Episode Transcript
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Speaker 1 (00:00):
This is Tony Chimmel and i'd like to introduce the
hosts of the game Marks Podcast, George Feast and Johnny Clash.
Speaker 2 (00:33):
Welcome to the game Marks Podcast. For each and every
week we take a deep dive in to the good,
the bad, and the awesome of all things wrestling video games.
My name is George Feast.
Speaker 3 (00:43):
And I'm the man they call Johnny Clash, and today
we are playing Fire Pro Wrestling Combination Tag And.
Speaker 2 (00:51):
As always, please make sure to subscribe and leave a
five star review and a rating for this podcast on app, podcast, Spotify,
wherever you choose to listen and follow us on all
forms of social media at game Marks Pod. Johnny Clash, you,
we are down to the final few episodes here, but
(01:13):
before we get into the first Fire Pro Wrestling game,
we got to talk about WWE two K fifteen. How
are you feeling? I'm sure that the game is sitting
right next to you. How are we doing? Two weeks out?
Speaker 3 (01:27):
Technically it's next to me, but it's in the two
K eighteen case because it only came in a plus
in a little paper sleeve, so we doubled up. We
doubled up, but I think I stick with my future endeavor.
It was a clunky game. I remember that era very vividly.
Speaker 4 (01:41):
Of just being like this isn't that great. I don't
know if I want to play this. But we fixed it.
Speaker 3 (01:47):
We have a good game now, we have a good
foundation for things to come. I think it was a
good I guess from fourteen to this it was a
good starting point of the two K series and they
only built from there. So it is what it is.
I'm probably never gonna play it again. I might put
it back on eBay, who knows.
Speaker 2 (02:04):
I'll say you go from me. We talked talked about
this in the episode, to go from two K fifteen
and to see how the game has progressed over the years.
I mean, there's a little dip with two K twenty
we talked about that. But things have looked very, very
good in the last couple of years. And I know,
(02:25):
you know, we'll do we'll do a cheap little plug
here for Clash Tube Wrestling and Monday Meltdown here. But
everything that you were putting together in two K twenty
five looks great. And highly recommend that if you're looking
for some two K twenty five play through you go
check out YouTube dot Com slash Johnny Clash check out
a clash tube wrestling.
Speaker 3 (02:46):
Oh, thank you, thank you, thank you very much. No,
the game is honestly addicting. It's I don't think the
past two years, from GMP twenty four to this, I
don't think I've had this much fun playing a wrestling
game since maybe two K nineteen.
Speaker 2 (03:00):
So that's great, that's good to hear, and I agree
like the games the last couple of years have just
felt I don't know, it felt it feels like we're
kind of back to like the golden era or like
we're in a new golden era of quality wrestling games
with you know, Yeah, there's a few bugs, there's maybe
(03:22):
some things, some features that people would either add.
Speaker 4 (03:25):
Or they're always going to complain no matter what.
Speaker 2 (03:27):
I think it's just a good spot though.
Speaker 3 (03:30):
Yeah, I would love to see who the DLC is
going to be for the celebrity that they never put in.
The speculation was it might be Travis Scott and then
they we wanted more money or something.
Speaker 2 (03:42):
I've seen some names, some names bouncing around. I'm very
curious to see. I mean, who knows it could if
The track record for this podcast is any good and
what we have established here, we will talk about it
now by the time this episode releases, he announced it
and will be outdated by in a couple of days
(04:04):
it'll take for this to come out.
Speaker 3 (04:07):
How crazy is this in the year of twenty twenty five,
we could do aj Styles and Abyss versus the MotorCity
machine Guns into WWE game where none of the wrestlers
are created.
Speaker 2 (04:18):
That that is a sentence that I have not fully
put together in my brain, that that is a possibility.
Speaker 3 (04:26):
But wow, you bet your ass as soon as ABYSS
is released, that is exactly what I'm doing.
Speaker 2 (04:32):
That is that's a wild thought. It's a very cool thought.
Speaker 3 (04:37):
And they edit ABYSS to Supercard already. So I don't
know if he I mean, we know he works there,
he's a producer or whatever.
Speaker 4 (04:46):
You know. I don't think he owns the license to ABYSS. No,
the TNA.
Speaker 2 (04:52):
Appears to be some len ship that's been going on
for the last.
Speaker 3 (04:57):
I mean, we all heard the rumors. It was supposed
to be I think the Royal Rumble a few years
ago of this. I was supposed to make an appearance
with the music and all, but it never happened. So
I don't know, doors open man. We're living in a
crazy time of wrestling. Think of all ww has CMLL
or no, it's not CML triple A, Triple A that's
(05:17):
this weekend in NXT World's Collide Man TNA, and I
think there was a small teaser on Instagram the other
day where The Rock was wearing a new Japan shirt.
An interesting It might just be pure honestly speculation, like
the Rock literally just sitting there wearing.
Speaker 4 (05:36):
He's a higher up there at the t KO. So
who knows.
Speaker 2 (05:39):
With all these crossovers and all of these new relationships,
it is definitely an interesting time to be a wrestling
fan and to play wrestling video games. It's there's a
lot happening.
