Episode Transcript
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Speaker 1 (00:00):
This is Tony Chimmel and I'd like to introduce the
hosts of the game Marks Podcast, George Feast and Johnny Clash.
Speaker 2 (00:32):
Welcome to the game Marks Podcast. We're each and every
week we take a deep time into the good, the bad,
and the awesome of all things video games. My name
is George peas Hey, I'm the man they call Johnny Clash.
And today we are playing at WWE twelve and we
are live on Witch and YouTube for game Beree. We
are raising even more money for St.
Speaker 3 (00:51):
Jude. We are over two thousand, three hundred dollars. We
are doing some beanboozled which we just did unfortunately, and
so much more.
Speaker 2 (00:58):
Ah And as a guys, please make sure to subscribe
and leave a rating on Apple, podcast, Spotify, wherever you
choose to listen, and make sure to follow along on
all forms of social media. At Game Marx Pod and
Don't Forget. You can get this episode early and ad
free as a part of our Patreon, Patreon dot com
slash pod exchange that's pod x C H A n
(01:22):
g E. You also get access to show notes, exclusive shows, Discord,
and a whole lot more from us and our good
buddy Dylan Postle, who you may know better as Hornswoggle,
but Johnny Clash, let's talk about this man. We just
finished an our long live playthrough of WWE twelve, but
(01:46):
before we do that, let's talk about the game that
we played last time, zen Nipom Pro Wrestling two three
four Boodcon. How are you feeling two weeks later?
Speaker 3 (01:59):
I mean, I guess you know. It was what it was.
It was an all Japan pro wrestling game, great roster,
simple gameplay, mechanics, had that little bit of fire pro
nyss to it, so it was familiar. Yeah, I'm still
like it a week later. I've been going through like
our clips and our YouTube and all that, and I
thought it was pretty awesome. I like playing those old
school Japanese games. I like when they're not fire pro
(02:22):
and there's something different like that was something we aren't
used to, playing a nice, just all Japan pro wrestling game.
It was cool.
Speaker 2 (02:28):
Yeah about you, I feel the same way. I think
the thing that was refreshing about it was the graphic
quality was such a while feeling very similar, was a
welcomed refresh from other games of that style. It felt
like it was a not necessarily needed, but a welcome
(02:50):
improvement graphically, and the animations for a lot of the
moves were really cool. The entrances were great. Yeah, just
all in all a good game. We both enjoyed it
very well, gave it very much, gave it a play
it forever. But aside from the things that we have
been playing on the podcast, what else have you been playing?
(03:11):
This is the holiday season, Maybe you add some new
games to your catalog. What do you got going on? John?
Speaker 3 (03:17):
I mean and I started. Uh, I downloaded Marvel Rivals.
I haven't actually played it yet. I'm still still heavily
involved in Pokemon, the trading card game on my phone. Okay, okay,
the new new card pack is out, so I actually
probably have one due at this moment, I have to open.
I've been battling to a live live card break. Let's see,
(03:38):
I could probably so. Pokemon is one of those games
when I was little, I always collected, but I never
played the proper way.
Speaker 2 (03:45):
Yeah. I feel like that a lot of people did that,
not everyone, but I know a lot of people who did.
Speaker 3 (03:50):
But now that this is here and I know how
to play the proper way, it makes me want to
like build a deck from my old cards and actually play.
But who what I play against? That's the question. And
don't probably know one.
Speaker 2 (04:01):
Well, there's a probably it's online play, right I'm talking
about like real Oh oh, you mean like actual, like
build a real deck. I thought you meant like on
the trading card game, Michael deck. Right now, all right,
live live, uh, live break here.
Speaker 3 (04:15):
I know who half of them are.
Speaker 2 (04:18):
Give some names.
Speaker 3 (04:19):
Let's say, okay, Magmar know him, fineon, don't know him? Okay,
the fish slurpuff okay, sore licks. I know that one
stole apede scolopede. Okay, that's the pack. That was a
shitty pack.
Speaker 2 (04:35):
All right, anyway, anything, all right, not bad.
Speaker 3 (04:39):
We're still uh still playing Fortnite, of course, me and
you mean the Gang. We're in the chat right now,
of course, playing all day, all night.
Speaker 2 (04:47):
I heard you when the Gang got a couple of
wins today.
Speaker 3 (04:50):
A couple, just a couple, just just a couple. I started.
So this happens every year when the new two K
game is that I forget that I didn't beat last
year's two K game and I have to go back
and play. So I was playing on stream the other
day and I was clicked on Showcase just assuming that
I did it. I didn't do any of the Showcase really,
(05:10):
so I started running through those. I got through the
first eight matches, and I think maybe by the weekend
I should have it all finished. And I'm putting each
match on YouTube as it goes, So yeah, it's been
actually a lot of fun. I just wish they I'm
usually an advocate for those cut scenes in the middle
of the game, yeah, but now that I'm putting them
(05:34):
on YouTube and I'm getting danked for them, I don't
want that.
Speaker 2 (05:37):
No. I there's always such like a fine line for
the creative the content for the WWE games because it's
just like you want to make it the best possible
experience for the viewers, but also you want to avoid
getting the copyright strikes on your channel. And it's so
(05:59):
much of the experience of wrestling as a whole is
the presentation, and a huge part of the presentation is
the music and the environmental silence that happened, so like
to lose some of that, you're kind of losing that
what makes the experience of wrestling great. And that's not
just something that happens with the two g games. It's
something that it's the two K games, it's the I mean,
(06:21):
when we were doing GMP sixty four, we had to
figure out a way to get behind that, and now
you have found a new way now that you're editing
JMP twenty four to get around there as well. Yeah,
it's one of the I understand it's a necessary component
to protect the intellectual property and all that stuff. I'm
(06:42):
not saying that it's wrong or bad, but I just
I get it. I understand the challenge. It's I wish
there was a way around it. Like, I'm just just
making content. I'm a fan of wrestling. We're just making content,
not doing this with malicious intent or try to steal
money from you.
Speaker 3 (06:59):
Speaking of sixty four, the latest episode is out on YouTube.
That's our WWE. Yeah, that's our WWE two K twenty
four Universe Mode playthrough where it's Georgia's team versus my
team every single week. This week we put out the Rumble,
and you're speaking of intellectual property. I had to create
AI music for sixty different participants in two different Royal
(07:23):
Rumble matches, which is why it took so damn long
to edit, so damn long to cut out, but I
think it was well worth it and it's worth to watch.
It's probably our longest episode yet. We're gonna take a
little bit of a holiday break on GMP twenty. We're
gonna come back. I don't know. I say two to
three weeks with the Road to Elimination Chamber, which is
the road to GMP media.
Speaker 2 (07:44):
Oh man, well, ah, god, Well, we got to talk
about some stuff here before we get more into the episode.
If you are listening to this episode, this is a
live recording of this podcast episode Doug Johnson in the beginning.
We're live on Twitch and on YouTube. This is all
a part of an event that we have done for
(08:04):
the last five years called game Berie, where we raise
money for Saint Jude Children's Research Hospital. So from now
until January fifth, if you go to gamemarxpod dot com
slash Donate, you can go and donate, and if you're
a part of the live episode, there's incentives. When we
do our live GMP or game marks Mania, which will
(08:29):
be happening in the new year, we will be still
continue to raise money and all the donations go right
to our GoFundMe, which go right to Saint Jude's and yeah,
we thank you to everyone who's here in the chat,
who's been here in the chat, everyone who's donated and
supported us this year and every other year. Shout out
(08:50):
to our sponsors, Secret Levels Podcast always helping us to us,
putting out great content, eating some crazy things on their
own live stream like bugs and Octopus and what did
they They did.
