All Episodes

May 6, 2025 • 126 mins
GTA 6 has been delayed, what does this mean for the industry? The boys also discuss the new Elden Ring: Nightreign trailer as well as the games they've been playing.

Ad-Free version: https://www.patreon.com/GeekVerse

Quests
0:00:00 intro
0:03:05 Oblivion Remaster/ TES 6 leak
0:36:30 GTA 6 delayed
0:40:05 Elden Ring Nightreign
1:12:20 Blue Prince (spoilers)
1:28:25 Clair Obscur: Expedition 33

Links
Dylan on Twitter @DylanMuss
Dylan on Backloggd backloggd.com/u/Rapatika/
Taylor on Twitter @TaylorTheField
Kirklin on Twitter @kirklinpatzer
Travis on Twitter @TravisBSnell
https://www.youtube.com/c/GeekVersePodcast
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:01):
Hello, and welcome to side Quest. This is our weekly
video game show here at geek Verse. I'm your host,
Dyl mustn't it with me? The Here we go again,
Kirklan Patzer. How are you doing tonight, my friend? I'm
doing very good.

Speaker 2 (00:14):
Spring is springing, Mother's Day is approaching, and uh, life
is good.

Speaker 1 (00:19):
So yeah, you do you know, are you gonna get
your mom? You know you're getting your mom already? Are
you gonna procres.

Speaker 2 (00:25):
It this Sunday?

Speaker 1 (00:26):
I believe it is.

Speaker 2 (00:28):
She told me today and I'm like, I'm just talking
about like, oh yeah, Mother's Day, like what are we
gonna be doing? And then she's like, oh it's like Sunday.
I'm like, oh my god. Okay, I'm glad we're talking
about this now. So I have no plans. Okay, my
mom's very easy going, so I'll probably just stop by
and that'll make her day and uh I'll go from there.
Might spoil you.

Speaker 1 (00:46):
You're not gonna get her anything. You're just gonna show.

Speaker 2 (00:48):
Up presents and some flowers maybe, Okay, there you go
big into like just gardening and flowers. So on the
greenery here in Kolowna. I like to take her there
and she just she's like a kid in a candy store.
She's like one of those children really want to I
like loser. At certain points, She's just gone in through
the aisles and I have to like.

Speaker 1 (01:05):
It's get that bag fertilizer to man Drakes. Yeah, a
couple of poppy.

Speaker 2 (01:08):
Man Drakes exactly got the ear muffs on. But like
it's not like you can just go there with a
basket or like a small cart, like we get the
whole flat like the costaway of size, you know.

Speaker 1 (01:17):
So yeah, show up with a U haul and just
bringing a store with you.

Speaker 2 (01:21):
Yeah exactly. So, uh yeah, that'll probably be my plan,
but ill prepared. It's not upling a big time. It
kind of surprised me. It was even May on it
like I didn't realize it was May the fourth till
like last night, like in the evening. Yeah, oh man,
so much for Star Wars celebration.

Speaker 1 (01:34):
But yeah, true, I know there's like tons of games
coming out this month, which like, yeah, once again, that
snuck up on me too. I don't know, like April
had some things, but I feel like that month just
disappeared into the existence. But you know what, I've been
for the last few years, me and my sister kind
of do a combined thing for Mother's Day usually, and
we try to get my mom like it's a little
something more expensive or bigger or something like that, and
that kind of like lessons the responsibility of me individually,

(01:56):
and I kind of share load. Plus my sister's more responsible,
you know, on it with these kinds of things. But
she's also a mom now too, so you know, I
can't bombard her too much because she deserves her own
praise as well. But she's not my mom, She's just
my sister.

Speaker 2 (02:09):
So yeah, I do exactly. No, I have the exact
same dynamic. It's funny. Maybe I'll give the blame to
my sister because normally she messages me like months ago,
like hey, what are we doing for Mother's Day? And
I'm like, okay, I'm gonna start brainstorming here. And then
she reminds me every couple of weeks and yeah, you know,
shouts out to all the great sisters out there that
are more responsible than the brothers. But she just didn't

(02:31):
mention anything to me, So I feel like I'm just unreliable.
Now She's like, well, I'm just gonna do my own thing.
You could be the one to bring it up and
then true, Now are you kidding me? I guarantee she
already has something going. But maybe I'll message her just
make sure. Yes, Hey I got this for mom. Do
you want me to put your name on it? Drop
one of those?

Speaker 1 (02:49):
Yeah? Uh yeah, I'm excited for this today's episode. We
have just a whole bunch of random topics and the
games we've been playing, some news items, and then some
other things along the way, so it should be a
fun thing. I want to start with this. So a
couple of weeks ago, Bethesda, Xbox whatever, Shadow dropped the
Oblivion remaster. Now, obviously I know you're a Skyrim headman,

(03:10):
Taylor talked about jumping into Oblivion there, like, what are you?
Did you pick this up? Are you gonna pick this up?
I feel like this is your prime chance to really
become an Oblivion head considering how much you love Skyrim.
So where are you at with this remaster? Considering it
is PS five as well? Because I'm guessing your computer
maybe wouldn't like this thing running through a machine, but
it is PS five as well? Right, So what's your
what's your game plan with this one?

Speaker 2 (03:32):
Yeah? I mean, I feel like I was just shocked,
like I heard that he got shadowed out, like of course,
you know, he's getting some buzz in the discord there,
and part of me is just like in disbelief. It's like, Okay,
they're announcing it, that's kind of cool. It'll come out eventually.
And then I just like did not palleot that it
was already out. And even now I feel like I've

(03:53):
seen gameplay of it and it's still just like, man,
that's crazy that that just like I'm still trying to
process the news that Oblivion just shadow dropped. It makes
me think that maybe, you know, they should have been
focusing on the next Elder Scrolls, but I believe he's
got his fan base out there.

Speaker 1 (04:06):
It's another studio. It's Npathesda, I mean, Evolved, but it
is mostly Virtuous Studio who is doing the remaster. So
there you go. Don't don't worry. I don't. I don't
think this is meaningfully delaying Elder Strolls six again.

Speaker 2 (04:18):
Again. Yes, yeah, I mean I probably won't be jumping
on it right away. I'm really in no rush to
get it. I don't have like any nostalgia for Oblivion
other than well, funny enough, it's probably the one I played,
not counting like dagra Fall and those really obscure ones,
but like probably the one I played the least out
of the main titles, but probably the first Elder Strolls

(04:41):
game I ever played. Funny enough, I remember going to
my cousin's house in Alberta and on his Xbox three sixties, like,
check out this game. It's called Oblivion, And then I
just remember like making my character, and he was like
telling me to make a Breton because they can heal themselves,
and like I just remember, like the starting area.

Speaker 1 (04:56):
I've never heard anyone recommend play a Breton and Elder Scrolls,
so that's cool. I like that.

Speaker 2 (05:01):
I'm such a Breton fan. Actually, I grew up being
the classic dark Elf, listening to a little bit of
You and table.

Speaker 1 (05:09):
Breton's like conjuration. I know that's always one of the
magic I've associated with them. But are they also good
with the restoration? Is that they're one of their strengths.

Speaker 2 (05:18):
I think they just started with a healing spell, whereas
like in Skyrim, I think everyone.

Speaker 1 (05:23):
Starts with a fire and a healing spell. Okay, maybe
they get a better one some depending on what you
pick as your master, you'll get like bonus spells as well.

Speaker 2 (05:30):
Maybe he had only played a Breton and then he's like,
this guy has fire and healing. It might be it
honestly might be. Yeah, I mean it's funny. I've just
kind of evolved into a Breton fan. I just like
the the the deep lore of kind of how that
race originated. I'm not going to bore all the listeners
about that. Maybe in a future someday I'll nerd out
about older scrolls, but no, yeah, they're conjuration and then

(05:52):
just resistant to magic like they have oak dragon's skin.
I think is what the racial passive was always and
just resistant to magic. But yeah, no, I don't know
a couple of other friends that have just been messaging me,
like friends from high school, because they're just huge on
Elder Scrolls and like they were massive Oblivion fans, like
even more than Skyrim. So I mean for those people,

(06:13):
I'm just so hyped because I know that feeling, like
I you know, like I am a massive skyri fan
and I just kind of remaster it myself when I
can add mods and completely texturize it, which people do
for those older games, but I just didn't have the
tie to those titles like I would. I mean, personally,
I feel like I would have been so much more
excited for a Moroin remaster. I'm sure you would have

(06:36):
been in the same camp. Perhaps, I know you love
the the uniqueness of what makes that game itself of
just being air quote dated, but that's just the magic
of it. But yeah, I don't know, I really like
the story of it. I feel like it's another thing
that I kind of know the whole story, Like I
just went through like a deep dive on just the
story of all these Elder Scholls games, so I pretty

(06:58):
much know like the main hitting points of all the
titles that I played or that I haven't played. Actually,
and yeah, I don't know. I'm also really buttoning down
on my uh just my budgeting for for say this year,
we got the big Japan trip coming up in the fall.
I feel like I'm being pretty uh, I'm gonna have
to make some some tough, some tough cuts, I think

(07:20):
on just the games I like Doomed Dark Ages, I
don't think I'm gonna be jumping on that one right away,
even though I really really really want to Travis reassured
me it's a game pass game, so you know they'll
there'll be some Xbox fans jumping on there at least
uh for for whatever a review or just giving their thoughts.

Speaker 1 (07:37):
It sounds like between Oblivion Remaster and Doom, like you
just got to get an Xbox. I know you just
said you're saving money, so the last thing you want
to do is get an Xbox, especially if they just
price increase the console for all these years. But I
don't know, I I feel like, considering how much you
really take advantage of like PS plus, I yeah, I
think if you or you know, I guess once again
for you, it's like probably makes more sense to just

(07:57):
get that better PC that you've been talking about getting,
and then you have access to all these same things
anyway through game Pass that way, so that seems way
to go. Plus cheaper game Pass is cheaper on PC
if you just have that version, I think, so okay
more efficient.

Speaker 2 (08:11):
Is it just PC or like PC Xbox which is
like an additional one, or.

Speaker 1 (08:15):
There's different there's just a PC version, just the console version.
Then there's like a cheaper like discount tier that's you know,
doesn't have a whole the whole catalog, and then there's Ultimate, yeah,
exactly pretty much. And then there's Ultimate that has everything
plus e A play like in terms of PC console
and e A play in there as well, So you
would just get the PC version, which is like, yeah,

(08:37):
I think the cheapest one too actually, so yeah, pretty good.

Speaker 2 (08:40):
I think that would be like that would probably make
the most sense just because like I got to use
my computer for podcasting and just life in general, and
then you know, I'm never gonna be getting Total War
war Hammer on console, so I, uh, I gotta be upgrade.

Speaker 1 (08:54):
I can't imagine playing that with a controller. That would
be horrendous.

Speaker 2 (08:57):
I mean even like Age of Mythology I saw is
like when they did that retold or whatever it is,
it's by Microsoft now, so which is just yeah, like
I was watching gameplay of like people doing on a
controller and like I played uh Battle for Middle Earth
back on the day. That's an artist that's on console,
and it just feels weird to me. I don't know, Yeah,
it's yeah, it was not ideal with control. Yeah it's fine,

(09:22):
but it's not ideal. Yeah, I know you can hook
up your like your keyboard to uh PlayStation back in
the day. I remember a good friend of mine was
playing war Zone that way like on his PlayStation, but
he hooked up the most and keyboard.

Speaker 1 (09:37):
I would be shocked if CIV supported that on consoles,
just because of how early access that game was when
it released. I would be shocked if that was a
future they even considered implementing. Like I don't I don't
remember seeing anything like that in the settings, but for
something like Call of Duty, maybe they, I don't know,
would have a future like that, but I should look
into it because that would be that would be good.

Speaker 2 (09:54):
Yeah, for sure. I mean I I don't know if
you remember, but I was actually really close to getting
the game Pass machine a couple of years ago. I was.
I was just really enticed by the like the drops
that they're gat on games Pass. And Travis and I
were just talking about this off cast before other casts
just the other night on this topic of just like
these games that are dropping on games Pass and I'm

(10:15):
forever gonna be a PlayStation guy. I'm loyal. You know.
I got all my my, my, my PlayStation gamers score
on there, all my trophies and whatnot for life. But
I definitely got to give credit to Xbox and games Pass.
I feel like PlayStations it's gotten way better with their
version of it. But game Pass just gets such remarkable releases.
And I guess a big part of that is just

(10:36):
the studios that xboxes or Microsoft has acquired throughout the years, and.

Speaker 1 (10:40):
Yeah, all that stuff, but not from their hard work internally,
but just from having lots of bags of money.

Speaker 2 (10:45):
They're around. Beat them, just buy them, right, that's okay.

Speaker 1 (10:49):
I can't beat them. Make them join you, I guess
through you know, capitalism. I honestly, I'm surprised that you're
not immediately I know, once again to saving money thing.
But like I feel like oblivion. Okay, it's a game
you've played a little bit of, but for all in
tens and purposes, it's like a new Elder Scrolls game.
And it's like this game looks amazing, you know, unreal
to use the pun because it's in the unreal engine,

(11:10):
and like you're so on on the edge of your
seat for Eldest Roll six. Like I'm kind of surprised
this is in like a day one Like, okay, I
can play like the you know, an older Elder Scrolls again,
that's still modern issue of the course that has its quirks,
and they kept a lot of those quirks and the
janky and shitty things about that game in terms of
like broken systems or glitches and whatnot. But it's like,
I'm kind of surprised that you aren't more gung ho
to check these, especially from like the lower perspective. I

(11:31):
feel like Cereal being kind of the center of the
whole town map and having the ties of all the
different you know, yeah exactly, like you know, even go
to the northern section and get a bit of that
Skyrim flavor. Go over here, get better, get a bit
of that like the Kajit you know world, like the
forests and all that flavor. You get a little bit
of everything. So I yeah, I'm surprised you're not more
gung ho for this.

Speaker 2 (11:49):
I think a big factor also is like I'm not
at like a natural like transition period from a video game,
Like I'm like deep in a curtain one that I'm
playing right now, So it's like I don't want to
play anything else but that. So this probably would have
hit a lot differently if I was in that, Like
I don't know, You're probably the same with morowin, but like,
oh it's that time of the year, better boot up
a Skyrim save or something like that. You know, like

(12:11):
just I got to get back into that world. So
if I feel like if I was already in that
mind space, I probably would have been a lot more
gung ho. Because yeah, it is on games Pass, but
is it a full price game? Partly, No, I don't.

Speaker 1 (12:22):
I think it's like, you know, ten twenty dollars less
than a standard game.

Speaker 2 (12:26):
Yeah, I guess, Okay, yeah I would imagine, so I
mean it makes it a little bit more enticing. But yeah,
we'll wait and see. It'll be one. I definitely jump
in there because yeah, I haven't actually played through that
story for myself, even though I know the main hitting points,
and I mean, yeah, just some glimpses that the as
you already say, like it looks so beautiful. They did
such a great job, but just the retex stream of everything,

(12:48):
it looks so gorgeous. And you know they still managed
to keep that uh that special jank that Elder scrolls games, Yeah,
exactly's which we know and love.

Speaker 1 (12:57):
Yeah, I mean I think you know when we're when
I'll just six feels more imminent. That is always a
retro I wanted to do just specifically Marwin and Oblivion,
or if I can even you know, convince you guys
just to do Oblivion. I'm fine with that too, because
I know mar Win's the one step further, especially now
that Oblivion does have this new code of paint, just
because those are huge time sinks, and even like the
discussion me and Taylor had, we talked for like probably

(13:17):
four to five minutes, but that it is like incredibly
surface level in terms of how much that game has
to offer, right just because it was, you know, we
were only a few hours in, even though we've both
played the game for hundreds of hours previously. So yeah,
I mean, I'm at some point in the future, I'm
sure that will drop to a super steepist count. Maybe
somebody will have something that can run game passing these
newer games and we can do that, because I think
that is a discussion that needs to happen at some point,

(13:38):
and I'm just always fiending to talk about all the scrolls,
so that's why I always bring it up. So in
that in that train of thought, I wanted to bring
up one little leak. Leak for Elder Scroll six that
we got here, which is I'm gonna say almost certainly
not real at all, but I think it brought up
some interesting ideas that I kind of wanted to like
bounce off you here. Maybe some things we've talked about
a little bit before because we've had these discussions in

(13:59):
the past, but maybe some other fresh things here. So
obviously with the Elders Girl six, like it's looking very
likely that hammer Fell is the location, just based off
the teaser we got, and then like other leaks and
rumors we've heard over the years since then, it seems
like that's gonna be the location. But I think this
leak specifically, the interesting things that we're standing out to
me is just like what that could mean because the hammerfelt,
of course, like all the other provinces in the world

(14:20):
of Tamrail, huge map, but it is coastal, and there
are islands kind of off the mainland, and like bigger islands.
You know, there's always kind of islands here there, but
bigger ones off the mainland. And so part of this
rumor is that, like, okay, part of the new features
or new selling points of this next game are gonna
be like sailing isn't actually like a mechanic in here.
And then obviously with that would be like ship building,

(14:41):
building your out, building out your ship in that. You know, Obviously,
all these games recently starting with kind of Skyrim adding
more customization that you could do to your buildings and whatnot,
and then follow out four add a little more features
on that starfield. Obviously you could customize your ship, and
so now it makes sense what is the new thing
that Elvis Tirl six is gonna do well? Building out
like a a ship could be something else that would

(15:02):
be pretty cool there too, So yeah, I don't know,
is that something that would be now obviously also a
huge part of the map is not water, right, so
it's like, okay, this I guess would just be like
one subset of the games, like the whole game would
be like a win Waker type experience. But I don't know,
is that something that kind of excites you for an
elige girl six? Is that like where you'd want them
to go or put their resources?

