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December 9, 2024 139 mins
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:07):
Say s.

Speaker 2 (00:21):
S s.

Speaker 3 (01:14):
Hey, everybody, Welcome back to hit Point, an anime new show,
a j RPG new show, a niche new show, A
show where Baku and I talk about anything and everything
that catches our interest and or I are. We stream
live every single Sunday at seven pm Central eight pm
Eastern Time. Will be previewing some trailers, talking about our
games of the year and some pretty crazy industry news,

(01:36):
and we'll be talking to some of y'all in the
super chats and from comments from last week towards the
end of the episode this time around, Bacco, how are
you doing today, dude?

Speaker 2 (01:47):
I am very me too, Yes, Bud, feeling pretty good. Uh.
Yesterday I may or may not have a just that
was the maid? Uh that made what?

Speaker 3 (02:06):
How did I say? Was this was this stream? Was
this for just personal pleasure?

Speaker 2 (02:11):
Or what was it? May or may not be on twitch? Uh,
and you may or may not see VOTs on it
on Twitch, but it was. Uh. It's the continuation of
the Whole Life donation final stream for the Extra Life.

Speaker 4 (02:29):
Yeah.

Speaker 2 (02:29):
So I did two twelve hour streams, right, and then
I had a bunch of like milestones and days.

Speaker 3 (02:36):
It sounds like this escalated rather quickly.

Speaker 2 (02:41):
Well, okay, so I underestimated my community quite a bit.
I set the gold for a VACU made stream. Didn't
think it was gonna happen.

Speaker 3 (02:53):
Whatever, that's never gonna happens.

Speaker 2 (02:55):
Yeah, no, Like I don't. I didn't. I don't. I
can't ever imagine raising three five hundred dollars in a
single even, right, there's no way. Yeah, So I said
a thirty five hundred because we're not going to get there.
It doesn't matter, right, all the other goals before. I'm like, yeah,
I might do it, right, I might be able to

(03:16):
do it thirty five hundred. I'm like, yeah, we're not
going to get there. Whatever, So I just like put
some stuff there just so I have like a thing
right at the end. Right. Uh. And then they did
it in a single day, so not even twenty four hours.
Then it was just like two twelve hours stream. The
first stream they did, Derray brooke the goal, so I

(03:37):
knew I had to do it. Uh. And then they
also got like a cooking stream out of me. They
got me to do it. Oh what what did you cooking?
Did you already do that stream? I did that yesterday.
Oh that's why I'm so tired, because did you kill?
I made uh something called oh yeah yeah, which is

(03:58):
like yeah, it's like this pancake thing. But I did
like the hero Shima style as some Japanese viewers. They approved,
and that was yeah. I was like yes, validation. Also
made omelet rice because that's like a face like must have, right, Yeah,
And I attempted to draw the Mona Lisa with the

(04:19):
ketchup uh literally the Mona Lisa, and I think I
did pretty good. You should totally see my ketchup moment
and Lisa on my onlyt Rice. Uh. Fair warning, the
Only Rice looked really good. The Only Nesa nothing that
the Mona Lisa not so much. And then me even worse.
If you're going to go to twitch and watch a
prepared to vomit, I'm just one, you know. Wow. Well,

(04:41):
but here's the cool news that I want to share
with everyone. So after hitting the thirty five hundred dollars goal,
I was like, you know what, I have to increase
the goal, right because you guys smashed it, So I
increased the five thousand dollars. We didn't hit it on
data two of the stream, but we passed it in

(05:04):
that third stream and now we're sending at five thousand,
almost one hundred dollars five dollars and that's all going
to Ultra Life that that's the most successful. It's all
going to Extra Life, and Extra Life is going to
benefit uh, you know the same, Jude. I think like
Miracle Children. Yeah, Hospital Network basically they donate money to

(05:26):
to kids who are like termally ill and to fun
research on like a lot of like genetic diseases and
early childhood diseases, terminal diseases. But it's all geared sports
like kids, right, So I just have a soft spot
for these kind of chies for kids. So I basically

(05:47):
pledge to do this a year, but we play. Yeah.
But the crazy thing is we broke it into top
two hundred. That's independent entire world and in donation individual
donation anyway, So you know number one is D and
D like Wizard of the Cost they have like seven
hundred and ninety one thousand. We're never gonna be there.

Speaker 3 (06:09):
Sorry, that's still that's awesome, dude. I gotta be honest,
you probably should have let me say what I did
last this weekend because I can't top what you just said.

Speaker 2 (06:19):
I made a shelf. I made a shelf. Okay, I'm
just pat myself on the back of.

Speaker 4 (06:28):
You.

Speaker 2 (06:28):
Know what you can do is you can also dress
up as a maid and then you can show us
the shelf.

Speaker 3 (06:35):
That that is a thing that I could do. That
I won't do, but that, but I could, And I
appreciate the offer.

Speaker 2 (06:44):
There you wanted to, I'm gonna not gonna way.

Speaker 3 (06:52):
Yeah, yeah, at least we didn't bury the lead.

Speaker 2 (06:55):
Right.

Speaker 3 (06:55):
You kicked some butt this weekend. Good job for you, man.
I I did not. I did absolutely not do anything
cool like that.

Speaker 2 (07:03):
No, you you you kicked the shelf this week, and
that's riking thing. That's you and I were yeah kicking.

Speaker 3 (07:10):
That's right point. That's that's what we do here. We
kick and we kicked things and take names every every
single Sunday, except for.

Speaker 2 (07:21):
The ones where we don't.

Speaker 3 (07:23):
That's that's the like in parentheses that like it's silent
most days. I wasn't here last week because I was
actually traveling and stuff to visit family. Uh so, so
our last absence was on me. But uh, I don't
feel bad about it.

Speaker 2 (07:39):
Oh No, I didn't want to do the show last
week either, is fine. You and I we can split
that part. And look, let's Thanksgiving in the States. You know,
for overseas viewers, they are like, what are you talking about,
especially the Canadians, like, oh, that's oh the last month.
Like listen, we're living in the US of A okay, and.

Speaker 3 (07:56):
Every country has their own individual fake holidays and that's
one of our celebrating gluttony and UH and and that
kind of thing. So hey, cool stuff. Got to spend
some time with fams. We went out to Pennsylvania. We
watched We watched Wicked with my folks. That was it
was actually it was good.

Speaker 2 (08:16):
It was a good movie. But we watched this Wow.
I watched the.

Speaker 3 (08:20):
Thanksgiving parade, Macy's Thanksgiving Parade. My mom was super happy
that I sat down and watched that with them.

Speaker 2 (08:29):
My dad watched like five football games. I didn't.

Speaker 3 (08:35):
I watched one of them. That's about all I could do,
but I I listened. I actually took my little portable
handheld emulator with me, UH, the one I made a
video about a while ago, the who who needs a
Steam Deck video? I brought that with me and UH
and I started and one hundred percent completed.

Speaker 2 (08:56):
UH linked to the past. So, uh so that was fun.

Speaker 3 (09:00):
You know, got all the heart pieces, got all the things,
killed all the things.

Speaker 2 (09:04):
It was fun.

Speaker 3 (09:06):
Brought my steam deck, didn't even break it out of
the box the carry case. It's just I don't know
something about it. Just feels like it's such a chore
to like go get it and like I don't know anyways,
So that's what I did. Oh yeah, and I listened
to a bunch of audiobooks. But that's that's that's mostly it.
It's been a pretty good week.

Speaker 2 (09:30):
It sounds like I might have a slight delayed Yeah, yeah,
we this is still the Yeah, we might have some
technical issues, so we're we're aware of it. But it's
it's what it is for now. We can't can't fix
it's okay, so we'll have to ask you to, uh
try to ignore it.

Speaker 3 (09:51):
If there might be something I can do about it.
Uh yeah, let me let me.

Speaker 2 (09:55):
See if I can resolve this real quick.

Speaker 3 (09:57):
If I well, let's let do that. Go ahead and
talk for a minute, and then eventually we'll have this fixed.