Speaker 3 (09:06):
Their own beam boozled right, Oh, yeah, they've been doing
it all. We can't how come every time I click away?
That's so annoying, George my camera. Yeah that's all right,
it's working now. Yeah, we can't say enough good things
about that squad. Great podcast on video games as well,
So go take a listen. But today's prize if you're
(09:29):
in the chat, which is why you should join us
on Twitch or the game Marks podcast YouTube for the
live shows we are giving stuff away in today's prize
is from Collect Major A Major, Bendy's Big Rubber Guys, Hacksaw,
Jim Dug and Ed magnum Ta. That's the entire series
six and we already had a winner in the chat
and that goes to Pink Haired Demon, So we'll be
sending that your way after this episode. So congratulations, Now, George,
(09:56):
We're here to play WWE twelve, not two K twelve.
People make that mistake. Nah, this is just WW twelve,
part of the series of just WW twelve and WWE thirteen.
Are you ready to dive in? Are you ready to
put on those nostagic goggles? Are you ready to take
that deep dive into this week's episode.
Speaker 2 (10:13):
I think we both put a lot of time into
this game when it was new. I think we did
a fair amount of time leading up to this episode
and in our live playthrough. I am ready to do it.
Let's get into the deep as get it.
Speaker 4 (10:34):
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Speaker 5 (10:42):
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(11:04):
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Speaker 4 (11:06):
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Speaker 2 (11:19):
All right, as always, guys, the Deep Dive brought to
you by our friends over at Wrestling Collector Shop. Use
code game marks to save yourself ten percent over at
Wrestling Collectorshop dot com. You heard the ad at the
beginning of the episode. We got to remind you they're
here support and game beree. They support the podcast everything week. Ah,
(11:41):
so good to have them on board, A valued partner
for sure. Here we go. WWE twelve release November twenty second,
two thouy and eleven for the PS three wei and
Xbox three sixty, developed by US, published by t HQ
and other Sling games. In twenty eleven, you've got TNA
(12:02):
Wrestling on iOS and Android, WWWE All Stars at WWE Superstars,
Slingshot and Hulk Hogan's main Event.
Speaker 3 (12:14):
Who So other than this not another I don't want
to say legit another like mainline series, mainline competing game
in twenty eleven, so All Stars comes out, which we
know is not really you know, a simulation type game.
(12:37):
It's a cartoony over the top game. And then three
mobile games come out, so that's all you have. Which
that impact game was amazing Slingshot could have been fun.
It's like Angry Birds. But yeah, WW Characters and Events
might be one of the worst games we've ever played
in our two hundred and sixty nine episodes of this podcast.
That goes without saying that was WW twelve on top
(12:59):
of this line here now, first announced in June of
twenty eleven, and the slogan was Bigger, Better, and Better,
which was the same slogan as WrestleMania three. So we're
going back a little bit now. It's the thirteenth game
in the WWE series if you're counting all the SmackDown
Versus Out, the Smackdowns and whatnot. It is a successor
to SmackDown Versus Raw twenty eleven, so it is the
(13:21):
first WWE branded game not SmackDown Versus Raw, which was
pretty crazy. And of course WW thirteen follows it right
before we entered the two K series with two K fourteen. Now,
I loved that they were going with the one person
on the cover, going with just the WWWE name, and
(13:41):
I feel like we were robbed of having that sports
game feel to the WWW games with two K coming
on board. Now I get NBA two K, PGA, whatever else.
There is. I loved it at the time. I thought
it was going to be this new groundbreaking thing, like,
oh my god, you know there's like MLB and MAD
(14:03):
and now we're just getting WWE twelve. But we all
know what happened to THHQ after that and we go
over to the two K series of games. But I
think we were all for the better for the most
I guess for that switch up happening at the time,
but I just.
Speaker 2 (14:19):
Think, I mean, you like mimic my exact feelings. It
is the feeling of, man, this is kind of cool.
It felt like it was almost like a all right,
people might have to start taking the wrestling games a
little bit more seriously because they're being branded the same way,
(14:41):
where it's just like, this is a wrestling game. This
is the year of the wrestling game. There was no like,
you know, every sports game for every year, whatever the
sport is, always has that saying like MAD always has
like a slogan that they go with for every year,
just to you know, whether they're implementing a new system
or something like, there's always something NHL did it too.
(15:02):
There's always some kind of tagline to it. So for
these two years, when you have WWE twelve, WWE thirteen,
it's Orton and Punk on the covers. It is. It
really did feel like it really feel like, oh my god,
they're doing something different, something something cool is happening. Like
more more people may be open to playing because it
(15:22):
doesn't seem like there is a but it's less gimmicky,
like it's not this first then, or it's just like
this is the WWE, he's the roster, here's the matches go.
Even though for us, as we know, we know that
that's what the game's have been, they just named it
something different.
Speaker 3 (15:38):
Speaking out of George, I'm two years sober from NHL,
which is a big accomplishment for me. So it's a
little crazy.
Speaker 2 (15:47):
Wow.
Speaker 3 (15:48):
I keep thinking like I want to go back and play,
but I would have to go back to like nineteen
to actually have fun.
Speaker 2 (15:53):
So I don't think that I I knew or that
we ever talked about that you stop playing NHL. I
just thought that you.
Speaker 3 (15:59):
Keep Oh we did, we did, Uh huh, oh, you're right,
we did.
Speaker 2 (16:04):
I thought you were just taking My interpretation was you
were taking a break from that year because you didn't
enjoy the changes that they made, not that you weren't.
Speaker 3 (16:12):
Yeah, they didn't change anything back, so they.
Speaker 2 (16:14):
Oh no, I just thought that you were like, I'm
just not playing this year. I'm going back to play.
You know, I didn't like twenty four. I'm going back
to play twenty three or twenty two.
Speaker 3 (16:22):
Nah. No way, let's talk about the changes within WWE
twelve from twenty eleven now. Smackdownvers Raw twenty eleven was
I think some people's favorite game, Like it's a really
good version of the SmackDown Versa Raw game.
Speaker 2 (16:35):
Everyone's got their favorite SmackDown VERSU Raw games.
Speaker 3 (16:38):
And it's on a lot of lists. So when you
go to twelve, I think just the name change in
the cover and the new menu and made this game
have a different feel. But once the bell rings, it's
not that different. But here are some of the changes.
You no longer have the weak or strong grapples, which
were used to from the previous games. Moves are now
based on the physical state of yourself as the wrestler,
(17:00):
So if you're holding your ribs or if you're holding back,
that's going to affect the move. There's new attack mechanics
where you can now attack in a downstate, which is
not the band. You can attack while you're down, and
moves such as like the special moves like off the
cell and all that, or finishers. They can now be interrupted.
