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April 19, 2024 • 13 mins
In this episode of 'Hello, Adventurers', the DMs tackle a Redditor's intriguing query about a novel approach to running a role-playing game campaign, where every action and decision hinges on dice rolls. This concept sparks a lively discussion on player agency, the delicate balance between randomness and control in gaming, and how such a radical idea could potentially revolutionize or impede the traditional dynamics of a tabletop RPG like Dungeons & Dragons.

The hosts delve into the ramifications of relinquishing decision-making authority to dice, contemplating its viability for short-term gameplay versus an entire campaign. They also explore broader themes of creativity, innovation, and the readiness to embrace new gaming systems when the usual methods start feeling monotonous. This episode encapsulates an in-depth exploration of the essence of role-playing games, grappling with the core of player choice and the exhilarating uncertainty of leaving fate in the hands of the dice.

original story post: https://www.reddit.com/r/DnD/comments/1btabyt/he_wants_to_roll_for_everything/

send us your horror stories! helloadventurerspodcast@gmail.com
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
(00:21):
Hello and the podcaster, role playersand game masters to help level up your
game. We are your dungeon masters. Jason Portiso, I'm Joe McCall and
Jim Crocker. So today I waskind of digging around for a hard story
we could tell. And it's notthat I could to find one. I
couldn't pick one, and there area lot, and Joe, thankfully,

(00:42):
you were like, well I gotthis one pulled up my thank god,
someone made the decision for me.You gave me the like the bullet points
of this and I had a reactionand you were like, but there's more
and I might save it. So, Joe, I would love if you
told us this now didn't actually happen. Yeah, it's a potential horror story.

(01:02):
It could be a future horror storyin ter row. This is it's
like the Omen or something. It'sa prequel to horror story. It's got
all the makings of a possible horrorstory. So Joe could be so kind.
Sure, So this comes from ourD and D you lennarbug ninety nine

(01:23):
rights. He wants to roll foreverything. Did it roll for that username?
Maybe? I'm pretty sure I rolledfor mine. So as we come
to a close on a two yearcampaign. We were discussing who would want
to be the next DM. It'sbeen me for our current session. We
decided to have everyone make a littleteaser of their session. Since only I

(01:44):
and one other person have been aDM for this group. The ideas on
campaigns were fantastic. However, oneperson went into depth on how they wanted
to run the campaign, and thegroup is kind of torn about it.
So I wanted to turn to abigger group to hear pros and cons,
and then we're gonna take that biggergroup and bring it to a smaller group,
right, us three? All right? The idea is the group essentially

(02:07):
rolls for everything. Do you attack? Do you attack or do you stand
down? Want to go left orright? Oh? Oh no. In
my personal opinion, I believe ittakes away from the freedom of the group
as well as the DM. Honestly, it sounds like it would make it
easier for the DM to control thegroup, make them go where you want
them to, et cetera, especiallynot knowing what the DM has decided for

(02:30):
the roles, and if it's notwhat they want, they can switch it
up and that's that's it. Okay, first of all, please, I
can do that without this, right, don'nut? I think this is new
left or right? It's left andright are the same. Yeah, yeah,
that's easy. How it's moving.Castle is over there now. So
my first reaction was, oh,that's that's a terrible idea. That was

(02:53):
verbatim my reaction. So I reallywant to know. And then I thought
on it a little bit more andI was like, Okay, it could
be interesting that you really let thedice tell the story. And I think
that if if this person is theDM and they're they're saying like, hey,
we're going to roll for that,I don't think they're going to use
that as an opportunity to steam roll. I think that they really want to

(03:17):
have the dice decide. So Ijust think it could be interesting because you're
you're implementing an additional bit of chaos. Well yeah, so I just think
it could be interesting because how manytimes have you know, especially and maybe
their group is like and I knowin our session we have one player that

(03:38):
really like goes out of their wayto like not have conflict, and like
that's fine and it's very interesting,but sometimes it's kind of boring. It's
like, oh, that would havebeen such a good fight. So now
you have this little bit of chaosyou're gonna You're think of it as flipping
a coin. You're gonna flip acoin. Are you gonna have conflict or