Speaker 3 (05:53):
Here, Yeah, and you never know what else we're gonna get.
Like there's maybe next two K game TNA will be
featured in it.
Speaker 4 (06:03):
Which would be sick.
Speaker 3 (06:04):
That's insane, imagine like we get the lockdown. I don't know,
I'm I'm just dreaming as a TNA fan here. But
speaking of also dreaming as a TNA fan, I worked
which you hear my voice a little raspy created Pro
Wrestling last week and I did commentary for a Jeff
Jarrett match, something I never thought i'd do in my life.
To sit at the announced table and hear the dude,
(06:26):
that was just like fever dream. I lived something that night.
To watch CPA saying with my baby tonight with Jeff Jarrett,
I felt like I don't know if something was happening.
Speaker 4 (06:37):
It was so cool. I loved every second of it.
It was awesome.
Speaker 2 (06:41):
Man, that's awesome. That's a great, that's a great. That's
one of those those pinch me moments.
Speaker 3 (06:49):
Yeah, I'm like, holy shit, Like for sure, like years
ago when I worked an Impact show and Jeff Jared
handed me a paycheck, I was like, this is awesome.
But to actually sit there and do like commentary for
his match and like mark out and be like you
hit the stroke and all that, it was so cool,
so cool and great.
Speaker 4 (07:06):
He was super nice too.
Speaker 2 (07:07):
That's awesome. That's good to hear.
Speaker 4 (07:09):
July twenty fifth, come out to Linbrooke, New York.
Speaker 2 (07:11):
There you go, all right? Well with that, John, are
you ready to get into the deep dive or fire
progress combination tag?
Speaker 4 (07:21):
Let's do it.
Speaker 2 (07:29):
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Speaker 5 (08:28):
All right.
Speaker 2 (08:29):
Fire Pro combination tag released June twenty second, nineteen eighty nine,
for the Turbographic sixteen and released on the WE Virtual
Console March thirteenth, two thousand and seven. Developed and published
by Human Entertainment and other games in the wrestling sphere
in nineteen eighty nine, You've got wcw Wrestling, WWF, WrestleMania,
(08:53):
WWF Superstars, Sergeant Slaughters, Matt Wars, and Champion Wrestler.
Speaker 3 (09:00):
So this is what I said during the playthrough, when
you're looking at this game Fire Pro Wrestling nineteen eighty nine,
the next one doesn't come out till ninety one, which
was second bout. It looks as we know Fire Pro
Wrestling to look all the way up until you know
they made the upgrades on the later consoles and it
start to look even better and it still has that
little bit of cartooniness to it. But look what's out
(09:21):
at the time. Look at WrestleMania for the nes, I
have a WrestleMania.
Speaker 4 (09:27):
Nes It's not the best looking game. It's got the
black background.
Speaker 2 (09:33):
No expectations for what games look like were low.
Speaker 3 (09:37):
Yeah, the crowd is eh. And then you look at
WCW Wrestling on the NES. I mean, these could just
be limitations to the NES. I mean Sergeant Slaughter's Matt Wars.
This is on the turbographics. It looked amazing. It looked
like a game that should have came out for the
Supernintendo later on, like it's on par with the Fire
pros of later. Of course, the controls aren't there yet,
there are some things to work out. This is literally
(09:59):
the first ever Fire Pro Wrestling game, and ironically the
last ever Fire Pro Wrestling game that we're ever going
to play, so a little out there, crazy to say
out loud.
Speaker 4 (10:08):
We have played.
Speaker 2 (10:10):
Almost almost all of them, not all of them, but almost.
Speaker 4 (10:16):
Yeah, wild, but how far.
Speaker 2 (10:18):
You're absolutely right the Turbographics sixteen and the Commodore. Yeah,
a lot of you could tell the difference in I mean,
obviously in presentation, but the graphics style, the processing power
of the consoles compared to the NES. Now, obviously if
you're comparing something to the Arcade, that's a little different,
(10:39):
but even then still not that bad.
Speaker 4 (10:44):
No, definitely not that bad. But this game was one
of a kind.
Speaker 3 (10:48):
It was the first to come out for the Fire
Pro Wrestling series on the consoles that we don't really
know much about, but we've played a few games on
so far.
Speaker 4 (10:57):
It has sixteen wrestlers.
Speaker 3 (10:58):
You can go one on one tag team or five
on five elimination match, and that's really it. You don't
get the tournaments, you don't get the creative that you
get today and Fire Pro Wrestling games those came away
later on. This is the first wrestling game to feature
blood ever, which is kind of crazy. And it's not
(11:19):
just blood, it's brutal, like there are some moves where
you could stab with the fork or choke the guy
or something and blood just spews out and it stays
on your body.
Speaker 4 (11:26):
The rest of it was it was a lot.
Speaker 2 (11:30):
It was. It was I didn't expect it. I didn't
know going into it that that was in the game.
Speaker 5 (11:36):
Uh.
Speaker 2 (11:37):
And yeah, it's like you said, the moves that happened
and the resulting blood on your wrestler, it's jarren, very
sudden out of nowhere.
