Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Hello, and welcome to side Quest. This is our weekly
video game show here at Gie Versus. I'm your hostel
must night with me the b MP. Travis. Now, how
are you doing tonight? My friend?
Speaker 2 (00:13):
Good? Do you know what that stands for? We're tied
in what we're talking about tonight, the video game to
play on.
Speaker 1 (00:22):
That big it's big something right.
Speaker 2 (00:25):
Yeah. So in Doom, the BFG is the big F
and gun. So I'm the the Big F and Podcast.
Speaker 1 (00:31):
Okay, wait, b MP though big big what is your
what is your acronym? Big?
Speaker 2 (00:38):
And?
Speaker 1 (00:38):
Oh?
Speaker 2 (00:39):
I don't know why I had the M.
Speaker 1 (00:40):
There is it? Big mother fan Podcast? Is that we're
going for?
Speaker 2 (00:44):
Okay, No, I meant the F but uh yeah no,
there's no.
Speaker 1 (00:51):
Way I would have figured it out. Then it was
too cryptic. You didn't even know what it was.
Speaker 2 (00:55):
No, I didn't even know. So yeah, geez, oh my god.
Speaker 1 (01:00):
Oh oh, well that happens sometimes. Uh, this is gonna
be a fun episode of side Quest. We're really talking
althout Doom. It's a one one topic episode, so yeah,
it should be good one. Obviously, Doomed the Dark Ages
just released a few days ago, about a week ago
at this point, so we've had some time to play
some of that. But yeah, other than that, just you know,
a couple quick shout outs, hit up our discord your
(01:21):
place to hang out, Chad of all the fun news happening,
best place to go in the world and the whole world,
I wager on the whole internet, Patreon dot com, slash
geek first. I mean, I think that was a great
place to go because you just got all sorts of
crazy content, tons of stuff, endless content, overflowing a BMFP
amount of content, and it's ad free, you get stuff early,
(01:41):
exclusive stuff. It's you know, that's where I would go
personally if I was gonna hang out on the internet.
Speaker 2 (01:46):
How about you good, it's a good place. That's why
I just knocked on Wood because I came how long
we've had the discord going at least, but we've yet
to have to ban or kick someone. And I feel
like many people that are listening to you know, like
you're not trying and break But we got like, you know,
hundreds of thousands of the listeners depending on the week
or the episode, So it's nice that and not ever,
not all of them are on the discord, of course, right,
But I would have thought we're coming on ten years,
(02:07):
especially the amount of times we've had big spurts after
an end game or twenty twenty two, like they, Okay, we're
gonna get somebody in here that's like, you know, maybe
that's good me. It's it's the people that listen to us,
you know that all the if it's a bad person, like, oh,
that's not place for me. But the Discord is tons
of and we've got so many channels now there's just
for different shows and the wrestling in the video game.
So yeah, that's a good way.
Speaker 1 (02:27):
I don't think we're big enough that you're not gonna
ruffle too many feathers if you're like being a troll,
you know, maybe that's what it is. Maybe we like
if we were a bigger podcast, they would control us
more because they'd get more of a reaction from people.
But yeah, you know, we've always like when when God
Loves Me sixty nine John, We're like, that's an interesting name.
I worry ruffle this guy. This guy's gonna ruffle, but
he's quite chill. Thank your shows.
Speaker 2 (02:47):
To en joining us, I was worried, Yeah, I was
worried about that. And when he joined for the one
after nine, I was like, oh, yeah, it can't go
that can't go well. But yeah, yeah, hopefully we'll see
him again. And he keeps saying he's gonna pop up,
and he's been saying that since the last Chivy Day.
We haven't seen him since before then.
Speaker 1 (03:01):
So anytime he pops up in the discord, he's commenting
on like a podcast that happened like three months ago,
is what I've noticed. I feel like he's just, you know,
a little bit behind, which is cool. So in three months,
let us know when you've listened to this episode. Yeah
we're talking.
Speaker 2 (03:13):
Maybe that's it's maybe he's all over the place, but yeah,
Patreon's good. We got lots of stuff especially for uh
juwe Yeah that's going on June and July. There's lots
of fun stuff tying in with our tenure that we're
gonna announce in June. So yeah, the next two months,
you're gonna get like a bevy. You're gonna be spoiled
if you're a patron over there, so look out.
Speaker 1 (03:30):
Yeah, so let's uh with that, get into uh let's
talk about some doom here. So I want to I
want to roll back in time. A little bit and
just kind of fill in some history lesson. I think
you and I have pretty much the same history, which
is like we played Doom twenty sixteen. Did you play
any of the games back in the day?
Speaker 2 (03:46):
For sure, I did, but not in the sense of
like I think that's a game that either came with
a PlayStation or if it there was like a disc
that had like here's ten games like that was on there,
or a demo. Like I definitely had played Doom, but
never to the point where it would have been like oh,
Super Mario World where I completed played it many times.
Just was I think because at that point, like trying
(04:06):
to think of other first person shooters that were very
popular in that era, and the only other one I
really played, there's like I think there's a game called
like Star Wars Dark Empire or something like that, which
was I felt like a Doom knockoff. But I think
just like, oh, I guess gold and I of course
gold By as well, but.
Speaker 1 (04:19):
Yeah, it was a Quake and Wolfenstein, but mostly like
PC kind of stuff, which is not really your scene, right,
I never do. Sixty four was like a weird thing
that I was like, WHOA this is on a Nintendo
console like that going on here.
Speaker 2 (04:30):
I definitely think I remember the case, and I remember
whether it was at my house or just some friend
on it. And that's an easy game, like let's put
it in play Doom. So I had played it, but
I never was like a Doom guy until twenty sixteen
when I started like you know, bron the Horizons some
shooters and it just looked very chaotic and it delivered
big time.
Speaker 1 (04:49):
So yeah, I think I, you know, the same for me.
I actually I don't know if I played any of
them back in the day at all. I don't think
I ever just had a friend who had it, like
we played some other random ones like you know, tur Rock,
and like I always had friends into like Halo and
Call Duty and stuff. But yeah, I feel like Doom
never it maybe even like a little bit of Wolfenstein experience,
but like a Doom just never really crossed the barrier there.
(05:09):
And then twenty sixteen, I think it was even late
to it. I don't know this was in geek first era,
so I'm sure it's been covered in real time at
some point in this podcast, but it's just been so
long now. But I want to say I jumped in
there before Eternal came out, definitely, so maybe I was
like a year late or something like that. I don't
think I played it at launch, but definitely played through it, yeah.
Speaker 2 (05:27):
Because I'm sure I don't think it was I think
it's one of those because I remember me and a
Amber played it, but I thought it was like like
not a I don't if I paid for it, it
was a cheap game. It was either on a very
good sale or a like game of the month sort
of way, because they did play it after the fact.
I think it was just I remember seeing E three
looked really good, and I remember she had played it
(05:49):
and then her good thing, So okay, I'll give a try.
But I think it was like that where it's either
a free game or later. So I don't think it
was ever talked about Oncast other than just like eventually
we'd go, oh yeah, great game, fun game, you know.
Speaker 1 (06:00):
Yeah. So going back to that, like, what do you
is there any like specific memories you have about it?
Because I feel like for me, when I think back
on like Doom twenty sixteen now, it's like I don't
know how much I would have to say about it.
I'd be curious that if we did a retro someday,
like what the discussion would be, because I feel like, yeah,
it's an arena shooter, you know, really good progression. Each
you know, level gives you like a new gun and
(06:20):
like a new demon, and it has like a perfect
run time. I think that was like maybe my only
criticism if I had any of it, was like, oh, I
wanted one or two levels like once I have the
full move set. But the game, I feel like it's
pretty breezy, even like you know, eight ten hours or
something like that. You kind of just get through it
always something fresh and new, but it never just like lingers,
and I feel like these you know, SEQL games have
kind of added a bunch of bells and whistles on top,
(06:41):
but I think that game is just such a core,
like fundamental great fps, and yeah, I've not replayed it,
but I'm I kind of want to, you know, in
playing Doom Dark Ages getting back down there.
Speaker 2 (06:52):
Yeah it's touff because I've never because yeah, my history
is I did twenty sixteen and then a Doom Eternal
I've had on the list but just never got around
to it. And then we heard there was a third game,
a Doom game, and I was like, Okay, eventually, I'll
have to play it. But then once it was like
a semi prequels, like kay, I can get to it eventually.
But that's the thing like playing this one and then
in the twenty sixteen one, they are it's usually the
(07:14):
environment and then things around them that changed the games.
They're pretty similar. Like even with this game, like I
didn't get that far by felt he was pretty like
you're talking about Breezy just going through like, oh wow,
I'm already at level seven. I only played like a
couple hours to start with. Right, It's like it and
I guess because they kind of well, I feel like
they are trying to get you to do replayability as
far as because there's so many different functions as far
(07:36):
as difficulty, which we'll get into. But twenty sixteen, I
think I just remember that was at a time where
it was very much like like I'll see war Zone.
I don't know if that had come out yet, No,
it would definitely not come out yet, but I feel
like we were in that era of like lots of
call duty lights for a while, and I think that's
the thing that I had the most fun with Doom
is I'm trying to think there's any games around that
(07:56):
time that were like Doom, and obviously that was already
first person shoot, but most of them were their army base,
their team, tactical base, their swamp base.
Speaker 1 (08:03):
It was very or even just a lot of like
PC specific ones like those kind of games aren't typically
like those more twitch shooter things aren't really seen as
big console hits either.
Speaker 2 (08:12):
Yeah, So the thing I just remember from that is
obviously that where it's a way more frantic, crazy shooter,
it literally just feels like you've taken the drug speed.
I never have, but playing Doom twenty sixteen, imagine and
even this, I feel like that's comparable because you're just
trucking a mile minute. But I just remember having a
really good time with it. And like you said, though,
there's not because same thing this game. The story is
(08:32):
very light, right, They give you few beats and that's
about it. Like it's not like you're not playing this
game for the story. I think you're The way I
equate the Doom games are is like a carnival ride
type of game. If you're sit down and they latsch
up and then you're going through all these different areas.
That's what Doom is. And obviously you can make it
super hard, right, there's some settings where it's like if
you want the one death per campaign, you can. But
(08:53):
I just remember having a great time and it being
very fast and very a lot at you and much
like this game too.
