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August 1, 2025 104 mins
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15 mins in hell

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Cartoonami 

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Through The Eye Of An Ensign

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
I'm hearing the monster lover. You're dungemaster? What happened last time?

Speaker 2 (00:05):
I just didn't the room.

Speaker 1 (00:10):
Hello everyone, Welcome back to the crossway Roads to wish lights.
What did my brain died on me? The crossroads? The
crosswoads with why they waste? Like eyes? You kinda take
the with theell. So we have we are today. We

(00:34):
do have a sponsor from Wicked Scrubs. Yay, Hey.

Speaker 2 (00:43):
My cat, I'm actually the one you gave me.

Speaker 1 (00:47):
That's the thing I went and when she finally put it,
stuff up a shipwreck. I actually bought all the dwarven
breakfasts because I liked them so much.

Speaker 2 (00:56):
Wait all like was there you just buy one?

Speaker 1 (01:01):
Which you about?

Speaker 2 (01:01):
Like all thirty? I fell a later.

Speaker 1 (01:08):
Yeah, just sugar. I'm just gonna drown myself with sugar.
Scrubs and just just scrub. There was only one spray.
Somebody else so about about the spray of the scrub
and the the big spray and in the in the
booty butter little book like paper.

Speaker 2 (01:28):
I hate paper because I've played with it so long.

Speaker 1 (01:32):
But it's today. We have a We have grown to
six people today, so we are. I am quite happy.
Because we now have a good a good amount the.

Speaker 3 (01:43):
Amount of people before.

Speaker 1 (01:45):
Yeah, I've been wanting.

Speaker 2 (01:49):
He doesn't let us do what we want, so I mean, yeah,
we probably were, well i've been.

Speaker 1 (01:53):
I wanted at least six people to a good solid number.

Speaker 2 (01:58):
So but no, it's odd because you make seven.

Speaker 1 (02:02):
I don't exist. I'm just a figment of your alls
imagination this whole time, Like just you guys have been.

Speaker 3 (02:08):
Talking, that's the case, and I.

Speaker 2 (02:12):
Imagine it.

Speaker 1 (02:15):
This has just been a figment of yours imagination. I
don't even exist, Like I'm like fucking Discord from my
little pony.

Speaker 2 (02:22):
Was like discord does exist. I use it once a week.

Speaker 1 (02:27):
But welcome to the group. Maybe, So what happened last time?
So Jeff sadly was not He's not gonna be able
to give br brdley.

Speaker 2 (02:43):
Okay, I can't. So uh. Our friends started on adventure.
They found a mute. So one of our friends use
their helm of their helm of telepathy to talk to
the guy who's now gonna it severely punished for breaking
is okay, she just read pictures.

Speaker 4 (03:07):
They We're not going to be in that much trouble.
My character apparently got captured by somebody. You guys walked
around like you were in Middle Earth for a while.

Speaker 2 (03:16):
You got a little shook me violently. I'm just a little.

Speaker 1 (03:21):
Old second, Like basically Sam and hates characters have now
become like rivals.

Speaker 3 (03:28):
Well, he is tiny, suspicious and crotchety, and.

Speaker 2 (03:33):
I am I am now haunted by how many ghosts?
Sixty three or.

Speaker 1 (03:36):
Something like that, Yeah, sixty three ghosts because Pirates of
the Caribbean logic.

Speaker 5 (03:42):
Yeah, you threw your mom back.

Speaker 1 (03:43):
Yeah, you were able to find which was your mom?
He threw it back?

Speaker 2 (03:49):
Because the coins I grabbed, they are all haunted by ghosts.
I just have a handful.

Speaker 3 (03:57):
Yeah, and I'm no longer hunted by a ghost. Yeah.

Speaker 2 (04:00):
Yeah, because the DM metagame.

Speaker 1 (04:02):
For you, I did not meta game.

Speaker 3 (04:04):
Well no, I use.

Speaker 6 (04:07):
Used that parts of the Caribbean logic and that's what
we used. And I specifically waited to say anything until
we got out of the cave.

Speaker 2 (04:16):
Just at the point.

Speaker 1 (04:18):
So you guys have where last we left off. You
all have found like saw like a broke like a
beaten up sign where it looks like, yeah, walk like that.
It was just beat up, and you were able to
make up, make make out that it was said Jabberwalk trail.

Speaker 7 (04:40):
I believe it's pronounced yabber hawk yable walk.

Speaker 1 (04:50):
Walk.

Speaker 2 (04:50):
Yeah.

Speaker 1 (04:52):
So as you all continue, can we take a long rest? Yeah,
you guys took you guys took a lo rest while
you guys were at the camp at like you Yeah,
but you were still have one level of exhaustion because.

Speaker 2 (05:08):
Of the curse.

Speaker 1 (05:08):
Yeah, I always have that.

Speaker 2 (05:11):
That just means you feel with this advantage roads.

Speaker 1 (05:14):
Yeah, so as we be as we uh, as we
continue on the Jabberlwaukee trail.

Speaker 7 (05:23):
You so we saw sence of Jabberwaukee trail and we're
just like, that must be nothing.

Speaker 8 (05:31):
No, I yelled or said that that's what tell me
warned us about was t.

Speaker 1 (05:37):
And you all had a dream about it, about the
about the jabberwock but but it seemed like the like.
But for Heath is getting a feeling that Jeff White
is your character's name. Abigail is up this trail because
you all figured out that the Jabberwaukee kidnapped her.

Speaker 2 (06:00):
You know you would actually you would be able to
track me because I would have tinkered you a stone
that would glow and like paulse because that's one of
my abilities so.

Speaker 3 (06:13):
He still wouldn't be able to track it is useless?

Speaker 9 (06:18):
Are we so mean.

Speaker 2 (06:23):
That?

Speaker 5 (06:24):
Everybody?

Speaker 6 (06:24):
So my character was pretty much indentured to one of
his former characters, and and his new character gives me
that vibes, and so I automatically don't trust him. And
that's why I am subconsciously mean to him.

Speaker 9 (06:39):
I am just a grumpy old man rabbit in the corner.

Speaker 10 (06:47):
So Carrots, Yeah, but you never fought with hair March March.

Speaker 1 (06:56):
So I'm saying you and you but like thanks to
the stone that we don't now know about you, like
you can tell that Abigail is up this road, and
you know.

Speaker 2 (07:11):
Me, my character has a fault since you saved her.
She doesn't stand down and she has no fear unless
you tell will tap her down.

Speaker 4 (07:24):
So she she got herself from the trouble.

Speaker 2 (07:28):
You went there.

Speaker 1 (07:30):
So I need all of you all to roll a
perception check me too, not you, well the people who
are on the trail right now.

Speaker 11 (07:46):
Yet Okay, I'm gonna say I was like, I don't it,
That's okay, I'm.

Speaker 1 (07:55):
Pretty good.

Speaker 2 (07:56):
Sixteen what's a NAT twenty and a plus three?

Speaker 1 (08:00):
You? Okay? So you both Sam, what do you what
you get.

Speaker 5 (08:06):
It's the paper that was in it.

Speaker 1 (08:09):
What do you get? Sam?

Speaker 2 (08:10):
Three? Three?

Speaker 1 (08:13):
You don't see ship.

Speaker 2 (08:17):
Sam is blind.

Speaker 1 (08:20):
You're blind as ship, you like a cat. And Heath
can see fine, you can see something lying in the
middle of the road about let's say about two football like,
so two hundred feet down the road, you do see something?

(08:40):
You are just you hear breathing ahead.

Speaker 2 (08:43):
So I just I just nudge her pine on the road.

Speaker 1 (08:51):
So let's saying you will you all continue in.

Speaker 8 (08:56):
The middle of the road. How do we want to see?

Speaker 2 (09:02):
I just shrugged.

Speaker 9 (09:05):
Then I have the helmets leave with you on.

Speaker 2 (09:09):
Do you yeah?

Speaker 3 (09:11):
Yeah, you see something in the road because I don't
say anything.

Speaker 9 (09:16):
I hear something.

Speaker 1 (09:19):
She can hear something breathing like it. It's like, you get.

Speaker 9 (09:28):
I don't think we're close enough.

Speaker 1 (09:30):
No, you're You're like, it's two hundred feet away. So
are you guys gonna head?

Speaker 9 (09:37):
Okay?

Speaker 5 (09:38):
You're another.

Speaker 1 (09:41):
Uh behind Heath?

Speaker 5 (09:47):
Yeah, I don't retain heat.

Speaker 2 (09:51):
Okay?

Speaker 8 (09:51):
Is there anything else around this trail?

Speaker 1 (09:53):
Or the trees or you see you see trees some
it looks like some of them may have been broken.
You do see a little further ahead, it looks to
be a giant claw mark embedded into like kind of
in and off the trail.

Speaker 2 (10:09):
I thought something was laying in the well this.

Speaker 1 (10:12):
She was asking, what else if you all saw Okay,
so you do see what seems to be a giant
foot like claw prints in the trail, and like it's
just kind of randomly placed.

Speaker 9 (10:26):
So I am going you walk who walk down the path.

Speaker 5 (10:30):
I'm going to sneak around in these trees.

Speaker 2 (10:35):
In the claw mark to see if I can figure
out what beast it's from.

Speaker 1 (10:39):
Roll a roll in a nature check if you anybody
who wants to roll a nature check Rolling Nature Check.

Speaker 2 (10:56):
A ten.

Speaker 5 (11:03):
Nineteen.

Speaker 6 (11:06):
I don't say anything. I'm just sitting in the dark.

Speaker 1 (11:12):
Yeah. Yeah, you're being pulled by the Albert. Yeah, you
all don't see anything. You can't tell what kind of
creature this is. Yeah, you can't tell. Roll roll a
survival check.

Speaker 3 (11:33):
Which, based on his logic, he just used, we die.

Speaker 1 (11:37):
Yeah.

Speaker 9 (11:37):
I feel like we just got set up to.

Speaker 2 (11:39):
Like Murder twenty two.

Speaker 1 (11:42):
You can tell you're dead, But but you can tell
by looking at the floot print that this whatever this
was launched itself into the air at this point, suggesting
that it is flying at the moment, so you all

(12:03):
do under like, now, no, you don't know what it is,
but you do know that it it has the capability
of flight, and you do and like for those who saw,
you can see that there are broken trees so like
kind of like broken limbs, kind of like looks like
something flew through the trees as it took off.

Speaker 9 (12:31):
I'm gonna follow the rogue into the trees, you know,
the open scenes.

Speaker 1 (12:35):
Like a bad idea.

Speaker 9 (12:38):
I forget your rope. I'm sorry, I'm a run rinsel
ran Am.

Speaker 8 (12:44):
I I'm a ranger in this one.

Speaker 1 (12:45):
Yeah, so we got two rangers some mistaking. So as
you you all do that, you're uh, you guys continueing
the carts towards the uh, the body. As you all
get closer, you do see it is it is your
friend ahead of you, like the body, like the thing

(13:08):
you saw it is indeed, Abigail like just laying there
at the point of unconscious.

