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November 4, 2024 196 mins
JRPG News Recap for the week of 11/3/2024
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✩ Derek ✩ 
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✩ Derek ✩ 
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Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:01):
As sad.

Speaker 2 (01:05):
Hey everybody, Welcome back to hit Point, the JRPG News Show,
the anime news Show, the niche news Show, The show
where Machu and I talk about anything and everything that
catches our interest and or ire. We stream live every
single Sunday at seven pm Central eight pm Eastern Time.
We'll be talking about trailers, previewing trailers, talking about rumors,

(01:26):
reviewing some stuff. We're gonna be doing all kinds of
cool stuff. Guys. It's a cool show. It's episode one hundred.

Speaker 3 (01:34):
One under.

Speaker 2 (01:36):
Almost. I almost nailed the intro, dang it. But you
know if I had. If I had nailed the intro, though,
would it truly have been an episode of Hit Point? No,
I say nay, I say no. I feel like this
is the greatest tradition of all is just screwing up
the intro at some point, y'all. Can y'all can hear me? Right?

Speaker 3 (01:57):
I hope? So unless they say no, cannot hear Derek
cannot hear, cannot.

Speaker 2 (02:05):
Happy one hundred baku yay man, Oh my gosh, hundred
can you crazy? Can you believe it? I feel like
I don't even know, okay I we have documented evidence
that you and I have hung out for at least
a couple of hours one hundred times before, which, when

(02:25):
I think about it, can I say that with like
an authority that I have spent that much time with
anybody else that's not my immediate family or amy, Like,
I don't know, legitimately. Legitimately, I don't. I probably spent
as much time with like maybe my friend's growing up
when we were like doing sleepovers and stuff, but I

(02:46):
was asleep for a lot of that. Like, I don't
think that quite counts, you know, I feel like alive,
engaged in actual discussion. Like, dude, that's that's a lot
of time.

Speaker 3 (02:58):
Is a lot of time, and a lot of time
that we're also spending with all of our.

Speaker 2 (03:02):
Viewers, all of you guys. Yeah, the bully count. I mean,
I'm I'm can you believe we've made it? I'm flabbergasted.
What else are you guys doing? Why are you here?
What have I done to deserve like your continued like

(03:25):
eyes and ears, Well, whatever it is, I appreciate all
of you guys so much for making the show just
feel fun to be a part of and to just
get to, you know, shoot the breeze every Sunday, every
single Sunday. We never skip, not even once.

Speaker 3 (03:44):
No, never ever skip, Nope, rain or shine, we are
here every Sundays.

Speaker 2 (03:53):
Speaking of rain or shine, I should note that we
are in the middle of like a pretty severe thunderstorm
outside right now. So if the stream does just sort
of blip out of existence, just know that it wasn't
because of any technical difficulties on my end that I
could have controlled. It's all thunderstorms all the time.

Speaker 3 (04:15):
Oh boy. Hey, by the way, I do want to
mention that we're going to be doing something fun today.
Oh yeah, that's just like AMA kind of like ask
me anything kind of situation here. We've got some questions
from you all over the last like two weeks. I'm

(04:37):
just sending feelers out. But hey, if through the show
that there are any questions that you have for Derek
or myself, please throw them in chat. We'll be sure
to catch that and answer those questions. Towards the end
of the show. We're trying to do something that's you know,
a little bit more like community focus, right, So be

(05:00):
a little bit more casual and just just just throw
something at us. You know, it's gonna keep it casual
the way we keep it one hundred guys. Yes, So
we'll give you some time to think about all that
and give people folks. So I give folks some time
to get in to the show. Let's move on over

(05:20):
to talk about releases and whatnot.

Speaker 2 (05:22):
No, not not yet, not yet, Oh not yet, because okay,
there's there's a couple of things that we should probably
talk about before we start talking about Yes, I'm sorry, yes, yeah.
So I'm gonna throw this here, this little chat into
the into the thing. I'm gonna. I'm gonna. I think
I can pin my messages too, can't I it's not

(05:42):
letting me pin my own messages for some reason. Sobaku,
if you could pin my message, that would be awesome. So,
uh for limited time only? Uh the hit point weird?

Speaker 3 (05:54):
You need to get on the hit point.

Speaker 2 (05:57):
Oh, you're right, that's what I've done. I've done messed up. Okay, here,
let's let's try that again. There, there you go? Can
that message? There we go? Uh? So for a limited time, y'all?
Can does that link even? Is that even clickable? It's
not YouTube? Why you do this? Why? Oh gosh, okay,

(06:20):
hold on, hold on.

Speaker 3 (06:21):
Those professional uh uh get your hit Point T shirt.

Speaker 2 (06:29):
Yeah it helps if I uh nope, nope, hit point
no te. Sure, there we go at uh h g
g p s shopped at super aerogarpegs dot com temporarily
one hundred percent of five dollars off. There we go,

(06:51):
all right, And and I'm also I'm gonna I'm gonna
do something I've never done before.

Speaker 3 (06:55):
Guys.

Speaker 2 (06:56):
Oh, I'm gonna stand up so I can show you something.
All right, check this out? Okay, all right? Does this
mean it's.

Speaker 4 (07:04):
Gonna be difficult? Okay, okay. If I do this, and
then hey, how's it going, We're.

Speaker 3 (07:23):
Gonna just nominate Derek for an Emmy just for this performance.

Speaker 2 (07:28):
Look at that shirt?

Speaker 3 (07:30):
So oh oh the shirt?

Speaker 2 (07:36):
Look look look at shirt? Look at shirt. Oh yeah, okay.

Speaker 3 (07:42):
You know, Derek and I didn't plan to wear the
same shirt today, like we just but it was like
his choice.

Speaker 2 (07:48):
Yeah.

Speaker 3 (07:48):
I was like, it's one hundred episode, we should we
should wear a hit point shirt today. And then I
showed it. I'm like, oh you too, huh.

Speaker 2 (07:55):
Here we go A that was weird. That got really weird.
I'm not going to do that ever again. Let's let's
just do yeah, let's just breath. Okay, let me tell you,
Let me tell you, guys, these these thumbs weren't made
for walking, all right. So the point of of that charade,

(08:23):
uh well, is the fact that temporarily hit point that
the T shirt is five bucks off in order to
celebrate the occasion. Uh So, if you go on over
to shop dot Superhero ARPGs dot com, that'll lead to
the brand new Switch Wicked website. Oh yeah, yeah, yeah,

(08:43):
they've they've redone the whole thing. They've redone the whole
thing in order to uh uh commemorate the hit Point
episode one hundred. Actually that's not true. They actually have
their own physical store. Uh and they've changed like their
whole store provider. But but they've actually got a location.
There's a there's a spot in town with all of

(09:04):
the super Derek T shirts that's just like up on
a rack in like a retail space. It's the coolest thing. Wow.
I go into a store and it's like, my stuff
is there. And the wild thing is there are people
who are buying my shirts who have no idea who
the I am. But because the shirts design, some people

(09:24):
just like the designs. You know, there are some people
who who just you know, want to support local businesses
and okay, that's fair, and uh, they're buying my stickers.
We got stickers there. We got some cool stickers, my
new logo stickers. Those are up there. I don't know
if they're on the online shop. You have to come
to Manhattan, Kansas and go to switch Wicket and go
inside there. It's a skate shop and an apparel shop.

(09:46):
These people are super super cool by the way.

Speaker 3 (09:48):
People are like skateboarding and they're like, yeah that this
is a like a skateboard like brand, you know, and
you're like, yeah, it's absolutely totally not just too middle
aged dude geeking over RPGs every weekend.

Speaker 2 (10:03):
I mean, it's the coolest thing.

Speaker 3 (10:05):
It is the coolest thing.

Speaker 2 (10:07):
I am. Yeah, it is, bro I'm bringing it back.

Speaker 3 (10:13):
Dream.

Speaker 2 (10:14):
I appreciate it. I appreciate it. Extreme extreme with an X.
That's right, Dream with the X. I I'm I'm telling
them that they should start stalking in lane skates, but
apparently they they don't have a whole lot of demand
for that at their skate shop right now. So bummer.
But but it's it's pretty sick. So if you guys

(10:34):
ever come to Manhattan, Kansas. Make sure to check out
switch Wicked and uh and check out their other cool
stuff besides just my own awesome brand. They have some
pretty sweet stuff. Anyways. Anyways, besides that, there was also
one other thing that I did want to kind of
talk a little bit about, and that is the fact
that we have hit our five hundred subscriber milestone and

(10:58):
then a little bit more and then a little bit more. Yeah,
we're up to six hundred and fifty. Actually probably a
little bit more at this point. So thank you guys
for being here. You're making us feel good and subscribing
it and just making my day. Ah So, as a result,
though we did this before October, before the end of October,

(11:20):
I specifically mentioned in my video on jered pg Weekly
Update to not do it until after. But I mean,
at this point it's okay. If you've been holding off
on subscribing, you may hold off. You may do that now,
and it's much appreciated. But but because we hit the
five hundred milestone before the end of October, before Halloween,

(11:43):
I streamed Silent Hill two for seven hours, seven whole
hours of seven seven hours. Oh my gosh, So I
know I know what you're thinking. I'm super brave. I
managed to play for seven hours and I got past

(12:05):
Pyramid Head. I I think that's what people call him.
I showed off in jeffreg Weekly Update a little bit
of that footage. It was a lot of fun. Uh.
I'm very very proud of myself. And I think that
when I defeated Pyramid had the credits were about to
start scrolling, so I stopped it there and just, uh,

(12:26):
you know, we can just chalk that up as being
done right. I think we're done.

Speaker 4 (12:32):
Right.

Speaker 3 (12:33):
You Yeah, I think I think that I paid good
money for that game. You go back there and you
enjoy it.

Speaker 2 (12:42):
Now, what the deal was that?

Speaker 3 (12:43):
I'm poker?

Speaker 2 (12:49):
So yeah, I mean, hold on, the thing is well,
what exactly were the terms of this deal? Because I
remember being told I had to play it, that it
was was finish part of the requirement.

Speaker 3 (13:02):
No, I just want to guilt you into playing it. Okay, Okay, more, Yeah,
it's a good game because it's a good game, you know.

Speaker 2 (13:11):
Okay, Okay, it wouldn't hear me. It was very good
and chash it backed me up.

Speaker 3 (13:16):
Okay. If this is anything like I don't know a
lundra which all we all know is a terrible game.
I would never make you go through it, or what's
that Quest sixty four? If it's like any like Ques
sixty four, I would never never make you go through it.

Speaker 2 (13:34):
You play it, you can keep it. Unders You keep
a lunger's name out your mouth. Okay, yeah, you keep
a under's name Hill too out your mouth.

Speaker 3 (13:45):
Hill two is impressive for two reasons. It's impressive the
same way that Near Automata was impressive, because it was
kind of like the underdog in a way. No one
had favoring Konami. Okay. Prior to sun Hill two release,
everyone was dogging on.

Speaker 2 (14:03):
Especially Okay the remix specifically Okay because because they're like, yeah,
Konami making games again, get out of here, Konami, You're
you know, you're crazy, you're drunk.

Speaker 3 (14:13):
And was it the was it the Blooper team? Is
that what they're called? Like the actual developers, I don't know, well,
they they their previous games were okay, like you know,
they were like mixed reviews maybe you know, not great, right,
So you put these two things together and they're and
and on top of that, sun Hill Too is such

(14:33):
a iconic game, to a lot of people that it
just raises the bar that much higher for them. Yeah,
so in order to make a good sound Hill two
game that was satisfy all the fans and newcomers such,
it was a high bar, such a thin needle to thread, right,
But they did it. I mean, let's let's be let's

(14:54):
be honest. The numbers out, the reviews out, they've really
done it. Yeah, you know, I mean I can, I
can talk about it my my experience a little bit. Yeah,
because it was actually it was fun. I did actually
enjoy myself. Uh, there were moments when I was scared,
and that's not one of those things that I generally

(15:16):
like to.

Speaker 2 (15:17):
Be but you know, I it was. It was fun.
It was actually a lot of It was a much
more puzzle heavy game than I expected in a good way, because,
you know, as a fan of horror games with puzzles
like Alundra that are incredible, you know, as a as

(15:37):
a fan of those, Alundra is incredible. Just to say
that again as a fan of of that, you know,
I think it's I think it's my experience having played
you know, some some some emotionally tense games with some
very intricate puzzle elements like Alundra that were just so
great it primed me to enjoy a lot of other

(16:03):
things like this. In fact, I think I feel like
part of it reminded me a bit of like the
puzzles that were in it were kind of like one Musha,
which is also I think. I mean, that's that's much
more Konami or Capcom obviously, but I feel like that's
also start off as like a spin off. It was

(16:23):
gonna be like an old like Feudal Japan spinoff of
Resident Evil initially back in the day, right, and and
I think as a result it had some of those
sort of like same genetic roots with like the intricate
or inclusion of some puzzles. So anyways, that was fun.

(16:45):
I didn't like the whole being in the dark very much, though.

Speaker 3 (16:49):
That comes to the territory sir I.

Speaker 2 (16:54):
I kind of I kind of prefer my puzzle games
to have the lights on, you know, at least they
didn't try and like give me a flickering flashlight. Okay,
oh jeez. I will say this is one thing that
came to mind while I was playing the game. I'm
very glad that at least in the first seven hours,

(17:14):
there weren't any real jump scares to speak of. And
I like that because jump scares are too horror as
tickling is to comedy. It's not like a successful execution
of something, you know, horrifying occurring it is. It is

(17:35):
just leveraging an innate human like reaction or reflex in
order to like get the effect of what you're aiming for. Like, yeah,
I keep I'm going to a comedy show and somebody
just like ties me down and tickles me, I would
be very disappointed and I would never go back, even

(17:56):
if I was laughing. Okay, And that's what I feel
like about about jump scares is they're lazy and and
this game did not do the lazy thing. I'm very
glad that Salmon Hill did the remake did not do that.

Speaker 3 (18:09):
Yeah, you know, that is a great analogy. And I've
been playing horror games all month for is October. Yeah,
and the only thing that really gets me other stupid
jump scares. It's just like things popping out out of nowhere. Right,
Especially this game that I just recently finished called White Day,
there's a lot of like random little jump scares, and

(18:31):
I was like, and the jump scare always gets me,
even if I know the thing is coming. It's just
like I can't help but my body to react because
something just like flash in front of my face and
I just have this like you know, automatic reaction like
this fight or flight.

Speaker 2 (18:45):
Right.

Speaker 3 (18:47):
But yeah, but that's a really good analogy. I'm gonna
steal that. By the way. The next thing there's a
jump scare, be like, yeah, that's like tackling me, and
call them the comedy man, like you know, it's not
like horror like for yeah.

Speaker 2 (19:01):
Yeah, So anyways, that was fun. It was a lot
of fun. Am I gonna play more of it? Maybe?
But but there there was one comment that we got
on that on that stream that that I felt like
it bears some sort of highlights, some sort of mentioning

(19:21):
before we move on, and that is somebody said that, hey, man,
of my word, and that is true. But they also said,
what would it take to get you to play Resident Evil?
To remake the remake the remake? And I'll tell you,
I'll tell you. I told them five thousand subscribers before

(19:44):
next October, before next Halloween. If we can do it
before Halloween next year, we'll do it. All right. So
there's not like a way to put up a subcounter
in this or maybe there is, but like I don't
I don't think I want to do that here. Yeah,
not yet, not yet, but well, I think we'll continue

(20:05):
to make additional reminders as we hit certain milestones. Maybe
at one thousand, maybe at fifteen hundred, maybe at two thousand.
We're gonna do it. As a man of my word,
Lord Hill.

Speaker 3 (20:18):
I'll sponsor Derek again, Lord hell always just make him
play Slitterhead instead.

Speaker 2 (20:25):
That'd be which will talk about later today too. He
gets a preview of what's he come. So Rais two
is absolutely great. I'm seeing people already concerned for my
life and you know what to do. Well, you're going

(20:46):
to like with your subscription, yep. Yeah.

Speaker 3 (20:49):
I thought you're going to spend like three hours running
around in the parking lot and then just feel like.

Speaker 2 (20:53):
I mean that's three hours I did. I did get
to a slow start. I did absolutely for the first
forty minutes, didn't use the run button, and I was
just like I was taking in the area. I was
legitimately I was treating it like a scenic RPG. I'm like,
all right, I'm just gonna walk down here? My is
it ever foggy in this area? I wonder what's that
with that? Hey? That was a spooky sound off in

(21:15):
the woods. You know, it's just like, oh, can I
go look at the woods? No, it won't let me
go meander through like you know, the off limits areas.
But I was I was definitely like going the wrong
directions first intentionally, but then once I was in the town,
I was like, oh God, how am I going to
navigate this? The navigation of the town itself was a
puzzle like figuring out like how to get her? And

(21:36):
I'm sure that it's gonna be again because I only
again just ended my first like combat encounter with pyramid Head.
I don't know if I encounter him again maybe, but.

Speaker 3 (21:48):
I think you spent sepent hours doing the prologue and
then just.

Speaker 2 (21:53):
The game officially begins now and he's like, all right,
time time to wrap this up? Guys? Was that seriously
just the end of the prologue? Like? How long is
this game? Even? Oh? I don't know.

Speaker 3 (22:04):
I mean it depends on what you did in until
seven hours? Yeah, well have you spent five hours exploring?

Speaker 2 (22:13):
Then?

Speaker 3 (22:13):
Yeah, you only played like two hours of content then,
I mean.

Speaker 2 (22:17):
I I mean, yeah, I did a lot of I
did a bit. I mean there was still there was
still time for some other exploration. But you just finished
your first combat right with pyramid Head, specifically Pyramidhead. Oh yeah, yeah,
we defeated him, like he did this weird siren sounding
thing and then left and then I was like, you
left and then I left. Yeah, he left and then

(22:40):
I left and it was great. That's enough. Good buye. Yeah.

Speaker 3 (22:44):
Well, I'm hoping you will go back to play it
even if you don't stream it, just just so don't
waste your effort that you put in because you know
it's a oh story cost fallacy.

Speaker 2 (22:55):
I appreciate that, Bakua. I see where you're going with this.

Speaker 3 (23:00):
I think you put in some time, right, I have
a story. You come back to this like five months
from now, you're not gonna remember anything. You have to
start over, but you're not because you're not going to
start over, so you just end up not playing it period.
You see, I know the pattern. You have to go
back to her before you forget the story altogether. All right, Okay,
tell you what if we hit a thousand subs before

(23:22):
the end of December. I'll go into the December. Yes,
let's do it.

Speaker 2 (23:28):
That that's two months before. Yeah that we're only three
hundred and fifty subs away from that. I think we
can do that. We did that in one month. Okay,
we got this. You know what happens, Well, we'll see
if the ghost of Christmas future really hesitant for me
or not. Jesus, this happens, Oh my gosh, oh my god,

(23:52):
thank you for that. We'll be we'll be responding. We're
gonna do a big Q and A and like everything
towards the uh, towards towards you know, little in the show.
But let's let's stop meandering around and let's let's start
talking about some of these upcoming releases.

Speaker 3 (24:06):
Eh, all right, you want to go on ahead with
that brother ship? Yeah? I figure we'd just keep it
short and just watch a video. People would know what
that is already.

Speaker 2 (24:16):
Yeah, I I honestly tell you what here, Let's let's
go ahead and watch this real quick. Yeah, let's turn
that down a little, dude. This song is so it's
so catchy in the back of my head only cow,

(24:50):
it's so good. If you know what this song reminds
me of something from like a nineties kids toy commercial.
O they had some bangers. Hmmm, this is you play
co op. I mean I would imagine, but I think

(25:12):
so it has to be right, but maybe not. I
mean because it's also the ship is is literal. There
is a ship in here, like a pirate ship. Man
this song? Oh sorry, microphone so ah, it's so cool.