Speaker 2 (15:20):
Yeah, it's it's inter I feel like surface level, yes,
just because I don't know. I followed four. I did
love what they added for the customization was like the
like the base Builder sort of aspect of it, but
I didn't really use it that much. But like first
time I can jumped in there, I'm like, this is
really cool. You know you can there's a reason to

(15:41):
be picking up cans and screws and all this millions
of things that you're picking up on your on your runs,
but just not something I really access to. So like
service level, I think this is really really cool, especially
just man one of my fi I'm gonna make quick
argument here. I feel like one of the best pirate
games of all time Assassin's Creed Black Flag, I love that.

Speaker 1 (16:02):
I feel like that's the coldest take I've ever heard
kirkl Everyone doesn't everyone say that.

Speaker 2 (16:06):
I never heard people making this argument, though, I feel
like it's so much more of a pirate game than
an Assassin's Creed game. Like it's just like take the Assassin's
Creed part of it and it's just a fantastic pirate game.
But I just loved what you did with the ships
in that game. I felt like it was so ahead
of the time, especially thinking back, like how old that
game is now, like well over a decade, and I
still think it holds up just looking at uh, in

(16:27):
my mind's eye, of course. You know, I haven't seen
like recent gameplay, maybe it really doesn't hold up. But
just back in the day, like I just customizing your ships,
choosing like what type of weaponrye and then building up
your crew, like that's just such a fun thing to
just have in your gameplay loop just makes you keep
going back in there. And I don't know, like thinking
about that of course, with Elder scrolls in a modern

(16:49):
Elder scrolls on modern graphics, modern systems and all that,
like that sounds really cool, but like I just don't
trust Bethesda to make it feel good. I don't know.
I every time I didn't play Starfield, is that it right? Starfield? Yeah,
I couldn't remember. I haven't touched it, but I haven't
played that. But I just feel like with Bethesda games,

(17:12):
they're vehicles and like things like that are usually very
yanky in their games, Like horses, like those just they're
they're very odd. I like them, I use them, but
like they're just all terrain vehicles in Skyrim, like you
can just mountain climb on those things. They're basically billy
goat and they just don't feel like authentic, Like how

(17:32):
how a horse would feel. I don't know, it's a
weird comparison to make, but just picturing Bethesda trying to
make like a whole system around this, like it's it's
not just a horse and water, like it's a full
ship with people moving around, and it's just hard for
me to look past, like would I really be able
to drive it or is it just the thing? I
go to the wheel and I hit E and then
I'm just at my destination because that's like picture mostly

(17:53):
with just the engines that they've had in the past.
So yeah, the more I ste on it, it's like why,
like I don't really need that either, Like just let's
just I don't know, like, let me just fast travel
on water more so than actually driving a vehicle on
the water, and then just focus more on on the
land stuff. I think that's just my immediate reaction. But

(18:15):
who knows. Maybe we'll come out and I'm making the
argument that's the best pirate game of all times Elder
School six, So we'll have to wait and see for sure.
But yeah, I don't know. It's just it's a type
of mechanic, like you don't even climb up ladders in
Elder School's games. You just interact with them right and
then and then you're up tippery. So to have a
full moving system. As someone that's played Starfield, like, am

(18:35):
I completely wrong here? Like do they nail it with
the ship system in Starfield? I don't even know how
it really worked.

Speaker 1 (18:41):
Uh, there's some elements that are decent about it. I
think I didn't care much for, like the space combat,
but that's I can't think of many games where I
like space combat at all. Like it's it's fine. I
used it and it was good enough, but like it's
not something I really chose to do in my free time.
And then the in terms of the ship building, I
think it had a lot of cool features and you

(19:01):
could make some cool looking ships and like customization all that.
But I think for me, the biggest issue and why
I didn't engage with it much, it was like you
were just you know, in like a blueprint kind of
menu at like a star base, and you're building out
like what the outside of the ship looks like, but
you don't know what like the interior rooms look like.
And so I think that's the thing I would be
more interested in, is like making a cool looking ship
on the inside and planning out these different rooms. And

(19:22):
obviously you can go and like reddit whatever, and there's
guys like, oh, this hab, this is what the inside
of it looks like. This is where the doors are is.
You can figure out how you'll actually move in your
ship when you build this thing. But it was just
you know, a couple of steps too far and maybe
they've patched them that stuff. I haven't gone back to
Starfield recently. I'm still waiting for more DLC drops in there.
But one thing that I loved and I think would
be really cool and Elder Scrolls is implementing a crew

(19:44):
because you kind of like in every Elder Scrolls game
or follow it whatever, like maybe you could have one
or two companions with you at a given time. But
I think Starfield made that a little bit more entice
and where you're like, whenever you come back to your ship,
you got your different people and it's like, Okay, I'm
gonna hire this guy because he's got really good gun ability,
so he's gonna make me better in these battles. They're
gonna add this person because they add this other thing,
and then you know you can kind of pick and
choose them when you're going down on the plants, which

(20:05):
ones you want to take with you get this given time.
I think that's something that would be really fun in
an Elder Scrolls game to have like larger crews kind
of gathering companions in one space and then choosing based
on whatever situation you want to do where you want
to go, because I feel like, as it works now,
it's like every companion if you say see you later,
they go back to like their default spot, right, and
then you have to go get them again. I think
that's how it works. So just to just starts walking,

(20:26):
yeah exactly, which you know a great video by any
Awesome where he like follows dog meat to like see
the actual path he takes if you just say that
to them, So go check out that video. Great like
fifteen minute video there. But I think that would be
like a really fun element of it of like gathering
your companions there, like building out rooms for them, more decorations,
because in Starfield, like there was a lot of great
customization there. But as with like the problem I have

(20:48):
a fall at four and Starfield customization is so much
of it is resource dependent, and so it's like I
can't really build the things I want. I'm like really
limited on the Oh, I can only make this tunnel
right now or this hab right now, and I got
to grind all these resources just make this now thing.
So instead I just I really decorating the interior of
my house. I spend hours and hours and hours doing
that in Starfield, and that would be great to do
on a ship, like planning every table, the things that

(21:09):
are on this table, that table, whatever, all that stuff.
I think that would be really fun, and so I
just hope it kind of is pretty cohesive between like
building what the outside of a ship would look like
versus what the inside is. The thing is, though, I
don't really want there to be ship combat, which I
feel like is kind of if you're gonna go through
all this effort to have like ship building and you're
building out cannons and stuff, like you're gonna have ship battles.

(21:30):
I don't think I want that. I can't think of
any games where I really enjoy that. Like see if
Thieves has some fun elements to it, it's a little eliminated.
Other games focus on it more and are probably really
really good at it, But that's just not something I
want I don't think I really want that from Elder Scrolls,
and I don't want that for me. I would just
want it as like a mobile home essentially. Yeah, and
then if I could use that to explore islands, whether
you actually are traveling or if it is what you're

(21:50):
saying of like a kind of point A to point B.
Starfield kind of had like a bit of both of those,
where you have to fast travel to get to different locations,
but then when you're in those locations they are more expensive,
there are things you can find, and there are still
the classic bethes, the moments where you stumble upon something
or something unexpected happens, but it was a little few
and far between compared to other games, just because of
all the fast traveling I had to do. It was

(22:11):
a little bit immersive in that way. But do you
think that's something that that they would do. I was
thinking about this of like, Okay, there are gonna be
set islands. Of course, maybe there's a huge castle on
this one island. You know, quest locations that you go to,
But do you think they would implement like a randomization
feature like they had in Starfield, where there was you know,
a thousand planets whatever, But like when you go to
certain areas. Of course there are like quest areas that
are maybe specific in other stuff, it just generates random

(22:32):
terrain with random buildings and stuff. You think that's something
they would do, almost like an animal crossing, where it's
like take me to a random island and then you
just go to a random island. It generates that is one,
Is that something you want? Like for me, it's more
of like I think that's a prediction over do I
want that, just because I think I want a more
handcrafted experience. But I feel like they've been really stepping
up with like randomization, like even Skyrim, right the Radiant

(22:54):
quests when you like beat the thieves guilds and you
just get you can have infinite quests for the rest
of time. But it's just like a little more generic, right,
because it's like, oh, go to this one place and
you know, steal this ledger or whatever it was. But yeah,
is that something you think they would do or is
that something you would want?

Speaker 2 (23:07):
Yeah? I mean I feel like, yeah, just hearing off
of kind of what you described there with Starfield, it's
like the valid the validity of it. It seems more
plausible if they're already kind of going in that direction
because like even in Skyrim, like like it's not really
a random place, but like the whole thing with the dragons,

(23:29):
like they were unscripted, they would just pop in whenever, right,
So definitely I could see them having interactions like that,
and especially if they are trying to do some naval
exploration like just have I don't know, the crack and
just fucking appears out of nowhere or like something like that, right,
like a big tornado or like monsoon just happens. It's unscripted,
it can happen whenever. But in terms of like locations,

(23:53):
I I feel like I want to say no, just
because I feel like especially especially if they're like making
a dungeon or like a set location, I feel like
just and again I'm just pulling from things that they've
done in the past, but it just seems like they've
always kind of handcrafted those. So yeah, I don't I
don't necessarily want it to be randomly generated, but who knows,

(24:17):
because like No Man Sky, that's another example, like everything's
kind of randomly generated. When it first started out, it
was super bleak and bare bones, but when they kind
of kept working on it and just fix that algorithm.
You go to those worlds now and they're like they're
fully flush universes, Like it's really impressive what they're and.

Speaker 1 (24:31):
Now they've like Starfield has kind of been maybe a
bit of a crash course for them to experiment with
that a little bit. So hopefully by the time eldest
Roll six comes around, if that is something they're gonna implement,
it's like, well, the map generation is gonna be a
shit ton better and making things more having more variety
there and like taking all the criticism that people had
for that randomization of Starfield, like implementing that in eldest

(24:52):
Roll six it could be could feel less beta and
more like, Okay, this is the fully fledged experience of
what the dream of Starfield to some mixed.

Speaker 2 (25:00):
Yeah, no, absolutely So, I don't know. I don't know
for sure. I feel like I'm kind of leaning more
in the direction that it is plausible, and in terms
of me wanting it, I feel like I'm just an
old man. I'm like, I don't want it, but if
I if I, if I get it and it's awesome,
I'll probably be eating my words and like, man, why
like why did they not do this sooner. So yeah,

(25:22):
I don't know, I'm kind of in the middle, as
boring of an answer as that kind of is. But yeah,
and like just quickly on like the ship thing, I
feel like what you were describing with Starfield, I feel
like that kind of added to my believability that is
possibly going to be doing like whether not necessarily like
combat in the water, but just you're floating home sort

(25:44):
of speak like you have your crew, you have multiple companions,
Like I can actually really picture that in that formula,
even if you're not necessarily doing full scale naval combat.
I don't know, I'm a lot more on the uh, yeah,
I think it is going to be one of those
things because yeah, you know, was like one hundred years
ago now, but when we first saw that little cinematic trader,
like they're they're showcasing the coast, so since the get go,

(26:06):
they've kind of been been showing that.

Speaker 1 (26:08):
But yeah, and I mean there's a couple quests in
Oblivion specifically that are talking about, like there's like pirates
are like invading a ship is like I remember there's
an early one there. I think it's in the Dark
Brotherhood quest line where you have to like go on
a ship and like sneak through and all this stuff.
You know, Marwin had like shipwrecks everywhere, and Skyrim I
can't remember if there was like the ship. I'm sure
there were. Yeah, I'm sure there were ships and things

(26:29):
like some quests that took you there. So it's always
been something they've toyed with, and there's always been like
ship models in these games, and they've always been a
part of it, and like as it's gone along, it's
become you know, in Oblivion and Skyrom like they'll actually
float in the water, whereas Marwin's a little more junky
than compared in comparison. But like, I don't know, that's
been always something that's there. And I think too, like
these games have always had water breathing and water walking

(26:51):
as as a spell. Maybe I forget if Skyrim removed
any of those, Like yeah, yeah, So it's like those
spells have always been there and they're like they're fun
and cool, but also you don't really use them much
because like the games aren't really water games, and so
I think if there was a bigger water element, just
even those two spells alone would be even cooler to
have that as a feature, Like imagine your ship gets

(27:11):
taken down, It's like, Okay, I gotta use my water
walking so I can go invade the ship over Like
that would be a cool thing. And then on top
of that, I feel like it could be an opportunity
to implement some new skills because I think for the
last few games we've really just been like removing skills
from the skill tree. Like even you know, Daggerfall had
like all these languages and like climbing, Marwin removed those,
and then like Oblivion remove some things from Marwin. The

(27:34):
Skyrim really like took a lot of the weapons out
and just put it as like one hand to two
handed and kind of simplified took up mysticism, you know,
just simplifying things. But I think it it'd be cool
if there was like whether it was just one skill
that flood like you know, had a tree to it,
or if it was multiple of like you know, sailing,
or even if you're having like more of a ship
in you're a captain, like a leadership skill that likes
that Starfield had, and I really like some of those

(27:54):
skills in there. Yeah, I think so. I think it
could be cool if we kind of reinvit the game
a little bit with like implementing some new quests and
there or some new skills along the way too, because
that's just not somethody we've really had recently. Like I
don't think Skyrim added any new skills. And obviously there's
like in the pegs, there's like unique things that did
other games didn't have, of course, but just in terms
of like that RPG building of it, like I could

(28:16):
see myself doing like a oh, I'm doing like a
pirate play through. I'm just gonna do all water quest stuff,
and then I could do other playthroughs and I'll just
scroll six where I don't even touch the water at all,
because that's how open these games are, right, And I'm
just you know, doing Fighters Guild, you know whatever. The
main quest is stay on the mainland, that sort of thing.
So I don't know, it's just you know, fun to
add keep adding things on. But I think what you
mentioned a while ago, just like how janky the movement

(28:37):
can be, and like the horses specifically, Starfield eventually added
like a rover. I still haven't tried it, but I
remember Travis had tried that update, and he said it
was very janky and not super fun to control, and
so it's like, yeah, I don't know, would I want
to be controlling the ship anyway. If it's just gonna
be like a clunky, slow thing, I'd almost be fine
if it was really just a cosmetic thing to have,
like a home base that kind of moves around, which

(28:57):
would be a cool idea, but really, like I guess
Starfield had that, but otherwise we haven't had like a
house that can move around, right, Like that's just not
really thing in Fallout or Elder Scrolls naturally. So I
think it could be uh, I don't know, ground for
some cool stuff there.

Speaker 2 (29:11):
Yeah, no, absolutely, And I feel like just what you're
talking about there with the skills, I really hope we're
we're not just going in this same direction that we
had with Sky. Like I love Skyrim, you know, it's
definitely not a perfect game. There's many things I have
grievances with, and a big part of that is just
the one hero can do everything and be the leader
of every every every guild and just all these things.

(29:34):
It's so funny when you're like deep on one of
those playthroughs and you come across an NPC and he's like,
it's like, hey, I know you are He'll sit this
because you're like the leader of the dark brother And
then like the next guy's like, oh, you're the leader
of the thieves guild. He just keeps going off in
like the same town. It's just I don't know, it's
it's mimable, but for an RPG, it just it takes
the immersion out so much. And then of course, like

(29:54):
all my playthroughs now, I just kind of make it
that way like this is gonna be my archer or
this is gonna be my my magic user, and I
don't know that it's I feel like it just really
takes a lot out of the RPG element when if
it's like you have a D and D character and
you have no flaws, like you just have like all
all plus modifiers and it's just like, yeah, that's not
an intriguing character. Like you want flawed characters and have weaknesses.

(30:17):
So I do hope we uh, I don't know. I'm
kind of worried that we are just gonna keep going
in this because they want to make it reachable to
all audience members, right, Like they want everyone to be
able to jump in there and have fun. But maybe
it's just a hardcore setting or something, you know, where
you can like go back to where it's like skill
points and you actually have to like invest them properly.

(30:39):
But I don't know. I'll wait and judge to see
what happens there. But I feel like that's been a
grievance of a lot of Elders Schulz fans, like kind
of when it went from Oblivion to Skyrim and just
just got RPG's. In general, I feel like a lot
of RPGs these days are going in that more simple route,
but there's definitely some that don't do that because.

Speaker 1 (30:58):
Of course trying to stand off the edges naturally, that's
kind of happened. Is there anything else from from this
leak stuff that stood out to you? For me, it
was mostly that like ship saline sort of things that
I wanted.

