Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
This is Tony Chimmel and I'd like to introduce the
hosts of the game Marks Podcast, George Feast and Johnny Clash.
Speaker 2 (00:31):
Welcome to the game Marks Podcast. We're each and every
week we take a deep dive into the good, the bed,
and the awesome of all things video games. I'm the
man they call Johnny Clash and my.
Speaker 3 (00:41):
Name is George Feast. And today, for Johnny Clash's birthday episode,
we are playing Jurassic Park for the Sega Genesis. We
also discussed Theme Park Survival and a whole lot more.
Speaker 2 (00:56):
And please subscribe and leave a five star review for
this podcast on Apple Podcast and follow us on all
forms of social media at game marks pod and Don't Forget.
You can get this episode early in ad free at
patreon dot com slash pod Exchange, along with the show notes,
discord access, live recordings, giveaways, and more from us and
our friends going postle in state of affairs. George, how
(01:17):
you doing.
Speaker 3 (01:18):
Oh man, it's your turn. John, It's your birthday episode.
It's a little a little belated by by a week
or so, but hey man, happy birthday. I'm very excited
to be uh to be doing this, this episode, this game,
and you know, last episode was my birthday game, how
we get to do yours? Good time? Good Time. October
(01:38):
is always a fun time. I feel like from pretty
much from August through the end of the year, it's
anniversary's birthdays and then Gameberre starts.
Speaker 2 (01:48):
Game Berie is coming up. We're gonna have an announcement
for that, hopefully by the next episode. We're gonna have
some more stuff ironed out when it's gonna start and
what we're gonna do for it. It's gonna be a
lot of fun. This year. We have a new little format,
and I think we're gonna try and hopefully streamline it
and make even more Balla bills for Saint Jude as
we like to do. Let's talk about last week's episode,
(02:10):
though your birthday episode, Zombies Ate My Neighbors, a game
I never played before, a game you had a lot
of experience with.
Speaker 3 (02:17):
I feel, ah man, it was fun to kind of
take a trip down memory lamb with that game, and
it was really cool to hear everyone else's either re
discovering that game after years of not having played it,
or people seeing the clips that we posted on social media,
and then you know, realizing that they have seen the
(02:40):
game and they played the game, but they never knew
the name of the game. Where they couldn't remember the
name of the game. So that's always fun and another
little cool thing that this podcast can serve as as
a little reminder for maybe those games that you had
seen and then forgot about, and then we jog your
memory to bring those back into your stream of consciousness
and then maybe you go back and play. That's always
(03:00):
a good time. But let's let's talk about something that
I mean, post about it on the Patreon post about
in the discord. The State of Affairs has wrapped up
Season one doesn't really affect this show too much, but
being that we're all part of the same pod Exchange family,
we figured that we might as well announce it here
(03:22):
just in case you happen to not see it and
you listen to this podcast. State of Affairs is going
on a brief hiatus. Dylan and Joe are reworking the show.
We're retrying to streamline the process, make it a more
enjoyable experience for both them so it's not as crazy
(03:42):
for them to record and then also more enjoyable for
you guys. So be on the lookout for when we
announced season two, we'll do the same thing that we
did post about on Patreon social media, and we'll also
probably talk about it here and then we will see
you guys in season two whenever they decide that they're
gonna launch that, which should be relatively soon. But man
(04:05):
oh man, uh have we have? We touched base on
everything where we talked about Gamerie. We're gonna talk about
that more. Next next episode.
Speaker 2 (04:12):
Is and take some water. Take a drink of water
or something. But we are We're really here. This is
what happens when we switched to bi weekly. Now, me
and George just got we gotta get it all out
as if we don't, if we don't bother him every
day anyway, But it's all good. Like you said earlier,
we are playing Jurassic Park for the Sega Genesis. I'm
(04:35):
tiptoeing on that diving board. I'm ready to take that
deep dive. Are you ready?
Speaker 3 (04:39):
Does this kind of make it like a pool cardy though?
Since it's your birthday and we do the deep dive,
this is like streamers are on the way.
Speaker 2 (04:55):
Looking to add the newest wrestling figures to your lineup.
There's no better spot to pick up your next figure
than the Wrestling Collector Shop.
Speaker 3 (05:02):
Started by collectors for collectors around the globe, Wrestling Collector
Shop has been serving the fans the latest and greatest
in wrestling action figure since two thousand and two. So
the next time you're looking for the newest wrestling collectible
to add to your collection mixture, the Wrestling Collectorshop dot
com and use code game marks to save yourself ten
(05:24):
percent on your order.
Speaker 2 (05:26):
That's ten percent off your order with code game marks
at Wrestling Collectorshop dot com.
Speaker 3 (05:41):
As always, guys, that details brought to you by our
friends over at Wrestling Collectors Shop. You're just hurdy. Make
sure to go and use code game marks to save
yourself ten percent over at Wrestling Collectorshop dot com and
courtesy of Wrestling Collector Shop. We give away a figure
each and every episode. So Johnny Clash, what are we
(06:02):
giving away this week? And what is the next giveaway?
All right?
Speaker 2 (06:05):
This week, the winner of the Becky Lynch is, of course,
none other than Steve Hoker who left five stars on Spotify.