(25:32):
I mean you can't really see much of like the
turn based RPG mechanics in here, but this is such
a ridiculously good song. Like, I mean, some people are
gonna be into it, some people aren't.

Speaker 3 (25:50):
But people are leaving the show already. They're like, we'll
come back when you stop.

Speaker 2 (25:57):
Oh man, this is cute. November seven, Holy cow, all right,
number seven this this week, guys, that came up so fast.
So here's the funny thing. I was gathering. I was
gathering the hip, the podcast or the shows trailers. I

(26:19):
was gathering news for the JRPG weekly Update. And towards
the end of the update, I was like, wait a second,
is this DLC? Is this the Because I didn't know
that Mario win Luigi Brothership was a nautical themed RPG. Uh,
this is this is me being really dumb here, but
I just felt like telling this story anyway. I actually

(26:39):
recorded like five minutes of being like, what is this trailer?
This is incredible? But is this DLC for Mario in
the Luigi Brothership? This is so weird. I can't find
any information because it was because it was shown to
me as a trailer of Yoho Bro. And I was like, wait,
is Yoho Bro the deals? What is the because was

(27:00):
the sea shanty? I thought it was. I thought it
was supposed to be like you know, the episode title
Mario Luigi the Yoho Bro Sea Shanty. I was like, whoa,
that's interesting, That's that's a really weird I mean, but
didn't this games like just come out? Like why are
they already announcing DLC or is this a sequel? Like

(27:21):
my my brain was just completely broken for like five
minutes while I was recording it. Luckily I caught it
during the edit though, and I was just like, oh
my god, that would have been such a mess if
that actually made it out.

Speaker 3 (27:33):
Oh no, that would have been so embarrassing. Derek, No,
I know if you have an editing process.

Speaker 2 (27:40):
Yeah, thank god, nobody will ever know about that. That
would have been so embarrassing. I'm want to watch this
next one here.

Speaker 3 (27:53):
Yeah, I feel a little obligated to talk a little
bit about this one because it is from the Land
of my people, okay, hitting it. Yeah, so usually I
would I didn't give Derek the honor to talk about

(28:14):
horror games. Yeah, this is Hong Kong in like the nineties,
and you know what, it really did look like this,
which is actually pretty cool. They captured it pretty well really,
I mean, other than the spooky environment.

Speaker 2 (28:29):
But like I mean, when you said it was made
by the people in the land of your I thought
you were making a joke about like, you know, Miku
or something.

Speaker 3 (28:39):
No, the game is well, it's not made by people
in Hong Kong, but it's now okay, Yeah, it was
a horror game set in Hong Kong.

Speaker 2 (28:48):
Anyways, that's cool. So it's the land of my people. Gross.

Speaker 3 (28:53):
Oh yeah, those those like paris, I think, yeah, totally
also highly accurate. I've seen one of those. Yeah, make
sure you cook your Hong Kong was in gulf and fire,
yeah I remember that.

Speaker 2 (29:05):
Yeah, yeah, those parasites. Gotta be careful. Cook your pork thoroughly. People.

Speaker 3 (29:13):
Oh absolutely, this is this is why. This is why
you have to cook your pork thoroughly. You don't want
to turn into one of those guys.

Speaker 2 (29:23):
Oh my god, could you imagine pretty cool mask though?

Speaker 3 (29:28):
Yeah, but no, I I I really want to play
this if nothing else is to see what uh what
they see?

Speaker 2 (29:36):
What it's all about? Yeah, I think I think.

Speaker 3 (29:40):
They did a really good job, like the background and
all and capturing like the the looking feel of like
Hong Kong in the nineties.

Speaker 2 (29:47):
That's what it looks like. And I know because I
was there and that would be I can't imagine how
weird that would have to be in order to to
experience that, because like if I or to have played
a video game featuring Manhattan, Kansas in the nineties, like

(30:09):
that'd be like weird as hell, man, all kinds of
like yeah what what so so being able to, you know,
revisit a place from your past, that'd be pretty dang cool.

Speaker 3 (30:23):
Yeah, man, I can't wait. So that's that was Litterhead.
It is a new action horror game that's coming out
on November eighth on PS four, PS five, Xbox Series,
and PC, which is the polar opposite of Mario Luigi

(30:43):
that was only for the switch, and this is like, no,
only not the switch. That's pretty awesome, funny. Yeah, So
on the seven people will be playing you know, Brothership,
and everyone else too plays Litterhead.

Speaker 2 (30:56):
I'll stick with this. I'll stick with this with the Brothership.
I think the first you said slit what No, Fredian
Freudian slit.

Speaker 3 (31:06):
Freudian slitterhead.

Speaker 2 (31:08):
Indeed. All right, So next up we have some new
games that got announced.

Speaker 3 (31:15):
Well or not new game announcements, more like yeah, yeah.

Speaker 2 (31:18):
Yeah announcements. So so, yeah, guys, Divine Dynamo flame Free
is going to be launching on the twenty first on
all modern.

Speaker 3 (31:28):
Platforms, so you know, there's also that's finally a launch
day for it.

Speaker 2 (31:33):
So you got a Nintendo switch, you can play the
game if you If you don't got a Nintendo switch,
you can play the game. It's it's the game that
brings everybody together with some nineties style anime visual aesthetics. Uh,
let's check this out. Oh man, that burn Blight frame
for that intro. It's the Soul Blazer intro. Oh my god,

(31:55):
how do they never catch that? Yes, that is the
the intro sort of video that starts when you start
Soul Blazer it scrolls across. Oh my gosh, how did
I never catch that?

Speaker 3 (32:07):
I love the look and feel of this game because
like it is literally nineties, Like, yeah, everything I speaking
of the nineties.

Speaker 2 (32:18):
This, like the this, I want this, This is so nineties.
I love it. The fact that the thing begins with
a Soul Blazer intro like homage. Holy cow, how did
I never catch that before? And then and then you
have the mecha battle. Yeah, that's gone by Goemon inspired. Yeah,

(32:41):
where you you pilot impact? Oh my gosh, that's so cool,
so cool. There's some pretty visuals, isn't it.

Speaker 3 (32:54):
Yeah. I think this is retro done right, like retro
feel done right. Like it really everything about this the
character art, the graphics, the you know, presentation or everything,
Like even the logo looks like something straight out of
the nineties.

Speaker 2 (33:15):
Do you think about this game?

Speaker 3 (33:16):
It's like that is so awesome.

Speaker 2 (33:20):
I love it. Man, I cannot believe that. I cannot
believe it took me until now though to catch the
soul Blazer reference. How the hell does that's which sleep
slip by me? I can't. I am so flustered. I
can't even speak today. Man, it's the pressure of the
one hundredth episode, and I just wanted to be perfect,

(33:41):
just kidding. It's I'm just actually just incredibly excited about that. Guys,
that is so sick and I, for whatever reason, that
intro homage to soul Blazer has me even more exciting
for this game than before, just because I I know
that they're that's a that's a encoded secret message just

(34:05):
for me, and I finally caught it after you know,
I think we've watched that trailer like three times or
a similar one. You just caught it now, Yeah, yeah,
I mean it's it's blinking you miss it. Yeah, you know,
all these like nineties stuff is coming back. Rama half
we kind of.

Speaker 3 (34:24):
Oh my god, I know last time Dragon Ball Dima, Yeah,
you know, something else came up. And I don't know
you've ever seen this one because it's it's a little
bit more obscure compared to the more famous cousin work
from the author, but basically the person who made the

(34:47):
that the series case closed or some of us knows this. Yeah,
So earlier they made another series called Yaiba No I'm
not feeling shown in work right, and Yaiba is being
created into an animate now and I just saw the

(35:08):
English like dubbed trailer, so it's absolutely coming. And I'm like,
what first is like, right after all these years drama
and now Yaiba is coming?

Speaker 2 (35:21):
Like what is going on? Like all the nineties like
Hits the coming back.

Speaker 3 (35:26):
I mean they did like an adventure die right, that's
another Yeah, that's another thing from like the nineties. I'm like,
dang man, they're really really doing all the remake Yeah yeah,
yeah for real, they're Yipa's coming is coming.

Speaker 2 (35:42):
That is so cool man. Yeah, so.

Speaker 3 (35:46):
You know, it just feels like that that error is
coming back into vogue, you know.

Speaker 2 (35:50):
So it's pretty cool.

Speaker 3 (35:52):
They're they're definitely trying to get all the millennium money now,
I'm telling you, they're coming after our money.

Speaker 2 (35:59):
You know what. I'm sorry, I just remembered something that
we talked about before the show but we never wrote
it down, and that is we we're gonna pose a
question to y'all, to all your viewers out there, oh right, yeah,
we're gonna ask you guys a question. So secret encoded
message for all of you watchers who watched straight through

(36:20):
the question is, uh, you know, if you have any
favorite moments from Hit Point throw them out in the
chat because we'd like to like talk about those and
you know, just anything that you remember as being particularly
fun or awesome or a fun moment. Yeah, we'd love
to hear about it and and remember and reminisce a

(36:40):
little bit. Uh. We're also gonna do Q and A
a little bit later on. But yeah, that's that's also
just for for you guys. Much appreciated, Thank you so much.

Speaker 3 (36:50):
All right, next up, we've got another release date. Watch
the trailer real quick. Everyone knows what this is already.
This this game needs no introduction.

Speaker 2 (37:02):
What's it called? Wise?

Speaker 3 (37:05):
It's called East Memoir the oaf in Felgana.

Speaker 2 (37:09):
It is Memory.

Speaker 3 (37:10):
I think it's like the remaster to the original. And
you know, this game is available on PC, but I
think that's like the only place that you can play it.
So if you have, like, you know, not a gaming PC,
or you don't game on PC, then you know you're
you're missing out. So here it is.

Speaker 2 (37:30):
That's their solution is to release East Memoir. I mean
I believe, I believe it's pronounced wise, wise.

Speaker 3 (37:44):
Four and five and the switch. Yeah, Wise, it's gonna be.

Speaker 2 (37:50):
Now you gotta get it. You gotta pronounce the H
and whise whise oh man? Why s my god? Wrong?

Speaker 3 (38:01):
Answers only wrong, answers only.

Speaker 2 (38:06):
Oh man? So yeah, this was originally like East three Wonders,
wasn't it? Before it was remade as u othen Felghana.
I could be wrong. I'm not I'm not well.

Speaker 3 (38:20):
Versed, but I don't remember off the top of my
head because it's been a little business. I looked at
like the East Lore, I know five was all kinds
of weird.

Speaker 2 (38:29):
But that's all right, that's all right. I can't it
matters not, it matters not lies.

Speaker 3 (38:40):
Yes, remaster of the inaccessible one, well, the inaccessible one
is five, but yeah, this is three. This is three.
This is not five. This is three. I mean it's
technically technically you can play it on it's on Steam,
but you know, if you don't have a gaming PC,

(39:02):
then you can't play it, which is you know the problem.
So uh, now they have it for PS four, PS
five and a switch, so now there's no excuse. Actually, uh,
three and Origin ties for me as my favorite.

Speaker 2 (39:17):
Uh. This game is probably one of the hardest in
the series, but it's it's so good. I've been told
that I should play the East titles at some point,
and I'll tell you I have bought East one and
two mm hmm uh with the intention of playing it, okay,

(39:38):
but but unfortunately, unfortunately it's uh it's it's for the
PC Engine duo.

Speaker 3 (39:49):
Uh why don't you just get the STEM version?

Speaker 1 (39:57):
Uh?

Speaker 2 (39:57):
Hang on? Hang on? Oh weird? Okay. I was gonna
say what there was a there was a trailer that
was playing for some reason, uh, and I was like
that that shouldn't be going.

Speaker 3 (40:05):
So anyways, like it's still playing.

Speaker 2 (40:08):
Nope, it's done, okay, yep, I figured out the problem.
But yeah, yeah, oh, people people say that I was
right about it being uh uh oh uh the East three.

Speaker 3 (40:19):
Remake sweet remake?

Speaker 2 (40:22):
Yes, sweet?

Speaker 3 (40:23):
Okay, So anyways, not remix or remastered, remaster, remake remaster.

Speaker 2 (40:29):
It's definitely been remade because the East three Wanderers was
definitely like a side scrolling East. Yeah.

Speaker 3 (40:35):
I think it's like they remade it and now this
is like the remaster of three. So so yeah, I
have been that long and I have.

Speaker 2 (40:43):
East three memories from East uh for for Super Nintendo.
So I have I have the three first three East titles.
Oh wow, Yeah, it's pretty sick. That's pretty sick.

Speaker 3 (40:58):
I guess East one and two on in the stem
so you can just play it.

Speaker 2 (41:02):
No, I I'd rather just get the Turbo duo. It
costs like seven hundred dollars to get a good one.
But I mean, but hey, I have the game, and
that's that's that's worth something, right there?

Speaker 1 (41:16):
Mmmm?

Speaker 3 (41:18):
AnyWho is never playing East one and two it's not
gonna happen.

Speaker 2 (41:23):
Just does Does anybody want a crowdfund me getting a
turbo duo? No?

Speaker 3 (41:28):
Okay, all right, well in that case, in that case, okay,
Derek's all right. I also have h you know, Trails
Across Across Crossbow that I have some intention of playing
at some point in my life. You know, we're we're
about we're about equal.

Speaker 2 (41:48):
We're all about intentions. You know, judges by your intentions,
not your actions. All right.

Speaker 3 (41:54):
So yeah, so East Memoir is coming out January seventh,
so a couple of months. So just just hang on there. Okay,
if you still don't want to get a gaming PC
and you really want to play East three, that's coming,
that's coming in January.

Speaker 2 (42:11):
Yeah, all right, Now, next up for those of you
who are curious a little bit about what was in
that thumbnail for today's episode. The main source of that
was from ved Recure. The next game that I'm going
to be talking about. It's from a Chinese developer called
Summer Clip. They've announced ved Recure, a fast paced roguelike

(42:34):
action I'm sorry, rogue light action game with seven playable characters.
The game seven seven. The game follows a protagonist who
has just bought their ones one thousandth game that they
did not play apparently, and the gut isakaide into the
world and as NICs, as I said during a JPG

(42:58):
weekly update, this sounds like my own personal like uh,
my own personalized version of hell being sucked into just
a game that I bought but then never got to
play as a way of like punishing myself. Just imagine
imagine buying a game on Steam and then randomly finding out, oh, yeah,

(43:19):
that was game number one thousand, by the way, and
uh and now you got to uh, you gotta get.

Speaker 3 (43:25):
Now you're surrounded by wife wo's who can beat the
living crap out of you. This that's that's the life.

Speaker 2 (43:33):
I mean. Are you the wife wu or are you
surrounded by wifu you're surrounded by Why are you the robot?

Speaker 3 (43:39):
No, I don't think the main character. Did the main
character not show up?

Speaker 2 (43:44):
I don't know.

Speaker 3 (43:46):
The main character is the one who was like sitting
at the computer.

Speaker 2 (43:49):
Oh I think that's is that her? That was her? Maybe?
I don't know. No, I don't know what tags the
dude with short hair? No, is that the No, it's
not shorter hair. No, that's a wife who. Okay, that's
the wife who. Gotta be careful, got very careful this.

(44:09):
You can put these likes stickers. Oh that's cool. Is
it got a boom box? Has a boom box?

Speaker 3 (44:20):
Oh?

Speaker 2 (44:20):
What is that game? Uh? The world ends with you?
Where the world ends with you? Kind of a little bit, Yeah,
a little bit of that vibe with the stickers and
pins and stuff. Oh yeah, that's my gam right now.
By the way, I have a stack What ends with you? Yeah?
I mean like, oh you just like stickers? Uh, the

(44:40):
world ends with you has given me uh a ridiculous
like I mean, I mean just from like local businesses
and stuff like cool stickers and and also I made
some stickers of my own. Uh.

Speaker 3 (44:55):
You can get new skills when you equit them. So
it's my misty stick on your forehea and then like
you get you get new skills. Anyways, Anyways, bottom line,
I have a lot of stickers and I want to
sticker bomb stuff and if it gives me stat bonuses,
all the better. Once once you put the stick on,

(45:17):
you can nail the intro perfectly every time oncess rate.

Speaker 2 (45:20):
On the intro. That's awesome. And this trailer is all
it's quite the trailer. I mean, it looks like fun gameplay.
It's definitely an you know, modern fast paced action RPG.
I'm sure it's got some like teleporty mechanics and stuff
that I'm not rogue light, you know, the rogue light.
What does that mean exactly? Because I know what a

(45:44):
rogue like is. It's a it's a game where when
you die, the world kind of resets. But in this case, eh,
I'm with you Martinez. As soon as I hear broke anything,
I broke out of there, Like now as I hear rogue,
I hide so I can get advantage on my next attack.

(46:05):
So next up, let's see. Yeah, no release date as
of yet for this game. It is currently being developed
for the PC via Steam though, so yes, looking pretty
neat you know.

Speaker 3 (46:20):
All right, Now, I've got this one game that someone
was asking about in Chad, and that is a game
from Neckcom Games and two P Games. This is an
interesting what they called a post apocalyptic roadman's RPG and
also an alternate history ensemble period drama, whatever the heck

(46:43):
that means. And the title of this game is called
Shoa American Story. Also have no idea what that means.
Let's take a look at a trailer and see we're
going to be less confused after watching this.

Speaker 2 (46:56):
All right, well, I don't know the trailer this one,
so I can.

Speaker 3 (47:00):
You see this one?

Speaker 2 (47:03):
The trailer?

Speaker 3 (47:03):
What do you think the game is about?

Speaker 2 (47:05):
All right, let me let me show the people what
it is first. But uh, that person was covered in blood?
Zombies are the ones real time in game footage. That
guy's name is Goku. There was that an American bald

(47:32):
eagle on top of a become official an official colony
incident Neil yokum Hama.

Speaker 3 (47:49):
So like Japan over America and then some stuff happened,
do it, you cowards?

Speaker 2 (47:58):
What's the Oh? That's cool? So this is like an
alternate history maybe where I don't know, Japan won world
War two. Yes, oh dear, oh oh that's right there. Yep.

Speaker 3 (48:16):
And a flying head.

Speaker 2 (48:18):
Oh that's sick. Uh oh? Is that is he buried
or is he just decapitated? I think that's a buried zombie.

Speaker 3 (48:33):
Okay, so they're definitely calling it and watches anime exactly
six thirty.

Speaker 2 (48:37):
Every age, but every day cool. Hmmm. It's a weird game.
I mean, so far, I have some sort of no
more heroes vibes coming from it just feels really random,
stylist stylish, very maybe eighties B movie plot, kind of

(49:03):
inspirations seventies seventies inspirations? Is that it? I was thinking
ninety six? Hm hmm?

Speaker 3 (49:15):
This is this is I love the this is I
can dig Yokohama. It took over California.

Speaker 2 (49:23):
The Wacdonald's is un classic. I believe that's pronounced San
New Francisco. You know what you're right?

Speaker 3 (49:36):
Last day guesses? Sorry, I I had we had to
pronounce it correctly, guys, okay, Neo tokyo four?

Speaker 2 (49:44):
What it's the number? It's the fourth one. You don't
ask about one through three.

Speaker 3 (49:50):
I had to read the boy the heck is going on?

Speaker 2 (49:52):
Who is this?

Speaker 3 (49:52):
Freddy?

