All Episodes

February 3, 2025 54 mins
This week on The Game Marks Podcast we play Turtles in Time for the SNES and we get hyped for WWE 2K25!

Please subscribe and leave a review for this podcast on Apple Podcast and Spotify and follow us on all forms of social media @gamemarkspod. 

Join George Feis & Johnny Clash each week as they do a #DeepDive into the good, the bad & the awesome of wrestling video games. Do your favorite games stand the test of time or are you playing them with nostalgia goggles? New episodes every Monday! 

Join our Patreon for Ad Free Episodes, Softlock questions, Q&A and Discord access patreon.com/podxchange

Sponsors
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
This is Tony Chimmel, and I'd like to introduce the
hosts of the game Marks Podcast, George Feast and Johnny Clash.

Speaker 2 (00:31):
Welcome to the game Marks Podcast, where each and every
week we take a deep dive into the good, the bad,
and the awesome of all things video games. I'm the
man they call Johnny Clash.

Speaker 3 (00:41):
My name is George Feast, and today we are playing
the classic that tried and true some people's favorite TMNT game,
Turtles in time for the Super Nintendo Entertainment System, and
we gotta talk about w W two K twenty five.

Speaker 2 (00:57):
I please subscribe to leave a five star review for
this podcas us on Apple Podcasts and Spotify, and follow
us on all forms of social media at game Marks
Pod and Don't Forget. You can get this episode early
in ad free at patreon it, dot com, slash pod Exchange,
along with the show notes, discord access, live recordings, giveaways
and more from us and Dylan Postle. Oh georgy boy.

(01:19):
Lots of things happening here. A lot of goings on
are going on.

Speaker 3 (01:23):
Well, let's let's talk about this. Yeah, A lot, a lot, lot,
lot of goings on, a lot of happenings. Let's let's
talk about this. You mentioned the Patreon. You mentioned Dylan postave.
We got to talk about something that Swaggle has put together.
It is ready to go. All we have to do
is record it. The next Patreon video that the three
of us will be recording is Dylan hosting Muppets Trivia.

Speaker 2 (01:47):
Dylans Technology and I'm scared.

Speaker 3 (01:49):
It's crazy. And the stipulation for that Patreon show will
be everyone that we get wrong. It's a bean boozle.

Speaker 2 (01:59):
We do not know Muppet so at least I don't
know Muppets.

Speaker 3 (02:01):
No, I don't. I do believe that. Dylan said his
guess is you get forty percent and I get sixty percent.

Speaker 2 (02:12):
I think I'll get maybe ten.

Speaker 3 (02:13):
I said that those numbers are both way too high
for both.

Speaker 2 (02:16):
Just start studying. I'm gonna start studying.

Speaker 3 (02:19):
I don't. I don't think that. I think he has
some really really deep cuts that studying is not gonna help.

Speaker 2 (02:25):
Oh damn, all right, Well, either way, that's gonna be fun.
I'm just not looking forward to eating some beans.

Speaker 3 (02:29):
Yeah, it's gonna be a good time. It's gonna be
really really fun. And like John said, the only place
that you can get that exclusive content is over a
patreon dot com slash pod exchange. But let's have a
little follow up from last episode where we played the
NES classic teenage newtant Ninja Turtles. How are you feeling
two weeks out?

Speaker 2 (02:50):
Still such a hard game, fun because it's Ninja Turtles.
But then, like I said at the end of that episode,
I future endeavored to because I would rather play a
game like today Is Game, or Shows Revenge or the
Arcade game. And I think after this episode's done, I'm
probably gonna feel the same way about it. But still
it does hold that little special place in this little,

(03:11):
tiny black heart of mine and it always will.

Speaker 3 (03:14):
So yeah, I feel the same. It was. It was challenging,
and like I said, it was my it was it
was a play it forever for me. It was a
future endeavor from you. So I still feel the same
as I felt in that episode. It is challenging, but
in a way that it is h you want to
go back to it and keep playing and and and

(03:36):
I don't know it just has I messaged you, uh
in the end of last week, and I said, I
have had a song stuck in my head for the
past couple of days. I cannot be point what it is,
and it was the Overworld City music from the NESTM
and T game, So I can only imagine what song
is going to be stuck from this week's game. But

(03:56):
before we get into that, let's talk about the big
reveal that happened. John Wwe two kin Rains is the
cover star and all of the additions, the covers, Every
single cover looks awesome. You've got the Bloodline on the cover,
You've got the Undertaker, dead Man Edition and all of

(04:19):
those editions. All this is coming out?

Speaker 2 (04:22):
Is it March seventh, seventh for the pre order, fourteenth
for standard edition?

Speaker 3 (04:28):
Man oh Man.

Speaker 2 (04:30):
The cover looks awesome. Roman looks cool. It's in the
same style that Cody was in last year. They were
really killing it with those covers. The Bloodline looks cool.
You got Sammy in there and the little family tree,
the Undertaker one. The art is insane.

Speaker 3 (04:42):
But when it's gonna post her immediately, like if you're
an Undertaker fan, a collector of Undertake, that is that
is that may be one of the coolest covers with
Taker on.

Speaker 2 (04:52):
It, But when are we gonna like stop doing dead
Man editions. Are they getting played out yet? Just put
all the undertakers in the damn game?

Speaker 3 (05:00):
Is it? What was the one that they had the Casket? Oh?

Speaker 2 (05:05):
Though that was an earlier two K. But we had
the dead Man edition the past few years, so I
don't know. Gets a little old, but I think it's
gonna be cool. We get the Showcase featuring the Bloodline.
They're all in there, Jacob, Fatu, Tamatanga. It's gonna be
really cool to relive all that. I'm sure, the Sammy stuff,
the Cody stuff. Oh yeah, Showcase this year ended with

(05:28):
Roman beating Cody, so you could only imagine this year
we're gonna go up to Cody beating Roman.

Speaker 3 (05:35):
We get Final Boss Rock Ah. That.

Speaker 2 (05:38):
Also, they're getting rid of the cut scenes in Showcase mode. Finally,
that has been a big complaint. I never minded them.
I thought it was cool. I just thought as a
streamer who streamed the games, I had to cut out
a lot. I couldn't put them on YouTube. I had
to remove the audience. It was such an ordeal.

