Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:05):
Welcome to the Great Adventurers of Old Time Radio from Boise, Idaho.
This is your host, Adam Graham. In a moment, we
are going to get into this week's episodes of the
Interplanetary Adventures of Flash Gordon. But first I do want
to go ahead and encourage you. If you are enjoying
(00:28):
the podcast, please support us using your favorite podcast software,
and we are running our listener support and appreciation campaign.
I'll talk a little bit more about that after today's episode,
but you can become one of our Patreon supporters at
Patreon dot Great Detectives dot net. Now. From August tenth
(00:50):
and August seventeenth, nineteen thirty five, here are Chapter fifteen
and Chapter sixteen in The Interplanetary Adventures of Lash Gordon.
Speaker 2 (01:10):
Presenting the amazing interplanetary adventures of Flashed Gardens. Last week,
Flash Gordon and doctor Zakov were attacked by Tall and
grum at the head of a band of rebellious magic men,
but the rebels plans were upset when Flashed through one
of his paralyzing gas clouds and Drum was killed, but
(01:31):
the others escaped. Dale Arden discovered that Azua, the Wicked
Witch Queen, had been rescued by the magic Men. Then
Dale went to warn Flash and Zarkov that Azura had
been set free. She arrived at the apartment occupied by
Flash and got in just as Tall and his officers
returned with a dissalvo ray gun to lay siege to it.
Speaker 3 (01:49):
Flash, Dale and Zarkoff.
Speaker 2 (01:50):
Thought the enemy had withdrawn and were about to open
the door and make a dash for their hawkmen, when
they were amazed to find the big metal door was
melting from the dissalval gun raised rather than face cap
by Tall and the Blue Magic Men, Flash and Dale
and Zarkov decided to make the dangerous attempt to escape
through the window and down a steep cliff. These thrilling
adventures come to you as they are pictured each Sunday
(02:11):
in the big pull page Comic Weekly, the world's greatest
pictorial supplement of humor and adventure. The full page Comic Weekly,
each page printed in pool colors, is distributed everywhere as
an integral part of your Hurst Sunday newspaper. And now
we continue the story. With one strong arm holding Dale
(02:33):
close to him, the other gripping the stout vine, Flash
slowly and carefully gets a foothold in the twisted tendrills
and works his way down to the ground above him.
Doctor Zakhov keeping watch for the pursuers the laws himself
with one hand a ray pistol clutched in the other.
Speaker 3 (02:49):
Hang on to me, Dale, that's it. Don't be afraid.
Speaker 4 (02:52):
I'm not flash, darling. I know I'm safe when I'm
with you.
Speaker 5 (02:55):
Competence gives me assurance, my dam Zakhov.
Speaker 6 (02:58):
Yes, the signs of the yes.
Speaker 3 (03:00):
Not yet.
Speaker 7 (03:01):
They haven't discovered out your aparture.
Speaker 4 (03:03):
So I hope they don't until we've safely reached the ground,
or do I More than that, I hope our strength
holds out that long.
Speaker 5 (03:10):
If it doesn't refall.
Speaker 4 (03:12):
Don't think about it, sweetheart, we should die together. If
that happens, I'm darling.
Speaker 2 (03:16):
Won't happen while I have a breath left in my body.
Control of these two arms comes alc off. Let's hurry. Meanwhile,
back in the palace, Paul urges his men to speed
(03:37):
the melting of the apartment door.
Speaker 7 (03:38):
Hurry, amen, hurry, get that door melted through. You and
you stand ready with your sleek gas rifles. That moment
the door melts through, let them have the gas. Yes,
General talk, General toll, Well, what's delaying you? Isn't that
door melted through? Isn't that this alcau ray gun working properly?
Speaker 8 (03:54):
Yes, General, ren is working all right. But but that's
especially constructed door.
Speaker 3 (03:58):
It's very thick.
Speaker 7 (03:59):
Taking the should make any difference to this alval ray.
Concentrate the rays on one spot.
Speaker 8 (04:03):
Yes, General, at once, there see that red girl appearing.
That's where the rays are being sentence.
Speaker 7 (04:09):
Good, that's more like it. Now we shall get results.
Why haven't they opened the door before this? They must
see it melting.
Speaker 3 (04:17):
They may have barricaded themselves in another room.
Speaker 7 (04:19):
General, you may be right. That is holy st this arvo.
Rays will go through the other doors like nothing at all.
Speaker 8 (04:26):
We've got through the door.