Speaker 2 (13:15):
All right, then I'm gonna She's just laying there.

Speaker 1 (13:17):
In the ground, looks like it's just yeah, she's just
laying like in the middle of the path. Seems to
be unconscious.

Speaker 2 (13:22):
I want to run up to her and try to
heal her.

Speaker 1 (13:26):
She uh, or.

Speaker 2 (13:27):
I'm gonna like check her out a new message.

Speaker 1 (13:29):
Check ye, new message check.

Speaker 2 (13:32):
M h m hm.

Speaker 1 (13:42):
Indeen she she is like, it does look like there's
some minor cuts and bruises on her, but by the
looking at her very closely, you can see that it
does seem she's just knocked out at the moment, so like, uh.

Speaker 2 (14:00):
Then I'm I'm going to I'm sorry, there is my
snowy salts.

Speaker 1 (14:09):
It does seem like a good smack to the face
would probably do it.

Speaker 3 (14:15):
I'll do it.

Speaker 2 (14:16):
Get out of here. I'm gonna use my staff of
healing and has ten charges. When I pointed over her and.

Speaker 7 (14:28):
Have her yeah, a bunk on the head and bunk
him on the head.

Speaker 5 (14:34):
I don't like him.

Speaker 3 (14:37):
What I mean, I'm teeth.

Speaker 2 (14:43):
Yeah, I'm a very tore up teeth. So you tore
up from the floor. Yes, I'm gonna resuscitate you back
to you're alive and will and again. I've got scoring
all over the side of my face. Part of my
horn is broken.

Speaker 4 (15:00):
I've got this big device on my neck and as
I come to the device lights up.

Speaker 2 (15:08):
That was good.

Speaker 5 (15:13):
Where have you been?

Speaker 2 (15:18):
We communicate via sign language. He fills me in real
quick what's gonna be going?

Speaker 6 (15:24):
And we assigned in the last one that because me
and him have been fighting so much, I can understand
their sign language.

Speaker 1 (15:29):
You you've been around something like this long enough, like
especially like then with little Pike and stuff, you can
understand kind of what's going on. Even if he have
the silence, you can kind of like just look at
them and just say, well, I can kind of understand.

Speaker 12 (15:48):
So there's kind of like a standing is an asshole?

Speaker 1 (15:57):
Should I ask you?

Speaker 3 (15:59):
What happened?

Speaker 2 (16:00):
Where did you go? So?

Speaker 1 (16:02):
Are you all coming out of the woods? Yeah? Okay,
so they have come in out of the woods and
you all introduce yourselves.

Speaker 8 (16:16):
As I'm Ran and march.

Speaker 5 (16:22):
Hi.

Speaker 9 (16:26):
I mean it works.

Speaker 3 (16:33):
Uh?

Speaker 2 (16:35):
How did I end up in God of the Road?

Speaker 1 (16:38):
You were carried off by something throughout the middle of
the nights.

Speaker 12 (16:44):
Dang it, I was carried and I guess, m.

Speaker 8 (16:55):
Did you get a look at it?

Speaker 12 (16:57):
I don't like a bitch?

Speaker 2 (17:01):
Did I get a look at it?

Speaker 1 (17:03):
You where you saw maybe a glimpse of what it
was before you were knocked out, But from what you
could tell, it was scaly and green, but it was
talking to itself.

Speaker 12 (17:24):
No one. It smelled black shit, talked to itself and
was nasty.

Speaker 8 (17:30):
It's kind of going far for the course of this story,
you know, so.

Speaker 4 (17:39):
You her vocal cords are completely gone, so this device
is what she talks about.

Speaker 2 (17:48):
Ye have the whole story of him.

Speaker 3 (17:49):
I found him.

Speaker 2 (17:50):
His phone had been ripped out by his place of
these held him. But was it he didn't die? But
or she or both CODs? We're permanently dam.

Speaker 3 (18:02):
Okay, and we created this.

Speaker 4 (18:05):
We stole a book out of the library of Side
language language together.

Speaker 1 (18:14):
As you all gathered and continue to talk, I need
everyone to roll.

Speaker 3 (18:23):
H roll a.

Speaker 1 (18:27):
Lash crap.

Speaker 2 (18:29):
I don't have a crap.

Speaker 1 (18:29):
Roll yeah, roll roll roll roller crap uh roller perception
everybody this sixteen.

Speaker 2 (18:49):
Nine twenty three.

Speaker 3 (18:50):
I'm starting to hate the digital advice.

Speaker 1 (18:52):
Well, then don't use the digital dice? Do you want
me to give you dice? I mean, would you like
the prime? Would you like him to ease? Which is
between regular and digital? And no one gives him crack?

Speaker 5 (19:08):
I don't use digital only to annoy me.

Speaker 1 (19:13):
But anyway, okay, so what air by.

Speaker 2 (19:16):
Roll six, I'm still half a slaping.

Speaker 1 (19:23):
Anybody who rolled above fifteen immediately starts hearing snaps into trees.
You like, you start to hear him.

Speaker 2 (19:38):
And just did you introgrease yourself to you?

Speaker 1 (19:42):
Yeah no, but you called him an asshole and you.

Speaker 3 (19:57):
Light purple.

Speaker 12 (20:01):
Oh boy, in the woods.

Speaker 2 (20:15):
My father figures in your an apple.

Speaker 1 (20:20):
You all hear something like that, like slowly coming towards y'all,
like breaking down trees, and you hear some mumbling to
your like, you hear something talking and just mumbles of
just like, I don't know what's going on. Maybe we
should get tea? Who wants tea? Why that's it's your
on birthday? I don't care about that something. What'd you get?

(20:53):
He's nine hundred even? Yep, damn that's a good role.
And immediately pops up and you see this like scaly
snake like like dragon like eyes bulging out like ballistic
white eyes popping out of its head like, and it's

(21:15):
just slowly just moving with like slender limbs, walking towards
you all, and then it just immediately just stands there
and starts looking around talking to itself.

Speaker 4 (21:25):
I'm gonna shoot it. It kidnapped me as soon as
I see it. I'm gonna shoot it before.

Speaker 2 (21:32):
You do that, I'm gonna cast blessed on you get that.

Speaker 8 (21:36):
This is the creature from my dream on top of
that castle.

Speaker 3 (21:42):
What was your dream?

Speaker 2 (21:44):
This is big.

Speaker 8 (21:47):
Dragon circling in the castle.

Speaker 2 (21:51):
Seventeen plus eight? What's seventeen plus say twenty five?

Speaker 11 (21:56):
Is it?

Speaker 2 (21:57):
Twenty five?

Speaker 1 (21:57):
Hit twenty five? Let's see twenty five does hit it?
And it will and the moment it hits you just
hear it is.

Speaker 2 (22:08):
Twenty one damage. You just ustil boom.

Speaker 1 (22:14):
You like it does leave a mark. But then everybody
roll a everybody roll a perception chick one more time?

Speaker 2 (22:24):
What are we perceiving this day?

Speaker 1 (22:26):
You are looking at the wound nineteen m.

Speaker 2 (22:31):
Nine, we're not seeing ship? Open your eyes.

Speaker 1 (22:40):
Yeah, anybody who's just anyone who rolled higher than an
eight a fifty. You don't want any anyone who rolled
higher than an eleven. It's able to see that the
wound is starting to heal itself.

Speaker 3 (22:57):
It's nothing wrong with that.

Speaker 1 (22:59):
And then immediately you immediately hear a sch everybody roll initiative.

Speaker 5 (23:10):
What Sancho Sanchez.

Speaker 2 (23:16):
Eighteen ship, I don't know where that was funny, but
it is gone. It's gone underneath your.

Speaker 5 (23:34):
Borbot from me m hm, why you don't get yourself
in the mirror every day?

Speaker 1 (23:43):
I know you how many broken mirrors I have?

Speaker 5 (23:47):
They looked pretty intact to me.

Speaker 1 (23:49):
Well, that's because I got new ones. They haven't seen
me yet.

Speaker 3 (23:56):
I rolled a thirteen as well.

Speaker 2 (23:57):
I wont an eighteen.

Speaker 9 (24:00):
Jeff and I both got twenty.

Speaker 1 (24:03):
The drab Milwaukee is going first.

Speaker 5 (24:05):
I'm just waiting to people.

Speaker 1 (24:10):
Within one fail swoop, the the dra Milwaukee will smack
it smack its tail, looking around. It's not even paying
attention to you if you care two ships about any
of you. It just looks, starts, turns around, and swings
its tail and hits you all at one fails swoop

(24:31):
dealing nineteen damage.

Speaker 2 (24:33):
Don't we get the check?

Speaker 6 (24:36):
Yeah, if it does nineteen damage, only have seventeen hippos.

Speaker 1 (24:42):
Yeah, that is my.

Speaker 3 (24:44):
Death hold on.

Speaker 1 (24:49):
That's that. Then you dodge it.

Speaker 9 (24:51):
Okay.

Speaker 1 (24:54):
So once it's saying you all are thrown back from
the power of the swipe. Seeing that this thing is
just unbothered by you, it kind of turns around and
you just see it twitch, not you. It twitches and

(25:14):
then its eyes slowly just immediately just starts. It finally
sees you all, and it begins to start charging at you.
As it charges. Yeah, now you are knocked out at

(25:35):
the moment.

Speaker 2 (25:36):
That way I can try to get you.

Speaker 1 (25:38):
You are knocked out. All of you as saying, right now,
all of you are damaged, bloodied, and on the floor
evaded you still jumped. And then at the last second,
right before it strikes you, hear.

Speaker 2 (25:58):
Sounds.

Speaker 1 (25:59):
Hold on, it's not loading. No, that was that was
Come on, work for me. I've been waiting for this
for all this whole session.

Speaker 9 (26:16):
What are you trying to get to work?

Speaker 2 (26:18):
Hold on?

Speaker 1 (26:30):
Head, yes, now, hold on. You look up into the
into the trees, and you see a solid figure standing
playing this song. And immediately as this all happens, you
see a figure and like whoever is still somewhat away,

(26:51):
you all see a figure run straight into the like
into this creature and tackles it, and he just screams
and low and behold you see Bill Barr wrestling with
the with the jabber walk.

Speaker 3 (27:07):
And up and and.

Speaker 1 (27:09):
As this goes on, and Bill's looking at you, who says, run,
what the hell are you all doing? Go? And as
a few of you try to go and run, some
of you cannot get up and out of nowhere.

Speaker 13 (27:24):
You see a acid drake, like a young acid drake
with a little saddle, and this teeny little orange and
purple dirpyss looking cole Wold riding towards you guys.

Speaker 1 (27:36):
And you see little Pike slowly riding Snoodle. And it's
Snoodle in his mighty mighty croc forman slowly grabs grabs
you all as into his mouth and runs off. Jess,
what are you gonna do? Are you gonna jump on Snoodle?

Speaker 9 (27:56):
Well, all I know you was snood room. We're not
doing anything to the jabberwork.

