Episode Transcript
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Speaker 1 (00:00):
Mhm, especially when.
Speaker 2 (00:04):
Holidays or you can eat and talk.
Speaker 3 (00:06):
No, we're gonna sexually saw call him, no my.
Speaker 2 (00:10):
Supper buttle Hello everyone, welcome James. Yeah, welcome to a
one shot of the wit of our witch Light series.
We shall call this adventure in Spooky Castle.
Speaker 3 (00:29):
How original?
Speaker 2 (00:30):
I know? How original?
Speaker 4 (00:33):
Yay?
Speaker 2 (00:34):
Yeah, Like we're doing a quick one shot there aventure.
Speaker 3 (00:37):
There is no spooky Castle.
Speaker 2 (00:39):
Yeah, so are.
Speaker 3 (00:43):
We gonna Are we gonna try to get the same
at all?
Speaker 2 (00:44):
Or no, he'll call when he's ready. He'll be in here.
They won't be talking much. He'll be here with us
in spirit till we actually calls.
Speaker 1 (00:52):
I thought we were just gonna kill him.
Speaker 2 (00:56):
We'll make him like the funky fanom.
Speaker 3 (01:02):
Yeah.
Speaker 2 (01:03):
So like right now, when we.
Speaker 3 (01:05):
Get back to as our regular schedule programming, where where
are you? Where's your character gonna be?
Speaker 1 (01:14):
I'm not sure.
Speaker 5 (01:15):
Yet because because black Well, me and me and Jazz characters,
we are we're in a we're in a tag team
cage match against what little Pike.
Speaker 2 (01:27):
My character, Marilyn and Bill Barr, Bill Barr.
Speaker 1 (01:32):
Where are the other characters?
Speaker 3 (01:33):
Well, we don't know where you are.
Speaker 2 (01:35):
You are you were chasing the king Ku.
Speaker 6 (01:37):
Yeah, and Sam is are a ring girl, okay, because
I don't.
Speaker 1 (01:44):
Know listen to the last episode, but.
Speaker 2 (01:50):
Same and well we've we've come to find out that
Heath has he The reason Heath is very sexual in
our sessions is because he doesn't get any home.
Speaker 3 (02:01):
I need an outlet.
Speaker 6 (02:02):
So Sam, Sam's character drink don't be in and Jeff's
character on the backs of too what were the dragonflies
and so we were able to bottle Sam or Jeff's
Kobe is amount to come into a haaling.
Speaker 2 (02:21):
Push because it was so blessed and then would we
and it rained upon all the children, all the the
all the goers there because they're.
Speaker 3 (02:32):
No, it didn't rid of the children. You tried to
make it.
Speaker 2 (02:34):
We said no, it did no. We said no, there
are children at this corner.
Speaker 1 (02:38):
This is why Jeff told me I'm not allowed to
miss any more sessions. He says, whenever I missed, you
guys just had like yeah.
Speaker 3 (02:45):
Yeah, pretty much. So we come down from the dragonflies.
Speaker 2 (02:50):
Next time you're missing. I'm glad to put a disclaimer
at the front. Just isn't going to be here. So
we prepared for another Rochis.
Speaker 3 (02:55):
Because of the way we were sitting on the dragon
flies before the discussion.
Speaker 1 (03:00):
Sorry that he said I'm not allowed to miss. I
told him I would compromise about it.
Speaker 3 (03:05):
Feel good.
Speaker 1 (03:05):
You guys had to come to me to the streets over.
Speaker 2 (03:08):
That's fine, Okay, there's a dragon couch, will be good.
Speaker 6 (03:13):
So the way that we were sitting on the dragonfly
is before we had you know, hand jobs.
Speaker 2 (03:18):
They were all three of them were each on their
own dragonfly. He'th abandoned his to jump on.
Speaker 3 (03:25):
Yeah.
Speaker 6 (03:25):
So, uh, Sam's character gets covered in come. It's full
of cocky. And so we go down to a river
and wash his clothes, and so I very kindly pick
up his clothes and hand them to them and accidentally
cast burning hands and poof is clothes, clup and smoke,
(03:46):
same as it. No, he's not naked yet, because Jeff
looks into his like his nacksack, and he pulls out
he has extra you know, set of clothes, but Jeff's
halfway so they don't really fit Sam.
Speaker 2 (04:01):
But so Sam, and Sam's like a six foot seven
foot tall.
Speaker 3 (04:06):
Big breasted thiefly and so he's got like pretty much
a tub top that he's spilling over in like a
mini skirt that's really tight.
Speaker 2 (04:17):
And.
Speaker 6 (04:20):
So they didn't tell Sam to do this. He's getting
into the character very much. So I think we're probably
gonna have an orgy with Sam. He's getting into it
because Jeff dropped some coins.
Speaker 7 (04:36):
Sam, Sam, Hello, Well, he texted us to leave you alone, so.
Speaker 1 (04:47):
You'll be fine. Sam. It's okay.
Speaker 3 (04:50):
I was tempted to call you again. Yeah, it's like,
I'll do it.
Speaker 2 (04:57):
I won.
Speaker 1 (05:00):
I should have called him. Gary doesn't know me.
Speaker 2 (05:03):
Ahm, So where's he at? Do I need to pause?
Speaker 3 (05:13):
Maybe? Maybe?
Speaker 2 (05:15):
Yeah?
Speaker 6 (05:15):
Yeah, okay, So we're recapping the Sam the part where Sam.
Sam's getting into his this this character because Jeff Jeff
accidentally drops some coins and asks Sam to pick them
up his character pick up, and so he he stops
(05:40):
right in front of him, slowly bends over, picks up
the coins, turns around and puts them in his cleavage.
Speaker 2 (05:49):
I'm sorry.
Speaker 1 (05:49):
I think you're all sexually frustrated. Am I the only
one to read?
Speaker 2 (05:54):
To be fair?
Speaker 3 (05:55):
Sam?
Speaker 2 (05:56):
Well, the thing is Sam and James do it a lot,
but the big thing for them, James apparently finds like
when Sam goes and yeah, it's.
Speaker 3 (06:07):
Nothing bad, it is it wonderfully private.
Speaker 2 (06:11):
Not really likes James finds it hot that like about
these sessions that when Sam goes and tells him about sessions. Yeah,
he finds it very arousing.
Speaker 6 (06:22):
Yeah, and and Sam and and you know, yeah, he
likes it when Sam puts things in places.
Speaker 2 (06:31):
Yeah. No, no, just James likes to hear about your
all escapades in the camphies.
Speaker 3 (06:40):
Yeah and so and so. Yeah, we left off.
Speaker 2 (06:42):
So as they were going through the flying over, because
that's saying they had a chance to actually once again,
I've given you all the opportunity to go around and
look around like the try to kind of get a
scope of what's going on in the carval.
Speaker 3 (06:58):
We're busy having like hand jops on on.
Speaker 2 (07:02):
There was a fight breaking out at the feasting over
at the feasting festival.
Speaker 3 (07:07):
Do you care of that?
Speaker 2 (07:09):
There they saw, uh, they saw some character important characters
and stuff, and they saw everybody starting to go towards
the Big Top.
Speaker 3 (07:17):
Then we go there.
Speaker 2 (07:18):
And then so once they get into the Big Top
instead of like once they get there, they see mister
Witch and mister Lights up in the balcony like like
you know, watching everybody like while performance was happening at
the moment they walk in, they had straight in like
they go to sit down and immediately the light comes
(07:40):
upon them and they get called out by mister Lights
and says, oh, it seems uh like our entertainers are here,
Come on down, boys, and that well, that's thing it
was talked about. It's like like it's been known that
you've all been causing such a rucket sinar carnival today
(08:02):
it's about time you all entertain me for once.
Speaker 6 (08:07):
And against my better judgment, I decided and it's like
for it to be a sex act.
Speaker 3 (08:13):
It's a wrestling.
Speaker 2 (08:14):
Match and so so be he is.
Speaker 3 (08:17):
Gonna rip off our cleric robes and we've got wrestling
gear ready to go.
Speaker 2 (08:22):
And then as that, uh, once they do that, then
like then like slowly you see three figures in Lutrador
match start like enter the uh, enter the big top
and it's Bill Barr Maryland and Little Pike.
Speaker 3 (08:40):
And Sam's our ring girl. He's got he's got card
for the rounds.
Speaker 1 (08:46):
That's because bibars trump.
Speaker 3 (08:51):
I think I think we could beat him.
Speaker 2 (08:57):
You may be able to beat Little Pike in Maryland,
but Marylin's not much of a fighter. But she is
pretty athletic. H yeah, so that is all to be
that that was originally supposed to happen in tonight's episode
(09:19):
was the w W well, the the the Witchlight Carnival?