Speaker 4 (11:49):
And we were used to.
Speaker 3 (11:51):
Fire pro wrestling having the breathing, regaining your stamina, of
the tons.
Speaker 2 (11:56):
No rest recovery mechanic.
Speaker 3 (11:58):
Here, None of that was there just yet. I mean,
you're pretty much just getting four moves that you use
the directional pads and one button and then you got
a Irish whip and run and all that, and that's
really it. But you can still go out of the ring,
you can still climb up to the top rope. The
fundamentals of fire Pro are absolutely there. For two guys,
we've played countless fire Pro Wrestling games. We loaded up,
(12:22):
we rent right in. We were able to figure it
out right away. We did everything you could do, and yeah,
we had a lot of fun playing it.
Speaker 2 (12:28):
There's a period and we've I think we've addressed it
like game per game as we've gone through the fire
Pro series. But there's a point where there's the tie
up and then the dip, which is what this game has,
where you do your COLORO tie up and then you're
both of the rest of us kind of do a
little like half squat kind of thing, and that's your
(12:53):
trigger to go and hit your your your button combination.
Down the line, that mechanic doesn't necessarily go away, but
it evolves to a point where now as the series progresses,
there's more people that are playing it, people are more
familiar with the mechanics of the game. It more becomes
about the timing, like you do the lock up and
(13:16):
you wait a beat and then you hit the button.
Speaker 4 (13:19):
Yeah, I think I might.
Speaker 3 (13:21):
I like this one better because it's visual, but obviously
it's just too time consuming for anyone to want to
play now. But I like what it evolved too. But
I also like this version also.
Speaker 4 (13:33):
It's just it's.
Speaker 2 (13:34):
Definitely a good like this mechanic or this style of
the fire Pro graph of the mechanic is a good
introduction to help with the fire Pro timing and both
think of like we should have started we started playing them,
you probably have liked them.
Speaker 4 (13:49):
A lot, a lot more earlier on.
Speaker 3 (13:52):
I don't know, maybe, but that is one of my
main complaints when I first started playing these games. But
just think of like Raw and Royal Rumble, how awful
that grap system is. Like this is so simple, it's
just timing base. You bend the knees and you go yeah.
And I still remember the first game we had to
play that feature, this bending the knees, and we were
so lost, we were so confused.
Speaker 4 (14:12):
But now, I mean we.
Speaker 2 (14:14):
We're conditioned to the current version of the fire plumbacatic,
So it's like you you do the tie up, you
count to one, and then you go, this is you
do the tie up, it's like one two, then the
dip happens. So like if you're more familiar with the
updated or more current version of it, then yeah, you're
like this timing is weird. And I remember we were
(14:36):
doing the our playthrough of the game and we're it's like,
what are we missing here? What is going on? And
then we had to hop on the old Google machine
and be like you'll see your wrestlers will do like
a little dip or a squat and like, oh yeah, okay,
now now that we understand that, that that explains a lot.
Speaker 4 (14:58):
Yeah, it was uh, it was a learning current, it
was learning curve. But let's go through this roster. Here,
there's only sixteen. I guess we'll read read the real name.
Speaker 3 (15:07):
Yeah, we'll read the real names. And there's one NPC
in here also, hm, So.
Speaker 2 (15:12):
You want to take it?
Speaker 3 (15:12):
Yeah, I'll take you know what, it's the last Fire
Pro Wrestling name. It's the last time I'm going to
read some of these names.
Speaker 2 (15:18):
That's true. That's true.
Speaker 3 (15:21):
You've got Akira, Meda, Antonio and Oki, Bad News Brown,
Barry Gasper, Billy Gasper, Bruiser, Brody Dos Karras, Jenni Shiro, Tenriyu,
Jumbo Saruda, Carl Gotch who is the NPC, Lufez who's
also an NBC Sorry, Masa Saito, Mill Moscaris, Ricky Choshu,
(15:42):
road Warrior, Animal, road Warrior, Hawk, Stan Hansen and Tiger
je Sing Ladies and Gentlemen. That is Johnny Claish signing off.
I'm reading Fire Pro Wrestling rosters.
Speaker 4 (15:56):
Forever.
Speaker 3 (15:59):
Maybe so I should make like a cameo account where
all I do is read fire Pro Wrestling names five dollars,
You guys could have whatever you want.
Speaker 2 (16:07):
The Clash Pro Clash Tube Wrestling. That's your uh, that's
your Patreon.
Speaker 4 (16:15):
Imagine that would be something so full.
Speaker 2 (16:19):
Oh, there's your Patreon show. It's a full WWE two
K twenty five play through with a recreated Fire Pro roster.
Speaker 4 (16:27):
Oh god, no, I'm good. I'm good. That's a lot
of creating.
Speaker 2 (16:31):
I'll just said, that's a lot of I don't even
know if you could do it. With the amount of
items that they let you download, like images and stuff,
you may hit the the limit quick.
Speaker 4 (16:42):
That's wild.