Speaker 1 (28:00):
You've noticed that whatever you've done, it's not gonna work.

Speaker 2 (28:03):
Is the general evil?

Speaker 3 (28:05):
By a chance?

Speaker 1 (28:07):
It's kind of it's there. It's there.

Speaker 3 (28:11):
That's a video game watching right there right now.

Speaker 1 (28:15):
It just seems like, yeah.

Speaker 2 (28:18):
It's important. I need to know what's the line? Is
it evil? Good?

Speaker 1 (28:21):
No, it's it's neutral. It just doesn't know what it's doing.
It just happens by the whim. So that's saying, it's
Snood like a snoodle Pike and what you're worm worm?
It picks you all up and you all are taken away.

Speaker 9 (28:40):
It's the cart nearby.

Speaker 1 (28:42):
Yeah, the cart is nearby.

Speaker 14 (28:43):
The Yeah, so hold on, hold on before were doing anything,
because you and I would have probably been next to
the Mishif does this.

Speaker 2 (28:54):
Thing have wings?

Speaker 1 (28:55):
It does have wings?

Speaker 2 (28:56):
Okay, they is? Well, I could probably get to its feet, right.

Speaker 1 (29:01):
You all were thrown at least like twenty feet when
the tail hits you.

Speaker 4 (29:05):
I've got thirty five feet of movement. I could get
to its feet, right.

Speaker 1 (29:09):
You are like at the moment, you are incapacitated.

Speaker 2 (29:12):
Why I've gotta I still have nineteen points.

Speaker 15 (29:16):
For sake of story, because he wants to apparently, so
are we all incapacitated for the moment telling us to
like he he gets up over.

Speaker 2 (29:37):
But I was gonna run back towards the thing that
hurt me and other.

Speaker 5 (29:40):
Us coming to help as well.

Speaker 2 (29:42):
Yeah, we're all knocked out? Yeah?

Speaker 3 (29:46):
Is it just the three.

Speaker 9 (29:48):
Who who is knocked out?

Speaker 1 (29:50):
You are that you? You were the only one evade.
Everybody else was knocked out because she used her key.

Speaker 9 (29:54):
So who is he talking to?

Speaker 1 (29:56):
Is yelling at like snoodleing them to run and get
you all out of here?

Speaker 2 (30:05):
We're all confused either way.

Speaker 8 (30:08):
Okay, fine, we ride Snoodle off into the sunset.

Speaker 1 (30:12):
I follow them I guess yeah, And as everything else
is going on, you guys heal Bill Barr like fighting
this thing, and you guys are taking further away off
the Jabberwaukee trail until you guys are now alone with Snoodle,
Pike and Worm, and they smack you all up and
wake you all up back into existence.

Speaker 2 (30:35):
Any one.

Speaker 8 (30:35):
First thing I'm doing is cure wounds.

Speaker 16 (30:37):
So they didn't actually take a healing spell. You didn't,
I could have, but.

Speaker 7 (30:54):
I'm going to cast mass cure wounds on everybody.

Speaker 2 (31:00):
Except you.

Speaker 1 (31:04):
Man.

Speaker 17 (31:09):
They can take care of him, so you all have
can I?

Speaker 7 (31:18):
Okay, we cast career. He's still unconscious. I have the
gloves of fevery. Can I can I roll to just
steal some random thing from his inventory?

Speaker 3 (31:28):
We just have little barrow like slaps us all away.

Speaker 1 (31:31):
No, No, Baill's fighting the creature. You guys are, Yeah,
So can I.

Speaker 7 (31:35):
Steal center from him while he's unconscious?

Speaker 2 (31:38):
A random? So?

Speaker 1 (31:40):
Okay? So you you're working, you're woking up the replace
it with one of the coins. You're woking up first,
and before they can get little Pike or any of
them gets to uh to say to uh to Vosh,
You're gonna you're gonna look at little Pike and what
are you gonna do?

Speaker 3 (31:59):
I'm not I'm not, man, Why am I.

Speaker 1 (32:01):
Interacting with a little Pike because he's about to wake boss up?
Are you gonna prevent like him from.

Speaker 7 (32:09):
I'm gonna have mess you to distract little Pike, and
then I want to I want to just, I just
I want to take a random object.

Speaker 2 (32:16):
I don't care what it is.

Speaker 7 (32:18):
Just have him roll for a random thing that is
now out of his inventory and in mind and in
place is one of the haunted coins.

Speaker 2 (32:28):
I don't care.

Speaker 17 (32:30):
I just wanted you to be in there, so you'll
try to be like my bitch. I don't care, it
doesn't haunt you. I'll take the ghost I'm fine. I
just I want to slowly take away his inventory and
just leave haunted coins behind.

Speaker 1 (32:46):
Son, I can I do that? Well, you're gonna get
ahold of Pike before he wakes him up.

Speaker 2 (32:52):
I can'st her wounds. Yeah, so he's gonna distract Pike.

Speaker 1 (32:57):
Okay, A little Pike looks over kind of gives you a.

Speaker 11 (33:06):
I hop off of the drink and such shuffling towards him,
He kind of gives you a look and then he
just kind of looks over at you and says like
kind of gives you that look it says, what do
you wanna do?

Speaker 12 (33:17):
A cannon?

Speaker 2 (33:20):
That's what I do. I'm holding this little idy bitty
cannon in my hand.

Speaker 4 (33:24):
It's my elder each cannon, and then I make it
shoot fire because it has a flamethrower on it is
one of.

Speaker 2 (33:30):
My artificial abilities. Yeah. Uh fivety eight plus ten.

Speaker 5 (33:50):
I'm gonna stand really close behind him while he.

Speaker 2 (33:53):
Thirty five five? Okay for you. So I have the
gloves and fever and I have a plus eleven on dexterity. Okay,
so can I just.

Speaker 1 (34:06):
So little Pike is distracted, so.

Speaker 18 (34:08):
Little way be the cannon do a slip pan okay?

Speaker 5 (34:17):
Twenty five okay, So.

Speaker 6 (34:21):
So how we're going to determine which item A roll
for it?

Speaker 1 (34:28):
Roll roll D ten?

Speaker 5 (34:36):
You have the star.

Speaker 2 (34:40):
Can you see I don't know what he's doing?

Speaker 1 (34:44):
Okay, Sam, you will start at your inventory and you
will count down by ten. Whatever the tenth item is,
you'll you will.

Speaker 2 (34:55):
It's not mine.

Speaker 17 (34:56):
You got my bedrooll your bedroom and I'm believing one
hunted coin.

Speaker 2 (35:05):
And I just push you to you and just to
start laughing, like silently.

Speaker 4 (35:09):
Hold on and then I'm gonna say we ranking.

Speaker 2 (35:17):
It's stay ranking. I wake up the vash, gosh, what
are you wearing?

Speaker 1 (35:23):
And then little and then after that Little Pie comes up,
Little Pike can wake you up?

Speaker 2 (35:27):
What are you wearing?

Speaker 3 (35:29):
Did I ever change out of like the rope thing?

Speaker 4 (35:32):
Or yeah, I'm gonna take out of my pocket mymovable
rod and I'm just gonna press the button right on
your robes so you can't move unless you can pass
the thirties athletics check to move the rod with you.

Speaker 5 (35:53):
We'mhill new friend.

Speaker 3 (35:54):
Now I have a negative one athletic. So that's happening.

Speaker 1 (35:59):
This is how.

Speaker 2 (36:03):
So laugh at you that our fists the button and
take the road back.

Speaker 1 (36:07):
So Snoodle walks up to little brother and starts kind
of starts starts moving around sniffing a little brother, while
little Pike just kind of.

Speaker 2 (36:17):
Looks Little brothers the drink by the way.

Speaker 1 (36:19):
Okay, well, well Pike is kind of looking around and
just only sees the only people he recognizes is bosh
in March.

Speaker 2 (36:31):
How tall are you? You're a cold bar book.

Speaker 4 (36:34):
I think I'm like, I walk up to you and
they just wave at you.

Speaker 1 (36:43):
Little Pike looks over like goes over and looks at
marches and kind of gives you that look that says,
what happened to everybody else? What happened while I was gone?
It's like for me, like thirty years have passed.

Speaker 4 (37:01):
You have to remind him that he owes you a
life debt now because I left all my stuff to you,
So I left his life debt.

Speaker 3 (37:10):
Now.

Speaker 1 (37:11):
The life deb was already done because of the wrestling match.

Speaker 2 (37:13):
No, because he wouldn't do anything. He said, you get
to pay the life debt. He ended up turning on us.
That wasn't his life debt.

Speaker 1 (37:20):
Now. You said, no, you owe me a life dead,
so you can't hurt me. That's what you said, very
firmed on me. He didn't hurt you. That's what you calose.

Speaker 2 (37:29):
Your life debt. Reminder that I'm just.

Speaker 9 (37:32):
Gonna give him a brief recap of everything that's happened,
because that's so many episodes, including their deaths, So the
death of the first tag people.

Speaker 5 (37:42):
I just want you to keep mind. His eyes are
buggy and like this, he's not looking directly at you.
He doesn't look directly at anybody.

Speaker 1 (37:54):
So as Pytt. So you soon you hear wrestling in
the trees, and you hear something fall from him, and
you see a cloaked figure walking towards you all revealing herself.
You all do like you all see a satyr in
a white robe looking at you all going looks down

(38:16):
at little Pike, and Pike giving a glare, and she
kind of nods and said, looks at you, Vosh and
looks at March. So you two are the only one
that survived, like the last of the group. And you
see it's Marilyn, oh God, and said, like I said,

(38:38):
looks over and says, I'm sorry to hear that about
the others. It is a shame, but good to hear
that they that they die honorably. But so right now
Bill is.

Speaker 9 (39:00):
Able to take on that thing, so you will handle me.

Speaker 1 (39:04):
I don't know, but right now he was the only
one strong enough to take it on at the moment.
With the Jabb Milwaukee, it the only real way to
get rid of it. To kill it is two ways.
Either something by the name of a Vorporal sword which
has been lost, and the other thing that can keep

(39:27):
it at bay is the fa King in his owl form,
which has been locked up somewhere. I'm not tired for
sure yet. As of right.

Speaker 9 (39:39):
Now, I'm gonna feed the owl bear while she's talking good.

Speaker 8 (39:44):
So it doesn't get angry.

Speaker 3 (39:46):
Good.

Speaker 1 (39:50):
As she looks out to the new faces, it said,
I am marilynd I am one. If I am a
barred from the guild, I was at the one. I
was here for the start of the adventure, but I
was called for other duties and to give you all
some information. While Bill isn't un here. The only like
as of right now from what we can gather from

(40:13):
this current situation with Granny Nightshade is that she is
held up in Loom Lurch, which was a giant tree
that was for now that she chopped down, which used
to be one of the tallest tree in the Fay Wilds.