So mister Steve Becky Lynch, come in your way, figure
form figure form now. This week, all you have to
do is leave us a review on Apple or Spotify,
send that screenshot to us anywhere, doesn't matter. Where could
(06:28):
be Facebook, could be, Instagram, could be Twitter, could be TikTok,
doesn't matter if you will win this elite what on
nine Bailey that's a pretty nice figure. I actually have
this one in my collection, so look at that. It's
a great figure. So again, just leave a review and
you can win it Apple or Spotify. And some people
(06:50):
have asked, like, can I do it on this app?
Can I do it on this apph We want Apple
and Spotify because those are the ones where it counts
the most, and then that trickles down into the other
So let's keep it on those two and that's the
way it'll be.
Speaker 3 (07:03):
We gotta feed that algorithm.
Speaker 4 (07:04):
Guy.
Speaker 3 (07:05):
Yeah, we're trying to do here, all right, here we go.
Jurassic Park released August tenth, nineteen ninety three, for the
Sega Genesis. Developed by Blue Sky Software, published by Sega,
and it's a Jurassic Park game. It is a tie
in to the movie The Jurassic Park. The first in
the long series of games. This man, I don't even
(07:31):
know where to start with this game. This is yes,
this is your birthday game. But also I also have
my own experience and memories of playing this game too,
so that's also like a like a. This was also
a fun trip for me to go back and play
this game because I can't tell you the last time
that I played this.
Speaker 2 (07:46):
So, did you play the Genesis version?
Speaker 3 (07:49):
Yeah? I had. Actually my cousin had this, so we
we would play this at their house all the time
because it was always we would go back and forth
and see who get the farthest, because you know, we
say it in the playthrough, but we're gonna say it
here now, and I'm sure it's gonna come up multiple times.
This case is hard. It's hard back then, so it's
hard now. Yeah.
Speaker 2 (08:10):
But the crazy thing is I asked that because if
you look at the SNS version, if you look at
the Game Gear version, no matter what version you get,
it's a different game. Yeah, They're not one and the same,
which is why I specifically kept saying I want to
play the Genesis version because I knew it was different
than the SNS. But I think it was crazy. I
said this during our playthrough. That this movie was coming
(08:33):
out in ninety three, it had such hype that they
just said, we're putting this shit in action figures, We're
putting this on T shirt. Like they went full force
video games everywhere. Now think a video game, especially this
one we have down here. It took fifteen months to complete,
just a long time for back then you had to
(08:56):
I guess what did they get an early screening of
the movie, Like, let's look, I want to look up
the Jurassic Park.
Speaker 3 (09:03):
Release date of the actual, oh, the actual of the movie.
Speaker 2 (09:07):
So that came out June eleventh of ninety three, So
this came out two months after, which is actually I
thought it would come out even sooner. But still, like
you had to put all the effort into the movie,
then you had the movie had to actually be done
for them to make a game based off of it. Luckily,
there was the novel by Michael Crichton that loosely for
(09:30):
the most part, does follow along with the movie, and
they I guess they could have went off of that.
But this is your typical platformer side scroll action game.
Speaker 3 (09:43):
I mean typicals. Typical is not the word that I
would use. It is a side scrolling game, but the
movement mechanics and the I mean when doctor Grant jumps.
When the Velociraptor jump, they jump like they weigh like
two tons, like they they like you. You can cross
(10:08):
large gaps with ease as Doctor Grant and the velos Raptor.
But when you fall, you fall like a ton of bricks.
Like it is just that's the only thing that is.
That's that kind of throws me for a loop every
time that I played this game even now. Uh, it's
just it's wild.
Speaker 2 (10:28):
Well, I say typical because this is the same year
Aladdin comes out, then you get The Lion King the
next year, the Toy Story Game. Somewhere in they're they're all,
I say, you know, it's like your typical movie based platform,
I should say side scrolling adventure. So this one is
unique because it actually gives you the option to play
as doctor Alan Grant or the Velociraptor, So you don't
(10:51):
really see that very often. And I think this is
the first game to really do the antagonist and the
protagonist from a movie where you could play as both
side you're not playing the Toy Story game and run
around as sid exploding buzz light Year.
Speaker 3 (11:06):
O oh man, toy. That would be a fun episode
that we just do. Uh, just do. Oh no, I
was just saying, what if we just did like a
bunch of like nineties movie ty In games, and we
did our like Disney movie Tians games from the nineties,
we do like you know, Toy.
Speaker 2 (11:20):
Story Month.
Speaker 3 (11:23):
Fun to do Disney.
Speaker 2 (11:25):
So when you start off, you do start off with
only three lives, which is kind of because it's a
very hard game and losing all your life make the
game reset. But in between each level you do get
a password and you can put that password in and
you can start off right where you left off. Now,
I think we discovered earlier, George, it was seven levels
(11:47):
for Doctor Grant and five for the Velociraptor.
Speaker 3 (11:50):
Yes it is, Uh it is seven yea seven for Grant,
five for Raptor.
Speaker 2 (11:55):
Now, as someone who just played this and I'm gonna
go back and I'm gonna pull I'm gonna try to
play it to completion. The playing as Doctor Grant, I say,
the movement's easier, but the level itself I think was
way easier as the Velociraptor.
Speaker 3 (12:15):
Yes, yeah, I mean you basically the recording, Yeah, the
recorded playthrough. Uh, you basically got to the end of
the Raptor level.
