Episode Transcript
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Speaker 1 (00:00):
This is Tony Chimmel and I'd like to introduce the
hosts of the game Marks Podcast, George Feast and Johnny Clash.
Speaker 2 (00:31):
Welcome to the game Marks Podcast. We're each and every
week we take a deep dive into the good, the bad,
and the awesome of all things video games. I'm the
man they call Johnny.
Speaker 3 (00:41):
Clash and I am George Feast, and today we are
playing Super Mario Land for the Game Boy and we
are joined by our good friend, our best bitch, the
man behind Best Batch Promotions, the Elder Spork. And we
also are discussing which Mario world like to live in,
and a whole lot more.
Speaker 2 (01:02):
And please subscribe to leave a five star review for
this podcast on Apple Podcasts and Spotify. Follow us on
all forms of social media at game Marks pod and
don't forget. You can get this episode this very one
early and add free by signing up to our Patreon
at patreon dot com, slash pod Exchange, along with our
show notes, discord access. That's where they have to Party
is live recordings, giveaways, and a whole lot more from
(01:24):
us and our friends over at Going Apostle and State
of Affairs. George, What's wait? Wait a minute, Wait a minute,
who's that guy next to you?
Speaker 3 (01:34):
It's the third day.
Speaker 4 (01:36):
It is the fastest utensil on the internet. The Elder
sport the Mario man in the game Marks discord. What's up? Boys?
Speaker 3 (01:44):
All right?
Speaker 2 (01:44):
All right, alright, alright, I like that good Before we
go any further. But they heard you last week and
that did you know? You interrupted us? But who are you?
For the listeners who maybe aren't in on game works,
I'll say, gaymarks podcast lore in the community, what do
(02:05):
you do?
Speaker 3 (02:05):
Who are you so?
Speaker 4 (02:07):
My name is the Elder Spork. I am a retro
speed runner. My speciality is Super Mario Brothers platformer games,
the two D games, specifically Super Mario All Stars. I
fell into the community several years ago, got set up
on it. I've been featured on GDQ Raids. I've done
(02:29):
all sorts of commentary for Super Mario tournaments, generally just
around the twitch sphere. This is where I can show
my love for one of my favorite platformers of all time.
Speaker 2 (02:39):
And not only that, but on November one of twenty
twenty three, I interviewed you for that little show I
used to have called Clash and Burn. So if you
want to go search for that wherever you get your
podcast search clash and burned with the elder Sport and
you can care all about the two D speed runs
that this man does and get to know him a
little bit more. But he's going to be joining us
for the rest of this episode and giving us little tidbits,
(03:00):
filling in the blanks where we forget or don't know stuff,
and it's gonna be a great time. But let's talk
about last week Super Mario World. It was kind of
a I guess, a whole new world for this podcast
that we played something like this and we actually enjoyed it. I,
on the other hand, I future endeavored it because I
said I would play another game over it. I believe
(03:22):
that game was Yoshi Island, which is the truth Sports
shaking his head, but that was my assessment, George, with
the play it forever Sport absolutely.
Speaker 4 (03:31):
What do you say you?
Speaker 3 (03:33):
What about you?
Speaker 2 (03:33):
How do you feel about Super Mario World.
Speaker 4 (03:36):
Super Mario World was one of the first games that
I just completely one percent. I really didn't have access
to an nes as a kid, but I played all
the Mario games the Super Nintendo I got when I
was a kid. It was my first one. Super Mario
World was my first game, just absolutely plowed through the game,
loved it. When I discovered speed running getting back into it,
(03:58):
it became one of just the those fun runs. There's
so many different categories, so many different ways you can
play the game, speed run the game, beat the game.
It's just one of those everlasting, evergreen games that you
can go back to and you can do something different
every time. It will always be a one hundred percent
play it forever for me, My kids play it, hopefully
(04:19):
my grandkids will play it, and maybe even my great
great grandkids depending on when the world ends.
Speaker 2 (04:24):
Is that crazy? Like if we think about those games
and they're just general We said it when we played
Mario Kart, they're just generational games that will always go
back to no matter what, no matter where, no matter
what time, no matter what. Games like look at like
Death Stranding and how beautiful it looks, and then look
at Super Mario World. Chances are people are gonna go
back and they're gonna play Super Mario World. So it's
(04:44):
just crazy like the generations that are gonna come after us,
that are gonna play the exact same stuff. It's nuts.
Speaker 4 (04:51):
Well, just to put it in context, Atari is celebrating
fifty years this year.
Speaker 2 (04:55):
Which is crazy because I played the Stari like exactly, exactly. Yeah.
Speaker 3 (05:01):
The more now that we've expanded, which if you're just
joining us, we used to only do wrestling video games.
Now we are expanding our horizons to do a full
category of video games across all different kinds of consoles.
But I felt like if it wasn't a wrestling game
(05:23):
that we played as a kids, we kind of never
had that effect of like, oh man, wow, this was
I can't I remember when I was a kid, I
was playing this game like a lot of the fire
Pro games. Maybe we don't have a levels. Yeah, now
that we have this expansive catalog of games to play,
I feel like that's gonna happen more and more we're like,
(05:44):
oh my god, like I remember playing this one, or
I remember playing this one, like I can tell you
exact moments in time and who I was with, And
we've had that for you know, here comes the pain
Revenge Wrestle Media two thousand Day of Reckoning. But now
I feel like that conversation of man, we're really tugging
(06:07):
on those nostalgia strings more and more each and every week.
Speaker 2 (06:10):
Now hit those video paper Boy and all those Oh
my god, you.
Speaker 4 (06:14):
Can hit those. You can hit those games now where
you remember exactly where you were the first time you
played it, Like the first time I played Mario Kart
sixty four on a Walmart demo looking up at the screen,
and it just sticks with me forever.
Speaker 3 (06:28):
Oh yeah, they didn't all those like when you used
to play those demo consoles, they didn't All those screens
used to feel like so much higher up. And then
you're just like, oh, it's just like a regular Kiosk
Like yeah, but it was like.
