?
Speaker 3 (01:26:17):
We just wanted to I'm sleeping.
Speaker 1 (01:26:21):
What greed?
Speaker 3 (01:26:23):
We wanted to save everybody?
Speaker 1 (01:26:25):
I wantween the other self? What greed?
Speaker 3 (01:26:30):
You?
Speaker 1 (01:26:30):
And who?
Speaker 3 (01:26:31):
How was Galpels and a good guy?
Speaker 5 (01:26:32):
He killed his predecessor, and all the heads told us
that the nobles were already planning to kill this guy,
So we killed him so that we could become king,
set everybody.
Speaker 3 (01:26:45):
Free, and kill the hag. But you know what, no
matter what we say, we're gonna be the bad guys.
Speaker 1 (01:26:51):
So I'm not gonna lie. I don't believe a single word,
especially they say snoop or tried to.
Speaker 6 (01:26:59):
We didn't notice it actually transformed to giant.
Speaker 1 (01:27:03):
I didn't know we could do that either.
Speaker 3 (01:27:06):
I know. Right anyway, how.
Speaker 1 (01:27:08):
Convenient right because to you? Because King, you don't understand.
Speaker 3 (01:27:17):
I wanna I wanna roll a persuasion check on this guy.
I'm a fuss plussible in persuasion. I'm trying to get
him the way that his voiceless went is not gonna
happen sixteen. No, I have.
Speaker 1 (01:27:36):
That same Mike. You weren't there for what happened to
the fore, not to the king before gallous ring.
Speaker 3 (01:27:45):
Yeah, but I had his head. He told us what happened,
and all the other heads told us.
Speaker 1 (01:27:50):
Did he tell you?
Speaker 5 (01:27:51):
Scarecrow told us that the people were planning to kill
this guy. He wanted to make a democracy. They're not
gonna be able to take us, so we take him
out so we could use the guards against everybody and
save everybody.
Speaker 6 (01:28:03):
But you know what, it's okay.
Speaker 3 (01:28:05):
Every time we do something good, everyone thinks we're bad.
So it's fine. It's like the Carnival all over. I
just missed my whiskers who got kidnapped from me?
Speaker 1 (01:28:15):
For it's all here.
Speaker 3 (01:28:17):
I still how how close were we really? Sales? Are
there right next to each other? Yeah, okay, I'm gonna
take out my bottle.
Speaker 1 (01:28:24):
No, no you okay, no, so you are you guys
where you are at?
Speaker 3 (01:28:28):
It's you?
Speaker 1 (01:28:29):
Then uh mort and then.
Speaker 2 (01:28:31):
Him Okay, well, I'm gonna take up my bottle of
Holy Healing, come and take a drink to recover. And
then I've got five bottles. Five bottles okay. Also, I
was gonna toss it to you of a drink.
Speaker 5 (01:28:45):
Hero.
Speaker 3 (01:28:48):
I'm sorry you don't believe it's you don't have to.
Speaker 1 (01:28:50):
It's that's saying because you weren't after everything, to be honest.
But also it does. I'm not surprised because especially if
you actually did kill King Gollop, the.
Speaker 6 (01:29:03):
Importance of the foundry, the what the foundry.
Speaker 1 (01:29:08):
That caught fire, the fact, it's like the balloons and
stuff are really the best, the best way we travel
around here. It's how we get do supplies because the land.
It's because, especially for our area, the land will flood
at random times, so it's better to take and deliver
(01:29:29):
supplies from village to village through the air, but also
it's the best way to travel when it comes to
getting it's one of the only ways to really travel
to get through the areas from what Sir Telibar told.
Speaker 3 (01:29:43):
Me, and he saved the factory from burning down.
Speaker 5 (01:29:46):
But now terrible people, specifically my brother saved the factory
from burning down.
Speaker 3 (01:29:53):
When everybody else wanted to walk away. I went in
and saved the factory.
Speaker 5 (01:29:56):
But terrible person right, can't trust me because where's that
rabbit guy that we have standing beside me?
Speaker 3 (01:30:03):
I still got him.
Speaker 1 (01:30:06):
He's just he's just standing there just like well, I
may have just done because now they can't really kill me.
But that's saying that it's been on my part. But
I'm just a dasht really villain, so it's kind of
helps me out my favorite So thank you guys. So,
but table, you need to get this guy to prison.
It would benefit you all. If Mark, if Margaret was
(01:30:30):
Margaret Margaret, it's.
Speaker 3 (01:30:35):
M O R.
Speaker 1 (01:30:37):
M O R G O R T.
Speaker 5 (01:30:40):
I'm just gonna call him, you know, Morgan is really
still but they want to be broken out of prison.
