Episode Transcript
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Speaker 1 (00:06):
Welcome to the Great Adventurers of Old Time Radio from Boise, Idaho.
This is your host, Adam Graham. In a moment, we're
going to bring you the next episode of the Interplanetary
Adventures of Flash Gordon.
Speaker 2 (00:22):
But first I want to encourage you.
Speaker 1 (00:24):
If you're enjoying this podcast, please follow us using your
favorite podcast software. And I also want to encourage you
to check out our other podcast and I'm promoting the
Amazing World of Radio and Amazing Dot Great Detectives dot net.
If you love adventure, you'll love this year's Summer series,
which is a Summer of Robert Lewis Stevenson, just some
(00:47):
fantastic stories adapted to radio. For you to enjoy, check
it out at Amazing Dot Great Detectives dot net or
just search for the Amazing World of Radio wherever you
get your podcast from. Now on June eighth and June fifteenth,
nineteen thirty five, here is episode seven and eight of
Flash Gordon.
Speaker 3 (01:18):
Presenting the Amazing Interplanetary Adventures of Flash Gordon. Last week,
you remember, King Voltan received a call from one of
Khan's lieutenants telling him of the flight of Flash Dale
and Khan and asking for help. Doctor Zakoff was at
once dispatched with an army and some ray cannon to
(01:40):
the rescue of our three friends. In the meantime, Dale
and Khan planned to obey all orders so they might
get the freedom of the palace and hope to be
able to free Flash from the clutches of Queen Azui.
For a brief moment, Dale talk with Flash, who, although
he didn't recognize her pity the beautiful girl, changed to
the kitchen stoves and promised to asked the Queen to
(02:00):
free her. Before he could gain Azua's consent, Taul interrupted
the conference with the news that the land was being
invaded by the hawkmen. Azua called out the army and
asked Flash.
Speaker 4 (02:10):
To be commander in chief.
Speaker 3 (02:12):
This anger tall who wanted that distinguished place for himself.
These thrilling adventures come to you as they are pictured
each Sunday in The Comic Weekly, the world's greatest pictorial
supplement of humor and adventure, The Big Comic Weekly, Each
page printed in full colors, is distributed everywhere as an
integral part of your hearst Sunday newspaper. Now we continue
(02:38):
the story summoned by Azua legion. After legion of blue
magic Men fall into formation, Flash prepares to assume his
new duties as commander in chief.
Speaker 5 (02:56):
Ada. How large is your army?
Speaker 6 (02:58):
I do not know exactly.
Speaker 5 (03:00):
Then the first thing to be done is to review
the regiments. I must know what strength of armed men
I have at my disposal.
Speaker 6 (03:05):
Very well, comand of this balconist life. From here you
will have a good view of the parade ground. I
wish to have your army a army, my prince.
Speaker 2 (03:16):
Our army pass in review.
Speaker 7 (03:18):
Will you give the order? Please?
Speaker 6 (03:19):
When I asked you to become commander in chief, I
gave you full command of the armed forces.
Speaker 8 (03:24):
Thank you, oh sire.
Speaker 5 (03:27):
Send word for formation past this.
Speaker 8 (03:28):
Balcony, as you command. Saya.
Speaker 5 (03:31):
Serving as your commander in chief as a pleasure, Asa,
But it is also a great responsibility.
Speaker 6 (03:36):
Not too great for you, my noble Prince.
Speaker 5 (03:38):
I shall do all in my power to prove worthy
of your faith.
Speaker 6 (03:48):
There goes the coll to review. See. The first leading
is wheeling and starting this way.
Speaker 5 (03:55):
What a splendid army we ought to defeat these hawkmen,
whoever they are.
Speaker 6 (04:00):
Comes the finances in all the advanced.
Speaker 5 (04:02):
Gars and those coming next?
Speaker 6 (04:06):
What are they the light magic artillery.
Speaker 5 (04:10):
But what are those tremendous objects being pulled by the
next legion?
Speaker 6 (04:13):
Those are the combustion ray machines.
Speaker 5 (04:15):
Combustion ray machines, what are they for?
Speaker 6 (04:18):
Wait until you get into actions. Your officers will show you.
Speaker 5 (04:21):
You are not only a queen of magic, my beautiful one,
but you are also a queen of suspense.
