All Episodes

August 25, 2025 • 137 mins
The gang takes a stroll down memory lane with Metal Gear and quality tower defense games. Also, Peak just keeps getting better.
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:10):
Hello, everybody, Welcome back to the fire Escape Cast. I
am your host is always Mike Maharty here is always
with the bad boy of games media, as he's come
to be known, Dan Riikert.

Speaker 2 (00:19):
You realize you're stealing a gimmick there, right, is it? Am?
I really? Yeah? Which Jan introduces Mike Manatti on the
Oh does he really?

Speaker 1 (00:26):
To be clear, I don't listen to ship from Giant Bombs,
so that's probably why I don't know.

Speaker 3 (00:29):
I don't listen to anything anywhere. But I'm always sorry,
let me start, let me start. I'm aware of that.

Speaker 1 (00:33):
Sorry, Jan, Sorry, Mike, bad boy.

Speaker 2 (00:36):
Mike Manatty's gonna kick your ass.

Speaker 3 (00:37):
And he's already really happy that we mentioned his name
before we've even introduced everyone on this.

Speaker 1 (00:42):
He does strike me as like a serial narcissist.

Speaker 3 (00:45):
Oh, he would be the first to admit that. Yes, okay, cool,
you restarted on the house singing songs? Been inserting his
name into songs all the time? Yeah, okay, okay, let's restart.

Speaker 1 (00:52):
What's Pucci? Stanley Tucci? I'm your host, Mike Maharty here
is always with the milk toast. Dan Reikert, that's me
and everybody's favorite comedian, Mary Kesh.

Speaker 4 (01:07):
Milk dust is your punishment for correcting him. I would
much rather be the bad boy than milk toast.

Speaker 2 (01:14):
I just can't steal someoney's gimmick. Look, I can't do gimmick.
Not a co owner with me.

Speaker 1 (01:18):
That's a valid point. I don't want to take away
Mike's his aura.

Speaker 3 (01:22):
Yeah, we're technically co owners also here, I guess we
own fire Escape.

Speaker 2 (01:27):
Yeah, can't we.

Speaker 1 (01:28):
Steal someone I actually owned seventy five percent? I just
didn't tell you.

Speaker 2 (01:30):
Guys, work you got that thirty three going on.

Speaker 1 (01:34):
That'd be funny.

Speaker 5 (01:36):
You would be okay with stealing someone else's gimmick if.

Speaker 3 (01:39):
You want to as someone who respects the business a lot,
and that's a wrestling thing.

Speaker 2 (01:44):
Mary and I know the Best.

Speaker 4 (01:45):
Game of the Week.

Speaker 2 (01:48):
What's that?

Speaker 5 (01:49):
Besties?

Speaker 2 (01:50):
Oh yes, I totally listened to all of these.

Speaker 1 (02:00):
Pod Yeah, Chris Plant I think dabbles in fire Escape. Chris,
I really do like the Best Ofies. I like their
Game of the Year turns. We literally stole that.

Speaker 4 (02:09):
Apologies that I stolen or apologies that Dan had no
idea what their gimmick?

Speaker 3 (02:13):
Listen, I love so many people in this industry. I've
never listened to any of your podcast once.

Speaker 2 (02:18):
Oh.

Speaker 1 (02:18):
I don't even listen to this back unless there's controversial stuff.

Speaker 2 (02:21):
I've never heard an episode of this no.

Speaker 1 (02:23):
Oh, speaking of a lot of people came out of
the woodwork supporting your Hamilton opinion.

Speaker 2 (02:26):
Dan, Thank you everyone, Thank you rational adults.

Speaker 1 (02:31):
Yeah, I guess so, I guess I'm the minority.

Speaker 5 (02:33):
I was afraid.

Speaker 2 (02:34):
I was afraid of them, Mary, Mary, why would you
be You're afraid of musical theater fans. That seems like
the least intimidating group ever.

Speaker 1 (02:43):
No, they're very Me and Mike naughty will take me
and the bad boy of games media will take you
out next time we see you.

Speaker 5 (02:51):
Yes, adults got used to be careful.

Speaker 1 (02:54):
I'm harmless, Mike.

Speaker 2 (02:56):
I've known you long enough. If you wanted to kick
my ass at some point, you would have done it
by now.

Speaker 1 (02:59):
I don't want to. Well, I actually no, that's not true.
I want I have wanted to, but I don't.

Speaker 2 (03:04):
I can state it was it the Turkey roll night.

Speaker 1 (03:07):
No, that was funny, Okay, I remember specifically because I
remember hoped like it was when last time you were
here in my apartment to clarify, I live on a
fourth floor walk out, so you have to go up one, two,
three flights of stairs to get there. It's fourth floor
because it's a garden level.

Speaker 2 (03:24):
Don't do math.

Speaker 1 (03:25):
Don't don't come at me with a math And yeah,
we've talked about this. That show. You grab my ankle
each time I took a step because you were right
behind me, and I told you on the first flight
of stairs. Dude, that's that's really annoying me. I it
was so frustrating to me. And there's that element of
like a bit of autism on my end, where like
if I'm trying to convey an emotion and I don't

(03:46):
know how else to amplify, like I can't get much
farther than Dan, that's really fucking annoying.

Speaker 2 (03:51):
I'm not kidding.

Speaker 1 (03:52):
I don't know how to go above that. You forced
me to like become a different person on the next
floor who could somehow get it.

Speaker 2 (04:00):
Yeah, it was challenging you to basically evolve as a person.
There's like, you know, like Liam Beeson and Batman Beginns.
I was trying to be that for you. I was
trying to get you to confront who you are and evolved.

Speaker 1 (04:11):
My ros al ghoul on the way up my stairs.

Speaker 2 (04:13):
Exactly, you're gonna kill me on a train.

Speaker 1 (04:15):
Your daughter's gonna come back in the future posing as
someone else.

Speaker 2 (04:19):
Yeah, of course Amanda's your daughter. Mh.

Speaker 1 (04:22):
This is all making great sense. Speaking of movies. We're
not going to talk about it, so no spoiler warning necessary.
Mary and I have seen Weapons Dan. You're seeing it
in like.

Speaker 2 (04:30):
Five hours, five hours from now. Yes, yes, I'm very
excited we talk. It's again going blind.

Speaker 1 (04:36):
If you haven't seen a trailer, I all I'll say
is I heavily recommend you go see it.

Speaker 2 (04:41):
If you're going to be a horror guy. Normally.

Speaker 3 (04:43):
It shows the power of Mary's recommendation of Barbarian because
I love that so much.

Speaker 1 (04:48):
The same director for contexts for those who might not.

Speaker 3 (04:50):
Know, Yeah, this probably wouldn't have been on my radar,
but I love Barbarian a lot. So I'm doing the
same thing this time, just going in totally blind. So
thank you Mary once again for that recommendation.

Speaker 2 (04:58):
Yeah.

Speaker 1 (04:59):
Yeah, if you have time after text or hit us
up in the discord with thoughts at your hot immediate take.

Speaker 4 (05:06):
Talk about it in a future episode because I don't
even similarly to Barbarian. I don't want to color your
thoughts of what it is, but I do think I
do think it's worth seeing, and I think there are
similarities in the way that they are directing this that
I think are will be interesting to people. I also
will say I just think it's good to see in

(05:28):
a theater because this type of film. Similar I did
not see Barbarian in theaters, which is a bummer, but like,
I think similarly, this is the type of film where
people in the audience will go and it's really fun
to see a movie in an auditorium where everybody kind
of goes or like yeah, maybe giggles and you know
what I mean. And so like this has a good
audience vibe. I had that with Sinners as well, Like

(05:50):
the audience was like they were hollering in my in
my live screen of this, and I was like, I
was here for it.

Speaker 5 (05:58):
I was in the zone because they were in the zone.

Speaker 4 (06:00):
So I think this is a good movie to see
in theaters because of that, because the audience will all
collectively say the same thing.

Speaker 3 (06:07):
I think horror and comedy are both they're really helped
by the theater environment. Like did I talk last time
about Naked Gun and just seeing it with just like
you know, it was just like seven of us in
the theater crack and happen, Like there's just something about
that environment that I just love for horror.

Speaker 5 (06:19):
And I'm going to see Naked Doun tomorrow and.

Speaker 2 (06:23):
Since I saw it about it, I maybe that's what
I do.

Speaker 1 (06:28):
I'm in LA this coming week and I've got some
like obviously just like back to back in a studio.
Maybe that I go see Naked Gun on.

Speaker 2 (06:34):
My own show, I would want to hear from both that'd.

Speaker 1 (06:36):
Be sad to see Naked Gun by myself.

Speaker 2 (06:38):
No, it's not that I would care.

Speaker 1 (06:41):
I would still do it another movie that was like okay, yeah,
so these days, I think we've talked about it. You
can get really shitty theater experiences for people who did
not Like I don't. I'm not I don't want to
make gen Z a boogeyman, but I'm just saying I
think there are young people who didn't grow up with
theaters as like the only way to see a movie.
So when they go, it's very social for them, and
they can be loud and talking over stuff, and you

(07:01):
can get a really bad theater audience. However, I also
Minecraft experience. I had a really good weapons audience. And
the first movie, the movie that saved movies. If you
didn't hear Top Gun Maverick, that crowd was awesome too.
It was like they were cheering when he did the
time trial thing and all the right moments. Did you
say you had a bad Minecraft experience.

Speaker 4 (07:21):
No, I'm just saying the Minecraft experience with children is
like notoriously bad because they scream and throw popcorn during
that scene, and it was kind of like it was
kind of the bane of theater workers because they were like,
we had to clean all that shit up as someone.

Speaker 3 (07:36):
Who used to have to clean theaters after like movies
with a bunch of fucking kids, And I was working
the theater when Toy Story two came out and it
was in our four biggest theaters, and that was hell
cleaning that shit up every time because it was short too,
so the turnover is just constant. So there's one closing
out every fucking fifteen minutes, it seems, and they're all
just nightmares to clean?

Speaker 5 (07:54):
Is that because children?

Speaker 1 (07:56):
Like?

Speaker 4 (07:56):
Is children the common denominator? Though?

Speaker 1 (07:58):
Yeah? Yeah, yeah, because it's always been bad. Yeah, my
worst one was My worst one was a Harry Potter
and the Deathly Hallows Part one. I was still in
the working in a theater when that came or was
it half blood print? It was one of the Harry
Potters and it was like people are standing at the
top of the theater stairs just like dumping popcorn from the top,
like a waterfall of popcorn. I couldn't I could not

(08:20):
fathom how they made it that messy. And I don't
think that was a children thing. I think it was
just one of the most popular movies ever had like
drawn in huge audiences. What is going on really quick?
I'm sorry, this is not good for audio listeners. Yeah,
why does that keep moving?

Speaker 2 (08:34):
Oh? It's my fans on? I thought maybe boss, no, no, no.

Speaker 1 (08:39):
Maybe, yeah, anyway, sorry, continue to.

Speaker 3 (08:43):
Speaking of exciting I wish in movie theater experiences. I
really wish The New War of the World would have
had a theatrical release because people would behooting and hollering
and screaming and gasping throughout. It's just a thrill a minute.
I didn't even know there was one, Like, there's a
reason Mary, did you know?

Speaker 5 (08:57):
Is there a reason? No one knows about it is.

Speaker 3 (09:00):
A new War of the worlds. No, it is an
Amazon Prime movie starring ice Cube, and I.

Speaker 5 (09:07):
Do know what you're talking about. I didn't know that's what.

Speaker 3 (09:09):
That was bad in a way I have never seen
a movie be bad. It was made by Amazon during
the pandemic. So I watched it last night on stream
and it's it led to Mike Naughty calling me at
two in the morning to rant about it. It is
completely insane. It is an hour and a half of
ice Cube reacting the things on a zoom call.

Speaker 2 (09:32):
That's it.

Speaker 3 (09:32):
He's just in a room on a zoom call the
entire time because it was made during the pandemic and
never came out and they've just sat on it. So
it is the most like, remember there were like horror
movies and stuff that came out during the pandemics that
we're gonna play on the fact that it's all lockdown
and stuff.

Speaker 2 (09:44):
Imagine that.

Speaker 3 (09:44):
But it comes out, you know, many years after it's
relevant like that format and it is all like Amazon
product placement. It is nothing but product placement. So it's
like ice Cube being like.

Speaker 2 (09:55):
I need a thumb drive to hack into the Internet.
Mainframe and then.

Speaker 3 (09:58):
He's on a zoom call with is like daughter's boyfriend
or whatever, or I think it's a son. He's like,
oh no, it's Amazon Prime, Amazon Prime Ara, It's the
future of delivery, and it shows the Amazon screen and
like add to currents and use this address. And then
a drone like a first person drone sequence of like
Amazon drone having to go into the CIA headquarters or
whatever to deliver a thumb drive to ice Cube so

(10:20):
we can hack the internet. It is the most like
you know in movies where it's like they say things
about computers or hacking, and it's just the most like
It's like, that's not how computers work or the Internet.

Speaker 2 (10:30):
That's all this movie is.

Speaker 3 (10:31):
It's just ice Cube right clicking on Google Maps and
being like hack camera and it hacks the camera or
hack you know this drone watched Stuncks too, you do.
Everyone in the chat we just kept bringing up Watchdog
stuff last night.

Speaker 2 (10:44):
It is. It is unbelievably bad and it's I think
I've watched a lot of bad movies like Love on
Alisha Nubes and all these shitty movies.

Speaker 3 (10:51):
I love shit like that. This is a different type
of bad. This is just the most soulless, like corporate
like AI made this. It seems like, you know, like
it's unbelievably fucking bad.

Speaker 4 (11:00):
Yeah.

Speaker 1 (11:01):
Yeah, at least like the room was made with some
sort of heart, right.

Speaker 3 (11:04):
And that's the thing is like like stuff like you
haven't seen Love on a Leash. But it's like it
was made by this elderly woman about a dog that
turns into a man and is looking for love and
stuff like that, and it's like unbelievably bad as a film,
but it's like, all right, this is an interesting thing
that happened. There was an earnestness to it where it's
like this is just the coldest just like Amazon made
a movie to advertise Amazon and Microsoft teams and Spotify

(11:28):
and Facebook. Like there was a sub plot early on
where it's like, oh, the girl is mad because her
dad won't accept her boyfriend's Facebook friend request. In twenty
twenty five, it was like a twenty something year old
like doctor, it's like, you do excit boyfriend's friend request? Yeah,
it's it's it's just unbelievably terrible.

Speaker 1 (11:46):
That sounds awful.

Speaker 4 (11:48):
I did see people talk about it online, so I
didn't know that was World of Worlds. I just know
everybody's making fun of ice Cube because he keeps doing
this thing where he like makes giant leaps of faith
because apparently he's like this genius and so he'll be like, oh,
of course we need to add these things in this,
and we'll need a drone. And it does this like
very bad hacking visual that he's not in where it

(12:09):
shows the computer screen and he says like ad drone,
and then in the camera screen a drone shows up
because he said ad drone.

Speaker 1 (12:19):
It's almost like he was playing it's just Superchu the
enhanced thing.

Speaker 2 (12:23):
Yeah, like a lot of it for ninety straight minutes.

Speaker 5 (12:25):
It doesn't make sense.

Speaker 4 (12:27):
It just seems really poorly. Uh Like the special effects
are really bad as well. And I think they thought
maybe they could get away with it because it's all
done screen in screen, so if he's watching a webcam
it can look really bad. But then they do show stuff.

Speaker 2 (12:41):
See there's some of the aliens like blowing stuff up
and everything.

Speaker 4 (12:44):
It's it's bad.

Speaker 2 (12:46):
I don't know if it's trying.

Speaker 3 (12:46):
To do like a Cloverfield type thing where it's like, oh,
man on the street, like you know from the perspective
of the people, you know, shooting it from just you know,
consumer cameras. But what if it was modern day and
it zoom calls and stuff and it super doesn't work.

Speaker 1 (12:57):
Has Cloverfield held up?

Speaker 2 (12:59):
You know? I only saw it once in the theaters.

Speaker 3 (13:01):
I remember like I liked the marketing of Cloverfield more
than I liked the actual movie. I think I thought
it was clever marketing, which they didn't really show much
at all. I remember thinking the movie was all right,
but I really think like the gold standard for that
type of thing with like the marketing and the movie
is Blair Witch. Yeah, because again I was working with
the theater when that came out, and like half the
people thought that was real, like the marketing that it
was the early days of the internet and people were like,

(13:22):
oh yeah, I heard they found this tape. And then
you're watching like I can't imagine how scary that would
be if you thought it was real, you know, and
even like knowing that it's a work, like you know,
I watched it a couple of years ago. It's fucking good.

Speaker 2 (13:33):
It's again, it holds up very very well.

Speaker 1 (13:35):
Yeah, that feeling of despair when they like lose the
map and then that just flat out.

Speaker 3 (13:39):
The loss and the tooth stuff and all that, and
then ten is so weird.

Speaker 1 (13:42):
Yeah, when you're in the tent and there's all the
hands just hitting it.

Speaker 4 (13:45):
Yeah, it was Yeah, I think I remember when that happened.
And it's such an interesting reflection of like an era
where the Internet was just getting started, and because the
Internet was still pretty new, it was still fitly believable
that if there was a website dedicated to the the
Blair Witch being actual video files that they stole from

(14:07):
police and they're actually you know, they shouldn't have been.

Speaker 2 (14:11):
Released, but they know where these kids went, and the
hired unknown.

Speaker 3 (14:15):
They weren't like actors, which it's cute, and you couldn't
do it again.

Speaker 5 (14:20):
You couldn't do it again.

Speaker 4 (14:21):
It was a moment in time, but I remember vividly
my stepsister thought that it was real. So the scary
part for her was that she believed the website that
she went to that said we uncovered these police files,
and it was just a time where it was like, yeah,
maybe maybe they did uncover these police files and get

(14:41):
the movie rights to them, and now they're releasing these
dead kids footage for all of us enjoy. It's a
snuff film. I think that it was just a moment
that you could never do again. But I think it
was incredible win for marketing to be able to do
that found footage. But yeah, I've never really seen anybody

(15:02):
do it like that ever. That actually didn't make me sick,
and it kind of did make me sick a little bit,
just in.

Speaker 2 (15:07):
Terms of just the movement to the camera and stuff.

Speaker 4 (15:09):
I don't always look up people's noses and iconic shots.

Speaker 5 (15:14):
It is an iconic shot. It's just a lot.

Speaker 4 (15:17):
But yeah, I get it.

Speaker 1 (15:19):
What is the modern equivalent of that, not like found footage,
but like something that was made where the marketing tied
into the movie and it was could only have been
made and it's time and place. Is there a modern
like one that kind of blew people's minds like that
semi recently.

Speaker 2 (15:36):
Like a movie movie? Yeah.

Speaker 1 (15:38):
Probably, Maybe there's a TV show.

Speaker 2 (15:42):
Like where you're trying to work the audience, like frog
Fractions or something like that. The game, something that's just
really subverts expectations in that way. I mean, it's like,
what do you want to call it?

Speaker 1 (15:52):
A augmented reality kind of like the wider world. It
plays into it an obvious one where they.

Speaker 3 (15:57):
Used to try weird stuff like that a lot back
in like more of that Blair Witch like or like
early two thousand stuff. Do you remember there was an
EA game fuck, I always forget the name of it,
where it was like you would give your like phene numbers. Yeah,
it was nobody was like crazy ambitious where you give
like your phone number and your fax number and your
email and the game would like send you factxes in
the emails. It was like the Michael Deckliss movie the game,

(16:19):
except for they're not trying to.