Speaker 2 (06:40):
They were in those glass cases like above. Now those
don't even exist anymore.
Speaker 3 (06:45):
There there are some retro retro shops around the US.
I'm sure around the world that that is something that
they actively go out and seek to have as a display.
Speaker 2 (06:58):
Yeah, but no, I'm talking like, say, you used to
go to Target. They would have the aisles, but it
was just a giant glass case with the lockdown oh
yeah yeah, and above it would be the screens like
I remember playing GameCube on that and like or like.
Speaker 3 (07:08):
The console, like you know, you'd play the game Boy
the whole like Kiosk was branded to look like a
giant GameCube or whatever.
Speaker 4 (07:17):
Every Walmart had the electronics section in the middle. The
video games were off to the side. Everything was behind
the glass case, and you had these hundred pounds crt
TVs being held on, probably by Duca, with a controller
there that you could not move at all except for
press those buttons.
Speaker 3 (07:32):
In the days of tube TVs, you.
Speaker 4 (07:34):
Would drop your parents would drop you off there and
just get their shopping done.
Speaker 2 (07:37):
Yep, but all right, we're here today to talk about
Super Mario Land for the Game Boy. This was an
interesting one. Go check out our playthrough on YouTube if
you feel like getting to know it before jumping into
the episode. But are you guys ready to head on
over to that diving board and take this deep dive,
take this plunge into this gameboy?
Speaker 3 (07:56):
I'm ready deep dive.
Speaker 4 (08:00):
Let's go.
Speaker 2 (08:10):
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Speaker 3 (08:55):
Oh right, the Deep Dive brought to you by our
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Wrestling collector Shop, we give away a figure on this podcast,
and all you had to do was leave us a
(09:16):
review and if you were selected, you would win. John,
what was the last one that they could have won?
Speaker 4 (09:24):
All right?
Speaker 2 (09:24):
Last week you could have won the Championship Showdown, two Pac,
Triple H and Stone Cold. And the winner is oh
community member. A guy who's been a day one here,
Adam Salser. He writes, nice's never been prouder to be
a mark. Been listening to GMP for a little while now,
and the boys never failed to deliver entertainment. I especially
(09:45):
love when they plumb the debts and pull out a
game I've never heard of before. Plus with a new
format covering not just wrestling games. This show was going
to go on forever. That's the point, Adam. If you
like video games, subscribe to the show. And if you
don't like video games, ew beautiful. See that was a
great review. It doesn't even need to be that In
(10:05):
debt on Spotify, you could literally just press the five
stars send it to us. Man, guys this week, the
next two weeks, since we're every other week now, all
you have to do is go leave us a review
on Apple Podcasts or on an episode on Spotify, and
you will be entered to win this ww mattel Oh
Series one eleven. Finn Balor Nice. That's a screenshot this poster.
Speaker 4 (10:30):
That's a good looking figure.
Speaker 2 (10:31):
This is an it's got the leather jacket and everything.
Nice judgment day. Finn Baller. You know my first ever
elite was Finn Ballor the Demon Say toys r US
was going out of business.
Speaker 4 (10:43):
Do you guys want to guess who my first ever
elite was?
Speaker 2 (10:45):
Big Boss Man? Yep, no kidding, All right, George, take
it away, all right.
Speaker 3 (10:53):
Super Mario Land released July thirty first, nineteen eighty nine,
for the Game Boy. Developed in public Nintendo's now here
we go game Boy launch titles. In Japan you have
Alleyway Baseball, Super Mario Land, and Yakumn. And in North
America you've got Tennis and the ever classic one of
(11:16):
Johnny Clash's favorite games, Tetris.
Speaker 2 (11:19):
Hell yeah, I still have not watched the Tetris movie.
I have to do that.
Speaker 4 (11:24):
Tetris was the pack in title, so every single person
who bought a game Boy got a copy of Tetris.
Speaker 2 (11:30):
And that is the version that I owned as a child,
the Tetris Urson, Big.
Speaker 3 (11:33):
Big VHS, original gray game Boy and came package.
Speaker 2 (11:38):
Still, I'm pretty sure underneath my bed at home at
my parents' house is still the box for the game Boy.
And I don't know if there's anything in it, like
any like the cardboard piece or anything, but the box
I think is probably beat up and probably still down there.
Speaker 4 (11:56):
Those cardboard boxes never lasted, No fact, I'm going to
object it in here. The original idea for a pack
end title was our game today, super Mario Land. But
they felt that Tetris would be more marketable to the masses.
Speaker 2 (12:12):
I get it, you know, maybe more sense. Super Mario
was drawn towards one demographic and Tetris could be drawn
towards all of them.
Speaker 3 (12:19):
I know, it's always always feel like that's the thing
that they try to do with the handheld consoles, where yes,
it is traditionally more commonly geared towards children, but if
you throw in a title that maybe has a little
bit more of a puzzle solving appeal towards adults, but
it is also fun for children, then it becomes like
a commuter thing where you use it on mass transit,
(12:41):
and it's become something that transcends just as a child's toy.
Speaker 2 (12:45):
My dad used to take a game boy to work
on the train every day and play Tetris. Oh yeah, Tetris.
Speaker 4 (12:50):
Oh my dad stole my game boy to play Tetris
DX all the time. It was it was literally a
fight between the two of us who got to get
my game boy. I've mentioned this many times, probably as
it happened we were recording this podcast, But back during
the pandemic, me and my wife would go head to
head and play Tetris every single day, and then suddenly
during the lockdown, they were just like, hey, we're gonna
(13:10):
no longer support this mobile game. So you're kind of
shit out of Look.
Speaker 2 (13:13):
So that was fun. Thanks Tetris. I think it's back
now though, But okay, So, like Sporks said, this was
the release title came. It almost came with the game,
but Tetris did instead. Funny that Tennis was the other
launch title in North America. But now the gameplay is
similar to the nineteen eighty five Super Mario Brothers, but
(13:34):
it's a re size obviously for the smaller game screen.