Speaker 1 (08:59):
So yeah, and then I think so same thing for
me when it when it came around to Eternal. I
think the reason I didn't pick it up at launch
is because Doom just in general, but like Doom specifically
twenty sixteen was like, oh, this is like a PC
game on plays like most in keyboard, and by the
time Maternal came out, my computer was just like kind
of behind the curve and it couldn't run turntal. So
it's like, I'll play this again, yeah, someday. But I
(09:21):
remember me and Amber specifically being kind of excited for
the multiplayer, just like to check that out. Ohoh we
can play this together. You can play as the demons.
That's kind of weird and interesting and just you know,
never got around to it because of, you know, the
PC side of it. So that's definitely been like a
bit of an adjustment with Dark Ages is like, I
really feel like the locomotion of these games. It's a
(09:41):
most in keyboard ass game. But you know, obviously there's
like a million settings in there to make the controller
like behave exactly as you want it to. But I
think that's probably the reason, if I roll back in time,
why I didn't pick up Eternal when it did come out.
And now I'm like, you know, on Xbox and game
Pass and stuff, so all these games are just right
there in front of me. Still have to gone back
to Eternal. But you know, now that Darkie is like
the new hotness on the street, it's like a good
(10:02):
time to jump back in. So yeah, it's it's been
it's been fun to do that. I So you you're
on like Mission six or seven something like that, you know,
a few hours in. Uh, what are you thinking of
Dark Ages at this point in time?
Speaker 2 (10:15):
Yeah? So like abso, like I said, with Eternal, I'd
planned to get to at some point, and obviously with
it being on games Pass, that was down the line.
But this one what brought me to it was just
the setting. It is doom, but it is kind of
the more medieval type of area. So that's why I
just like, Okay, this is really fun. Again, there's not
much story, but there just was something about me with
them being a prequel, as like, oh I can just
easily play like like I don't feel like bad. I'm like, oh,
(10:37):
I don't want to play like Doom, you know, three
in our era without playing a turn or whatnot. But
I love the aesthetic. If not, I haven't got like
so I've done the seven missions. I hope it kind
of gets even more so that way as we go along,
because I feel like there's lots of great stuff, but
there is then some missions where you get deeper in
it does just feel kind of like twenty sixteen, where
it's like it's just kind of like a hell scape.
(10:57):
It's like, okay, I wish there's even more as far
as setting wise feeling a bit older, but that's okay.
I still love that we've talked about this, and this
will probably be like a good side quest to do
for someone Day would probably need the other guys to
But like when we talk about weapons that are iconic
and fun to play with, like everyone talks about like
the the the acts in God of War right the
(11:19):
Newest Ones, and that how fun that is a control.
The shield to me is that let's go around and
like I'm you know, I'm a shield guy because like
I love Captain America, so like even in like Marvel
to the lines, like I usually like shield mechanics, but
and here and I mean unlocked all the stuff. I'm
sure you can do it. But I think that's fun.
So I think what the thing is that there's two
things where I guess i'll say three so far of
(11:41):
what I'm enjoying, where I think the gameplay is pretty
much the exact same as far as you get dropped down.
There's gonna be a bunch of demons you gotta get
from point A to point B, their secrets everywhere, and
the setting is a little bit different, like just if
you've played one Doom game, you've played them all in
that sense. But then there is these really cool things.
And I think I got Taylor hyped on it because
I talked to him. And I don't know if they
did this in Eternal because they didn't do in the
first Doom that I can remember twenty sixteen. But the
(12:04):
idea of like you getting in a mech and taking
on like these Kaiju demons, like that's great. There's one
mission where you're flying around and doing stuff and even
though these things aren't maybe the funnest smooths to do
control wise, just the novelty of it and how fun
they make as first, just like the setting and what
you're doing. That's a big ad on and that's you
kind of get a nice break, right. You'll do like
two missions of just the you know, grip and rip it.
(12:25):
You're mowing everything down. And for me too, again, I
have played Eternal and do my think you're the end
gets away, but already in like the first mission, these
scale just feels bigger. There's a part where you get
on a turret and it's just like there's just hundreds
of demons running at you. But this game, like, I'm
I'm gonna beat this game because if we're out how
fun these ones were, and then I'm gonna probably play
(12:47):
a journal not sure if right after, but probably within
this calendar year, because man, this game is just in
this series, it's just if you just want to be
a badass and just feel cool. Like there's a moment
in the first mission where he's just jumping out of
a copter and he's about to land I'm like, oh, man,
I really hope they play some like heavy metal rock
and roll here and he lands and he looks up
(13:07):
and then the music hits and then you see all
the teams running out. You're like, oh, yeah, like you
just you just feel you're just juice and you're just like, man,
I am the coolest other effort in the world. So yeah,
I think I'm playing on the fourth highest difficulty.
Speaker 1 (13:20):
I haven't done it.
Speaker 2 (13:20):
Yeah, yeah, so I haven't died yet. Oh, because like
the first two are like the first one's like story
and then the second one's like beginners, and then there's
I was like, I thinel, like, I know, I've played
it enough to do. I was one time close. I
got down to like two percent. But I've also been
finding those uh I haven't died yet, but those helmets,
like the sea Jeels or whatever they are that you
(13:41):
can come back. So there's one time I was really
close because I was low on AMMO. But no, this
is a like if you're a shooter, you have to play,
but if you just want that type of feeling of
just yeah, I'm a badass, we're having fun, that that's
what these games are. They are they're just like wish
fulfillment to the to the rink.
Speaker 1 (14:00):
Here, but power Fantasy simulated for sure.
Speaker 2 (14:02):
Yeah, but I'm having tons of fun with it so far,
and I really really appreciate those change ups with the
creatures in the different level. I think that's something like that.
I haven't played Eternal, so if they did that, then
awestly kudism for already doing that. But for myself, we
did sixteen to this. That's a big jump. But I
really like that edition.
Speaker 1 (14:17):
So yeah, yeah, so I think I'm not as far
as you. I think I I just finished the first
Dragon mission, so I think it's mission five like that. Yeah,
not to be hyperbolic, I kind of hate this game.
I really really don't like this game like at all.
I really brushed up against like almost everything about it. Now.
(14:40):
I think that a lot of the what you were
saying there, like the setting, the esthetic, I think is
fantastic and that's why I was excited from the trailers.
But I was also so curious, especially back when they
did the developer direct back in January, where they're like
Doom twenty sixteen's like running Gun. Eternal is like, I
don't know, Dash and double jump, I forget what they say,
and then they're with with dark ages stand and fight,
(15:01):
and I was like, I don't know about that, Like
I don't know if that's the power fantasy I want
from Doom. And I think that has been like maybe
the strongest there's there's one stronger thing, but that's like
a big thing for me. Is I just feel like
this game feels very stiff, And I know there is
a lot of things like the shield dash thing you
can do where you just like you know, lock onto
someone with your shield and then just like fly across
(15:21):
you know, pretty far distance and smash into them. And
it's funny, like just talking about like we were saying
there if you just feel like there's a lot more
going on there, definitely is like the just there's probably
like times ten the amount of enemies on a given screen,
but everything just feels so much more explosive, like for
some reason, when you jump into a group and it's
with your shield, that blows up like twenty guys. So
I feel like I feel like the scale, like the
(15:42):
maps have made they're more open rather than being kind
of like corridors. I guess like they feel like they
really jumped into that. But I think the thing that
I'm kind of hating the most about this is how
like how big parying is as a mechanic. Because I'm
not a pery guy. I don't like parying in games.
I don't like timing my shield. I'm not into it.
Expedition thirty three, you know, RPG right now is like
(16:03):
doing a really good job of that. It's like one
game I like paying in, but otherwise I'm bad at it,
and I probably because I'm bad at it, I don't
like doing it, and so I never play those kind
of playstousand games. But this game feels like you are, Oh,
you can tell me if I'm wrong here. Maybe I'll
just suck at this game. But I just feel like
I'm being so forced down, like I have to do
this or else the game doesn't function very well or
(16:24):
like that's how it's like, I feel like I have
to parry so much to like deal damage to enemies.
Like there was that one spider kind of boss who
like just has so much armor that if you're not
like paarying, his strikes back at and like weaken his armor.
Like I don't know, you just shoot until you run
out of AMMO and then you just like don't have AMMO,
So I just feel like, what am I supposed to
do here? I don't know? So so yeah, based on
(16:45):
your facial reactions, it sounds like maybe I'm just really
bad at this game. But that is something to me
that like there was another point to the Dragon mission.
I'll call this one hot Specifically, you get you're flying
through for a little bit and then you get to
this point there's like five like shielded turrets like in
a tower, and it's just like teaching you how to
like parry or like parry slash dodges like the same button.
(17:07):
So it's kind of contextual based on like what you're doing,
if it's gonna be a literal parry or you're just
like dashing out of the way and then like getting
a counter attack in. But there's like these five turrets
that are shooting these pariable things, and the only way
to progress room is like you have to parry all
five of them, because that's like the tutorial for it.
And I was the first one tried to do it
like ten fifteen, like twenty times. I just couldn't get it,
(17:28):
couldn't get it. I went up your direction.
Speaker 2 (17:31):
Something you gotta go down.
Speaker 1 (17:33):
I went up to the next one, got it, third
one got it, fourth one got it, fifth one got it.
Went back to the first one, did it another twenty times.
I'm like, what the fuck am I doing wrong? Reloaded
the save got it first tried, so I think it
was just bugged. But like the things like that have
happened like multiple times in this game where I just
feel like it's forcing me into like pairing and like
doing these tutorials over and over again, and I just
feel like it makes the game super sluggish. So I'm
(17:55):
sure once you know, I get that rust off and
I'm into it, maybe it would be a lot better.
But yeah, I'm just really brushing against the speed about
this game. It just feels like a lot slower to me.
Some of it feels harder, and like I love the
idea of the Dragon mission, I love the idea of
the Mech mission, but like, within like twenty seconds, I
was like bored of that gameplay. I just don't think
it's very interesting to me. So yeah, a little plottos here.
(18:17):
I lied. A little bit earlier after my third play
session with this game, I went to the game pass
menu and my Xbox I downloaded Doom Maternal and I've
now played like seven hours of Doom Maternal over the weekend.