Speaker 2 (10:08):
So I guess I can say this right now, which
is this is gonna be our last episode for twenty
twenty four because I'm actually heading old to Asia this Friday.
This Friday, I'm flying this Friday morning to where am
I going to Vietnam. We're going to Vietnam this Friday,

(10:31):
and then I'm gonna be gone for like three weeks.
I'm going to Vietnam, I'm going to Thailand, and I'm
not going to be back into January fifth. So yeah,
we're gonna be gone for a little while. So we're
happy to see all of you guys here fall very
last show on twenty twenty four. We're gonna we have

(10:53):
a lot of things that we want to talk about,
some of the usual upcoming releases, some new game announcements,
some industry news, but most importantly, some end of the
year discussion topics that we've saved for well this show.
So yeah, looking forward to doing that.

Speaker 3 (11:13):
All right, So I think so just a moment with
the thing, Okay, okay, hold on, nope, all right, all right,

(11:37):
talk now, okay, now, okay, cool, Now let me do
one more thing, pace filters, Okay, keep talking, Okay, sure, okay,
I will keep talking. I think we've might have resolved
it at least well, because now I'm using just the
discord audio instead oh okay, so now that should beg

(11:58):
in real time with what I'm rec but your video
is just gonna be desynchronized, so, you know, the most
professional podcast on all of YouTube as as one does. Hey,
I hope that that resolved that issue for y'all. Let
me know if that's not resolved yet, consolation, so.

Speaker 2 (12:17):
At least for now, Yeah right, all right, Yeah, So
we got a great show for you all tonight. Oh yeah,
we got a lot. Oh yeah, so we have a
lot of things that go over very many things.

Speaker 3 (12:33):
BUCKU and I already had a pretty full slate and
I'm like, you know what, let's do some Game of
the Year stuff. Yeah, I'm down for that, all right.
So before we do get to that, though, we have
some well I'm gonna call it upcoming releases, but I
don't know if.

Speaker 2 (12:47):
That's accurate, is not? But the other one is all right, yeah,
well yeah, we'll do this here. We can't not talk
about it just because we skipped the show, like we can't, No, yeah,
we can't. We can't not talk about this, all right.

Speaker 3 (13:05):
So the first one is Fantasian Neo Dimension that actually
just released here on the fifth, so just a few
days ago for PlayStation four, PlayStation five, the Xbox consoles, Switch,
and PCVA Steam, and we have a little bit of
a trailer for it that we can watch through. This is,
of course, the port of the game that was originally

(13:26):
released for the Apple Arcade that that nobody played despite
my best attempts. But hey, I'm glad that it is
now on a console or a platform that has an
audience that is able to play it. Let's let's go
ahead and switch over to.

Speaker 2 (13:46):
Theater mode. There we go, There we go. Yes, this
is the release trailer. So this is like the newest trailer,
the lost trailer. It makes us doing a little better
about how they you know, markeke it stuff I feel

(14:11):
pretty good about. Yeah, this is a fall cry from it.
This fall cry the right word or improvement better is
an improvement from what they were doing before.

Speaker 3 (14:24):
Definitely, dude, I'm glad people are gonna finally have a
chance to play this again because it does feel kind
of like a time capsule from from fifteen years ago.
You know, it's and I mean that in like a
good way, but in a way that some people aren't
going to be into.

Speaker 2 (14:46):
And that's fine. But if you were like me, You're
probably gonna really like this. The skin looks amazing, so
get them all back. I mean, and it's amazing. I
don't know.

Speaker 3 (15:00):
It's not like a Final Fantasy nine, Final Fantasy ten,
but it is like because it's it's an indie, so
you gotta have to work on your scale.

Speaker 2 (15:07):
You got to scale it back a bit. But for
what it is done by, you know, someone who is
very notable, right, it is still an indie, yeah, exactly,
by expectations exactly.

Speaker 3 (15:19):
You gotta grade it on a curve, right, kind of
like how you attack in infantation.

Speaker 2 (15:24):
Where you got to curve your attacks. It's it's cool
grading Slacker Gucci on a curve.

Speaker 3 (15:30):
Well, I mean, yeah, you got you got regular Sokka
Gucci and and then you got Sakka Gucci with unlimited
budget indie.

Speaker 2 (15:39):
There, and there is a difference Sakka Kuchi with the
unlimited fun cheek code. Yeah yeah. Aw Square NX unlimited
fund unlocked, well not Square X Square.

Speaker 3 (15:50):
Soft you know, oh right, that's how long it's been.
Oh gee, and that squares Soft money. I wonder if
I wonder how many people remember the Square Soft days
and not like or the Square days, just square square.

Speaker 2 (16:05):
Off the square. Yeah. Oh that was good stuff, Good days,
all right? Uh swell uh. Next up, we've got a
little title called fairy Tale two, based on the hit
anime series fairy Tale hit manga hit hit anime.

Speaker 4 (16:24):
Uh.

Speaker 2 (16:25):
This one is a a second game from Koi Temo.
Actually the first game I've played it, I was thought
it was a little lacklustered. But I feel like maybe
they've taken some defeedback and they've fixed it. So let's
take a look at it. This is the battle trailer,
by the way. All right, yeah, let's check it out.

(16:45):
I want to see I want to see the battle.
Show me, show me to show me the battle. Yeah,
I mean it looks amazing.

Speaker 3 (16:56):
So you're seeing the things CUP created feedback from the
first game, or from like earlier verse of the game, okay.

Speaker 2 (17:02):
The feedback of the first game. I think they did
because like, well, at least I hope they did, because
I think the worst thing about the first game is
all the player characters animations and attacks are like super
duper awesome, right yeah, but their enemies are just basically same,

(17:23):
like four enemies recolored. Oh, like it's so bad, and
like yeah, and like you can only watch the and
and and even and and then there's like not a
whole lot of strategy involved in playing the game. It's
just like, yeah, so it's just a it's just a
matter of like watching really cool attack from your character

(17:45):
and that's it. Okay, So that was one. So that
was the first one. That was the first one.

Speaker 3 (17:50):
What are your thoughts on this gameplay so far?

Speaker 2 (17:53):
Far? I think they might have like, you know, taking
some of the feedback, uh, you know, and and make
the battle more exciting. I think the battle is like
the worst thing about this game. The story is really
just basically the whatever the mong is, So there's not
a whole lot of, you know, things to critique. Is
that you like the manger you didn't, right? Yeah. I

(18:14):
think they did add like original story in this one too,
which is pretty interesting. So we'll see, we'll see. I'm
looking at battle right now. I think it looks better
for sure, but we'll see. Man tie in games, I
have a lot of reservation for ty in games, and
I think we've talked about it in the past, but

(18:36):
in a nutshell is in Japan, I feel like when
they do ty in games, they focus on like the
voice acting. They focus on, like you know, you're married
to a.

Speaker 3 (18:46):
Few things that instantly take half your budget.

Speaker 2 (18:50):
Yeah. Yeah, well that and like I feel like they
have different focus. They're not trying to make a game
that plays with the media that you love. This is
a game that's just an extension to the media that
you love. Ye.

Speaker 3 (19:04):
For them, it's like it's like a two fer, Like
it's it's you lose half your budget off the top,
and then also you have.

Speaker 2 (19:10):
All these other constraints. So it's bad not to belabor
the point.

Speaker 3 (19:14):
But yeah, there's there's a lot of reasons that tie
in games. You know, they they don't stick the landing
as often as as you would hope, despite their budgets. Yeah,
so that does it?

Speaker 2 (19:26):
Tour that works. Yeah, this is going to come out
December thirteenth, which is in like a couple of days.
Sometimes that's just around the corner. Yeah, yeah, on PS
four or five, switch PC VSN heck.

Speaker 1 (19:41):
Yeah.

Speaker 3 (19:43):
All right, Well then let's go ahead and talk about
some of the new games that were announced. Uh, starting
with Me Side, Me Side Missile. Yes, So from developer
i Hosto, they've announced a new game called Me Side,
where the player will play as a guy who ends

(20:05):
up in a mobile simulation game. Yeah, that sounds horrifying.

Speaker 2 (20:12):
Let's go ahead and check out the trailer for for
me side. Couldn't be horrifying, No way. Never would I
make you read news that's horrifying. Oh my gosh. Never.
This isn't a horror game, is it. This couldn't possibly be. Never,
I would never do that to you. But just get it.

Speaker 3 (20:35):
See, this looks fine as long as they don't like
make him micro transact to like, you know, regain hit
points or something.

Speaker 2 (20:45):
He just you just live in and then you do
chores and you co cooking. Yeah, yeah, yeah, you're playing
coke mama. This is this is fine.

Speaker 3 (20:55):
This is fine, This is everything is fine.