Speaker 3 (16:43):
I was looking at I was commending the account I've
mentioned here before, the YouTube and twitch account JG six
oh thirty. Who does is I guess similar like YouTube
show with the it's not really universe mode because he
does full like today's show.
Speaker 4 (17:00):
He did Money in the Bank.
Speaker 3 (17:01):
It was a four hour show. There was like seventeen matches.
They were all ten minutes each. But he doesn't use
real wrestlers. He only uses like people in the twitch
chet can do a channel redemption to make their own character.
Speaker 4 (17:15):
Oh, that's so. The entire roster is just viewers.
Speaker 3 (17:18):
It's kind of crazy, and they submit their own promos
of them, like talking and stuff.
Speaker 4 (17:22):
It's really cool. It's a great idea, that.
Speaker 2 (17:24):
Is very interesting concept.
Speaker 3 (17:26):
It must take so long for him to put together.
Every time he does this, I think it's every Thursday
on Twitch but wild it's so good.
Speaker 2 (17:33):
Huh, check that out. I've checked it out before when
you mentioned, but I didn't. I don't think we've talked
about that aspect of it. With the you can redeem,
redeem channel points for creating our own wrestle, that's kind
of cool.
Speaker 3 (17:48):
Yeah, I'm not there yet. I'm not there yet, but
we'll get there. Learning the characters, still learning the competition.
All right, there's a Johnny collapse in there, and we're like,
should we uh, should we do something?
Speaker 2 (17:57):
Or what? Tech team?
Speaker 4 (18:00):
Yeah?
Speaker 2 (18:01):
Oh god? All right, Well you want to take a
quick break and then we can get into the cover
artwork and the art style of the game itself.
Speaker 4 (18:10):
Let's do it.
Speaker 2 (18:18):
All right. Well, this cover is tried and true wrestling
cover from the eighties. It is the very hand drawn
art style you've got. I mean, you definitely know it's
some sort of fighting, that's who and what in the background.
Speaker 4 (18:42):
No, the guy oh doing the cherry.
Speaker 2 (18:45):
Yeah it is. I don't know, it's it's just the
style that we have come to know and expect from
the early eighties or the eighties and early nineties wrestling
games that have these hand painted, hand drawn style. It
(19:07):
holds up with the rest of them. It's some that
are really good. There are some that are really bad.
I don't mind this one. I think it's pretty cool.
Speaker 4 (19:14):
No, I mean, the only thing I think it's missing
is the flaming fire pro wrestling that we know and love.
But this is the first one. I could see why
they would go different out here. I mean, it is
in the name. Though.
Speaker 3 (19:24):
Maybe maybe they need it, yeah, or maybe you did
need it if it was the first one. But like
we say, it looks like wrestling, that's all you need.
These guys look like action figures. They look great. It's
a nice I wouldn't even say watercolor. I don't I
don't know what art style this is, but it's really cool.
Speaker 2 (19:40):
I think it's I think it's just paint. It looks
like it's just like a painted canvas.
Speaker 4 (19:44):
Yeah.
Speaker 3 (19:45):
And then the inside you have the cartridge for the
turbo graphics which I don't think I've ever seen before.
Speaker 4 (19:51):
It's it's a little interesting. It's like, uh, just a cartridge.
I don't know. It's like flat almost uh with the
artwork on it.
Speaker 2 (20:01):
Yeah, it looks like a large A large.
Speaker 4 (20:04):
SD car large.
Speaker 3 (20:05):
Yeah, large s D card like it could go in
a switch if it was in large or shrunk. I
want to see it in Hey, are you getting a
switch to?
Speaker 2 (20:15):
I don't know. I I like the idea of it.
I have to see, like we've talked what's there? No,
we've talked about it. I'm not I'm kind of out
of the day one of buying consoles and games like
I like to wait a little bit and see what
happens and things like that.
Speaker 3 (20:32):
I don't think about anything pulling me into it. I
don't like those like Mario Party, Mario Car, Like. I
can't sit there and play those unless I'm with other people,
and chances are I won't be played online though I'm
probably not going to do that. I'm probably going to
play other games online, Like we just played through Split Fiction.
Speaker 4 (20:49):
We're going to do it. Takes two.
Speaker 3 (20:50):
We've got Tiny Tina's wonder World whatever the hell's called
Wonderland oh, you're playing.
Speaker 2 (20:54):
A Borderlands game.
Speaker 4 (20:56):
Yeah, first one I've ever played, the first one i've
ever played. I don't know. I don't know, well who
I think.
Speaker 2 (21:02):
I think that you're gonna like it.
Speaker 4 (21:04):
Let's see, but I just don't.
Speaker 3 (21:05):
I already saw people scalping switch tos on Facebook market
for nine hundred dollars and they're literally they're readily available
like this where they're where they're gone, so you could
just go probably get one next week and you'll be okay.
Speaker 4 (21:20):
Yeah, it's crazy. I don't know.
Speaker 3 (21:21):
I just don't see the need. Like, what am I
gonna do? Play Fortnite? It's back on the app store,
it's mobile.
Speaker 4 (21:26):
I already got my mobile win. I'm good.
Speaker 2 (21:27):
Yeah, I'm not.