Speaker 7 (04:26):
What legion is.
Speaker 6 (04:27):
This sleep gas?
Speaker 5 (04:28):
And sleep gas that sounds like a most formidable weapon.
Speaker 6 (04:34):
Here comes the Stone formation.
Speaker 5 (04:36):
Legions, and the ones with the cloaks.
Speaker 6 (04:39):
The invisibility legions, and those camouflage legions.
Speaker 5 (04:44):
Who are the ones with the long hair?
Speaker 6 (04:46):
The animal legions.
Speaker 5 (04:47):
And those men with the peculiar shields.
Speaker 9 (04:49):
The tanparent wall leasons, and those machines coming now the
dissolvo gun legions. And still they come, legion after legions.
I've never seen such an army.
Speaker 8 (05:02):
Enough only about half of our regulents I've gone by.
Speaker 5 (05:07):
If this is only half of the army at all,
I pity these Hawkmen. When I stopped the attacks.
Speaker 3 (05:19):
While Flash is looking over his army, Prince Zark office
in conference with mar, one of the Hawkmen's officers.
Speaker 7 (05:24):
We must find out if Flash and Dale and Khan
are skill alive before we make any rash attacks.
Speaker 10 (05:29):
Mark, you are quite right, Commander's doc.
Speaker 7 (05:32):
Turn on your space of craft and let us see
what we can see.
Speaker 10 (05:37):
The Commander, there's a large rock.
Speaker 11 (05:40):
There must be the rock which is pluck in the
entrance of the cave through which Flash Dale and Captain
conn disappears.
Speaker 7 (05:45):
We cannot see. Be young did There is only one
thing to be done. Let's step out of our way.
Speaker 10 (05:51):
Shall I order the battery of bray cannon in a
position at once? Swing the battery of bray cannon in
a position.
Speaker 7 (05:57):
Aim for the rock. I hope we are not too
late to save them.
Speaker 10 (06:00):
Oh, I hope not to.
Speaker 11 (06:02):
Captain Connor is too gret An officer and friend to lose.
Ready with the rain they have found the range, Commander,
who may fire?
Speaker 10 (06:09):
Are Look? The rock is still.
Speaker 7 (06:21):
Got it? The rock is destroyed. Come on, let us
try the spaceograph again.
Speaker 10 (06:30):
Nothing but hay.
Speaker 7 (06:31):
The country is well named Blue Magic Land, oiled by
that witch Queen Mark. There is only one thing left now,
and what is that?
Speaker 10 (06:39):
Commander all for a.
Speaker 7 (06:40):
Volunteer to go into the territory of the Blue Magic
Men and find out the information we wish, of.
Speaker 10 (06:46):
Course, a spy. Commander, I myself will go.
Speaker 7 (06:49):
No, we cannot spare you. Mark, send one of the privates.
Speaker 10 (06:53):
No, Commander, I will not ask any of my men
to do what I would not do myself.
Speaker 7 (06:57):
You are a brave man and a fine officer. I
shall speak to King Wutan about promoting you when I
returned to his paris.
Speaker 10 (07:03):
Thank you, Commander.
Speaker 7 (07:05):
As Zura has thrown up a protective and impenetrable fog
against our spaceocraft. But we may be able to beat
her yet.
Speaker 10 (07:13):
And how do you propose to do that? Commander?
Speaker 7 (07:15):
It is simple, simple, mar You will disguise yourself as
a pedlar and gain entrance to the Queen's paris.
Speaker 4 (07:23):
Well, how say that you wish to enter her service?
Speaker 7 (07:26):
Inside your peglass back you will have a portable space
phone or Commander.
Speaker 11 (07:31):
You have my utmost admiration. It is the plan of
a genius, a super strategist.
Speaker 7 (07:36):
When you have found out the information we seek, establish
contact with me here and I shall proceed on your report.
Speaker 11 (07:43):
Very good, Commander, When shall I start on my mission
at once? Commander, I shall give you the information all my.
Speaker 2 (07:50):
Life next day.
Speaker 3 (08:00):
It's all was called to the gates of Azora's palace
to question a pedlar who has asked admittance.
Speaker 8 (08:06):
Who are you?
Speaker 11 (08:07):
I am a poor pedlar, footsore, weary and hungry. I
seek shelter, Oh, noble sire.