Speaker 2 (20:58):
Yeah, everything up. You're somehow in that world now. So
you're playing the game and then you look up and
all of a sudden, like you're in the actual world,
Like you're like, what the heck? I have a feeling
that this appeals to a lot of people, it does.

(21:22):
What kind of people? Does this appeal to a situation happening?
You might be running for your life?

Speaker 3 (21:31):
I think they would refer to themselves as cultured individual cultured. Okay,
this this may or may not be a horror game.

Speaker 2 (21:40):
I don't look a little bit of dress up. Is
this a VR game or is that just the present
first person? Yeah? Okay, yeah, it may or may not,
may or may not be horror. I don't know.

Speaker 3 (21:53):
It does certainly have some elements of sure psychological like
I mean, I will say, maybe some inspirations from U
Doki Doki Literature Club. Oh jeez, yeah, maybe I don't
know for sure, but I mean yeah, Petwort says it's
a dream come true. I certain individuals, cultured, certain culture individuals.

Speaker 2 (22:20):
Cultured individuals. All right, uh, next self, Oh I'm sorry.
Oh yes, I was going to tell you all. You're right. Yes, yeah.

Speaker 3 (22:30):
It's coming out on the eleventh here only on PC
via Steam, so in three days.

Speaker 2 (22:39):
Yeah you can. You can live your own personal nightmare fantasy. Okay.
I was debating between putting this in like like upcoming
games and new game announcement, because technically this is kind
of both, like, yeah, I never talked about this, but
it's also coming out in like three days. Yeah, there
you go. It's right in the middle. It's new to us,

(23:04):
and that's actually kind of neat.

Speaker 3 (23:06):
It doesn't seem RPG ish to me. But honestly like
that that presentation looked like it could support some kind
of VR.

Speaker 2 (23:15):
I don't know if it does. Yeah, I like looking
at games especially we talked about it's like especially indie
games where like small bunch of games where like they're
trying different themes, like trying different storytelling. Uh yeah, breaking
the mold and yeah yeah yeah, Like I can't see
a Triple A game like, well, here you're gonna live

(23:37):
in a mobile simulations like good luck securing funding. But
indie game, yeah, sure, go for it, right, So I
don't know, I want to see people push the envelope
a little bit more.

Speaker 3 (23:47):
It does seem interesting that it's a mobile simulation specifically
and not like uh just some video games sim But
maybe it's because of that way they can do the
graphs easier.

Speaker 2 (24:00):
I don't know. Yeah, I don't know. That's probably because
he was looking at his phone, and like people do
game on mobile phones more in Japan, so maybe it's
just easy to relate. Probably that is something I still
can't quite wrap my head around game on the phone.
I know, you know, if I take you to Japan,
who can game? This just just traveled me to Japan

(24:22):
and if when you see their culture, you understand why
they game on their phone so damn much. Oh so
you're constantly riding on the metro. I believe it.

Speaker 5 (24:30):
I believe it.

Speaker 2 (24:30):
So AnyWho. Next up, we've got a new game from
developers one or eight, WSS Playground and Alliance Arts. They're
all three of them. Three developers. That's not one giant name,
that's three separate developers jointly announce a new crowd controlling,
turn based strategy game called The Great Villainous Strategy of Lily.

(24:53):
Quite the name. Uh. You will play as Scarlet, a
duchess escaping from false murder charges. Who must and this
is I'm not making this up, okay, who must work
with a time traveling live streamer named Lily to clear
her in it? Yeah, I don't listen, just just watch
the trailer. I saw that.

Speaker 3 (25:15):
I'm like, what, guys, if you want, if you want
a to swash a live stream of like a time
travel vlog, we are starting my own personal We are
kickstarting my own personal time travel vlogging. So I'll tell
you right now, you don't even know it, but we

(25:35):
are traveling through time at one second per second into
the future.

Speaker 2 (25:39):
That is true. Wow, this man is a philosopher.

Speaker 3 (25:44):
Let's check out the trailer for this one see if
it's any more impressive than my own time traveling.

Speaker 2 (25:51):
This one actually looks really good. I think this is
like the right game for a certain kind of crowd
who likes strategy games. So it's kind of like an
over world strategy kind of. The art's quite nice, all right, sureka.

Speaker 3 (26:23):
Gotta love strong personalities and the insane ladies that lead
lead people into battle. Yeah, okay, so that's list.

Speaker 2 (26:33):
Is the Time traveling live streamer. I like the art
a lot. I like this kind of like these kind
of art invasion successful what okay? So yeah, so I
feel like this is more strategy than his tactics.

Speaker 3 (26:54):
Definitely, Like I'm seeing like some some like Game of
Risk kind of and that's going on here, but with
pixel anime people, and that's cool too.

Speaker 2 (27:05):
But also like actual battles you can capture people. Yeah.

Speaker 3 (27:12):
Yeah.

Speaker 2 (27:12):
This is coming out in the spring of twenty twenty five,
so not too far from now. Actually, that's pretty neat.
I'm actually very excited for this. My cup of tea,
but hey, you can you can have that tea. That's cool.
I like strategy games.

Speaker 3 (27:27):
Do you like what other strategy games? Do you play?

Speaker 2 (27:31):
Nothing at this moment, but I think I'm going to
play some overseas. Actually I'm never thinking about playing five Emblem.
What is that when called engage? Yes, the Three Houses
Engaged Engage Overseas. I just bought it the best buy.
I had a sale actually, oh DIDs like thirty bucks

(27:53):
and I was like, okay, sure, they usually have.

Speaker 3 (27:55):
Sales right after Thanksgiving. That's interesting.

Speaker 2 (27:59):
Yeah. I also got my friend she's a big bandet
a fan, but she never played the Origin game, you
know what I'm talking about? Yeah, yeah, I got.

Speaker 3 (28:09):
That was an interesting looking game for sure.

Speaker 2 (28:11):
Yeah, It's definitely not a typical Banetta thing, and I
think that's why she's kind of skipped on it a
little bit. But I'm like, well, did you play it?
She's like no, And now I'm like, okay, well here
you go. Happy Merry Christmas? All right? So yeah, so again,
this is coming out Spring twenty twenty five only on PCPST. Alrighty,

(28:35):
then this next one I think would be up your alley.
Actually yeah, okay, cool from the didn't just make you
watch a horror game without giving you something nice in return.
I'll never do that to you. Oh, thank you. I
know so.

Speaker 3 (28:50):
Developer Metasla Metasla made sure Matazla, Matasla.

Speaker 2 (29:00):
There we go, Meta, Meta Tesla, No, just merge the
two worst companies I can think of. Just kidding, just kidding.

Speaker 3 (29:12):
I'm just I'm just kidding, Tesla, you don't burn me
alive in my.

Speaker 2 (29:15):
Also, Meta, please don't. We're just tiny people. Please no.

Speaker 3 (29:20):
Developer Metesla Metasla have announced their open world pixel action
RPG called Sea Fantasy, where you must.

Speaker 2 (29:27):
Save the world Bye fishing.

Speaker 3 (29:33):
Yes, dude, this sounds already like it's up my alley.
I please tell me that this is a fishing game
with an RPG mini game.

Speaker 2 (29:42):
Let's check this out. Check it out Metasla draigens fishing.
What's not to love? Oh yeah, fish fishing is a
big thing for this because you know it's it's it's
Sea Fantasy. Also, Oh yeah, I can dig the action
RPG elements here and you go fishing. Well yeah, g

(30:07):
it texts the land. Okay, all right, yeah I saw this.
I was like, Derek, am I play this? Yeah? Look
at all that fishing. This seems like it would be
serious fishing too.

Speaker 3 (30:19):
I know, it looks like this could be a really
if fishing.

Speaker 2 (30:25):
Use of time.

Speaker 3 (30:28):
Oh yeah, look at fish minigame though, that that fishing
game looks tough.

Speaker 2 (30:33):
Look at all those rots that you can Oh, oh,
all the baits. You no fishing? This is a JPG.
Guy's okay?

Speaker 3 (30:39):
Oh yeah, one hundred percent. It looks is this turnamit? No,
it's an action RPG fishing action RPG. I mean the
pixel art's actually pretty sick. Sorry, guys, this isn't RPG
fishing game where you play the role of a fish.

Speaker 2 (31:05):
Yes, er man, you played a rod. Oh wow, you've
battled a boss by fishing it, dude, that would be
funny to see that, now I did.