Rumble eliminations. You can now interrupt them by either kicking
(17:22):
them or throwing somebody into them. But I think one
of the biggest improvements, I would say a little rework
is the pin meter. Now I've said a million times
on this podcast, I hate the meter that bounces from
the two K games. I hate the one where you
have to stop the little ball and all that. I
just don't like it. I'm not good at it. When
(17:42):
me and you play, I'm on parsek, which is an
app where I've remote into your computer and there's like
a little bit of input delay. That's how I play
Fortnite from a different computer as well, So it's that
like a little bit of input lag. It's not the worst,
like it's manageable, but you have to like plan for
that little bit of something that's off.
Speaker 2 (18:02):
Which I think five years of doing this show, you've
gotten pretty good at it.
Speaker 3 (18:06):
I think this meter is one of the better ones
that they had in the to in this series of games.
As soon as I saw it, I thought and you
have to stop it on It definitely catches you off guard,
and you could use resiliency to make the bar bigger,
whereas now resiliency makes you kick out. So at the
(18:26):
time it wasn't confusing, but now going back two K
to this that you're like, oh wait, I still have
to kick out. There is also improvements to the AI
of your opponent. They don't use the same moves though,
and again they will switch it up a little bit.
I think two K could use a little bit of
that because all they do is whip you into the open,
into the corner, and it's very annoying. You can now
(18:48):
store finishers. I know you had in our game play
up to three. I think you had.
Speaker 2 (18:53):
I feel like that's usually back in the day was
the max that you could Yeah, unless you went in
and like changed in like the pre match settings of
like what the storage was like in the old like oh,
like original SmackDown games, you can like it. This is
how many are starting with. This is the max that
you can have. I think at one point, at a
(19:14):
certain point they get rid of them and then it
became the max with three that you can have.
Speaker 3 (19:19):
Yeah, it's not a bad thing though, you get your signature,
which then leads to your finisher. The hood is this
little tiny bar under your wrestler, so it's not in
the way at all. I wish kind of they would
go back to that, but now with the big screens,
it doesn't really matter. It's on the bus.
Speaker 2 (19:33):
Yeah, it's just when you have a lot of wrestlers
now it's very uh So here's a thing that's new,
the limb targeting system.
Speaker 3 (19:40):
So once you grapple someone, if you press a certain button,
can't specifically remember which one it was. It brings up
a mew of you know that little body thing, that
body meter, I guess you could call it where it
shows the red the yellow target of the body.
Speaker 2 (19:57):
Yep.
Speaker 3 (19:57):
So now you could pick, say you want to be
Brett hard, you want to hit that sharpshooter, you can
have target the legs a lot easier. Again, something I
wish they would bring back. I know it's it's in there,
it's just not as prominent and I wish I wish
it was. And also you now have this Breaking Point
submission minigame inspired by the two thousand and nine pay
per view called Breaking Point, which was submission themed as well.
(20:19):
I don't remember that being a thing. Apparently that was
a thing, and it just shows the word breaking point
on the screen and the meter fills or it goes
down and you kick out.
Speaker 2 (20:27):
I forgot how there's a lot of features in this
game that are reworked have a you know, a fresh
coat of paint on them nowadays, and I don't think
that I've realized that they're this far back, Like I
(20:51):
knew that limb targeting and you know, a submission minigame
has always been present in one way another. It's always
been you know, as far back as we were just
talking about it last week and in zen Nipon is
that you know, after a certain amount of moves, you
(21:12):
would start, you know, holding a leg, you would hold
your head like it's it happens, and it's it's. It
was one of those things that until you realize how
far back it was, when we like didn't realize that
was the thing, like I I know, I know, it's
just like a cool thing to think about how the
(21:32):
evolution of these features that were now like yeah, this
is a new feature or a highlight of a game,
when realistically these have been in you know, implemented in
all these multiple generations of games, they've just been reworked
over time.
Speaker 3 (21:47):
Yeah, yeah, that's it all kind of blends together. But
then when you start remembering, you start picking things out,
you're like, uh, that is there?
Speaker 2 (21:55):
That was submission. Mini game isn't breaking point anymore. But
there's elements that are kind of lawyer.
Speaker 3 (22:01):
Oh soups in the chat just said happy holidays, Darby
Allen just killed themselves. What else is name?
Speaker 2 (22:05):
Oh geez.
Speaker 3 (22:07):
Let's talk about the matches in this game. You have
your one on ones, normal regular exhibition match, you have
your extreme rules, Helena Cell Inferno, Iron Man Ladder Match,
Last Man Standing, Steel Cage, Submission Table TLC, and now
you can still do a false count anywhere or first
blood match, but it has to be made in the
match creator. Your two on two's are different variations of
(22:29):
the one on one match types. But now you could
also do a mixed gender tag team match, which you
don't see very often, and I believe there are certain
matches the women can't do as well. I don't know
why I hated that they used to do that. I'm
glad now you could just do whatever you want in
these games and be happy about it. Your six man matches,
you have Armageddon, Helen a cell A Battle, Royal Elimination Chamber,
(22:52):
which you could do with a normal six man elimination
or you could do a tag which is cool, or
just a regular old man elimination tag. Now your specialty
matches are Backstage Brawl, a Royal Rumble, or do you
remember the Championship Scramble. We haven't had a rose in
a while.
Speaker 2 (23:07):
I do remember them, and I do remember the matches
being a lot of fun too to play through.
Speaker 3 (23:13):
They are so nerve wrecking and give you anxiety. I
don't like doing them. Now in Match Creator, you could
change the environment, which the arena and all that the
wind conditions not wind with the win conditions.
Speaker 2 (23:26):
Or the rules wind in the arena.
Speaker 3 (23:28):
It will be Yeah, that's pretty cool. I like that.
This was kind of the start of what we get
now with these long like what people could upload and
how I don't know, you could pretty much do anything
in these games, even if it's not in the game,
if someone made it at some point.
Speaker 2 (23:47):
So, I mean, there's there's arenas in two K twenty four,
and I believe there's been literations of them for the
last couple of years. Well, they'll take the arena and
now you're fighting in I don't know, they made the
like the indoor scene. Yeah, they made it like Times Square,
(24:08):
and or they'll make it like the like an outside
of a warehouse or something like. They they people have
been able to push the limits of the arena creation
so much. It's like the creation of elements within the game.
Now it's you really can make these wrestling games anything.
Speaker 3 (24:30):
I think someone made the backstage arenas from WCW Backstage Assault. Yeah,
pretty funny.
Speaker 2 (24:35):
I think someone made a thing that's like that's like
the Golden gate Bridge, like they like you're you're fighting
on the like one of the road sections of the
Golden Gear Like that's crazy.
Speaker 3 (24:48):
Yeah, pretty cool. Now let's talk about the game modes
in here. We just talked about the exhibitions where you
could just go in and have a match. It's a
lot of fun. But it's the return of ww Universe
mode mode that me enjoy play weekly. It's near and
dear to us. We love doing it. We love playing
it where now you can participate in matches and storylines
which are booked automatically. It includes additional cut scenes compared
(25:10):
to the previous versions. Two K, please add some new
cut scenes in let us do more cut scenes in
your universe mode. That's on my two K twenty five
with please, I want more cut scenes. I want to
be able to walk in the ring with a microphone
and stand there and look cool and put the fancy
text over for YouTube.
Speaker 2 (25:27):
Please freedom, freedom of how to do it. No, you
don't have to be engaged in a rivalry. You just
pick wrestler, A wrestler, B, the scenario, the type of
environment that you want it to be, whether it's a
promo or a backstage. Just ah. The freedom. It's there's
some features like that currently, but the rules of how
you have to get to that point are it's. Yeah,
(25:50):
the stars have to align perfectly in your universe mode
if you're if you're writing your own stories.
