All Episodes

August 26, 2025 • 132 mins
Kirklin and Dylan talk about the games they've been playing and the Nintendo Direct.

Ad-Free version: https://www.patreon.com/GeekVerse

Quests
0:00:00 intro
0:02:35 League of Legends
0:11:40 Grand Theft Auto III
0:35:48 Sword of the Sea
1:00:50 Kirby Air Riders direct
1:14:25 Gamescom Opening Night Live

Links
Dylan on Twitter @DylanMuss
Dylan on Backloggd backloggd.com/u/Rapatika/
Taylor on Twitter @TaylorTheField
Kirklin on Twitter @kirklinpatzer
Travis on Twitter @TravisBSnell
https://www.youtube.com/c/GeekVersePodcast
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:17):
Hello, and welcome to side Quest. This is our weekly
video game show here Atking First. I'm your host, still
must and I have with me the having a great
time kirklem Patzer. How are you doing tonight, my friends.
I'm doing good. I'm having a great time. It's uh.

Speaker 2 (00:32):
I didn't realize it till today, but it's a long
weekend coming up. So that's a nice little feeling, a
little motivation to get through the week. And then September
is almost here, which I'm ready for. I'm ready for
summer to be over. And then I got my big
trip end of October, and then it's just gonna be
like snowboarding school, Like it's just gonna be like bang
bang bang. So I'm very excited on what's on the horizon,

(00:54):
but I'm still trying to take it, you know, just
day by day and soak in the moment, just enjoy
summer as much as I can, because I know it's
gonna be like really cold in winter time and be like, man,
I can't wait for summer because that always happens, just
the with the cycles, the mood changes and whatnot. The
seasonal depression will cut will just creep in and even
if it doesn't hit me hard, it just affects I
think everyone overall. So yeah, I'm gonna I'm just still vibing,

(01:17):
but yeah, I'm having a great.

Speaker 1 (01:18):
Time to hear. Yeah, I feel like one of the
one of the subtle signs that the summer is ending
is when Games Calm is happening. That's the end of
this end ish of August. We're kind of rolling it in.
It's probably like the end of the kind of extended
summer hype cycle of video game announcements and all that.
So this is gonna be a great time of an
episode as well. I think we're going to talk about

(01:38):
Games Calm. Of course, that was last week curby a
third Nintendo Direct week in a row, so it's kind
of crazy they're just pumping them. We'll see if another
one drops this week and we just keep that streak going,
that'd be cool. And then also talk about some of
the games we've been playing. Sort of The seas the
newest big game out there and me and Kirk book
been playing that as well. So yeah, it should be
a fun episode all around. A little apology I guess

(01:59):
the last weeks. There was no episode last week just
because of some scheduling things came up. We ended up
shifting things around. But that means you're getting a big
media episode right here, and then a couple days you're
actually getting a second episode this week where we're gonna
do a fun special episode. It's kind of like a
delayed GV ten year celebration fun episode kind of thing.
So look forward to that. There's a lot of a
lot of great stuff coming out on side Quest right here.

(02:20):
And yeah, so let's just start by getting into the
classic the games that we've been playing. I want to
build up to sort of the Sea. Maybe start with
the other things first. So I don't know, kirkn you
got anything else you've been playing other than sort of
the Sea that you wanted to shout out here.

Speaker 2 (02:35):
I think just a quick shout out somebody that I
work with. He was telling me how he has this
like addiction and he's just trying to, you know, put
the video games down.

Speaker 1 (02:45):
For a while.

Speaker 2 (02:46):
He was getting a little bit too into legal legends,
and then of course he meant it.

Speaker 1 (02:50):
He's like, have you ever heard of that? And I'm like, buddy,
come on now. And then and then of course we.

Speaker 2 (02:54):
Just like tell our whole tale of like how we
got into it and like our peaks and talking about
and we were getting into the esports aspect of it too,
which is always great because it's such a niche thing.
Like I know esports are big, but like especially for
a video game like that, like I'm not going to
just get in on like, oh, what do you do
this weekend? Like oh my god, dude, MSF MSI Finals,
you know, jing versus, Like I'm not gonna go to

(03:15):
that level.

Speaker 1 (03:15):
But when someone is on that same wavelength, it's magic.

Speaker 2 (03:18):
Like even sometimes in twenty four hour stream, I'm pretty sure,
like every twenty four hour stream is when Worlds is on,
and of course we usually see the great Tyler Sayrs
coming around, so he's usually got his finger on the pull,
so then him and I just kind of link in
there and then get hyped on it. But yeah, so
that happened at work, and then of course it was
just like okay, well now we got to play a game,
you know, like we gotta put it up. I haven't
played it in months. It's just one of those things

(03:40):
I usually pick up, like around Worlds, which we're kind
of leading into now, so it's just kind of a
coming down for the big championship that was here making
We were talking about that. Yeah, he was really close
to doing it, and I hadn't really been following like
the like the whatever the turn. I think it was MSI,
which it was like very hyped for, Like I just

(04:02):
I haven't seen like the finals or anything, just because
I again, I haven't really had my finger on the
pulse lately, but I heard it was really hyped, and yeah,
that would have been actually pretty cool to see live
because fakers like still going, which is just like the
one og guy, the original youngest champion of all time,
and I was just like the old boy, which is hilarious.

Speaker 1 (04:20):
He's born the same year as me, so.

Speaker 2 (04:21):
I just feel old and but yeah, anyways, so we
jumped into that on the weekend.

Speaker 1 (04:27):
It was like me him.

Speaker 2 (04:29):
I brought up Hidalgo, who made his geek first appearance.
Ye there the watch along, so we were on there
with another buddy. So we kind of had like a
whole crew going, and it was it was fun just.

Speaker 1 (04:40):
To play a couple of games. Still got it.

Speaker 2 (04:42):
I was still cooking on a couple of those games.
There's definitely somewhere I'm like, man, I have no idea
what this new champion is or just what some of
the metas shifts are. But no, it was fun to
just pick up and have a full lobby of friends
and just go at it. Those games are just always fun,
whether it's like a CS like I don't play that game,
but you know, if you have a whole group of friends, like,
you're gonna have fun with it. So yeah, no, that
that was a good time, just a couple of games

(05:04):
here and there. Didn't really go too hard on it.

Speaker 1 (05:06):
You don't want to get fully back into it because
it's exactly Definitely, do not tell that guy about Bilatro
because I feel like he would just go a deep
dark addiction. It's like gambling a little bit with the
poker side. But yeah, it's funny because I do have
a couple of friends who went to the league event
here in Vancouver and they're they're big fans of that.
I was considering going as well, even though I don't
like vollow the game at all, just because it would

(05:28):
be cool to go to a huge esports things I've
only really been to like smash stuff. And then I
guess I went to EVO, but that's like you know,
fighting games a little bit different. I've always wanted to
go to like a counter strike or a league or
you know, one of those kind of big team sports games.
I just think that would be really fun to watch.
But his fun of my friend was telling me. I was,
you know, every time I see him, like how's your
how's your league games going? How stuff going? And he

(05:48):
was telling me about like just the journeys going on,
because he has like two accounts now and he's gotten
like both accounts of the Platte because he went to
Japan last year and like you need to like pay
to transfer your account over yea to Japan, but he
didn't want to do that with his account because they'd
have to pay to like transfer back. So he like
you know, paid some guy online like a ten dollars
to get like an account that was high enough level

(06:10):
so he could play ranked while he was in Nice
and all that to now he has like two accounts
and he transferred that one over, so he's keeping both
these accounts on the platt or whatever. But just the
funny things people do when they just you know, can't
go on a vacation with it, Like I gotta get
my League games. Yeah, I got to make sure I'm in.

Speaker 2 (06:26):
The courts, especially if you're in like the ranked kick,
Like the big thing with ranked is like you want
to get to at least golden higher because then you
get like the seasonal reward, which is like a skin
for the champion.

Speaker 1 (06:37):
Yeah.

Speaker 2 (06:37):
Yeah, Buddy was talking. He's like grinding, and I think
the season's like ending right now, and he's.

Speaker 1 (06:42):
Like, I got it. I gotta get in there.

Speaker 2 (06:43):
And I've been there, I like, especially in my my
heyday of like being just prime, Like I'm studying all
the patch notes and I got my strategies and I'm
I'm trying to get to that one certain rank. I
played a couple of games with him, and I'm pretty
sure we lost like every single one, but the first
five games, like, and you haven't been playing in the season,
those are your placement matches.

Speaker 1 (07:02):
So I think I.

Speaker 2 (07:03):
Might have went like one and four, like I won
one of them, and I got placed like gold something
just because of like previous ranking, like you always placed
lower than what used to be. But I was like,
I don't know, plaid something, and yeah, I cut devoted
out of gold. But I'm like, well, I get the skin,
so like, I don't really need to play this anymore really,
and he's and I think he's like started silver one

(07:26):
and then now he's like bronze one, like he's just
been like descending and I'm like, oh man, yeah, I've
been there. But so he's he's hard into it. And
the thing is actually if you're two tiers higher, like
I'm gold, and then it goes like silver bronze and
he's bronze and we can't even play rank together now
because I'm too high of a distance there, even though
we lost all the same games together.

Speaker 1 (07:47):
So it was kind of funny how that went out.
But if I'm ember the guy in the lower end,
I hate playing with my high level friends. Yeah, and
I just crushed and they're like, oh, you can learn
from these good players, Like no, I'm just having an
awful time, and then I don't learn because in a
bad mood. So yeah, yeah, you gotta be careful with
that kind of thing.

Speaker 2 (08:04):
That's that's the type of game where it's like if
you're going to someone that really knows what they're doing,
like you're it's it's a different game that they're playing.

Speaker 1 (08:10):
It's kind of it's kind of.

Speaker 2 (08:11):
The same thing with anything though, like chess, right, like
if you're like a really high rated player and it's like, oh,
I know that my night goes this position, it's like,
oh my god, Okay, yeah, playing children here.

Speaker 1 (08:22):
I'm glad you brought up League. Actually, got a quick
question for you. Is that same friend it's his birthday
this weekend. I was gonna get them like a gift
card for League so you could get some stuff, like
what's the money so that he could get like a
nice sick like costume or like I don't want to
buy with like other than costumes, who are like the
main squeeze in League. Well like League.

Speaker 2 (08:42):
I don't know if they're one of the OG's, but
they're like one of the OG's in my mind when
I think of micro transactions. That's kind of how Riot
games like just became so profitable was because of that
same thing. They've like evolved into the battle pass thing,
like how everyone has nowadays, and there's like so much
things that is thrown at you, like through the battle pass.

Speaker 1 (09:01):
So it's the same thing with cod Like I think
the battle pass is like eighteen hundred RP. Don't quote
me on that.

Speaker 2 (09:08):
And I think that equates to like fifteen to twenty bucks.
The amounts that you can buy are kind of yeah,
they're kind of odd.

Speaker 1 (09:17):
Like I want to say, like there's like a fifteen
dollar amount, but it like doesn't quite get you there.
So it's kind of grimy because it's like there's always like, yeah,
the poor tier and then like the premium.

Speaker 2 (09:26):
Tier, yeah exactly, and then like let's say it's like
a twenty dollar and then there's like thirty dollars or
you get like the twenty dollars and like the five
dollars to like get what you really want, but like,
really you should just get the thirty dollars one because
then you get extra like how it always gets you.

Speaker 1 (09:39):
So yeah, look for that one, I would say.

Speaker 2 (09:42):
And they kind of ebb and flow, like depending on
like Canadian dollars gives you obviously less RP than if
you're buying it through like America and stuff like that.
And yeah, it can't just be like a fifteen dollars
amount that's on my account. It's like, oh, I got
these fucking like eighteen twenty two RP you know, in
my account, but then the skin is like eighteen fifty.

Speaker 1 (10:03):
Get the evil, slimy tactic of it. It's like obscure
it by changing it to some obscure currency that's different
from every other game ever. That way, people can just
like quick math and be like, oh, I'm spending too
much money on this because they're like, oh, it's it's
a valid amount of money compared to this other thing
within the games, like own economy. But yeah, yeah, that's
a whole other topic.

Speaker 2 (10:21):
I would say definitely. I mean I could even do
research for you and check it out login and then.

Speaker 1 (10:25):
See what the battle pass is, because like the battle path,
if I get him fifty bucks of RP points, like that,
he's cooking. Come on, Okay, that's like back in the day.
I remember we worked at Target. Actually, there was like
a promo you don't know. It was like buy one,
get one half off or something for the gift cards,
and I specifically bought RP. It was the first time
I ever bought like physical RP gift cards, and I
bought like the most expensive skin. I felt like a

(10:47):
high roller. Back then. I was like still living my parents,
you know, Like it was probably like right after high school. Yeah,
I just feel like, God, I'm like, oh yeah, Peo
were like, oh my god, look at that skin.

Speaker 2 (10:57):
And then and then you do terrible and then they
just shiit talk you like, guess paida win doesn't help you.

Speaker 1 (11:01):
You know, all the chirps come in.

Speaker 2 (11:03):
But yeah it's a So yeah, that's my Little League
update there. And then beyond that, whatever I been playing
last week's kind of like a fever dream, just because
like I was not feeling well and then everything was
blooded together, so I didn't really know exactly, like I
was watching a lot of things, sleep and a lot

(11:23):
and uh yeah, so that's okay. I don't want to
talk about, you know, the main heavy hitter yet, but yeah,
what have you been playing?

Speaker 1 (11:31):
I really just have one highlight for you. Have I'm
playing a couple different things, but just one I wanted
to talk to you about. Is uh because I'm admitted
to you a couple of months ago, how I kind
of had this blind spot in the Grand Theft Auto series,
which is that I just didn't know GTA three was
like really a thing, but Kirkland and preparation for sort

(11:52):
of the Sea, I picked up a month of PS
plus it was, you know, browsing through Sea what's on there?
And they had GT three remaster on there, so I'm like,
you know what, no better time the now only download
this puppy and like, I don't know, twelve fourteen hours later,
whatever I've I've rolled credits on GTA three. So now
I've knocked a GTA game off off my playlist, would
you know? Compared to like five Man like, which is

(12:13):
I feel like such a long game. Maybe if you
just mainline it, maybe it's not as long as I
think it is, but I remember spending hundreds of hours
in that game. But after playing like yeah, like maybe
fifteen hours now GT three kind of completed all the
main quests. There's not a whole lot to do in
the world, so it's like I've kind of done everything
I feel like there is to do in this game.
That's probably not true. There's probably some hidden bonus things
you can do, but yeah, it's it's been an interesting

(12:34):
time to go back and just knock off this game
that I didn't even know existed like three months ago,
and now I've played through it.

Speaker 2 (12:40):
Is there a different costume that you get at any
point in that game or you just wearing the leather
jacket the whole time?

Speaker 1 (12:45):
Because that's just what I remember. Yeah, I don't. I
don't think there's no clothing stores in this game. There's
gun stores, and that's that's the only store in the game. Actually,
now I think about that's the only way you can
spend money. Maybe you could buy a cab, but I
don't think I ever even tried that. But yeah, like
in the gun the gun store also has like armor
and like it's just like everything that you could possibly

(13:05):
want to buy. So it's just a one stop shot
for everything you need, and then you go back to
your house to get a baseball bat and like heal,
that's kind of like the two places you can like
go inside of and like interact with stuff. But yeah, no,
no new outfits. And that was something that surprised me
about this game, because you know, GTA and like Rockstar
in general, like the opening credits of this game are
like a movie. You know, it's like slow like pan

(13:25):
shots of the city. It's very cinematic, like has like
the title cards all that stuff. But even though it's
a very cinematic game, very narrative focused, Like the protagonist
I already I don't even know his name. I can't
remember it because he doesn't have a spoken line of
dialogue in the game, and he doesn't even have like
text or anything. He's just a voiceless protagonist. But he's
like a named guy, So it's weird. It's not like
he's like some avatar in a lot of games. But

(13:46):
I'm just that's a funny thing. Going back and seeing
like a GTA game that has like just a protagonist
who doesn't talk is kind of crazy, Like he just
feels like it's nothing character in the mix of it,
which is which is weird because like san Andre is
like your character definitely in that game, right, Oh yeah
all the time, CJ Man and yeah, and like Vice
City I assume as well. Yeah, so those being like

(14:07):
the three like the trilogy that kind of came out
like the same engine. Obviously this was the first one
of that batch, but I guess they didn't have that
tech head at the time. Want to the story chops.
I'm not sure what it is, but it's it's a
weird change. I guess I should preface this by saying
that I am playing the Maybe it's the twenty twenty
one remaster of this, and they also released it as
part of like the GJ trilogy remaster, and I think

(14:30):
this games remastered a couple times over the years, so
I'm definitely not playing the original version of it. So
but I assume that's not something they would cut. Oh
my god, there's literally a black bear that just walked
in my front yard right now as I'm recording. Holy fuck,
that's fucking wild. Is your door closed? Everything is closed?
But he just walked right through the hedge right in
front of my house. Does that happen often? I have?

(14:52):
I heard, I heard because the garbage keeps it knocked
over and my neighbor's like, oh, there's a bear in
our yard. The other day, I was like, oh really,
I didn't didn't see them, but now I've seen walk
around the neighborhood. But wow, that just kind of jump
scared Basis. Yeah, that's a true monster. Yeah, so were
my GT three You this is a game that either
rented or played a Friends or something, but like it's

(15:12):
not maybe no one you've played like a ton of
I guess no. My cousin had this one.