Speaker 3 (31:15):
Actually, that's pretty awesome. I mean, I guess that's one
way of farming enemies, right.

Speaker 2 (31:26):
Oh look at that. Oh you could fish in lava, dude,
what the heck?

Speaker 4 (31:34):
Yeah?

Speaker 2 (31:34):
And then this ridiculously sized growing situation happening. I kind
of like it. Yeah, we'll get good at Oh.

Speaker 3 (31:44):
My gosh, this, Okay, this is gonna be tough because
I'm not coordinated.

Speaker 2 (31:52):
Well, the fishing you will. You will get good. This
is the dark souls of fishing games. You actually feel
like a fisherman. I you know what. I saw this
and I'm like, okay, you got me. This is interesting.
You're like, Derek has to see this. Derek has to

(32:12):
see this. Man.

Speaker 3 (32:17):
Uh, that's that's cool. Thank you for bringing that to
my attention.

Speaker 2 (32:21):
Yeah. I didn't catch the date on that though. On
the end of that trailer it looks like hear me,
let me skip ahead real quick if it'll let me. Nope,
it won't let me. This third date on it. I'm
looking it says h five January seventh, So I don't know.

(32:43):
I don't.

Speaker 4 (32:45):
I don't.

Speaker 2 (32:46):
Here's what I'll show. I'll show that this is. This
is what the page says, twenty twenty five. Oh oh
you know why? Oh my god, I forgot the act
that release. They moved it up by a month. Oh,
it was actually into article. Yeah, they moved it up
by month because you know, sometimes that happens. It doesn't
happen all the time, but sometimes that happens. Yeah, January

(33:06):
seventh is on the theme page and moved it up. Well,
here we go. So here you.

Speaker 3 (33:14):
Let's talk about before we get into our there's a
lot of things, but we're gonna do before we start
talking about the Game of the year, and we will
be very shortly. Let's talk about our industry news, and
then we also have some comments and stuff from last week.

Speaker 2 (33:31):
But let's talk about this real quick. So two piece
of news that I thought stood out, and the first
one being the Visions of Mana director Joski Yoshta leaves
Olka Studio. You know that one that has kind of
been in battle Yeah aet the net Ease and whatnot. Well,

(33:54):
he's going to be joining his grant. It's proper yay, congratulations,
that's actually sick. Yeah, a lot of people.

Speaker 3 (34:03):
Really liked Visions of Mana, and I feel like a
lot of us, I know you and I weren't in
love with the idea of net Ease being the developer
of this game from.

Speaker 2 (34:13):
The absolutely not.

Speaker 3 (34:14):
And then there was the whole news that like they
were going to get rid of a lot of the
staff from Studio Oka or maybe the entire studio. So yea,
this is I think exactly the outcome we were hoping for.

Speaker 2 (34:26):
Yeah, yeah, they were divesting and I and at the
time we talked about why they would be divesting and
it made perfect sense. In fact, Net East just bought
like thirty four percent of uh, you know, another Chinese studio.
They're they're kind of like redirecting their funds from overseas

(34:47):
back to China. That's the wrong story. Yeah, it makes
it makes it makes sense for them, especially after Wukong
came out and it was just winning awards left and right,
and like, yeah, we can do this ourselves. Who knew
that we did need to invest in Korean Japan. We
could just invest in our own you know, our own youth,
own company or whatever. It's all good, it's fine. I

(35:10):
just don't like, I don't love that net Ease, which
is more or less they control owning other companies or
doing development work personally. But this is basically playing out
as we all thought it would. You know, like these
talents in Oka Studio, which is the Japanese based studio, Yes,

(35:33):
all the people who work there are probably Japanese, right
or not all of them, A lot of them are
partly Japanese, and they would be out of work, and
then Square ANX would be like, well, we're trying to
revive the Manner series while you come work for us,
Like it seems like a logical transition. And I think
with this director joining Squannix, it's pretty much telling us

(35:56):
that that's probably going to happen. Definitely, it seems that way. Yeah,
I mean, I'm sure they picked up another couple of like,
you know, talents that didn't quite make the news, if
that makes sense, right, But there's not lace is any mean? Yeah,
this is the director, right, but like there are other people.
They probably picked up two that just didn't make the news.

(36:16):
So yeah, it's basically being going as I thought it
would happen. I will say that, I yes.

Speaker 3 (36:24):
Is how do you feel about that specifically, because I
know that you had mixed feelings on the visions of
Mana release to begin with.

Speaker 2 (36:35):
Oh yeah, well, I have mixed feelings with it because
it wasn't ease. I felt that they were encroaching onto
the development space. And I mean it's not like the
first studio that they had opened. They opened a couple
of studios ten cents, like a sort of encroaching into
the space. I'm kind of glad that they're backing off

(36:57):
a little bit. Oh yeah, it yeah, but I mean
net Ease and like companies like net Ease, they're not
known for like making like great quality product per se,
They're they're for the money and then as a cash
grap and the better you.

Speaker 3 (37:14):
And they're looking for a return on that primarily, Yeah,
first and foremost.

Speaker 2 (37:19):
So when you when you mix that with a series
that I really love, like the Mana series, and I'm
just like, oh, okay, get your dirty hands off my maniseries,
get your hands off my Mana series. Okay, So so you'd.

Speaker 3 (37:33):
Be happy to see this director, uh, maybe take another
crack at a new Mona game then huh.

Speaker 2 (37:39):
I hope he does better because I was not a
biggest fan of how it came out. I mean, there
there was the before, but then there's like the after,
and I really really wanted to love the game. I
bought a day one, I streamed at day one. We
played through it, and like there was just a lot
of things that felt wrong about it. I mean, I

(38:03):
can go on, I can do a full review. I won't,
but yeah, whether we've.

Speaker 3 (38:07):
Talked about that before, Okay, So that was kind of
like why I was I was bringing up, like, how
do you feel about them bringing him in?

Speaker 2 (38:14):
I feel like everyone deserves a second chance, Like, yeah,
there could be a lot of you know, it's making
a game is not a one man like. It's really
never right. So maybe with the Square Annex environment, he
can make the game that he truly wanted to do.
Let's give him the benefit of doubt, is okay?

Speaker 3 (38:31):
I think I'm sure he's a true believer of the
Mono series. I mean, who wouldn't be, right? Oh geez,
getting getting to like grow up playing square RPGs, in
action RPGs like the Mona series, and then finally like
being tasked with bringing it to life.

Speaker 2 (38:49):
It has to be a dream job. It's got to be. Yeah.
I couldn't imagine fingers cross man fingers crossed. I'm wishing
him all the best. I want him to secede. I
want to see the next you know, new many game
in the series, whatever that may be, not a remix,
like a whole new game. Uh, and I'm hoping it's

(39:10):
going to be great and totally not a mobile game.
No one gotcha games? Please? Yeah, let's let's do that. Yeah.
Now the other news, and probably the bigger news, Jesus,
this is this is mess This is this is messy. Okay. Uh.
Penny Blood Studio, Sue's former publisher alleging unpaid funds from

(39:36):
the kickstarted campaign. Yeah, so let's let's let's let's take
a memory trip back to twenty twenty two, two years ago.
Remember remember twenty twenty two, they're still lockdown. In twenty
twenty two, we were, we were I.

Speaker 3 (39:53):
Think we were just coming out of lockdown around that time.
Around that time, well I think so. So there's a
this is a publisher called don Gen don Gen Entertainment, Okay,
and they're the people who managed the double kickstarter campaign.
If you guys remember the kickstarter campaign for Penny Blood

(40:15):
and Armed Fantasia. There's that double kickstarter and it made
a huge fuzz with all the RPG like our entire
communities like what is this? What's going on? Like you
mean to tell me there's going to be a yeah, no,
it was crazy. We couldn't stop talking about it.

Speaker 2 (40:31):
It's like, wait, hold on, time about there's a spiritual
sussert for Wile Arms and for that uh yeah, and
Shadow Heart's like what what's going on? And there were
and they go by the name Penny Blood and Armed Fantasia. Right,
So it was crazy and I threw I threw so
much money and give it to me, give me the games.