Speaker 7 (04:27):
General, shoot some gas through the hole quickly. Now reap
through an umbarbador and we are going.
Speaker 3 (04:40):
Nobody in here. General, Try all.
Speaker 4 (04:41):
The rooms empty, love here.
Speaker 8 (04:48):
Or here either they've escaped, General tone, how through that window,
through the window.
Speaker 3 (04:53):
Look by means of this vine. The leaves are torn
up as far down as we can see.
Speaker 7 (04:58):
Cut the vine, cut the vine, let them fall.
Speaker 8 (05:01):
But that's impossible, General, The fine is so fastened to
the cliff that cutting it here wouldn't cause of the
fall and take the expersons with it.
Speaker 7 (05:06):
And they've escaped, but not for long. Call out the
god old Gord, arouse the troops and set after them.
We let them have their long climb and meet them
at the bottom.
Speaker 5 (05:42):
Hurry, I am, I'm going to past this idea of safety.
Speaker 4 (05:45):
What's the matter?
Speaker 3 (05:46):
Doctor? They discovered we're gone? I see light splice at
the top of the cliffs.
Speaker 4 (05:51):
Oh what good happened to us?
Speaker 6 (05:52):
Nothing coming now.
Speaker 5 (05:53):
We're almost at the bottom of the cliff now.
Speaker 4 (05:55):
But suppose they cut the vine?
Speaker 3 (05:57):
Why not?
Speaker 4 (06:00):
This is a shight of the grief to make any difference,
Thank Heaven?
Speaker 8 (06:03):
Are you all right?
Speaker 4 (06:04):
Flash?
Speaker 5 (06:04):
I'm all right there.
Speaker 4 (06:06):
I can climb down the rest of the way. I think.
Speaker 3 (06:08):
Just hang on to me.
Speaker 2 (06:09):
We'll make it all right.
Speaker 3 (06:11):
Yes, look down there.
Speaker 5 (06:13):
What do you suppose that light is campfire?
Speaker 8 (06:15):
I hardly think they would have got posted along here.
Speaker 3 (06:18):
It looks like a hotel. I hope you're right. We're
desperately in need of shelter.
Speaker 4 (06:25):
I'll put father left. I think we could drop to
the ground from here.
Speaker 2 (06:28):
And hang on to the byre. Have you got a here?
I'll jump first.
Speaker 4 (06:33):
Are you all right?
Speaker 3 (06:34):
Flash, yes, yes, jump, I'll catch it there.
Speaker 4 (06:36):
Yeah, I come, I have.
Speaker 3 (06:38):
Here safe in my arms. Jump off from me. Well
we escape from the palace.
Speaker 2 (06:46):
Yes, yes, but we're not safe yet. As soon as
they find us gone, they'll send out searching patrol.
Speaker 4 (06:50):
Flash. That is a hut or hurt some cottage over yonder.
I just saw a door open and there's a man
standing in it against the knight from inside.
Speaker 5 (06:58):
Right there, Yes, come Zaka, the last shelter from me
on the peasant.
Speaker 6 (07:02):
Hello you in the cottage there?
Speaker 3 (07:04):
Hello? Can you give it room for the night?
Speaker 5 (07:06):
We've lost our way?
Speaker 6 (07:08):
Oh what difference does that make?
Speaker 5 (07:10):
We're tired and hungry and have lost our way.
Speaker 6 (07:12):
Well, I can't help that.
Speaker 4 (07:14):
I hurt a small there's only one bed.
Speaker 2 (07:17):
You're a strong man like ourselves. Give up your bed
to this girl. The three of us can stretch out
on the floor.
Speaker 3 (07:22):
Oh. I don't know who you are.
Speaker 5 (07:24):
You might murder me in my sleep.
Speaker 6 (07:26):
Why should we bother to murder you?
Speaker 2 (07:27):
If we were murderers, we wouldn't pick a humble herdsman
for a victim.
Speaker 8 (07:30):
Ah, you're wasting time and works. You aren't coming into
my cottage. I never let strangers in at night. Be
on your way, or I'll send you away with my should.
Well that I guess there is nothing else to do
but start rocking.
Speaker 5 (07:43):
That's all. We haven't finished for this fellow yet.
Speaker 4 (07:46):
Come away, least he may kill you.
Speaker 3 (07:47):
He's bluffing.
Speaker 6 (07:48):
Friends.
Speaker 2 (07:49):
We simply must have a hideout from the sharp eyes
of a Zurda scout patrol. You know what will happen
if that devil toall catches us?