Speaker 8 (08:15):
I am call chief magician to her Majesty, Queen Azura.
Speaker 11 (08:20):
I bow before you, great tall, oh mighty wizard. Let
me enter the service of the Queen. You will find
in me a zealous neophyte.
Speaker 8 (08:31):
You are a pedlar. Why are you so anxious to
change your profession?
Speaker 11 (08:36):
I can hardly make a living. Soon I shall have
to turn beggar. Let me devote my life to being
of some use to the Queen.
Speaker 8 (08:44):
You might be of use. And what is your name?
Speaker 10 (08:48):
Why come?
Speaker 8 (08:49):
Come?
Speaker 11 (08:49):
If you accept me into your household and give me
a new life, let me take on a new name. Also,
let my name die with my path.
Speaker 2 (09:00):
Very well.
Speaker 8 (09:01):
I will open the gate.
Speaker 11 (09:07):
Bless you, mighty tall, Bless you.
Speaker 8 (09:12):
Now come this way. I will take you to the
kitchen and give you hold. Yeah, you bring some.
Speaker 2 (09:22):
Soup to this man at once, so, mighty wizard.
Speaker 8 (09:26):
I want to sit down, stranger. Let me take your pack. No, no, no,
well you needn't take my head off I wasn't going
to steal it. I only intended to have it put
in your quarters.
Speaker 11 (09:37):
I am grateful, Mighty Tall, but all I own is
in this funnel, and I should feel.
Speaker 10 (09:42):
Lost without it.
Speaker 7 (09:44):
Here is the look so still.
Speaker 10 (09:47):
That soup that would be wasteful when I am so hungry.
Speaker 8 (09:50):
Yes, yes, so clumsy fool. There must be no waste
of the food around here. And you know what happened
to the girl when she dropped her tray in front
of the queen.
Speaker 2 (10:00):
I ask, pardon, Almighty Tall. It was my anxiety to
please that cause my hands to tremble.
Speaker 8 (10:05):
I'll see that it does not happen again, slave, And
he eats your feel a stranger, And I go to
find out for her majesty, which is need to put you.
Speaker 4 (10:15):
March?
Speaker 11 (10:17):
Someone may hear you. Oh you are safe, Captain Cohn,
Thanks be to Tall.
Speaker 2 (10:21):
Oh yes, what are you doing here? How did you
get here? Where are the rest of our men?
Speaker 11 (10:25):
One question at a time, Captain, I was sent here
by Prince Zarkov to find out what happened to you
and Flesh and Dale?
Speaker 4 (10:31):
Where are the other two?
Speaker 2 (10:32):
Dale is at the other end of the kitchen chain
to the stove, and flash. He is not No, he
isn't dead, but drugged. He doesn't recognize either Dale or me.
Azura has cast a spell over him. Oh if I
were only free.
Speaker 11 (10:47):
Don't curse your faith, Captain con I'm here to help
bring aid.
Speaker 2 (10:51):
How can you Once you get in here, they never
let you out.
Speaker 11 (10:54):
I don't need to get out in order to bring aid.
What what do you mean in this bundle? I have
a audible spacephone over it. I'm going to report to
Zakhoff everything I find out.
Speaker 2 (11:05):
And hurry and send a message, tell him we are
alive and that he must come quickly. They seem to
be mobilizing the army for an attack.
Speaker 10 (11:11):
But where can I go? Decend it?
Speaker 4 (11:13):
So make him back any minute.
Speaker 2 (11:14):
Let us go where Dale is. She can watch Fortal's return.
We can put the ground wire of the spacephone outside
the grilled window and there will be less interference. Come along, where.
Speaker 5 (11:25):
Are you two going?
Speaker 2 (11:26):
The peddler feels faint in this heat. I am helping
him to that window yonder where he may get a
breath of air.
Speaker 10 (11:32):
All right, go ahead on your slaves, get to work.
Speaker 4 (11:37):
Oh that was a close call, Captain.
Speaker 2 (11:40):
Yes, we must work fast Dale.
Speaker 6 (11:44):
Yes, Tom, what is it?
Speaker 2 (11:47):
Oh, this is Captain Mark. He has been sent by
Prince Darkoff to find out about us.
Speaker 6 (11:53):
Oh, Captain Mark, I'm so glad it's come.