Speaker 3 (25:55):
Yeah. You can now do title matches on any show,
not just a pay per view. You can now manually
change the rosters. You can include a two week draft event.
You can modify storylines by adding or interfer matches. Rivalries
can evolve into alliances and vice versa. Just like WWTV.
You never know what's going to happen. SmackDown and raw
(26:16):
can be changed into WWE shows, old shows, WWECW. There
are some limitations. I don't think it's as drawn out
as now where you could like a show with those
I think you could just change the ones that are there.
Don't quote me on that.
Speaker 2 (26:36):
I don't know. I'm trying to.
Speaker 3 (26:38):
I don't know. Well, here's something weird. The previous game,
the exhibition stats would transfer over to Universe mode, which
is not ideal. That always kind of threw me off
by Universe. Now in starting in twelve, it's completely separate,
which is the way it should be.
Speaker 2 (26:57):
Yeah, I know, what was your your opinion on, uh,
the that the weight detection? Uh?
Speaker 3 (27:14):
And I think it makes sense it should be there.
Speaker 2 (27:18):
Yeah, like I I no, I think that it should
be I just think that it's come. It's come a
long way from from from where this game is. Like
in our playthrough, I was Mark Henry and uh I reversed. No,
(27:40):
I was Ray Mystereo and I was fighting the Big
Show and I reversed the Big Show doing a scoop
slam into a rib breaker.
Speaker 5 (27:49):
Yeah.
Speaker 2 (27:49):
It's like, I wonder what the modern day equivalent in
the game of that system is, where like.
Speaker 3 (27:57):
Has actually fixed that completely.
Speaker 2 (28:00):
I think you just end up doing like a drop
toll hold or something like a hip like a arm
drag or something.
Speaker 3 (28:05):
Yeah. Well, also in Universe mode, now you're affected by
weapon shots. You can or multiple finishers. You can get
injured in your wrestler sideline for a certain amount of time.
But George the bread and Butter here roll the WrestleMania
we talk about them all the time. We talked with them.
We talked about them with Justin Leeper, the developer of
(28:26):
some of the SmackDown Versus Raw games, who was the
writer for a Road to WrestleMania mode. But it returns
here for WWE twelve, and you have three of them.
The first one it's called Villain Mode, where you are
seamous and you are essentially a villain. And then there's
the Hero where you are triple H and I believe
the antagonist in that one is Edge. And then you
(28:47):
have the Outsider one where you get a created superstar.
You create them. Their name is their name is Jacob
Cass who was voiced by Austin Aris. Everybody knows them,
nobody loves them. Aus scenarios and now this was kind
of this I don't want to say lackluster because they
(29:09):
were fun and there is a lot to do in
this game. I felt like, I don't know, the shamest
one could have had a little more. The Triple H
one was cool, but also eh, I think everyone remembers
the Jacob cast one you fight with Nexus with Husky
(29:29):
Harris and all that. Oh yeah, I I was just
crazy to think back in w W twelve bray Wyatt
was in the game.
Speaker 2 (29:36):
There's there's there's a a channel that is kind of
similar to ours. Well there they'll just they don't necessarily.
Speaker 3 (29:48):
Shout them out. Who are they?
Speaker 2 (29:50):
I can't remember the channel's name because it's not it's
not it's not like a full blown podcast. They just
post uh, like memorable clips from the the story modes
and the roads Road to WrestleMania's from the past off
like those big moments where you would have, you know,
the backstage confrontation that like your your created character was
(30:11):
like taken out, or like the storyline character was staying,
or like there'd be a big team over you would
join this faction or whatever. And I was just like, man,
just these small little clips are such a nostalgia bomb,
Like it is the it's just enough for you to
be like, man, I remember that, like and you're like
put back into that that mindset of being. You know,
(30:33):
a teenager would be like, I remember playing this for
the first time.
Speaker 3 (30:37):
Yeah, I feel you on that. I it's so crazy
how vividly I remember a lot of this.
Speaker 2 (30:42):
Yeah.
Speaker 3 (30:43):
Oh, and you know there's always like, oh, video games
or just a waste of time, blah blah blah. It's like, yeah,
but like I could me and you, we could sit
here and reminisce about some random cut scene from WWE
Smack conver Saw two thousand and seven, you know, like
it's I heard a right, I heard a quote a couple.
Speaker 2 (31:02):
Of months ago, and uh, I don't know it. It
resonated a lot with me, and I feel like it
is applicable here. Uh, time enjoyed is not time wasted?
Speaker 3 (31:14):
There you go, boom, that's it. That's the should literally
be switched twitches a slogan.
Speaker 2 (31:20):
Ah.
Speaker 3 (31:21):
But this was the final WWE game to feature a
road to WrestleMania mode, and yeah, that's pretty much when
they shifted to uh, showcases and my right, Yeah, let's
take a break.
Speaker 2 (31:35):
I just had had one more question, you know, you
brought up the difference between roads to WrestleMania and a showcase, and.
Speaker 3 (31:41):
Now, honestly, would you say not much of a difference.
Speaker 2 (31:45):
But no, but you you brought up how there's the
roads to WrestleMania and then nowadays it's really like you're
getting the My Rise and the showcase mode. If you
could build your perfect game, do you want a more
well rounded, complete character arc of a Road to WrestleMania
slash My Rise or would you rather a more expansive
(32:11):
showcase where you're you're getting the big one like the
cover Star is the showcase, but then you're also getting
maybe something like what we got with the John Cena
showcase muge where it's everyone who beat up John Cena
and has beat John Cena. Would you like more one
or the other?
Speaker 3 (32:28):
If you could pick, I would go with the My
Rise or a Road to WrestleMania type storyline. I like
so showcase and all that, you know what's gonna happen,
You're just reliving history. It's got those cut scenes in
the middle. I feel like My Rise is just unique.
It's like playing through I don't know the Last of
Us or just any story driven game. But you're in
(32:51):
the wrestling world and you could create your own wrestler
and do it.
Speaker 2 (32:55):
Okay, I wanted to. I just I've never I don't
think we've ever really with how far Showcase mode has
come and how good the last couple of my Rises
have been. I know, for a while the Myrie storylines
were kind of touch and go. The Showcase maybe wasn't
what everyone had wanted to be, or like they love
(33:17):
the presentation, but maybe they don't love the fact that
they have to play as the same wrestler for so
many times. So I wanted to see, you know, the
how far we've come and if there was a preference,
And hey, guys, if you're listening to this, and even
if you're in the chat right now live on YouTube
(33:37):
and Twitch, if you're if you're there and you're listening,
let us know what you would prefer, a more expansive
my Rise or Roads to WrestleMania or a more expansive
Showcase Mode. And if you're listening to this as a podcast,
let us know in all forms of social media at
game marks Pod. But John, I'm sorry, enter, did you
(34:00):
what were you saying?
Speaker 3 (34:02):
Well before we go to a quick break, because We're
about to get a twitch at here. I'm trying to
align it the creation mode here, we'll touch on this quick.
