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June 6, 2025 110 mins
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Crossroad Guild Adventures 

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15 mins in hell

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Kaiju Review For You 

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The Pod Of Deltora 

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Cartoonami 

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Through The Eye Of An Ensign

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
You're on. Hello everyone.

Speaker 2 (00:04):
Hi he.

Speaker 3 (00:09):
You know part about being a DM is actually talking.

Speaker 4 (00:12):
Hey, everyone, Welcome back to another thrilling Adventures of the
Crossroad Guild Adventures. Today we are doing something new. Are
our favorite Horny Halfling is designed to take over the
reins for his first pop of the cherry d ming
style in his own campaign, his own custom campaign.

Speaker 2 (00:36):
What is the name of the campaign?

Speaker 1 (00:37):
Master Hunt?

Speaker 2 (00:40):
You didn't think about this, did you?

Speaker 1 (00:42):
When Titan's Wake?

Speaker 2 (00:43):
When Titans Wake?

Speaker 1 (00:46):
Wtw Are we already getting a wrestling team with this
one too? Yeah?

Speaker 2 (00:51):
So yeah, so uh that's a quick thing.

Speaker 4 (00:55):
We'll kind of run around the room because we do
have a new player with us to day, Kate July,
a good friend of mine.

Speaker 2 (01:03):
Kate, Welcome to the group. Okay, what are you What
are you playing today?

Speaker 5 (01:08):
I'm playing a summer Rogue.

Speaker 2 (01:12):
Summer Lagion rugue.

Speaker 4 (01:14):
Okay, Master Harsbarger, what are you playing today?

Speaker 6 (01:19):
I'm a fairy Ranger beast.

Speaker 2 (01:22):
Master okay, Jeff half Elf board and.

Speaker 3 (01:28):
And I want to tell you the d M specifical
request that I I'd be extremely horning if I don't
want to, but it's gonna.

Speaker 1 (01:36):
Have to happen. So you want to. Yeah, somebody's gotta
fuck their their other players.

Speaker 4 (01:41):
And Jess will be joining us next week with whatever
she decides, and I myself will be playing a.

Speaker 2 (01:49):
Artificer war forged so heath. Yes, let's begin.

Speaker 1 (01:55):
Let's begin at the beginning. Okay? Where can we begin
at the end?

Speaker 5 (02:00):
Mm?

Speaker 1 (02:01):
No like American Beauty. Uh?

Speaker 7 (02:05):
If you'll check the uh group chat, you all are
aboard the LSS cloud Runner. Fancy how did I afford
the pickets?

Speaker 1 (02:18):
You know how you afforded them?

Speaker 3 (02:20):
I stole them more than widely. I'd do more than likely. Yes,
I wouldn't be surprise if I start out.

Speaker 1 (02:29):
In the cabin of the captain. The cloud Runner has
just left. Uh? Oh really? Uh? The capital of the
Gold Kingyan Republic.

Speaker 7 (02:38):
If you look at rmatics, where do if we leave
from righter number one.

Speaker 1 (02:47):
Right there? Say?

Speaker 7 (02:48):
The Gold King Republic is a merchant republic. Let's see
what a might not say? They are a fiercely independent
merchant republic with banking and mining interest across the continent.

(03:09):
I think of it as like the serene Republic of
Venice in real life.

Speaker 1 (03:15):
If anyone knows what that is? Okay, Okay, So you
were turn TV down.

Speaker 7 (03:24):
Yes, mister DM whatever you say.

Speaker 2 (03:28):
Okay, Well, it's like like like it's picking up too much.

Speaker 7 (03:32):
So you're aboard this ship and it's it's it's one,
it's uh. It's doing a round trip. Started off in
Venice where it picked you up, sam.

Speaker 1 (03:47):
Uh, and it has hit every capital city.

Speaker 7 (03:50):
One it's final voyage to the capital of the Kingdom
of Arline in Ala, where there is a huge celebration
because this is the eight hundredth anniversary of the fall
of the Tyrant.

Speaker 1 (04:04):
Who was a.

Speaker 7 (04:06):
Sorcerer who ruled the continent with an iron fist and
was overthrown by a coalition of.

Speaker 1 (04:14):
Rebels from all over the continent.

Speaker 7 (04:16):
And so every one hundred years was this humongous celebration
in Ireland's capitol where the final battle took place. And
you all are delegates from your respective nations on your
way to the.

Speaker 6 (04:32):
Capitol.

Speaker 1 (04:33):
Except what are you doing, mister flyman.

Speaker 4 (04:40):
Well, having no memory of my past or anything, I
would be doing of what kind of my current task is.
I would probably be going around at like you know,
introducing like like myself to other delegates, making like connections
and trying to figure out what is the best way

(05:01):
while also seeing there's a hint to my you don't
know where.

Speaker 1 (05:04):
You're at, so okay, where you're from? Where you're at,
You don't know where you're from, but you know you
were you were built by the guild. Yes, so you
work for.

Speaker 7 (05:15):
The guild in whatever capacity they tell you to. You
are a representative there from the guild. So but you
you are you?

Speaker 6 (05:25):
You you want to You're just a delegate.

Speaker 1 (05:27):
Yeah, where are you on this show? Is there a ballroom?
There is a ballroom.

Speaker 7 (05:32):
This is.

Speaker 1 (05:34):
At the ballroom? Is there a coat check person? Are
they hot?

Speaker 8 (05:41):
No?

Speaker 1 (05:42):
Perfect? I want to be.

Speaker 9 (05:45):
Leaning up against the code check and being like, I
see there's a lot of coats there. I think behind
a couple of those coats and I'm gonna cast presidicitation
and I'm gonna make a warm filling start from their
chest going down to their groin and they'll be like,
I'm pretty sure that you and I could have a
few minutes of fun back there.

Speaker 7 (06:04):
I'm pretty sure it's been about sixty years since I
had fun with anybody.

Speaker 1 (06:08):
I want to try to fuck them, please and what
what what? That would definitely be a persuasion check I'm
going to make the DC rather hard.

Speaker 7 (06:24):
This is a crotchety, mean, sour old woman which been.

Speaker 1 (06:29):
Show long I've had. Give me a number, the D thirty.
I'm gonna use luck.

Speaker 3 (06:43):
Uh I didn't mean what we're saying now that.

Speaker 1 (06:50):
Twenty one.

Speaker 7 (06:52):
Well you're a nice yeng man, but no, take your
coat and get out of here.

Speaker 1 (06:58):
I don't have a coat. I was hoping to take
you was off of you? Oh? He actually? And uh,
I want you.

Speaker 4 (07:08):
Want to flavoring or anything?

Speaker 7 (07:10):
Do they?

Speaker 1 (07:17):
You said they're really old? Right, there's like as she's
like a seven hundred year old elf elf. Perfect.

Speaker 6 (07:26):
Yeah.

Speaker 3 (07:27):
I want to use presidentitation to make them smell the
forests around them, and I want to be like, listen,
I know it's been a long time, and seven hundred
years is a while. My father was an elf and
before he met my mother, eight hundred years the past.

Speaker 1 (07:49):
What's your father's name? Edwin? I had a boy named Edwin?

Speaker 3 (07:55):
Oh Grandpa? Really was this? I same glass? It was Grandma.
I want to hug her and try to pick pocket her.

Speaker 7 (08:11):
Okay, when I think that.

Speaker 3 (08:16):
A little bit, please, uh yes, please, that would be
a sleight of hand.

Speaker 1 (08:26):
That is a nineteen good sad oil and salt kiess.
So you you you, You reach into.

Speaker 7 (08:34):
Her robes and you pull out the family pete pick
back seat, DM, you pull out a magical or with
the size of a pool pool ball.

Speaker 3 (08:54):
I slide it into my pocket and I give her
a kiss in the cheek and said, sorry, I tried
to fuck your granting. And I'm gonna walk into the ballroom.
Such a nice kid, bully. If I look at the orb,
does it do anything right away?

Speaker 10 (09:09):
Umm?

Speaker 1 (09:10):
Do a? Uh? Do? N Church. I knew I should
should have to identify. See, I'm not gonna be great
and learn by thirteen thirteen?

Speaker 7 (09:25):
Uh you you notice inside of it there's.

Speaker 1 (09:32):
Magical swirls that you can't you don't know what it is.

Speaker 11 (09:38):
Okay, I'm gonna lean up against the wall and just
sort of look, just.

Speaker 3 (09:47):
Peruse what's available, See what different type of people might
What are you gonna pickpocket next?

Speaker 1 (09:54):
Or fuck? Just you wanna trying to fuck somebody else?
Could I have?

Speaker 3 (10:01):
Can I maybe roll to see if I can see
anybody that looks very frustrated with their surrounding perception set?

Speaker 1 (10:18):
Yeah, that's gonna be a five. Do you wanna to
go up to anyone. There's a bevy of people from
all over the world.

Speaker 7 (10:31):
There's beautiful elves, and there's even a hideous hag.

Speaker 1 (10:39):
I wanna go to the hideous hag.

Speaker 3 (10:40):
Okay, I wanna walk up your press the digitation again.
Make them feel the warmth going from their heart down
to their ruins. Oh say, hey, you wanna get out
of here.

Speaker 1 (10:52):
My cabin's just.

Speaker 12 (10:55):
A little bit down the road. Alright, roll for persuasion
twenty seven. You got the DC was fifteenth seven.

Speaker 3 (11:05):
I got a sixteen plus eleven absolute.

Speaker 1 (11:10):
And then man, I'll do whatever you want. I guess
I'm taking them back to my cabin.

Speaker 6 (11:17):
Yep.

Speaker 1 (11:18):
So you're gonna start, fucker, you know, we do performance.

Speaker 3 (11:21):
Check sixteen no, no, hold on, yeah, sixteen five plus
eleven sixteen, So you give us old hag the best
bit she's had in decades. And then, uh, as soon
as it's done, I don't use protection.

Speaker 10 (11:46):
And cause I'm gonna magically well, I'm immune to disease,
immune's disease, okay, and then I use presentation as soon
as I finished, to get rid of the con from
inside of her and off myself.

Speaker 13 (11:58):
So, oh, lording, where where are you in this skyliner.

Speaker 14 (12:08):
I'm in the bar, lurking, watching, just taking everything in, mkay,
making sure nobody's being rowdy. Oh, rowdy, but also suspicious.

Speaker 1 (12:20):
So do I was the bar near the ballroom?

Speaker 7 (12:24):
Hm?

Speaker 3 (12:24):
Was the bar near the ballroom? Yes, it's you think
the shining and you probably noticed me. Yeah, suspicious.

Speaker 14 (12:35):
I'm also just kind of like what fuck? Wait here
we go another horny bar.

Speaker 1 (12:40):
Of course, always a horny plane.

Speaker 5 (12:42):
It's always a horny bard. You can't escape them. I
will also make like a mental note like, do not
fuck with this bar.

Speaker 1 (12:51):
That is salt. Geez, I didn't put much.

Speaker 5 (12:55):
That's what the hat said after the bar.

Speaker 3 (12:58):
Probably I specifically eat rock salt and set a fly apple.

Speaker 6 (13:06):
All right, Sam, where are you? Is there a buffet? Yes,
I'm at the buffet with my.

Speaker 1 (13:13):
Monkey with your monkey. Now you're only like two feet tall?

Speaker 7 (13:17):
So is the monkey getting stuff for you because you
can't reach?

Speaker 6 (13:20):
Yes?

Speaker 3 (13:21):
Okay you can also fly th right, Yeah I can
also fly, but yeah, but still you can't.

Speaker 6 (13:26):
Yeah, that's a lot of work to fly back. See,
I send him to go get or we don't know
if it's the mouth female. My monkey is also don
binary and bring me back my drink, and unfortunately, because
he's anice monkey, it's frozen, so I gotta wait for

(13:49):
my drink to dethal before I can drink it.

Speaker 1 (13:54):
Okay, so you're just thinking at the birthfet.

Speaker 6 (13:56):
I'm just just eating and just watching the ring.

Speaker 7 (14:00):
It's that's a nice beautiful day outside. The ship's just
going along. And then you all hear an explosion, a
huge like uh shakes the ship.

Speaker 1 (14:13):
What do you do? Am I still in my room?
You are?

Speaker 4 (14:17):
You are?

Speaker 1 (14:17):
You're still with a hat.

Speaker 5 (14:19):
I'm immediately like going into investigation boat.

Speaker 1 (14:22):
Same here.