Speaker 2 (12:27):
And that's hard. It's hard to do because you're jumping
into things. There's things being thrown at you from all angles,
dinosaurs coming at you. It's crazy. It's just it's chaotic.
That's what this game is. Now, when you pick doctor Grant,
you navigate through the levels and the objective is to
basically get to the end. But the main objective is
to reach the visitor center and escape with the helicopter.
(12:48):
It's just like the movie. Now you face a lot
of different type of dinosaurs. You're you got a little
triceratops right off the bat who doesn't actually hurt you
until you try to hurt it. It's just eating grass,
a nice little herbivore. Don't know if it's actually erbivore,
don't quote me on that, but you could jump over it.
You're pretty sure it okay. And yeah, then you get
(13:10):
the little tyodactyls that dive bomb you and everything. But
the key here is to stockpile your weapons. There are
weapons just everywhere. They look like a little tranquilizer darts.
You can get the blue one, which is you see
how excited I am. I'm just going the blue ones
where you could just peo pee. You just rapid fire them,
but they do go quick, and you don't get that
many of them. The red ones are a little more
(13:32):
aggressive and they take more like one shot to take
you down. There's some grenades, a stun gun, and I
believe there was one more now I can't think of it.
I think a flash grenade, and there's a flash grenade
and a gas grenade and a rocket psture and as
you go. You just refill as you go, and you
(13:53):
could refill your health and all that. What are you
looking up?
Speaker 3 (13:58):
I want to see if there's a full list of
all the dinosaurs.
Speaker 2 (14:05):
Oh and those little mini raptors are annoying because they
just kind of like miss bite.
Speaker 3 (14:11):
Yeah.
Speaker 2 (14:11):
Sure, they just come and like bite your ankles.
Speaker 3 (14:14):
Yeah, uh, I don't know.
Speaker 2 (14:18):
Well he's doing that. I'm gonna talk. I'm gonna tell
you about playing as the raptor. Because the raptor, you
can now jump higher, you can go faster. When you're
Alan Grant, you're a little little, little, just a little man.
Now you're going after I guess park workers they don't
look like Grant, but you do follow him. So when
you get to the end of the level, you're following
him into the next level. So as the raptor, you
(14:40):
are chage. You don't get weapons, you get your close
range teeth and claws, and you pretty much just have
to avoid getting hit with things. There's the little dinosaurs
that still come after you, and then the people are
shooting at you, so you want to avoid all that,
but you also just attack the other dinosaurs too, so
(15:01):
you're trying to be the king of the castle here.
Speaker 3 (15:04):
Yeah, I mean that there's not, at least in this
very quick search that I'm doing right now, every level
has unique I was looking for a full comprehensive list,
but every level has unique dinosaurs to each one. You
of Gali, Mimus, the Lophosaurus, which are the ones that
(15:25):
that spit. You have the terra Dons, Triceratops, Brachiosaurus. There's
obviously the raptor that you play as. There are so
many different dinosaurs that actually appear in this in this game,
but I will say though, they all have their unique
(15:51):
or their own unique interactions and how they how they attack.
Speaker 2 (15:57):
Yeah, I do have the list here. Did you get
the full Uh?
Speaker 3 (16:02):
No?
Speaker 2 (16:02):
You the list the pro whatever the one you said before.
Speaker 3 (16:07):
The Gali mimas or the Delaphosaurus.
Speaker 2 (16:09):
Oh, the little guys are pro com suganathis.
Speaker 3 (16:14):
Okay, they're not galleys.
Speaker 2 (16:16):
And then the flying ones are sarah Seranodon okay or
something like that. Then the dillo, the dil I'm gonna say,
the Delphosaurus are the ones with thesaurus. Yeah, I'm gonna
say the Delphosaurus, the ones with the little things coming
at the limits on the side. Then of course the velociraptor,
the Triceratopsurus, what jumping t rex, and then the human
(16:42):
guards are also in there. Now I also have the
levels here if you want to talk about those. You
start off in the jungle, which is the one you're
going to see in our play through on YouTube. Then
there's the power station. Now, looking back at the power station,
I do remember this, so I guess I did get
past Love One as a little child, because power station
looks very familiar. Then there's the river, which is similar
(17:04):
to the jungle, it's just a lot more running water.
Speaker 3 (17:06):
Yep.
Speaker 2 (17:06):
Then I remember the river station, then the canyon, which
looks a lot like the Lion King the volcano, and
then the visitor center, which is the final level. I
can't even imagine onhard what that one's like.
Speaker 3 (17:21):
Yeah, I man, that is this game is up there.
I mean I said, we're going to talk about it
a lot. This game is up there with the likes
of the classic early to mid nineties super challenging platformer games,
(17:43):
like just the level design. They're so intricate and they
have such cool mechanics, but they are frustratingly difficult, like
so not ahead of the time, because there's I mean
that there were plenty of platformers that were challenging, you know,
before these, but just it is such a classic style
(18:07):
with little to no checkpoints. Passwords are your checkpoints, which.
Speaker 2 (18:11):
Is crazy because you fall into bed of acid or
get hit with a boulder. You're just going right back
to the beginning.