Speaker 2 (16:20):
Kill you and stuff. Fuck EA game phone facts. I
hate looking up stuff on a podcast, but uh, you're
you guys. The Majestic Majestic one of the first alternate
reality games. Yes July twenty four, two thousand and one.
That's right, yes, Shadow Government conspiracy theory. It was played
by phone email, AOL instant messenger, BlackBerry messages facts, and
by visiting special websites. So yeah, it would be just

(16:43):
like it was an EA game. Yeah, that Majestic July
oh one, look it up. It's like I remember, like
it sounded really fascinating. I don't think it really played
like it was a huge failure, I think, but I
thought it was so interesting sounding.

Speaker 5 (16:56):
I think I have.

Speaker 4 (16:57):
I don't think it's as strong, but I will say
say that the very first time I ever encountered a
game that threatened to delete my save data, I talked
about and people would gossip about it. Hell Blade is
a good example of that, where we all talked about
it mattered.

Speaker 5 (17:15):
That doesn't matter though, I think, But we're not talking
about whether or not hell Blade is good. I'm saying
was it effective?

Speaker 2 (17:23):
Was effective?

Speaker 4 (17:24):
Shut the fuck up? Was it effective marketing for it
to do that and get us all to be like,
it'll delete your save and which we did, and everybody
fucking talked.

Speaker 1 (17:33):
About it because because Kojimas never lied about the protagonist
of a game, so he.

Speaker 2 (17:37):
Did in cool ways. He didn't fund subversive ways. I know,
the Helplke thing is sure, great fun, but then after
it comes out, people are like, oh, it's actually bullshit,
and everyone's like it's bullshit. So like I would argue
that it was not effective, you know, like because everyone
knew right away.

Speaker 1 (17:55):
I well, I was, Yeah, I guess it wasn't as
like long form as Metal Gear Solid two. But for
people playing it for review it definitely we don't need
to talk about this again. I think it added to
the tension for me, but I didn't hear from other
people that it was bullshit, so it worked. Also, developers
are always lying to us in like every single game.
That's the whole. That's how you when you make games,

(18:17):
you're lying to the player, like coyote time, when like
the developers are like, that's the phrase for like how
much space in a platform? Or do you leave from
the edge to jumper or Doom Doom twenty sixteen when
you're back as to demons, they do not shoot nearly
as much or move as quickly.

Speaker 2 (18:35):
Oh before shifting the difficulty on the fly, telling the
players stuff like that.

Speaker 4 (18:39):
So brilliant.

Speaker 2 (18:40):
I love that.

Speaker 1 (18:41):
Yeah, that's really good.

Speaker 2 (18:42):
Well you can't notice. I think that's great. Yeah. Importantly,
though you chote.

Speaker 1 (18:46):
Time uncharted, your health actually amplifies by ten when you're
in the red on the screen, because they want you
to feel like you're barely surviving, but you're actually more.

Speaker 2 (18:55):
Yeah, I got it.

Speaker 3 (18:56):
You mentioned coyote time. That reminds me of this came
up this week. There's a divide here when I've asked people,
are you team Wiley Coyote or team Roadrunner?

Speaker 1 (19:08):
So Roadrunner is the one that's always fucking with him
and escaping, right, Yeah, So it's like Tom and Jerry
kind of sure and co is.

Speaker 3 (19:15):
Always buying the Acme products trying to you know, it
would be he's painting stuff on tunnels to look like roads.

Speaker 2 (19:20):
He's buying the Acme bird.

Speaker 4 (19:21):
Since because who are you? If Wiley Coyote won, then
they would be over.

Speaker 3 (19:27):
He's eating the Roadrunner he would eat. He's always putting
on bibbs and holding up the fork and knights.

Speaker 2 (19:32):
Who kill him.

Speaker 1 (19:33):
I think I'm team road I'm assuming you're.

Speaker 5 (19:37):
Okay, we all know what heel Dan is she should be.

Speaker 3 (19:43):
I don't think it's a heel. I think road Runner
is an asshole. And we we pulled the audience tough
your podcast, and most people it was like fifty seven
forty three Wiley.

Speaker 2 (19:50):
Coyote and I am a Wiley guy. Uh. I always
rooted for Wiley Coyote.

Speaker 4 (19:57):
Being contrarian doesn't mean you've changed your mind. That's a
flip flopper. Where're saying you're just picking the one that's
obviously eating the other one.

Speaker 3 (20:05):
Now a kid and I were thinking No, as a kid,
I was like, I want fucking white like cooty to
catch him. And I remember there's Itchy and Scratchy where
they're supposed to be the one where Itchy finally got Scratchy,
And I totally empathized with, you know, Barton and Lisa
being like, oh my god, that's finally gonna happen, because
I wanted that to happen. I wanted the white coyote
to eat the road runner.

Speaker 4 (20:22):
Yeah, but if either of you but because he's.

Speaker 2 (20:24):
Trying so hard on the road runners, just rub it
in his face.

Speaker 4 (20:27):
But the roadrunner has every right to if either of
you guys tried to eat me, I would absolutely embarrass
you publicly and rub it in your face. And if
everyone was like, man, Mary's kind of being a bitch
about this, that's you.

Speaker 1 (20:41):
No.

Speaker 3 (20:41):
I see Wiley Code's in the desert. We don't even
know if he has a home. He is trying to survive.
He's in the animal kingdom.

Speaker 2 (20:49):
Desert.

Speaker 3 (20:49):
Have you ever seen a nature documentary. He's doing what
a lion would do, or he's trying to eat and
the road runner to see anywhere, and he decides to go, Oh,
I'm gonna go right on this road, and I'm gonna
fuck with this coote. That's just a hungry animal. He
is fucking with a hungry animal.

Speaker 1 (21:04):
I'm confused. Have you seen a coyote use a plunger
to detonate dynamite in the Nature documentary before you were
the Good Ones?

Speaker 2 (21:11):
Yeah?

Speaker 1 (21:14):
Yeah, when they were fucking professionals about it.

Speaker 2 (21:16):
Yeah, yeah, they know what they're doing. Yeah.

Speaker 4 (21:17):
No one can ever forget that famous David at David
Attenborough scene when Wiley coyote hung in the air for
about five to seven seconds. Now, he won't actually fall
until he looks down.

Speaker 2 (21:31):
I heard from the hole he has already applied bandages
to his forehead.

Speaker 1 (21:36):
It's a are you sorry?

Speaker 2 (21:37):
You signed that said? Yikes? So are you?

Speaker 1 (21:41):
Team?

Speaker 2 (21:43):
I love Wiley Coyote. Tom is the cat.

Speaker 3 (21:47):
I watched Tom and Jerry know that this came because,
like Tom and Jerry was a cat and mouse situation.

Speaker 2 (21:51):
That's just a nature thinks.

Speaker 1 (21:52):
It wasn't situation. It was just a cat. Yeah, it
was a cat.

Speaker 3 (21:56):
So Vester in Tweety is different because Tweety was a
pet and the cat's just trying to get into a
cage and eat a pet, so like Sylvester, clearly the heel.
I can't get behind Sylvester. There there's no justifying his actions.

Speaker 1 (22:05):
Wow, Looney Tunes really recycle the things, didn't they?

Speaker 2 (22:08):
Yeah, but it was awesome.

Speaker 3 (22:11):
Okay, elm're budd hunting bugs, bunny, you know, like, yeah,
there's a lot of hunting.

Speaker 1 (22:15):
There's the Detroiters. Have you seen that Detroiter sketch that
I don't know pops up bunny at my Instagram feed
where Tim Robinson goes up to these people at like
a business dinner and they're like, oh my god, are
you like Tom Breidwood's son. He's like yeah, it's my dad.
And they're like, man, we uh the stock market was
exploding when he was still working.

Speaker 2 (22:34):
And he's like yeah.

Speaker 1 (22:35):
They're like, how's he doing. He's like, ah, he's a vegetable.
He really doesn't understand anything anymore. And then they get
quiet and they're like and then this woman's like, well,
you tell him I said hi, And he's like talking
to him like is like talking to bugs, bunny. It
won't make sense. She's like, well, then you tell him
I said, what's up?

Speaker 2 (22:47):
Doc?

Speaker 1 (22:49):
I think it was Detroiter's.

Speaker 2 (22:50):
It might have been. I don't know what else. I
feel like you could talk to bugs bunny he talked.

Speaker 1 (22:54):
He just says what's up?

Speaker 2 (22:55):
Doc?

Speaker 1 (22:55):
Doesn't he No?

Speaker 2 (22:56):
He says words and stuffy and he's like, I think
like you know that stuff.

Speaker 1 (23:00):
Oh yeah, he just has like slang stuff. Got same thing.
Alma Fudd is just hunting a rabbit the whole time?
Is that all Looney Tunes?

Speaker 4 (23:08):
You is hunting?

Speaker 2 (23:11):
He was a pervert?

Speaker 5 (23:12):
Is he not hunting?

Speaker 2 (23:14):
Yeah? I guess in a way. What was Speedy Gonzalez's thing?
He was fast? I'm gonna google what was Speedy Gonzalez's deal.

Speaker 1 (23:25):
Speedy Gonzales could not have aged well but not it's
a little I don't know what was there like a
counterpart in that show. Did he have a villain or
was he the villain?

Speaker 2 (23:35):
He was just fast?

Speaker 4 (23:36):
That was What about the other guy with guns?

Speaker 5 (23:38):
The Texans?

Speaker 2 (23:39):
Sam? He was great? I love you Sam.

Speaker 4 (23:41):
Didn't he try and kill Speedy Gonzales? Weren't they Nemesis
the same day?

Speaker 1 (23:47):
Oh?

Speaker 2 (23:47):
Interesting? What about Uh?

Speaker 1 (23:50):
What about Marvin Marshaan?

Speaker 2 (23:52):
Uh?

Speaker 3 (23:52):
He was just trying to the big red monster guy,
remember the big the red He's like like a refrigerator
of red, fuzzy refrigerator.

Speaker 4 (24:01):
Is I actually remember only that because of the game,
the Looney Tunes game. It's impossible to beat that sequence
in space with this fuzzy red foot and it was
so difficult.

Speaker 5 (24:15):
I think we ended up quitting that game.

Speaker 1 (24:17):
Is.

Speaker 5 (24:18):
I wonder whatever happened to that game ship.

Speaker 1 (24:20):
Wow, I am remembering that now. I just got like
a vision of it. I forgot about it. I have
to Marvin Marshan game on my I had the Marvin
Martian game on my game gear on.

Speaker 5 (24:31):
Yeah, this was an old game.

Speaker 4 (24:35):
It must have either been on because I had a
Sega growing up, so it was either like Sega game
gear could absolutely be it.

Speaker 1 (24:43):
I'm game because the game gear was just all Genesis games,
wasn't it.

Speaker 5 (24:47):
I mean, it's just been so long since I played this.

Speaker 1 (24:49):
There's a lot of them.

Speaker 2 (24:51):
Speedy has the reputation of being a hit with the
female mice.

Speaker 4 (24:55):
Yeah, wow, situation.

Speaker 1 (24:59):
Because he in and out.

Speaker 2 (25:00):
Oh my god, two pump chump, My god.

Speaker 1 (25:06):
That cartoon you're talking about there's for children. Uh, Looney Tunes.

Speaker 4 (25:10):
I used to wake up like Abby, I'm gonna shoot.

Speaker 1 (25:16):
Gross yeah, kind of kind of hot.

Speaker 2 (25:21):
Like a little like Corkscrew pigtail penis right, Oh yeah,
for sure. That was the implication of the Yeah, yeah, yeah,
we all know what's going on there.

Speaker 1 (25:28):
Yeah, Marsh have a trident penis.

Speaker 2 (25:33):
Yeah.

Speaker 1 (25:33):
Lenny Tunes is great.

Speaker 2 (25:35):
Yeah, a lot like That's the thing.

Speaker 3 (25:36):
I think they were, like you know how they're like
Nickelodeon Kids and like Disney Channel Kids and stuff. I
never had Disney Channel, so it's like, as a kid,
Nickelodeon was my whole deal.

Speaker 2 (25:44):
Like I loved all those shows.

Speaker 1 (25:46):
I was a Nickelodeon. I knew it was Nickelodeon or
Cartoon Network.

Speaker 3 (25:50):
See, Cartoon Network was after my time, you know, by
the time that was around. Well, actually, I think there
was a while when I was a kid and I
was like, oh, I wish I could watch this, and
I didn't have it. And then like when Base Ghost
and all that stuff, I would, you know, see commercials
and this seems like my type of thing, and I
just never had access to it. So never all that
adult swim stuff, all the Cartoon Network stuff. I just
I don't have that.

Speaker 1 (26:10):
Yeah, Cartoon Network struck me as more for people who
had slightly aged out of Nickelodeon. It was not as
feel good. It was slightly weirder humor, fairly extras laboratory
drum type stuff.

Speaker 2 (26:21):
Yeah, I missed all that.

Speaker 4 (26:23):
Yeah stuff I didn't have. Uh, I didn't have cable
growing up, but my dad did. So whenever I visited
my dad, I was able to like partake and cable
the life of what cable was for like two to
three weeks a year, and that was very special time
for me to like understand what Johnny Bravo was.

Speaker 1 (26:40):
Sure Kelodeon was channel thirty four for me, same number
as Shaquille O'Neil.

Speaker 2 (26:45):
Oh.

Speaker 4 (26:45):
Wow, what a nice little memory.

Speaker 3 (26:47):
Growing up, I had never seen Invader Zim. But not
to generalize, but I do remember in college in the dorms,
the most insufferable people in the dorms were the ones
that were the most into Invaders in Yeah, one of
the most annoying people I've ever met.

Speaker 1 (27:03):
I do think it had element. Yeah, I think it
had like a Rick and Morty like, oh, it's actually
more adult than you think. It is kind of vibe right.

Speaker 4 (27:11):
Well, it was evil and so like Invader Zim was
like genuinely trying to kill people, and it had like
a real dark premises to it of like, you know,
are you on the side of this murderous villain that
keeps making mistakes? And so like I got really I
definitely was the person who had the Invader No, not
Invader Zim. He had a dog called Girl and it

(27:32):
was like a little alien that had a zipper. And
I had ger t shirts, I had a girl backpack,
I had ger stuff Like I was that little freak
and I think I was annoying, So like your theory
is accurate.

Speaker 1 (27:46):
Yeah, I was rocket Power Hey Arnold, Hey, Arnold still
is one of my favorites.

Speaker 4 (27:50):
Hey kids, and we all, what did you.

Speaker 2 (27:53):
Say, Rather than rocket Power like a Pokemon thing, Team
Rocket was the lay.

Speaker 1 (27:59):
Rocket Power was the like California skater Skater.

Speaker 4 (28:02):
Kids, which was also cool. And I still do Wiggedy
Wiggedy all.

Speaker 1 (28:05):
The Twister Reggie.

Speaker 3 (28:08):
Sometimes the it's not a crazy age difference between the
three of us, but sometimes even a couple.

Speaker 2 (28:13):
Of years, you realize where the like, you know, it's.

Speaker 3 (28:15):
Like with like me and Vinnie, you know, it's like,
oh he was in that kind of like he man Transformers,
g I, Joe Era, and I'm just like a couple
of years younger. So it's like I was into Turtles, Ghostbusters,
and then you go a couple of years past me,
and it's like the Cartoon Network stuff, the things you're
talking about, you.

Speaker 1 (28:31):
Know, Yeah, for sure like that that stuff moved quick.
If you didn't get on the ground floor with Cartoon Network,
then yeah, you were left behind.

Speaker 2 (28:40):
Yeah.

Speaker 1 (28:41):
But like the original anti hero it was and Coyote.

Speaker 4 (28:47):
I just don't think that he's staring. Yeah, I think
it's hard. And also I don't think it's that serious.
I don't think like as children, we were ever supposed
to ask ourselves what side we were on. The point
was well liked the fact that they always did the
same thing, which is Wiley Coyote tried to kill Roadrunner
and then embarrassed himself and got squished. Like that's hold up.

Speaker 1 (29:08):
The joke, Okay, hold on a second dance. So if
I were to ask you, do you sympathize with Kevin
or Harry and Marv and Home alone?

Speaker 2 (29:16):
Oh? No, I wanted Kevin because, like I was like
that age.

Speaker 1 (29:19):
Just the same dynamic. He's being an asshole and like
booby trapping and kicking, like basically would kill them in
real life. I mean, yeah, they're invading his house, but they're.

Speaker 2 (29:28):
Kevin the Wiley Coyote.

Speaker 1 (29:29):
In this situation, he's the road runner because he's setting
up all these traps and like, like.

Speaker 3 (29:33):
While Coyote was setting up traps, acme seed, you're setting
up the tunnels that you know, we're the side of
a mountain.

Speaker 1 (29:39):
Oh yeah, I guess home alone would be but right,
but then this case, Wiley Coyote succeeds.

Speaker 2 (29:46):
Well that be great.

Speaker 4 (29:48):
I did.

Speaker 1 (29:49):
Okay, that's why you're at Kevin because.

Speaker 4 (29:50):
They're killing the Wiley Coyote is trying to kill road Runner.
And these guys are trying to kill Kevin like they're
trying to kid him.

Speaker 2 (29:59):
No, Wiley's on defense. Kevin's on defense.

Speaker 4 (30:02):
You know Wiley is not on defense survive.

Speaker 2 (30:06):
No, he's not. I think he's the one setting up
all the tracks.

Speaker 3 (30:10):
You think he's doing it out of malice, No, it's
hunger and survival.

Speaker 4 (30:14):
So, but Marv is also starving and he needs all
of them.

Speaker 2 (30:18):
You can get a fucking job and quit robbing.

Speaker 4 (30:19):
People, does Wiley Coyote?

Speaker 2 (30:21):
And so do you he's a coyote, Marv's a man.

Speaker 1 (30:24):
I think once someone starts hunting you with the intention
of killing you, you can react.

Speaker 2 (30:29):
However you want.

Speaker 3 (30:30):
Elmer Fudd was hunting bugs, Bunny Wiley coyote was just
existing and roadrunner was coming into his world and fucking
with them.

Speaker 2 (30:38):
Wiley was not hunting.

Speaker 1 (30:39):
Where are you getting that?

Speaker 4 (30:40):
Like?

Speaker 1 (30:40):
Is that definite?

Speaker 2 (30:41):
Is that it was always and.

Speaker 3 (30:42):
Cliffs and desert and stuff like that. It was basically
his home. White is in his natural environment and roadrunners
coming in can't.

Speaker 1 (30:47):
It's road runners environment too. Isn't rod Runner? What is
road runner supposed to be?

Speaker 2 (30:51):
Now that I think his environment is a road? Isn't
it his environment?

Speaker 3 (30:54):
His natural and but he could get around easier. He
should go somewhere else and let the coyote live peacefully.

Speaker 1 (30:59):
He's on road to be and this guy is trying
to blow him up with dynamite. So I would also,
if I knew I was smarter than my opponent it
was hunting me, I would also paint tunnels on walls
so you've run into them. I think it's his prerogative.

Speaker 4 (31:15):
Yeah, that's evolution, like nature is metal. If you're running
into walls that have been painted. You aren't mentioned.

Speaker 2 (31:24):
This show is awesome. I gotta watch watch some Looney
Tunes when I'm like a Torrent or something. Yeah, it's
got to be somewhere.