Speaker 3 (09:25):
Uh yeah, which Federation?
Speaker 2 (09:34):
Yeah, so tonight always like Sam's stuck in the meeting
up at the office. Jeff has lost his voice. So
we're doing a fun little one shot in the style
of Which Light with Scooby Doo Antics starring March. What's
your character's name again, Heath.
Speaker 3 (09:54):
I'm I'm Lanny Fear. I'm Randy Fears is a.
Speaker 2 (09:59):
Long okay Lanny and little Pike who is our particular
Scooby Doo?
Speaker 3 (10:10):
Who is who is this Little Pike is Scooby Doo? Well,
he's Whiskers Scooby Doo.
Speaker 2 (10:14):
Well, I was gonna throw like we're.
Speaker 3 (10:17):
Gonna have an animal. Whiskers is Scooby Doo.
Speaker 2 (10:19):
Okay, Whiskers is gonna be Scooby Doo. Little Pike can
be like the shabby as character and you two or
whoever you all are, because that's the thing, because like
Little Pike and Whiskers or the Scooby Doo and like
our shaggy Scooby doo here.
Speaker 3 (10:38):
I guess I'll be Fred.
Speaker 2 (10:40):
Yeah, velma.
Speaker 3 (10:43):
Make this man's dream come true.
Speaker 2 (10:49):
The dreams has been crushed long ago.
Speaker 3 (10:52):
Je Scramby, do.
Speaker 2 (10:55):
Let me next time if we do this, I'll have
to because I've actually I was thinking about that little.
Speaker 3 (11:06):
Scooby doo.
Speaker 8 (11:09):
Oh.
Speaker 2 (11:09):
Yeah, I'd say, I was like, just gonna have the
three of you. Yeah. So basically you guys are playing Yeah,
so basically you guys are like, you're you're still playing
your character Landy, You're still March and Little Pike is
Little Pike and Whiskers.
Speaker 3 (11:30):
Is this is another crossroads mystery?
Speaker 2 (11:33):
This is this is the crossroad mystery gild Yeah, so
you are all currently at the pub, deciding to get
your local hot spot, having some mead, milkshakes, sasparillas and
(11:54):
all those fun fun things. Then out of nowhere you a.
Speaker 1 (12:03):
Note in case you guys don't know, there is something.
Speaker 2 (12:05):
That Oh I know. I've been invited by who, by
the creators.
Speaker 6 (12:16):
I've been to a receuse fair since like, like I
I went to one of like two thousand and six
down they had they had a big one down in
Tamaracktober but I got.
Speaker 3 (12:27):
Sick, like the morning. Yeah, I remember it was pretty neat.
Speaker 2 (12:34):
So you all, you all are in the middle of
the tavern when out of like enjoying yourselves, when out
of nowhere, somebody barges in through the door. Started freaking out.
It is old man Maurice, Old Man Maurice, the crazy
old Maurice. The local uh, the local lizards, one of
(13:00):
the local lizard folk Invinters.
Speaker 3 (13:03):
Are we just doing Beauty of the Beast. No, that
wasn't a very confident No.
Speaker 2 (13:10):
No, this is not Beauty and the Beast. It's beauty
in the lizard Beauty and the lizard Wizard want to.
Speaker 3 (13:18):
Just DERAILI this, We'll just hang up in the pub all.
Speaker 2 (13:25):
You could just take the meat with you and drink
your let's just get ship faced that we'll have an
orgy upstairs.
Speaker 1 (13:33):
You can do that.
Speaker 3 (13:33):
I may whiskers a little pike, let's go. That's your
wing man.
Speaker 2 (13:43):
So he comes up and says that, like the one
of the local castles has like has been haunted, and
he is there's been some sightings of some ghosts that
have been Is this.
Speaker 3 (13:57):
A well known thing that this castle is haunted? Maurice,
just like.
Speaker 1 (14:02):
It has been haunted for years.
Speaker 2 (14:06):
That's saying there's been rumors but never sidings. Rolling inside
check twenty now twenty you like you have like there
has been some talk of it's as of late, but
there hasn't really been any sidings until until until recently.
(14:27):
But it wasn't like it's saying, even though he is
a little crazy, Maurice does know what he's talking about.
Speaker 3 (14:33):
That sounds like a coop to me. I'm not paying
attention to that, old man.
Speaker 1 (14:39):
I need another meat over here.
Speaker 2 (14:42):
He comes up and saying, like he starts going on
about like the things you've seen about the like how
the castle itself used to be ran by by like
this big rich king.
Speaker 9 (15:02):
Yeah, okay, Percine, what does on show up, sir?
Speaker 2 (15:17):
More. Everybody starts questioning, I just like, Maurice, are you,
like how many drinks have you had? Like as a lad,
It's like, I I promise you all I have had
nothing to drink. I like it's saying I have seen
(15:39):
like creature. They have stolen all my these people have
like they have like the treasure of the place. I
went in there to see if I could find the
treasure and I was ran off.
Speaker 3 (15:52):
I'm drunk. I don't deal with Maurice.
Speaker 2 (15:57):
What we need.
Speaker 1 (16:00):
Have at.
Speaker 2 (16:03):
Some Maurice comes over and start and decides to have
a drink with you. Little Pike, looking over to the side,
just kind of gets a curious look, because like little
Pike is starting to feel a little bit of venturous
ever since his servitude has ended after the terrible death
(16:23):
of Ronald Trump. But little little Pike has been itching
for a band of adventure, looking over at Whiskers, looking
over it at Whiskers. Whiskers starts to shake a little
bit because Whiskers on it. He needs a drink.
Speaker 3 (16:45):
Something too. I have a drinking I'm gonna play this drunk.
Speaker 2 (16:56):
You're gonna play this drunk.
Speaker 3 (16:59):
This is all my roles.
Speaker 2 (17:01):
Okay, we can work with this. This be a fun one.
But so as like Marie's perceedes to get drunk with
you all, Pike, just who is it? Okay? School?
Speaker 3 (17:21):
I was just saying that everyone had an.
Speaker 2 (17:23):
Absence today, okay this late?
Speaker 3 (17:26):
Yeah. No, they just texted me and it was like
she had an absence. I have away.
Speaker 2 (17:32):
Everything wrong? Everything okay with that one?
Speaker 3 (17:34):
Or oh no, no, no, it's just the kids went
to school once today.
Speaker 6 (17:38):
They had a two hour delay today and then they
finally actually didn't cancel it, And so Cristina text me
as more.
Speaker 3 (17:43):
She's like, do you care? Just keep the kids home? Like,
I don't care. I mean, what's the difference is gonna make? Yeah,
have the school probably gonna call it anyways, Yeah he did.
Speaker 2 (17:54):
There was there was no point for a two hour
delay today.
Speaker 3 (17:57):
I don't know. I don't know. Yeah.
Speaker 2 (18:01):
So so Marie, So, as Maurice is drinking, little Pike
kind of walks up to Maurice and then it's kind
of it like starts to pine for a little bit
of information. Let's see here, what's pike? Roll? That's good,
little pipe good. He proceeds to ask why it like,
(18:24):
what has like made this castle so like kind of
like famous as.
Speaker 3 (18:32):
Castle?
Speaker 2 (18:34):
It's like, what was what was so important about this king?
Maurice then proceeds to go on and saying, well he
was a famous alcohol and wine maker.
Speaker 10 (18:43):
Hell yeah, roll, let's go lo is there still in
the castle though?
Speaker 3 (18:55):
About that?
Speaker 2 (18:58):
So yeah, So it's like and that's saying and rumor is.
Speaker 3 (19:06):
To get me one to the uh.
Speaker 2 (19:13):
To the curious carriage? What what was to the curious
to the ceper to the paper to the caper to
the caper carriage. So so after hearing this, you ammediately
like just pack into like the back of the to
(19:34):
the carriage and you start heading it towards towards the castle.
Speaker 3 (19:40):
Who's this thing?
Speaker 2 (19:42):
Little Pike is driving unless you decide to take it
away from him because it is your carriage. Yeah, you
put you push Pike left over. I need you to
roll a uh roll an animal handling fourteen plus five. Yeah,
(20:16):
you're you're drunk as a skunk, but you I.
Speaker 3 (20:22):
Drive better when I'm drunk.
Speaker 2 (20:24):
You're you're drunk as a skunk, and you are driving
this like carriage masterfully.
Speaker 3 (20:30):
Just the horses driving whatever.
Speaker 2 (20:36):
I need you to both of you roll a perception
check at a disadvantage.
Speaker 3 (20:44):
Oh yeah, just advantage.
Speaker 2 (20:52):
Okay, brother okay fifteen, I not know what's going on.