Speaker 11 (01:30:46):
So so we'll make someone or can I just attempt
to pick a lot because I do have thieves tools.
Speaker 1 (01:30:56):
That's saying that you roll a perception chack. He said, perception, yeah, thirteen.
You see that there are two nights like out like that,
(01:31:20):
or are out guarding the entrance of the of the place.
She also looks, Margaret will look at like. The best
way that would probably do it is trial by combat
for them to and for me to win, or if
you all have an idea for any other way to
gain favor.
Speaker 3 (01:31:37):
Suddenly you see a head pop out of the bars.
Speaker 5 (01:31:41):
It has a long white beard and coddles forgot all
about this, and a big long wizard's hat, and you
hear a completely different voice. My puppets say, help, Gods,
I've been putting here. I've been putting here wrongfully.
Speaker 14 (01:32:00):
M hm.
Speaker 3 (01:32:02):
My magical puppet collar gave me. You can cast Magic's
old persuasion.
Speaker 1 (01:32:11):
Kah mm hmm.
Speaker 3 (01:32:28):
That's the one. I get to re roll that. I'm
gonna use a coin, okay, coin, okay, the one I
can reroll that, Okay, one I can roll that. You
want to use a different here? Here, I can reroll
(01:32:51):
that one. Is that cocked? Is it landing on the
other dish? What do you need? Fifteenth fifteenth at twenty.
Speaker 5 (01:33:07):
And fell cast minor illusion to make me just look
like the rest of his body. And that's his first
charge of his illusion because he gets three and disintegrates
according to the year.
Speaker 3 (01:33:24):
Okay, where'd you get that puppet from? I got it
from the carnival as a prize.
Speaker 1 (01:33:30):
Yeah, it's almost like you should have done more at
the carnival, actually played some games and won some shit,
because it works.
Speaker 3 (01:33:38):
Well, he should have killed more snails at the carnival,
so we should have done when the snow baits got
this freaking Yeah, that's what we should have done, and
it does work.
Speaker 1 (01:33:48):
Like you you've talked like like you've talked yourself out
of the out of the cage, like for as of
right now, like you are as a puppet.
Speaker 3 (01:33:58):
Thank you, good gods. I don't know why they pushed
me in here. I'm a mighty wizard.
Speaker 5 (01:34:03):
I might have got her little too tired and fell
to sleep under a tree or something, But good day,
I'm going to walk out of the prison.
Speaker 1 (01:34:16):
That's saying really, really, that's saying it's uh, Margaret intends
to look at you all, and it says Beflorna is
really reclusive when it comes to people and rarely leaves
her cottage, but she enjoys making foul bargains with visitors.
(01:34:38):
The best thing if I may be able to point
you in the right direction to do it. But if
especially if you had the King's favor, she would have
maybe seen you instantly, but it may take time to
get a hold of her now. But there's usually a line.
(01:34:59):
So if I'm being honest, your best bet maybe to
see see why you can find a trinket, bubble and charm.
It's a little bit. It's over and like go back
to the where the fork on the road was and
take the left. Yeah, we just took the left, I
mean take the right. I'm looking at the screen.
Speaker 6 (01:35:22):
I'm I'm just double checking.
Speaker 1 (01:35:28):
They may be able to help you out and if
we can get out, like I will say, you say this,
be extremely careful when you go to Lorna's.
Speaker 3 (01:35:44):
It is.
Speaker 1 (01:35:47):
It's incredible, dangerous and a lot of At some points,
some people do not come back, or you distract the cards.
I don't think guards are.
Speaker 3 (01:36:00):
They're they're escorting me out as the puff.
Speaker 1 (01:36:02):
Also they're gone, well I picked them off then rolling
uh roller, set of hand.
Speaker 3 (01:36:13):
What's my puppet's name. I don't think you ever.
Speaker 1 (01:36:17):
Came up sevent Yeah, yeah, yeah, that's the same you
hold on let me see her. Actually, who is the
hold on the stars?
Speaker 3 (01:36:32):
Yeah?
Speaker 1 (01:36:32):
Yeah, you get it?
Speaker 3 (01:36:34):
Sam? Yeah?
Speaker 1 (01:36:35):
Did? You had the DC four with twelve? So you got.
Speaker 3 (01:36:40):
To get mo out. I'm distracted, everybody, you're already out,
So I just have a button.
Speaker 1 (01:36:46):
Now are they like on the same sound and they were.
Speaker 3 (01:36:49):
Just like different? Should I I was distracting.
Speaker 6 (01:36:57):
I feel like we should leave him and come back there.
Speaker 1 (01:37:00):
You can get enough one, don't.
Speaker 3 (01:37:03):
I'm gone.
Speaker 5 (01:37:04):
I've made the guards follow me out as a distraction boy.