Speaker 4 (14:23):
I immediately just kind of something kicks inclosion. That's saying
like my instincts immediately kick in, and I'm like just
sip symptoms not symptoms, but my system like immediately says, okay,
we're in danger thanks to like my uh to me
having vigilance, I know something like I immediately start running

(14:45):
towards like danger, I s I start running towards the
Captain's uh like well to the uh the deck to
like the uh the wheel deck, to uh get full uh.

Speaker 2 (14:57):
Like to you know, to get gets full information from the.

Speaker 4 (15:01):
Captain, Like I'm going to wherever the captain is like,
whoever's steering the ship like to get the information?

Speaker 1 (15:09):
Okay, so you're what are you? What are you two doing?

Speaker 5 (15:14):
Now?

Speaker 6 (15:14):
Did this shake the whole ship?

Speaker 7 (15:15):
Really?

Speaker 1 (15:16):
The whole ship?

Speaker 6 (15:18):
Everybody like picking up old ladies? Are you okay?

Speaker 7 (15:22):
No?

Speaker 15 (15:23):
Sam, So you're here a little ferry. You got the
little lady in the floor.

Speaker 1 (15:33):
You're just looking. But you have hay Man strengthen you
just with this little old lady. Yeah, so you stay
with So I was me and the hag were done
because that clean? Where's that? I'm assuming she.

Speaker 3 (15:47):
Was getting out of the bed and the ship shaking.
I caught her and as I catch her, I want
to pick pocket.

Speaker 7 (15:55):
She's naked, so she's got a lot of saggy skin.

Speaker 1 (15:59):
We'll pick I thought you was dressed. We'll still pickcock
because that you skid.

Speaker 6 (16:04):
Na like pickpocket her like prison pocket or something.

Speaker 7 (16:08):
In it.

Speaker 1 (16:09):
I had already got got in the prison pocket. What
what'd you would you will? Now I'm checking to see
what sixteen plus four is a dirty twenty sir? Okay?
So you you.

Speaker 7 (16:24):
Man handle it around in her flats and premises and
you pull out a magic wands.

Speaker 1 (16:36):
Does it have sweet studs. Does it have any uses?

Speaker 7 (16:41):
Now that.

Speaker 1 (16:45):
It's it's a magic one, all right?

Speaker 16 (16:49):
And then I'm gonna set her down on the bed
hocket the magic wand and I want to go towards
the Do you want to.

Speaker 1 (17:00):
Do an arcanea chick on as soon as I slip
out of the room.

Speaker 6 (17:04):
Yes, uh.

Speaker 7 (17:10):
Ocky eight?

Speaker 1 (17:18):
Oh no, sorry, storty five. I'm very bad at our five. Okay,
you are terrible. I wish you would have rolled better.
M you just feel slight tinges of magic coursing through
the wall. Well, and I want to run.

Speaker 3 (17:38):
I know there's an explosion, so logically I want to
get away from it. I want to get away and
up because I'm in the ship. I need to be
where if need be, I can jump. Okay, so you're
heading up to the top deck. Yeah, okay, So as
I brought in, can I just like flick the wand
to the door once?

Speaker 7 (18:00):
No? No, no, no, you don't.

Speaker 1 (18:01):
You don't know what magic you just this one uses.

Speaker 7 (18:04):
Okay, that's you don't want to use this yet, okay, gotcha,
I U. So you get up to the top deck
and then you notice that when you see it, there
are dozens of biplanes circling the ship, and at the
far end, I guess the with the bow of the ship,
there's a column of smoke coming from the lower haul.

Speaker 1 (18:32):
Does this ship have any lifeboats? Yes?

Speaker 7 (18:36):
I wanna get to a lifeboat. You wanna get to
a lifeboat? Okay, you don't know where the lifeboats are?
Can I look to see if I can find a
life boat?

Speaker 1 (18:44):
Tack? I hate you diys you're going away? Ten? Ten?

Speaker 7 (19:01):
Okay, So you frantically look around and you find a
map of the ship, but you don't read the language.

Speaker 1 (19:09):
That it's written in. We're on good first, Alright, what
do you got? Did I take it? Or did I?

Speaker 6 (19:18):
Did?

Speaker 1 (19:19):
I not? I didn't take it.

Speaker 3 (19:22):
There's a spell that I almost took that lets you
speak and read. Any language would have been useful.

Speaker 7 (19:27):
So it's in the language you don't read. So you
look at it and think, best guess, I think the
lifeboats are here. I think you start running towards the
column of smoke.

Speaker 1 (19:43):
Works for me, okay, okay.

Speaker 7 (19:50):
Then in another explosion hits the ship and you're close
to the explosion, and so were you.

Speaker 6 (19:56):
So I dropped, Grammy, you dropp I lost my balance
during the explosion.

Speaker 1 (20:06):
Is terrible. Are you regretting choices?

Speaker 5 (20:13):
Yeah?

Speaker 1 (20:15):
I mean it is Titan for his little man.

Speaker 6 (20:18):
Oh that's that's out because I had to put loose
that vindicated toddle.

Speaker 1 (20:25):
Yeah, I feel better. I actually really enjoyed wearing it.
No joke because I like bow ties, but I like.

Speaker 2 (20:33):
I'm a tie person, not a bow tie.

Speaker 4 (20:37):
That's why I got my polar Wait if I m yes, yeah,
something more of them, just to make me suffer.

Speaker 1 (20:46):
No. Actually, the person to d M as soon as
we got the bow tie was me.

Speaker 5 (20:50):
I'm bringing top hats.

Speaker 1 (20:53):
In a blind box. I'm aware, like we just had
a mental like.

Speaker 3 (20:59):
You think when I have to, and I was the
very next person to the m SO, and it gives
me an excuse to wear the bow tie when I so.

Speaker 7 (21:12):
Okay, what another explosion since you're closer to it. It
knocks both of you against the wall. Uh take at.

Speaker 1 (21:20):
A HP of damage.

Speaker 3 (21:26):
Not trying to back CDM, but you could have them
do a dexterity save to see if they're able to
stable themselves.

Speaker 1 (21:33):
This is a totally unexpanded explosion. Okay, you got a
rogue though, who are usually very nimbles to that this
is a really bad explosion. Okay, And with that, red

(21:54):
alarms start going off. The captain squawks over the intercom
abandoned ship, parents, So what do you do?

Speaker 4 (22:04):
I'm going to continue to head towards the towards the
wheel and try to at least take control of the
like of the airship to at least make make sure
I can at least keep it afloat, because I I
may not remember much, but I do know how to fly,
damn it.

Speaker 1 (22:20):
The one thing I do know.

Speaker 4 (22:21):
And try to keep this afloat and at least get
like make sure those who are unable to.

Speaker 2 (22:27):
Make it to at least land safely.

Speaker 7 (22:30):
Okay, Okay, so you burst into the wheelhouse. Yeah, the
captain has abandoned ship already. The wheel is spinning rapidly,
and then now the ship starts to go down, so
everybody starts sliding forward.

Speaker 2 (22:48):
I immediately run and like with my robots strength an
advantage or for.

Speaker 1 (22:55):
The Sam's character, the z just sort of float.

Speaker 7 (23:00):
He's fine.

Speaker 2 (23:02):
You just regular?

Speaker 1 (23:05):
Huh, You're just regular?

Speaker 7 (23:06):
Okay, unless you want to try to use like robot strength,
and I'll have you roll for aunt.

Speaker 1 (23:14):
Do regular strength.

Speaker 4 (23:15):
For now, let's well straight strength throw. It is a four,
so it is not going well.

Speaker 7 (23:26):
So you grab the wheel and then it starts with
you my arm, my arms slowly just start hand they
start stretching.

Speaker 1 (23:36):
Inn I see him, No, because you're you're I'm nowhere.
I can't even see him through window.

Speaker 4 (23:43):
Okay, so like my as I grab it, my arm,
I'm standing there and my arms starting, the.

Speaker 1 (23:50):
Starts twirling against each other. Yes, so you're close.

Speaker 5 (23:53):
So can I go help him?

Speaker 1 (23:55):
Yes?

Speaker 7 (23:55):
You after after fly him grabs the wheel and his
arms is going on.

Speaker 1 (23:59):
You burn just into the room as well. What do
you want to do?

Speaker 5 (24:03):
I want to help him and stabilize the will Okay,
the strength.

Speaker 1 (24:08):
Strength of performance strength's trying to stop.

Speaker 3 (24:11):
Yeah, performance is more of a you're using your charisma
to do something in your strength or.

Speaker 1 (24:17):
Performance strength strength.

Speaker 7 (24:24):
Be sorry on your thirteen thirteen.

Speaker 5 (24:35):
I think I don't know.

Speaker 4 (24:36):
Well for that where where where it's two people, I
think it would be better to roll for advantage.

Speaker 7 (24:42):
No, okay, ship's coming down thought, Yeah, okay thirteen. So
you go and you grabbed the wheel and you stop
it enough so that flyman can get.

Speaker 1 (24:54):
His arms undertaken.

Speaker 7 (24:55):
Okay, hmmm, but the ship's still going down. You haven't
stabilized it. So fly'm and I'll give you like a
bonus check.

Speaker 4 (25:05):
Actually, but I'm going to do I am gonna have
no choice. But it's like, okay, then I need to
use my like try to tap into my robotic strength
and knowledge to keep this going.

Speaker 1 (25:14):
So you're gonna tap into your frid memory circuits.

Speaker 2 (25:17):
Okay, So what am I gonna roll?

Speaker 7 (25:22):
I don't know, Jeffy, what what do you think you
should roll?

Speaker 1 (25:26):
Is this? So? Is this what? Well? Is he rolling
for malfunction? First?

Speaker 3 (25:35):
So that just be you straight up twenty with whatever
you guys set out. But it's still gonna be another
strength check, okay, strength check, okay, unless you're gonna break
the wheel, which would still gonna be strength or at wedding.

Speaker 5 (25:47):
Break that wheel and punch you.

Speaker 2 (25:49):
So see it is a nine.

Speaker 7 (25:55):
Nine and what you what do you have plus with strength?

Speaker 2 (25:59):
It's nothing? So it's eleven.

Speaker 1 (26:01):
So so's just the strength there's this is a malfunction okay,
So is an eleven? Yeah?

Speaker 6 (26:09):
Okay, so.

Speaker 7 (26:13):
You're able to partially tap into your.

Speaker 1 (26:17):
Fried memory bank.

Speaker 2 (26:19):
And okay, so what like I am able to do it?
So then I would need to rogue in for.

Speaker 7 (26:28):
And then your chest cavity opens up and there's a
third arm that shoots out. Okay, okay, So with there
are three arms and her, you're gonna try to stop
the wheel.

Speaker 1 (26:40):
So give me, give me a strength that one probably
would be finish. Yeah, I'll give you advantage of that,
not twenty that twenty Okay? Did you bring the wheel tips?

Speaker 2 (26:57):
I'm not gonna bank this one.

Speaker 1 (27:00):
Okay? Do you bring the word to deplete? Standstill? And
it's starting the level check. I'm gonna make your bottom. Okay, Jesse,
what are you doing? Where are you? Is there anything.

Speaker 3 (27:17):
Like a hillside or another ship, preferably not another ship
with a hill side within two hundred feet of me
that I can see?

Speaker 1 (27:27):
Do the Perception ship nineteen nineteen?

Speaker 7 (27:37):
Okay, you're looking out on the deck and you do
you see us kind of a rolling heelside that feeds
into a large body of water?

Speaker 1 (27:47):
Is it within two hundred feet of me? Yes? Okay,
I am going to cast shadow portal. What does that do?

Speaker 3 (27:56):
So what I'm gonna do is directly in front of
me in doors gonna open and at a fixed point
on the side of the hill, another door is going
to open, made a shadow, and I'm just gonna walk through.
And then on that hillside, I do not have the health.

(28:18):
I am squishing.

Speaker 6 (28:21):
So I've had my monkey take a cup of water
and splash it on the floor interniz, and we use
that to shuffleboard Granny into a light blight.

Speaker 7 (28:36):
Okay, is kind of centrally located. You have to you
have to take Granny like through a couple of hallways.

Speaker 6 (28:47):
But we've gone her lease down to the hallway.

Speaker 1 (28:49):
Okay, so you've got Granny into the hallway. Why are
you so dedicated to saving Granny here?

Speaker 6 (28:57):
Because I need to help people and she needed help.

Speaker 7 (29:02):
She fell Okay, Okay.

Speaker 2 (29:05):
She has a big good a good by scout, give.

Speaker 1 (29:17):
Me an athletics check. See how far you can get?

Speaker 2 (29:21):
Bring me down the hole?

Speaker 3 (29:26):
Night?

Speaker 6 (29:28):
What do you ever my phone yet?

Speaker 1 (29:31):
Sorry? I call? That probably should have been terrible.