Speaker 4 (31:32):
I watched the New Alien show a bit of a
dramatic shift. But Alien is the new Alien Earth series.
I believe it's on Hulu for sure. Uh that is
in the Alien franchise and it is.

Speaker 2 (31:53):
Oh yeah, you were on that. Sorry wait but you
stop paying? No. The reason I didn't even tell you
you share? We did?

Speaker 3 (32:00):
He told you yes, No, you said you talked to
a man about it and you declined it.

Speaker 2 (32:05):
I don't think we're gonna do it this year. You did,
and I gift you on because I'm nice?

Speaker 1 (32:11):
No wait wait wait wait?

Speaker 2 (32:12):
When did I got to look back through that?

Speaker 3 (32:13):
Because I don't really no, no, no, well shit, if
I'm wrong, then I got to reap because you paid me.
I don't think you paid me, though, I remember being
like I told my dad because he's just kind of piggybacking.

Speaker 2 (32:24):
Okay.

Speaker 1 (32:24):
March twenty third, twenty twenty five, do you want to
go in on another year of Hulu? Mike sure, Venmo
requests whatever you need.

Speaker 2 (32:33):
Receipts. No, Oh, is it somebody on YouTube premium or
something that.

Speaker 1 (32:37):
Sunday March twenty third, at nine to twenty two pm,
you asked me and we were hug I'm pretty sure
we were using Hulu when I said, sure, Venmo.

Speaker 2 (32:46):
My transactions Okay, I don't see the Mike mcharty's here.
I don't see the Mike Mharty's July third.

Speaker 1 (32:54):
So March twenty third, I sent Dan Ryker one hundred
thirteen dollars and ninety four cents.

Speaker 2 (33:00):
Oh was that for? So can you send that back?

Speaker 3 (33:03):
Wait a minute, one hundred and thirteen ninety four. The
thing you put down is the emoji was a wineglass,
So that sounds like we went to a bar.

Speaker 2 (33:09):
Wait.

Speaker 1 (33:09):
What would we have been doing in March?

Speaker 2 (33:11):
I don't know, but the wine glass isn't Hulu.

Speaker 1 (33:14):
This is why didn't you Venmo request me. I definitely
would have paid if you did.

Speaker 4 (33:18):
You guys want to fight.

Speaker 2 (33:21):
Well, let's we're gonna track this down off the air,
because if you did pay me for Hulu, I need
to sign back up.

Speaker 1 (33:26):
Uh, Maris you said thanks for the time. You Sayeah,
you said thanks for the Venmo on March twenty fourth,
and when did we Hulu the March twenty third. That
could be a coincidence.

Speaker 2 (33:43):
I don't know why I'm signing up for Hulu again.

Speaker 1 (33:47):
You don't decign up for Just send me back your buddy.

Speaker 2 (33:49):
Oh, I'll send you the money. Okay, Okay, I'm glad. No,
we're keeping this because I want the world to know
what it's like.

Speaker 1 (33:57):
That's fine, don't worry about it.

Speaker 2 (33:59):
Yeah, either money or so you.

Speaker 4 (34:02):
Guys can watch Alien and talk about.

Speaker 2 (34:04):
It with me.

Speaker 1 (34:05):
I'm very interested in the show, Mary, the.

Speaker 4 (34:07):
New show on Hulu, the Alien franchise, and it is
about both of you.

Speaker 2 (34:14):
No, I want to hear, he interrupted. We're curious, he said,
he said, he canceled, and then I had to launch
into it because there's money involved. Mary. I am excited
about the show.

Speaker 1 (34:23):
I almost started last he does, I want to hear
about Alien Earth. I almost started last night, but I
held off. So there's four parts. They're each an hourish,
but they only have two live right now, and you
have watched both of them.

Speaker 2 (34:33):
How is it.

Speaker 1 (34:35):
I'm hosting the ship out of this thing, and I'd
be remiss.

Speaker 2 (34:38):
If I didn't point that out.

Speaker 1 (34:41):
Are you how's How's How's Alien Earth?

Speaker 4 (34:45):
I like it it is. It has some important context
that they explain in the very beginning of the show,
which is that there's three competing companies that are trying
to essentially take over how the future of humanity exists.
One cyborgs, and that's when people like replace body parts
with machines, and so there are people out there who
are mostly machine. Now there is AI robots, right, so

(35:10):
there's robots that are like in our world that are
just like supporting us as we need. And then there's
a new thing called hybrids, and that's when you download
a person's consciousness into a robot. So they have memories, Yeah,
they have emotions like people do, but they are in
robotic bodies and they are like less prone to getting

(35:30):
squished or die. And so these three different entities are
in the current world and you can get them confused
or mix them up.

Speaker 5 (35:40):
There's like a cyborg that's.

Speaker 4 (35:42):
In the very opening sequence that is able to like
maneuver around Alien whereas like people are like dying left
and right. And then the crux of the plot of
this is that there are hybrids and one of the
hybrids has a brother who is human, and she him,
she has memories of him before she was transferred to

(36:02):
her robot body, and he is a first responder and
he's going to be a first responder in the ship
that just crash landed with alien on it. And she's like,
I have to go and help him because I am
strong now. But she's like eight years old. There's all
these hybrids and they're all children. They're all eight years
old kids in the bodies of like strong adults.

Speaker 2 (36:27):
Oh weird.

Speaker 5 (36:28):
It's very weird.

Speaker 1 (36:29):
There's people that look like me going around be like
I want cinnamon toast qunch.

Speaker 4 (36:34):
Heyah, they're not They're not like too stupid, but they do.
They do children's stuff where like they'll be sitting in
the show like this, like with their head like get
their knees into their chest, or they'll be upside down
and they'll be like playing with their fingers or getting distracted,
and it's like, yeah, these are fucking kids. These are young.
I don't know if they're like you know how, I

(36:55):
don't know children's ages very well. They might be ten,
but I'm just saying they are. They are children in
adult bodies going into an alien universe with new bugs
and new stuff. And that's the other thing I really
like about this is like we've seen a lot of
what alien can do. We understand the mouth coming out
of the mouth and that it's a hunter and stuff

(37:16):
like that. This new one on the ship, there are
a bunch of different species that they're trying to protect.
The I don't know, the corporation is trying to protect
and make sure all these species stay alive. Well, they're
starting to get out, and so in the first episode
you will see the first new species that it's not alien,

(37:37):
that is starting to like kill people. And it's fun
because each episode I have found a new thing to
be scared of because we don't know what it is.
We don't know how it works, we don't know how
it operates, and it is they're also killing people.

Speaker 5 (37:52):
And then there's also alien hunting.

Speaker 2 (37:54):
So and there's just the four episodes. Like it's a
limited run type thing.

Speaker 4 (37:57):
I believe, so I believe it's I like that to
build to sell, right, It's like this one entire entity feels.

Speaker 2 (38:03):
Like a longer movie or a shorter run of a
TV show. I like that.

Speaker 4 (38:06):
I'm two in I think it's quite good and so
what happened was I was like, you know, I had
like my big bowl of popcorn and I had my drink.
I didn't know I had my scal That was before
we started. Mike said that.

Speaker 2 (38:22):
We were when you talked about that weird.

Speaker 4 (38:25):
I want everyone to know that. You said you were
gonna watch Sinners tonight before we started recording, and then
I was like, great, you should get some popcorn.

Speaker 5 (38:32):
You're gonna love it.

Speaker 4 (38:33):
And you were like, no, actually, I'm gonna max scallops.
And I was like, that's weird on popcorn, but like,
do whatever.

Speaker 2 (38:37):
The fuck you want.

Speaker 1 (38:38):
It was a funny Marry joke that I didn't realize
was thinking back. Yeah, I was off.

Speaker 4 (38:44):
And then you were like, I think I might make
a cocktail, and I was like, scalop cocktail sounds pretty
gross too, but like live your life. It was double
whammy from Mary. Anyway, the point.

Speaker 2 (38:51):
Is is I made that second joke.

Speaker 5 (38:54):
I don't think so.

Speaker 4 (38:55):
I think I made both of the jokes. Anyway, we're
watching this. I didn't know it was piecemeal. I didn't
know they were releasing them episodically, and so I'm watching
these two episodes.

Speaker 5 (39:05):
I was like, this is great, let's keep rolling, like,
let's go, and.

Speaker 4 (39:10):
It ends with the Episode two ends with like a
huge cliffhanger, and episode three starts and I'm like, oh, wild,
Like it's a spaceship with characters I haven't seen yet.
It must be like going backwards in time or forwards
in time.

Speaker 1 (39:26):
As someone who wants to watch the show.

Speaker 4 (39:29):
I'm gonna I'm gonna ask you to trust me, okay.
And so there's like this spaceship and they're all in
hyper sleep to all we know is like very familiar
in the Alien series. And then an asteroid hits the
spaceship and all of these people get like emergency ejected
in their little cocoons in their little room, and this

(39:52):
guy gets like ejected onto a ship and there's aliens
on the ship that are not alien, they're like spiders.

Speaker 5 (39:58):
And I was like, this is so how can you
have a totally new character on a.

Speaker 4 (40:03):
Totally different planet fighting totally different aliens? Why is this?

Speaker 5 (40:08):
Are they gonna meet him later?

Speaker 4 (40:10):
This is so confusing?

Speaker 5 (40:12):
And I keep watching it because it is.

Speaker 4 (40:14):
It's not bad.

Speaker 5 (40:15):
It's not good, but it's not bad.

Speaker 4 (40:16):
And I was like, I just don't know if I
like agree with this total shift in tone and direction
and who the fuck are these new characters? And finally,
like forty five minutes in, I was like, wait a second,
and I have pause, and it's a movie. It's a
different movie from a different franchise, and I watched forty
five minutes of it, thinking with an episode of Alien.

Speaker 2 (40:36):
Yeah, yeah, I don't know, that's insane. You're watching Happy
Gilmore too.

Speaker 1 (40:42):
You got forty five minutes.

Speaker 4 (40:43):
In forty five minutes, But you have to understand he
was in he was in hyper sleep and I.

Speaker 2 (40:49):
Was, you know, in a ship, and I was like, oh, totally.

Speaker 4 (40:52):
Hyper sleep Alien, this is the same thing.

Speaker 5 (40:55):
But who is this guy?

Speaker 4 (40:56):
Who is this guy I've never heard I've never seen
him before.

Speaker 1 (41:00):
That an algotche the algorithm got your rakes.

Speaker 4 (41:05):
And I've never like if this was a machine or
if there was a person that was like, I'm gonna
play this movie. After the second episode of Alien, they
hook line syncred me into watching most of a movie
that has nothing to do with an Alien franchise, because
I thought I thought that I was watching episode three
and just they just had sometimes shows do that where

(41:26):
they're just like, this is an offshoot, but it'll come,
it'll come into play.

Speaker 5 (41:30):
I promise you, it'll sink up later.

Speaker 3 (41:31):
I feel like Breaking Bad and Better Call Saul would
do that where it's like an episode surgeon, like, wait,
what's going on?

Speaker 2 (41:35):
Where are what time? Is this worth these characters? Yeah?

Speaker 1 (41:38):
Yeah, no, I could see that happening. Maybe not forty
five minutes of it, but I could see it happening. Oh.

Speaker 4 (41:43):
I was so And the whole time I was like
eating popcorn and drinking my drink and I was like,
you've kind of love kind that one's you and I
was kind of like, I was like, you're losing me.
But like there are interesting aliens. They're like spiders, but
like I have to look it up.

Speaker 1 (42:01):
You gotta hit continue watching.

Speaker 5 (42:04):
I will tell you.

Speaker 2 (42:06):
Yeah, I bet you.

Speaker 4 (42:07):
I can look it up if we google it. So
it's I'm just gonna I'm gonna say what the plot is,
which is a guy gets ejected from spaceship uh and
when he lands, it's a planet with aliens and and
there's a lady on his calms that are like, hey,

(42:29):
can you help me?

Speaker 5 (42:30):
I need you to come get me.

Speaker 4 (42:33):
Yeah, and it's really it's really far away, and he's
like I don't have a lot of oxygen.

Speaker 5 (42:39):
And she convinces him, and she talks with him through
the audio the whole time.

Speaker 1 (42:47):
You get you get on an escape pod and you
go to a planetary object covered with.

Speaker 2 (42:54):
The plasma grenades. World was like an oval thing. The
controller was initially really big. I didn't know why Hulu
told me to plug in my controller, but and turn
on my Xbox Original.

Speaker 5 (43:09):
Okay, it's called long distance.

Speaker 2 (43:12):
Huh Google Google.

Speaker 4 (43:14):
Figured it out from me saying I'm just gonna say
my Google terms were Hulu guy ejected, space ship, planet, aliens,
women colms talking to him.

Speaker 3 (43:23):
Okay, yeah, twenty twenty four, so would have like looked
modern like the show. And yeah, okay, fifty tomatoes. How
Anthony Ramos is from a Nope? And oh that guy
he was in Hanilet.

Speaker 1 (43:37):
Christopher Yevshu is in a his name's Dwayne in this,
but he was in a Game of Thrones. He was
the rough and tumble dude from the North.

Speaker 2 (43:47):
Oh.

Speaker 4 (43:47):
Sure, long distance is like fine. I found it a
bit exhausting because there's a person on comm's talking the
whole fucking movie being like tell me more about your life,
like while you come in rescue me, and it's just
like I don't give a fuck about this woman that
I've never heard of, but there is like alien stalking
him the whole time, and that's really exciting. So like

(44:08):
I'm on the fence about it. But as soon as
I found out it wasn't alien, I turned it off
and went.

Speaker 2 (44:11):
To bed because the long distance.

Speaker 4 (44:15):
I was offended. I was, I was upset. I was
I was disappointed in myself. I was disappointed in the algorithm.
I was actually impressed by the algorithm, and I was
disappointed that I like got tricked into watching this fell.

Speaker 3 (44:27):
Well, I feel like Mike will not be disappointed than me,
because Mike. I just went to my Hulu account and
it says it never actually canceled because it was a
couple of days ago and I'd already paid for the month.

Speaker 2 (44:38):
So I canceled my cancelation.

Speaker 3 (44:40):
And not only that, I bought a full calendar year,
full twelve months of Hulu and Mike those last few months.
That's a bonus. You got those for free. You got
another another year, no problem, buddy.

Speaker 2 (44:51):
Wait, so did I pay for the coming year? No?
But did you already paid me? You already paid me
in March. You're good, okay, yeah, thanks. I feel like
you're acting like it's a reward. I just feel like
myself on the back A great job here. Yeah, okay hero,
Uh huh. That's a lot of people are saying.

Speaker 1 (45:08):
Thank you for providing the product I paid for.

Speaker 2 (45:11):
Yeah, my dad's going to be thrilled.

Speaker 3 (45:13):
He was really sad because he doesn't get to do
his little Family Guy Pelvic Thrust nighttime routine.

Speaker 2 (45:17):
I'm sorry what I've told you this right, not Family
Guy Pelvic Thrust. I think I remember, Oh, the Hulu.
You know my dad's on there. You always fuck with
them a shit really quick though. I will say the
thing was Blake Hester, who I saw weapons with. Oh.

Speaker 1 (45:32):
I mentioned that, like I sometimes change your dad's profile
name to fuck with him, and he's like, do you
ever go into his profile see what he watches? Like now,
He's like, it's probably like Family Guy and stuff.

Speaker 2 (45:41):
So it's own. It's one that's the only thing he
watches on Hulu is fair okay.

Speaker 3 (45:47):
When he goes to bed every single night, three hundred
and sixty five days a year, he puts Family Guy
on and it's in the TV in's bedroom. And he
lays in bed on his back and you know the
song he goes he's a.

Speaker 2 (45:59):
Family Guy bomb.

Speaker 3 (46:02):
And so during that last little flourish in bed, he
kind of like pushes his hips up and he swivels
him around and he tries to time a pelvic thrust
with the like bamp and then he gives himself a rating.
That's the last thing he does every day is pelvic
thrust to the end of the Family Guy theme song.
And it's like that was a nine, that was a four,
that that wasn't a great one. I didn't time that right.

(46:23):
And he just falls asleep, and he says, he falls
asleep immediately. So every day ends with pelvic thrusting with
a Family Guy theme song and immediately falling asleep.

Speaker 1 (46:33):
Mary, you go first.

Speaker 2 (46:36):
I don't know what to make of it.

Speaker 5 (46:38):
I mean it's I mean, it's like such a lonely.

Speaker 1 (46:41):
Experience as someone who doesn't sleep well. I guess whatever works.

Speaker 3 (46:44):
Yeah, surrounded by solar panel surrounded by solar panel lights
on the floor.

Speaker 2 (46:48):
Do I tell you about that? No, Jesus is a
short one.

Speaker 3 (46:52):
So we moved into his trailer and he bought all
these solar panel lights to like put on his trailers
so if somebody comes to rob him, it'll like blast
him with a big flood light. And then he didn't
know how to install it, so he called his friend
over to be like, hey, can you nail these to
my house? And he's like, Paul, there's lights on the street.
It's well illuminated even in the middle of the night.
You don't need these. And so my dad's like, I
know exactly what to do.

Speaker 2 (47:12):
So he puts them these outdoor floodlights solar powered in
his bedroom on the floor. So when he wakes up
to go pee in the middle of the night. Several
times he wakes up, the motion sees him and brown
just lights up the fucking bedroom so we can walk
to the bathroom. And then every day he takes these,

(47:33):
he has to charge them, so he puts them on
the deck. So he puts these floodlights on the deck
to get the sun juice so we can put them
on the bedroom floor, which just blasted with like nuclear
light when he has to pee in the middle of
the night. That's all my dad.

Speaker 3 (47:46):
Why not just get like night lights that plug in
and just that's what they're there for. And they're not
as intense as outdoor floodlights.

Speaker 2 (47:52):
So no, this wors great. I thought this was really
a smart idea. I thought this was great, like and
he loves it.

Speaker 1 (47:56):
How did you did you just stumble on this when
you visited this?

Speaker 3 (48:00):
It was my first time in his trailer and it
was the I think the first thing he said, like,
check this out.

Speaker 2 (48:04):
I'm a genius. It was like the first thing he
told me. And I was like, why don't you just
get night lights? And he said, oh, this is much better.

Speaker 1 (48:13):
Okay, he's never gonna I guess I'll see clearly at night.

Speaker 4 (48:16):
I just think he guess.

Speaker 2 (48:17):
Doesn't move in his sleep because if he moves it all,
he's gonna get blasted.

Speaker 4 (48:20):
Does that, like in the middle of the night.

Speaker 2 (48:23):
That like, So here's the thing, just like he moved
because he didn't want neighbors, because the smoking thing, and
he loves it because like the trailer.

Speaker 3 (48:31):
Close to him likes to smoke. He likes to smoke.
And there's no one in the trailer next to him
because the previous tenants were a murder suicide situation, and
the tenants before that, the owner threw himself in front
of a train. So people think that trailers haunted and
no one moves into it, and so he's just like, hell, yeah,
no neighbors to talk to me while I'm smoking Thanks
murder suicide.

Speaker 1 (48:51):
Maybe it's the ghosts that are giving him these ideas.

Speaker 2 (48:57):
No, this is pure paw record thinking.

Speaker 1 (49:00):
I don't think he lives next to a haunted trailer.

Speaker 2 (49:03):
You might, I don't know.

Speaker 1 (49:04):
Also resent that he's making me say a word I
can't pronounce correctly when we talk about him.

Speaker 2 (49:09):
Yeah, so that's what's going on, Dad, that's good trusting,
he leads, he's gonna be thrilled about the family. Guy.