Speaker 3 (20:59):
I drown his.
Speaker 2 (21:01):
Care whisker okay, whiskers say you all you all start
heading like as you're all doing. You all see this
mysterious lizard folk like you see another lizard folk walking
away from like down the road.
Speaker 3 (21:25):
Out of the Carroen.
Speaker 2 (21:27):
Maurice is still at the bar. Lizard Maurice, it is
Maurice's brother. It's Maurice's brother. Oh man Jenkins like and
he and old Man Jenkins is this old, disheveled, creepy
(21:52):
lizard folk that has seen like days gone by. He
is like a drink. You come along, I'm just leaving
that castle. I'm gonna tell you, folks, do not go
towards that castle. Things are on that place that are unnatural.
Speaker 3 (22:08):
Yeah.
Speaker 2 (22:11):
Ah, they say it's been it's been like it's been
drunk away three months ago. But some still say that
the meat is likes that's been there, that's still left.
It's hidden from all eyes and people are searching for it.
Speaker 3 (22:26):
Yeah.
Speaker 2 (22:27):
At the moment they get close, they're taken away by
the ghost of the former king, who is like still
trying to protect his secret recipe of mead and wine.
Speaker 3 (22:43):
So I stay away.
Speaker 2 (22:44):
From it and slowly dishuffles into the swamp. And as
you slowly hear, as you hear him slash into the swamp,
you for some reason you can hear, uh you hear
music start to play, play of give me the Beat
boys and free my soul. I want to get lost
(23:05):
in my rock and roll and drift away.
Speaker 3 (23:10):
Oh really, right, okay.
Speaker 2 (23:16):
So about so after about ten minutes of driving and
you finally make it to the castle. Keep it is now,
this castle seems to be about three stories.
Speaker 3 (23:30):
That's at this is a house.
Speaker 2 (23:36):
Like it's about three stories, but it is wide. It
looks like to be the size of an old Southern
style mansion, like my wife so and you liken in
(23:57):
and around the perimeter of it is a giant wall
while it sets up while the castle itself sits upon
a hill. The gates, it's like you see the gates
and the gate does seem to be made of iron,
and it does seem rusty.
Speaker 8 (24:15):
But are you sure this doesn't sound like that regal
of the place.
Speaker 1 (24:22):
Are we at the wrong house? I think we're at
the wrong house.
Speaker 6 (24:26):
There's that house and are nobody we gotta go in
to make sure?
Speaker 2 (24:35):
Really perception check.
Speaker 11 (24:44):
Seven.
Speaker 3 (24:49):
I'm not rolling too Yeah when I have a little sixteen.
Speaker 2 (24:57):
Oh god, these are all bad. You got one? You
you do see? That's saying they don't. But you all
do see a sign that is kind of like a
little bit over you see it like you kind of
see like a sign over the arch of the booze.
(25:19):
It does like you do notice the emblem on it.
And as you see, like you do see a what
it seems to be a silhouette of a lizard folk
that that is posing. That is like that is posing
(25:40):
with a what it looks like a giant steign like
it looks like he is trying to give a cheer.
Speaker 3 (25:48):
Is a drunk like me? This house?
Speaker 2 (25:56):
You go you you all go up and check the gates.
You see as you investigate it, you notice that the
gate itself does have a lock on it, but like
it has been rusted, and it does seem like you
all may be able to get in. Do you all
(26:18):
try to test the gate?
Speaker 1 (26:19):
I'm going to kick the gate open.
Speaker 2 (26:22):
Okay, roll a, let's see here, roll a sleight of hand.
I don't know it slight of hand? Is a dexterity
check twelve twelve? You do kick it? H roll a?
(26:49):
Roll an attack for.
Speaker 1 (26:50):
It night.
Speaker 3 (27:01):
Well attacking?
Speaker 2 (27:07):
Yeah it It does not much. It does not look
like it can be can open that way.
Speaker 3 (27:21):
I have fireball on loft.
Speaker 1 (27:24):
I'm gonna move away from that gate.
Speaker 3 (27:26):
Okay.
Speaker 2 (27:31):
How close are you getting to the gate right here?
Speaker 3 (27:35):
Right right there?
Speaker 2 (27:37):
So for me to you? Okay, okay, rollford damage.
Speaker 12 (27:50):
M h.
Speaker 2 (27:53):
Eleven eleven. You roll like it's saying, the lock bursts
into flames, Heath, I need you to roll for damage
yourself because you because that's saying is you're so close
to it, you're gonna have to take it. Roll a
(28:16):
roll a D four, roll D four for damage on.
Speaker 12 (28:20):
This one mm.
Speaker 3 (28:24):
Shay two.
Speaker 2 (28:30):
Okay, you take two damage from it. The lock is
does come off this.
Speaker 11 (28:36):
My brows a little bitbrows are your eyebrows are a
little singed.
Speaker 2 (28:41):
But the door does not open. Little Pike walks up
to the door and he wonders. He just pulls the
door open. He pulls the door open, and the door
door tricked me. The door open and up, no problem,
And he's just like, he just looks at you all, questioning.
(29:09):
You look over to Whiskers, and Whiskers is trying to
start to shake a little bit and going what he
wrote when and saying he sees something. Oh yeah, that's saying.
He looks over to you all and starts freaking out,
(29:35):
like and little Pike looks over said he's saying that, well,
let's singing. Little Pike looks over and casts animals speak
on him. When Whiskers go, oh my god, oh finally,
oh he did. Did you all see what was in
the in the window up there.
Speaker 4 (29:58):
Now?
Speaker 2 (29:59):
It looked like to be a ghost. I don't know,
I don't know what it was, but it was glowing,
it did.
Speaker 3 (30:07):
Dave was going boo.
Speaker 2 (30:13):
I don't want to go in here. You all can't
make me cage.
Speaker 1 (30:18):
I watch this guy.
Speaker 2 (30:21):
You all, you all proceed, you, the three of you
proceed to walk towards the castle, noticing that right when
you walk in, you all do see a graveyard. You
all see what seems to be a vineyard, a vineyard
some like some bee keeping equipment and stuff like that.
(30:43):
So roll a investigation check. Investigation is intelligence fifteen. They
do seem like looking around, it does seem like everything
(31:07):
is still in check. It seems like things are still
being somewhat kept up with.
Speaker 3 (31:15):
Somebody's here there making.
Speaker 2 (31:17):
Booze as you all perceive. As Whiskers is sitting out,
it's fine. I'll stay out here in the carriage. I'll
stay out here in the carriage. I don't want to
go in. As he sits in the carriage, then you
then you just hear a pike. Look, Whiskers looks around
(31:42):
and he looks up in the tree and what he
sees is not just an owl, but an owl. Then
al folk just sitting up there in the tree, just looking.
Speaker 3 (31:53):
This is a big damn bird. I'm too drunk for.
Speaker 2 (32:01):
It, just looks looks at uh, looks over at Whiskers and.
Speaker 3 (32:05):
Goo are you?
Speaker 2 (32:08):
Whiskers freaks out and runs ahead of you.
Speaker 3 (32:12):
Crap alcat.
Speaker 2 (32:17):
Because he as Whiskers freaks out and runs to uh,
up to up to you. Whiskers is now attached to
your leg for the time being, and you slowly track
Whiskers up to the castle as you as you all
reach the castle, you all notice that it's still dark,
(32:42):
it's quiet, and it's then slowly begins to rain. So
as you all reach the castle door, what do you
all do? We pull? Okay, roll a roll string?
Speaker 12 (32:57):
Check?
Speaker 1 (33:03):
Is this both of us?
Speaker 2 (33:06):
That's true?
Speaker 3 (33:07):
Bad? Three?
Speaker 2 (33:10):
Three? You go like I say, You try to pull
it does not happen.
Speaker 3 (33:16):
Kick the door. That's not a pool?
Speaker 2 (33:20):
M I mean?
Speaker 1 (33:21):
Is this track? I just didn't count?
Speaker 2 (33:24):
What was it? You kick that door open? You but road,
you kick the door open, and not only do you
the door opens, it flies off the hinge and out
of and it flies off the hinge, and you guys
(33:44):
are now inside inside the castle. Manor what are you
all gonna do?
Speaker 3 (33:57):
Let's look around? What is true?
Speaker 2 (34:00):
Roll a real perception?
Speaker 3 (34:02):
Check three? I don't see one.
Speaker 2 (34:15):
You can't actually hold on your halfway? Do you have
dark vision? I think you have dark vision, don't you, jess.
Speaker 3 (34:32):
Skills?
Speaker 2 (34:35):
Or I think it'd be under your character sheet. Hold on,
let me see. It would be under traits, features and traits. Yeah,
it would be under like your special traits. So got
a feature and traits? It would be down under special traits. Okay,
(35:00):
I got in.