Speaker 3 (18:18):
Man oh man, Now we talked about the weapons. You
gave us a rundown about that, But there is also
a list of power ups. There are mainly it's the
first aid kit and the I guess like a shank
of meat for the raptor that reveals your health. And
then only on the river where you are going down
(18:42):
in the little like dinghy boat, you have a you
have gas link and that you have to pick up
to then keep the boat moving.
Speaker 2 (18:52):
Yeah, they just want man that.
Speaker 3 (18:55):
River level. Oh that's such a tough one.
Speaker 2 (18:59):
Yeah. Crazy. But let's take a quick break here and
then we're gonna come back. We're gonna talk about the
development and.
Speaker 3 (19:05):
The artwork, all right, George.
Speaker 2 (19:15):
We got some little tidbits, some little fun facts here
about the development of this game. Apparently Acclaim and Activision
both put in their bids for the Genesis version, but
obviously they lost to Sega. Wanted to publish this one
on their own, rightfully, so I don't blame them. The
lead artist Doug ten Naple, that's his name, ten Naples,
(19:37):
creator of Earthworm Jim, so well known to.
Speaker 3 (19:41):
The game that we should probably play on this podcast, Yeah,
belove series of games.
Speaker 2 (19:47):
The development team visited natural history museums and zoos to
study birds and reptiles for realism in this game. A
little excessive if you ask me, but maybe they just
needed a day off and they went to the zoo
on the company.
Speaker 3 (20:00):
Who knows.
Speaker 2 (20:02):
Jurassic Park was the first Sega game using Silicon Graphics computers,
which we know of in later games. Three D models
were created using stop motion photography and film. Dinosaur models
were digitized for use in the game, kind of like WrestleMania,
the Arcade game and all that, and a lot of
games back then. I'm sure they just took doctor Alan Grant,
(20:24):
not even the actual actor, and were able to make
that model, oh, absolutely easily. I kind of like that though.
I like the style a lot, like how it looks
like them, but it's not. But it's the same old Yeah,
it's the.
Speaker 3 (20:39):
Same that you're not. There's a certain level of detail
that you need to get in order to make the
character look like the character. Obviously, the amount of detail
that you're going to get on the short amount of
pixel space that is actually the sprite of doctor Grant,
you're not going to get exactly all of those little details,
(21:02):
but the outfit, the shape of the sprite itself all
does the heavy lifting so that you don't need those small,
intricate little details on the actual character sprite. I will
say though, for the dinosaurs, you know, the triceratops that
you see in the first level, the velociraptor that you
(21:25):
play as, and then even to the larger scale dinosaurs
that you see later on in the game, like the
t Rex and the Brachiosaurus. The details on those are great.
They're super super detailed, to the point that you can
actually almost see the scally leathery skin of the of
(21:48):
the t rex when you're when you're up up against it.
Speaker 2 (21:52):
It's one thing I like vividly remembered from playing this
game as a kid, just how well like everything looked.
I'm a big Jurassic Park guy. I probably have said
it here before. I know if anyone all three of
you have listened to Clash and Burn when that podcast
was a thing last year, I took you through reading
the book for the first time, which, if you like
the movie, the book is a million times better. They
(22:15):
don't hold anything back. There's like the book starts off
with like children being eaten by dinosaurs, Like it's hardcore,
but it's.
Speaker 3 (22:22):
The Oh my god, what's his name? The founder the
original Oh yeah, he's he's got like a much more prominent,
like twisted view of the park itself. Yeah, he's a
little more, much darker character in the book than he's.
Speaker 2 (22:42):
Yeah, he's a little more. Yeah, he's he's not a
good person like he's jolly in the movie. To an extent,
he's like a complete scrub in the book, like you
want you hate him, and it's also more about I
would say a little bit more about Ian Malcolm than
Alan Grant in the book, just a little bit. That's
what you get in the second movie. It's all about right.
(23:04):
And I did start the second book as well. I
never finished it. I do want to go back and
do that, but it wasn't as good as the first one,
so it didn't really hook me yet. I don't know.
I'll continue at some point, but if you're a fan,
I highly suggest it.
Speaker 3 (23:18):
Let's go back and listen to class and classroom.
Speaker 2 (23:20):
Don't do that. So what I was kind of trying
to kind of trying to say earlier about the movie,
this is an example. A seventy five thousand dollars Veloci
raptor puppet from the movie was used in producing the
game because obviously you have to digitize you know, doctor
Alan Grant, but you're gonna have to just make the dinosaurs.
(23:43):
So I guess, yeah, that's where they got that from.
They used the actual prop from the movie. Now, artificial
dinosaur intelligence made dinosaurs react differently each time a level
was played, which is something I'll probably never say again.
In the life of this podcast, and the game was
developed for fifteen months and was publicly unveiled at the
Chicago Summer Consumer Electronics Show. Say that ten times fast
(24:06):
in June of ninety three, and that's when the movie
came out and the first film based game to allow
players to choose between playing as a protagonist or the antagonist.
Like we said before, now this is the confusing part.
I said that every single console got this game, but different.
The cover that we're seeing here for the Genesis is
(24:31):
literally just the Jurassic Park movie cover across the board. Yeah,
so no matter what console you're looking at, could be
Sega CD, could be the game gear, could be the SNS.
It's a different game, but it looks you don't know
what you're getting.
