All Episodes

October 24, 2025 88 mins
Email
kaijureviewforyou@gmail.com

Patreon
patreon.com/The_Real_CaudillProductions

Facebook
https://www.facebook.com/TheRe...

Youtube
https://www.youtube.com/channe...

Wicked skrubz
https://wicked-skrubz.square.s...

Crossroad Guild Adventures
Apple Podcast |: https://podcasts.apple.com/us/...
Spotify |: https://open.spotify.com/show/...
I Heart Radio |: https://iheart.com/podcast/266...

15 mins in hell
Apple podcast |: https://podcasts.apple.com/us/...
Spotify |: https://open.spotify.com/show/...
I Heart Radio |: https://iheart.com/podcast/114...

Kaiju Review For You
Apple Podcast |: https://podcasts.apple.com/us/...
Spotify |: https://open.spotify.com/show/...
I Heart Radio |: https://iheart.com/podcast/101...

The Pod Of Deltora
Apple Podcast |: https://podcasts.apple.com/us/...
Spotify |: https://open.spotify.com/show/...
I Heart Radio |: https://iheart.com/podcast/126...

Cartoonami
Apple Podcast |: https://podcasts.apple.com/us/...
Spotify |: https://open.spotify.com/show/...
I Heart Radio |: https://iheart.com/podcast/116...

Through The Eye Of An Ensign
Apple Podcast |: https://iheart.com/podcast/116...
Spotify |: https://open.spotify.com/show/...
I Heart Radio |: https://open.spotify.com/show/...
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Welcome to the Crossroad Guild Adventures. I'm hearing the monster lover,
you're dungemaster. Here's what happened last time. Hello everyone, and
welcome to another fantastic session of Crossroads to which light.
Today we are joined by Kat, Jess and Sam. Avy's

(00:27):
stuck at work, Heath is having to be a good parent,
and Jeff has something to do for school. Me and
Sam make fun of Heath all the time for being
a good dad and all that because he misses out
when we go out to eat. All I said, I
can't I have to do stuff with my kids and say, well,
how dare you be such a good father?

Speaker 2 (00:51):
We do.

Speaker 1 (00:52):
We just give him hell for it, and we do
it with our sweet pictures of when we're out to
eat eight That right, him, But.

Speaker 3 (01:04):
You send yourself like deep throating a bread stick or something.

Speaker 2 (01:07):
Something like that.

Speaker 1 (01:08):
Okay, Well, remind me next time, Sam when we go
out to eat a deep throat of breadstick and send
it in the group jet.

Speaker 3 (01:17):
God, he will, I know, he built that's the bad thing.

Speaker 1 (01:22):
But so as of the last session that we had,
Kat went on a super sneakiest mission into Lumnrich with
the help of Bill barr And was able to rescue
half of the good chunk of the kids, but on
the part of returning, they come to find out that

(01:45):
one of the kids is missing.

Speaker 3 (01:48):
I bet he's a snitch.

Speaker 1 (01:50):
So so we and everybody and you ended up doing
a using the protection the protection to ring and everything like.
Everybody got a full rest and is currently hidden with
the with the with the tree ends a little woke.

Speaker 3 (02:14):
So oh, I also found out stuff.

Speaker 1 (02:17):
You did find out a lot of stuff. So will okay,
So we will begin with everybody starts. You are at
the campfire and everybody slowly starting to wake up as
the sun is rising. You looking over you do like,
let's sing, March starts showing up.

Speaker 2 (02:43):
You have.

Speaker 1 (02:47):
Vosh also appears up to the campfire, but for some reason,
we're not seeing Worm or Jeff and Hate's character anywhere.

Speaker 3 (02:58):
Avma and Abigail.

Speaker 1 (03:00):
Yes, I cannot remember the name of.

Speaker 3 (03:01):
Them, but you're the d M.

Speaker 1 (03:04):
You should know. I need to legit get little pins
your side.

Speaker 2 (03:08):
I can remember. That's all. Like, yeah, like a little
like things a hook up there that says whose name
is what?

Speaker 1 (03:13):
Yeah, so remind me later Sam to make those.

Speaker 2 (03:17):
So I'm like a design a little three D printed thing.

Speaker 1 (03:20):
Then you know, yeah, that's there are things like that.
I just need to legit get them. If you want
to three D print them, I'd appreciate it added to
the list of things you do. But yeah, so I'm
looking over you can you can see that the kids
are surrounding something. You go one of you goes over

(03:43):
to look over, and you see that it looks like
to be worm with a giant apple in its mouth
and its mouth and he's stuffed cartoonishly full and they're
trying to pry the apple out of them like he's
eating way too much. And looking over at my chat's character.

Speaker 3 (04:07):
Oden Ogma or something like that, he.

Speaker 1 (04:12):
Looks he looks like he is he may he may
be dead, and Abigail is trying to resuscitate him. So
we're just gonna leave that over there at the moment
you old.

Speaker 4 (04:22):
Foster probably liked, so.

Speaker 3 (04:33):
Just go over and elbow dropping.

Speaker 1 (04:35):
So as that happens. What is uh? You guys have
now entered the fire with with Wren, and you guys
are at the fire, what is going on?

Speaker 3 (04:50):
I'm just kinda look at them like so I kind
of snuck off last night, got some intel on them,
lurch all, prest feed some kids. One kid decided to disappear.
I don't know if that was purposely or not, So
we might be in trouble a little bit later. Also,
Will is the one. He just doesn't know because he's cursed.

(05:19):
So yeah, it's been an interesting night.

Speaker 1 (05:26):
So you see a new like a few new kids
kind of gathering up, and they starts they start thanking
you for saving them, and and the old old man
Maurice slowly starts walking and said, I said, my Matt,

(05:47):
we got a problem. Somebody stole my map. It's oh,
he's freaking out. Has any of you seen my map?

Speaker 3 (05:55):
I just kind of like pulled the map out of
my brawl of holding, like I kind of took it.
It's one of these kids are here.

Speaker 1 (06:04):
So were you caught?

Speaker 3 (06:07):
No, of course not. If I was caught, I wouldn't
be here, would I.

Speaker 1 (06:13):
You could have escaped. I think like like there's a
chance that like she could have find out.

Speaker 3 (06:19):
I mean a kid did disappear.

Speaker 5 (06:23):
And he gets a little words like that that ain't good,
Like you didn't disappear?

Speaker 1 (06:34):
The the one, the uh let's see here, the the
the the smallest of the of the kids looked and
like with maybe like a partial peachy face walks up.
It may have been may been Pud. Pud was the

(06:55):
one who was with me. I'm not seeing him. You've
rescued him with me.

Speaker 3 (06:58):
He's why why would Pudd disappear? Would he run away
to go back to granny?

Speaker 1 (07:08):
Nobody would well listen to us, nobody would want to
go back there?

Speaker 3 (07:14):
Put actually a kid?

Speaker 1 (07:18):
Yeah that's saying. It's just like, yeah, yeah, we're all
kids here. We were all enslaved. That's sing I don't
know why, like anybody would want to help that old.

Speaker 3 (07:29):
Hack unless she's promised them something.

Speaker 1 (07:36):
So what about you all? Any questions? Any comments?

Speaker 6 (07:53):
I mean two times I've tried to ask something, you've
cut me off.

Speaker 3 (07:56):
I'm good.

Speaker 1 (07:57):
What you got a question? No? That's like and the
kids and they all look at you also, now, so
what are you all? Let's what do you guys want
to do next?

Speaker 6 (08:12):
How so children did you bring back?

Speaker 3 (08:17):
What's four six.

Speaker 1 (08:20):
You brought back? Let's see her?

Speaker 6 (08:22):
So how quickly is she going to notice that their
children missing? Because we need to think about our proximity
to loom Lurch and where we can go to hide.

Speaker 1 (08:31):
If she notices this true list, you have rescued at
least about six, well at least six kids and.

Speaker 2 (08:44):
Not counting the ones that disappaired.

Speaker 1 (08:47):
Again, yeah, so you rescued six, but five only returned
with you.

Speaker 3 (08:53):
Damn it, Putt, I ain't gonna fuck it all up.

Speaker 6 (09:00):
What a name like Pud?

Speaker 1 (09:01):
Do you really?

Speaker 6 (09:02):
What do you expect?

Speaker 3 (09:03):
At least?

Speaker 2 (09:04):
Yeah?

Speaker 1 (09:06):
Yeah, because you because you ended up rescuing a male
trow by the name of Nail. You rescued a a
little let's say, then the kids started gathering around you.
You rescued a little nine year old girl, female girl

(09:26):
human by the name of Song. You also rescued a
walking beside her with her little pig Oink was a
little halfling halfling with name Pemonia. Along with yeah, now

(09:52):
you rescue five. Four returned along. You rescued brought her
who was the ten year old hill dwarf and put
is a normal human. So at the moment those are
all you have saw saved.

Speaker 3 (10:11):
Of course he was a human. Damn Yeah.

Speaker 1 (10:17):
So knowing that, like if Pud truly is the snitch
a snitch, then it is obvious that Granny Knight that
Granny Nightshade is definitely going to be on alert now
knowing that kids are going missing. So what are you
all wanting to do?