Speaker 3 (35:01):
I don't either.
Speaker 2 (35:03):
Okay, you and little uh So March and little Pike
are able to see.
Speaker 13 (35:10):
Flanguage catulation, your character actually like.
Speaker 3 (35:22):
This right here? House sighs.
Speaker 2 (35:29):
Okay, So you and uh So March and Pike are
able to see clearly into into this, and you all
see like in the open room, you see this, You
see this grand entrance. You see like a stairway that
(35:53):
leads up into like up into the man, up into
the castle that splits into three you pillars along like
that go along the wall. Might like a gigantic chandelier
that uh that encompasses the room and two inchry ways
and two like little side doors under like in the corner.
Speaker 3 (36:16):
Of the rooms doors over there.
Speaker 2 (36:20):
So you have you have two side doors like one
like in the staircase splits off into three, one heading
left right and one heading into a third door. But
it's a giant door. But as like after and after
(36:43):
a moment when you all finally step in, you all hear,
I have a friend that you.
Speaker 3 (36:55):
Just left like that.
Speaker 1 (36:58):
Team, thank you have a dramatic idiot. They usually do.
Speaker 3 (37:03):
Have good so we'll probably luck. Let's do it. Let's go.
Speaker 2 (37:10):
So where you where you're all.
Speaker 3 (37:12):
I have the best way to figure out whar we're going.
Speaker 1 (37:16):
Wait for it to laugh again the exactly.
Speaker 3 (37:26):
I'll just sit here in silence. I don't care.
Speaker 2 (37:30):
You're not going to attempt to call it out or
anything like that.
Speaker 3 (37:35):
Creepy. This embodied voice Smarco, mhm you oh, oh, thank you.
Speaker 6 (37:56):
I can't tell where it's coming from, coming from the
big door.
Speaker 3 (38:01):
I want to test the jest because I was drunk
of sam. That's good. That's a big roar.
Speaker 2 (38:08):
Okay, As you will slowly head up towards.
Speaker 3 (38:13):
The rest, I gotta go slower.
Speaker 2 (38:16):
Stairs, little pipe up steps up beside you, and he
kind of holds you still. But Heath, what are you
currently wearing at the moment.
Speaker 14 (38:29):
I'm wearing uh, red and white cleric robes with a
leather belt and sandals.
Speaker 2 (38:39):
And you're halfling right, yes. So so as like March
goes up the steps, I need both of you to
roll a roll roller performance.
Speaker 13 (38:57):
Chickle performance, yeah, real performance check on this one.
Speaker 3 (39:07):
Six.
Speaker 2 (39:14):
You have no problem. March has no problems getting up
these steps. Nothing seems to be wrong. You, on the
other hand, are having the worst time getting up these steps.
Luckily you got lucky that little Pike and Whiskers roll
pretty freaking well today. So little Pike is standing behind
(39:37):
you holding you up, while Whiskers is slowly walking, is
walking walking backwards up the steps, holding your clerical robe,
trying to pull you up and make sure you all
don't roll back. But as this happens, you you fill
(40:01):
a slip, not because you fell, but because these uh
the stairs, the stairs flat mouth and you you roll
go down into and a little trap door opens up
and you go like and you now fall down like
(40:25):
into the hole. I need you, you, Pike, and uh yeah,
you Pike, and the whiskers roll down into the hole.
Speaker 3 (40:36):
I think a drink. Now that was pretty bad.
Speaker 2 (40:46):
So as this happened, this happens, you're at the top
of the stairs. What are you what are you going
to do?
Speaker 3 (40:53):
We're having drinking good?
Speaker 2 (40:56):
Yeah you you hear them scream. But when you by
the time you around, by the time you turn around,
the stairs are back the normal and they're missing whiskers.
Speaker 1 (41:09):
I'm just gonna go through.
Speaker 3 (41:10):
The door, all of you. So I tell you, let
me tell you. You're a big rat. Beautiful, your beautiful.
Speaker 2 (41:24):
You're better than my master. You're much nicer than my.
Speaker 3 (41:28):
Master, much darker.
Speaker 2 (41:34):
Little pike just sitting there contemplating his life's decisions up
to this most the little pike just sits there, staring
into the fists, wondering why me. So you go. As
you open the as you open up the giant the
(41:57):
giant doors at the top of the stairs, you you
would think there there will be a giant ballroom, but no,
there is not. You see a giant What you do
see is a giant stage.
Speaker 15 (42:15):
Heyst segment here, grab lady, get out here, please.
Speaker 3 (42:24):
It's a guy where you are room.
Speaker 2 (42:27):
You are so drunk that you precee a guy as
a woman.
Speaker 3 (42:31):
Sure, it's not the first time it's happened, it won't
be theft.
Speaker 2 (42:40):
So as you answer it out of like, you take
a few steps into it like in like, heading towards
the stage, and out of nowhere, the whole stage lights up.
Flames start popping up along the side of the entrance.
Speaker 3 (42:58):
This here.
Speaker 2 (43:01):
The there's a huge chandelier up along another huge chandelier.
It lights up, and out to the corner of the
of the stage, you hear organ music start to play,
and you s and as this goes on, as the
music plays, a spotlight hits the organ and you see
(43:23):
a figure in in uh black robes with a mask on,
a white mask that does seem to hide not really
to show to hide his face, but it is a
plain white mask that looks to be in the shape
of an owl face. And as in the music plays,
(43:47):
you get you start to get a little closer.
Speaker 3 (43:49):
What do you do himbe give me yellow stay here.
Speaker 1 (43:56):
When you play something a little livelier and you want
to drink, what do you request?
Speaker 3 (44:05):
Mm hmm, free bird. You can.
Speaker 4 (44:13):
Roll a.
Speaker 2 (44:16):
Just roll a roll perception check at advantage because you
have giant rabbit ears o ye oh, even felt less
(44:39):
perfect you like out of nowhere. You do hear like
like you're standing rap aside of the event, and you
can hear and like the it does seem to be uh,
Lanny Landy, Yeah, Lanny Lanny's scream free bad, red bird.
(45:05):
And then it goes silent for a second. Then you
just hear free bird.
Speaker 1 (45:11):
No, I wanted to play Freaks by Timmy Trumpet.
Speaker 2 (45:15):
Freaks by Timmy Trumpet.
Speaker 1 (45:23):
I don't actually think you.
Speaker 2 (45:26):
I'm not. This one's not ringing the bell to me.
Speaker 1 (45:43):
You can't play it on knockstrap himself.
Speaker 3 (45:50):
Say free bird.
Speaker 2 (45:54):
He somehow does it. He somehows oh, I.
Speaker 16 (45:58):
Know that one.
Speaker 2 (46:02):
He somehow performs this like in a perfect on an organ.
As he does it, somehow the lights start going in
and out magically. As this goes on, and then right
(46:24):
whisker a get out his blowstick. Whiskers decides to start dancing.
He's knowing familiar with the song. The Little Pike, on
the other hand, you'll hear the screaming a little pike.
You hear little Pike screaming bloody murder, trying to run.
(46:50):
As as as this goes on, you you you you
start to feel it out. But as the when the
song finally does hit the tempo where the like it's
about to drop the beat, a big explosion of the
(47:19):
explosion of smoke hits the stage and what you see
is this orchestra of ghosts that slowly started rising above
the thing and music starts playing and at and within
a matter of seconds, a fire explosion happens after the
(47:40):
smoke life like hits and you see this menacing ghostly
lizard lizard figure with with that it seems to be
in regalia that like. Just looking at him, you can
see that this figure holds like like a commanding like figure.
(48:12):
As the ghost started starts dancing, he out of nowhere.
He starts he doesn't know what happened. Immediately the music stopsy.
Speaker 3 (48:26):
That was pretty good.
Speaker 1 (48:28):
I'm stopping myself.
Speaker 3 (48:31):
He killed the kids.
Speaker 2 (48:33):
He immediately brings out like he starts looking at you
when his eyes start glowing and it says, who like,
who has dared into my domain, my castle of refuge.
Speaker 1 (48:46):
We'll see you by drunk fan want to come in
because he saw much saw Booze in the window, but
we think they met boo And then he disappeared, and
I saw this fan in the organ. I really wanted
this song dream.
Speaker 2 (49:00):
How he just pulled He just looks at you, dumbfounded
and pulls out and just pulls out a sword and
slowly starts moving towards you.
Speaker 1 (49:13):
Let's dance.
Speaker 3 (49:15):
You just hear me echo out there.
Speaker 8 (49:20):
I like you.
Speaker 2 (49:22):
You're here for my booze. No one is here for
my booze?