(40:39):
She does seem to be have a habit of kidnapping
children and forcing them to work, but at the moment,
that's all I can really gather here. Bill would know more,
but he is further up. That's saying. If he survives,
he will probably be at Little Oak like with the

(41:01):
rest of the children that have escaped the Granny knight Shades.
Granny night Shades grasp thanks to will of the fete wilds.
That's saying for me, sadly, I'm not able to join
you all I needed, like in Yawn. The best thing

(41:24):
to do to like if you are trying to get
to Yawn, look for Chucklehead. That's Sae. He is He's
the only one who would be able to gather you
to like take you to Yawn. But for now I

(41:45):
need to go continue to head. As long as you
all head north, you should be safe, and you are
off the trail and at the moments your best bed.
If you face the travelwalk, you find the boorpole Blade
and she casts mass healing word on all of you
and gives you. She doesn't know that.

Speaker 2 (42:10):
She's talking to us.

Speaker 1 (42:11):
She doesn't know you all got healed. He didn't get
he wells, Yeah, how about you're fine.

Speaker 2 (42:23):
Now I'm gonna walk over to Worm with agmas, my
rotten soldier, my sweet cheese, my good time gal.

Speaker 5 (42:32):
Worm's word.

Speaker 1 (42:37):
That's saying as of right now, like like it seems
Snoodle is happy to join you all for now. H
Snoodle starts looks over it march and you all and
starts wagging his tail, happy to see you all again,
and little Pike kind of nods and you all and

(43:00):
walks away like it starts heading towards north, and like
in uh, Marylynd just kind of walks off into the
forest and said, I'll see you all and yawn, and
you guys are left alone, knowing of uh somewhat of

(43:21):
the mission you all are being held to.

Speaker 5 (43:28):
Worm is no longer home. Worm is confused.

Speaker 3 (43:38):
Off armor.

Speaker 12 (43:39):
I not home either.

Speaker 19 (43:41):
Worm was then dirt and stone, I give you cheese.

Speaker 5 (43:48):
Shoves a whole piece of the mouth and just swallows it. Hole.

Speaker 1 (43:56):
So what are y'all gonna do?

Speaker 5 (43:58):
Just slow blinks. One is fine.

Speaker 1 (44:02):
Now.

Speaker 2 (44:04):
I feel like worm will accept me because I can't talk.
And Worm speaks to the person.

Speaker 5 (44:11):
And shortly afterward issues you see under underneath.

Speaker 19 (44:14):
Their hood you see rustling, and this little tiny rat
pops out sniffing around worm space.

Speaker 1 (44:23):
So what do you all decide to do?

Speaker 3 (44:32):
You wanna fed some rat meat to Snoodle?

Speaker 1 (44:35):
Snoodle takes the rat meat and just kind of sits
there and shaking his tail and his happy and content
that he is being fed. Snoodle walks over to the
awlbear and just kind of transforms into his big like
into his big crocodile giant crocodilian form and just starts

(44:58):
kind of acting puppy like trying to play with the
giant owl.

Speaker 2 (45:02):
There. So did Maryland leave?

Speaker 1 (45:08):
Marylynd is like telling you that she is going to
that As of now, you all need to continue to
head north.

Speaker 2 (45:14):
I'm gonna walk up to you and holding a book.

Speaker 12 (45:17):
When years this book, maybe it will help you, and.

Speaker 2 (45:20):
It's a book to teach you common sign language.

Speaker 9 (45:25):
Okay, thank you.

Speaker 5 (45:27):
You know what's funny.

Speaker 19 (45:28):
I didn't know that there was a character that can
only be common SI and worm no sign language.

Speaker 4 (45:33):
That's hilariousge okay, So as I'm giving the book, I.

Speaker 2 (45:38):
Do a little sign language so you can notice because
that's the only way we talk.

Speaker 5 (45:43):
You see worm sign words. Worm.

Speaker 4 (45:47):
We get super excited because now you can talk to
them as well.

Speaker 5 (45:51):
Finally, form wags the little tail worm?

Speaker 2 (45:57):
How did you learn sign language?

Speaker 5 (46:02):
Worm had many friends on in the streets.

Speaker 2 (46:08):
We had we had to steal the book from a library.

Speaker 5 (46:15):
Worm to talk.

Speaker 2 (46:19):
You talk better than me. I have robot voice.

Speaker 6 (46:30):
So I'm gonna pick snoodle up, put.

Speaker 1 (46:32):
Him in noodles and giants.

Speaker 6 (46:34):
I'm playing with the I'm gonna ask you all, so
should we got ahead and take off north?

Speaker 2 (46:38):
Then?

Speaker 6 (46:39):
Like Maryland suggested, by the way, did anyone see what
hit me? Because I didn't see it coming.

Speaker 2 (46:46):
I want to stick behind him and place it. Kick
me sign on him hand? I look at you.

Speaker 3 (46:56):
I haven't done anything.

Speaker 1 (46:59):
Dragon, Worm don't know what that's funny, dried, So there's
now kick me sign on your back.

Speaker 2 (47:05):
Sound.

Speaker 4 (47:05):
I kick you in the butt, not really hard, but
I kick you in the butt.

Speaker 3 (47:11):
You know, I'm really starting to hate this teepling too.

Speaker 20 (47:14):
You're you're like a reddish teepling, right, purpoish red? Yeah,
you look like a warm old friend. Let's see here,
but less less muscular.

Speaker 1 (47:29):
Worm.

Speaker 19 (47:29):
Worm had many friends and wormshold don't know where worms
friends are.

Speaker 5 (47:33):
Worm don't know world.

Speaker 2 (47:35):
I don't have anybody but the old man next to me.

Speaker 1 (47:39):
So are y'all continuing to walk up north while this
is going on?

Speaker 5 (47:42):
Worm has a little brother.

Speaker 19 (47:44):
Worm has Snack points to the rat as he says, snack,
I give.

Speaker 4 (47:48):
The rats and cheese out of every Coddle said I
could put whatever I want in my inventory.

Speaker 2 (47:52):
I put like a hundred pounds of.

Speaker 4 (47:53):
Cheese and it's in my my braw and holding.

Speaker 1 (48:00):
This smelly, stinky just I could have.

Speaker 19 (48:04):
Shortly after you give you give snack geese, he crawls
down warm shirt, down their pant leg and comes over
to you and crawls up you and start snipping abused it.

Speaker 1 (48:16):
But as he does that, he just starts trying to
dig into the brawl, trying.

Speaker 3 (48:22):
To get.

Speaker 2 (48:25):
Keep giving snack.

Speaker 5 (48:27):
Has lost snack.

Speaker 1 (48:31):
As you all continue to have head further north, you
all have that's saying. You all starting to see random
ring mushroom rings throughout your alls, throughout the forest, and
you all are hearing things. Some of it you hear

(48:53):
slight whispers. And as you all continue, I need everyone
to roll a perception check.

Speaker 2 (49:03):
Who doesn't have a bag? You took my bagaphone? Who
doesn't have one? Because I can make magaine.

Speaker 5 (49:12):
I have six.

Speaker 2 (49:15):
He's a perception right actually eleven sixteen, sixteen.

Speaker 5 (49:23):
Fifteen nineteen. I go up to like the edge of
one of them, what summings. After we do what.

Speaker 1 (49:33):
We're doing, you see little pops of smoke. It's kind
of but you get sam I got eighteen plus twenty. Okay,
you can finally see something saying. Any anybody who like

(49:55):
who got off anyone who got hibouve, who got above
a nine? You all see little puff of like little
rings of puffing smoke slowly moving through the uh like
above the mushroom. You see something sitting on it smoking,

(50:18):
just rings doing it and you just hear just something's
talking on one of the rings of mushrooms.

Speaker 5 (50:32):
Worm eats one of the mushrooms. He picks the biggest
one that he can fit in his mouth.

Speaker 2 (50:39):
I ignore the thing on the mushroom, and I look
at you.

Speaker 12 (50:42):
I can't turn anyone's braw won't add into a bead
of holding if anyone needs one, don't give me a
brawl I.

Speaker 4 (50:49):
I you take like ten seconds of my tinkerschool and
you know, have a brawl holding.

Speaker 8 (50:53):
Yeah, I just slap that bit from titties out.

Speaker 4 (50:59):
It's really nice because when your kids go in, they're
just floating in magical space.

Speaker 1 (51:05):
Heath and march roll a uh yeah, roll mass and check.
Why are you guys are both males just for kicks
and giggles?

Speaker 2 (51:21):
Eighteen?

Speaker 19 (51:24):
Worm is is biologically mal but worm is worm.

Speaker 1 (51:30):
Mhm sixteen You're you're both time. You just have like
just a little drop of nose like a little.

Speaker 11 (51:41):
Just a ca and then it happens from we're eating
big mushroom from mushroom ring.

Speaker 3 (51:46):
I need you to roll.

Speaker 1 (51:51):
Roll I have for some time day I've got I
was like, I'm not touching with the dice.

Speaker 5 (52:00):
You go, Hello, you.

Speaker 1 (52:13):
Four your second tier.

Speaker 5 (52:25):
I don't think I'm feeling too good.

Speaker 1 (52:34):
I'm trying to find it now. As that's saying you
at the moment, you feel nothing going on yet, So
you all are continuing north.

Speaker 19 (52:45):
You just hear orm loudly munching on mystery mushroom.

Speaker 2 (52:50):
Uh. I walk up to your mushroom and I purify
the food. I cast Uh, what's it called?

Speaker 5 (52:58):
It purifies purified food drink?

Speaker 2 (53:01):
Yes, because I have to watch out for worm. I
have to make sure worm's safe.

Speaker 5 (53:09):
Tastes like so.

Speaker 1 (53:16):
Dang, I cannot find it for the lafe of me.
I'll have to do it later.

Speaker 2 (53:19):
Yeah, I would have done it as soon as I
saw you run. I would have clicked a button on
my gun and I would have shot a little ray
at the mushroom and purified it.

Speaker 5 (53:28):
That is like, Worm's biggest thing is it looks like food.
It goes in warm. Well, yeah, I just like well,
they're not as a poisonous variety or not.

Speaker 2 (53:38):
Worm will eat it, So you're good. I'm just purify
your food.

Speaker 1 (53:42):
So you all do like as you all did say,
it looked like a little worm smoking on the top
of a mushroom, just talking to himself. Do you all
wish to interact with this worm? Or just continue to
go on?

Speaker 5 (53:58):
We will scuttle up to it.

Speaker 1 (54:00):
He just looks up to you and go who and
just big old puff of like you see words coming
out of his mouth? Who are hm?

Speaker 2 (54:15):
Why have you.

Speaker 1 (54:16):
All decided to enter the forest?

Speaker 5 (54:21):
Tasty mushroom?

Speaker 1 (54:25):
Hm? I wouldn't eat the mushrooms.

Speaker 21 (54:27):
If I were you, I would get rid this thing.

Speaker 9 (54:34):
I wouldn't not yet.

Speaker 1 (54:41):
Because it is comfy, it is nice, it is from
But the main reason is why are you all here?
And who are you?