Speaker 2 (15:17):
I remember like Friends having this one also, But like,
I don't think I ever did a single mission in
any of those games. It would just be like Okay,
let's try and get the biggest car crash or something,
or like let's just the classic go on a rampage,
go and tell the cops, get you were you yeah,
and then hand over the remote like that was always

(15:37):
my GTA experience, really tell San Andreas, but even most
of my San Andreas experience was the same thing. Like
I don't think I beat a GTA game until like
later in life, like when I played Sandres on PC
back when I had the uh Sandres multiplayer mode shots dame,
that knows that era of gaming, because that was probably
peak online GTA experience for me almost you know, GT

(15:57):
five kind of they killed it with what they did.
But Santa Multiplayer online mod shouts out to that that
those good times. But yeah, never really went through the missions.

Speaker 1 (16:06):
Yeah yeah, I actually I was surprised that I quite
enjoyed the missions for the most part. Like this is
a very very simple game. It is, you know, the
same stuff as the later games have, but everything's just
like a little bit lesser, a little bit shorter, you know,
less depth and all that. And I feel like the
classic criticism of like any Rockstar game is like as
soon as you go back to an old one. It's like,
oh yeah, Like the gun play doesn't feel very good.

(16:28):
The car physics are always like a fifty to fifty
that you know, go you go back to like GK
four and it's like, wow, these cars are slippery and
like compared to GJ five just doesn't feel like it
has that polish. And so this is a weird case
where it's an older game than I'm playing, but obviously
I'm playing a remaster of it, and so I can't
speak on like the changes from it. But I actually
love the driving mechanics in this game. I thought it
played really really well and even just like the whole

(16:49):
vibe of it, Like obviously this when this version came out,
this remaster of the trilogy, it got a ton of criticism.
For one, I think just coming out like kind of
buggy and broken. I think on the switch it's still
like a total mess. And like the visuals that they
changed for it, you know, they lost some of the character,
but also the characters look atrocious. There's a couple characters
in your paracling that look like the ripped right of

(17:10):
Sasquatch sun at Sunset, Like their faces are like.

Speaker 3 (17:13):
Really shrunken and really freaky and really weird, and like
the only guy that actually looks good is your Protagonist's
just funny because like he doesn't even have dialogue, so
it's hard to feel too connected to him, but everyone
else looks abysmal.

Speaker 1 (17:26):
So I definitely feel that. But in terms of the
visuals of the rest of it, like I don't know,
it looks fine to me. It almost it has like
a HP Simpsons Hit and Run kind of sheen to it,
where it's like a little bit more colorful and bright,
and like everything feels like almost a little bit plastic.
The cars feel like a little like, uh, you know,
uh hot wheels or something like that in this world.

(17:47):
So it's definitely not like the gritty tone that I
expect from GTA. And also I think it's such a
funny kind of dichotomy against specifically GK four another one
set in New York, just like this game is, which
if you go back to that game, man, like it
is super dark, super pale. The lighting's like super funky,
and like I still love that game, I really do,
but it's it's funny looking at like the very two

(18:08):
different versions of New York, and this is like such
a small map. It doesn't even really feel like New
York because it's just so tiny compared to like even
just the scale of four, but just like that visual
tone to it as well. But yeah, I really love
driving around and that's obviously like ninety percent of the
missions are just driving from place to place, and then
maybe there's some combat sequences in there. But man, the
cars are like borderline paper mache like they will flip

(18:30):
so quickly. If a car ever flips on its head
instantly catches on fire and you have to you have
to span the ejection as soon as it flips over.
You're cooked. Even if you're in like a fucking Honda
Civic or something, you know, the Rockstar equivalent. And you
smash into a car like you know, not even top speed,
but like mostly top speed, it'll like fling that car

(18:51):
across the screen, and then if it lands on its
upside down like a turtle, it'll start exploding other cars
driving up to it. It starts like a chain reaction like
the physics I found soup fun in this game. And
there's a couple of missions one where you like started
pretty much the top of a hill. It almost like
a San Francisco kind of themed. There's kind of three
parts of the map that you know unlock as you
get further in the game, as GT kind of classically does.

(19:12):
And this one mission I had to redo like six
or seven times. And whenever you start the mission, you're
at the top of this hill and you have to
go down like four or five streets that are like,
you know, pretty steep, and man, it was so much
fun doing that mission over and over again, just accepting
that I'm failing, but just flying down this hill top speed,
smashing in cars, watching them like rubber band and bounce
off the wall, and then like smash people pedestrians in

(19:33):
the street, blowing up if they flipped the wrong way.
And I was like, I was not even mad if
I had to redo certain missions because flying around smashing
into stuff and like the I don't know, the punishment
for losing a mission, unless it's a really long one
is really not that bad, or if it's like a
super finicky one where you have to get like a
super precise shot, it's kind of annoying. But for the
most part, I like didn't mind having to redo missions,
which I had to do a lot, because this game

(19:54):
is super finicky. The cars are also like the it
tastes takes a hand, like it takes one clip and
it's all on fire. Like they blow up so quickly
that you could just lose missions so easily, cause so
many missions in this, like if you get out of
your car, you like instant fail, right, or like you
have four seconds to get a new car, which is
not always feasible. So yeah, definitely a lot of trial
and error with some of these missions, but I had

(20:15):
a really good time with that part of it. I
also found I don't know if you remember this, like
how I'm curious how your memory goes back to San
Andres and like if you had two let's say you've
got like three or four stars, the cops are after you,
and the helles are after you. Now maybe they start
spending like a special like VIP like CIA like cars
after you. Like, do you remember how easier heart it

(20:36):
was to like lose the cops Because I feel like
in four and five, not too bad. You like you
learn the tricks. I can get pretty consistent with it.
You know, maybe you get to six stars you're just
done for. But for the most part, like I feel
like I the mechanics of those games like make a
lot of sense, but man, I found it so difficult
to lose the cops in this game, even like two
Stars is like supermod sometimes, so I don't I'm curious
if you remember like Vice City sen Andres, like if

(20:57):
that was kind of the same. Yeah.

Speaker 2 (21:00):
Yeah, I always remember, like once you're at four, like
that was kind of the last level that I remember
feeling like, Okay, it's possible to get rid of them,
Like I think like anything beyond that, you're kind of cooked.
Like yeah, GTA five, you look for a railroad, you're good,
you know. But back then, like GTA three era, especially
GTA three era, like Vice City San Andreas. That specifically,

(21:23):
that was the window when I was playing like all
my cousins PS two and we would just be playing
with cheats also, so then you're like, if you need
to get rid of the cops, you just do the
L one R one down like we just had the memorize.
Of course, we had our little cheat sheet that we
like carbon copied off of the PC on like cheats.

Speaker 1 (21:39):
Dot com or whatever website we're using.

Speaker 2 (21:41):
Then you transpose it on a little pencil or sorry,
paper pencil combo. So yeah, never like got away And
that was the intention though, right, Like we're using the
gun cheats to just kill as many helicopters, blow them up,
you know, do the car crashes that you explain it,
but you totally reminded me of just the car mechanics
of that game, and you kind of forget how far

(22:03):
they've come in the realism. Like I remember even the
first time I played GTA four, like going from San
Andres to GTA four and just being like, man, the cars,
like this is like a need for speed game, and
then you go from four to five, Like it's just
already such a crazy upgrade. I can't imagine what they
have for the new one now.

Speaker 1 (22:18):
I mean there's not even like bikes in this game.
It's like pretty simple. Yeah, that was a funny revelation.
I remember you talking about when I was brought this
up a couple of months ago, that GT three that
blind spot for me, and you mentioned like, oh, yeah,
you just like can't climb over things with your character. Yeah,
certain things that you're so used to now, which also
that makes it hard to get away from the cops
on them too, because you might have like a quick
little getaway over this fence, but you just can't do

(22:38):
that in this game. So you have like set up
a car next to a fence, jump on specifically the
back of the car so you can get like just
high enough to go to get to the top of
the car and then jump over this fence. It's like
you gotta really math it out. Sometimes it can be
hard to get to certain areas in this game. I
can't remember.

Speaker 2 (22:52):
Do they have like like the swat like helicopters that
have guys like shooting at you in that game?

Speaker 1 (22:59):
Yes, there are there are those, and at the airport
there are helicopters, but I was not able to get
into any of them, so I don't actually know if
the player can get in a helicopter. I assume the
game would make a mission where you have to be
in one if that had a thing. But I did
like all the lettered missions, like there's other side bonus ones,
I guess, so I assume that would have happened. And

(23:19):
then there is one, I think only one plane that
I could find that I could get into, and I
could not get it to work. Man, the amount of
times I tried to go the longest runway pick pin
up speed. I would get like thirty feet in the
air and then it would just like topple right down
and smash. So I could not figure out the plane either.
It was super janky. But yeah, I don't know. I
don't know if you can control the helicopters, but there's
definitely enemies that are gunning UNI to do. I think

(23:40):
when you get three stars is when they is when
they cop up. Yeah, but they're not that big of
a threat, honestly, they're pretty true.

Speaker 2 (23:47):
Well, that's the thing that I remember, Like I remember
being there very limited options and like how you can
get away, whether you're going down alleys, hopping over a fence,
like there's nothing to that level. But I remember there's
like specific areas of the map. I just remember that
it's like, okay, there's a staircase, which is super rare
on a building, there's a staircase to get to like
the top of a building. It's like a single story.
So then you're just getting to the top and that
would be like the camp spot. So you like do

(24:09):
your cheats, you know, maybe you do like the wanted
level cheats, and then you get the cops coming to you,
and then you just go to this one spot and
there's just like one area where the cops can come.

Speaker 1 (24:16):
So you're just sitting there with your RPG unlimited AM
or whatever the hell you have.

Speaker 2 (24:20):
And but like in later games, if you were to
be in that position, like you're just getting sniped by
the helicopter. So that's where like I couldn't quite remember
if they had that in the in the older styles,
because yeah, I don't think you could do a helicopter.
I think that was something maybe Vice City brought in.
But a lot of like the big character mechanics I
feel like came in San Andrea. So whether it's hopping over

(24:41):
a fence, riding the bikes, stuff like that spray painting,
that was a big one.

Speaker 1 (24:46):
Yeah, yeah, I mean I think you know, before GT
six comes out, like this was part of my plane
at some point to replay a bunch of the GTA games.
I don't know how much i'll do a four or five, Like,
I don't think i'd do a full play through those again,
but I'll probably boot them up and just cruise around
for a little bit, which I already do anyway every
once in a while. But definitely wanted to go back
and check this game out, and then Vice City I
definitely want to do obviously because of the setting, so

(25:07):
I'm going to play through that game as well, and
then uh San Andres, I'm guessing is quite a bit longer,
but I also like to do that because that's the
game I played a bunch of as a young lad,
but also same as you, like, I don't think I
ever did a mission in that game, so it'll be
fun to kind of see the differences and like that
evolution between them. And I'm guessing but I don't know,
it might also be a little bit homogenized. I'm guessing,
like with the mechanics of this if like the remasters,

(25:28):
I guess, then they're all kind of were made at
the same time. And I don't know what like, but
San Andres, like, I'm guessing you can like climb over
walls in that game, so I don't know if they
just like didn't put that back in GT three, So
I guess they tried to stay pretty true what they were.
Maybe they didn't change the code, maybe they just updated
the visuals. I'm not exactly sure. Kind of interesting to
go back and see some of that stuff, but a
couple of things that stood out to me. One once

(25:49):
again with the losing the wanted level, I think why
it's so hard because I feel like maybe it was
a GT four maybe San Andres or I'm not sure
when you could just like maybe go in like a
quiet alleyway or if you were, like you know, in five,
I think you'd like hide in a bush or something.
It'd be a really good way to lose the cops
and you could like see on your map, you know,
if they are losing track of that kind of stuff.
But like in this game, like if you go on
an alleyway, as far as I can tell, like it

(26:10):
doesn't do anything. Like the most consistent way is if
you have if you can go in like the spray
and spray paint stops. That's I guess that's another shop
you can have in this game. But also weirdly, like
a lot of the time it's like, oh it's you know,
if you have like three stars, like oh it's too hot, man,
I can't do this job for you. So like that's
not a solution in those situations. But what they have
is it's called like a wanted badge or a star badge.

(26:31):
I forget what it is, but essentially like a pick
up around the map and maybe like seven or eight
different spots that I could find. There's like a little
icon that has like a sheriff's badge, and if you
cruise into that drive into that it just you know,
removes one star from your wanted level, which like, I
don't know is that in Senatives Advice City, because I
don't I don't remember ever seeing that before. So it's
kind of weird because it's like always in the same spot,

(26:51):
so it feels like maybe I'm doing this cool chase,
but then it's like, Okay, well this chase is always
gonna end up me going back to the same street
because I know that's the only way I can like
lose the cops. So it's it's it's a weird mechanic.
I don't think it's successful. I think there's a reason
they don't have it in later games. But it was
kind of interesting to go back and see, like what
a weird archaeology I've uncovered here that is like a
strange system. Since you know, it made better one hundred

(27:13):
times over.

Speaker 2 (27:14):
I totally forgot about those actually, and I feel like
they might be in Vice City, but it's a very
arcadie mechanic.

Speaker 1 (27:21):
Yeah, right, Like in just an open world, you go,
it's one spot and there's just this little power up there.
So that's interesting.

Speaker 2 (27:29):
I didn't really I didn't really think of Like I
just totally forgot about them because the obviously aren't in
the later games, and it makes sense why.

Speaker 1 (27:34):
They wouldn't be.

Speaker 2 (27:35):
But yeah, I think Vice City has them, but you
will have to fill me in when you jump in there.

Speaker 1 (27:43):
Another thing that I found really cool in this game
actually is, you know, a big part of the story.
The story isn't nothing really to talk too much about.
It's you know, you get portrayed by your girlfriend at
the start of the game, you up in prison, and
you get out, and then there's like various gangs. Eventually
you turn on one of the gangs. But like, I
don't know, none of it's really all that interesting. There's
a couple of funny performances in here, but for the

(28:03):
most parts, yeah, it's not nothing too special. But one
of the things I liked about it is because there
was like kind of the mafia. There's like kind of
the street gang, and I think there was like a
third one that kind of occupied different parts of the
map because of that, when you go into like certain areas,
if you're you know, in the point in the story
when that gang is against you, they'll just like open
fire at you when you go there. And there's certain

(28:24):
zones I noticed where like, oh, there's always guys that
spawned at this one corner. So if I drive through there,
and I got to make sure my car doesn't get hit,
like that's gonna be a bad idea. So I gotta
make sure i'd like take a different route. And but
you know, as soon as like will you fire gun
or someone fires a gun in GTA game, you know
how like half the NPCs start running frantically, the cars
will start driving frantically, like they enter that panic state.
And so it made it to like certain blocks in

(28:44):
this game there's just constant like battles happening between like
the CIA and like you know, just the street gangs,
and then NPCs are driving like wildfire. The cops will
show up and like kind of intercept with it, and
it made like it actually makes the world super lively,
which you know, the rest of the game is not,
especially if you compared to like later GTA games, like
the immersion, the amount of things and pecs are doing,

(29:05):
the amount of shops you can go into, whether it's
like a gas station or clothing stores. We talked about,
there's so many more things that make the worlds feel full,
you know, clucking bell, you know, go get some chicken,
all that kind of stuff. This game doesn't have a
lot of that, but I felt like this street chaos
was something that was super fun, and once again, because
the cars are so squishy, it also led to a
lot of like unfortunate Oh shit, I'm deep in this mission,

(29:25):
but I went through the wrong neighborhood and now I'm
getting gunned down, and I just don't really recall that
happening much. In like other GTA games, I don't have
like a strong recollection of like, oh, if you go
in this neighborhood and GTA four like you're gonna get
start getting gunned down and NPCs are running around crazy,
like I don't really remember that. So I'm sure there's
other parts of the games that do that, but mostly
I feel like it's contained to like story beats, like oh,

(29:45):
you go in here, and there's enemies set up for
this like set piece, but in this game, it just
feel like these moments that what happened more naturally, which
I actually h really enjoyed. So I thought that that
was a cool little highlight in there.

Speaker 2 (29:56):
I can't remember for Vice City, but San Andreas, I
know definit finely has something like that. And that was
something when like I played the game later on PC
and I actually played through the story and like finished
the game, and I was like, man, I was missing
out on so much content because there's like a big
gang aspect where you're Grove Street, you know, the green guys,
and then you're always against.

Speaker 1 (30:16):
Ah something ballers. I can't remember what they're their purple
or pink or whatever it is, but something ballers that
bugs me.

Speaker 2 (30:26):
I can't remember that. Then I would have got that
trivia question wrong if you if you would.

Speaker 1 (30:29):
Have had that.

Speaker 2 (30:33):
But like there's like levels where like you're doing like
a gang war and you're like literally taking turf and
it's interesting because it's it's kind of like skate when
you do a trick on like on a halfpipe and
then it turns blue, you know, like when you're playing
that game on the Tony Hot Pro Skater series and
then like you do the mission you like win the
gang war or whatever, and then while you're free roaming,

(30:53):
it'll just say, like block is under attack, and then
like in that area you'll have to like go and
if and if you don't go, then they'll just like
most likely win. And because of the aspect of the gangs,
you'll just get fired upon by like random you know,
the ballers gang whatever whatever they're actually called, Like they'll
just open fire on you, or they'll open fire on

(31:14):
like other like because sometimes they'll just be like groups
of four guys that are just all green and sometimes
we'll just like start shooting at the other guys. So
going back to what you're mentioning with GTA three, you
kind of feeling lively. I remember feeling that in San
Andreas specifically as I got further on in like the story,
because then that's when it like incorporates a lot more
of like the gang mechanics and kind of building your posse.

(31:35):
You can even like ask guys to follow you and
then they'll just like drive with you in your vehicle.
So that's a really cool mechanic that again like I
did not touch at all way back in the day
because it was just like you literally play the intro video.
You know, you're supposed to go back to your house,
and then that's when we're just like playing cheets already
in Grand Theft Off for my cousin and I growing up,

(31:56):
which was great. We had lots of fun with that,
but that's.