(03:59):
not flip a coin? Mhm.I feel like this is the start of
a new game. I feel likeyou're taking a lot of the because you
know, to me, a lotof what makes see in the a viable
game is the idea player agency,and like this is you know, I'm
trying to find a way to wherethis doesn't just completely take all that away,

(04:23):
and I can't. I can't findone. What I hear when I
hear this is I hear kind ofa cool idea for like a wild one
shot or like you know, likelike like rules that govern a particular dungeon
or something like that. Right,you know, you go into the whatever
to like you know, to theto the demi plane of chance or something

(04:46):
like that like that, and thisis what dictates what's going on. And
I mean, I think we needto proceed from the idea that whatever DM
is implementing this is doing so ingood faith, right, you know,
like you said that they're not gonnasay, well, roll for that,
and then put the thing that theywant to be there regardless of whether whether
you roll, regardless of how thatrole comes up. It seems like it

(05:11):
would be a hole. You'd haveto have a whole ton of prep or
you would need something like in theI don't know if you guys have ever
looked at the Classic AD and DDungeon Master's Guide. No, but there
was a whole multi paid section therethat was a random dungeon generator. Oh
yeah, Oh, you could rolldungeons on the fly and it there's a

(05:34):
random dungeon generator and it came withrandom monster generators. But you'd need some
kind of procedure for generating that,or you would need, you know,
prep for the dungeon. You'd haveto lay the dungeon out and then when
they got to that t intersection,you'd say, okay, roll to see
which way you go, and there'dkind of be you'd agree that you're letting

(05:59):
the dice decide that, and youknow and that the agency that Jason is
talking about, the agency is weknow the rules of that dungeon, but
we're going to go into it anywaysand subject ourselves to those because we really
want that treasure that's at the centerof it. Right. Yeah, your
version of player agency here is thatthey are accepting that they have no agency.

(06:20):
Well. Yeah, and as longas it's for a session or two,
that might be a really fun thing, like a cool way to drop
that in, you know, andmaybe in this, in this particular dungeon
for a session or two, yourwild mage has a lot more control over
what wild mage wild magic effect comesup or something like that, right,

(06:42):
because it's you know, because you'rein the dungeons, the demi plane of
chance, and this is you know, normally it's it's all random, but
because this is what you've skaped toyour you know, your adventuring on,
maybe there you know, you rolland you can choose the thing you get
or the thing above it or thething below it or something like that.
You know, I don't you cando whatever the heck you want with it.

(07:03):
But there's some interesting stuff, likeI think a campaign of this would
get old fast. Yeah, andthat's that's that's much of the story.
Yeah. The premise of the storyis that this was going to be a
whole campaign. Yeah, and itjust seems like like a new system,
which is not wrong if it boardedND go play something else. Yeah,

(07:23):
to be fair, So I said, like my first reaction, my second
reaction, my overall thought on thisis like, yeah, I think I
had to agree with Jim. Ihadn't thought of it that way. But
it's like that would that would getkind of old fast. I see it
doing it a little bit. Butlike to your point, I still want
as a player, I still wantto have agency. I still want to
be able to make the decision orto argue with the person that that says

(07:46):
like, well let's try to avoidconflict. Well now we need to for
whatever reason instead of just having dicedecide everything. And one of the things
that I know you and I havetalked about is like having players role for
everything when they don't really need tois annoying, Like it's just annoying.
It slows down the game like itit's just it's it's a little bit boring.

(08:09):
So yeah, I tend to agreethat how deep does that go?
Like you know, the decision process, no kidding? Are you rolling for
everything right? Or you know,because at some point there's there's God,
there has to be decision making andstuff like this. Okay, I'm going
to move all right, you know, roll to see whether role to see

(08:31):
whether you take your move action ornot. Okay, can already imagine it's
a seven that means I get mymove action. All right, I'm gonna
go twenty five feet? How manyfeet you move? Like it? Like
it just becomes comical at some point. So yeah, so let's let's say
that this is the This is theadvice I'm going to give is if you
want to do that, if youwant to proceed with that game, you

(08:52):
first must for six months of yourlife, consult a magic eight ball for
every every single decision, like amI gonna go to work today? Like
because and see how you like that? Try not for a week you feel
like, will this campaign be fun? Sheka appears unlikely. Are we gonna