(40:57):
And so they raised about three hundred and eighty million
YAN so maybe like somewhere like in the neighborhood like
three point I want to say, three point four million
US dollar or so, not chump change. I mean, that's
quite good for two indie games. But apparently things aren't

(41:18):
going well with the the Panty Blood group Troubling Paradise.
Huh yeah, which is interesting because you know, I didn't
hear the Our and Fantasia group complaining about this, so
it's like what happened, right.

Speaker 3 (41:36):
Yeah, I wonder because because Penny Blood also had that
side tie in game that came out. I don't remember
much about it because it didn't seem like it was
up my alley. But it was kind of like how
with Aden Chronicles they put out that side tight in
game first and then to help kind of continue funding
the main game, as was kind of like intended from

(41:59):
the start. I don't know how well.

Speaker 2 (42:03):
I didn't bad NYE because I thought it was just like,
you know, maybe they just needed and some extra funding,
like okay, I get that, and that's why they're pushing
this out, trying to make a little bit of money.
And then use that money to develop the game, which
is exactly what Aiding Chronicle did. They're like, hey, listen,
we want to push this out. It's not a junk game,

(42:25):
but we do need to raise a little bit more money.
And I'm like, oh, fair is fair? You know you're
pushing a product out, You're raising additional money for the
main game. Cool? Right, And they delivered the main game
was amazing. Aiding Chronicle was a really good game. So
I didn't bad night. But apparently it's it's not It's
not that simple, right, So and here is the according

(42:49):
to the November development update. Uh, this is what they've said.
There are only two months left in the year, which
I mean two years to pass since the double starter campaign. Unfortunately,
we still have not found a publisher for Penny Blood. However,
we have Studio Wild Rows have not lost hope. Uh

(43:10):
will contained various content through which we can bring the
creators and war Penny Blood to life. So they haven't
even found a publisher for the game. Yeah, which is switizing.
That is really odd.

Speaker 3 (43:26):
Yeah, because it sounded like Dungan, I mean, Dungan Entertainment
is a publisher, so I assume that.

Speaker 2 (43:32):
They would be the publisher.

Speaker 3 (43:34):
But I guess so anyways, that's so they that's that's
the first part is that they say that they're looking
for and they're now they're saying that they just have
haven't been paid for.

Speaker 2 (43:46):
Forms that they have that cake Starter campaign that is
a sort of money day raised they haven't gotten, is
what they're claiming. That's gotta hurt.

Speaker 3 (43:56):
Yeah, that cannot be, Yeah, I have. I mean, it's
hard to comment on this because we really don't know
both sides of the story, but like, yeah, I mean
I would hope that I would hope that if this
was affecting both of them, that they'd be both speaking

(44:17):
out about it, right, I mean both yeah, wild Rose
and Armed fantas.

Speaker 2 (44:23):
But Studio Yeah, yeah. That's the bizarre thing for me
is you know, this is only coming from Penny Blood, like,
this is only coming from wild Rose, like Studio wild Rose, like,
this is not coming from the other side. So I
don't know, we'll have to fallow in and see. But
I mean, I think it's generally just not a good

(44:44):
look that there's some issues here whereas and from my
understanding anyways, that arm Fantasia is actually developing just fine
for one reason or another, like they're doing fine, they're
they're they're saying that they're on schedule. So why I
don't know.

Speaker 3 (45:05):
I just can't really fathom why that is. We'll let
you guys know as we learn more. Hopefully we do
learn more or whatever is in play gets sorted out soon.

Speaker 2 (45:17):
But yeah, because I would really like to see Penny Blood.
It looks amazing. I mean, I'm more excited for arm Fantation.
Yeah yeah, arm Fantasia personally, but Penny Blood is a
close second. Being at there are two games.

Speaker 4 (45:35):
Now.

Speaker 3 (45:35):
Speaking of speaking of wild Arms and Spiritual Successor, last week,
we did talk a little bit about that or not
last week, but you know, during the last episode, and
we got some comments about about that. One comment actually
was specifically we were talking about what would you name

(45:58):
like a spiritual successor or a follow up. We were
talking about like, oh man, wild arms zero or we
just call it arms or something, and uh, and then
this one came in from rowan Omar who says it
would be wild Arms re armed. It's in the title.
I mean, it certainly is. So that's a that's a

(46:19):
solid selection.

Speaker 2 (46:20):
God, let's play the heck out of wa Arms re Armed.

Speaker 3 (46:25):
I know, I know, but hey, at least we are
at least at least for Armed Fantasia, we are getting
some sort of spiritual successor.

Speaker 2 (46:35):
Indeed it is. It is kind of like a wild
arms re armed. So does yeah, I guess, try and
Penny Blood go take a look, like at these games
looks so good. I know, I'm really excited. Now.

Speaker 3 (46:51):
We did also get a voicemail, and if you guys
listening at home would like to listen or leave us
a voicemail, you may do so at seven five three
three seven thirty eight oh five, or you can send
us an email to hit point at superdericarpgs dot com.
Now this one, I think, I don't know. I wonder

(47:12):
what your your thoughts.

Speaker 2 (47:12):
Are on this. I'll just go ahead and play it.
Here we go, Yeah, what's up?

Speaker 4 (47:16):
This is when you know, like wy and d I'm
like a legend, all right. So when you get like
these teenage girls and like g RPGs, like I don't
look at them as like teenage girls. And my buddy Scars,
who works Sparky Gammer, he keeps saying, like, dude, she's
like seventeen, and I'm like dude, she's got purple hair. Dude, Like,
what are you talking about? So, like, does that matter
in your head when you play the game or not?

(47:38):
This should be like the hottest discussion you ever had.
All right, anyway, my discord handle is just wy and
d wind On pug on a wind So you got
you gotta answer this all right? Love you guys.

Speaker 2 (47:50):
Pease that might have been a dress hot tick.

Speaker 3 (47:58):
It is.

Speaker 2 (47:59):
My man had a little much like a courage there.
Let's courage to ask that question. I respect it somewhat.
It is a valid question though, because it's a valid question. Yeah.
But here, here's the thing.

Speaker 3 (48:12):
When you are playing an RP, in my opinion, I've
had I have some time to ruminate on this. When
you're playing an RPG, you know, and you're playing essentially
matchmaker between the you know, main character of the game
and whoever, usually those are usually in the same age range, right,
So I'm guessing that, like, that's that's the the hold

(48:34):
up some people probably have, is they're imagining themselves and
not like, oh, let's play matchmaker between you know, this
character and this other character, right, like I would. I
don't know, personally, I don't know. I like I feel
weird about when I'm playing a game like Trails for instance,
where or even Persona where you have like this teenage

(48:57):
kid and like I personally like want to pair them
with like this other girl who happens to be the
teacher or.

Speaker 2 (49:04):
Something, and I'm like, no, I can't do that. It's wrong,
Like something that back in my head is just saying,
I know. It's just there's this incompatibility like in Persona
or Trails in the Sky or no Trails of Cold
Steel three and four, where Rareene is the teacher in

(49:25):
this scenario, but he has girls who are crushing on him,
like no, no, now, my Rene, back off, back off,
my Riene, not cool, bro slap their wrists like back
off exactly.

Speaker 3 (49:38):
So I guess. So there's a couple of sides to this.
It's like when you're playing matchmaker between the protagonist and whoever.
I have mental hang ups of like putting in weird
power dynamics, and that's just I think it's something that
has a visceral negative reaction to me. But I think

(49:59):
that the other that they're talking about is like, oh,
do you personally find I mean, it wasn't an outright stated,
but like I assume in the context of this, where
Scar would be saying, bro, she's only seventeen, it's like
saying maybe saying some inappropriate things about that. And you
know what, it's a drawing. In most cases, you can

(50:22):
do whatever you want.

Speaker 2 (50:23):
I think it's.

Speaker 3 (50:24):
Weird, but I'm not gonna, you know, put you on
blast if you're asking.

Speaker 2 (50:29):
That's that's my take. Okay, So now that now that
I've hurt this questioning, got to think a little bit. Yeah,
I think we have to talk about like from a
JPG perspective. Yeah, like japegs for the most hard, well
the most hard not always the case, but for the
most part, you are more or less plain a slight

(50:51):
the narrator, right, you're I mean they have silent protagonists, true,
but truly you're watching like a story in full like
these characters usually telling the story, but you are watching
a story. Yeah, unlike something like a more traditional Western
RPG like Skyrim for example. I like just like using
Skyrim as like the like quitness censor example, like you're

(51:14):
you're playing as you in a fantasy world, like you know,
and as first person, and you know, you really put
yourself in that whatever you're doing. That's you doing the
thing in this fantasy setting. So for me, when I
play at JRPG, let's say I look at persona, I
look at trails and the main protagonist a teenager. I'm

(51:36):
just watching things happen. I might be the invisible hand
as guiding actions through, but I'm not that person. I'm
remove When I'm watching a story, it's like watching anime,
like I don't put myself into the character. I'm just
watching things happen. And so JPGG for me, is this
playable anime?