Speaker 1 (49:29):
Do you want to have a dance party?
Speaker 2 (49:33):
Touches the just like him, and he comes over. He
starts running at you. Are you going to fight or
are you going to make a or are you going
to run?
Speaker 1 (49:53):
I'm gonna hold the sword in an offensive position and
try to talk to him because I just want to.
Speaker 3 (50:02):
I just want to drink. Where do you say the party?
Speaker 9 (50:04):
Man?
Speaker 2 (50:05):
This house has been sacred, passed down. I am the
protector of this land and I and as for now.
Speaker 6 (50:13):
I banish you, okay, Jess?
Speaker 2 (50:22):
I need you to roll a Oh let's hear roll
a roll a survival check? Yes, survival is wisdom. Hey,
(50:46):
it's just not you did like the moment, he says,
I banish you. You feel something moved from beyond, like
you feel yourself moved, and you immediately hit free air
and you fit have the sense of falling.
Speaker 3 (51:06):
I am right now.
Speaker 2 (51:10):
Okay, so back to you heath.
Speaker 3 (51:15):
With my buddy and would drink and then we're singing.
Speaker 2 (51:18):
What what like we're what are you doing? I need
you to roll a perception.
Speaker 15 (51:22):
Check drinking and singing. Man, I don't know what's going on,
and I don't care. A drunk as dunk.
Speaker 2 (51:45):
You are just standing you like you're just like having
the best time of your life, just not a care
in the world. Drunk as a skunk and under a rug.
Little Pike and Whiskers they begin to look around and
try to figure out what's going on. Thank god they
are in. They are here to get you out of
this jam. They as uh, they do see like a
(52:11):
door like they do see a door, and Whiskers start
to smell something. Okay, he looks over. You said, I
smell food.
Speaker 3 (52:30):
Where there's food of booze. Let's go right.
Speaker 2 (52:34):
We need to we need to get we need to
try to get through this door. Little Pike walks over
and I need uh, I need all you to do
a sid of hand dexterity eight. Do you have a
(52:55):
plus or anything on that plus? That's terrible. It does
not work for you, you slut like you. That's saying you
are fumbling out the door trying to get it open.
You're pushing, your pulling. It doesn't seem like anything's working locked.
(53:16):
Little Pike on the other hand, just kind of looks
at it and said, well, twist it up first, twisted
up there. You all open the door, and you do
see that, you like, this isn't really a dungeon or basement.
(53:38):
This seems to be a cellar, and you see.
Speaker 3 (53:43):
Them.
Speaker 2 (53:45):
You do see it's full of boobs. You don't see booze,
But what you do see are robes. You do see
some robes. You see you do get a roma of
food that does doesn't seem like it's spoiled, but it
does seem like it has been recent like something is
(54:10):
has been cooked as of late, like the like the
refuge of food, like leftovers have been there for a
little bit.
Speaker 3 (54:19):
I haven't get any kind of heard he is gonna
kill my bus.
Speaker 12 (54:23):
I don't know.
Speaker 3 (54:25):
You have more booze than abdy while staking and drunk.
Speaker 2 (54:32):
As you are, so you decide to continue like kind
of waffling your way like a drunk like like a baby.
You've seen like a baby walk just kind of like
just kind of waddle, just going like that's the way
you're moving like a child, like a baby walking for
the first time.
Speaker 3 (54:53):
Drug halfway. Yeah, this looks like a walk.
Speaker 2 (55:02):
So as this. So as you all walk, you all
like slowly start passing like things upon the wall. Roll
a all. I need all everybody to roll a except
for you, Jess, roll a roll perception check.
Speaker 3 (55:25):
Two.
Speaker 2 (55:27):
You start looking at the paintings, walking up to them,
and you just start like you you just start kind
of touching them, going like this. This feels amazing, right,
this feels like this feels like the velvet Pike can't
(55:51):
Pike doesn't notice, but like Pi's just our curiosity walks
up with you and starts touching it too.
Speaker 3 (55:59):
Don't really, Oh it.
Speaker 2 (56:00):
Does actually do this kind of feel feel nice and stuff.
The whiskers, on the other hand, is freaking out. The
eyes on the painting are moving.
Speaker 3 (56:10):
Whiskers out of the shell. Ap movement.
Speaker 2 (56:16):
This pain as like as it has Like as the
as you're doing this out of nowhere, you feel something
strike you. I need you to roll a roll roll
roll D four and then I need you to roll
(56:40):
a roll a ship. Let's see roll investigation.
Speaker 3 (56:48):
Chat three of the damn it thirty good.
Speaker 2 (57:01):
You know that's saying. And then as this is going on,
you know, you begin to notice that this is not
a this is a painting, but the painting is moving,
and you then realize that this is this is the
drinks just moving and you're out of nowhere. You're just
(57:23):
here and he attempts to swipe at you. Are you
going to attempt to dodge or are you gonna try
to fight this thing?
Speaker 3 (57:40):
Appreciate head and I'm gonna fight this little bit. I'm
gonna pull out my mace on my steel.
Speaker 2 (57:57):
Whiskers is trying to pull you away.
Speaker 3 (58:00):
Hey, Hey, final for me?
Speaker 6 (58:04):
Oh and you're drunken bar fights anybody?
Speaker 3 (58:09):
Oh what a few?
Speaker 2 (58:13):
Okay, Like right before that happens, jess, let's go back
to you. You okay, like you do hit something, but
it seems to be you hit something soft. I need
you to roll a roll a perception check. You will add,
(58:34):
do a perception worry, do an investigation check instead investigation check.
Speaker 3 (58:42):
Here is the way he's talking about.
Speaker 2 (58:51):
Two two.
Speaker 3 (58:55):
We're not very good.
Speaker 2 (58:57):
You guys are drunk. You guys are drunk like scumps.
You guys aren't like you. You do see, you don't
really see what's going on, but you begin to move
around and you start to feel things. You I don't
want to feel things that alcohols for.
Speaker 3 (59:18):
Exactly.
Speaker 15 (59:23):
Yeah, my wife with me and my brother, I don't
want to feel ship.
Speaker 2 (59:31):
Man Pike looks at you. But but your brother's alive.
Speaker 3 (59:36):
Who said that? We hope?
Speaker 2 (59:42):
Okay, it's probably just the proper probably just the the
alcohol just spiking. You're having flashbacks, alright, let's just yah. Well, yes,
you see nothing, but you do see a little light
underneath what you assume is a door. Okay, you see
(01:00:07):
nothing but a little light. You begin to head towards
the lights and you do. That's saying you you smell something,
but you're not for sure what it is. What are
you going to attempt to try to go through the
door or or try to identify the smell? Okay, it's
(01:00:34):
just slide of pan. You have no problem getting the
door open. It opens just fine. You open and you
see and like and you the light does hit you. You
are blinded for a quick second, but when you like,
(01:00:57):
as your eyes adjust, you do see a giant kitchen.
Speaker 3 (01:01:01):
Is there bread? I want bread?
Speaker 2 (01:01:04):
There is? It does like not only do you do
seek bread? You see you see a full smortish board
of everything. You see cookies, you see biscuits. You you
see like like you look, it looks like somebody's about
to entertain a full party here it is. It's something
(01:01:28):
like you.
Speaker 1 (01:01:35):
I go up and I take.
Speaker 2 (01:01:36):
A roll, I start eating. You will get you that say,
you gain like two lives from the role. And you
are and you are breaded.
Speaker 1 (01:01:55):
Goods to Texas.
Speaker 2 (01:02:00):
As you are as you were eating, you do hear
like you start to hear like something starting to hand
your way. It's not drumming, not drumming. It's like you
(01:02:20):
hear footsteps starting to head your way. You're gonna go
back to the weird room. You take a few extra
rolls and you and you begin to hide, like in
the other room, you do you see a what seems
to like are you gonna try to pick the door
(01:02:40):
see what it is, or you're gonna try to peek
and see what's coming, or you're just gonna hide in
the hide in the other room. As you hide, the
foot the footsteps start to get a little close. Sir
(01:03:01):
and like as you look down, you do see a
shadow kind of leave its mark, like in the end
the light at the bottom of the door. The door slowly,
uh slowly opens and you see a ghostly figure seems
(01:03:23):
to be a something in a ghostly white sheet.
Speaker 1 (01:03:32):
It's a clan.
Speaker 2 (01:03:35):
You don't know about this, you're doing with something else.
So it want so the let's see it as it
walks in roll a uh, let's see here, roll stealth check. Well,
(01:04:06):
it doesn't notice you as it like walks walks past
you and towards the middle of the room, and it
turns on a and it turns what it seems to
be like a little a little lantern. And as it
turns the lantern on you, it sees like you do
(01:04:27):
see a bunch of glass bottles line the you see
it line the line the walls. You see barrels and
a bunch of other stuff. What do you what are
you saying? What are you gonna do? Are you going
to try to escape, uh, try to get past it
and leave or are you just gonna stand there?