Speaker 2 (31:08):
To talk about. Yeah, well there's something else I saw
in there. Oh, it was just kind of talking about
the like the deserts and the the one line on
there was like many real life influence from Egypt to
pharaohs and the Alakir desert. I want more desert y
biomes and Elder scrolls, just stuff with Kajite and the Alakir,
really cool designs on the warriors. But we just never

(31:31):
see those those worlds. And you know, when I'm out of.

Speaker 1 (31:34):
The beaches, I can't like think of any and even
those that are like in Skyrim and anything, they're like
really sandy. There's like rockies. That's yeah, it's not it's
not even thought about. But like there isn't really a
lot of deserts that I've experienced in my Elder scrolls,
hundreds of hours of my life.

Speaker 2 (31:47):
And you know, consoles are ready to handle stand like,
let's get in there.

Speaker 1 (31:50):
That's that's every grain. I want it to be rendered.

Speaker 2 (31:54):
Yeah, I want footprints.

Speaker 1 (31:55):
I want sandy footprints, but I want to see the
spice in the air.

Speaker 2 (32:00):
You start hallucinating, eyes go all blue. But just hearing
about these kit carav or the kag caravans and the
sands of elsewhere and and just the warmy desert, it's
like I want to go to those areas and I
I mean, if there's water, there's gotta be some beaches,
especially if it's a more Mediterranean temperate islandy area, which

(32:20):
I imagine it would be. Yeah, I don't know. Every
time I think about six, I just get excited, like
what it could be right all these.

Speaker 1 (32:29):
I mean, I think next to SyRI Dill, maybe someone
said I also got to open up the tammer lap,
like I think. Hammerfel is one of the largest provinces
in the on the on the world, and Marwin gets
tricky if you add the mainland with the you know,
varden Fell, which is where the game takes place and
other scrolls three. But because of that, naturally like kind
of in the syridal sort of way you're in, they're

(32:50):
going to get a lot more diversity in the biomes now,
even like in Skyrim, obviously it's kind of north northern, cold, whatever,
but they still have like a bunch of different vibe,
but it is a little more muted than when you
get in something like Syrito, which is a bit of
a you know, jack of all trades, master of none situation.
But I feel like Hammerfell is another opportunity where you, yeah,
whether it's co sandy stuff getting down to like maybe

(33:11):
some more for stuff. You get pretty northern on the
in the map too, so maybe you even get some
snowy zones as well. So I feel like there's really
some opportunity to just wherever they want to put the
resources for some really good amount of variety, which is
gonna be you know, hundreds of hours of fun exploration there.

Speaker 2 (33:26):
Yeah, and if I'm not mistaken, I'm pretty sure Orgamar
is in Hammerfel. It's in like one of those sections
that's where the the.

Speaker 1 (33:33):
Orcs are from and always forget that they don't have
like their own province.

Speaker 2 (33:38):
Yeah, and Orgamar actually moves around because Hammerfel just keeps
wiping them out. Like the Orcs just are just race
that is just kind of always on the run. They're
away getting wiped out. People just hate them, and man,
that would be such an interesting story that six of
just like like the misunderstoodness of what of what the
Orcs are just a really really cool faction. There's a

(33:59):
couple like work encampments in Skyrim maybe in some other games,
and you get like a little scratch of the surface
of what it is. But that would be really cool
going into that. And just with Malacath, like they're there,
they're a god which is actually a dadrich lord, but
just like like what like the positives that they view
out of him and just kind of the whole backstory.
That would be really really enticing for a juicy Elders

(34:22):
six storyline. Doesn't have to be the main game, but
just you know, like a side quest or a guild
faction sort of thing.

Speaker 1 (34:28):
Yeah, yeah, that'd be really cool if they blew that
out into like a fighter's guild made his guild, you
know sized quest line or like really got that amount
of space and time and like different characters, locations and whatnot,
that would be that'd be totally.

Speaker 2 (34:44):
I think even the Force Worn are like kind of
in Hammerfel because it's like they kind of a crossover
area of I, like you said, I kind of have
to pull up the map to like know exactly what's
going on, but I know they have some crossover between
oh my gosh, my favorite race, what do they call
wh where's Briton's from. It's not Hammerfel, it's Daggerfall, right.

(35:07):
I think maybe they're mostly in that, but I thought
maybe they crossed over into Hammerfel a little bit. Also.

Speaker 1 (35:12):
Yeah, I mean that's also bordered with it to the
north right, so they're next to each other.

Speaker 2 (35:16):
Yeah, there you.

Speaker 1 (35:17):
Go for the Force one, there you go. There's some
good Elder Scrolls chat. I think with that we can
take our first ad break and we'll be right back.
All right, we are back. Who knows when Elder Strolls
six is going to come out, but we now have

(35:37):
a better idea of when GT six is going to
come out. Is not this year. It has been officially
kicked to next May, so May twenty six. I don't
know how much there is to say to this, because
like we you know, we're still kind of just waiting
in the wings for this. A very unsurprising push for me,
but I won that. I'm sure was a breather, fresher
for many developers, just because you know, so many I
think companies want to stay away from releasing their game

(35:59):
direct before, directly after anywhere near GTA, and now this
whole fall season opened up even into like early Winter
games of next year, and now they just got to
wait watch out. So it's I think it's good for
developers to have that official date. I think because that
we will probably see more release dates around like a
summer game fest, and we maybe would have before a
lot of companies may be like, Okay, we have a
trailer ready to show things off, but we're not going

(36:20):
to stick a date on this until we know what
GTA is doing. And now we at least have an
idea that GTA is going to be one year away,
so that offers like quite a few months there to
PLoP a game now, so I'm excited to see what
that means, even if that's not them. So we never
really get confirmed confirmation of it's more just like I'm
sure we'll see a little bit more of that now.
But I guess any thoughts on this and also do
you think this is the final date or do you

(36:41):
think it gets potentially booted again?

Speaker 2 (36:44):
Yeah, I mean I thought the last date was the
for sure date. I was in the camp of like, yeah,
it's sticking, it's for sure dropping then, so I was
kind of surprised by this news. So that being said,
I think the next date is the or sorry, this date,
I think it is for sure date. I was just
kind of looking back on the history of the GTA
releases because I just always in my mind saw it

(37:06):
as like a fall release. GTA five released in September
if I remember correctly, and then GTA four was actually
in April, so okay, all around that time also, and
then San Andreas was October, so it's kind of they
kind of keep alternating, probably not on purpose, but I mean, yeah,

(37:27):
there's not much more else to say about this. I'm
gonna get it when when it comes out. That's yeah.
You know, I said, I'm being picky and choosy when
it comes to video game releases lately. GTA is just
one of those where it's like a unicorn. You just
if you get the opportunity, you gotta jump on that.
It doesn't matter if it's a I mean, we'll see
what the price tag is when it comes out.

Speaker 1 (37:44):
Yeah, two dollars maybe.

Speaker 2 (37:46):
Yeah, I better get a fucking skateboard with that, you
know when they had like the skateboard, you know, the
Tony Hawk like ride game where you like get the skateboard.
I better get like something to go with my my
GTA broches if I'm dropping two hundred dollars. Yeah, but yeah.

Speaker 1 (38:02):
Yeah, it's hard to be too disappointed a boy this
because we haven't really seen a lot of the game.
We sole only have that one trailer, right, So it's like,
I okay, just kind of yeah, I don't think so
think like I think there's some engine stuff and then
obviously there's all those leaks where we saw some gameplay
with that stuff was even pretty like years old at
this point, so yeah, we'll keep an eye on that.
I'm my guess would be that we I don't know,
maybe game wards trailer. But even then, like I think

(38:25):
GTA they were drop star, like they just kind of
do their own things. They don't need to go to
these shows. They can just drop the trailer. Yeah, like
GT six trailer was like the biggest trailer of all
time or something like that, right, just even they just
dropped it on a random day. So I don't know.
I maybe they do something later this year in the fall,
but I guess they could just wait until next year

(38:45):
to even start advertising it more.

Speaker 2 (38:47):
I feel like memes do more for like the advertisement
than like talk Start ever does for GTA, where it's
just like we got GTA six delays before GTA six,
like those type of memes which are just hilarious by
this point. But h m hm, Yeah, the world is
buzzing and it will do well when it comes down.

Speaker 1 (39:06):
Well, something that's coming out this may is elden Ring
Night Rain. So this is the elden Ring three player
online h co op situation, and there was a yeah,
a nice little timute. Yeah I described I used way
too many words to describe. Everyone knows what this game is.
I don't know why. I felt like they need to
set it up. We had a ten minute overview trailer

(39:28):
that showed off a bit of the structure of the game. Uh,
kind of reinforce some of the characters, some of the
other features of this thing. I felt like it was
a pretty good, like ten minute pow wow situation, like
pretty quick, but offered like a pretty good amount of infication.
I do have a couple of questions that I'll ask
you about, but uh, yeah, you brought this my attention.
It totally slipped in on my radar. So are you
pretty hype for this game? Did this? Did this overview

(39:49):
trailer increase or decrease that hype? What's what's going on
with you in Night Rain?

Speaker 2 (39:52):
Yeah? I mean minor spoilers for the game. Has been
playing and going really hard on Elder Ring, so we'll
cover that when we get there.

Speaker 1 (39:57):
Go into that now too, if you want to. I mean,
if it's the I had to go for it.

Speaker 2 (40:00):
Yeah, uh yeah, No, I've been going extremely hard on
ellin Ring as of late. I think last time I
was on here, I was telling about my Dark Soul's
journey and I had a really bummer moment where not
even gameplay wise, like I was just adventuring with my
character and he was bugging the fuck out, Like I
was halbird on Dark Souls one, that's my go to weapon,
and I was just twitching as I was moving along.

(40:22):
And it's like totally visual bug like it's nothing to
do with gameplay, but it was really bothering me, like
even just running around fighting, Like I just kept seeing
my my character like twitching around, and I was like,
what is going on? I rebooted it. I reinstalled the
game even, which is like I don't think I've ever
done that on PlayStation, but I'm like, who knows, I
gotta try everything uninstalled, it reinstalled, it's still same thing. Wow,
really bummed my progress because like.

Speaker 1 (40:43):
Did you google it?

Speaker 2 (40:44):
Is that?

Speaker 1 (40:44):
Are other people have? Other people have this issue?

Speaker 2 (40:47):
So I found I found what what the reasoning was.
It actually has nothing to do with my PlayStation or
the game. It's actually my controller, which I've never had
this before on PlayStation. Yeah, my my newest controller. I
bought got a nice purple so gorgeous. It's new, but
like year year or so old now. But the uh yeah,
the analog stick. When I'm holding up, it's as if

(41:07):
I'm just going like back to forth really really quickly,
like really really quickly. It doesn't happen all the time,
but I guess just like moving forward, is it drift, Like.

Speaker 1 (41:16):
If you don't hold the controller, does it move it all?

Speaker 2 (41:17):
It doesn't drift. No, it's it's only when I'm doing
the input. It's as if I'm just I'm just twitching out.
And maybe it's my own use because I feel like
I do kind of get twitchy sometimes, especially in a
game like that when you're just like really getting deep,
You're you're getting into those moments. But you know, I
I realized it after I kind of put the controller
down on Dark Souls because I was just so bummed.
I'm like, man, like, this has nothing to do with
gameplay wise, but it's just actually bothering me that much

(41:40):
that I don't want to play it. Yeah, So I
kind of holt of that and then just goes in
the soul sphere. I booted up elden Ring and then
I just randomly was using a different controller. Because I
have two controllers, I wasn't using that same one. So
one day when the battery was dead, switched out to
the other one, and then I realized I was doing
the same movement. I'm like, are you kidding me?

Speaker 1 (42:00):
Roller?

Speaker 2 (42:00):
And never would have thought of that because I've never
had an issue like that. Even that is so weird
and specific. Yeah, super super strange, and I mean it
could be worse. It could be the controller drift, like
what you're because that's like, you know, my my joy
cons on my switch do that. I feel like they're
pretty notorious for that, especially the actually yeah it's it's
a bummer when it happens. But uh so, yeah that

(42:21):
that that put the the halt on Dark Souls. I'll
get back there one day, not using that same controller.
Because did you make it into the Crystal Caves yet?
Or is that I'm not in the Crystal Caves yet?
I'm I'm I think I'm at the entrance, like I'm in,
like like I've already seen Seeth. I think it's his name, see,
like I've I've already been marked by him. Minor spoilers.
First time you come across him. He just kills you,
like it's like a for sure kill. He will kill

(42:44):
you because I think you need like a crystal to
make him vulnerable later on, and that's what I was
going for. So I was in that section. It's funny
you stopped at that in the Crystal caraves. I kind
of stopped at that area, but it wasn't actually for
the gameplay. It was very different reasons. The controller. I'll
report back on that one, but no, I went really
hard on elder Ring, Breaking the Fourth Wall or Shade.

(43:06):
Went to Europe for two weeks and that was what
I spent my time on. I watched a lot of
Dexter and I and I jumped into the lands between
and Man elder Ring. I'm not done it yet, but
like this has to be easily. I want to say
top five favorite games of all time, like nice, I

(43:27):
want to say too much borish people haven't played the game,
and like I don't even think of the.

Speaker 1 (43:31):
Game is one hundred years old. You can go for
it or whatever you want.

Speaker 2 (43:33):
Okay, the ray Lukaria area, like the first time I go,
I went into that zone just like the swampiness with
like the big academy in the background and it's foggy
and there's just these like creepy things on horses in
those zones. I literally just stopped there and like looked
like just just stared at the academy and I'm like,
what is this game? Like this is the most beautiful

(43:55):
thing I've ever seen in my life. This is so incredible.

Speaker 1 (43:58):
The amount of moments of that game.

Speaker 2 (44:00):
I was just gonna say it, like it's happened like
seven times where I just have to stop and like
look at the Elder Ring or it's not the Elder Ring,
the Earth Tree, and I'm just like.

Speaker 1 (44:09):
Just pulls out your box, like I'm like, man, what
is this world?

Speaker 2 (44:13):
Like this is just so immersive, and I just yeah,
I think it was funny. I dropped Shay off at
the airport, got back. It was on Easter Friday, so
I had the day off. I literally paid Elden Ring
for twelve hours straight without stopping, like like I don't
think I've had a serious game session like where like
I literally didn't stop. And I only knew that because

(44:34):
I had started my character. By the time I logged
out it was two in the morning and it said
I had twelve and a half hours of playtime and
I'm like, I literally made that character at the start
of the session. This is insane. But yeah, I am
so just in love with that game. I've been playing
it so much, a little bit less than Shay's been
home because I've been spending time with her, which has

(44:55):
been really nice. You know, she had a great trip.
But yeah, I and and like there's definitely been moments
when I've like been stuck, but I just love how
you can if you get stuck, you just go somewhere else,
and like, you know, like there's just so much to
explore in that world. There were so many zones that
I didn't even like, like limb Grave where you start,
Like I feel like I kind of zoomed by that

(45:16):
area really quickly, so I went back on it, and
they're kind of like starting dungeons, so I was just
like just like one shot in the boxes by that
point when I'm level like sixty five or whatever, when
I went back to that zone. But yeah, I'm I'm
really glad I like got deep into Dark Souls before
I jumped in there, because I just felt way better
at just knowing how to handle situations. Mechanics are definitely different,

(45:38):
including like just having a jump that's such a big
thing to get used to, especially if you're used to
playing Dark Souls one where it's very basic, like like
forward attack, Like that's your jumping attack in that game,
you like in Elder Scroll or my gosh, talk about
Elderchros too much and in Elder Ring, like I'm just
spamming jump now where I feel like if I go
back to Dark Souls now, I'm gonna be like trying
to jump all the time. I just get so ingrained

(46:00):
in that. But yeah, the boss battles are phenomenal, so
well designed, the areas are just incredible. Soundtrack is just
so beautiful. I've been listening to the track like even
just at work now. It's just it gets me so hyped.
And what was I gonna say? Oh, the specific boss
battle I wanted to shout out was the Ranala like
at the Ray Lucaria boss battle, so creepy and unique

(46:24):
and it's not even a hard boss battle, but like
the first time you go there and just these dolls
are like falling from the ceilings and they're just dragging
their bodies and like singing these lullabyes just so many
moving pieces to that boss flow. I was just so
amazed by it. And then of course the second stage
where you go to the beautiful moonlit area. Yeah, it's
just man like, it blows my mind playing that game,
and it happens so many times where it just blows

(46:47):
my mind. So yeah, I am peeking on Elman rings.
So of course when we got this night Rain overview,
I was super super hyped. Unfortunately, I feel like this,
I don't want to say, I don't want to say
it killed it for me. But now that I know
more of what the game is, I am a lot
less like itching to get back in there. I don't know,

(47:09):
it's just because it is a Soul's like game, but
it's it's it's an online experience for that right, Like
like you like you're not just making your character and
going in there playing with their friends, like you're playing
as these specific characters, which like there's nothing wrong with that,
it's just maybe that's not the type of experience I'm
looking for, Like when I play Dark Souls elden Ring,
like I've never really interacted with the online mode, like

(47:30):
the PvP element, Like I'm never using those those tarnished
fingers or whatever the hell they are, the furled fingers.
I'm not really invading people or anything like that. However,
that being said, I was really impressed by like what
was shown. I think it's a really cool idea of
it just being like it's not Limb Grave, it's late

(47:51):
limb Vail, I think, is what they said. So it
just seems like it seems like you're crossing over in
the same areas but just a different time era. Like
they're showcasing some of the statues of America I think
that's her name, like the Goddess, and it like they're
not like broken, you know, it's like it's like at
a time when they're still pretty relevant and people are
using That's just how it kind of feels. I'm sure,

(48:13):
like all Souls games, like it's this weird thing with
time where it's kind of a weird chronological order of things.
But I like the setup even of it just being
you kind of have multiple days to hunt down these things.
You kind of spend it different strategic ways than like
just just you know, it's basically making it so it
has unlimited replayability because the areas kind of change. I

(48:36):
thought that was really intriguing, but I just think for
what the game is, it's a little bit different than
what I was thinking it being, and it's just not
necessarily the soul's experience I'm itching for right now. But
that being said, like man, I had a lot of
fun playing ghosts like online, like Ohs of Shushima, right,
and like it kinda is a similar thing to.