Speaker 1 (49:17):
I mean, I thrust myself asleep, you know what I mean?
But like that doesn't thrust myself awake too, you know
what I mean?

Speaker 2 (49:24):
Not really? But it's okay. How I know anything else new?

Speaker 1 (49:36):
Sure? Okay?

Speaker 2 (49:39):
Dan?

Speaker 1 (49:40):
The metal Gear Solid is it called metal Gear Solid
three Delta, metal Gear Solid.

Speaker 3 (49:44):
Delta gar Solid Delta Snake Eater, which I do think
is smart because that gives them the room if they
want to remake other ones. You know, you could just
have like meddle your solid Delta the twin Snakes, Meddle
your Solid Delta. Sons of Liberty Delta could be the
remake series, or you.

Speaker 2 (49:58):
Could do whatever, Alpha, Mega, whatever the fu I want
to do with it.

Speaker 3 (50:01):
How yeah, I think it's it would be weird to
like put a three in front of it when you're
trying to remake this for a new generation that hasn't
played the old games, because it's like, God, I don't
want to jump in on the third one. They might
not know it's actually the first one chronologically and all
that stuff. So honestly, I think that the title is
a good call. But yeah, I was in New York
recently and it was one of those It was a
one day, all day thing where you sit down and

(50:23):
just play the fucking game, and it was great, Like
it was just I almost beat the game. I only
had like an hour and a half or so left
to play when I got home, and they give us
the code right after the event, so we were able
to pick up immediately once I got home. So yeah,
I just ran through it really quick. And I think
the reason I was able to run through so quick
is because it is the same game that I've played

(50:44):
three million times before. It is one to one in
most ways. Outside we're talking outside quality life stuff, we
took it to that in a second. The presentation, the
way the world is set up and segmented, like you know,
the different areas, the cutscene direction and all that stuff.
It is one to one, like literally like to the second,
like the cuts. It's like they did Psycho remake. Do

(51:06):
you remember this when they remade Psycho with Vin's Vaughan
and it was like it was shot for shot and
it was like, that's weird. This is like a good
version of that where it's like they're not doing this,
isn't their take on like we made it's our Snake Eater.
It's like, no, Hideo Kadrema's name is all over this.
Even though there was the messy divorce and all that
stuff with Konami. This is them modernizing Hideo Kadima's game

(51:26):
with quality of life, with modernized controls, much better visuals.
So it's kind of exactly what you would want as
a metal gear.

Speaker 2 (51:36):
Like super Fan. I don't know how I would do
this differently. It does feel better.

Speaker 3 (51:40):
The new control stuff is great, being able to like
swap camo and call people in the codec and everything
like on the fly and not always having to go
into a deeper menu that's very handy, especially the Camo stuff.
You can literally like, Okay, I'm not in the jungle anymore.
I'm against this red brick wall. I'm going to hold
in a button on the dpad and just switch right over.
No problem, don't need to pause and go through stuff.
Still has the Survival Viewer stuff, which I was not

(52:02):
a big fan of. I didn't like because I play
the game like an I suck at stealth. So I'm
just kind of blasting everyone in that game. So I'm
getting shot a lot, and so for someone like me,
I have to pause all the time, go into the
Survival Viewer and like, Okay, gotta bandage up my thing,
gotta take out the bullet, gotta put the stiptick and
disinfect it. And so like I'm spending a lot of
time that menu. There's kind of a part of me

(52:24):
that's like they're gonna change one bigger thing about it.
I would love to not have the Survival Viewer, but
I'm sure most people are playing it like a stealth
game because it's a stealth game.

Speaker 1 (52:32):
Yeah, it's so funny. I take so long in stealth.
In most games that offer it, I don't go just
blasting like a desth Treating two.

Speaker 2 (52:39):
I was playing like a stealth game as well. Oh yeah,
I was just going in with an AKA and blasting people. Yeah,
Frank Chris, I.

Speaker 3 (52:45):
Always go in with good intentions and it just shifts
the bed immediately. And I would kind of do that here,
or I would go in with good intentions. I'm gonna
sneak up, but I'm gonna see QUC and I'm gonna
interrogate him. In Steaven, I get caught immediately, so I
just kind of ran through that.

Speaker 4 (52:58):
I have a hard time with being stealthy as well.
I usually think that I'm being sneaky and then as
soon as I get caught, I'm like, all right, like,
whoever saw me, I'm shooting you right in the face,
and then that makes noise and the other people find
me and then I run around.

Speaker 2 (53:12):
And no suppressure.

Speaker 3 (53:13):
I'm just machine gun is brah, Like there's a gun
that's so loud that when you shoot it and Snake Eater,
snake goes like ah a rambo crazy mini gun situation.
And I used that for the last several hours of
the game. So stealth was out the window for sure.
But Mary like if you want to go in trying stealth,
that is one of the things that they have added
is like L one is kind of like basically the

(53:34):
sneaky button. So it just kind of like, you know,
like it goes in kind of a crouch walk type
thing and it kind of like brings like a vignette
effect to the you know, it's the quiet button basically,
so that can help with sneaking up on people things
like that. But a lot of little changes to just
like the hud and stuff like the way that the
way they move things around and just had kind of
shortcuts and things like that. But ultimately it's the same game.

(53:56):
It just feels and looks better all the little I
won't spoil anything in particular, but like Snake Eater and
all Kajima games have a lot of interesting little easter
eggs and weird things that like oh you might have
missed this, or oh did you know you can do
this in this weird way. I'll just say that if
you like those things in Snake Eater, I don't think

(54:17):
there were any of them that were not reflected here,
Like all those crazy like did you know you can
do this this way?

Speaker 2 (54:22):
Like you can do it this way.

Speaker 3 (54:24):
And yeah, even stuff that you would think wouldn't make
it to the remake, things that didn't make it into
you know, HD collections and things like that, like this
is they they went above and beyond to rear. I
mean even like the Snake versus the ap Escape Monkey
stuff I played on PS five. You know that's all
in there, the secret Theater stuff from the Subsistence re release
back in the day.

Speaker 1 (54:45):
Maybe all take a long break from the game for
a bit and come back and see how it's stay.

Speaker 3 (54:50):
Maybe I saw someone at the review event turn off
the internet connection on their PS five and change the
clock and just see what happens, you know. So, yeah,
it's it's interesting. Like, I for the most part, really
like the new visuals. I think all of the characters
look awesome, and they look true to like yep, that
looks like what I would expect Snake or Eva or
Boss to look like in a modern game. There are

(55:12):
occasional things where it's like there are certain images that
are just so iconic that I've seen a million times
in gifts and memes and stuff, Like I mean, Snake
saluting at the grave.

Speaker 2 (55:21):
Everyone's seen that a million times.

Speaker 3 (55:22):
You know, like it is just weird to see that
thing where it's like I have that image burned into
my brain of exactly what that looks like, and just
to see like, you know, the coloring is different and
the model is a little different and stuff. It's just like, oh, okay,
I just kind of have to get used to it
because I'm so used to the old one. But I
think if I was playing it for the first time
in twenty twenty five with Delta, I don't think it'd
be like this is weird. I think it's just because
I'm very familiar with that original one. So it's all

(55:43):
to say, it's it's everything I would have wanted from
a snakey to remake, and I would want them to
keep doing this approach with you know, one, two, four five.

Speaker 4 (55:51):
Do you think that's what they're doing, is like they're
gonna go Fi and Gamut and do.

Speaker 2 (55:55):
Them all the reson.

Speaker 3 (55:56):
I mean, they have definitely been asked about this at
the event. Yeah, they were asking, like there's a team
in place Economy that is like this seems to be
like the new Middle Year team is it's such.

Speaker 4 (56:05):
A cash cow too, Like I think if you redid
these for modern audiences, especially with just the history of
these games being so beloved, I think audiences would really
gravitate towards that.

Speaker 2 (56:15):
Yeah, and I think it's I don't want to say
it's like, you know, an easy cash in or anything,
but like, look, the source material is there, Just remake it,
and like you don't even have to do the full
scale resid An Evil style thing. Just do we do
it with Snake Eater here, Just make it modernized, because
even as the Middle Year fan I am, I don't
want them to do their own new one.

Speaker 3 (56:34):
That story is done, done, done. Even by the end
of Kajema's time there, I was like, do we really
need to fill in this gap of Big Boss' history
in the seventies when, like you know, we've already seen
the character arc that leads to him becoming a villain
and Snake's story is fully complete and everyone involved is
their story ended. Middle Year Solid four I don't need
anything before or after or in between that story meddle

(56:56):
Year Solid is a complete story for me already.

Speaker 2 (56:58):
Yes, Mary, your hand is up.

Speaker 4 (57:01):
If the Metal Gear story is very focused, Resident Evil
can have new characters and a new environment and keep going.
Could Metal gear do that with a different character and
be like, no, it's the same concept and it's the
same universe, but it will be a different characters story record.

Speaker 1 (57:19):
I'm going to have Claire Ashcroft going back to Raccoon City,
new character.

Speaker 2 (57:24):
Yeah, it's it's I don't want that. I mean, you
could do that. I mean, it is a crazy world
that they've created, you know, but it was the characters.
Like the world itself was just the world, you know,
with the US and Russia and China and you know,
it's like, but the thing that made it special was
Snake and all the different Snakes and all those characters,
so like, and all those characters had arcs that finished,

(57:48):
so like, you know, you had Riding's story continue with Revengeance.

Speaker 3 (57:51):
That wasn't a Kajima directed game, and that was a
cool little bonus thing, but I don't need more of that.
Just them try their own thing and not so like
they did Melt Your Survive after the Kajima divorce and
that was a totally different story and it just it
was bad.

Speaker 4 (58:06):
But could you I mean, and I'm just going to
continue to compare it to Resident Evil, but like Resident
Evil had a bad game in another universe, and then
they tried again, and then they made a good game
in like the Resident Evil Space with new characters. So
like maybe that was just a bad game for Metal Gear,
but like I just did do a good game with
new characters.

Speaker 3 (58:25):
Yeah, but if it was new characters at this point,
like I don't think there's anything specific about the Metal
Gear universe that would like, why wouldn't you just make
a new you know, action series with sci fi elements
that because.

Speaker 5 (58:39):
Metal Gears name is valuable.

Speaker 2 (58:41):
Well, right, so if you're just Kinamy, you just want
to make money, sure, But like okay.

Speaker 4 (58:45):
In this world where Konami wants to make.

Speaker 2 (58:48):
Money the game, Yeah.

Speaker 4 (58:53):
You know, we've always known Konami to do things just
because it's the right thing to do.

Speaker 2 (58:57):
South of the Earth, they're the best.

Speaker 3 (58:59):
Yeah, it's I I don't doubt that they could do that.
If it was just a purely you know, capitalist cash
grab situation, sure I could see them doing it. I
I would imagine most Meddle year fans are probably in
my uh camp on that where it's like Kajima is
doing his own thing, you know, Meddle of your fans
are very interested in what Kajima is doing over here

(59:20):
with you know, desk stranding obviously and then O D
and Physent and all that stuff.

Speaker 2 (59:25):
I mean Middle Year.

Speaker 3 (59:26):
Is such a it is a Kajima like obviously there's
a whole team and most of that team has moved
over to Kaduma Productions. But Meddle Year withou Kajima, I
don't I don't think a lot of people are clamoring
for that.

Speaker 4 (59:39):
Yeah, I see what you're saying, Like you could write it.

Speaker 2 (59:42):
I would, I'd write a new Medal Year.

Speaker 5 (59:43):
Yeah, the audience would accept us.

Speaker 3 (59:46):
Yeah, yeah, yeah, No, it's I I think the Kadema
fans are getting enough Kajima as it is just in
Meddle Year fans. Just give us some more remix, that'd
be great. Okay, give us a new Master collection. I
just play four on modern console. Things like that like
that serious.

Speaker 4 (01:00:01):
I won't belabor it. I don't need more. I don't
give a shit. I was just curious of like if
we thought that there was still something to be squeezed
out of that IP, which is so beloved and appreciated.

Speaker 2 (01:00:13):
But you know, I think I.

Speaker 3 (01:00:14):
Think deast randing scratches that itch, especially to you know,
feeling a little more, a little closer to like meddle
year style gameplay.

Speaker 2 (01:00:21):
I think dest ranting scratch in that ge. Okay, yep,
but yeah both it's very good you both have played.
Is the seat taken?

Speaker 4 (01:00:31):
This is a cute one I sent. I think this
came from Wholesome Games, which is like a new They're
not that new, but I think they've been around in
recent years.

Speaker 5 (01:00:41):
Is like a sweet little.

Speaker 4 (01:00:46):
Pub that like kind of highlights games that are very cozy,
very wholesome, family friendly, et cetera. And we got a
couple of games from that new announcement and release.

Speaker 5 (01:00:57):
And this seat what is this seat taken?

Speaker 4 (01:01:00):
Is from that very simple The concept is you are
moving people around a bus or a movie theater or nightclub.

Speaker 5 (01:01:13):
Yeah, and people have different wants.

Speaker 4 (01:01:15):
Some people, for example, in the bus, some people are like,
I want to sit next to a window. I want
to sit facing the direction of the bus. I want
to talk to my best friend Lippy.

Speaker 2 (01:01:24):
I want to sit next to my mom. And I
don't like stinky people.

Speaker 4 (01:01:27):
Yeah, yeah, I didn't shower, and I like to play
music that's loud, and so I like to.

Speaker 2 (01:01:32):
Sleep on the bus. And yeah, I want to be
by someone that's playing loud music.

Speaker 4 (01:01:35):
Yeah, and so you're just sorting little people. They look
like little triangles and circles. This is very graphically.

Speaker 5 (01:01:43):
Quaint.

Speaker 3 (01:01:44):
It is simple, but I think it works like that
art style because like you know, when you place everyone
and it doesn't give you the thumbs up like oh
you finished the level, you can tell at a glance
like okay, who's not happy? And you'll just see somebody
and like they are such simple faces and just like
eyes and mouth, you'll see what person's like ah, and
you hover over them, they're like I can't sleep, and
you're like fu shit. The person next to them is

(01:02:04):
playing loud music or something. So it's like very easy
to read at a glance.

Speaker 1 (01:02:08):
It's like a wedding seating chart on the Steam screenshot
where one of the person people is looking at the
other people at the table being like gold diggers in
an angry way, hats blocking their view.

Speaker 2 (01:02:19):
In the movie theater, that's a funny one.

Speaker 4 (01:02:21):
In the movie theater example, coffee, some of the seats
have popcorn on them, and there'll be people who like,
I won't sit in a messy seat, and so you
can't sit them there and so you have to be
Logic is a puzzle game. You're just sitting people in
places where they're happy. But the big hats are funny.
There are some people who wear are like I'm wearing
my big hat and she's like, well yeah, and I
want to sit in the front row and it's like

(01:02:43):
you bitch, and so you have.

Speaker 3 (01:02:44):
To I want to steal popcorn? Yeah, and put you
next to someone that has popcorn that I can steal.

Speaker 2 (01:02:49):
Yeah.

Speaker 1 (01:02:50):
What are their voices? Remind me of that language? It's
not simlish. There's another game where they speak just I
was just watching a video on Steam. It's like they
speak exactly like that, but I don't like y't animal crossing?

Speaker 2 (01:03:01):
Is it? Animal crossing? Personality is great, It's totally there's
logic puzzle things. If you ever did those logic puzzles
where it's like, okay, well this person won't sit next.
I mean it's just straight up one of those, but
with a cut c kind of aesthetic and very easy
to just play with the mouse. I think it would
work great on like an iPad or something, just dragging
them around with your finger, dropping them into place.

Speaker 4 (01:03:22):
Ideal Steam det game or uh switch for sure you can.

Speaker 2 (01:03:28):
Also.

Speaker 4 (01:03:29):
This is what I call those like couch cozy games
where you could watch something on TV and play this simultaneously,
and you could you could actually manage both. You could
watch the show and you could casually move people around.
I do think the audio is cute, but you don't
need it to play this, so you could you could
watch TV with it. I played this on my front

(01:03:50):
porch after like long days of work where I was exhausted,
not mentally interested in playing a big old game, you know,
or I'd have to be thinking and doing a lot
of stuff. This is just moving little duders around to
the seats that make them happy.

Speaker 3 (01:04:06):
With no timers, no pressure. It's just a thing where
it's like, yeah, you talk about a background thing like
you're watching something on TV. It's just like you don't
have to pause and worry about timing or like, you know,
you can just take your time with it and just like,
oh they're not happy, all right, let me take time
to look around and see what they need it.

Speaker 2 (01:04:20):
It's really cool. I like it a lot.

Speaker 4 (01:04:21):
I think it's a quintessential cozy game. Like this is
exactly what we talk about when we talk about like
a game that is just comfort. It is a comfort
food to play this video game. I do think it's
well done. I think it accomplishes what it's set out
to do. It never gets too complex or too intense
or anything. So this is not a challenging game. But

(01:04:42):
I will say I have gotten one time I got
stuck on a level for like ten minutes where I
was like, I cannot make all these people freaking happy,
and eventually I figured it out. But like this is
this is a simple game that I think can bring
joy or like comfort if you are feeling it.

Speaker 2 (01:04:57):
Yeah, I'd say it's like a notch or two above
something like Unpacking in terms of complexity, where it's like,
you know, Unpacking, you're just going to play some stuff
everywhere and it's just purely like kind of visual and
moving stuff around. Occasionally there's a little bit of logic.

Speaker 3 (01:05:09):
This is that similar thing of like okay, I'm putting
all these things into a space, but there is a
little bit more complexity of like, okay, I do need
to figure out there are criteria for each one of
these things instead of just do I have wall space,
you know.

Speaker 5 (01:05:20):
And there's like some story.

Speaker 4 (01:05:21):
But I found that I just kept skipping it because
I don't give it. I don't get about like these
people who like want to be in a movie or
something like that. There's like some kind of story arc
between characters that is of no value to me.

Speaker 2 (01:05:33):
I just want to put these little hexagons with eyes
into a movie theater.

Speaker 4 (01:05:35):
See me put the circle in the seat. He's crying,
he wants his mom, and I'm gonna put him there. Yeah.

Speaker 5 (01:05:43):
Also nice endorphin rush.

Speaker 4 (01:05:45):
When you do get everybody where they want to be,
you hit like accept and little thumbs up up here
near every person that got what they wanted. And I
think it gives you like a really nice, like great job.
You're a fucking genius, you know. It makes you feel
good at each level and then you move on.

Speaker 5 (01:06:04):
So yeah, I thought it was quite quite simple, but
quite cute.

Speaker 2 (01:06:07):
Yep, Yeah, great, great game on the go. Bring it
on a plane or something like that. Yeah, I think
I'm going to play that on the flight.

Speaker 1 (01:06:13):
Sounds good. Do either of speaking of flight games, do
either of you have much affection for the tower defense subgenre.

Speaker 2 (01:06:22):
I have had times where it's like, yeah, an exceptional
one of those I can really get into, but it's
you know kind of few and far between, but yeah,
I'm open to airs.

Speaker 4 (01:06:30):
I love a.

Speaker 5 (01:06:31):
Tower defense if it's not too complicated.

Speaker 4 (01:06:33):
Most sometimes if it's like you know, there's like four
different alien species that are coming after you, you have
like something unique for each other, I'm like, come on,
just like what do you want me to do? But like,
tell me about your tower defense because I do like
a tower defense.