Speaker 4 (07:54):
Oh? Yes, tell mute catches.
Speaker 8 (07:56):
Oh sure you are hugitives from the palace.
Speaker 3 (08:00):
Yes?
Speaker 5 (08:00):
Will you give a shutter now?
Speaker 3 (08:01):
I will not. I don't want to be mixed up
with you.
Speaker 8 (08:05):
I've never had trouble with the people of the Palace,
and I'm not going to start now.
Speaker 5 (08:08):
Oh yes you are, defend yourself, Yes you will.
Speaker 3 (08:14):
Good work that you've got him?
Speaker 2 (08:16):
Quick help me drag you into the hut inside with you, Dale, hurry.
Speaker 4 (08:24):
Oh flash, you could have ruled the Blue Magic Land
if it hadn't been for me. I got you into
all this, miss Dale, Darling.
Speaker 2 (08:30):
I'd rather have you than fixed kingdom.
Speaker 8 (08:34):
Listen, we got here just in time. There goes to Patroler.
Magic men searching for us.
Speaker 5 (08:43):
You want any time for loss. Well, we're safe here
for a while, so.
Speaker 4 (08:46):
When they start searching the cottages and hobbled around here,
we won't see.
Speaker 8 (08:50):
That's true, Dale, We are in dage of discovery at
any time.
Speaker 4 (08:53):
Escape from this wild land is impossible, and we can't
hope to conquer Resora without help.
Speaker 8 (08:58):
What will we do if I could only finish my
newest invention?
Speaker 6 (09:02):
What is it?
Speaker 8 (09:03):
Zakof a machine for bending and destroying lights? So that,
but what's the use of thinking about it? We have
no materials here and no way to get them.
Speaker 2 (09:11):
There is a way to get them, are you dreaming, Red, No,
give me a list of what you need. I'll raid
one of a Zora's signal stations. Flash, with a list
(09:32):
of the required machinery and scientific apparatus, mounts the peasant's
horse and sets out on his perilous mission. At the
signal station. He gets the supplies at dawn, after a
night which has been sleepless for Zarkoff and Dale Arden,
Flash returns and the two men start to construct the
light machine. In the meantime, back in the palace of Azura, Well,
have you found them?
Speaker 3 (09:52):
No, General, They've disappeared, leaving no trees.
Speaker 7 (09:55):
They raid one of a Zura's signal stations, take most
of it away, and disappear, leaving no trace.
Speaker 2 (10:00):
Bah.
Speaker 3 (10:01):
What the patrols are still searching? General? Their thing?
Speaker 7 (10:04):
Where in their bed, in their stables?
Speaker 2 (10:06):
No?
Speaker 7 (10:07):
All the roadways, General, roadways? You suppose the ex prisoners
are great their foods and they are. Do you think
they will be sitting by the side of some roadway
waiting for our patrols to pick them up? Search every
house in the kingdom. They must be hiding somewhere.
Speaker 8 (10:20):
Yes, General, Heart, listen that the other ex prisoner, the
one who was god in Queen Azura.
Speaker 7 (10:28):
Get the back of the door.
Speaker 3 (10:30):
Yes, General, at once.
Speaker 6 (10:34):
Oh ah, you are my prisoner. Take me to where
you are hitting the Sura God.
Speaker 7 (10:40):
Arrest this man.
Speaker 3 (10:41):
Put your hands up.
Speaker 6 (10:42):
Drop that short so prepped, But not for long, you
forget flash. Gordon is king here. You'll suffer when he
hears of this.
Speaker 7 (10:52):
Perhaps, but no one knows how long it will be
before he hears of it.
Speaker 6 (10:56):
And why not? What do you mean? Well, what are
you smiling at?
Speaker 3 (11:00):
Oh?
Speaker 7 (11:00):
Didn't you know your friends have left the palace quite
hurriedly by a window left.
Speaker 6 (11:07):
The palace impossible. Why should they?
Speaker 7 (11:09):
Rather than face the flames of a DiSalvo gun which
was melting the door of their apartment, they chose flight.
How unfortunate they didn't wait for you.
Speaker 6 (11:19):
They went away without me. Well, what are you going
to do with me?
Speaker 7 (11:24):
They said to the god Queen Azura, didn't they? Yes,
you were searching for her when you walked in here.
Am I right? Yes, since you have been so closely
allied with the person of our queen, I shall see
it with that you still are. You will, but this
time you will be her slave instead of her God
what Unfortunately she hasn't yet recovered from the effects of
(11:46):
the elythium drug. Do you understand?