Speaker 3 (51:56):
Like?

Speaker 2 (51:56):
Yes, do I do battles like command I do this,
but I'm just the invisible hand that mix things happen.
So do I care if like a protagonist as sixteen
year old dating another sixteen year old? Not really, It's
like to me, that's just whatever. They're teenagers. I don't care,
and quite frankly not really my biggest uh you know,
not a thing that I particularly care for to begin with,

(52:18):
But if it's there, I don't care. It's whenever now.
But the second part, which is do you, personally as
the person you know, find underage character attractive? I mean again,
won't put you on blast? I find out a little weird.

(52:41):
But you know, to each my own I guess, I mean,
I win, I guess I would just say that I wouldn't.

Speaker 3 (52:49):
Yeah, And that's and that's a whole aside from like
the whole legal lully stuff that happens.

Speaker 2 (52:56):
Oh geez, no, thousand year old vampires. Please, like, we're
not We're not playing that game. Yeah, I'm not playing
that game. Like it's like, oh, yeah, this character is
clearly like a ten year old, but now she's a
thousand years whatever. You're this is a ten year old.
Just accept that that you have issues and don't try

(53:16):
to give me this like roundabout logic. But it's a
thousand year old vampire. Do you really believe in that though,
like in your heart of heart, No, you don't. No,
you don't. Just know. Yeah, So that's that's.

Speaker 3 (53:29):
Probably they were I think they were right. That is
probably the spiciest conversation that that's going to ruffle some
feathers out there on the internet. And honestly, I do
hear you.

Speaker 2 (53:38):
It's just art. You can't put h on art. I've
hurt that before, by the way. Serious, Oh my god,
I've heard that before. I mean, look, when you stream
GERRPG on Twitch and people come in. They sometimes people
have some spicy taste. So it's not the first time
I've hurt something like this before. They're like, and I'm like,
it's just a little weird. They're like, yeah, but that's

(53:59):
just art Man, that's just that's that's that, that's not
even a real character. Whatever mental gymnastics you gotta do
to you know, justify in your head.

Speaker 4 (54:11):
You know.

Speaker 2 (54:12):
Yeah, I don't want to be a part of that. Yeah.

Speaker 3 (54:15):
So all right, we have wrapped up the comments from
last week and the voicemail, but we do have some
discussion topics. Uh and and this is kind of free form, honestly,
we don't. I have a thought of a few different
Game of the Year topics, yes, that I thought would
be fun to talk about, and I threw in some

(54:36):
for myself, and and Bacha, I'm sure you've got some
of your own as well. Yeah, we don't really have
like a whole presentation planned and and oh no, no,
and take everything we say here with a huge grain
of salt, because because just like mister Jeff Keeley himself,
I haven't played every single RPG that came out this year.

Speaker 2 (54:55):
Uh no, nor.

Speaker 3 (54:57):
Has anybody else who has been voting in the Game Awards,
you know, the real game Awards. So we'll just be
talking about the things that we've personally played this year,
in addition to the games that came out this year. Yes,
and uh and it's all just you know, you know,
unhit point qualified opinions.

Speaker 2 (55:18):
That is on parade today, unqualified opinions.

Speaker 3 (55:24):
All right, So kicking things off, I'm calling this category.
We bought the Collector's Edition, but dot dot Okay.

Speaker 2 (55:35):
What is the oh oh oh oh okay, now I understand.
So Derek wrote this, I have no idea what he means. Okay,
not even said it like this. I understand. Okay, yeah,
go ahead, yeah, all right. So I would ahead and
four for these.

Speaker 3 (55:50):
I had a couple of RPGs that I bought the
Collector's editions of, but I haven't played them yet, and
and so I want ahead and added them here. This
is going to be for you. If you've been watching
and listening to me talk for a while, you probably
know trails. It's it's all trails.

Speaker 2 (56:09):
And also.

Speaker 3 (56:11):
Also it's like a dragon trails into Reverie Trails through Daybreak.
I have the Collector's editions.

Speaker 2 (56:20):
They are.

Speaker 3 (56:22):
They are in my reach, but also at the same
time just out of reach. Other things are keeping me
from playing them. I'm still playing through Lufia Lufia too,
that is, and I'm gonna play them, but first I
really should finish Lufia too. And and this this is
this winter, I will have a week or so of

(56:44):
time away from work, So planning on buckling down and
actually streaming the rest of Lufia and probably starting Reverie.
So fingers crossed, fingers crossed. I've bought the addition the
Collector's Editions.

Speaker 2 (57:00):
But but before I go on pim jiror saying I'm
sinking in like my audio and video out of sink. Yes,
we we are aware. I just want to add this right.
So we typically start stream a while before so that
we can fix any issues ahead of time. Today my professor,

(57:25):
my very last class with this professor. He decides to
move our class from Wednesday to Sunday. So I was
basically in class waiting for him to let me go, like,
let me get off, and then I couldn't even wait.
I just like fuck it, I sorry, Oh my gosh.

Speaker 3 (57:41):
My ears, It's okay. We're on the hip Hoopic channel.
It's all bets are off, yes anywhere.

Speaker 2 (57:50):
I just just know that I was really upset with
the professor because I asked him. I'm like here, like,
can I can I go next? Like because I gotta go?
And then he and then he like ignored it and
then just like went on with like ten other people,
twelve other people, and I'm like, you know, I forget it.
I'm just gonna type down this thing that you ask
and then I'm gone. I just left. I don't care anymore.

Speaker 3 (58:10):
So we didn't have time to fix first.

Speaker 2 (58:14):
Yeah, so it's not Derek's faults, my fault, but it's
also not my fault. It's that professor's fault. So there
you go. Professor. Yeah, but no, but thank you for
letting us know. I appreciate you giving us the you know,
the heads up with issues. But yeah, no, we were
a where we should fix this by the next show,
which is going to be like twenty five anyways, so

(58:38):
fixed next year by next year. Yeah, we'll fix it
next year. Okay, So speaking of what's the question? I
we bought the Collector's edition, but and you were saying,
what trails trails? Okay, and the other side of things.
And oh, here's here's East eight, a limited edition that

(59:01):
I have not played.

Speaker 3 (59:02):
You haven't played any of it? Oh not the limits?

Speaker 2 (59:04):
East nine? Did that we did not? Yes, yes I did.
Then here's East ten, the limit edition that I didn't play.
So yeah, we bought the Collector's edition. But uh so
for me is East eight through ten? Oh man? Uh

(59:28):
you know, I want to feel like you're here's the
salsetto one. It's not quite the limited edition, but it's
it's closest thing to it.

Speaker 3 (59:35):
I feel like there's also there should be another in
Toronto into this, and that has to be uh chain Echos.

Speaker 2 (59:44):
Oh boy. We got to talk about that later though,
right yeah, yeah, yeah, yeah, yeah, yeah, okay, but uh yeah,
we bought the Collector's editions. But but but.

Speaker 3 (59:56):
Before we talk about that, the next one that I
wanted to bring out here. I have a few nominees
listed for this. Surprisingly, we had a few, and I'm
calling this one the the r O t Y the
remake slash re release of.

Speaker 2 (01:00:11):
The the year. Ooh okay, yes, so the.

Speaker 3 (01:00:15):
ROTI nominees that I wrote down are Persona three Reload,
Final Fantasy seven Rebirth, Paper, Mario one, Thousand Year, Door,
Dragon Quest three, HD two D, Jim mcgummy, tense A five, Vengeance,
and Triangle Strategy VR. That's a lot of relay remakes

(01:00:41):
and re releases this year.

Speaker 2 (01:00:43):
Huh oh god. Yeah, and I feel like that's not
going to slow down, given how well some of these
have done. I think company is going to try to
capitalize more of these titles through remaking releases. No surprises.
But hey, listen, if they're doing a good job then

(01:01:03):
and we're reciprocating, then that's fine. I'm not mad at it.
Did I miss any nominees?