Speaker 3 (10:44):
Okay, so Will is the only and he doesn't know it.
Could you pit the only against Grannie?

Speaker 1 (10:53):
Well the one I just say, you learned that he
worked for Granny Nightshade. Yeah, so, and something happened, that
a deal was struck that ended up affected him negatively,
that caused him to turn into a kid and lose
his memories. So if he and you learned from the

(11:16):
Kitti Kat the Splacer Beast that that if you all
were to, you know, break this spell, he would gain
all his memories and his only form back. So at
the moment, he's a good guy.

Speaker 3 (11:33):
Okay, Well we're not gonna tell him about his dark.

Speaker 1 (11:35):
But also you do also know that Granny Knightshade is
after his head, not knowing that he is, because she
doesn't know he's an ony. He She just thinks that
he went He just disappeared and went on his own
merried way.

Speaker 6 (11:57):
Why would she think that if she's the one that
spelled to turn him into a kid and forget memories.
This doesn't make sense to me.

Speaker 1 (12:07):
Let me see what the thing's said here.

Speaker 3 (12:11):
So if we give Will to Granny, okay, and she
cuts his head off, does he become the ony?

Speaker 1 (12:19):
Well, he would, you you would think that, like if he.

Speaker 6 (12:25):
Don't phrase it that way, yes or no?

Speaker 1 (12:27):
If like I'm saying, yeah, he would turn back into
an he'd be a headless only it's like his true name.

Speaker 2 (12:36):
If it happened when you lose your head and you
become headless.

Speaker 1 (12:39):
His true name is Mugan and he used to work
for Scabatha knight Shade as a kidnapper of children until
the Hack's sisters placed a curse on him that warmed
his heart, changing his alignment from lawful evil to chaotic good.
He now strives to help children escape from Scabithists clutches.
Scapithos that moving simply left her her employment. She's unaware

(13:04):
of the curse his sister's placed on him and doesn't
know that Will the fay Wild is not a human boy.

Speaker 3 (13:12):
That's the plot behind hoax Focus. I'm just kidding this.

Speaker 1 (13:15):
Really, I've only seen hocus Focus now. I watched it
with you. That was the first time I ever watched it. Question,
what does Anomi Japanese ogre the big job. Yeah, the
big giant blue and red, uh like kind of like
monster ogres has like the horns and usually carries like

(13:38):
the big like lunked clubs or like giant.

Speaker 2 (13:43):
Yeah. Yeah.

Speaker 1 (13:47):
So like as of now you all as a refresher,
you as do know that Randy nutshade like her main weakness.
She doesn't really have one, but she has a quirk
that if you're the first person she sees durant when
she wakes up in the morning, she cannot see you

(14:10):
until the next day, so you would be invisible to
her the whole time.

Speaker 3 (14:16):
Damn.

Speaker 2 (14:17):
M should just stays like some guys I've been with.

Speaker 1 (14:19):
Yeah, yep, don't.

Speaker 3 (14:27):
I should have stayed there and just hit underneath her
bed back. I'm like, you can't see me stand and that.

Speaker 1 (14:34):
You know that her that like also you could tell
because the clock on like the wind up uh clock,
well key on her back. The angrier she is, the
slower it moves, and the the happier she is, it
spins faster, so like you could tell, like that's how
her mood is.

Speaker 2 (14:56):
What's faster it spends.

Speaker 1 (14:57):
The means she has a clock like has like the
A teams then, so, now knowing this, what do you
all what do you all think you should do?

Speaker 2 (15:14):
You have?

Speaker 1 (15:15):
You have a like a map of half the map
of Lunarch. You were able to have a better version
of it? Is it really is? He returned, No, it's.

Speaker 2 (15:33):
Yeah.

Speaker 1 (15:33):
So knowing that also like you could like that they
you could easily try to break in with higher security
or like this right now it is in the getting
close today and you kind of scout ahead. The only
problem is yeah, then he she knows what well, she'll

(15:58):
probably know what you are because of putt.

Speaker 3 (16:05):
Do I have a disguise kit?

Speaker 2 (16:08):
Is she attracted to well and down purple teeth?

Speaker 3 (16:11):
Thinks I have a disguise kit?

Speaker 1 (16:19):
So or you all can wait till nights and try
to infiltrate again at night.

Speaker 2 (16:32):
Now you were able to infiltrate once before.

Speaker 3 (16:34):
Correct, Yes, me and Bill Barr.

Speaker 2 (16:41):
So how did you all get in?

Speaker 3 (16:46):
I can't remember?

Speaker 1 (16:48):
No, remember you were able to successfully go through not
like the side doors, but through the main entrance at
the roots of the tree, and were able to make
it like through room through each room.

Speaker 3 (17:07):
Oh yeah, there's like this weird tea party, like like
chairs with tea and stuff. Tables and their mimics.

Speaker 1 (17:17):
You look like you were able to you were able
to remember that they were like depending on which room
you're in, there were some mimics. You also know that
there are soldiers walking around the the loom the base
of Bloom March at all times.

Speaker 3 (17:35):
They're like these little tin soldiers.

Speaker 1 (17:39):
Do you think we would be able to get back
in there? You and the way you guys were able
to get out was through the garden. But there was
a big snake throughout the garden. There was a big
snake and scarecrows that Oh yeah, that set that were
alert them if you are comped.

Speaker 3 (18:03):
So it requires a great deal stealth. And I mean,
are we still under the cover of night or is
it just like dawn.

Speaker 1 (18:14):
Like it is just turning day, Sun's coming up.

Speaker 3 (18:22):
What kind of whipping tree do we have it the
place we're right now?

Speaker 2 (18:28):
Oh?

Speaker 1 (18:28):
What kind of like arm like armory do you all
have at the moment? Yes, you have a mini tank. Yeah,
you all have like little kind of like mini tanks
that were like toy tanks that were built by the
uh by the toy maker, so he and by Maurice
and he is it does seem like he has been

(18:50):
slowly building a little wooden army two combats, uh, the
combat Scaba and her little tin soldiers cause and is.
He even mentioned that her, him and Scabatha have been
going at its in the over like on the side

(19:14):
of the march of trying to retake the tree.

Speaker 3 (19:18):
How many little wooden soldiers does he have?

Speaker 1 (19:21):
It seems to be he has about twelve wooden soldiers.

Speaker 6 (19:26):
They are wouldn't I have a man miniature flamethrower that
Abigail made me?

Speaker 1 (19:33):
Well, no, no, this is for the good guys. Yeah,
this is on them.

Speaker 3 (19:38):
The bad guys are ten.

Speaker 1 (19:41):
Question the kids do kind of run up, saying, do
you pull out the flamethrower?

Speaker 6 (19:48):
No, there's children want to burn stuff down?

Speaker 1 (19:51):
Okay the kids. Yeah, like the kids I look over, said, well, well,
like they kind of look up up and just kind
of excited to like they're marl like the new kids
are marveling at the at the at the toy at
the toys of like the wooden soldiers and said, these
are these are a lot newer than what Granny's works on.

(20:16):
What do you mean, well, loom alert that's uh and
Maurice uh kind of kind walks in and says, well,
with loom lerch, it is an old tree. It like
it's been falling for a good while, and it eventually
it will like like all things, that good chunk of

(20:38):
it is probably just dead wood. So I'm mat sure.
Any a flame could probably light that whole thing and
set the place on fire.

Speaker 6 (20:47):
The cannon would work.

Speaker 1 (20:51):
He looks at you say well, if you want, well,
we could probably do is set the soldiers on fire,
have them run and be a distraction while they're dealing
with that. You all would be able to run in,
save the kids, and possibly if you can trap Granny

(21:11):
in there, you may be able to burn her like
burn her up with the with the tree arson. Yer,
I'd lose my shot, but.

Speaker 3 (21:26):
We need to get the kids out first, though, we.

Speaker 1 (21:28):
Need to get the kids out. Can have this, but
she but the only other problem is she'd be active
in the she'd be active in the day.

Speaker 3 (21:45):
Did I sit on them?

Speaker 1 (21:51):
Besides the what from what you know, there's at least
about well that you are aware of, at least twelve
ten soldiers. You know that they there's some mimics and

(22:13):
the giant snake and alarmed scarecrows, that's at the moment,
that's all you are aware of.

Speaker 3 (22:19):
We didn't go much further into lummage. We got through
a good hit, but something felt off, something felt like
everything was going too good for a reason, so we
backed out.

Speaker 6 (22:33):
You're scarecrows yess.

Speaker 1 (22:39):
Yeah, so I was sad.

Speaker 2 (22:41):
I might have a good chance in sneaking around because
I still have my booths of Elvin kinne o.

Speaker 3 (22:50):
I have a disguised kid, and then I have.

Speaker 2 (22:55):
While you wear these boots, you'res have to make no
sound regardless of the service you are moving across. Also
have advantage on dexterity uh stealth checks.

Speaker 1 (23:05):
And you've also do you remember I have a bomb?
You have a bomb? And you also I've come to
real like find out that you know, like you may
have to save the rocking horse. Do you recall that

(23:25):
there was a point where they talked about a rocking
horse that maybe the unicorn that you only to find.