Speaker 2 (49:54):
I love the I love this game so far. It's
I'm I'm on. It's all kinds of why is her
face blurreing up down for it? Why was her face blurred?

Speaker 3 (50:07):
Apparently you have to fight zombies and there are battles
and they're drills. I like the absurdity. Thank you. Yeah,
that's the word I was trying to go for. Yeah,
I love the absurdity.

Speaker 2 (50:21):
You're Fightingaiju's apparently fully absurdist. Oh yeah, the blood splatter,
I dig it, Like, I think that's part of it.
Even is this? Oh that's so cool? What is this?
Who makes Who was making this? Because this feels like

(50:47):
it feels like it's got Pseudo fifty one's name on it.
But I don't know, Yes, does it? I don't know. No,
I don't know.

Speaker 3 (50:55):
I'm just a greening to that sentiment. Yet also yet
also Cowboy Texas Governor.

Speaker 2 (51:10):
It also feels a little bit like, uh, like a
Yakuza game show, a American story. There you go. This
is someone asked about this, They're like, oh, you have
to show it. I'm like, don't worry, I got this.

(51:32):
We got this.

Speaker 3 (51:33):
I saw this.

Speaker 2 (51:34):
I was like, No, what is this? Who is doing this.
Who green lit this? What?

Speaker 3 (51:47):
Then?

Speaker 2 (51:50):
Why in her face is still blurred? What is she's
got a pixelated face? What even? Is this real life?

Speaker 3 (52:08):
This is real life?

Speaker 2 (52:09):
Oh my god, this is life phenomenal. That maybe maybe
not my game of the year, but that's definitely probably
certainly the best trailer I think I've seen all year.
That is, that is trailer of the year material, Trailer

(52:30):
of the year, toty material. Yeah what was that? Uh?
According to someone in chat here, dev said that they
made a complete stereotype of what they remember about both
culture wars without looking into it. I love it.

Speaker 3 (52:50):
You know, if you're just doing a pure fantasy work anyway,
then I guess it's fine. I don't know.

Speaker 2 (52:57):
Oh my god, that's that looks Yeah.

Speaker 3 (53:01):
They're not claiming any of this is and there's any
reality to any of this.

Speaker 2 (53:05):
So okay, oh man, see what happened? That makes me
so happy. I cannot wait.

Speaker 3 (53:13):
Guys, I'm glad you liked that.

Speaker 1 (53:18):
The game.

Speaker 3 (53:21):
Man, I gotta get it. I have to get this game. Yeah,
I'm I'm also so on this. This is this is
ridiculous it Yeah. So this is slated to come out
in twenty twenty five. At some point on PS five
n PC v ESTEEME. They were going to do PS four,

(53:42):
but then they scrapped the idea. They're like, yeah, PS
five and PC's fine, so that's where we're going.

Speaker 2 (53:48):
Oh man, okay, all right, next up. We don't have
a trailer for this yet, but it felt like it
was worth announcing because there's quite a following behind this
man and the things that he's been working on. Toby
Fox of Undertail Fame has announced that he intends to

(54:09):
release episodes three and four of Delta Rune starting in
twenty twenty five, both of them. They in a tweet.
They posted and I quote, I'm very eager to show
you what we've made since six years ago. Chapters three
and four will one hundred percent, one hundred percent come

(54:33):
out in twenty twenty five. The specific time is still
relying on localization and console porting, though, and then he says,
please hear me clawing at the door, trying to escape
the shallow coffin I have been buried in. I don't
know what that part means, but I'm pretty sure I

(54:54):
think we can understand the rest of what they were
just saying. Yeah, so have you ever played Undertail.

Speaker 3 (55:03):
I have not, but I've heard lots of amazing things
about it. Is it one of the legendary games.

Speaker 2 (55:10):
It is the it is like the legendary indie RPG
that kind of I don't think it's an understatement to
say that it kind of likes has rejuvenated or is
that even the thing. It's not that it like restored anything.
It kind of like forged of path forward for indie

(55:34):
RPGs to be like produced and and and published and
like cool make like I feel like it was like
the first like at least in the United States, Mega hit. Yeah,
it's weird, And I was like, oh, Undertail, it's it's
so popular, it's gotta be garbage. For the longest time,
that was me. And that's that's something that has certainly

(55:57):
changed over the last few years of doing Point and
Well we'll talk more about that a little later on,
but but somewhat recently, I actually did play Undertail for
the first time, and everybody's already spoiled me up some
aspects of it already. So I did a pacifist run.
I figured out what that means all on my own.

(56:20):
But yeah, it was fun. It was it was fun.

Speaker 4 (56:23):
It was h is all right?

Speaker 2 (56:25):
Mm, I just played it the one time through and
and I immediately, like, after watching like a couple other
videos from other YouTubers about it, I was like, you
know what, I'm never making a video about it. I
Am never going to make a video about it. Not
because I don't have anything nice to say about it,
but because I just don't want to. I don't I

(56:48):
don't don't want that fan base following me and trying
to ruin my life, because that's apparently like that's the
the habit. Like, oh, somebody said something about Undertail that
I don't let death threats. Oh my god, it gets
like that instance. So I'm like, you know what, not
even gonna make a video. I'm tempting fate by talking

(57:09):
about it even for a brief moment today. So but anyways,
that all that was to say. Right now, I know.

Speaker 3 (57:17):
Jack Cows goes up to a thousand. They're about all
here with Pitchfork about a doctor.

Speaker 4 (57:22):
I know.

Speaker 3 (57:23):
Yeah, something mean was uttered about Undertail. Well I'm meeting yourself.

Speaker 2 (57:27):
I didn't even say anything like negative about it. I'm
just is good. But anyways, Delta cannot be a butt.
But Delta Rune is the one that he's working on
right now. And they've made episodes one and two and
and I guess it's been quite a while since oh yeah,

(57:49):
six years is that it says that since the last
Wow anyways, so h yeah. Chapters one and two are
currently playable free of charge. Chapters three, four, five, though,
will be paid releases when they launch. So the first
couple are free, but after that you're gonna have to win.
Wayne gotta pay up. That's how they get you. That's

(58:09):
how they get you.

Speaker 3 (58:10):
Toby got it. Toby gotta pay for his mortgage. Man,
you gotta, you gotta.

Speaker 2 (58:15):
So okay, So chapter one was released October thirty, first,
twenty eighteen, which was six years ago, so chapters one,
chapter two came out. It's been it's been a while,
but it's been a minute. Yeah. It's pretty sick though
that that the new ones just just coming out here
pretty soon. It's pretty pretty sick. Yeah. So that's that's

(58:37):
all I really wanted to say. We don't have any
trailer or anything like that to show off at this point,
but like as as like the you know, the big one,
like the big indie developer, Like I feel like we're
obliged to at least mention when you know, when whispers
of announcements are on the horizon.

Speaker 3 (58:56):
Oh yeah, absolutely absolutely, And you know, I'm looking forward
to seeing that people play chapter one and two and
so far people are raving about it though, So I
think the man just he's just been doing a lot
of things. Oh yeah, oh yeah, he's like I mean,

(59:19):
in the past, I mean, I mean, mister, I'm not
gonna rather than making the game, I think he kind
of went on like a little hiatus and he was,
you know, doing all sorts of other things. And part
of me feels like, you know, maybe he's just a
little burnt out, like he needs some changes.

Speaker 2 (59:38):
I mean, hey, if I was doing the same thing
for over ten years, I'd probably be a little burned
out too. Hmm maybe over ten years maybe. Yeah.

Speaker 3 (59:52):
So I don't blame him man like it. Like someone
said he held a concert in Japan.

Speaker 2 (01:00:00):
He I knew.

Speaker 3 (01:00:02):
I know that he wrote a couple of songs, even
for you tubers in.

Speaker 2 (01:00:05):
Japan apparently also Sword and shield according to three D
by Leo, which.

Speaker 3 (01:00:11):
Is yeah, he did music for Pokemon Sword and Shields.
So it's not like he's been like just inactive and
just like rolling around like in bed for the last
six years. He's actively doing a lot of cool things,
just not working on the games necessarily, or or at
least not as active as he probably could have. But
you know what it's again, sometimes you just need to

(01:00:34):
walk away from it a little bit to you know,
think about things, get your head into right space, and
really make some art, because at the end of the day,
that's what it feels like. I haven't played undertail or
Delta Room, but I've seen game plays of it. I've
seen people go through, and it's as much as an
art piece as this, like you know, like a it's

(01:00:57):
like an art house kind of ARPG. Yeah, it's there's
a lot of philosophy, there's a lot of like there's
a lot of complex thoughts that's in there. So if
that's the time that he needs to walk away to
like really make sense of things rather than just push
something out just so he you know, does it in
a time.

Speaker 2 (01:01:17):
It's also it's also got Megalovania, which is pretty sick
just throwing that out there. Megaloa holy cow.

Speaker 3 (01:01:26):
Yeah, so I respect it. Just you know, we'll be
ready whenever you're ready. So, speaking of obligatory mentioning, we
have to talk about this one. And this is going
to be the last gain announcement that we've got, and
a lot of folks are already like, oh, you know

(01:01:47):
which one is coming, So let me just start with this.
You wanted the many Zeno Blade Chronicle fans so never
got their experience Zeno Blake Chronicles X because I was
locked in this less popular wei U console.

Speaker 2 (01:02:04):
Whatever even that is?

Speaker 3 (01:02:05):
What even is the we?

Speaker 2 (01:02:06):
You? I don't know, I don't know. It's just it's
just another we as far as I know.

Speaker 3 (01:02:10):
Yeah, it's just the controller, right, just the controllers used.

Speaker 2 (01:02:13):
It is a tablet tablet attachment. It's a bad iPad.
I'm just gonna piss off more Nintendo fans at this point.
Let's just move on.

Speaker 3 (01:02:23):
Oh, all the pitchforks are coming in now. Nintendo Monolith
has just announced that they will finally be releasing the
Definitive Edition of Zeno Blade Chronicles X for the Switch.
According to Nintendo, this Definitive Edition is the remastered version
of the twenty fifteen game. But it's not just in

(01:02:46):
the enhanced visuals, but it's also got.

Speaker 2 (01:02:49):
Added story element nay.

Speaker 3 (01:02:52):
Favorite added story elements.

Speaker 2 (01:02:56):
Nice? I love added story elements. Yeah.

Speaker 3 (01:03:00):
I'm hoping they will wreckon and connect to you know,
the other three games a little bit better, so it
doesn't feel like this is like the odd ball, you.

Speaker 2 (01:03:10):
Know, questions as one of the plebeians who never did
actually play Zeno Blade Chronicles X, despite owning a copy
or two on we you. I might actually have two copies.
I don't know. Why is this a game that was
Did this have online only elements?

Speaker 3 (01:03:31):
I don't remember.

Speaker 2 (01:03:33):
I feel like I feel like maybe, and I feel
like that was another reason I never got a WU
So okay, because I had Oh were you one of
those filthy pirate people?

Speaker 3 (01:03:43):
I am one of those people. But I have played
Zeno Blaye one through three, so there's that. I just
never played X because I don't have a WEU so okay.
But hey, but now I get to enjoy it. Let's
take a look at the trailer.

Speaker 2 (01:03:57):
Yeah, yeah, all right, let's chick it out. Do you
check it out?

Speaker 3 (01:04:08):
Yeah?

Speaker 2 (01:04:09):
People are saying, yes, online only stuff, there is online play,
monoliths off. I actually haven't seen this trailer yet. Oh yeah,
I saw it because I wanted to watch it here.
I saw a lot of people talking about it on
the social media stuffs. Not too shabby.

Speaker 3 (01:04:27):
Huh, that's a little shabby for.

Speaker 2 (01:04:31):
A giant beach spaceship.

Speaker 3 (01:04:33):
Anyway, tiny shabby.

Speaker 2 (01:04:37):
I didn't see a beach. We took the name from
the city it was modeled after back on Earth. So
were you saying this hadn't knew Los Angele? Wait, what
to NLA Los Angeles? So Los Angeles? So this takes

(01:04:58):
place in the same Uni verse as our existing world?
Apparently I don't. I don't think so. I mean New
Los Angeles. So that United States in the background on
that ship. Okay, that's.

Speaker 3 (01:05:13):
I don't Yeah, I'm pretty sure it's a different planet.

Speaker 2 (01:05:17):
Yeah, but world universe, our where we live.

Speaker 3 (01:05:22):
Oh, I would imagine it is the same universe.

Speaker 2 (01:05:27):
The same cosmosphere that we cosmosphere. Yes, yeah, our beautiful lives.
That's news.

Speaker 3 (01:05:38):
I just need I just need them to either say
this is not connected to Zeno Blade one through three,
or yes there's connection and it's not like a hint
like you know, wink wink. No, just give it to
me straight man. How do you intend to connect the two?

Speaker 2 (01:05:54):
Oh?

Speaker 3 (01:05:54):
You don't, And that's Okay, you don't have to force it. Well,
that's what the answers.

Speaker 2 (01:06:00):
Added story elements, added story elements exactly. You're not gonna
find out until you one hundred the game after importing
all of your previous game saves from each of the
previous three entries.

Speaker 3 (01:06:16):
Then you unlock the bonus. Yeah, you better play the
other three games.

Speaker 2 (01:06:20):
Is that a dude from one of the games. No,
oh my god, it's Organization thirteen.

Speaker 3 (01:06:26):
Yeah, it's Organization thirteen. So Zeno player, Zeno, get it?

Speaker 2 (01:06:32):
Zeno? Oh? Oh that's what. So that's what the X
stands for. That's what the X stands for. The X
stands for Zey and Norton. Wow. Confirmed, that's wild. I
am so taken aback bye by all of that. Yeah,

(01:06:54):
there you have it. There you have it.

Speaker 3 (01:06:58):
So we've got a March twentieth release date, which is fantastic.
I love it, love it when they give us a
release date.

Speaker 2 (01:07:10):
Only five months away. That's much time. No, I I.

Speaker 3 (01:07:15):
Absolutely love it when developers or publisher goes like, Okay,
well it's six months until the release. He's the trailer,
he's the release date, way six months And I'm like, cool,
I saw my radar rather than the yeah it's going
to come out in like the next five years at
some point, here's the trailer, and then see you next years.

(01:07:39):
You know, like, I hate it those I really hope
that they never do that again.

Speaker 2 (01:07:44):
Kingdom Hearts three announced six years prior to its release. Hey, yeah,
like things like that. Do you remember the year that
Bethesda announced the Elder Scrolls six was in development? It is? Yeah,
do you remember when they announced. I didn't know that

(01:08:05):
it was in development.

Speaker 3 (01:08:06):
I just thought that they thought that they will conceptually
make this game sometime in the future. When did you
announce this They twenty seventeen.

Speaker 2 (01:08:16):
Twenty eighteen, Oh okay, it's been They announced that it
was in development. They showed a trailer, a teaser trailer. Wow.

Speaker 1 (01:08:28):
Mmmm yeah.

Speaker 3 (01:08:30):
I think six months six months of sweet Spot.

Speaker 2 (01:08:33):
I am so ready for that kind of stuff to
be dead and gone. That is it. Please stop doing that, please?

Speaker 3 (01:08:41):
Yeah. Same day as al Telier wait what you me?

Speaker 2 (01:08:46):
Or Yuma you me? You me? Ah? Same same year
that Delta Rune Episode one came out.

Speaker 3 (01:08:54):
Oh my god, I gotta keep it, gotta keep it.
Connectic come out first Delta Rune. Oh yeah, Chapter three
or eldest girl h whatever.

Speaker 2 (01:09:05):
Six. I mean, the question is like, I'm pretty sure
that when the Super Nintendo Switch comes out, Bethesda are
going to have to port Skyrim once again, and that's
obviously going to set back the development time for the
older scrolls six by at least another six years. So

(01:09:29):
it just doubles every time there's a new platform.

Speaker 3 (01:09:31):
Yeah, and when they come up with it, they're going
to ask all the players to fix their bugs. Of course,
Bethesta is like, have fun, guys, fix the bugs. So
this game is coming out on March twenty five, only
on the Switch, only that we know of anyways, because
what is going on? Where's the switch to? Where's the

(01:09:53):
Super Nintendo Switch?

Speaker 2 (01:09:54):
Man, I'll tell you Nintendo has less than two months
left to announce it because that was the day the
deadline that they gave to their investors. But in November
no Q like the Q four oh by the end
of the fiscal year.

Speaker 3 (01:10:11):
I thought they said, yeah, I am, I am probably
not going to pick up a switch to immediately, just
like how didn't pick up a PS five immediately?

Speaker 2 (01:10:25):
Yeah? Wait until there are games. Yeah.

Speaker 3 (01:10:27):
Well, what I'm interested to see is what are the
interoperability between the switch and the switch to. Oh yeah,
if it is the switch to that was maybe my
my thing.

Speaker 2 (01:10:38):
Yeah right, if it, if it works like a switch pro,
then I will absolutely need to get it for when
I play and review Switch games. If if it will
like upscale all of my Switch games to like play
in native ten ADP like internal, you know, I'll have to.

(01:11:00):
You know, that's all we're asking for it. Ten eighty sixty.

Speaker 3 (01:11:07):
Sixty fps is all we're asking for Nintendo plays. We're
not asking for a lot.

Speaker 2 (01:11:14):
Maybe maybe four K every once in a while, four K,
four K for the first party Nintendo titles, okay, because
they can squeeze extra magic out of their own systems.
They've shown it before.

Speaker 3 (01:11:23):
Yeah. No, I'm just thinking like, is this going to
be one of those situations like a DS and a
three DS where like it has to.

Speaker 2 (01:11:34):
Hm I I because if they don't make it backwards compatible.
If they don't, they're going to have issues with the
initial draw of people to the new platform. But if
you can say, but you can play all of your
Switch games in ten ADP, you know native native, you

(01:11:58):
know that that is then going to by itself. So
how many how many units do they have out in
the wild. One hundred million switch is no idea, some
obscene amount of it's it's it's absolutely nuts. I'm sure
that at least ten percent sales of that will be
reached in like launch if it can do ten ADP

(01:12:21):
switch games. Yeah, how many between the like the regular switch,
the switch light and then to switch uh whatever the
heck the with the old lead switch as of those
like the three as of August. As of August this year,
one hundred and forty three million units, that's.

Speaker 3 (01:12:45):
Obscene, obscene amount of money.

Speaker 2 (01:12:48):
And I mean, hey, good for them. Uh, it's it's
very great to have that many units out there. And
I I'm I think that if they can leverage the
the sales that they've already like had, moving some additional
units to help people upgrade. I mean, there's definitely I

(01:13:10):
feel like there's definitely a need. There's definitely a market
for people who like their switch, they like their switch games.
They just want a little extra loop out of it.
And if they can, if they can deliver that, it
won't take much to sell this and then and then
we'll just have another crushing console release. I'm I'm so

(01:13:30):
certain they just need to make sure they don't call
it the switch you like, you know, giant, like what
is this?

Speaker 3 (01:13:40):
But that's but that's the thing about these like end
of the life cycle games like Zeno BLAEGGX Definitive Edition
coming to the Switch. Okay, Nintendo, you know this is
the end of the switch like life cycle. It would
be insane if they didn't tried to make this game

(01:14:01):
also function and function well in the switch to.