I've played more Doom Maternal than I've played Dark Ages
at this point, and I like that game more. It
still has a lot of issues, and you know, this
episode now that I've mentioned that will be a bit
(18:38):
of a high rid. I'll talk about Eternal, we can
talk about Darkades, talk all about Doom. I like a
lot more about that game is doing, because I feel
like the big selling point of Eternal is like there's
just more movement mechanics and there's more platforming, and the
platform is not amazing, but it's pretty fun. And I
just like platforming more than I do shielding and pairing
in video games, and so I think that's why I'm
just enjoying that game a lot more so. It's been
(18:58):
fun to like, for some reason, Dark Age was was
finally the way for me to download Eternal and just
by playing that game after all these years. But yeah,
I unfortunately I'm not a not a Dark Ages fan,
But you know what, I think it's cool that you're
looking at this trilogy, like the reboot trilogy twenty sixteen,
as we mentioned, like a pretty small contained game, like
(19:19):
really to the point there's not really a lot of
fluff in there. But like with E Turnal, they're adding
all these moving mechanics. They add like multiplayer, and with
Dark Ages, like you know, not to doing a multiplayer anymore,
but now you can control mechs and dragons, and like
here's all these like shield and Perry mechanics and all
these new like melee, like incorporating melee more into the
move set, whereas the other games it's more just like
the glory kills in a chainsaw and that's kind of
(19:39):
like the extent of melee combat. I didn't like, I
guess the shotguns kind of close range. But I think
it's really cool that they constantly reinvent what Doom is.
And I'm sure each of these games are gonna be
favorites or least favorites. There are a lot of people.
Seems like a lot of people are still just, you know,
always preferred twenty sixteen over the additions of Eternal But
I'm seeing people just praising Dark Ages, and it seems
like you're really liking it as well. So I think
this is obviously a good direction for them to do
(20:01):
something new and fresh, and like, yeah, I don't know.
It's working for everyone except for.
Speaker 2 (20:04):
Me apparently well, because like I said, there's like other
than adding okay, new gun, new demons, like the actual
gameplay style. There's not much to do with this, right,
And for me, it's tough in a way because we
talked since the games come out, we've talked about this game.
I don't know, thousands of time. God of War twenty
eighteen is like the blueprint of how you re contextualize
(20:25):
a game, right, Yeah, but I also think there's some
franchises that can't do that, and I think twenty sixty
Team Doom was the best you could do that still
felt like old Doom. It was just really given a
revamp bringing into this generation stuff. It wasn't like a
full complete one like okay, now it's this deep story
where you're the Dooms. It's not that, right, and I
don't think you can do that with Doom. So this
is what I think you do got to do is
like these type of gimmicks as far as okay, different areas,
(20:49):
I'm not sure, or different eras, right, So I'm not
sure what they could do in the future, like you said,
because I even before I got on here, I got
like an ad for Doom Eternal. I was surprised. It
was like so many like Tantan's nine point five is like, wow, big,
who has this in the draft right now?
Speaker 1 (21:02):
Dark Ages belongs to someone? Let me check?
Speaker 2 (21:04):
Yeah, so you check that, because I can say I
think a pretty good winner for somebody. Okay, so there
you go. So yeah, I think the Ages and Aero smart.
But at the same time, if this is very successful,
I could see them doing you know, Doom the Dark
Rages or something like that, like stay in this realm
for a little bit, because I think just even stuff
like having the Doom Slayer with like the third kind
of jacket and like the shit like it's it's cool,
(21:24):
like icnography sort of stuff. And I guess for me,
I don't disagree with you about the Flying I don't
think it's fun to play, but I don't mind for me,
I guess for that and the Kaiju w and the
Kaiju Want Top I had a good enough time with.
I think if there's a bunch of them, I wouldn't
like it. I think it's fine if there's like because
there's twenty two levels. I would like cap it at
like three. I would say, like, do you I think
(21:46):
that would be the cap for each one?
Speaker 1 (21:47):
I would imagine, or maybe they'll like make them more
weaving between where you do Kaiju for half the mission
then get out of the suit. I mean that's what
the Dragon one does, right, Like you're constantly landing down
on these airships, which is, yes, a fucking amazing set piece.
I just's cool. Since I don't like the gameplay either thing,
I'm not super invested in it, but like the set
piece is super cool and unique and like it shows
something that like, oh, yeah, only a modern game could
do this in terms of just like how much you
(22:08):
can load and have on screen at a given time.
And I feel like, I don't know, I wasn't because
it kind of seems sort of simple at this point
in time, but I do feel like it really is
probably pushing the hardware more than I'm giving it credit
for what.
Speaker 2 (22:19):
Yeah, I was like for that level when you're talking
about like, yeah, what it is you've learned to fly
this drag and whatever, and then what happens is you
do the toturo, which I agree sucks. So that to
me the whole pairing. We'll get back to that. That's
not great either. That's that's clunky stuff. And the Kaiju think,
like I said, if there's like the introduction another one
than like a final boss one or like you said, interweaving,
I think that's fine. I think if it's if there's
too many, then yeah, it becomes a little much. And
(22:42):
I guess for me the Kaiju when I was fine
because it was relatively short, so I thought like just
the kind of novelty of it was enough to be like, oh,
this is fun, and yeah, I would not want to
play a game like this continually or like a side
like this, but it's fine for like a little break
here at School of the World. But yeah, that level
when you're flying the dragon loading the ships, when you
just like come up to the world and you just
(23:03):
got all these ships and massive I cast so everything.
It's like maybe we didn't say it because it's just
like kind of you alluded to it there, but it's
just what Doom does. Like the scale of these games,
even that first mission when you are on the beach
and there's just like two demons in the distance fighting
and like I said, there's like literally hundreds of demons
running at you and at my like think about the
days we played mar Baltimo lines and obviously that's on
(23:23):
the switch right But like though, like this could be
a game where it's like all the frame rate could
just be fucking dying right now because there's so much
going on, but it runs smooth. It's fun. But yeah,
So for the pairing what you were talking about, I
I have no problem doing them. I find that I
can win them without them. I just was doing it
because it does definitely go faster, especially when you hit
(23:44):
those green whatever devil effects or whatnot that works. So
but there's multiple times I feel like in the first
three missions, I was just forgetting to do it, and
not even a way where it was killing me. I
was just forgetting because I was just busy shooting. Was like, oh,
I gotta use the shield more and used to make
it a bit quicker. So for me, and maybe it's
just because like the Batman Arkham Asylum years in my
mind have just like built it up to me that
(24:04):
like pairings like completely works for me, but no, I
and now support where I do like it for the
most part because it's satisfaction you get a big explosion.
You're building up a meter and then you can do
you shut out that thing of the shield. I love
the shield jump. You just lock onto a target jump
like wherever fifty feet and then just destroy a bunch
of people. I love. There's so much like mass casualty
(24:25):
attacks here, like when you heat up the shields and
you throw like the enemy of a shield. You'll be
shooting them, and then when it gets to a certain
warmth you can throw your shield explodes everybody. You can
also get this update grade for your shield where at
the energy shields. I'm not sure if you got this one,
but if you damage them to a certain color, if
you throw that, it will like ricochet off all the people, right.
And yeah, yeah, I love that stuff because at first
(24:46):
it's like a should like Doom and Shield like that
felt like it didn't go handhand because that's the game
where you're just like taking shots and stuff. But as
a weapon, I've absolutely loved it. And yeah, the pairing
maybe it's it hasn't a he said. I almost felt
like I've forgot forgot to do and I know which
spiderboss you're talking about, but uh, and definitely helped I
just found myself forgetting. But I will say, yeah, that
(25:06):
one time I did almost die. I think the pairing
helped me because it was a good couple of blocks,
like get some momentum back. But yeah, oh that's that's unfortunately.
At least you liked Eternal a little bit.
Speaker 1 (25:16):
So yeah, yeah, exactly.
Speaker 2 (25:18):
No.
Speaker 1 (25:18):
I mean I feel like with each each Doom game,
and you know, obviously twenty sixteen maybe mean a simpler
formula of this and Eternal and dark Ages adding more
and more on top of it to stomach stent. Maybe
sometimes they pull a little bit away just to make
sure it's not too overcomplicated. But I feel like there's
always a way you can be playing better, whether it's
like oh I should have you know, my my grenades
has been a cool down for five seconds. Should have
(25:39):
used those exactly as they were off cool down, and
just like optimizing your play, And I guess I just
feel like the the cycle of dark Age is a
lot of it For me is like, okay, the best way,
the most quick way and most efficient way for me
to defeat this enemy is to wait for them to
shoot a green thing at me and for the me
to parry it back and to me then it feels
like what what Like I anytime pairing isn't in a game,
(26:00):
and there's like always like over the topic color coding
on it. I just feel like I feel like I'm
just playing Guitar Hero. And I like Guitar Hero, but
that's not why I'm playing these kind of games. But
it's just like, oh, I'm waiting for that color to
get close enough to me so I can like hit
the button at the right time, and I don't know.
I once again, I am also just super bad at
every game ever. I you know, I'm a gamer of
play hundreds of games to go look at my backlog account.
But I just suck at pairing. I still always suck
(26:22):
at pairing, and one day I hope to not be
this way, but I just find that I just can't
get the handle of it. I will say I should
do y you know, yeah, more paring pairing games. I
think Dooing the Dark Age just probably has the single
best difficulty the menu I've ever seen in any game ever,
where there's like probably twelve to fifteen dials you can
(26:44):
turn and make the game easier. And you know, as
the game was going and I was not doing well,
so I can make that pary window even bigger, and
then eventually it's like max out. I have so much
time to parry now, I don't need to be anywhere
near the green thing, and it will work a lot
of the time, but not all the time. It's still
a little bit confusing there. But you can turn like
how much damage the enemy deals to you, how much
you deal to them. Yeah, you know cool different things
(27:05):
like lock on. You can you can turn the game
speed up or down, which I think is super cool
that you can just like straight up like you know
how the meme back in the day is that I
would do watch shows on like two time speed to
get through them quicker. Like you can just do that
with Doom, Dark Gats if you want, you can turn
up to like two hundred times speed I guess, and
just like blast through it quicker or if you really like,
maybe I should have turned it down. But to me
that feels like, oh, like I'll turn up the perry window,
(27:28):
but turning down the game speed for Doom feels like
against the rules for me for some reason. So maybe
that is just the sol shit, Maybe I just need
to do that, but I cannot praise enough how amazing
the difficulty menu is and I was able to make
it like doable and now I actually feel like I'm
doing fine in the game. But I just don't. I
still don't like the the core mechanics of it, even
though I was able to really tune the experience to
what could work for me.