Speaker 3 (23:35):
How big is this rocking horse? Is it unicorn size
rocking horse or is it like toy size rocking horse
you can pick up.

Speaker 1 (23:45):
And go like h incurrently like but it's big enough
that a small child can.

Speaker 6 (23:52):
Settlement in comparison to her cats.

Speaker 1 (23:57):
Big enough you all can ride.

Speaker 6 (23:59):
Oh that's a big rocking horse.

Speaker 1 (24:04):
But you've all But also you can fly because because
you all are like we're told that this Capatha rides
it throughout the throughout the day into the sky when
she has to visit her sisters.

Speaker 3 (24:19):
How the fun does she ride this?

Speaker 1 (24:21):
Okay IgE a flying rocking horse?

Speaker 2 (24:27):
Why not?

Speaker 3 (24:30):
Does it have wings?

Speaker 1 (24:31):
No? It ishp a fucking rocking horse that walks in
the air and it flies. There's a fucking flying lily
pad like a magic carpet.

Speaker 3 (24:42):
I know, I haven't. So does that mean we can
chase her on this rocking horse? Yeah, there's also we
can chase her on the with the flame darwer.

Speaker 1 (24:59):
So what are you all going to do? You've come
up with a few different plants.

Speaker 6 (25:07):
I don't know. I feel like that flamethrower is going.

Speaker 3 (25:09):
To be useful if all those fields we have a bomb?
Wait you do you still have your glue?

Speaker 1 (25:16):
Well?

Speaker 6 (25:16):
I also.

Speaker 2 (25:18):
I don't know.

Speaker 1 (25:19):
No, well stolen?

Speaker 2 (25:22):
Yeah?

Speaker 1 (25:23):
Well, to be fair, he is, Yeah, he is over
there slowly, still trying to be revived. Are you would
you like to try to see if you can steal
the glue.

Speaker 6 (25:35):
Does he even know that it has been stolen at
this point though, Yeah, okay, that's right. There's a coin
glue to your.

Speaker 2 (25:44):
Forehead because there's a coin glue to my forehead.

Speaker 1 (25:47):
So yeah, well you come to realize that there was
a there was a coin stuck on your head when
you woke up, because that's what happened last time. Because
last time we left off, he did it while you
were asleep, so you still don't know about the coin
yet until they on your forehead.

Speaker 6 (26:11):
I just poke it and it makes like the DN.

Speaker 3 (26:15):
That son of a bitch, he's just over there, just dying.
The death rattles.

Speaker 1 (26:27):
There we go. That is why Abigail was trying to
bring him back to life, because he laughed himself into
a coma because of old age. So I wonder.

Speaker 7 (26:44):
He doesn't know it yet. But it would only have
like one charge at this point, though I don't remember
what the other use was.

Speaker 1 (26:51):
I have five charges. I gave it, you gave it three,
gave it three, okay kind of question. Yeah, there I
am in.

Speaker 2 (26:59):
My backpack called little Spider's Little Spider.

Speaker 1 (27:04):
Oh that that was from the the fake carnival that
was like to give you spider man likabilities for like
ten minutes. It was either ten minutes or an hour.

Speaker 2 (27:16):
Why now the elven you were able to I feel
like if we can't get her and she goes to bad,
you're able to, like she'll wake up and I'll just
be on the roof.

Speaker 6 (27:28):
You're plan a I have planned.

Speaker 2 (27:32):
Yeah, so just be like a horror move or just
on the ceiling looking at her where she sleeps.

Speaker 3 (27:37):
That's great.

Speaker 1 (27:39):
It lasts about an hour, so you could so like, Yes,
Maurice is just listening to like in a horror to
all this, and he's just like, well, I guess you
could climb through the like while they're we caused the distraction,
they're running through like causing another district, and you may

(28:01):
be able to crawl through the ceilings and all that
stuff through the doors, get to her chamber and if
she and you wake her up and she sees you,
you will probably disappear and not be invisible to her.
Now the bubble blower, what does that do? Just I
think that's just blows bubbles. I'll have to look on

(28:23):
I'll have to relook at that.

Speaker 3 (28:25):
I have a question, Yes, why are you saying it
like that? So he has the horn of the Unicorn, right, yes, yes,
what if you put it on that.

Speaker 4 (28:34):
Rocking horse, we'll we'll turn back into a unicorn.

Speaker 1 (28:38):
Roll a roll an arcana check damn it. Yeah, you
guys can roll it up.

Speaker 2 (28:50):
Well if I superclu it.

Speaker 3 (28:52):
To seventeen plus seven.

Speaker 1 (28:56):
Yeah, you you would think it's like if that is
indeed the horse that you like, that you need, it
would probably re relate. It would probably unlock his abilities
and turn him back into a unicorn, and he would
gain all of his powers back.

Speaker 3 (29:11):
What kind of powers does he have?

Speaker 1 (29:13):
He has magical unicorn powers. Okay, you can do the force.

Speaker 6 (29:17):
For I don't really know.

Speaker 1 (29:18):
I'm making es he does have powers, and his powers help.

Speaker 3 (29:22):
Defeat Granny scabitha scab probably could.

Speaker 1 (29:27):
But he is like the his mate did tell you
all that he is. He is essential to get the
arch Faye out of the free her. Oh yeah that
at least even if you have the horn like it
will help. But if you're able to save him, more

(29:51):
power to you.

Speaker 2 (29:53):
Okay, So I'm will go over to the unconscious, unconscious douchebag,
and I'm willing to search him. I do have thieves tools.
I don't know that would help me search him or not.

Speaker 1 (30:09):
He roll for like roll for a man. He's laying there.
Abigail was trying to bring him back to live, so
he's he can't move, he can't fight back.

Speaker 2 (30:19):
The roll for advantage.

Speaker 1 (30:20):
Yeah, just roll for advantage for a slide of hand.

Speaker 3 (30:25):
She's like cool.

Speaker 2 (30:29):
Nineteen plus one, so that's a thirty twenty.

Speaker 1 (30:32):
So yeah, yeah, you get your clue back and it
has one charge life can't it looks like there's enough
in it. You can have one more uside of it's
still all this stuff.

Speaker 2 (30:43):
And don't find anything else. Why I'm looking around in
his body?

Speaker 1 (30:46):
Let see let us see one.

Speaker 6 (30:50):
I feel like you just a number of his possessions
and have Vosh pick a number.

Speaker 1 (30:55):
Let me let me see your characters. Characters because it said.

Speaker 2 (30:59):
The same thing, just should I should I send in
groups that Heath, I stole my glue back.

Speaker 6 (31:05):
Wait until you get something else see damage.

Speaker 1 (31:10):
I don't think he even added it back to now.
He didn't add his character sheet back to back in
uh like to the ship to a campaign page. So
when UH make a note in that make a note
Sam and glennab when he comes back, we will have
him let me, let me.

Speaker 2 (31:32):
Double check, and he'll come back and I immediately pickpocket him.

Speaker 1 (31:37):
Let's see he has not added it so.

Speaker 2 (31:43):
Well, he has a bunch of gold coins on him.

Speaker 1 (31:47):
I'll have someone else planning for that. So I think
you'll enjoy that, Jessica, kill me, but I think you'll
have fun with it anyway, So make it. Make a
note for yourself, Sam, when uh Heath comes back you
get to you'll like, you'll get one free item out

(32:11):
of his stuff after stealing his stuff, because he's did
the same thing to you.

Speaker 8 (32:16):
Yese mm hmm, okay, so okay, so what so you
got your glue back? You what are you all wanting
to do?

Speaker 1 (32:36):
Are you going to do this out in the middle
of the day or wait till night?

Speaker 7 (32:41):
When uh, when you saw this character on loom Larch
before everyone else?

Speaker 3 (32:47):
What, It's gonna be harder during the day, maybe because
it was she had like does she have like spotlights
and ship the scarecrows the scarecrows? Yeah, I don't know,
because if we wait till night, we take that chance

(33:09):
of her finding out the kids are gone and if
Pud's a trader.

Speaker 1 (33:14):
You guys, you got like thing from what you are
able to tell, you are you know for a fact
that it is probably the chance that security is going
to be beefed up, especially with kids missing, and knowing
that Pudd probably told gran night shades, Hey, somebody broke in,
stole the kids and then just disappeared. Y'all roll all

(33:50):
of you roll in a intelligence check.

Speaker 6 (33:58):
Twenty two.

Speaker 3 (34:08):
But fifteen fifteen barely.

Speaker 1 (34:15):
You don't think about He didn't think of Sam. But
you two are able to think that, knowing that the
Hags hate each other, you could easily kind of put
two two together that maybe that you could use it
to your advantage, that maybe one of her sisters hired

(34:40):
somebody to take the kids to to like to the fuckther.

Speaker 3 (34:54):
You your sister said, it's still these kids. Okay, we
could and we could do that, or we can just
do this. Spider's neat thing. What does Maurice think, because
he's familiar with them, lurch, He.

Speaker 1 (35:16):
Kind of looks. He looks at you, guys, said like
a lot of the design is kind of the same.
But I don't know what changes she has made since
since I've been gone.

Speaker 3 (35:28):
How long you've been gone, I've.