Speaker 3 (05:56):
Yeah.

Speaker 2 (05:56):
And not only that, but some of the finishes were
done in those cuts, so you would skip them and
it would just be like all right, you passed after
like a body slim. You're like, oh, that's kind of lame.
So it is cool now you get to play out
the entire match. I'm sure people will find other complaints
about it.

Speaker 3 (06:10):
But what was sixteen though? Was the one that we
said that we liked because it just uh, I know
that we play a lot of sixteen for That was
the Stone Cold Showcase mode. Yeah, but that was the
one where everything played out, and they did it for
a couple of years, but that one, for some reason
stands out where it was you played out through those

(06:32):
those scenarios. It wasn't like they just rendered them within
the video game graphics like you know, it were happening
by the announced table. They had cut scenes, but it
wasn't like they were cutting to actual footage. If memory serves,
I might be wrong on it.

Speaker 2 (06:43):
Yeah, I think it was that. But we're getting some
some good stuff this year. Chain Wrestlings back. I don't
know how to turn it off. I hated it back then,
but I feel like they'll make it okay now hopefully,
and hopefully it's not like too long and drawn now
put it for my sick brain. Who knows how a
wrestling match works. I do like the fact that we

(07:07):
can start a match with it and not just run
at each other and start hitting pile drivers and all that.
But yeah, I can't hear game's sake, I don't know
how that helps the pace of a match.

Speaker 3 (07:16):
I can't wait to hear what you're gonna say about
what you're gonna say when we're in the middle of
doing a match in twenty five and you're like, all right,
twelve minutes into the match.

Speaker 2 (07:25):
Chain wrestling, Well, hopefully they make it like last time,
where you don't do it twelve minutes into a match,
it's only in the beginning.

Speaker 3 (07:32):
I think that that will most likely be a feature
very similarly to how they've handled the pinning mechanic and
the submission mechanic. It'll be an option that you can
either turn on, turn off, change the interaction. It'll be
something that's not just like this is in the game.
You just have to kind of accept it. They've been
really good the last couple of years of giving players
the ability to kind of customize their experience in a

(07:56):
way where if they are more inclined to like one
mini game over another.

Speaker 2 (08:00):
To give you that option, yeah, hopefully, and hopefully it's
a nice easy meter to use and then I will
have no problem with it. We're also getting Bloodline rules
matches where I'm sure they're just insane. No DQ run
ins everywhere. I don't know if you set who runs
in or whatnot, but that seems pretty cool. I guess,
like a Samoan Gauntlet match. Yeah, underground matches which are

(08:21):
no rope matches that we used to see on what
was it like NXT Underground, Raw Underground Underground. Yeah, they
still do those. I don't think they even do them anything.

Speaker 3 (08:29):
I think now it's a like a match type, so
like how it says an underground match, it's not like
its own show. How like Raw Underground with its own show.
Now you can have just like an underground match and
it's just, uh, it's kind of it's kind of like
blood Sport.

Speaker 2 (08:45):
We'll see if we use it, I guess, I don't know.
Could be cool as long as they change the mechanics
of the match, like fire Pro does. I think that
would be cool. You got barricade diving which makes its
return that's kind of cool. And the Island, which, if
you're familiar with MBA A two K. It's similar. You're
pretty much on an island. You have to fight your
way through some challenges so you can earn a contract

(09:06):
from Roman Reigns. This is not coming to PC, which
does affect us, but that's okay. That's okay. Also, I
believe PC is getting the PS four Xbox One version
of the game. Once again, someone's like, oh why like
three hundred wrestlers, Like, there's a lot to these games,
and I don't think people's PCs can handle this for

(09:29):
the majority, So I get it. But at the same
time that kind of sucks.

Speaker 3 (09:36):
Yeah, I would imagine that as game developers, there's they
have to play to the masses, and sometimes I would
imagine more often than not, people are just walking into
Best Buy and buying a computer, so the game has
to function for that.

Speaker 2 (09:53):
I feel seen, Oh yeah, I mean my computer has
problems running Madden fully, so I could only imagine what
two K would do to it. But we're going to
see because I'm going to get it on PC this time,
not Xbox. And yeah, it should be fun. My GM
is now online, which I know a lot of people
were asking for, and it's up to four players, so

(10:14):
that could be really cool have our own little online
GM mode. Maybe maybe we take that to the to
the YouTube as well. I don't know.

Speaker 3 (10:21):
We can try it to be fun.

Speaker 2 (10:23):
And Universe mode, which is one of our favorites that
we use all the time, is adding promos and some
new cut scenes that have been added back in. So honestly,
it all sounds pretty damn great. Hopefully it delivers. I
don't see how it couldn't because listen twenty three and
twenty four. I would say even twenty two, I have
played more than any other wrestling game of the past

(10:45):
ten to fifteen years. So I'm very excited. I'm going
to play the crap out of them and I can't wait.

Speaker 3 (10:50):
Yeah, they've been really good, and it's like we've said
the last couple of years, they're just taking a good
foundation and they're building upon it to add more stuff.
And this seems like they're just following that code. And
we've talked about it numerous times over the past number
of years going wrong with it. Well, but I was
just gonna say, over the past couple of years, as
we've gone through all the generations of like the same

(11:11):
games like this Man versus Raws in the two k's.
Once you've got that good foundation, you just add more
features to make the game more I don't know, expansive
and its match types and the roster, and you find
ways that you can keep the game within certain size
constraints but still add more content. It's I think they've

(11:33):
they've got that formula down pretty well in the last
couple of years, so I'm thank you. I'm very, very excited. Now.

Speaker 2 (11:40):
I saw some crazy stuff. I saw some people asking
for the two K twenty two pin system to come back,
which I will not play the game if that's the case.
That's the meter that bounces. I saw someone say that
because of the success of Aw's Fight Forever, they added
chain wrestling because they feel threatened. That one had really
funny replies in comment, because that person is just absolutely delusional,

(12:03):
and I'm sure as it gets closer, we're going to
find some more really funny stuff that people are going
to say because they think they speak to the masses. Now, George,
I have learned not to listen to wrestling fans and
not to listen to wrestling video game fans because of
the sheer fact. When I was playing through Showcase mode
on Twitch and YouTube, and I posted the matches. There

(12:25):
were some people saying, how did you beat this? I
couldn't get past blah blah blah, or I couldn't one
hundred percent this match and they could not make it
more cookie cutter step one, two three, do this, this,
and this to beat the match. So either you're eleven
years old or you don't know how to play video games,
so stop bitching and enjoy the game.