Speaker 1 (48:53):
That of just what's given to be a bit of
legends vibes no.

Speaker 2 (48:56):
Legends, that's what it was called. Yeah, and yeah, I
don't know, Like I I like the characters that were showcased.
I it was weird because I liked kind of everything
that I was seeing. It was just like, okay, yeah,
this is a different it's a different show than maybe
I was expecting to be buying a ticket for. It's
not a full price game, which definitely helps, but as already, yeah,
did you see how much it is? I did not,

(49:18):
but I see if I can find that. I assumed
it was going to be in like the sixty dollars range.
Of course, it's like I would have assumed it's a
forty dollars game, but now all the prices of games
have just gone up, so it's it's probably more closer
to seventy.

Speaker 1 (49:30):
Let me tell Steam that I was born in nineteen
sixty two, real D.

Speaker 2 (49:34):
Do you always use your fake fake birth for.

Speaker 1 (49:37):
That uscroll super far back? Yeah? Okay, looks like yeah,
it's fifty three Canadian dollars for Night Rain.

Speaker 2 (49:45):
Okay, yeah, I think Split Fiction was the same price,
so like in that okay, kind of a Miles Morales
type price zone, like those types of which fits for
what the game is, Like I wouldn't expect to be
paying ninety dollars for what this game is, but I
thought it was a really good overview. Is you kind
of already stated? Like I think it answered pretty much
like the main questions that I was needing to get

(50:07):
for jumping in there. It's it's funny too now, I
played just Dark Souls and elder Ring. Now, like I
was at at least like recognizing a lot of elements
of like maybe like a boss that randomly appears a
lot of them I didn't recognize. I don't know how
much or like original for this title, but just the
isms of specifically elden Ring, because of course this is
an elder Ring Night Rain, so it still has like

(50:30):
the same like sound effects and just all those little
mechanics that elder Ring has. It was very recognizable with that.
But I did like just seeing the different variations of
the one one character I can't remember his name, but
he has like wings essentially like flies up and then
like storms down like like stuff like that. Like, I'm
sure this is gonna be a really fun time. And
of course if you have some some bodies to jump

(50:50):
in there with, I think that'd be a lot of fun.
So yeah, who knows, Well, we'll have to coordinate if
if the three of us get it, the three of
us being whoever is down.

Speaker 1 (51:00):
Yeah, you know, that's that's funny. That's such a part
of the calculus these days, is like Okay, if I
get this co op game and this is you know,
one of the issues we have with this is that
like is a strictly co op game, Like you need
a party of three or I guess maybe you could
queue randomly, but you can't que with two people. You
can't play at single player, like you need this party.
And it's like, okay, how often do we have the

(51:20):
ability toll like do a call duty night, you know,
and like that that's kind of rare on a weekday
is not happening because we podcast, you know, half those nights.
The other nights, you know, if I want to play
Traps or something. He's got seven hundred kids, It's like
when am I gonna a chance to play with them? Like,
I don't know. It's just like the amount of time
that I have to sink into this makes it like
a hard purchase. Like I think if it was a
twenty or thirty dollars DLC, or if it's like its

(51:42):
own standalone you know, twenty thirty dollars thing, I think
it'd be for sure i'd be picking up. But for
the current price, I just don't know how much I'll
be able to ring that out, especially when once again
I still have such a big backlog of from software
games that I really should go back to and like
finally beat those games. You know, I keep complaining about
Crystal Caves, but I probably should just look up a guide,
hack this boss and then like get pass it and
finally beat that game, and then like go back and

(52:03):
be these other games that I haven't done yet, you know.
So I don't know, It's just I don't I still don't.
I gotta say this overeach trailer got me really hyped,
and I was like, I really want to play this now,
but I still have enough hang ups with it that
I don't think it's gonna be a purchase for me.
So we'll see if someone just considering that, like this
comes out days before the switch to uh which and
then then a few weeks after that, you know, death
Stranding to Donkey Kong all these other things, like it's

(52:26):
just gonna be a barrage, like right wins the game
is coming out, So the release date it's not great either,
like if this had been if this has come out
at the start of the year, or if it, you know,
is pushed next year or something. Maybe, But I think
just with the current time frame, I might just wait
for a steep discount on it and pick it up
like later down the road, which you know, that might
be the best way to do it when there's more
content and more things anyway, So yeah, I guess some

(52:46):
of the specific details so obviously, you know, we kind
of had an idea this was a bit of a
roguelike situation, but it seems like they've they've given it
a little bit more info about information about that where
it seems like it's each session is like a three
day seton and that spits specifically into like a daytime
and a night time night rain obviously be in the
night the name of the game, like that's when their

(53:07):
things get a little bit more crazy or severe, like
stronger enemies or there's more like random shit that's happening.

Speaker 2 (53:12):
At that point in time.

Speaker 1 (53:14):
But I was a little confused about just like the
timeline of that, Like how long is one of these sessions,
because you know from software, great games, but they also
are really janky in terms of some quality of life things,
like you know, you can't pause these games, and you
you can't like you can save in quite at different points,
but like it's always a little bit jank. You gotta
be careful when you do this stuff. You know, lose
souls if you don't do this thing, you know. So

(53:35):
I just feel like, especially with like the adding the
multiplayer on there, obviously it's gonna be like lobby based,
I would imagine, so easier. You don't have to use
these venerable old furled fingers as you were talking about there,
which is which is great, But I just feel like
I don't know, like how long the session do I
have to commit to because I don't think this is
the thing where I can oh yeah, me and Kirkham
we have twenty minutes to hop on to day one,
save and quit. Like I just I can't expect that

(53:57):
from software game is gonna be that ye convenient, easy
to like access, you know, I.

Speaker 2 (54:02):
Don't know, I feel like it might be that, like
especially if you're just jumping in with the crew and
then like Okay, yeah, we're gonna we're gonna start the session,
like that's when your time starts, and then I imagine
you would be able to kind of end all the
same time, because it that would be a tough task
of like every time you play this, you have to
be ready to go through those three days like that.
That seems a little bit ridiculous. And if if that's

(54:22):
if they're trying to get that into like a timeframe
of just a gaming session, which especially for you know,
adults with kids and stuff, like you can't just sit
there for six hours most of the time. I I
feel like if it is a shorter window like that
might not even be that enticing, because I feel like
these games are so immersive you just want to time,
like you just want to jump in there and be

(54:43):
engulfed in these universes. So it's it's tough for me
to see like what the number would be for the
day to the night to the what ends the day one.
I could also see it being like kind of how
what can I compare it to someone like LEFTO maybe
like when you finish a chapter and then it gives
you like your stats breaks down and then it like

(55:03):
loads the next zone. I could even see that happening
at the end of the okay, which is it's funny
because it is so not from software, but this is
a very different thing that they've done in the past. Anyways.

Speaker 1 (55:14):
Yeah, I mean so just to as like a counterpoint though,
Like one thing that seems like they're highlighting here too
is like, okay, in between these day I don't know,
maybe not in between days, but entertween missions, you're gonna
go to the round table hole, which is like different
than the round table hold in Eldon Ring. It's a
little more. It looks a little castle areas, some grass
and whatnot. It seems like that's where you you know,
you're going in between, that's where you're leveling up, you know,

(55:34):
doing your stats lotty top queuing up with stuff, and
so it seems like it's not just gonna be like
a menu, which I like. I like having to contextualize things,
but it makes me feel like, I don't know, just
that there's a little bit more friction there, Like if I
just want to boot up a game, how quickly can
I do that? Is it like an out Last thing
where I gotta go in my lobby way to invite
my friends? We gotta you know, play chess for five
minutes while we wait for this other guy. Everyone goes

(55:56):
does their upgrading and whatnot, and then we all go
to the terminal, we hit the thing, then we go
to the thing odes we finally pop into the thing,
and now we're playing the game. Like, I just don't
know how much like different points of contact there is
going to be if I just want to hop in there,
which I don't know, it seems like there will be.
So I don't know if this game is cross play either,
because if it did, just make it easier to play
with like friends who are playing on PC, Xbox stuff

(56:16):
like that. So that's something to look into too.

Speaker 2 (56:18):
Yeah, for sure, I could also see the round table hole.
Well maybe they even covered in the video that I
that I missed on, but I could see it just
being kind of the staging area, like when you're finding friends,
Like like that's just where you're went around. Uh. I
feel like just I'm blanking on a game to pull
that has that, but like Destiny kind of has that.

(56:41):
I mean even Ellis Trials it was kind of like
that to an extent, right before you learn too a mission.
So I could kind of see it being like that.
But it also seems like you're gearing up before you
jump into uh. But like that's also where you're doing
cosmetics for characters, so I imagine you'd be able to
kind of choose multiple in that in that in that sequence.
So yeah, a little bit unclear on that sequence, but

(57:02):
I'm interested in a little bit more details on how
long the days are. And it would also be cool
if you can kind of tweak it. You can kind
of customize the settings a little bit. Like I'm a
lot less because I feel like Souls, like there's no
difficulty slider in these games, but there is tiers of
Souls players. Right, There's people that go in there, they
don't level up and they just one shot every boss

(57:22):
like no hits, and then there's people like me that
fucking struggle and they try and get a lot of
armor and stuff to just like tank bosses, because that's
just that sometimes that's what you gotta do. You Like,
there's just different strategies to it, different levels to these games,
and I think that would be really cool if you
could kind of part of me tweak it to a
certain extent to just kind of make it more enjoyable

(57:43):
for different types of players, because there is such different
types of Souls players, even though they're all kind of
playing the same games. So yeah, I'm maybe that's something
I would have been wanting to get a little bit
more detail here in this overview trailer, but you know it's, uh,
we're still going to be getting more, that's the word.
I'm just more trailers. I guess I would imagine at
least well maybe.

Speaker 1 (58:03):
I mean, the game's coming out in a few weeks,
so this might be the last major one and probably
get one more juicy one trailer kind of thing.

Speaker 2 (58:10):
That's a good point.

Speaker 1 (58:11):
And I have no showcases between then and now.

Speaker 2 (58:13):
I don't think I didn't watch any of them, but
when I watched the overview, I just saw my YouTube
algorithm was giving me a couple of channels of people
that have played the game, So probably I should check
out some of those impressions.

Speaker 1 (58:23):
I haven't heard any of those yet.

Speaker 2 (58:24):
Didn't see the person, didn't see. All I saw was
the thumb. Now it's like, I gotta play seven hours
of Night Rain, so it's like, one of Okay, cool, I'll
go check some of those answers. Yeah, for sure.

Speaker 1 (58:33):
Yeah. I mean in terms of the roguelike part of it,
that's something I'm really curious about. In terms of the
level design, Like is it just okay, the maps are
the same and you get like a you know, a
randomized set of maps, but then like the things are changing,
like the enemies, the loot, maybe like a dungeon, maybe
those could load into like a slightly different variation that
could be random. Because I feel like such a big
part of Eldon Ring, but even just any other Soul's
game whatever is like, man, these the level design is

(58:56):
so fucking top notch. I feel like from Software doesn't
get enough credit for in just some of the like
level designers, you know, we talk about like so many
other elements of the games, but like that was somethime
I was so shocked by and Dark Souls three in
terms of like the way these maps are layered on
top pretty of each other, and hidden pathways and things
that open or just the site lines, you know, with
the elden Ring thing, and obviously Dark Souls one gets
a lot of praise for like how interconnected the world is.

(59:17):
But I think all the games, even if they are
the more like, I don't know, more linear ones, they
still have insane level design. And Eldon Ring again that's
open world and has you know, stuff everywhere, it still
feels like every area is so intentionally designed. So I'm
curious to see how the randomization has an effect on that,
if it adds to it by like, oh, I'm shocked
because I normally every time I walk up this plateau,

(59:38):
there's this thing here, but now it's slightly different, or
there's rocks over in the way. Whatever. Yeah, you know,
one of the characters can like spawn little towers that
you can jump up on too, so just a little
ways that you can maneuver, So I don't I'm curious
to see what that's like. And then you know they're
saying there's meteors or sometimes there's a volcano like obviously
things like that too, like bigger things that will change
the environment. So I'm I'm that's something I'm pretty excited about.

Speaker 2 (59:59):
Yeah. I think another thing that really got me excited
about this is like I'm I'm nowhere near a deep
so like I'm a Souls fan now, but like the
biggest Souls fans that have played every game gotten platinum
on all these type like you know, they know every
enemy type, like all these things, Like it's gonna be
so cool for those types of people playing it. And
like just a random boss that from like I don't know,

(01:00:20):
Dark Souls two, it like appears they're like, oh my god,
it's awesome. Like even when they were showcasing the media
or dropping like it looks like they had kind of
like the Witches of Isolith's like Chaos Sorcerers, which is
a big part of Dar Soul's one. So I thought
that was really cool just seeing stuff like that of
just especially that it's random, right like randomly day two.
Oh my gosh, look who it is, Like it's x
y Z boss from this game. Like that, that's really cool.

(01:00:42):
And I think from what was showcase here, I think
this is a really cool game for souls fans of
just just like the world and stuff, and like, I
feel like the least interesting thing for me that was
shown here is like you can find out more about
these characters and and how they got here. I'm like,
that is so not what I'm mean like jumping into
this game for it's cool that it's there.

Speaker 1 (01:01:02):
I guess I will say I was. I was pretty
enthused when that section of the trailer. You know, I
don't necessarily care the backstory like why they're here, and
it's like, oh, here's this moody girl sitting on a bench.
You want to know why she's here doing this like that. Yeah,
I don't care about that so much. But I think
for me, like the you know, from software, another thing
the character designs, and like specifically we can look at

(01:01:22):
the boss designs, that's the super iconic stuff, but just
the designs of all the characters. They're weird ass names,
the funny things they say, like I think they're their
character designs are so engaging or like the pot what
his name Alex? Like that you count like I love
the weirdo freaks like that, And I think that's what
seems so great, like all the character the customer classes

(01:01:44):
you can pick here rather than yeah you you being
a blank slate character, you can kind of you know,
fashion souls at play whatever, like very whatever you want
to look like to get like set characters that you're
playing as, and they all have like a cool ass
name and like a cool conceit to them. I think
it's something that's really compelling. And so there's I have
the list here, so we'll just go through them real quick,
you know. And it's like it's great that like half

(01:02:05):
of them I'm immediately wanting to play another half them,
Like yeah, I don't really care about it, but that's
totally fine, right because that's like I wouldn't expect to
have all these But yeah, you got Wilder Wilder. I
don't know, didn't catch that. That's kind of like the
balanced melee mobility. So that seems like the most like
basic like you're playing Mario, you know, like that's like
the most basic kind of sword and board sort of guy. Yeah,
and then you have Guardian, who's the tank the tanky

(01:02:27):
defender with crowd control. So I think that's what the
character you're talking about, who kind of has like the
bird head and like the talents and like the one
wing and you can like move around, fly around, and
then you can like set up aois to boost your teammates,
and you're a little more of like a defender. And like,
as far as that archetype, not really what I'm into,
but I think they made this one look really compelling
because it's like a movement based defender one and like
it has the support elements to it, which you wouldn't

(01:02:48):
normally have in a you know, from software game, so
looked really cool. You have Duchess who's like the fast,
high risk rogue character, so of course that's amazing. I
think the one that stood out to me the most
was called Recluse, which I love that name. This is
like the elemental spellcaster and support who just has like
the trippiest look ever. Kind of looks like Ronnie from Ranny,

(01:03:08):
Ronnie from from which yeah exactly, kind of looks like
her a little bit, but like just doesn't even have skin,
just like a void essentially, and then like obviously doing
like cool magic and stuff like that one looks.

Speaker 2 (01:03:18):
Super cool ability that she had.