Speaker 2 (01:14:05):
Yeah, and there is precedent where they've done this before.
I mean what happened. Well, I was gonna say, look
at game Boy Color, uh, you know game Boy they
made that backwards compatible with Game Boy Regular uh and
and that you know, had it enhancement so like you
could add color to existing game Boy games. Game Boy

(01:14:25):
Advance was backwards compatible with game Boy and game Boy
Color and had widescreen enhancements if you wanted to play
them stretched out like a weirdo. Uh. And then DS
also had the ability to play game Boy Advance games.
So like they've they've got a history of backwards compatibility

(01:14:48):
with cartridge based Yeah. The only thing that I think
might get in the way of this is the meg switch.
You know, that's the thing that's been getting all these
YouTube channels DM monetized lately and content copyright strikes and stuff. Yeah,
that thing that allows people to it doesn't It allows

(01:15:10):
you to put actual switch games onto this like flash cartridge,
just like the R four basically, except it's got a
really cluinky interface where you have to eject and reinsert
the cartridge over and over to switch games. God, could
you imagine doing that for like, if you actually had
like more than three games, that would be atrocious trying

(01:15:30):
to switch between them. Anyways, I think that might have
thrown a monkey wrench into the plans of Nintendo, because
I don't know how they would go about avoiding that
exploitation rip video well, not showing any first party Nintendo car.
Oh wait, we had that Mario and Luigi trailer. I
should probably stop talking about it.

Speaker 3 (01:15:50):
Oh yeah, no, no, no, sorry Nintendo.

Speaker 2 (01:15:53):
Hey, listen, you know what, on second thought, you know,
let's let's stop talking about this entirely. Let's talk about
our discussion topic. Oh yeah, So, I don't know if
you've been I don't know if people have been talking
about any of the question I posed out there. That
was a bad idea. I should have had somebody watching

(01:16:13):
chat to see if anybody. I will repose the question,
if y'all have thought of any any you know of
your favorite hit point moments over the last one hundred episodes,
throw them out in the chat or throw them somewhere
and Baku will keep track of all of them. Oh yeah,
I will.

Speaker 3 (01:16:32):
I've just been volunteerd. But we do have Oh go ahead,
what were you gonna say? I was gonna say? And also,
if you have any questions for us, because we're going
to answer some questions, we're gonna do a little ama
q and a kind of deal. We've got some questions
that some folks have asked over the last week or so.

(01:16:53):
So but if you are listening right now and you
know something came up, you're like, oh, hey know, I
never thought to ask you guys about this. Now's the
time we're gonna rechat, and just like, you know, go
ahead and you know, have a have a We want
to have a good conversation with you all. So that's
that's what we're trying to do. So yeah, they're like,

(01:17:15):
oh no, I didn't come here. I come here for
the game news. I don't want to come here to.

Speaker 2 (01:17:18):
Talk to you there. I've just added a few more
questions to the dog get there that I that have
come in through the discord. All right, So, uh, before
we do, though, we had, we had briefly discussed prior
to the show an idea to kind of just a
little bit of a hit Point throwback. You know, I'm
curious what y'all want to I'm I am personally a

(01:17:41):
little morbidly curious to see what our very first episode
of Hit Point looked like. We're not gonna watch the
whole thing because it's an hour and forty minutes, but
I was thinking like, maybe what would the first like
ten minutes look or sound like. Oh geez, No, I know,
I know it's gonna be a little bit painful, but
I just I want, in order to see how far

(01:18:03):
we've come, you kind of have to see where you started, right,
I mean, so let's let's well just watch a little bit.
I'm not gonna make us watch a whole thing, but yeah,
let's let's see what pain we have in store for us. Okay, Hey,

(01:18:27):
that background looks familiar. That looked pretty sick. That background
looks pretty good. Look at that? Oh that intro welcome
to Oh my gosh, we look so different and so
much younger. I look so much younger. I think we
were younger.

Speaker 3 (01:18:46):
Oh my gosh, it's almost like we're looking into a
pastrand Oh.

Speaker 2 (01:18:52):
Man, look at that like baby face boy on the left.
There hardly any chin hair on him. What's what's to him?
No mustache? RPGs j RPGs. Oh. Maybe some talk about
figures and stuff, basically figures figures. Well, I think we've

(01:19:14):
done that a time or two. I think we did.
We did stop that after we noticed a sharp decrease
in viewership.

Speaker 3 (01:19:22):
Ter do we fulfill our promises?

Speaker 2 (01:19:26):
I'm sure I'm a longer fan of you, like you've been.

Speaker 3 (01:19:30):
No, there's no way you've you've been You've been on YouTube,
You've been on Twitch way longer than yeah, and this
is this is still true record.

Speaker 2 (01:19:37):
Maybe I should should I turn up the background this
man the other way around? I don't know if that's necessary.
I think our audio is really bad. There's a few
points of that that i'll that'll super Derek is way
too loud. I will say that there was a short
time when I streamed here on YouTube, and then I
started streaming on Twitch. When I honestly, like as far
as looking back at this, the gameplay stuff, the quality

(01:20:01):
of like the video, like, I like the layout, all right,
something that will work, and I've been getting lots of
requests for it.

Speaker 3 (01:20:08):
But my background still looks about the same.

Speaker 2 (01:20:12):
Yeah, you got the posters in the same thing. I
was gonna say, figures and plus it's definitely filled in.
All right, I'm gonna skip ahead a little bit here. Yeah,
let's start at the top here with uh, you know
recent release Pokemon Legends are That's not how you say,

(01:20:32):
is it.

Speaker 3 (01:20:33):
I think the classic just call it Pokemon Legends.

Speaker 2 (01:20:39):
Yeah, I definitely did, which apparently was the original pronunciation
that they were going to go with, but then they
realized that it sounded too much like arts and then
they're like, oh, it's Archaeus. Oh god, I used to
call it. I used to a long time ago, called
the Majors. Boy.

Speaker 3 (01:20:59):
I think it's Megas like fresh face, man.

Speaker 2 (01:21:02):
I know, just listen to me. I'm talking about pronunciation
of Megas versus magis not not yet knowing that it's
pronounced magus. Geez, what a loser? God, how did anybody
watch this? You had you just needed ninety more episodes

(01:21:26):
to get it right, you know what. That's well, I'll
give them another episode or two. Then becomes woolsy then right, okay,
all right, I think that's about enough of that for me. Yeah, please,
now okay, yep. So I'm just gonna I don't know,

(01:21:48):
I'm just gonna. Yeah, I'm that that was plenty. That
was plenty. It's a little warmon here. Yeah.

Speaker 3 (01:21:58):
So you know, I I applaud all of our viewers
who's been with us from the get go.

Speaker 2 (01:22:05):
I stuck with us very much appreciated.

Speaker 3 (01:22:08):
Yeah yeah, and also all of our listeners too on
the podcast. Surprised that there's a lot of them out there.
Thank you. I don't know your names because you know,
I don't see you here on YouTube, but well you're
listening out there.

Speaker 2 (01:22:25):
So I think I could recognize a good number of
the audience members in the chat by their by their
usual name. Isn't that always kind of interesting? How like
you can how many people you can actually be like, ah, yes,
I remember that name, and I remember having conversations with
this person. Man.

Speaker 3 (01:22:43):
Yeah, I recognize the people on YouTube. I don't really
know who's listening on our podcast, like what if out podcast?
Is like really popular in like a whole different country.
Oh yeah, be crazy. Yeah, we're huge in Japan loves
you know, hit Point.

Speaker 2 (01:22:59):
You know that I might be able to get into
some analytics to find out more about our unique viewership.
I do know we have some international viewers. Uh yeah,
Griddings to Germany, Grittings to Brazil. I know we have
some you know, some some big followers out there, some
people over there across the pond over in uh in

(01:23:22):
the UK.

Speaker 3 (01:23:24):
Yeah, you know I have added some RGB. Yes, we
both look cooler these days. They say, wow, wow, that's
you need let's check your eyesight.

Speaker 2 (01:23:36):
I mean, you know, in a few more years we
might be silver boxes, you know.

Speaker 3 (01:23:41):
At this rate, Oh, I have silver growing on the
side already. It's just like is it just the site
because you're just touching this side, is it just like
one patch over here like oh oh sorry, it's like
you know, oh okay, just like just around here, like
the oh that's okay, yeah, yeah, that's that's actually a

(01:24:02):
cool place to get it. You know, you just like
get it gray on the sides and then like stark
black on top, just like Bruce Campbell from an Army
of darkness.

Speaker 2 (01:24:10):
That's how it's done. Classy.

Speaker 3 (01:24:13):
Oh boy, I'm I'm really entering uncle age.

Speaker 2 (01:24:16):
So all right, we have some questions that we have
curated from various platforms. You know, we've thrown out questions
here in the community channel of the community side of
the channel, questions over on the Twitter, and I think
you've posted the question to Blue Sky as well, and
I've ye thrown it into the discord we have. We've

(01:24:40):
asked you all for some asking and.

Speaker 3 (01:24:44):
Feel free to keep throwing questions us. We're talking about
these like, yeah, just just throw them on any time.

Speaker 2 (01:24:51):
Well, I answer it. This first one comes from Dusty B.
And by the way, Dusty, I do believe you might
be the same dust who sent me a package a
while ago, several years ago. I'm not certain, but you
might be. And if so, hey, it's awesome to see
you here and I still really appreciate you. So Dusty

(01:25:15):
B says, what game would you say had the biggest
overall impact on your life? Wow, that's a big question.
That's a big question right off the back. Yeah, I
thought it was gonna be like a softball question, like
you know, it's a really good question. It's a good one,

(01:25:37):
great question. So I have a definite answer at the
beginning that I can go off of, do you do
you want me to go first? So you can think
yes please, because boy, that's a hard one because I've
done a lot of naval gazing in the past to
like think about this the biggest I think game to

(01:25:58):
have this impact on me. Like, I know a lot
of people probably think like earth Bound and and that
is definitely a big one. But I think that to
really get the right one, we need to dig deeper
because for me, it would probably have to be the
legend of Zelda, a link to the past. This was

(01:26:21):
aw yeah, yeah wow. It was the first Super Nintendo
game that I ever played, and it's a game that
I that I played at my my friends my dad's
friend's house, so he lived up in Beatrice, Nebraska area.
So it was like a three hour drive, which was

(01:26:42):
like an eternity for me, you know, being this, you know,
I was like six seven, eight years old. Maybe trying
to gauge the exacts are a little tough because I
never paid too much time attention to time. But long
story short, this was the very first art well RPG
adjacent game that I had ever played that just felt

(01:27:03):
somehow like tactile. It felt like I could reach out
and touch the characters. It felt so real, so dimensional
because I hadn't I had played a Nintendo, not Super Nintendo.
It was eye opening and like it was in that
instant where I was able to play as Link swinging
as she sort into like a big, wide open arc

(01:27:25):
hitting enemies, and and like I never really loved the
original Zelda, like I was, I was intrigued, but like
the little stabby inc you know that that didn't do
it for me. But the big white swinging arc, Oh,
it was awesome. And I got to play a little
bit of it for a while, and and eventually, like
something about that became like a formative core memory and

(01:27:47):
I always wanted that game ever since. Then something about
it was just like I need to play a Link
to the Past again. And so eventually I got a
secondhand Super Nintendo with some allowance, and I got a
copy of A Link to the Past with it. And
obviously I don't know how many people have heard my

(01:28:09):
origin story or whatever, but eventually I did end up
trading that game in for a copy of Earthbound. When
I was looking for other RPGs like a Link to
the Past, And that was the very first game that
introduced me to a turn based RPG combat system. I
didn't love it at first, but when I did, it clicked,

(01:28:29):
and it just you know, if we're looking for the
game that had the biggest impact on me, it was
definitely The Small Little Snowflake. It was a pretty big
snowball maybe to start with, but it was the one
at the top of the hill that slowly rolled down
and accumulated into this gigantic snowball effect avalanche that has

(01:28:52):
consumed the rest of my life. And and check this out.
I'm I'm going to stand up again. Do it? Do
it all right? All right, yeah, do it.

Speaker 3 (01:29:05):
You're gonna make the You're gonna make the money work
for the camera.

Speaker 2 (01:29:12):
See yeah, grab grab, Oh look at that, Look at
look at those cakes. That that Oh dang, dere'scott cakes. Man.

Speaker 3 (01:29:32):
So are you able to find it? Have you lost it?
You lost it? It's not even there anymore.

Speaker 2 (01:29:44):
This is this is really bugging me.

Speaker 3 (01:29:50):
Take your time, think about it, think about.

Speaker 2 (01:29:53):
Where it may be. Mm hmm.

Speaker 3 (01:29:56):
Mm hmmm, uh uh uh oh.

Speaker 4 (01:30:09):
Uh.

Speaker 2 (01:30:09):
Keep stalling so.

Speaker 3 (01:30:14):
I will stall for Derek Hi, how's everyone doing. Welcome
to the one hundredth episode. If you've got any burning
questions for Derek and myself, and it could be really
literally anything at all, games related, anime stuff, just general
life things. Where do we want to go from here

(01:30:36):
on out? Anything at all. I hope were to ask
us anything, or maybe ask Derek specifically about like YouTube
stuff if you're like a YouTube creator or something.

Speaker 2 (01:30:47):
So thank you for stalling.

Speaker 3 (01:30:50):
Here we go. I tried, here we go. Thank you
for coming back, so don't have to sing. So I
was so close.

Speaker 2 (01:30:58):
About about seven years ago, I reached out to my
to my dad's friend, uh, and I asked him if
if he still had his old video games and consoles
and stuff mm hmm, and he did, and he sold
them all to me in a giant lot. Oh and

(01:31:22):
so this is in fact the cartridge of a Link
to the Past that I played years and years and
years ago. So this is not just this is not
just you know, a copy of the game that I played,
but this is the copy of the game, complete in

(01:31:46):
the box that is so cool that that it actually
came in So like I, this is this is one
of my my horse cruxes. You know if you will.
This is this is super uh super valuable to me sentimentally, but.

Speaker 3 (01:32:11):
Also probably super valuable period.

Speaker 2 (01:32:15):
I mean probably not. It's it's it's in okay shape,
like it's it's fine, but like you know a little
bit of like box. Yeah. But but but for me,
like this is like I can't believe I have this
piece of like my history because growing up I was
not the kind of person or family that like kept

(01:32:38):
games or their boxes. Like I would play a game,
I would go trade it in if I got a
new game on Christmas, I ripped the box open. Oh no,
this is this is just what we did. They were
they were cardboard. They weren't made to be like held
onto forever, I mean legitimately.

Speaker 3 (01:32:57):
Like doesn't that make you want to like go back
in time and smack yourself upside ahead?

Speaker 2 (01:33:03):
If I could turn back time, I do a lot
of things. Yep, I would find oh way, all right,
all right, So that that's my that's my story and
I'm sticking to it. So uh your turn.

Speaker 3 (01:33:21):
Oh boy, Okay, Well I don't have the physical copy
for this one, unfortunately, but I will say, I mean
there's just there's just so many games that has. And
that's maybe that's the problem, uh with with the question,
because like if no games had made any impact about that,
that couldn't be true. But there's just too many, and

(01:33:44):
I keep looking back in.

Speaker 2 (01:33:47):
Time.

Speaker 3 (01:33:48):
I keep thinking back in time, like what are the
games that make the most impact? I've got this, you
know there there are there are a couple of candidates,
but I will settle with fond Fantasy six. You know,
there's fun Fantasy four. There there's East one and two. Uh,
there is you know, Romance Sosager two, which recently got

(01:34:11):
a remake, But I think ultimately the one that made
the most impact, and there was Terror Nigma.

Speaker 2 (01:34:18):
Here's the problem with some of those other games.

Speaker 3 (01:34:21):
Really, Yeah, so there's a lot of So here's the
problem with a lot of those games that I played
back in the days, like to two issues. Number one,
they were in Japanese always because I lived in Hong
Kong and there were no Chinese localization. It's all just Japanese.

Speaker 2 (01:34:37):
You just get it.

Speaker 3 (01:34:37):
You played them two I was relatively young. You combined
these two factors together, and some games that had like
much deeper story that I would have otherwise been able to,
you know, ascertain, you know, any kind of value from it.

Speaker 2 (01:34:57):
I wasn't able to because the language barrier and the age.

Speaker 3 (01:35:01):
Right, So, even though I had gone back to replay
those games later on in life in English, just to
really understand what these games are about, I think like
after college I had this like phase of like replaying
all the games on emulators and just being like, Okay,
what the heck did I even play? Growing up? I

(01:35:23):
replayed all the Super Nintendo Classics that I grew up with.
I replayed most of the PlayStation games I grew up with.
And that was when I replayed Fan Fantasy eight and
hated it, and then replay Fan Fantasy nine and ends
up loving it. But that's like later on in life, right, Yeah,
fam Fantasy six did a thing that didn't require you

(01:35:46):
to understand the language to know what's going on, because
kef Get destroyed the world.

Speaker 2 (01:35:50):
I'm sorry spoiler alert for.

Speaker 3 (01:35:52):
Anyone who has never played, for me, sixteen six six
what kef Get destroys the world?

Speaker 2 (01:36:00):
Who's Kefka?

Speaker 3 (01:36:02):
I'm so sorry, guys, spoiler I should have said spoiler
alert for a game that's like thirty plus years old
at this point, right, I don't know how old is
is this thirty plus years No, not yet nineteen ninety six,
nineteen ninety six, yeah, yeah, close close to thirty years old.
And I don't know, like my little young mind was

(01:36:26):
just so blown when.

Speaker 2 (01:36:30):
For when?

Speaker 3 (01:36:31):
Okay, let me go back right. So at the time,
I played a couple I've got a couple of RPGs
under my belt. I play Fun Fantasy four, I play
Fun Fantasy five, and like, you know, I'm feeling pretty good.
I feel like, you know, I've done this right, I've
done this before. This is no big deal. And I'm
like playing through f F six and I'm going through
it and everything's fine. And then we hit the floating

(01:36:54):
continent and now I'm like, oh, this is it, you know,
And we found like the ultimate weapon and then we
fought the dude and I'm like, oh yeah, just kicking butt.
And then can't get the story to the whirl And
I remember specifically resetting the system to find an earlier
save because I was And remember there were no guides

(01:37:17):
at the time. Okay, I don't want to hear people
go like, why would you do that? No, there were
no guides at the time. Okay, no guides, no Internet Okay,
you figure everything out by yourself, okay. And I was
so convinced that I had screwed up the game that
I had.

Speaker 2 (01:37:35):
Reached the end.

Speaker 3 (01:37:36):
Yeah, Like I got the bad ending. I'm like, did
I mess up something? I remember going back and replaying
through the floating continent. I'm like, what the heck did
I miss?

Speaker 2 (01:37:46):
Like this?

Speaker 3 (01:37:47):
There's no way And I went there and I still
got the ending, and I was like, what the heck?

Speaker 2 (01:37:53):
You know?

Speaker 3 (01:37:53):
And and then finally we got the scene where like
Celeste watches the story. I'm like, oh my god, I'm
an idiot. This is meant to be, this is supposed
to be happening. But I was just in such disbelieve
that the world gets destroyed. Could you imagine reset the game?

Speaker 2 (01:38:10):
Could you imagine if that was the failure state, the
failure mode, And like just nobody ever figured out how
to save the world. That would be wild people people
figure it out in a ramhak some you know, for
years later. Turns out they check the source code and all, like,
just just like how you people recently found out that

(01:38:31):
you can actually save Earth?

Speaker 3 (01:38:34):
Oh yeah, totally, you could totally save Earth. Yep, just
just like that, I can't story, and we're sticking with it.

Speaker 2 (01:38:44):
I can't believe you know what to do, dude, I
can't believe you you never figured out how to save Earth.
Everybody knows how to do that.