Speaker 3 (12:46):
Well, I will say this, there have been issues in
the past where in certain cases it happened to me
I don't remember when which game, but the prompts of
what you're supposed to do next just never like you
hit a certain point and they just went away, and when.

Speaker 2 (13:04):
This is this year's game, that doesn't happen.

Speaker 3 (13:06):
But it happened in one of the previous two kicks,
and I was just like, what what am I supposed
to do next? And I was like, maybe I'm just
supposed to I don't understand it, just like never came up,
and I was like, oh, that's weird.

Speaker 2 (13:19):
And it was like one of the first matches to
like Ricky Steambo Macho man, and I'm like, this is
match number two. Guys, Like, if you really think it's
that hard. Maybe it's time to play uh. I don't know,
Rocket League or something, but that's my tangent. I'm going
to go off this episode. We have another game that
we have to play.

Speaker 3 (13:36):
Oh.

Speaker 2 (13:36):
Also that means that we're going to be playing two
K twenty four really soon on this show. Maybe hens No,
not next. We're still in February really soon. But are
you ready to take the plunge? Are you ready to
take the deep dive down the sewer for turns in time?

Speaker 3 (13:57):
How a Bunga John.

Speaker 2 (14:06):
Looking to add the newest wrestling figures to your lineup?
There's no better spot to pick up your next figure
than the Wrestling Collector Shop.

Speaker 3 (14:14):
Started by collectors for collectors around the globe, Wrestling Collector
Shop has been serving the fans the latest and greatest
in wrestling action figure since two thousand and two. So
the next time you're looking for the newest wrestling collective
to add to your collection, make sure the Wrestling Collectorshop
dot com and use code game marks to save yourself

(14:35):
ten percent on your order.

Speaker 2 (14:37):
That's ten percent off your order with code game marks
at Wrestling Collectorshop dot com.

Speaker 3 (14:51):
All Right, the Deep Dive is always fraught too, my
friends over Wrestling Collector Shop. Make sure to use code
game marks and save yourself ten percent over and Collectorshop
dot com. Let's get into it. Teenage mutant Ninja Turtles
Turtles in Time released August fifteenth, nineteen ninety two as

(15:11):
an arcade game and Super Nintendo developed by Konami, published
by Ultra Games. Man, oh Man, what how do you start?
This is a classic side scrolling beat him up with
the Ninja Turtles. It is classic vintage Ninja Turtles story.

(15:32):
It's Shredder just wreaking chaos and havoc, and.

Speaker 2 (15:38):
He has stolen say back in time.

Speaker 3 (15:41):
There you go. He is. This Shredder has stolen the
statue of Liberty. And it's just a crazy sentence to say,
And yeah it is. Do you have We've talked about
it in the gameplay. We could talk about here again.
You have fond memories of playing this game. I do

(16:02):
as well.

Speaker 2 (16:04):
So here's the thing. I didn't have a Super Nintendo,
as we've said, so I didn't play this until either
at a friend's house or way later when I could
get on like the school library emulator back in like
ninth grade and figure it out, but it's one of
those games that just sticks with you and stays memorable
the whole time because it's the Ninja Turtles. It's what

(16:28):
you love growing up. Every single person our age range
love the Ninja Turtles and has probably played either this
or the arcade game. Oh yeah, I have not, blutely,
and that's just that's kind of everyone's launching point for
video games. So I hate that I missed out on
it as a young lad. But I did play the

(16:48):
arcade game a lot, and I did play the NYS
version a lot, so I made up for lost time
with Turtles and time later.

Speaker 3 (16:55):
I do think my first experience with this was at
an arcade, and then the only other time I played
it was like you, very similarly similarly to you, was
at friends houses and then at whatever arcade when they
had the arcade cabinets. But this is the seventh tmn

(17:17):
T game in the lineup. So you've got the game
that we played last week, our last episode Tena's Mutant
Ninja Turtles for the NES, Then you have the Arcade
game in eighty nine. Then you have Fall of the
Foot Clan on the game Boy in nineteen ninety teenage
Mutant Ninja Turtles two Back from the Sewers on game
Boy in ninety one, Manhattan Missions, which is a ninety

(17:41):
one ms DOS game, and then you have TMNT three,
The Manhattan Project on the nes in ninety one.

Speaker 2 (17:50):
And then there's thirteen games after this one because they
keep going think of the tmn T movie, like not
like that's what it was called TMNT is that. Then
there's the Michael Bay version of the games. There's all
the game Boy games, there's everything in between. There's the brawls,
there's the there's one that's a similar side scroll later
on that's like this one, but I think it's also

(18:11):
based on tmn T, that Sarah Michelle Giller movie. That's why.
That's all I remember who was in it.

Speaker 3 (18:16):
Oh okay. And then there's the one that is the
most recent as of recording, which is Tredder's Revenge.

Speaker 2 (18:21):
Shredder's Revenge, And I think there's gonna be a couple
more coming out. Less Ronan is a game that's in
development that should be a hell of a lot of fun.

Speaker 3 (18:29):
And it seems like there's more games that are even
following this style or the the Shredder's Revenge style because
it was so successful. Now you have the Power Rangers
style game. That's that's coming out as well. We'll see
what happens all for it.

Speaker 2 (18:42):
But there are combat enhancements from the previous games, so
from last week's game and from the Arcade game that's
you can now grab your enemies and slam them back
and forth to the ground or throw them directly at
the screen, which was a lot of fun. There's special attacks.
Each turtle has their own and you could clearly tell
them apart. Pretty cool. And there's co op play. You
could load up with a friend like we did. Go

(19:05):
check it out on YouTube. We played through a couple levels.
We had a lot of fun. We surfed, we died,
we laughed, we got electrocuted, and yeah, we ate a
lot of pizza to restore our health because that's what
it does. There's also the power up. There's like the
Invincibility one. I think it's the bomb where you go
around in a circle and you spin use your little

(19:25):
signature move with your weapons. That one was really cool.