You get new tools for creating superstars, entrances, finishing moves,
which we need to bring that back. We need to
create the ridiculousness again. Storylines also something we need to
bring back. Highlight reels, which we still use today, which
is pretty cool. I like that feature. You can now
(34:23):
create an arena for the first time. You could change
the ring color, the aprons, the buckles, the mats.
Speaker 2 (34:28):
You can do.
Speaker 3 (34:29):
Steel or normal barricades, and you could include custom logos again,
something that just starts us off for the tremendous, tremendous
ability that people do today, something I do for GMP
twenty four every month.
Speaker 2 (34:43):
Oh man, Yes, let's.
Speaker 3 (34:45):
Take that quick ad break, Let's pay the bills and
we'll be back. We're going to read the roster and
talk about the cover of the game. All right, George,
you want I go through this roster here, I'll take Raw,
you take SmackDown, and we'll see what happens after that.
Speaker 2 (35:05):
All right, let's do it.
Speaker 3 (35:06):
All right, your Raw Superstars. You have Alberto del Rio,
Alex Riley, Big Show, Siam Punk, David O'tonga, Dolph Ziggler,
Drew McIntyre, Evan born Ezekiel Jackson, Husky, Harris jack Swagger,
John Cena, John Morrison, Kofi Kingston, Mason Ryan, Michael Mcgillikni
The Miss, Rayma Stereo, Our Truth Santino Madada, Sorry, Sandano Madada,
(35:30):
Triple H, Vladimir Kaslov, Zach Ryder. And now you're divas
for the Raw Brander, Eve Kelly, Kelly and Maurice.
Speaker 2 (35:38):
And for SmackDown, you've got Chavo Guerrero, Christian Cody Rhodes,
Daniel Bryan, gold Dust, Heath Slater, Justin Gabriel Kine, Randy Orton,
Seamus Sinkara, tend Tobiassi, Junior, Tyson Kidd, The Undertaker, Wade Barrett,
William Regal, Yoshi Tatsu. And then for your divas on SmackDown,
(35:59):
you've got Layla, Michelle McCool and Natalia. And because I'm
already going, I'll just keep it going. Here with the Legends,
you've got Animal, Arn Anderson, Acts of Demolition, Booker, t
brock lesnar Atie Guerrero, Edge Hawk, Cabin, Nash, Mister McMahon,
Ricky Steamboat Smash of Demolition Stone called Steve Austin and Vader.
Speaker 3 (36:23):
Pretty damn good roster here, back when they weren't putting
everyone in the game.
Speaker 2 (36:28):
Yeah, this is uh, it's a it's a good mix
of everyone. Again, I feel like these are just the
games at the time. Diva's roster. It's not so something
weve as it is nowadays. No Batista Batisa So he
left in twenty ten from WW So he's a year
(36:49):
removed from this game. Oh yeah, interesting, I kind of
remember that. I think he dabbled in mm A a
little bit. It's a scary man to be locked in
a cadred gotta say. Let's talk about the artwork here,
though we briefly touched on it earlier. You've got WWE
with the Big twelve next to it, branded as all
(37:09):
branded could be, with big old Randy Orton looking like
the viper he is. It's got the gold around it.
This is one of my favorite covers of any wrestling
game that ever existed. It's it's awesome. It's there's nothing
else to say. It's awesome. It is. There's no guesswork,
(37:29):
there's the WWE logo, there is the only person on
the cover is Randy Orton, and he looks like a wrestler.
Like it. It does everything it needs to do to
sell the game.
Speaker 3 (37:44):
You know, we always say does he look does it
look like a wrestling game? Is it a wrestling game?
Blah blah blah. I think this doesn't really fall under that.
This is just a shirtless, tattooed man. This could be
Tattoos Simulator twenty twelve. This could be the WW large,
you know, I think is doing some work here, but
sometimes maybe a ring in the background. But we said
(38:07):
we were going more towards the same feel as the
sports games, so I do get it. The back another
picture of Orton. Bigger, better, better, like we said. This
was the WrestleMania three slogan as well. It says, experience
the new WW with Predator technology, which sounds really creepy.
Redefine WWE action with gameplay that looks and plays better
(38:28):
than ever before.
Speaker 2 (38:30):
Fast, smoother. Tie that in with Orton because he's the
APEX Predator.
Speaker 3 (38:35):
It still sounds really creepy to say predator technology. Destiny
owits the road to WrestleMania multiplayer madness. Compete online in
all of your favorite matches. And a forty man Royal rumble.
God remember the forty man rumble. That was awful. I
think that was the one. Dell real one. And then
create and share, create Superstars, entrances, finishing move storylines for
(38:57):
the first time ever, create an arena, share and download
your creations online. That's what we love to see.
Speaker 2 (39:03):
Oh man, the old school days of the of the
creative wrestler download.
Speaker 3 (39:13):
It was not what it is today. Oh well, tattoos
and yeah you're getting like Goku maybe, but people had to.
Speaker 2 (39:21):
Get real creative.
Speaker 3 (39:22):
Man.
Speaker 2 (39:22):
I remember back in the day, I had uh uh
like forever. I had like a like a full on
uh like Marvel, Like I had Spider Man and Venom
and Carnage, Iron Man and like they like someone just
went in and made so many and I had like
downloaded enough people that I had like a Marvel versus
(39:42):
DC rumble back in the day, like I was like
the old Keeypoard creative with a limited tool set. Nowadays
you're getting like exact Robert Downey Junior in w W
E TWOK twenty four.
Speaker 3 (39:56):
Oh we never did I guess, I I say, because
we never did it. But I was going to bring
because it's so stupid to say.
Speaker 2 (40:06):
I'm like genuinely afraid about what you're about to say. No.
Speaker 3 (40:10):
In GMP twenty four, I went the nWo rat with
Miss Elizabeth and Shawn Michael. But I originally wanted to
bring in Steve Harvey as my manager for Ston. Oh yeah, well.
Speaker 2 (40:22):
You did want to do that. I don't know why
you wanted to do.
Speaker 3 (40:25):
I think I saw someone created him and I was like,
oh my god, George, please download this as my manager
for no reason at all. Then it's Steve Harvey.
Speaker 2 (40:32):
But that's That's the thing with two K twenty four now,
is that you can just load into the most downloaded
or the most popular or the most liked or upvoted content,
whether it's a wrestler and arena, a sign, whatever. And yeah,
(40:53):
sometimes you're going to get wrestlers like the most current
attire that was at a pay per view, or if
someone like completely completely reinvent their their look, someone will
go in and they will make that attire within a day.
But then you also get things where like people are
making Marvel and DC characters, people are making TV show
(41:13):
hosts and celebrities, like the creative sweet is literally whatever
you can think of. There's a good chance that if
you are driven enough, you could make it, or someone
else may have had the idea and already made it.
Speaker 3 (41:28):
Yep, I would make him just lead clash in the
direction of like siblings and family members. Maybe go after
Matt Hardy, maybe go after I don't know, and make
it the family feud. Anyway, enough about that, let's talk
about the chat.
Speaker 2 (41:47):
Is right, I said within a day, he said he's
seen it within hours. It's absolutely right that the creators
for new costumes and pay per view attires are on
the ball when it comes to it.
Speaker 3 (42:00):
That is true. The Mexican cover of this game featured
Sinkara in the same style as Orton, and it's pretty
damn cool for cool for being a I guess kind
of a flop. He wasn't really what they wanted him
to be, Sincara. He always looked freaking cool, and I
think he could have been a star if it maybe
someone else was under the mask at that moment. Now
(42:23):
let's talk about the graphics here, And all I could
really say is we've said this before when we cover
like the video game history of mc foley and all that.