Speaker 1 (35:30):
Been gone for at least about thirty years.

Speaker 3 (35:35):
Okay, that's a long time.

Speaker 1 (35:43):
Fuck because I didn't have any security or anything like that.
People were able to come and go from which from
my shop, I would give away toys. Everybody would come
and visit. Like I had a good with a giant
fat man. I'm just getting toys and all that. He

(36:04):
would make sure they get delivered. But I haven't seen
him and forever that.

Speaker 3 (36:11):
The hags kill him. They ruin Christmas.

Speaker 6 (36:16):
Now we know who the plane this year?

Speaker 1 (36:17):
Yeah, so so what what? What have we decided? What
is the plan of action for you all?

Speaker 6 (36:27):
I think Spider Boy is our plan AM our plan B.

Speaker 3 (36:31):
Yeah, I still want to drive a little tank okay.

Speaker 2 (36:37):
Okay, so we gotta get me in there and the
spider when we lasts for ten minutes, I think it's
for an hour or for an hour okay.

Speaker 7 (36:44):
Yeah.

Speaker 1 (36:44):
You can't choot like Spider Wedge or anything like that,
but you basically you can. You can walk on.

Speaker 7 (36:48):
How long does it take to recharge or is it
a rechargeable No, No, it's once it's used, it's it's done.

Speaker 6 (36:53):
It's done.

Speaker 1 (36:54):
It's one time use.

Speaker 2 (36:56):
Okay, because if I get into the room into our bedroom.
At least I do have the the cloak of camouflage,
so I could just get into bed or whatever, camouflage myself.

Speaker 3 (37:12):
You can be a chair in the corner.

Speaker 2 (37:21):
I just said the chair. Just put the cloak on.
I just out there, just bed sometime soon.

Speaker 4 (37:30):
Start whispering her sister was a witch, right, just start
screaming that.

Speaker 2 (37:41):
I just put her hand in a couple of waters.
Take some whipped cream, put in her hands, start tickling
her nose.

Speaker 1 (37:52):
What's the play here?

Speaker 2 (37:54):
We just gotta get me in there. Spider fighter bush
whatever spider rush.

Speaker 7 (38:04):
Does, excute spider brash. I'll go around the perimeter. I'm
just gonna watch out for stuff to go wrong.

Speaker 2 (38:13):
So is there like so around the premier? Is it
like a wall that like protects this place? Okay? So
is that why I choose the spiderforms like the climb
over the walls to get.

Speaker 1 (38:22):
In, and I will I will show you.

Speaker 9 (38:25):
Thee that is a little marsh.

Speaker 2 (38:39):
So it's like a big fallen tree.

Speaker 3 (38:41):
Yes, yeah, okay, So how far did I get into it?

Speaker 1 (38:46):
You got as far as here, so you got.

Speaker 3 (38:55):
About halfway through?

Speaker 1 (38:56):
Yeah, you got halfway through, so you're right there. Okay,
that's where you left off.

Speaker 2 (39:01):
Then you.

Speaker 1 (39:05):
Let's see then you to escape, you went through here,
down the stairs, and then came out through here and.

Speaker 3 (39:15):
Ran We got the hell out of Dodge.

Speaker 1 (39:18):
Yeah, and then got the hell out Dodge. So so
you are aware that if you what you could do,
that you have that entry point that you could easily
go back through and do that. That's one way. You
also were aware that you had that entryway. So you

(39:38):
got you can go here, you go through there, or
you can go through there.

Speaker 3 (39:47):
I'm gonna let them decide which one when they want
to go through.

Speaker 1 (39:51):
But also knowing that they theyre also may be a
little bit more security, especially where pud and May.

Speaker 3 (40:01):
Did he did he rid us out?

Speaker 1 (40:05):
You assume he would? You like you? You assume the worst.

Speaker 2 (40:09):
So on here? Where are we at right now?

Speaker 1 (40:12):
Oh? Nowhere you got? You guys are so a little oak?
You guys are We're waiting for you to decide what
the hell you're doing?

Speaker 2 (40:17):
Mm hmmm uh So what direction are we gonna be
coming from? You will be south of this, north of this,
you would.

Speaker 1 (40:24):
Be head you thought yourself. Let me let me look
at the map.

Speaker 10 (40:30):
Ye got the map? Got the map, You are right here,
so you guys would be heading west, so you all
would be heading like west of the soap.

Speaker 2 (40:51):
So we're coming from this side. And where do we
need to go? Where is her bedroom?

Speaker 1 (40:58):
You don't know, she didn't get that far.

Speaker 6 (41:01):
Okay, so it's not in the first half she went through.

Speaker 3 (41:03):
We don't know.

Speaker 2 (41:06):
You could.

Speaker 3 (41:12):
Okay, Hey, Nail, if that what his name was, Yes,
he's a little fellow draw. Yeah, boy, do you know
where do they call her granny or scabato? Do you
know where granny's bedroom is?

Speaker 1 (41:29):
It's like, yeah, everybody knows what Grannie's bedroom is. It's
where we try to avoid the most.

Speaker 2 (41:34):
What does she do to these kids?

Speaker 1 (41:36):
Trauma, enslave them, enslave they. She beat us like she
she only sees she only sees us as a workforce
that only a kid should should be put to work
and stayed out of trouble.

Speaker 3 (41:52):
This is perfect for you. They need unionized.

Speaker 2 (41:59):
Listen, let's let's talk about collective bargaining.

Speaker 6 (42:01):
Right here.

Speaker 4 (42:04):
The kids just.

Speaker 1 (42:06):
Like legit just starts surrounding you. It just like a
takes story time. But no, theyeh, that's serious.

Speaker 2 (42:21):
So like when when I get to her bedroom, and
wake up and she can't see me, then the moment
she wakes up, you will not stab her into her
heart then at that point or try to be head her.

Speaker 6 (42:34):
Break the clock on her back.

Speaker 2 (42:37):
Actually, yeah, wasn't that like her thing like if we
break the clock on her back, that kills her?

Speaker 1 (42:42):
No, No, that like you could tell like that her
her weakness is the was the fact that if you
wake up, if she wakes up and you're the first
person she sees, she cannot see you until she falls
asleep and wakes up the next day. So you would
legit be invisible to her.

Speaker 2 (42:59):
So I could just stab her in the hard and killer.

Speaker 1 (43:03):
You could you could saying you all could try you
that's saying like you could try.

Speaker 2 (43:13):
Or try there.

Speaker 1 (43:14):
Okay, hm hmmm, like but the but now I said, yeah,
she's in the very last room, like up the stairs,
so right here in the very back, like in the
very in the very last room, like at the top
of the stairs.

Speaker 2 (43:35):
I'm just gonna get there and I'm just gonna climb
right up the ball.

Speaker 3 (43:38):
Where did you say we can enter in at so
you have.

Speaker 1 (43:44):
So you could.

Speaker 6 (43:47):
I don't know the fact that.

Speaker 1 (43:49):
You could enter like you can enter through here, go
through there, or go through here.

Speaker 3 (43:55):
Because if you go through there, you're already halfway there.
So we just got to get through the rest of
the half.

Speaker 2 (44:00):
Well you said we're coming from the west here to
do with her temperament?

Speaker 6 (44:04):
That has to be part of her weakness. If that
wind up clock on her back is so important, So
if we.

Speaker 2 (44:10):
Get in there, happens a week maybe winded.

Speaker 6 (44:13):
And reverse immediately, see what happens.

Speaker 2 (44:18):
Said stabber. Immediately and see what it don't, Oh, don't.

Speaker 7 (44:21):
And see what happens when her wind up clock is
at different speeds, Like how does it affect her?

Speaker 6 (44:27):
There's got to be something to that.

Speaker 1 (44:29):
Oh, no, her mood. The wind up the clock on
the wind up key on her back, it Legit just
tells you her mood. That's it. And like the weakness
the matter she is, like, it's more to tell, like
more of an emotional manipulation to see if you're able
to like tell her key.

Speaker 2 (44:49):
So is it a key or is it a clock?

Speaker 1 (44:51):
No, No, it's you remember the old wind up keys
on old ten toys.

Speaker 2 (44:56):
Okay, we kept saying a clock.

Speaker 1 (44:58):
Well it's like a clock key. Like it's like.

Speaker 2 (45:01):
Evens if I just take the key out of her
that she wants stop. Oh yeah, well I think I
should try to take the key out.

Speaker 6 (45:13):
I think we should. I think we should just murder
her every way because take the.

Speaker 2 (45:20):
I've gotta I think I've got a sickle, so I
can just take the key out.

Speaker 1 (45:25):
Of the kids that go up. It's like she she
is made of wood, perfect.

Speaker 2 (45:33):
So we're going to try planting, but at the same time,
like we're going to separate, and I'm just gonna go
up the wall and try to sneak into her bedroom
where you all try to like light her ass on fire.
Because if we're coming from the west, I could come
here and just like go up the wall and to
the top floor and sneak into her bedroom and hope

(45:54):
she's not in there, and I'll just get in her
dirty laundry and put on my cloak.

Speaker 1 (46:01):
Yes what.

Speaker 2 (46:07):
I'm just crawling her dirty lundry to hide, don't.