Speaker 6 (11:50):
Yes? I understand, Paul.
Speaker 7 (11:52):
Well, is that all you have to say?
Speaker 6 (11:55):
No, thank you for the opportunity to serve queen.
Speaker 2 (11:59):
After two days and nights of feverish work, flash and
rock off.
Speaker 3 (12:15):
Assemble the light machine.
Speaker 8 (12:17):
Put this electrode over their lad I'll set up this one.
Speaker 4 (12:21):
What amaz is of dynamo? Who wires and troubes? What
is it supposed to do? Doctor Zarker?
Speaker 8 (12:26):
You will see as soon as we get it assembled,
you will see what it will do.
Speaker 4 (12:30):
Do you think it would work here?
Speaker 8 (12:31):
It should work unless we have made some mistake in
putting it together. Flash, help me adjust this dynamo certainly are.
Speaker 5 (12:39):
A master of for spend Daker here.
Speaker 2 (12:41):
We've been working on this thing for two days and night,
and Dale and I don't know any more about it
than we did when you.
Speaker 5 (12:46):
First mentioned building it.
Speaker 3 (12:47):
Well, is it not the best way?
Speaker 8 (12:49):
If you do not know what it's supposed to do,
then you won't be so disappointed if it does not work.
Speaker 3 (12:54):
The dynamo is.
Speaker 4 (12:55):
All right when you're going to draw the whole machine,
doctor Zako.
Speaker 8 (12:58):
Just as soon as we get it to Updale Flesh,
help me set up this platform.
Speaker 4 (13:05):
I'm dying of curiosity. What is this thing for? Anyway?
Speaker 8 (13:08):
Be patient, my child, be patient. This is the machine
which will help us conquer Azura.
Speaker 5 (13:14):
Some thought of long distance ray machine.
Speaker 4 (13:16):
I don't think it can be. Flash. Don't you remember
what doctor Zarko said about it being able to THEND
the destroy.
Speaker 8 (13:21):
Light That is right there, if you have a good memory,
that's what I said.
Speaker 5 (13:25):
Oh yes, yes, now I remember. But that's all you said,
Doctor Doka, I seene is finished.
Speaker 7 (13:29):
Now?
Speaker 6 (13:29):
Can't you tell us about it?
Speaker 8 (13:30):
I shall do better than that. I shall show you
what he does. Flesh, please stand on that platform, Okyeah.
That's right now, Dale, watch Flesh. Keep your eyes on
him if you can.
Speaker 4 (13:46):
What he disappearing, Yes, only remains Flash.
Speaker 2 (13:51):
Are you all right?
Speaker 4 (13:52):
Of course, I'm perfectly all right, Dale.
Speaker 3 (13:54):
You see, Flash is invisible.
Speaker 8 (13:56):
No one can fight what they cannot see, So Flesh
will be the abinging shadow.
Speaker 2 (14:12):
In the blue spark between the two huge electrodes is
the shadow of Flash.
Speaker 6 (14:16):
Gordon.
Speaker 2 (14:17):
Doctor Zarkhov stands with his hand on the switch controlling
the electrical current. Both he and dail Arden keep their
eyes fastened on the shadow.
Speaker 4 (14:24):
You're sure you're all right, Flash, I thought I am.
You look stark too if you heard a voice coming
from the shadow.
Speaker 3 (14:31):
Dale is right, Lad.
Speaker 8 (14:32):
It is a weird sensation, and one which the enemy
will soon be given the opportunity to experience.
Speaker 4 (14:37):
The Flash. Going to visit the witch Queen Salace.
Speaker 3 (14:39):
Like this, He certainly is good.
Speaker 5 (14:41):
I'll make him jump through hoop when I go back.
Zakof especially that old wizard Tall.
Speaker 4 (14:46):
Don't forget, how good dog do you Flash?
Speaker 6 (14:47):
I won't don't worry, Dave, Darling.
Speaker 5 (14:49):
I'll make I wish she'd never tried any of her tricks.
Speaker 3 (14:54):
There. That will do for a while.
Speaker 4 (14:55):
By doctor Zarkoff, you turned off the current, and still
we can't see Flash.
Speaker 8 (14:59):
No, you will not until the charge wears off. Then
he will again become visible. Isn't that danger No, he
will not feel anything or experience any reaction physically, anymore
than he did when I made him invisible.
Speaker 4 (15:12):
I don't mean dangerous to him physically.