Speaker 1 (01:03:20):
I can't the soulless blood ball or whatever. Yeah, let's
go so cool. And you have Iron Eye, who's the
you know, the like looten ancer it says here, which
I don't know what looten answer means, but yeah, that's
the bone arrow character, which another thing from every from
software game. Bone arrows always have felt like complete trash.
I think elderming made them slightly better, but like, I
love bone arrows in games. Never liked them in those games,

(01:03:42):
but this one actually looks solid, like it looks like
they really improved the mobility and like the cleanliness of it.
It just actually looks fun to control, and that character
looks really cool with the movement abilities as well. You
have Raider, who's like the strength based berserker, so another
kind of maybe basic sort of class there Executor, who's
the Perry based swordsman, So that's not that's not me,

(01:04:04):
I'm not I'm not the Perry, I'm not the Pera guy.

Speaker 2 (01:04:07):
Fans.

Speaker 1 (01:04:08):
Sure, Yeah, that's the pecro class every boss.

Speaker 2 (01:04:11):
Yeah.

Speaker 1 (01:04:11):
And then you have Revenant, who is a haunting musical summoner,
so I also love that archetype. So I'm not normally
drawn to the music type or not music. The magic
type characters are class's abilities in from software games, but
I really am here, And I think that's another thing too,
Like I always like, I'm not one to play these
games over and over. I just do like one playthrough usually,
and so because of that, I'm not gonna be able

(01:04:33):
to have access to all these different class types because
the like these games are so specific on you need
this level of stat in or to even carry this weapon,
you need it even hired to be able to use it.
And then like you're you have kind of few enough resources.
You can't upgrade like this wand or staff or whatever
to make it usable in these fights, and so you
kind of have to railroad to some extent. And now
I'm sure supercardcore fans like you, as you mentioned, like

(01:04:54):
the people who can no armor, one shot kill like,
they know all this stuff. But for me just does
one play through and I spend like one hundred hour,
I can really only do like one or two sort
of subclasses. And so I like that in this I
can presumably just kind of load up any of these
and instantly be decent, have like enough stats, And I
think that's fun for me too. I can try out
things that I've never had the opportunity to try out,
and Eldon Ring, but also just specifically other other pro

(01:05:17):
software games.

Speaker 2 (01:05:19):
No, it's well said. I think they did a good
job at covering pretty much like you know someone's gonna
be able to make like well, it's not this specific
niche class, but like, I think they did a good
job just covering like the main classes that you'd be
kind of trying some weird ones too, some unconventional ones,
and like pairings of a class like like the I

(01:05:39):
can't remember his name that you just said, but just
like the crowd control guy that also is like a
little bit of a tang like that. That's just I mean,
it's different because I've never played a co op soul's
game before like this, but just a mixture like that
is really intriguing. And even just seeing them like reviving
people like yeah, you just attack your eyeline and then
you'll revive. It's like I love but also it fits

(01:06:01):
souls or.

Speaker 1 (01:06:02):
Shoot them with an arrow from a range. I'm like, okay, yeah,
shooting magic at them. Yeah, I was like, okay, that's
one way to get them up. It's kind of funny.
But I love that they didn't even like try and
change it to something that makes more lower sense. They're
not like, oh, you have a regenerating blade that when
you strike your opponent and brings them back to life.
It's just like just attack your teammates and then they will,
like you know, to the matter of fact, they were simple.

Speaker 2 (01:06:25):
Yeah yeah, but I I did like what they showed
with the classes. Yeah, I don't know. I I feel
like I'm usually it's hard for me to just pick
a class and stick with it the whole way, which,
of course is a tricky pairing when you think of
these Souls games, because it's usually how.

Speaker 1 (01:06:41):
They always go, like hours, like really, you better lock
in and be.

Speaker 2 (01:06:45):
Right, yeah, exactly, and like even just upgrading, right that
you have to find a specific resource and then choose
it on your weapons.

Speaker 1 (01:06:51):
So like fucking ancient somber dragon smoke smith stones, Like
I don't have enough of those, Yeah, not enough kidney
stones to upgrade that weapon. But like I feel like
all my owner, like I didn't even upgrade my weapon
for a while because I'm like I don't know what
to commit to. Like there's probably really cool weapons that
I'm gonna come across in like forty hours, and I'll
want to use these kidney stones to upgrade them, you know.

(01:07:12):
So uh yeah, no, I like the idea that I
can kind of jump in there. It's again, it's similar
to how Ghostsushima Legends did it, how they kind of
had the archetype of a player to play and just.

Speaker 2 (01:07:23):
Really cool aesthetics. I like that you can at least
change the costumes, you know, to a extent. You can't
fully customize them, but it's always appreciated to have it
them there. It's just a little bonus, like not needed,
but like it definitely it doesn't hinder it by any
mean having that in there. So yeah, I really like
the character showcasing. Oh I feel like there's something else
I was gonna throw in there, but I don't know.

(01:07:45):
It was just really cool seeing the different powers used.
And Oh, that's what I was gonna say. Is something
that's really intriguing here is like in a lot of
these games, like oh my god, what's it called the
game that I got? That's Hell Divers. Hell Divers. It's
similar to this where you jump in there with with
some some lads, but like if your level one hundred

(01:08:07):
and fifty two, like you get cued up with like
a level level two person, like like like like if
you grind out your character because of the scaling, yeah,
you're gonna be living out your character. But here it
sounds like at the start of day one, like your
level one, So depending on where, like the route you go,
you're gonna be to my understanding, that's what they said,
because they said you started on day right, level one.

Speaker 1 (01:08:28):
That was something I was a little confused about too,
is I couldn't tell it's like, oh, you're leveling up
your guardian character every time you play them. Like, I'm
sure there's a bit of but like I guess, like
your costumes, I assume when you on lack of costume
you have it forever. Yeah, so maybe there's like certain
things like maybe you get new skills, but then like
maybe your stats get reset at the one every day one.

Speaker 2 (01:08:46):
Maybe that's the way it works. Yeah, I'm I'm assuming
it's that. I kind of hope it is, just because
it seems like you really have to strategically choose what
you're gonna do in your day, like how you're gonna
maximize your XP games, and.

Speaker 1 (01:09:00):
Like they want you to adapt, And I think that's
a cool feature of a game like this. Normally you
just kind of get in your ways. Oh I got
this the best machine gun. I'm only ever gonna use
that now. But like maybe they're gonna put you on
your feet every time.

Speaker 2 (01:09:10):
Which is cool, Yeah, absolutely, and you're not gonna be
coming across the same mobs that like maybe I got.
Maybe it's really is to kill this wolf. That's give
me a lot of XP. So i'm's gonna keep doing that.
But like the next time you go to day one,
like they're probably not going to be in that zone
that you're spucking. Even the terrain sounds like it's kind
of changing a little bit on each play through, So
I am intrigued on if I'm really sucking ass and

(01:09:32):
I'm not leveling up well, Like is it even possible
to get to level like to day three? Like it
does it scale the same all the time, even if
you're not doing well or whatnot? Like I am curious
on what the actual difficulty of this is, which is
kind of funny to say for a Soul's game because
it's it's always just the one difficulty. But this is
just a very different dynamic. And if we're all just

(01:09:53):
really popping off on our level ups, like are we
just one shotting the last boss, Like, is that what's
going to be happening? But I have no idea. Yeah,
I'm gonna be intrigued to get it. And honestly, the
more we talk about this, the more excited I'm getting
about this.

Speaker 1 (01:10:05):
So yeah, I hate the release day because I don't know.
I've I'm kind of talking myself into it almost.

Speaker 2 (01:10:13):
We'll coordinate on sales. We'll talk. We'll talk soon around sales.

Speaker 1 (01:10:16):
Yes, that sounds good. Yeah, Okay, there you go. There's
Eldon Ring and Night Ran that's coming out. I think
is May thirtieth whatever, probably the last Thursday of the
of the month. Is that is the one with that.
Let's take our last ad break of the show and
we'll be right back. Okay, we are back. So games,

(01:10:36):
we've been playing Blueprints? Have you played any more Blueprints
since our last combo? And how's that going?

Speaker 2 (01:10:42):
I did? I'm trying to remember because there was a
couple of new areas that I kind of discovered on
my last playthrough, like did you I kind of unlocked
more of the outside stuff, like the gate. I opened
up that and went to there's kind of a it's
interesting you get to this one.

Speaker 1 (01:10:59):
Bill lean, Yeah, let's I'll just put let's let's open
up the spoiler walls here. So once again there's there's
a timestamps in the description. If people want to skip to
the next sequence, go for it. But well we can
let's just break open the spoiler.

Speaker 2 (01:11:10):
Gate for this.

Speaker 1 (01:11:11):
Yeah, absolutely so, just like the way you broke open
the side gate of.

Speaker 2 (01:11:15):
I broke open the side gate which I was able
to get through the garage? Was I I just to
the garage, able to get that door open? Loveig? How
to actually get the vehicle out of there? I, of
course didn't have my my car key on that play
through when I had everything opened it, it didn't quite
work out that way. Probably something I should have gave
to my uh my, my my coat check guy, you know,

(01:11:37):
on that specific place.

Speaker 1 (01:11:38):
I did that at some point, and that's how I
eventually got the car keys to the car.

Speaker 2 (01:11:42):
Was did you take the car? Did you get out
on the town with it? Uh?

Speaker 1 (01:11:47):
Do you want me to answer this in complete?

Speaker 2 (01:11:49):
Maybe not? Maybe not? Actually? Okay, okay, okay, yeah, no, I.

Speaker 1 (01:11:54):
I don't know, I will say I'll get I don't
know if you realized this, yeah, because it took me
a while to realize this, and I think you're okay
with this, Like the garage is always there, It's always
on the fourth row of the leftmost thing. Yeah, okay,
that's that's probably since if you, yeah, if you came
from the outside, be like the garage is always or
why would that be? But it's like, that's why I
discovered the room is always there. Obviously it's like a
dead end, so no matter which way you come at it,

(01:12:15):
you'll always be giving the option to it. Obviously you
could just not pick the garage and then it wouldn't
be there, but it'll always only ever be in that
one spot, which is really great because it always has
three keys, I think. So it kind of became like, okay,
I'd pretty much always get it even if I didn't
need to use it, just because guaranteed three keys is
really nice.

Speaker 2 (01:12:32):
I definitely didn't catch on to that. I found this
one note that gave me a little bit more deats
on like what specific rooms will be like are just
more likely to spawn in certain areas, which really helps
my just planning of it. So it's kind of cool
how they drop those little hints here and there on
helping you just build your your strategy. I have so

(01:12:52):
many photos on my phone of just notes I've taken
now because we're just I'm not writing them down. I'm like,
I gotta remember that someone's gonna take a photo of
this refer back to it later on. So you got
to the foundation level, I imagine I have.

Speaker 1 (01:13:05):
Got the foundation as well.

Speaker 2 (01:13:07):
Yeah.

Speaker 1 (01:13:07):
Where So this is something I learned about afterwards, is
that the foundation is not in a set spot. So
where where is your foundation?

Speaker 2 (01:13:14):
Yeah? Because when you get it, it's there forever right,
like you're there forever. Yeah. Mine, Well, now that you
mentioned where the garage is, I'm pretty sure it's like
right next to it, like right to the right side.
Where's yours?

Speaker 1 (01:13:26):
Mine is? I think four rows up in the center,
and then it's positioned such that it's like I guess
I can come from underneath or go up and then
to the right. So it's pretty nice because it's pretty central.
And then it has like a couple extra doors, so
I usually try and you know, gun it there because
then it opens up a couple of doors for me.
I mean sometimes they might be locked or have a
security code thing on it, but it's in a pretty

(01:13:49):
convenient spot. Kind of dead center in the map.

Speaker 2 (01:13:51):
Okay, yeah, no, I think mine's four four levels up
and then just right next to the where the garage
would be.

Speaker 1 (01:13:56):
Okay, that's a good spot.

Speaker 2 (01:13:57):
I wasn't never realized like how much like dirt mounds
or specifically there like yeah, there's always three I think
or four, yeah, three or four for sure, and yeah,
man you can get some really juicy stuff out of
there that really helps your run. But yeah, I know
through the garage, I was able to open up that
gate area and then you get to I can't remember
what it's called, but uh.

Speaker 1 (01:14:16):
The exterior room thing, exterior room.

Speaker 2 (01:14:19):
Thing, and it can be a different very like I've
had the shrine as one of them. One of them.
I think it was just like I don't know, like
a shack.

Speaker 1 (01:14:28):
Yeah, I think I've seen all of those now because
I'm looking on like the glossary where you can see, yeah,
you know, all the index pretty much. I think I've
gotten all those outside ones. Unless you want, maybe you
couldn't lock the more. I'm sure you could unlock more
actually now I think about it. But yeah, I think
I've seen all of them at least once.

Speaker 2 (01:14:42):
Now. Yeah, so I mean it's been a while since
I've jumped into it. But uh, I don't even know.
I think I just stopped because I was getting frustrated.
At one point, I just felt like I kept hitting
the same same dead end like every time, or maybe
I just felt like I'm getting close and then two
steps back.

Speaker 1 (01:14:57):
Did you ever open the orchard gate? Get that open?

Speaker 2 (01:15:01):
I did? I did?

Speaker 1 (01:15:01):
Okay, yeah, because that's a huge help, extra.

Speaker 2 (01:15:06):
Absolutely, yeah, huge. And it was the type of like
reveal that when it happened, I'm so glad you didn't
just spoil it for me because I felt like Sherlock
Holmes and I'm like.

Speaker 1 (01:15:14):
Yeah, my god, I see it. I see the code,
like really magnifying glass on the tree and yeah.

Speaker 2 (01:15:20):
And man, the magnifying class. Like I definitely did not
realize what the mechanic really was with the magnifying glass.
It's like, oh, okay, well if you can't if your
eyes don't work, well, yeah, it helps you read the
notes a little bit better. But like you zoom in
is something that clearly has no hidden message, and then
you zoom in and you're like, oh my god, there's
actually hidden message there that Yeah, so I'm I'm glad.
I realized that really valuable, valuable resource because I felt

(01:15:44):
like in my earlier runs, every time I picked it up,
like I just wasn't really interacting with it because I
just didn't know the full extent to what you could
do with it. But yeah, no, it's uh, it's it's
a hard game. I don't know made sud. I feel
like those those puzzle games, the ones that are like
like that is the game is a puzzle, a game
like that, Like I have a very unsuccessful rate of

(01:16:07):
like actually beating those types of games. I think The
Messenger is one, if I remember correctly, it's kind of similar.
You're like going through just different puzzles. There's been many
different titles iterations of that type of game, but I
feel like.

Speaker 1 (01:16:21):
It's never with ROGUELI like though, that's kind of like
the mix up here, I feel like, which I think works.
Some people love it. I I think I brushed a
little bit against that, So I guess for me, I've
now made it to room forty six, so I've rolled
credits on the game, and it was it was a
crazy run that one because I was going through the house.

(01:16:41):
I think it was going really good. I got a
lock pick kit early on, so I could just concern
I had like shit ton of keys. By the end
of it, I opened up I think, I think, yeah,
I got maybe just one of the like anti chamber
doors open, and then I won't spoil to you. I
don't think, have you opened the door to room for it?

Speaker 2 (01:16:57):
Opened the door, but I haven't gotten to it.

Speaker 1 (01:17:00):
Okay, Yeah, so I've you know, did all this other
stuff was pretty much set up for success. But because
of the way I was getting the rooms drawn, I
only had one, like one access point to the anti
chamber and now there's like three separate doors whatever. I
could only get to one of them, and so I
was like, I really got to hope for something good here. Thankfully,
I had a lot of extra steps, so I went
back through the whole house, opened up some other like

(01:17:21):
dead end areas I hadn't done yet, just trying to
get as many dice as I could so I could
like reroll if I got a shitty room that didn't
give me direct access, didn't find any I could not
find anything. Still had a few steps. Thankfully, I think
I got like the diner or the dining hall and
got like a nice meal and so I could like
stack up on steps, made it back there. I'm like, Okay,
if I don't get a room that gets me in here,

(01:17:42):
I'm not gonna quit this game. But I am like
officially salty at like the R ANDNG of this game.
But I opened it, got the gym, gave me direct access,
made it into room forty six. That felt really good.
Finally beat it, and then you know when it was
done that I've done a couple more runs, found a
couple of new rooms. Like once you beat it, you know,
there's still a ton of other stuff to do, and
there's still so many secrets and things I haven't uncovered,

(01:18:05):
but like it unlocks a couple additional things once you have,
like I guess, beat it once, and I don't know
if you have to beat it multiple times in order
to unlock other things. I'm not sure about all that.
But you know, on my notepad where I was keeping
all my notes, I had essentially like a questlog of
like seven or eight things. I'm like, okay, I'm pretty
sure I know what I got to do with this.
I just need like the right generation of rooms to
show up for me able to do this thing. And

(01:18:27):
then I started to listen to like some podcasts and
look up some things just to confirm or deny, and
most of like the hunches I had were kind of
proven correct. And then obviously there's like layers on top
of it. But it kind of just made me realize,
like I'm okay, I made I got to room forty six,
and I think that's where I'm gonna leave it, just
because all the other things that I want to do,
I know exactly how to do them. It's just like

(01:18:48):
I just got to get super duper lucky that like
the boiler room is next to whatever room you know,
and it just to me that's not super engaging for
a game like this that doesn't have like great game
feel like compared to other rogue legs where it's just
super fun to play over and over again and see
the crazy builds. In this, it's less engaging in that way.
And so I think for me, the roguelike structure, it
really worked to get to room forty six, and that

(01:19:09):
was a really engaging, you know, linear progression for me
or nonlinear, I guess, because of how weird this game is.
But I think after that, like there is still tons
of things I would love to know about this game,
but the actual journey to get there, I think would
just make me hate this game, and so I think
I'm gonna like put it down there. So you know,
I had a great like whatever it was like twenty
I think it took me eighteen hours to get to
room forty six, and then I I've probably put another

(01:19:31):
like two or three hours and seen some other cool
new rooms, but I think I'm okay to leave it
there at this point. So overall, I did really really
enjoy it, but I think, yeah, if I kept going
and kept digging, I would end up just like really
budding my head against it because it's just not really
my type of game in that sort of way. But
I think it was really solid, like twenty hours of
play for me. I know for some people are getting
one hundred hours of it, twenty hours was great for me.