And you know, everybody knows and loves that little green screen.
I always wondered why the hell it was green, but
I guess that's just what we were working with back then. Spork,
you had just shot over to me, do you know
why he's green?
Speaker 4 (13:48):
Well, they really only had four colors to work with,
and just how they manufactured on the plastic there, it's
what kind of showed better as opposed to the clear
screen to see the black and white lil you'll see
kind of in the Game Boy Pocket and any of
the like Switch if you played on the Switch or
anywhere else.
Speaker 2 (14:07):
I haven't heard game Boy Pocket in years. I feel
like everyone glances over that because you're talking about either
this the color or the Advance or the DS they
released a Game Boy Pocket.
Speaker 4 (14:18):
They released it at the same time as the Game
Boy Color, so it was kind of the you were
too poor to get the game Boy Color, but you
got the game Boy Pocket, right. No, No, it's just
a smaller.
Speaker 3 (14:28):
Oh okay, it was. There was a smaller one. Yeah.
Speaker 2 (14:31):
What was the one that follows.
Speaker 4 (14:32):
That was the Game Advanced SP Yeah.
Speaker 3 (14:35):
SP.
Speaker 2 (14:36):
I had that one. That was just a beautiful console
I have. I had a PSP and it broke. It
was held together literally by a piece of tape. If
you left the screen on too long, it would just
dim and you couldn't get it back unless you did
a hard reset. I traded into GameStop for the full
price of a Game Boy Advance SP and like Pokemon
(14:56):
fire Rid or something, and that was off running. I
didn't need anything ever.
Speaker 3 (15:02):
My I just had a like crazy realization we could
play Pokemon games on this podcast.
Speaker 2 (15:10):
Now we could play Pokemon games church, We absolutely can.
Now let's talk about the gameplay, the development a little bit.
Nintendo CEO Hiroshi Yama, how do you say this, Yamushi, Yamushi, Mushi.
He wanted it just kind of like a fun new
Mario game to promote the New game Boy. This was
the fourth Mario game, but the first to be made
without Chagaru Maria Gharua Moto. I just really know I'm
(15:34):
good at that Shagheru Moyamoto's involvement, and now without him,
the team introduced kind of just new elements that fit
the smaller screen. We mentioned many times in our playthrough,
which I still highly suggest going back to watch, because
Sport chimes in with a bunch of tidbits, a bunch
of just intent interesting facts that we would never even
think to ask. So go check that out. But yeah,
(15:57):
if we're yeah, if I gonna throw to you, okay, good,
the Sport has entered the chat.
Speaker 4 (16:04):
So Miamoto was a little busy working on the SNS
in nineteen eighty nine when it came out. He was
making the LEGENDZLVE the Link to the Past, the Super
Mario world. So he passed it off to what it
Nintendo was known as RD one. That is, their just development,
their game makers, their console makers. So they basically told
the guys making the game Boy, fine, make the game Boy.
(16:26):
You're making the Mario game with.
Speaker 2 (16:27):
It, all right, just like that, and then we got
this game. Now here's another name, I'm gonna butcher good
Hey ya goody hey Yakoi was the producer and Sataro
Akata I know how to say Okata for obvious reasons directed,
but both have previously worked on Metroid and kid Icarus
and initially planned as a showcase title. We already covered this.
(16:49):
It was overshadowed by Tetris, which was bundled. But we
want to talk about some new characters that came into
this game here, because one of them specifically is a
very big chance from the other Mario games, and that's
there is no Princess Peach or shit, what was her
name in Toadstool. You're now getting Princess Daisy, who some
(17:10):
may know from say Mario Kart, the later ones or
Mario Party, because you're kind of like, who is this person?
Who is Wa Luigi? Who is Warrio? We're about to
answer some questions here, spark take it away. Who else
is in this game that we might know in the future.
Speaker 4 (17:25):
Uh So, Daisy's obviously the big one. Super Mario Land
as a whole was pretty much the mainstream introduction to Warrio.
He was the main bad guy in Super Mario Land
two and then became the central figure in Super Mario
Land three Warrio Land.
Speaker 3 (17:45):
Is that.
Speaker 2 (17:46):
Yeah, that's the one I had played, And yeah, up
playing that, I never knew that that was part of
this series. I just thought it was its own thing.
Speaker 3 (17:55):
I always thought as a kid, I, you know, would
would take the time to read everything that appeared on
screen in the game. I always in my head was like, Okay,
Daisy is Rosalina and it's the same person. It's not
(18:17):
we know that now, but in my head I was like, Okay,
they're going to tie this together somehow that Rosalina is
is Daisy in some way.
Speaker 2 (18:28):
Karen of Mary. It's got the swoop, the hair swoop swoop.
Speaker 3 (18:35):
It's all it takes.
Speaker 2 (18:37):
That's all it takes. Yeah, if you were to look
at like first glance, with the graphics and stuff, you
may not even think that Daisy is not Princess Toadstooler Peach,
because it's very similar. You just have darker hair, and
we now know and from looking at the cover of
this game, that she's got the red hair and the
yellow dress. So it's complete opposite of Peach. It's just
(18:57):
an interesting the whole thing in general, without what's his
name Mayamoto, Miyamoto, Georgie. Really want to say something right now?
Speaker 3 (19:07):
No, I'm wrong. It's not Rosalina.
Speaker 4 (19:09):
Who is the are you thinking of Pauline? Pauline the
Mayor and New Dog City in Super Mario Odyssey.
Speaker 3 (19:17):
Now it was just like Rosalina, like it came out
of me. That doesn't sound right.
Speaker 4 (19:21):
She was the original damsel in distress in Donkey Kong.
Speaker 3 (19:25):
In original Doak Kong. Yeah, that's what I thought this was.
Speaker 2 (19:28):
But she was like a rabbit.
Speaker 3 (19:30):
You never played like, you know, original Donkey Kong where
you're Mario and you climb up. Yeah, yeah, nineteen forty seven.
Speaker 4 (19:39):
I played that very accurate, very active.