Speaker 1 (31:58):
Just how we treated that sandbox of the game. Yeah, no,
it's funny. I feel like I can't quite do that
in the same way that I used to when I
was younger, where I could just you know, almost make
my own fun in a way. I feel like I
needed like a little bit of guidance these days, and
maybe that's just because of the simplicity of this game.
So I'm curious to see how much I get out
of that when I jump into my city Santadres and
kind of dive deeper into those games and if I'm

(32:20):
able to just you just play freely and just enjoying
that way. But in this one, I felt like there
wasn't a whole lot to do or try if I
wasn't directly in a mission. There was a couple times
I went around and tried different things, but I think
I wanted to showed up my one highlight mission, my
favorite mission in the game was pretty hard. It took
me a few tries, but it felt really good when
I finally got it down. Is you started one part

(32:40):
of the city somewhere like this warehouse. Your gang has
set up and there's like, you know, fifteen of them there,
and then kind of nearby there's three other opposing gang
cars set up in different spots, and so when you
drive near one of those gang cars, they'll start following
you and trying to gun you down and stuff, and
your goal is to kind of bait them to where
that warehouse is and then ray where that warehouse is
like the top of a hill, there's like a huge ramp.

(33:02):
So the idea of being that you like bait in
this car, you let your homies take out these guys,
and then you just fly off this ramp and go
to the next guy. And then there's like also a
combo you can get if you go off that ramp,
you land on like near this other rooftop which has
like another ramp, and just it was so much fun
trying this mission, trying different solutions. At first I was like, oh,
this one's pretty close. I'll get it from the warehouse,

(33:22):
and then after failing a couple of times I was like, Okay,
maybe I should go get the farthest one first and
knock it off the list. A couple of times I tried, like,
oh what if I bait all three cars at the
same time and I'm playing like I'm just kiding them
through the city, which you know, ended up getting extremely chaotic,
but was really fun to try out. And then just
like it feels so good just flying off that ramp
when you've baited them into the base and you just
get the slow most shop, you flying through the air,

(33:43):
and then you see like whatever the mission update that
tells you like, oh yeah, these guys have been cleared out.
You see the the tally, the kill count like level
up as you fly off, and like, you know, one
of the times I was doing it, I was on
like the perfect round. I had like one or two
of the cars baited in there taking them out, and
I had like a very fast car this time, and
I went off that ramp at just the wrong angle.
I just had so much speed I could not stop.

(34:04):
I landed somewhere but then just could not hit the
brakes quick enough, flew down this hill, tumbled all the
way down this hill, flew into the river and then
just died and then do the mission. I was like, man,
I just went so freaking far. That felt great. So yeah,
there were some really fun missions in the mix here.
Some of them, of course, were kind of frustrating as well.
But yeah, I mean I'm talking very highly about this game.
I had a really great time with it. It's just

(34:26):
you know, the least hot take of all time, just like,
oh GTA is fun, but I was kind of surprised
to go back to this one that's you know, pretty
old and janky. He doesn't have a lot of the
features that later ones have, and so a great time
with it. And I think that part of it is
that it wasn't super long to get through and do
all like the main missions. Like I said, like twelve
fifty hours somewhere in that range is how much I've
played this game. That also includes like screwing around for
a little bit and you know, doing a couple of

(34:46):
ambulance missions or whatever other bonus things you can do
in there. But yeah, if anyone's on PS plus and
you you know, haven't thought about this game in twenty years,
go back check it out. It was a fun time
to screw around with it, and like I said that,
I think the thing that really made me stick with
it is that the driving mechanics were super fun. They
felt great, they were super janky at the same time,
A led to some really just insane physics stuff going on.

(35:07):
So yeah, I had a really good time with GT three.
And yeah, Vice City I think is next up. I
don't know when I'll get to that because that's an
A on PS Plus. So at some point my plan
was to subscribe to the rock Star Rockstar Plus Premium,
whatever the heck they call that thing, because they have
all those games on there, and then plow through a
bunch of those games, maybe even jumping in Bowlie as well.
But yeah, just kind of tentatively getting ready for GTA

(35:28):
six by playing some of the old ones that I
haven't mess around with. So yeah, shout out at GT three.
It's a good things. Yeah, Okay, I think that's the
only yeah game I wanted to show to other than
our first topic here. How about we take a quick break,
we come back, we will talk about Sword of the Sea.
All right, we are back sort of. The Sea is

(35:50):
the latest game from the studio called Giant Squid. I
believe their name who made Pathless and ab Zoo, and
then that same creative team and I think under a
different team name make Journey, which is of course their
like biggest, most famous game. And yeah, here's their latest game,
which feels very much in line with what those games are.
I think most closely the Journey. It seems like they're
kind of going back to the well a little bit

(36:11):
in terms of that. Kirkland, I know you're a big
Journey fan, but I don't think you've played Absoo or Pathless, right?
Are you kind of a just a one game from
the studio kind of guy.

Speaker 2 (36:22):
Not yet, it won't be my little asterix I'll put
with that, but yeah, no, I haven't. Actually, I've always
had abso I think it was like one of my
PlayStation monthly games from like years ago. I got that
and I never really knew what that was.

Speaker 1 (36:36):
Until going through this, and then just when I was
like googled about the game, I just saw like similar games.
I'm like, wait, is that actually by the studio? That's crazy?

Speaker 2 (36:45):
And so yeah, no, i'd only played Journey, which is
through the different studio, but you can definitely tell that
just like the Heart and soul of like I don't
know which member it was, but like the guy that
started Giant Squid I believe was like like a I
don't know, visual something. I don't want to like throw
it a title on him and be wrong, but it

(37:07):
was a big part of it.

Speaker 1 (37:08):
Obviously.

Speaker 2 (37:08):
The same composer also from from Journey. I think he
did all of the titles that you listed off with
Pathless and absoo. I just did my little, my little
research there and like, yeah, just such a vibe game.

Speaker 1 (37:22):
Journey will always remain as like one of.

Speaker 2 (37:24):
My favorite just experiences in gaming, especially like it being
my first of this type of what these games are.
I don't really know what like genre it would be,
just like in a immersive experience, Journey likes, Yeah, Journey
likes exactly.

Speaker 1 (37:41):
I don't think it's a sinc name, but just like
low mechanics, vibes focused, you know probably short, uh yeah,
one sitting maybe yeah, one sitting, Yeah, those are kind
of like the defining characteristics, but like big focus on.
I think the aesthetics, right, like the visuals and the
soundtrack are super important in terms of like you know,
big swelling music lining up with a very visual you

(38:04):
know that kind of stuff.

Speaker 2 (38:05):
These titles, well, the two that I've played, I feel
like and I imagine it's the same with the other
two titles as well. They really hit on like just
like an a I don't know if emotionals right word,
I'm gonna use it because I feel emotional when I
play these games, and it just hits that crescendo of
you're just like, let's just say you're like going down
a path or something, or go around a band, or
maybe you're coming up to like a little like just

(38:29):
I don't know, hill or something, and then you get
and like the scores coming in, it's building up, and
then as you hit that moment, it just like hits the.

Speaker 1 (38:36):
Whole music and you just get the visuals the whole world.

Speaker 2 (38:38):
Like I get multiple of those moments in both Journey
and in this game, and it just like goosebumps, and
it's just like does something to the soul I feel that.
It's just it's really provoking in a positive way. I
think the both of these games have and I imagine
that because these both have them, like I can only
guess what the other two experiences would be like.

Speaker 1 (38:59):
So I definitely gotta Jump maybe a bit a bit
more mechanic y. I could be wrong. Yeah, I think
there's a bit more going on this one with like.

Speaker 2 (39:07):
The Archer, right, he's like shooting targets and it's all
about like I think you just chain them and then
you go faster and faster and faster, just like I think.

Speaker 1 (39:13):
That sounds right, And I think it's kind of more
foresty themed. Maybe there's a sandy area and then Absu
is like an underwater uh kind of exploration. So I'm
guessing that one's more in line with maybe sort of
the Sea and Journey in that way. But yeah, I
for me, I've never played any of the games before.
This is my first time. Jumping in Journey is definitely
a big blind spot for me, and it's like it's
so short, I should just knock it off the list.

Speaker 2 (39:34):
Well, it's interesting that you haven't, like this is your
first one, because like, well you know, as we talk
about it, I'll ask you some questions in that regard
because Journey for me, like it was just such a
I have no idea what this is and then like
getting those emotions that I just listed out and just
like those big crescendo moments for the first time, like
after never playing a game to that level, that was like,
that's why It'll just always be the number one of

(39:57):
these types of games for me.

Speaker 1 (39:58):
I don't think I'll.

Speaker 2 (39:59):
Ever be able to recreate that similar emotion. This one's interesting, though,
because it's a larger scale and it's thoughtless linear, like
like Journey is a linear path and there's some moments
when you can kind of wander. I feel like this
is just multiply that by like you know, tenfold to
certain levels. It like it's still a short game, but
you can really explore the world if you want to.

Speaker 1 (40:21):
Yeah, my fame game clock when I beat it was
like two ten two hours ten two five Getting it
was three hours. Okay, so you took a bit more time, yeah,
digging in the sights and sounds maybe. I Yeah, it's funny,
like because there's a couple of spots that I was like, oh,
this is clearly a bonus side thing that I don't
need to do. But I wasn't intentionally trying to skip

(40:41):
other ones. I wasn't like coming every obviously level or
every you know, every square inch of these maps. But I, yeah,
it sounds like I probably missed a couple things, and
I wonder, I mean, there are I you know, once again,
I will have some questions for you about the experience,
but I'll just say I'll just get my piece out
of the way, and you know, I have some more
thoughts of course, But for this being my first experience

(41:03):
in this, I was looking forward to it because I
because I love so much like the Edith Finch like
games that we've talked about a lot as well, and
I thought, okay, short games, you know, two to three
hours tops very emotional. I think those games are more
focused on like story, like Youedith Finch is more focused
on story, where this is more vibes perhaps though there
is like a bit of a silent story. I guess
there's like text and stuff, but it's not like it's

(41:25):
a big narrative kind of thing that's focusing on. So
I was expecting to really enjoy this, and I also
I love a good short game. But I gotta say
that this game really didn't do anything for me, unfortunately,
And it feels like I'm very much on the outs
of that because it sounds like you really enjoy it.
Going on backlog dot Com seeing all the reviews, people
are there's like so much praise for this. Listen to
a couple other podcasts and people love this game and

(41:46):
just vibe with it, and like, I don't know, it
just didn't really do much for me. Like I think
I liked the early zones the most, and maybe that's
where I like, by the time it was over, I
was like, Oh, that's it. I maybe wanted like a
bit bit more. There's like a lot of mechanics that
are introduced, but I kind of feel like the game
doesn't really do anything with any of them, and I
can get more into detail on what that stuff is later,

(42:07):
and that's where maybe I think Journey might be even better,
because it's just like even more shaved off and there's
nothing on top. It's just like that core experience. But yeah,
like for me to like have any emotional resonance unfortunately,
Like I can see the pieces there that make it
work obviously, like the visuals and that music, but I
don't know, maybe I need a bit more story told

(42:27):
to me or something. I'm not sure what it is,
but there's just something with my brain I think in
this game in particular, and I'm curious to see how
that goes when I go back and check out their
other games, specifically Journey, if if I have a similar
experience where it just eh a resounding meh, but yeah
it sounds like you're higher. So, uh, how did you
feel about sort of the sea.

Speaker 2 (42:47):
Yeah, I definitely am higher, but I'm not to the
level that maybe I don't know, I want to wind
that back, because I did get that just feeling that
I that I like just when the music's hitting, like
I'm just floating around, especially like the opening area, like
you're just like going down these like little like.

Speaker 1 (43:08):
The game.

Speaker 2 (43:09):
Yeah, yeah, no for sure, because it's just like introducing
you to like this is the world and then like
no absolutely no hud at all, which is the same
thing with with Journey. Uh no go this way, no
markers or anything, like just just this is your this
is your.

Speaker 1 (43:25):
Ride, and you're just gonna go riding, and.

Speaker 2 (43:27):
Like it doesn't tell you to like play around with
these like momentum mechanics of like jumping on the hills,
but you just naturally kind of do that sort of thing.
And like in Journey, you never had a hoverboard to
like this level, but like it's just a similar type
of path that they're going down. There's even a very
similar shot I think they used in the trailers when
it's just like you're like sliding down on your blade

(43:48):
and it's like kind of at a side angle to
you seeing like the big mountain in the background. Journey
had like a very very similar shot. Of course the
composer is the same, so it's like I'm looking at
Journey right here, and that's that's not a bad thing.
It's a absolutely beautiful shot. But I think why this
one isn't going to be the most memorable for me

(44:08):
is they do introduce some introduced or sorry, some interesting
things with just the world and kind of what your
character is. But the thing that's so great about Journey
is like I still don't fully understand like the history
of like what that world is the same idea. It's
kind of looks like a post apocalyptic world, like there's

(44:30):
some ancient something that has been there before, but like
that there's so much more to that to no pun
intended to the Journey of what that story is, and
just like the silentness of it, like I felt like
it just carried so much more storytelling than what this
one did for me. By the end, like I thought

(44:50):
it was an okay adventure, but and there's you know,
minor spoilers, like a little boss battle that you do
at the end, and then like after that, I was
just like, oh okay, and then it just like rolls
credits and it's like, oh okay.

Speaker 1 (45:05):
I was kind of expecting them to go a little
bit more in like a narrative direction.

Speaker 2 (45:11):
By like actually giving us one just with what was shown,
but they don't really go I don't know. I'm trying
to obviously dance around some things because I do want
people to play this game. It is so short and
it is just such a fun time to jump into.
It's also the type of title that like, I could
probably spoil what happens and it doesn't change anything because
like the whole point is actually going on the adventure
of yourself.

Speaker 1 (45:32):
But yeah, no, I definitely. I'd sort of mentioned about
a good reminder for people that this is on PS
plus so you can check it out through there, because
I think it's like thirty four dollars or something, which
you know, yeah, thirty four dollars for a two hour
game and maybe you'll play through it again or two
three hour game for some people that's not going to compute.
But you know PS plus if you're on there already,
you know, definitely check it out.

Speaker 2 (45:53):
No, one hundred percent, I ht all go he uh yeah.
He told me that he because he didn't have PlayStation
Plus and then he wanted to get this and you
saw it was like yeah, like you said thirty forty dollars,
but then PlayStation Plus for a month was like, I
don't know, ten twenty dollars, Like I don't teaber than
So you just subscribed for a month.

Speaker 1 (46:10):
Yeah. Yeah, it's not a game you're gonna replay a
hundred times. I don't think.

Speaker 2 (46:13):
No exactly, I've done that for Journey, And because I
love that game so much, Like in hindsight, I would
It's kind of like, how you.

Speaker 1 (46:20):
What is it was? Uh? I want to say FTL.
It's not FTL Into the Breach there you go. Yeah,
got that game multiple times. You got your UFO fifty
what was the other physically you got to start five
six times the stars I picked up that physical Yeah.

Speaker 2 (46:36):
Yep, yeah, so that's what we do though, support the
and like, although this one didn't hit to the level
of what Journey did, I still just want to see
more and more projects from from this team, and I
do want to go back and play ab Zoo and
uh and Pathless.

Speaker 1 (46:51):
Flower that was the other game.

Speaker 2 (46:52):
It's not from Giant Squid, but it's from the same
studio that did Journey, and I did play that one
also for a little bit. It's it's nowhere near the
same You're just a flower floating around, but it definitely
hits on the same vibe again, same composer, so it
it he's cooking up a storm in the audio room,
that guy.

Speaker 1 (47:12):
Yeah, it does it or late. I don't know exactly
who does it, but yeah, Austin Winter is his name.
He's great. He's on the Playwatch listen to podcast and
so I've listened to him talk. I've listened to him
on podcasts more than I've heard his soundtracks, I think.
But I think he just has a great philosophy on
I don't know, video games in general and music and
all that sort of stuff. He's a very brilliant guy.

(47:33):
So it's cool to see this pairing again. It's a
it's a great it's a cheese and wine, you know,
I guess a good parent people like cheese and wine.
It doesn't sound like could be good.

Speaker 2 (47:44):
I think like cheese and fruit is something more for me.
I think of the specific sheese like it's probably insane,
it's probably is the thing, but for me, like I don't,
I don't want wine and cheese together.

Speaker 1 (47:55):
There you want to know, beer and peanuts.

Speaker 2 (47:58):
Well, I was gonna say, I want cheese and fruit,
or like wine and red meats, like a nice steak
and okay, or maybe I guess some from Alfredo or
I'm not really eating Italian places, but if I want
to get my Italian on maybe.