(01:19:54):
That was like a perfect time to step out there.

Speaker 2 (01:19:57):
That's so fun. You just reminded me. I randomly saw
I don't even know where it was, but it was like,
this is what a thousand hours of Last of Us
looks like. And it's just like this guy like the
mastering this level. I'm like, who the fuck plays a
game like this, Yeah, that long, that didn't make any sense.
But so when you got to room forty six seven,
which one is it?

Speaker 1 (01:20:15):
Forty forty six?

Speaker 2 (01:20:16):
Yeah, okay, I'm thinking of Agent forty seven. Did you
get all of the slots filled?

Speaker 1 (01:20:23):
All the slots filled?

Speaker 2 (01:20:25):
Like so, like you you have blanks on the rooms
that you're like trying to fill all of them. I see,
did you know you managed? Okay, but you're still able
to roll credits? I just I wasn't sure if that
was like a requirement to beat the game.

Speaker 1 (01:20:36):
Yeah, I think I don't know how much. I don't
want to like spoil stuff. You know, there's like the
three separate doors that get you into room forty five,
or I guess the middle center one. Like I think
that's just the idea there is, like you could open
multiple those doors and go in different ones, and then
I guess if you had really a god run where
you were able to open all three of those, then
you would just have such high odds that you're gonna

(01:20:57):
make it in there. So I think that's kind of
more the idea. But I'm sure there is some secret
tied to putting down rooms and like filling out the
entire map. I was never able to do that. I
tried that a bunch to fill out all I guess
forty five in one run, but I could never make
that happen. I think you would need really good luck
or just grind because there is like so many progression
There are other progression things, so you can start with

(01:21:19):
money and other things like this, but I, you know,
didn't quite get that far.

Speaker 2 (01:21:23):
Yeah, No, that's awesome that. I feel like that motivates
me more because there's many times when I would get
into a spot where I just get a dead end
and then it's like one of the corners I just
can't get to. I'm like, well, I just room my run.
I can't even get into the zone. And then in
my mind I thought I had to like fully fill
it up to get to the end zone.

Speaker 1 (01:21:38):
Do you do you know how to open the three
doors two room forty five I got.

Speaker 2 (01:21:45):
I got one of them open once, or I think
I have. I've had two of them opened once where
there's like handles in like the garden on the one side.
At least I've never opened the bottom one, I don't think. Okay,
I've only ever opened with the side too. Oh okay, okay,
so you've got at least two to three.

Speaker 1 (01:22:02):
Yeah, I mean I think my recommendation for you and
like other people is like, yeah, I get you room
forty six and like, if you're really really driving for it,
keep going. But I think to me, that's like a
really I mean, that is kind of like the credits
of the game, and I think that works. And then
there's like a million more layers to it. And you know,
I can't recommend or not recommend those things because I
haven't gotten to them yet, just because I decide to

(01:22:23):
bow out at the right time. But yeah, I would
definitely recommend getting to room forty six. I think that's
for me, it was really satisfying to like finally put
that run together and get that successful role of the credits,
and then you know, you get a couple of fun
little you know, story beats when you get there and
of course all that sort of stuff. So to me,
that would be like a good stopping point. So I'd
recommend you do that. And yeah, I think it sounds

(01:22:44):
like you're pretty freaking close. Sounds like great after this,
you could go do it if you got the right run. Yeah,
like in like a half an hour, So it sounds
like you're right there, and especially that you have the
twenty extra steps from the orchard, I feel like that
was probably slowing you down for quite a few days.

Speaker 2 (01:22:56):
Oh absolutely. Yeah. There's times when I would have like
I'm like this is promising, and then I'm backtracking and
I realize I'm actually running out of steps, and like
that's such a such a bad feeling, especial if you
don't have like a nice meal to go to. Yeah,
you know, you get that that good fish meal that
just coordinates really well with your Which one does that
work well with? I can't remember now, it's like the
probably aquarium. Yeah, the quarium, that's what it is.

Speaker 1 (01:23:19):
Yeah, yeah, yeah, I don't think I ever actually was
able to like get the dining hall bonus. I think
I only ever just got like it's default fifteen or twenty,
which is great. I mean that's usually all you need.
But I don't think I've ever actually caught the bonus somehow. Yeah,
I don't know what you get if you finally do that,
But anyway, there you go. There is blueprints elder Ring.
Was there anything else you wanted to shout out about?

(01:23:40):
Elden Ring. Where any other other games or should I
jump into my other one here?

Speaker 2 (01:23:43):
Oh no, I don't think so. I'm intrigued about getting
finally to the shadow of their Tree. delC. You jumped
in that, Yes, yep, I beat that.

Speaker 1 (01:23:53):
It was good. The last boss is absolutely fucked though, super.

Speaker 2 (01:23:57):
Duper duper hard. The Taylor guy, Uh he impales me.
I don't think that was his name, Mesmer the Impaler.

Speaker 1 (01:24:06):
Oh yeah, he that. Yeah, he's not the final boss.
He is one. He has also kicked my ass many times,
but yeah he can. That guy You've just brought it
because I totally forgot about him. But yeah, he has
this one really annoying as voiceline that he says every
time you enter his chapel, and I just yeah, it
just was ingrained into my head and I was so
I I hate killed that guy for sure. I wanted

(01:24:28):
him dead more than anyone else.

Speaker 2 (01:24:30):
Man. On that note, it's so funny. I love these souls.
Game pairing, especially with the mechanics of Xbox is probably similar,
but for PlayStation, specifically on PlayStation five. Now, if you
get a and I found this out in a funny way,
but if you get a trophy. It like records kind
of what is going on in the room. So like
specifically with elden Ring, a lot of the trophies are

(01:24:50):
beating bosses. I was laughing my ass off because I
was just going through my trophies and I'm like whatever,
like whatever the bosses was, like whether I killed like
Radawn or something, and it's just like like like just
like ferociously roaring fel like I finally get him. One
that was really good was when I killed a Stelle,

(01:25:10):
the first void born. I don't remember. I remember that
one just giants this guy. When I killed him, it
was like, oh my Like I thought that like the
death animation I thought was an attack, so and I
was like a sliver of hell. So I'm like, oh
my god, like like rolling panic, rolling away and then
it just like paus. I'm like, is that it?

Speaker 1 (01:25:30):
Did? I get him? And then I'm like, oh my god,
I got him.

Speaker 2 (01:25:33):
Like that was one of the bosses. It just took
me so long too to beat. But it's just so
funny that I have that ingrain now forever on my
PlayStation system of just when I beat that boss and
just going through of the different like emotions where I'm
super part of me, super hyped or just super defeated.
It's just like I beat him like like you know,
like one of those groans or something. So definitely a fun,

(01:25:56):
a fun thing that's in there. And be careful what
you're saying, because it'll be captured forever in the PlayStation
trophy room.

Speaker 1 (01:26:02):
Yeah, true, visible by all people who visit your profile.
And all right, I'll jump into my next game here.
So this is Claire Obscure Expedition thirty three, which came
out a couple of weeks ago. I talked about it
last week on side Quest. So I had an unfortunate
bug that deleted my save and then I decided to
come back and really give the game another go. And

(01:26:23):
now I'm like ten fifteen ish hours in something like that,
and yeah, no save bug has happened since, so hopefully
I'm good for the rest of my play through here.
But yeah, do you remember this one, Kirkham. We talked
about this one back in January. Yeah, So premise of
this game, it's kind of an RPG A classic looks
like a JRPG, but it's made by French team, so

(01:26:46):
kind of has that esthetic to a little bit of
like Persona vibes a little bit of final fantasy to it.
The setting of it is that there was this city
in France. Whether I think it's assume it's Paris because
there's a Eiffel Tower, but it might not be Paris.
I don't know how this alternate timelinehere, the city from
France was removed from the Earth and placed in the
middle of this endless ocean, and far off in the

(01:27:07):
distance there is this monolith and this goddess who is
writing a number on that monolith, and everyone above that
number just instantly dies. Every year she knocks that number
lower by one year. So that's kind of the premise.
The hook, the initial hook of the game, and then
where it takes place for you is at the very
start of this game, like that she just writes the
newest number, She just writes thirty three on it, and

(01:27:29):
then it kicks off like you and your team going
on the expedition to go hunt her. Every year they
send off an expedition to go trying to feed her,
and obviously for sixty odd years it has not been successful.
But we're hoping that this is still one. We're hoping
that we can use what we've learned in the past
to finally get that. So yeah, that's the initial hook
of the game. And then beyond that, you know, it's
a pretty standard turn based RPG where you're exploring through

(01:27:53):
a map. You know, you're talking to characters, you level
up your characters, all that sort of stuff. There's a
million things to say about this game. It's definitely gonna
one that I think I'm gonna have to report back
on as I get further in or beat it and whatnot,
because I'm still pretty early on. But even then, there's
still so much in here that's really interesting. I think
going back, I even really listened to a little bit
of us breaking down that when it was in that
Xbox Developer Direct, and all of us were like, this

(01:28:15):
game looks amazing, but it looks too good to be true.
There's no way that a game of teams first game
can be this good, and so far it is. So
far it definitely is. And like you know, based off
the reviews, this game is getting insanely good reviews. Everyone
I've heard talked about it is equally as high on
it as as.

Speaker 2 (01:28:32):
I am at this point in time.

Speaker 1 (01:28:34):
Show us to Mike in the Discord, Who's yeah, I've
been loving this game as well, and definitely encourage me
to like keep going with it after I had that
that bug with it. But yeah, it's it's just an
insanely impressive game on so many levels, Like I think,
you know, I guess starting from like the high level
with that, with that concept and the characters. That's one
of the things I just love about this game is like, yeah,
the hook and the premise are outstanding, but then the

(01:28:55):
way it really delivers on that and really digs so
deep on what that means and what a world that
has that setting would be like. And like that first
section of the game, you're in the city, you can
go around, you can talk to a bunch of different
people as you're preparing for the what they've kind of
turned it into a festival like when because they know
exactly when that goddess is going to write that number,

(01:29:17):
and so it kind of turns into this whole festival,
and so you can go around, you can talk to people,
and you know, it's a very emotional sequence. Or your
character's girlfriend is like a year older than him and
she is about to you know, her numbers about to come,
and so you kind of get like these final moments
with her, and it's just like so interesting going around
talking to people and hearing how how like one just
people in this world have learned to cope with grief

(01:29:40):
in a way that you know, no one on earth
could ever know, just because in this world the amount
of people that everyone has lost is just insurmountable, and
so it as it's like both hopeless, but also like
there's just this acceptance of it as well, and people
are almost not even like mad about what's happened anymore
because it's just been decades and decades of living in

(01:30:01):
this existence. So it's just like so interesting going around
and talk to people. And there's this one character that
kind of guilts a character you're hanging out with for
not having kids, but then she's like, well, why would
I ever bring a child into this like totally fucked
up world, And so you kind of get like some
of those commentaries in there, and like, man, I just
I was so enthused. Like in some games, I'll usually

(01:30:23):
talk to like the first you know, few people in
a town, but then it's like, Okay, I just want
to move along here and get to the game. But
in this like I want to talk to every single
person because I want to hear what little tidbit they
have about this world that's gonna be maybe even just
like some quick, little throwaway line, but it's something that
hints at like how the people of this world feel
about everything that's going on here, and naturally with that
premise too, like this game is about life and death

(01:30:46):
and what that means and people being scared of it
or people being ready for it. And I think it's
just even in the first few hours, the nuance that
it's had on that is really really compelling, and I'm
sure that's just going to get even you know, strengthened
as we get like deeper and deeper into the game.
So I think that's like initially what's great is like
the hook is outstanding, but then the game is really
seeming to deliver like what exactly that means and like

(01:31:08):
what kind of characters would spawn out of world like that,
Like it's so much deeper than just like one initial
hook that sounds good in a trailer, Like the whole
game is just oozing with this like so specific vibe
that only this game could create because of its premise.
It's just outstanding Yeah, No, that's that's awesome.

Speaker 2 (01:31:25):
I was definitely in that camp of just I'm not
gonna get too excited with this because we'll you know,
wait for for for reviews or word of mouth. It
just it just seems too phenomenal. I I totally forgot
that Charlie Cox was a part of this.

Speaker 1 (01:31:37):
He's the main character proteon Circus, isn't there the voice
of shadow Heart from.

Speaker 2 (01:31:42):
Yes that's really cool. So I mean, what a juicy
review you just gave me. And definitely just enticed by
the whole world side. I think the world, like, not
the world design, just the whole story element that they're like,
the lore I guess of it is probably the most
ticing thing for it for me. Like I've definitely put
a lot of j RPGs in my day, not my

(01:32:04):
favorite genre, but just yeah, what it's kind of incorporating
here and just hearing your your input there on just
the characters and just their take on the world, because yeah,
like if this is your product of your environment, if
you grew up with life, you know, it's just like, yeah,
when she changed, when she changed that number, all those
people die, It's like, Okay, that's just the rules of
the world, so such as what we live by, Like

(01:32:25):
you don't know what you're missing out on. I imagine
there's not really people then that were like a lot before,
right like before that event, because you said it's been
going on for sixty years years ago.

Speaker 1 (01:32:37):
Now that's something. So one of the things that's cool
is you're finding as you're exploring like the open world,
well not open world, but as you're exploring the map,
you're finding like different i essentially like beacons or like
evidence of like the other expeditions that have gone off,
which is a cool thing where it's like why would
there be a grappling hook the thing there? It's like, oh, yeah,
because like a previous expedition put that there so that
you could travel through the map easier. You know, they're

(01:32:59):
trying to expecting that they're not gonna be the ones
that necessarily yeah exactly. It's like they don't expect that
they're even they're even gonna be the ones that are
gonna end this thing. They hope they are, but they've
just seen decades and decades of that not being true.
So it's like, how can we like, even if we
can't win, what can we do to like make the
next people have like just an extra step up so
that they can win. But yeah, so yeah, so there's

(01:33:21):
I guess, sorry your initial question there and I totally
forgot the question is just like I guess people who
are there before this kind of thing happened.

Speaker 2 (01:33:28):
I think was really alive, I would imagine at this point, right,
because they all would have been killed off.

Speaker 1 (01:33:32):
Yeah. Plus I mean, I'm surely even just the amount
of people who were like that old to get killed
off in the few years is like, oh, yeah, how
weird is it that all the people are in ninety
nine died well, yeah, like they're ninety nine, Like they're
probably not gonna be like there's like five people that
all died around the same time. That's not that weird.
So I think I think that's like something in one
of the dialogue things is that like it took a
few years before they really like really even understood what

(01:33:55):
was going on, and like it probably therefore took a
few years before people even went on any expeditions. They
probably like maybe they went on some boats to try
and explore around, but I don't know if they went there
with like, oh that thing we have to kill that
thing because we know exactly what it's doing, so I
think there is like a bit of that learning curve
to it as well. But like as they're going through
the map when world, you're finding like little diary entries
from like the previous expeditions, so you're getting like a

(01:34:17):
flavor a little bit of like the characters whatever. So
those people they might have been like seventy years old
when they were on I don't know if there was
like old ass people in these expeditions, but you know
someone like that, like maybe like a fifty year old
on this expedition, and you can hear kind of their
take on the world or like where they were in
their adventure, so you can still get a bit of
that perspective. It's just kind of through a bit of
like an obscured lens because you're not getting like a

(01:34:38):
directly sixty year old guy who's like, you know, the
scholar who like knows all this stuff, because he would
be long gone at this point. But it makes it
so like, oh, yeah, thirty three year old people are
the oldest people that exist in this world, and they're
the most they have the most wisdom and all this stuff,
which is a very different perspective than we're than we're
used to having.

Speaker 2 (01:34:55):
Back to the Middle Ages, when you know the the.

Speaker 1 (01:34:59):
Yes was thirty years old.

Speaker 2 (01:35:01):
Man, the better the better get her quick because like
if it gets down to like twelve year olds, no,
they're they're not gonna be doing well on that.

Speaker 1 (01:35:06):
That's the thing, right, because everyone ages up. But then
also the number comes down every year, so it's like
you don't even have you know, if you were born today,
it's not like you have thirty three years or you
have like fifteen or sixteen or whatever, just because of
how vicious.