Speaker 2 (27:49):
Well, it's funny. One, yeah, I love that you literally
have like a percentage bar that you can adjust, Like
I think that's such a good way for difficulty wise,
like to see where you are. But it's funny that,
like I was dipping my toes back into Outlaws, and
that's what this reminded me of was the way that
there's just so much you can do right, and I've
never seen that in a game, like for the difficulty
levels and all this stuff. And it should be that,
you know, because there's not one way to play games,
(28:10):
and people whether it's for deal like can't perry or
people that like for physical reasons can't play X, Y
and T, it's like there, they're video games you can change,
like if you have the option to do that, you
can change them so people can consume the art. And no,
it was really cool to steal that, and it's great
because then you could, like they said, hey, at any time,
you can go in there and just that bar I
haven't yet because I fel like this is like just them, right,
(28:30):
I think I could go like I think tad harder,
but like I'm just enjoying the experience right now, and
who knows, maybe in a couple of missions I'll go
down because there are times where I wasn't dying at all,
but now that I think the last mission was when
when I was on the rope. So no kudos to
them for doing that. That's something I wish And obviously
that can't work for all games, right, but for if
you can add it in there, that's a nice feature
(28:52):
to have, So kudos to them. Hm.
Speaker 1 (28:54):
Yeah, how about we take a quick break and we'll
be right back to talk about more doom. Okay, we
are back. So, uh, it's a buch more of the
I guess weapons going on here. I mean, the one
from the trailer that stood out to me and I
absolutely love is the one that is just like a
conveyor belt that is pulling skulls that it's getting chomped up.
(29:14):
The purple the pulvarizer.
Speaker 2 (29:17):
Maybe polarizer, which like.
Speaker 1 (29:19):
As soon as I got an upgrade point, I'm like,
I'm upgrading this thing because this is my favorite weapon
in the game. It's so satisfying.
Speaker 2 (29:24):
I think twenty sixteen maybe or a version of it.
I think it was, I mean something.
Speaker 1 (29:28):
You know, there's machine gun type things, but I feel
like that seems pretty unique to me in terms of
like it shoots at a pretty widespread but it's not
a shotgun, you know, it's like an automatic shot on
the deal's less down. I don't know, like it feels
like a very unique weapon. Plus like just the I mean,
I'm also that's probably why I'm dying more is because
I'm looking at how cool this gun's animation is, then
like looking at where the enemies are. So I think
that is the highlight for me so far. Do you
(29:50):
have the cause you're a couple. Are you one or
two missions past the Dragon? The first Dragon mission.
Speaker 2 (29:56):
That was the last one I played? One should be seven?
Speaker 1 (29:59):
Yeah, So okay, I was gonna ask because one of
the ones from the trailer was like the ball and chain,
like the morning Star whatever that called, like the melee
weapon that. Yeah, I'm really curious how that plays and
mixes into the move set, like worried that even isn't
on the button or if that just straight up like
a different weapon that you equip So I'm definitely curious
about that one. But yeah, any other like highlights for
you there or any fun upgrades that you got on
(30:19):
your build so far?
Speaker 2 (30:21):
No, say, I like the most of my upgrades have
been on the shield, the ones I really liked. Got that.
When I did get that, I can't remember what it's
called where. I think it's the it's the gun that
has an a start. It's like the acinerator or something
like that. It's more like the machine gun one where
it's shooting. It's just kind of more like blue.
Speaker 1 (30:39):
But the atom the plasma plasma version.
Speaker 2 (30:42):
Yeah, have you gotten the one where again I should
have wrote some of these names down where you just
shoot like the big like the big rods of people.
Speaker 1 (30:48):
Oh, like the sniper variant of the rail gun. Yeah,
I didn't get that up. I did I get that?
Was it a forced upgrade or did I not? I
think I did get that, but I just haven't used
it a lot because like I feel like my AIM's
not not like good enough to Yeah, that's.
Speaker 2 (31:03):
Where when you robed the Spider. That's how I feel
like I spammed that boss because I anytime big guys
are around, that's when I'm busting that gun out. I'd
recommend if you.
Speaker 1 (31:12):
Do play like a rocket launcher pretty much.
Speaker 2 (31:15):
Yeah, and like you don't get to be too close,
but you don't gotta be too far either. I found
like mid rangers great, especially like the Spider is different
because even more lanky. But those big guys, like like
the big bellies and armor, those guys are great because
that might also help you too, because I feel that
was the way the blocking would take the armor off.
Those big shots would take a lot of those armour
off in chunks and everything. And he had ten bolts,
(31:35):
so like does a lot of good damage. And then
I felt like by the time I switch over to
something else, I'm going through it. So I really like that.
I'm hoping there's an upgrade that I can get more
than ten because, like I said, in a boss bott
you'll go through them pretty quickly. But there's one I
can't remember. It's either in five or six. There's one
boss bad and maybe it was Yeah, I think it
was a Spider where they had like so much AMMO
and stuff around you. It's like, yeah, that's the good
(31:57):
thing I do love about this game. My two favorite things.
It's always AMMO and I don't have to hit the
reload But I love that's just like, uh, you pick
it up and it just goes on your roster. And
I think that was way of twenty sixteen to me.
It's always been that way, but in a game like
this where you are just tearing through people and you
gotta be like, I think if you had to reload
this game, the death rate would go up like massive percentages,
(32:19):
just because like just that time if you have to
sit back and I guess you could always switch to
a different gun, right, so you could do that. But
I do love that you just gotta run, get this
AMO and you're good to go. But yeah, that gun,
that's like the sniper big Rail on. Yeah, it's just
these big metal rods just shoot out, and uh, that's
what I've been busting out for Boss Bouts. They said, yeah,
maybe try that out bit and that. Like I said,
I'm hoping there's an upgrade where I at least could
get twenty. I don't know, that might be a bit
(32:41):
to opee like I tend to like, it feels too little.
But at the same time, and I'm wondering what other
upgrades there will be to that sort of thing. Maybe
it'll be some sort of explosive one, because there's another one.
Have you got this upgrade called the pincushion.
Speaker 1 (32:54):
I don't think so.
Speaker 2 (32:55):
So it's on one of those other machine gun types.
It's not the skull one, but it's you'll be shooting
them and then the bullets or whatnot the amimo sticks
into the enemy and then they'll start to light up yellow,
and if they let up yellow, you can throw your
shield and it like it dead dates a little bomb
and then doesn't always kill them, depending on the side.
But the pin cushion is a go to. It's it's
a tough one because I feel like it's one of
(33:18):
the weaker guns. So if you're having a big guy,
it's like the pincushion attack is actually really good. But
to get there sometimes if you're getting bombarbed by lots
of people, it feels like that's a bit risky because
it's a risk reward because you're trying to pump the
guy up and then throw the shield. But that's where
it's like you're run around, you're jumping and stuff. So
the pincushion is good when executed, but it can be
a bit of a build up sometimes because if you're
(33:39):
missing shots, like obviously that's not going to build towards
the pincushion. But that's been a good one.
Speaker 1 (33:44):
Yeah, I mean I feel like that's when I think
back on twenty sixteen, how just sound good. The pacing
was of like giving you new weapons and then in
between that, you know, your ability to upgrade and like
change what you're doing or like oh now I can
hold left trigger and it's like essentially like a grade
launcher attached my shotgun. You know, it's just kind of
a new weapon almost, And I feel like this is
games doing the same thing where it's just like at
a very very generous pace, like giving you new weapons
(34:06):
to mess with, and yeah, like that just feeds back
into the whole loop of I think that's like what's
so fun about these games, As you mentioned, like not reloading,
but instead of reloading, and just like once you're out,
instead of like you holding your gun out that has
no AMMO in it, just like automatically switches you to
like the next gun, and obviously you can switch to
like another one that you have available AMMO for but
just that type of gameplay is super fun and it's
why it keeps these encounters like super fresh, like constantly.
(34:30):
And I think that all the all these this whole
trilogy is doing that. That's kind of the whole core
gameplay of it.
Speaker 2 (34:37):
There. Yeah, and maybe if it the harder difficulties might
not have that, because I guess I feel like I'm
like like above the average or just average, probably average,
because I bet you the Doom hardcore people they're playing
in like those bottom three difficulties, you know, the people
that love this franchise, they're doing that. So I feel
like I'm probably an average player. So I don't know
how it goes in the other one. So I feel
like every time I get to an upgrade station, I
(34:59):
have an to get something. Again. That could maybe even
change later on when you've gotten all your like smaller
tier ones, but I feel like that's been a good
way too, especially in this game where it's not like
a big RPG where it's like, Okay, I only have
twenty coins in one hundred and you'll get you'll doing
like multiple roundabouts of a world or whatnot, like even
like a Zelda grind. Yeah exactly, it's like Okay, I'll
come back and get this one day, or even then
(35:20):
with Doune, it's like mostly I get what I want,
or it's like Okay, I don't have enough at this moment,
but it's just right under and it's like I'm not
even gonna have to wait to build this. I'm just
gonna buy this because there's and that's how I got
to the the Pincushion one, because I was like, I
don't even know, like this is gonna be for me,
but I was like, I got enough money, I'll just
buy this. One's a bit stronger one. So I do
appreciate that most of them get into these like weird
(35:40):
summon temples where there's like a demon debt in there
and stuff that you have enough money or whatever doom
bucks to get something there. Sucks.
Speaker 1 (35:48):
Yeah, yeah, that's something like in just directly comparing since
I'm back in Eternal now, like I feel like Eternal
is so there's so many different types of upgrades, but
it's very confusing. We're all the US are of it,
and you're like keeping drag of all these currencies, Like
I feel like at least so far in Dark Ages
and once again, you know, since a couple of the
missions are taken up by non Doom Guy missions or
(36:08):
you're playing these other things, like maybe it slows that
progression a bit. But I'm curious to see if it
does that same thing eventually or if they kind of
learned that lesson that. Like, yeah, I think we like overcomplicated,
Like what is just upgrade? Like it should be fun
and quick. I think that's like a big thing for
me is like nothing should be taking you out of
that core game player, but you don't need downtime and doom.
The missions should be just like short, high octane, you know,
slight little breathers in between, but like for the most part,
(36:30):
keep it going, even like the story stuff. Yeah, it
doesn't usually pretty quick cut scenes right to just get
you in it. Or if it is a cut scene,
it's like amazing, it's like metal and highly produced and
over the top and silly and stupid and fun and
all that all that and like the best way possible.
Uh So, yeah, I'm curious to see how that how
that goes, cause I think at this point, like I'm
probably not gonna play more Dark Ages until I hear
(36:52):
back from you on this and just kind of get
more of your thoughts on like I don't know, because
I guess we're both like about it, not even if
they're probably a quarter of the way into the game,
maybe you know, missions six seven out of twenty or something.
So yeah, yeah, I'm curious to hear just like how
that keeps it fresh because I was pretty over when
it said twenty two missions, Like whoa, that's a lot,
and like you know, in all the games, like just
(37:13):
forecast how many levels there are going to be exactly
how many chapters, so it's interesting that they did that.