But yeah, so be where the guards come back. We're
gonna Hi, tell it out of here.
Speaker 3 (01:37:15):
I hate all of you, and uh.
Speaker 1 (01:37:20):
Arga does once she gets out of the page, she
does look at you all. So did you happen to
see a like a another bully walk by the name
of Wiggle walk along with on your travels?
Speaker 6 (01:37:31):
I don't remember.
Speaker 1 (01:37:33):
That's saying he he was also part of the part
of our crew who helped try to get the help. Sir,
tell of our get out of here. That's saying if
you haven't seen any then there's still hope that that
it can work. Yes, so the guards don't see him.
(01:37:55):
I'm gonna cover him in my cloak camouflage. Yeah, okay
it works. Yeah, okay, I don't see gingers.
Speaker 6 (01:38:06):
I don't.
Speaker 1 (01:38:08):
That's saying.
Speaker 3 (01:38:12):
There bar is made of metal.
Speaker 1 (01:38:14):
They're made of wood, but there are enough damp wood
that you cannot burn it at all. But also, yeah,
you can try to see if you can break through.
Speaker 3 (01:38:24):
I'm a halfling. There's no way I can wait. How
big are the bars? Can I slide through the bars?
Because if they're made of damp wood and you're a halfling,
you only need it to be so far apart to
be able to slide through.
Speaker 1 (01:38:39):
We're all with athletics.
Speaker 3 (01:38:41):
Check he theoretically, I.
Speaker 1 (01:38:48):
Seventeen seventeen.
Speaker 3 (01:38:52):
How why do I have to be at seventeen? You're
breaking out of prison?
Speaker 1 (01:38:56):
Yeah, it's not meant to be easy.
Speaker 3 (01:39:00):
Three you still have a natural?
Speaker 13 (01:39:07):
Oh yes, you know what.
Speaker 3 (01:39:09):
I'm gonna stay in prison? Yeah? Yeah, I distracted. The
guards can get out, and.
Speaker 1 (01:39:17):
I will say that that natural that twenty only works
for this session.
Speaker 3 (01:39:21):
You gotta use it, no, because where am I gonna go?
I've got all the guards that you can sneak out.
Speaker 1 (01:39:28):
I can't sneak out. Do you have a disguise kit.
Speaker 3 (01:39:31):
I don't have a disguise kit. I can't sneak out.
I'm gonna get caught immediately.
Speaker 1 (01:39:35):
It would be pretty funny if he uses this thing
and immediately gets caught.
Speaker 2 (01:39:41):
There, they're there, They're fine, they're just walking out with
the person under the camoufage thing walking with the guards.
Speaker 3 (01:39:49):
Yeah, I will immediately get caught. Fuck you all, I'm
staying in prison.
Speaker 1 (01:39:53):
I didn't see how long the because that's saying because
the only way he's able to say I'm out of
it is because he's disguised. And depending on how long
the disguise.
Speaker 3 (01:40:03):
Works, I don't have his skins kids, Nope, nope.
Speaker 1 (01:40:07):
So what was the did how how long did the
does the illusion last? Does it say no?
Speaker 3 (01:40:17):
Because this was just a custom item you made.
Speaker 1 (01:40:23):
It works enough long enough to get him about saying
him in prison? He'll learn his lessons because I hear
half lets make for good yell bape.
Speaker 3 (01:40:31):
The problem is I'm by myself.
Speaker 16 (01:40:35):
That you know of well, but also the guards are there,
so yeah, seeing many of those videos, so what are.
Speaker 3 (01:40:48):
You should use twining and get out. I can't. I
can't get out if I'm gonna have to do my
other stand in prison. You can probably sneak while you
all didn't want to break me out. I can't tell
that's what I was doing, Brothers, I was detraining everybody
can get out.
Speaker 1 (01:41:07):
That was my part.
Speaker 3 (01:41:09):
Stay in prison.
Speaker 1 (01:41:15):
Yeah, yeah, that's been a great place to end.
Speaker 3 (01:41:18):
That's the whole reason I used the puff.
Speaker 1 (01:41:22):
I mean, then we will end this session right here.
This has been a wonderful session.
Speaker 3 (01:41:30):
So stay in prison, get a prison tattoo.
Speaker 9 (01:41:35):
Gang.
Speaker 1 (01:41:36):
I'll be one main gang.
Speaker 5 (01:41:40):
If you would use your twenty I was gonna use
my epic token for all the guards to leave.
Speaker 3 (01:41:44):
No stay in prison.
Speaker 1 (01:41:48):
Okay, so we called agree into the session. So have
we made anti chaotic at the end of this episode
where we're just like, no, I'm saying, but we'll see
what happens in the next exciting episode at the Crossroad
Guild Adventures Interest