Speaker 3 (01:04:49):
I'm gonna stand.
Speaker 1 (01:04:50):
There because eventually it's probably gonna leave.
Speaker 2 (01:04:53):
Okay, I need okay, roll another ye, roll another stealth Checkuna,
it's gonna have to turn around and to leave the room,
and you're standing by the door. That's fun, okay, eleven sadly.
(01:05:21):
Let me let me see how stupid this ghost is.
It just turns around, just oblivious and just like turns
the light off and walks out the door.
Speaker 3 (01:05:40):
What car goes stupid? He's he's a.
Speaker 12 (01:05:44):
Little drunk to drink.
Speaker 2 (01:05:48):
As he goes. As he goes out, like it goes
out the door. He he doesn't even really shut the door.
He just kind of leaves it open and let's see her.
Does he notice anything? He notices that some of it,
some of the uh, the bread that he may and
that has been there has been missing. And he and
(01:06:10):
he starts looking around, going, who goes there?
Speaker 3 (01:06:15):
Where are you?
Speaker 1 (01:06:19):
I'm gonna let him think one of the one of the
other ghosts just came up.
Speaker 2 (01:06:22):
To see her, I'm gonna saying. And he just and
you just see uh hear as it gets c uh
and it seems like it's running away from your position.
What are you gonna do?
Speaker 1 (01:06:43):
I'm trying to remember one mm just like kind of
peek out to see if he's actually gone.
Speaker 2 (01:06:52):
Yeah, yeah, yeah, you can Okay, I'm gonna do that. Yeah,
he's gone, you know, like you don't you don't see him.
That's saying everything is clear, nothing is being I'm saying
nothing's really going on.
Speaker 1 (01:07:06):
But well, I'm gonna go look at the barrels.
Speaker 2 (01:07:09):
Okay, So you walk over and you turn the turn
the lantern on and do an investigation.
Speaker 17 (01:07:15):
Check mm hm.
Speaker 2 (01:07:29):
Eighteen. It's booze. Yeah, you find you know it like
you find it's meat. You actually go over, you see
like there's actually a plug on one of them. You
find a little like and there's actually a little glass
wrap aside it, like wrap aside it, like you do
see some of the bottles, but the only open one
(01:07:51):
you see is a barrel open up the moments that
does have that does have a that can actually be
used at the moment with a little glass wrap beside it,
that can actually be tas you can do taste testing.
Speaker 1 (01:08:05):
Now it's sounds ficial, like I'm just gonna drive for
another but there's not like any bottles that's silled that.
Speaker 2 (01:08:14):
I can just take with me. Oh you can, you can, Yeah,
Like there's bottles you can take. You're gonna take one
of the bottles. Okay, okay, after uh like you have
successfully taken one of the bottles, are you gonna try
to go uh find your friend or are you gonna
continue to do a little bit of investigation?
Speaker 1 (01:08:36):
Are there any other doors out of this room? Or
is it just the one?
Speaker 2 (01:08:40):
Real perception checks?
Speaker 1 (01:08:58):
Is that it gives me confess efficiency in perception?
Speaker 16 (01:09:04):
Its?
Speaker 2 (01:09:08):
What'd you say?
Speaker 1 (01:09:09):
I have pi? Uh efficiency in perception? How does that
affect my perception rules?
Speaker 2 (01:09:16):
I think you uh do it a as advantage? Okay,
what above? Uh? Let me let me see her features trus.
Speaker 1 (01:09:34):
Your press something?
Speaker 2 (01:09:36):
Okay? You uh as as you look around, you notice
that by one of the uh you noticed something on
the ground by one of the shelves that is holding
see that like that holds the glasses of stuff that
it seems like something has moved it that it like
that the shelf is able to be moved.
Speaker 8 (01:09:59):
Okay, I'm gonna go.
Speaker 2 (01:10:01):
You go, you you open the shelf and you do
see you uh and you find a tunnel. The tunnel
is completely lit up.
Speaker 3 (01:10:11):
M okay, okay, can't take this chair? Is making you
even more tired than I am?
Speaker 2 (01:10:17):
Tunnel you see you find a secret tunnel, he.
Speaker 1 (01:10:23):
Would end up in a hole on the ground.
Speaker 2 (01:10:26):
Okay. Yeah, you find yourself in a secret tunnel. Okay,
you run back, grab more rolls okay, and you start
booking it and you start like, are you gonna try
to run or are you gonna okay, okay, you're you're
just you're just walking and you us and like him,
(01:10:49):
we'll uh leave it at that. You go a little
a little bit and you start hearing mumbling, and you
start hearing mumbling and nonsense at but it does sound familiar.
Heath wear it back to you. Okay. You you get
a good look at this at this creature, and it
(01:11:12):
does seem to be it does seem to be just
a regular lizard folk and he I need you to
roll listening and you want to attack it.
Speaker 3 (01:11:22):
Yeah, I'm gonna kick more than ass.
Speaker 2 (01:11:33):
Okay, so what do you so you're now in combat?
What are you gonna gonna do?
Speaker 6 (01:11:44):
I'm gonna cast guiding boat.
Speaker 2 (01:11:50):
Okay.
Speaker 3 (01:11:50):
I hear that ball like towards More's.
Speaker 6 (01:11:56):
Hit them if I if I have them with a
force D six radio damage and the next attack I
make has advantage.
Speaker 2 (01:12:08):
Okay, So roll for your first attack, uh, and to
see if you do hit it fifteen to beat you
were drunk, so disadvantage.
Speaker 3 (01:12:27):
Eleven.
Speaker 2 (01:12:30):
It does not hit.
Speaker 6 (01:12:31):
Oh wait, wait that's plus seven eleven plus eighteen.
Speaker 2 (01:12:36):
Yep, it hits roll roll for damage how many D fours?
But you actually should say on your thing.
Speaker 3 (01:12:49):
Four D six So which one's oh for these?
Speaker 2 (01:12:57):
Yes?
Speaker 3 (01:13:00):
Yeah six six five pour.
Speaker 2 (01:13:09):
You killed, you killed, you killed the lizard folk.
Speaker 3 (01:13:13):
He is down lae, he is, that's.
Speaker 2 (01:13:20):
Saying, and he doesn't he doesn't even get a chance
to get out of the painting.
Speaker 3 (01:13:24):
He uh like.
Speaker 2 (01:13:26):
And then when you uh, you look down for a second,
look back up, and the painting is back to normal.
You start to feel and you you like, it's like
nobody's been there.
Speaker 3 (01:13:38):
There's some fissures, is fucking painting. Cut the painting open
with my knife.
Speaker 2 (01:13:45):
You cut, okay, roll a h roll a investigation.
Speaker 3 (01:14:04):
M A ky baby, that's even with.
Speaker 2 (01:14:15):
You. You do feel that there is something going on
with this painting, and you push it like and you
push it and you find your like and you do
find a secret tunnel.
Speaker 3 (01:14:30):
Behind the paints.
Speaker 2 (01:14:33):
You pike and uh and whiskers jump through like uh
so you're going you go through like you jump through
the painting and you all start and you see that
the that is lit up. So you all decide and
(01:14:54):
you all uh roll, don't you You hear something uh
like just careful steps like throughout this tunnel, but it's
like nothing in the rush. It just seems like a.
Speaker 3 (01:15:07):
Pretty good So.
Speaker 2 (01:15:09):
Just like a simple stroll and you hear humming. So
are you gonna like try to go away or you
gonna head towards the head towards the humming? Okay, you
contin as you uh eventually you you end up meeting
up with March.
Speaker 3 (01:15:30):
Hey, buddy, dude, hate me well most of my life.
Speaker 18 (01:15:41):
Boothe yea barrels, but I'm not sure.
Speaker 3 (01:15:47):
What it is where it is drinking it?
Speaker 1 (01:15:51):
Okay, let's go if you want to sober up and
then get drunk all over against.
Speaker 2 (01:15:58):
Like that right, So as this goes on, you all decide,
you all do eventually meet back at two uh at
to the uh to the back door chamber, uh seeing
let's say, sitting there, Heath, I need you to roll
(01:16:20):
a rolling investigation check again.
Speaker 3 (01:16:27):
Six.
Speaker 2 (01:16:30):
You get a whiff of everything you can tell. It's
like you know it's alcohol, but you don't know what type.
Speaker 3 (01:16:35):
Of alcohol is not just me h.
Speaker 2 (01:16:47):
As this this starts to go on out of you
start hearing multiple footsteps trying to start heading towards you.