Speaker 4 (11:56):
Are you going to get us out of here?
Speaker 11 (11:57):
I hope so, Princess the first time, I must report
Zakhov by spacephone.
Speaker 2 (12:01):
They'll go over there as far as your chain will
let you. Watch for Taal or the guard. I will
watch from here. Almar sets up his machine on.
Speaker 6 (12:13):
The coast is cleared. Hooray.
Speaker 11 (12:19):
Captain Bar calling Prince Zakhov. Captain Barr calling Prince Zakhov, Captain.
Speaker 3 (12:25):
Mar calling Prince Zakov Captain Markov. At the same time,
Prince Zarkov in the far off kingdom of the Hawkman
is trying to establish a spacephone connection.
Speaker 7 (12:40):
Zarkov calling Captain Mar. Zarkkof calling Captain Mar.
Speaker 4 (12:48):
No answer, Prince.
Speaker 7 (12:49):
Zarkov, no answer. He should have arrived and we should
have received a report by now.
Speaker 3 (12:53):
A blue magic manner marching to attack us. Prince Zakhov century,
it's just.
Speaker 6 (12:57):
Sight of them.
Speaker 7 (12:58):
Bring me my distance classes, difference circles. Ah, I see them,
and there's flash on horseback They must have tied demand
and are using him to bait us into attacking them.
Very well, we shall call their blood Coiner. Order the
first company of lancers to chart.
Speaker 5 (13:25):
The first lancers.
Speaker 3 (13:26):
The greatest flyers in the Hawkman army circle to a
dizzy height, and, at a signal from their leader, pull
their wings and dive for a Zura's army down at
the head of the armed Blue magic men flash and
the Zura watch the diving Hawkmen.
Speaker 6 (13:39):
Yeah, I'm the Hawkmen, my print, I see the Mazura.
Speaker 5 (13:42):
I'm just wondering which battery I should train on them.
Speaker 6 (13:44):
I suggest you use the guns as the combustion ray machine.
Speaker 10 (13:47):
What will happen if I do?
Speaker 6 (13:48):
Order the muse and see?
Speaker 10 (13:49):
Very well?
Speaker 12 (13:51):
Oh men, bring the combustion ray guns into actions.
Speaker 8 (14:05):
Are ready?
Speaker 9 (14:05):
Fire?
Speaker 5 (14:06):
Ready, Empire?
Speaker 6 (14:08):
You made fire? Now you see, my prince, what the
combustion ray.
Speaker 5 (14:18):
Machines do out flaming death?
Speaker 6 (14:21):
Yes, those uttering Hoffman can't survive. That's devastating heat.
Speaker 5 (14:25):
Look.
Speaker 6 (14:25):
Look, they are already dropping to the ground like marbs
with sinis wins.
Speaker 5 (14:29):
Right, my queen, Oh Paul, let them have it again.
Speaker 8 (14:38):
Enemy are dropping like flies fire under your attack.
Speaker 5 (14:42):
Good work, my Prince, those men creatures will be easily
subdued when we can bring them down.
Speaker 2 (14:46):
Worth, Azora, be careful you.
Speaker 6 (14:48):
Don't kill them all flies. Remember, I'm always able to
use a.
Speaker 5 (14:52):
Few more, my beautiful Azera. I shall conquer these nests
like intruders and turn them over to you to do
with as.
Speaker 6 (14:58):
You with brave and chung you are.
Speaker 5 (15:01):
I'm not doing this as proof of my strength or
my bravery, Osa, I'm doing it as proof of my devotion.
Speaker 6 (15:06):
Ah, you do love me, then.
Speaker 5 (15:08):
You do not already realize that, my corgeous queen, you
will when this battle is ended. We'll see Wire again.
Speaker 3 (15:26):
In the meantime, on the other side of the flaming barrage,
Zakhov holds an anxious conference with one of the officers
of the remaining Hawkman.
Speaker 7 (15:33):
Signaled your men to retreat. Captain, there is nothing to
be gained by flying into their fire.
Speaker 3 (15:38):
Very well, Prince Karko Bugler sound retreat, But we do
do now, Prince Acco.
Speaker 7 (15:49):
I do not know yet what can have happened to Flash.
We try to rescue him, and he seems to give
the orders that more are men down.