Speaker 5 (54:49):
Worm?

Speaker 2 (54:49):
Is?

Speaker 8 (54:49):
Worm? Who are you?

Speaker 1 (54:53):
I am the I am the genie of the lamp.
Oh have the things I do? The fun I have? Oh,
but it's not. We're here too for me, but we're
more here for that. Ah. So you all met the jabberwalk. Oh,

(55:14):
it's such a delightful creature. Nice conversations if you're able
to just stand looking at its eyes for a minute.
It is quite the charming creature, very nice, very good
for tea something very nice. But if I were you,
I would have avoid the cottage about no, it takes

(55:35):
another big old puff and blows it all out of set.
But I and just you see the words come up
further up. But I am fun.

Speaker 2 (55:50):
Fun.

Speaker 5 (55:51):
Yeah.

Speaker 1 (55:53):
If ever, you all try to be clear of the
old of the old bats on the horse, but stay
clear the cottage.

Speaker 2 (56:02):
If how were you?

Speaker 1 (56:03):
The madman and the and the queer hair does not
sit well with others.

Speaker 3 (56:12):
This madman and.

Speaker 2 (56:15):
Hair.

Speaker 5 (56:16):
We'm gonna understand you eat you Are they a queer hair?

Speaker 12 (56:20):
Now, hey, that's not nice to say about people.

Speaker 5 (56:25):
We're like the taste of bogs.

Speaker 1 (56:28):
I don't know what you're talking about, the matter of
flown he is a queer hair.

Speaker 12 (56:33):
Well, you love everyone except this other teeth wing.

Speaker 1 (56:44):
That's saying, be clear of the flowers and beware the
rings for all this fun and rhymes and rings. And
he should slowly starts spin like, stands up and starts
spinning around. The smoke slowly comes like starts it starts
like entrancing and covering him, and immediately he is transformed

(57:06):
into a butterfly and.

Speaker 5 (57:08):
Worms eyes just direly.

Speaker 1 (57:10):
And he starts he suddenly starts flying off.

Speaker 2 (57:15):
I shoot it.

Speaker 1 (57:17):
Both of you roll a slide of hand. Worm man,
that doesn't mean you were trying to get it first.

Speaker 5 (57:28):
I don't get that.

Speaker 2 (57:29):
You don't get it. What do you get? Fifteen plus eight?

Speaker 1 (57:35):
Okay?

Speaker 2 (57:35):
So yeah, you.

Speaker 1 (57:36):
Shoot it, you don't eat it, and looks for the
leftovers and you just and that's saying and you just hear.

Speaker 4 (57:45):
I do twelve damages of purple blast comes from my
pistols and.

Speaker 1 (57:50):
You just hear a it just starts coming down and
he's just here twirling, smoke flying and it's screaming auitarr as.
It's bruning alive and just.

Speaker 19 (58:01):
Gives wings, just sticking out sides.

Speaker 2 (58:07):
Of his mouth.

Speaker 3 (58:10):
Like the death of my snail was less horrified than that.

Speaker 5 (58:13):
Just disgusting chewing smacking.

Speaker 22 (58:16):
Noises appear John till like you now it's warm, even better,
you grow three feet.

Speaker 5 (58:31):
Worm real driving born, wow, wow, book cured worms. Dwarf is.

Speaker 2 (58:44):
Just because he gave me a high five.

Speaker 4 (58:45):
I hand you a bomb and you can bomb because
you know he he's said, like that, whatever I want
instead of abusing it.

Speaker 2 (58:52):
I took a ship to the bombs, cheese and an
immovable rod.

Speaker 9 (58:58):
It sounds.

Speaker 5 (59:01):
Was not a good five foot tall.

Speaker 1 (59:04):
And you're and your row for roasty white and you
rope for c. Davis where it was just confused now
So at the moment, he like you all are not
aware that somewhere around here there is a cottage with

(59:25):
a madman and a queer hair.

Speaker 9 (59:29):
Sounds like my cousin's in the area. Is your cousin
crazy next to throw pey cups of people? Probably not,
but they might know what's going on. Do you have
anything that you can throw? You might want to have
it ready.

Speaker 2 (59:46):
I have a ton of bombs.

Speaker 7 (59:48):
I want to cast presidentiation on him. I'm mad in
a sensory effect that's gonna follow you around for an hour.
You're gonna smell like sulfur or farts wherever you've got.

Speaker 2 (01:00:03):
What's really funny is I was about to give you
a peace offering, which is going to be a flower,
but I was gonna magic tinker it into shooting off
a terrible smell on your face. So you beat me
to it.

Speaker 7 (01:00:17):
The next hour, you just can't get away from the
smell of sulfury farts.

Speaker 2 (01:00:26):
As soon as that happens, you're here. I still haven't
earned your name.

Speaker 12 (01:00:30):
So painted this teeth flings their pants.

Speaker 2 (01:00:39):
Because everybody could smell right like it's falling around. Yeah,
it's falling around.

Speaker 1 (01:00:50):
How could you? That's say, that's saying snoodle just kind
of walks up snips and just goes just kind of
hurries around.

Speaker 3 (01:00:59):
Where do I know that he cast us on me?

Speaker 21 (01:01:01):
Like?

Speaker 3 (01:01:01):
Did I see him cast it?

Speaker 1 (01:01:03):
Roland Arcane?

Speaker 2 (01:01:04):
Check? No?

Speaker 1 (01:01:06):
Himkay, brother man rolling advantage on that sound? Why because
of his schooling at Strixhaven? That is his origin?

Speaker 2 (01:01:23):
I forget that. Yeah, but you also an archaeologist. Yeah,
you've never got to do any of the archaeologist stuff.
It's so sad for you.

Speaker 3 (01:01:33):
Yeah, because so I'm gonna.

Speaker 6 (01:01:37):
Keep calling him Ronald, the only Lorontal wouldn't let me
do it because he kept me in the.

Speaker 2 (01:01:42):
Only old bones you ever got to see with the
guys of the brothel.

Speaker 1 (01:01:47):
Do you do you tell him about your brothel pastor.

Speaker 2 (01:01:51):
You introduced yourself to me? It's been like two hours.

Speaker 1 (01:01:56):
Yeah, it's like two hours has indeed passed by. As
you are heading towards the north and you all. As
you all continue to go up, you do start to
smell besides the sulfuric farts of whatever, of dragon farts,
that whatever.

Speaker 3 (01:02:15):
He did not.

Speaker 1 (01:02:17):
You didn't You don't know it was him, but you
know somebody casts something on you.

Speaker 2 (01:02:24):
We're walking. I look at you, and I says.

Speaker 6 (01:02:33):
And Ronald over there, you gotta watch out for him.

Speaker 1 (01:02:37):
You're a you're a dwarf. Okay, so he's just mistaken
you for a for a for a dwarf the whole time.

Speaker 6 (01:02:46):
Okay, that's my kind of Well, he kept me in
a brothel for years. The payoff my stood ones is
a mom.

Speaker 3 (01:02:57):
He tries to pretend, but I know what, Yes, No.

Speaker 12 (01:03:06):
He's definitely a mom.

Speaker 6 (01:03:08):
He kept trying to put coins in my vagina. You
thought I was coin operated. He just wanted me to
use my tail on him.

Speaker 4 (01:03:14):
Wait didn't you. I stopped him and satage. I'm like,
wait that time you burned down the brothel?

Speaker 2 (01:03:23):
Were they there? Didn't brothel?

Speaker 1 (01:03:31):
So you all continue, Well, he's shifty.

Speaker 6 (01:03:36):
I recognize Ronald anywhere. He's got a disguise on him.
You gotta watch out for him.

Speaker 4 (01:03:41):
I grab your rope and I pulled down, so he
can see the scar from the one time you broke
your vow.

Speaker 2 (01:03:50):
Your vow. You see this gnarway score all the way
down their body.

Speaker 6 (01:03:54):
It's very good disguise. I start yanking on his beard.
I'm like, it is elite glued on.

Speaker 2 (01:04:05):
I don't want to type this one, but I just
ask you. Was Ronald a nome? He was a dwarf.
He's a gnome. Dumb fuck, he's a dwarf.

Speaker 3 (01:04:17):
He's in disguise. I know it.

Speaker 12 (01:04:26):
Do you need glasses?

Speaker 3 (01:04:28):
Based on my rolling tonight.

Speaker 2 (01:04:29):
Yes, I had you a pair of glasses.

Speaker 6 (01:04:34):
I do have a monocle technically, because I still have
the monocle of what is.

Speaker 3 (01:04:38):
A night something night vision?

Speaker 1 (01:04:40):
Yeah, I probably could have used that earlier.

Speaker 3 (01:04:41):
Yeah, I'm probably coulda used that earlier.

Speaker 1 (01:04:46):
So y'all continue and and you slowly start to see.

Speaker 9 (01:04:54):
Did I remember right?

Speaker 5 (01:04:56):
It's slightly northeast.

Speaker 1 (01:04:59):
You start to see a want like the winding path
have something ready to throw? The winding Path starts to
go and as you do you do, I'm like, you
come up a up to a cottage, but this cottage
you don't hear anything coming from it, but you do
see someone stuck up in the chimney of this place.

Speaker 2 (01:05:24):
I take one of the glugrenades and I tossed it
at the chimney. The glu grenade when it explodes.

Speaker 4 (01:05:29):
It it explodes, and any creature has to make a
deck save or they're glued for a minute.

Speaker 2 (01:05:42):
Can eat it.

Speaker 5 (01:05:46):
Stuck? Yes? Where can eat the glue?

Speaker 2 (01:05:55):
Yes, it's made out of horses.

Speaker 1 (01:06:01):
So you're like, so like right now, you immediately hearing
go bloody hell?

Speaker 3 (01:06:07):
What was that?

Speaker 1 (01:06:09):
Like just something like from inside the house. You hear
an echo of like somebody panicking. I'll come.

Speaker 9 (01:06:21):
Go into the house.

Speaker 2 (01:06:23):
You're the one who told me to be ready, so
I'm just telling you to go.

Speaker 9 (01:06:27):
I am going into the house and looking up.

Speaker 2 (01:06:29):
The chimney, I'm pistoled out running right behind. March on
the other hand, has a grenade.

Speaker 1 (01:06:43):
And like inside this house, you see like that's saying you.

Speaker 5 (01:06:48):
Was just covered in paste like a toddler.

Speaker 1 (01:06:51):
Like you burst, You burst into this house and you
immediately see what seems to be a fat bird in
that fancy attire sitting sitting at the fire like sitting
at the like at the front of the fireplace, smoking
a pipeworn. Oh, hello, welcome, welcome, welcome, It seems to

(01:07:15):
have had arrived full of dinner and supper. Oh, what's
a wonderful day and all this? Are you ready for
a good merry go round of fun?

Speaker 12 (01:07:25):
To you?

Speaker 1 (01:07:29):
The grenade away, it's like, so what brings you all
to my fabulous home. That's like, don't don't worry about Bill.
He's in the chimney, slowly working on it.