Once you hit a certain point in these games, there's
really nothing to critique because it just looks like a
wrestling game. Yeah, you have really good looking wrestlers, and
still the crowd is very papery, and that's not the greatest.
(42:46):
But then you look at like the Tribute to the
Troops Arena, it looks flawless. You look at the Undertaker,
he looks flawless. The hell in a cell could use work.
It's got those big rings on it that aren't actual
cage size. Compared to the wrestlers.
Speaker 2 (43:01):
We played on the Wii, and it still looks pretty good.
Like we weren't even playing on the Xbox or the
PlayStation and it still looked pretty good.
Speaker 3 (43:11):
I think the we just was a little more pixelated
and it didn't have that dimensional feel that the Xbox
and the PlayStation has.
Speaker 2 (43:18):
Yeah it's different, Harbor. Yeah, the game itself still looked
pretty good.
Speaker 3 (43:23):
Yeah, yeah, I think. Uh, I really don't have any
notes on the graphics here. They all looked really cool,
looked like WWTV. Like we said, the hood is not
in the way. You don't even have to turn it
on if you don't want. You don't have to turn
on the visual numbers. If you don't want no, and
you could just play it like a simulation, like you're
watching wrestling. I think it was cool. The way you
(43:44):
exit the cell was down to the right, and as
soon as you exit, the camera switches so you're facing it.
You don't have to worry about that. And yeah, again
you could turn it off if you don't even want that.
So pretty cool. Yeah, okers in the chats is watching
you play through it. Coun't believe this game was twelve
years old. It looked really good. Yeah, that's what I'm saying. Yeah,
(44:06):
this was kind of a I guess once you hit
that seventh generation console, once you hit the three sixty
and the PS three and all that, it's kind of
a smooth sound from there. Everything looked great.
Speaker 2 (44:16):
Yeah, I one hundred percent agree with everything that you
just said there. There is definitely that certain point where
it just like they nailed the appearance and textures and
the presentation of the arenas and people's tattoo don't don't
look just like blobs on their arms anymore. Like it
just that they nailed it, and it's only gotten better.
(44:39):
Like now when you look at how you know, if
someone wears a pair of jeans like the denim actually
has like a denim texture to it now, yea, yeah,
like an insane thing to be like, well that's the
thing that I'm going to look for now. But the
technology has advanced so much that that's just possible. And
it doesn't even affect the game play at all like
(45:01):
it does there there's no negative effect of having realistic
looking like skin textures in denim and like the you
could see the pores on wrestlers faces, like the the
amount of detail that has gone into the games, uh
from you know, starting around this generation SmackDown. You know,
we'll say from Mike, here comes the pain. Just bring
(45:22):
it shut your mouth to now it's only gotten better,
like incrementally, Like there's always been those, you know, as
you go from generational console to generational console that the
leaps are are much greater. But man to to think
about how great this looked and then to think about
the amount of level, the amount of detail level that
(45:42):
we have today. It's crazy.
Speaker 3 (45:46):
I don't remember which game it was, but I will
always remember the selling points for one of the I
would I guess smack dun Versa ra. The back cover
just said, now the wrestlers sweat. You like, okay, that's
the selling point. Yes, what I don't know.
Speaker 2 (46:03):
You really remember that? I can't remember, which I think
that was a new feature of that and now it
just happens like as the match goes on. But think
about now, now in twenty four, as you wrestle, if
a wrestler has face paint, the face paint slowly well.
Speaker 3 (46:17):
Like see here's my gripe. I played Showcase the other
day Ultimate Warriors, face paint left his chest, paint was
still there.
Speaker 2 (46:27):
I was thinking about when we did when we did
GMP twenty four and we had a certain certain wrestler
with face paint. Oh, by the end of the match,
face paint was gone.
Speaker 3 (46:41):
Wad, that's cool, that's cool.
Speaker 2 (46:42):
And it was a creative wrestler. It wasn't even like
it's in the game like it was. It was like
a downloaded version of that wrestler. I was like, this
is that's so awesome.
Speaker 3 (46:54):
Oh, Also, did you know did you know THHQ introduced
predator technology enhance enhancing wrestler realism, allowing move interruptions and
fixing warping attack animations, improving ring rope physics, and better
collision detection. Were also added.
Speaker 2 (47:14):
Did you know? Pre ordering the game would allow people
to play as the Rock and they also received an
alternative costume for the Mizz with Jerry Lawler announced as
downloadable content.
Speaker 3 (47:28):
Did you know? WW twelve is on eBay for twelve
dollars to six six dollars disc to twelve dollars used
and thirty three dollars factory sealed, and you can get
the Rock Exclusive tops card for fifteen dollars.
Speaker 2 (47:44):
Let's talk.
Speaker 3 (47:44):
Let's talk about that plet's addition. So another cover with
the Rack and it's even golder than the other editions,
got the WrestleMania logo on it. It's pretty damn cool.
That's the Miami logo. I believe that happened before or
after the map. That's twenty eight, okay, so that's before
(48:06):
their match at MetLife Stadium. It was twenty nine. Yes,
So the People's Edition comes with a unique foil sleeve
cover with the Rock on it, which is pretty damn cool.
Look it up if you want to check that out.
It's definitely worth it. Which I'm gonna touch on something
else after. Remind me it comes with the game obviously,
with a Rock playable in it. You now get a
(48:28):
Blu ray featuring his musty appearance February to April twenty eleven.
That's a real big timeframe which includes his return and
his moments leading up to a match with John Cena.
You get the foil Tops card that we explained before
is fifteen dollars on eBay, which I thought about it.
I thought about it. And you get a photo like
a little photo card of the rock as well.
Speaker 2 (48:49):
Now, what is the thing you would like me to
remind you.
Speaker 3 (48:52):
I think we talked about this leading into one of
the SmackDown, one of the two K games early ONKY.
But did you ever print an alternate cover and put
it in your game?
Speaker 5 (49:03):
Oh?
Speaker 2 (49:04):
Yeah, we we definitely talked about this.
Speaker 3 (49:06):
There was a Daniel Bryan cover on one of them.
Speaker 2 (49:09):
There was one that was also reversible.
Speaker 3 (49:12):
Maybe that's what I'm thinking of.
Speaker 2 (49:13):
There was there was one year that it was reversible.
It came it came with one person on the cover,
but then if you took the insert out and flipped
it over, you could reverse it to be someone else.
Speaker 3 (49:25):
I don't remember or team I believe as Daniel Bryant cover.
Speaker 2 (49:30):
Alternate I was gonna say, I don't remember if it
was custom. Yeah, I don't remember. There was one that
was reversible. I just can't remember what year, and yeah
it was.
Speaker 3 (49:42):
I don't remember. The card's pretty damn cool, though, I
might want to get that card.
Speaker 2 (49:46):
It's pretty Now.
Speaker 3 (49:47):
We mentioned DLC. Oh wait, we have a question answered
in the DLC here, th HQ revealed the first DLC
pack would be Sean Michael's Jerry Lawler, Jim Ross, Michael Cole. Which,
why do you want to wrestle as Jerry Lawler, Jim
Ross Michael Cole in a w W two K twelve game?