Speaker 3 (21:29):
I don't know how crazy we could play Fortnite from
the toilet now. I literally got a win right before
wiping my hands.
Speaker 2 (21:36):
That is.
Speaker 4 (21:37):
Don't tell me to cut that out. I'm leaving you.
Speaker 2 (21:39):
That is. No. I almost think that you need to
make that twitch shirt like like this Victory Royale brought
to you.
Speaker 4 (21:50):
By Honestly.
Speaker 2 (21:53):
It was.
Speaker 3 (21:53):
I felt bad because clearly everyone was playing mobile and
I had the backbone and everything, and I was ripping
that part.
Speaker 4 (22:01):
All right, we're one and done. We're good here, I
don't need to play this again. Good anyway, it.
Speaker 2 (22:06):
Does look like the turbographics cards whiches are kind of large,
maybe like this, like the palm of your hand.
Speaker 4 (22:13):
Oh wow, okay, I mean that.
Speaker 3 (22:14):
I guess that's on par with the rest of them
at the time of a floppy disc.
Speaker 4 (22:19):
It's yeah, they're very flat.
Speaker 2 (22:22):
Yeah, they're kind of cool. It is just like a
really big SD card. Very interesting.
Speaker 4 (22:28):
I feel like I have to hold those out like
yu gi oh cards.
Speaker 2 (22:31):
Like well, the picture I'm looking at there is a
pud actually yeah, it's actually like fanning them out like
they're playing cards. But it's cool. It's uh. I also
don't think that I've ever seen one in person. I have.
I think I've looked them up over the course of
the podcast because we've done a couple of games on
(22:53):
the turbographics, But yeah, I don't think we've ever done
lengthy conversation on the cartridge itself. And this is they're cool,
Like you said, it's it's a unique presentation and it
is a its own version of what you would expect
from like a standard cartridge, but the amount of space
(23:16):
gives you a little bit more room to have the
artwork on it. That's kind of cool.
Speaker 3 (23:20):
See, that's something I wish we would have done in
the past five and a half years was breakdown consoles
like not you know N sixty four, we know all
those like unique ones like this.
Speaker 2 (23:32):
Well, that's why I really I made a point early
on in the first couple of years of the podcast
to play the couple of Neo Geo games or the
one Neo Geo game. I'm very sad that we won't
be able to play what console John, Oh wait fire
(23:52):
the one? Yeah, and there's.
Speaker 4 (23:54):
The homage mobi.
Speaker 2 (23:58):
The one able to play that in mobig.
Speaker 3 (24:01):
Now we've made some crazy games happen. I don't think
we'd ever make that one happen. That was a resurrecting MySpace.
Speaker 2 (24:08):
It's it's there's we would have figured it out. I'm
sure there was also what's the WWE activity Rumblers?
Speaker 4 (24:18):
Right?
Speaker 5 (24:18):
Oh?
Speaker 2 (24:18):
Yeah, that was gonna be a hard one to try
to find too, but we.
Speaker 4 (24:24):
Yeah, probably those kind of games we still could have covered,
but we wouldn't have had like the full in depth
of it.
Speaker 2 (24:29):
Yeah, it would have been hard to play, but we
could have covered it. But hey, let's dive back into
fire Pro Combination tag here and let's talk about the
art style because, like we said early on in the
episode Presentations, Good Crowd, there's animation in the crowd. There's
camera flashing when you jump off the top rope or
(24:52):
you do one of those big moves like John was saying,
where you you know, take out a fork or whatever.
The art style of the actual the the sprite renders
for the wrestlers themselves very very cool, highly detailed, and
again to the point that John made earlier, the comparison
(25:13):
between what you're getting on regular consoles versus what you're
seeing here on the turbo graphics fully you know, detailed crowd.
It's not just on.
Speaker 3 (25:25):
A and even the uh, even the announcers are in
the crowd. Yeah, and they're animated as well.
Speaker 2 (25:31):
A lot of details here that you know, do a
lot of heavy lifting here the ring. You know, it's
that three quarter angle, which we've said we're not huge
fans of, but the axis on which the character moves,
or actually the lack of you basically have like a
free roam, you're not limited in how your character moves
(25:55):
does make a big, big difference in how you play
the game.
Speaker 3 (25:59):
Yeah, and that's an in the WWF or the WCW
game that's out. We don't get that till what was
it Super Bowl right for WCW games, where he was
really the first of its kind.
Speaker 2 (26:08):
Yeah, this is this is very Uh, this was not
the experience that I expected to have playing when you
when you think about it, I'm gonna be playing the
first Fire Pro Wrestling game. I was pleasantly surprised by
the presentation of it. And I will say I was
a little hesitant when I saw the title screen.
Speaker 4 (26:33):
Yeah, because the.
Speaker 2 (26:33):
Title screen just black background, single match tag match five v.
Five And I was like, oh, man, I really hope
that this isn't you know. You you get into the
mindset or the expectation like this is going to look
just like everything else that came out in this era
of gaming. And then right off the bat, on the
next screen where you're selecting or not, the next screen
(26:59):
when you're when you're pick your wrestlers, you can see
the level of details that went into the sprite.