Speaker 3 (01:38:51):
Everyone knows the Earth guys. Come on, she was in
a final battle and there's this like extra cussine you
guys called yourself phone and fancy fans.

Speaker 2 (01:39:01):
Yeah.

Speaker 3 (01:39:02):
F F six hands down. It blew my mind because
I think maybe for the first time I've gotten like
the twist, because the thing about f F six is
that it plays into your intuition that if you do well,
you will save the world. Nothing bad really happens. You

(01:39:24):
can always save it from my catastrophe, right, not so
much in f F six. F F six is now no,
the world's destroyed. So you're gonna have to, you know,
either give up or like pick stuff, you know, pick
the pieces back together.

Speaker 1 (01:39:40):
Right.

Speaker 3 (01:39:41):
And so of course I mentioned that once I got older,
like after college, I'd gone back and replay all the games.
I replay F F six, and that's when I was
fully convinced that F six is in fact the best
phone fantasy. It's it's all that's it's picking up things
from the rubble and just like going through everyone's trauma

(01:40:04):
and you know, putting this like Ragtag crew back together
to fight a god again, like really going against the impossible.
I love it. I'd love every It's a little cheesy,
but man, it's just it's so good.

Speaker 2 (01:40:22):
So there you go.

Speaker 3 (01:40:23):
That's the that's the game that really changed me, I think,
and so view games moving forward.

Speaker 2 (01:40:30):
Yeah, solid pick all right. Got another question here from
nerd Crave, who says I'd love to hear you both
talk about some of the other genres that you love,
like rogue, light, shoot them up, farming. Let's hear it
rogue rogue. Well, I like, I'll tell you I like

(01:40:52):
action RPGs, action adventure m and RPGs, and occasionally occasionally
adventure horror games. I love horry games, beat him ups.
I like beat him ups sometimes like Scott Pilgrim versus
The World the game. I think you get excited about

(01:41:14):
River City Ransom, River City Ransom, Ninja Turtles, the Shredder's Revenge,
that was you know, that's that's another one. But it's
I feel like I feel like that's the funny thing
about it is it's all on this spectrum of of
what I like to call the RPG spectrum. The RPG spectrum. Okay, yeah,

(01:41:35):
everything's a spectrum where like there's not so much of
the thing as like, oh it is or it isn't.
You know, a lot of people are like, oh is
this an RPG? Is it not an RPG. It's like, well,
there's there's RPG mess that that you can certainly tell
within certain games like uh, you know, LARPing is is
full on, full frontal role play, right uh. And then

(01:41:59):
and then you go on too like tabletop dungeons and dragons,
that sort of stuff where you actually are playing the role.
But then you also have like Western RPGs, which are
probably the next step into like the digital realm. Western
RPGs tend to be a little bit more self actualization,
a little bit more like you control the story. You
play the role of a character through video games by

(01:42:20):
making decisions that affect the storyline. But then there's like
the JRPG side of things, which is really less about
interacting with the world and more so about observing a
story that has already been written, but still taking control
of the characters and engaging in combat and boys that
are very reminiscent of Western style RPGs. Then you have

(01:42:41):
the action RPG, which kind of mulls things back a
little bit, you know, goes with more of the action combat,
maybe might still have some character building, some stats, some XP,
that sort of thing. And then you continue on further
towards the action adventure style, which still feels very much
like an action RPG, except maybe less of an emphasis
on equipment and stats and maybe a little bit more

(01:43:02):
emphasis on puzzle solving. And then on the tail end,
before it all goes away entirely, you have beat them
ups with RPG elements like River City, Ransom, Scott Pilgrim
versus the World the game, which have XP and stats
and special moves and stuff. So like, it all to
me feels like this interconnected like spectrum from like heavy

(01:43:23):
to light. And then at the very tail end is
the beat them ups side, And then after that, after
that I don't really care about them like it's it's
very I guess I like some platformers also occasionally like
I liked Mario. Yeah, I liked you know, the original

(01:43:43):
Mario games. I think Super Mario World was peak Mario. Mmm, man,
I did.

Speaker 3 (01:43:50):
I did play a lot of Mario growing up and
that kind of like everybody did. You don't want to
say that I grow out of it, Like it's like
not you know, as if like a playing it is
so like elementary. It's just like, you know, I don't know,
something about my taste has changed over time. I just
didn't care to keep playing Mario games. Although the Mario

(01:44:14):
RPG games has gotten me interested in like all the
different not just like the RPG, but like all the
other subsequent ones that they've come out recently, all the
remaster on the new games. It's got me wanting to
look into Mario RPG again. So yeah, yeah, maybe I'll
do that.

Speaker 2 (01:44:34):
Mario rag is one of one of the really great
entry level RPGs for newbies, but it also has a
lot to enjoy for people who are more seasoned veterans.
I think, like Mario pantomiming his his discussion as a
silent protagonist, and an RPG will never not be solid
gold comedy.

Speaker 3 (01:44:55):
Yeah, I guess for me game genres that I love,
I actually actually play a lot of different kind of
games now that I think about it.

Speaker 2 (01:45:05):
Uh, Like I play a lot of horror games.

Speaker 3 (01:45:08):
In fact, I just did a whole month of spooptober
over on Twitch for anyone who doesn't know that I stream,
oh I stream over on Twitch. I spent a whole
the entire October. I was playing horror games different like
horror games from Japan. I am actually going to, uh,
once we're done with Hitpoint, go back to Twitch and

(01:45:30):
finish off Residuevil for DLC. So, yeah, I've been playing
Resnue before. I've been playing you know, all kinds of
horror games.

Speaker 4 (01:45:40):
Uh.

Speaker 3 (01:45:41):
Obviously, I love RPG. That's kind of my bread and
butter like and and that whole spectrum of games that
Derek had mentioned. I play all those. Some platforms sat
metro Vania not my not my biggest like thing, but
I do enjoy some of those because the boss fight
is really intense and I of it.

Speaker 2 (01:46:01):
Yeah.

Speaker 3 (01:46:02):
I do like games like Ease, you know, where it's
like a little isometric and like with tough bosses. I
miss those days. Yeah, I know I play a lot
of Like I would play games like Fastmophobia like you wouldn't.
You wouldn't think like, oh, RPG is like No, I
play fast Mophobia like I would play stuff like that
with friends. Uh, it does a game called Piko Park

(01:46:24):
that I'd like to play. In fact, I'm going to
be playing that. Uh the second game of that. Pekle
Park is basically a multiplayer game where you all get
in there and you try to stop a puzzle real time,
and if anyone messed up, you have to start over again.
So if one of your friends home ever is in
your group mess us up, you have.

Speaker 2 (01:46:44):
To start over. That sounds infuriating.

Speaker 3 (01:46:47):
Yeah, So like it's like coordinated action between you and
all your friends and you have to figure out how
to do the thing and do it right, and you
have to communicate the solution with each other. It's it's
a really simple game, but a really fun game to
play with your friends. So yeah, I play all kinds
of games. Actually that My main thing is the game

(01:47:09):
has to be fun. And I think, and this is
just my my opinion, but like if you mainly play RPGs,
like you might be stuck in that bubble where like
you're not considering other possibilities if that makes sense in
terms of like game design and game mechanics, Derek, that's.

Speaker 2 (01:47:33):
Why that's why we're pushing him to play Sid and Hill.

Speaker 3 (01:47:36):
No, But like because like you know, and and and
some of the more successful RPGs I think have integrated
elements from other games and they and device versa. Yeah,
near automata, you know, like the scene the switching of
perspective is just beautiful, and he kept the control basically

(01:47:56):
the same through all the perspectives.

Speaker 2 (01:47:58):
I do sometimes wonder if that, if that is the case,
you know, if that could have an effect on my
perceptions of like how good a game is. If I'm
just like playing nothing but RPGs, is that going to uh?
You know, am I am? I? You know, limiting myself
in some ways? I don't think so, though, because I

(01:48:18):
just don't want to play anything else, So I don't
think but I don't think there's a right answer to it.
But you know what, Uh, I have really, really really
been enjoying playing Dungeons and Dragons again, which is a
different kind of RPG obviously, Yeah, but uh but it's
it's definitely it's been fun and me has me wanting

(01:48:41):
to play video game version of D and D. H.
I really want to try boulders Gate three at some point.
Mm hmm.

Speaker 3 (01:48:48):
I think everyone who's never played D and D should
give it a shot. If you are a fan of
like RPG games like on console, like computerized, the digitalized
RPG must say you should try to paper and pencil version.

(01:49:08):
You are going to appreciate the heck out of like
a lot of the system that does a lot of
things for you. The calculation damage, waiting for turns, all
the rules. Okay, you don't have to wait for someone
to be like, well, let me think, will you be
allowed to do that? The game just instantly tell you no,
you can't do that, or like, yeah, you can totally

(01:49:29):
do that, like instantaneously. None of the calculations, okay, none
of the dice roll. Everything is just done in the background.
When you do a single attack in a Final Fantasy game,
for example, you attack the goblin, you know how many
actions there are. If you turn that into like the
tabletop version, they're like, well, I attack this goblin with
this attack, and then you have to roll the dice

(01:49:51):
and see if you hit or miss how.

Speaker 2 (01:49:53):
Much damage you got to determine whether or not you
have advantage or not based off of positioning, and and
you know, maybe rain might give you an update or
you know, if they're weak or two specific kinds of
damage and stuff you know, there's all kinds of fun stuff.
Definitely try it. It's it's fantastic.

Speaker 3 (01:50:12):
Yeah, it's just it's it's a lot of Man, it
makes you appreciate the heck out of like the systems
that have built.

Speaker 2 (01:50:21):
Looks like a backup, looks like there's a certain Leo
who has some very pointed questions for you in the
chest Way Black who played D.

Speaker 3 (01:50:28):
And D what he vehemently refused to play with me?

Speaker 2 (01:50:32):
I did not. He got called out call never I
had never gotten an invite. And second of all, what
I said was I can't do long campaigns because I
my schedule is all over the place, so I can
do like one shots and that's about it. So and
I've set that repeatedly to people like, no, I cannot
do campaigns. I'm not gonna be in the dedicated group

(01:50:55):
because I and you know, like one day i'n streaming,
the other day, I'm doing a podcast, another day I'm
going out to drink.

Speaker 3 (01:51:01):
Like I don't. I cannot, Like I already have commitments,
like my weekly commitment is doing hit Point and doing
my nicest dreams. I cannot add additional commitments, right, So
uh yeah, I can't, but I can do like a
one shot, so you know.

Speaker 2 (01:51:19):
So it has occurred to me that we've also had
a few super chats coming throughout today's show with some questions,
so maybe we should address some of those real quick. Also,
even though it's not you know, the usual end of
the show times, okay, we can mix it up.

Speaker 3 (01:51:33):
Yeah, guy, Yeah, just throwing questions at the random. We're
just gonna go at them like as we as we
see it real quick.

Speaker 2 (01:51:41):
From Peanut Butter Robot, they just said congrats on one hundred,
my dudes, and thank you very much Peanut Butter Robot,
thank you appreciate that. Also one from Natichus who says,
congrats on one hundred episodes. I don't really have any questions,
but proud of you guys for making it this far.
But please don't get to a thought, Oh wow, I

(01:52:02):
never skipped just like you guys. Well I'll take to
get to a thousand episodes. Well if we never skip
a week, because we never.

Speaker 3 (01:52:14):
Do, we never do.

Speaker 2 (01:52:18):
Maybe like twenty years or something. I think, I don't know.

Speaker 3 (01:52:20):
Uh, we only need to do nine hundred more episodes,
so how many nine hundred sundays we need.

Speaker 2 (01:52:28):
I mean we were able to do that in just
two or three years of Hit Point. So yeah, yeah,
just multiplay that by ten.

Speaker 3 (01:52:39):
See you in twenty years, not because come back to
us twenty years and now we'll be in Hologram at
that point. You know, it's like Hit Point but Hologram Edition.

Speaker 2 (01:52:50):
Also from Anthony H. Happy one hundredth You guys are amazing.
What RPG music do you love? Secret of Mona is
so good?

Speaker 3 (01:52:59):
Oh, Secret Mona is really good.

Speaker 1 (01:53:01):
Man.

Speaker 3 (01:53:02):
I I hate sounding like those people where like they
just never make it like how they used to. But
like man in music wise, Secret Manner and Charal's and
Manna was peak.

Speaker 2 (01:53:14):
Oh yeah, the Boss Fight theme right now already stuck.
Man Manna was also really good.

Speaker 3 (01:53:24):
Uhman would have just really knocked it out the park.
But after that, it's just like it's nothing memorable has.

Speaker 2 (01:53:36):
Come to me for me for for Mana.

Speaker 3 (01:53:39):
You mean, yeah, for Mana okay, okay, because I was
gonna say serious MANA series, Okay, because yeah, I thought
you're gonna say music, there were great music that came
out since I mean, for the Mana series, it was
like I was about to secret Man of tro Manner
Legend of Manna and then.

Speaker 2 (01:53:56):
About to get my pitchforks. Yeah, yeah, because I was like, oh, Chronocross,
Coronocross has an incredible soundtrack. Say what you will, baku
about everything else, that's all it had. I disagree, absolutely
love Chronocross soundtrack. We can see. I don't I own
that one.

Speaker 3 (01:54:14):
Absolutely one of the best soundtrack period from all of
Square Innex's games, like their entire library. It's just the
different usage instrument and like the background to Chronocross, like
the thematic background, and it just works so well. Of
that opening theme just gives me chills when I listen.

(01:54:37):
It's still.

Speaker 2 (01:54:40):
Speaking of opening themes to zanarkand oh yeah, that is
the classic. The piano just m mmmm oh god that is.

Speaker 3 (01:54:52):
That is amazing.

Speaker 2 (01:54:54):
I did tell you right, Like I saw I saw the.

Speaker 3 (01:54:58):
I saw the artists who sing uh Stecky Dane like
perform it on stage and like I almost cried because
it was just so moving, like and she doesn't just
stand there and sing like she does the dances because
she's from like the like the ok now and like
tradition of singing, so they sing and dance like they

(01:55:19):
don't just stand there like opera style and perform not
that it was like and it doesn't like somehow make
the singing like worse or something because she's doing so
many things. Her vocal was perfect, her dance was perfect.
Everything about that performance was just absolute beautiful. And she
was wearing like traditional like okay now, and like performance

(01:55:41):
clothing too, So it was it was crazy.

Speaker 2 (01:55:44):
It was so good.

Speaker 3 (01:55:45):
It was so it was the best performance for any
of the what's that series of Found Fantasy concert against Shoot,
dang it, it's okay, that's nothing, it's not that anyways. Yeah,
the concert series, it was like the absolute best. But
Teuzanakin went that opening when you're just watching them, like

(01:56:08):
and you're playing through and they're sitting around the campfire
and it's like, this is my story and your like
you tell like, tell me about your story, sir.

Speaker 2 (01:56:16):
Oh my god man.

Speaker 3 (01:56:17):
The opening was masterful.

Speaker 2 (01:56:19):
Following that, like, uh, Breath of Fire three the soundtrack
in that I could listen to that for ages and
I have Breath of Fire, Breath of Fire three specifically,
I mean I like all a breath of Fire. Yokoshima
Moto did a great job with the first one, but
Breath of Fire three in particular, and the fact that
the composer I can't remember their name off the top

(01:56:40):
of my head, but they're working with the uh the
developer of that indie RPG. We were just talking to him. Yes, yes,
Forge of the Fay, Uh the Fay. Yes, man, Forge
of the Fay. The fact that Emmy Evans that too,

(01:57:03):
them too, bro, that was that was such a bombshell
to drop at the end of that interview. I really like,
I really love our interview series by the way that
it makes me so happy. Yeah, but yeah, the Breath
of Fire three composer is working on Forge of the
Fay with them. Oh man, that's so cool. And then

(01:57:24):
and then what else? What else was there? Here's one
that I could legit just like plug into my stereo
and listen to on repeat every day. And that's I mean,
everybody already knows that it's gotta be Persona five. It's

(01:57:45):
just it's just a vibe, like, yeah, everyday rainy day vibes.
I feel like if if lo fi hip hop hadn't
taken off when it did, people would be streaming nothing
but like Persona five knockoff music on YouTube and and
in some cases even a mix of those things like
that that is that fills my soul.

Speaker 3 (01:58:08):
Persona persona music, persona like three four and only you
play three, four and five, but all three had very distinctive,
like very distinctive tones, yet the similar but distinctive tones.
And I don't know how they do it. It's like magic.
You hear it, You're like, oh, that's four, that's five,
that's three.

Speaker 2 (01:58:28):
Oh yeah.

Speaker 3 (01:58:29):
But also there's some commonality that ties them together. And
we listen to any of them, they're like, yeah, they're
persona for sure. I don't know how they do it,
but it's it's great. Yeah, there's so many Near Automotives
for me. Uh is still one of the best soundtracks.

Speaker 2 (01:58:47):
What is it?

Speaker 3 (01:58:47):
A beautiful song? Is a beautiful song like.

Speaker 2 (01:58:52):
Very on the nose.

Speaker 3 (01:58:53):
But if you guys haven't heard a beautiful song from
Near Automata, you should go listen to it. The voke,
that powerful volte goal and that intense, like you know,
music in the background. Still trying to get Derek to
play Near Tomatin one of these days so that he
can know why I'm geeking out over this game, like
so intensely, like over everything. But yeah, there are so

(01:59:16):
many guys. There's so many.

Speaker 1 (01:59:19):
All right.

Speaker 2 (01:59:20):
So I mean we could probably talk about we could
have a whole episode just talking about music that we
love from RPGA's music. We'll have to come back to
at some point. We so saying that, I know, you know,
one of these days, one of these days when there
is no news and we are just aching to be

(01:59:40):
on camera and talk about stuff for a while. Maybe
you know what this is, Derek, You know what this is.

Speaker 3 (01:59:45):
You drive by and you see this restaurant and you're like, oh,
we have never tried that before. Oh, we just come
back to this when we don't know what to get
for dinner.

Speaker 2 (01:59:53):
Yeah.

Speaker 3 (01:59:54):
Yeah, you never go to that place when you don't
know what for dinner.

Speaker 2 (01:59:58):
And then they shut down and then it shut down
damn it because we never went Okay, so hate that.
So since we're on the topic, we have this other
question that came in from the Twitter on yours. They
said two music questions. What video games soundtracks do each
of you find yourself relistening to most often?

Speaker 3 (02:00:20):
I think we probably hit that from Timothy Deal.

Speaker 2 (02:00:23):
From Timothy Deal, yes. Second one, are you familiar with
the Overclocked remix? And do if so, do you have
a favorite remix from them? I've heard the name. I
feel like I've definitely listened to like the Chrono Cross
or Chronal Trigger OC remix or was it Terry Nigma
one of the two, But I've never made a point

(02:00:43):
of like listening to a bunch of it, so I
can't like give a very nuanced opinion of OCI remix.

Speaker 3 (02:00:53):
Uh well, if I have to just answer your question
really quickly of what game soundtrack I do repeat on
but when I'm driving one that I repeat a lot
and I don't know why. It's Octopath Traveler. Oh, it's
so good Traveler. Yeah, I don't know why, but it's

(02:01:14):
so good Octopath Traveler. There's also like an Octapad Traveler
like official remix from Square Innex that was also really good. Yeah,
it's an official remix of the Octopath Traveler soundtrack, so
that's also really good. I highly recommend it, but yeah,
I keep listening to it. I also listen to something

(02:01:37):
called It's not game soundtrack per se, but uh, hold
on one second to me.