Speaker 1 (46:09):
Know, Okay, For it's like, are you going to pull
a little red riding hood on me right now?

Speaker 2 (46:15):
Well, like put her clothes on.

Speaker 9 (46:17):
It is what you think?

Speaker 6 (46:18):
Why is that what you got?

Speaker 2 (46:20):
Why I'm just gonna late later bed and just been
like yes, I am granny.

Speaker 3 (46:27):
I enslaved children, and.

Speaker 2 (46:30):
I'm crawled clothes like if they're very close, like like
the laundry basket. It's like what.

Speaker 6 (46:38):
You think and not like the most normal people would think.

Speaker 2 (46:41):
Would main what big horns?

Speaker 5 (46:44):
You have?

Speaker 1 (46:46):
A cat?

Speaker 2 (46:48):
Really?

Speaker 1 (46:48):
Just make me think of my little red ridings like mother,
just say he's gonna pull red riding hood on me.

Speaker 6 (46:54):
No, your mind just works some weird ways.

Speaker 2 (46:57):
How would that help me with Freddy? When she comes
in and.

Speaker 1 (47:04):
Okay, so so hot? When are you guys? When are
you guys going to execute this?

Speaker 2 (47:12):
Should we try to say when it gets dark out?

Speaker 6 (47:17):
When is she most active during the day? During the day? Yeah,
does she come out of blue largs during the day.

Speaker 1 (47:25):
Normally she's always working like in there on either her
crafts on her ten soldiers, or she's doing a But.

Speaker 6 (47:33):
You said she travels.

Speaker 1 (47:34):
Sometimes she does occasionally travels.

Speaker 6 (47:36):
Has she been seen during the day or night?

Speaker 1 (47:38):
Normally during the day. She likes to sleep during the night.
She has a very particular schedule when it comes to
her sleep schedule.

Speaker 2 (47:54):
So I see, with my boots and my kind of what,
I just have to get in there where she's awake,
or not, because I can there quietly, and but for
you all, I'm.

Speaker 6 (48:05):
Going to let everything.

Speaker 3 (48:09):
Are we gonna take all the little one there?

Speaker 6 (48:11):
Once I know to move?

Speaker 3 (48:14):
Are we gonna take all the little soldiers with us too?

Speaker 1 (48:19):
That's saying Maurice is looking at It's like, if what
that's like the little the little like the little toy
tanks and the UH and the toy soldiers are at
your disposal, what are you wanting to do it?

Speaker 2 (48:31):
If you watched Babes and toy Land, Yeah, that's kind
of what.

Speaker 3 (48:36):
How are we doing tonight? It would be like a
sneak attack. But we also run that risk of if
she finds out and tries to send something on us
during the day. So do we charge in gun plays
and during the daytime or do we wait all night?
I don't know.

Speaker 7 (48:56):
I'm kind of wondering if something, if one of her
weaknesses has to do day or night. Her name is Nightshade,
and she apparently isn't seemed too much outside during the day.

Speaker 1 (49:09):
The kids look over to you all, I said, no,
she's not saying she sleeps at nights. It's like where
are usually kept on a like a little bit of
a schedule.

Speaker 3 (49:20):
Where are the other kids located? Well, in the rocking horse,
that'd be funny, the trojan horse kind of thing, kids,
if you.

Speaker 1 (49:32):
Want, Like the kids describe to you the rocking horse
because they hear they've been here and they've been sitting
here the whole time listening to y'all.

Speaker 3 (49:39):
They have four children.

Speaker 1 (49:41):
Yeah, that's that's the rocking horse. Yeah, they describe that
rocking horse to you.

Speaker 2 (49:48):
You gotta get the rocking horse. I can glue the
horn to its head.

Speaker 3 (49:51):
Do you know where this rocking horse is? Is it
in her room? Yeah, because that'll be kind.

Speaker 1 (50:00):
She's just like, yes, the rocking horse would probably be
past the garden on like Neil Neil and M tells you.
It's like the rocking hoot horse would probably be a
little past the garden on the outside.

Speaker 2 (50:21):
You gotta get past the snake.

Speaker 3 (50:26):
Fuck that snake up. Wait, horn, I gotta save this horse.
Unicorn there eleven The Last Unicorn's it's it's such a
good movie.

Speaker 2 (50:42):
Actually never seen it.

Speaker 1 (50:43):
What wait the Last Unicorn? Yeah, yeah, I actually watched
it for the first time a few months ago. It's
really good.

Speaker 2 (50:51):
It's very cute, like an animated movie.

Speaker 3 (50:55):
It's very pretty.

Speaker 6 (50:56):
It's also a book and probably an audiobook.

Speaker 1 (51:00):
Out on eleven maybe at all. Okay, no, actually it
would be uh, it would be in the next not
in the next room, but the room after that where
you all left, and it looks to be under and
the kids say, but the rocking Horse is always under

(51:22):
lock and key, and Granny night Chet has the keys.

Speaker 3 (51:27):
So we just go out to kill Granny before we
get the Yeah, loot everything always. She may have some
cool stuff in there. I mean, worm has the vor before, so.

Speaker 6 (51:43):
M doesn't sorry.

Speaker 3 (51:47):
Mm wait is she does she have an alliance with
the Javelwokee?

Speaker 7 (51:53):
No?

Speaker 3 (51:54):
Okay, perfect, No.

Speaker 1 (51:55):
Jack Alwaukee is just its own entity. It's just confused
and isn't there right now? No, the Javilwaukie is not there.

Speaker 3 (52:03):
I say we do this at night. We can kind
of pull a sneaky sneak and then you have more
cover and then.

Speaker 7 (52:15):
I'm here to blow things up if it goes wrong, yes,
or if we just want to blow things up all
the things.

Speaker 1 (52:23):
Yeah, So so that's what you're all wanting to do.

Speaker 11 (52:26):
Yeah, okay, I guess I don't know, is that what
you want to do? I'm fine with that, Okay, run up,
go under the.

Speaker 1 (52:42):
Not that one. So trying to find like working like
factory noise, factory okay, not the tortoise in the hare.

Speaker 2 (53:06):
I don't want to listen to you. So you hear, no,
that's terrible.

Speaker 1 (53:17):
No, well fine, I'm trying to find like heart like
hammer noises and all that stuff.

Speaker 6 (53:22):
But I know that it reminds me of the work.

Speaker 1 (53:31):
Oh no, So you immediately start hearing like the kids
start sharing, happy that the rest of their friends are
going to be saved. Geppetto starts jumping into the ear going,
let god, dang it, let's do this. Immediately starts runs

(53:53):
to the workshop, and you hear hammers and like hammers,
drills and everything else going. And you started to hear
the uh hell, like not clanking, but like the click
clacks of wood like tapping on like on little oak

(54:15):
and all that stuff on that as you can hear
and see soldiers one by one slowly starting to march
in front of little oak lining up, and you hear
like little like the turning clogs of like of wind
up keys, and you start to see little i'd say

(54:36):
probably about the size of golf carts I'd say like
single person golf carts size little tanks start slowly making
their way out of the workshop and into formation as things.
You're getting prepared for the night and throughout the a

(55:00):
like if the kids are like you all play with
the kids and like spend time with them, everybody telling
stories and getting them like like everybody held up and
like prepped for what's to come as the night, like
as you all take a rest, like before night falls

(55:21):
and you're told to wake up, and you all wake
up around let's say around too ish.

Speaker 3 (55:29):
This is like day this.

Speaker 1 (55:34):
Sorry, I've actually this is kind of the way I
wanted this one. I've been kind of playing turned into
like a D Dasque situation, so I'm actually quite happy
with this. The and the like you guys wake up
around one o'clock and you see ah an additional like

(55:57):
seven wooden soldiers and little little like army outfits and
one of them on a what it looks like to
be a little wooden horse, okay, and he's dressed up
in what could only be seen as a little Napoleon outfit.

Speaker 3 (56:19):
Don't get them in Napoleon.

Speaker 1 (56:21):
And they and and you see uh, like Maurice like
in a what seems to be a mockery of a
poorly rendition of patent outfit as he marches in front
of his little toy army and gives a rousing speech

(56:41):
of to prepare them for what's to come, many dad
like jokes of wood being prepared. Don't just a bunch
of dad would jokes. I don't. We'd be here all
night for that.

Speaker 3 (56:56):
Are the children armed?

Speaker 1 (56:59):
You do see that the kids are. They are ready
to go and ripped roaring. But they they don't have
guns or anything like that, but they are what seems
to be uh, they are armed with knives and other things. Okay,

(57:23):
and everybody starts marching west, heading towards little march a
hour it's it takes about it takes about an hour
to get there.

Speaker 3 (57:39):
Are me and Vosh able to like go ahead a
little bit and try to kind of maneuver?

Speaker 1 (57:45):
So what are before?

Speaker 3 (57:47):
Everything?

Speaker 2 (57:47):
Just?

Speaker 1 (57:49):
Okay? So I will So what are you want? I
want to do?

Speaker 2 (58:00):
Here?

Speaker 1 (58:06):
So you you guys have.

Speaker 2 (58:08):
We don't have like a bunch of little figurines and
a pushy stick to we'll move from here.