Speaker 2 (29:34):
Boom uh let's say that that sounds better than half
the dice towers.

Speaker 1 (29:40):
Never tell her.

Speaker 6 (29:41):
There, that'd be a pen.

Speaker 1 (29:46):
Up you I got.

Speaker 7 (30:02):
Okay, So you get Granny halfway down the hallway and
you're pulling and you're pulling.

Speaker 1 (30:06):
And you just can't pull anymore.

Speaker 6 (30:08):
Okay, mm hmm.

Speaker 7 (30:20):
Okay. So, but the side of the ship that you're
on starts to get peppered with bullets from the UH
also are being shot at, being shot at. This is
peppered by bullets from the from the biplanes and stuff,
and a stray bullet breaks the glass portal and shoots

(30:42):
poor Grandy death.

Speaker 1 (30:44):
Damn. So what I'm gonna do that? You're gonna hill
Granny and I don't have spare the die. What's Grannie's

(31:05):
past words? No?

Speaker 6 (31:09):
I tried to save you, Granny.

Speaker 7 (31:12):
I'm only twelve. It's the cook check lady. Oh man,
your grandma.

Speaker 6 (31:20):
Is your grandma? Tell my grandson what's his grandmother say?

Speaker 1 (31:26):
I love him?

Speaker 6 (31:29):
I don't know that.

Speaker 7 (31:32):
Okay, that's your mission now to find and tell my
grandma loved him and you you feel guilt for her death.

Speaker 2 (31:50):
M what's the monkey doing at this time?

Speaker 1 (31:52):
Sam?

Speaker 6 (31:54):
He's like patting me on the back, trying to console me. Sad,
monkey noises, I tried everything to say this.

Speaker 7 (32:02):
Movie okay, but you're you. You just got shot at.

Speaker 1 (32:08):
So what do you want to do? The monkey like,
let's go.

Speaker 6 (32:18):
I guess I'm gonna head to the front of the ship.
Wherever is that where the bridge is? That is where
we're gonna start heading towards to see if we can
help out. You can help out, because I don't see
anyone else around me at least that's alive, since we've
been peppered with bullets.

Speaker 7 (32:36):
So you're running down the hallway and then the lights
go out and the ship.

Speaker 6 (32:42):
Okay, I'm flying along and coming through like the.

Speaker 5 (32:47):
The I do you have dark vision?

Speaker 1 (32:51):
It's it's it's light enough.

Speaker 7 (32:53):
You can see.

Speaker 6 (32:54):
Well, how big are these holes?

Speaker 1 (32:56):
Like?

Speaker 6 (32:56):
Am I able to just go through a hole and
just fly on the outside and go.

Speaker 2 (32:58):
For eighth the power goes out, I will activate my light.

Speaker 1 (33:05):
Yes, we're all from good sir? H How far away
from the ship? Am I now? On the hillside?

Speaker 2 (33:15):
Well?

Speaker 1 (33:15):
The ship? I mean fifteen? Am I with am?

Speaker 7 (33:19):
I within sixty feet? In sixty feet of the ship
the ship? You were within tuni feet and he's zapped
over and the ship keeps going.

Speaker 1 (33:28):
Okay, okay, fifteen fifteen? Okay, what was your what was
your thing called?

Speaker 2 (33:34):
I am going to do let's see here, let's see here,
which I'm not going to use that one.

Speaker 4 (33:42):
I'm going to do the hooded lantern. Okay, so it
burns oil as a fuel and brides a light for
like an additional thirty feet.

Speaker 2 (33:53):
So basically it's just kind of like my eyes will
kind of shoot out like like kind of light and stuff.

Speaker 7 (34:01):
But yeah, fifteen Yeah, I'll give it that your your
your eyes shoot out means of light that.

Speaker 4 (34:09):
Kind of like that really shows everything in front of me,
like like a big flash flight.

Speaker 1 (34:13):
Every thirty seconds, they flicker.

Speaker 2 (34:15):
Okay, fair enough.

Speaker 3 (34:18):
Is there another one of the ships that we're attacking
that ship within two under feet?

Speaker 1 (34:23):
Yes, there's a dozen ships circling within two feet. Yes,
I wanna do the shadowed door again. Same thing.

Speaker 3 (34:35):
A door appears in front of me, and a door appears,
I hope at the back of one of the ships.
Uh so that so the back of one of the
biplanes that are yeah, okay, so what do they look
like before?

Speaker 1 (34:50):
I just woogle one air biplane? Oh so it's like
an airplane. Yeah.

Speaker 4 (34:57):
Yeah, So we're dealing with the uh the like the
old like bye King complains or yeah, okay there.

Speaker 5 (35:06):
Uh.

Speaker 1 (35:13):
Now I can't do that because there's no fixed point
for the order to show up on. Yeah, because you
would have to sound it perfectly. Yeah, which I'll make
I have. You'd have to rule for that.

Speaker 3 (35:23):
I'm trying to figure I misunderstood what was happening. I
thought we were so close that me going to the
cliff I would be able to get.

Speaker 1 (35:31):
To the wreckage easier. But sound aside.

Speaker 3 (35:36):
I want to pull out the ORB is your doing
anything and the magic wand I want to hold both.

Speaker 1 (35:42):
Of them and just.

Speaker 17 (35:46):
Wish for a way to get back to the ship.
Now that I realized my plan was, the ORB just
starts to glow very brightly. That's all it does. Put
it back him about the Wand when you take.

Speaker 7 (36:02):
It out and you concentrate all your your your your
powers and effort of the wand almost painful orgasm rocks
your body and you are you go to your knees.

Speaker 1 (36:16):
It is the enchanted fond of orgasm.

Speaker 7 (36:22):
This is incredible. But now I don't get off this
cliff like you're still coming. You can't stop until you
put the wand away put away. After about another thirty seconds.

Speaker 1 (36:37):
You have exhaustion.

Speaker 6 (36:38):
Now I just can't stop, like like you.

Speaker 1 (36:45):
You start, you start ejaculating blood.

Speaker 7 (36:47):
Your body's like out of fluidsas.

Speaker 2 (36:53):
How much damage? Does it take?

Speaker 4 (36:54):
You take?

Speaker 1 (36:55):
You take four points of damage?

Speaker 2 (37:02):
That was a mighty big orgasm.

Speaker 1 (37:04):
As it was.

Speaker 3 (37:05):
Can I do a perception to see if there's any
way for me to get off of this cliff and start.

Speaker 1 (37:10):
Walking towards because I I did misunderstand what I thought
we were about to hit the cliff.

Speaker 7 (37:24):
Yeah, you just you just snoped out of the sixteen
sixteen okay. Uh you notice some old uh stairs cut
into the the hillside.

Speaker 1 (37:43):
I guess I followed the stairs. Okay, so you're gonna
fallow the stairs. Let's see, Sam. Okay, because you're going
down the hallway, that's start from everything. Your voices around
the corner. What do you want to do?

Speaker 6 (38:09):
I want to investigate these voices?

Speaker 1 (38:11):
Okay? What was that? Will that be an insight check?

Speaker 3 (38:17):
It depends is are you trying to hear what they're
saying or trying to hear what they're saying? So if
they're trying to hear what they're saying, it would be
either perception or investigation.

Speaker 1 (38:29):
I'm trying to perceive.

Speaker 2 (38:30):
What's the monkey's name?

Speaker 1 (38:34):
Give me a few minutes of okay, because.

Speaker 2 (38:37):
Immediately the first thing that pops in my head is
like a Scooby dude.

Speaker 6 (38:40):
It's like, let's go do an.

Speaker 1 (38:43):
Investigation check.

Speaker 6 (38:52):
Five five my character's death, Like I am.

Speaker 18 (38:59):
You.

Speaker 1 (38:59):
You hear muffled voices in what you think is a
the language.

Speaker 19 (39:03):
You've never heard before. Okay, how do you wanna present?
There's like a r Huh you don't know?

Speaker 1 (39:15):
You s you roll the five so.

Speaker 6 (39:19):
You know, I know like roughly where they're at, Like
are they around the corner around the corners?

Speaker 7 (39:23):
Right, So you're down a hallway, uh, on the like
outer hall.

Speaker 1 (39:26):
Of the ship. So you've got port windows, im you.

Speaker 7 (39:30):
Can somewhat see they're like, let's say ten feet from
you is a hallway like.

Speaker 6 (39:37):
A corner to your to your I'm gonna peek around
the corner, around the corner, okay, uh, perception check.

Speaker 1 (39:54):
Eighteen eighteen.

Speaker 7 (39:55):
Okay, so you live around the corner and you see
there's a beam of white any more, one of them
perfectly and they are very strangely garbed, very tall, rough looking.

Speaker 2 (40:09):
I want to be fair, they're always going to be tall.
For him, he's fairy taller nor.

Speaker 6 (40:15):
He has a point.

Speaker 7 (40:22):
You you you look at him and you're like if
I ever saw a sky pirate that's exactly what I
think a sky party what would look like.

Speaker 1 (40:29):
Okay?

Speaker 7 (40:31):
Uh, and they they're armed with two swords of peace
and they're arguing.

Speaker 3 (40:39):
But what do you want to do.

Speaker 1 (40:47):
I'm going to.

Speaker 6 (40:50):
Pop around the corner and I'm going to be like, hey,
the ship's going down. Do you all need any help?

Speaker 1 (40:56):
Okay?

Speaker 7 (40:59):
They turned to you, and they look very angry. These
are not nice people. So they both draw their swords
and come rushing at you. We're all her initiative.

Speaker 6 (41:22):
Oh that's not good.

Speaker 2 (41:24):
H well that's going on. I'm just i as the
ship is slowly like as we got.

Speaker 4 (41:29):
Steady, when the ship is chugging along, Yeah, I'm gonna
look at I'm gonna look at you and said.

Speaker 1 (41:36):
I'm flyming. What's your name? Okay? I'm right now. I
think the best choice.

Speaker 4 (41:42):
We got the ship steady, Go find go look and
see if there's a any other survivors that we can
get off the ship.

Speaker 5 (41:50):
Can you see the planes?

Speaker 7 (41:53):
You can hear the planes where the where the bridge
is the bottom half of the ship.

Speaker 4 (42:02):
And don't worry about me. I can handle my I
can handle it from here.

Speaker 5 (42:06):
I kind of run.

Speaker 6 (42:09):
That's like you you run a seven.

Speaker 1 (42:12):
You want a seven?

Speaker 4 (42:12):
Okay, you saying like I can. I can handle it
from here. Go check for survivors.

Speaker 6 (42:21):
Direction.

Speaker 1 (42:21):
Okay, but you don't know who he is yet.

Speaker 6 (42:24):
But I'm going to run consulting the books, so that
means I'm probably dead.

Speaker 1 (42:29):
Are you going to fight these pirates? You can always run.

Speaker 2 (42:34):
They charging at me, I am going to turn around
and remember, you are tiny.

Speaker 4 (42:41):
You could easily try to evade them with advantage and
go between them and run.

Speaker 1 (42:47):
Past them. The bridge past them.

Speaker 7 (42:51):
Uh yeah, it's on the way.

Speaker 6 (42:55):
Okay, I'm gonna try to run past you and the
monkey run past the.

Speaker 2 (43:00):
Yes, you are quite tiny, okay, So that would be
what an.

Speaker 1 (43:03):
Acrobatics or athletics, or it's going to be athletics. Athletics okay, thirteen.

Speaker 3 (43:17):
I was going to say at the reason I paused
for seconds, I was going to say acrobatics, but they're
so small. It's going to be more athletics because acrobatics
would be if you had to physically.

Speaker 1 (43:26):
Get in and get over the people. So thirteen, Yes, okay,
so you're able to get past them, but the monkey isn't.

Speaker 7 (43:37):
What's so what's the Just as you get past them,
they grabbed the monkey by the tail and pull him back.

Speaker 1 (43:44):
Well you would do.

Speaker 2 (43:45):
Now that's the monkey's name, Sam, I almost know what
is Bobo's.

Speaker 6 (43:53):
Name, Theodore. We'll name him why why?

Speaker 7 (44:05):
Why?

Speaker 6 (44:05):
Why not?

Speaker 2 (44:06):
He's a monkey?

Speaker 1 (44:08):
Why I came after? Was the monkey there before? You see?

Speaker 6 (44:15):
M I found him one day. So I am going
to pull out my bow and shoot at the pirate's face.
Who has grabbed a hold of my monkey?

Speaker 1 (44:34):
Oh the way that's words is wonderful.

Speaker 6 (44:38):
Well, I'm very tiny, so I have to take advantage
where I can and aim for a week spots.