Speaker 2 (02:01:49):
Or sorry, I had to step away because my people
needed me. This is another one that I will play
and nausea. Oh, yeah, this guy's if if you're not familiar,
is the Chrono Trigger Brink of Time soundtrack, the official

(02:02:13):
one by Yasunori Matsuda. This game soundtrack is a jazz
arranged album of Chrono Trigger and it is Chef's Kiss.
It is so good. It is so good. If you
haven't had it's on YouTube, if you haven't already listened
to it, guys, uh, definitely be sure to to check

(02:02:37):
it out because it's it's a banger. I I legitimately do,
un ironically just listen to this often. So Brink of Time, Yeah,
brink of Brink of Time.

Speaker 3 (02:02:51):
Yeah, I just I just linked another one that I love.
It's called it Orchestral or Kestrel Saga. It is a
orchestra remix or rendition of a lot of the saga
music from like Romance and saga music and uh Soccer

(02:03:12):
Frontier really good, really good CD. If if you like that,
like orchestra kind of if you ever hear a chip
tune and you're like, man, if only they had an
actual orchestra playing this, uh, because it's it's they had
written the score as if there would be an orchestra, right,

(02:03:34):
or like some kind of a orchestra like instrument, like
you know, to play those well, this is this is
what I'd like.

Speaker 2 (02:03:43):
You know.

Speaker 3 (02:03:45):
Over the years, it becomes popular in scrant it's got
the money to fund it. They're like, you know what,
why not let's just let's just let's just throw an
orchestra there and and and play all these musics and
to listen to a lot of the for example, Distant World,
Why do I like this in the world so much?
Just because when you know, sorry I forgot his name
for a second. When Noblele write these music, obviously he

(02:04:10):
is written these with the limitation of the you know,
the the chipset from like the Super Nintendo for example,
But as he writes these scores in his head, he's
thinking in terms of like an orchestra playing it, you
know what I mean. So years later, when Distant World

(02:04:34):
takes that same music and be like, okay, how do
we turn this into something an orchestra can play, That's
probably what he had in his mind, you know when
he wrote that originally, like this is how it's supposed
to sound. But because of the limitation of the console,
of course we couldn't get it. But if we had

(02:04:55):
the technology this is what it would have sounded like.
Uh so, I like to think about it from that respect,
like what was.

Speaker 2 (02:05:02):
The you know, the.

Speaker 3 (02:05:07):
Not the not the producer, not the producer, Like who's
the person who like writes music, composer, composer. Yeah, well
it was the composer's intent. That's that was their intent.
But you know, now, of course, the the the chiptune
version is also really cool. Don't get me wrong. This
is not to like undermine that, like that's what I

(02:05:28):
grew up with.

Speaker 2 (02:05:29):
I mean, chip tuns are an art of their own,
but being able to like they're definitely compromises.

Speaker 3 (02:05:35):
Though, yeah, yeah, to hear that, and even more so
with the Distant World series, they actually work with Nobuo
to turn that. You know, he's actually there with the
director and like, you know, he has to approve the
pieces of music, Like this is how I had intended it.
This is my interpretation, I mean not just in it. Sorry,

(02:05:56):
I mean they say this is not just an interpretation
of it, that is is his you know, approval. Like
it's like, yes, this is what it sounds like in
my head. So it's really cool. Anyways, Oh, the second question,
what's the second question you rased it.

Speaker 4 (02:06:14):
It was just, uh.

Speaker 3 (02:06:18):
Oh oc Remix. Uh that my favorite's gotta be. And
I still push this to people. Is the pron trigger
jazz Remix from oc Remix and and and I would
know them because here's the thing and about a lot
of streamers may appreciate this. If you want royalty free music,

(02:06:41):
you can just go to overclock Remix. They're royalty free.
I mean, sure mention, you know their name, give them
proper credit. But if you want royalty free music, you
know from RPGs, you know who used to.

Speaker 2 (02:06:53):
Do that.

Speaker 3 (02:06:55):
Extra credit extrait used to take oc Remix. That's why
I got oc rem because at the end, at the
end card dates, sometimes they'll play like an ocy Remix
song and they'll give credit to whoever made that piece
of music, you know, And I thought it was really cool.

Speaker 2 (02:07:10):
Uh So, but that's how I knew that they're all
like royalty free.

Speaker 3 (02:07:14):
So you know, if you ever want to listen to
some royalty free music or use something in your stream,
you can always go to OCI Remix. Double Double Mike, Derek,
Double Derek. You what's that all about?

Speaker 2 (02:07:30):
My my reverberating something?

Speaker 1 (02:07:33):
Uh?

Speaker 3 (02:07:33):
I hope not no idea? Yeah, I think the stream
just likes you so much.

Speaker 2 (02:07:38):
Maybe maybe doub Derek. Well anyways, anyways, still having audio
issues though I know it wouldn't quite be a real episode.
Oh when I switched cameras, there was Oh I see
I I think I understand what was going on there. Okay,
so I'll adjust that. But but this next question comes

(02:08:02):
from PETRT and I'm very surprised to see to read
this at all. They say congratulations while the time really flew. Question.
Has your tasting games changed out all over the past
couple of years? Yes, and we'll yeah, we'll talk about that.
But also starting the uh since starting the podcast? And
do you have any favorite memories? I still have fond

(02:08:23):
memories of the April Fool's episode. I told you it
was good. I told you, I told you the April
fool episode was good. Are you are you kidding me?
I can't believe that. Who people loved the April Fool's episode.
I told you did people like the April Fools episode.
Do you remember the April Fool's episode. I didn't even
bring it over. Yes, it's not an officials, it's not
officially in the Cannon of rpage of Jrpage of the

(02:08:48):
Hip Point podcast. It's I. I didn't bring it over.
It's actually unlisted on the Super Derek channel right now.
It is the last episode, and people did man, I
didn't I.

Speaker 3 (02:09:06):
Tell people what that episode was about.

Speaker 2 (02:09:08):
Yeah. Yeah, let's talk about the April fourth episode for
very briefly. Baku and I just made up stuff. It
was just a twenty minute podcast episode where just straight
faced it the whole way through and just talked about,
you know, just something ridiculous that that happened. And uh

(02:09:30):
and that was it, and then we ended the show.

Speaker 3 (02:09:34):
We were we were, we made up, we made up
news and and we we were telling them in increasingly ridiculousness.

Speaker 2 (02:09:44):
That's right, ascending and ascending order. Yeah, so the first
news like you might believe it, like it could be.
I think I think we announced the switch to back
in that episode. We did a a lot of things.

Speaker 3 (02:10:00):
But you know, I would be able to watch it
because someone unlisted it. My beast episode.

Speaker 2 (02:10:08):
You know, if we ever do like.

Speaker 3 (02:10:10):
A compilation DVD of a hit point, we can include
that as the compilation dvd. Compilation dvd anyone liked to buy.

Speaker 2 (02:10:19):
Dude, you are you are aging yourself so bad of
Blu Rays sorry DVD no, I mean I mean Blu
Rays VHS.

Speaker 3 (02:10:30):
No, Yep, there we go a ten twenty twenty tape set,
but twenty tapes would do it.

Speaker 2 (02:10:38):
Oh man. So yeah, that April Fool's episode. I think
we ultimately decided, well, I ultimately decided that I didn't
like it first of all, but second of all, I
was like, I want to be treated like a serious
news podcast. I felt like it was. I felt like
it was kind of like, maybe not the best look
for for somebody who like is trying to cover news

(02:10:58):
and be taken somewhat seriously as a as an RPG commentator,
to just be making up rumors of our own contexts.
I know, I know that that is important context, but
uh yeah, that's that's ultimately made it very clear that
it was April Fools at the end, So it wasn't

(02:11:18):
like we just left it off and be like, all right,
see you guys later, goodbye. You know, like.

Speaker 3 (02:11:24):
That would have been bad man.

Speaker 2 (02:11:26):
So oh yeah. To also answer other questions from Pee
Torteaux and that tweet, they said, uh, let's see, uh,
has your taste in games changed at all? Over the
past years since starting the podcast, I think that has
been an overwhelming Yes. Personally, I especially think that it
has changed for you though, Baku as far as your

(02:11:51):
your willingness to uh to play, to play indies, Yeah, absolutely,
Mine too has also exploded since since starting to cover
more indies like and and to just open my mind
to them. I don't know why it is that I
was so m okay.

Speaker 3 (02:12:10):
So in my defense, India has gotten significantly better over
the years. So that's what I feel like, you know,
it's the indies that I played into. Yes, the years
were very rudimentary, and it felt it didn't. It didn't
I didn't they were it felt.

Speaker 2 (02:12:29):
Yeah, they were RPG maker games usually pretty close to stock,
the ones that I had played early on, like they
were legitimately. Like I would go to an RPG maker
website and I would download RPG maker games to play
on my pirate copy of RPG Maker two K like
that was legit just what I did for a while,
and I was like, oh, this is this is interesting.
This is an indie game. They are so much more

(02:12:52):
than that. Yeah, and even those that I made an
RPG maker like like holy cow, RPG Maker ain't what
it used to be, like, especially like because it's essentially
just a platform that you can develop on, and like
the there's not really very many limitations as far as
like what kind of art you can use, what kind
of battlesystem you can make, As long as you're willing

(02:13:14):
to put in the code and the the art and
the effort, it can be you can make a first
person shooter in that game if you wanted to, or
in that platform. I wouldn't recommend it, but you could.

Speaker 3 (02:13:26):
So a lot of things has changed in the indie landscape,
and so we adapt, and I'm glad that we were
able to adapt and just look at, you know, the
the industry and and just say, hey, you know this,
this is where all the good stuff is at. And

(02:13:46):
if you don't open your mind up to it, you're
going to miss out, truly, And that's what yeah, and
and and we are missing out for not playing those games.
So not just lip service for all of our wonderful friends. Which,
by the way, the other cool thing about indie devs
is that we get to just talk to them, and

(02:14:08):
I love that so much, you know, like they're they're
so active in with the community.

Speaker 2 (02:14:15):
I know, I've I've been continuing to follow updates to
a game that I covered briefly. Oh god the no no, no, no, well,
I mean Kingdoms of the Dumps that that was. I'm
still very interested in in playing that and I hope
we get I hope we get a code at some point.

(02:14:35):
But uh, Shrine's Legacy, Oh yeah, yeah yeah, been following
them since when did I put out my video talking
about Shrine's legacy. I want to look this up. I'm
gonna look this up real quick. Yeah, well why do
you do that?

Speaker 3 (02:14:53):
But like, yeah, so guys, it's it's not even like
because Derek and I covered news and we're like advertising
them that they're giving us like the time of day.
Like you can go to their discord and you can
message them yea, and they will respond to you. You
can leave feedback and they will be like, oh hey,
thanks for their feedback. You can go to the Twitter
and they will they'll talk to you like about they'll

(02:15:16):
talk shop like.

Speaker 2 (02:15:17):
Three years ago. Three years ago ago is when I
put up my video talking about about.

Speaker 3 (02:15:24):
Trans legacy.

Speaker 2 (02:15:25):
Yeah, Strange's legacy is just it's wild. It's and it
has had such a glow up since then also like
being able to see and track the progress of of
indies as they go through their different development stages has
been so awesome growing pain. You know, I'm sure I
cannot wait to see what this game eventually comes out

(02:15:47):
as because they've been continuing to put out release trailers
and it's such a pretty game. Yeah it is, it is.
You see.

Speaker 3 (02:15:55):
This is why I tell you to come to Macfest.
That's why I met them, like in really like ir
and yeah you could just like I would, I would
sit down and just chat with those guys. If I
wasn't in such a hurry that day, I would have
been like, you guys just want to like go grab
a beer or something, and like they will probably say
yes unless they don't drink.

Speaker 2 (02:16:14):
But you gotta go to MAGFest.

Speaker 3 (02:16:17):
To MAGFest, Like I don't say this to a lot
of people, but you need to go to Macfest and
see it for yourself one day. I think you will
make it an annual tradition once you.

Speaker 2 (02:16:28):
Once you a one time, you know what, I'm actually
heading up to Pennsylvania for Thanksgiving. I should have gone
for MAGFest instead, because dude, we we legit between for
two people paid almost three thousand dollars for plane tickets.
Get out. It hurts so bad, so much, I almost

(02:16:49):
even giving. Yeah yeah, yeah, but I remember back when,
like plane tickets used to be like a few hundred bucks,
you know, And now that really that sticker shocks me good.
It is just because it's Thanksgiving, I think so, I
think so, yeah, like it cannot be that much. I mean,

(02:17:10):
what about like Southwest or something like no, no Southwest
non an option only there's only one uh provider of
plane tickets from my local airport I know is in
this American Yeah.

Speaker 3 (02:17:25):
Yeah, they're they're they're ye the fees hmm.

Speaker 2 (02:17:29):
This is everybody.

Speaker 3 (02:17:31):
Every every business is scalping everybody. Now, yeah, it's who
can scalp the most. Yeah one day, Derek, one day
you'll fly over to uh to.

Speaker 2 (02:17:42):
But you know who isn't scalping me? And the hit
point t shirt, which you can get by following the
link at the pinned at the top, shopped at super
Dirk RPGs dot com. You can get it five bucks off.
That covers the cost of shipping. Uh and it's also
I mean for for domestic if it's international, only covers
a third of it. But you know, go go check
it out, maybe get a couple of extra line It's like, way,

(02:18:07):
I love it. You've learned. Okay, So do you wanna
take another question here? Or I guess my next is
another question here? What is your honest review of Silent
Hill too? It's good. The parking lot was really well done.

(02:18:29):
I think it was. It was Actually, it was very nice.
I was glad that it allowed me to go to
my car and shut the door. It really bugged me
that he left it hanging open and I was able
to walk into it and shut the door. Later on,
I found out that you can also break all the
car windows in town, and I really liked doing that

(02:18:50):
to loot them for bullets and stuff. So it was good.
I'm glad you liked it, especially the puzzles and breaking glass.

Speaker 3 (02:19:02):
Now, if we can hit a thousand subscriber by the
end of December.

Speaker 2 (02:19:08):
Oh yeahs right. I did say that we'll play more,
go back and play more.

Speaker 3 (02:19:13):
We got two subscriber while we're chatting, so you know,
it's just it's amount of time. Derek.

Speaker 2 (02:19:19):
Did I check the back seat of the car. No,
I don't think I did. I didn't know I could
check anything. Was there anything in the back seat?

Speaker 3 (02:19:27):
No spoils, No spoils, okay, no spoil leo, no spoilers, oh,
no spoilers.

Speaker 2 (02:19:36):
So so yeah, it was. It was good. But that's
that's all I really have to say about it right now,
because I'm only seven hours in and it's it's not
like I can review a lot of like the storytelling
elements of it so far. I mean, like there's not
a but but it's been fun puzzles and I've already
I feel like I've belabored the topic a little bit
already at this point. But it was good, and I
would I would play more. For say, give or take

(02:19:58):
three and d fifty more.

Speaker 3 (02:19:59):
Subscribe you're on YouTube, Yeah, only only three hundred and
fifty three more.

Speaker 2 (02:20:05):
Talking to you over there in twitch chat if you
all want to come over and uh make me play
some horror games. It's a super YouTube dot com slash
at h P pod Wink wink, all right, next up.
Anthony also asked Baka what is your favorite Zeno Blade
and why? Zeno Blade two Easy, Zeno Bite Chronicles two

(02:20:28):
Easy Easy White Wu Blade.

Speaker 3 (02:20:30):
Who can say no to all the White Foos? Who
can say no to all the waife fus no. So
I I was actually just talking about this the other
day with some friends and we're talking about like the
theme of Zeno Blade one, two and three, and Zeno
Blade one is about uh uh what mix one human?

(02:20:55):
You know like that that there's like a heavy component
of you know of that and and you know what
makes one like saintian or something to that effect, you know,
because you obviously would you know, offer grace to a
fellow human, but maybe not a machine. But you know

(02:21:15):
what if the machine is sainty and then you know,
so it asked this very similar question that like New
Automata also explored, right, So that's Senably one sinabl three.
The theme is war, the realities of war, the people
who actually lift the war, and all the different like

(02:21:35):
you know, connections and you know, all the causes and whatnot.
And I thought they'd do it really well. But when
I think about Zeno Blay two for a while, I
couldn't think of what the theme is. And my friend
was like, oh, yes, it's about like friendship, and I'm like, wow,
this is just a show. This is just shown an
animate and at that point, yes, it's about friendship and

(02:21:57):
hard work. But no, I think I know what Zeno
Blade two ultimately is about. Zeno Blade two is ultimately
is about, and I hope this is not a spoiler,
but ultimately it's about facing your trauma and facing your mistakes.
And when you play Zeno Blade two along with Torna,

(02:22:18):
which is the expansion, h you'll understand why it's my favorite.
There is not without flaws. But oh that story, it
will it hurts so good. Derek doesn't like the battle system.
Otherwise I would have asked them to try to play that,
but oh, this is so.

Speaker 2 (02:22:38):
Good, so good. The auto attack thing just doesn't really
do it for me. I mean when I played it
many years ago, when I played the original, it just
didn't stick. Maybe I'll maybe I'll try it again at some.

Speaker 3 (02:22:51):
Point one day. Maybe it's a lot of games on
Derek's Like, one day I will play this list. You know,
it's called the backlog.

Speaker 2 (02:22:59):
Just this is this is all a grand plan for
me to establish immortality, like through you know, nano robots.
If somebody, if y'all will just crowdfund my immortality, I
will have enough time to eventually play and review every
game you've ever asked. But you know just I think my.

Speaker 3 (02:23:19):
Backlock already extends beyond my natural life as it stands today.

Speaker 2 (02:23:25):
We don't we don't talk about that, all right. So
the next question came from a three D by Leo,
who says, can each of you show us your favorite figurine?

Speaker 3 (02:23:37):
Show me your favorite figurine? I don't know. I've never
seen Derek's figurine collection. I've shown mine plenty of times,
not this show.

Speaker 2 (02:23:43):
But all right, let's uh, let's see if this all right?

Speaker 3 (02:23:48):
Look at the high tech camera.

Speaker 2 (02:23:50):
Oh my, my high tech camera stopped following me. Hang
on a second here, okay, let me I.

Speaker 3 (02:23:58):
Don't have a high tech camera, but I wrap mine too.

Speaker 2 (02:24:01):
Okay, oh this is this is him? It's my boy.

(02:24:26):
Oh gosh, oh god, what what do you? This is
a travesty? Okay here? Can I can I do?

Speaker 3 (02:24:35):
Making me do work?

Speaker 2 (02:24:36):
You're making me stand up? Okay? If I okay, well
this work? If I do this? Okay, this is Valimar.
It's my my very own gunpla. It's the only one
I've ever done. Oh yeah, it'll it'll, it'll track on
that that works. Okay, Yeah, do you see this? You

(02:24:58):
see this? Baku nice? I got I got Vaalomar. He's
my own gunplay. It's it's nice. Yeah, I painted him
and hated in everything. Look at you. I know here,
it's it's your turn. Yeah. This is my favorite.

Speaker 3 (02:25:14):
Uh it is a meekory that I've put inside the case. Oh,
this is my absolute favorite. This is my price collect
Oh it's it's a little out of focus. Are you
it's so hard to get.

Speaker 2 (02:25:27):
Oh it's because it's in the box. It's focusing on
the box. It's focusing on like the decal on the box.
Let me no, you can't take her out of the box.
Oh this is uh, this is what she looks like.

(02:25:50):
Let me see if I can. Oh that's that's a
really good one. Yeah.

Speaker 3 (02:25:54):
The I was actually just showing this off the other
day on stream because someone was asking about my favorite,
like meet your figure of all time.