All that's saying, uh us roll a uh what perception check?
Oh you hear that it is coming fast, but you're
(01:17:19):
not for sure how many people? How many is there?
So you you all do know, but you do know
something is coming. You're gonna eat Okay, you eat.
Speaker 3 (01:17:31):
A roll perception too?
Speaker 2 (01:17:35):
Are you gonna tell them if something's coming out in
the hallway? Roll? Roll perception.
Speaker 3 (01:17:46):
Eleven? How I believe? What should we do? We gotta
tailor booths and function. Let's put up you do and
lets it go.
Speaker 2 (01:18:01):
Yeah, whiskers, whiskers are just sitting there coward and trying
to hide behind little pike. The little pike is just
kind of he like he gets a little bit of
encouragement today. Let me let me see you.
Speaker 3 (01:18:18):
Get a little pike.
Speaker 2 (01:18:19):
Little pike like little pike Chad jumps up and down
doing a little fisticuff movement. Then let me at him.
So as you all are prepared, are you you all
want to try to set up a trap or anything
while while they're heading your way or no, mhm, you here,
(01:18:49):
let's sing. You gotta so the door.
Speaker 3 (01:18:53):
I got this bottle of stuff from my brother. Oh sn.
Speaker 6 (01:19:03):
Okay, okay, they have a bottle of holy.
Speaker 3 (01:19:11):
You go on the floor.
Speaker 2 (01:19:12):
You're gonna put it like right out at the further door.
Let me see how you like you out of nowhere.
You can see out the corner of the door. Three
(01:19:34):
three figures that seemed to be in ghostly sheets up
here in the kitchen.
Speaker 3 (01:19:40):
That's clear, I told you.
Speaker 2 (01:19:43):
And they they run that's right?
Speaker 3 (01:19:47):
Why okay, little pie like your face, Bobby.
Speaker 2 (01:19:53):
Were not.
Speaker 8 (01:19:56):
That ship.
Speaker 2 (01:19:57):
They all three of them, uh run and try to
head straight into the room you are in. The first
one ends up slipping on it. He slips and he
is taking well, let me let me see if what
(01:20:18):
would be a slip damage here?
Speaker 16 (01:20:21):
H do D eighty.
Speaker 2 (01:20:29):
He takes eight damage as he slips and rolls into
the uh, into one of the shelves. Yeah. The other
the other two see this, but they are unaffected, and
they are standing by the door looking at both of you.
Go on, you all shouldn't be.
Speaker 3 (01:20:49):
Here, he booms.
Speaker 2 (01:20:54):
So I need you both to roll in the initiative.
Speaker 3 (01:21:02):
Five what everybody, I'm good for.
Speaker 2 (01:21:49):
You got a marker.
Speaker 3 (01:21:52):
Worker. Yeah, maybe that are a pin.
Speaker 2 (01:21:56):
Huh, that's why I need just like some' just the
markis real quick.
Speaker 3 (01:22:01):
I given me give up.
Speaker 2 (01:22:08):
Yeah, or even it's like a crayon or something.
Speaker 4 (01:22:12):
No, it's something one of these might work.
Speaker 2 (01:22:24):
Yeah, these are washborn they yeah.
Speaker 1 (01:22:28):
We'll find out.
Speaker 16 (01:22:33):
Yeah yeah, okay, my more.
Speaker 3 (01:22:58):
They're just a little cold diddy.
Speaker 1 (01:23:01):
Okay, tod will always be fine. That comes out some more.
Speaker 3 (01:23:05):
Mhm.
Speaker 2 (01:23:09):
Okay, we got the two loser.
Speaker 3 (01:23:11):
Uh uh.
Speaker 2 (01:23:12):
The lizard folk over here that's slipped and foul and
these two and you all slip. He slipped to the
other side of the room.
Speaker 3 (01:23:21):
He went full like stooges.
Speaker 2 (01:23:25):
Let's say each one's not five feet, each one is
like one foot, so like you're in a tight space. Okay, okay,
so let's see here. So yeah, you got a one,
(01:23:49):
Well you get what you get. You got a five.
Gonna be a lizard. Let's let's see what pike and
whisk whiskers is. It's gonna be a lizard folk. It's
(01:24:13):
gonna be a lizard lizard.
Speaker 1 (01:24:16):
We got we got twenty five minutes.
Speaker 2 (01:24:18):
Well, it's saying this is that's saying after this one,
and you just gotta go on mask the villain.
Speaker 3 (01:24:23):
That's it, So drink all the booze.
Speaker 12 (01:24:28):
Okay.
Speaker 2 (01:24:28):
It's gonna be a little lizard Pike Heath, Jess Whiskers
and other guy. Okay, okay, So the lizards are going
to go to Heath and it's going to it's going
to attempt to bite you. Hey, real quick, you're sober?
(01:24:56):
My would, my would?
Speaker 3 (01:25:01):
I shall never drinking? That a very gay.
Speaker 2 (01:25:09):
Let's see you plus one okay, let's see. First lizard
is going to attempt to come up and bite you.
Does a seven hit you Heath?
Speaker 4 (01:25:27):
What is?
Speaker 2 (01:25:28):
Yeah? Yeah, okay it does not. So it's going to
one two kay, Okay, it's going to attempt.
Speaker 3 (01:25:40):
To tear fellow. Don't try to bite me.
Speaker 2 (01:25:44):
It does not work. Okay. Second lizard's going to try
to use a heavy club on just does a sixteen hit?
Speaker 1 (01:26:00):
Yeah?
Speaker 3 (01:26:04):
Can I block it with my shield?
Speaker 2 (01:26:08):
You cannot?
Speaker 11 (01:26:10):
Why not?
Speaker 2 (01:26:12):
That's your Yeah? Actually I'm not for sure. I don't
think you can. But for this one, roll aut roll a.
Speaker 3 (01:26:23):
I have a shield and I'm nimble. Roll a uh.
Speaker 2 (01:26:28):
Roller performance check if you can be if you can
beat acrobatics? Yeah, do acrobatics then, yeah, doing acrobatics and
if you can beat thirteen, I'll I'll let it.
Speaker 11 (01:26:40):
It'll do half damn a disadventure. So but I'm a
half leen. That one roll again, no eight, then get.
Speaker 2 (01:26:52):
It, okay, diz h m hm, oh god, there you go.
Uh you take three damage? Okay, Heath, you're up.
Speaker 14 (01:27:19):
Alright, take my mace out and thrash that fellow thoroughly
and tried to bite me.
Speaker 2 (01:27:26):
Okay m hm h m.
Speaker 12 (01:27:35):
Hmm, okay, mm hmm.
Speaker 3 (01:27:49):
Okay, that's the two six seems for eighteen.
Speaker 2 (01:27:58):
Okay, it's.
Speaker 17 (01:28:01):
A roll one D six.
Speaker 2 (01:28:05):
Damage six Okay, it takes six inch Okay, just you're out.
Speaker 3 (01:28:14):
How much health did these things have.
Speaker 2 (01:28:17):
To make it? We'll do like where these are just
playing and we're on a short run about ten damage.
We'll do it. Calls for like twenty two hit points.
We'll just do eleven points each. Make this quick, easy fun.
Speaker 1 (01:28:36):
I'm going to take my short sword and try to
cut that one in.
Speaker 2 (01:28:39):
Okay, what's your hit twelve twelve? Any pluses or anything?
Speaker 1 (01:28:46):
I don't know what I would use as a plus?
Speaker 2 (01:28:48):
Well, it would it would say like when you do
your attack, it would it would tell you it's like
what it takes to hit. And then like for some
of them, it's just like so if you do a bite,
it would say, okay, to do it, it's like to
hit plus like whatever you roll plus so and so,
(01:29:10):
see if you have any bonuses or anything like.
Speaker 17 (01:29:12):
That plus so and so, what fourth and what have you?
Speaker 2 (01:29:28):
Okay, so well just.
Speaker 3 (01:29:31):
Tell him plus word does that fly?
Speaker 2 (01:29:34):
So like okay? So like you hope. So it would
say like like a hit, well at least on here
and stuff. It would be like a plus six to hit.
So it would tell like if you're attacking like with
a sword, it would say you get like a plus
like whatever you roll plus plus whatever to like to
(01:29:58):
add to your hit like an attacker.
Speaker 8 (01:30:00):
Yeah, I don't know that that happened. Attacks didn't say
anything about one.
Speaker 1 (01:30:12):
Okay, just how may choose.
Speaker 2 (01:30:14):
Uh a weapon?
Speaker 12 (01:30:15):
I think?
Speaker 2 (01:30:16):
Okay? Then uh roll roll for attack again. We need
to get your D and D beyond fifteen. It hits, yeah,
it hits. Okay, Now what's your damage?