Speaker 1 (48:13):
Yeah, there you go. I yeah, I don't think we
you know, I don't know. Once again, spoilers are weird
for a game that is short. I don't think we
need to talk in detail. But like the later areas,
I guess, but like, yeah, just as you mentioned that
opening zone, the kind of undulating sands which are like
waves but they're actually sand, is a really cool, trippy thing.
It's almost like there's like a mirage going on or something. Right,

(48:34):
but then as you like kind of bring life back
to this area and like in real time those actually
convert into waves is like really cool, or you'll like
just you know, clear an area that like a strip
of water kind of shoots through this sandy desert and
there's almost like a you can like look down and
see like beneath the surface, but only when you're looking
from like a specific angle. So I think the visuals

(48:55):
like that first area, and just like the gameplay was
super fun, just getting a feel for the controls of it,
super fast game, getting the big jumps, you know, learning
the basic tricks that you can do, because there's kind
of like Tony Hawk style kind of grab moves you
can do in this. And then I also think like
the area after that was kind of like the same
sort of area, but it gets like a lot more

(49:15):
vertical focus. There's a lot more water going on, and
like there's kind of like the algae blooms that you
can kind of float up through. And I actually I
really like that area, and I was kind of expecting
more of that sort of design throughout the game, because
I feel like I got to one of the zone,
one of these zones, and there was kind of like
two or three ways you could go, and so you
kind of up to you which way you want to go.
You got to kind of go clear a couple like
small puzzle things and then like uh, you know, knocks

(49:38):
the dust or whatever off these chains, then you can
like grind them all the way back to this main
area and proceed to the next area. And I really
liked that, and I thought it was like cool that
you kind of get into these massive areas. And I
feel like the later section of the game don't really
do that anymore. It's kind of more back to the
like the pretty linear stuff. But I think for me,
that was where this game peaked early on, and then
like it kind of just dragged a bit at the end,
like the lab. There's a lab area, and it's like,

(49:59):
I just not super engaging the gameplay that you're going
on there in my opinion. But yeah, I think the
best areas for me and my favorite moments were just
kind of those early sections cruising through the sand dunes,
so kind of reusing that journey aesthetic, but I think
to a great effect here for sure.

Speaker 2 (50:15):
No, I completely agree, and I think I think that's
just the journey nostalgia came in so many times where
like the first kind of puzzle area that you come around,
like I think it's the first time that you kind
of get introduced the water and then you like start
bouncing on the on the jellies and uh, just just
traversing vertically that way. It was very similar actually to

(50:36):
to just the Journey mechanics and just the layout of
like the certain puzzle room. There's certain I guess they're puzzles.
Certain certain they're very basic. You know, it's it's not
really challenging, but like I don't really.

Speaker 1 (50:49):
Want them to be.

Speaker 2 (50:50):
Also, like I like these games are very specific of
a type of vibe. I think they did nail it.
The more open areas I didn't love as much, but
like I also just kind of wanted a more narrative story.
Like I think the thing that I love about Journey
is like I think it's two hours, like flat, like

(51:11):
even if you do some exploring, like like it is
a shorter game than even this, and it is linear,
but like that's okay because when I replay it, like
I just want to watch that movie, you know, the
Journey movie, and I'm just going through and progressing that
way where it is in this one. There might be
more replayability because you can go exploring, but I think
it's actually the opposite effect because you're probably if you

(51:32):
want to do that stuff you're gonna do on your
first play through, and then because you do all that
stuff for first play through, it's like I don't really
want to go back there and do it again, and
like there is a new game plus also in this
right Yeah, I don't know. I don't think I'm really
going to be in there like right away. I imagine
I will get the vibe to go back in the
into the world, but even then, I haven't played Journey

(51:55):
in a while, so I'll probably just boo that one
up before I jump back into this one.

Speaker 1 (51:59):
How do you feel about the the as I mentioned
the Tony Hawk style like grab tricks? Yeah, as you
can do in this How did you How did you
feel about that in general? Kind of like thinking about
Journey and then thinking like how do you change Journey?
Oh you ad yeah tricks? Like how do you feel
about that? Yeah? It's interesting.

Speaker 2 (52:15):
I found a little bit lackluster on like the satisfaction
level of it, Like you don't really have to, you know,
do do do these twists. It's kind of reminding me
of like Spider Man when you get like introduced to
like now you can like spin around and stuff, and
like it's kind of cool when you combo into a web,
but like, really, if I go up in the air
and I spin around fifty times, like, it's not gonna
give me a y I can't get like they do give.

Speaker 1 (52:37):
You get a tiny bit of XP. You get a
tiny bit, yeah, tiny bit.

Speaker 2 (52:42):
It doesn't really do a whole lot unless you do.
It's kind of like a time trial like some of
the little like site. I don't know if you did
those little it's definitely optional content, but it's like you're
doing like a.

Speaker 1 (52:54):
Puzzle and it gives you like a timer. Yeah points. Yeah,
I found one of the I presumed the first one.

Speaker 2 (53:03):
I think I did like two, maybe three, not a lot.
I didn't do like all the psicon like I did.
I didn't go searching all the all the nook and crannies.
It got to a point that I actually did play
this in multiple sittings too, which isn't how I normally
played these types of games. I was just ill, and
I was like, this is good, but I need a
little break from just any screens right now. But yeah, no,

(53:29):
I didn't. I didn't go out and do many more
than Yeah.

Speaker 1 (53:33):
It was funny that the first one that popped up
because it's like there's a lot of wall riding and
you have like chain moves together without landing, and then
that's how you get your multiplier up in that kind
of similar Tony Hawk sort of way. And it's funny
when that first happened, like I feel like I just
got introduced the tricks. I wasn't really that good with
them yet, and I was like, oh shit, I don't
know if I'm gonna be able to do this, and
then my score was super bad in the first half

(53:53):
of the timer, but then I kind of just got
in the flow of it, figured it out, and completed it.
I was like, oh, okay, I guess that was like
a bit easier than I thought it was gonna be.
And then that was I think the last time the
game ever asked me to do a like a trick
of any kind, because I didn't happen upon another one
of those things, and there's never it's never like required
to do that for any reason. It's not like, oh,

(54:13):
you need to do this grab trick on this grind
to like solve this puzzle or anything. So it just
felt like, what like that was another thing that shocked
me when the game ended and I was like, uh wait,
what about like all these tricks and things that you
could do. I just feel like it wasn't really integrated
into the game in like a very seamless way. And
once again, maybe maybe it is just for the bonus stuff,

(54:34):
and it feels weird to have it in there at all.
Another thing with that too, is like you don't really
have a skill trip, but you essentially get I see it.
There's like seven or eight blank spots, and as you
collect these gems throughout the world, you can go to
this guy, give them all these gems and he'll spit
out the next power that you get. And that's how
you get tricks. That's say you get like an upgraded
version of the trick and you can do flip or

(54:55):
something like that. And then the one last one I
got was like the ability to just to like do
a straight down draw like essentially a Tony Hawk like
acid drop kind of thing. And never like saw a
spot that that really made sense to use or whatever
really used that. And then did you get any past
that acid drop move? Oh gosh, I can't even remember. Now.

(55:16):
I'm so curious what else the game has mechanically that like,
and obviously none of it really matters, it's just for
showing that's but it just felt kind of strange.

Speaker 2 (55:23):
I found a lot of those like mecan't like I
wasn't even really utilizing like like it got to a
point I wasn't even really doing like a lot of
flips as I was just moving along in the world,
like I think at first, you know, I'm just like
mess around to my spins. But yeah, I don't think
I did a single acid drop I either, like maybe
to like test it the first time. So yeah, that's
definitely something where it seemed like they were introducing something

(55:47):
maybe they had an idea to like incorporate it, but
that's also getting a like further away from what these
types of games kind of are in my opinion, So
I kind of don't want that. And yeah, that was
something that it was weird because it's like, like, why are
they doing this? But I don't really want them to
go further, So I'm kind of glad that they stopped here.
There's the option to do some additional things, but no,
I don't think I had any more than that off

(56:09):
the boot up might save and see, but yeah, Yeah, it.

Speaker 1 (56:13):
Feels like a bit of a design tug of war
where they wanted that journey simplistic experience, like as you mentioned,
like there's no hud you know, like none of that stuff.
They didn't want to have like a big combo multiplayer
on the screen at all times, with like you know,
showing you know how, like in almost like a text
chat or something Tony Hawk when you do all these
tricks and it shows you like a little dialogue, a
little thing of like all the things. It's like this
game didn't want to do that, yet it wanted like

(56:34):
some of the Arcadie fun of that sort of stuff,
and so it feels like maybe I'm sure this is
not what it was like at the studio, but it
feels like some people really wanted that simple journey thing
where there's no mechanics, but then a couple other people
were like, ah, we need some more mechanics. We need
to freshen this up where people won't be interested, So
they jammed it in there. But then they didn't want
to make any of that stuff mandatory to like beat
the game, and so it just ends up feeling like

(56:55):
two separate half ideas or like one the basic journey
kind of like experience, and then this other thing just
is kind of slapped over top, but you could like
easily pull it away and the game would not really
change at all. Like you know, once again, there are
a couple of those combo contest kind of things you
can do, which are fun, to be fair, but like
it's you know, even in a two hour game, that's
such a minute part of what the like full experience is.

(57:18):
So it's it's kind of odd, and so yeah, I'm
curious what other things you can unlock. And then what
I found like a little bit surprising almost was when
I beat the game, and I forget where it pops
up in the credit. Maybe it's after the credits, and
maybe it's right when the game ends. I can't remember exactly,
but it tells you what your clear time was and
what your like score was, you know, and the score
the only way you get scores from like doing tricks,

(57:38):
and it probably tells you how many gyms gems you
earned and stuff. And you know, that didn't like bother
me that I had like a low score, not that
I you know, there's no point of reference of whether
or not I had a low score, but it just
felt like a weird thing for this game to have.
It felt weird for like, cause I'm aage. When you
get to the end of journey, it's not like here,
you got fifteen thousand points based on how well you
did in this it it just doesn't really compute for me,

(57:59):
Like the connection doesn't really seem there. But yeah, I
don't know, maybe I'm missing something. Sorry it cuts something,
All good? All good? Uh, I don't I don't think
I have too much else to say on sort of
the sea. I mean, I love I love the aesthetic
of they it's not the hover board, it's a hover sword.

(58:21):
I love that there's a couple of points when you
are like attacking a thing and you're kind of like
spamming and he's kind of like spinning around like a
sword attack a little bit, you know, pretty simplistic, but
it's fine. You're going through this tube is like a
fun three sixty sort of thing. So I like the
aesthetic of that. There's another kind of character in here,
but I don't know if I've much say about that.
So I don't know. Overall, a bit of an underwhelming experience,

(58:41):
but I'm I'm I guess I'm glad I finally kind
of cracked the top of this studio and definitely gonna
zoom back to Journey and check that yeah as well.

Speaker 2 (58:49):
Yeah, and that's what I was alluding to earlier, Like
I am excited to hear your experience on that on
the Journey, just because, like you've been introduced to kind
of what the idea of these games are with the
the atmosphere of the music and just the terrain and
very similar looking kind of biomes for you know, some areas,

(59:10):
I still think they do a lot of things different
like that this one.

Speaker 1 (59:13):
I feel like even.

Speaker 2 (59:14):
Looking back to what Abso was or Pathless, just because
I saw some gameplay on what Pathless is, it seems
like for they kind of took all those things and
like threw it onto this and just just to expand
it and make it bigger. Like obviously there's a lot
more water. There is some like water elements to Journey,
but it's nowhere near to the like the beauty of

(59:36):
what this water has, Like there's definitely it's definitely a
beautiful looking game, but yeah, just just the more linear
story and I just think it's a better tale and
done so good and the cool mechanic that's in that game.
I don't know if you knew this, but like there
is an online aspect to it, like you'll just get
paired up with random people and my face, Like, I
think my favorite time playing that game was I met

(59:58):
someone early on in the like early on in the story,
and I literally had that guy with me to the
end of the journey and it was it was just
like I have noidy your name, Like I know there's
a guy on the other on the other side. Because
you can like just spam your little emote thing like
that's just kind of how you communicate. So it's just
such a unique game and experience doing it that way,
and I definitely want you to to give it a shot.

Speaker 1 (01:00:20):
And yeah, I wonder why they didn't do that for
this game, and I wonder if they have done it
for their other ones. Yeah, I'm not sure. I feel
like that is a special part about it, that this
like sense of connection that's pretty cool. But yeah, absolutely, yeap.
Do you have any other thoughts on this game? Here? No, no,

(01:00:41):
do a PlayStation definitely check out Yeah sort of the sea.
There you go. How about we quickly talk about Kirby
and then we'll take our last break. So, yeah, Kirby
air Riders is a game coming out. Now we know
it's coming out November twentieth. I think I didn't write
it down, but I'm pretty sure it's something like that.
Like I said, third Nintendo to a week in a row,
which is which is fun. And yeah, so this game

(01:01:05):
we knew was coming out this fall, we didn't know
when it was coming out, and now we got that
date lined up there. And yeah, I've not played the
original Kirby air Ride, so I'm kind of going off
the cuff a little bit here. I don't remember if
you've played the original GameCube.

Speaker 2 (01:01:17):
Okay, I have it, I think too. Maybe I should
bring it to a certain stream we can boot it up.

Speaker 1 (01:01:22):
I would love to because yeah, unfortunately this game is
coming out after this game this year, so we won't
be able to play, but that that would be a
fun one because I'd really like to check it out,
and it feels like a game I should have played
because obviously, you know, Super Smash Brothers my favorite game
of all time, uh and a game that was also
my favorite when I was a kid back in the day,
and in seeing Kirby air ride like videos and clips

(01:01:42):
these days, it's like, wow, that game has the exact
same UI as Smash because obviously it was made by
the exact same team that did Melee, and so a
lot of it, like the sound design, that UI design,
like all the like the missions and the events and
all that stuff like looks the exact same as Smash.
So it's funny to see that connection. I'm sure this
game will have a little bit of that as well,
because of course it's old Sacrai making this one. Uh,
he's making it, I believe, with the same team he

(01:02:03):
made uh Smash Ultimate and Smash four and all that
stuff with. So it's funny that he's, you know, sacrized
back behind the wheel. And that's why this direct is
forty five minutes long, the longest drug event in a
long time for one game, and for a racing game,
a Kirby racing game. What's going on there? But that's good. Sackry.
He's just he's a big personality. People like him. He does.
He's great at making videos. Obviously, after Smash Ultimate he

(01:02:25):
went and just like made a sick ass YouTube channel
and just like made tons of videos about game development
and game design, and I'm sure he did a few
videos on Kirby air Ride and so yeah, here he
is making Kirby air Riders and then I presume he'll
be back on Smash, but you know, we'll have to
remain to be seen. Yeah, definitely a blind spot for me.
And this is a fun direct to watch because Sakari,
like he just gets he tells you, like what each

(01:02:46):
button does. It's like you don't need to do that
three months before the game comes out, man, Like, no
one's gonna remember this stuff anyway.

Speaker 2 (01:02:53):
Like I was doing some skimming on the video and
I'm like, he's still in the button say, oh my god,
it's okay.

Speaker 1 (01:02:59):
And he has like a big reveal like there was
one button, now there's two buttons and like this big thing,
and you know he has like graphics for it, like
he puts so much effort in these videos. So it's
just it's just fun, like it's it's an episode of
a TV show, just like a Sack or I direct
is just him doing some crazy stuff. But yeah, since
you played the original game back in the day, seeing
this some of the footage of this now because you

(01:03:19):
don't have a switch to this, so you're not gonna
be picking this game up or anything. But yeah, what
did you think about this? Were you like, damn, I
wish I had switch to because I could play or
be Kirby air Riders. Are you final to leave? That
is a nostalgic a GameCube memory. Yeah.

Speaker 2 (01:03:31):
I don't remember playing like too much of the main mode.
There was like I don't know what it was called,
but it was kind of not an open world, but
it was probably like just.

Speaker 1 (01:03:41):
Sorry city trial. Is that what you're thinking of? I
think it might be, but there's like not really like
a time limit for it.

Speaker 2 (01:03:46):
Like you just go exploring like around like this giant
open area, and that's just what I kind of remember doing.

Speaker 1 (01:03:52):
Like maybe in that area you.

Speaker 2 (01:03:54):
Like do things like you're supposed to collect, be collecting stuff.

Speaker 1 (01:03:57):
I don't remember this.

Speaker 2 (01:03:57):
That was just the version of the game that I
was with friends back back in the day.

Speaker 1 (01:04:02):
Didn't think too much of it.

Speaker 2 (01:04:03):
Like I never thought I was like, oh, this is
gonna be my Mario Kart or to that equivalent or
something like that.

Speaker 1 (01:04:09):
Watching this one. Didn't have a lot of hype for it.

Speaker 2 (01:04:12):
Shay, you know, told me to drop the quote because
I had to I had to remind her that Animal
Crossing two has not actually been you know, announced, and
that's not a thing yet, and she said, boycotting it,
not getting a switch to until Animal Crossing, that's gonna
be her ploy to.

Speaker 1 (01:04:27):
Get another animal cross your announcement. So there you go.

Speaker 2 (01:04:30):
Maybe that's the murmur that she heard through the grave.
Ne She does have her It's like there's many things
she'll like tell me. I'm like, bro, that was announced
like months ago, Like how do you just finished out now?
And then she'll tell me something and I'm like what
and then I look it into it and she's like right,
and I'm like I can't believe that slip through the cracks.

Speaker 1 (01:04:45):
There's just certain especial when it comes to.

Speaker 2 (01:04:47):
Like the animal like her games that she's really into.
She's got to figure on the pulse. But you know,
she didn't ever finger out the pulse on the Cultural
Lamb announcement that was that was a big surprise, which
was fun to because we watched the O n L together,
so that was fun experience. But getting back to Kirby, Yeah,
like it's hard to get super hype when I'm like, Okay,

(01:05:07):
I'm not getting this no matter what. But as it
was going on, I'm like, man, this actually looked really fun.

Speaker 1 (01:05:12):
Just like I'm not.

Speaker 2 (01:05:14):
Gonna go on my way to pick up switch To
because of this game, but this this looks like a
good time and well made too, Like just the animations
and everything that was shown, it looked really cool, Like
just seeing the different stars I guess. I guess they're
called the different carts. I was equivalentine very specific about that.
I skipped through that part. I'm sorry he scared me

(01:05:37):
away with the buttons section, but no, it looks really cool.
I don't know though, like even when I get a
switch To, Like, I don't think this would be the
main thing that I would want to be drawn to.
I feel like it's only matter I know. I don't
know if this is accurate, but there's something in me
that's like, around that time we're getting the switch, I'm

(01:05:59):
sure there'll be some sort of fire emblem thing also
that'll that'll be probably getting hype for so priorities will
probably be taken in a different direction when it comes
to acquisition of this one.