Speaker 2 (02:26:03):
So I actually had to shipped over fum China.

Speaker 3 (02:26:05):
This was like a Chinese exclusive. They didn't sell this
like anywhere else at the time anyways, and I had
to like order it and have it shipped over. I
went through this like really sketchy website, and I gave
them good money and I was like, oh my god,
they are stole, gonna scam me out of my money.

Speaker 2 (02:26:21):
Uh, they didn't.

Speaker 3 (02:26:22):
They delivered nice. I felt bad afterwards, but yeah, it
is my favorite out.

Speaker 2 (02:26:28):
Of all the figures in the back, which there are
so many.

Speaker 3 (02:26:31):
I don't know you guys can see it, but there
there are lots and lots and lots of them. But yeah,
this has gotta be my price collection here.

Speaker 2 (02:26:39):
All right, I'm gonna go put Valamar away real quick, okay,
Vallomar the Ashen night. Oh, deal with this later.

Speaker 3 (02:26:58):
High tech?

Speaker 2 (02:26:58):
Yeah I know, Oh yeah, the best. Okay, let's put
that away.

Speaker 3 (02:27:03):
Which if my three hundred figures, shall I choose?

Speaker 2 (02:27:07):
Uh?

Speaker 3 (02:27:07):
Yeah, I have too many one, two, three, four, five, six, seven, eight, nine,
ten figures on my desk, just the desk. Wow, there's
one more right here to my immediate right, which is uh.

Speaker 2 (02:27:27):
Uh this is uh.

Speaker 3 (02:27:29):
I forgot her name Mary from uh kakikri that gambling anime. Yeah, yeah,
I love that gambling anime.

Speaker 2 (02:27:40):
Well that's cool anyways. Three D by Leo Just a
just a disclaimer. He didn't take it out of the
original packaging box. That that was just a display box.

Speaker 3 (02:27:49):
That yeah, that was a display box, not the packaging box.
That'd be crazy. If they packaged it in acrylic. Oh,
that'd be wild, be insane. I'm surprised it's ben't shattered
like into a thousand pieces.

Speaker 2 (02:28:03):
So uh. Next from the Ninja Mouse, what do you
consider the most essential JRPGs for an up and coming gamer?

Speaker 4 (02:28:14):
Oh?

Speaker 2 (02:28:14):
My god, that's I feel like that's it's a tough
question because I feel like when you say something like
it's an essential game or something of that sort, I
feel like people are gonna feel like, I don't know it,
it gets a little too close to sort of being gatekeepy, like, oh,

(02:28:36):
if you haven't played these games, you're not a real
j RPG gamer. You know, No, you're not a true scotsman. Oh.
And I feel like there's a lot of that in
the community anyway. But I do think that there are
some essential ones that, like, I think most people will
agree with, Like, I mean, come on, Colonel Trigger, I

(02:28:59):
don't think anybody's gonna say, no, it is not essential,
don't skip the game. I think I think that maybe
your enjoyment of RPGs might be if you already enjoy
RPGs exploring some of the older stuff, some of the

(02:29:20):
the origins might not be a terrible thing. I wouldn't
start with them, but like, if you're already into RPGs,
maybe maybe check out some Dragon Quests. Maybe Dragon Quest
three when it comes out the HD two D would
be a solid thing to to explore, to kind of
get a baseline of, like here's what a simple, yet

(02:29:42):
fun and effective RPG can feel like. Mm hmm without
all the extra stuff that they had thrown on. Yeah,
maybe ease as a as an action.

Speaker 3 (02:30:00):
They're really calling you out tonight. I've pinned Ease.

Speaker 2 (02:30:04):
I mean, I've I've beaten East eight, so I don't
I and I reviewed it, so I don't know what
they want from me.

Speaker 3 (02:30:12):
But I want to say, if you're talking about essential
and yeah, that's the whole gatekeeping aspect, defolutely, that's like,
go ahead, you were gonna Pokemon A Pokemon.

Speaker 2 (02:30:24):
It's the most popular video game franchise of all time,
and it happens to also have turn based combat, so it,
you know, not a bad idea to like be familiar
with another kind of baseline.

Speaker 3 (02:30:39):
It is absolutely an RPG, and anyone who tells you
is not an RPG, they don't know what they're talking about.
Pokemon is one thousand percent in RPG game and it
is marketed to kids and is successful. Yeah, just to
tell you that kids can totally play turn based RPG
and they will enjoy it.

Speaker 2 (02:30:55):
Okay, Like you know a lot of people like, oh,
the kids.

Speaker 3 (02:30:59):
Don't play turn with playing Pokemon, what do you mean
Pokemon's turn base. They can totally do it, just trust Okay.

Speaker 2 (02:31:05):
So I don't know if essential is the word that
I would use to describe these, but like, yeah, I
think that these are like some some good ones to
be familiar with, for sure.

Speaker 3 (02:31:16):
I want to say if we're talking about essential in
my mind, and again there's that whole gatekeeping thing, but
in my mind when I think essential, I'm thinking like
if there is a book that helps you appreciate other
things that follow, Like this is the fundamental This is

(02:31:37):
the foundational thing, because a lot of other future games
grew from this. You know, there's obviously Foual Fantasy. There's
a reason why Final Fantasy is the most well known
like traditional RPG. Yeah, there's a reason why Dragon Quest

(02:31:58):
is one of the most like well known traditional RPG
from like the eighties East. There's the reason why it's
still going even though it's that game came out from
the eighties. Okay, yeah, so yes, there is something fundamental
about those games, and like Derek scaited, wouldn't be a

(02:32:19):
bad idea to go back to them because then you
can kind of see like, okay, I see where they
had gotten that idea from, or like, oh, I see,
so that's what they used to do and that's why
there's that evolution, and it helps you appreciate the evolution
you know, games to come.

Speaker 2 (02:32:37):
And part of me thinks that this should also go
hand in hand with like a question about like what
are some essential anime or manga to experience to enhance
your JRPG playing because honestly, because Castle in the Sky

(02:32:59):
was uh, I didn't play. I didn't watch that until
relatively recently. That's a Studio Ghibli movie is very good
and is also I think, uh foundational in a lot
of ways because it's gone on to inspire a lot
like uh yeah, Lapata Castle in the Sky. It has
inspired so many RPGs. Uh with its world building. Uh

(02:33:24):
Heyomiazaki did some incredible work there and and you can
if you've never watched it before, if you go back
and watch it you'll be like, oh, that's where all
this came from. Like the number of RPGs who have
just like did the old yank and twist the old
steal like an artist, you know, borrow but then put
a spin on it. Eh man, It's it's something. There's

(02:33:48):
something primal about that, and I love it.

Speaker 3 (02:33:51):
Yeah, there's something profound once you find the origin. Yeah,
it's almost like things rady eight out from it, and
all these things that radiate from it you have found.

Speaker 2 (02:34:05):
Individually and you have liked them.

Speaker 3 (02:34:07):
Once you connect the dot like a madman, you realize
that there's a single point of origin and that origin
is that foundational piece. And when you see what that is,
it's like, Okay, everything connects. Yeah, and it's a great feeling.

Speaker 2 (02:34:23):
Yeah. So I and I and I still haven't played,
or rather watched some others that I know are also foundational.
Like I still haven't watched Nasica. I should so good.
I need to watch it. I know it's on my list,
It's on my my bucket list. It's it's I have
a copy of it on my next two hours. Man,

(02:34:46):
it's on my media server. I know. It's just it's
gotta happen. And it will nausicaa.

Speaker 3 (02:34:52):
Yeah, a lot of jibli stuff Akira for a lot
of people.

Speaker 2 (02:34:56):
Oh that was great.

Speaker 3 (02:34:57):
Yeah, I mean you on talk about shown in and
you haven't seen dragon Ball, like you should watch dragon Ball,
not that I think not. Here's the thing, Like, it's
not in a way it's not fair because dragon Ball
came out. It's like more of a pioneer of like
what the shown in Genrero eventually be. And I know
I've been critical about dragon Ball in a sense that

(02:35:18):
like it's not very inventive, like, but at the same time,
it's like saying look at uh, look at Trail's Daybreak
and then look at fil and Fantasy two. Why File
and Fantasy two is so uninventive a completely different error,
like you can't compare to to so likewise comparing like

(02:35:41):
jj K or like my Hero Academia and then going
back to Hunter dragon Ball, Yeah, and then be like,
oh god, it's so rudimentary, like.

Speaker 2 (02:35:54):
But back in the day, But back in the day,
that was like that was exactly the thing, and yeah, and.

Speaker 3 (02:36:01):
That was yeah, that was the disruption back then. Yeah,
you know, yeah, clich through those lanses. Yeah, yeah, cliches
are are cliches for reason. It's because they were successful
the first times.

Speaker 2 (02:36:14):
That they were used, and it's great. Absolutely. Yeah. So
next question from Tarvold's quest, he says, after one hundred episodes,
what would you wish you knew during episode one that
you now know from experience?

Speaker 4 (02:36:31):
Uh?

Speaker 2 (02:36:31):
And two would you change anything?

Speaker 3 (02:36:34):
And also way to go, thank you so much tougher requests?

Speaker 4 (02:36:39):
Uh?

Speaker 2 (02:36:39):
What what? What? What would we change or do differently
knowing what we need that.

Speaker 3 (02:36:45):
There would never nail the intro, He would just never
It is not it is going to be a tradition
moving forward.

Speaker 2 (02:36:55):
What I would change, knowing what I know now after
one hundred episodes is that I shouldn't have put hit
Point on my main channel. It was useful for a
time before it had a negative effect on YouTube the

(02:37:16):
way that that YouTube treated the rest of my channel,
So shame that. But but otherwise I don't think I
would have really changed too much. Maybe I would have
started interviewing indie developers sooner. I think that what we've
been doing these last three interviews has been really nice.

(02:37:40):
But I also feel like it was a good decision
to get to be better at doing the show. You know,
just the two of us for a while. First, I
think that was still a good choice, but maybe i'd
have moved it up, you know, maybe maybe started at
episode fifty instead.

Speaker 3 (02:37:57):
Yeah, I think I would have. I would have been
more proactive in reaching out to developers because you know,
for a while we were talking about doing a news
show and it's just like, yeah, here take these I
mean we had I think we had a good idea.

(02:38:18):
It's like, here, take all these things that are out there, Okay,
do a created aggregation of news with some fact checking
built in, and you throw a little bit of opinion
and this has essentially what you get is show. It's
a very simple formula. It's nothing, you know, over the

(02:38:41):
top complicated. But it could be more than that, right,
Like we could try to connect with the developers and
get their take on certain things, which is where the
interview stuff is coming from.

Speaker 2 (02:38:56):
H Yeah, I wish that.

Speaker 3 (02:38:58):
I think this is the number one with me too,
is like I wish we would have moved that up
a little bit sooner, maybe like.

Speaker 2 (02:39:04):
A year ago we should have started doing that. Yeah, Hey,
better late than never. It's a great time to be
interviewing indies, Like and I feel like it's just gonna
keep getting better. The way that these things are shaping
up to be has just been wild, I think. So.

Speaker 3 (02:39:23):
Yeah, we've got a maybe one or two coming up
later on. I won't spoil you guys, but we've got
other things planned.

Speaker 2 (02:39:33):
So we got it.

Speaker 3 (02:39:35):
Yeah, just stay tuned for more interviews.

Speaker 2 (02:39:40):
So next up from Eagle Night, they said, one thing
that they were curious about is your time management. With
so many games out there, how do you fit getting
proper reviews out there plus a full time job and
family and married and and for Baku as a student.
Not sure if you're full time or not time. Yeah,

(02:40:02):
I'm not I would die. But you are a full
time employee and you're also a student on top of that. Yes,
so going in for your master masters. Yes, and wife
who studies and wife who studies. That is my PhD
in wife studies. Oh that's right, that's right. Sorry, sorry,

(02:40:25):
a doctor of wifers, yes, the wife who doctor. Yeah,
time management is is it's tricky because hm hm I
feel like time management is more important the less of
it you have, otherwise you'll never get anything done. And

(02:40:47):
that is for sometimes that's that's the reason why there's
very few episodes of the game collection coming out lately,
you know, I I've had to sacrifice some of the
time that I would love to spend towards streaming in
order to make other deadlines meet, you know. And and

(02:41:08):
there's also I'm starting to find out what it means
to get older, and by that, I mean to like
just come home from work and be dead tired and
be like I am unable to be on camera. And
I feel like a lot of that has has resulted
in like a slowdown, and I don't I don't love that,

(02:41:31):
and I'd love to get back to uh streaming and
and stuff and and doing episodes of the game collection.
Lufia too, still has to happen soon, I know, one day,
one day, I know, yeah, But you know it's I

(02:41:53):
need to also not compare myself to the way that
other people run their YouTube channels, because I'm also not
a full time YouTuber for better and for worse. That
means that when I come home from work and I'm tired,
you know, I'm allowed to be tired and and not
work on stuff. But at the same time, if I

(02:42:15):
I still need to make sure that I'm like having
fun with what I'm doing, and because it's the most
important part because when I'm when I'm ninety and uh,
and I have nothing but free time on my hands
to play games because I'll be retired and bedridden reviews
at a At a certain point, I'm I'm gonna look

(02:42:37):
back on my life and I don't think that I'll
be disappointed I didn't get ten more reviews done, you know,
but but I want to make sure that I at
least have fun doing what I'm doing, and uh, I'm
making and I think that approaching what I do with
without the hustle mind and with the the end goal

(02:42:59):
of just having fun in the process, I won't regret it.
So that's that's my primary objective right now, is just
trying to take care of what matters, you know, take
care of Amy, take care of my job, get stuff done,
and and then you know, when I have time to
have fun, then I shall. Yeah.

Speaker 3 (02:43:22):
I mean, you're doing a lot for what little time
you have, so sure people can see that.

Speaker 2 (02:43:28):
Thanks for me.

Speaker 3 (02:43:31):
I think I've had to learn what time management really
means after I started streaming, because prior to that, I mean, yeah,
I have my job, but you know, I come home
I play games whenever I feel like I do whatever
I want, right, Like, I don't have any extra commitments.
I wasn't going back to school at the time. That's

(02:43:54):
not a streaming, right, And and it started off just
being like, oh, yeah, I'm just gonna do this thing
whenever I feel like it too, and it became Okay,
you gotta stream two three days a week, right, you
gotta stay on the schedule. There are people coming back
to watch you do a thing, and you don't want
to disappoint people because they are you know. And even

(02:44:17):
even now, sometimes I just can't do it and I
have other obligations. I just have to cancel, but I
feel still feel bad about it, you know. And then
of course we added hit Point, and then I added
some other things, side projects that I'm doing, and before
you know it, my day is just filled from uh

(02:44:39):
you know, when I'm done with my work work, which
is already very stressful, yeah, you know. And then afterwards
I have to be like, Okay, do I have school
stuff to do? Do I have this thing to do?
Do I have deadlines like this, just deadlines after deadlines,
up the deadlines. It's NonStop deadline. And what I come

(02:45:02):
to realize is if you can establish like a flow
so you can feel like you're just knocking things one
after another, it feels good, and you can go on
like that for a while, like you in the trends,
like I think that's what they call it. But if
you keep coming up and where you just keep on.

Speaker 2 (02:45:21):
Getting like stuck, and you keep having having to cancel things,
and you keep having to like you know, feel bad,
that's what's really going to burn you out, Like you're overburdened,
but you don't know it right and before you know
it's sorry too late.

Speaker 3 (02:45:36):
You're a burnt out. You don't feel like doing anything,
You just feel like putting everything away. Then that would
be a shame because maybe all it needed was just
taking off like a weight or two off your shoulder
and say, you know what, it's fine that you don't
do it, or you know what's fine that that thing
does not have to be made. It doesn't have to

(02:45:57):
be made by you. You have to pick and choice, uh.
And that's what ultimately time management comes too, is learning
how to pick and.

Speaker 2 (02:46:06):
Choose and sounds like you also being forgiving of yourself
sometimes when yeah, you have to be you have to
be kind to yourself. You have to be kind to yourself.
It's it's it's the opposite of being lazy, I think, right,
because if you're lazy about things, then you are too
forgiving of yourself maybe of what you can potentially do.

(02:46:30):
But the opposite is not necessarily great because now you're
overburdened and you're forcing yourself to do a lot of things,
but you're also burning out and that's not good for
your mental health either. So just make sure to understand
there's a balance and just because you want to take
weight off doesn't make you lazy, you know, like that's

(02:46:50):
the other end of the spectrum.

Speaker 3 (02:46:52):
You're not there. If that was your problem, you wouldn't
be burning out, you know.

Speaker 2 (02:46:56):
Yeah. All right, So moving along from Felix the Cat,
do you plan on I think this one's me specifically,
do you plan on reviewing any more older games? Some
people just review the newest stuff and hype games at
the moment, but there's so many older games deserving of
a full review. And I think that ties in exactly

(02:47:17):
to what I was just saying about, Like the game
collection reviews, which are the slower one the older games.
They're slow and down because I felt like something had
to give based on my time that I had available
to me. And I do eventually plan on doing more
of those reviews. But the time that goes into them

(02:47:39):
versus the views that come out of them is it
is so like inversely, like it is ridiculous. I can
work on JERPG weekly update and I'll have it done
in one day and it'll get you know, ten thousand views.
Work for ten months on a video for the game collection,
It'll get three views. It's like, gosh, dang it. And

(02:48:03):
it's not always just about the views. But I do
feel like sometimes it's like, man, I put in so
much effort into some of these things and like very
few people will see them, and then that's also a
little discouraging. So anyways, it's not that I'm discouraged at
the moment, but it does feel like I need to
pick and choose where I'm spending my efforts at this

(02:48:23):
point in order to continue to be sustainable as a
as a creator. So yes, I do plan on doing
more retro reviews and hopefully I'll have a new one
soon ish, not too soon, but soon, and yeah, I'll

(02:48:44):
I'll put it out when it's ready, I guess. Yeah.

Speaker 3 (02:48:47):
I won't speak on creating videos on reviews because I don't,
but I can concur with streaming. Like you stream a
game that's like brand new versus a game that's like
so much hiwhood, the reaction is not the same. You're
you're still spending that same amount of time, unfortunately.

Speaker 2 (02:49:06):
Like I would love to.

Speaker 3 (02:49:08):
Just play you know, my old you know, on Fantasy
six and get the same kind of people coming in.
They just don't. But that's the reality. Like I would
I would have. I would love it if it wasn't,
but it is. So you have to pick and choose,
like Derek say, and we're not saying we're gonna give

(02:49:28):
up on it, Like I still want to come back
and play f F six again or f F five
again at some point that's not tied to an event.
I know for jof Festa, I see you. But you know,
there's that trade off, and you just got to understand
that there's like a cost associated that if you're not
the content creator streamer, you might not realize that there

(02:49:50):
is a cost associated. Yeah, it's just another game for you,
you know, Like it's just it's just whatever you're gonna
play a game anyway. It's like, well, no, I only
have so many hours in a day, so I can
only do one of these? Which one should I do?

Speaker 2 (02:50:05):
And why? You know? Okay? Oh more questions? Yay? I
thought no, I I thought okay, no, I didn't mean
that like in a bad way. I thought we didn't
have any question. I was actually a little worried. I
definitely added I actually I definitely added some from the
discord that came in at the last minute. So I

(02:50:26):
knew people be you know, a little shy. But here
we go. Yeah, you wanna do you wanna read off
this next one? Oh?

Speaker 3 (02:50:35):
Yeah, sure, let's see from Mogapie.