Speaker 1 (44:47):
Okay, So you're you're taking out your bow, yes, okay,
And so what do I need to roll for this? Jeff,
it's gonna be him rolling an attack rollers.

Speaker 6 (45:02):
Yeah, want to be.

Speaker 3 (45:03):
Twenty plus whatever your short bowt is. So it's a
plus ten to your short bow. Okay, So roll your
D twenty and at ten nineteen and then you're gonna
look at whatever stat block.

Speaker 1 (45:19):
You chose and yeah, yeah nineteen hs. So then you're
gonna roll that damage.

Speaker 6 (45:27):
The one D six and then plus five you're satisfied
that would be a twelve okay, So that'd be the
damage he took twelve. Did I blind the bastard?

Speaker 1 (45:45):
You're just using a bone area?

Speaker 6 (45:46):
Yeah, yeah, yeah.

Speaker 1 (45:49):
Did you shoot him in the eye?

Speaker 6 (45:51):
Okay, there's two then, damn.

Speaker 2 (45:55):
But he shot the one that has the monkey.

Speaker 6 (45:56):
Yeah, I shot the one that has the monkey. So
does like he like los his grip on the monkey.

Speaker 3 (46:01):
If you got shot in the eye, I don't think
you're holding onto a monkey, just saying.

Speaker 6 (46:06):
Yeah, you've already said she's been him in the eye.

Speaker 1 (46:09):
Okay, he's been.

Speaker 7 (46:10):
You shoot the pirate in the eye that has has
the tail of your monkey, and he the monkey escapes,
he drops to the floor and let's go with the monkey.

Speaker 6 (46:22):
Great, we both okay, okay.

Speaker 1 (46:29):
And then you run into each other.

Speaker 6 (46:32):
Okay, what's going on the fucking one eye guy? Now,
just try to take my monkey and on them. They
seem very pistol off what look like pirates.

Speaker 5 (46:46):
Okay, well we should probably take care of the pirates.

Speaker 1 (46:51):
Okay. So if you're a little meaning, you hear six
what sounds like ex.

Speaker 7 (47:00):
Guys rushing towards your location from the hallways, So what
you do?

Speaker 6 (47:08):
Do you hear that? There's fairly more of them coming, So.

Speaker 5 (47:15):
Sorry, I got distractive.

Speaker 1 (47:16):
It's very angry. He having pirates?

Speaker 5 (47:22):
How big are these guys?

Speaker 1 (47:23):
Uh six and a half feet talk big fuckers?

Speaker 5 (47:27):
Yeah, they are big fuckers.

Speaker 1 (47:28):
I'm only five ft eight and he just blinded blinded
one of them, so they're all very angry.

Speaker 14 (47:36):
Now do I recognize any of them, because as a spy,
I do, like, are they from a certain nation?

Speaker 1 (47:43):
Are they a history check? Or yeah, history a history check?
Then no, you don't recognize them in particular.

Speaker 5 (48:06):
Okay, So do you want to run? Do we need
to take care of him? Because it's gonna be a
big problem.

Speaker 7 (48:15):
You can stand here and fight, or you can go
back to where he is in the bridge, and the
bridge has a really big, thick door.

Speaker 1 (48:23):
We're gonna run up.

Speaker 6 (48:25):
Yeah, we're gonna run because if she's five foot something,
I'm two feet with a nice monkey against six large,
burdly man.

Speaker 1 (48:34):
I'm allowed to.

Speaker 18 (48:35):
Pick them up and like run with them. Yes, okay,
you might come on, Camara, nice to meet you. You're
coming with me, monkey.

Speaker 2 (48:45):
Shoulder, he'suppy, monkey baby.

Speaker 1 (48:52):
Okay.

Speaker 7 (48:52):
So you run into the bridge and slam the door
shut behind you, And just as you slam it shut,
you hear the on the other side of the door.

Speaker 1 (49:03):
The pirates get right right right there? You slam it
shut on? What are you doing? Immlily?

Speaker 4 (49:11):
Uh like while like I'm holding it steady immediately like
the moment I hear the you can't let go, I'm
not gonna let go. It's like the moment has happened
in my head. Is a Meily going to completely do
looking at like looking at them and said, and I'm
going to do an investigation check to see like if

(49:35):
I can, like you know, it's like put two and
two together, while also kind of like you know, kind
of like listening to like where I have like robotic listening.
It's like, okay, then I able to kind of get
the situation together by just what I've seen.

Speaker 5 (49:48):
I look at him, I'm like fucking pirates, big guys.

Speaker 2 (49:54):
That's like I am.

Speaker 4 (49:55):
That's saying you see me there, like I am like
this huge, like I'm about seven here like holding this
like we're trying to get this will together, head turning back,
going well this this is not a good situation.

Speaker 1 (50:08):
Oh we're in.

Speaker 2 (50:10):
Then instead of doing that, I am going to look
and as a you.

Speaker 7 (50:16):
Said, for a minor random malfunction.

Speaker 2 (50:19):
Am I doing this is gonna be my uh personality
role for personality, nothing happens, it's normal a role normal normal.

Speaker 1 (50:33):
Yeah, you just haven't been a moment there where you like, tha, you.

Speaker 4 (50:37):
Did what We're good, We're good, like saying, I'm gonna
turn around and I am going to instead of like
looking at them, then what I will do. I will
do an investigation check to see where is the best
place to try to get this down without like killing us.

Speaker 7 (50:55):
Okay, so you're gonna you're gonna investigating the navigation panel
in front of and look if like look down beyond.

Speaker 4 (51:05):
Yeah, and I'm gonna see where I can find a
head to where the to where's land? And for for
extra fun robot things, my well, my head turns around,
my eyes are going to pop out and look like goggles, and.

Speaker 6 (51:21):
My eyes are going to pop out like eye like
a help.

Speaker 4 (51:26):
Me out here a spy glass like spyglass, And I
will do a investig I will investigate to see if
there's where's the best place.

Speaker 2 (51:36):
Dude, will I roll an advantage or am I going
to roll normal?

Speaker 1 (51:40):
Normal? Because you're you're.

Speaker 20 (51:44):
Looking ten ten Okay, so you look at the navigation panel,
but you can't.

Speaker 2 (51:59):
Decide dude, my little malfunction, I have lost something.

Speaker 7 (52:02):
You can't decide where's the best place to try to
land this ship.

Speaker 1 (52:11):
So you were on a hillside and it was there's
a body of water. So by the time this has
gone on, the body water is beneath you. Uh, and
there's like a rolling hillside with some there's a four Are.

Speaker 2 (52:24):
There cameras like on Okay, there's there's no cameras on
the panels or anything.

Speaker 7 (52:31):
Because we're being like steam punking. So the water is
beneath you right now, and there's hillside kind of rolling
hillside in trees to to your left.

Speaker 2 (52:45):
How far is the how far is the jump?

Speaker 1 (52:51):
How far is the jump? Still very high?

Speaker 6 (52:53):
Well?

Speaker 4 (52:53):
No, no, I mean, like like you said, like where
the waters beneath us, But there's like you know, trees
and stuff like sea trees.

Speaker 1 (53:00):
Off to the off to the distance. There's a hillside.

Speaker 2 (53:02):
Yeah, Like how far is the hillside?

Speaker 1 (53:05):
Far as the hillside?

Speaker 7 (53:06):
Ummmm, it's not.

Speaker 2 (53:08):
You can't jump to it, okay because the reason I
say this.

Speaker 1 (53:11):
Because you're still high enough that if you were to jump, because.

Speaker 4 (53:13):
Like I'm looking at it in my mind is doing
calculations from what little robot brain, My malfunctioning robot brain
is debating.

Speaker 1 (53:22):
You're trying and I'm.

Speaker 4 (53:23):
Trying to think if I'm able to use one of
my transformations, would I be able to make this with
them with me?

Speaker 6 (53:31):
Okay?

Speaker 1 (53:32):
Uh yeah, you're calculating where to roll from malfunction. Okay,
you're gonna see what what you pick? Where have I
made it to at least past like two minutes walking
down a hill? Down the hill it is a like,
oh my god, it's going down.

Speaker 6 (53:48):
You abandoned ship and it's just a.

Speaker 1 (53:50):
Slow Why not both.

Speaker 7 (53:55):
Instead of popping it trying to pop it straight in
the water or straight on the hillside, you go right
on the shoreline.

Speaker 1 (54:02):
That's what you're aiming for.

Speaker 6 (54:03):
Okay.

Speaker 1 (54:04):
So like I, so you adjust the wheel.

Speaker 2 (54:07):
It's it's slowly going down. Like like am I so
like I'm like hitting the shallow part of the water.

Speaker 1 (54:13):
That's what you're aiming for.

Speaker 2 (54:14):
You I haven't hit it yet, Okay.

Speaker 7 (54:15):
So so you're you're trying to point the ship towards
the shallow part of the water. Let's see, Jeff, what
do you where are you at?

Speaker 1 (54:26):
What do you want to be doing? What do you
mean you know what I'm doing. I'm working down walk
down the hill. Okay, you're at the bottom of the hill.
You've noticed that the ship is still going towards that way.
What do you want to do? I guess slowly walk
towards the ship. Okay, I'm thinking to myself, like I
was going to be really cool. I went through the hillside.

Speaker 3 (54:49):
It was supposed to hit the hillside, and I was
going to tell people to go through the door because
the ore last ten minutes.

Speaker 1 (54:56):
But you know that didn't work out, and now at least.

Speaker 3 (55:00):
They clean to come off of myself and I'm really
tired for the most intense or guys that I've ever had.

Speaker 7 (55:06):
Why did that old hag have that wand because nobody
else was.

Speaker 1 (55:10):
Giving it to? Just regretting live choices. Okay. From the
other side of the door, you hear the pirates, Well
I don't have the door anymore. You hear the pirates
try to convince you to come out. Well, we'll let

(55:33):
you live. Just open the door.

Speaker 6 (55:37):
Wright, What do you want to sup the door for?

Speaker 1 (55:39):
We need something on this ship and it's in that room.

Speaker 2 (55:42):
Oh really?

Speaker 1 (55:43):
Like what?

Speaker 5 (55:44):
I immediately look around, like, what the fuck are they after?

Speaker 6 (55:47):
What does it look like? Describe it to us.

Speaker 1 (55:51):
We know what it looks like. That's all you need
to know.

Speaker 6 (55:54):
Yeah, but we're on this side of the door, so
we need to know an investigation check.

Speaker 1 (55:58):
Yes, oh no, but it's dark.

Speaker 4 (56:03):
So with a disadvantage, Well, like, how how much is
like from like you concentrated on?

Speaker 2 (56:09):
Well no, no, I can.

Speaker 6 (56:10):
Still hold it, but like those't are like windows though
on the bridge because to be.

Speaker 1 (56:15):
Able to say some windows but not a lot. So
it's unless you have dark bend.

Speaker 7 (56:19):
I do have dark vision.

Speaker 1 (56:20):
Okay, then you're good.

Speaker 6 (56:21):
Not good.

Speaker 7 (56:26):
Fourteen. So you look over underneath one of the panels
on the far side of the room, and they're from
those explosions and stuff. There's a panel that's broken away.

Speaker 5 (56:46):
Okay, can pull back the pan yes, okay, And then.

Speaker 1 (56:51):
You pull out a locked steel chest with a huge
padlock on it.

Speaker 7 (57:00):
You can try on a road.

Speaker 6 (57:03):
But what do I need a roll for?

Speaker 1 (57:05):
I figure lock pick is really.

Speaker 6 (57:06):
Slack hand the door. Is there like a small gap
underneath the door that I can like look through? No, no,
it's it's it's it's a solid mush against the Yeah, okay,
see one of them.

Speaker 1 (57:19):
In the foot I have an eight, so that's not so. Yeah,
you put your lock picks in there and they immediately snap,
and like what.

Speaker 5 (57:27):
Well, I'll just pick this whole thing with me. Can
I carry it?

Speaker 1 (57:30):
You can carry it? It's about a big.

Speaker 14 (57:34):
I just like put it by flabbing and just be like,
here's this because I know we're gonna end up fighting.

Speaker 5 (57:40):
Let's I hear you?

Speaker 1 (57:41):
You you watch this question? Yes, how far away from
the ship? Am I a football field? How many feet
is that?

Speaker 6 (57:51):
I don't know?

Speaker 5 (57:51):
It's one hundred yards so three hundred feet?

Speaker 7 (57:55):
Yeah?

Speaker 1 (57:56):
Perfect. I am going to pass the door again, but
not at the ship.