Speaker 1 (01:06:11):
Yeah, I think it's cool that like this, you know,
the big launch title with the Switch Too was Mario Kart,
and then just a few short months later, we're getting
Kirby Air Riders, which is more than a racing game,
but it is still a racing game at its heart.
So it's cool that, like, I don't know, it's an
interesting strategy to have like two of your big budget
titles be kind of racing games early on in the
in the consoles life cycle. So I'm curious to see

(01:06:31):
how this does. The direct is doing fucking numbers, like
more than like an average direct, and stuff like it's
it's it's getting big views, which is interesting to see
for like what seems like a bit of a smaller
game that I don't think would like pop too much
if it was just at a regular direct, you know,
like the initial announcement did, but like in subsequent directs,
but to get its own direct, and it's like doing
really well. And that just kind of goes back to

(01:06:53):
SAKRAI and how good he is at this and you know,
mouth word of mouth that like it's a fun time
to watch all this sort of stuff. So yeah, obviously
a stuff in here is like showing off new characters
because I think the original game, as you said, like
most of your playing as Kirby. You can also maybe
do DDD maybe Meta Night or something. But this game
has like sixteen playable characters or something. There's a bunch
of new machines that you can use, and obviously some

(01:07:13):
of them are better at drifting, some of them are stronger,
some of them are better at flying. The one that
I thought was like extremely weird but very very cool
is it's like, uh, it only goes in directly straight
lines and then when you stop and like you can
kind of like tilt it like on like it this
movie completely you choose what strike you want to go,
so it's almost like Pika choose up be and smash
or something like just very specific straight lines like that

(01:07:35):
is such a fucking fun idea. I would love to
have a cart like that in Mario Kart, like just
this weird weirdo car you don't have to use. It's
probably not meta, but it's just like a fun, weirdo
thing to do. And that feels like kind of the
perfect space for Kirby as a character. But also air Riders,
and there's so many funny things in here where Sacari
is like, yeah, you know, Kirby is canonically the only
one that can like you know, swallow people and copy

(01:07:56):
their abilities. Uh, but you know, we just kind of
said everyone can do it in this because it's like
a more balanced experience. So it just kind of like
throws this cannon out the window for what makes like
a better gameplay experience. So you know, a lot of
fun zingers along the way. And yeah, the thing that
was the most exciting for me in here was the
city trial part of it. And he said, there's other

(01:08:17):
modes maybe to come, So we'll see what other stuff
is in there, if it's that free room thing you
were talking about. But city trial, for anyone who missed
the direct is, yeah, there's this huge city, but then
there's other areas. You know, there's kind of like the
main city center, there's the beachy area, there's the underground
mall area, there's like a volcano. So it's like this
pretty pretty big, sizable map and you are dropped in

(01:08:37):
there for I forget the amount of time, five minutes,
ten minutes something like that. You and a bunch of
other players are dropped in this map and you're going around.
You're you know, grabbing new carts, you're grabbing power ups,
things that give you like more attack power, things that
give you more flight ability, more weight, more health, more speed,
all these kind of things. So you're just cruising around,
there's events that will pop up. Oh there's a meteor shower.
Get out of this area. Oh race over this place,

(01:08:58):
and you do a battle with everyone. Whoever wins gets
a bunch of power ups. All this fun stuff happens,
and then you go into a randomized or semi randomized
set of mission that it gives you. And you know,
based on what everyone's gathered for power ups, they may
want like a speed one or maybe they want a
battle one, and then everyone goes in and does this
big mission. Whoever wins that final mission like wins the
City Trial. And what shocked me about this because this

(01:09:20):
is like pretty much the same, I believe, is how
Sidi Trial worked on the original Kirby Air Writer. This
just has more characters, more power ups, more you know,
bigger map, all that kind of fun stuff. Is like,
this is exactly a mode that they had in Smash
for three DS. It was called Smash Run and it
was my favorite mode in Smash three DS, and I
was so sad that it wasn't in the WU version
of the game, but it also kind of made sense

(01:09:40):
because you couldn't I guess you can kind of do
it split screen, but it made sense for like three
DS for it to be you know, everyone's individual experience.
I love Smash Run so much, and I was, you know,
hoping it was something that I'd get pulled over to Ultimate,
but I didn't realize that he just like straight up
copied his own homework there, and like Smash Run was
just straight up a copy from Kirby air Writer. And
so to see that mode done again in here is

(01:10:01):
really exciting for me because that was super replayable, super fun,
super zany had like a weird, big, crazy map just
like this did. But then also the biggest issue I
always had with the Smash Run is that there was
like you didn't really a customization. It was like the
mode was what it was. You couldn't like, oh longer time,
more mini games, but like it would always come down
to this one mini game at the end, and like
sometimes it would just be like a race and if so,

(01:10:23):
if you just had the highest speeds, that you would
just like win that by default, and there's kind of
no competition there, and this is kind of the same
thing what it seems like, but there's like a little
bit of a choosing process. So I just I hope
there's some customization because I think it would be much
better if there was like a best of three mini games,
because all the mini games are pretty short that you
do at the end to determine the winner, and so
I hope that there's some customization to be done here.

(01:10:44):
But it's really cool to see this done in here
because as a Smash fan, I didn't realize that that
was a mode copied from another game, so that was
kind of a fun reveal for me. So that was
definitely a highlight of it here. And yeah, I think
I want to say I'm on the fence, but I
it's just I'm not spending This is like a ninety
dollars game, you know, one hundred and something with taxes
Canadian and by the time I can pick it up,

(01:11:06):
and like, it's just a bit much for what this
game is in my opinion. Now, maybe there'll be some
other things that are revealed that will really just sell
me on it in the final hour. I definitely want
to play this eventually, but as we are well known,
Nintendo doesn't really like discount their games very often or
very very much, so someday I really want to play
this game, but it's just ninety bucks. It's gonna be
a no from me. Dog, I think as like a

(01:11:27):
day one purchase. But I also I do really want
to support Szacarin his games because he's just cool. The
game developer makes weird stuff and is very creative and
just goes for it. So yeah, I am. I am
very intrigued by this game, but I think it will
sit on the shelf a little bit and hopefully someone
else picks it up, but I can play it that way. Yeah,
or maybe it's cheaper than I think, but I because
I don't think the store page the store pitches up,

(01:11:48):
but I don't know if the price is on there yet.
But I think it could be a better not budget title,
but like, you know, a little bit cheaper knockuna ten
twenty dollars off, like with the usual asking prices for
a Switch game. So yeah, that was very rambly there.
You know, we're not gonna go through every little last
thing in detail about this direct, but I think this
game looks really great, looks super fun, and yeah, I'm

(01:12:08):
looking forward to playing it. Someday, but just a busy
expensive fall gaming season, so I think it's one. Yeah,
not gonna be picking up for me.

Speaker 2 (01:12:15):
We got Kirby Air Ride, the first one we can
get to.

Speaker 1 (01:12:18):
Play the characters. I think it was just multi colored
Kirby's in that one class. I thought he said something
about D d D. But maybe that was like maybe
he was just a boss or someone you could actually
think that's what he said. I think you could like
race against D d D, but you couldn't play as
him or something like that. But all the characters in
the stuff like a Ultimate Attack, they all like, you know,
different things and all that sort of fun stuff. So well, yeah,

(01:12:40):
it'll be it'll be fun to see this game when
it comes out.

Speaker 2 (01:12:43):
I remember Smash Run actually too. You you brought up
that memory. I totally forgot about because I did have
that three DS one and I think that was the
mode I played the most because like I was playing. Yeah, no,
it was a good time, and yeah, it seemed very
different though than like other Smash just like gameplay like
at the time, I just remember the map being maybe
it was just the characters I played. Dude just looks

(01:13:04):
so small and like you said, when you get like
the Bonus Jumps and you're just jumping like crazier the
speed aspect to it, but in a racing style that
is fun in.

Speaker 1 (01:13:14):
Like competitive sense. It's hard to balance that because it's
just you never know what's.

Speaker 2 (01:13:17):
Gonna happen, but it's just chaos and and fun times.

Speaker 1 (01:13:20):
I'm sure, yeah, for sure. Okay, let's take another ad break. However,
if you are on our Patreon, you can get ad
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could skip the very ad that's coming up. And I
want to thank our patret producers, Aaron Bryden, April of Darkness,
Jack Grant, Sam Super Bad, Mic TGGLM Six's nine, Jeremy Renner,
Charlie Rendell, Cocktail Clay and John with No h We

(01:13:42):
had a good time with many of these people over
the weekend as we watched War of the Worlds for
After nine Watch Along. That was super fun. Tons of
shows going on right now, Dexter, Alien Earth is happening,
so much news this summer. Me and Travis were talking
about that last newscast. They're just like such an endless barrage.
So check out some of those newscasts a lot of
fun stuff happening, and as I mentioned, stay tuned to

(01:14:03):
the feeds on side Quest because you're getting a second
episode this week, which is gonna be very fun. As
we've alluded to here, it's a fun trivia episode. Hasn't
been recorded yet, so maybe it's not fun, but I'm
hoping it'll be fun. I'm looking forward to it. It'll
be a good time. But yeah, but we take another
ad break, we'll be right back to talk about Games Calm.
Opening Night Live. Okay, we are back. Opening Night Live

(01:14:26):
happened last week and it was quite long. How long
is the showcase here on YouTube? It is two and
a half hours long, So it's it's juicy as per usual.
We're gonna really trim this down to the things that
we are interested in. I think this one was overall
as a showcase, was kind of rough for me. Like
there's a few diamonds in the rough to be found here,

(01:14:48):
no doubt, But to me, maybe I'm just becoming more
and more jaded. Maybe it's just a Games Calm issue.
I'm not sure what it is, but I just feel
like with these Kiley showcases, as they gain more and
more steam as to get bigger and as like presumably
like the marketing dollars to like get a trailer in
this like goes up and up, like just so much
of this just felt like kind of the same thing

(01:15:10):
over and over again, and it just felt like these
games from you know, publishers that have endless amount of money,
and I'm just seeing so many of the same things.
Everything looks like a soul's like or everything's like a
anime gotcha game and it's like a free to play thing,
like it really just it's it's really hard for me
to differentiate a lot of the things here, and so
I was feeling especially jaded by this, and there were

(01:15:31):
a couple announcements, but even the trailer I was maybe
most looking forward to is kind of also disappointing for me.
So overall, I think this was kind of just a
week showcase for me. There obviously is a lot going
on here, so there is some good stuff in here,
and I guess also my two and a half hour
count includes the pre show, but I actually think the
pre show it's some really good stuff in it, So
I have a couple of shout outs from that as well,

(01:15:52):
And actually the Kyle Bossman's the guy who was doing
that pre show stuff, and I thought he had some
good singers in there. You know, he's and he does
a lot of the producing stuff with Game Awards and
and Summer Game Fest and all that. He's kind of
part of the team now and I think he's, uh,
he's he's a funny voice to have in the mix there.
So yeah, overall, I was, you know, kind of underwhelmed
by this. But that's kind of when I had on

(01:16:12):
someone in the background, and then you know, once it
was all done and the time stamps are there, I
can kind of click through and like, Okay, this is
not my jam. I'm gonna skip past this. So I
don't know, maybe there's something here that I just skipped
over that actually would have liked, but there was just
it was too much in my mind, was turning to mush.
But you said you watched it with this this was shay,
which I don't just should normally watch showcases with you. No,
you don't even really watch the showcases that often, not

(01:16:35):
even really and like we watched it.

Speaker 2 (01:16:37):
I definitely skipped ahead on some of the like the
call of Duty section that was so long they had
me with the trailer and I'm like, Okay, what's this
game gonna be?

Speaker 1 (01:16:45):
And then it's just like call of Duty. I'm like, oh, okay,
this is where I skipped this second they tried, you know,
that's their new thing, weird thing. We're a lot of
these trail like even whether it was Keelee or Shocks,
which I kind of forgot. Shocks is working with Keeley now,
which is funny. She was like an og legal Legends
like cast her in like the early days, so it's

(01:17:06):
kind of it's to see her counter sharp player named
Shocks and when he first said whoa Shock's about to
walk up with? That collaboration was a different Shocks.

Speaker 2 (01:17:14):
But yeah, I think Shocks is like one of the
best of all time on like the showercast teams. I
don't know if she like shoutcasted specifically, but just as
a host, she she did, and she did great in
the show also. But yeah, I I I don't ever
have them on like on the TV. But I was
just starting them, uh Like I obviously knew I wanted

(01:17:35):
to at least get a good chunk of the ones
that you listed, but I was like, whatever, I'll just
throw them on and then she just happened to be
doing nothing, you know, scrolling on her phone or like whatever,
I'll watch it with you. And uh, there was many yeah,
yeah exactly like that's the Nintendo one. You know, you
gotta wait for the Nintendo's not going to be next week. Yeah,

(01:17:59):
But like I think there was enough in here for
us like have a fun time with it, like like.

Speaker 1 (01:18:04):
Whether it's it's like the show is just there's a
certain moment where they bring on someone on stage.

Speaker 2 (01:18:09):
It's just like, oh God, this guy is having a
rough time. Like you know, there's things that you can
have fun with it. Hopefully not always that the demise
of other people, but there was some other moments when like,
like I think it was like a commercial break, which
I was so pissed about because I'm like, what is
this game that they're showing? And then and then like
the line is like this isn't a game, this is

(01:18:30):
real life, and then it just like keeps showing different
clips from like something, and then it just cuts over.

Speaker 1 (01:18:35):
It's like games calm. I'm like, are you fucking kidding?
The dumbest thing is so it was so mad by
that I'm like there's literally like three minutes of my life.
I just I just lost. But then it goes back
to Ta Kili and he's like, is everybody having a
good time, and Shane and I are on the counter
for like hell yeah, Like it was.

Speaker 2 (01:18:54):
Just it was a good tile overalls, so we had
fun watching it. I think that there is a law
of sleepers in here that I did fast forward through.
I think I got all of them because it was
just like fast forward and then it would be like
whoever or the next trailer I would check in on.
But I think the sprinkling of like various projects. It

(01:19:15):
wasn't like a sleeper then a hit. I felt like
I had some good, interesting ones, and then like a
break and then there was like okay, some juice here.
At the end they kind of had like the bigger
some of the bigger titles, Like there was an evil
trailer I thought was phenomenal, which I think I just like, Okay,
Resident Evil game. I know it's gonna be amazing. Not
really gonna focus in on it because I was watching

(01:19:36):
the whole showcase here. I'm like, Okay, let's actually watch
this now. There's not a lot of gameplay showing for
that one. I'm getting ahead of myself here, but yeah, no,
I I did have a fun time with it two
and a half hours. I realistically probably watched under an
hour of like just that s greating.

Speaker 1 (01:19:50):
The mental health. I think that's a great idea. Yeah, yeah, so,
but I don't know, we need a fun time m Yeah, Okay,
we will go through this mostly in order, but it's
you know a little loud or at the same time,
and like I said, we paired this down to the
things that speak to us the most. First up, so
this is not in the pre show. This was kind

(01:20:11):
of some way middle of the choke sort of. But
then also like got the announcement later, but a Hollow
Night's Silk Song, after much anticipation for years and years
and years, finally has a release date of September fourth,
So it's coming out very very soon, in just like
a couple of weeks here. So yeah, Key League was
kind of showing off some new gameplay which you know,
looks like a gameplay we've seen, and then like a
couple days later, Team Cherry had like their own choke.

(01:20:33):
I don't even know if it was a showcase. I
actually didn't watch that, but I saw the release date
is there of September fourth, and yeah, already like a
bunch of indie games of announced that like moving their
release date back because they want to get out of
like of the indie world. Silksong has become like the
GTA six where it's like no one wants to be
caught up in like the gravity well of, like people
only care about that for a couple of weeks. So, yeah,
Silksong is finally coming out. I'm on the fence if

(01:20:56):
I'm gonna pick this one up. I'm gonna wait and
see what the price is. I played the first Hollow
Night and like, never beat it, but I got a
tallid enough time, but I don't know if it's one
I need to play day one. But it also feels
like such a huge game that I kind of want
to be there for the conversation a little bit, so
we will see. But yeah, any any thoughts on silk Song.
I forget if you played Hollow and I don't think
you did, right, No, I never did. Like a Metroidvania guy, often,

(01:21:20):
are you not really dead? Cells? Is that what it's called?

Speaker 2 (01:21:25):
I don't know if that's even that category of games,
but it's like a platformer with action in it more rogue.

Speaker 1 (01:21:30):
Like, but it's got it's got a little it's got
some of that in it for sure. Yeah, I don't know,
it looks fun but yeah no mhm, dnsh attack. How
would you take it? Take it? Take a swing? How
would you describe dench attack? I want to say like
hawk like for like a Tony Hawk genre, but it's
not really because you're just on rails your train specific

(01:21:54):
you're a train train like anime. Yeah, like sensory overload definitely.

Speaker 2 (01:22:06):
Yeah, I don't know, it's very unique. That is why
it stood out. Like obviously they're like the grind mechanics.
It's reminded me. And they're like some sliders that they're
doing some like little spins. It's like, okay, this is
reminding me of the more arcadie skater games I played
in my days past. And I think that's what like,
I don't know, I I don't even know what caught

(01:22:26):
my interest in this. I think it's just mixing of
all of that in one like like this, like the
main car because you can change your your trains, but
the first one was just like a yellow school bus
on rails like that, like there's the opening of it.
It's like doing these tricks, crazy anime like writing and
just vibrant colors on the screen. At one point, it
goes up on like this, uh this it's not a carousel.