Speaker 2 (02:50:38):
That's a cute name. A recent story.

Speaker 3 (02:50:41):
Segment of Fantasy Ever Crisis reviewed Pumpkin soup's a favorite
food of Cephroth.

Speaker 2 (02:50:47):
Do either of you have thoughts on this? Okay?

Speaker 3 (02:50:49):
You know what, I don't know that that is true,
because clearly Sephroth uh is super into Tonko Turamen No,
sorry was it?

Speaker 2 (02:50:59):
Don no?

Speaker 3 (02:51:00):
Like he's really he's in a commercial and he's like
taunting uh Cloud about the Have you guys ever seen
the commercial?

Speaker 2 (02:51:09):
No?

Speaker 3 (02:51:11):
Oh my god? Can we watch the Don'tbay commercial?

Speaker 2 (02:51:13):
Really quick. Will you get copy right claimed for it? No?
I don't think. Yeah, you'd be surprised how often like
things like a commercial get claimed though, Like like our
Netflix trailers, we had to stop showing trailers because they
kept getting copyright striked.

Speaker 3 (02:51:31):
Yeah, but that's like trailer for like a piece of content, right,
that's a commercial for content.

Speaker 2 (02:51:40):
I think this is like a product, you know. Okay,
so are you throwing this into discord or where is
this going? Yeah?

Speaker 3 (02:51:49):
I'm gonna throw that onto discord really quick. Also, it's
transformative because we're talking about it. We're just where we
react channel. Oh yes, that that is me I you
know us and our reacts.

Speaker 2 (02:52:06):
I I react to jump scares and tickling. I don't
know if you've ever seen this before. All right, let's
check this out this.

Speaker 3 (02:52:18):
Don't bay don't. I'm surprised you guys haven't seen this before.

Speaker 2 (02:52:22):
All right, just a second because I have to uh
reopen some some tabs that I had closed. Okay, playlist, okay, okay,
So yeah, we'll check this out. Do fox years because foxes.

Speaker 3 (02:52:53):
Don't don't baby brand.

Speaker 2 (02:52:58):
But he's fighting him, he's so so is so that
raises so many questions. He is he is kits But
but does that mean that Cloud is therefore a the
opposite the the Yes, what's it called? Dang it?

Speaker 3 (02:53:23):
I forgot?

Speaker 2 (02:53:25):
Yeah?

Speaker 3 (02:53:26):
Maybe maybe cloud?

Speaker 2 (02:53:29):
Man. If you if you had to go on an
RPG adventure with anybody, it should be a Tanuki because
they can always be sure to provide you shelter when
you're camping. Look it up. It's great.

Speaker 3 (02:53:43):
So there you go, guys, Pumpkin suit. I don't know, man,
there's the I don't know.

Speaker 2 (02:53:50):
I don't know. I got proofd I got videos for
you man. Okay, all right, So from Goodley, they say,
congrats on episode one hundred. What is a quirk about
older JRPGs, such as the need for grinding, lack of
general direction, et cetera. Do you usually dislike in games

(02:54:11):
that have them. Let's see a quirk about j RPGs
that I dislike in games that have them, Like what
is one that you and what is one that you like? Okay?
Not a fan of silent protagonists, which I think is

(02:54:31):
is a old gamism. I mean, it doesn't ruin the
game for me, but I also just don't love it.
But one thing that I do love over world maps,
being able to like as a giant figure, like roam
across the countryside like a miniaturized countryside. I like that.

(02:54:55):
Those are Those are the two I think that I
would need your reaction pick. Mmmm. Quirks about older grpgs.

Speaker 3 (02:55:04):
Yeah, dislike any I don't think I have any die
particularly dislike.

Speaker 2 (02:55:14):
Turn based battle like not turn based. Uh, random encounters. No,
I mean it's fine, that's the choice. Yeah, it's fine. Yeah, No,
I feel like I feel like any of the any
of these can be done sparsely located save points oh
not okay, thank you.

Speaker 3 (02:55:33):
Not being able to save anywhere, I hate that. I
hate not being able to save anywhere. Yeah, so that's
kind of what you're saying. But will specifically not be
able to save anyway. I hate save points in general,
just like I hate them. I love now most of
the games you can just save anywhere, although Roman Slack
are too kind of like reverted where the old version

(02:55:54):
can save anywhere, and now there's a safe point.

Speaker 2 (02:55:56):
I'm like, why would you do that to me? I mean,
it's just within the dungeons. But but you can leave
at any point and h and usually get back pretty
close to where you were, but you used to be
with safe Anywhere, m safe scum a lot of things.
Maybe that's why they don't want you to just be

(02:56:17):
with safegum anything. Okay, okay, here's one.

Speaker 1 (02:56:20):
Uh.

Speaker 2 (02:56:21):
When you game over, it sends you back to the
main title scene. Ah what was the game that? Oh? Yeah,
there were a few. Yeah, I mean, I'm not a
fan of you. Like, I don't mind. I don't mind it,
like sending you to like the load screen, to like
where you like pick a thing. But don't make me

(02:56:42):
like go back to the title screen, see the splash,
see the title. Uh, don't don't make me sit around
and like wait for the game to taunt me for
a while, like you and your friends are dead. You
suck at life. You should not play anymore. You're too
weak to play this game. It's been a while since
I played a game that did that, so I especially

(02:57:04):
remember once upon a time, Once upon a time, I
don't remember which game did this. But also the default
option was new game instead of load game, so like
when you would die, you just be mashing a button
and then you would immediately go to the next screen
and accidentally hit new game on the title screen. You're like, no,

(02:57:25):
load the game and then you have to get up. Yeah,
you have to get up, walk over to the console,
reset the button, and then do it slowly. It's the worst. Okay,
but what do you like? But what do you like?
I can't remember what I like?

Speaker 4 (02:57:41):
I like.

Speaker 3 (02:57:42):
I like the games that actually don't give you directions. Now, okay,
let me let me clarify. Okay, if there is a
game where there is a next step, like there is
a next step, and they don't give you proper direction
to get there or the proper way to figure it out,

(02:58:05):
then that's bad. That's not what I mean. What I
mean is a game like Romances two or three, where
there's not like there is one next thing you can do.
You can do many different things, and in that sense,
the lack of direction is nice. Or sometimes they don't

(02:58:25):
give you direction on how to do a thing, but
you should be able to figure it out per the
game design. That's also really nice, as opposed to just
like an over abundance of tutorials and many many tutorial
screens you have to rethroo like a Neptunia game. Oh
my god, here's how you hit an anemy underfield to

(02:58:48):
initiate this. Here's how you pick an item. It's like,
oh my god, to stop.

Speaker 2 (02:58:53):
Stop it.

Speaker 3 (02:58:54):
Like there's a lot of these toy you know what.
It's the opposite. The opposite is these quirks about newer
games that I wish they'd stop doing. So No, I'm
actually defending older games. Like for the most part, the
older games are fine.

Speaker 2 (02:59:08):
Is the newer games that the over tutorialization of everything,
like yes, just please stop. Yeah. I feel like there
should be there should be an every rpg a shibbulleth
where like just just some sort of test. It's like
do you know how to play an rpg? You know?
Or or maybe like here's here's what it is. Here's

(02:59:29):
what it is. When you when you immediately like go
into the game settings and set the text speed defest,
it should turn off all the tutorials.

Speaker 3 (02:59:39):
Automatically bite people. It's like, okay, you know, you know
what's up. Okay, they can teach you things, but like
put it, build it into part of the game mechanics,
you know, like tell me what you need to teach me,
but not like here's a tutorial on using this like
super cool skills. Just build it into the game. Into
the game, like build it into the gameplay. And if

(03:00:01):
you can't do that, maybe your design is not intuitive
and maybe you rethink it. Right. Yeah, we erased too
much is their first part of that.

Speaker 2 (03:00:13):
That we already answered the first part of that. So
they had a follow up question that said, what console
generation do you think had the best g RPG library
versus which had the most important WHOA like consequential, Yeah,
consequential superintend no E s and yes, okay, consequential yeah

(03:00:39):
oh well yeah dragon question. No, I'm thinking the best, Yeah, yeah, okay,
the best, the best. I'm sorry, I'm super PlayStation for sure,
super PlayStation, superstation, ye, superstation, Yes, it's this for me.
It's part of the same goal in an era. But

(03:01:00):
it's hard to choose just one because super Nintendo had
this simplicity going for it. But but PlayStation definitely with
the disc space, just like the it opened up so
many opportunities for epic games where RPG's really cut their
teeth and really came into their own, you know. And

(03:01:26):
and I feel like after after PlayStation one, uh, you know,
they still had some real bangers for sure, but but
I think like Final Fantasy en MM hmm.

Speaker 3 (03:01:42):
But but yeah, I yeah, it's a toss up for
me between the two its appos like best as concern, Yeah,
for me, I will still say Superintendo and the only
one reason why okay games whise both have really really
memoro games that I can go on for days about. However,

(03:02:04):
Super Nintendo still have some peak pixel graphics to this day,
we still look at it and say that's how it
should be done, whereas polygon do not look as good
let's say today it is. I have to disagree, uh

(03:02:25):
in that peak pixel art was PlayStation Oh yeah, Breath
of Fire for Man was some of the best, but
it did also have some weak polygons when they were present,
like the the boss fights and Breadth of Fire for
were we're all polygons and it just turned bad for

(03:02:48):
me there. But otherwise, like the standard enemies were all
pixel based and they were gorgeous. Oh, it was just phenomenal.

Speaker 2 (03:02:57):
Stuck to pixel They should have they should have. Now
Here's Here's also why I feel like best probably has
to go to PlayStation one is simply due to the
sheer volume of RPGs available on that console. I recently,

(03:03:18):
relatively recently did top ten turn based RPGs and turn
based action RPGs on Supernintendo, and what the experience has
done for me is revealed to me just how slim
the pickens really were. There were oh yeah, for turn
based RPGs, Oh okay, there were probably like twenty. For

(03:03:44):
action RPGs, there were probably fifteen. But the magnitude of
RPGs on the PlayStation one is a whole other level.
I mean, I'm sure that if we included Super Family Calm,
things would level out substantially, but so would if we,

(03:04:05):
you know, included all of the unlocalized PlayStation one RPGs,
things would tilt in the other direction. Again.

Speaker 3 (03:04:13):
Yeah, so I feel like, just in my mind, I
included the Super Family comments like just one console because yeah,
e they're just the same thing. But no, I think
I think I'm swayed. I think PlayStation one is better.
And for one very simple reason, A lot of the
a lot of the really good games on Superintendo they

(03:04:35):
ended up being available on PlayStation one anyway, So you
have to pick a console was re released yeah, yeah,
the Final Fantasy Anthology that's on yeah, PlayStation So I
was like, okay, if you have to pick one, you know,
to to die with then yeah, PlayStation. Okay, fine, you win,
it's PlayStation, all right, all.

Speaker 2 (03:04:56):
Right, But so so now that I made you change,
I'm gonna I'm gonna start arguing for the Super Nintendo now,
just kidding, just kidding.

Speaker 3 (03:05:04):
But consequential.

Speaker 2 (03:05:07):
Yeah, the nests easy, I mean yeah, just because the
limitations of the platform are kind of integral to why
the genre was invented to begin with. Yeah, it was
all about being able to turn PC based RPGs into

(03:05:28):
a platform people could play on a simple controller with
simple inputs. So they made a menu based system instead
of like, you know, a text based system, and the
rest is history.

Speaker 3 (03:05:40):
Yeah, you gotta watch that documentary with.

Speaker 2 (03:05:46):
Suker. Oh yeah, I still need to. It's so good.

Speaker 3 (03:05:50):
Like they brought on all the guys they brought on,
like the dream Team, the pixel Artists, they brought on Nobile,
they brought on, the director, they brought on everyone was there.

Speaker 2 (03:06:02):
We'll need to send me a link to that because
all right.

Speaker 3 (03:06:05):
I mean sorry, and I'll chat, but I'll send it
to you again.

Speaker 2 (03:06:08):
Yeah yeah, Okay, Now we have one last question that
we had pre acquired here from uh floor floorage Tech,
who says, uh, you guys are stuck on a deserted island,
which with three games? What are you taking.

Speaker 3 (03:06:28):
Providing that we can play it?

Speaker 2 (03:06:30):
Potable water?

Speaker 3 (03:06:33):
Yeah game?

Speaker 2 (03:06:35):
No? But uh oh man, okay, but I to take
your meaning. Let's let's I feel like we can twist
this from deserted island. How about we say, from now on,
whenever we ask this question, instead of a deserted island,
you say we're going into lockdown for another, for another,

(03:06:56):
you know, a few few years. Yeah, you only have
three games that you can play for the duration. What
do you take? Just to make it a little more
sensical now that we have some reframe of reference at
this point in our lives, I feel like new viruses out,

(03:07:18):
Zombies don't go out there? What are we doing? I
got this?

Speaker 3 (03:07:23):
If I have to go into Lockdown again, okay, yeah,
I would take trouv MANA because I can play that
game over and over and over again, like a different
combination of main character. I just don't seem to get
bored of it. The music, the art, everything is just
so great. I need to just play it over and over.
Some games that are really good, I wouldn't do it against.

(03:07:44):
I just don't want to keep playing it like it's
an amazing game. I don't think I want to play
over and over and over again, like it's a fantastic story.
I experienced one time, maybe twice. That's it, Like it's good,
it's in my head. I don't want to do it again.
I would take if I could, I will not take.
I would play, uh F fourteene, Yeah, I'll play F fourteen.

Speaker 2 (03:08:08):
It's so much content.

Speaker 3 (03:08:10):
Yeah, it's so maybe a little strategic, so much content
you can just keep playing that theme and maybe even
chat with people online.

Speaker 2 (03:08:17):
I don't know. I don't know if that breaks the
spirit of the rule, but because I changed it, maybe
maybe it's okay.

Speaker 3 (03:08:24):
But it is a lot of content, Like f F fourteen,
you played single player mode, like like if you pretend
you're played just playing single player, which a lot of
people have told me you can. It's what I've heard.
A lot of content. So yeah, that it's gonna it's
gonna last you for a minute, uh last game. I
honestly don't know what I would take with me, probably

(03:08:48):
probably Project Diva. I would take Future Tune because it's
a rhythm game, and you know, it's just I'm just
listening to music at that point, and just I can
also play that for for a long long time. It's
like two hundred and fifty songs in there, so yeah,
I can play that for days. That's what I will

(03:09:11):
take with me to a lockdown.

Speaker 2 (03:09:12):
Yeah, okay, here here's I think I know of two
that I have off the top of my head, and
and I'm having trouble picking a third. The first I
think I would want to play is probably probably Buldersgate three,
just to scratch that D and d itch that I've

(03:09:34):
been developing lately. You know, I feel like it would
be pretty tactical, and it sounds like very open ended,
a lot of different playable classes, so I'm sure that
you could do a lot of different things to a
lot of different ends, you know. That's that's probably probably
one of them. I'm also torn between a Bethesda game,

(03:10:01):
so that's the game. Yeah, yeah, another another Western style
of RPG. I'm thinking either maybe fall Out New Vegas
or maybe mm Oblivion morowin Skyrim, I'm not sure which
of the Elder scrolls I would want to take personally,

(03:10:23):
because I mean, More Wind is great, but it feels
I might feel like it's a little dated at this point.
I might not love the visuals as much. At this point.
It's been a long time since I played it. You know.
You know, if we could do mods, then I could
play all three of them. Can play sky Wind, you know,

(03:10:47):
that's the conversion pack that they're working on. But then
for like a for a third though, I would want
to definitely some sort of j RPG. But what just
can I Can I just cheat and say trails and

(03:11:08):
just say all of them? Nope, Nope, nope. Then then let's.

Speaker 3 (03:11:13):
Let's go with you have to pick one.

Speaker 2 (03:11:15):
Oh my gosh, oh jeez, it's too hard to pick
just one j rpgun Fantasy fourteen. I'll play with you,
all right, fine, we can, we can, we can play
all right, Fantasy fourteen.

Speaker 3 (03:11:32):
I think it's an auto attack thing again, because it's
an how dare you do this to me? Yeah? No, no, no,
don't don't know, because I just thought about it. I'm like, wait,
doesn't it have auto attack? This is like an MMO. Yeah, no,
you're gonna you're gonna hate this. Sky Third No, please not.
Sky Third already feels so clustophobic in Sky third because

(03:11:53):
you're stuck in this dimension thing. Okay, so no, and
you're in the lockdown, gonna say you for mental health?

Speaker 2 (03:12:00):
Are you going to do it? No to that, but
what about second lockdown? Oh man, no to that. Yeah,
all right, I think that we I am. I'm I'm surprised.
We had a show that went over three hours a day.
I was not expect to geez, oh my god, it's
so I know, quite the show today. We made it

(03:12:26):
through a lot of all the questions that we've curated
in advance. But oh man, let me make sure that
we aren't missing any super chats that came in. Thank
you so much for all the super chats, guys, and
thank you so much for being here to hang out.
Holy crap. Oh we did miss this one from Alvaro,
who said, congratulations on the one hundredth episode. Here's to

(03:12:47):
one hundred more.

Speaker 3 (03:12:49):
Thank you so much, cheers. It will only take two
to three years, providing that we don't skip any days.
And we don't, so.

Speaker 2 (03:12:57):
That's never not even once, not ever, not once. So
all right, I am, yeah, bushed. Yeah, been a heck
of a day. But again, I'll just say for everybody,
thank you so much for joining us again again, get
your hit point t from the link in the chat

(03:13:20):
there at chopp dot super dic RPGs dot com. Uh,
you know, five bucks off. It's only twenty five bucks
for a super high quality comfy T shirt. And it's
so nice, Like I'm not just saying that, like it's
actually really nice T shirt. It's it's super comfany guys,
It's one of my favorite quality I love it. Yeah,

(03:13:42):
all right, okay, Well, well if I can just make
one find no announcement. This is personal, well kind of personal,
but I am actually going to be uh doing to
fundraising streams on the sixteenth and the twenty third for

(03:14:03):
Extra Life. I can't do twenty four hours anymore.

Speaker 3 (03:14:07):
I just can't. I cannot do twenty four hours anymore.
Oh Jeezon, Yeah, I cannot like the kind of things
it does to your sleep schedule, and just no.

Speaker 2 (03:14:17):
I cannot do twenty four hours anymore.

Speaker 3 (03:14:19):
Unfortunately, however, I do in the spirit of for twenty
four hours, We'll do to twelve hour stream, which is
still long, but not twenty four hours long in one sitting.
So I've got a lot of you know, fun collabse
that I plan with my stream of friends. I've made

(03:14:39):
along the way. We've got some giveaways. It's gonna be great.
We are gonna donate for Starter. Actually, this is cool
for Starter. We're gonna donate all the money that we've
collected from the past year to Extra Life, and then
we're gonna try to raise more money. And we're already
at four digits. So we are already sitting at four digits,

(03:15:03):
so please come by, hang out. If you feel charitable,
please feel free to donate into Extra Life. I know
a lot of people are doing Extra Life stuff in November,
so we're kind of like New Exception. So yeah, that's
that's why I've got the sixteenth and the twenty third,
so probably the next hit point, I'll just mention it
again because it's like two weeks from now.

Speaker 2 (03:15:24):
Awesome. Well yes, all right, guys, I am about to
run up against the wallso let's just end things here.
I hope you had a great time. I had a
great time. Happy hundred episodes. Everybody, Happy hundred and have
a great night. Everybody, take care, take care, bet.

Speaker 1 (03:16:01):
Say set Sat Chatt
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