Speaker 3 (15:57):
Yes, I could swear I saw him raised arm and
give the signal that brought the sea of flame pouring
on us.
Speaker 7 (16:02):
Prince Arkof can he be?
Speaker 8 (16:04):
Oh?
Speaker 7 (16:05):
No, shn he be?
Speaker 3 (16:05):
What your Highness?
Speaker 7 (16:06):
I They're not even whispered the thought Captain, I must know.
I must be sure before I breathe a word of
my suspicion.
Speaker 3 (16:15):
If I may suggest, your highness, something must be done
about our own safety.
Speaker 4 (16:18):
These flames are sweeping this way. Soon they'll then golf
all of us.
Speaker 10 (16:21):
Eh be flames?
Speaker 7 (16:22):
Oh yes, read the men into that tunnel, younger, that tunnel.
Speaker 3 (16:26):
But Prince Arcob, there's no way in which to throw
up a barricade to close out the flame.
Speaker 7 (16:29):
Reave that to me. Order Those turbine thermostats roll just
inside the tunnel entramps, but.
Speaker 3 (16:35):
They will not completely close the opening, Your highness, Oh,
we only had some stone?
Speaker 7 (16:38):
What stones to let them become heated and roast us?
Speaker 8 (16:41):
All?
Speaker 7 (16:42):
Do as I say, I will keep the heat out.
You will never feel those flames. I have a way
to fight them until they die out. And ask you how,
your highness, are you so stupid that I must throw
a blueprint of my plan of defense? All very well done?
If I must give you every detail into those turbank
turmer sts. I will put these chemicals founder made from
(17:02):
a secret formula of my own adventure. When we are
all in sight, I shall turn on the turnbound thermostats
and black maternal entrance with a wall of solid ice.
Speaker 3 (17:21):
While the battle ragers let us go back to the
palace of Azura. There we find Dale and Khan and
the spy Mar by him again, Mar.
Speaker 10 (17:30):
Calling Prince Darkhoff. Captain Mar calling Prince Darkhoff.
Speaker 2 (17:35):
Ah Ma the pouf the guide disconnect. Mark here, come
to God, what should we do? Throw yourself across the
baseboom for your prokhyde that it play after whatever I say?
Speaker 8 (17:46):
What around here?
Speaker 2 (17:47):
The traveler felt faint. I brought him over to this
grill window for some are It isn't every one who
can stand this intense heat guard. They all can't be
as strong as we are.
Speaker 7 (17:56):
Weakly, I thought, I heard a nott sound and a
voice calling out.
Speaker 2 (18:00):
You did, oh come?
Speaker 4 (18:02):
What was the meaning of it?
Speaker 2 (18:03):
In this man's country, they workship a different god from
yours or mine. Well, in his hour of distress, the
traveler was summoning the highest aid he could call upon.
Speaker 7 (18:11):
Oh God who doesn't ah but that buzzing noise.
Speaker 2 (18:15):
What course that the buzzing noise.
Speaker 7 (18:17):
Yes, that buzzing noise.
Speaker 2 (18:19):
Oh that yeah, slack, I didn't think you'd heard that
over where you were.
Speaker 7 (18:23):
I can't well believe that.
Speaker 2 (18:24):
O'Dell take the guard over there and turn him with
his back to me. I'll make the noise again and
I'll show him what made it. I'll wager he'll be surprised.
Speaker 6 (18:32):
He is gone. Yes, of course, Come over here, God.
Speaker 7 (18:34):
Oh tricks now, or you'll taste my electric whip.
Speaker 2 (18:38):
Why I turn on the space phone stuff when I
tell you, Then when I nudg you turn it down again.
Speaker 4 (18:43):
Very welcome.
Speaker 2 (18:44):
Now, well God, was that what you heard?
Speaker 7 (18:47):
Yeah?
Speaker 8 (18:48):
What car?
Speaker 2 (18:49):
Look in assisting the traveler my manacle touch the souls
like this?
Speaker 7 (18:55):
Why go co watch out from now on, slaves, you'll
be accidentally get electric cuted before we can do it ourselves.
Speaker 4 (19:05):
Oh that was quit thinking, Captain Khan.
Speaker 6 (19:07):
Oh come, you are wonderful to get out of that situation.
I thought you took an awful risk and admitting the.
Speaker 2 (19:12):
Guard heard night so the night it would have been foolhardy.