Speaker 3 (24:47):
Now, I just dropped into the notes. The back cover
of this game for such a a a wonderful. I
mean it if you're familiar with the movie. Obviously, Now
(25:10):
the Jurassic Park logo is super iconic. Everyone knows what
it is. But in ninety three, the cover is not
doing a ton in the sense of you're just getting
the logo and some palm trees. I would expect much
much more. But then Again, like you said, the movie
poster is not far off from this. It is very,
(25:34):
very similar, And I think that's, you know, looking back
obviously hindsight's twenty twenty. It's part of the brilliance of
the marketing for this. You know, you don't need the
big welcome to Jurassic Parking, you don't need the shot
of the t Rex animatronic or anything like that, just
the Hey, are you curious about what Jurassic Park is
(25:57):
or what it means, or if you're familiar with the movie,
do you want to know what the game is? Like?
It kind of does enough, but the back cover does
such a complete one to eighty from the front it
it's crazy to me.
Speaker 2 (26:16):
Yeah, And then of course the actual cartridge is just
the same as the cover. But I'm looking here. These
are the versions as far as I could see. I
got the game Boy version, which is just a black
and white with like really pixelated dinosaurs and a well
detailed t Rex. That's all you're getting here with eh,
it looks it does not look good at all. Then
(26:38):
the Sega CD version, well detailed, looks really good graphics,
but it looks like it's first person of view, which
is crazy, like the dinosaur comes at you stray. The
game gear version just looks I don't know, just bad.
This looks bad. And then you have, of course the
(26:59):
SNES version, which is more of like a three quarter
top down rather than a side scroller. So you're really
it's just a preference here at this point, whatever console
you had, you're playing a different game.
Speaker 3 (27:12):
And uh, and that's that's really kind of standard for
the time. A lot of a lot of companies are
doing stuff like that. I uh, it's wild. It's it's
hardware limitations for the most part. But you know, the
launch of the Genesis and that, you know, next level
(27:33):
of hardware opened up a lot of new possibilities for
developers to kind of push the limits of what the
graphics and games look like. So you know, even though
you're making leaps and bounds for for this home console version,
you may not be able to push it as far.
So you have to adapt and adjust to you know,
(27:53):
still use the same license, still deliver a quality game,
but you can't deliver the exact same experience.
Speaker 2 (28:00):
That's right now. The SNS version was actually done by Ocean,
which you may recognize from you know, games we've played
WrestleMania and European ramp page store. But let's go to
the art style here. We kind of just went through
it extensively.
Speaker 3 (28:16):
Well, wait a second, do you want me to read
what it says in the back cover?
Speaker 2 (28:21):
Go for it.
Speaker 3 (28:22):
So you've got four shots. You've got screenshot of doctor
Grant fighting the t rex. You've got the velociraptor fighting
some humans. You've got the doctor Grant fighting a velociraptor.
And you've got doctor Grant fighting see some tyrannadons. And
it says, plunge into a heart wrenching race for survival
(28:45):
on a tropical island. A violent hurricane rips through the
dinosaur preserve, trapping the tourists and freeing the most terrifying
animals of prehistory. Two bigger than life ways to play.
Be a dinosaur as a raptor, rampage across down and
battle other beasts and eluding the traps and weapons of
your human enemies. As Grant the paleontologist, arm yourself with
(29:06):
tranquilizer guns, sleeping gas grenades, and dodge the slashing jaws
of the Tyrannosaurus Rex and the paralyzing spit of the Delaphosaurus,
sixteen mammoth megs of nerve shredding action. That is who
that's a sentence showcasing history's most gigantic dinosaurs, Brachiosaurus, tank
(29:27):
sized Triceratops, wildly vicious velociraptors, and the flesh ripping t rex.
Speaker 2 (29:35):
Okay, two bigger than life ways to play. I want
this in more games. How cool would it be? I know, limitations,
blah blah blah, disc size, game file size. You run
through Gears of War right, now you run through Gears
of War again as the Locust. Oh, you run through
(29:56):
the Lion King. Now you run through again as scar
I get it. I get it. You know bad guys
and such, and you know kids and everything. But how
cool would that be? Like I get it? On like
Years of War multiplayer, you could be the Locust and
(30:16):
the Hord and all that.
Speaker 3 (30:17):
But that is It is a very interesting concept, and
I'm wondering if there's.
Speaker 2 (30:28):
Technically WWE does this with their showcase mode, like think
of the John Ceno one.
Speaker 3 (30:33):
Yeah, and and there are games that kind of like
sections like the first one that I thought of is
the opening. Ben Watson's talked about this game on the podcast.
The opening to the Force Unleashed, you play out of
Darth Vader and then there's a jerodies Yeah. Then there's
a drump cut several years later, and then you're playing
a Star Killer but a full, a full Star Wars
(30:58):
game where you get to play as like, you know,
a set alone outside extended universe, but you get to
place Vader and some random Jedi. That'd be cool.
Speaker 2 (31:10):
That's just no market to play as the bad guys.
I would love to play, I know, but some people.
Speaker 3 (31:18):
Amazing well, because there's no there's no journey, like you're
Darth Vader. You're like the Pinnacle of Force using at
that time essentially like who there's no there's no progression,
you can't unlock more stuff.
Speaker 2 (31:34):
We could do a whole episode on this.