Speaker 3 (19:29):
But we got to talk about one of the things
that makes I mean we mentioned it off the podcast,
you mentioned the playthrough. It's the the immersement of how
you are going through these levels, the sound design, the
level design, the graphics. We talked about in uh the

(19:51):
last game. They were good. They were any game or
any as graphics. They aged pretty well all things considered.
And now you look at an NYS game. It's also
a TMNT game, and this is the same. It has
those beautiful sixteen bit sprites and the just immense world

(20:13):
building with layers of background. There's you know, enemies can
jump from behind chain link fences and through windows and
they jump out of the sewer covered.

Speaker 2 (20:26):
So beautiful it is.

Speaker 3 (20:27):
It is such a well rounded experience, and there feels
like there's something for everyone. Like you like the bonus
levels but you're surfing through the sewers, if you like
the elevator level that happens at the end of Technodrome,
if you like just the regular side scrolling, and you
just want to hear that first level of Big Apple

(20:48):
three am, Like, there's there's something for everyone.

Speaker 2 (20:53):
And they they change the difficulty. It's way more balanced
and fun than the previous any S game. I'd say
it's more forgiving, way more forgiving. It's still kind of
tricky because you get kind of stuck sometimes with the
movement and all that because it is clunky, you're on
thens controller. I mean, it's nothing special here, But I

(21:15):
don't know, I think that the improvements that they made
were pretty damn good. Just like we were saying kind
of in the Super Mario episodes when we jumped from
NES to Super Nintendo. It's not a big jump, but
the capabilities and what they know they can do just
makes it. It's just beautiful. You feel like you're watching
the cartoon, like you're in the action. It's not just

(21:38):
one of those like simulation games where you're doing stuff
and kind of the players taking over. It's it's you.
You're doing it. You're jumping, you're attacking, the guys are
coming up from the ground, and it just makes it
such a better experience in my opinion.

Speaker 3 (21:52):
So you're saying that the NES version was clunky and
the SNS version is better. Yes, okay, I just sure
I agree the it's it's I don't even know if
clunky is the right word.

Speaker 2 (22:05):
It was just I was saying the controls are clunky, okay,
because it's all thought you.

Speaker 3 (22:10):
Meant, like the movement and stuff. No, it was it
just felt very Yeah, this this. You know, you're fighting
on a different plane. You can go up and down
and left and right, you're on you're on that. You
can go three dimensional grid. Yeah, you're on that three
dimensional grid where you can you know, google four ground
background and you know what.

Speaker 2 (22:30):
It's a lot like Sonic the Hedgehog, which came out
a year or two before the Sonic two I think
came out on the same year I think ninety two
with this. But when you get to the boss battles,
that's what I'm referring to, not running around collecting No.

Speaker 3 (22:45):
I was gonna say, because you can go up and
down on the you know, the Diana I was like
talking about.

Speaker 2 (22:52):
The boss battles. The way you can get behind the guy,
get in front of him. You can get like I
don't want to say, in them, like you know what
I mean. Like you're on.

Speaker 3 (23:03):
Top of a pattern that they follow, and you can
learn the pattern to dodge and put yourself in in
hitting them.

Speaker 2 (23:08):
They stop and they like flinch and you could just
keep hitting them for a little bit until they electrocute
you and send you flying.

Speaker 3 (23:15):
I will say the most iconic thing for games of
this time that just felt so nostalgic is the as
you beat up the boss and they start to blink.

Speaker 2 (23:28):
Yeah, that is to me the most of Sonic, which
is a game I played so much, so so iconic.
That's why I compare it to that. People, oh, there's
nothing like Sonic, but no, I just I have my opinions.

Speaker 3 (23:39):
I wanted to make sure that I was understanding.

Speaker 2 (23:42):
Let's get into the story here. Shredder and Krank steal
the Statue of Liberty from New York City, which is
crazy to think about. That's an act of terrorism, and
I think we would need more than the teenage mutant
ninja turtles to stop them, but this is the best
we got. They got set out to stop them, Shredder
traps them in a time warp, sending them across different timelines,
and along the way they defeat iconic villains that you've

(24:04):
seen in the TV show, in the video games everywhere,
and after battling their way back into the present, they
face Shredder finally in the Technodrome at the end, and
once they defeat him, the Statue of Liberty returns to
its rightful place. And of course, once you go through,
you see April O'Neil you see Splinter, you see the
whole gang and of course all of the bad guys.

Speaker 3 (24:25):
Man, it is it is a very Ninja Turtles in
the ninety storyline, that is for sure, but in the
in the best possible way. I mean, there is nothing
more cartoon comic book than stealing a giant statue and
sending people to travel through time. That is uh cartoon

(24:49):
and or comic book one oh one.

Speaker 2 (24:52):
Yeah, and it flows very nicely. In the bad guys
and the whole background that you're running through, it all
is so distinct and so nice. Ah. Man, they really
hit a home run with the graphics and everything in
this game. Yea, let's take a quick little break and
let's come back. Let's talk about the levels and the bosses.

(25:19):
Oh right, we are back. So you start this game
in the Big Apple at three in the morning. You're
on the bridge, might.

Speaker 3 (25:26):
Be around you.

Speaker 2 (25:28):
Gotta say it, right, go for it, Big Apple, three am,
Big Apple, three am. You fight eventually Baxter Stockman in
mutant fly form. He's flying around within a ray gun
and you have to defeat him before his eyes shoot
you with lasers. Now, in the Arcade version and the remake,

(25:53):
he says prepare to die to the turtles, but not
in the Super Nintendo version, probably because of the the rating.
But that's something.

Speaker 3 (26:03):
Uh did you mention I'm sorry, I was reading the
next thing. Did you mention krag.

Speaker 2 (26:10):
No Kraang's big head comes out.