Speaker 1 (01:30:32):
I do not know.
Speaker 3 (01:30:42):
Here? You plus one makes.
Speaker 17 (01:30:46):
This damage?
Speaker 1 (01:30:46):
Usually what do you six?
Speaker 2 (01:30:48):
It's w uh your what it's what your uh weapon
under it tells you to so like for uh, your
it would say, like whatever weapon you're using, it would
say you're damage, So you're damaged for like a s
p instances, for like an arm an arm strike, it
would say like one D six plus whatever. So like,
and you just have like what a regular sword, you.
Speaker 3 (01:31:10):
Have such precise descriptions. Let's have a that thing.
Speaker 1 (01:31:16):
And the thing is in the player's handbook and anthing
really gives that for most mate and anything you have
as specific amanda like certain races do so, so.
Speaker 6 (01:31:32):
Give us a consult to own as I'm i'm must
do tombs.
Speaker 2 (01:31:44):
Okay, and you said you had a uh uh uh sword?
Is it a short sword or yeah, so it's gonna
be uh your damage is one D six yeah.
Speaker 3 (01:32:02):
Two?
Speaker 2 (01:32:03):
Kay. The second lizard that takes two damage.
Speaker 1 (01:32:06):
This is going to take these two sessions.
Speaker 2 (01:32:09):
L Little Pike comes up. Little Pike is gonna move
around and he is going to do a Now let's see, Okay,
(01:32:31):
he is going to do a tactical mind has a
mind for tactics on and off about battlefl He's gonna
use uh oh no, he's just gonna do an arm
an arm strike. He hits it takes six damage. No,
(01:32:55):
it takes ten damage, so it's ten. Yeah, okay. The
other lizard is prone. It's he can't get up at
the moment, so it's now whiskers, Whiskers. Whiskers is gonna
(01:33:17):
go over there and do a It's just gonna not
and just take a good bite out of him. So
roll for whiskers eleven, it hits, and roll a roll
one D.
Speaker 3 (01:33:41):
Three.
Speaker 2 (01:33:42):
Okay, so he takes five damage. Okay, the lizard folk
is going to attempt to hit heath.
Speaker 19 (01:33:53):
I say, now, money, I suppose that hits.
Speaker 2 (01:34:08):
He is going to day one D six plus say
I'm not doing extra damage. Run there, just twenty six
plus two five damage.
Speaker 11 (01:34:23):
Out.
Speaker 3 (01:34:24):
That's it.
Speaker 2 (01:34:32):
You're a peat.
Speaker 3 (01:34:36):
I will finish the job with.
Speaker 14 (01:34:42):
That lizard fellow, and I will just bash him with
my a maze once more.
Speaker 2 (01:34:50):
Yeah.
Speaker 3 (01:34:59):
Yeah, drat three. I do believe I missed.
Speaker 2 (01:35:06):
You attempt to take a plungeon of it, but in
the process of it, you just hit the ground, and
it's just like, oh God, okay, dress you're up.
Speaker 1 (01:35:21):
I am going to attempt to hit that one as
well with the next little.
Speaker 2 (01:35:25):
With your sword.
Speaker 1 (01:35:29):
Seventeen.
Speaker 2 (01:35:30):
Okay, it's road for damage.
Speaker 1 (01:35:45):
What's the wrong days?
Speaker 12 (01:35:46):
Indeed?
Speaker 2 (01:35:49):
Six, it gets him. He's down.
Speaker 1 (01:35:54):
That one, Yeah, definitely.
Speaker 2 (01:36:00):
Little Pike is gonna move over to the other one
and it is going to let's see her he hits,
He's going to do six damage. So they are all
knocked out.
Speaker 3 (01:36:20):
Good share, chaps.
Speaker 2 (01:36:23):
Has They're all sitting there knocked out.
Speaker 1 (01:36:29):
I hit them with a short sword.
Speaker 3 (01:36:31):
There's quite a lot of blood.
Speaker 1 (01:36:37):
I think you're wrong.
Speaker 2 (01:36:39):
You all just let's say, do you all decide to
unmask these these uh these lizards while you all had
the chance to, yes, why not? You you pull the
you pull the other mask off all three of them,
(01:37:00):
and lo and behold it's old man Jenkins just laying there.
Speaker 20 (01:37:05):
Old man Jackson. Where where oh Ben dicons is a
Lisard guy. Here's the mask of a lising guy. There's
a listen underneath this listen mask.
Speaker 2 (01:37:24):
It's old man Jenkins and he just has He's letting there,
pleading out. He just would have got away with it
if it weren't for you.
Speaker 3 (01:37:37):
Listen here cast your wounds. You may tell me where
the booze is.
Speaker 2 (01:37:44):
Who if it wasn't for your mentally.
Speaker 3 (01:37:48):
Kids, listen, o man, you want to Dinog.
Speaker 2 (01:37:53):
I'm coming Elizabeth.
Speaker 3 (01:37:57):
To die.
Speaker 2 (01:37:59):
If on him.
Speaker 3 (01:38:01):
He doesn't.
Speaker 2 (01:38:01):
He's not even really been able to fight back. So okay, wound,
how much you're gonna cure him?
Speaker 3 (01:38:10):
Well, we knocked him out.
Speaker 2 (01:38:11):
Yeah, he is on the ground currently dying.
Speaker 3 (01:38:16):
Whatever, it's the bare minimum.
Speaker 2 (01:38:18):
So he's at a one right, he's he's no longer bleaning,
like bleeding to death, so the bleeding is at least stopped.
Speaker 3 (01:38:31):
All we want is the booze. Give us what you want.
Speaker 2 (01:38:34):
We're on a roll, persuasion check. An advantage, and that
is that you're in the fucking bosehaul.
Speaker 18 (01:38:51):
You idiot called out call the equivalent of an incine ambulance,
whatever that is.
Speaker 3 (01:39:02):
Someone call me a perfect.
Speaker 2 (01:39:05):
Out of nowhere. You see it like you see Maurice
come in, busting through the walls like a bust through
the door, and said, and what that's don't worry, I've
I've brought. I didn't bring the apothe carried, but I
brought the constable.
Speaker 3 (01:39:26):
The restless old man.
Speaker 2 (01:39:30):
Brother, brother, what are you doing here?
Speaker 3 (01:39:33):
Why?
Speaker 2 (01:39:33):
Why?
Speaker 10 (01:39:33):
What? Like?
Speaker 2 (01:39:34):
Why are you haunting it? Why? Why would you chase
everybody off for this? Don't you know that there's so
much booze here the recipes discovered that it would make
me rich beyond all reason. I would be the greatest
boozeol of all time. But why didn't you tell it?
Speaker 10 (01:39:54):
What?
Speaker 2 (01:39:55):
Like Sharon you, I would have helpedly helped you with it.
You don't deserve them money, you bastard. Any faints take
him away.
Speaker 3 (01:40:07):
I believe this calls for a drink.
Speaker 2 (01:40:11):
And as you all go back to the with the
with the mystery of the of the haunted Manchi Castle solved,
you all now go back to the to the pub,
and you all decide, to.
Speaker 1 (01:40:31):
A castle full of booze, we're not going back to
the pub.
Speaker 2 (01:40:36):
Then everybody decides to like you all invite everybody from
the pub to it and have a big old booze party,
and we charge them and you charge, making a bunch
of you all do discover the recipes, and you do
keep this on you And as this goes on, you
(01:40:57):
all do end up making boodles of money for another
day to to to use in a future adventure and
another mystery to be solved. Our we got the mood
and that is the end of our terrible one shot
(01:41:18):
through you that was good, so yeah, we're Yeah, it's
eight o'clock. So I think for for what it was
a quick, little fun adventure, I just need to work
on a little bit better. But yeah, so we will
call it this one and we will see everybody next week.
(01:41:41):
We're not we're not doing anything next week, thanks thanks
to my current schedule because they are changing me to
where I'll be moving to evening shifts, so hopefully I
may get it to where I may be able to
work come in maybe at five o'clock or I'm off
on Fridays. So with that one, we are. So next
(01:42:05):
week we may not have an episode, but if you
all decide to have another one shot or something like that,
I'll give you guys the recording stuff to record. So
we're gonna call this an ending of the episode and
we will see everybody in a jeers bitches in another
week or so. Thank you for listening to this podcast
(01:42:27):
by The Real Cuttal Productions. We hope you enjoyed it
as much as we did making it. Reach out to
us on our Facebook page at facebook dot com slash
The Real Cuddal Productions, or at our email at Kaiju
Review for you at gmail dot com. The Real Cuddal Productions.
(01:42:51):
Hope you've enjoyed this program. Thank you for listening.