Speaker 2 (01:07:41):
That's another glue grenade at the g because the almost
what did he get? Three? Yeah?

Speaker 4 (01:07:52):
That feels for another minute like it doesn't do any damage.
It's just literally glue.

Speaker 2 (01:07:58):
Yeah.

Speaker 1 (01:07:59):
And Mealy, you just hear like I'm saying, you just
hear ah, Oh shit, what's going on out there? Mister Dodo?

Speaker 3 (01:08:08):
Help me?

Speaker 2 (01:08:11):
Is it? Oh?

Speaker 1 (01:08:12):
Bill, my boy, don't worry about it. You're all fine.
That's like we have we have company. Now we can
finally have some good dinner, it said the chef, and
them shall be working up soon. We're having oysters for dinner.

Speaker 9 (01:08:26):
Where are the hair? Where's the hair?

Speaker 5 (01:08:28):
And the madman?

Speaker 1 (01:08:29):
Oh, the queer hair and the madman. Oh there they're further.
Just as long as you gotta do, just keep heading
heading down this path about three three jabs and then
turn one eighty and you'll be right there. But first

(01:08:49):
we're gonna have to try to get Bill out of there.
He seems to be in a in a bit of
a pickle.

Speaker 5 (01:08:54):
Really a minute, I'm.

Speaker 9 (01:08:56):
Just gonna walk out the door and start hitting the direction.

Speaker 2 (01:08:59):
Bill stuck in the top.

Speaker 1 (01:09:01):
Yeah, well it's old like saying he's stuck up there.
There's only one thing to do. And and mister Dodo
starts putting wood on the fireplace.

Speaker 2 (01:09:10):
After you say he's in a bit of a pickle.
I'm very logical, so I did. I didn't understand.

Speaker 1 (01:09:18):
It's not I thought this was a pickle. But anyway,
we need to get him out. And he slowly starts
piling up wood like like at the base of the chimney,
and he starts, well, only one thing to do.

Speaker 5 (01:09:31):
I'm going to hit him on the back of the head.

Speaker 1 (01:09:36):
Okay.

Speaker 4 (01:09:38):
I when you hit the back of the head, I'm
gonna take another glue your name and like put it
on his chest.

Speaker 2 (01:09:45):
So when you hit him, when you.

Speaker 23 (01:09:47):
Yeah, okay, roll a roller attack, yeah nineteen okay, yeah.

Speaker 2 (01:09:58):
You put the As he falls down, I put the gluegred.
So he's just stuck in before.

Speaker 1 (01:10:03):
Yeah, yeah, he just like he just and he has
stuck to the floor and up there you're gonna just
like see little drips of sweat coming down from the chimney, going,
oh thank god, he was gonna burn me alive.

Speaker 3 (01:10:18):
You know how many times all.

Speaker 1 (01:10:20):
The things I've suffered from this man that's saying, like
the amount of odd jobs I've done just to survive.
This is worse than I was working for the white rabbits.

Speaker 19 (01:10:31):
Worm can't eat nowhere, I give you, and.

Speaker 1 (01:10:40):
Then out of nowhere me mealy, you hear you hear
footsteps coming through the back of the of the house
and through the through a door. You do see what

(01:11:01):
seems to be a walrus carpenter.

Speaker 9 (01:11:03):
I'm getting a daggerl.

Speaker 2 (01:11:05):
I dropped to one me so get a better stance.

Speaker 1 (01:11:10):
And he and he and he has a plate of
oysters and said, and it's time for the face of kings.

Speaker 9 (01:11:18):
There are no kings sleeve.

Speaker 5 (01:11:20):
I slapped the oysters.

Speaker 1 (01:11:23):
Okay, you just walk up and just slap the oysters.

Speaker 2 (01:11:27):
I thought you was sticking.

Speaker 5 (01:11:29):
Your name, just smacking little brother oysters.

Speaker 1 (01:11:35):
For the oysters.

Speaker 19 (01:11:36):
It's like has he eats He's using his acid to
dissolve the shells.

Speaker 1 (01:11:41):
As the shells go and they start to get into
the floor and slowly starts going start dissolving into the floor.

Speaker 8 (01:11:51):
And as it does, the breath.

Speaker 4 (01:11:54):
I walk up to you and I'm like, are you ready?
And I put this little stone on your back and
put you on.

Speaker 2 (01:12:00):
My like a little harness. Okay, yeah, I can carry you.

Speaker 1 (01:12:06):
Okay, So you've knocked the plates out of the the
the walrus carpenter, what do you You got your knife out?
What are you all going to do?

Speaker 4 (01:12:13):
I'm carrying him now because he's got away stone, but like, okay, yeah,
my bag.

Speaker 2 (01:12:19):
He's on my bag, master plaster and tell him.

Speaker 9 (01:12:24):
Weave and wait to make sure Bill gets down because
how long has it been since we put the last
grenade on Bill.

Speaker 2 (01:12:30):
Bill's is probably ran out of way before the other guys.

Speaker 1 (01:12:33):
Yeah, so Mealy, you just hear an echo as he
you hear a crash at the base of the chimney.
The wolvers carpenter just kind of but but we need
to have a feast for kings, for all the things.
But within a within a span roll a rolling acrobatics check.

Speaker 12 (01:12:54):
Should I shoot them?

Speaker 9 (01:12:56):
I'm not sure yet.

Speaker 2 (01:13:02):
Shoot have.

Speaker 1 (01:13:08):
Have a bubble gun worm killed their God, you do
notice that the acid from the where the flour starting
to dissolve where he stands, you kind of move move
back a little bit. The wa the Wallas carpenter isn't
paying attention. He just falls into the hole and you

(01:13:31):
hear a splash.

Speaker 2 (01:13:34):
You didn't need.

Speaker 1 (01:13:40):
And Bill looks at you all said, that's saying Bill
his his can can when you all help me up?
I've I need I need I need a little help here.

Speaker 3 (01:13:51):
I think I think.

Speaker 1 (01:13:53):
I've hurt my neck.

Speaker 5 (01:13:55):
Formal help.

Speaker 2 (01:13:58):
Yeah.

Speaker 1 (01:13:59):
You you walk over and and slowly try to pick
up Bill. But as you pick up Billy.

Speaker 3 (01:14:05):
Here, its.

Speaker 2 (01:14:11):
H are there any rocks like just little pebbles?

Speaker 1 (01:14:17):
It looks like there you may you see a few
pebbles like at the.

Speaker 4 (01:14:20):
I'm gonna grab some pebbles and I'm gonna take a
minute the magical tinker and addlevitation to them and I'm just.

Speaker 2 (01:14:26):
Gonna throw them under Bill. So you just sort of
have it takes like a journey, journey.

Speaker 9 (01:14:32):
I'm gonna give Bill a magical bottle will come because
I have the ones?

Speaker 2 (01:14:38):
How many more do you have?

Speaker 9 (01:14:39):
There were four so I now have three.

Speaker 1 (01:14:41):
If I give him one, well, you use you like
you do? You do? You use the full bottle because
each bottle has at least like three doses.

Speaker 5 (01:14:53):
I'll give him one dose.

Speaker 1 (01:14:56):
What what what is that?

Speaker 2 (01:14:59):
It'll look nice?

Speaker 9 (01:15:00):
Don't just drink it?

Speaker 1 (01:15:05):
He just slowly starts like drinking. It's it's so salty.

Speaker 11 (01:15:10):
What is that?

Speaker 1 (01:15:12):
He's just it looks like a po V video of
just like one eyes open. It's just like.

Speaker 12 (01:15:22):
One infused the ability to something else.

Speaker 5 (01:15:27):
I just give you one.

Speaker 4 (01:15:29):
I take it because I can infuse the magical properties
of the cup to something.

Speaker 2 (01:15:36):
I could get another gun. I can make a squirt gun.
Come then.

Speaker 19 (01:15:43):
It's gonna make it look like like like one of
the bad Dragon toys.

Speaker 1 (01:15:48):
Right, do we need to make a new item?

Speaker 19 (01:15:54):
The barrel is just one of one of the Squirk
two buildos.

Speaker 1 (01:16:03):
I don't want to be here anymore. I can't take it.
And he tries to run, but he can't. He is
running with all his mind, but he's levitating above the
ground because of your so at the moment, Bill is
trying to run with all his lizard mic but.

Speaker 2 (01:16:20):
He's got levitated. He's livitating.

Speaker 1 (01:16:24):
He's trying to run, but he can't. He be like
he can swim run, He's not succeeding at all.

Speaker 5 (01:16:34):
Has found weird friends.

Speaker 1 (01:16:38):
He used to it.

Speaker 8 (01:16:39):
Here's a bunch of weird ship you get to see.

Speaker 2 (01:16:46):
He won't put it, he won't let me put it.
I look at you and I put the gun to
Bill's head. Should I put him out of his misery?

Speaker 9 (01:16:54):
No, he's useful.

Speaker 3 (01:16:57):
Let's say the moment.

Speaker 1 (01:17:01):
That's saying he like he tries to bend, like he
gets on his stomach and reaches down for the ground
and he is able to reach it, and he just
starts booking it out. And you see a trail of
smoke as it like it goes Scooby Doo road runner
style out the door.

Speaker 23 (01:17:17):
And out.

Speaker 1 (01:17:22):
And and at the moment the house, yes see is
thank you.

Speaker 5 (01:17:31):
I think those snyders maybees.

Speaker 2 (01:17:32):
That looks happy.

Speaker 1 (01:17:35):
So at the moment the house is like you all
notice that the house is slowly starting to dissolve the
floor and it's getting closer to you all.

Speaker 6 (01:17:45):
I think we should all like take this outside because
the floor is dissolving and I don't feel like falling
to the floor today.

Speaker 1 (01:17:52):
You start to hear cracks like the house is starting
to shake.

Speaker 9 (01:17:56):
I'm leaving Dodo on the floor.

Speaker 1 (01:17:57):
I don't like him.

Speaker 18 (01:18:00):
I look for the door, hold on, hold on, time out,
let's do what I got.

Speaker 2 (01:18:07):
Okay, I guess him ending on the house. Okay, But
I don't want to fix the four I just wanted
to stop. I want the big gap to go around Dodo,
but then fix everything else that we don't get hurt,
but dodos.

Speaker 4 (01:18:25):
And then I take a second to infuse the ability
of immovable rod.

Speaker 2 (01:18:32):
To a stone, and I put the stone on top
of Dodo.

Speaker 4 (01:18:38):
So unless you can do unless somebody else who is
one of my allies, presses the stone, or he can
get a thirty in athletics, he can't move, and if
you get to thirty, he can move ten feet for
every thirty ye rolls. Because this is and it defies gravity,
so if somehow he would levitate, it would just still

(01:19:00):
beyond him, holding.

Speaker 2 (01:19:02):
Him where it is.

Speaker 1 (01:19:05):
I love Artifich, So for the So are you doing
it on the support beam on the house or just
on the floor just.