Speaker 1 (01:06:48):
So how would you feel if I told you this
was had roguelike elements where you're not. It's not only
randomizing the terrain tiles you get so you can dictate
the path to your base that it's going through, and
those are randomized. You can reroll. There's currency to reroll.
There's different towers that also get served to you, different

(01:07:09):
upgrades perks. Towered Dominion. I found it on Steam. It's
served up. I will say, the SEO or whatever you
want to say, is not great because if you search
tower defense, this does not pop up high on the
list for me. So it just got served to me
because Plants Versus Zombies has those games coming out in
the fall, so it's like, oh, okay, maybe I'll check
out some tower defense because I really like those games.

(01:07:29):
Towered dominion looks not great.

Speaker 2 (01:07:32):
It is not the most logo is the most app
store looking. It looks like shovel wear.

Speaker 1 (01:07:37):
And also when you get into the game, the characters
look terrible. Yeah, actually a very very.

Speaker 4 (01:07:44):
Hideous but audibly A nightmare plays like dog shit.

Speaker 1 (01:07:51):
No plays extremely well. It's like the Latro and Plants
versus Zombies had a baby. Because oh, you've got three
different factions, and then each of those factions like commandic
Conquer generals, have their own generals within them that have
different perks. You're getting tiles every three rounds, I think

(01:08:12):
it is to place on the map. They will have
different elevations, they will have different pathways. You're also getting
served after each wave is dead. The three possible tower
and or perk combinations, so you're getting towers that are
basically your cards to play. Some of them are like
artillery towers. Some of them are sniper roosts. Some of
them are just like bunkers with machine guns. You can

(01:08:35):
also pick from a bunch of perks throughout that will
amp up. Oh, this L shaped bunker. There's also like
a tetris thing where you're trying to fit them around
certain bends in the path, you'll get an upgrade, say like, oh,
the Imperial bunkers will instead of one machine gun that
faces this way, there'll be many small guns that do
more spread out damage. And then you can combine that
with a card that anytime you place two Imperial bunkers

(01:08:58):
next to each other, that will amplify both their damages
by fifty percent. For instance, certain generals will be like, oh,
with the sniper roost towers, if you any building from
here on out next to a sniper roos tower will
do plus twenty percent damage, So that general you're really
prioritizing that if you find a sniper tower card you're
playing those, you can upgrade the base itself to have

(01:09:19):
turrets all over it. You can there's certain towers that
take out camouflaged enemies. Whereas other people cannot see technically
see those camouflaged enemies. Your base is also sending out
this swarm of soldiers to go fight on foot in
the pathway. Certain generals, you buff those soldiers to have
more health, sniper rifles, swords, machetes, et cetera. I'm like

(01:09:43):
pretty hooked on this game. It reminds me. Sorry, go ahead, Dan.

Speaker 3 (01:09:47):
Oh no I was just gonna say, I just downloaded
it while you were talking about it, because I am
realizing that, like, boy, I do really like a good
one of these, and oh god, they don't get surfaced
to me, and like I'm just picturing myself on a
plane just getting lost in one of these and describing
it sounds great.

Speaker 1 (01:10:00):
It nails that balance between there's enough complexity where if
you really want to like dive into it, you can
minmax some towers and go bilatro and like really try
to make your faction overpowered. But it's also simple enough
where it's just satisfying to see the towers you play
start melting these enemies. Yes, it's very satisfying.

Speaker 3 (01:10:19):
To this genre of feeling where it's like you kind
of hit the right. Yeah, it's like yeah, okay, wave seven. Yeah,
come on, fucker, let's see how you do with this.
Yeah that's a good feeling.

Speaker 1 (01:10:28):
Yeah, there's and again you could it's not afraid to
let you break it where it's like, oh, okay, I
have six mini bunkers in like a square formation. I
also have a perk called tightly packed, where if I
have a group of four buildings or any building with
four other buildings adjacent to it gets plus one hundred
percent damage or something, so then you upgrade that tower

(01:10:51):
to have four snipers in it. And they're also doing
like rail gun damage. And this is not all A
lot of these are like I'm forgetting the details, but
that's basically the flow of a game. I also say
it's not overly difficult. On the easiest difficulty either are
five you do twenty five waves. Every few waves, there's
like a boss wave where like, oh, this enemy could
come up from underground anywhere on your path. Also, I

(01:11:14):
will say the path they are not allowed to let
you or they are not afraid to let you like
break it because you get Tetris tiles basically with the pathway,
and you can reroll those with recon, which is a
separate currency from the regular supplies. But you can make
the path so unfair to the end the bugs. It's
basically like bugs from Hell divers too. You can make

(01:11:35):
the path so unfair the AI like cannot go if
there is a fork in the road, but you can
easily create if the RNG works in your favor, they
will split up, so you can make them kind of
loop back on themselves for all intents and purposes back
into where they came from, giving the rest of your
towers all that much more time to destroy them. And

(01:11:58):
to be clear, there are some crazy towers here. There
are like giant howitzers that only shoot in a straight line.
When you're placing towers, I should say, it shows you
it's like vision cone. The square tiles that it can
shoot at. You could place them at higher elevation, which
again roguelike. You get tiles with different hills on them,
and if you put a sniper tower on the top

(01:12:18):
of a hill, it will show you yellow squares that
it's getting extra ones from being higher elevation. You can
also spend basically dirt cheap money on platforms to raise
manually raise the terrain because some of these like will
not fit on like hills, Like the howitzer needs three
level squares and it will only shoot in one straight line.
But if you build your map correctly, you could put

(01:12:40):
it next to your base and it will just shred
anything on that straight line. I don't even truly, I
didn't even look into I believe it's a Spanish developer.
I need to double check that because a lot of
the towers have like a Spanish name like mirodor.

Speaker 2 (01:12:53):
It is the yes right go.

Speaker 4 (01:12:56):
You said that it was rogue light, Like are you
saying that you can die perme and like you're done
like yours.

Speaker 1 (01:13:06):
It's a rogue light. So your boss, your base has
like two thousand health to start. If the end enough
enemies basically just body slam your base. You start over,
uh from scratch, and then at that point you start
over with just your base tile the first tile you're
you're building a new completely new pathway and getting new towers,
and you can pick a new general with different perks,

(01:13:27):
like one will have anything adjacent to the base amplifies
the base's damage times ten percent whatever. But it's a
rogue light. So you're unlocking I'm pretty consistently unlocking new
generals to try out of the three factions. I want
to say, there's like thirty generals, if not more.

Speaker 2 (01:13:45):
New.

Speaker 1 (01:13:46):
You're unlocking new upgrades for existing powerful towers, so it's like, oh,
I just unlocked an upgrade from my sniper Roosts or
whatever that can hit camouflage now it can also do
X or Y. You're also unlocking new perks like I
just got like similar to balattro. You're kind of getting
new jokers quote unquote where it's like, oh shit, I

(01:14:08):
never really use that tower, but that says the explosion
radius will go up five percent each wave. Now I'm
going to use a lot of those now, because that
would be awesome for the commander whose base buffs allow
towers near the base. So with their range combined with
the base buff, they're going to do a lot of damage.

Speaker 2 (01:14:26):
So I don't even remember, I don't.

Speaker 1 (01:14:28):
I'm so happy that Steam served this up to me
when I just like clicked on the store page, because yeah,
not a good looking game at all, but really nuanced
and in depth. Like I think about this game when
I'm not playing it, perfect balance between It's so satisfying
in that round twenty five or fifty or whatever it
is to watch all these bosses come and like you

(01:14:51):
set up this one kill zone at an intersection with
a bunch of overlapping turrets and they walk in and
just their health bars.

Speaker 2 (01:14:56):
Like boom, boom boom.

Speaker 1 (01:14:57):
It's it's really good.

Speaker 3 (01:14:59):
I like, have you quite a on Steam deck or no?
I just that's like mouse and keyboard would probably be.

Speaker 1 (01:15:05):
I don't know, I could see it being I actually
don't even I don't even see if it are you
on the store page, does it say like steam Deck
recommended or anything.

Speaker 2 (01:15:12):
Because it's verified.

Speaker 1 (01:15:14):
Okay, I could see it being like a good touch
screen game, but it's not an overly complex UI in
a good way like they They simplify it just enough
without simplifying the complexity of the gameplay. But I could
see it being great on steam Deck, and I hope
it's good on Steam because absolutely this would be an
amazing playing game.

Speaker 2 (01:15:31):
Yeah, you're you're getting me, like I haven't. I've tried
to think.

Speaker 3 (01:15:34):
The last one I got really into and I forgot
the name of it until now. It's Kingdom Rush was
one that likey like twenty eleven or so, and I remember, like,
all right, that was on like iOS. I remember playing
that on I like I almost never played mobile games,
and I remember thinking like that on like iPad was
super super good, And a lot of what you're describing
is like, oh fuck, yeah, I really can get into.

Speaker 1 (01:15:50):
These, and the tower Defense yeah, oh it's I will
also say I play a lot of Tower Defense is
one of my favorite like sub sub genres or I
don't even know what you call it. Uh, it's it's
one of my favorites. Like, if you're looking at the
simple end, you've got balloons like six, which is on iOS, which,
to be clear, I still like those games too. Then

(01:16:11):
you've got the really complex ones, and like Oculus had
that one. I forget what it was called, but that
got really complex. This is somewhere it's leaning complex, but
it really because of the roguelike elements. It's so easy
to jump in and out of, and because you're getting
served three cards you have to pick from, it never
gets overwhelming like it feels I mentioned Blattro because of

(01:16:31):
the cards they're serving you. It's like part of you
is making a plan with the deck you're building, but
another part of you is also reacting to what the
game is giving you. So it's a really nice middle ground. Yeah,
it's I think it's seven too on Steam right now,
by the way. Oh nice, Like, and it's well worth
that seventeen dollars in my opinion. I've already I've played
like twelve hours and I already feel like I got

(01:16:52):
that money's worth, and I plan on playing at least
another twelve I'm in.

Speaker 3 (01:16:55):
This sounds awesome, you know, what This sounds like one
that'd be really good for switch with the mouse controls,
you know, like games that could actually utilize the mouse
controlled stuff. O. Yeah, this sounds like something like that.

Speaker 1 (01:17:05):
But for sure, like I'm looking at let Me Tired Dominion. Yeah,
like it looks like almost like so it's funny. The
logo looks like it reminds me of the Advanced Wars remakes.
Then you go into the game. Yeah, and each faction
has Again there's three different factions with different generals, and
each of them have I've beaten twenty five rounds with

(01:17:27):
six of them. But I believe look at the achievements.
I don't know, it's just I like the game quite
a bit. The reviews of people who played it doesn't
have a ton but like very positive reviews. Came out
in May seventh. I believe it might have been an
early access before that.

Speaker 2 (01:17:42):
Boy, these characters look like shit, Oh they're so bad.

Speaker 4 (01:17:46):
Do you know the difference between a girl commander and
a boy commander because it's two big reason.

Speaker 2 (01:17:52):
Oh yeah, yeah yeah, and everyone looks like a funk opop.

Speaker 1 (01:17:55):
Oh yeah, very bad looking game, I will say once
you're in it in the act is happening. I it's
weirdly kind of nice because it never gets crazy disorienting.

Speaker 2 (01:18:07):
Yeah, it's read.

Speaker 3 (01:18:08):
The gameplay puttage and that looks like I'm fine with that,
Like that needs to be readable.

Speaker 2 (01:18:11):
That that's okay. But then every time a character comes in,
it's like, so, if.

Speaker 1 (01:18:14):
You're on this team page, there's a screenshot. If you're not,
don't worry. But third from the right screenshot it shows
the codex that shows you the different heroes you can unlock,
the different doctrines, which are just perks you can It's
like Vampire Survivor where you're kind of like sort of
unlocking everything. It's similar to Vampire Survivors. I always feel
like I have an unlocked to work toward. Yeah, so

(01:18:37):
that's that challenge screen has been awesome too. The biggest
golf between how a game looks and how it plays.
In a while, I can't remember the last time I'm
like putting up with such bad art direction because the
gameplay is so good. Right, Yeah, Okay, if you're interested
all in those kind of games, check it out. Like
I said, seventeen, I think of seventeen or eighteen, something
like that. Seventeen ninety nine, well.

Speaker 2 (01:18:59):
Worth the mind.

Speaker 1 (01:19:00):
I will report back on Steam deck capability after LA
because if I could play this on a flight, this
will absolutely melt the hours away. Oh hell yeah, what
else are you guys playing?

Speaker 4 (01:19:14):
Dan?

Speaker 2 (01:19:14):
Or? No?

Speaker 1 (01:19:14):
Sorry? Mary? Wait?

Speaker 2 (01:19:16):
Is this Peak?

Speaker 1 (01:19:17):
There's another new update since the Cannibalism update.

Speaker 4 (01:19:19):
Yes, there has been new levels added to Peak. So
I've already talked a lot about Peak and why I
like it, But the new level is uh a, it's
to help mix it up because the levels have always
been You're at the base camp, which is like a island,
and then you're in the jungle, and then you were

(01:19:39):
in a winter tundra and you had to keep warm,
and then it was the final level, which was like lava.
The new one replaces the winter level. So the third
area with sand like yeah, a desert, and it has
so much more weird stuff that you can interact with.

(01:20:02):
It has what are those things that tumbleweeds? It has
tumble weeds and tornadoes that are in the sand dunes,
and it even has these like dips in the sand dunes,
and there's monsters in there and they'll try and lure
you with presents or items and then like monsters will
come out. It's very good. They've added lots of new

(01:20:23):
things to mix it up and have it be much
more fun to just alter. Oh, they also gave new items,
and the new items are so wacky. One of them
is a cannon, and so you could put people in
a cannon and shoot them to the next area, which
is so funny. It's really hard to like aim, so
you might just shoot them off the cliff. And I

(01:20:44):
think they've really done it this time. Like the new
items are hilarious. They add for so much more dynamic
gameplay where you're just like, I don't know how to
get to this next area. I guess we'll all just
shoot each other out of this cannon. I think it's
a brilliant update. And they continue to impress me with
like the way that they they bring me back.

Speaker 3 (01:21:07):
I like how they are also playing into like this surprise, like,
god damn it, we made this another Crabs treasure game
that's like a full on like souls like type thing,
and now this they're they are playing it up like, oh,
we made this stupid little joke thing on the side,
and it's like super outselling everything. Well because little joke
thing was actually a really fucking good game. It is like,

(01:21:27):
you know, for the friend slop term and everything, it's
one of the better ones out there. And uh, I
love the idea of them continuing to add to and
everything because I would love any chance to go back
in there. They I want them to add a private
friend code type stuff because like last night I edit
a stream and I was like, oh shit, I would
love to let me hop in the peak. I'll put
on the mod that lets me, you know, uncap the
player count. Yeah, but it was like you have to

(01:21:49):
be Steam friends with everyone, So it's like, I'm not
that I love. Maybe that's a specific use case for
you know, people like that's that stuff, But yeah, I
love to be able to bring in seven people from
the chat and have them have prox chat on stuff
like that and let's just see what happens, you know.

Speaker 4 (01:22:04):
But I think that would be a good update. And
I don't think it's like you can tell that they're
developing this as they do it. I don't think it's
perfect either. I think the algorithm, because they're procedurally generated levels.
They had one where like the easiest way to get
to the new area was a rope and the rope
ended at a lava fall. It's just like, Okay, well
I can't do that, and how does a how does

(01:22:27):
a vine get constructed into a lava rope? Anyway, Like,
obviously they just haven't refined it, and they even are
cheeky about it their Twitter account. One time, the fire,
which is what you need to light to get to
the next level, was on top of a tree that
you could not get to and so it was just broken, right,
and they were like, Haha, should I fix this or not?

(01:22:48):
Like they're cheeky about it. But I have to say, like,
because this game is so popular, it's also a lot
of pressure.

Speaker 5 (01:22:55):
You know, they should be.

Speaker 4 (01:22:56):
Making it so that it's functional and you can actually
get through this experience without too much pain. I really
again like chop this up to there's a lot of
potential right now in the industry for making co op
experiences where you're essentially like climbing more to or with

(01:23:17):
other people, and there's just not a lot out there,
and so this scratches that itch for people. It needs work.
It's not there yet. But what the bones of what
they have here are so fun and I'm even I'm
like gonna play this again tonight with people like I'm
I'm doing it again where I'm like scheduling time to
be like, who wants to play.

Speaker 5 (01:23:37):
This crap with me? Because it's funny and it makes
me laugh.

Speaker 2 (01:23:40):
Yeah, yeah, it's sticking around for a bit.

Speaker 3 (01:23:43):
I wonder if this will have more legs than a
lot of the because you know, there are a lot
of them that kind of blew up for a little bit.
You know, you're lethal companies and repo and stuff like that,
which I love these games, yeah, but I do feel
like at a certain point you just kind of stop
hearing about them, like pretty quickly.

Speaker 2 (01:23:57):
I wonder if, through updates and things like that, if
they will have longer legs with this.

Speaker 4 (01:24:01):
This update helps a lot because the Tundra isn't very exciting.
It's just like, don't freeze to death and keep moving,
whereas this new one in the desert has two different
distinct areas. One is getting across the desert and there's
all sorts of you know, these tornadoes. Oh.

Speaker 5 (01:24:18):
Also you can get a sunburn, which is.

Speaker 4 (01:24:20):
A funny little update, so like the sun will light
you on fire. But they have a new item which
is sunscreen and you spray it and walk into it
to have sunscreen on your skin, and they give you
parasols as well, So when I walk into the sun,
I just put on my little umbrella and walk around
through the sun and not burn. I think it's funny,
like they've added enough gameplay where it's like, oh, it

(01:24:43):
feels fresh, it feels nice, but you would have to
do that again in a couple months, not even like
in a month or two. I'm gonna want like some
fresh items or some new ways to play this, or
it just gets a little exhausting. The last thing I
just want to say, because it's never happened to me before,
is for the first time, I've never seen an enemy
in this game. There's no like NPC that attacks you.

(01:25:04):
That's it's mostly like lava or like falling to your dad. Yeah,
for the first time ever. When playing this game, one
of the people I was playing with started screaming bloody
murder and so they were being chased by a giant skeleton.
I did get a screenshot of it, but I was alive,
so I couldn't see there what they were seeing. And

(01:25:26):
apparently if you when you first land, it keeps telling
you don't leave people behind. Stay together. It's a punishment
if one of you goes off ahead and leaves other
people behind. This guy can like come out and try
and kill you, which is nuts.

Speaker 5 (01:25:44):
And I haven't seen him yet.

Speaker 4 (01:25:46):
But I heard my friend scream bloody murder when they
saw him, and it sounds freaky that that could even happen.
So I'm hoping they'll add more stuff like that where
it's like I'm being hunted.

Speaker 1 (01:25:58):
Yeah, I still if you have to play this game,
it sounds rad though it's very it's very hard.

Speaker 2 (01:26:03):
I love to play with you guys.

Speaker 4 (01:26:05):
I think we should schedule it. I think it's it's
really worth it, and I've really enjoyed it. But it's
hard even getting through the first area because again there's
four areas of the first area.

Speaker 5 (01:26:14):
I die all the time just in the first area.

Speaker 3 (01:26:17):
Because it's pretty deep into The third is the farthest
I've gotten. Don't think i've gotten to the fourth yet.

Speaker 4 (01:26:22):
The fourth is also misleading because once you get to
the fourth there's a fire and I was like, did
we do it? Did we beat the game? And then
there was like another area that goes up, but it
didn't feel like it.