Speaker 3 (58:04):
I'm gonna look exactly two hundred feet away from me
on because I'm assuming like I see the attention.

Speaker 1 (58:10):
What's the shoreline? Right? Yeah?

Speaker 3 (58:11):
It's so I'm gonna aimwhere I'm not gonna get hit
by the ship. What I'm gonna be, I'm gonna I'm
just trying to get there quicker. So I'm just gonna
pop a portal two hundred feet away and just walk
through just so quicker.

Speaker 1 (58:29):
Yeah, where the ship is?

Speaker 6 (58:30):
Is that?

Speaker 1 (58:32):
From there? Could I see the windows of the bridge. Yeah?

Speaker 7 (58:39):
Yeah, you're not gonna be able to discern where what
windows go to where? Because you're just a passer drone
this ship. You don't know where a lot of things are,
and you've just been scamming old people people. You're not
paying attention to where things would be. And then one

(59:01):
time you looked, he was in a language you didn't understand,
so you don't know where anything's at.

Speaker 3 (59:07):
Would it be possible to spot any facial features on
anybody in any of the planes.

Speaker 1 (59:16):
No, because they're even higher up they're going around the
balloon and stuff. Okay, I'm just gonna slowly walk for
now if I need to, and I will so because.

Speaker 6 (59:29):
I've tried to be helpful and friendly and see if
I can get them just hey, we found your all's box.

Speaker 1 (59:37):
Don't do that.

Speaker 5 (59:39):
No, we didn't, No, we did not. I don't know
what box he's talking about or what they're talking about.

Speaker 1 (59:44):
Sorry, you're not the brightest, aren't you?

Speaker 2 (59:49):
What do you identify as.

Speaker 1 (59:53):
They them?

Speaker 2 (59:55):
You're not a very intelligent aren't you?

Speaker 4 (01:00:00):
Okay, that would be the time to fight, said, look
in the box, see what it is.

Speaker 6 (01:00:10):
Would my monkey be able to freeze the locking mechanism
on it so we could like just give a good
like whack and like open.

Speaker 1 (01:00:17):
It up you can try. The DC is gonna be
very high already.

Speaker 5 (01:00:20):
Trying to lock like it.

Speaker 1 (01:00:22):
Yeah, so let's.

Speaker 6 (01:00:24):
So what do I do if I freeze the lock
and then try to smash it?

Speaker 3 (01:00:27):
You should arcana for the monkey to see if I
could freeze and then the strength to s smash.

Speaker 1 (01:00:32):
Okay, the the d C is thirty.

Speaker 5 (01:00:36):
Oh so I placed the box by you.

Speaker 2 (01:00:38):
Okay, we put the big guy. Well, I'm looking like, say.

Speaker 6 (01:00:43):
I the monkey.

Speaker 1 (01:00:44):
It's gonna be the monkey's arcana.

Speaker 2 (01:00:46):
So pull up your step on like where where are exactly?
Like when do you all put the put up the
box like near where I can see it?

Speaker 1 (01:00:55):
Set it? Well?

Speaker 4 (01:00:57):
No, no, no, no, I'm focusing on the road. It's
like I am trying to do It's like one of
you all like where like if you all can put
it in my.

Speaker 6 (01:01:06):
Vision, then.

Speaker 1 (01:01:09):
No tries with all of its power.

Speaker 2 (01:01:15):
That's a I may be able to see if this
thing is magic?

Speaker 5 (01:01:18):
Can I can I pick up the box and just
hold it up like this because he's a lot.

Speaker 4 (01:01:22):
Yeah, see like if it's in with my odside, I
may be able to see if there's a magnetic.

Speaker 1 (01:01:29):
Please kill me.

Speaker 2 (01:01:30):
It's an twenty twenty seven.

Speaker 1 (01:01:36):
Is no this?

Speaker 4 (01:01:38):
This is something special for my character. So to explain
how this is so? Where I legit have no memory,
know nothing. So if I can roll and this and
this can't be like added round. This has to be
a straight nap twenty I can either bank it or
I can either like or use it. If I bank its,

(01:02:01):
it goes into a special memory file. No, it was
twenty because we don't know how long it's gonna be.
So if I get twenty NAT twenties, I gain all
my memory back, all my powers, everything, I have full
control of everything. But if I hit a gnat one,
I lose one of those now twenties in my memory bank.

Speaker 1 (01:02:24):
So it keeps it, you know it's so, do you
want to bank it for your memory?

Speaker 2 (01:02:32):
I want to bank this one, so I will add
one bank.

Speaker 1 (01:02:36):
So I don't know, sir, I'll keep I'll keep the
track too, okay, So.

Speaker 2 (01:02:42):
I'll I'll do that here in a second, and whatever
I roll next.

Speaker 6 (01:02:47):
I have to keep. So well, if you rolled another
not twenty.

Speaker 1 (01:02:54):
Well, I mean theoretically, if he just kept rolling twenties,
then yeah he will. Yeah. So nineteen nineteen. Okay, so
you see the lot and you can tell that it
is coursing with magical energy. I don't know what is
a wondrous ancient relic.

Speaker 2 (01:03:17):
I don't know what I can tell you this right now.
I don't know what it is, but there is magicalness
and it is powerful. Not saying they're that's saying we do.
They do not need their hands on.

Speaker 5 (01:03:27):
This off tarbox.

Speaker 7 (01:03:32):
Now all right, Well, since you won't let us in,
we'll just have to blow the door open.

Speaker 5 (01:03:37):
Cool.

Speaker 1 (01:03:39):
So before you do anything, I'm going to state that
I am paying attention to the ship. Okay.

Speaker 3 (01:03:45):
If I see an explosion, if I'm within range, I'm
gonna try that.

Speaker 1 (01:03:52):
Hop to it. Okay. Okay, So an eerie silence takes
hold in the bridge.

Speaker 7 (01:04:00):
Uh, you can't hear the pirates outside anymore, and then
a huge explosion blows into the room.

Speaker 1 (01:04:09):
The door burst open. I don't even like the lights
from the windows or anything. You can see a brief
flash from the windows.

Speaker 8 (01:04:18):
Oh, can I do a perception to see if I
would notice that? Looks like yes, the a perception check.

(01:04:47):
I'm gonna use another look.

Speaker 1 (01:04:52):
I don't see anything, Okay, one I don't see.

Speaker 5 (01:04:55):
Anything, So do we roll for aditiatives?

Speaker 1 (01:04:59):
Not? Not?

Speaker 7 (01:04:59):
Yeah, okay said the explosion blows out, but you.

Speaker 1 (01:05:04):
Knew that was coming.

Speaker 7 (01:05:05):
So whether it be a dexterity or athletics dex stair, okay,
did nextairy thing?

Speaker 1 (01:05:11):
We'll see how if you get hit by any of
the door.

Speaker 6 (01:05:22):
Eleven nineteen nineteen.

Speaker 1 (01:05:26):
Or so, you didn't believe dodge all the debris.

Speaker 6 (01:05:28):
I just chewed up to the ceiling and get out
of the way.

Speaker 1 (01:05:30):
Get hit by a plank of wood in the head? Yeah, one, hbe.

Speaker 6 (01:05:38):
I certinly does one? I said, it's just like he's
very waiting on that.

Speaker 7 (01:05:43):
Yeah, yeah, it just like yeah, you get hit because
you can't move and the bridge, like the pilot wheel
is directly behind in front of that door. Uh, you
get hit with a lot okay, to the point you

(01:06:06):
let go of the wheel, it jars you that much.
So as soon as the wheel goes the ship starts.
I mean, nose nose die man, dude, ten points of damage.

Speaker 1 (01:06:21):
You got hit with a lot.

Speaker 5 (01:06:22):
Am I able to like try to grab the wheel?

Speaker 1 (01:06:25):
You can try.

Speaker 2 (01:06:26):
I am going to do everything I can. And well,
how like did it knock me over the wheel or
did it knock let's say.

Speaker 1 (01:06:34):
Knocks you into the wheel?

Speaker 7 (01:06:35):
You let go and then you fall down because it's yeah,
it's wait, where does the box go? The box slides
past flying?

Speaker 5 (01:06:43):
Nope, I'm going after that box.

Speaker 6 (01:06:45):
Because I always want to help people. I'm going to
try to help him by grabbing the wheel. Give me
a straight check.

Speaker 1 (01:06:55):
You and the monkey go, monkey, the monkey's helping. Would
that be advantaged? It would be advantaged.

Speaker 6 (01:07:04):
Okay, what do I do? Roll to and pick the highest?

Speaker 1 (01:07:06):
Yeah?

Speaker 6 (01:07:07):
Thank god?

Speaker 2 (01:07:08):
Did everybody give us this monkey's name?

Speaker 1 (01:07:10):
I rolled the exact name that he did.

Speaker 7 (01:07:13):
Why.

Speaker 1 (01:07:13):
Oh yeah, that's right, that's right.

Speaker 6 (01:07:15):
I forgot I rolled?

Speaker 1 (01:07:16):
Uh eight?

Speaker 6 (01:07:19):
Where is strength?

Speaker 1 (01:07:21):
It'll be back here? String one?

Speaker 10 (01:07:25):
So nine?

Speaker 1 (01:07:26):
Okay, So you grab hold of the wheel and just
start spinning with it.

Speaker 5 (01:07:32):
If I go after the box, do I catch the box?

Speaker 4 (01:07:35):
Uh?

Speaker 3 (01:07:37):
It de stairty it's probably gonna be yeah, I'm still watching.

Speaker 1 (01:07:46):
So the box happens to grab the window, I want
to get you die for it and grab the box.

Speaker 7 (01:07:55):
Yeah, just as it's about to go out a window?

Speaker 5 (01:07:58):
Thank god? Y yeah, don't worry.

Speaker 2 (01:08:06):
Goud I immediately let's say so.

Speaker 4 (01:08:10):
Okay, so I immediately tried to like like, yeah, so
immediately tried to grab it again.

Speaker 1 (01:08:17):
So you're gonna try to get up and grab it again.

Speaker 2 (01:08:19):
Yeah, I have stretching arms, so immediately tried to.

Speaker 1 (01:08:23):
You're gonna try to use your extend omatic arms. Yeah, okay,
uh roll from al function?

Speaker 2 (01:08:33):
Am I plusing anything to it? Okay? So it's eleven eleven.

Speaker 7 (01:08:36):
Uh, your extend omatic arms go out and stop three
inches short.

Speaker 1 (01:08:41):
Of the wheel. This is the most frustrating thing.

Speaker 7 (01:08:48):
Okay, So the ship's going down. You've got the box,
you're fly on the wheel, and his arms have seized up.
That's when gravity has caught up.

Speaker 6 (01:08:59):
With the ship.

Speaker 5 (01:09:00):
Great person pirates.

Speaker 1 (01:09:04):
The pirates there the hallway.

Speaker 7 (01:09:07):
Somewhere, probably getting tossed all around, gets all around, and
then the ship comes crashing down into the sand.

Speaker 1 (01:09:21):
Sorry, the balloon explodes, fire everywhere, and you all are
knocked out.

Speaker 3 (01:09:27):
Maybe it was a good thing that I didn't stay
on the ship, is what I'm saying to myself.

Speaker 4 (01:09:33):
Well, I have immune being, well, no, for this, for
this purpose, yeah, I'll be knocked out. Okay, because normally
it wouldn't it wouldn't bother me. But for this purpose, yeah, well, okay,
so the.

Speaker 6 (01:09:44):
Ship has just crashed.

Speaker 1 (01:09:46):
What are you doing? Okay, what are the what can
I see that the planes are going? Now that are
they going to go land?

Speaker 7 (01:09:55):
The planes have Yeah, they're going to go land over
for what environment are we in?

Speaker 1 (01:10:03):
Huh? What environment are we in? Logically? What would an
animal be that would be in this area? An animal?

Speaker 2 (01:10:12):
Yeah, you said we landed in sand, so well yeah.

Speaker 7 (01:10:15):
Because it's like there's a small, you know, lake underneath you.
So you're just you landed right on the shoreline of it.
You're in a temperate forest.

Speaker 1 (01:10:26):
So okay, I want to.

Speaker 3 (01:10:31):
I want to use my ring and turn into a
buddy rabbit. Okay, and I just want to kind of
go close with state and the you know, the ruffage. Yeah,
but I do want to try to clock somebody getting
out of the plane what they look like.

Speaker 7 (01:10:49):
Okay, so get up close enough.

Speaker 1 (01:10:52):
New perception check twelve twelve. Okay, So.

Speaker 7 (01:11:12):
You see one of the pirates get out of the
plane and he takes his goggles off but leaves his
like he has a scar for one, he has glowing
red eyes.