Speaker 3 (31:37):
We could do another what if episode?
Speaker 2 (31:39):
Does what If? Come back in a few weeks? I
don't know, but you know what I do know?
Speaker 3 (31:44):
Did you know?
Speaker 2 (31:45):
Does that work?
Speaker 3 (31:46):
That? No? That was I'll give you a pass because
it's your birthday, But that was the worst one you've done.
Speaker 2 (31:51):
Did you know?
Speaker 3 (31:58):
Did you know?
Speaker 2 (31:59):
Jurress Park was the first video game to utilize Sega's
new rating system, receiving a GA for general audiences Did
You Know?
Speaker 3 (32:07):
In nineteen ninety four, after the financial success of the
film and its merchandise, Sega released a sequel video game
titled Jurassic Park Rampage Edition.
Speaker 2 (32:17):
Did You Know? Jurassic Park? The video game is on
eBay for five to eleven dollars, cartridge only ten to
fifteen dollars, complete a lot of graded nine point two
B plus for three hundred and forty nine dollars and
a nine point eight for nine hundred and ninety nine dollars.
Decimals matter, ah, man, what was nothing I would buy?
Speaker 3 (32:42):
Was it? Was it Super Mario Brothers or No? Was
it Super Mario World? Or is it Super Razy or
Super Mario Land? That had the really high one had
to be World?
Speaker 2 (32:52):
Yeah, I think it was World.
Speaker 3 (32:53):
Yeah. Nuts. I mean one thousand dollars essentially for a
nine point eight is still.
Speaker 2 (33:06):
I think that, like, what's the market for that?
Speaker 3 (33:13):
There there are people that they want that, there's people
that they want it for their collection.
Speaker 2 (33:17):
But are you like a game enthusiast for graded games
or are you a Jurassic Park enthusiast?
Speaker 3 (33:22):
Probably both, Probably it probably goes to either one. Think
of think of the crossover between collections and wrestling. I mean,
I don't know if he still has it, but at
one point didn't Smart Mark have a graded Royal Rumble
and then started getting the figures that matched the characters
(33:45):
in that game to make like a whole shelf like
there are people that want like it's like a full
display kind of piece. There was a point where Dylan
was telling me that you and I both should both
get graded copies of No Mercy and then then to
buy them for us, and then and then we should
start getting the Metel figures of the characters. No, to
(34:10):
which I said, they don't have metel figures of everyone
that's in that game. Oh yeah, show me the cat's
Metel figure. It doesn't exist.
Speaker 2 (34:18):
Plus the hoe like the gear that they're wearing. You
don't you want like accurate No Mercy gear as well?
Speaker 3 (34:25):
Well? I mean for some they're like iconic, I mean
like the Rock Triple Ah Stone Cold, like those those
Mettel's exist. But I don't think you're getting a Mattel
right to censor Stevie Richards.
Speaker 2 (34:40):
No, definitely not.
Speaker 3 (34:42):
Yeah, I mean as cool as it would be to
have like that whole lineup of figures like that would
be an awesome displace. Oh yeah, but there's just some
figures that I don't see getting like.
Speaker 2 (34:57):
Anyway. I don't know if that's cup of tea, that's
your cup of tea, it's not mine. Now let's sit back,
let's relax. It's time for some rn R, some ratings
and reviews, and oh boy, there's a lot of them.
All Game gives us a four and a half out
of five stars. Computer and Video Games with a sixty
five out of one hundred, EGM with an eight out
of ten game Fan with a forty eight to sixty
(35:19):
eight percent. I don't know what that means, but I'll
take it. Game Pro five out of five, Joypad eighty
five percent, Player one eighty two percent, Video Games sixty
six percent. I think that's a What does that mean,
Denmark or something? Publication Toorge Electronic Electronic Games gives it
a ninety three Entertainment Weekly with a B plus Maniac
with a forty three percent Mega with a sixty four
(35:41):
percent Mega Action, eighty three, Mega Fours, eighty Mega Tech,
seventy seven, Sega Power with a seventy percent, Sega Pro
eighty five percent, Sega Zone sixty four percent and video
games seven out of ten. There's that video games again,
just video games, so ranging kind of from like the
(36:04):
seventies to like the mid eighties, which is pretty damn good.
There's some five stars in here, four and a half stars. Now,
this game approximately sold two hundred and fifty thousand copies
in the first week, and the total was thirteen point
eight million, which is crazy for a video game. That's
nuts now. Rocky Mountain News wrote that the film had
(36:27):
all the elements to make a video game classics two
bad Sega didn't see that in all of its sixteen
megabits Spielberg license digitized, graphically detailed glory. The game still great,
bores and frustrates.
Speaker 3 (36:43):
Now.
Speaker 2 (36:43):
On the complete opposite side, William Schiffman of the Alternate
Sorry of the Associated Press favorably compares this game to
Flashback and calls it a winner, writing that playing Jurassic
Park is as much fun as seeing the movie maybe better.
Graphics are great, controls excellent, and the sound both music
and effects is perfect. There's two polar opposites.
Speaker 3 (37:06):
I get the frustrates part.
Speaker 2 (37:09):
Yeah, what game doesn't frustrate you.
Speaker 3 (37:11):
It's part of the It's part of the replayability you get.