Speaker 3 (27:04):
Yeah, I'm looking here. We always forget the name of
the three D Fire Pro Wrestling game, but it.
Speaker 2 (27:11):
Was iron Slam Niner Slam.
Speaker 3 (27:14):
That one was so bad, and then think like they
could have just stayed with this, which they did for
the most part.
Speaker 4 (27:20):
I mean we go eight through z really.
Speaker 3 (27:21):
On Fire pros I ninety six, and then also that
random one for the Xbox Live.
Speaker 4 (27:29):
Where You're your little me icons.
Speaker 2 (27:33):
Yeah, that was that was another game. Didn't know how
we were gonna end up playing it round, wound up
finding a way.
Speaker 3 (27:40):
What a departure though from this, I'm glad, very very
different experience. I mean, in a human and whoever else.
Spike Trunk said they dipped their hands and other types
of games as well. They were all over the place.
I think we know and we love these like the
back of our hand at this point. And it took
me a bit to come around. Year one of the podcasts,
I may some enemies. We got some bad reviews because
(28:03):
I rated Fire Pro Wrestling Returns pretty poorly.
Speaker 4 (28:06):
I just didn't get it. I wasn't into it, and
I admit I was wrong because you.
Speaker 2 (28:11):
Hadn't spent enough time with it. I was confident, and
I think I even said back then, I think as
time goes on and you understand the mechanics a little more.
I felt like it was right up your alley.
Speaker 3 (28:21):
Nothing clicked until we played that old Joshie game and
something with the timing, and I was like, Okay, this
is actually kind of fun. And that's when I went
back and I think Fire Pro Wrestling World was on
the PlayStation Store like five ninety nine or something, so
that's when I got that the new Japan pack and
I was like, okay, this is kind of fun. That's
(28:43):
when I had fun with making the rings, I mean
the GameCube ring and all that. It didn't and buy
it again on I have it on Steam to Steam, yeah,
but I don't have any of the DLC, so I
just kind of download the summer sale.
Speaker 2 (28:55):
Man, everyone wait for that. All that DLC goes on sales,
and that's a game, so I'm probably five or ten
dollars so the whole thing.
Speaker 4 (29:02):
I did play it on keyboard and mouse once from
from work, and it was it was a time. It
was a time.
Speaker 2 (29:10):
Oh man, Well, is there anything else that you think
that we need to cover about the graphics of the game,
anything that we didn't touch on presentation.
Speaker 3 (29:20):
Wise, well, the menu screen, like the character select screen
was pretty cool, full on illustrations, of the wrestlers and
you thought they looked familiar, and we looked. And it's
similar to the next few Fire Pro Wrestling games as well,
because they don't use real pictures, because no one in
this game is ever real in any Fire Pro game
until we got the new Japan license.
Speaker 2 (29:38):
So and it kind of you know, they're not one
to one for what the art style for the character
renders versus how they look in the actual match. But
they're not.
Speaker 3 (29:50):
See some of them, I think I can't even say.
Speaker 4 (29:53):
Some of them. Just the Road Warriors were terrible.
Speaker 2 (29:56):
The color palettes are off, like for an exact Stan
Hansen has blonde hair and his render and then he's
just got regular you know, brown or black hair.
Speaker 3 (30:08):
But you know what, they have colorful gear, colorful boots,
you could see the face paint of blood. Look at
WCW Wrestling from then. Sting has just like a black
bat on his face, it looks like and everybody's wearing tights.
Speaker 4 (30:21):
Yeah that's it. So again, limitations on the nes, but'd.
Speaker 2 (30:26):
Say it's it's there are some, uh, some aspects of
certain games from this time that are really great, and
there are certain aspects from other games that you know
one may be lacking in that the other one does
really well, and vice versa.
Speaker 4 (30:38):
Yeah, well, did you know?
Speaker 3 (30:45):
Did you know this game introduced the now famous timing
based grapple system, where success depends on precise button timing
rather than button mashing.
Speaker 2 (30:53):
Did you know each wrestler has a unique chip tune
entrance that loosely is inspired by their real wrestling fee.
Speaker 3 (31:01):
Did you know this game is on eBay from six
to fifteen dollars used?
Speaker 4 (31:06):
There is no uh.
Speaker 3 (31:08):
I couldn't find anything on a grated copy, a new copy.
It was pretty much this is it. They're all used,
they're in good condition.
Speaker 4 (31:16):
That's it.
Speaker 3 (31:18):
But George, with that, I think it's time we sit
back and we take a load off. Oh okay, it's
time for some R and R. It's time for some
ratings and reviews. Now nineteen eighty nine a game from Japan.
We don't have many ratings here, we don't have the
typical publications we're used to it, but we do have
the game facu user rating and the playability score gets
(31:41):
a two and a half out of five, the difficulty
three out of five, just right, and the length of
hours played is a two out of five with forty
seven hours on record, so I guess it's running the mill.