Speaker 3 (01:11:24):
Does that particular pilot does the outfit match everybody else's?

Speaker 1 (01:11:28):
Is a look standard. Okay, they're all, you know, conceivably
from the same crew.

Speaker 3 (01:11:38):
Okay, I'm just going to commit to memory what this
looks like, and I'm just gonna try to get a
little bit closer. I'm not going to engage because I
know I'm out numbered, so I'm just gonna sort of
hide off in the in the roughage and wait for
people to clear.

Speaker 1 (01:11:56):
Okay. So, uh, the I was gonna say, like, that's
my uh.

Speaker 2 (01:12:04):
Am I able to do a thing for a system
rebook to see if I'm able to come back.

Speaker 1 (01:12:08):
No, you're totally I am.

Speaker 6 (01:12:10):
And we'll say if you kill my monkey in the
month of June, that's considered a hate crime. So just
future reference on that. Okay.

Speaker 1 (01:12:21):
So you all are knocked out.

Speaker 7 (01:12:26):
The pirates have landed near you, uh, and they search
the wreckage and they find you clinging to the box
and they pry it out of your hands.

Speaker 1 (01:12:38):
Guys.

Speaker 7 (01:12:40):
So many hours go by and then you all wake
up and.

Speaker 13 (01:12:43):
It's pin fault.

Speaker 1 (01:12:45):
Okay. So while they're still asleep, yes, everybody leaves. They
get the box and they're you know, excited. The're gonna
get out the box in each year, and then they
get the back of the planes and take off.

Speaker 3 (01:12:58):
Okay, I want you as soon as you want to
see which direction they go? Yes, I want to see
what direction they go to another perception check.

Speaker 7 (01:13:07):
No, it's because it's like you can tell they're going
that way O their biplanes.

Speaker 6 (01:13:12):
They go both ways.

Speaker 1 (01:13:16):
Uh okay. On your maps, where the X is well
near those mountains blue X, That is where you crash.

Speaker 6 (01:13:26):
The what exes the blue X? This is in black
and white.

Speaker 1 (01:13:30):
No, that's is there a bull? Yeah, that's where you
crash between A and two or between AM one. Where
what direction are they going? They are going towards Lubin
over the mountains. Okay.

Speaker 21 (01:13:51):
Once I know that there's no pirates, I want to go.
Do you want to search the regularly investigate the ship?
I'll be honest what I'm looking for.

Speaker 1 (01:14:03):
I am a barred from the streets. I listen to things,
I listen to people.

Speaker 3 (01:14:10):
I know that a luxury ship like this, a lot
of really important items are in the bridge where the
captain is, So I would be looking for the bridge
to see if there's any safe I don't know anything
about this box, but I do know stuff like the
box would be saved with the captain. Okay, and I'm
assuming everybody's probably dead, but it's not. I'm assuming they're

(01:14:33):
probably so, I'm assuming they're probably.

Speaker 1 (01:14:36):
All dead, But I am going to use my ring
to make myself what kind of like I was just
in as I start looking for the bridge? When mean
a royal investigation? Yeah, so you can. He's my last

(01:15:01):
luck point twelve tell? Okay, so you you when I
like for you that sunny night nine nine? Yeah, I
just noticed the line was at the bottom of I
don't want to try to make your way to the bridge,

(01:15:23):
but you get lost in the wreckage. That makes sense.

Speaker 7 (01:15:29):
You try to look for another sign, but you still
can't make heads or towels of it, and so you
wander around. You do come across dozens of dead bodies
and the different places you encounter.

Speaker 1 (01:15:44):
Can I take.

Speaker 3 (01:15:47):
Since I'm gonna wander around namelessly for a few hours,
can I just loot people as I go?

Speaker 1 (01:15:51):
You can lose whoever you want, everybody as I go.

Speaker 6 (01:15:57):
So does he come across his grandmother's dead body?

Speaker 1 (01:16:09):
You made a roll of straight twenty odds? Yes, evens? No,
sure it's an even You find your grandmother's dead body? Oh? Man,
I'm gonna I'm gonna be thinking kind.

Speaker 3 (01:16:25):
Of out loud, but to myself, I can't believe almost
fucked that woman and she thought I was her grandson.

Speaker 1 (01:16:30):
And I'm gonna laugh to myself and walk away. Did
she have anything nice?

Speaker 5 (01:16:36):
Yeah?

Speaker 6 (01:16:36):
Okay, but didn't he already like pickpoing her?

Speaker 1 (01:16:43):
Do you only have one thing in your pockets? He
was only one thing? Do a slide of hair or no?
You know she's dead? Who cares my word? She's gonna notice.

Speaker 6 (01:16:59):
Your eyes come open. You will pull out of.

Speaker 3 (01:17:04):
Talisman that has your family crest on it, wouldn't I
actually wouldn't be waiting to her.

Speaker 1 (01:17:09):
I'm not a half helf, but she's not. You said
you're half helth. I look like a half helf. Remember
you said you are a half helth? No, you know
what race I am. I don't remember where she was.
I'm a changeling. Oh that's fine, not my grandmother. Well,
then you pull out a talisman that is presumably her family.

Speaker 3 (01:17:31):
I was trying to save the fact I was a changeing,
but the DM I forgot that, completely forgot. That's why
I thought it was funny. Definitely couldn't have been my grandmother,
and you forgot my backstory.

Speaker 1 (01:17:51):
My grandmother would be dead anyways. Uh, just to speed
it up, can I just get a lumps of all
the shit I got before they woke up? Yeah?

Speaker 7 (01:18:05):
I don't know what's a reasonablemount of like gold and stuff,
because there's a lot of rich people like I will
let you pick one, like random wondrous object of your
choice that you get from some wizard's dead body.

Speaker 3 (01:18:24):
Okay, Uh, there is If you flip to one of
the tag pages in the DM, there is.

Speaker 1 (01:18:30):
A wondrous item chart and I can roll a D
one hundred on that. Where is it that it's probably
towards the back. It's utter one of my tags.

Speaker 3 (01:18:44):
Okay, And I got a thirty, And I would say
if I spend what two three hours where they wake up. Yeah,
there's a lot of dead rich people. I would say
easily ten to fifteen grand Okay.

Speaker 1 (01:18:59):
So yeah you got god, yeah do it? Yeah, I
got thirty.

Speaker 6 (01:19:07):
Just flowing out the window before we crashed.

Speaker 1 (01:19:09):
Do that, Holy Avenger? Okay, I like that.

Speaker 11 (01:19:13):
Can I also say that within this time I took
a short rest. If not, if I just spent a
time living, that's fine because.

Speaker 1 (01:19:23):
You're all about to get a rest, so don't worry. Okay,
So it's the Holy Avenger, the Holy Avenger, What is
the Holy Aventurer?

Speaker 4 (01:19:34):
No, no, it's not that, just like well like it's
a weapon, but like what gets me is just like
there's a family guy scene where Lois and Peter are
playing and so she actually like and he starts going
like like, well, I'm a like she like she's dressing
up like you know, it's like a naughty student stuff.
Oh I'm a dirty, naughty student. All he's just laying

(01:19:56):
in the bed. I'm a pale just like like just
start slinging all these d like these d and D
like stuff. It's that with my plus five Holy Avenger
and odds. Mean, Lowis just looks at a pound and
can't use like the Holy just since the.

Speaker 1 (01:20:13):
Just pulled the Holy Adventure.

Speaker 3 (01:20:15):
Yeah, can I just have the dagger since I'm proficient
with daggers the dagger with dagger?

Speaker 22 (01:20:21):
Yeah, because the Holy Adventures weapon Okay, yeah, yeah, it's
just a type of weapon that you just add a club.
Yeah that's sort or whatever. Yeah, that's that's not I
have the fifteen thousand all that.

Speaker 1 (01:20:39):
So you're a terrible person. You abandoned the ship.

Speaker 7 (01:20:47):
This is the first side of trouble, and then you
you loot everybody's dead body.

Speaker 1 (01:20:54):
So you know my backstory that would make one Yes,
yes it was, Yes it was, And then I guess
we're just that I That's what I've been doing.

Speaker 2 (01:21:08):
So it's up to here, okay, So yeah for that
real quick, Keith.

Speaker 7 (01:21:15):
I need to snake. I'm am I doing with eighteen
toish my ninety seventy hit points. I can use my
helm of disintegration and do one.

Speaker 1 (01:21:26):
D four damages my hand film from.

Speaker 3 (01:21:28):
Age Wheels just plus five holy a vengeances.

Speaker 1 (01:21:32):
Can't use the hell of this integration.

Speaker 6 (01:21:34):
Oh okay, then I'm a black guy.

Speaker 1 (01:21:43):
M okay, what are your als?

Speaker 2 (01:21:46):
Hps AT had fifty seven.

Speaker 1 (01:21:49):
Thirty four out of thirty eight.

Speaker 5 (01:21:51):
I don't know if my agep was correct, but I'm
twenty six or twenty eight.

Speaker 1 (01:21:55):
Uh yeah, you didn't take a lot of day much.

Speaker 6 (01:21:58):
What damage did I take from the cry?

Speaker 2 (01:22:01):
Does I think you took about like five damage altogether?

Speaker 1 (01:22:07):
Not from the crash?

Speaker 2 (01:22:08):
Oh well from the crash.

Speaker 1 (01:22:10):
Yeah, I'm gonna show me. Sure we take everybody takes
ten damage? Oh okay, then except for me. Yeah, he's fine.

Speaker 7 (01:22:20):
Let me wake up.

Speaker 2 (01:22:22):
I mean forty seven, then.

Speaker 6 (01:22:24):
I'd be at thirty four.

Speaker 1 (01:22:26):
Okay, I'm sixteen.

Speaker 6 (01:22:29):
Can I cast.

Speaker 1 (01:22:32):
When you wake up? Okay?

Speaker 7 (01:22:34):
Since you were through a horrific crash, everybody picked one
random item that is gone now it's been destroyed except
for me, except for you.

Speaker 6 (01:22:45):
My monkey also took ten damage. Right, how much is
the monkey's HP twenty one or now that's hip point
to or no? Yeah, twenty one?

Speaker 1 (01:22:55):
Monkey takes ten damage? Even you know what?

Speaker 7 (01:22:57):
No, No, the monkey iss you, crash, grabs you. He
takes fifteen damage. You only take five. He softens the
blow a little bit, but you still get knocked out.

Speaker 3 (01:23:07):
Can can I say for fairness that when I fell
to the ground because of the orgasm like cow Bell broke?

Speaker 23 (01:23:15):
No, damn it, that's gotta be fair. I've lost my
thieves tools, thieves tools already broke.

Speaker 2 (01:23:32):
I have a lot to go through here. There's a
lot of shit.

Speaker 6 (01:23:36):
And what'd you say we lose one item?

Speaker 7 (01:23:38):
One pick one random Aneum, I'll let you you pick
just and it's gone forever it broke.

Speaker 2 (01:23:46):
I lost to Paul Barry.

Speaker 5 (01:23:48):
You damn I should have done.

Speaker 6 (01:23:52):
Let's see.

Speaker 18 (01:24:00):
You know what.

Speaker 2 (01:24:00):
No, I lost a bomb.

Speaker 1 (01:24:03):
I lost a bomb. No, because that would explode.

Speaker 7 (01:24:07):
I think was a bomb.

Speaker 2 (01:24:12):
Okay, fun, but I want to lose the bomb.

Speaker 7 (01:24:17):
Do you want to lose the bomb? The bomb may
come in handy later.

Speaker 6 (01:24:22):
Lose the ball.

Speaker 1 (01:24:23):
Bear more fun.

Speaker 2 (01:24:25):
Jeff stole the bomb, I stole the well. No oh,
I thought like he looted us and.

Speaker 7 (01:24:34):
Okay, bro okay, yeah he just went and louted all
the other day, buddy, the.

Speaker 2 (01:24:39):
Last one of my cracker jacks. Now I can't play
Jackson anymore?

Speaker 1 (01:24:46):
Sam, what did you? Where are you loseen?

Speaker 6 (01:24:49):
Mm hmm?

Speaker 3 (01:24:54):
I mean I'm going to say everybody should have had
an adventuring back on him so he could lose like
I can't.

Speaker 1 (01:25:00):
Or a water skin, well, I.

Speaker 7 (01:25:04):
Think I can.

Speaker 24 (01:25:05):
Let me check something real quick. I'm gonna say I
lost my water skin. Okay, so everybody's lost or stuff.

(01:25:26):
So the three of you wake up?

Speaker 4 (01:25:31):
Fuck you just you just hear like a windows No, no,
you hear like you hear like a windows ninety fives, like.