Speaker 2 (01:19:15):
Keeping it from collapsing.

Speaker 4 (01:19:16):
I'm going to keep the little hole and I'm gonna
have him sort of stuck just looking down the hole
on the floor.

Speaker 2 (01:19:22):
She said.

Speaker 21 (01:19:23):
He said he didn't like him, So you all ended,
you all exit the house, and you that's saying you're
and you were just starting to question what kind of
place thither is?

Speaker 1 (01:19:38):
And you all continue on your path.

Speaker 4 (01:19:43):
So I look up at you and I do sign
language and said, should we have burned down the house?

Speaker 5 (01:19:50):
Sure?

Speaker 2 (01:19:52):
Now I'm sad because I left him in torment, but
you thought I should have burned it down. So now
I'm just kind of moping.

Speaker 5 (01:20:00):
To his house.

Speaker 2 (01:20:02):
Whose house is it?

Speaker 8 (01:20:06):
M spills x X house?

Speaker 2 (01:20:12):
Can I unmend the house?

Speaker 1 (01:20:13):
Now? You're still that's say, you can.

Speaker 2 (01:20:18):
Throw a grenade into the house.

Speaker 5 (01:20:21):
Am I too tall to ride the little brother?

Speaker 9 (01:20:23):
Now?

Speaker 1 (01:20:29):
Do effects wear off?

Speaker 2 (01:20:31):
The effect?

Speaker 5 (01:20:32):
All? Yeah?

Speaker 3 (01:20:32):
The effects do wear.

Speaker 5 (01:20:35):
Because that's the whole reason.

Speaker 19 (01:20:36):
He's two foot so he can still ride the drake
because in normal races.

Speaker 5 (01:20:41):
You can't read the drake until like the like level fifteen.

Speaker 1 (01:20:44):
Yeah, baby, yeah, So you you like saying you got
it like a like a thing of inspiration, and you
run after hearing that it's Bill's X and you run
back and you just can't.

Speaker 2 (01:20:58):
I put it where it collapse but it'll collapse and
such away that it'll leave enough air for Dodo while
he stapped under the collapse outs he was he tormented.

Speaker 1 (01:21:11):
So so the places, So you've set a bomb in it, right.

Speaker 2 (01:21:15):
Yeah, it's a twenty foot bomb that does three D
six H.

Speaker 1 (01:21:30):
So you as like, how far away are you from
the house?

Speaker 2 (01:21:37):
I am will like thirty feet I toss.

Speaker 1 (01:21:41):
Okay, yeah, so the bomb like saying you and you
all continue to head your way about like is it
like how like how bit long is the wick on
the bomb?

Speaker 2 (01:21:53):
Let's say, all right, it hits on impact. So once
I toss it and it hits it.

Speaker 1 (01:22:05):
It explodes and it catches on fire the place like
it starts to like, guys, like it comes as it
explodes out, it slowly starts to crumble inward, and as
it crumbles inward, it you slowly start singing. It sink
into the hole and then you see a gihn explosion.

Speaker 2 (01:22:27):
Poor guys trapped and all that.

Speaker 1 (01:22:28):
Oh well, and then you smell something familiar. It smell
like it was gasoline. Apparently bad guys. Yeah left because
where Sam was in there for so long, it just
caused like from his stench.

Speaker 4 (01:22:53):
Yeah, you're on my back or you like cheering isasic.

Speaker 2 (01:23:01):
Just like.

Speaker 5 (01:23:03):
Cool guys don't look good at splo visions.

Speaker 2 (01:23:08):
There good.

Speaker 1 (01:23:12):
You all continue to have head around northeast along the
path and you and like and in the distance you
do you continue to see these ferry these rings of
mushrooms uh going like just randomly appearing, and you you're
hearing that like just random little singing throughout the thing,

(01:23:35):
like the forest itself is alive, and well it's like it,
but it seems like it's off pitch, like something in
the air, like just something here is not right with
the woods, like it is like there's something twisting like

(01:23:56):
just the area itself. You wonder and start to wonder
if oh, shut up.

Speaker 2 (01:24:03):
You're going on and whatnot.

Speaker 1 (01:24:07):
You you begin to like start to wonder how bad
like the like the hags actually do affect each of
the realms. And as you do continue to head uh
to head, you do hear you see it like a
house at like a cottage up in the distance, and

(01:24:30):
you see like what seems to be steamed coming to
the back of it, like and you hear like whistle blowings,
like whistleblowing some music just like it seems to be
like and you hear cheering, laughing, giggling, like there's there's
a party going on further like further up and and

(01:24:55):
as it continues, you all get closer. You do see
that it is a a nice comfy cottage it is.
You feel like it's it feels at home, like it
could be like your grandmother's, Like it's like one of
those like little cozy cottages that it's like we're heading
that you would hear in a Christmas album like we're

(01:25:17):
we're heading into the woods to grandmother's house.

Speaker 23 (01:25:19):
We go.

Speaker 1 (01:25:22):
And the end, like the Albert kind of stops, snoodle
stops and kind of just starts like starts shaking. That
feels like something is not supposed to be here. That
it feels like you're all being watched.

Speaker 6 (01:25:51):
I need to sneak up and look through the window.
And I do have my OAF boots on. Finally look
in the window.

Speaker 2 (01:26:01):
I drop you off my back and uh, let menancy
what I have to do. Uh I'm gonna turn a
visible and walk up for the window with you.

Speaker 1 (01:26:19):
What are y'all doing?

Speaker 5 (01:26:23):
And goes hello, we're trying to be.

Speaker 2 (01:26:30):
On him.

Speaker 5 (01:26:30):
He's just like Hello, I'm going.

Speaker 18 (01:26:33):
Around the back of lasting okay march now, yeah, I
twist something on my neck and I just turn invisible Heith,
what are you doing?

Speaker 2 (01:26:44):
I'm just standing there waiting to see what he finds.
You tell where're about to talk.

Speaker 3 (01:26:48):
I put on my cloak at camouflage as well.

Speaker 2 (01:26:51):
The funk up.

Speaker 5 (01:26:56):
Worm signs some ship that should be said aloud.

Speaker 2 (01:27:00):
Cheese just comes invisibly flying.

Speaker 1 (01:27:05):
You all and so you you will, uh everybody, you
will roll up? That's perception. Check you all roll a
you'll roll in nature? Check adri.

Speaker 2 (01:27:24):
I'm wrong actual dis sixteen.

Speaker 4 (01:27:27):
That says NAT twenty plus three, so twenty three, nineteen.

Speaker 1 (01:27:35):
Fifteen, Okay, you all what you roll?

Speaker 2 (01:27:40):
Oh?

Speaker 5 (01:27:40):
I didn't roll? Which one am I rolling?

Speaker 1 (01:27:42):
You're rolling a perception?

Speaker 2 (01:27:44):
Okay?

Speaker 5 (01:27:45):
Nineteen okay, seventeen.

Speaker 1 (01:27:50):
That's saying like you all look in there, and you
do see that the house is very pristine on the inside.
It's it does look cozy. It legit looks like it
was like it's like it's like a little old grainy house.
It is by far like it doesn't like you don't
really see like any cobwebs or anything, but it looks

(01:28:12):
well like put together, well checked, but it doesn't look
like it's been bransacked or anything. But it does look
like nothing has like been in there for a while.
You all, as you all get closer to the steam,
you you also, I'm like for the nature check let's
more along the line, you start to feel something like

(01:28:35):
not right about this steam. It feels like that there
is something coming from it that is just not right,
Like it's affect like it doesn't affect you all like
at all, like at all in the sense that like
everything is wrong. But in the back of your mind,

(01:28:57):
you all start you begin to feel like if we
stay in this too long, something will happen to us
and you all and everybody starts hearing singing along the
lines of it's like to a like what to a

(01:29:19):
prone Mary, happy Tuesday Day. We hope you have a
happy day for its today our Tuesday day. For all
we have is time to play. And I'm saying that's
what you all continue to hear, just random mishmacks have
a hodgepodge of lyrics that just seems like random celebration

(01:29:44):
of like nonsense.

Speaker 5 (01:29:46):
May maybe worm shouldn't have eaten the drum bove we're
more I'm hearing thing, is this their place?

Speaker 9 (01:29:56):
It is been clean?

Speaker 3 (01:29:58):
Something wrong?

Speaker 1 (01:30:00):
That's weird?

Speaker 8 (01:30:01):
Should we go check them out see if they're okay?

Speaker 1 (01:30:04):
Or you all did see? That is a like pretty
white gate that like is surrounding like the back of
the like what seems like to be in the backyard,
but you cannot truly see within the gate, like in
it you don't see any figures. You only see what
it seems to be like steam.

Speaker 9 (01:30:22):
I'm not gonna pull up my winter blanket, cut part
of it and wrap it around my face what kind
of like a scarf. So the steam at least, well
it affect us we're just standing in it.

Speaker 1 (01:30:37):
Well you're not standing in it. It's like you like
you are, like it's like this, like this is the gate,
like you are like anything that goes behind the gate,
you do not see anything but steam. So it's like
it's like it's I guess what.

Speaker 9 (01:30:53):
I'm asking is how does the steam affect us? Does
it has do we.

Speaker 1 (01:30:57):
Have to like breathe at the moment you're not telling
for sure, I'm still.

Speaker 9 (01:31:02):
Gonna wrap the blanket around my face like a supper.

Speaker 8 (01:31:06):
Well, I'm wearing a cloak of protection.

Speaker 1 (01:31:08):
Yeah, so okay, what are you all doing?

Speaker 3 (01:31:11):
I'm gonna open the door.

Speaker 2 (01:31:13):
What can I see through the window?

Speaker 1 (01:31:16):
Well, you see a nice little like living room. You
see like two chairs, you see like a little fireplace.
You see like a little bookshelf. You see like a
little table, and like you see little like a little
night stand, like lamps. Like it looks like an old,
vintage nineteen twenty living room.

Speaker 5 (01:31:39):
As soon as he as soon as this character opens
the door to the house, escreen.

Speaker 4 (01:31:45):
Can I I'm a visible, so you don't see me.
Can I try to grab them by the scruff of
their neck?

Speaker 5 (01:31:51):
I also have little wings.

Speaker 21 (01:31:52):
If you would ye wings roll a her wings and
my tail and roll.

Speaker 24 (01:31:59):
A, it'd be probably athletics or strengths. My athletics. Dog
should Yeah, my athletics is. I'm intelligent. I are about
strong nineteen plus zero.

Speaker 9 (01:32:21):
So you just hear I.

Speaker 2 (01:32:23):
Might have a negative hold on.

Speaker 5 (01:32:26):
If you six, you will hear hear a warm scream
like a kicked dog.

Speaker 2 (01:32:33):
I get a plus one, so I have a twenty.

Speaker 5 (01:32:35):
So I just yeah, you grab worm. Just I just
start screeching.

Speaker 2 (01:32:40):
I put cheese in your mouth.