Speaker 2 (37:15):
I play every single night. Frustrates the ship out of
me that I'm here for it. Yeah. Plus, once you
unless you're like a completist that wants to go straight
through no stops, you get the code, don't you just
pick up where you left off the next time?
Speaker 3 (37:34):
Yeah?
Speaker 2 (37:35):
What's frustrating you that you keep losing? Get better?
Speaker 3 (37:37):
Kid?
Speaker 2 (37:38):
They were such gress there were there.
Speaker 3 (37:39):
Were there were spots in the back of the manuals,
you know in this age of video games where there
was just a note session so that when you got
the passwords, you could write them down.
Speaker 2 (37:50):
That's true, and my punch out is full of scribbles.
But we spoke about this game extensively. We played this
game for a pretty good amount of time. Today. You
can go check out part of our playthrough on YouTube.
I'm gonna go try it again after this game, but
right now it is time to break the game.
Speaker 4 (38:14):
Look all right, Johnny Clash, it is your birthday episode,
so you will do the honors of going first Jurassic
Park for the sake of Genesis.
Speaker 3 (38:33):
Will you play it forever or future endeavor?
Speaker 2 (38:47):
I think it's a given. I picked this game, but
I'm gonna go with a play it forever. I surprisingly
don't think I have played it since I was sitting
in front of an actual Genesis in front of my
large ass TV screen, But it's something that always stuck
(39:10):
with me, like in the back of my head, like
I gotta play that one day. I gotta play that
one day. And I'll also say this, it played exactly
how I remember it. Sometimes you go back and you're like, Oh,
this game either sucks or this game's too hard, or
I don't want to play this, or what was I thinking?
This game is exactly what I expected, and everything was
(39:33):
right where I remembered it. And I'm actually surprised with
how much over the past thirty years I remembered twenty
five years, maybe thirty, probably thirty. Shit, damn, we're old.
We're oldty almost twenty eight o. If you want to
be exact, I guess I don't know, but all right,
(39:53):
that's my rating. George, Will you play it forever or
future endeavor?
Speaker 3 (39:58):
Well, I gotta say when you told us what we
were playing for your birthday, I was very excited, But
then leading up to the episode and as I knew
that we were getting closer to play it, and as
the research started to happen, I was like, oh yeah,
I forgot how challenging and frustrating this game was as
(40:22):
a kid. And then playing it again, man, oh man,
it is the exact same way. Just like you said,
It's exactly how I remember it, but in a good way.
It is nostalgia and challenge on a whole other level.
I mean, this is a single player game, so the
(40:45):
rule of playing it with someone making it better doesn't
necessarily apply here. But for me, the big thing is
it's such a unique experience because of the Raptor storyline
and the ability to choose which one you want to play.
The movie tie in aspect of it. The fact that
(41:08):
I also love the Jurassic Park movies is like an
added bonus on top of it. Graphically super I mean
we talked about it. The dinosaurs are as realistically accurate
as you can get, to the point where they look
exactly almost with too much detail compared to Doctor Grant.
(41:30):
But yeah, overall, this was a great experience. What is
they play it forever for me as well?
Speaker 2 (41:36):
Oh yeah, all right, cool.
Speaker 3 (41:44):
Hey guys, if you play Jurassic Park on the Sega
genesis or this memory jogged it back into your memory.
You go back and play it. Let us know what
you thought, either in the comment section on YouTube or
on anywhere on social media. The act Game Marks Pod
and yeah, but John.
Speaker 2 (42:04):
Let's head on over to the soft plot.
Speaker 3 (42:21):
All right. This soft lock is a segment on this
podcast where one of our mega marks from our Patreon
gives us a topic to discuss, a question to answer.
It's a question of the week with a fancy name,
and this week it comes from mister Sean Tecker, and
Tecker's question is if you were going to be locked
in a theme park that had malfunctioning robots animatronics of
(42:45):
some kind and they were trying to kill you, what
theme park would you pick?
Speaker 2 (42:49):
Hmm, Okay, so Disney's like out of the question. Imagine
only George Washington and John F. Kennedy like chasing you
out of the President's all of the present, every single
president literally chasing you.
Speaker 3 (43:09):
I mean, cheese has animatronics, but it's not part I know,
but it has animatronics. It's basically the inspiration for five
minutes at Freddy's.
Speaker 2 (43:17):
Okay, but the question specifically just the theme park is malfunctioning.
Doesn't say animatronics. I think those are just an add on.
Speaker 3 (43:24):
Yeah, so theme park, let's see, well six Flags, Yeah,
what's the horror thing at six Flags? Right fast?
Speaker 2 (43:36):
Yeah? I went it was pretty lame.
Speaker 3 (43:40):
And then they have a universal but it doesn't have
to be Halloween theme. I'm just trying to think of
of like like you can't just say six Flags because
normally it's six Flags. There's nothing happening, like there's no
one walking around.
Speaker 2 (43:55):
That's what I'm saying. Maybe that's the safe bet. Or
you're being strapped to nitro and you're just continuing slee
blacking out going on this.
Speaker 3 (44:03):
What's like the really King Dakar straight up? That was
really bad? Now it's King Daka.
Speaker 2 (44:11):
I never went on that. I was too chicken.