I guess to go back and play this game for
some people after playing five Pro World in Returns and
all that, it's just not going to cut it. But
I think we need to figure out the most important
(32:03):
rating of them all. How are Johnny and George going
to rate the final Fire Pro Wrestling game in our series?
Speaker 4 (32:10):
Because right now it's time to rate the game?
Speaker 2 (32:24):
All right, Johnny Clash Fire Pro Wrestling Combination tag. Are
you going to give it a play forever or a
future endeavor?
Speaker 3 (32:47):
I'm going to use this moment here to right my
wrongs of the past.
Speaker 2 (32:53):
Wow, I'm going.
Speaker 3 (32:54):
To dedicate this right here to every Fire Pro Wrestling
game I've put in the grave yard over the past
five and a half years, and I'm gonna say, the
very first Fire Pro Wrestling game you get a future Now,
I'm kidding, I'll play it forever. Hell yes, I would
even go as far as saying, if this podcast went
(33:16):
longer in the next year few years, I would consider
this game as one of my Hall of Fame picks,
just because it's the first. It still plays well. Everything
you know in love is still in there. We had
fun playing it together. I'm sure running through the five
and five elimination and all that, playing some singles matches
(33:37):
going through the roster would be just as fun as
on my own. So play Forever from Johnny.
Speaker 2 (33:43):
Hell yeah, well I'm gonna keep it short and sweet.
I'm right there with you, man, it's the last one
you're gonna keep. Now, you're gonna keep it short and sweet.
No it HEA's the lullaby music ready to go? No,
it's it's it. I agree with you for all the
same reasons. It's you know, it's that's the foundation for
a game series that we have covered, like we mentioned
(34:03):
a lot on this podcast, and to kind of see
how where all of it started and how there are
so many mechanics that are present in the first version
that are you know, still at their core president in
the current version or the most current version. It's cool
and uh yeah, it holds up fairly well all things considered.
(34:25):
So yeah, hey, double play it forever for the last
fire progress and we will be playing on the podcast.
What is that? John? A double piff?
Speaker 4 (34:35):
Double piff? Baby? Could it be the last double piff?
Nobody knows.
Speaker 2 (34:39):
I don't know. I know, in a few weeks we
announced what the last couple of games are and I
feel I feel fairly confident about the last two. Yeah,
all right, all right, Well with that, are you ready
to get into this week's soft lock question?
Speaker 5 (34:57):
I'm ready, all right.
Speaker 2 (35:15):
The soft Lock question is one of our Mega Marx
asks us a question gives us a topic to debate.
It's a question of the week with a fancy name.
This time the question comes from our buddy Techer. Tecker's
question is is there any series or game that you
are disappointed you won't get to cover as the show
(35:38):
wraps up?
Speaker 4 (35:40):
Damn, that's a good question.
Speaker 2 (35:41):
That's a really good question.
Speaker 4 (35:44):
Well, right off the bat, Ultra Pro Wrestling.
Speaker 2 (35:47):
I was just going to say Ultra Pro Wrestling, for sure,
just in the sense of, you know, we've been following
it since the beginning. We are you know, very very
uh you know, communicative on social with with some of
(36:09):
the team over.
Speaker 4 (36:10):
There, given updates weekly for a while there.
Speaker 2 (36:12):
Yeah, and yeah, that that for sure is you know,
definitely something that uh we're gonna check out when it
comes out, regardless of whether the podcast is going or not.
And I'm sure at some point one way or another.
We'll talk about it somewhere.
Speaker 3 (36:32):
Yeah, they're still posting videos on YouTube. It's not ready yet,
but oh yeah, what they're posting looks so good. It's
only been two years since released, so it's I mean,
it's not that bad. It's not it's not that great,
but it's not that bad. You know, it's a small operation.
I think that leads me to my other one, which
is the Wrestling Code.
Speaker 2 (36:52):
I honestly, I'm I I agree. I want to see
how a game that has been in developed min and
announced with so many different wrestlers and so much content.
I am very interested to see how that plays out.
Speaker 3 (37:11):
Like I'm looking here, this is a huge roster, but
there's like at least there's over one hundred right now.
It's crazy to me what the game's finally going to
be like, because if you remember, Impact was supposed to.
Speaker 4 (37:25):
Be featured in there. They pulled all their wrestlers.
Speaker 3 (37:29):
I know of some other people who were pulled out
of the game on top of think of like Anthony Green.
He was just indie guy Anthony Green when he signed
in this game. Then he was August Gray and NXT,
then he was released, then he went to aw Forbid
Ring of Honor. Then he went to All Japan or
I think or he went to Japan, not All Japan.
(37:49):
He went to Japan. Now he's back in MLW. That's
someone who went through a lot of changes. So when
is the final what's the final like gear going to
look like for him? What's his final scan going to.
Speaker 2 (37:59):
Look for you? With what version of him?
Speaker 3 (38:01):
Far Bronson's in the game, He's also been through a
lot of changes. Like, I don't know, I'm very curious
to see what the final game is going to look like.
I think there's a lot of people on this roster
also who don't wrestle anymore, or some who have even passed.
Speaker 4 (38:17):
So it's going to be interesting.