Plus there's like bonus side challenge rooms on the side
of stuff too, but that seems like a lot. Like
I don't know how much I feel like Dune twenty
sixteen was like ten twelve missions, but I could be
wrong about that. I don't know. I might be might
be making that up and internal from what I remember
people saying, but I haven't got that far. It's just
that it's quite a bit longer game, like too long,
(37:35):
is what I've heard.
Speaker 2 (37:36):
Okay, That's why I wonder if these even though like
I will say, just from my because like I said,
if I played twenty sixteen, it's probably like twenty seventeen
twenty eighteen. From my memory, it felt like those like
just even in particular levels felt longer than what Dark
Ages feels like. It feels like for the most part,
these are quicker levels in my opinion. So that's where
I think that maybe they corrected a little bit there.
(37:58):
Like I think it's a pretty easy experienced so far.
In the fact, it's like, oh really already seven, Like
I thought it would take a lot longer, and I
remember Doom twenty sixteen, it felt like it took a
while to get me nearer, and like I said, maybe
it's because me the last few missions are a bit tougher,
but it felt like it took a little longer. Where
this game does feel like it's gonna be on the
smaller amount, but never a bad thing if you're enjoying.
(38:19):
Like I said, my plans breiste this because I think
I can in the future here and I'm having a
good time, and again it's a good game where it can,
I think in the best way possible get a little
repetition because it is just you know, you drop, you
shoot everything. But that's why I think it's a good
game of likekay, stop and then a couple days come
back to it, clear off five you know, five to
four missions, then go back into it. But because yeah,
(38:40):
so far enjoyment level, Like I got really no complaints
other than yeah, that stuff's little clunky, but the rest
of stuff, like I said, it's like the novelty of
it has made it like a anti critic proof for me,
I'm like, oh, this is cool, like getting to be
like I like because when I saw him walk up
to the big like mech and I'm like, oh, please
tell me, and he's soon, I'm like, oh my goodness.
It's like it's good like fan service suf and I'm
(39:02):
not even a huge Doom family, just feels like stuff
where it's Doom this game and almost franchise with this
game on a mic and just be like, oh, wouldn't
that be cool to do? Well, we're gonna do it,
even if it didn't play the best, They're gonna they're
gonna do it.
Speaker 1 (39:13):
So mm hmm. Yeah, I mean it's funny like once
again with the Eternal being top of mind for me
now where at one point and like one of the missions,
there's a wall that normally you would like bomb through
it or just punched through it, but this one's like
super strong. But there's like a giant like doom guy
glove like from one of those Mexicans or like a
Tony Stark type type of thing with like the blaster there,
and it's like, Okay, I clearly have to like activate
(39:34):
this blaster to blow up this wall. And so you
like go do this platforming sequence, go through this little
room whatever, and then you get this charger put it
in there, like activate this giant glove that blast through
a wall. But it's like, oh yeah, and in dark
Age is now you just get to like be in
one of those things fully rather than just like activating
one blast from an arm. So it's pretty cool. And
like I'm sure, I'm sure those missions, like when you're
(39:54):
doing a couple more of those Kayju ones, I'm sure
they'll add like more mechanics in there to keep it fresh,
like probably act because it's mostly melee calumb out right,
but I'm sure they'll add some more. Yeah, And like
the I don't know if there's like one or two
more in the game.
Speaker 2 (40:06):
I'm sure, which I'll say that's probably my weakest point
is the because you said there was like the stand
and fight tagline or whatnot. I hope the upgrades for
the actual melee stuff is improves the point where I
want to play it because you get like you can
get some sort of like just I don't know, fists
like icons on the map and you get three hits
that's like you hit three in a row call when
you do like a big finish, or if you've hurt
(40:28):
an enemy enough they get stunned, they turn purple. You
can do that. Most of the time, I find myself
just doing it if like an enemy happens to be
close and I just like kind of reactively like hit
it in dude, I'm never like actively going there like
oh I'm gonna hit this or do this like it's
kind of like the last thing, same thing, like you're
talking about the color prompts. If these people didn't turn
purple when I stun them, I don't know if I
(40:48):
would even be doing that much. I would just keep shooting.
Butts Ione'll say, Okay, I'll do it's just to conserve
some animal right, there's lots of it, but still in
the middle of battle. It's good and I'll say at
least a good thing is most of some When you
do that, the health pops up from them just land
right on you, so it's like an insect heel for you.
But that's something so far. It's like, I don't like,
have like that much fun with it, but I have
fun with everything else so far. But hopefully there'll be
some upgrades. And I hope it's not just like, oh,
(41:10):
you can do it six times five times. No, I
hope there's something a bit more to it as we
go along.
Speaker 1 (41:15):
So yeah, yeah, I mean I feel like Doom is
always this is gonna sound dumb, like it's always super
video gaming, Like it's not trying to hide that. It's
not trying to be an immersive experience. It's not trying
to it's trying to be a power fantasy. Not like
this is what it feels like to be in Hell.
It's like it is just a you know, silly first
person shooter video game, and like even an eternal, like
I think they changed it where in Dark Ages you are, yeah,
(41:37):
picking up I Forge with the name of the resources
to like have extra lives, but an eternal it's just
call the one up on the map right, Like it's
very like, oh, this is like just Mario, you know,
and like the color coding like it's always been like that,
you know. When it's like, oh that enemy is ready
for a gore killed, they're like beeping blue, which is
like their body does not biologically do that. It's just like,
you know, to make it super clear, like in a
video game world, like what all this stuff means? So yeah,
(41:59):
it's it's and I feel like eternal so far. The
pacing is really weird. Like I'm enjoying the game more
just because of like how fast it is. I like
the fast pacedness and like I said, the platform and stuff.
It's not like it's not like Neon White in terms
of being a first person platformer of all time. But
it's just fun. It's like very locomotive. You're moving around,
you're cruising around. But I just like after probably like
(42:20):
six hours in the game or something like only like
four missions, it feels like the missions are much much
longer in this, like even longer than I remember twenty
Sixteen's being the one I just did today. I swear
is at least two hours, maybe two and a half
for one mission, so I like did it in like
three chunks essentially, because it's like, that is a fucking
long doom mission. But it's like you're going through this facility,
you're breaking down into like the west wing. Here you
(42:41):
go do a bunch of stuff, and then it unlocks
back to the main chamber, and then you're going out
to the East wing. You go do a bunch of things.
Oh there's bonus puzzle platformer challenges over here. You bust
back to the main thing. You go back over here.
Now you're in the bossroom. Oh there's a long quarter.
There's another boss and it's like, god damn, these missions
just go on and on, and at the end of
this mission it was like, Okay, we have now taught
all the core mechanics of the game. So it just
(43:02):
felt like that was the prolonged tutorial, Like, oh my god,
this is fucking long just to get through like some
of this basic stuff. So I feel like the pacing
so far seems kind of off in Eternal just overall,
like that two two and a half hours way more
more time than I want to spend in a doom level, Like,
let you know, put that bonus stuff in there and
I'll come back and like jump through it a second
time perhaps, but like on a first play through, Like,
(43:23):
I don't know. I think it should be a little
more breezy and it's weird and slash cool that Dark Ages.
The levels are way more open than twenty sixteens were,
and even more so than Eternal, which is the maps
are huge, but it's still pretty like linear corridors, whereas
Dark Ages is more like, here's a battlefield almost like
it feels a lot larger. Yeah, Like the pacing, as
you mentioned, is like chunked a lot better. So the
missions are a little bit more digestible, and you know,
(43:44):
at least in the first few missions. Who knows if
it continues like that, but I think it's uh. I
think they did a good job of like breaking it
out into more digestible chunks.
Speaker 2 (43:51):
Yeah, which I'm fine with. Having a couple of longer
missions mayde more down the line. I agree with you.
I don't know if there needs to be like a
two to two and a half hour long but that
could be exhausting. Some of the ones you said where
people were saying that was maybe some of the complaints
the last game, right there was you know, too much
birthday going on there. But I feel like with this game,
like I think the only like it feels like it's
you do like a little learning patch and then I
(44:12):
let you play with that for a little bit, and
a learning patch let you play where you're talking about
turnout feels like here's everything you need to know. With
this it does feel like, hey, this is what you're
gonna need for like this first section, and then when
you need more, we'll get you there. I think obviously
the Kaiju and flying stuff that's a bit different because
you have to learn it right then because you're about
to go on that mission. But the rest of stuff,
for the upgrades, I feel like they've come at me
in a good space where I've just figured out, Okay,
(44:34):
what attacks I like, what upgrades I want, or which
guns I'm including and enjoying them. Okay, here's a new
gun right and that I think so far I've extremely
enjoyed the pace of that. It feels like it's I'm
always when there's a new gun I'm ready for, because
sometimes you have some games that takes too long and
again nothing new, like I'm playing this gun forever or
it's right away it's like, well, I haven't even experimented
one with this gun, why should I need another gun
(44:56):
right now? And so far I've been pretty happy with
the right of that happening.
Speaker 1 (45:00):
So yeah, I don't know. How are you feel about
like this the size of the maps, Like are you
trying to go in every nook and cranny and find
all the bonus stuff? Orre you just kind of breezing
through them? Like how do you feel like you're just
experiencing with like the openness of the levels.
Speaker 2 (45:12):
Because I feel like I kind of even forgot like
when I finished the first one, They're like they gave
you like the little percentage I think I was like
thirty three percent of like the entire thing. I was like, whoa,
I missed. I could have missed a lot there, But
then it gave me all the things like, oh, there's secrets,
this and that, So then I started to look up
for them more so if there's like a now before
I think that first mission, I was just running, shooting,
running shooting. Now it's okay, I'll look around and if
(45:33):
there's something interesting or there's a key card, I'll go
get it. If I miss something, I'm not a complete
like a completion year. I'm like, oh, I got to
play it again right away. So it's kind of like
a come as I take it, Like if I see
something I want to go too, great, but if not,
I'm just enjoying the main campaign mostly.
Speaker 1 (45:48):
So, yeah, there's been an eternal like some some of
the platform stuff is you know, decent, all right, good,
as I mentioned, but then there's sometimes when there's like
puzzles attached to that too, where you have to do
very specific oh moving this platform, like lining up with
this laser which one of them today, I had to
look up a walk through and this made no sense
to me. I looked it up. I'm like, okay, I
guess that was the thing, but like there was no
(46:08):
hint to that, Like I don't know whoever designed this,
Like that is the ultimate slow down more than like
any of the for me, what is like kind of
clunk your movement in in dark ages like this is
just slowing the game an absolute crawl. So I think
some of that stuff, like the platforming is good because
it's fun and you have double dashes and your double
dash into like a bar, you know, flipping off again
your double jump back and then going back through a
thing that gives your dashes back. It's super fun like
(46:31):
those parts, but like the puzzles are, you could have
left those out of the game, I think, and it
would have been just better. Yeah, funny like now like
cure for bonuses maybe, But this is some of this
for like you have to do this weird puzzic get past.