Speaker 3 (19:44):
So I checks out.
Speaker 4 (19:47):
How it goes. Going back to Daisy and talking about opposites. Now,
obviously Warrio and Mario you have the W and the
m Luigi and wa Luigi Walluigi has the L upside
down P Daisy lowercase P upper case or upper case
P lowercase D opposite.
Speaker 3 (20:07):
I did hear that they were gonna at some point
do a Peach or a like do a a full
blown Warrio Wallaweigi esque version of Peach, but they scrapped it.
Speaker 4 (20:22):
Hmm, I guess that's where the Daisy conspiracy theory comes in.
Speaker 2 (20:26):
Evil Peach, But I want.
Speaker 3 (20:28):
To say that we're gonna do it like one of
the Mario Kard games, like the later on Mario Kakings,
like maybe like a DS or one of those releases.
Speaker 4 (20:35):
They're running out of characters. They're gonna have to do something.
Speaker 2 (20:37):
Yeah, n w O Peach, All.
Speaker 3 (20:42):
Right, let's cross the crossover that we want.
Speaker 2 (20:45):
So Super Mario Land is set in Saraso Land? Is
that how we say this Sarassland where Mario must rescue
Daisy As we just said not. Peach uses bouncing super
balls instead of fireballs, which kind of caught us off
guard during the play through because the kind of just
bounce and the that's about it. They kill someone and
they're gone. But they can also collect coins, as Sport
(21:08):
was just about to say, I gotcha, and Coopa shells
explode rather than sell away and try to come back
and hurt you.
Speaker 3 (21:17):
No shell shell surfing in this game.
Speaker 4 (21:21):
Their official name is.
Speaker 2 (21:23):
Bomb coopas bomb Coopa's okay, Okay, I'm going to write
that down so I remember it. Not really not. The
game has twelve levels across four worlds, with the unique bosses,
including the Final Buss, Tatanga and classic Maria elements are
in this game. Now, you said that these are not
Goomba's in this game, though they do look like them.
Speaker 4 (21:45):
So the funny thing is when they translated the instruction manual,
those little booklets that used to come with video games
back in the day, they did not translate the Japanese
enemy names over to their English counterparts. When Mario first
was poured over in nineteen eight, they changed the names
of all the enemies to match something a little bit
(22:06):
more that Americans can grasp. It's one of those we
have to change it so Americans can understand what we're
talking about. We're stupid.
Speaker 2 (22:13):
Yeah, So the worlds that you do have here are Burrow,
Budo Kingdom, Mooda Kingdom, Eastern Kingdom, and Chi Kingdom. So
there's only four. George, you ran through these fairly quick
and we did talk a bunch about the speed running
community during our playthrough, so go check that out if
you want to learn more about that. George actually came
(22:36):
pretty close to being at a competitive level here without
even trying.
Speaker 4 (22:39):
Well.
Speaker 3 (22:40):
And you know this is a game that I have.
You know, you'll hear me say at numerous times in
the playthrough, this was a game that I owned as
a kid. So this this was a trip down memory
lane for me of sorts, because I genuinely have not
picked up this game in probably close to two, if
not three decades. I don't know the last time, or
(23:03):
if I would even be able to tell you when
the last time was that I thought about or picked
up this game. It but it is such a rush
of nostalgia. The soundtrack is very good. We talked about
that within our our gameplay. We could talk about that
even more now. It is a platforming Mario game that
(23:28):
feels unique to itself. If you are familiar with the
original Mario, you will have a fairly enjoyable experience. Be
familiar with it in the sense of how the gameplay works.
But yeah, there's just something I don't know. This feels
more retro. I guess because it's on the game Boy.
(23:49):
Then then I think it's just that screen effect than
anything else. But going back to the music sport, I
know that we had talked in the gameplay that we
wanted to talk about the unique sound to this. Uh
what do we what do we go? How do you
feel about the soundtrack.
Speaker 4 (24:04):
It's it's an iconic soundtrack that first level. Do do
Doo Do Do Do Do Do Do do. Everybody, if
even if you haven't played the game, you've heard that
song somewhere, and I have about fifty meme videos I
can show you where it's been used. Uh, And it's
iconic for a reason. The composer for Super Mario Land
also worked on other titles such as Earthbound and Doctor Mario,
(24:26):
which again are both iconic soundtracks as far as retro
games go. They they really did pull the best to
put this game together, and it pushed the limits of
what you can do for sound for a handheld system.
Speaker 3 (24:40):
And it works. It is a successful at being a
a banger soundtrack on what is chiptune music. It works.
Speaker 2 (24:54):
Yeah, it just makes me think back to like the
old Tetris, Like I could still hear the Tetris song
and like how that's arranged and how this is a
arranged and you just know is.
Speaker 3 (25:06):
That the name of the Tetras song.
Speaker 2 (25:07):
I have no idea, I just know how it sounds.
Speaker 4 (25:10):
It's one of those game songs like Tetris. If you're
packing boxes, you're humming the Tetris theme to yourself. Super
Mario Land is one of those if you're kind of
doing a little like you have to jump across a
couple things, Super Mario Brothers. Super Mario Land is playing
in the back of your head as you're doing that
platforming in real life.
Speaker 2 (25:28):
Yeah, I feel that. I definitely feel that. All Right,
we're gonna take a quick ad break here and then
we are gonna come back. We're gonna talk about the artwork.
We're gonna talk about the art style, and we're gonna
hit you with some fun facts and some readings and reviews.
What do you guys say, let's go, let's.
Speaker 3 (25:52):
I'm back.
Speaker 2 (25:53):
Oh okay, let's talk about this classic artwork here. I
there was just something. I think it's just how illustrated
they were, how cool the game Boy, like all of
the artwork was back then. It even carried through to
like the Pokemon era, our era way up, like it
was just always some of the best artwork with that
(26:15):
left side with the game Boy just written up. They
still kind of dabble in that same style today. It's
just great.