If you're going to deceive someone, say as closely to
the truth as you can.
Speaker 6 (19:18):
Thanks. I remember that with.
Speaker 2 (19:19):
This one situation I can't handle so easily. The one
we're in. The spacephone isn't going to work. How are
we going to get word to Zarkon?
Speaker 11 (19:25):
I've got that all taken care of Captain Khan.
Speaker 5 (19:27):
You have, How would you do it?
Speaker 4 (19:29):
I myself shall take the information to him. You never
get this, zarcof alive. They won't let you out, Oh
yes they will? Who let me in here?
Speaker 6 (19:36):
Taul the chief magician?
Speaker 4 (19:38):
Well you mean Taal will let you out?
Speaker 2 (19:39):
But Karl's not here, he's away with the army.
Speaker 6 (19:41):
He is.
Speaker 4 (19:42):
Then that makes things all the easier.
Speaker 5 (19:44):
Yeah, FORAMR.
Speaker 6 (19:45):
These men are devils. They have powers and methods never
seen before.
Speaker 4 (19:48):
You're not fair, Princess. Taul was the only one I
spoke to about getting in here. I saw to that.
Speaker 11 (19:53):
We had a private conference, So so nobody will doubt
my word when I say that I was to join
Tall after I've rested.
Speaker 2 (19:59):
It may work, It may.
Speaker 4 (20:01):
It may oh, it will it must mar Yes, Princess
need it.
Speaker 6 (20:04):
No harm comes to Flash. Doctor Zarkov should capture him.
Speaker 4 (20:07):
He may not understand why Flash acts as he does.
I understand Princess, I shall explain everything to Zarkov.
Speaker 11 (20:12):
And if you should be captured by the blue magicness,
find out what hold the witch queen has overflashed, and try.
Speaker 6 (20:18):
To break the spell.
Speaker 4 (20:19):
That is to be my faith. Princess, you may rest
assured I will carry out your mission.
Speaker 2 (20:23):
When are you planning on leading, mar Well, if.
Speaker 4 (20:25):
I try to lead now, it might be difficult. Yes,
I shall wait and take my departure tonight.
Speaker 3 (20:43):
Leaving our friends for the moment, let us return to
the tunnel where Prince Zarkov and his hawkmen have withdrawn
to escape the terrific heat of the combustion ray machine.
As the hawkmen fled into the tunnel, Flash and his
officers pursue them, only to be brought up short at
the entrance by a wall of salad ice which Zakov
had Marak culously formed with a secret chemical formula. While Flashing,
his companions reconnoiter outside the entrance to the tunnel. Taul
(21:06):
and a Zora remain behind the line.
Speaker 8 (21:08):
Of course, if your Majesty knows best, But if my
advice for us, I am not asking your advice tall
well that I am well aware, your Majesty, but must
I take the liberties of an old and fatal retainer.
Mighty Queen, do not let your personal feelings and trap.
Speaker 6 (21:27):
You my personal feelings. What do you mean.
Speaker 8 (21:31):
Your Majesty has taken a fancy to this young unknown?
How I mean no offense Your Majesty as a consort
and companion the youth is without criticism. But is he
the best thing for our fair land? Mean?
Speaker 6 (21:47):
Will he make a good king?
Speaker 8 (21:49):
If your Majesty thinks of him in terms of king,
I mean, will he make a good king?
Speaker 6 (21:56):
I am very sure he will make a good king.
Speaker 8 (21:59):
Tall Majesty was also sure of luck and going ah,
those two. How can you be sure of one who
is not even sure of himself?
Speaker 5 (22:07):
Flash has protected his.
Speaker 6 (22:08):
Love for me day after day. Why, even when the
attack began, you heard him say he was repelling it
not to show his bravery or his strength, but to
prove his devotion to me.
Speaker 8 (22:17):
I was not speaking of his personal assurances, Your Majesty well,
And what then, of his ability to handle the legions
at his disposal when the attack began? Did he not
confess himself to be in a quandary as the witch
battery he should train on them.
Speaker 6 (22:33):
A careful general always survey.
Speaker 8 (22:35):
This position, but he makes up his own mind. A
new commander in chief relied on your advice, Your.
Speaker 6 (22:42):
Majesty, And wasn't it good advice?