Speaker 1 (01:25:43):
The lights turned on? Yeah? It just for effect? Here?
Do I hear it? Am I close enough to hear it? Yes?
That's what gets you to the dark because troke too much.

Speaker 7 (01:26:02):
I hear that.

Speaker 1 (01:26:04):
Your commercial for theater.

Speaker 5 (01:26:08):
Okay, well he's booting it. Can I cheer myself?

Speaker 1 (01:26:13):
Okay, you hear that. First look at myself and make
sure I look bad enough to be.

Speaker 4 (01:26:22):
Crash immediately, just a little bit, just kind of my
head starts spinning against an idea of like looking.

Speaker 2 (01:26:28):
Around and that's that, Like I look, I look up,
look at the sky. I tell the time. It is
my time, heath, okay, going out.

Speaker 1 (01:26:43):
For a while. I dart in the door myself.

Speaker 5 (01:26:49):
Mm hmmm.

Speaker 7 (01:26:55):
So like your monkey has broken ribs from from taking you, impact.

Speaker 4 (01:27:00):
Of you, I immediately stand up, and I'm going to
like assess the situation role.

Speaker 1 (01:27:08):
For personality and if you had a four year to reroll?

Speaker 2 (01:27:12):
Okay, okay, yeah, for the sake of this.

Speaker 1 (01:27:16):
Okay, So I stumble in, are you guys? Okay?

Speaker 5 (01:27:20):
Where hell you come from?

Speaker 1 (01:27:23):
Perfect?

Speaker 2 (01:27:24):
Yes?

Speaker 1 (01:27:25):
I get the gritty noir detective O. God dang it,
what the hell's going on here? I was? I was
smashing an old hag in my room when it came down. Unfortunately,
I'm pretty sure she died immediately.

Speaker 3 (01:27:42):
She left me this and I holed from the end
of the wand the end and I don't want to
touch the handle, and I.

Speaker 1 (01:27:49):
Just move it towards you. She left this.

Speaker 5 (01:27:52):
I ain't touching that. I don't know where that's been,
so just drop it.

Speaker 2 (01:27:57):
I immediately, oh, sorry, you dropped this, and I.

Speaker 7 (01:28:00):
Can us your body. It's an earth shattering mind blow.

Speaker 2 (01:28:07):
Merely like I pull out and yeah, smoke monsters.

Speaker 7 (01:28:13):
You get exhausted, you take forty do I.

Speaker 1 (01:28:16):
Pick up a pipe.

Speaker 4 (01:28:17):
I pull out my pipe of smoke monsters, and I
immediately just started like you don't even know, but somehow
I can smoke this freaking pipe.

Speaker 1 (01:28:28):
Put in your inventory a custom object, the pipe of contemplation. Okay, yes,
it's a bubble pipe. It's a pipe, Okay, I will Okay,
so is that my monster pipe? We're very serious about this.
So instead of my monster pipe, I pull out.

Speaker 4 (01:28:49):
So I need my thinking pipe, which sucks, but alia
start bubbles pond. I'm gonna turn around and I'm gonna
go look sept Okay, when you do, we know if
there's any more survivors here on the ship I've been.

Speaker 1 (01:29:04):
I woke up.

Speaker 3 (01:29:05):
You're like, you're like, I woke up about an hour ago,
and I've been trying to look for survivors and everybody
is dead.

Speaker 7 (01:29:12):
Check on them on him?

Speaker 1 (01:29:14):
Yeah, oh sure, you can go against my persuasion.

Speaker 7 (01:29:17):
Yeah, this move.

Speaker 5 (01:29:19):
I'm sitting here him like, where's that box?

Speaker 2 (01:29:21):
Because that's saying I don't have because I legit have
no memory of him.

Speaker 6 (01:29:26):
Like with us.

Speaker 1 (01:29:29):
Plus eleven equals thirty one.

Speaker 5 (01:29:34):
Guys, the box is gone?

Speaker 1 (01:29:36):
What what box?

Speaker 7 (01:29:38):
To do?

Speaker 5 (01:29:38):
Important box? That's what the pirates were after that probably
got blown up to.

Speaker 1 (01:29:44):
Yeah, so you believe every word this man says. That's
saying it's like after hearing the box to the you're
you're the most trustworthy fellow I think I've ever met.

Speaker 2 (01:29:54):
This is coming from gritty nomir detective.

Speaker 1 (01:29:58):
That's say.

Speaker 4 (01:29:58):
So let's say, knowing that the box is gone, this
isn't good. We need to try to figure out what
the hell's going on here.

Speaker 3 (01:30:05):
It looks like everybody was shot or just killed from
the actual crash itself. I think the only thing that
saved me was hitting that hag as we came falling down.

Speaker 2 (01:30:20):
You check the rubbits and try to find remember, I'm
gonna go look I remember, we gotta have a to
it for next week.

Speaker 4 (01:30:35):
Then if you already got planning for that, then I'm
not gonna worry about like checking for that. I'm gonna
immediately try to assess like where we're at, Like I'm
gonna use a something called the orb of direction to
where I can kind of pinpoint where we're at.

Speaker 2 (01:30:53):
But first I'm gonna roll for malfunction.

Speaker 1 (01:30:56):
While he does that, I want to catch because they
all talk about this ORBS seven or the box. I
know approximately the box.

Speaker 2 (01:31:06):
I don't know like an exact but I.

Speaker 7 (01:31:07):
Know where like some you look around and declare we
are at the site of a crash.

Speaker 2 (01:31:15):
It seems like we're a sign of crash.

Speaker 3 (01:31:17):
They explained to me that there was this box with
a magic lock. I'm immediately intrigued. So I'm casting clue.
Clue is going to be very similar to like the
Batman detective mode. Yes, so when I cast it, all footprints,
fingerprints within thirty feet of where I originated become highlighted

(01:31:39):
and glow. I choose any point of time up to
ten days, and basically I get to relive what happened
kind of the events. So I just pinpoint the thirty
feet in the room and we just see a ghostly
image of what happened.

Speaker 7 (01:31:53):
So can you hear?

Speaker 1 (01:31:55):
Do they say anything? Let me check that. No, it's
up to the d M whether or not the creatures
are invisible or not.

Speaker 3 (01:32:08):
And it's just footsteps and hands, shadowy figures and they're
each assigned the collar depending on their race.

Speaker 7 (01:32:17):
Well, they're all the same races.

Speaker 13 (01:32:20):
What do we know?

Speaker 1 (01:32:21):
So just you probably just a faint purple shadowy image.

Speaker 2 (01:32:25):
Of it, like in the ORB or we'll see like
an outline of even the.

Speaker 1 (01:32:32):
Outline of you guys getting this is this is what
he's perceiving.

Speaker 2 (01:32:36):
Yeah, so we can't see it, only you can.

Speaker 1 (01:32:39):
Jack, But I think it's just me. Yeah, no, it is,
it is everybody.

Speaker 3 (01:32:47):
Okay, you guys even see the shadowy figures of yourselves
get flown back.

Speaker 4 (01:32:51):
I'm gonna do an investigation, see about like if I
can at least kind of figure out what the shapes are.

Speaker 6 (01:32:57):
So it's just like what happened like a tamage. Yeah, okay,
it's like I'm re because I'm zoned out for a seconds.

Speaker 2 (01:33:03):
That's why I got I can at least figure out
what race they are.

Speaker 3 (01:33:06):
I'm replaying. I'm using a spell called clue, and I
basically replay.

Speaker 1 (01:33:10):
We know they're air pirates, but they're all humans.

Speaker 2 (01:33:13):
They're all humans.

Speaker 6 (01:33:14):
You don't necessarily see me.

Speaker 1 (01:33:16):
You just see like this circle from cycle.

Speaker 2 (01:33:19):
We can really tell is that they're human.

Speaker 14 (01:33:22):
An investigation and see if we can notice like any
type of well, no, there's shadows.

Speaker 1 (01:33:26):
It's literally just shadows.

Speaker 5 (01:33:28):
See like any type of emblem.

Speaker 1 (01:33:30):
The important part is which.

Speaker 2 (01:33:31):
Way did they go?

Speaker 5 (01:33:32):
Did you see any of them?

Speaker 1 (01:33:34):
I did not any.

Speaker 7 (01:33:35):
Pirates see the shadowy figures of yourself. So you see
you with the box and you crash, and then you
see a shadowy figure coming grab.

Speaker 2 (01:33:47):
And which way did did it go? I'm not telling
you guys, well he knows, but we don't see it.

Speaker 1 (01:33:53):
He already knows which way it went.

Speaker 7 (01:33:56):
So are you like just thinking out loud, like which
way did they do?

Speaker 4 (01:33:59):
It's like it's like I'm a noir detective, so at
this point, yeah, I'm thinking out loud.

Speaker 1 (01:34:04):
It's like shadows. Is that particular shadow bigger than everybody else?

Speaker 2 (01:34:09):
I'm seven feet off.

Speaker 1 (01:34:10):
So you remember the guy that.

Speaker 3 (01:34:13):
Picked up the box? Is he bigger than the other
shadows of the pirates? Drastically that you would notice. Yeah,
and I'm assuming that, and we have to your flavor.
I'm assuming the box and he shows up when somebody's
holding it, because the man objects wouldn't show up.

Speaker 4 (01:34:29):
Yeah, yeah, so I don't that's saying right now we
know that what's in the box, it's not it's not
it's something very powerful, something extremely something extremely powerful.

Speaker 2 (01:34:42):
That's the same. We need to know and so we
can figure out where they went. We may be able
to get it back.

Speaker 5 (01:34:48):
We need to know who they're looking for to because
think of what we're going to celebrate.

Speaker 4 (01:34:52):
Because that's the thing, especially with what they're caring it
had the only thing I would think of with my.

Speaker 2 (01:35:02):
I wouldn't roll a history.

Speaker 4 (01:35:03):
I woke up and I looked at and I'm gonna
I'm gonna say just this is me thinking out loud,
so just what I can somewhat I.

Speaker 1 (01:35:13):
See you will see the shadowy figures. Yeah, and they
you know what direction they're going?

Speaker 4 (01:35:18):
Well, no, no, not that I'm thinking about like from
what's history from like you know, from from like what
like if anything, like you know, like the story of
the war, from the coalition, like.

Speaker 6 (01:35:32):
Fighting the.

Speaker 2 (01:35:36):
So I'm trying to think of like what item would be,
so they they.

Speaker 3 (01:35:40):
Couldn't see which way they went because the spell would
be But I was gonna say, when I woke up,
I looked at.

Speaker 1 (01:35:47):
My point and I saw planes going towards Ubane.

Speaker 5 (01:35:55):
That's where we probably need to go. But we need
we need to rest.

Speaker 7 (01:35:58):
And we just went through doing a history check. You
will like, let's go over there, and he goes, we
can't go over there.

Speaker 1 (01:36:06):
That bubin is the.

Speaker 7 (01:36:12):
It was the stronghold of the tyrant and that has
been locked away behind the mountains in the country of
Somandria for eight hundred years.

Speaker 1 (01:36:23):
And I'm thinking it's been for the rest of the world.
You don't know anything about anybody in Samandria.

Speaker 4 (01:36:34):
Do I know if there's a specific item that was
used in the uh like during that time that could
have been used to defeat the tyrants?

Speaker 3 (01:36:44):
Hey, okay, I don't want to just say too much, sho.
Can I rolle a history check to see if that
stronghold brings up any memories of anything from you?

Speaker 1 (01:36:58):
Yeah? Sure.

Speaker 6 (01:37:01):
When we're all standing here, I'm gonna look around, try
to find like a piece of cloth on the ground,
and I'm going to wrap up that wand okay, and
I'm gonna stow it away on my backstory.

Speaker 5 (01:37:15):
Okay, So can you throw that if if the handle
hits if the.

Speaker 6 (01:37:21):
Yes, that's my plan with my bow fifty. If I
could hit someone in the eye with.

Speaker 7 (01:37:26):
That, I just know.

Speaker 2 (01:37:29):
You selling the bad guy.

Speaker 6 (01:37:30):
Finally, that's what I'm saying.

Speaker 3 (01:37:33):
If the name of the person that had that stronghold
pops in the mind, yes, Okay, I know that it.

Speaker 1 (01:37:42):
Sounds like it would be a bad idea.

Speaker 6 (01:37:44):
Moulding a one like a club that every time he
wax someone in the heaven orgasm, just like bam, bam bam.

Speaker 3 (01:37:50):
I know it sounds like a really bad idea to
go to this stronghold. But you have to think this
man is a mad tired if it is who was
defeated hundred years ago, okay, so I retract.