Speaker 4 (01:01:08):
Guys?

Speaker 2 (01:01:09):
If I didn't mention any of them that that you had,
let us know if there's something that we're missing. Yeah,
we're keeping an eye on chat there. Yeah.

Speaker 3 (01:01:17):
But baka, did I do you remember any that I
that I missed? At some point I thought about adding
swee At Him, but that's not out.

Speaker 2 (01:01:23):
Yet, so is not out so that doesn't count. Yeah. No,
I can't really think of any major remakes and re
releases that we haven't added here.

Speaker 3 (01:01:35):
And now here's the thing. Do you do you feel
like Final Fantasy vin Rebirth belongs in this list as
absolutely not Okay, well we'll absolutely not.

Speaker 2 (01:01:46):
I threw that in.

Speaker 3 (01:01:47):
There because it was like a question mark. So we'll
just remove that from you because it's not an actual remake.

Speaker 2 (01:01:56):
It's something else. It's something else. It's it's small than
a reimagined. For me, it's more like re imagine, like
the starts with it R so it can still it
can still be in the R O T Y. But
I got is just starting to. I mean the first game,

(01:02:17):
they stick to it closer most like, it's sort of
like diverging, like the further it is from the origin,
the the more take. Basically it's basically exactly that. So yeah,
so I don't think so. Now the rest of the
games I think are more very true to the original game.

(01:02:40):
Uh you know so certainly, certainly for me, it's gonna
have to be P through RELO. P three are I
didn't P three R did something I didn't think it
was possible, Derek, Okay, P three something I didn't think
it was possible, And that thing is making me like
P three I know, right, I didn't think that was possible.

Speaker 3 (01:03:02):
I liked Persona three, but it was always like in
the back of my mind with a little asterisk that
says something, and that says like, oh, you know it
had some rough edges. Tartarus was a slug. Here's this
thing like it was good for its time. You know,
it was good, except it had the random dungeons and
like and all. That still holds true for the PS

(01:03:22):
two version. But man, did they ever change up the
reload on this?

Speaker 2 (01:03:30):
Ah? Yeah? I like that one at beautiful it's you know,
Trial's trails and Manna is like one of those games
where I've always told people that, like, hey, this is
if you ever want to study how a remix should
be done. I think this is it. Like P three
is like on that list. Now it's like if you

(01:03:52):
want to ever as a game designer, you want to
look at how remix should be done. P three are yeh,
that's another one. Like it's done so beautifully, like it
sticks to the original game just enough, but also change
things in all the right places. Right. Yeah.

Speaker 3 (01:04:10):
So I've had some discussions briefly on like what should
be done in a remake, or rather what are the
pitfalls of doing a remake or something? And and I
feel like you should be able to make a game
that transcends the original by keeping what's good and not
being tied down by what held it back in the
first place, right, you know. And that was the discussion

(01:04:33):
that I had, ironically, or maybe.

Speaker 2 (01:04:35):
Not ironic, it's not really ironic, but it.

Speaker 3 (01:04:37):
Was in the discussion of like, uh, the original Final
Fan or yeah, Final Fantasy Adventure aka Zik and Den Setsu,
the first one being remade as Sword of Mana, and
that was for a Game Boy Advance, and very briefly
I talked about like how that game d to suffered

(01:05:00):
a little bit by holding on to things that were
not great about the original in the first place, resulting
in a product that could have been better than it was.

Speaker 2 (01:05:11):
So I want to say the same thing for Secretive Manna.
I know it's going to be a hot take, but
I feel like the Secret Manna remake that they did
same deal, like they if can you imagine if they
did Secretive Mana, but in the style of Trials the Mana.

Speaker 3 (01:05:27):
Oh man, it's really interesting how many times better. It's
actually kind of interesting how many case studies you can
take from just the Mana franchise. Oh yeah, remix done
well and not Wow, I didn't know that that was
completely unintentional. So that's really awesome. Though that PERSONA three

(01:05:49):
reload got your you, you would call that your your
rot y.

Speaker 2 (01:05:54):
I think so, I think so. I think I think
Triangle Strategy is just like not enough that category s
MT five, that add a whole different line. But the
major contender for me would have been d Q three
h D two D because that is now that's a remake.
It is very pretty. They sold two million copies, you

(01:06:17):
know that that is crazy, but so good on them.

Speaker 3 (01:06:21):
I'm I am tempted to agree. I do think that
the Triangle Strategy VR game. I threw that in there
because it was a re release, but it was done
particularly interestingly. It was not just like, oh we have
ported it to this. It adds a whole new dimension

(01:06:42):
to the game, to you know, to do the obligatory cliche.
But but yeah, I think you're absolutely right. PERSONA three
Reload definitely definitely takes the cake on this one, and
I think I think that it speaks for it's self
as to why I listed it first in my.

Speaker 2 (01:07:02):
List of and it came to your mind on but yeah, yeah,
so cool and SMT five Vengeance you know it was
I mean Atlas can't win all the things come on. Yeah,
and it.

Speaker 3 (01:07:20):
Was still not really Uh. It was a good remaster
and import, but I don't think it added enough. It
did not add the way that Person of Three reload added,
you know.

Speaker 2 (01:07:32):
Okay, help me understand this, right, Like, I'm just gonna
like throw some dirty laundry out there. Okay, at List,
if you're listening, stop listening for a second. But there's
like a creator program where they're like, do you want
this game? Do you want a key? And then if
you say yes, they'll give it to you. And then

(01:07:56):
at List has been really good about sending me keys.
They've sent me every single key to have asked for.
That's except for SMT five. For whatever reason, they're just like, Nope,
you're not playing SMT five. I'm like why not? And
then they's like, never send it to me. So I'm like,
I'll tell you why, Baku, why why? It's because you're weak,
you're too weak to play. You're a weak I mean,

(01:08:20):
I guess they know what they're doing, because I don't
think I would have had fun with SMPT five. To
be very honest, I just did it because I'm like
why not? Why would I say no to a free games.
I'm like yeah, sure, and then they're like, now we're
not going to send it to you, like oh, and
now I'm like, oh lord, Atlas is forsaken me. Maybe
maybe maybe I'm just like, you know, maybe they've made

(01:08:43):
a mistake all this time and they kind of like
threw me out into the cold, and I'm like okay.
And and just once I was very disheartened, they reached
out for metaphor and I was like, sure, why not
at Lias And then they send it me metaphor. I'm like, okay,
Well I don't know what to think or when it
comes to Atlas. Yeah, but ST five, yeah, I wouldn't.

(01:09:07):
I would have not liked. So I guess it's the
right call, all right.

Speaker 3 (01:09:12):
So this next subject here, the next award. I have
a few awards or nominees for this one, but it's
really not really a subjective.

Speaker 2 (01:09:24):
Tie topic.

Speaker 3 (01:09:25):
And this one goes to the longest game title that
you still can't quite okay, So so here here's the baseline.
Here is the Legend of Heroes Trails through Daybreak. That's
a pretty lengthy title, but it is not the longest title.
So that's just like that's a pretty long title for

(01:09:46):
a lot of games. That's like the Legend of Heroes
Trails like you know, that's it can be a little
bit long.

Speaker 2 (01:09:53):
Trust day break too. Oh my god, that's your word
after that. But that's next year. That's next year. That's
next year. Can't do that one yet. So oh man.

Speaker 3 (01:10:03):
By the way, this topic was inspired by what was
the name of that game, Monu Monu? Oh my gosh
you That was from twenty twenty three, but it was
a paragraph long.

Speaker 2 (01:10:14):
So anyways, so this one, I think is still the
longest game title. It still holds the title of having
the longest game title, all.

Speaker 3 (01:10:23):
Right, so let's go with this one. We have another
one that's a bit longer. It's called Shere in the
Wanderer the Mystery Dungeon of Serpent Coil Island. Got a
few more syllables, got a few more syllables. I think
we can do better. Kno, suba, God's blessing on this
wonderful love, wonderful world, love for the clothes of desire. Okay,

(01:10:48):
we have Okay, we're close.

Speaker 2 (01:10:50):
We got one more. Is that is this really the
longest one?

Speaker 3 (01:10:54):
I do believe this is the longest one that I
know of, Okay, and if you guys know of a
longer title, let me know. But but here it is,
is it wrong to try to pick up girls in
a dungeon, familiar myth full land of water and light?