Speaker 3 (26:16):
Nuts? Sorry? Yeah, yeah, no? That that that is I
would think a lot of people would say is the
most iconic level. It it feels. It feels the same
way that the first level in Super Mario feels like
if you've played this game, that's the level that you remember.
It's like you just like you remember the first level

(26:38):
on the second level from Super Mario. You just that
is the iconic one for this game.

Speaker 2 (26:44):
Now, I was saying while we were playing, how yeah,
of course that's iconic. You know, exkews my brain because
I played so much of the Power Rangers game on Sega,
and it's very similar to this level that I think
of that one over this what's that level? It's pretty
much the same. It's like a big bridge, like a
city bridge, so that one I think crosses over somewhere

(27:06):
my wires cross And that's.

Speaker 3 (27:08):
Like a like a specific name. A lot of them
like this one is Ninja Turtles Turtles on time. Does
that have like a.

Speaker 2 (27:16):
Post post name Power Rangers Sega Genesis. It was, we
played it. It's just mighty more from Power Rangers for
Sega Genesis.

Speaker 3 (27:25):
Oh it's that one. Yeah, Okay, that's not that I
was thinking of. But I know that there's a whole
slew of them. There's like the movie game, and then
there's everything that comes after that.

Speaker 2 (27:34):
No, here, I could send you right now and you
can see why they mesh together. In my head, I
forgot about this game, so I was saying. The next level,
Alley Cap Blues, is what I think of this game,
where you fight, but then you get the bonus level
Sewer Surfing, which is so much fun. You're on the
little surfboards in the sewer and you have to fight

(27:56):
the bad guys and kill the rat king at.

Speaker 3 (27:59):
The end, and then of course you have the iconic
Ninja Turtles Techno Drome. Uh, this is a part one,
I guess of Technodrome. We should go back to it
at the end of the game. But this is Technodrome.
Let's kick shell.

Speaker 4 (28:14):
And uh this is uh this is the sn E
S exclusive And this was a level that was originally
supposed to.

Speaker 3 (28:25):
Be in the Arcade cabinet, but was scrapped due to
time constraint.

Speaker 2 (28:29):
Now makes sense, you go back to it.

Speaker 3 (28:31):
So oh yeah, but this is the first appearance of
the mouser Bots or Mouser Droids or whatever enemies.

Speaker 2 (28:41):
I like those guys as a kid.

Speaker 3 (28:43):
There, and there's the what are the other ones that
the ones that like roll around?

Speaker 5 (28:53):
Yeah?

Speaker 2 (28:53):
Oh, I don't know their name.

Speaker 3 (28:55):
I know what you mean their name is.

Speaker 2 (28:57):
And this is also uh where you meet the iconic
Toca and Razar and you battle both of them at
the same time at the end.

Speaker 3 (29:06):
Hold on, I want to look that up.

Speaker 2 (29:08):
All right, look that up. But then you go into
the prehistoric turtle soaurus level where you go into the
Stone Age, the Stone Warriors and the dinosaurs appear and
you fight Cement Man in the Arcade version and Slash
in the s ne e s version. What you got
you got anything? So cool?

Speaker 3 (29:29):
Are they unicycles? Robotic unicycles?

Speaker 2 (29:33):
What are they called.

Speaker 3 (29:37):
Robots?

Speaker 2 (29:38):
Walker, I'm seeing robotic unicycles. That's their name.

Speaker 3 (29:42):
They were called boxing robots and they were only in
the Arcavers. Oh that's a different one. They have the wheels.
I want the little robots that like had the whip. Oh,
the mousers are the little ones that jump through the
glass on Technodrome, but the level two levels before and
Alley cap blues you get though the Oh no, I
guess it is the boxing robots that you talked up

(30:04):
talked about, Okay, I just thought that they had a
different name, Like there were two versions of them.

Speaker 2 (30:09):
But then there's Skull and Crossbones. This one's cool. I
really like this one. It's a pirate ship and Tokat
and Raizar are the bosses on the sn E S version.
I'm sorry in the Arcade version, but then Bebop and
rock Steady replaced them in the sn E S version,
So I guess we got to get Bebop and rock
Steady in there. You know, did we talk about Turtle source, Yes,
we did while you were looking that up, so bury

(30:32):
my shell at Wounded Knee is a train in the
Wild West. The boss is a leatherhead neon Night Riders.
This takes place in the future and in the SNE
S version it's a bonus stage and the boss is
Krayings Android body. We all know who that guy is
as you see him in the Big Apple.

Speaker 3 (30:51):
That is a very innovative level. I will say that
Neon night Riders is it almost feels iconic. It almost
feels like Mike Mario Kardish.

Speaker 2 (31:04):
Or the Bonus I'm gonna do it again, the Bonus
stages in Sonic. Do you remember those, the ones where
you have to your finger chases spinning? Yeah, go through
the mazing Oh I hear that music? Everyone hit my head.

Speaker 3 (31:19):
That is that is a great great uh. Are we
gonna have to do like Sonic one and two? Is that?

Speaker 2 (31:24):
I think so?

Speaker 3 (31:24):
Coming up? But yeah, that's another Neon knight Writer is another,
like you said, iconic level, very very memorable, memorable for
this game as well. And then Star Bass where no
Turtle has gone before. This is obviously a level set
in space. There are robot walkers here as well, and
the boss is crying in the UFO and then finally John.

Speaker 2 (31:48):
And just keeps coming back.

Speaker 3 (31:49):
Take us through the final level, the.

Speaker 2 (31:51):
Technodrome, the final shell shock place in obviously the Technodrome,
but the statue of Liberties in the background because you're
trying they get it back. Now. This is a boss
battle with Super Shredder on the SNES version and normal
Shredder and the arcade and the reshelled version, So snees,
if you're doing it, you get the big old Kevin
Nash Super Shredder. So that's really cool. Yeah, So a

(32:15):
lot of iconic stages here, a lot of iconic bad
guys that you fight, and nothing more iconic than the
turtles themselves. John the turtles themselves we mentioned in the
Anys version. Each Turtle had its own weapons, its own
strengths weaknesses. They do not veer too off here because
you got Leonardo with the katanas his strengths. He's pretty

(32:38):
well rounded. He's got kind of even playing field. He's
I guess the better option. At least if you're playing
two players, one person should at least be Leonardo. He's
got the special attack where he spins the katanas in
a wide arc for crowd control, kind of takes everybody
out around him. Dona Tello's both staff. It has the
long range attack, like we said last week, allowing him

(33:01):
to hit the enemies from a distance so you don't
get hit as much, but the attack speeds a little
bit slower, and his special is again circular motion to
clear the nearby enemies. Michelangelo's got the nunchucks, He's got
the speed. He's a little more fun to play his
facials and he's spinning them. Everyone loves Michelangelo. He's got

(33:22):
a fast attack speed, but shorter attack range, and he
also spins the nunchucks around in a frenzy. That's his
I'm demonstrating.