Speaker 3 (44:13):
Oh my god. It the fact that every photograph of
that coaster is like seemingly I know it's not actually
is like a mile of sky above the tree line.
I was like, noth Thanks.
Speaker 2 (44:28):
I've watched it and I've like made up an excuse. Wait,
hang on, hang on, King the CAA POV. Let's do
it right, Let's do it right now.
Speaker 3 (44:38):
We want to go down it right now, don't necessarily
know this is if this is great content for an
audio podcast.
Speaker 2 (44:46):
But I'm watching so.
Speaker 3 (44:49):
I mean, Epcot would kind of be great.
Speaker 2 (44:52):
I was That's what I was thinking. You could just
drink holy shit, this is high. Oh my god, my.
Speaker 3 (44:58):
Way to go h because Universal Universal has too many
different things, like it's too much. There's like you you
would have like death theaters and Megatron that sounds awesome,
Jaws No, but everything's trying to kill you.
Speaker 2 (45:15):
Yeah, well I know the.
Speaker 3 (45:18):
Uh, I think I'm yeah, Epcott's gotta be I think
I'm going Epcot.
Speaker 2 (45:25):
What's gonna get me? The Nemo ride, Well.
Speaker 3 (45:29):
There's the Frozen ride.
Speaker 2 (45:31):
Nice drinking around the world, have ice cold beverages with Elsa.
Speaker 3 (45:36):
No, it's to say the Avatar ride is uh is not?
That's Hollywood studios. I think you know.
Speaker 2 (45:43):
I just saw Avatar for the first time, like last year. Thoughts.
It takes a lot to have three hour movie in
front of me.
Speaker 3 (45:51):
It's good. There's games, there's games there that are out
and coming out. I just it's good.
Speaker 2 (45:56):
Maybe if I saw it back when it came out,
it'd be more mind blowing, but it was just movie.
Speaker 3 (46:00):
Now you can see the new one that came out.
Speaker 2 (46:02):
Yeah, probably not.
Speaker 3 (46:06):
Yeah, so are we both saying Epcot?
Speaker 2 (46:08):
Yeah? I think Ecot.
Speaker 3 (46:09):
I mean it's that that is one. It's a great
it's a great park. Uh and two Yeah, Hollywood Studios
also has Galaxy's Edge, which is the Star Wars world.
And there's a lot of shitt in Star Wars that
would want to kill you.
Speaker 2 (46:24):
Yeah. Everything.
Speaker 3 (46:27):
Yeah, but all right the line. Let us know what
your answer would be somewhere on the internet at game Marks,
Pod and Tecker. Thank you very much for that question,
Johnny Clash. Next episode, I am very excited because we
are going back to our tried and true format, the
(46:50):
thing that launched this podcast. We are back to wrestling. Baby.
Next week, we are playing Brawlers, which is a figure
card style game in the Epic Store.
Speaker 2 (47:05):
That's also available on Prime Gaming.
Speaker 3 (47:07):
Oh Prime Gaming as well. But back to wrestling, back
to cards with a little figure tie in mass of
the cards, rule the ring and become a brawler's legend.
Looking forward to diving back into the world of wrestling
with you once again, my friend.
Speaker 2 (47:25):
This one's been in my library for a year and
it finally hit that one year mark where I could
like tick it off and be like, all right, we're
playing it.
Speaker 3 (47:32):
This is pretty much that, like a lot of games
are going to be hitting this between now and the
end of the year. There's a lot of a lot
of games that have released early on in the year
or late last year that within the next couple of
months they'll be up for for review. And I have
a list and the list is growing, So looking forward
(47:55):
to tackling these games over the next next couple of weeks.
But guys, as always, you can check out all of
our video content over at YouTube dot com slash game
Marks Podcast. We have the weekly play through videos GMP
twenty four. You want to go way back in the
archive and watch the first two seasons of GMP sixty
four play through in No Mercy. You can check out
(48:17):
all of the pod exchange merch over at pod exchange
dot shop that is pod X, C, H, A n
G E. Progressing Tees dot com, slash game Marks Pod
for all of our shirts, Patreon dot com, slash pod
exchange for this show early in ad free access to
(48:37):
show notes and exclusive content from all of the shows
on pod Exchange at game marks pod. On all forms
of social media and if you could and you want
to help out the podcast, you can like, comment, subscribe
ring that notification bell. And if you want the opportunity
to win a figure from our friends over Wrestling Collector Shop.
(49:01):
You want to win that Bailey figure, all you gotta
do is leave us a five star rating and a
review on Apple podcast or Spotify. And if you do
it on Spotify, we appreciate it. Just make sure to
take a screenshot of it and send it over to
us on social media at game Marks Pod. And as always,
if you have a product or service that you would
like to advertise on this show, you can reach out
(49:23):
to us over at the game Marks Pod at gmail
dot com. Happy birthday, John, I hope you enjoyed thank
this episode and it's time for you to do that thing.
Game Over Marks.
Speaker 2 (49:40):
Game Marks Podcast put them on the radar, play a
rare game Second Saturn, No Game Shot.
Speaker 1 (49:46):
Johnny and George work hard and they play hard future
endevo games that put them in the graveyard from the
Deep dives in the class at the face.
Speaker 3 (49:55):
I cannot give boy ask questions of the Week follow
one with Stairs not and that they won't play game
Marks Podcast every single Monday