Speaker 1 (58:12):
Yeah, So okay, so.

Speaker 3 (58:19):
This is you all?

Speaker 1 (58:21):
This will be the children. This will be the Little
Wooden Army and this will be March. So what are
you all doing? Well, well, there we go, that's you all.
So what are you you guys are heading.

Speaker 3 (58:36):
Let's never hope March is in a freaking tank.

Speaker 1 (58:40):
So what are you all doing? How are you all
going to play this out?

Speaker 3 (58:46):
We're coming from this way? Yeah, so we can enter
from here and already be almost towards her back.

Speaker 2 (58:54):
Which I'm and me, me, mh, I'm going to make
my way like over to here. Uh so I can
just climb.

Speaker 1 (59:05):
Up the wall.

Speaker 3 (59:06):
Okay, can I go with Bosh that way just in case?

Speaker 1 (59:10):
Yeah, you you've been saying you do have the lily
pads that you are able to fly.

Speaker 3 (59:15):
Okay, Bosh can go on my lily pads.

Speaker 1 (59:17):
Okay, what is.

Speaker 2 (59:20):
Because that's like I make a half way in behind me,
and I'm like, what the hell?

Speaker 1 (59:24):
Okay, so what are you doing? March behind them? Yeah,
you're still around, Like I'm saying, you can either choose
to head up beside them or continue to stay with
the army.

Speaker 3 (59:37):
Go ahead and use.

Speaker 6 (59:40):
I thought the plan was not to immediately alert them
to our presence.

Speaker 1 (59:43):
Yeah, so right now they are sneaking. So at the moment, like,
did you don't forget you have communications?

Speaker 6 (59:52):
Oh yeah, we can talk through our Yeah, your communications.

Speaker 1 (59:57):
I'm holding back. Okay, So okay, so you have How
are you all wanting to have the soldiers and the
tanks do this? So I will add.

Speaker 7 (01:00:15):
Candy line the soldiers and tanks up towards or do
you remember what routes the minions took?

Speaker 6 (01:00:24):
Or where the scarecrows are?

Speaker 1 (01:00:26):
Right?

Speaker 6 (01:00:26):
Yeah, between the garden and where were her other horses?

Speaker 3 (01:00:33):
Do you remember you were right here?

Speaker 2 (01:00:35):
Were they?

Speaker 1 (01:00:37):
Well? You remember that there are mimics in this room
that the the ten soldiers. They are like there are
there's likes are their barracks are right here, and they
are always kind of marching in and outs throughout the U.

Speaker 7 (01:00:55):
I feel like we should split the army and have
them have them on the different size of the barracks.

Speaker 2 (01:01:03):
Say, if you stepped on this particular feel it you
feel sharp? That would go into your foot? That one
is very sharp. Oh so yeah, that'd be worse because
that one stayed flat. Oh yeah, that's sam. I feel
like that's not as sharp as that. Otherwise, I feel

(01:01:27):
like your hers.

Speaker 1 (01:01:29):
Is Yeah, so's not no, that's not bad. Yeah, So
how so how are you all going to set.

Speaker 2 (01:01:42):
Up the.

Speaker 6 (01:01:45):
Staffy study?

Speaker 1 (01:01:51):
So how are you all going to set your soldiers here?
We just said, well no, then you start talking about
the dice. So you said you wanted to split them,
but where you said you wanted to get one over
by the gardens.

Speaker 7 (01:02:04):
Yeah, and around then of your barracks. We're just gonna
have to arrange themselves around.

Speaker 1 (01:02:08):
Okay. So so you're gonna have half on one side,
half on the other. Okay, Well there's no entrance into
the barracks from there, it's only on one side or okay,
so you would have them go through would you want
them to go through like the side entrance and cause

(01:02:31):
a distraction or you can hit them on multiple fronts
because you got the intan the other entrances. You got
this one right here that leads into it.

Speaker 4 (01:02:45):
You have.

Speaker 1 (01:02:47):
Ones where you could enter like through through out here,
and you have one where it leads from.

Speaker 2 (01:02:57):
Not an interest like right here because there's like no,
there's no entrance.

Speaker 1 (01:03:02):
Well that those are just like little stores and stuff
like that that Skapata has outside like a goblin.

Speaker 2 (01:03:09):
Camph They got all haul all the way.

Speaker 1 (01:03:12):
Around, Yeah, all the way down.

Speaker 2 (01:03:15):
That's cool. She has a bitch, so she must die.

Speaker 3 (01:03:21):
Yes, I don't known.

Speaker 7 (01:03:25):
What do you think should we have them all outside
the barracks that the main concentration, because.

Speaker 3 (01:03:30):
If they had one outside the barracks and then one
and like one of the main entrances, that way, if
they try to run out, they get caught. Okay, let's
do that.

Speaker 2 (01:03:39):
So you're gonna you have.

Speaker 1 (01:03:42):
So you have ten soldiers, so you're gonna do five
here and five here. And what about your tanks? You
have four tanks?

Speaker 3 (01:03:56):
Can we post one up in the gardens and we
can blow up the freaking snake? Yeah?

Speaker 1 (01:04:02):
Okay, so the tank will be here and march. Where
are you going to be with them?

Speaker 6 (01:04:07):
I thought we had four tanks. We're just putting one
over there.

Speaker 1 (01:04:11):
Well, where you want to put the other tanks? You
got four?

Speaker 11 (01:04:14):
Mmm?

Speaker 6 (01:04:14):
I think we should have one at this too.

Speaker 7 (01:04:16):
That way, if we have to hold back the position,
we can have it just last the front to anyone
who's coming out, so we can funnel them if we
have to, Okay, keep one by the barracks, one in
the garden. What if we could have one go around
and like playing the back Yeah, geppetto fall back position

(01:04:40):
in ease of emergency.

Speaker 3 (01:04:41):
Yep.

Speaker 6 (01:04:48):
For now, I'm gonna go towards the barracks.

Speaker 1 (01:04:52):
So you so you are wanting to make entry with
these or are you wanting to do an entry from
the side.

Speaker 7 (01:04:58):
I want to go towards the side. That way, I
have something to go sideways in the garden area.

Speaker 1 (01:05:02):
I can quickly get there. Okay, okay, so you all
have you guys are now officially in positions. Where do
you start? You all can are in communication with everybody.

Speaker 6 (01:05:18):
You guys have the initial part. We're hopefully gonna just
be able to sneak in.

Speaker 3 (01:05:25):
So we're on the bombing light pad. We going.

Speaker 1 (01:05:29):
Okay, so you are heading into let's see here. I
wish you would give me a little No, I don't
want public and I don't want chuck light right now?

Speaker 9 (01:05:48):
Why not.

Speaker 6 (01:05:50):
Have everybody else?

Speaker 1 (01:05:52):
Okay? So you all, so you all are floating up
towards the window of Granny night Shades abode. You roll
a perception track that's never good.

Speaker 6 (01:06:11):
Perception.

Speaker 1 (01:06:12):
Yeah, well not use them?

Speaker 6 (01:06:16):
Okay, good.

Speaker 3 (01:06:21):
Pay three three.

Speaker 9 (01:06:26):
Nine?

Speaker 1 (01:06:27):
You see, Uh, you're having a little trouble focusing. But
you do see there is a figure she you can
see you can see that grandy night shades in the bed.
You can see her bed clear as day, and you
can see that there's a figure there.

Speaker 2 (01:06:41):
In the bed.

Speaker 1 (01:06:42):
But it does look like that there may be a
little bit of a lock on the window, but it
doesn't look very complicated.

Speaker 2 (01:06:49):
Well, I do have a thieves tool.

Speaker 3 (01:06:52):
What's your slight at hand?

Speaker 2 (01:06:54):
Nice light of hand is plus one? What's your slight
of hand plus three?

Speaker 3 (01:07:00):
That's okay, So you I think I have thieves tools.

Speaker 1 (01:07:03):
To hang on, let me double check, because you will
if you have well that's saying if you have like
both tools, you want to have proficiency.

Speaker 3 (01:07:10):
And yeah, I have thieves tools. I'm gonna go ahead.
Should I have my Should I have my disguised Get on.

Speaker 2 (01:07:20):
M probether be beneficial, Go ahead and put like your disguise,
get on my camouflage cloak.

Speaker 1 (01:07:29):
Okay, you're gonna disguise yourself.

Speaker 3 (01:07:31):
As I'm going to disguise myself as.

Speaker 2 (01:07:36):
I don't know.

Speaker 3 (01:07:36):
Is this little goblin? What does she hate goblins?

Speaker 1 (01:07:44):
Well, she's enslaved some goblins.

Speaker 3 (01:07:46):
Never mind nob.

Speaker 1 (01:07:49):
But no, think I want you to.

Speaker 3 (01:07:56):
Oh a history check, kissed we that twenty plus five
twenty five.

Speaker 1 (01:08:08):
You are aware that that's saying you from what you've
learned from bath Lorna and what little bit you've learned
about Gray Night Shake, that she distrusts everything, even but
her sister is the most but knowing that, like there's

(01:08:31):
a chance that her sister may be dead, there's a
good possibility that just may been a lie, and she's
not she's not aware of it, so she.