I don't know, Yeah, Alter, Jim Jim Ross, Alternate Tires
(50:10):
Road Warriors and Tag Team at Tires for Christian and Edge,
which is something we don't see. It was two K fourteen.
It was a fan design cover. Okay, that must be
what I'm thinking of, but I'm pretty sure I printed
and put it in. By game Diva's DLC. You get
Tris Stratus, Karma, Nicky and Bribella, Vicky Guerrero and the
Free Alicia Fox. Now this is what we were talking
(50:31):
about before. Batista is the third DLC. He is in here,
but Randy Savage and mcfoley and now they also released
the Make Good DLC because Xbox three sixty users had
some glitches and technical issues, which featured a masked version
of Kane. Now, some Xbox users actually got charged for
(50:54):
that cane and they had to get refunded later on.
Speaker 2 (50:57):
Good al t HQ. It's a good good way to
make good, I guess is to lea and then accidentally
charge people for it.
Speaker 3 (51:07):
But all right, we've had a long night here, let's
sit back, let's relax. It's time for some R and R.
Some ratings and reviews. Metacritic. This has a seventy one
percent out of one hundred on the three sixty, seventy
two on the PS three, and a seventy four on
the week. But we somehow oh it only a six
reviews compared. Got It. Computer and Video Games Magazine gives
(51:30):
us a six point seven out of ten. G four
with a five out of five stars. Game Informer with
a five point five out of ten. They are always
so off. Game Informer. That's for the PS three and
the three sixty. Game Pro with a three and a
half out of five stars, Game Spot six out of ten,
Game Radar plus eight out of ten. Game Trailer six
point three out of ten, IGN with a nine out
(51:51):
of ten, Nintendo Power six point five out of ten,
Official Nintendo Magazine eighty percent, Official Xbox Magazine It is,
the UK version a seven and the US version five,
Play Magazine fifty out of one hundred, and video gamer
dot Com with a six out of ten. So this
range is somewhere between medium on a smaller base too,
(52:13):
like nines and five stars on nine. Yeah, so do
you value I guess that's this is where you have
to play the game to figure it out yourself. It's
like a movie or anything nowadays. IG gives it a
nine out of ten. G four gives it a five
out of five. I think I value those a little
bit more. I don't know. But now you look at
(52:35):
like IGN and they give movies and video they are
so off with stuff. I don't know.
Speaker 2 (52:39):
I think it's because they ring they rate so much stuff. Now.
That's it's it's always so hard to rate so many
different variations of content, like it's, uh, it's unbelievable. It's
such a it's like such a huge ask to be
so on top of so many different kinds of media
(53:01):
at all times. Like I I couldn't imagine all of
a sudden, we're gonna start doing this podcast, and then
in addition to this, we're also gonna do like a
pay per view breakdown and a movie review and a
TV series like but all like as in depth as
we do for the the game. That's it's a lot.
It's a lot, but hey, it's everyone else's reviews. But
(53:23):
now it's time for us to offer up hour review
of this game, because right now it is time to
rate the game. Look, Johnny Clash, I am confident enough
(53:48):
that I am breaking out the three to two one
on the count of three. Let me hear your rating
of play it for ever or future three two one.
Speaker 3 (54:15):
Play forever. Yeah, that's a great game. I really enjoyed
going back and playing this.
Speaker 2 (54:27):
Yeah.
Speaker 3 (54:27):
I honestly didn't know what to expect. I didn't know
if it literally was the nostalgia goggles like, oh ww
twelve game and it just sat in my mind. You know,
we see the cool cover and you're like, yeah, this
was a good one. We went back, we played it.
It was awesome. I would go back and play it again.
And it's something I don't know if I ever do
set up a retro console and somewhere then it would
(54:48):
be one I would definitely play, Yeah, what about you.
Speaker 2 (54:51):
My biggest fear, uh, every time we go back and
we play these games is not necessarily the nostalgic factor,
because that that's always going to be there. And I
know that a lot of the the the most highly
rated games in the back catalog, like A Here Comes
(55:13):
the Pain or A Day of Reckoning are always great,
and I know that there are some people's favorite games,
But for me, the biggest fear that I have is
always how do the controls hold up? Because we've if
you compare how the controls are to a SmackDown one
to how two K twenty four is, you're gonna have
(55:36):
a lot of people are gonna have a hard time.
And that's always my biggest fear, Like what's the learning
curve gonna be? Is you know, the the the experience
that I have in my head of when I played
this game last. You know, I was already up to
date from the last game of what the controls are.
Speaker 3 (55:51):
So oh, isn't that crazy?
Speaker 2 (55:53):
So now so now you're just like, oh, I just
got to learn what this version like whatever new changes
they made in this version, but I'm still kind of
on the same baseline. The baseline is kind of different now,
so that's always my biggest fearit But this game held
up very very well control wise, not a huge learning
curve at all. And yeah, very very easy. Double play
(56:16):
it forever a double piff, as John likes to say, am.
And now we turn the question to you listeners of
the show. Let us know in the comment section if
you're live in the chat right now or on any
social media platform, let us know what you thought of
WWE twelve. And with that, John, are you ready to
(56:41):
get into this week's soft walk.
Speaker 3 (56:44):
Let's do it.
Speaker 2 (57:00):
All right? The soft lock is a section of the
podcast where one of our mega marks from our Patreon
gives us a topic to debate, a question to answer.
It's essentially a question of the week with a fancy name,
and this week the question comes from the Elder Spork.
Elder Spork and sports question is if EA lost the
(57:23):
license for the NFL A LA SVR going away, who
would you want to pick up the license? And could
it go on as Madden?
Speaker 3 (57:36):
Hmm? Okay, So switching gears here from wrestling a little bit.
If he a lost two k's the obvious pick, he said,
but is there another developer Naughty Dog? Imagine? I mean
my mind goes to, like I would want a Midway.
Speaker 2 (57:50):
Game again, Midway would work. I I'm just I just
the first thing I thought of was Naughty Dog, because
I feel like they have a good mix of everything.
They've got the Arcadie style, they've got the super realistic style,
They've got great storylines and storytelling. So I'm imagining that
like that franchise mode would probably be really, really good.
Speaker 3 (58:13):
I mean, here's one. What about Epic Games. They do
Rocket League Epic and they do it pretty well. Or uh,
rock Star even rock Star or would be interesting. Or
I think maybe Activision. Oh never mind, I was that
was the dumbest thing I've ever heard. I was about
to say, what about electronic cards?
Speaker 2 (58:36):
What about Activision arc?
Speaker 3 (58:39):
Yeah, Activision, I guess is a show.
Speaker 2 (58:42):
No Activision is EA now, isn't it?
Speaker 3 (58:45):
Is it? I don't really know. I don't keep up
with that.
Speaker 2 (58:48):
Man.
Speaker 3 (58:48):
It could even just be a Microsoft release, honestly, or
something grand theft f Stommer is going to get a
license to a wrestling game. At one point, I remember,
I don't want to you got to turn here who
owns and then you're gonna ask me to remove it later? Yep,
Activism Blizzard, don't go with rock Star. You'll get mad
(59:09):
in every eight years. That's true.
Speaker 2 (59:13):
Activision is owned by Microsoft. Yeah, act, you were right.
Activision Blizzard owned by Microsoft.