Speaker 2 (46:43):
This level, and like I said, I don't know if
it'll be right after because I'm gonna finish this, then
hopefully finish Outlaws and then like tunees right around the corner.
So we got the Switch coming, we got des Stranding coming.
That's where it's like, I'm not going to commit.
Speaker 1 (46:54):
Your few next few months are kind of booked. I think.
Speaker 2 (46:56):
Yeah, between Switched, das Stranding and Donkey Kong, that's that's
a good thing. So that's where it's like, if I
don't get to Eternal, I won't get to turn onto
anything unless it's a very easy play through. But I
do want to play it because I've enjoyed being back
in this world now with games Pass is an easy download.
But those few things you've told me have been like
the whole puzzle thing, that's not something I want a
Doom game. And the second you said that, that's for me, Like.
Speaker 1 (47:17):
I mean, it's not, there's not a ton of them.
It's just it's you know, it's a little nitpicky sort
of thing.
Speaker 2 (47:21):
I guess, yeah, And I get it right because I said, like,
that's something that you have to do, is how do
you make the games different? I just mind Doom is
you get dropped and you go like, that's what I
like is you're just tearing through everything. So but like
I said, there's only a few things you can change
this game, right, So and the puzzles might be something,
and like what is something? Because you said you probably
won't play much more this that's it, you know. The
next oeration of Doom rolls around, like what do you
(47:42):
do you want more? Just twenty sixteen like a back
to basics sort of thing of just that. But I
guess it's kind of tough now because you've had this
would be your fourth installment. Do you want just like
a different era because there's something that obviously, uh pairing
and some things that here, Like I guess you don't
want a shield for sure, right, you don't want that
to stick around?
Speaker 1 (47:59):
I don't. I don't want to be. I don't want
pairing to be as big a part of it. If
I can chuck my shield like cap and it has
a chainsaw on it, cool, Like I'm fine with that.
But if you know, if the fallout of it is
that I have to kind of parry a bunch of
things or I feel like I have a bunch of
pery bunch of things, that's that's a no go. But yeah,
I've been thinking about that a lot this weekend, especially
because like thinking about twenty sixteen a lot. Playing this
(48:19):
game plus Eternal like just really dooms all over my mind.
I'm thinking, like, man, how do you take what is that?
Just I feel like perfect formula of twenty sixteen, and
like how do you innovate on it in a way
that's like just the right amount? And I feel like
for me, neither Eternal Lord Dark Ages is quite that,
and so like just the simplicity is kind of what
I'd want, but like, I don't know what. I just
want more levels with the same enemies and like a
(48:42):
couple new guns, Like I do feel like it is hard,
and that's why I think the reinvention that they've gone
for is a decent way to go about it. I
do like the new movement mechanics, added an eternal, but
I don't think i'd want any more. You know, like
you get like a double jump, you have two dashes,
there's like you know, you're climbing on certain walls, which
is pretty fast. I normally take climbing in a lot
of game, but it's pretty quick in this. You have
like the Prince of Persia poles that you're flipping off.
(49:04):
But like, I don't think i'd want them to make
it more complicated than that. And you know, it's fun
when they throw some of those in the middle of
a battlefield because you can do that in between the
middle of a battle, which is cool, get away from anywhere,
get close to one, close the distance and then you
get like the puzzle platforming sequences because of that. But yeah,
like I don't think i'd want them to evolve on
that anymore. I do think the seems like the I
guess focus, I don't know if it's focused, but just
(49:26):
more highlighting the melee mechanics that Dark Ages is doing.
Like I do want to see that ball and chain,
like if it's a really fun and it's only a
mission to ahead of where I'm at right now, I
might jump back in there and like keep going with it,
or I don't know, if the game's like pretty short,
like if it's only like ten twelve hours, like i
might just trudge through it and keep going because I'm
sure I'll eventually find that fun. But I do think
like some of the melee stuff could be a really
(49:48):
fun way around it, because the glory kills great fun,
but it gets a little bit old after you've done
it a bunch of times, and so I think just
like changing up with the melee, and I don't know,
in Eternal, like a big part of it as you're
using you know, the glory kills are what you use
to get health back. You have like this torch thing
that you use to drop shields out of enemies. I
think you're using the chainsaw to get Ammo back, and
(50:10):
I just feel like I have not figured the hook
of the chainsaw yet, Like I feel like I'm either
out of fuel or like this enemy is too big
and I'm not allowed to use the chainsaw on it,
and so I'm trying to get used to that too.
So it feels like maybe once again they've improved on
some of that with Dark Ages, But I honestly like
sometimes a first game in a series is exactly what
I need and I don't need anymore. Like I always
go back to Borderlands. Was that for me? I never
(50:32):
needed another Borderlands. The first one nailed it. You can
add new mechanics, new classes, new skills, new guns, but
like I'm totally I'm content with the first one. Go off,
make something else new and interesting, And I think that's
kind of where I'm at with Doom. Like I don't
know if anything could it really eclipse what twenty sixteen
is to me in terms of that just that really
fundamentally sound game, but I'd love to be proven wrong.
Speaker 2 (50:52):
Yeah, and I think some games can do that right,
And like I said, I'm always down to jump into
this world every once in a while, every few years. I think,
like I said, for me, is some new weapons is
always good. But I like this idea of different errors
and different shading, and I guess I don't know what
more you can do, and I don't saying they have
to go like full Assassin's screed, Where'll here's the egypt
era and here's this, But like that is like a
(51:13):
good hook, just like look wise, right, and you can
kind of dive in a lot of kind of history.
Maybe obviously it's a very loose sci fi crazy history,
but yeah, uh yeah no, And I agree with you
that there's Benny games out there that are just you can't.
It's kind of like a lightning in a bottle, right,
you can't. Or you can return two years later like
a remaster or a remake or change it a little bit,
(51:35):
but there's only so much you can.
Speaker 1 (51:36):
Do, so m m yeah. And then in tern I
guess in terms of the move set, like the weapons
you have in Eternal to me that like it mostly
feels like pretty on track with what the Doleing note
of weapons was like in twenty sixteen. The weapons, none
of them are too crazy yet, but you get like
fun little add ons to it, or like as I mentioned,
the shotgun eventually gets like a grenade launcher to it.
(51:57):
The plasma rifle I really like in this where after
you've like charge up a bunch, it gets like this
big overcharge like energy thing and then you can like
left trigger to blast that out and it deals with
big AoE, which is super fun and feels great every time.
You know, eventually get the rocket launcher. I think the
rail gun thing I have right now, I can do
like a sniper upgrade for it, and I just haven't
done that yet because you know, that's just that's not
(52:18):
that's't not how I play Doom. I'm not precise. You know,
I'm missing shots all the time, so I'm not gonna
waste my preciousmo on that. But yeah, so far the
weapons seem pretty buy the books in that way, but
like good upgrades on there, you know, grenades and all
that kind of fun stuff on top of it. So
I think it was really more movement and like I think,
bigger maps, less linearity in terms of being able to
(52:39):
go around do other things. I feel like that's some
of the new stuff. And then another thing that you know,
I didn't even realize was part of the single player,
but obviously with the multiplayer of Doom Maternal, it was
the asymmetrol multiplayer where you could you know, someone was
like Doom guy. I think it was just one against
like a group of demons who are controlled by players, right,
And so obviously they built that into the game where
you can like control these demons, and so that's like
(53:01):
part of the single player too. I just got to
a point in the story where Doomback goes up to
like a console, plugs his hands in. There's this huge revenant,
which are like the big ones that have like the
rocket launchers on top of the jet pack. It's like
in an Iron Maiden. The Iron Maiden like closes and
crushes it and then it like pops out and you
just get to control it. So there's like this little
arena where you get to play as the revenant. So obviously,
like if they built up for multiplayer, it makes sense
(53:23):
to fold that back into the single player, and so
I feel like that's the ex equivalent of what Darcages
is doing with adding like different ways where you're not
just always playing doom Guy. Mix it up a bit,
and so I'm sure just like that, there all the
other points in these missions where you're controlling the other
demons that were all of the ones that are presumably
controllable multiplayer, and you're not playing as like the rinky
dank little like zombie guy. You know, you're only playing
(53:44):
as the cooler ones that have like multiple moves associated
with them. But even that, it was like a pretty
short sequence, like as for as long as this two
hour two and a half long hour long mission. Was
I was at Revenant for like maybe three minutes or
something like. It was a pretty quick sequence and it's
not like I can just switch between at any point,
like it was like a guaranteed point in the story.
So I don't know, I'm curious to see how much
(54:04):
more of that is in there, And like, I don't
think there's like a skill tree for the Revenant or
anything like. It seems pretty basic, just like a little
something to mix it up for a few minutes. But
that was fun. I did like doing that, the moves
that had like just enough to it where it was
fun to cruise around in this arena controlled in a
different way and break up just like not that it
was monotonous, but just break up that gameplay cycle a
little bit. So yeah, I don't know, I think that
(54:25):
was That was a cool addition. But once again, that
feels like if they never did the multiplayer thing, would
they've added that feature. I don't know, because I feel
like part of it is like, oh, we can build
this and we'll serve two, you know, games at once,
two modes at once.
Speaker 2 (54:38):
Yeah that's fair.
Speaker 1 (54:39):
So yeah, I'm trying to think if there's any other
you know, I think I've maybe been a little negative
on Eternal. I'm having a lot of fun with it.
I think the movement is is really great, and it
feels like a little bit more basic, a little more
back to like what twenty sixteen is, just with like
more movement mechanics, and then there's other things on top
of it. But when you're like in an arena and
(54:59):
you're doing a battle, that feels very much the same
in that way, but just like a little bit more
motion to it. So in that way, it has been
a lot of fun. I think I'm gonna keep going
with it definitely. Well, I don't know how long the
game is. We'll see if I get bored of it
at any point like that, But it still has like
the same thing where every once in a while I'm
getting a new weapon, new upgrade that keeps it fresh
and interesting. So yeah, I think I'm gonna keep going
(55:21):
with it. And then who knows what will happen with
Dark Ages.
Speaker 2 (55:24):
That's weird because you said, like people talk about being longer,
but like on average it says like fourteen to fifteen
hours for Eternal, but then for Dark Ages, people say
seventeen to twenty, which feels awesome. Maybe I'm wondering if
maybe if they changed it instead of the longer missions
at the beginning, there's more at the end. But to me,
I don't know how that would feel. And like I said, that,
to me is like a perfect amount of like a
(55:47):
nice experience for this type of game. So yeah, yeah
we're back.