(01:22:49):
What are they called, uh ferris wheel? Uh, and then
it just goes off the rail and you just start
rolling as this ferris wheel. I'm like, I have no
idea what's going on, but I guarantee you this is
fun to play. I can guarantee you this is probably
fun to play. Hopefully, you know, hopefully it's not a
big sleeper, but it just it just looks like a type.

Speaker 1 (01:23:07):
Of game that would be fun. Sonic Riders that's another
one that kind of came to mind. I remember there's
a lot of on rails content of that game, but
not necessarily just on the rail.

Speaker 2 (01:23:17):
So I yeah, I think the originality of it is
is definitely gonna help.

Speaker 1 (01:23:22):
Yeah. I mean it has like, as you mentioned, like
Tony Hawk almost has like a crazy taxi sort of
energy with it, like it's just insane like this, this
seems like it would be a really fun like arcade game,
like you literally like physical arcade game to play. But yeah,
it just looks zany and chaotic and super weird. So yeah,
Dench Attack, put that one on your U on your

(01:23:43):
watch list because it looks super weird. Then there's another
game in the pre show called Long Gone, which is
like a pixel art I guess Zombie Survived. It almost
looks like a pixelated Last of Us sort of energy
where you're going through kind of scavenging through houses, collecting items,
survival mechanics in that way, but then zombies will come
into tack every once in a while. The animations here

(01:24:04):
are really great. It's Pixar, but it's like very zoomed in,
so it has like a very like that kind of
almost goes against like the hyperrealism that you expect from
like a Last of Us type game. So I really
like that kind of mixture. There a vibe and tone,
and I think the game plays pretty cool. It seems
like it's quite narrative focus. I'm like very set PC
in that way. It seems like it's very zoned in focused,

(01:24:25):
zoomed and zoomed in as the word is looking for. Yeah,
it's kind of survival horror game. So I quite like
the vibe of Long Gone looking forward to that one
didn't do it for me fair enough. How about another
horror game called Routine. So this one is kind of
set in like a sewer almost, you're like it almost
it seems like you're almost like a simulator kind of

(01:24:45):
game for a moment where you're going down to this
sewer and you have to like collect samples or something
like take pictures of stuff. I love that the tool
you have almost feels like a very alien isolation type
of tool. And when you take the pictures of like
very low res and I can just already see the
horror l that's happened where you take a picture of
something and like a face pops up on the camera
that like wasn't there in person. And as they're going
through this weird like sewer area, like the water is

(01:25:08):
slowly picking up the waves or picking up sort of
the c style, and the game kind of cuts before
anything too crazy happens after that. But I thought this
game had like really great horror vibes, has like they
really solid visuals, you know, Like like I said, the
weapon is like kind of weird as well. So I'm
quite into Routine. I'm looking forward to that horror games
on my list now. Yeah, it looked really cool. I

(01:25:30):
think just the whole the way you move around like
very alien, alien isolation E. The lighting looked very alien
isolation E. I gotta stop saying that. It's hard to say. Yeah, yeah,
I know, it looked really cool. The first moment that
they see like an enemy, it's like that android thing.
The character like walks up and it's right there. And

(01:25:51):
my instinct in horror games is like never to just
go towards the target, like you just turn around and
running away, but he just like keeps moving forward as
he pulls out his gun, and I just love that
he gets like point blank shoes and and then the
android just like grabs it and fucks him up. Is like, yeah,
whoever's piloting that character? Man, Like terrible decisions there. But no,
it looked really cool for sure. Mm hm. And then

(01:26:12):
you were intrigued by Keeper, which is so this is
announced Yeah the Xbox Showcase. This is from Double Fine
so like they made Psycho Nauts and other games like
a Brutal Legend things like that. Yeah, they had the
kind of this weird, smaller sort of game. I think
from like a different like a director. I don't know
if he's directed a game before for that studio. It's
been with the studio forever, but it's kind of maybe
one of the more support type people, but kind of

(01:26:33):
taking on this new project. So, uh, yeah, this is
the the Lighthouse, weird platform lighthouse looking game. But yeah,
you thought this one looked cool?

Speaker 2 (01:26:41):
Yeah, I thought it looked really cool. Another thing that's
just like unique. You got a moving lighthouse that's paired
with this bird.

Speaker 1 (01:26:47):
Uh.

Speaker 2 (01:26:47):
And then like if somebody pitches me that game on paper,
like Kate, You're you're gonna be You're gonna have a
lighthouse that can move around on land. You're gonna keep
the shadows of bay with your with your light, and
then that like the bird is gonna have other mechanics.

Speaker 1 (01:27:02):
It's gonna be an emotional ry. You know, it's like
how does this make sense?

Speaker 2 (01:27:05):
But then you see it and you're like, man, that
looks really cool and unique and original, and I just
really like, yeah, idea of it. I don't think I'm
necessarily gonna like jump on a day one, We'll see,
like what it. I don't even remember what the release
date or what it's coming out on. I imagine consoles and everything.
I think a lot of the stuff on like there
was some Steam exclusive stuffs for sure, but a lot

(01:27:26):
of it was kind of on everything, which was nice
for the whole showcase as a whole. But no, I
thought it looked really cool and just like the game
design looked really cool, like visually, I think in that
opening showcase, the guy you're doing the interview at like,
I think he mentioned that the guy was like a
former visual director, so like you could just tell by
like the design of everything the art art director not

(01:27:48):
visual director. I don't know if it's the same, but no,
it looked really cool and h yeah, cool mechanics.

Speaker 1 (01:27:54):
Yeah right now. Yeah, that game is gonna be on
game Pass, so I'll definitely be checking that out. I
think it's out in October. We're mid October is when
that one's coming out. And then there was a game
called p VKK find a tenverte gung Con on Common
dont more or less? Do you want to take a

(01:28:18):
swing of that? Or is that good?

Speaker 2 (01:28:20):
No, that's why I wrote down the acronym I. I
didn't want to give it a shot. So kudos to you,
sir for trying.

Speaker 1 (01:28:25):
Which I'm glad because I you know, I give you
a uh, preliminary is the word. It's looking for a
list of the things I was interested in, and then
you checked a few more in here, and I feel
like I just totally skipped this one. I'm watching the
trailer right now, and this game looks fucking cool. How
would you describe this one? Yeah, so you're basically.

Speaker 2 (01:28:42):
Like an operator of a I think it's like World
War two era like artillery gun, like anti aircraft, it seems.

Speaker 1 (01:28:51):
But so it's so cool.

Speaker 2 (01:28:52):
Is like it's kind of like Papers Please, where like
you're just you're just limited to this one booth. It's
not pixelated like Papers Please was, but you're just in
this booth that is the whole game. To my knowledge,
it seems like, well, actually there's some shots where you're
kind of going to your bed, but that might even
be just like a cut scene like ending your day.
And it seems like you just go through days in
this war and you're just operating this machine and you

(01:29:15):
can kind of upgrade it. A little bit of Pacific
overdrive like feels on just the like the upgrading element,
like it seems like you can get different gadgets that
makes your job easier.

Speaker 1 (01:29:26):
Yeah, there was like an accuracy little calculator thing that
you can get to probably make it easier to hit
your shots. And like, although you're just in this booth,
I think the visuals look stellar because like you see
your like coastline that you're guarding, and like you see
your canon like load up and shoot, and there's just
I think this one was PC only, which kind of
you know limits my I'm gonna get it right away

(01:29:47):
because usually I'm not necessarily getting newer games on the
PC these days. This boys getting a little old. I gotta,
you know, go easy, but I don't know, it looked
really cool. It's also a type of game where I'm
like I could see that eventually on console. Also just
like it doesn't doesn't seem like the mechanics are too crazy,
but who knows it made. It's a lot more to
it than I initially think. But it's something else that

(01:30:10):
I loved and was reminded me of Papers Please. Is
like the patrioticness of what it is, like like you
are for your country in this and like there's like
a scene where you're getting like a little tea and
crumpets and they just say, like you know, you never
work a day in your life if you love what
you do.

Speaker 2 (01:30:26):
Like there's just something like that on like the radio
and just like that type of what's the word I'm
looking for, like propaganda ness of it, like pro pro war,
just pro the country, Like just the vibe of it
is that. And obviously papers Please is a very extreme
version of that where you're in like a just a
communist countries. But yeah, I know it's it looked really cool,
and when he said the name, I'm like, I have

(01:30:48):
no idea what this is gonna be, and it fits
pv p K.

Speaker 1 (01:30:53):
Yeah, I mean I think that'll help it stand out
a little bit. It's like, oh yeah, that game went
like the freaky long title that has yeah characters in it,
but then like that as the acronym, that's like easy
to remember, so hopefully that's like a good marketing beat
for them. I think that's a it's a really cool idea,
so definitely wishless that one on Steam. Then there was
an announcement of a Secorro anime, which this is interesting
but I also made a lot of sense for me,

(01:31:14):
Like you know, obviously from software games and these ip
ar so big now Secro is like the Game Game
of the Year winner at the Game of Boards in
twenty nineteen. So obviously it's it's a big deal in
that way, but it also kind of made me realize
like two connections that I had never made before. One
being that like years ago, like I don't know, maybe
five years ago, I think it was what it was
when Sony acquired Crunchy Role like the anime kind of

(01:31:38):
streaming service. And then I think it was last year
when Sony didn't acquire from Soft, but they you know,
put an investment in they're like ten percent owners or
something like that, and from Software now. And so obviously
when I saw that announcement for the friend Software thing,
I was like, Oh, interesting, I wonder if that means
it's going to mean more exclusive games, like we had
Bloodborne exclusive to a PlayStation platform and we haven't really

(01:31:59):
seen that since yet to obviously, like there's that switch
exclusive one coming out next year, so we'll see it
happens there. And then I was like, oh, this actually
makes a lot of sense, you know, you know, they
have like maybe their tendrils in both of these different things,
maybe getting like a from software anime going on, and
connect that with crunchy Roll like that seems like some
really nice synergy there, So interesting. I hadn't really factored
in that, like when so many wanted to make that investment,

(01:32:21):
that maybe it was for something more than just games
and game exclusivity. So kind of an interesting connection point.
I'm curious to see if that leads to other things
like that, And maybe there already is other ones and
I'm just not too tuned into like anime stuff, and
I think it's just interesting to have an announcement for
a show like this in a showcase like this, Like
we don't often see that kind of stuff, even like
Castle Vania shows, Like I don't know, are those usually

(01:32:43):
popping up at a game wards? I feel like not
so much, Like normally that's Netflix doing their own stuff, right,
So kind a kind of an interesting little tidbit to
point out for that one.

Speaker 2 (01:32:52):
Yeah, no, absolutely, I didn't really think about well, I
didn't couldn't remember all those acquisitions that happened and had
that in the mind. But definitely gets you thinking of
just the potential of what's what else they could do
with the other from software games.

Speaker 1 (01:33:07):
Of course, there's talks with the elden Ring movie. I
believe that one was a movie that's happening. Yeah, yeah,
it's cooking. So just what else could come through? And
obviously there's many other stories that they could tell they
go in the Dark Souls world. That is a great
pick for the first one, I think, I agree, pretty safe.
It already had like more story than some of the
Dark Soul stuff. It's a little less obscure in that way.

(01:33:28):
And obviously like that kind of theme is super popular
all the time. It's like evergreen, So I think I
think that was a good kind of first pick for
the From Software anime side of things. I mean, I
guess maybe that's not even true because actually last year
with the Secret Secret Level, was that name of that
show that had like an Armored Core episode? I guess,
so technically it's like they've already done a little bit.

Speaker 2 (01:33:47):
This, But wow, I always forget about Armored Cores, just
in the From Software franchise. I've I've heard they're really good,
So who knows, maybe maybe.

Speaker 1 (01:33:58):
Those games on PS plus you should check them out.

Speaker 2 (01:34:01):
Yeah, there you go. I totally forgot about that. Like
the P S one is that what those were on?

Speaker 1 (01:34:07):
I mean, there's like six of them now, so I'm
guessing they span probably generations. Yeah, okay, maybe PS two,
I'm not sure. Interesting uh and then Valor Mortis tell.

Speaker 2 (01:34:19):
Me about Yeah, this game reminded me of a collection
of other games that I've really loved in the past,
mainly like BioShock was a big one. Obviously, it's a
very different era and aesthetic. If you don't remember, this
is the one that's kind of in the you look
like you're in France or like those like Napoleon eras.

Speaker 1 (01:34:40):
You got like the.

Speaker 2 (01:34:42):
I just always know them as lobsters, the the you know, the.

Speaker 1 (01:34:46):
The British fucking soldiers. What are they called? Yeah, I guess, so, okay,
there you go, just like I don't know, I fancy
robes questioning the lobsters thing. I don't know if I've
heard of that statement, Oh.

Speaker 2 (01:34:58):
You cut out as you said it out like officer,
but lobsters, that's that.

Speaker 1 (01:35:03):
I think that was like a revolutionary just derogatory.

Speaker 2 (01:35:07):
Term for them when they when they landed on I
learned that from Assassin's Creed three, so I don't know
I'm pulling that from it. I didn't even know I
had that memory until now I'm talking about the lobsters,
but yeah, just that era and then it looks like
at some like the cinematic looked really cool. This is
from the same makers that did Ghost Runner, which is

(01:35:28):
a very like Master the Mechanics type of game, or
like Master your Run type of game, like you're always
like if you don't do it perfectly, you're dying, like
one shot type of game. This one seems different, like
it looks like it's more of the BioShock kind of feel.
Where is it a BioShock you mostly have guns. This
one looks like you mostly have a melee weapon, but
you got like a little bit of a power in

(01:35:49):
the other hand. Oh my gosh, what's the uh Dark Messiah?

Speaker 1 (01:35:54):
Is that what it's called? No, is that what it's called?
The game? Yeah, the Arcane game, same same sort.

Speaker 2 (01:36:00):
Of thing, soared like some magic in there and just
creepy like enemy designs. I thought, like the actual gameplay
it didn't look the smoothest, but the fact that they
were like bobbing and weaving and like distancing, It's like, Okay,
this is actually like probably somewhat in depth gameplay of
like you can dodge attacks a lot like the one Monster.

(01:36:21):
It looked like god yeah, Godric the grafted from from
Elden Ring where he just has like three hands that
are holding three different like blunderbusses, And I'm like, man, like,
they got some freak enemy designs in here, which I
always appreciate, really unique looking enemies and just having it
in this era of like the Napoleon like time for like,
I never would have imagined a game like like when

(01:36:43):
I saw a ghost Runner, I literally had to pause it,
like as the trailer was going on to like confirm
that it was from that like cyber punk, you know,
neo Tokio aesthetic, because it's just such a different type
of aesthetic, and you know, the gameplay is probably very
different than what ghost Runner plays at. But no, it
just looked really cool and unique, not like a Day

(01:37:04):
one drop. And I'm definitely gonna be keep my eye
on it and hopefully it hopefully it reviews really well
and people, you know, it's as good as it it looks,
because I was really vib with the trailer.

Speaker 1 (01:37:14):
Mm hmm, yeah, it looks really cool. Cool pivot for
them too, from ghost Render to this, I think is
like a cool evolution to see like a smaller scale
thing to what looks like way bigger budget. I would
assume next up Lego Batman Legacy of the Dark Night.
So yeah, me and Travis talked about this one on
the newscast last week because games gond Of happened the
same day of that, and I just had to hear

(01:37:36):
Travis's thoughts. As the number one Batman knowledgeable guy that
I know in the world, I wanted to hear his
thoughts on this one. He's very, very excited for this game,
so I kind of shared my thoughts there. But yeah,
what do you think about Lego Batman because you're also
a huge Batman and you excited for this. Yeah, big
Batman fan, big Lego game fan.

Speaker 2 (01:37:53):
Also, it was interesting because, like I saw the announcement
last week, Discoord was popping off. I know, I think
Travis and Taylor are both super super hyped on I
talking about getting at day one, and like, I.

Speaker 1 (01:38:08):
Don't know, I don't really look into it.

Speaker 2 (01:38:09):
Like I thought the idea was really cool, It's like, Okay,
that's a sweet idea. Just like taking all these elements
from all the different movie Batman's and throw them in
one Lego game is just perfect, and I saw like
some little things here and there, but never really watched
like the whole trailer till like, well, like this version
of the trailer. Plus they had the the Gentlemen come
on and kind of give us a little bit more

(01:38:30):
detail of what the game is like, like just just
yeah details across the board there different batman's and and.

Speaker 1 (01:38:36):
Side characters are gonna be introduced to this one, like
sold me on it.

Speaker 2 (01:38:40):
I think a big selling point on it too is
the couch co op aspect of it. It just looks
like a fun, fun one to experience with. Yeah, with
with with with someone. But I also said that about
the Skywalker saga for the Lego Star Wars one. Never
ended up picking up that game, so you never know,
you know, release points this one, I think just said

(01:39:00):
early twenty twenty six.

Speaker 1 (01:39:02):
Yeah, where did I misread that? Yeah? Yeah, so yeah,
the Lego games opposed to Nintendo stuff always go on
deep deep discounts, like not too long after so not
too bad there, you go, just wait on them and
pick them up later if you're if you're on the fence,
how about road Kings. Talk to me about road Kings, Roadkings, man,
I don't think the simulator genre will ever die. Like

(01:39:26):
there's like certain video gamers that I'm sure I've like
only played truck simulator and they probably have more time
than I do on all my Steam library of just
like one euro truck simulator or something to that level.
This trailer was like a fucking epic like Battlefield six
cinematic experienced trailer, and like maybe I'm in the minority

(01:39:46):
of thinking that, but I just thought the way that
it was set up was just so hilarious and like dramatic,
Like the fact that you have like a main character
like Handy in these things, you probably can like customize them.
They like showcase you like finishing the job, you get
money coming in. But the scene at the end when
you're going in and it's just like there's a tornado
coming in the cops like making people turn around. It's like, oh,

(01:40:08):
you're with and it's basically death stranding. He's like, oh
you're with Bridges, Okay, good luck out there. You know,
like you're the one delivery man who can go out there.
And I'm pretty sure the tagline comes on the screen
it's like the Hero of the Road or something to
that level. It is so goofy to me, and no
disrespect to the.