Speaker 8 (22:45):
Oh? There is no better judgment in our fair lands,
Your majesty, And.
Speaker 6 (22:50):
What is your point, Taul? What is it you are
trying to say?
Speaker 8 (22:53):
Why have a figurehead in charge of our legions?
Speaker 6 (22:57):
Figurehead?
Speaker 8 (22:58):
You can't have a commander who can handle situations as
they arise. Why don't you take charge yourself?
Speaker 11 (23:05):
Ah?
Speaker 6 (23:06):
I see it now. You want me to do most
flash and appoint you in his place.
Speaker 8 (23:12):
If your Majesty feels that perhaps an older and more
experienced man, and especially one of our own people, could
serve better, why I should be delighted to accept the honor,
Your majesty.
Speaker 6 (23:28):
There is some reason for this diplomatic move on your part.
What is it, then, rebellious because I appointed a flash
instead of one of their own numbers.
Speaker 8 (23:37):
I am no better of gossip, your majesty. What others
may think as their own business. If they wish to
let you know their feelings, they have ways.
Speaker 4 (23:46):
And means to do it.
Speaker 8 (23:47):
I speak only in your own interests and with the
deputy of your major DOMO.
Speaker 6 (23:53):
I do not doubt your words, Tall, but I think
you speak one word from me and two for yourself
flicting splashes, incapable of making decisions for himself.
Speaker 8 (24:03):
I do, your majesty, I do you have a chance
to witness that for yourself. Our enemy has taken refuse
in a tunnel and blockheaded themselves with a wall of ice.
Your commander has gone to look over the situation.
Speaker 6 (24:19):
When you would have charged.
Speaker 8 (24:21):
With four fosters and gone in after the enemy. See you,
your magicry. I am not trying to go behind your
commanders back unfairly, or I have given you my plan
of action. Here you come now here what he has
to say and choose for yourselves. Which ought to be
(24:46):
is the head of the Blue Magic Army.
Speaker 6 (24:52):
Well, my prince, what have you through the port a
beautiful queen?
Speaker 5 (24:55):
We found the enemy badricaded behind the wall of solid ice.
There is only one we can do, and that is
charge with full forses and going after the enemy.
Speaker 6 (25:04):
You hear, Tar, You hear.
Speaker 8 (25:06):
What class proposes, Yes, I hear, your majesty.
Speaker 7 (25:11):
Together we can lead the tar, oh Man of.
Speaker 8 (25:14):
Your part, Oh man.
Speaker 3 (25:29):
See these amazing characters in full color pictures next Sunday
in the Comic Weekly, which is an integral part of
your hearst Sunday newspaper, Here is some news for you
next Sunday, the famous full page Comic Weekly will replace
the tabloid with better and larger pictures and more easily
read caption What a treat is in store for you
next Sunday with Skippy bringing up Father, the Little King,
(25:51):
Fannie Google, and all those other funny fellows just twice
as large you have enjoyed them in the tabloid size,
how much better you will like them the full page
Comic Weekly.
Speaker 4 (26:02):
Be sure to get the new full page Comic.
Speaker 3 (26:05):
Weekly with your hirst Sunday newspaper next Sunday and enjoy
a half hour's good, clean fun with the foremost merrymakers
in the world of pictures.
Speaker 2 (26:13):
And don't forget our date next week at the same time.
Speaker 3 (26:16):
Or another thrilling chapter in the Amazing Interplanetary Adventures of
Flash Gordon.
Speaker 1 (27:11):
Welcome Back.
Speaker 2 (27:12):
So the Palace.
Speaker 1 (27:13):
Intrigued by Tall takes up a lot of the final
part as he's trying to discredit Flash. The problem is
that he's doing so very transparently, and neither argument he
advances is much good. The argument over Flash's hesitation as
to which weapon to use is silly. Flash is only
(27:36):
given minutes before the attack and presented the most awesome
array of fantasy science fiction weapons you can imagine. And
let's just go ahead and appreciate that Troup review scene
for it. It be illustrating the way that radio can
really allow listeners to paint the pictures of the scene
(27:56):
in their mind, even without the expansive sound scapes you
get in modern audio drama. The narration and a slight
use of effects really helped paint this picture. Now, the
art of Alex Raymond in the comic strips is gorgeous,
but the theater of the mind might even surpass that.