Speaker 3 (26:22):
But let's talk about discover it's great. I think it's
I mean, you hit the nail on the head. It's
that signature artistic style. I will say this, the Super
Mario Land logo is very different from what we are
used to now as what is the traditional Mario font
almost makes it look like a bootleg if they didn't
(26:44):
have that official game pack sticker on it.
Speaker 4 (26:47):
I will say that is the biggest disappointment for Super
Mario Land is how little thought was put into the
title just Super Mario Land, even in the Japanese version,
which I always say, always look up the always look up.
The Japanese covers for games for any s and s
n E s so much better than what we get
here in America. All it was was it's yellow and
(27:10):
green instead of red lettering. It's it's it's kind of boring, yeah.
Speaker 3 (27:15):
But artistically wise, I mean illustration color palette.
Speaker 2 (27:20):
All that is is the Easter Island heads.
Speaker 4 (27:26):
It's how you guys say, you want to know that
it's a it's a wrestling game. This you know it's
a Mario game. Every Mario cover has Mario jumping with
all the enemies going after him. That is the iconic
Mario cover, and.
Speaker 2 (27:39):
This one almost looks like ahead of its time with
how like nicely it's done. Yes, like this could be
easily a switch game cover.
Speaker 3 (27:48):
Well, this is very much artistically on par with the
game that we played last week. I mean this, this
the the illustration, the the hit. You know, that white
highlight that's on Mario's hat is very similar to the
Super Mario World cover that we talked about in uh
the last episode.
Speaker 4 (28:08):
Yeah, but unfortunately this is gonna be for video only.
I'm gonna show you guys, that's what Super Mario World
looks like for the Super Famicom. That compared to the
kind of Mario riding the Yoshi, we get the crap.
Speaker 3 (28:22):
Yeah, compared to.
Speaker 2 (28:26):
But we do.
Speaker 3 (28:26):
We do get jump jump in Yoshi though.
Speaker 2 (28:29):
And the back is also a really poorly done back cover.
But I guess maybe a lot of thought wasn't put
into the back covers back then because it's just two
screenshots from the game, And really, how much more can
you put from the game on the back cover because
it is just a black and white platformer. I don't know.
Speaker 4 (28:48):
You also didn't have a lot of real estate compared
to like the NES box or the sn S box
because it is a smaller cart. It's a smaller box
you have to get more with less.
Speaker 2 (28:57):
Oh do you remember just whole thing one of these
in the package for the first time. That's opening the cellophane.
Speaker 4 (29:07):
Oh.
Speaker 3 (29:07):
I was even going to say, you remember like the
little protective cases that they used to.
Speaker 2 (29:11):
Sell that Cardona about those. I have so many of those.
Speaker 4 (29:18):
All of my game Boy games. I made sure I
even got generic one so I can at least keep
them dust free to an extent.
Speaker 2 (29:25):
Back then, and.
Speaker 3 (29:27):
Then for the Famicom and the sn e s games,
it was just like that little like like sleeve that
they sat it. It wasn't like a full thing, it.
Speaker 2 (29:34):
Was just it was just to cover the bottom of
the bottom.
Speaker 4 (29:36):
Yeah, but it was molded perfectly and just it slid
on right there and then they never stood up straight
because how wobbly that bottom was.
Speaker 3 (29:44):
They don't. They don't now everthing's either digital. You got
like a jewel case or that's it the jewel case. Okay,
the art style here, so we mentioned how it does
pull elements from Super Mario Brothers, but it's not exactly there.
There is a big difference with the way this looks
compared to the NES version.
Speaker 2 (30:05):
Now you think sometimes it would directly translate. It's the
same people making it to an extent. But I don't
think like I think to this in nineteen eighty nine,
then you think Pokemon was literally on the same console,
how many years later. I guess they didn't know their
limitations to what they could have done back then, because
(30:29):
a lot of it is lacking. Like look at we're
looking at a generic screenshot. You guys could pull this
up just from Google. The cloud looks beautiful, Mario looks great,
even the warp pipe, but then the background is a
pyramid that's just a line. Then you have these trees
that just kind of look like they were drawn by
a toddler. But then the bad guy will command and
he'll look really cool, like the Eastern Island guys, and
(30:50):
the rocks that fly all around those are so well detailed.
But then you'll have something that just looks like there
was no thought put into it at all.
Speaker 4 (30:59):
It's one of the those things where definitely early console life,
you could tell you could even go back to Super
Mario Brothers versus Super Mario Brothers three that's nineteen eighty
five to nineteen ninety and the disc the just the
difference between the two games the same consoles.
Speaker 2 (31:14):
Yeah, yeah, I get that. I guess, you know, trial
and error. You don't know what you could do yet,
what you can tweak to make this look this, what
you could push as far as limitations go, so that
all you have to just figure out as you go.
And yeah, of course as time goes on, it's going
to get better. It can't get worse.
Speaker 3 (31:34):
It's just well, there is a sequel to this, so
we'll have to cross that bridge when we come. I'm
actually going to look that up now.
Speaker 4 (31:40):
And then also, the original game Boy, they only have
four colors to use, right right, you had you had white, black, gray,
and more gray. Those are the four colors that you
have for every single Game Boy game.
Speaker 2 (31:54):
And then if you put it in a game Boy color,
we'll just throw random pinks wherever we feel like it.
Hey man.
Speaker 3 (32:00):
My favorite was when you would load up again something
else that we talked about I believe in the in
the gameplay video, but might as well bring it into
this conversation as well. When you would load things into
the Super game Boy and you would get when games
had special backgrounds that would load into the Super game Boy.
That was always like a fun little easter egg, and
(32:22):
it just it was something that took It felt like
maybe this isn't the right word. Maybe you guys could
help me articulate this properly. It felt it felt like
it gave handheld games like a second life. You could
play them on a much larger screen. It it felt
like it was a different experience because you're playing on
(32:43):
a console.
Speaker 2 (32:43):
Yeah, and I don't have to sit there with your
head down craning your neck looking at this little thing.
You could actually sit comfortably on a couch five feet
away as far as the wire goes and play it
on a big screen.