Speaker 3 (33:30):
For those not watching, watch the video version to see
John demonstrating how the nun trucks go.

Speaker 2 (33:37):
Raphael's got the size which are very close range, but
they're powerful, fastest speed movement about. I think with all
of them, he's the fastest. I would say high damage
for the close up attacks, and that's kind of also
the weakness. You kind of got to get the closest
out of all of them to the attacker, and they

(33:57):
are a little bit relentless. Those foot sold and his
special attack he spins in a rapid whirlwind, damaging everybody.
So all kind of similar special attacks, but animated differently,
animated beautifully.

Speaker 3 (34:11):
They They really did some excellent sprite work, both in
the world sprites and the animation sprites for the turtles
and the enemies as well. We talked about it before.
It really just helps with the overall experience and the
memorability of this game. It it's something that sticks with
you because it is such a bright, vibrant, colorful game

(34:35):
that it is a It definitely makes it for a
impactful game experience, especially especially when you're young and you're
playing this game. Yeah.

Speaker 2 (34:45):
Absolutely, it's let's get into something that is.

Speaker 3 (34:49):
Let's get into something that is. I don't I don't
think I remember it like this. I think I remember
the title screen and not so much the box aren't
because I do not remember this is. This is. This
is pretty much how I knew I never had this
game as a kid, because I would have remembered this

(35:11):
box art.

Speaker 2 (35:12):
Yeah, it's kind of terrifying.

Speaker 3 (35:14):
I don't remember this at all. But that being said,
it tells a very very cool story of what you're
about to get into. It paints the almost the whole
picture of the show. You've got the turtles, you've got
the Statue of Liberty, you've got the train, you've got dinosaurs,
you've got Kraying, you've got a pirate ship, you've got

(35:34):
the surfboard. It it paints the entire picture of what
your experience playing this game is about to be.

Speaker 2 (35:43):
And it says board Shredders Territory Through Time direct from
the second arcade hit NonStop to your House, No tokens required.
It's Konami's hottest turtle game of all time, and it's
sure shit is. It's got that beautiful Turtles in Time
logo that looks like it's made up of prehistoric like
concrete Turtles four up top. Now this is something I

(36:05):
don't really like. Turtles four is on one line, so
it's the usual tmn T logo. They just tilted turtles
to the left and bed a little bit more ro
ma numeral four at the end of it. It looks
really weird. You see everything, like George said, you see
the pirate ship, the dinosaur, the train, it's all there.
They look terrifying, but it's so cool. It's great artwork.

(36:28):
And then the back Shredder's got some time to kill
three billion years of high tech turtle terror with the
four screenshots, what more do you want?

Speaker 3 (36:38):
And big bull text on the bottom. Team up for
double trouble, Double turtle Trouble with a partner, or have
yourself a solo slam fest. This almost if you get
rid of the turtle in there. This could be a
wrestling cover. Yeah, like that is that's a wrestling line.

(36:59):
Oh man.

Speaker 2 (37:00):
And now let's go into like the graphics here, the
hood and everything you kind of mentioned. While I'm playing this,
sometimes the hood gets lost in the background. It's up top.
It's just so far your points. Yeah, it could be
a little confusing to look at. It's got how many
replays you have left? How many lives I should say,

(37:22):
But it's out of the way at least, especially now
we're so used to widescreen games that to see something
up top tucked away, it's like, God, it's a no brainer.
It's easy to just forget.

Speaker 3 (37:33):
Yeah. And it was only in like certain scenarios that
you would kind of lose the you know as your
health bar the gradient fades to that white when it's full.
In certain scenarios you would lose that in the background.
It wasn't all the time, it was just certain scenarios.
I was just like, oh, that's kind of kind of weird.
Like I was trying to see how much health I

(37:55):
had and I couldn't quite get it. But yeah, man,
from from the depth of field that you're getting in
that first level to how the the I mean depth
of field really is the name of the game here.
It is they are playing with so much space on

(38:16):
such a small grid that that first level is just
a great example. You're on a scaffold, or you're on
a not a scaffold, you're on a bridge. It's the Yeah,
it's like a girder or yeah, I guess it is
like scaffolder, like the foundation of a building, but you're

(38:40):
high up in the New York City skyline and you
see so many buildings in the background, and then towards
the middle and the end of the level when Crane
pops up and he starts shooting the lasers. Like there's
a real big world feel for an SS game, and

(39:01):
that continues even throughout you know, the alley, I think,
the and even when they're trying to keep you confined
in small spaces like the elevator or in the technodrome
like you're I don't know, they just do such a
good job of making you feel immersed in whatever scenario
they're putting you in. Yeah.

Speaker 2 (39:21):
I agree, it's just so well developed, well designed. I
guess they had to after the NES game and the
feedback from it.

Speaker 3 (39:34):
But it's kind of like what we talked about with
wrestling games earlier at the top of the episode. You
take the foundation of something, you build it, and you
improve it as technology in the game development and game
design gets better.

Speaker 2 (39:46):
Now I'm looking at the arcade game. It's also very,
very similar to this that the two could be sometimes
confused a little bit, but it's also just in the
same realm. It's just beautiful. They did a really good
job with these two games, and oh yeah, pretty much
everything after it, to be honest, Yeah, did you know?

Speaker 3 (40:13):
Did you Know?

Speaker 2 (40:14):
Turtles in Time was later released as Turtles in Time
Reshelled in two thousand and nine, a three D remake
for Xbox Live, Arcade and PlayStation Network, but many fans
still prefer the SMEs original.