Speaker 1 (55:53):
Yeah, any other thoughts on Doom, Darkay's or any like,
I don't know, questions. I guess you'd have fournal or
anything like that, or I guess also question you of
like obviously you're liking what direction with Dark Ages, but yeah,
I don't know what do you what do you think
is next? Or what do you want next from Doom?
Speaker 2 (56:08):
Yeah, like you said, different era, I'm trying to think
what else. It's tough because we talked about already those
three situations you could do, and I'm trying to think
of what, Like I was trying to think there's some
not open world in a sense, but something where it's
tough though, because I think that would break the thing
of like a nonlinear like just you know, a level
(56:30):
level level like something.
Speaker 1 (56:31):
From what I understand Dark Ages, does that at some points.
Maybe that's why it's maybe there are a couple like
it takes it two hours to get through this mini
open world d level. I guess obviously it's not like
one continuous map or anything like that. It's still chunked
out into twenty two chapters as we mentioned.
Speaker 2 (56:45):
But yeah, and that's where I'm wondered if I could
you do something like that, like a whole game that's
a continuous map. But at the same time, it's like
do you take away what Doom is and that that's
like always the toughest thing with these franchise. It's been
around up for so long. You want to do new things,
but you don't want to do too new, especially because
if you there's kind was like us to play them
every once a while, but you got those hardcore peoples
that no matter what a dooms out, they're gonna buy it.
You don't want to like make those people mad or
(57:06):
not like what they're saying. So it's like you can
only change it so much. So yeah, I don't know.
It's it's a tough thing where it's honestly, like I said,
I'm fine if you know, we get this one in
what we're in twenty twenty five. Like if it's a
couple of years from now, three four years and it's
a new Doom game and there's just new guns and
new setting, I'm pretty okay with that, Like I enjoy them,
and like I said, I think it's this is the
(57:27):
rate that Eternal I would have played. I think Eternal
was just a different situation where when it came out,
there's a bunch of other stuff up. But for me,
like you know, three years for a Doom game, that's
right when you start to kind of miss that idea.
But yeah, I really don't know, and I would hate
to be this team because it's been a long franchise,
as not hate because obviously the game's reviewing very well,
so I think they'll go ahead and do another one
in the future. But it's just like what do you do.
(57:48):
What I don't want is I don't want vehicles, Like
I know, like, oh, it sounds funn enough because I
like the bad and stuff. Like for me, that's where
it's like, okay, the kai Ju, the dragon or whatnot,
those are some cool things I can't do in other
games per se. I don't want, Like here's the Doom
Slayer Mobile, and it's like, and that would be my worry.
Same thing. Let's say, oh it is a continue to map. Well,
to get across the map, you can jump in this vehicle,
(58:09):
right and again, if it's just that, that's fine. I
don't want a situation where and this is where going
back to like hardcore fans and Arkham Knight, I hated
the Batmobile. I loved driving it, but all the missions
where you had to switch into a tank, it became
to a point near the end I was like, I
was really over this, especially when some final boss battles
were like, Okay, you're gonna fight death stroke in a tank.
It's like, to me, that's where it's like, that should
(58:30):
be like a Kaiju where it's like, okay, there's like
three tank missions and Batman that's fine, but as Batman,
I don't want. But at the same time I get
why they tried that because Arkham Asylum and city. The
difference was just Map was bigger, right, and Asylum it
was your locked in jail. This is your in Gotham
City asylum. Right. This was like, well you can't. They
did a bigger city, but still it's like, well we
are That was the gimming of lasking what do we do.
(58:52):
It's like, well, what if you could drive in the
city and the batmobile driving was great, but then the
actual levels and that's where for me, vehicles anytime they
involving you are scary. But I could see that where
it's a cover and you see the Doomslayer driving through
a bunch of guys, because it feels like they're experimenting
with that a little bit. Maybe you'll have to tell
me and do maternal if you start to do some
things that are equivalent to the dragon and the tech.
(59:13):
But I had never heard about that. So that's where
I wonder if they're like, oh, let's experiment with that more.
And I just don't want to. I don't want I
always wanted to be little tastes of that. I don't
want a Doom game to be such a big kind
of do over, like I said, with a God of War.
To me, that's not what I'm playing it for. But
at the same time, you go to be different, so
it's tough. So like I said, it sounds very simple, stupid.
(59:34):
New new weapons, new new era works for me, you
know something that would, but I don't know. With the
Dark Ages, the second, I saw the preview the art
that was like a because I like medieal stuff. I
like Lord of the Rings. That was like an instant
oh man, here we all want that. I don't know
how many eras there is that for me, and the
eras that would cover, like I don't think they're doing
(59:54):
a pirate or like a cowboy, like those are the eras.
Speaker 1 (59:56):
That I love, and the other games are already kind
of like far future right, you're going spaceship, you know,
you're going to Hell, of course, but there's like you know,
high tech stuff, so it's like it's not like they
could do just do the polar opposite now, like they've
kind of already done that to some extent, but yeah,
like you know, it's one of those things where like
I never would have predicted after Eternal that like the
pitch of Dark Ages, but then also just like the
(01:00:18):
individual mechanics and stuff would be like the direction they
would go that seems like such a huge pivot, which
I think is like just shows like the you know,
the creative people there are really creative, Like obviously they're
coming up with like crazy new ideas, and so to
some extent, I'm really curious, like what, how would they
evolve it again? How do they keep doing it? How
do they keep doing something new and fresh? And like, oh, yeah,
(01:00:38):
which Doom was the one where you go to the
dark ages, like, oh, it's doomed Dark you know exactly
what it is where some kids like oh, was it
was A three or four? They went and did this
like that.
Speaker 2 (01:00:47):
You know.
Speaker 1 (01:00:47):
It's just like these games are so set in stone.
I feel like the original Trilloy maybe it doesn't have
as much of that uh identity, but I feel like
this new trilogy does to some extent. So I would
be curious to see what they do. But I also, like,
I think I'm down for them to do like a
new IP or revisit one of their other you know
it is, you know obviously like a this is like
a different version of it than like the made the
original Doom, right, But like, I don't know, there's just
(01:01:09):
so much IP one that's just in their backyard but
also now in xboxes or does this backyard, so there's
a lot of places they could go or other Like
I don't know, I think even just give this team
like the next mainline Halo game and you know, don't
make Halo just like what Doom is. But like, yea,
you know their ideologies, the way they look at games.
Give that to a Halo team and I think you could,
(01:01:30):
like you would have a very cool game and it
would be a pivot. But I think that's kind of
what Halo needs at this point. I don't think they're
gonna do that, but like, I think that would be
super cool if they gave them like just a different
ip like that, or if they just want to create
something new. I'd be down to see that too, because like, yeah,
just such an endlessly creative team, whether it's the visual
side of things, gameplay side of things, like they're just
i don't know, making super interesting stuff even if you know.
(01:01:52):
Once again, this one was a bit of a miss for.
Speaker 2 (01:01:54):
Me, It's tough because I'd love to say something new
because I think that idea of where always say, oh, well,
you can stuck with the teams that you do something new,
the chains are off right, you can go anywhere, and
the idea of okay, we're in do let's say something
similar Doom where it has that type of play style shooting,
but it is something completely different and it's not you know,
the Doom Slayer. But at the same time, we're in
a very tough spat in the gaming industry where it
(01:02:14):
just feels like, similar to some stuff of the movie industry,
where are they gonna be able to pitch like, oh, yeah,
we want to do this new franchise, Like yeah, but
like we'd really just like another Doom, you know, because
it's like we know that has like I've built in
fan base, we kind of know the numbers in general,
we'll get there, So it's tough. Maybe they could do
something even on a smaller side and be like a
proof of concept, but yeah, I'd be completely down to
(01:02:35):
see this team do something new, But I think your
idea of them doing another IP is probably more likely.
If they don't do that at the same time, then
they might just go, eh, then we'd just rather do
Doom if that was the pitch. If like you can
either just do Doom or different IP, they might just go, well,
we're safer here, like do we want to go to
Halo and like maybe make some people mad now, so
that that's where it's the push and polls there.
Speaker 1 (01:02:56):
So yeah, I like, I imagine this game is gonna
do well sales wise, like obviously it's launched into game
past day one, so you're naturally gonna lose some sales
on Xbox there, but it is also on PS five
day one. Do Maternal was on switch one. I imagine
they'll find a way to make this work on switch to.
It might just take a few months. So I think
this game is probably gonna sell quite well. And so yeah,
to your point there, like I could see Microsoft saying,
(01:03:18):
oh yeah, well greenlight another one. But if you pitch
anything else where, it's gonna chuck it in the in
the trash and just like keep you know, making some
doom stuff, which you know, maybe they do DLC for this.
Who knows what's going on there? What do you by
the way, Yeah, the Video Game draft it was on
Kirkland's list fubbily enough, and you know I put I
put on this list when the reviews drop, So it's
(01:03:40):
at eighty five for Kirkland. Might have gone up since
I since I put that in there, but he now
me and Kirkland are tied two hundred and fifty points
tied on the on the drafts. That's obviously that will
change more games come out.
Speaker 2 (01:03:52):
But would you say, do you have the same amount
of games out right.
Speaker 1 (01:03:55):
Now we do we do? So I have Night Rain
coming out soon, then Ghosts and then he has Mafia
and MG as Delta. So that's uh that that could go.
That could go any which way.
Speaker 2 (01:04:06):
Yeah. I haven't been on since that the GTA de Yeah,
but you know, I don't regret it at all. I
don't you know, it was worth the poll because if
I got that, that could have been a game winner.
So and I can't remember do I get their play
cent or no, I can't remember.
Speaker 1 (01:04:20):
Yes, when we do our like games Con games Calm thing,
when we pick some new stuff, well you know, we
always figure out the number at that point in time.
But yeah, you can definitely pick something new in that.
Speaker 2 (01:04:30):
Dance don Kan's going to be out by that time
and carp that's okay.
Speaker 1 (01:04:35):
NG is going to be doing big numbers review wise,
So I think you're fine.
Speaker 2 (01:04:39):
You think it'll be below an eighty, I don't think
I think it could be. Is this team did anesty
and Honesty did good numbers.
Speaker 1 (01:04:48):
There's been a lot of previews. Uh, you know, maybe
people have only played like two hour chunks of the game.