Speaker 5 (15:14):
What do you mean there, Well, suppose.
Speaker 4 (15:16):
You should become visible while in the palace of wicked Azure.
Speaker 5 (15:19):
I have to get out the best way I could,
I guess theyll.
Speaker 8 (15:21):
Yes, you must be very careful that take every minute
count while you are there, because you must get back
here before the electric charge wears off.
Speaker 3 (15:29):
I warrant you be very careful.
Speaker 5 (15:31):
Thanks for the morning, Dharka. I'll be careful.
Speaker 4 (15:33):
But doctor Zarkoff, how will Flash. No, when the charge
is wearing off, won't he just suddenly appear before the enemy?
Speaker 8 (15:38):
No, you saw him gradually disappear before your eyes just now.
Speaker 3 (15:42):
Yes, you will become visible in the same way.
Speaker 8 (15:44):
Oh, very faintly at first, and stronger and more clearly
as the charge wears off.
Speaker 4 (15:49):
Oh, I see.
Speaker 5 (15:50):
No, you don't see. That's the point you mean, you understand.
Speaker 4 (15:53):
I'm sorry, Flash, I stand corrected, I understand, Doctor Zarkov.
Speaker 8 (15:57):
Flesh, keep a close watch on your hands. They will
tell you when you are becoming visible at the first
faint appearance of them to your own eyes.
Speaker 3 (16:05):
Need the witch Queen's palace at one.
Speaker 5 (16:07):
I shall follow your instructions, old friend. When shall I start?
Speaker 8 (16:10):
I am getting hungry, you too must be also.
Speaker 4 (16:13):
I'm starved.
Speaker 5 (16:14):
Well, now that you mention it, I am ready for
some food.
Speaker 8 (16:16):
But let's go and see what is left in the cottage.
Then you can start on your one man water on
the Witch Queen.
Speaker 5 (16:21):
Flash, I can hardly wait. Hurry, doctor Zaka, Hurry, Dale,
I'll open the door for you.
Speaker 4 (16:25):
Oh Flash, is that really you opening the door?
Speaker 6 (16:28):
Of course it is, Dale.
Speaker 4 (16:29):
It looks as if you were opening by itself. Give
me the creeps to hear your voice and not be
able to see you.
Speaker 5 (16:35):
I'm sorry, sweet half, sure up. I'll be back as
soon as I can, and I'll become my nextural self again.
Speaker 8 (16:39):
Do not hear their Everything will be all right, I.
Speaker 4 (16:42):
Hope, so. Oh, do be careful, Flash, don't take any
risks start back as relig and see even the faintest
outline of your hands.
Speaker 6 (16:49):
Don't worry down.
Speaker 5 (16:50):
I'll be all right.
Speaker 7 (16:51):
Ah.
Speaker 5 (16:52):
There are some bread and cheese made from the milk
of the milk dear, let me add it.
Speaker 8 (16:55):
I wish you could see what we see, Flash, nothing
but the jug rising off.
Speaker 5 (16:59):
The I see it too, but I can't see my
arms A hand.
Speaker 3 (17:03):
Of course I want forgetting Lash.
Speaker 4 (17:05):
There's a sword over here. You'd better take it to
defend yourself.
Speaker 5 (17:08):
Or bring it to me Dale.
Speaker 2 (17:09):
I won't need it to defend myself, but it may
come in handy to help me get.
Speaker 5 (17:12):
A ray pistol a zarkap here will need his to
protect you.
Speaker 4 (17:15):
Here's the sword.
Speaker 5 (17:16):
Oh, thank you. Well, I'm ready to start now.
Speaker 8 (17:19):
The peasants horses tied outside there. He won't have any
use for it. Now take it, Flash, I shall Dale.
Speaker 2 (17:25):
If it wouldn't be too creepy, i'd embrace you, but
I know how weird it might be, so I'll just say.
Speaker 4 (17:30):
Goodbye, goodbye, play darling, good luck and hurry back.
Speaker 3 (17:34):
Good luck, lead and remember my warning.
Speaker 2 (17:36):
Goodbye, Zakhah, old friend, take care of Dale. I'm up
to win a kingdom in her name, and in the meantime,
(17:59):
back in the palace, Paul goes to see a zero.
Speaker 9 (18:02):
Well, chal what brings you here?
Speaker 7 (18:04):
You know me, your majesty, because I know you.
Speaker 9 (18:07):
Why shouldn't I?
Speaker 7 (18:08):
Then you have recovered, thank speed, a towel.