(09:13):
play today? Let me roll Dtwenty. I will say that this is
actually not a terrible idea for tableslike hours, which is full of people
in the thirties and forties, andthey can't always make it. Yeah,
so someone's like, oh, hey, I got caught up at work.
I can't make here. You know, the kids we roll for and so
it'say, listen, you don't haveto be here. We'll just roll a

(09:33):
bunch of extra dice so we'll seewhat your character does. And that's gonna
be like Okay, great, callme let me know if I'm dead.
Hey, sorry, yeah, thisI thought it was just a fun thought
experiment. I wanted to bring itto you guys, but the and to
kind of like bring around to like, you know, trying to be some
sort of advice show. If youget bored of D and D, you're
allowed to plane on the system.This show is like, you know,

(09:54):
we're going to talk about D andD because that's what we know. Jim
knows a thousand other games, butbut I don't, so Jim can talk
about that on different show. Butlike a lot of what we talked about
on the show is like things thatyou can take into any t THERAPG and
like you can take a lot ofthe same concepts into it. If you
want to do a game that there'sone hundred percent random, there's probably some
out there, Jim, do youknow, do you know any of that

(10:16):
are that random? Not top ofmy head, but certainly there are games
that have a lot more randomness builtinto them. But you know, like
if if you want to have gameswhere you roll dice to see whether you
know before every spell to see whetherit works or not, those systems are
out there for you if you wantto try and track them down. I
have some one shots where that's alreadypart of the part of it. I

(10:39):
think we randem Dave's Minotar Maze,and that was part of the whole thing,
where like the maze itself, arandom mazed generation is a great way
to do this, to create somethingthat is that gives the idea of like
it's supernaturally confusing no matter how hardyou try to map. Yeah, I

(11:01):
loant you to say for the mazeitself, and that there was there was
mechanics built in for a spell suppression, so you literalated roll to see if
your spell went off. Oh no, And that's really that's a relliant That
can be an interesting aspect of acampaign, Like if you're in a region
where magic's gone haywire or something andyou're rolling to see if your spell works
and it has a ten percent chanceof working or something, or you know,

(11:24):
depending on where you are, whatyou do like that, Yeah,
that could definitely after point out thatlike this example that you just gave and
Jim's best example of how this couldwork, all imply that's for a short
term, right yeah, yeah,like go in this one region or Jim
for the for a one shot orfor this one dungeon. I think it'd
be cool for a one shot.So like, so my advice is like,

(11:45):
try it for a one shot,maybe a two shot, do it
as a as a single dungeon crawl. And if you're if you play in
our group, but that's like threeor four sessions, yeah, that's that's
that's six months. And if yourplayers aren't reaching across the table to strangle
you, maybe maybe keep trying it. But yeah, this is I I
gotta at least applaud the innovation,you know, or you could just say

(12:07):
no, I don't feel like DM. Yeah, you're like it's a really
long winded way to tell people thatyou really don't want to DM. Well
that's right, or you know youalmost want to, Like it's like,
Anna, there'd be so much prepto your point, right, Jim,
Yes, I'm kind of overthinking it. Yeah, I'm just going to DM
too much. I would I wouldclose on the on the on the fact
that Mark Cuban is one of themost prolific entrepreneurs on the planet and a

(12:31):
lot of his ideas failed, Sojust keep keep at it you'll find one
that makes you a billionaire. Actually, one of them are gonna stay.
Yeah, that's what I got,Joe, thanks for that, and then
that's going to do it for today. So thank you so much for listening
to Hello Adventurers. Where your hostJason Portisa, Jim Crocker and Joe McFall
producer or the engineer Jason Portiso.He is when an experi your orplanneurs with

(12:52):
Kristen Broderick. You can reach outto us with any feedbackward suggestions, but
emailing Hello Adventures podcast at gail dotcom. Hello Adventures is a JTP audio
product. I'm gonna keep getting thatfaster and faster and wrap this thing up.
Goodbye bye, Hang on a second, Hang on a second, Adventurers.
Okay, goodbye Adventurers. I'm soglad that he rolled them.
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