Speaker 1 (01:32:43):
Just stuff it in our mouth because I can't.

Speaker 2 (01:32:46):
I'm not going to risk talking in a loud robot
voice and I'm invisible, so you can't see me.

Speaker 19 (01:32:52):
Sign you see you see worm flewing with a chunk
and cheese stuck in his mouth.

Speaker 2 (01:32:57):
I toss you onto the little magnetic stand on my
back and you just sort of clip in. Now. Question,
would they become invisible? Because my ring makes me and
everything I'm wearing invisible?

Speaker 1 (01:33:16):
Give me.

Speaker 2 (01:33:20):
You know what?

Speaker 4 (01:33:21):
Because I I don't know how you'd want to play it,
because technically I'm wearing the thing that you're in, but
I'm not wearing you, so I don't.

Speaker 1 (01:33:31):
We shall roll, we shall flip heads. It works, tails,
it doesn't.

Speaker 2 (01:33:38):
What type of coin is that?

Speaker 1 (01:33:40):
It is a silver dollar? Liberty fifty?

Speaker 2 (01:33:45):
That's a liberty okay? Is it bi centennial? It is.
I'm a magician, so I know the ways in these things.

Speaker 1 (01:33:52):
Seventeen seventy Yeah, keep it heads? Yeah, okay, well you
flip it?

Speaker 2 (01:34:00):
Wow, I don't know it's it works. You're invisible with me.

Speaker 19 (01:34:10):
Muffled cheese streams okay, and then you see a little
brother and look around.

Speaker 2 (01:34:18):
I tap you, turn, calm you down.

Speaker 5 (01:34:20):
You just it gets quieter and I was just alone.

Speaker 1 (01:34:23):
Okay, you all find you all find the gates.

Speaker 8 (01:34:27):
Am I able to detect if the steam has any
magic to it?

Speaker 1 (01:34:30):
Rolling or creen check in seventeen there is some sort
of magic to it, but you're not really for sure
how it like if it's like a potion, like if
it's like a potion steam, if it's like something from

(01:34:52):
like being cooked or something. But you do know that
it is like something is there's some sort of magic
behind this tea, well behind this steam.

Speaker 8 (01:35:02):
Okay, yeah, March, there's magic in this steam.

Speaker 1 (01:35:08):
So whatever's doing this, I don't know.

Speaker 2 (01:35:19):
This is kind of inconvenient.

Speaker 4 (01:35:20):
I want to tell you nothing to go in the house,
but I can't talk without talking to Gyrof.

Speaker 6 (01:35:27):
Well, I've opened the door, I haven't gone in yet.
I want to do an Arcona CHECKT see if I go.

Speaker 1 (01:35:34):
Ahead, also do an arconog Yeah, like do I if
there's something you want to check or anything.

Speaker 4 (01:35:40):
I want to check for any illusionary magic in the house. Okay,
and this is what I'm built for. I get a
plus seven Darcana sixteen plus seven, that's twenty one or
twenty three.

Speaker 3 (01:35:58):
I got a twenty four.

Speaker 1 (01:36:00):
Yeah, there's nothing really magical, nothing really magical in.

Speaker 3 (01:36:03):
The Halse, nothing can failed in the magic.

Speaker 2 (01:36:07):
Is the halfs itself magical?

Speaker 1 (01:36:08):
It's no, it's it's just it just seems to be
a plain old house, just cozy like it. It does
seem like a little it does seem clean, but like
it just it seems like it's a little too clean,
like something isn't right here. It's been kept untouched.

Speaker 2 (01:36:29):
See.

Speaker 6 (01:36:29):
I find it funny that we're all being super cautious
with this cod with this cottage.

Speaker 3 (01:36:34):
Everything else we just run into, like him into a
burning trailer.

Speaker 4 (01:36:38):
Yeah, I'm gonna walk back and drop my invisibility next
to you.

Speaker 2 (01:36:47):
And then be like, hey, this half is way too
fucking clean. If we've learned anything about our days having
to live in abandoned shacks, they're never clean. So one
bang has here? Where's the other people? I don't ship?
What the sign for ship? Like? I think this said

(01:37:12):
they actually have a common uh because common was uh
common uh sign language was just added in the twenty
twenty four handbook.

Speaker 4 (01:37:24):
So I wonder if they're gonna make because they made
some of the other languages in the books.

Speaker 2 (01:37:28):
Wonders they'll make an actual book so we can learn
common sign language.

Speaker 3 (01:37:36):
I'm gonna proceed inside.

Speaker 1 (01:37:38):
You all proceed inside.

Speaker 2 (01:37:39):
I do not perceive inside you.

Speaker 1 (01:37:42):
You want I perceive you.

Speaker 5 (01:37:45):
Go are going a little but I got joints.

Speaker 1 (01:37:48):
Yeah, you go in and nothing happens.

Speaker 2 (01:37:52):
We creep back up to the window.

Speaker 1 (01:37:54):
It just it just seems to be like an ordinary,
ordinary house. You look up as real perception.

Speaker 19 (01:38:02):
Check sam occasion, you see chrumbs of cheese become visible.

Speaker 2 (01:38:10):
Just like.

Speaker 1 (01:38:12):
You're looking. You're looking around this house, and you see
like it like it's just everything you would expect out of,
like a little grainy cottage. It does seem like just
like two people have been living here for a long time. Yeah,
it's unlike it's it's oddly kept up, like it's clean,
like oddly cleaned. But as you continue, you see like

(01:38:35):
it does. Like over in the corner you see three bowls.
Seems to be a two food bowls and a water bowl.

Speaker 2 (01:38:45):
I put you down and say, the house, what I'm.

Speaker 5 (01:38:51):
About like the taste of houses. One bit the house,
house doll tastes good. Bite the house ormon't bite.

Speaker 2 (01:39:01):
House.

Speaker 1 (01:39:02):
He's just stuck in a little because he's trying to smack.
She's trying to smack it. Stop.

Speaker 5 (01:39:09):
I didn't hear it. I need to see if it's
good houses not food.

Speaker 2 (01:39:15):
I bite the house, just taste wood.

Speaker 11 (01:39:19):
That's what I studdle in while while they're biting the house, you.

Speaker 3 (01:39:24):
Said there's two food bowls and a water bowl. He's
like pet food bowls.

Speaker 1 (01:39:28):
It seems to be like it, but you're not seeing
any pets. There's food in the pet bowles.

Speaker 4 (01:39:34):
I run back and grab you, and I sniffed both
of the bulls.

Speaker 5 (01:39:42):
Which one smells better?

Speaker 2 (01:39:44):
Okay? So I cautiously run around to these people.

Speaker 1 (01:39:48):
Okay, so you have had like you? So you is
he's with them or with he's on my back. So
you guys are so you've made it back to the door.
So are you guys gonna into the door?

Speaker 9 (01:40:02):
One of us should go into the steam. I'm going
to tell rend this. I'm gonna get out my wounders rope.
I'm gonna tie it around my wrist and give you
the other end. If I start screaming, pull back.

Speaker 2 (01:40:14):
Okay, okay, do we see this?

Speaker 9 (01:40:18):
As I come round the corner, I'm gonna grab a
dagger on my other hand and start going forward.

Speaker 2 (01:40:23):
I run and I hand you a bomb. I hand
you a sticky bomb, just in caze you.

Speaker 1 (01:40:30):
The moment you walk into the steam, you.

Speaker 3 (01:40:33):
Hear, what are you hearing?

Speaker 2 (01:40:38):
This is insane?

Speaker 9 (01:40:39):
No, I'm just gonna start bombing.

Speaker 5 (01:40:41):
Don't be walking forward.

Speaker 3 (01:40:43):
We hear nothing, Yeah you will.

Speaker 1 (01:40:44):
You will hear nothing, only her and like and inside
this you see a magical wonderland. I'm just like it's
a giant tea party. You see, like insane, Like everything
is just like just kind of happy bobbling. You see
like play it looks like looks like toto Land from

(01:41:06):
One Piece. Big. You remember I've made the Big mom
yet No you haven't. Everything is like it's saying, everything
is bouncing, having fun, eyes, singing, dancing. You start like
you and look at the very end. You at the
very end of the table, you see the queer hair

(01:41:26):
and the Madman just sitting there and they're just casually
having a conversation just like nothing's going on, like there's
no fun in them at all. They just seems that's saying.
They just seem like that.

Speaker 2 (01:41:44):
It's I said that I'm worried we should pull them.

Speaker 9 (01:41:49):
Is another PUNTI the year sprea.

Speaker 3 (01:41:52):
So that's it.

Speaker 1 (01:41:55):
So, and that's saying you see them like just sitting
there just not not except not like as as everybody
else is partying and all that. They're just sitting there
looking depressed and just having a conversation, just talking to
each other. And let see, do we wanna saying do
we want to end like it's almost eight o'clock? Do

(01:42:15):
we wanna end uh for.

Speaker 2 (01:42:18):
For next week?

Speaker 9 (01:42:19):
Sure?

Speaker 2 (01:42:21):
Okay?

Speaker 1 (01:42:23):
And that's where we will leave off.

Speaker 5 (01:42:26):
And now I get subjected to lightsaber grueling.

Speaker 19 (01:42:29):
Were you like, I'm in the I'm a part of
the Imperial Legion.

Speaker 5 (01:42:37):
I am actually.

Speaker 2 (01:42:41):
Does still in the group, or I don't know.

Speaker 5 (01:42:45):
Who the that is?

Speaker 2 (01:42:46):
Well, he would go he's.

Speaker 1 (01:42:48):
A rapper and hold on, you said Joe Vickers. Didn't
we go to school with him?

Speaker 19 (01:42:58):
I love Asla, Yeah, I love and I.

Speaker 5 (01:43:08):
Ma'am comes up off to my place and lets me
down in there.

Speaker 9 (01:43:11):
My man, see, I've been trained, I do amp guard
and names we're going to ampguard, but I haven't been
there lately because it works. I haven't got to meet him.

Speaker 19 (01:43:18):
But he knows wonder ma'am fucked up the last time
I died his air and I'm mad he went.

Speaker 5 (01:43:26):
To both the pool and the beach.

Speaker 19 (01:43:28):
We did teal I bleached his Asian air beautifully and
he ruined.

Speaker 2 (01:43:33):
The die job.

Speaker 1 (01:43:35):
So as we in today's session, we do hope everyone
will join us again next week.

Speaker 5 (01:43:40):
If as long as I'm not at the fuel center.

Speaker 1 (01:43:43):
Yeah, so next week we will be continuing with When
Titans Wake. Yeah, when Titan's Wake and my and my
wonderful Shenanigan says the great Flyman. But until then, we
will see everybody next week. Thank you for listening to

(01:44:04):
this podcast by the Real Cuddle Productions. You enjoyed it
as much as we didn't making it. Reach out to
us on our Facebook page, Slash Production, or at our
email at.

Speaker 2 (01:44:21):
Although we we've had to yell because every time we
would do anything I was collecting water with jugs blew
up or
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