Speaker 2 (01:35:17):
It is, right, It's such an intriguing concept, and it
like just the story that you've kind of explained to me,
it just it feels like an anime. It just seems
like it's an anime of just like all the world
rules and all these things. Now, just like I was
just looking at image images and stuff for it because
it's just been a while since I've seen like that

(01:35:37):
initial trailer. But was the world like always design like
that or did it like change when this goddess lady
like started doing these because it's kind of fantastical of
a world. Yeah, it's not like it's just regular Paris.

Speaker 1 (01:35:49):
Yeah, the iconic thing that stands out is like the
Eiffel Tower is there, but the Eiffle Tower's like warped
and kind of like fallen over in a way, but
not in a way that like it fell, but like
it looks like it was just ripped through space time
or something like that. So I think, yeah, I think
things got altered and changed. And you know, another thing too,
is like there are one thing I'm a little bit
confused about it. I'm sure it'll get answered later on,

(01:36:10):
is that there are the creatures in this world. There's
these nevrons, and there's these gesturals I think is what
they're called, and they're kind of like these fantastical creatures,
which of course you end up engaging with when you're
on your expedition, but even back in the city, people
are talking about these things, and like gestrels are like
a fairy tale type thing. And one of the characters, Luney,
who's like in your main party. You know, she's kind
of like a whim She's a very like whimsical character,

(01:36:31):
like a magic person, and she's like in love with
these gestrols. Things are like the coolest thing and so
when she finally sees them on the expedition, she's like
tripping out about this thing. And so it's like, I
don't know where wherever this city was ripped from in
the real world, did these things already exist? And now
it's just like they're thinking about them in fairy tales
because they haven't seen them in sixty years when they
got like moved over to this new realm. Or is
there just some way that they are learning about these

(01:36:54):
gestroles even though there's like these endless oceans between them
and like the continent where you go on this expedition.
So they're things like that that I'm not exactly sure
how it like connects with the main world. But so far,
there hasn't been any dialogue of like, oh yeah, so
in Detroit, I came from Detroit back in the day.

Speaker 2 (01:37:09):
You know.

Speaker 1 (01:37:09):
There isn't like anything like that. So far. There's no
like mention of other earth like realms. And I don't
even think they say Paris. I forget if they even
name the city that they're in. I think they just
like the game is very French, but I don't even
know if they say the word French. I can't even
remember like I guess there's a guy in his name
is Francois, which I you know, is just similar stuff
like this, but like I I, yeah, I can't. I

(01:37:30):
can't recall if there's like individual details like that. But
I think that's another thing too, is like all the
characters so far like really really unique and interesting. Luna,
how I mentioned like this kind of whimsical character so
invested with magic. I think they do such a such
a good job of they tell like that, like you know,
through dialogue you're finding that out about her, but also
like her run animation is she just flies and all

(01:37:51):
of her abilities are very whimsical, and she's flinging her
arms and like throwing bolts. Everyone has like a range
attack in this game, and most of them is just
a gun, but for her, she just like puts her
out and like lifts her fingers up barely and like
shoots this little beam and so like I feel like
they can take the characters attributes and who they are
as people, and like they kind of double it up
through like their art design, but then like also their animations,

(01:38:13):
which is like such an impressive thing. And Gustav, who's
the protagonist here, who is Yeah, voiced by Charlie Cox.
Such an interesting protagonist for a game like this, Like
at first, he seems like you're pretty basic like RPG
main character, which I think for a lot of the people,
it's like usually they don't have personality. I think like
Crono Trigger and like Crono doesn't have personality really, he's
just like a bit of a blank space. You're supposed

(01:38:34):
to kind of fill in your personality or you kind
of envision him how you want him to be. But
usually they're like the more generic of the characters here.
But I think he's a really interesting character. He's very stubborn,
he very like almost immediately as they get to the expedition,
he like goes against protocol and like breaks the rules
just because of like personal reasons because he's like the
one person's missing and he wants to find that person,

(01:38:55):
so he's totally going against all the plans that they've
set up. He's kind of an asshole at certain points,
but then like other times he's like, Okay, he's an asshole,
but he was kind of right, so he kind of
got to give him that at certain times, and like,
I don't know, just such an interesting and obviously the
fact that it's voiced by Charlie Cox adds so much
value to it because he's able to convey all these
different things. Lunea mentioned, she's like this fantastic character. These

(01:39:17):
other ones that I've encountered or aired my party so far,
one of them is a bit more mysterious. She has
a cool story though, because most of the people on
the expedition or everyone in fact, is thirty three years old,
so it's like it's their final year on this planet
and that's where they're going here. They're gonna, you know,
spend their last year trying to save the day. But
she's like, I think sixteen or seventeen or something like that,
so she's elected to go on this. She's like an

(01:39:38):
ample fighter, but she's elected to go on this even
though she potentially has many more years of life. And
I think that she has like a bunch of really
deep a lot of demons going on, definitely a little
more reserved of a character, So a lot going on there.
And then the fourth character of the party, and I
think there's more that you get later on. I just
unlocked a couple hours ago in my playtime, so I
don't know much about her as a character yet, but

(01:39:59):
so far absolutely crushing it with the characters. And then
even like the characters in the world, like the game
starts out very serious, very dark, and even once you
get on the expedition, very dark, very serious for the
first hour or two. But then the game gets like
super silly and goofy, whether it's just the dialogue or
like the little slapstick moments that are happening, or like
the gesturals, like those creatures are very silly and weird,

(01:40:21):
and like the things they do and the kind of
I don't know games they play and all this stuff,
and so the game becomes very flavorful and very French too,
Like it's very leaning into the French side of it,
and I think the developers are kind of like making
fun of themselves a little bit too. Like one of
the costumes you can get is called bag get and
it's just like a very French like black and white
striped shirt with like literally a baget where like your

(01:40:42):
sword hilt would be on your back, and like, you know,
the game is just leaning into like the goofiness of it.
You know, you can get like swimsuit costumes for your characters,
So it's like it's very goofy and silly and like
on the nose with some of that stuff too. But
but that's what I love about it. I think it
like starts out strong with like a couple hours of
really dark, serious content to set up the world, but
then it leans back a bit because once again, these characters,

(01:41:03):
like they have a different relationship with grief than we would,
and like they you know, this is their last life
on Earth, like they're the last year on Earth potentially,
and so like they're gonna try and enjoy it, even
if it's like an incredibly dire and like the weight
of the world is on their shoulders, They're still going
to try and have some fun with it. And I
think that comes through in a way that's just really
well paced. I think is the way to put it,
because like if you open up with that tone, I

(01:41:25):
think it takes you away from the seriousness of it.
But I think easing you into that stuff is kind
of the opposite of what a story would normally do,
but I think it really works here for the material.
So yeah, super impressed with the characters so far. Obviously,
like voice acting and animation all that stuff. Is is
just super duper good. Yeah, I'm gonna ask how linear

(01:41:45):
is the game?

Speaker 2 (01:41:46):
Like, is it you kind of have a big open
area you can choose to go, like you'll probably come
across all the areas, but you can kind of do
it in whatever order you want. Is it like, no,
you go to this zone and then you go to
this zone.

Speaker 1 (01:41:57):
I think it's it's very much like a skillture, like
it's kind of becoming more and more open as the
game goes on. The first couple area is very linear.
Of course, there's just an extra areas you can go to,
extra people you can talk to, and then like the
first there's kind of like the world map and your
traveler with the world map, and then you like go
into certain like loading zones, and then that's more of
like a set level. Usually those levels are more linear,
with like a couple offshoots like go find a hidden item.

(01:42:18):
But then on the world map there are like you know,
maybe five or six zones you could load into a
couple of them do with the classic like danger danger
like this is above your level kind of thing, and
so naturally it's like, Okay, I'm gonna have to backtrack
here later so I think it opens up as it goes.
It doesn't feel super open, and that's maybe one of
my criticisms so far as I feel like the world
map part of it, there are some fun things to

(01:42:38):
do there, but it's not very immersive the way it's
set up, like it almost zooms your character out, so
you're like, I don't know, on like a huge world map,
you're like a larger it's like a representation of the
travel you're doing rather than like the actual travel, And
I just I don't find myself like, like the city
that I was in really found that quite immersive, but
in this next area, it kind of just feels like

(01:42:58):
everything is kind of just a random flavor depending on
what area they wanted to make it that given time.
But there doesn't seem to be a ton of connectivity
between it. So I'm not super duper immersed by the
world itself other than like obviously I live the premise
in the setting of it, but like the actual world
design and level design, I think is something that doesn't
feel necessarily super immersive. So that's maybe my biggest con.
But like I'm not really that bothered by it, Like

(01:43:20):
it's it's kind of it's fine. And then yeah, so
I think the game is very linear in terms of
the main story it's telling, But there are a lot
of things you can go do to spend your time,
whether it's just leveling up or if you want to
go for an extra challenge. I've found multiple optional bosses
at this point that all have like unique move sets
and names and stuff like that. So it seems like
there is a lot of extra stuff you could do

(01:43:40):
if you really want to, like spend one hundred million
hours with this game, or if you just want to
mainline it. I have no idea how long this game
actually is, but definitely a lot of optional things you
can do. And usually anything I've done like that so
far is given me a cool weapon or a cool
skill that I otherwise wouldn't have, And so it seems
like worth it to do that because you're gonna get
cool unique you know, rewards for doing that kind of
stuff as well, or just a cool outfit, you know,

(01:44:02):
fun baguette outfit if you go find this, Yeah, killed
this mind boss, you know, I'm down for that. That's
cool with me.

Speaker 2 (01:44:08):
I'm always a sucker for the aesthetics in those games. Yeah,
this might be a stupid question. What does Claire obscure mean?

Speaker 1 (01:44:15):
I don't know.

Speaker 2 (01:44:16):
I do the Tom Clancy thing, you know, where it's
like a person that's made these games.

Speaker 1 (01:44:21):
First it sounds developer.

Speaker 2 (01:44:22):
And I looked at it him like, oh, it's not
the developer.

Speaker 1 (01:44:24):
I think it's like, I think there's a direct translation
for what that means in French. Let me see Google Translate.
I'm gonna put in French here, We're gonna.

Speaker 2 (01:44:37):
Go to like obscurity. I would imagine that's a pretty
one to one comparison.

Speaker 1 (01:44:42):
Claire Obscure directly translate to Light Dark.

Speaker 2 (01:44:45):
Oh, okay, there you go.

Speaker 1 (01:44:47):
So it's the Light Dark Franchise Expedition thirty three, which,
you know, one of the characters like their moves that
is all based around like light charges and dark charges.
Then when you have both you go into twilight mode
you do like a million damage. But I think also
there's like some black and white sequences in this, so
really highlighting the light dark differences. So I don't know
exactly what that means that I think by the time
I'm in the and with the game, but it seems

(01:45:09):
like it's kind of I don't know a bit of
a catch all, like it could mean many different things.
And then obviously Expedition thirty three, that's pretty straightforward because
you are the thirty third expedition, or not the thirty third,
you are number thirty three expedition. It's like the sixtieth
expedition overall or something like that. But yeah, so I yeah,
I don't know. I wonder if this is like a
series they would plan to do and if it would

(01:45:29):
actually be a sequel, or if it would just be
like Clare Obscure. But then it's like a totally different
world that is just like somehow thematically tied to this
in some way. I'm not I'm not exactly sure, but
like for me, it makes some sense called this game
Expedition thirty three, Like that's what I want to call
it when I'm talking about this game, because it's just
so worthy to say all all of the words in there,
so the Clare Obscure feels less meaningful even though that's
like the first two words. I don't know, it's the

(01:45:51):
short answer to your question.

Speaker 2 (01:45:53):
That's funny. No, I'm glad to ask. It was becoming
the Chris Pratt meme when it's like I don't know
what that means, and I'm at this point I'm too
afraid to ask.

Speaker 1 (01:45:59):
Yeah there. You know, this game seems like it's chock
full of references. Whether it's just like a funny little
French joke, but obviously, like you know, j RPGs, like
that's not a genre I'm super duper familiar with. I'm not,
you know, I couldn't. I don't have the encyclopedicchnoledge that
I do for that, But it seems like there's a
ton of references, whether it's mechanically or otherwise to those
kind of games. There's definitely a reference to the office

(01:46:22):
in the game that I encountered, so that was kind
of funny and one that I think, you know, I
know you would absolutely love. At one point, there is
like an arena battle that you do and it's kind
of like a one on one battle and when you
when I when I won the battle, and I think
there's different permutations of characters that could win this battle
based on like who you choose to send in or
if you lose to the opponent, which I think could
canonically happen to. It goes to like a two D

(01:46:44):
like side view and it is literally like the exact
same wind screen as like a Mortal Kombat, where like
my character like floats in the air, has the magic yeah,
and it's like luney wis like it does the exact
same thing, And I was like, that is so much fun.
So I feel like the game is chock full of
little refferences here there that once again add a little
bit of levity to like what is otherwise a pretty
dark and serious world where people are dying left, right

(01:47:07):
and center.

Speaker 2 (01:47:08):
I never would have assumed it would have those like those,
just the JRPGs of just yeah, like ridiculous things going on,
but it fits the genre really well. But yeah, that
just looks very dark and serious from everything I've seen
so far about it, I think. I mean, I have
seen the mind Boss and that does lick.

Speaker 1 (01:47:24):
A little bit, a little bit silly. Yeah, it's a
little goofy. I still have quite a bit to talk
about here with this game. So how will we take
actually one more final break and then we'll be right back. Okay,
we are back, So I want to talk a little
bit about some of these mechanics here. I don't need
to go super in depth on it, but just talk
about some of the things that I find interesting here.
So obviously this is an RPG, and that means you know,

(01:47:46):
one of many things. Of course, you are upgrading your
stats in here, and then there's a really interesting system
that I think so far. So obviously, when you're picking
your character, you have like different weapons you can get
so off to that those affect your stats and your
damage and all that. You're leveling up your stats every
time you get a level up, you're picking your skills,
and you have a skill tree of course all that
kind of stuff. But the thing that stands up to
me is being pretty interesting is this kind It's there's

(01:48:06):
these two systems. There's pictos and luminas. So pictos are
essentially like three equips you can put in your character.
That's like, oh, when you get a perfect dodge, you
get one action point, or you know, with your basic
shoot attack, it deal's mark to the target, you know,
little things like that, And you can pick pick three
of those at any time, and once you've done four
battles with one of those, you master it and then

(01:48:28):
it becomes alumina and now you can equip that on
any character. So like all three of your characters in
your party could have that same like picto essentially equipped
at that given time, and now you don't need to
have it as one of your three slots, so you
can put other things in those three slots. And then
you just have like a certain amount of luminas you
can have, so you know, that's like a set number,
and like depending on how powerful or weak the ability is,

(01:48:48):
you can have like a different number of those, kind
of like near automat or something like that, where like
super strong things takee but like twenty pegs or whatever,
and now weak little mini things take up like one
or two of that sort of stuff. So really interesting system,
and that might've even been confusing the way I describe it,
and that was me like condensing it the most like
simple way I could describe it. But it's something that
you know, it took a few hours for me to
truly understand, and even now it is still overwhelming just

(01:49:11):
because of like how many different abilities you get, and
I feel like I'm getting a new one every ten
minutes in game. And then you have like, Okay, this
guy has these three on and then he has these
four luminas and I gotta switch them out and then like, oh,
ok I get like two more battles with this one
before I unlock it, So there's there's a lot to it,
but that just you know, adds some good depth to
the game. But also if you just want to like
not pay attention to that, you can just put on like, oh,

(01:49:31):
these three abilities make sense for my character. I'll just
put those three on and like you're probably good there.
And then once you've like played the game for a
few more hours and you understand it a lot more,
then you can really dive deeper into mechanics. But it
also allows you to really be flexible with your skills.
You don't have to like dedicate points to these things.
You can just switch them on and off, and so
you can even do something like, Okay, this boss battle
kicking my ass, I'm gonna go back. I'm gonna switch

(01:49:52):
out my abilities so that they make a lot of sense.
And maybe this one that I haven't unlocked yet for
all my characters, maybe I'm gonna go grind a couple battles,
just one locket so I can put on everyone now
and now I'll be super effective against this boss. So
that kind of stuff is really fun. And then on
top of that, those of course outfits so you can
put on those are just cosmetic as far as I
can tell, I don't think any of those have stats,
which is fine with me. So yeah, the RPG elements

(01:50:14):
of it pretty satisfying so far, Like seems like it
has pretty big skill floor or a ceiling whatever it
is in terms of how much you can learn about this.
And I think the part that I am most confused
about so far is just like every character has a
completely unique mechanic to them, and so Gustav, your main guy,
he has the most basic one where he just like

(01:50:35):
has an overchargeability. It can have up to ten charges.
You get to charge every time you like do any
action pretty much, and then when you have ten charges,
you'll do a shit ton of damage with this one
specific ability. So that guy makes a lot of sense.
You do things, you charge this thing up. When it's
fully charged, you do a shit ton of damage. Cool,
makes a lot of sense. But everyone else's is way
more confusing than that. So like Lunez is like she