Speaker 5 (01:26:36):
Was it felt like it was the same area.

Speaker 4 (01:26:38):
So maybe there are five levels, but essentially like there's
like a lava area and then you have to climb
up in the same volcano, so it's like it's two essentially,
So gotch. Anyway, I've gotten really far, but I have
not beaten it. I've gotten so high in the final
climbing the volcano area, and I just I usually run

(01:26:59):
out of freakin' items. You need to save your items
because climbing is hard. Climbing, climbing is hard. Anyway, that's peak.

Speaker 3 (01:27:09):
Yeah, it's a good one, Dan, Let's drag X drive.
You know, like Nintendo will put out like, hey, we're
gonna make several of the best games of all time
on a fairly you know, frequent basis. Also, they are
a weird fucking company that will occasionally put out a
first party game that literally no one wants or likes.

Speaker 2 (01:27:33):
That might be hyperbolic, because I think like grub was
kind of having some fun with it. So it's it's
not it's not an objectively terrible game. It is one.
It's the wheelchair basketball game. Have you seen this about? No?

Speaker 3 (01:27:45):
Yeah, so you're in like a wheel you're like robot
wheelchair people, and you take the joy cons out and
you got to play with both in mouse mode and
you're rubbing it against your thighs to like simulate doing
an actual like wheelchair situation. You can also do it
on like your desk if you're at a big mouse
pat or something like that. So it is yeah to

(01:28:05):
turn it's you know, one forward, one back. You know,
it's a you know, you got brakes on it, and
it's a three on three basketball game ostensibly, but it
was me Greb and Minati did it on a stream,
and it seems like we spent a long time trying
to figure this out. It seems like there is no
way to just like, hey, Mike and Marry, you want
to play some three on three Drag x drive with people,

(01:28:26):
like you can get in the same room with each other.
But then it just kind of randomly like there's like
a pool of twelve people and it's like, all right,
Mike and Marry, you're on this guy's team and I'm
here with two balls.

Speaker 2 (01:28:39):
It's insane, like they unaccepted stuff that's unaccepted Splatoon.

Speaker 3 (01:28:44):
They've shown they can do it with some stuff, but
this one it's baffling, and like even when it works,
if you're just playing the game, it's an instantly For me,
it was a instantly off putting control scheme of just
like my arms are getting tired, my forums are like
just to move, you just have to constantly be fucking
rubbing these things against your thighs. And to shoot you

(01:29:04):
just kind of like just do that motion with your arm,
and it's I love arcade sports games. I want more
NBA jams and NBA streets and all that stuff, And
I like gimmicks. I like motion gimmicks. This is not it.
This is it's bland looking. Everyone is just kind of
the same, bland looking like grayish robot. And you can
do a little bit of customization, but you still be

(01:29:25):
like a generic robot guy.

Speaker 4 (01:29:27):
When you do like sports games. I love Rocket League
is the quintessential one of like you get hats and
you get skins, and you could have unique tires, like
in this game, can you have a unique tire? Can
I have a different tire than you do? Because tires
are obviously important.

Speaker 3 (01:29:43):
In this there's customization, like there are some like textures
and stuff you can put on your little hats and
suits and you can put whatever number you went on
the back, but like not in.

Speaker 2 (01:29:51):
Like you know, Rocket League at this point. Obviously Rocket
Leagues went around for like over a decades but sore.

Speaker 4 (01:29:54):
But even when it first came out, you could have
real fun little hats and stuff to make yourself feel
and look special.

Speaker 3 (01:30:00):
Yeah it's insane too. Is this is a game you
have to buy? And right now, you know Rocket League
is on everything, it is free.

Speaker 4 (01:30:07):
It is the game you have to buy. Negative.

Speaker 3 (01:30:11):
Yeah, yeah, it's I can't say I enjoyed any part
of this, Like so many things should be like oh,
it's got many games in between Round and it's First
Party Nintendo and it's Arcade Basketball, all this stuff that
sounds like it should be for me and the boy.

Speaker 2 (01:30:27):
It's it's not fun to play, It.

Speaker 4 (01:30:29):
Has no personality. It just feels like a missed opportunity too.
Or maybe it just should never have been an opportunity.

Speaker 3 (01:30:37):
Yeah, maybe they just wanted to like a game that
fully showed off the like you know, look, look you
can use your joy cons like mice or weird you know,
wheelchair stuff or whatever, and like, okay, then put it
as a tech demo. Put it in Nintendo Switch Tour
or something as a mini game, like, don't put this
as a retail release, and then if you do, hey,
maybe make it so you can party up with your
friends and just like play games against people.

Speaker 4 (01:30:58):
It's a it's a non starter. Not being able to
play with your friends is like, what the what have
you made?

Speaker 2 (01:31:04):
And maybe there is a way, maybe we'll get some EMAI.
Oh you actually have to do this. It's like, okay, well,
we had three people who spent their entire lives playing
video games, most of that time professionally, and we are
on stream desperately trying to figure out how to play
a game on the same team, and we were not
able to figure it out. And no one in the
chat was like this is how it?

Speaker 3 (01:31:21):
Like, we asked the chat at one point, are there
three people in the chat that want to play? No
one had the game, No one's playing it. It's a
game that is online.

Speaker 4 (01:31:29):
But I am buying this nice How much is it?

Speaker 5 (01:31:31):
I'm just curious.

Speaker 2 (01:31:32):
I think it's like twenty bucks.

Speaker 3 (01:31:33):
It's not expensive, but it's like I think this is
going to be a debt on the vine.

Speaker 4 (01:31:37):
Thing like this, like Tower Defense was seventeen dollars and
that's like, actually good.

Speaker 2 (01:31:41):
You know, there's much better stuff you could get for
twenty dollars. Yeah.

Speaker 3 (01:31:45):
Yeah, Like at first, I was like, oh, is this
going to be the arms of the switch To Like
I think Bank mentioned that too. It's like, oh, is
this the arms like kind of the gimmick emotion Joycoon
game of the switch To launch window, And it's like, no,
I'm not an arms defender. I don't like arms. There's
more going on arms than there is.

Speaker 1 (01:32:02):
Yeah, it's like arms, I don't like knees.

Speaker 2 (01:32:05):
Arms sucks the team up. Mary.

Speaker 1 (01:32:06):
Just like shins, by any chance.

Speaker 4 (01:32:09):
I love them?

Speaker 1 (01:32:12):
Yeah, sorry you fuckinger.

Speaker 4 (01:32:16):
My favorite part of the body shins.

Speaker 1 (01:32:19):
Yeah, just just I see you stroking a shin here
and there. But Dan, why are you replaying Breath of
the Wild? Aside from the fact that it's the best
game ever made?

Speaker 2 (01:32:30):
It is the best game ever made? And you know,
I was.

Speaker 3 (01:32:34):
They had the switch to edition that came out, and
it was like, well, I love time to kind of
really play it, like you know, I at Switch two's launch,
I was like, yeah, that does run a lot better,
but I wanted to actually like go back to it
because I never went back to it past the first time,
and then even after a few years, like, well, here's
the Kingdom's coming up, I'm not going to play it
so close to that. And now they're on the other
side of all that, and there is this new update,

(01:32:54):
and there was like a little bit of a gap between,
you know, I finished like Expedition and Destranding and Donkey
Kong and stuff. It's like, I think I got a
couple of weeks here, let's go back in and I'm
not gonna try one hundred percent or anything.

Speaker 2 (01:33:04):
And so I've been playing it. I've got two of
the Divine Beasts.

Speaker 3 (01:33:07):
Now, I'm you know, a good chunk of the way
and I'll tellim about halfway through the game now, And
goddamn if it isn't a lot better to go back
to than I expected, because in my mind, it's like
I didn't think it would be like obviously you can't
replicate the first time of like not knowing like, oh,
can they pull off the open world Skyrimselda whatever?

Speaker 4 (01:33:25):
You know, what's that dragon in the sky? Yeah, yeah,
like the.

Speaker 3 (01:33:28):
Moments, You'll never be able to replicate those, And so
I thought I was gonna be like all right, I'm
just gonna go back and be like, yep, I remember this, Yep,
I remember this, But it's a big high rule and
there's a lot of little things and a little vignettes
and characters and moments and stuff that like, of course
remember yeah, the one hundred and twenty shrines, the dragon moment,
the four Divine Beasts, the Lost Wood stuff, those big
things I definitely remember, but there are a lot of

(01:33:48):
like just little elements of that game and just little
joys to be found in every corner of it that
I'm like, oh, this is actually way better to return
to than I expected. And it does look much much better,
Like it's fantastic, like the new frame rate, some new
visual details and stuff like water looks a lot better,
things like that, And this playing of it is what

(01:34:08):
cemented for me that I do think I prefer this
over Tiers the Kingdom because there were times when I
was playing Tears the Kingdom where I was like, I
don't know why, you know, like, you know, it's not
going to have the surprise factor Breath the Whild, but
if somebody was going in for the first time, now,
Tiers the Kingdom is everything. Breath the Wild was and more.
That's what I thought when I was playing Tears the Kingdom.
Now that I've gone back to Breath the Wild, I
am appreciating that. Like Tiers the Kingdom lets you do

(01:34:31):
a lot of stuff, and a lot of it's really cool,
like being able to like build all that stuff, and
you know people make crazy contraptions like and the breadth
of like you know, the whole caverns and the sky.

Speaker 2 (01:34:40):
It's bigger and more.

Speaker 3 (01:34:42):
And I do think the core abilities are more interesting
in Tiers the Kingdom, but playing Breath of the Wild,
it is just kind of a more focused experience here.

Speaker 4 (01:34:51):
Isn't always better, isn't it? You know, like I don't
really like being underground in Tiers of the Kingdom. I
don't want to go down there.

Speaker 2 (01:34:57):
Yeah, And the amount of times like Okay, I'm fusing
this stuff together, or I have to like, you know,
adjust this rocket to be pointing this way for this
thing I gotta attach to this wheel, and like there's
just a lot of stopping and scrolling through a big
list of items to attach the right thing to the
right thing, And like it's cool.

Speaker 3 (01:35:12):
I think all that stuff is awesome. And Tiers of
the Kingdom is one of the best games of all time.
But being able to play Breath the Wild now and
just be like, I'm kind of just like I see
that tower on the distance, I'm gonna go climb it.
And I get on top of that, I'm like, look
at all these shrines.

Speaker 2 (01:35:23):
Oh, what's that.

Speaker 3 (01:35:23):
I'm gonna go over there, and it's it's just more focused.
I'm not spending a lot of time in menus, I'm
not fiddling around with rotating you know, the whatever zone
eye pieces and stuff like that. It's it's it's much
better than I expected to be to return to, so
very very much enjoying the switch to edition.

Speaker 2 (01:35:42):
I've bread the way. Yeah, I take my own path too.

Speaker 3 (01:35:46):
That's such an open game that it's like I remember
how I went the first time, and I just kind
of start going off in random directions here and I
find myself just encountering things in a totally different order,
a whole different path, and I don't have to force it.
That game is just so good at just like what's that,
I'll go that way? What's that all got there? Oh,
I'm trying to get this thing or this upgrade. I'll
go do this for a little bit like, Yeah, it
feels like a different path through the game than I
did the first time.

Speaker 1 (01:36:06):
Yeah, I was wondering if by the time I finally
go back, I would just actually prefer Breath of the Wild.
It just always felt more focused, and I feel like
it's more a focus on pure exploration survival, whereas Tears
of the Kingdom definitely explodes that with two more layers
to the world and the engineering aspect of it, which
is super cool. I agree, But yeah, I want to

(01:36:26):
replay it. Maybe that's like the thing I'll do after
Donkey Kong when I get the switch too.

Speaker 2 (01:36:30):
It's really good, it's really really fun. I would recommend it.

Speaker 4 (01:36:33):
I think it's also like a good reflection you saying, like, listen,
I don't need all the bells and whistles of Tears
the Kingdom.

Speaker 5 (01:36:40):
And I liked the more focused. I like that word focused.

Speaker 4 (01:36:43):
Yeah, I just don't think you always need everything in
the kitchen sink and games, and that has been a
conversation that we've had in gaming a lot of Like recently,
I think there was like this controversy that you couldn't
swim in the new like Mafia game, and it's like,
why do you need it?

Speaker 2 (01:36:57):
It's nice going to make it a better game?

Speaker 4 (01:36:59):
Is that is that important to the story or it's
like what's going on? And I think there's these natural
reactions we have where it's like you're in water but
you can't even swim, and it's like, but focusing the
player into like knowing what their purpose is in the
space and have intentionality in the gameplay is very important.
And like there's a reason that Breath of the Wild

(01:37:21):
is the is the Goat, And I think it's because
it knew what it was trying to do. It didn't
have everything, but it didn't need it. It had exactly
what it wanted to be.

Speaker 1 (01:37:29):
The weapons break way too easily, though.

Speaker 3 (01:37:34):
It's you know, I will say again, you know you
kind of bounce around like you know forever I said
Linked the Past my favorite game of all time, and
then it was Breath the Wild, and you know, like
playing this again, it's like, yeah, I do think I
can say definitively, I think this is the best game
I ever made.

Speaker 2 (01:37:46):
Yeah, I already play it.

Speaker 4 (01:37:48):
Dan, you I'm going to do it.

Speaker 2 (01:37:52):
Dan, you played a game that you don't need to
summon for.

Speaker 4 (01:37:57):
Me because it's for me because I asked Dan to
play this game, and if you aren't such a fucking
obnoxious one, something.

Speaker 1 (01:38:05):
Take it over from me. Sometimes when I'm right here,
ready to go, and I won't have it.

Speaker 2 (01:38:08):
This is my Yeah, we can put them from the
call Mary.

Speaker 4 (01:38:11):
Anybody who says King is no King.

Speaker 1 (01:38:19):
Boy no sorry, go ahead.

Speaker 4 (01:38:22):
Last episode, I talked about a game that I really
liked called Time Flies, and I heard you play it,
so I'm really curious what you thought about it.

Speaker 2 (01:38:29):
I love it. I you know, I I don't know
how many like areas there are because like you know,
you start out and it's like here's the checklist for
this area of like the kitchen and the upstairs and stuff,
and I got to the next area, So I'm not
sure how many of those, like I hear, it's not
a super long game, so there's like twenty different those, but.

Speaker 3 (01:38:44):
Like it is very fun where it's like okay, you
are in the new area and it's I'm just gonna
fly around.

Speaker 2 (01:38:50):
Obviously you're not going to beat it.

Speaker 3 (01:38:51):
You're not going to like do all the things on
the checklist on your bucket list in one life. So
it's just kind of that exploratory few lives at the
beginning where it's like, oh, I can play the good
are Oh I can fly inside this lamp. Oh I
can do this thing, I can hop on these ants
back and get a thing for that I record play
like and then as you learn more and more you
start to piece together like, okay, so now I know

(01:39:13):
the things I got to do. Now what is the path?
What order do I do these things in? And it's
just one of those fun games. It's almost like a
warrior word type thing of just like you'll just die
in a funny way, or something pops up and it's
unexpected and you're like, oh, okay, I didn't see that coming,
and then you know for the next time. I love
the look of it. It's just so simple. It's you know,
there are parts where it kind of zooms in you
can actually see the fly, and then there are the

(01:39:34):
wider ones where you're literally just controlling this black dot
buzzing around. It's funny, it's incredibly simple. It's a game
that you just play with just an analog stick. The
idea of just having to beat these levels in one run. Basically,
it reminds you of like a Tony Hawk level where it's
like I'm gonna try to do every one of these
objectives in one two minute run. It's kind of like that.

(01:39:54):
But yeah, it's got a lot of personality. It's it's
got a fun gimmick that I haven't really seen other
games use quite like the is.

Speaker 2 (01:40:01):
I think it's really cool.

Speaker 4 (01:40:02):
Yeah, I think there's like a couple of moments where
you kind of laugh out loud and you go, I
see what you're doing here. It does have some weird
stuff where like sometimes you'll be like that was like
oddly perverted or like strange.

Speaker 2 (01:40:12):
Have you been across any of that? I'm a foot
to make them laugh, And yeah, there's a.

Speaker 4 (01:40:19):
Couple of weird ones where like, uh, especially in the
later levels, there's like, I think one I'm not I
don't think it's a big spoiler where you like are
essentially going into someone's butt and a flower grows out
of the butt and I was like who made this puzzle?
Because this is so weird and like strange. But I

(01:40:41):
didn't like it never, it never like bothered me too much,
but I was always like, what the heck making these
little butt flowers and farts and stuff like that? It's
got some cheeky moments to it.

Speaker 1 (01:40:51):
Hemorrhoids. But maybe you should host and then I'll come
in with those really funny bits. You actually going keep going, no.

Speaker 2 (01:41:01):
Good stuff though, I definitely enjoy it.

Speaker 5 (01:41:03):
I'm glad.

Speaker 2 (01:41:07):
Oh yeah, Mike, Yeah yeah, I see what you're doing.

Speaker 1 (01:41:13):
Mary go yeah, Mary, what's a make room all about? It?
Better be sick after this.

Speaker 5 (01:41:19):
I just like telling you what to do.

Speaker 4 (01:41:22):
Make Room is a other cozy game, uh djure where
it's like it's I think it's also very unpacking. It
might be even more unpacking where you are constructing rooms
based on what people want. So you'll go to a
town and this person will be like, I would like
a new gaming room. My desk is too small, I
want to monitors on my setup, and I want like

(01:41:45):
a nicer gaming chair. And so you go through the
repertoire of like the items and you design a space
for them. So it's a design it's a space design game.
Other rooms I do like, there's different environments. So you
can make a tiny what are those called, like like.

Speaker 5 (01:42:01):
Like those like camping.

Speaker 4 (01:42:04):
Time fans trailer, Yeah, like a tiny trailer, and so
you have to make a space in this tiny trailer
and that's fine for me. It's like very calming. I
think it's a little limited. There's really not that many items.
For example, in the gaming room, there was like three
different types of monitors, and I understand, like those are assets,
but it's just like, my gaming room is going to

(01:42:25):
look extremely similar to your gaming room because there's just
not enough variety. The other thing that bothered me about
it is that it's visual based. There's no text, and
this game can correct me if I'm wrong, but I
sometimes it would be like we need an easel, and
I would be like, okay, I'm making an art room, right,
find the easel, and I'm going through all the categories

(01:42:46):
and I'm like, where would the easel be?

Speaker 5 (01:42:48):
You know what I mean?

Speaker 4 (01:42:48):
Like where, well, category is easel in? So I'm like
going through all these damn categories and then once you
go into the category, it's all visual again. So I
don't unless you know exactly what they're art style interpretation
of an easel is you might just be clicking on
things randomly hoping that you're getting the easel. I accidentally
clicked on like a TV scrud dildo and it was

(01:43:12):
not an easel and now I know it's true.

Speaker 5 (01:43:16):
There's a learning game education and.

Speaker 4 (01:43:20):
Uh, I think it's cozy and cute, but I think
it's very limited, and I don't think it's probably for
someone who is looking for a more.

Speaker 5 (01:43:30):
Robust experience.

Speaker 4 (01:43:31):
I think there's other games that have have like more
dynamic experiences of building a house and fixing it. It is.

Speaker 5 (01:43:36):
It is like limited in its capacity, but it.

Speaker 4 (01:43:40):
Has a nice space where you could be like, oh,
I want it to be raining outside and then you're
making like a cozy gaming room while it's raining. I
mean that'll put me right to sleep. So like definitely
has cozy vibes and I think it's cool with building,
but it's just felt a little limited for me.