But I'm here and like that's fine. I'm hey, I'm
still excited. I'm still buying this bad boy. But like,
I don't know that just the murmurs that are trickling
through the streets.
Speaker 2 (01:05:03):
I think that to me is confidantly in the green
Donkey Kong in my opinion.
Speaker 1 (01:05:08):
Okay, okay, well I guess yeah what is because anything
below eighties yellow, is.
Speaker 2 (01:05:12):
It eighty or seventy five? That's where to me, like actually.
Speaker 1 (01:05:15):
Might even be sixty. Yeah, I don't know, I don't
know what.
Speaker 2 (01:05:19):
Yeah, to me, I think that's like it's still in
the green. So that's why for me, in when we
get to the summer and there's games that you're picking,
all the big ones are gone. Said Okay, having a
solid green can win you the draft because some of
the other games can come out yea, not do well.
Speaker 1 (01:05:32):
But Sony's gonna have another big spice, Like obviously Ghost
is a big fall game. Do you think Sony has
another one ready to go?
Speaker 2 (01:05:43):
I don't think so. But at the same time, Astro
came out really late, right, and that was kind of
out of nowhere.
Speaker 1 (01:05:48):
Inessent announced pretty late in the year.
Speaker 2 (01:05:50):
Yeah, so I'm gonna say no, but I'm not going
to say like it's a hard no. They we we
got the summer, we got games called, we got Summer's
games fast, we got tons of stuff. Like I said,
the Nintendo said they're gonna games call this year. So
there's lots of announcements, but they could I could see
them just sitting out again with the switch launching as well,
and knowing, hey, that's gonna be a lot of the
Christmas sales. We'll get that. We'll get them back to
next year with them stuff.
Speaker 1 (01:06:11):
So yeah, uh, I have two lost questions for you.
One is Doom Dark Ages at Game Awards, Like, I
don't think it. I don't think it'll be Game of
the Year nominee. I think it's probably not like just
sweep action game or something like that. But what do
you what do you imagine for Doom Dark Ages at
Game Wards?
Speaker 2 (01:06:29):
I could see action and then whatever the shooter ones are, right,
there's always action.
Speaker 1 (01:06:34):
They have action an action adventure.
Speaker 2 (01:06:36):
Okay, action action adventure ye? And then isn't there just
a shooting first person one something like that.
Speaker 1 (01:06:41):
I don't think they're shooter. I think there's just action.
Speaker 2 (01:06:44):
And then they do score and soundtrack, right.
Speaker 1 (01:06:48):
Yes, which I think twenty sixteen. If it didn't win,
it was like definitely a norm and I forget what
Eternal did. I know people didn't like Eternal's score as
much as because there were some like drama with the
composer and stuff. But I think, but I think, yeah,
I imagine.
Speaker 2 (01:07:04):
I was saying a lock, but that's one I could see, Like, yeah,
I think about those ones. Yeah, I don't think anything
else as far as like, I don't think Game of
the Year unless a lot of the games in the
back half under deliver, like let's say Ghost under Deliver,
et cetera. I think there's certain ones that we always
look at the calendar and we go, oh, these are locks,
but it's like, okay, no, something like what's the game
(01:07:25):
you're playing right now? You might keep audition, Yeah, Like,
I don't think that's one people had there because even
if it looked good, still new property, new ip, that
could be like okay, lots of potential, but wasn't there
right where Now I see a lot of people say, oh,
because GTA has gone, this will win Game the Year.
And maybe it could. But it's the same thing as
like Oscar Wars. You never know what's gonna pop up.
At the back half, and you never know what's gonna
(01:07:45):
undeliver because it always happens. There's one game that's astro
wasn't surprise last year, and there's always one game that
disappoints where everyone thought I was gonna be that and
then game wards not talked about like at all, right,
And that's so I think it don't get those generals
like that unless the Fall is really weak. I could
see it sneaking there, because like those review scores are
pretty good, like eighty five is pretty good. Like I
think we've got to game the year nominees that are
(01:08:07):
around that, if even maybe lesser than right, I don't know,
and have to do like a full study of meta
critic versus the nominees. But hm always a chance. But yeah,
I think action score that's probably about it, you know.
Speaker 1 (01:08:18):
Yeah, And lastly, I asked Taylor this last week. This
is like a peek behind the curtains for the fans here.
But GT six obviously got delayed. There's a lot of
there's like a year now in between it. I think
we should definitely do some rock Star retro Like a
retro retrospective is like a really tall hash. But I
(01:08:38):
mean like that. So I was thinking, maybe do we
just pick one game or do we just like do
like a more surface level of a few games, Like
I don't know, what would you like to do or
what do you think would be fun or a good route?
Like should we go off the wall and do like
a Bully retrospective or should it just be like, yeah,
let's do like a full GT five episode or GT
four five, because we don't need to do full replays
of GT four and five. They're probably fresh enough that
(01:08:59):
we could, like, you know, a sidequest episode dead can do.
What do you think we should do there?
Speaker 2 (01:09:03):
If anything, I think we should probably whether it's a
side quest or the next time behind the scenes, ask
and get out the list of the I definitely think Grandfat.
I wouldn't be opposed to Bullet at some point down
the line, but I think Grand Theft.
Speaker 1 (01:09:16):
I just want any excuse to play that game and.
Speaker 2 (01:09:18):
Talk about I've never fully played I have never.
Speaker 1 (01:09:20):
Played it in my life, so I just I really
want to.
Speaker 2 (01:09:23):
Yeah, So I think what would be good is look
at the list of Grand Theft Atto games and then
ask ever what they've played. If we have a good amount,
then I think you could do like a evergreen, like
let's just talk about Grand theft Atto in general and
talk a little bit here. But if it's just like, hey,
because I know I didn't san Andreas Vice City.
Speaker 1 (01:09:42):
Well that was my thought, like Vice City, even though
that's an older one and maybe not like the easiest
or most top of mind one is just because you
taste six is also in that same setting, Like would
that be that? You know?
Speaker 2 (01:09:52):
So that's what I see. I'd see because if if
everyone's like, oh, I just played a couple, then it's like, okay,
then maybe we just pick one and focus on that.
But if everyone has like a wide range, but yeah,
I'd be down. And I for years ago like bought
like that GTA trilogy and never touched it all.
Speaker 1 (01:10:05):
Oh really the one that came out like year or
two ago.
Speaker 2 (01:10:08):
No, even before that, they did like a master I
think in like the PS four era they like remastered g.
Speaker 1 (01:10:15):
Because the one that came out recently was like people hate, like.
Speaker 2 (01:10:17):
Yeah, yeah no not that one. Whatever, mine I think
was just remastered. So yeah, I think we'd be down
to do something like that at some point.
Speaker 1 (01:10:23):
You see the rumors and maybe g T A four
is gonna get like a remaster thing before uh GT six.
Speaker 2 (01:10:30):
I love g T A four and I actually think
g T A four is a better story than five.
I don't think people give four enough love. I think
five is just like a Granish scope and you got online,
but I really don't know what there's the remaster like
like I.
Speaker 1 (01:10:42):
Don't know last time you played that game, but it's
looking rough.
Speaker 2 (01:10:44):
I'm of course, yeah, I get yeah, graphically, of course,
I've just been gameplays because again.
Speaker 1 (01:10:49):
But I think it's also like just the amount of
NPCs walking around the streets, like just things like like
it's like we're in New York, but it feels like
a fucking ghost town at times. Like you know, I
love that game still, don't get me wrong. It might
be my favorite GTA still, but I yeah, I think
it's I could see it being justified, but getting I
think it is. I think it is fine too. Yeah.
Speaker 2 (01:11:09):
I actually really got invested.
Speaker 1 (01:11:10):
In and I'm not even talking about because I don't
even know if I ever finished the story. I probably did. Sure,
it's great, but like for me, it's more about the
stories you know, you have in the streets like that.
That's why I'm here for these games.
Speaker 2 (01:11:23):
Yeah, and san Andres, I wouldn't mind dipping toes back
into something because that was just like I feel like
I have a.
Speaker 1 (01:11:29):
Bit of a blind spot for me, like I've dabbled
in it for a few hours, like I really need
to give.
Speaker 2 (01:11:32):
It a I remember play game more for like the
whenever it came out the mean purposes of just like
there's stuff you could do in that game, and that's why,
and that's the game the most, Like I would just
go in and just shoot stuff up and get the
star rating. Like I don't think i've like I have
played it, but not to the front of mine. So
but yeah, I think we should sit down and see
(01:11:54):
who's played what and maybe make a game plan there.
Speaker 1 (01:11:57):
Sounds good. Yeah, I definitely obviously I'm clearly having that
itch for GTA right now or even just Rockstar in general.
I just it's been a long time, Like I haven't
even played gt F five in quite a few years.
Speaker 2 (01:12:06):
At this point. Red Dead, don't you go jumping Red Dead?
Speaker 1 (01:12:08):
And I should probably play, Like that's probably the easy answer.
I should just go play Red Dead two. Before you think.
Speaker 2 (01:12:13):
Doom, you think do Eternal is a long opening wait
to get on that horse and you can go through
a bunch of snow for us.
Speaker 1 (01:12:17):
I'll say this the next time, because I know Red
Dead has popped up on game Pass a couple of times,
but then they like take like it's only on there
for like a month. I'm probably lying, but it's on
their first short amount of time relative to other games,
and I think GT five just went back on game
Pass actually, so I was thinking of redownloading that just
a few hours. Yeah, but yeah, next I'll I'll make
you this promise unless it comes with the same week
(01:12:38):
as GT six. The next time they put Red Dead
Ramption two on game Pass, I'll check it out. If not,
I'll put it on my wish list and I'll pick
because I'm sure it was pretty damn cheap these days today.
Speaker 2 (01:12:48):
Yeah, I think they've got everything they they wanted from it. Unfortunately,
didn't pop. The online didn't pop off like GTA, which
I I was really hoping because I love the Cowboys
set and all that stuff and playing back then, so
I was really hoping it online is so fun. But yeah, yeah,
I wouldn't even mind. I guess it's so far away,
but I wouldn't even mind us if GT five is
accessible to all of us and doing a couple online
(01:13:09):
heists and stuff like that, so fun. I'm very excited
for GTA six when we can do that and you
can create like your crew and stuff, we can recruit people.
Speaker 1 (01:13:16):
So yeah, definitely no, uh good stuff. I know. I'm
GT very top of minor now, so it was good
to go into some GT tangents there. Thank you for
joining me. This is a really fun doom centric episode.
Uh not too often we get a chance to do this,
so this is a good opportunity. Thank you for joining me.
Thank you everyone for listening, and we'll see you again
next time. Bye bye,