Speaker 3 (40:27):
Oh did you Know?

Speaker 5 (40:29):
Players can throw I think He's at the screen, a
groundbreaking revolutionary feature that made the game stand out and
added a unique interactive element to the beat them up genre.

Speaker 2 (40:40):
Oh Here we Go?

Speaker 3 (40:41):
Did you Know?

Speaker 2 (40:41):
Turtles in Time is on eBay for thirty to fifty
dollars used cartridge only, four hundred dollars complete with posters
and inserts, twelve hundred and ninety nine dollars sealed, and
fourteen hundred and ninety nine with a nine point zero
CGC grade. Man, oh man, this is a this is
an expensive one. Now have you looked up the three

(41:04):
D version?

Speaker 3 (41:05):
I have not.

Speaker 2 (41:06):
I don't think I ever want to play it. Oh
it's like when WW did Wrestle Fest over again. Okay,
but it's three D. Like you see the same stuff,
you know, you're in the same levels, but they're three
D and it's the Turtles from the two thousand and

(41:26):
nine era, like the ones that nobody really cared for,
remember that version?

Speaker 3 (41:35):
Yeah, yeah, yeah, yeah, that's I'm looking it up right now.
That's I guess.

Speaker 2 (41:41):
I do kind of want to give it a shot,
but it's pretty strange.

Speaker 3 (41:47):
What is that called again?

Speaker 2 (41:48):
It's the game?

Speaker 3 (41:52):
Yeah, no, no, no, we shall that's what it is. Yeah.

Speaker 2 (41:57):
I guess cool that they did it, but yeah, I
wouldn't prefer that one either. Now here's a little bonus.
Did you know the Neon night Rider level that we
talked about earlier, which takes place in like the future.
It was one of the first Mode seven graphics on
the SNS, which allows to create dynamic, rotating and scaled backgrounds,

(42:19):
giving the level a pseudo three D effect. As you
ride hoverboards. This cutting edge visual effect was one of
the highlights of the game and made it stand out
at the time. Yeah, I agree, That's what.

Speaker 3 (42:30):
We talked about before when we brought up that level. Man,
it is so different. It feels like you are playing
a different game. It feels like suddenly you're in Mario
Kart or the F Zero or any of that. It
just it totally changes the perspective of the game because
now it's like, graphically it looks the same, but your

(42:51):
environment it's very different. It's yeah, it's crazy, man. Yeah, but.

Speaker 2 (42:58):
I think it's time for some ratings and reviews. Are
you ready to sit back and relax?

Speaker 3 (43:05):
Let's do it.

Speaker 2 (43:07):
All right, Turtles in time, I got it right here.
Game Rankings gives this an eighty three percent now the
Arcade version, All Game gives it a four out of
five stars, and play Meter gives it a nine out
of ten.

Speaker 3 (43:20):
Now. For the Super.

Speaker 2 (43:21):
Nintendo, EGM gives it a thirty six out of forty
Mean Machines and eighty percent Nintendo Power of four out
of five, Game zero and eighty four point five out
of one hundred Game Zone and ninety three percent Nintendojo
nine point four out of ten and SNS force seventy
five generally positive reviews. Here, I mean, you're comparing it

(43:45):
to the Arcade game, You're comparing it to the NEYS game.
So there's only one way to go, and that is up.

Speaker 3 (43:52):
Man, Oh man, that is that is quite the Uh.
I can't say that I'm surprised this game is right, Like,
why is it class regarded as one of the best
arcade ports or arcade games or SNDS games or Digit
Turtle games like ever.

Speaker 2 (44:13):
It made the top ten of ninety two. It was
number seven for Nintendo Power So that's pretty cool.

Speaker 3 (44:20):
When I feel people, at least people that I know
that have brought up TMNT games in the past, this
is always the one that they talk about now.

Speaker 2 (44:29):
Complex magazine listed the game ninth in the Best Super
Nintendo Games of All Time, and in twenty thirteen, Arcade
Sushi ranked this number ten on the ten best retro
Beat Them ups of all time. So okay, pretty cool, man.
I think most people like how close it was to

(44:50):
the cartoon and how you've had pretty much the same characters,
mannerisms and all that. No, that's oh, here's something else.
Ree Sheld was based on the Arcade version rather than
the SNS version, so the extra stages and enemies were
not included in there. I do Wan featured a survival

(45:11):
mode quick play with achievements and trophies.

Speaker 3 (45:16):
Gotta have those achievements and trophies all right.

Speaker 2 (45:19):
Now we heard the ratings from the professionals. It's time
for the ratings from us Schmock's George, because right now
it's time to rate the game.

Speaker 3 (45:28):
Look, I.

Speaker 2 (45:39):
Ju chiese yes, sir, Turtles and time play forever. Future
Endeavors play it forever.

Speaker 3 (46:00):
Man. It's from from start to finish, from from top
to bottom. This just is an enjoyable experience. The controls,
the environments, the sound, isign, the sprites, everything about it
is uh is just the nostalgia holds up one hundred
percent uh in every in every way, the the the

(46:21):
it just is a cool experience and it it held
up very very well. So does a big old play
it forever from me. And now I turn the question
over to you, John Hurtles in time, will you play
it forever or future endeavor?

Speaker 2 (46:41):
Big Old play it forever. It's listen, it's the Ninja Turtles.
It's as close as you're going to get to the
cartoon of Ninja Turtles in video game form, so why
not play it forever? But this is a game we're
always going to go back to. It's always going to
be readily available. Shredder's Revenge comes really close because it
is like the spiritual successor, even though there's thirteen games

(47:04):
in between. And I think I will definitely be going
back to Turtles and Time throughout my lifetime. And it's
on that that little girl in the room next to
me will probably also play one day.

Speaker 3 (47:16):
It's very colorful.

Speaker 2 (47:17):
She does love the Turtles already.