Speaker 3 (59:22):
Wait a minute, I just looked up Unreal Tournament because
I used to play it and it's on Epic Games.
Speaker 2 (59:30):
Yeah, Epic owns Unreal. That's what the Unreal engine is.
Speaker 3 (59:34):
I know that, but I didn't know Unreal Tournament was
on it the two thousand and four. Yeah, and there's
really play that at lunch every every single day, same yo,
same what?
Speaker 2 (59:42):
Oh my god?
Speaker 3 (59:44):
Did you play bez Flag You were like a little
tiny eight bit tank in like this shitty three dimensional world.
Speaker 2 (59:52):
No, we played the one where you like had the
jump pads and we're like launch you across the map
to the other base.
Speaker 3 (59:59):
Oh okay yeah that wow. Man, we'll play on Real tournament.
Speaker 2 (01:00:05):
Maybe maybe we do that for the next live stream.
Jump Into probably get absolutely ruined in that game. All right,
So what's your final answer for the song?
Speaker 3 (01:00:17):
Midway?
Speaker 2 (01:00:18):
Okay, I'm saying naughty doc.
Speaker 3 (01:00:21):
Okay, cool, cool, all right, let's talk about the next
time we are going to be here. We're not actually
going to be here next time. We're going to be
back to our normal schedule every other week, back on
the riverside dot FM. If you want to be a
part of these episodes like you are today, I don't know,
Patreon dot com, slash pod Exchange. This is uh the
(01:00:41):
last episode for game Beree. We'll be back playing games
maybe at some point next week. With all the holidays,
I'm sure somewhere in between.
Speaker 2 (01:00:48):
It's not going to be Wednesday for the next two weeks.
But I think John and I said that we'll find
another day to go live for like an hour or
two and try.
Speaker 3 (01:00:56):
To get some games in, and then we have our
big event. I want to say January fifth, but that
could change. We'll have a big announcement, so it'll be
a little marathon stream. We'll be twelve hours, but we'll
try to get as close to maybe three or four
as we could. But I want to tell you what
the next episode of the Game Marks podcast is gonna be.
Do you want to give me the music? No? It
(01:01:24):
is the Hall of Games twenty twenty four, where we
induct games into the Game Marks Podcast Hall of Fame.
Last year it was my pick, it was Georgia's pick,
the Patreon picked, and we inducted a special guest, who
was Justin Leeper. Who's gonna be this year? What are
our games gonna be? Who is the Patreon gonna vote in?
We have fun, we have some drinks, and we just
(01:01:45):
talk wrestling video games. That is the next episode. I
cannot wait. This is my favorite event of the year. John,
do you have the list of what games went in
last year? I do give me one second Game Marks
Hall Games. Okay, hang on, my z drive is stuttering
(01:02:09):
because it is on my externals because you.
Speaker 2 (01:02:11):
Gave it the last letter of the alphabet.
Speaker 3 (01:02:12):
Man, Okay, you picked Revenge. Yeah, I picked TNA Impact.
Speaker 2 (01:02:18):
Okay.
Speaker 3 (01:02:18):
Patreon picked Russell Fest and the guest we inducted was
Justin Leeber, the developer of SmackDown versus Raw. We actually uplooked.
Speaker 4 (01:02:28):
Oh.
Speaker 3 (01:02:29):
Last year we did this Christmas morning. I don't think
that's gonna happen this year, but it might fall on.
Hang on, hang on, it's gonna fall on. Okay the
thirtieth No, that's wrong, it's gonna fall Okay. The week
afterno year whatever. Either way, it's gonna be New Year,
knew us. I cannot wait New Games inducted yep.
Speaker 2 (01:02:50):
Very excited so we will be Yeah. So then okay,
yeah that works out because yeah, Swaggle releases on the
first and then we'll be on Yeah. All right, cool,
I'm excited. Holl of Games is something that John and
I have talked about literally since the beginning of the podcast. Uh,
(01:03:11):
but we've only been we really started doing it last year.
So very excited to do it and it's a lot
of fun. But yeah, guys, I think that is it? John,
is there anything else let's say before we uh we
do that? That outro Bega's home, George all right. As
always YouTube dot com Slash Game Marks Podcast for our
(01:03:33):
weekly playthrough GMP twenty four, GMP sixty four, and a
whole lot more. Make sure to check out pod Exchange
dot shop that is p O d X C H
A n g E for all of our exclusive merchandise.
Johnny Clash has a has a store as well. What's
your what's your store? R l.
Speaker 3 (01:03:53):
Ah, hang on, I don't know it really, Johnny Clash,
Johnny Clash with two H's shop, The fourth wall dot com.
It's also all over my social media.
Speaker 2 (01:04:03):
You you just got to get Johnny Clash dot com
or Johnny clash TTV dot com.
Speaker 3 (01:04:09):
Yeah, we'll see.
Speaker 2 (01:04:10):
Yeah, got you gotta fix that. That's I wanted that
to be a nice clean plug for you. There's a
link everywhere I apologize. Uh. You can check out our
Pro Wrestling T store, Pro wrestlingts dot com, Slash game
marks pott. You can also check out Pro Wrestling TS
dot com slash Johnny Clash. Johnny Clash has a Pro
Wrestling t store as well.
Speaker 3 (01:04:30):
Uh.
Speaker 2 (01:04:30):
You can also get all of the exclusive content that
we make for our Patreon at Patreon dot com slash
pod Exchange. Again, that's p O d X C H
A n g E. That is access to the show notes,
ad free episodes and exclusive content from us and going postal,
which is our buddy swaggle and uh, guys. With the
(01:04:54):
next week and a half, John Dylan and I have
to film a Muppets trivia roundtable game.
Speaker 3 (01:05:05):
I know nothing about the Muppets.
Speaker 2 (01:05:07):
Where for every question that we get wrong, John and
I have to do a hot ones last day, I
did not know that that stipulation and for everyone that
John and I get right, Dylan has to do it.
Oh God, so someone's gonna be eating some hot wings.
(01:05:29):
And then of course the debut of going Postle Aftermath,
which is Dylan's after show where he gives you it's
just him hanging out. He's gonna field some questions from
the discord. He's gonna tell everyone what he's got going
on and what is coming up, and yeah at game
marks pot on all forms of social media, and as always,
(01:05:52):
please make sure to like, comment, subscribe, ring that notification bell.
And if you have a product or service that you
would like to advertise on this podcast or ongoing postle,
you can reach out to us at gamemarxpod at gmail
dot com. Once again, ladies and gentlemen, thank you for
joining us for another episode of the game Marks Podcast.
(01:06:14):
We appreciate everyone here helping us out raise money for
Saint Jude's and.
Speaker 3 (01:06:21):
We will see you uh.
Speaker 2 (01:06:24):
For the Hall of Games, Johnny Clash, whenever you're ready,
Game over Marx.
Speaker 4 (01:06:36):
Game Marks Podcast, put them on the radar, play a
rare game, Second Saturn No Game Show.
Speaker 1 (01:06:42):
Johnny and George work hard and they play hard future
endeavored games and put them in the graveyard, from the deep, dives,
at the class, at the face I cannot give more,
and ask questions of the week.
Speaker 2 (01:06:54):
Follow one Twitch There's nothing that they won't play.
Speaker 4 (01:06:57):
Game Marks podcast every single month, a drag