Speaker 2 (38:19):
Yeah, see, see what happens for sure.
Speaker 4 (38:22):
And that was being nice?
Speaker 2 (38:23):
What about what about? What about games from the list
that we won't be able to play?
Speaker 4 (38:31):
Hey, let's pull it up right now.
Speaker 2 (38:33):
So I'm looking at it right now. There's a lot
of arcade games that we never got around to play.
Speaker 4 (38:40):
Yeah, okay, which you know.
Speaker 2 (38:42):
We've covered a fair share of them, but there are
some that I was like, oh no, even some that
I found more recently that I was like, oh this
isn't on the list. That's I had that one there,
and then obviously wrapping up the the big series like
every thing, all the other you know, the few fire
(39:02):
Pro games that are left, the new Japan Pro Wrestling games,
the I mean, there's so so many. There's all the
booking games and the wrestlings in games. There's so many
that we won't be able to get into. But I
think for me not being able to wrap up the
(39:23):
series that we've invested, you know, a lot of time
into playing a lengthy amount of the series, to not
be able to put a bow on those like we
got to do with smack unber Straw, We've got to
do with all the WCW games.
Speaker 3 (39:37):
Well, I think, what two K games haven't we played?
Speaker 5 (39:42):
Uh?
Speaker 2 (39:43):
We did fifteen, we did eighteen, We are gonna do
thirteen next week. I guess the only one technically we're
not reviewing WWE wise, you're just asking just about the
two K.
Speaker 4 (39:58):
Yeah, just two K.
Speaker 3 (39:59):
We covered all the two K Okay, we did twelve
and thirteen. We did all of the smack unvers we
just did. I mean, I think, like I said a
few weeks ago when we made our announcement. I think
where we're at now is a perfect place to put
a bow on this and use it as just like
a history of wrestling video games. It's going to live
(40:20):
forever and everything is going to be there, like everything
respectable will be there up until this point.
Speaker 4 (40:28):
So I think that's pretty damn cool.
Speaker 3 (40:29):
Yeah, I think I would have liked to do more
of the history of So that was kind of like
a little passion thing we started and that was turned
out it was a lot of really cool. We could
have even gone further the history of Wrestlemanian games we
did the r KO. I would have liked to do
more moves, maybe like the a few attitude of adjustment
or something.
Speaker 2 (40:50):
I mean, even the pedigree and pedigree.
Speaker 4 (40:54):
It was one game I had like five pedigrees.
Speaker 2 (40:56):
So oh yeah, I like that. That's a really that's
a really good question, and there's that could be answered
in a lot of different ways from series that we created,
like the history of and the Best and Worst, but
games that we won't be able to cover on the podcast,
like ones that are coming out soon. But yeah, and
(41:19):
then well I felt like I cut you off. What
were you going to say?
Speaker 3 (41:24):
No, I think I was thinking about the history of wrestling,
like the video game histories of I thought there were
some cool ones there that people didn't realize how many
games people are in. I would have loved to do
likeer RVD was a cool one because he's been in
Legends of Wrestling ECWWW games.
Speaker 4 (41:41):
So I don't know. I don't know.
Speaker 3 (41:43):
There's a lot that we could have done, but I'm
happy with where we're at.
Speaker 2 (41:49):
So I would say there's a lot that we could
have done, but we did a lot.
Speaker 4 (41:53):
Yeah, pretty cool.
Speaker 2 (41:56):
But all right, thank you very much for that question, Techer.
But John next week on the pod, we announced the
final couple episodes a few weeks ago, and next week
we will be playing WWE thirteen.
Speaker 4 (42:14):
All right, I have a lot of memories of this one, so.
Speaker 2 (42:17):
As to well, we hope that you will join us
for WWE not two K thirteen, just WWE thirteen. And
as always, you can check out all the video content
available for the podcast over at YouTube dot com slash
Game Marks Podcast. We have our playthrough videos, unboxing's a
(42:38):
whole lot more. There's five and a half years worth
of content on there. Pod Exchange dot shop for all
of our exclusive merchandise, Pro Wrestling Tees dot Com, Slash
Game Marxpod for our shirts at Game Marxpod on all
forms of social media, and please make sure to like, comment, subscribe,
and ring that note vacation Bell and we talked about
(43:01):
it at the beginning of the podcast. We're gonna do
it one more time. Make sure to check out Twitch
dot tv, Slash Johnny f and Clash end YouTube dot
com Slash Johnny Clash for all things Johnny Clash Johnny
and That's gonna do it, guys, Whenever you're ready, sir,
do that thing.
Speaker 6 (43:23):
Game Over Marks, game Marks Podcast, put them on the radar,
play a rare game, Second Saturn, No Game Shot. Johnny
and George work hard and they play hard future endeavor
games and put them in the graveyard from the deep
(43:43):
dives of the class at the Face I cannot give
more and ask questions of the week, follow one Twitch
there's not and that they won't play game Marks Podcast
every single Monday.
Speaker 7 (44:07):
Belos three Deep, Tandy Memody, No Lis Belaves three, Tiny
Memody and lim
Speaker 2 (45:00):
Assass