Speaker 9 (18:12):
I have recovered. What are you talking about?
Speaker 7 (18:14):
Flash Gordon and his companions forced you to follow some lithium,
your majesty. Oh, and while you were under its influence,
they attempted to take over the city.
Speaker 9 (18:22):
They did bring them before me. I'll make them tougher
for that.
Speaker 7 (18:25):
They are not here, your majesty. No, Flash Gordon, dark
Corp and the girl have escaped.
Speaker 4 (18:31):
You let him escape. I will have you punish for
this towel.
Speaker 7 (18:34):
Your magistry, have mercy. It was not my fault to escape, Chya.
I had them besieged at the back of the palace
and was melting down their door with a Dissalvo regan
when they went out the window and climbed down the
stout vine to the ground.
Speaker 9 (18:46):
Well, couldn't you have sent a patrol to meet him
at the bottom of the cliff.
Speaker 7 (18:49):
I did, I did, your majesty, But they reached the
bottom sooner than we expected. Go on. We have patrols
touching every town and village, every house, Your Majesty. They
cannot die escape a dragnet very well.
Speaker 9 (19:02):
But if they are not town and brought back here,
I will have you thrown into a dungeons. The girl
is gone.
Speaker 4 (19:08):
Eh.
Speaker 9 (19:08):
What am I to do for a personal servant?
Speaker 7 (19:10):
Ah, I have one for you, your majesty. One of
the prisoners did not escape. His name is Khan. He
says he is grateful for the opportunity to serve you.
Speaker 9 (19:20):
Bring him here. I would like to see him.
Speaker 7 (19:22):
I have already anticipated your Majesty's wish. He is being
held in the hall a gods. Bring in the prisoner.
Speaker 6 (19:31):
Here.
Speaker 7 (19:32):
He is, your majesty, A prisoner. Kneel before your Queen.
Speaker 6 (19:36):
I salute you, most beautiful queen.
Speaker 9 (19:38):
So you are happy to be in my service, are you?
Speaker 6 (19:41):
I am grateful for the opportunity to serve you, Queen.
Speaker 9 (19:43):
Azora, I should be glad to have your survey. Khan Tarl,
Why haven't you provided him with uniform of my household servants.
Speaker 7 (19:50):
I haven't had time, your majesty. I should attend to
it at once. Come prisoner, I would see that you
are fitted out.
Speaker 9 (19:56):
Wait go get the uniform, toil and come back for Khan.
I would like to get acquainted with him first.
Speaker 7 (20:02):
As you command, Oh, Queen, I shall carry out your weakness.
Speaker 9 (20:09):
You are a powerfully built man.
Speaker 6 (20:12):
Come, I am no weakling, Queen Azora.
Speaker 9 (20:14):
I shall feel quite safe with you to protect me.
Tell me why did you not escape with the others.
Speaker 6 (20:20):
They left without telling me they were going.
Speaker 9 (20:22):
And they deserted you left you to your fate.
Speaker 6 (20:24):
They left me to you, your majesty.
Speaker 9 (20:27):
Ah, you have a tongue for pretty speeches too.
Speaker 6 (20:30):
I have no such reputation, your majesty.
Speaker 9 (20:32):
If this is your first attempt, you show a great promise. Come,
you will be more pleasant having you around.
Speaker 6 (20:38):
Would your majesty like something to drink?
Speaker 9 (20:40):
Yes, now thats you mentioned it. I am thirsty like Sbacco.
Here there's any in that flag in yonder Gladly.
Speaker 6 (20:46):
Your majesty, the flagon is half full, Your majesty, here
it is.
Speaker 9 (20:51):
Ah hm, taste good?
Speaker 4 (20:55):
Let me have some?
Speaker 9 (20:57):
Oh?
Speaker 4 (20:58):
Oh, what is happening?
Speaker 9 (21:00):
Where am I?
Speaker 4 (21:02):
Who are you?
Speaker 6 (21:03):
It worked? I gave her the lithium. Do you not
know me? Azora?
Speaker 7 (21:07):
No?
Speaker 9 (21:07):
And what did you call me?
Speaker 6 (21:09):
Azura? That is your name?
Speaker 4 (21:11):
Azura.
Speaker 9 (21:11):
I like that name.
Speaker 6 (21:13):
But some closely you are in great danger. A man
named Tal will be here soon. He will pretend to
be your friend. He will call you queen or your majesty.
He wants you to think you are the queen of
this land.
Speaker 4 (21:22):
Why should he do this?