Speaker 1 (01:43:55):
Try that out. Uh, Do I see correctly that you're
making a cat paradise at some point, like a cat house,
like a house for cats.

Speaker 4 (01:44:02):
I haven't gotten there yet, but yes, it has ones
where like some of the requests are like I want
a room for my dog, yes, and I wanted to
have all the bells and whistles I wanted to have
like this, and there are cat posts. There are like
lots of things for your pets. And then there's also
free play. So in addition to the request area that's
like the game I would say, where it's like do
my requests. You can also build a room from scratch

(01:44:25):
of your choosing and that's really fun and you can
basically just make the room of your dreams. And for me,
I made a camper van that had a tiny bed,
had a fireplace in the camper van. I assume that
wouldn't actually work, but it's my fucking room and you
guys can't tell me what to do. And it had
like a desk with my gaming setup, and so I

(01:44:46):
was like I could stream, I could sleep, I would
cook my food on the fire and I had like
a whole section for semoon and like all of his
little items to make sure that like my dog was
happy in my campra van. This is just like, you know,
an imaginary space that I got to invent that I
thought was very sweet.

Speaker 1 (01:45:01):
Damn, what would your dream room consist of? Comprise?

Speaker 2 (01:45:05):
Look like you've been in it? I think?

Speaker 4 (01:45:08):
Is this this?

Speaker 2 (01:45:11):
This is the office I'm talking about, the giant the
bean Bag Arcade retro museum, Like yeah, that's that's hundred You've.

Speaker 5 (01:45:20):
Built your perfect space.

Speaker 4 (01:45:21):
And it's just a giant couch and a giant TV.

Speaker 2 (01:45:25):
Yeah, with every game I've ever played and ever will
play like it's I think I got that. I think mine.

Speaker 1 (01:45:31):
I'd have a bed and then around the bed on
the floor would be really powerful solar lights.

Speaker 4 (01:45:41):
The blind me as I tried.

Speaker 2 (01:45:44):
Yeah, I'm gonna try it out.

Speaker 4 (01:45:46):
I want a clapper so that when I clap, it
immediately plays the Family Guy intro music.

Speaker 1 (01:45:52):
The Pelvic Thrust, All Night Perfect, Jesus Mary eight, thing
else about makeroom I. I want to try that out,
because that's like all these sound like. I feel like
I have a good spate of playing games for the week.

Speaker 4 (01:46:07):
I've been playing a lot of like chill games recently,
and I think it's just because I'm in the throes
of a very stressful time at work, and so like
when I get off of work, I don't always have
the mental capacity to play a complicated game that will
like also stress me out. I've been stressed enough, so
play a game where I can like watch Alien Earth
on TV and like casually you know, have people change

(01:46:31):
spots on a bus or make a little cozy room
is cathartic. It's just like nice for me to have,
and I still play more intense games on days that
I can do it. But yeah, I've been on a
bit of a cozy game kick, so that one, time Flies,
I think is my favorite. Though, Like if you were
asking me, like of all these like I would be
like time Flies is so cool, Like it's such a neat,
little funky game.

Speaker 5 (01:46:52):
But I think is this seat taken is a delight
I've I've enjoyed.

Speaker 2 (01:46:58):
That experience this week after I'm recording here.

Speaker 4 (01:47:01):
Yeah, that's cute kind of.

Speaker 1 (01:47:03):
I liked Pickman four.

Speaker 2 (01:47:07):
That much. You could pick jes that you guys.

Speaker 4 (01:47:10):
Remember when I had too much of a dosage of
uh THC and a gummy and I was like, I'm
playing Pickman four for six hours. No one fucking talked
to me, and I that game saved my life. I
thought I was going to die. I like, I had
no idea, I had like the wrong dosage. I was
a mess and Pickman four was the only thing that

(01:47:32):
I could I could do to keep my brain from melting.

Speaker 3 (01:47:34):
That I feel like everyone who played Pickman four adores it,
but I still feel the need to any time I
think about it, like yell about how fucking good. It
is because if you have not played Pickman four good,
it is unbelievably good.

Speaker 2 (01:47:46):
All Pickmans are good. Pickman four is incredible.

Speaker 5 (01:47:49):
Could it could have been Game of the Year, could have.

Speaker 2 (01:47:51):
Been well, I got it over that. My tears, I
think tears.

Speaker 1 (01:47:55):
Oh, here's the Kingdom.

Speaker 4 (01:47:56):
Yeah, Mike was Mike was like gunning against it.

Speaker 2 (01:48:00):
Because I pushed for No.

Speaker 1 (01:48:02):
You did a late night push even though all the
evidence up to it. That's why I'm like, I so
resent both of you from making me the adult in
the room in most animations.

Speaker 4 (01:48:12):
I'm gonna d right now.

Speaker 2 (01:48:13):
Yeah, which has in it? Yeah?

Speaker 5 (01:48:18):
The No MIC's Club is going to be poppin' after that.

Speaker 1 (01:48:21):
I'm gonna make nobody else button me channel where I
could just talk to myself.

Speaker 4 (01:48:25):
You, it's just called the Angry Dome.

Speaker 1 (01:48:28):
What if I did that? What if I wrote it
for a year and then it.

Speaker 2 (01:48:32):
Is you and a bunch of chaddbts Joe do you?

Speaker 3 (01:48:36):
Yeah, I'm all telling you how right and handsome you are.

Speaker 2 (01:48:40):
That's right, Mike, Yeah, good job, I am right.

Speaker 1 (01:48:43):
That's the time. Mary take us into emails.

Speaker 4 (01:48:46):
You guys want to read some emails?

Speaker 2 (01:48:49):
Yeah? Sure, Mary, do you want to lead us into emails?

Speaker 4 (01:48:54):
No, you're the host and I trust you and love you.
You do it. You're the best host with the.

Speaker 1 (01:49:00):
Most That's what I thought.

Speaker 2 (01:49:05):
Fuck with me. H hey, right, we're back.

Speaker 1 (01:49:07):
As usually, you can write a fire skit cast at
gmail dot com. That's fireskiit cast at gmail dot com
for questions comments, Well, listen to all of them will
be great. I'm such a bubbly guy.

Speaker 4 (01:49:17):
Oh my god, man, I'm a bubbly guy. Ah, I'm
a bubbly guy.

Speaker 1 (01:49:25):
H We've got to I got to back up one
in case these don't go super long, but I got
to you right now. Uh, Mary, do you want to
read this first one? From Nathan?

Speaker 4 (01:49:33):
Sure?

Speaker 2 (01:49:35):
Hey?

Speaker 5 (01:49:36):
Fire Escape.

Speaker 4 (01:49:36):
Just listened through Dan's book after Mary mentioned it and
thought it was great.

Speaker 5 (01:49:40):
Weird question.

Speaker 4 (01:49:41):
At the end of the book, you acknowledged Justin McElroy
for helping you proofread the book before publishing? Is this
justin of my brother? My brother and me? I listened
to that show as well, and it was just a
weird world colliding moment. Uh Dan, is it is it him?

Speaker 1 (01:50:01):
Yeah?

Speaker 2 (01:50:01):
Yeah? Just Macroy? Yeah? Yeah, perfect?

Speaker 4 (01:50:04):
Dan. I know you specifically said you don't listen to
video game podcasts in your free time. So my question
for all of you is what podcasts do you listen
to you outside of video games? Thanks Nathan, that's so
nice that he listened to that and that you you
did that.

Speaker 5 (01:50:22):
Let's go.

Speaker 3 (01:50:22):
Yeah, just Maclroy's awesome. I have not caught up with
him in quite a while, but yeah, I mean every
time a doct him was great. He used to be
a joystick, used to be like games.

Speaker 2 (01:50:31):
Well, I guess you said he's on the he's on
the best sies right, like with Chris and yeah, okay,
so he's still doing it. But he used to be
like Joystick and everything, and you used to being like
early bombcasts and all that stuff. What are you laughing at, Mike?

Speaker 1 (01:50:42):
It's two of them are on it. It's like another
mac justining and Griffin and Russ fresh Stick and Chris
plant If Memories.

Speaker 2 (01:50:50):
Oh okay, I listen to it all the time.

Speaker 1 (01:50:52):
I totally know.

Speaker 2 (01:50:54):
No, all the macroys have always been awesome to me
and always a joy to see them.

Speaker 4 (01:50:58):
They're very good at what they do too, and I
think they just have a dynamic that can't be beat
because of who they are and their connection to each other.
So sometimes I think there's like similarities. It's like that
podcast is more about their dynamic than whatever it is
they talk about. That is just who they are, and
I think that is what makes you so familiar. That's
so special. That's right. It's like the one that it

(01:51:18):
can't be. You can't develop a formula for it, you
can't mimic it.

Speaker 2 (01:51:23):
What I've always thought with podcasts, you know, especially when
I was like at companies like W DOE where it's like, oh,
make a you know, put these people together and they
both these people like anime, these two wrestlers, It's like, well,
do they know each other? Are they friends? Do they
have a report?

Speaker 3 (01:51:35):
Because like, yeah, okay, these two guys can like anime
or like video games, but like yeah, at one point
they wanted me to host a video game podcast with
Ronda Rousi, and I was like, oh, just because we
would not like video games, which also I don't know,
it would be a very different history with video games,
like okay, wow, she said in a couple of interviews,
she likes Pokemon. Yeah, let's make a video game podcast anyway, Yes,

(01:51:59):
the rapport that is the most important part, and that's
why us three, why we work, That is why Giant
Bomb works is because there's friends and rapport and history
and things like that. You can't just like shove disparate
people and personalities together despite them on paper having things
in common and expect a good show. So to answer
the question, what do you listen to outside video games?

(01:52:20):
The one podcast I really listen to is called Deadlock,
and it is a wrestling thing where they watch old
wrestling shows and kind of talk about it very comedically.
It's three guys that go way back, and it's just
one of those things where we listen to an episode
now it's just all there's so many en jokes and
things like that, and you have to listen to like
a lot of it to really kind of get caught up.
But then you really feel like you're kind of part

(01:52:40):
of that club and everything. But yeah, Deadlock is the podcast.

Speaker 2 (01:52:44):
I listened to.

Speaker 1 (01:52:46):
I listen back in the day, I was listening to
like narrative podcasts, more fictional. Welcome to Night Vow was
a really cool format. It was like a weird not
X Files Twilight Zone town where each episode will be
about a new person from the town and weird shit
would be going on. That was a great show. If
you haven't checked it out, go back. I don't know

(01:53:07):
if it's still running. It might be done by now,
but I listened to like two seasons worth of it
and I liked it quite a bit. Also, I will
say most of my podcast these days are wine related
for studying or like, I think that's sweet.

Speaker 5 (01:53:20):
Tell me your favorite wine podcast.

Speaker 2 (01:53:23):
That's so funny.

Speaker 4 (01:53:25):
I just think it's interesting. I find it fascinating.

Speaker 5 (01:53:28):
We always get into these like fucking wine.

Speaker 4 (01:53:31):
You know parts of this podcast, but ultimately like a
podcast about wine, like so wild to me that you
can talk about wine that much.

Speaker 1 (01:53:40):
Yeah, you can talk about a specific grape for a while.
I now guilds.

Speaker 2 (01:53:45):
Specifically purple grapes. Tell me about purple grapes. You're you're going.

Speaker 4 (01:53:49):
Down the rabbit hole. I'm talking about podcasts. You're doing
it now.

Speaker 2 (01:53:56):
I said, you can talk for a while about a grape,
tell me about purple grapes.

Speaker 1 (01:53:59):
I will tell about purple grapes in a second. But
into the Glass by a GUILDSOM. GUILDSOM is the like
study resource and meet up resource and just general really
good resource to have it's a subscription service where people
who are studying to go through their Somier certification can
go to a like study hall kind of lecture on
this specific region. But they can also go to meetups

(01:54:21):
with other Sombiers in Texas or the will Aammet Valley,
et cetera. So it's a really good thing to have
in your back pocket for sure. And then Chris Tanji,
he's a master Somilee, hosts the podcast. So sometimes it'll
be about blind tasting specific wines. Other times it'll be
about different wine makers come on or experts on like
Mount Etta, it's in Sicily. Benjamin Spencer came on in

(01:54:42):
the most recent one, so it was really cool to
hear about how that region has evolved over the last
several millennia. I also there's also I'll drink to that.
It's basically that's the more deep dive, like people in
the wine industry will come on and talk to the
host and uh, those are but yeah, I listened to
those fairly often. But also like in the world of

(01:55:06):
video games, I don't listen to many.

Speaker 5 (01:55:08):
Well, the question is specifically not video.

Speaker 2 (01:55:11):
Games, oh right, right, right, specifically, do not.

Speaker 4 (01:55:13):
Tell me video game ones. Yeah, what's about fake namee podcast?
It would be like, uh, you know, like I'll drink
to that seems like such a generic maybe like fake
made podcast about drinking wine.

Speaker 2 (01:55:29):
Five o'clock somewhere.

Speaker 4 (01:55:32):
Whine about it.

Speaker 1 (01:55:33):
That's a real Yeah, it probably is one. I also,
you know what, I really I guess I don't listen
to full episodes, but I have realized how much I've
destroyed my YouTube algorithm with x actor on why movie, like,
I'll get YouTube shorts like it's uh. James well Bakesale

(01:55:54):
is a YouTube channel that pulls clips from like What's
his Eli Roth's podcast where he has people come out
and talk about horror movies. But it'll be like Bill
Hayter on there will be blood and Bill Hater's like
one of the biggest film buffs ever, so he'll be
talking about what makes this movie like genuinely great. I
listen to a lot of those. I like listening to
people talk about movies in a way I don't enjoy

(01:56:17):
it with video games, just because I'm not inundated with
movies all day at work, So I think that's kind
of a nice break from it, and I enjoy hearing
people talk about movies in a really intelligent but still
magnetic contagious way, because I think that helps when we
talk about it helps inform how I talk about video
games or whine or stuff I love. But yeah, I

(01:56:39):
would say I think it's James Weyl bakes out. It's
just clips like you can listen to, like you can
hear random shit like, oh, Bill Burr talking about why
fucking succession was great or something like that. I just
pulled both of those out of my ass. I don't
know if that's an actual one, but that's probably it.
I don't listen to many podcasts same what about you.

Speaker 4 (01:57:01):
I was just thinking of other fake wine podcast names. Uh,
vine time.

Speaker 1 (01:57:09):
That's probably one.

Speaker 4 (01:57:11):
It's time to talk about vine.

Speaker 2 (01:57:13):
Oh god, I know, wind me about Watch Me Caberne.

Speaker 4 (01:57:18):
Oh I love it. That's gross. That makes me sick. Yeah,
watch me Caberne is vile?

Speaker 2 (01:57:28):
Come on, Mike, Yeah, beat that?

Speaker 4 (01:57:31):
Yeah.

Speaker 1 (01:57:33):
Yea. Yolo but nebbi y o l o yebbi yolo
nebbe yolo. Nebby Yola is a grape. Famous grape from
Pemon in Italy, Okay. It's made some make some of
the best wines in the world. Specific Yeah, there's a
I think actually might be one I'm looking. I'm looking

(01:57:54):
at now guild some podcasts wine for normal people, wine,
one on one.

Speaker 2 (01:57:58):
I've had to name a lot of shows. I'll drink that.

Speaker 1 (01:58:01):
Dalton Lovey, Dalton Wine Simple. No, that's a e book
Wine Enthusiasts podcast. That's get Some. Oh is really good.

Speaker 2 (01:58:13):
It's good. That's good. Got some?

Speaker 4 (01:58:18):
Yeah, you know great, chio nice, nice.

Speaker 1 (01:58:25):
Upset a comedy wine show.

Speaker 2 (01:58:27):
So ra ha ha ha ha. Okay, how about this?
How about the Merlew Down.

Speaker 4 (01:58:38):
Oh? I like that. That's good. That makes goense.

Speaker 2 (01:58:42):
Mm hmm, it's good.

Speaker 1 (01:58:44):
I like it quite a bit. I gotta send all
these to my sure, to the colleagues. Yeah, perfect, I
have your permission, you sign them over, Okay, thank you.

Speaker 2 (01:58:51):
We can use them. Sweet, I'm not gonna be using it.
You never know.

Speaker 1 (01:58:57):
One of these days I'm gonna I'm gonna get you cool. Well,
thank you? Or any other ones.

Speaker 4 (01:59:03):
Mary, there's generic ones that everybody's heard. But the ones
I really liked were uh S Town and uh I
think it stands for shittown. But s Town is pretty
good and uh cereal is pretty good, and they're both
like mystery, like who done it? Like stuff that's pretty good. Okay,

(01:59:25):
here's one that might surprise you. Jill on money. I
listened to Jill on money. She gives a financial advice. Dan,
you might like that. I know you like have sometimes
you like talk about money. We've we've actually chatted about
money sometimes. And like Jill on money, just as she
takes callers and people will be like, you know, this
is how much money I have in my bank account
and someone told me it would be really great to

(01:59:46):
invest an X and she'll.

Speaker 5 (01:59:47):
Be like, that's a bad idea, don't do it. This
is where one point.

Speaker 4 (01:59:50):
And she'll just tell people where to put their money
and like what their goals are. And I find her
easy to listen to. And sometimes in the car I'll
listen to Jill on money. It sounds odd. I think
my dad recommended her to, but it's just nice if
you're you want like a casual way to think about
what you might do with some of your stocks or
bonds or whatever the hell.

Speaker 5 (02:00:09):
You want to do with your money. But that's that's
what she does.

Speaker 2 (02:00:11):
Jill nice to stay. Mary went bankrupt.

Speaker 4 (02:00:14):
I know I worry about that. I'm not like I
would not consider myself very savvy. So it's nice to
like casually listen to someone who's like, this is what
I would recommend generally is a good plan for retirement.

Speaker 5 (02:00:28):
I'm like, okay, and I'll think about it and not
do anything.

Speaker 3 (02:00:31):
I have a financial guy now, and he reached out
recently said hey, so I got some tickets. I would
love to take you and Bianca out to the Saint
Paul Saints game. And it's like it's like minor league baseball,
and neither me or bank or even remotely interested in sports.
And it's like I just had to like, like, I'm
gonna be honest. If I brought that up to Bonk,
she'd like, why the fuck are you asking me if
I want to go to a baseball game? So I

(02:00:52):
felt like kind of an asshole, But yeah, I gotta
I got a buddy now. He's a financial advisor, So
that's my guy.

Speaker 5 (02:00:58):
That's nice.

Speaker 1 (02:00:59):
Yeah, and they do that, they get like tickets or
are like, hey, i'll pay for eighteen holes, et cetera.
That's a big part of like developing the relationship or something.

Speaker 3 (02:01:07):
Yeah, he's taken a one percent of my balance every year,
so yeah, you can give me a dinner.

Speaker 1 (02:01:11):
He texts you, listen, there's this place where the ravioli
is basically vertical, and they're twinned up and each one
has a different filling. And you're like, oh, I know
this place well, I know shows really good. I think
about the PASA still every night. Well, thank you Nathan.
From Nathan Hampshire, Dan, you want to read this one?
From Darien?

Speaker 2 (02:01:32):
Sure?

Speaker 3 (02:01:33):
Hey, escape a renos nice. It is my belief that
Quake is the perfect distillation of the first person shooter. Now,
the game itself has issues. It's kind of short, its
maps are small, VARs and spawns are a nuisance to fight.
It doesn't have a super shotgun. Of the two, Doom
is better and more important. But when it comes to
the fundamental act of moving and shooting, I would legitimately
argue that the first Quake has yet to be surpassed.