Speaker 3 (01:08:43):
May not be aware that her win sisters did.

Speaker 1 (01:08:45):
She thought she could think it was a lie. By
my everything else, she could she could be unsure.

Speaker 3 (01:08:54):
Oh I could disguise myself as her sister a gaes maybe,
but then but she hates her sister, but it's still
her sister. True, Okay, I want to disguise myself.

Speaker 2 (01:09:05):
As roll A.

Speaker 1 (01:09:08):
God damn it, roll A. I seriously need to fit
like change his skills, because that's there has to be
something better than like slide off roll a role performance,

(01:09:29):
not twenty one your yeah you do yeah you you
you You couldn't tell the difference, like that's like you
do a spot on bab Lornay and and so yeah, yeah,
so you you you even got the smell down. I

(01:09:49):
don't even know how, but you did it. Yeah, yeah, yeah.
So so how do you guys want to get in?
You see you guys gonna try to pick the locker? Yeah?
Roll it?

Speaker 3 (01:10:08):
Ah, that was a that was a five plus three.
That's an eight.

Speaker 1 (01:10:15):
You wanna roll? You wanna get some of the coins?

Speaker 3 (01:10:18):
Yeah?

Speaker 1 (01:10:19):
Okay, so that's fourteen.

Speaker 3 (01:10:24):
I'm gonna use another coin.

Speaker 1 (01:10:25):
Thirteen.

Speaker 3 (01:10:32):
These are some ship rolls. That's a four plus three. Seven.
Do you want to roll?

Speaker 2 (01:10:37):
Let me roll? How's the It gives me proficiency the
thing tool kit? Right?

Speaker 3 (01:10:45):
So does that you roll with the advantage?

Speaker 7 (01:10:46):
Right?

Speaker 1 (01:10:47):
Yeah?

Speaker 2 (01:10:50):
A five?

Speaker 1 (01:10:51):
Roll one more time?

Speaker 2 (01:10:54):
Fifteen? Yes? What am I doing? Nothing? Eight?

Speaker 1 (01:11:00):
You get it with a fifteen. It's like it's like
thinking of like rug rats, like you like just with
Tommy's little screwdriver. You flip the little thing up and
it just knocks over and the window opens, and you
guys are currently in Granny's bedroom.

Speaker 3 (01:11:21):
You have your cloak on, right, Yes? Okay?

Speaker 1 (01:11:24):
Almost everything about this bedroom is orderly, from the bed
with patchwork quilts to the ornamental pigs arranged in a
neat row, from the dresser such tidiness is at odds. However,
the decaying dollhouse sitting in the bed on the bedside table,
the three foot edifice that has seen better days is

(01:11:47):
now at bushmr by peeling paint, mold, and rot. Behind
the dollhouse by the window, moths flutter inside a large
bell jar, facing one another. Along the outer wall are
a pair of doors. Next to the doors, closest to
the staircase is a wooden rocking cradle with a neatly
fulled blanket in it. So you hear snoring, she laying

(01:12:18):
on her back, her side, and is she sleeping. She
seems to be just like not really even laying down.
Think of it, just like how you would think a
barbie would kind of sleep if it had something in
its back. It's just kind of like bent in an
l just kind.

Speaker 2 (01:12:37):
Of she's like kind of setting up right, Yeah, okay,
and you and she's asleep, we just go ahead and
try to take the key out, or do we gotta
wait until she's away.

Speaker 1 (01:12:47):
You see that you you kind of see her talking
a little bit of just like you see her kind
of mumbling in her sleep. But the key is like
kind of still like it's kind of twisting like it's
still like spinning.

Speaker 3 (01:13:08):
If she could get woke up at night, does it
still work?

Speaker 1 (01:13:13):
Every time she wakes up? The first thing she sees
is invisible to her.

Speaker 2 (01:13:21):
So one of us needs to stand in front of her.

Speaker 3 (01:13:25):
So you need to stand in front of her, and
so you've got the spidy senses too, and then I can.

Speaker 2 (01:13:33):
Yeah, I'm gonna go ahead and yell.

Speaker 3 (01:13:37):
And then she'll wake up and see you.

Speaker 6 (01:13:40):
You are as your sister.

Speaker 2 (01:13:43):
So you go ahead and try to pull the key out.

Speaker 1 (01:13:45):
Wake her up to how how you stand in front
of her?

Speaker 2 (01:13:48):
Yeah, I'll stand in front of her. I'm gonna go
ahead and activate my spider stuff.

Speaker 3 (01:13:53):
Let me see what kind of.

Speaker 2 (01:13:58):
Open up my cloak a camouflage that way she sees me.

Speaker 3 (01:14:01):
Okay, inventory I don't think my strength is that great,
but okay, yep, I'm gonna try to pull that thing right.

Speaker 2 (01:14:20):
Out of her back. Okay, let's see what your pullout
game is?

Speaker 3 (01:14:30):
Pull out uh the sixteen.

Speaker 1 (01:14:37):
You you Yeah, so you're getting rap behind her. You're
wrapped behind her, and you're I'm right in front of her,
right in front for okay, you start pulling that key.
It is stuck in there. It is legit like it

(01:14:57):
is stuck in there and she and me Lee wakes up,
What is this? Who's doing that? You disappear?

Speaker 11 (01:15:11):
Who has me?

Speaker 1 (01:15:12):
Get off me? She just starts like starts, what are
you doing here?

Speaker 2 (01:15:21):
I thought you were dead?

Speaker 1 (01:15:23):
No?

Speaker 3 (01:15:25):
Do you think a couple of stupid things could have
killed me?

Speaker 1 (01:15:29):
No? But I felt your your power diminished from us
row roy deception check.

Speaker 3 (01:15:38):
Okay, because I also have the ring of mind shielding on.
So she cannot.

Speaker 1 (01:15:46):
Whattotle advantage because you you do legit like.

Speaker 2 (01:15:51):
Because you rolled to NAT twenty with her, and that
one one rolling equally extremely good and extremely bad.

Speaker 3 (01:16:10):
Can I do a coin twelve which is funny because
that's a twelve plus one, which is the thirteen.

Speaker 1 (01:16:21):
She's on the mend. She's not fully convinced, but she's
rolling with it at the moment. She's so that's so
she gets out of bed, turns around and looks at you,
and she is.

Speaker 3 (01:16:39):
Here a mind like the sexy form, or like the
hag form.

Speaker 1 (01:16:44):
Her hag form. This is legit what she looks like.
So she looks Wooden Haggard looks to be like one
of those scary old witch like wooden witch toys that
you would see like in antique stores and all that.

Speaker 3 (01:17:01):
I can see that you're looking as hauntingly as ever.

Speaker 1 (01:17:05):
Oh yes, dear, I was trying to keep my image.
But but we have a problem. Somebody has I think
it would like I think it may have been our
sister Edily. She may have since like people to steal
my kids on my workforce.

Speaker 3 (01:17:21):
That bitch, what are you gonna do? What can we do?

Speaker 2 (01:17:26):
That's a good question.

Speaker 3 (01:17:27):
Yes, what is Fosh doing during.

Speaker 2 (01:17:29):
This deciding where I should take the torch out of
my pocket and just like her wooden ass on fire?
Or she's made of wood? So can I remove her
head with a sickle? Or is that just gonna get
stuck in wood?

Speaker 3 (01:17:43):
Or an ax? Do you have an ax?

Speaker 2 (01:17:47):
No, just a cle, have a sickle, a staff a
realism kid, have a wand of polymorph and a staff
of magi. Oh sorry, my.

Speaker 3 (01:18:03):
First thought was turning her into his sheep and then
just stabbing the shit out of her.

Speaker 1 (01:18:08):
Read what they want to polymorph? Does?

Speaker 9 (01:18:10):
Sam?

Speaker 3 (01:18:12):
Uh?

Speaker 2 (01:18:13):
The one has seven charges. While holding it, you can
use an action to spend one of its charges to
cast polymorph spells to expand one of its charges to
cast polymore spell save DC fifteen from it. A one
regains one D six plus one U charge daily. If

(01:18:37):
you use the last charge on it, roll a D
twenty on A one, the one crumbles into ashes. Yeah,
I could transform her into a sheep.

Speaker 1 (01:18:48):
What do you want to do? You can't see if
she don't know she's there.

Speaker 2 (01:18:53):
Yes, I'm going to pull out the one and I'm
going to cast polymorphs spell. Look, get her into a sheep?

Speaker 1 (01:19:02):
Okay, and what is the DC?

Speaker 3 (01:19:04):
I got a fifteen fifteen fifteen.

Speaker 1 (01:19:09):
Dext is Okay, she's.

Speaker 2 (01:19:16):
Your sheep.

Speaker 1 (01:19:19):
Sister.

Speaker 3 (01:19:19):
What happened me?

Speaker 2 (01:19:27):
I'm going to pull out my sickle, grab her top
of her head and just slice her neck. Yeah, just
slice her neck and try to remove her head with
my sickle.

Speaker 1 (01:19:43):
Let me see what a sheep's damage is.

Speaker 2 (01:19:49):
Canceled. I was trying to send in group to Andy
and Gary and all of them that I'm going to
remove a sheep's head with a second So that's not
send that what.