Speaker 4 (32:54):
And plus just to try the different games, like you
see like some sort of special background pop up Super
Mario Lands, like what do Super Mario Land two have?
What does Pokemon have? What does Tetris have? So now
you're going back and playing all those games again that
you probably haven't touched it a little while, because I
got to see what kind of Easter eggs they have
in this.
Speaker 2 (33:13):
Oh man, I'm looking at a Super Mario Land two
right now, and very world's better but also so similar
to three while Warrio Yes, yes, yes, so similar. So
glad they figured that out. But okay, did you know.
(33:34):
Did you know this is the first handheld console Mario
game and the first to be made without Mario creator
and yokoy protege. Did I say that, right? Yaghero Mayamoto?
He said that so many times.
Speaker 3 (33:47):
Already, Shagharu Miyamoto.
Speaker 4 (33:50):
We'll get there.
Speaker 3 (33:52):
Did you know? Super Mario Land was released from the
Nintendo three DS Virtual console in twenty eleven and on
the Nintendo Switch on line service in twenty twenty four,
which features some presentation tweaks.
Speaker 2 (34:06):
Did you know? This game is on eBay from around
thirteen fifteen to twenty dollars for a used copy, but
it is graded an eight point zero.
Speaker 4 (34:16):
But don't buy dollars, don't buy good says, don't create
games arsts. Open the games and play them. This is
not action figures. Open them and play them. You know,
I feel real bad. There's a guy that messages me
quite often and he has so many wrestling games graded,
but the prices are just so high, Like I can
(34:37):
never do it, and I'm always like okay, no, not
this time, and I want to just be like never,
but I can't just let it go. Well, it's interesting
that you say that, because also, did you know Japanese
game boys and American game boys have no region lock.
So go ahead and buy the Japanese version of Super
(34:59):
Mario Land. It'll play just perfectly on your game Boy.
Speaker 2 (35:02):
That's pretty crazy. Actually, yeah, that's a good fact because
when I was researching the prices and all that, there
were Japanese versions on eBay like this one's nine to
ninety nine used, so someone could actually buy that and
just be good, Like you're good, you could just play.
Speaker 4 (35:17):
Traditionally, the Japanese games on eBay and stuff like that
are less expensive just because it's tougher to get the
console over here. Region lock. Back in the day, you
had to physically do something to region lock. The Nintendo
and the Famicom have different number of pins for the board,
where the American one is seventy two, but the Japanese
one is sixty. For the Super Nintendo. The region lock
(35:41):
is literally two tabs on the Super Nintendo. If you
look at the back of an SNS cartridge and has
those two little slots there, there's tabs in the Super
Nintendo console that it slides into. If you get in
there and cut them off, you can play Super Famicom
games on your Super Nintendo.
Speaker 2 (35:56):
But aren't they all different shapes? I thought the cartridges
look different.
Speaker 4 (36:01):
The cartridges look different from Super Nintendo, but it's the
same exact motherboards.
Speaker 2 (36:05):
Interesting, Okay, interesting, all right?
Speaker 3 (36:09):
Huh.
Speaker 2 (36:10):
We've talked a while about this game. We played this
game for a while. We're gonna sit back, We're gonna relax.
We got some R and R. We got some ratings
and reviews. Now there were actually the recent ratings also
for the three DS and all that. We're not gonna
read those. Those are not relevant. But Computer and Video
Games gives this a ninety three percent. Georgia, I hate
when you put your hands over like that. EGM Electronic
(36:34):
Gaming Monthly gives us a thirty one out of forty
player one with a ninety eight percent. The Games Machine
from the UK gives it a ninety four, and Mean
Machine gives it a nineteen ninety. Now more than twenty
five million copies of this were sold, which is more
than Super Mario Brothers three. And this game received two sequels,
which we mentioned before, which is Super Mario Land two
(36:54):
six Golden Coins and Warrior Land Super Mario Lan three.
Pretty cool. This game got very very well received across
the oh everywhere. But those are the publications, those are
the ratings. It's time for the more important rating here,
(37:15):
because right now it's time to rate the game.
Speaker 3 (37:19):
Look, gime should should the guests go first time? What
do you think?
Speaker 2 (37:30):
I think that would be the polite thing to do?
Speaker 3 (37:34):
Say you about Super Mario Land? Will you play it
forever or future endeavor?
Speaker 4 (37:52):
Well, I'll tell you what. This is a game that
I had as a kid. It's a game that I
played a lot as a kid. Here's a fun little tidbit.
I beat this games so many times as a young spork.
I went how fast can I beat the first level?
This is technically my first speed run that I've ever done,
though nothing is documented, naturally, this is going to be
(38:12):
something I revisit. It's something I still go play. I'm
gonna play it again and again and again. This is
obviously a play it forever.
Speaker 3 (38:25):
There you go, Johnny Clash. I turned the question to
you now super Mario Land for the Game Boy? Will
you play it forever or future endeavor?
Speaker 2 (38:35):
So this is not when I played growing up. I
mentioned earlier I played Super Mario Deluxe. I believe it
was for the Game Boy Color, which sport does not like.
He hates it. He said it was trash, don't buy it,
don't by graded games, and something else along those lines.
Speaker 4 (38:50):
I think I'm destroying everybody's childhood today.
Speaker 2 (38:52):
But no, I did play this today and it was
as easily accessible as going on arcades spot dot com
and you could just play it with your mouse and keyboard.
And seeing how I got through so many levels in
such a short period of time, I am now kind
of intrigued to play it through to the end, and
(39:15):
I think I'm kinda see how long that's gonna take
me in time myself, I'm gonna go with a play.
Speaker 4 (39:20):
For every.
Speaker 3 (39:27):
I gotta say, coming into this episode, did not know
how Johnny Class was gonna feel about this.
Speaker 2 (39:32):
Because same.
Speaker 3 (39:33):
Actually, you're you're such a You're on record as being
such a big Saya guy that in my head, Sonic
games trump Mario games for you, even though I know,
and we've talked about on this podcast that you've played
a bunch of the Mario games.