Speaker 6 (21:23):
Because he wishes you to think yourself queen, and so
start trouble while the king is away?
Speaker 9 (21:27):
The king? Who is the king?
Speaker 6 (21:29):
King Flash is ruler here, but he happens to be away.
I am his friend and yours. Pay no attention to
this man Tal, except to humor him.
Speaker 9 (21:36):
What is your name?
Speaker 6 (21:38):
My name is Cohn. Here, come t out, remember humor him.
Speaker 7 (21:43):
I have the uniform ready, Your majesty, Well, will you
excuse the prisoner while we put it down him? Your majesty, con.
Speaker 9 (21:51):
Is nor prisoner. Here's my friend, your friend, Your majesty, Yes,
he is treated this begging.
Speaker 7 (21:58):
Your pardon, Your majesty. But are you not hasty in
accepting this? Manage your friend?
Speaker 9 (22:03):
Remember well, really suspicious tiles, say no more? Just do
as I ask?
Speaker 7 (22:07):
Really, well, your majesty, may I retire and leave you
in the company? Have your friend most certainly go at.
Speaker 6 (22:14):
Once thunder Mada, you carried it off.
Speaker 4 (22:18):
Well, what shall I do?
Speaker 9 (22:20):
Now?
Speaker 6 (22:21):
Leave everything to me?
Speaker 2 (22:30):
Outside the palace walls, three soldiers see a riderless horse approaching.
Speaker 3 (22:37):
Look, Comrade, I run away horse, Stop him? Look what
is holding a sword in there? And the bridle?
Speaker 7 (22:43):
It's probably held up by a wire.
Speaker 8 (22:45):
Wait until the horse gets close to comrade, then stop him.
Just as he gets to the soldiers, Flash his horse
stumbles and falls. Flash lungees up one of the soldiers,
those curses upon us, and drivers the.
Speaker 6 (22:58):
Sword through him.
Speaker 2 (23:01):
The other two saying, the sword dotting through the air
with no ham guiding it, and seeing only flashy shadow on.
Speaker 3 (23:05):
The wall free in stark terror.
Speaker 2 (23:08):
One drops his ray pistol, which Flash picks up.
Speaker 3 (23:10):
I got his guns, Now for the palace.
Speaker 2 (23:24):
Back at the herdsman's cottage, Dale and Zakoff anxiously await
Flash's return.
Speaker 4 (23:28):
Oh doctor Zarkov, how long a Flash remain invisible?
Speaker 3 (23:31):
I will tell you the truth, Dale, I do not know.
Speaker 4 (23:34):
You don't know, And you invented the machine.
Speaker 8 (23:37):
You must remember this is the first time it has
ever been used. This is an experiment.
Speaker 4 (23:42):
You let Flash serve as your scientific guinity, Oh doctor Zarkov,
how could you treat him so?
Speaker 8 (23:47):
I know your natural reaction, Dale, but you must not
be too harsh in judging me. There is no danger
if Flash obeys my instructions to return. That the first
faint sign of his own hands.
Speaker 4 (23:58):
He had a speedy horse. He should have reached the
talents by now, shouldn't he? Yes, Dale, then why doesn't
he come back?
Speaker 7 (24:04):
Oh?
Speaker 4 (24:04):
I don't know. Something's happened to him.
Speaker 8 (24:06):
Be patient. That does give him a little longer. The
electrical charge was a strong one. It should have blasted
this long and sure, doctors.
Speaker 4 (24:14):
Arc, Yes, you're not just saying that to make me
feel better.
Speaker 8 (24:17):
I never make excuses, Dale, and I never tried to
diffuse the truth. As a man of science, I face
the facts as they exist, and I give the same
facts to others. It is foolish to deceive. That is
more cruel than telling the truth. In the end, the
truth will come out.
Speaker 2 (24:33):
I know.
Speaker 4 (24:34):
I think it's best to face the truth, Toruth. But
it's so hard to do nothing but sit here and
wait for Flash to come back. Yes, it is that
talent is a magician. He may be clever enough to
suspect what has happened.
Speaker 3 (24:46):
I too have thought of that.
Speaker 4 (24:47):
If he realizes the shadow is flashed, he may shoot
him or tad him in the back the way he
tried to before.
Speaker 8 (24:53):
You have been thinking of that too. I have been
afraid of that myself. It is the only vulnerable spot
in flashes, armor of invisibility.
Speaker 4 (25:01):
Doctors ark of What do we do? What can we do?