Speaker 3 (47:19):
There you go, all right, but let us know on
all forms of social media at game Marks Pod what
you thought of Turtles and Time and if you would
give it a play forever or future endeavor. But with that, Johnny,
you're ready to get into this week's soft lock. Soft Lock,

(47:52):
All right, the soft lock. It's the second on the
podcast where one of our mega marks from Hatreroon gives
us a topic to debate, a question to answer. It's
a question the week with a fancy name. This week
it comes from the Elder Spork and sports question is
with your tax refund coming in, you get to pick

(48:13):
one piece of gaming memorabilia, whether it's a special edition
release or an actual historical collecting piece, what would you get?
I have one answer qued up, and I think that
it is something that we have mentioned no less than

(48:34):
ten times on this podcast. All right, is it the
same as me? I want the WWE wrestle hockey game. Oh,
I want the tabletop hockey game. Oh.

Speaker 2 (48:46):
I didn't even think of that. That's a good one.
It is.

Speaker 3 (48:50):
So silly, is the only word that I can describe it.
It's such a fun, weird piece of wrestling memorabilia that
is also a game. And I feel like we have
always talked about it. It has come up since I
think the first year of the podcast, and I'm sticking

(49:11):
with it. I still think it's great. But your answer
is also very very good, John, what's your answer?

Speaker 2 (49:16):
So, wrestle Fest arcade cabinet would be awesome, But now
that I'm thinking about it, you know, it would be
really cool to have like a a game chaosk Oh,
like like an old GameCube like game Stop GameCube. Yeah,
or like the original Xbox with like Halo on it,
or something cool, or even like like a Dave Mbuster's

(49:39):
Guitar Hero cool two, Like just turn around, it's right
here behind me, just like, yeah, that's awesome something.

Speaker 3 (49:48):
What about what about Royal Rumble Arcade game?

Speaker 2 (49:53):
That would be cool too. That the which is the
Xbox dream Stream Dreams. But I played the Arcade Cabin
a lot, a lot. It was at the resort growing up,
and we went every year to Liam Davis. Yeah. I
always look forward to playing that on the Arcade game,
and I would get so pissed at the big show
because he was bigger and powerful and always eliminate you

(50:16):
from the Royal Rumble waste your quarters. Yeah, that's really cool.
But let us know if you're getting a tex return,
because I'm probably not, then what piece of gaming memorabilia
you would want to pick up?

Speaker 3 (50:29):
All right? But with that, John, would you like to know?

Speaker 2 (50:32):
Hell, is this what we are playing next week?

Speaker 3 (50:35):
So please While compiling the list of all the wrestling
video games that we would have to play on this podcast,
there was one game that had a very odd name,
but in the research of putting the list together, apparently
this is with an asterix next to it. Potentially the

(50:55):
first ever wrestling video game ever released is an Ourcade game.
I believe it is pronounced.

Speaker 2 (51:02):
At poo, so it's the Simpsons.

Speaker 3 (51:06):
But it is a wrestling arcade game, and every time
that I have looked it up, multiple sources have stated
that it is one of, if not the first wrestling
games ever made, and I believe it is developed by Sega.

Speaker 2 (51:24):
It looks like something else we've played, maybe like one
of the Ultimate Muscles. Can you comn wrestling games for
the nes or something?

Speaker 3 (51:34):
Uh, that's possible. I want to see. Yeah, published by Sega. Huh,
nineteen eighty four Arcade Cabinet.

Speaker 2 (51:47):
It looks cool, I guess let's uh, very very check
it out. Oh God, researching this one should be a
lot of fun.

Speaker 3 (51:55):
Got gotta figure out how to pronounce it correctly. I
don't know if it's at poo or at pooh. Yeah,
I don't know.

Speaker 2 (52:03):
We'll figure out, we goto. The logo has like an
emphasis on the oh app o o o h.

Speaker 3 (52:11):
I wonder if it's like I don't know, I don't know.
Let's see, there's gonna be an interesting one. Like you said,
it's gonna be fun to research and hopefully just as
fun to play. But as always, guys, you can check
out all the video content that we have over on
our YouTube channel YouTube dot com Slash game Marks Podcast.
If you would like to support all of the pod

(52:32):
Exchange shows, that is this show as well as going postal,
you can do that over at pod Exchange dot shop.
If you would like to check out all the exclusive
content we are making, including the Muppets trivia that we
talked about earlier, that's over at patreon dot com slash
pod Exchange. If you would like to pick up an
exclusive shirt from our Pro Wrestling t store, that's Pro
Wrestling Teas dot com Slash game Marks Pod. And if

(52:57):
you would like to follow on all forms of social media,
we are available at game Marks Pod and please make
sure to like, comment, subscribe ring that notification bell. And
if you have a product or service you might to
advertise on this podcast, you can reach out to us
over at the Game Marx Pod at gmail dot com.

(53:18):
Join a clash, Hit them with the cow Bunker, Cow
Bunga Marx.

Speaker 6 (53:27):
Game Marks Podcast, Put them on the radar, Play a
rare game, Sega Saturn, No Game Shark. Johnny and George
work hard and they play hard future endeavored games and
put them in the graveyard from the deep dives in
the class, in the face I cannot give more, and
ask questions of the week, follow one twitch there's not

(53:48):
and that they won't play game Marks podcast every single Monday,
step

Speaker 3 (54:14):
Step com
Advertise With Us

Popular Podcasts

Stuff You Should Know
Dateline NBC

Dateline NBC

Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Special Summer Offer: Exclusively on Apple Podcasts, try our Dateline Premium subscription completely free for one month! With Dateline Premium, you get every episode ad-free plus exclusive bonus content.

On Purpose with Jay Shetty

On Purpose with Jay Shetty

I’m Jay Shetty host of On Purpose the worlds #1 Mental Health podcast and I’m so grateful you found us. I started this podcast 5 years ago to invite you into conversations and workshops that are designed to help make you happier, healthier and more healed. I believe that when you (yes you) feel seen, heard and understood you’re able to deal with relationship struggles, work challenges and life’s ups and downs with more ease and grace. I interview experts, celebrities, thought leaders and athletes so that we can grow our mindset, build better habits and uncover a side of them we’ve never seen before. New episodes every Monday and Friday. Your support means the world to me and I don’t take it for granted — click the follow button and leave a review to help us spread the love with On Purpose. I can’t wait for you to listen to your first or 500th episode!

Music, radio and podcasts, all free. Listen online or download the iHeart App.

Connect

© 2025 iHeartMedia, Inc.