Speaker 2 (39:49):
No, not all of them, not all of.
Speaker 3 (39:51):
Them, but you you you know, you're familiar.
Speaker 2 (39:53):
Enough what I grew up on.
Speaker 3 (39:54):
Yeah, but oh yeah, now someone's gonna ask me.
Speaker 2 (39:59):
Oh, George, play forever or future.
Speaker 3 (40:02):
Yeah, it's play forever. This is a game that has
held up well in my eyes in the sense of
it being a handheld Mario game. It still checks the
box of what a platforming, original style Mario game needs
to be. And yeah that that soundtrack straight up banger,
(40:24):
hard to beat, and yeah easy play it forever. But
let us know if you have played this game, if
you haven't experience of this game, what you think of
this game somewhere on the internet at game marks Pod.
(40:46):
But with that, John and mister sport for Live. This
is your your You're gonna be live for this one.
This is gonna be great. We are here and there
is now time for the soft Lock, all right. The
(41:12):
soft Lock is a weekly segment on this podcast where
one of our mega marks gives us a topic to discuss,
a question to debate. It's a question of the week
with a fancy name. This week it comes from mister
Sean Tecker, and Tecker's question is, if you had to
(41:33):
live in a Mario World, grass, desert, water, giant, et cetera,
which world would you live in? Mario World? And I'm
gonna say clash, Why is yours? Yoshi's Island.
Speaker 2 (41:47):
Yeah, but I believe you have to pick like a
specific level, all right, Like I would.
Speaker 4 (41:51):
Think, I guess you could, because like the different levels
didn't really come into play until Mario Mario three Mario Worlds.
So if you want to pick just the Mushroom Kingdom
from Mario one, I guess that would count.
Speaker 3 (42:08):
Hm hm hmm.
Speaker 4 (42:10):
I'm gladly I'll take I'll take the lead on this one.
Speaker 3 (42:13):
Yeah, all right.
Speaker 4 (42:16):
One of the ones that he did say, and probably
the more dangerous but the more fun, would be the
giant world like they had in Super Mario Brothers three,
where you just go through the tiny, tiny guys and
then you suddenly walk through a door and everything's like
ten times bigger than you. Just to stomp on a goomba,
go through a door and there's a twenty foot boomba
(42:36):
just staring you down in the face. That's that's an experience.
Speaker 3 (42:41):
That is true. What's the man? There is one level
in Super Mario three where there's like a million of
the music blocks and I can't remember what world that is.
Speaker 4 (42:54):
Oh, I think that might happen.
Speaker 2 (42:56):
It looks pretty nice.
Speaker 3 (42:57):
Is it one of the special worlds?
Speaker 4 (42:59):
Yes? It's definitely one of the secret worlds. I know
which one you're talking about. You like it up into
there and you.
Speaker 3 (43:04):
For some reason, that one just jumped into my head
where it's just like music block after music blocking after
music block, and for some reason I was like, oh,
that sounds fun, just like living on trampline.
Speaker 4 (43:12):
As as a speed runner, a lot of those levels
I've forgotten completely about them because you only play the
ones you need to beat in order to beat.
Speaker 3 (43:19):
Yeah, you know what's the easy low hanging fruit is?
That is probably the nicest than the cushiest one. It
would would it just be one zero one one one
from Super Mario World, which is just Yoshi's house.
Speaker 4 (43:34):
Yeah, all of Dinosaur Island right there. You can just
kind of hang out right there. You got Yoshi's a
little hut with the fire going the fireplace. You know,
one one two is not that bad of a world.
You just step on, grab one shell and throw it
all the koopa's, get a one up. You're good to go.
Speaker 3 (43:50):
And if you got the Dolphins, John, you want to
live at the Dolphins?
Speaker 2 (43:52):
No, I think I'm going with the castle. I mean,
it looks like you could die a lot but if
you just conform and join Bowser's squad and become like
a Koopa or something like Johnny Clash. Yeah, but like
you're in a comfy.
Speaker 4 (44:04):
Castle, so or can I throw a twist onto this
a Mario world that can also be Mario RPG? Like
just oh, throw me up to the Princess's castle?
Speaker 3 (44:14):
Does that count as a maybe even some of the
Maker levels that we can do that.
Speaker 4 (44:20):
Some of the people I know who make the Mario
Maker levels, I would not want to go anywhere near
any world they make. It's not fun, not fun, wow.
Speaker 2 (44:29):
Fun rain on our parade.
Speaker 3 (44:30):
Oh no, he's got a point. Some of them are
very very challenging, with like million switches and you have
to constantly bounce off the shells and yeah, it could
get intense there. But hey, let us know what you
think would be a great Mario esque world to live
in somewhere on social media at game marks Pod. But John,
(44:54):
would you like to know what we're playing next week's work? Unfortunately,
you're you won't be joining us unless you suddenly have
some insane knowledge about this result, which honestly would not
surprise me. We might have to have you back.
Speaker 4 (45:09):
I mean, my bookings are pretty open, Like, I could
be here tomorrow night if you guys need.
Speaker 3 (45:13):
I definitely think I definitely think you'll be back with
for future Mario titles, because yeah, you are a wealth
of knowledge and this has been a very fun episode
to do. Uh but listen, I think that we are
going to hot Sorry that means I'm on handshake duty. Shit.
Speaker 4 (45:34):
Uh, I've got the hand sanitizer ready to go.
Speaker 2 (45:39):
Wait, why did you seem more upset about giving the
handshake than the hot dog?
Speaker 3 (45:44):
Just why couldn't you just do both? It's a hot
dog and a handshake. Why are we splitting this? And
you never know anyway, You're you're you're going in a
weird direction with this, John.
Speaker 2 (45:56):
Uh So, anyway, we decided that because October is our
birthday month and the two episodes will fall right around
me and George's birthdays, we're both gonna pick a game
and that's gonna be what we play for October. And
then don't worry November, we are back to our regularly
(46:18):
scheduled program. We will be back to pro wrestling, don't
you worry?