I will say that I initially thought it was a
(28:19):
bad sign for the Blue Magic Men that Azor didn't
know her troop strength. Then you realize the awesomeness of
the weapons and divisions available, and it's kind of like
precise count doesn't really matter that much. And honestly, on
your first introduction to this stuff, it's like a kid
(28:40):
in a candy store. If you're a man of action,
you don't know what to use, and then the fact
that it's got a cool name doesn't show you its drawbacks,
the range of their weapons, and you're again only given
a few minutes to make your.
Speaker 2 (28:57):
Decision, So it makes sense to ask.
Speaker 1 (29:00):
Someone who knows, and certainly Azora had a really good idea.
If all other things were equal. With Flash, it's not
a long term problem because he can learn about all
of this stuff. The argument over his delaying the decision
as to the next step to take is just kind
of churlish, as we heard, because he had reached the
(29:23):
same decision that Tall had, just took a little longer
and deliberated. The real argument, which Tall tried to get
at delicately but really couldn't, is that Flash Gordon is
someone that he's just under mind control and could just
as easily fall out from her spell, and having someone
(29:47):
who is not really with you freely fighting his allies
is a recipe for disaster, and again Tall tried to
hint at that, but Azua's ego won't really allow her
to consider that her magic might not be as unbreakable
as she thinks. On the other side, I did appreciate
(30:07):
some of the failings of Zarkoff's that the communicator didn't
actually work to get through the palace certainly makes sense.
I mean, he is a genius, but there has to
be a limit. You give someone a communications device for
an uncharted territory that's untested, with limited knowledge of the
terrain and what might cause interference, and things will happen
(30:32):
and plans will fail, and so they did. It was
still not a great decision to put Zarkoff in charge
of the army. The decision to charge was reckless and
had the consequences you'd expect. Again, this is what happens
when you put a scientist with no combat experience in
charge of an army. It illustrates that intelligence in one
(30:56):
area might not be transferable to another type of areas,
such as military command. The one thing I did chuckle
at a little bit was in this far off civilization
we had the same bugle calls. In fairness, it's hard
to get away from Earth culture, even when you're writing
(31:19):
a culture that's not alien or connected to the Earth
in any way. I mean, you can pretty much get
away with a whole range of stuff. If you're writing
a story about somewhere where Earth people have colonized. But
it's a bit discordant when you're at a place that
has no relationship in its civilization to Earth and you
(31:42):
see things that are from Earth. But again, if you
write it so alien, it becomes hard for the audience
to relate. One programming note, I'm continuing to go through
old time radio adventure programs. There are several that I've
not listened to in great deepais and evaluating whether they'd
(32:03):
be good fits for the podcast. I just did that
with Speed Gibson of the International Secret Police, and that
is one that we are definitely going to do in
a few years. I listened to the first six episodes.
I really enjoyed it, and it does have a solid
reputation in the old time radio community. I don't know
(32:26):
for sure when we'll get to it. Between Flash, Gordon
Buck Rogers, and Tourzan, schedules for this Day.
Speaker 8 (32:35):
Are spoken for for.
Speaker 1 (32:37):
At least a couple of years out, and I've been
planning to do Space Patrol after that, so we'll have
to see how it works in but Speed Gibson will
definitely be part of our plans.
Speaker 10 (32:48):
All right.
Speaker 1 (32:48):
Well, now it's time to thank our Patreon support of
the day, and I want to thank Rachel currently supporting
the podcast at the Shawmus level of four dollars or
more per month. Thanks so much for your support. And
I should add that with us doing the Adventurer podcast,
I should think up a name for the Tears that's
(33:11):
more adventure themed. Yeah, it would still be if I
was thanking her on Great Detectives, it'd still be the
Sharma's level, but I'm thinking it should be something different
on the Adventurers podcast. So I'm kind of working on
that in my mind and hopefully we'll come up with
something in a week or so. But we'll just go
(33:33):
with Shaumas for now, all right, And that will do
it for today. We will be back next Tuesday with
another exciting interplanetary adventurer Flash Gordon and join us back
here on Saturday for Wartime Intrigue and Cloak and Dagger.
In the meantime, do send your comments to Box thirteen
(33:53):
at Great Detectives dot net. From Boise, Idaho, this is
your host, Adam Grahams and all