Speaker 6 (01:20:01):
Your phone was saying. But I could tell it was
shame something because I can hear from you.

Speaker 1 (01:20:05):
I'm like, yeah, that's that's saying I heard something. It's like,
do you know what your phone's doing?

Speaker 2 (01:20:11):
Take my earbuds out so it doesn't do that again.
I do not need to make my boss concern that
I'm removing sheep's heads. It's a family tradition every Halloween.

Speaker 3 (01:20:26):
Yeah, we sacrifice it to the Great dark Lord.

Speaker 2 (01:20:30):
You didn't do that.

Speaker 1 (01:20:34):
Let me see her.

Speaker 3 (01:20:43):
Roll a.

Speaker 1 (01:20:46):
Roll a hit, rolled a hip then to manage you
got a hold of it.

Speaker 2 (01:20:52):
Okay, what so that's a four? And what I what
ability or skilling? Am I using this to?

Speaker 1 (01:21:01):
Okay? No, so you're rolling for an attack, so go
to your like.

Speaker 2 (01:21:07):
So what do you use? Yeah, I'm using the sickle okay?

Speaker 1 (01:21:12):
Uh yeah, So it's plus one okay, so roll fourteen Okay,
it hits, and how much damage is it doing?

Speaker 2 (01:21:24):
One D four minus one or dash one? Is that?

Speaker 1 (01:21:28):
Man? Oh no, no, it's a one. So you're it's
a roll D four and then add one.

Speaker 2 (01:21:38):
Two so B three?

Speaker 3 (01:21:41):
Then can I hit it with my dagger?

Speaker 2 (01:21:44):
Yeah?

Speaker 3 (01:21:45):
I have a dagger plus one.

Speaker 1 (01:21:47):
Oh actually, Sam, roll for where you're invisible, and it's
and it's basically caught off guard. Roll uh, roll with
a vantatroll again, like you're.

Speaker 2 (01:21:58):
The hit.

Speaker 1 (01:21:59):
Yeah, her damage yeah.

Speaker 2 (01:22:02):
Too as well as well.

Speaker 1 (01:22:04):
Okay, so that's uh so what was it?

Speaker 2 (01:22:07):
So two.

Speaker 1 (01:22:09):
Plus what three?

Speaker 2 (01:22:12):
Yeah? So three?

Speaker 1 (01:22:14):
Yeah? So you've you've cut this this sheep's throat and
it is but it's it's it's it's standing there. It's
like it's it's falling over, bleeding out of its neck, just.

Speaker 2 (01:22:35):
So you should probably finish it.

Speaker 3 (01:22:36):
Yeah, I'm gonna finish it off. I rolled is twenty
five to hit and then six damage?

Speaker 1 (01:22:40):
Okay, yeah, it's he did it did.

Speaker 9 (01:22:47):
Yeah?

Speaker 6 (01:22:47):
This?

Speaker 2 (01:22:48):
So does she probably remain a dead sheep now? Or
does she like just more back into her dead body?

Speaker 1 (01:22:55):
She's a dead sheep?

Speaker 3 (01:22:57):
Okay, I'm gonna say if I need to burn her body?

Speaker 2 (01:23:01):
Is there a key sticking out of the back of
this sheep?

Speaker 1 (01:23:03):
No?

Speaker 2 (01:23:03):
Okay, it's gonna see.

Speaker 1 (01:23:06):
No, No, they know you guys. Have you all level
up twice?

Speaker 9 (01:23:13):
Oh?

Speaker 2 (01:23:13):
We go up two levels all of you.

Speaker 1 (01:23:15):
Yeah, very nice.

Speaker 3 (01:23:20):
Can we loot the place? What are the whether? What
are our little soldiers and march doing?

Speaker 6 (01:23:27):
Like?

Speaker 3 (01:23:27):
Are they just slaughtering soldiers?

Speaker 2 (01:23:30):
Yes? Now that we've killed her?

Speaker 1 (01:23:31):
So what so during so during that whole uh shenanigans,
what were you all doing.

Speaker 6 (01:23:37):
I don't know where the soldiers are aware of our presence.
You gave me nothing here? Were they elerted or did
they sneak in successfully murder her?

Speaker 2 (01:23:47):
Well every second successfully, So I've.

Speaker 6 (01:23:49):
Done nothing because they don't know I'm there.

Speaker 1 (01:23:52):
Yeah, yeah, So what what you're gonna communicate? You have
the you have the technology. She's dead.

Speaker 2 (01:23:58):
Do we need them to still attack?

Speaker 1 (01:24:00):
Like?

Speaker 2 (01:24:00):
Is everything still?

Speaker 1 (01:24:01):
Like?

Speaker 6 (01:24:03):
Yes, I should probably.

Speaker 2 (01:24:05):
Look around that.

Speaker 3 (01:24:07):
We also, like I guess kind of radio you and
we're like, she's did.

Speaker 2 (01:24:14):
What does the rocking horse need that key that's on
her back?

Speaker 1 (01:24:18):
No, it was locked up? Yeah, so you all yeah,
so after this, like it's still in the middle of
the night, and yeah, that's like you all successfully like
have killed the hag and you all like slowly start

(01:24:39):
investigating around the walk over.

Speaker 2 (01:24:42):
To the dresser. There was a bell jar with two
mobs in it. I'm going to let them out.

Speaker 3 (01:24:50):
Can I save the children? You all?

Speaker 1 (01:24:53):
You all save all the kids?

Speaker 3 (01:24:55):
And you put where is that little bit?

Speaker 9 (01:24:58):
Yet?

Speaker 1 (01:25:00):
You find Pudd down in the kitchen raiding the fridge.

Speaker 3 (01:25:08):
What's up, little fucker?

Speaker 2 (01:25:10):
He turns around shocked. Beth, Florida.

Speaker 1 (01:25:14):
Mistress Beth, Florida.

Speaker 2 (01:25:15):
What are you doing here?

Speaker 3 (01:25:25):
I'm here to kill you.

Speaker 1 (01:25:31):
He starts. This child he gets crying, freaking out. Continue
to attempt it. You can't advantage on a tin to
make this kid seventeen. Yeah, he is crying. He pees himself, crying,

(01:25:53):
begging for like begging for his lives.

Speaker 2 (01:25:56):
But but I did everything for your sister.

Speaker 3 (01:25:59):
Why would you kill me? Because you're a little trader?

Speaker 2 (01:26:04):
How would you know?

Speaker 6 (01:26:06):
Because I know things?

Speaker 2 (01:26:11):
What do you do after? What do you do?

Speaker 3 (01:26:13):
And I like this guys can't dissolved.

Speaker 1 (01:26:16):
Yeah, so I just like you, just you just the
mask and remember me fix the black.

Speaker 3 (01:26:30):
Did we get the Rocky Horse though?

Speaker 1 (01:26:32):
You all like you the Wooden Soldiers and all that
stuff you see that once? Uh since the uh look,
uh grating night shade is like it's no longer there.
The ten Soldiers seem to have just the activate. Yeah

(01:26:55):
now you now you all have complete like you you
all that giants nake him right, not just saying everything
else is still active in there. So if you all
want to continue just going, or you want to call
the night and deal with it next session, okay, so

(01:27:16):
we will end it with you. Uh yeah, yeah, so
we will end that with this session and next next
week we should be doing a one shot of which
lie uh well the crooked Moon that cat has came

(01:27:38):
up with.

Speaker 2 (01:27:40):
So so, do you know what you're willing to be?

Speaker 1 (01:27:43):
No, she's oh I'm doing Chris Born. It's a werewolf. No, no,
she's where you Okay, she's a Cathulian esure.

Speaker 2 (01:27:59):
Like a little quepust looking bay.

Speaker 1 (01:28:01):
Yeah. Yeah, once we finished this, we'll show you the well,
well we've got the book here, we Axford'll show you
the races and stuff. Yeah. So until then, we shall
see everybody next week on the with our next adventures.
And we hope you all enjoyed this session.

Speaker 2 (01:28:21):
Have a week
Advertise With Us

Popular Podcasts

Stuff You Should Know
Dateline NBC

Dateline NBC

Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Follow now to get the latest episodes of Dateline NBC completely free, or subscribe to Dateline Premium for ad-free listening and exclusive bonus content: DatelinePremium.com

On Purpose with Jay Shetty

On Purpose with Jay Shetty

I’m Jay Shetty host of On Purpose the worlds #1 Mental Health podcast and I’m so grateful you found us. I started this podcast 5 years ago to invite you into conversations and workshops that are designed to help make you happier, healthier and more healed. I believe that when you (yes you) feel seen, heard and understood you’re able to deal with relationship struggles, work challenges and life’s ups and downs with more ease and grace. I interview experts, celebrities, thought leaders and athletes so that we can grow our mindset, build better habits and uncover a side of them we’ve never seen before. New episodes every Monday and Friday. Your support means the world to me and I don’t take it for granted — click the follow button and leave a review to help us spread the love with On Purpose. I can’t wait for you to listen to your first or 500th episode!

Music, radio and podcasts, all free. Listen online or download the iHeart App.

Connect

© 2025 iHeartMedia, Inc.