Speaker 7 (01:38:04):
And to go along with his history check Okay, when
the time was defeated, any of his loyal followers or
his people were shut behind.

Speaker 1 (01:38:16):
The mountains of Smaandria. So it sounds dangerous, sounds like
they've escaped.

Speaker 3 (01:38:22):
There's a group of people of pirates that doesn't go
and take some dangerous object to a group of dangerous people. Now,
obviously we could do the chicken hip thing and abandoned
ship per se.

Speaker 1 (01:38:39):
But I'm not for that.

Speaker 7 (01:38:41):
Well, I'm for following this through and then I'll give
just a boil a little more tipbit with his history.
Check is I didn't label it, but almost are directly
above the s It's not mountains, that's a gate. When
the pirate was defeated, a the watch was established, just

(01:39:06):
like a watch on more door, you know, the the
Night's Watch or whatever.

Speaker 1 (01:39:11):
We can they keep everybody in. We can at least
check to make sure there's members of the left.

Speaker 7 (01:39:20):
You you do you want to cross the mountains did
have a more direct route to being and trying to
stop this?

Speaker 1 (01:39:27):
Or do you want to go to the watch and tell.

Speaker 3 (01:39:30):
Them I I think logically we should go make sure
there's a watch still in place.

Speaker 7 (01:39:38):
So this is this is the discussion that this is
revealed in your history.

Speaker 1 (01:39:43):
You you know this just from being a part of
the guild. We we can just abandon ship and we
can let them take this powerful weapon of these bathrooms.

Speaker 5 (01:39:50):
Have family at the Watch come from a family of
battle majors.

Speaker 1 (01:39:59):
I say pass because where I come from the type
of person I am.

Speaker 3 (01:40:04):
I would never run from a dangerous situation, and you
believe every word that I'm saying.

Speaker 1 (01:40:11):
I don't imagine you've come up to me and patted
me on the back.

Speaker 2 (01:40:15):
That's right now.

Speaker 1 (01:40:15):
I'm still in absolutely.

Speaker 3 (01:40:21):
Eighteen plus eleven, that's my persuasion. Eighteen plus eleven, so
it's twenty nine.

Speaker 2 (01:40:26):
That's saying, I'm in deep thought. Right, let's say I'm
I'm in deep thought thinking of this.

Speaker 1 (01:40:30):
History, you're considering all the and you're in your new world.

Speaker 2 (01:40:35):
Yeah, so that's saying.

Speaker 7 (01:40:39):
You think everything he says is the God's on his truth.

Speaker 4 (01:40:45):
That's saying, well, right now we need the best courses
at least go figure it out. But where we're at,
you all kind of banged up. That's saying, yeah, we're
banged up, so banged up. So it's like, right now
we need to at least get our stuff together, gather supplies,
and head towards to the to what the the holt

(01:41:09):
the uh.

Speaker 1 (01:41:11):
The Watchers stronghold is a gated for almost directly south.

Speaker 2 (01:41:18):
And that's in the way they're heading.

Speaker 7 (01:41:21):
No, they're heading, they're heading towards your bay.

Speaker 6 (01:41:25):
So you all have to go south. So so we're
gonna head south to the gates.

Speaker 1 (01:41:30):
You want to go to the gates?

Speaker 3 (01:41:32):
I first, can I find the kitchen. I'm gonna say, guys,
are wanna go get some splies? So you want to
anybody know where the kitchen is. I got an idea
to gainst some supplies.

Speaker 2 (01:41:45):
That's saying. That's saying, well, yeah, so he wants to
know where the kitchen.

Speaker 1 (01:41:52):
Can you take me to the kitchen?

Speaker 2 (01:41:53):
There, you go to the kitchen.

Speaker 4 (01:41:54):
I'm going to go to the it has to have
at least some sort of fight, not at least some
sort of like a medical center or something like that.

Speaker 2 (01:42:03):
So it's just like, yeah, so.

Speaker 7 (01:42:07):
Do go into the ruins of the ship and do
a perception chick. Yeah.

Speaker 3 (01:42:10):
So I'm gonna go into the kitchens and I'm gonna
open all the cabinets real quick, and i'm gonna open
the freezer door, and I'm gonna cast my iron pot,
and everything that doesn't weigh ten pounds is now inside
of the box.

Speaker 1 (01:42:23):
You have a ton of food and it stays in
the pot for fifteen minutes. But as soon as I
can open the lid, I will dump all that into
my bag.

Speaker 2 (01:42:30):
I rolled a five.

Speaker 4 (01:42:31):
But I'm having trouble seeing, Like my lights aren't like
I have dark vision, but it's like they're flickering. Yeah,
it's like my vision like it was a little damage
from the thing. So I can I can have dark vision,
but I can I'm having trouble seeing.

Speaker 1 (01:42:47):
Can I just put it in my bag shit ton
of food, spices and dishes.

Speaker 25 (01:42:51):
Yes, I want to do a perception check. Okay for
a water skin. I tossed the water again if you
asked for it, did you get a water skin?

Speaker 7 (01:43:03):
Oh?

Speaker 1 (01:43:03):
Absolutely?

Speaker 6 (01:43:04):
Okay, I need to know what mind busted during the crack.

Speaker 2 (01:43:08):
How how far away are are they from him? From us?

Speaker 7 (01:43:12):
Well for me at least, uh, within shouting distance, not
too far security room like where we would have.

Speaker 5 (01:43:24):
Maybe intel or like persons to look out for.

Speaker 7 (01:43:29):
I'm in the warm mode, so yeah, there's there's a
security with a small arm rate.

Speaker 5 (01:43:36):
Let's go there there, okay, there and investigate.

Speaker 3 (01:43:42):
Yes, so what happened is you saw an iron popped
up here in the middle of the floor, but it
opened up everything inside of it and then closed.

Speaker 2 (01:43:50):
That's saying as like as we get is uh like
I kind of well, let me see if I got
that which item it is even.

Speaker 26 (01:44:03):
Uh so you looked through you destroyed, give me a
water slready gave you a.

Speaker 1 (01:44:18):
There's a blender here.

Speaker 2 (01:44:22):
Well, this also goes on He's I'm gonna pull up
any night.

Speaker 1 (01:44:26):
And my tie.

Speaker 2 (01:44:27):
I'm going to use my uh.

Speaker 4 (01:44:32):
That's saying since I am having trouble, since I'm having
trouble with my uh with like you know, my night
vision a little like then the uh, the candle is.

Speaker 2 (01:44:44):
Gonna pop on my head, sir.

Speaker 1 (01:44:49):
It only takes fifteen minutes to it's a one stand
back from my wondrous lamp.

Speaker 7 (01:45:00):
It's up and a little tiny candle comes up and
it's half melted down.

Speaker 1 (01:45:04):
It lights and then gets blown out by the wind.

Speaker 3 (01:45:07):
Would we be able to after we get down in
the kitchen, even if I have to carry the pot
for five minutes, can we find the.

Speaker 1 (01:45:12):
Wherever the robot totally lost? Where he's at? Hey, robot guy?
Do you eat? No?

Speaker 2 (01:45:25):
I don't eat, but I can distribute.

Speaker 3 (01:45:28):
By like reach in the bag and I like put
some pickles onto a sub sandwich and go whenever I'm
having a bad day.

Speaker 1 (01:45:35):
This helps, just just saying and eat, trust me, you
should eat it.

Speaker 2 (01:45:43):
I just take it and just put it up against.

Speaker 1 (01:45:45):
My as he bites it. I catch, I don't have it.
I can't eat bartic inspiration. I can't even eat checks
and attack roles. He can add one D eight okay.

Speaker 2 (01:45:56):
I can't eat it. So what it does? And immediately
what's it like? Hits my face and it just drops downs.

Speaker 1 (01:46:01):
But I shouldn't do it. I'm casting. I just want
you to think the sandwich is busted up right now?
You and your monkey?

Speaker 6 (01:46:13):
You got half killed my monkey. Yeah, remember if he dies,
it's a crime.

Speaker 1 (01:46:18):
He's trying to find the mid Bay, but he is unsuccessful.
What do you want to do.

Speaker 6 (01:46:23):
I want to try to find the mid Bay to
kind of help me and my monkey up.

Speaker 1 (01:46:27):
Okay, so give a perception check. I Z and I
said Z. Give me a high five. Man.

Speaker 3 (01:46:39):
That was just a generalized thing. I'm not picking your
your pronouns. I call everybody man. I'm a cool dude.
You feel inspired? You can add a one D eight
at this roll?

Speaker 6 (01:46:50):
SOX, Well, it's an eight that I rolled, So what
do I add to it?

Speaker 1 (01:46:56):
And then you're modifier?

Speaker 6 (01:46:58):
That's the beat.

Speaker 1 (01:47:01):
I think the one you just shake your hand on
is Yeah, it's a six plus.

Speaker 6 (01:47:10):
I'm doing perception. Yes, because you're trying to try to
found them. That's a plus four.

Speaker 1 (01:47:15):
So eighteen.

Speaker 7 (01:47:19):
Eighteen okay, So you find your way to the mid
bay and it is miraculously got damaged.

Speaker 1 (01:47:26):
So all the medical spies that you need. I let
him get medical spies for the monkey. Yeah, and A
says he's done. I'm gonna do the pot again. Anything
that doesn't ten pounds an under just gets you.

Speaker 6 (01:47:45):
Yes. I work on healing up the monkey and myself.

Speaker 1 (01:47:48):
Yes.

Speaker 6 (01:47:49):
So do I take away our damning son?

Speaker 1 (01:47:51):
Yes you will.

Speaker 6 (01:47:52):
Yeah.

Speaker 1 (01:47:52):
Okay, so it's targets night time. If you all want
to go back. I want a long rest.

Speaker 6 (01:48:01):
Yeah.

Speaker 1 (01:48:01):
Do you want one to make a camp? Do I
just add ship ton of medical supplies? Yes, fuckload, and
then whenever I need something. I'm just asking you if
it was this is a long rest.

Speaker 7 (01:48:15):
Yeah.

Speaker 1 (01:48:15):
So you want to take the long rest and you
want to call it a session, it's up to you. Yeah,
that's eight o'clock. Let's usual one.

Speaker 6 (01:48:23):
I recover my exhaustion.

Speaker 1 (01:48:25):
Yeah, I don't add the long rest. We definitely do.
It was an option that was unchecked on here. You
get to.

Speaker 3 (01:48:30):
Restore one point of exhaustion dre in the long rest. Yeah,
you both have one point of exhaustion, so you're fine.
Here we go, which is awesome because now my luck
points are back and.

Speaker 6 (01:48:40):
Out of curiosity, Yes, what happens if I pulled the
one down and touch the robot?

Speaker 1 (01:48:50):
Uh?

Speaker 2 (01:48:52):
I feel nothing?

Speaker 6 (01:48:53):
Because that's what cares? Do you feel nothing? Does? He
does it like fix and malfunction like where it damages us?

Speaker 4 (01:49:00):
He is I'm just gonna I forgot to mention one
thing when it came down to it, I cannot be charmed.

Speaker 1 (01:49:07):
I forgot all about.

Speaker 3 (01:49:08):
He's a he's a war forge right, Yeah, okay, so technically,
depending on how the wand works, he has a fully
functioning soul. But he doesn't he doesn't have body parts,
but orgasm doesn't you know there's also a mental aspect
to an orgasm.

Speaker 1 (01:49:26):
Yeah, so he has a soul.

Speaker 3 (01:49:29):
He might just experience something really fucked up since he
can well, or he's gonna be like robot Man from
I'm just if you touch him.

Speaker 1 (01:49:37):
With the orgasm one, I'll just make him roll personality
Robot Man from Doom Patrol when they're the scene.

Speaker 6 (01:49:48):
So so if he's like doing a personality that's like
see like you can sit there and just tap him,
and that's like he just being a hindrance to us.
I could just like happened with the.

Speaker 3 (01:50:00):
One Babby hilarious because in due patrol, robot man can't
have an orgasm and everybody's orgasming and he's like, oh,
ship orgasm.

Speaker 4 (01:50:13):
So we will see everybody next week on the well,
that's saying again next week, which light well, Jess comes back,
you probably want to do? Which light well, it's saying,
we'll we'll decide from that. So because right now, because
we still need to do Part A of Witch Lights.
You're the one who called that part A the Fighting Mongooses,

(01:50:35):
that's because.

Speaker 2 (01:50:38):
Because we need to do like Heath and Jess's side
of the story and bring Cayden to it too.

Speaker 4 (01:50:43):
So so we'll decide next week. So until then, everybody,
we will see you all next time.
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