(01:50:56):
has these different stains, which are these different color abilities.
When you use one ability, you'll get a different color stain,
and then if you use that stain. You can use
different abilities, but then you also get bonuses on other abilities.
Maybe it's more damage, maybe it's reduced to the cost,
and then you can stack them in different ways. Super confusing.
I still don't even know what I'm doing with that character.
I'm kind of like getting away with it. I know,
like every like tur turn one, two and three, I

(01:51:18):
pretty much do the same thing with her, and then
I'm like, Okay, I'm filled with stains. Now I can
kind of do whatever I want. So once again, it
feels like there's so much more to learn there. And
then of course there's abilities that like are specific to
her stuff as well, so you can even get more
specific with it. Another character kind of has like different
stances and you're switching to different stances and then they
each you know, maybe one's more defensive, one deals more damage,

(01:51:39):
that kind of thing. And then the latest character unlocked
is the most confusing of all. She feels a lot
like Gambit in terms of her like esthetic, and she's
like had these carrow yeah, yeah, the character or character yeah,
and hers I don't understand at all. It's like, I
guess you're building up these two different types of charges.
Then you can like expand them at different times, and
then there's like the Twilight mode that I was talking about,
if you get like these different charges. So still trying

(01:52:01):
to figure out all that stuff. It's quite confusing, but
you know, you can at least like get through the
battles just fine, and I feel like every battle I'm
the learning a little bit more of how these things work.
So that's cool. So I I, yeah, a lot of
really in depth stuff with the RPG stuff. I'm really
enjoying it. As far as like not being a hardcore
RPG guy. I feel like it's got just enough depth,

(01:52:21):
but there's still like a lot for me to learn,
so I feel like it has a good balance there.
Moving into a couple other things, Yeah, I think one
of the things, you know, we talked a lot about
Olden Ring in this episode. This game. One of its
other big influences is souls like games, and I think
that's used pretty well. But that's not something I'm used
to for j RPGs or RPGs in general. That's not

(01:52:41):
usually a combo that you would do. But this game
does have the situation where you when you get to
they're not bonbfires, they are like flags in this game
from different expeditions. When you rest there, you heal fully,
and then it reloads all the enemies in the area. Right,
So it kind of works out well where you can
go through. Maybe I got my ass kit by the enemy,
but I kind of learned a lot about them, so

(01:53:02):
I'm gonna go back. I'm gonna you know, save heel up,
go fight them again because now I can do it
without taking any damage, which is a viable thing that
happens a lot in this game. And so I think
that works well. And then on top of that too,
that works for like your heels and like your items
in this game. So like you know, most RPGs, like
the item that like revives a teammate is like the
most crucial thing in Pokemon. It's like, okay, I gotta

(01:53:23):
have a few extra vibes or whatever. Like every game
you want to keep a few of those, but they're
usually very expensive, and like dragon quests and stuff. In
this that's that's that's a resource that replenishes every time
you save out that flag. You just always have two
of them, and so you don't have to worry about that.
You don't have to hoard a million potions, and that
also makes the game super unbalanced because you have a
one hundred potions now, and now you can just tank
any boss, so the game can be more specific about difficulty.

(01:53:47):
So yeah, not something I've seen for an RPG before,
but it works perfectly, and it makes the game just
like they can balance the game that much better. And
then you can like not have to worry about like
hoarding a million things and not being afraid to use
your heels, just use them because you can just go
back and get them at any moment. It works perfectly.
I love it.

Speaker 2 (01:54:04):
It's fantas It's an interesting pairing to have that with
a turn based game, like like, there's many other games
that do that souls like where you you rest and
then all the enemies respawn. But I don't think i've
ever seen it in I mean, I'm not deep in
the JPG turn based genre, but still it sounds intriguing.

Speaker 1 (01:54:20):
Yeah yeah, I mean, you know, like from software games
are RPGs, right, so it's like, okay, I guess other
rpges have.

Speaker 2 (01:54:26):
Done this because I'm.

Speaker 1 (01:54:28):
Yeah, but yeah, I know, it gets confusing when you
compare that to like a URN based RPG, as you mentioned,
in terms of the combat. You know, it's got the
standard stuff you're gonna attack, and then you can use
your abilities when you have action points to spend on
these like stronger abilities. I think the two interesting thing
that stand out to me is one one is like
the dodging or like damage mitigation system, and then also

(01:54:49):
this other thing uses any point. You know, you're building
up your action points, which you used to use skills,
but you can also just use action points to shoot
a gun at an enemy at any point. And it's
literally like you pull the left trigger as if you're
like aiming your scope, and then you like shoot the
right trigger as if you're like taking a gun shot.
So it's weird to have that in like a turn
based game, to have like this real time element, Like

(01:55:09):
obviously people aren't moving around, but you can just like,
oh yeah, I'm just gonna take aim and shoot, and
they have like weak points so you kind of aim
for certain things. But that is such a great innovation
because so much of RPGs is like, Okay, I'm over leveled,
I'm super strong, maybe I'm in a weaker area previous area,
but it still takes forever to take out like basic
enemies because I have to like go through the turn

(01:55:30):
based menu thing. But in this take out my fucking
gun and like two shot these enemies, just dome them
in the head and I can move on get my
XP and go on my merry way. Or if an
enemy is down to like ten percent health now rather
than to take having to take a full turn, I
can just shoot them in the head once battles over,
So it just spees things up. But then also of
course this game layers on top of that, where like

(01:55:50):
right now I have Gustav setups like all his abilities,
like power up his gun so it does more damage,
and it applies d buffs and stuff, and so it
just works even better now, so I can like combine
certain things on top of that. So one it speeds
up battles, but also it's like made that ability of
his super duper powerful, so just great, really like such
a great innovation that makes the game like it it's

(01:56:11):
still turn based, but now it feels a little more
lively and then it just speeds up the game. So
amazing innovation there.

Speaker 2 (01:56:17):
There reminds me a little bit of like what CS
Stars did right, how you can kind of have like
the little mini game like in the combat just make
it feel a little bit engaging, because I feel like
that's one of the worst feelings when it's like, Okay,
I almost got this an enemy down and then you
miss and then it's not your turn anymore, and then
it like rotates around you like, are you fucking kidding me?
I gotta wait a gain Like that is just such
a shitty feeling. I feel like it really stunts like

(01:56:39):
the pace of like when you're really playing like those
turn based games.

Speaker 1 (01:56:43):
At least absolutely, yeah, definitely, And then you know that
also add onto that where there's like some enemies that
are airborne enemies they fly around and your ground your
basic attacks have really low percentage to hit, but like
from a gun it's a much higher percentage to hit.
So that like there's even enemies that you know are
based around the mechanic.

Speaker 2 (01:56:59):
Two in a cool way.

Speaker 1 (01:57:00):
And then the cool thing is, as I mentioned, the
damage mitigation. So you have three options. You have dodge,
you have perry, and you have jump. So when enemies
are attacking you once again, even though this is the
turn based game, if you get your timing right, hit
the be button at the right time, you can dodge
the enemies attack and take no damage whatsoever. And then
you can also get a perfect dodge, which I think
gives you you know, if you get a perfect dodge,

(01:57:22):
you can get an action point if you have a
certain skill on. But one, that's a really great mechanic
because it makes the game more lively. Even when it's
not your turn. You know, you still have to pay
attention you can mitigate this damage. But also if you
don't hit it, it feels like, yeah, I was supposed
to get hit there, because it's my enemy's turn and
it's their turn to attack, and so it's just one
of those things that feels really good, and it just

(01:57:43):
guides perfectly into the Perry mechanic two, where the dodge
timing is way more lenient. You know, you have way bigger,
like invincibility frames, I guess, so if you get the
dodge off, but Perry is like really specific, you have
just a few frames. But if you get it right,
you obviously get a counter attack. But because they're both
like just a button away and you can kind of
do any of them at the time, it makes it
so like as you're fighting an enemy, learning their attack

(01:58:06):
patterns and their timings. I'm gonna dodge for the first
five or six times I encounter this enemy. Really nail
a timing. I can get my dodge every time, and
once I'm super duper confident with it. Now I'm gonna
go for the perry because I know exactly how that
timing works. And once again, as I said with elder
Ring earlier, I'm awful at perrying. I suck at it
in every game ever, I'm horrendous at it. But because
of the way this game works and how it puts

(01:58:27):
it like right there at the same time, and I
can learn that timing in a really structured way, it
makes it so I can actually get perrys off, and
I feel so good when I do them, and I
can actually get them on a regular basis against enemies
that I've fought one hundred times, right because I used
that timing so just genius. I love that. I think
it's such a great little two and one mechanic that
works perfectly.

Speaker 2 (01:58:46):
That's awesome, and then something that's frustrating and awesome at
the same time. And elder Ring is like they change
the pace at which they'll attack and like lower, like
they just kind of change up there does stuff like
that happen or is it like it's pretty you know,
the timing it will always be.

Speaker 1 (01:59:04):
Yeah, So most enemies, from what I can tell other
than like bosses and stuff, have maybe two or three
attacks they can do. But what's great about it is
it'll say, you know, lancer enemy is attacking slowly, lancer
enemy is attacking quickly, Lancer enemy is going for a combo,
and so it like says that on screen, And so yeah,
maybe sometimes the slow and quick attack will have the

(01:59:25):
same animation, but at least you'll be prompted for which
one they're going for. And I've found that I can
usually even just from the visual que I'm able to
pick up on it because once again, these enemies only
have two or three attacks each. But even like having
that thing physically on screen that's written that out, I'm
sure I guarantee that something they didn't have originally in
the game. But then like after they play tested, a
bunch of people needed a little bit more of a hint,

(01:59:46):
and so they added that as like a reiteration almost. So, yeah,
they do different attack timings and it still gets me.
And that's what's great about it. Like even though it's
very telegraphed. It will still get me at times, and
so the game doesn't feel like a kqwalk. It doesn't
feel like it's giving you all the information because you
still gotta get the timings down, you still gotta master
the system. So yeah, once again, just like every little
part of it, it feels like they get completely right. And

(02:00:07):
then the third damage mitigation thing is jumping, So this
doesn't It's something that I'm a little confused about. I
can't tell if you can jump any attack. There are
certain attacks though, like an enemy will get like a
big yellow square, and that means that it's gonna be
a thing that only jump can dodge it, So you
can't pair it. You can't do a regular dodge, you
can only jump it. I'm unsure though, if you can
jump other attacks that you could normally dodge, you just

(02:00:30):
can get the timing right. I don't think I've done
it yet, but maybe my timing is just off. But
then a jump dodge it's usually a bigger attack, and
often it'll attack your whole party. It'll be a big
boss like smashing the ground and shooting out like a shockwave.
But now if you get the jump timing. Then you
get a free counter attack, so it's almost like an
easier parry. But it's only on like certain attacks, and
it's very very cinematic and usually like a boss fight

(02:00:53):
will have it or a mini boss will have it.
So just adds a little bit more variety on there.
You gound your toes because now there's three possible buttons
you cauld hit there. And yeah, just a little nice
addition there. And I'm sure once again there's skills that
you can get that are like, oh, if you get
a jump counter attack, it'll feel two hundred times, you know,
So you get all these things that like layer on
top of like specifically dodge, specifically perry, specifically jump. So

(02:01:15):
just lets you once again customize your characters in a
way that other games that might not have just because
they don't have these damage mitigation systems in the first place.

Speaker 2 (02:01:23):
It's funny we were making these comparisons. This came to
elden Ring. I feel like that's a big thing in
elder Ring, is just like the jump mechanic and like,
I don't know if you knew this on your playthrough.
I watched a video on YouTube where the sky again
just breaking down the legend of this game. Yeah. Yeah,
he's explaining how like jumping is actually such a better
effective way to dodge an elder, Like your ie frame

(02:01:44):
is actually so much larger, and you can actually dodge
so many more attacks than you would think you can,
like with just jumping over attack. So I'm trying to
like incorporate that my own gameplayism. And then of course
you have the ever powerful jump attack, which I know
you relied heavily on jump, which is like really good
for staggery. And so it's just it's so funny how
it's similar to that, how you can like dodge with it,

(02:02:04):
but then you can also follow up with a big
heavy attacks. So h just a lot of similarities. There.
Two great games. And fuck it's like the Night Rain thing.
The more we talk about it, I just I got
to get in there.

Speaker 1 (02:02:14):
You you you you got to play this game at
at some point, I don't know when that will be
maybe hit you know, ps plus at some point. Once again,
it is on game Pass, which is why easy Jumping
for me so really really great game.

Speaker 2 (02:02:24):
The reason to get Xbox, you know is games. Actually
is this the Microsoft Studio.

Speaker 1 (02:02:30):
This is not It's it's not, but they they were
able to secure that.

Speaker 2 (02:02:33):
You know.

Speaker 1 (02:02:34):
I wonder if part of this is because, like I
remember back in the day when Balder's Gate three came out,
there was this whole report of like, how, you know,
Larry and maybe wanted to get on game Pass to
get a little bit of that game pass bag, but
Xbox passed on it. And it's like, wow, what a
huge whiff from Xbox whoever didn't approve that one. How
could they have known? Right, like, you know, bad's great?
Who knew it was gonna be that monolithic of a game.

(02:02:55):
No one really, But obviously it's like a bit of
a miss. So I wonder if this is like them
calibrating of like what's gonna be the next random ass
like RPG that comes out that people are gonna be
gaga about. And I don't think this is you know,
this has an hit Baaldersgate three level of like you know,
taking over the world. But I think this is like
a bit of a compensation for like missing on that
last big RPG that everyone was talking about. And this
game is super duper popular, everyone's talking about, everyone's loving it,

(02:03:18):
So I think that was that was a good secure
for them, And yeah, I mean it's like I would,
I would definitely buy DLC for this game at this
I know, I haven't beat the game yet, but presumably
I would go back and play more. They said they
are maybe gonna work on some DLC, so it's a
good thing too because they'll still get money bonus money
from me, even if it is like through that subscription.
I'm playing it there, So yeah, I think that's mostly it.
Like once again, I you know, I could, I didn't

(02:03:40):
need to stake these things. But like, the game is gorgeous,
Lady's fantastic animations are amazing. The characters faces and mo
cap and all that stuff is outstanding for a you know,
once again, a studio's first effort and from a team
that has only like twenty people. The music is unreal.
It's so freaking good and so much variety to it
as well. It can match the goofiness of the game
at times French vibes or like the epic intense stuff

(02:04:02):
or the emotional stuff like it's doing everything super fun.
So yeah, I can't recommend this game enough. And I'm
gonna probably as soon as I'm done editing this podcast,
I'm gonna go back and play for a couple hours
until I go to bed tonight. It's one of those
I just can't put it down right now, So shout
outs to exhibition thirty three. Do you have any other
questions about this bad Boy at this uh current state?

Speaker 2 (02:04:23):
I feel like I kind of got them all out.
There is there day night cycle in this game? I
don't I don't know.

Speaker 1 (02:04:30):
I don't think it's dark, so I guess, like, yeah,
it's got the camp, the base cam. Yeah, it's like there.
The base camp kind of works the same as Baldergate
balders Gate, whereas at any point in the open world,
you can just choose to go to camp, and then
you'll go to like a set camp, and whenever you
go to camp, it's night time and the only way
to leave it is by like going to sleep. So
the game has a night bit of a day night
cycle in that way. But sometimes it's janky because like

(02:04:52):
I'll go to the open world for like, you know,
two minutes, and then I go back to my camp
and go to sleep, so it's like we're up for
four minutes. Today everyone went back and solid logs for
another day, even though there's only you know, three hundred
and sixty days before we die. That's not a me
canice in the game, you know, I think you have
infinite but yeah, it's a little bit goofy in that way,
but I don't think other. And then you know, certain
set piece areas are like, oh, it's nighttime here, daytime here,

(02:05:14):
but yeah, not like a there's no clock on screen
or anything like that.

Speaker 2 (02:05:17):
Yeah, okay, yeah, no, I think you covered everything is there.
Fishing that's such a JRPG thing.

Speaker 1 (02:05:22):
Oh I have not fished yet. I have found some
water I had. I had like a parkour challenge over
over some docks and stuff like that. So but yeah,
I don't think I've encountered fishing quite yet.

Speaker 2 (02:05:34):
Okay, I mean I.

Speaker 1 (02:05:35):
Haven't seen like a regular biological creature. Like there's no
like deer or anything. It's only weird fantasy creatures. And
there's mimes of course, which come from Earth. But but
even these mimes are freaky mimes, they're not irregular mime.

Speaker 2 (02:05:49):
Yeah.

Speaker 1 (02:05:49):
No, I think that's that's that's good for today on
this game. There is so much more to talk about,
but uh, yeah, I'd love to hear anyone anyone's thoughts
in this game, there are any more questions, I'm sure
I'll bring it up. Maybe not next week. I don't
know how much you know, probably wanna play a bunch
more of this game before I bring it up again.
We'll see how that goes. But yeah, Kirkle was a
super fun episode. A lot of different range of topics
here today. Thank you for joining me, thank you for

(02:06:10):
listening to everyone, and we'll see you again next time. Bye.
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