Speaker 2 (01:40:27):
People that are actually gonna be getting this. You know,
there's games for everybody out there. I love that this
does look like some of the gameplay look cool. It's
not my type of game, but just the way that
it's like the last scene is him going towards.

Speaker 1 (01:40:39):
The tornado, it's like the Hero of the Road. I
was just cracking up.

Speaker 2 (01:40:42):
It just seems so epic to what the game it
really is because it's like a Pacific Overdrive trailer, like
you know, he's going to the storm. But I guarantee
the gameplay is not like Pacific Overdrive where you're like
actually going through these fucking mailstroms of just different terrain
being thrown, like you know, all all the crazy stuff
that's in that game. I'm pretty sure this is just

(01:41:03):
gonna be like a truck simulator. But I love the
marketing of it.

Speaker 1 (01:41:06):
It was. It was a well designed trailer and it
it has me. Yeah, just you know, it's called Pacific Drive.
Just so just you know what, I've canceled overdriveing saying overdrive,
thank you. You probably do go and overdrive in that game.
You like, there's some bonkers Sunset Overdrive. I'm combining the
two of them. That's another goal, right, that's like an
Xbox game from back in the day. That's the Insomnia game.

Speaker 2 (01:41:28):
Oh shit, there you go before they apologize, Pacific Drive
not over all good.

Speaker 1 (01:41:34):
Let's cruise on down the road over to Fallout season two.
So another TV show announcement here. Uh, funny timing that
we're talking about this today because just today, the great
Anny Austin, my favorite YouTuber right now, just dropped a video, uh,
detailing the unemployment rate of New Vegas in following New Vegas.
Just you know, the best seventeen minutes of youtubeule do today.

(01:41:56):
So go check out that video after you're done watching
this podcast. Very fun appen. But yeah, I mean, obviously,
as they kind of tease at the end of that
first season, we're going to Vegas, New Vegas for the
setting of this. So really interesting because that first show,
or the first season, I should say, it really wasn't
based on any particular game, right, There's some of the
characters or moments whatever, but it's kind of its own thing,

(01:42:16):
whereas New Vegas is a pretty established thing. In this
we see mister House, who's a big character in that.
We see Kaiser's Legion, who's a big faction in that game.
We see a at one point loosies up in a
sniper nest, and a dinosaur mouth, which is one of
the iconic locations in that game as well. Of course,
we see like a death Claws as well, and a
bunch of other mini things I'm sure, but those just

(01:42:37):
come of the bigger ones that jumped out to me
on a watch through this trailer. So obviously it's playing
a lot closer to things we've seen in New Vegas,
and I'm curious to see if in any way, like
I don't know just where the timeline is, does it
line up? Is it a retelling of some of the
events of that game. And obviously New Vegas is a
game that has super open ended you can play, and
I have played through it multiple times and then I've sided
with mister House, I've sided with Kaizar's Legion, done all

(01:42:59):
these diff with things, and so obviously for a show,
you gotta pick one unless it some crazy bandersnatch thing
like on Netflix. So I don't know, I'm really curious
to see what they do here. Obviously I love New
Vegas it's my favorite Fallout game, so I'm excited for that.
I definitely need to do a rewatch of the first
season before this one comes out to freshen up, but yeah,
I have until December to do that. This is coming

(01:43:19):
out mid December now or mid late December, somewhere in
that pocket of time. But yeah, what did you think
of Fallout Season two? Yeah? I thought it was a
great trailer.

Speaker 2 (01:43:30):
I didn't watch that first season right away. I was
on that review with you guys right and then I
think Shane and I were like, started, Okay, it's pretty good,
and then we did like two episodes, waited a week,
and then like just kind of sprinkled it in and
I thought we had finished it. But as the trailer
was going on, she said that we didn't finish the season.
But I'm like, I guarantee you we did finish it,
and she's like, what happened? And then I'm like, oh, yeah,

(01:43:53):
I actually couldn't tell.

Speaker 1 (01:43:54):
You what after at the end of the show. So
this trailer was really good.

Speaker 2 (01:43:58):
Though it does make me want to like go back
and probably watch the whole season one again.

Speaker 1 (01:44:03):
Just to really refresh.

Speaker 2 (01:44:04):
And I don't think there was anything that was like
wrong with it. It was just I don't know. I
was just not in that type of mood for that
type of show at that time. But uh, yeah, all
I love the shot of the end too, how it
kind of goes to like the vat's vision when she
shoots the bullet and it kind of follows that same
angle that it does in the video game.

Speaker 1 (01:44:23):
Yeah.

Speaker 2 (01:44:23):
I didn't I played New Vegas, but like very briefly.
But I know that's like a fan favorite, so it's
really cool that they're going there. And yeah, it was
just just a cool, cool trailer. I was expecting like
the cast or some of the cast got to come
on the screen. I ended up pass forwarding a little bit,
a little bit of that.

Speaker 1 (01:44:40):
I was going a little bit too long. Yeah, the
awkward stage time is my least favorite of these shows.

Speaker 2 (01:44:47):
Yeah, except for like the golden ones, you know, the
ones that we mean about, like the guy's yelling about
the oscars or whatever that guy was on about. Sure,
there's been memes in the past, but usually they're they're too.

Speaker 1 (01:44:59):
Very me moments, no doubt. Okay, next up is gonna
be our last ad break of the show. We will
be right back. Okay, that was mid sentence ad break
transition there. So New Tech Unlock I a game that
was announced a while ago and I feel like hasn't

(01:45:20):
gone update in a while. It's supposed to come out
this year. It is now coming out next year apparently.
Is John Carpenter's Toxic Commando, which is just like the
most testosterone fueled, like eighties action movie vibe of all time.
But something about this game, man, like, I just want
to play it so bad. It just looks like so
much fun. It looks very Left for Dead e but

(01:45:41):
with like more vehicles going on, like more quantity of
like zombie enemy type things that you're fighting up against.
I don't know, it just seems like a really good time.
One of the things that I think it looks really
exciting is like at one point they're like driving a car,
almost like a road Kings type situation happens where they're
like the truck is like getting stuck in the mud
a little bit, so they got to like use some
wires and things like that to like pull the truck

(01:46:03):
out of the mud, which just seems like a perfect
thing to do when there's like enemies just like flooding
you from all angles. I just like the tension of
that of like trying to complete the objective well, fending
off these endless words of enemies just seems like super fun.
So I don't know what it is about this game.
You know, it's definitely like a B a B action
movie type thing. But man, I definitely want to play
Toxic Commando at some point. I think it has cooperates.

(01:46:24):
I think it would be a fun one to play
with some friends. But someone about this game is talking
to me.

Speaker 2 (01:46:30):
Yeah, there was another game on the roster I actually
forgot to write down, but it had this similar thing
to this one that had for me, where like as
the trail was going on, like it's not working for me,
you know, it's not selling me on it.

Speaker 1 (01:46:43):
But then I think about those moments when I'm like,
but if you had a group of friends playing this,
I guarantee you you could be having a blast. Like
that one scene that you mentioned when he's on like
the vehicle and they're just going through just fucking chaos.
It looked really fun, and there's just other areas of
them just progressing through the level. Of course, it's round
me of like good Old Left for Dead Days and

(01:47:03):
just just those types of titles.

Speaker 2 (01:47:06):
But yeah, I know there was something something that lifted
it up, like a couple of tears for me of
you know, initial reaction not so hot, but just the
idea of playing with friends that it adds a special
buff to the trailer.

Speaker 1 (01:47:20):
Yeah. Yeah, And the next up is Cult of the
Lamb Wolhaven, which is a paid DLC coming in game
twenty twenty six. So yeah, I think the game has
had like three two three DLC's at this point, right,
but I believe those are all free. You can correct
me here because you're the kind of master of this game.
Now you've overtaken me out. I was ahead of you
at one point, but now I you know, can't stand

(01:47:42):
a chance. But yeah, I think this is the first
paid DLC which has a few features coming out. And
so yeah, you and she obviously have you know, done
everything you can possibly do in this game. Are you
guys gonna come back for this DLC? You going to
get back in back in colt mode again.

Speaker 2 (01:47:56):
I almost should have recorded the reaction to this trailer
coming on because because like she was on her phone
and I'm like ready for this that's coming up, and
she's like, okay, whatever, and then it just really cool trailer.
I thought the cinematic was beautiful. I've loved all the
cinematics actually they've done foricult. The lamb just making the
you know, I got the lamb right here actually, uh,
just just looking really cute at the cartoon style and

(01:48:17):
like as soon as she saw like the like the lamb,
she just like looked at me, and it was just
like such a great moment.

Speaker 1 (01:48:23):
And then after the trailer, obviously we're super hyped. I'm
we're gonna be jumping on that day one that that
it is released. It's it's a paid like big content increase,
but yeah, we're gonna be jumping in there. But after
the trailer, she said that she was actually gonna ask
today if we could get back into that game, like
even without this news. So it was just like a
natural wanting to jump back into it. Uh.

Speaker 2 (01:48:43):
And there's so much endgame content that we like we
haven't even scratched. We put in a lot of hours
into it, but I think we kind of just burnt
ourselves out because we were grinding. It's so hard to
beat that like the DLC, well the Free delC at
that time, but no, it looked really cool. Yeah, just
new monsters, new happens, the snowy type elements. It looks
like you ride the yak at some point. Yeah, just

(01:49:05):
just all of that stuff. We're gonna be losing a
lot more cult members, I'm sure because of the elements.
They trying to keep them alive, trying to keep them warm.
But this is so cool actually that, like the long
jetity of the game was already there for myself, Like
I played it, you know, we reviewed it, and then
I kind of put it down, but then rediscovered it
with the couch co op inclusion. Loved that content that

(01:49:28):
they added there, and then this now and it's been
a couple of years since the game's been out, so
it's cool that they're still supporting it, and they're gonna
get my support. I'm gonna be buying that full price
day one, so hopefully a lot of people also are
are yeah, excited about it.

Speaker 1 (01:49:42):
It's a really cool game, and I'm.

Speaker 2 (01:49:44):
Glad that it lived up to my expectations because just
the idea of it was was really cool at the time.
And I mean, now I got the merch the got
the plushy, so there you go.

Speaker 1 (01:49:54):
Yeah, I love the kind of continuing theme of video
games having like Winter themed DLCs. That seems like such
a boon that happens like over and over again. But
I think that survival mechanics kind of brought in with
that of like having to keep warm and whatnot. It
does seem really cool. I think that's interesting. And then
the other big thing for me that so it was
like the ranching addition you mentioning like the yak there,

(01:50:14):
but that seems like a big part of what we're now.
Rather than just kind of having to manage your cult,
you're also having to manage the different animals that you're collecting.
And then obviously they'll give you like resources, you know,
like I don't know if you can get lambs and
sheep because that would be kind of weird considering the
character you are, but like you know, you get their
wool or whatever. From cows, you can get like different
stuff and whatnot, So that seems fun. I'm guessing that

(01:50:37):
with the game, you'll get like a bigger home base,
I would assume, or did any of the DLCs already
do that? Like the the main cause that like zone
actually becomes pretty small once you're like towards the end game,
it's like, oh, I'm really filling out, Like, yeah, you know,
there's a lot of empty blocks, but in terms of
like big empty spaces, you kind of run out of those. Yeah, I.

Speaker 2 (01:50:57):
Felt like it looked like it was like somewhat different
of a design too, Like obviously you can design your
your your camp in a different way, but I might
have to pull up the video again and check, but
it looked like they had like different like tiers of terrain.
Maybe I'm totally imagining it. Maybe it was just the
way that the buildings were layered.

Speaker 1 (01:51:16):
It looked like that.

Speaker 2 (01:51:18):
But because I don't really have room to put stuff
on our on our land right now, and I imagine I'm
gonna be getting a lot new buildings to add in there,
so I think they they definitely should like expand that
area so I don't really have to pick and choose
and delete some things because I kind of need the
things that I built in there, right like my fertilizers
to keep my crops going, and just just it's a
well run camp. I don't want to have to make

(01:51:40):
some cuts to fit some yaks or other animals or
whatnot in there, But did.

Speaker 1 (01:51:44):
They ever kind of patch up the performance issues that
happened like in the in the cult area. I just
remember like once you got so much stuff, it would
start to lag, and then whenever that like a new
day would pop up and like all the whatever things
would pop out, they would like just like freeze the
game for a couple of years. Like did they ever
fix that stuff? We had multiple issues, even like on
our last play through. I remember, like in the early

(01:52:08):
switch like because I first played it on the switch,
and then on our recent ones we were playing on
the PlayStation because it was just on the catalog there,
I found it like ran better on the PlayStation. That
was also like years later, so like maybe they had
patched all that stuff, but like still we were getting
some some issues, Like I remember there's some crash to
desktops that really uh ruined our our experience with on

(01:52:33):
on that and just some annoying things like that that
that would spawn up. So hopefully I'm expecting it there
to be some of that, especially anytime they add new
things to the game. But I like, I think.

Speaker 2 (01:52:46):
It is installed and everyone, so while like I see
like game updated like it, you know, Cult the Lamp
so I imagine they've just been doing some buckfass here
and there. I mean, fuck, they have a whole new
paid expansion. I imagine they're still supporting the game on
the baseline also, So I'll report back when we when
we jump in there, and I'm sure I'll be on
here to give my little review.

Speaker 1 (01:53:04):
Yeah. No, looking forward to hearing about it for sure,
because I like, I had a great time with the game,
but I think I'm I'm fine on it, and I like,
I like just getting my updates from you, because that
sounds that's kind of where my cold lamb content comes
from these days. I don't like that way until the
movie comes out, yes, then then the anime hey on
Crunchy Rule. Speaking of new content, Ghost of Yota, I

(01:53:27):
got a new trailer here which didn't really show a
lot of new clips. But then the kind of stinger
right at the very end is that it confirmed that Legends,
they kind of multiplayer mode that was in the first game,
is finally coming back for Yota as well, and that's
gonna be coming twenty twenty six. So obviously the game
launches in early October, but then Legends will be coming
out sometime next year. So that's a big deal for me,

(01:53:49):
and I know a big deal for Travis as well.
He and I've very much been on the fence and
Legends was like the thing that would maybe tip us over.
So I because it's not until next year, I might
still be on that fence and I might like pick
it up later. Maybe it'll be on sale or something.
I can pick it up around Legends comes out. I'm
not exactly sure. Maybe they'll have like a cheaper Legends
only situation, just because man, once again, there's so many

(01:54:10):
freaking things coming out in October. I just don't know
how much time i'd have for it, and once again,
games are expensive these days. But yeah, I love that confirmation.
I you know, kind of assumed it was gonna happen,
but it's just nice to get that because, yeah, Legends
was super duper fun, and I know you've kind of already.
I think you were may way further over that fence
than me and Travis were. But I think, if anything,

(01:54:31):
this is probably a good extra kick to pick that
game up. Eh. Oh yeah, absolutely.

Speaker 2 (01:54:37):
Every time I see like new content for this like that,
I love this trailer. It was it was just getting
me excited and yeah, knowing that legends you know again,
same same avenue.

Speaker 1 (01:54:47):
It's coming a little bit later, early twenty twenty six,
So you said, I don't think think they just said
twenty twenty six. So I'm assuming just based on like, yeah,
you know, maybe three or four months later, you know,
hit it with that DLC, because if they wait too long,
maybe lose some of the hype. But a bit of
assumption on my part.

Speaker 2 (01:55:04):
Yeah, no, for sure. I love the snow area of
the gameplay trailer of her just taking on those baddies.
Oh it just looks so good.

Speaker 1 (01:55:12):
Yeah, excited. And then another one that I skipped past somehow,
but I'm glad you put on my radar again is
Project Spectrum. Do you want to describe this one? Yeah?
I should have wrote a little detailed. I'm pretty sure
this is the one where it's like a horror game
again it Yeah, okay. The gameplay itself, I think is

(01:55:33):
what wrote me in so much, like it's kind of
a I don't know, interesting setup. I guess with this character,
you just don't really know what's going on. But I
imagine there's a lot of head cheapiness that's going in there.
There was things in here that reminded me of Soma,
which is a very trippy game because you're like going
through mental events. There's many games that do that, whether

(01:55:54):
it's like Amnesia Dark Descent, but just like the mind
treeapiness of it and the actual gameplay. Another one that
kind of reminded me of BioShock.

Speaker 2 (01:56:04):
I was talking about BioShock earlier, specifically with like the
powers and the weapon, but this one was just like
the claustrophobic nature of your environments, Like there's a lot
of dark areas, the lighting looks spectacular in this, and
there's many moments where I'm.

Speaker 1 (01:56:18):
Like, is this a cut scene? Is this gameplay?

Speaker 2 (01:56:21):
Like she's like shooting this one enemy, and I'm like, hey,
this has to be gameplay, right, Like it looks like
a gameplay, But then it would also morph into like
what I thought was a.

Speaker 1 (01:56:29):
Cut scene, but maybe it was a cut scene, So
I want that looks too good to be true, so
I'm curious to see that was too good. It was
just too good. It does happen though, And yes, so
that was like an asterisk I had where I'm like,
I need more on this because I don't know what's
a cut scene. What's not this could just be god awful,
but this is just a really good trailer. But I

(01:56:50):
thought this was a really cool trailer. And gameplay wrote
me in. Visuals wrote me in. Enemy Type wrote me in.
And the actual just the way they're telling the story
was kind of interesting too. And he's like, well, you're
the monster or.