Speaker 3 (46:22):
Oh yeah, George, what.
Speaker 2 (46:23):
Game do you pick for your birthday game this year?
Speaker 4 (46:26):
So?
Speaker 3 (46:26):
I was thinking that it might be fun to do
a retro throwback game but also keep it kind of
on theme with Spooky October. We're gonna go and play
a Sega Genesis game. We're going to play Zombies eight
my neighbors, oh.
Speaker 2 (46:45):
Knows all about it?
Speaker 4 (46:46):
Yes, the the SNS and the Genesis games. Those are
fantastic and those are really fun speed runs.
Speaker 3 (46:53):
Oh yeah, main.
Speaker 2 (46:54):
Character Guy Fieri.
Speaker 3 (46:56):
It is a game that, uh, I don't even know
what the right word is. Frustrated me to no end.
The hedge level where the guy with the chainsaw just
comes through the hedges. Man, oh man, I struggle, there's
a kid to get through that level. But very much
looking forward to diving back into this. John. It sounds
(47:19):
like you have not a ton of experience. I have
never heard of this game in my life. Oh man,
this is gonna be a good time. I think you're
really gonna enjoy it it.
Speaker 2 (47:26):
H my pick now or do you want to wait
till next week?
Speaker 3 (47:30):
Let's do it?
Speaker 2 (47:31):
What do you got for the Sega Genesis Also not
Super Nintendo because the two games were different Sonic Spinball,
Jurassic Park Oo not the Superintendent one.
Speaker 4 (47:48):
All right, We're gonna do this way ahead. I gotta
do this right now. I need the answer right now.
Did you play the Raptor or did you play as
the human?
Speaker 2 (47:54):
Both? You gotta both. Once you get frustrated with the human,
he goes the Raptor. The Raptor is really fun to play, though.
Oh one of my favorite games. I cannot wait for October.
Speaker 4 (48:05):
The little six year old me is raging right now
just thinking about that game.
Speaker 3 (48:09):
Oh yeah, the t Rex having to throw the flash
grenades whatever they were, ye grenades. That was the worst.
All right, Uh man, listen Sport. Thank you so much
for coming on and helping us. You've you've been a
part of this community for a really long time, and
John and I very much appreciate it a staple in
(48:31):
pretty much every podcast that it's a part of this network.
And uh, you've helped us out with game Marie over
the years. And yeah, thank you very much for all
your support and your help and just being in all
around good dude guys.
Speaker 4 (48:45):
Thank you so much for having me. The reason I
play Mario and run Mario is I love Mario, so
to be able to come on somewhere and talk Mario,
I will do it anytime you guys need me too,
And I'm gonna say Mario again one more time, just
so counteract called Mario slander in this podcast.
Speaker 3 (49:03):
Hey to me, Mario say the hairs on clashes neck
or just.
Speaker 2 (49:07):
Like ion hairs. Let us know where we can find you,
what you're doing and all that fun stuff.
Speaker 3 (49:14):
Guys.
Speaker 4 (49:14):
You can find me on Twitter at the Eldersport, Twitch,
dot tv, slash the elder Spork. Streams are few and
far between right now. Just my personal life schedule work
schedule is insane. Hopefully within the next month or so
things die down and I can actually get to doing
some more speed running. But if you follow me on Twitter,
you will know when I'm gonna be on and even
(49:38):
join the game Marks podcast discord, join the Patreon because
I'll tell you guys in that discord too when I'm on.
Speaker 2 (49:44):
So just do it, Just do it.
Speaker 3 (49:47):
Hey, dude, you're still doing Best Batch, right you plug
Best Batch.
Speaker 4 (49:52):
Best Batch Promotions is my wrestling promotion. I am on
a very long hiatus for that. I don't want to
get tuned to too many details, but that's going to
be an extended break. I do still have a lot
of stuff signed as you can see a lot of
the merch a lot of the posters behind me, stuff
I've collected over the years as of right now. If
there's anything that really interests you, just look back at
(50:13):
Best Batch promo on Twitter, Instagram, Facebook. You see a
signing that you did, reach out to me and say, hey,
do you have any extra autographs, then we can work
out a little deal.
Speaker 3 (50:21):
Sky there you go. All right, those are all of
sports plugs. Let's go ours out of the way and
put a bow on this episode. If you're listening to
the audio version of this, you want to check out
the video version, or the gameplay or anything else that
we've done that is over on our YouTube channel YouTube
dot com Slash game Marks Podcast. Make sure to also
(50:41):
check out gamemarkspod dot com, slash Shop for our exclusive merchandise,
Pro Wrestling Teas dot com, slash game Markspod for our
shirt designs. Also, don't forget to check out pod Exchange
dot shop that's PO d x C H A n
g E dot Shop for merchandise from this show as
well as going and State of Affairs, and also just
pot Exchange merch as a whole. You heard spork plug
(51:05):
it a little while ago, Patreon dot com, slash pod
exchange for exclusive content, ad free and early shows from
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Postal on all forms of social media, and as always,
please make sure like, comment, subscribe, bring that notification bell.
And if you were feeling so generous and wanted to
(51:29):
help out the show, we'd very much appreciate if you
left us a review on Apple podcast or Spotify, and
by doing so you will be entered to win that
finn balor Mattel figure. And as always, if you have
a product or service that you'd like to advertise on
this podcast, please reach out to us at gamemarkspod at
gmail dot com, spork. Once again, thank you very much
(51:50):
for hanging out with us. We will see you soon.
My friend Johnny Flash, whenever you're ready, do that thing
game over Marx.
Speaker 5 (52:01):
Game Marks Podcast, put them on the radar, play a
rare game. Second Saturday, No Game Shark. Johnny and George
work hard and they play hard future reendevered games and
put them in the graveyard from the deep Drive to
the Clash in the face.
Speaker 3 (52:17):
I cannot give more.
Speaker 5 (52:18):
Ask questions of the week, follow one twitch there's nothing
that they won't play. Game Marks Podcast every single Monday,