Speaker 2 (25:04):
There is nothing we can do but wait in the
palace halls. Two officers stop one of the fleeing guards.
Speaker 3 (25:21):
Where are you running, so Foster, I'm running for help.
Speaker 2 (25:24):
A shadow?
Speaker 5 (25:25):
Kill my comrade, A shadow.
Speaker 7 (25:26):
You're drunk. Get back on, Judy out, swept the skin,
bring your back.
Speaker 5 (25:29):
Stop where you are, don't move where it is the shadow.
Speaker 7 (25:32):
I'll brow it to pieces.
Speaker 2 (25:37):
Before either officer can draw, flash fires and kills both
of them. Then to a terror frozen the soldier, he says.
Speaker 3 (25:43):
Drop that gun. Cool, you can't kill me.
Speaker 5 (25:46):
Go and tell Usora that the avenging Shadow is coming.
Speaker 2 (25:56):
Follow the picture version of these drilling adventures in next
Sunday's Comic Weekly, distributed with your Hearst Sunday newspaper. You've
heard the voices, Now enjoy a real thrill by meeting
all the characters face to face in full color action
pictures of the adventures to which you have just listened.
Speaker 3 (26:11):
The Comic Weekly, you.
Speaker 2 (26:12):
Know, is the big full page magazine containing the world's
greatest collection of humor and adventure. So be sure to
get the big full page Comic Weekly every week with
your Hearst Sunday newspaper and remember our date next week
at the same time. Or another chapter in the Amazing
Interplanetary Adventures of Flash Gordon.
Speaker 3 (27:19):
Welcome back.
Speaker 1 (27:20):
I'm really not quite sure what it is Daylla supposed
to have done that caused Thall's rebellion or caused it
to be successful. I thought that was mainly just Flash
letting Taul wander off to start a rebellion. One other
thing I will say is that invisibility is always a
bit of a dicey power for the audio format. It's
(27:42):
obviously easy to pull off, but essentially you're imagining people
you can't see, can't see another person who you never
saw in the first place. That said, I thought the
explanation of how this works made it more concrete. It
maybe made it work a little better radio. I also
enjoyed the conversation between Zarkov and Dale. On one hand,
(28:05):
her concern about this being untested is valid. On the
other hand, how is Zarkov supposed to test anything? Everything
is going to involve the people who use it being
guinea pigs and based on him launching them at Mango
to see if they could save the earth. He's fine
with that, though I did appreciate him sharing his philosophy
(28:29):
and approach in telling the truth. It was a good
little character moment. Also, Cau's decision to leave Azurra unsupervised
with a newly recaptured prisoner able to access the lithium
shows my feelings about him were right, despite his success
in overthrowing flash. Surely it'll be just temporarily, all right. Well,
(28:53):
now we need to talk a little bit about our
listener support and appreciation. Kim Haign We talked in it
in a lot more detail over on the episode of
the Falcon from yesterday on The Great Detectives podcast, but
I will say that your support is really appreciated, and
(29:14):
if you are one of our Patreon supporters, I can't
tell you how much both the stability of that income
as well as just having that community of support for
the podcast efforts means to us. And of course We've
got a lot more to come as we work to
grow the Great Adventurers podcasts. We have five more weeks
(29:37):
of Flash Gordon to go, and then we'll be bringing
you Buck Rogers for two weeks, and then until our
holiday break, we will be featuring episodes of the juvenile
targeted adventure series Adventure Ahead, and in the new year,
we will be bringing you Tarzan and Tarzan and His
(30:00):
Various series will be our constant companion for about two years,
but we are continuing to evaluate more series and consider
more things that we can bring to the Great Adventurers
of Old Time Radio, and I hope that you will
be listening as we do so.
Speaker 4 (30:19):
Well.
Speaker 1 (30:19):
Now it is time to thank our Patreon supporter of
the day, and I want to thank Catherine, Patreon supporter
since June of twenty twenty one, currently supporting the podcast
at the secret Agent level of four dollars or more
per month. Thanks so much for your support, Catherine, and
that will do it for today. If you're enjoying the podcast,
please follow us using your favorite podcast software, and if
(30:43):
you're enjoying the podcast on YouTube, be sure to lock
the video, subscribe to the channel, and mark the notification bell.
We'll be back next Tuesday with the next installment of
the Interplanetary Adventures of Flash Gordon. But join us back
here on on Saturday for Cloak and Dagger. In the meantime,
from Boise, Idaho, this is your host, Adam Graham signing off.