Speaker 2 (01:57:02):
Whatever the interviewer says, it's like, well, what if you're
the monster? Then it goes to that very where she's
kind of morphed up. But uh, yeah, question mark, but
definitely intrigued. I'm gonna be uh investigating this one a
little bit further as we get more.

Speaker 1 (01:57:15):
Yeah, it looks very Resident Evil E in a lot
of ways, in terms of going through a big creepy mansion.
I mean that one shot early on when you're like
busting through the door and then there's just like the
wind blasting through the through the windows and the blinds
are flying up. I'm like, I've never seen a review
game look like this before this. Yeah, so and then yeah,
like the weird enemies you're fighting, Yeah, this game looks insane.

(01:57:35):
It seems like there's obviously like a bit of magic
going on, but also as you're going through this seems
like maybe at some points you're gonna have like a
crew with you, or at least like one other guy,
which is I think kind of rare for like these
amnesia So like games like normally you are completely on
your own, but in this there's like I don't know,
I'm sure they get killed or whatever and then you
are on your own. But like, yeah, it's it's you know,
there's a few things that set it out. I set

(01:57:57):
it apart from the competition.

Speaker 2 (01:57:58):
So it looks the first time that she goes into
like the first time that she's in the mansion area
and you have that one guy that's with her, and
when he gets killed, it looks like it's like a
character of the story that just because like she's.

Speaker 1 (01:58:12):
The way that she just like reacts to him dying.

Speaker 2 (01:58:16):
It was just it was just funny because yeah, in
those moments, like you said, I'm usually alone. So I
am curious how much of a I don't know, party
element there is.

Speaker 1 (01:58:25):
Sometimes you see with these games that are called Project
something that that's like not the final title. So I
wonder if this game that is the title of it,
or if it's gonna change. I would not Spectrum's a
what if it was just spectrum? I think that's fine,
that's okay.

Speaker 2 (01:58:41):
I think of like now Marvel spectrum, like just like lights.
That's crazy visual something.

Speaker 1 (01:58:46):
Quite an effect on you. Didn't it the Marvels. It
had an effect, that's for sure. I just called it over. Yeah.
Resident Evil Requiem next up here. So yeah, I want
to actually hear from you on this, because you said
you were pretty hyped about this this tray Man.

Speaker 2 (01:59:05):
While I was watching this, something in me was just
like I got a man up, and I got to
freaking play some of these Resident Evil games and not
get scared and play them, play through with them. You
brought up a fantastic strategy on how you were able
to start getting into the horror vibe, which I've always
appreciated the horror genre of video games kind of from Afar.

Speaker 1 (01:59:25):
I like playing them with friends. There's been some times
when I've gone in there and done the whole and
it's been an amazing experience, but terrifying.

Speaker 2 (01:59:32):
I'm sweaty afterwards, and then I'm just looking over my
shoulder if I'm home alone. You know, it's it's a
scary element. But the way that they tell stories, and
horror games is just something else that usually really fucked
up in layer two, like the storylines I brought up
Soma earlier. Outlast was like one of the just most
fucked up stories when you actually dig into like the

(01:59:52):
notes and details of what those worlds are. I've always
loved them specifically now like when we're in like the
net because Resident Evils you could break down like different
genres of the games. There's like the really weird camera
angled ones, which Sutton Hill also had, like the PS
one era. But then like like I want to say,
like the Resident Evil two, like with the first remake

(02:00:15):
of Risen Evil two, I think that kind of started
because that was before bi Biohazard, right or that hazard first.

Speaker 1 (02:00:23):
Yeah, in terms of release date of Remaker seven, I
think seven came out and then two remakes.

Speaker 2 (02:00:29):
Okay, so then maybe maybe the start of that one
where they just had these like beautiful looking like Triple A.
I almost argue a quad A quad A looking games,
like especially lighting wise, like the flashlight mechanics, and these
games are just so spectacular. I'm sure it adds the
scariness of it because it just looks so good and

(02:00:51):
when you're in these dark corridors and you just see
something come around the corner, Like I'm sure it's just
absolutely terrifying in those moments. I only got like forty
minutes into The Evil to when I when I played
it looked phenomenal, but I was just a little bit
too spooked. But I kind of go off the rails there.
But you brought up the great strategy of you just
get through them.

Speaker 1 (02:01:09):
You can put you can put the game on easy,
you know, you don't have to beat these games on
normal or hard.

Speaker 2 (02:01:13):
Usually when I'm jumping into like a like an event,
like a story game for the first time, or an
action game, I actually put mump it on hard, you know,
like if like if if if there's one more level
beyond hard, Like I don't know, let's say like easy, medium, hard,
very hard, fucking immortal what it Yeah exactly. I'm like, hey,
I'm gonna take the heart. I want a little bit
more of a challenge, but like I don't want to

(02:01:35):
be I miss one Perry time and I'm dead instantly,
Like I don't want that to progress through.

Speaker 1 (02:01:40):
But on these horror games, I should just tone them
down easy and not worry about like min maxing my
ammo min maxine, Like, should I really use this object
here because I might need it later on? Because the difficulty,
you know, it's making me do these decisions. Just progress
through them. Maybe play with the lights on. I don't
have to have headphones on. Maybe I can get to
that tier. Maybe I can get to that tier. You know,

(02:02:01):
I kind of got over my fear of heights to
an extent. I don't get like paralyzed now when I'm
on a high object like I used to.

Speaker 2 (02:02:09):
Maybe I can get to that same little with horror
games where I'm not just like anxious and I can't.

Speaker 1 (02:02:15):
Move through them. I never got through Biohazard because I
was just it was games getting texture too much for
me as well.

Speaker 2 (02:02:20):
Yeah, but man, when I see trailers like this, I'm like,
I gotta do it because I'm just hurting myself. I
have Risen Evil too on the PlayStation catalog. I think
I have risen Evil three, right, that was another remake
one that yea, I know, I think I have access
to that one. Like, I gotta get in these games.

Speaker 1 (02:02:37):
They look so good.

Speaker 2 (02:02:38):
I've heard they're just amazing, and this trailer looked so good. Also,
there's not a lot of gameplay that was shown here.
But I am interested for sure in riside Emuel Requim,
which when I first announced, Nope, not gonna get to it.
I don't play those types of games, but god damn.

Speaker 1 (02:02:52):
It looks good man. I Yeah, I hope you venture
forth and I would love to do a review of
this game with you, which which would be which would
be great because it didn't Plaquetail Requiem is the game, right,
so we could redo all the games that have requiem
in the title. That could be for sure.

Speaker 2 (02:03:08):
Yeah, I forgot that it was called Plaketail Requiem. Actually
that's the second one, right, and then the first one justai.

Speaker 1 (02:03:14):
I've already forgot. I think that is right, playtail Innocence
and then re Innocence, that's what it was, Okay, Yeah,
but yeah, you know it's funny. I I've gone my
well documented on side quest because that's when I've been
getting into resid Evil. But it you know, it started
with eight for me really of like okay, playing eight,
loving eight, and then really going back plugging through all
these older ones, kind of catching up on stuff, getting

(02:03:36):
much more familiar with the series. And so because of that,
I've been like very excited for the next one because
I'm like, okay, because even eight I picked up a
few months down the line, so I wasn't there day one,
and now I'm like, okay, I'm like a big resid
Eeval fan now really into the series, kind of played
all the different eras. Haven't played every single game because
there's like a million spinoffs and all that, but I've
played a lot of him, and so I'm kind of
excited to get in their Day one with everyone else.

(02:03:57):
But so far these trailers aren't like really doing it
for me yet. I I and this one I thought
was good in that it seemed like, oh, here's just
like ten minutes of the game pretty much like it
shows you cut scene and then that like leads into
a bit of gameplay. There's a lot of cutting, you know,
you're just skipping like little sequences, I'm sure here and there,
And so far we've really only seen like this one
kind of main location, like this motel. You know, the
lights get shut off, you got to go look around

(02:04:18):
with your mom, mom goes missing, or who knows, maybe
you get shot in the head. It's kind of unclear.
The trailer kind of cuts with like what exactly happened
to her, and then I'm sure that'll lead you going
through all this town. It seems like you're in maybe
the remains of Raccoon City or something like that. There's
all these shots we've seen of something like that, so yeah,
I'm curious to see what the rest of it is.
I'll definitely still be there. I'm gonna be picking up

(02:04:39):
and playing it. You know, new protagonist, the mom character
is from another Resident Eval game, but it's like a small,
obscure one. I've definitely not played it, and I don't
eve think she's a big character. She's almost just like
a name or something so interesting, little breadcrumbs along the way.
But I am excited for this, And yeah, it's been
a bit since I've actually played like the first person
ones because I've kind of been going on the third
person Journey playing a lot of the remakes and stuff.

(02:05:00):
So very excited for this game still, even if the
trailers aren't doing it for me. But I also kind
of like that they're seemingly holding back and not giving
too much away. I'm sure, you know, we got Monday,
more months. I'm sure the game wards will be there.
It's coming out in February, so I'm sure that'll happen,
probably a couple of trailers before that, so I'm sure
i'll know way too much about it by the time
it actually comes out, But right now I'm kind of
glad that they're holding back a little bit. So yeah,

(02:05:23):
Resident Evil coming out February, late February, I think, so
pretty soon, which is which is nice. And then yeah,
to close it out or is there anything that I
skipped from your list or am I on the one?
What did I get? I think I snuck all the
ones you mentioned in there.

Speaker 2 (02:05:40):
Oh, I forgot to shout out Kronos the New Dawn.

Speaker 1 (02:05:44):
That was the one where sure.

Speaker 2 (02:05:47):
They brought out like the like the cosplayer type gear thing.

Speaker 1 (02:05:51):
I don't know it. It kind of reminded me of
Dead Space. Dead Spacey that was another game that was
too scary for me to get through.

Speaker 2 (02:06:00):
But just like the claustrophobic nature of space, the lighting,
like everything about it looked really cool.

Speaker 1 (02:06:06):
But I think just as it.

Speaker 2 (02:06:08):
Went on and showed off some characters and they didn't
really show story stuff, but they showed like just different
characters imagine that you're interacting with, and there was just a.

Speaker 1 (02:06:16):
Lot in there that made me.

Speaker 2 (02:06:19):
Think that this game is like bigger or more than
just what the first initial well I don't know if
it's the first initial trailer, but what was shown here.

Speaker 1 (02:06:27):
Really has this one's out like right away too.

Speaker 2 (02:06:30):
I think I think it's like September five if I
I think you're right.

Speaker 1 (02:06:33):
I think you're right.

Speaker 2 (02:06:34):
Yeah, yeah, so I don't know. Well, maybe we'll wait
and see. I doubt I'm gonna be getting this, but
it's just one that I don't like. I think I
remember seeing it, but then actually getting the deep dive
here just looked a lot more special than maybe I
initially gave it credit for.

Speaker 1 (02:06:50):
So yeah, that would be my last shout out. Yeah,
I'm curious to see how that one does because that's
from Blueber team who did the Blair Witch Pro game
and then they did the Medium, which we're both like
okay kind of games, But then they did the Silent
Hill to remake and like crush it with that if
people love that game, but you know, that wasn't like

(02:07:11):
they're kind of remaking something that's already like one of
the greatest games of all the time kind of thing.
So I'm curious now that they've kind of maybe leveled
up a little bit and now that they're doing like
another I think this is like original ip again to
see how they stick, if they can stick the landing,
because I think the trailers for this game have been great,
and it's been like at every showcase, I feel like
recently it's been all over the place, and yeah, you're right,

(02:07:31):
it's finally coming out pretty soon here. Unfortunately, I think, yeah,
if it is the fifth or fourth whatever, then it's
going up against Silk Songs, so I might just get
crushed if people just go play that instead. So we'll
see what happens. But yeah, I think this is one
I would definitely check out at some point in the
future because love me some good horror stuff. So yeah,
a good shout out there, and then yeah, we'll close
it out with. The final game of the showcase was

(02:07:51):
Black Myth John Ku John Que. I'm not exactly sure
to pronounce that, but the second Black Myth game, which
you know that first one won't huge seller, was such
a big deal in the year it came out, I
think was like last year actually, so pretty soon announcement here,
but this is you know, just a cinematic really more
an announcement that they are making a sequel. I'm sure

(02:08:13):
this game will be you know, I SAWID as the
first one. People seem to like it. It's not the
best souls like, but it's pretty cool, has some great visuals,
pretty creative. This one showed like a presumably the protagonist
or something on like a tiger, So I'd love if
that was incorporated in the move set, like who needs
a horse? You know, like let me ride a giant tiger.
That sounds, man, I can't think of another game that
lets you do that, actually know that. I think about

(02:08:34):
it like that sounds a fantastic So I hope that's
incorporated in there. But yeah, I'm sure this game will
be a big success when it finally comes out. I
thought this was Yeah, I thought it was a great trailer.

Speaker 2 (02:08:46):
It's funny now that I'm aging and I'm learning that
there's you know, new lingo as always happens. And I
don't know if you've probably heard this term or a farming.

Speaker 1 (02:08:55):
I have heard it, yes, yeah, or a farmer stand it.
I think I don't know if I could describe it well.

Speaker 2 (02:09:00):
I think this trailer had like massive ore farming on
what seems to be this protagonist. Anytime you're riding a
tiger and you have two giants walking in front of
you carrying what seems to be just your sword, is
so fucking badass. Like he's not even carrying his own sword.
He's got these two giants just carrying this thing for him.
I don't even know that's his sword, but I'm like, man,
what a badass motherfucker. If I got to fight this guy,

(02:09:23):
you know, to save the honor of my family and
he shows up on this giant tiger with two giants
giants sword, I'm fucking out of there, Like there's like,
come on that that that looks so badass. I also
misinterpreted what this even was like because I watched the
showcase and then you have shocks and Jeff Keely they're like, oh,
what a great time.

Speaker 1 (02:09:42):
You know, we're closing out the show.

Speaker 2 (02:09:44):
Uh, And then I was like getting ready to close it,
and then I'm like, oh wait, there's a little bit
more of the videos.

Speaker 1 (02:09:48):
I fast forward and then.

Speaker 2 (02:09:51):
Uh probably should have had his name shut out, but
somebody had all the like the links to all the games,
like in the comments shouts out to people that do that.
It's usually like, every time there's one of these things
that happened, one of those chaps does that. That's a
lot of work, so I appreciate them doing that. And
then I saw it was Black Myth, you know the

(02:10:11):
name at the end. But in my mind, everytime I
see Black Myth, I'm like, ky Black Myth Wukong. So
I thought there was like a DLC so in like
the cinematic, I was waiting for the Monkey King to
show up and like kick the shit out of this guy.
And then and then it just you know, it ended
with no Black Myth Wukong. It was Black Myth, you
know this character's name. Uh, And I was like, oh, okay,
that's cool. They're they're continuing on with the series, the

(02:10:31):
Black Myth series, and uh, I like that. I like
that we're going well. I never played Wukong. I saw
visuals and clips and stuff, and it looked amazing for
what was shown. But I like that it's just going
into more Chinese myths on this, Like I had never
heard of this character. I heard of Wukong because Goku
is a version of Wukong, like he was inspired by

(02:10:53):
the tales of Wukong. Goku literally means Wukong like translated,
So I I know somewhat of that story, but like
this Chap, I don't know. He kind of looks like
a villain to me. He looks evil.

Speaker 1 (02:11:04):
He's like Steele's ghosts, I think Keeley was saying at
the end. But it looked cool for sure. Yeah, right on, Yeah,
I think you know, now that we've actually talked through it,
I feel like I am more positive on the showcase
than I thought it was, because I think there's a
couple of games that I kind of Forgota were to
skip past that you brought up as well. So yeah,
I actually think there was some cool stuff in here.
A lot of things put on the radar for sure,

(02:11:25):
at least put on the wish list, and we'll see
what happens when when the games actually come out. But yeah,
a good mix of stuff. Not a lot of indie things.
It feels like a lot of things were kind of
bigger Triple A sort of sort of vibes, but you know,
for the most part, there was, like you know, some
decent variety in there. So yeah, any final thoughts here,
Kirkling on this fair side quest, I don't think so. No,

(02:11:48):
I think we got them all okay, cool. Well I
think that'll about do it for this week. Like I said, well,
I guess not for this week, because in a few
days you're actually can get a whole another episode of
side Quests gonna be a fun trivia episode, so look
forward to that. Let us know what your favorite announcements
were from the showcase, and yeah, thank you all for listening.
We'll see you again next time. Bye bye.
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Season Two Out Now! Law & Order: Criminal Justice System tells the real stories behind the landmark cases that have shaped how the most dangerous and influential criminals in America are prosecuted. In its second season, the series tackles the threat of terrorism in the United States. From the rise of extremist political groups in the 60s to domestic lone wolves in the modern day, we explore how organizations like the FBI and Joint Terrorism Take Force have evolved to fight back against a multitude of terrorist threats.

Dateline NBC

Dateline NBC

Current and classic episodes, featuring compelling true-crime mysteries, powerful documentaries and in-depth investigations. Follow now to get the latest episodes of Dateline NBC completely free, or subscribe to Dateline Premium for ad-free listening and exclusive bonus content: DatelinePremium.com

NFL Daily with Gregg Rosenthal

NFL Daily with Gregg Rosenthal

Gregg Rosenthal and a rotating crew of elite NFL Media co-hosts, including Patrick Claybon, Colleen Wolfe, Steve Wyche, Nick Shook and Jourdan Rodrigue of The Athletic get you caught up daily on all the NFL news and analysis you need to be smarter and funnier than your friends.

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