(02:01:53):
This isn't just a nostalgia talking. I only really played
the game five ish years ago, having grown up on
more linear arrative shooters like Half Life and our return
to Castle Wolfenstein.

Speaker 2 (02:02:03):
How about you, guys?

Speaker 3 (02:02:04):
Can you think of a single title that you think
best represents a set of mechanics better than any other
regardless of its objective quality. That is Darien from Toronto.

Speaker 1 (02:02:13):
Yeah, so I to clarify, I think three episodes ago
are four. Someone asked this what game best represents the genre?
Like what is the Mount Rushmore? I had to reread
this one because I wasn't going to use this, but yeah,
it's set of mechanics, so it's not like he said,
Doom is probably the indicative shooter, but Quake has like
is better.

Speaker 3 (02:02:32):
In this sure space, like the moment to moment like yeah,
just very nuts and bolts, like moving around shootings.

Speaker 1 (02:02:37):
Like Resivil four is the quintessential inventory management game in
my opinion.

Speaker 3 (02:02:41):
Sure, yeah, I think Soul Caliber, like I know, obviously
like Street Fighter and Tech and stuff have seen bigger success,
and I'm sure like purists and stuff would point to
those is better. But to me, I've never played a
fighting game that felt more perfect than the first Soul Caliber.

Speaker 2 (02:02:56):
I just think it just has this flow to it.
I think all the characters are very.

Speaker 3 (02:02:59):
Different and very fun to play as any character, Whereas
you know, I like Mortal Kombat for the characters. I
respect Street Fighter for just the nuance and you know,
the technical prowess. You can you can show in that,
but like, to me, Soul Caliber is just like the
best feeling fighting game I've ever played.

Speaker 1 (02:03:16):
You beat me one on one from your basement when
you couldn't see the screen.

Speaker 2 (02:03:19):
That's right, I'm not even going to contextualize that, right, right,
some tape somewhere.

Speaker 1 (02:03:24):
Yeah, yeah, I was gonna say. Actually, a lot of
my favorite recent games kind of do this. They drill
down on one specific idea, Like They are Billions, which
is still one of my favorite strategy games ever that's
specifically made for people who like turtling in real time
strategy games, like slowly building up your defenses like that.
They made that game for people who play that strategy
within this subgenre of strategy games. So I'd say They

(02:03:48):
are Billions is the turtling game for sure. In terms
of like, I don't know what would this is really broad,
So maybe this is too broad and not specific enough.
What would be the quint essential crafting game mine craft? No,
But like I mean yeah, so like that's what I guess.
That's why I'm saying. It's You're not wrong, but that's

(02:04:09):
almost like terraforming though kind of crafting, Like yeah, like
crafting items specifically.

Speaker 2 (02:04:16):
There's so many.

Speaker 3 (02:04:17):
Honestly, yeah, I feel good, you know, yeah I started
stard like you know, you're getting a lot of like
you know, Okay, I've got this wood and this ore
and stuff like that.

Speaker 2 (02:04:26):
Yeah, I think that all works great. Tears the Kingdom,
I guess pretty.

Speaker 4 (02:04:31):
Games, it's always Tiers the Kingdom.

Speaker 3 (02:04:34):
I think Tears is not super elegant because.

Speaker 2 (02:04:40):
That's a complaint I have with.

Speaker 1 (02:04:42):
It almost be like it it has to be something
semi simple, like when I think a really good crafting
system that didn't get in the way. I think of
the Last of Us, like making those weapons and.

Speaker 4 (02:04:50):
Stuff between health and uh a weapon I think is
a brilliant system. Right, it was like you were making
a definitive choice of whether or not you needed a
whether or not you wanted a Maltov cocktail.

Speaker 5 (02:05:03):
Now, I think.

Speaker 4 (02:05:04):
That's very smart whoever designed that for? Like co op mechanics,
I think Left four Dead has, like some two specifically
has like some really core mechanics that I just think
are duplicated to this day of like the idea of

(02:05:25):
special infected or like uniques that are shinies. Right, that
will be more difficult, but like there's enemies, but then
there's like enemies that you need to have unique or
special designs to be able to take down. Together, It's
very good, and I feel like there was a huge
element of that that was like about throwable items because

(02:05:47):
you can't always be close in that game, and I
feel like there's been so many games that have mimicked
that in the future of like needing to be able
to throw and get away, Like the goal isn't to
kill everything, the goal is to get out, and so
like you're not actually trying to kill everything, You're just
trying to to get through it.

Speaker 5 (02:06:04):
I find that interesting.

Speaker 1 (02:06:06):
I have a question. I'm I'm pretty sure I know
what both of you're going to say, but what would
be the game that embodies cover mechanics Gears?

Speaker 4 (02:06:18):
That is probably the first one that would come to mind,
because you are running from cover to cover.

Speaker 5 (02:06:24):
That is like the whole point of that.

Speaker 1 (02:06:25):
I think that's the quintessential cover. I thought you would
say that immediately as well.

Speaker 2 (02:06:28):
Mary. That's why that stuff existed before Everything or Nothing,
the Double seven game, like a year before Gears, Like I.

Speaker 1 (02:06:37):
Mean that was I thought that was after Gears.

Speaker 2 (02:06:39):
No, it was like a year before it like five.

Speaker 3 (02:06:42):
Yeah, what I mean, man, that is Gears is thing
and just been able to do the blind fire stuff.

Speaker 2 (02:06:47):
Mind fire going from one wall.

Speaker 4 (02:06:51):
Without having your head out, the fact that they didn't
wear helmets like you know what, even visually they were like,
please don't stick your head out because you are wearing
huge gear and not one fucking thing to covert.

Speaker 2 (02:07:05):
Yeah. Yeah, I.

Speaker 3 (02:07:08):
Played all those games when they came out, really liked them,
didn't touch them for a while, and then I played
through all of them with Kyla like in the last
couple of years. And now re reload. It's coming out
in PlayStation and I'm loving an excuse to just like, fuck,
I'll play the first Gears.

Speaker 2 (02:07:20):
Again on like, let's do insane difficulty, let's just play
like they are just fun fucking video games too. Like
I think I liked them more over time instead of
just like, oh, this installgier thing. I they were good
games back then. Now I look at it and it's
like I think I like these better than Halo. You know,
that's a tough one.

Speaker 1 (02:07:36):
I think I like Halos, but Gears are awesome games.

Speaker 5 (02:07:40):
Gears are really good Gears. It's not unfair.

Speaker 4 (02:07:42):
Yeah. I grew up on Gears, so Gears is my
favorite because that was the thing that got me in.
But for many people that's Halo.

Speaker 1 (02:07:49):
Basically all the Halo games now with a mess chief collection.
Don't they all have like four player co op?

Speaker 2 (02:07:54):
Do they?

Speaker 1 (02:07:55):
I'm pretty sure they retroactively at it. No, maybe not
no Infinite ever at a co op that was like
a whole thing.

Speaker 2 (02:08:00):
Wait, do I I heard they did? Did? They finally
said recently they didn't have it at launch, which is
right they didn't or for a while.

Speaker 1 (02:08:06):
Great idea.

Speaker 2 (02:08:09):
Yeah.

Speaker 1 (02:08:10):
I would also say Gears has the definitive like wave
defense hord mode and two when they chose had hord
mode or two that was amazing.

Speaker 2 (02:08:18):
Yeah, fives was so good. We played a lot of
that together.

Speaker 4 (02:08:21):
What do you think is the first game that had
time that you could compare to your friends times? Because
that is like something that everybody fucking does now and
it's very good.

Speaker 5 (02:08:31):
Was it super meat Boy or am I insane?

Speaker 3 (02:08:33):
I mean there were definitely like ways with like older
like there was you know, speed run communities and stuff
long before that, but in.

Speaker 5 (02:08:39):
Terms of like but it was a mechanic game of it.

Speaker 3 (02:08:43):
I feel like you started seeing leader wards a lot
with three sixty and XBYX live Arcade like Geometry Wars,
but that wasn't a time thing, you know, but like
I do think it would have to be around that
three sixty era. I'm just trying to think specifically a
time thing.

Speaker 5 (02:08:56):
Did Mirror's Edge have time like compare?

Speaker 2 (02:08:59):
I don't know if it had leader boards.

Speaker 4 (02:09:02):
I know the new one did, but yeah, I liked
Trial's evolution.

Speaker 2 (02:09:07):
I thought I had really where you can see the
ghost of the your friend's list. Yeah, yeah, I don't
like Uh.

Speaker 1 (02:09:17):
Trying to think of another mechanic that's like everywhere, but
there's one that just does it.

Speaker 3 (02:09:22):
Uh, this is a more niche genre, I guess, but
Tony Hawk skating, Like I've played plenty of skating games
that aren't Tony Hawk. Nothing feels like Tony Hawk. Like
that's what I want them all to feel like. I
never liked skate really is just because like this does
not feel like Tony Hawk. They nailed it.

Speaker 1 (02:09:38):
I think what has like the best, like Wall Running Mechanics,
Titan Fall two.

Speaker 2 (02:09:42):
It's probably some Prince of Persia or something like that.

Speaker 3 (02:09:45):
Prince of Persia. I remember had some pretty good wall
running titan Fall and Titan Falls mobility, that's the best
first person shooter mobility ever, I think, Yeah, for sure,
do Maternal got pretty good with that.

Speaker 4 (02:09:55):
Had brilliant design in the levels though that were all
about min maxing wall running in such an elegant way,
And I do kind of look at that as in
some ways the best genuinely, Like Prince of Persia was first,
but was it the best? Because the question is is like,
what do we think is like the best? And man,

(02:10:16):
titan Fall two is so fucking good, it's so slept on.

Speaker 3 (02:10:20):
There's a good argument for Titanfall two definitely. Yeah, Like
that had that training room where you can set the time.

Speaker 1 (02:10:27):
Basically it also, yeah, Neon White basically just took that
and made a game out of it. But this is the.

Speaker 2 (02:10:35):
Time trial game now, it's a great one. Yeah.

Speaker 1 (02:10:39):
All right, well, thank you.

Speaker 2 (02:10:42):
Darien.

Speaker 1 (02:10:44):
All Right, that's our emails, that's our show.

Speaker 4 (02:10:46):
It's a good question.

Speaker 5 (02:10:47):
I feel like I could think of more because there's
so many different mechanics.

Speaker 1 (02:10:50):
But yeah, yeah, that's fire Escape Cast at gmail dot com.
You can write in for next episode, send in more.
We've got a few more left to burn through.

Speaker 2 (02:11:00):
That sounds bad. We enjoy them.

Speaker 1 (02:11:01):
I didn't mean burned through them, but like we got some.
We got some to that we're gonna dive into crash.

Speaker 4 (02:11:06):
In the old heap. But if you want to throw
some more shrimp on the barbie, you send them right
on in the fire escape at gmail dot com.

Speaker 1 (02:11:13):
We got plenty of turds in the toilet, but.

Speaker 3 (02:11:16):
We can like two emails whenever Mike's gone, I pick
like eight, that's right.

Speaker 1 (02:11:20):
Yeah, because I'm preserving them, conserving them.

Speaker 4 (02:11:23):
But you really got to preserve those turds in the toil.

Speaker 2 (02:11:27):
Yeah, you got it. I think they're shining like diamonds.

Speaker 4 (02:11:30):
You're flashing too many, Dan.

Speaker 2 (02:11:33):
I can't stop.

Speaker 1 (02:11:36):
It's a weird addiction thing.

Speaker 2 (02:11:39):
All right.

Speaker 1 (02:11:40):
Well, we'll be back in a couple of weeks. But
in the meantime, you can go to deep Dishpussy dot com. Yeah,
if you're not a subscriber, if you want to get
ad free episodes, or you wanna be a video patron
and get access to uh the show for instance that
we're doing with Nexlander, Me and Vinnie are saving the
world in Total Warhammer three co op campaign and then

(02:12:00):
for those who are not patrons of Next Lander, you
can go watch where we're destroying world. There's two different factions,
different part of the map. That's an episodic. I think
we're on episodes like eleven of each something like that, twelve,
maybe thirteen, something like that. We're in like the getting
into the forties turn wise in the game. And then
also Resident Canievel four remake is back. We're finishing it off.

Speaker 2 (02:12:25):
We are.

Speaker 1 (02:12:26):
We're pretty positive coming up on the last episode against Sadler. Yeah,
that's also on our YouTube channel. You do not need
to be a patron for that. You don't need to
subscribe anything. It's free for everybody. But just go follow
Firescape cast on YouTube just so you see when that
goes up.

Speaker 4 (02:12:43):
We had some really funny moments in the last episode
two and they're free. I posted on our twitter the
I seen you to send it to you, Mike. I
put them all on a playlist so you can watch
the whole from beginning. You can watch the whole playlist
from the beginning without skipping a beat and tweeted it.

Speaker 1 (02:13:02):
I mean, if you want to go all the way
back to the beginning at GameSpot, you can there's how
many seasons are there?

Speaker 4 (02:13:06):
Four fifteen, sixteen, crazy because we've played pretty much all
of them, minimum all the numbered series and like you know.

Speaker 1 (02:13:13):
Well we have not played the OG first game. We
went right to remake. That was a quality. I know,
that's a quality on my heart. I want to get
the game off to a strong note. The first one
has not aged all that well. Sorry Tintury for listening,
but we can we That's like a lost episode. So
is Resident Evil Revelations too.

Speaker 4 (02:13:33):
So is Code Veronica.

Speaker 1 (02:13:36):
No, you played Code Veronica remember father that one? Yeah,
the fire Extinguisher puzzle that sucks. We have not There's
a couple I think Jake and Ada campaigns and res
Evil six, which I'm champion at the bit to play
as always. But yeah, Mary, what else do you have
going on outside of Fire Skape?

Speaker 4 (02:13:56):
I mean, yeah, Kanini with you and I dream every
Monday usually, and I played Peak last Monday and had
a great time, so I always look forward to it.

Speaker 5 (02:14:09):
So it's a good it's a good time.

Speaker 1 (02:14:10):
Come on down, Danielle.

Speaker 2 (02:14:13):
What about you, Giant bomb dot Com?

Speaker 3 (02:14:19):
I am feeling great about it lately. We are kind
of getting past the like oh ship we owned the company.
Oh god, but we gotta get all this stuff moved.

Speaker 2 (02:14:26):
Over loves bringing that up.

Speaker 4 (02:14:29):
Being an owner of a company.

Speaker 1 (02:14:36):
I.

Speaker 2 (02:14:38):
Didn't know how terrible we work with Mike Manati until
I did it.

Speaker 4 (02:14:44):
Money, What am I gonna do with it?

Speaker 2 (02:14:46):
What am I gonna do if I complained about this?

Speaker 4 (02:14:50):
What am I gonna do?

Speaker 2 (02:14:52):
Situation own giant bomb. It's very good. We're doing great
work there. Check out Jurassic Grub Trespasser, grub Passer, whatever
we call it. It's the new club season.

Speaker 3 (02:15:05):
We're playing Jurassic Park Trespasser, a fascinating weird uh from
from like way before they were ready for it. Yes,
Grub is playing that now and it is a delight.
So check out Blake Club and everything else. We got
going on a giant palm because I think we're on
fire right now.

Speaker 2 (02:15:21):
Corey Barlog worked on that game.

Speaker 1 (02:15:23):
Did you know that?

Speaker 2 (02:15:24):
I don't think that's true.

Speaker 1 (02:15:25):
I know I made that up. That's funny, though I'm
gonna start doing that.

Speaker 2 (02:15:27):
It's funny. Did you think it's funny?

Speaker 1 (02:15:29):
Worked on Halos four. That's not a joke, I know,
but it throws you off, clearly off your rhythmic.

Speaker 4 (02:15:36):
That's a classic mic joke because always.

Speaker 2 (02:15:39):
But I think I worked on Jurassic grub evolution.

Speaker 1 (02:15:46):
Fucking grow up.

Speaker 2 (02:15:49):
All right, that's our episode. We'll be back in a
couple of weeks with episode what one fourteen? I think, God,
we've done this too much. We've done this for too long.
Is this one thirteen? Thanks? So we are four? I'm
I'm looking at one thirteen.

Speaker 1 (02:16:01):
This right now, this is one fourteen, and we didn't celebrate.

Speaker 4 (02:16:06):
The host should know.

Speaker 2 (02:16:07):
That, I know, married take out.

Speaker 4 (02:16:11):
Thank you all, baby boys and baby girls for listening
to another awesome episode. We'll see you on the next one.
Check it.

Speaker 5 (02:16:19):
That's my exit. That's like the way I say goodbye.

Speaker 4 (02:16:21):
Check it? Yeah nice? Do you like it?

Speaker 1 (02:16:23):
Yeah, it's amazing.

Speaker 5 (02:16:24):
I said check it like. That's it.

Speaker 4 (02:16:26):
That's the end.

Speaker 2 (02:16:27):
Oh yeah, sorry, go again, go again? Ya wait, wait,
we'll get Seana clean out. Ready, here we go, Here
we go and married? Check it five
Advertise With Us

Popular Podcasts

On Purpose with Jay Shetty

On Purpose with Jay Shetty

I’m Jay Shetty host of On Purpose the worlds #1 Mental Health podcast and I’m so grateful you found us. I started this podcast 5 years ago to invite you into conversations and workshops that are designed to help make you happier, healthier and more healed. I believe that when you (yes you) feel seen, heard and understood you’re able to deal with relationship struggles, work challenges and life’s ups and downs with more ease and grace. I interview experts, celebrities, thought leaders and athletes so that we can grow our mindset, build better habits and uncover a side of them we’ve never seen before. New episodes every Monday and Friday. Your support means the world to me and I don’t take it for granted — click the follow button and leave a review to help us spread the love with On Purpose. I can’t wait for you to listen to your first or 500th episode!

Crime Junkie

Crime Junkie

Does hearing about a true crime case always leave you scouring the internet for the truth behind the story? Dive into your next mystery with Crime Junkie. Every Monday, join your host Ashley Flowers as she unravels all the details of infamous and underreported true crime cases with her best friend Brit Prawat. From cold cases to missing persons and heroes in our community who seek justice, Crime Junkie is your destination for theories and stories you won’t hear anywhere else. Whether you're a seasoned true crime enthusiast or new to the genre, you'll find yourself on the edge of your seat awaiting a new episode every Monday. If you can never get enough true crime... Congratulations, you’ve found your people. Follow to join a community of Crime Junkies! Crime Junkie is presented by audiochuck Media Company.

Cardiac Cowboys

Cardiac Cowboys

The heart was always off-limits to surgeons. Cutting into it spelled instant death for the patient. That is, until a ragtag group of doctors scattered across the Midwest and Texas decided to throw out the rule book. Working in makeshift laboratories and home garages, using medical devices made from scavenged machine parts and beer tubes, these men and women invented the field of open heart surgery. Odds are, someone you know is alive because of them. So why has history left them behind? Presented by Chris Pine, CARDIAC COWBOYS tells the gripping true story behind the birth of heart surgery, and the young, Greatest Generation doctors who made it happen. For years, they competed and feuded, racing to be the first, the best, and the most prolific. Some appeared on the cover of Time Magazine, operated on kings and advised presidents. Others ended up disgraced, penniless, and convicted of felonies. Together, they ignited a revolution in medicine, and changed the world.

Music, radio and podcasts, all free. Listen online or download the iHeart App.

Connect

© 2025 iHeartMedia, Inc.