Speaker 2 (01:11:11):
That is? That is? How many wars? Is that? One? Two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, sixteen, seventeen,
eighteen nineteen words? Can we? Can we break twenty? Can
we break twenty? Do we have anything that's longer than
nineteen words in the title that came out this year?
I don't know.

Speaker 3 (01:11:31):
I don't know, but let me look up the monu
full title, because I still think.

Speaker 2 (01:11:36):
That that is the most absurd. It's basically a whole paragraph. Okay,
here it is for context. It was moan, you defeat
monsters and gain strong weapons and armor. You may be defeated,
but don't give up. Become stronger. I believe there will
be a day when the heroes defeat the devil king.

(01:12:01):
Even the Japanese title is long. I thing like, it's
just this long, no matter what language you've played this thing.

Speaker 3 (01:12:09):
All right, So so that that was just kind of
a throwaway. But that's my my longest title of the
year that I still can't remember. It goes to, uh,
is it wrong to pick up the girls in a dungeon?

Speaker 2 (01:12:22):
Familiar myth? Full land of water in light? Good job? Yeah,
congratulations on that superlative, restless superlative. All right, So this.

Speaker 3 (01:12:36):
One I think I just kind of threw out there.
This is the most anticipated physical release we've pre ordered
but still haven't received.

Speaker 2 (01:12:43):
Speaking of useless, So I.

Speaker 3 (01:12:48):
Have written down lo o l here wait that was
right next to Chained Echoes, still still waiting.

Speaker 2 (01:12:58):
Look at what's going on with Chain? I know.

Speaker 3 (01:13:02):
So it looks like I've heard that they've started sending
out some physical copies. I just don't know anybody who's
got they do.

Speaker 2 (01:13:11):
I don't know.

Speaker 3 (01:13:12):
I haven't had it confirmed if by anybody yet, But
I will say on that whole First Press Games issue,
I've seen a lot of other drama unfolding, uh, like
indie developers pulling out uh what and and they yeah,
saying like they they don't want they are no longer

(01:13:33):
authorized to sell despite pre orders apparently still being up
on First Press's games website. And there's like a there's
a kerfuffle going on.

Speaker 2 (01:13:44):
Oh no, that's not good. That's not good. So I
don't we don't have a whole lot of details.

Speaker 3 (01:13:52):
Uh I I like we weren't. We weren't planning to
talk much about it today. But I do hope that
everybody who ordered Chained Echoes gets it at some point.
But it feels like it's I'm gonna I don't.

Speaker 2 (01:14:08):
Know, been waiting for a while. Chain Echo is still
says twenty twenty four. Still no, they got still says
twenty twenty four. They got three weeks. Let me see
December fourth. Oh, I'm reading their blog update. Oh hold on,

(01:14:30):
we're re tire no September eleventh. September eleventh, Chain Echo
Chain Echoes were placed in four regular editions now in stock.
We're never getting that limited edition. We're never getting that
collector's edition. It's just not happening, ya. I don't even

(01:14:54):
remember what I bought. Is how bad this is.

Speaker 3 (01:14:58):
I actually looked through all of my emails. I can't
find the confirmation that money. So I really hope that
they are of their word, because I am. I'm ninety
five percent certain I bought it. I just can't find
the email.

Speaker 2 (01:15:11):
What did we get we get the regular collector edition.
I think I don't remember. I think we went for
like the ninety seven dollars thing.

Speaker 3 (01:15:20):
It's hard to remember. It's hard to remember throwing money
away on something two years ago. I'm just laughing and
making fun not to not to besmirch first Press, and
I feel terrible for the developer of a chain that
goes yea at this point. And it's just a Gallows
humor here, you know.

Speaker 2 (01:15:40):
I mean, I'm laughing not at someone, but I'm kind
of laughing with everyone else because we've put money into this.
We're not like outsiders laughing at you fools and not
getting you. No, we paid money to get this thing
and we haven't gotten it. Well, we're trying to make
our cells feel a little better by laughing about it

(01:16:01):
exactly exactly Gallows humor.

Speaker 3 (01:16:05):
You know, it's it's that's all it is. So yeah,
well we'll you know, when we find out more. But
like it's it's slow coming the news updates here. So uh, now,
let's talk a little bit about the next one. We're
not we're not quite yet to Game of the Year,
but this one is, uh the Indie Darlings that we

(01:16:26):
are most mostly responsibly hyped for. Oh yes, I know,
we have so many Uh these are these are the
games from this year and from previous years that are
not out yet made by indies that.

Speaker 2 (01:16:41):
We just we just have a soft spot for it
right now. Okay.

Speaker 3 (01:16:45):
And and it should be no surprise that the first
couple that I needed to add to this list were
from a couple of people that we got to interview
recently here on hit Points. So Forge of the Fae
just an absolute gem looking ar G and Infinity Knight's Cross. Yes, man,
and I have the trailers for all of these. I

(01:17:05):
don't know if we want to watch them all.

Speaker 2 (01:17:07):
Not, but this this, this would be way too long
of a podcast if we did. That is sick.

Speaker 3 (01:17:16):
I am stoked. But also like Forge of the Fae
just is such a beautiful looking game, and and being
able to talk to the developer about like their their
philosophy of like how they go about like making side
quests that like inform the will world building.

Speaker 2 (01:17:34):
Mm hmmmmm. Yeah that was that was so much fun.

Speaker 3 (01:17:38):
We need to do more of those, uh interviews, Yes,
and we will, yeah assume hopefully at some point. Yeah,
speaking of not I I mean, maybe that'd be pretty sweet.
My Familiar is another one that I definitely wanted to
add to this list early on. Uh yeah, one of
I don't know, do we have any other tylers.

Speaker 2 (01:17:59):
Here had a chance to play My Familiar at all?
Not yet, I have not been totally due to demo.
Do they do? They have a demo out? Demo?

Speaker 3 (01:18:10):
Yeah, okay, I wasn't one of those things you had
to be at one of the events for.

Speaker 2 (01:18:15):
No, they have a demo out and uh so for
for those who don't remember, My Familiar is the one
that good friends over something classic. It's uh Saturday Saturday
Morning cartoon kind of like inspired like aesthetic if you will.
Lots of great humor in this game. I can't wait

(01:18:40):
for this same to come out that in Quartet, which
is the other game that we have on this list. Yeah,
I am a little bit more excited about Quartet. Quartet
fix fits my like you know, kind of game style
a little bit better. But My Familiar is probably a
little bit more stylish ones.

Speaker 3 (01:18:59):
So you know what you could do while you wait
for Quartet to come out, Let's play Little Shadows of Adam.

Speaker 2 (01:19:07):
It's out, It's out, and it's great Shadows Adam is fantastic.

Speaker 3 (01:19:12):
Yeah, and I think that Quartet is meant to be
sort of like a follow up to.

Speaker 2 (01:19:16):
That game, so.

Speaker 3 (01:19:19):
I would show a trailer here for for Quartet. It's
just it's three years old, so I'm sure the game
looks totally mostly different at this point. But dang, yeah,
now take a look. Oh oh yeah, okay, fine, yeah,
let's let's check it out. Quartet looks fun.

Speaker 2 (01:19:37):
Okay, Okay.

Speaker 3 (01:19:39):
Theater mode here we goa mode Atata. Eight heroes band together,
and it has that look of like a Final Fantasy
for Mystic Quest, like proportions A.

Speaker 2 (01:20:00):
It's I love the I love the old old school
final fantasy kind of steahtic pre.

Speaker 3 (01:20:09):
Uh you know tall Sprite mode, you know, but still
super Nintendo. Yes, Oh it's a it's a train. Can
I suplex it?

Speaker 2 (01:20:19):
Maybe? I want to supplex that train? So bad? Plex
that train so bad?

Speaker 5 (01:20:27):
Oh?

Speaker 2 (01:20:27):
Man, oh mysterious stranger in the night. Uh oh an
accidental mage. Yeah. So there's it's Ben. Yep, there's Ben.
Ben's this middle aged man who just like one day
just got magic power out of nowhere. And then he's like, well,

(01:20:53):
well no, hard I don't know. I tell you, I
wonder what this.

Speaker 3 (01:20:58):
I feel like this game's in the last few years,
probably changed a little bit. Yes, this trailer is a
bit old, but man, I cannot wait for this to
actually come out again. This is quartet. But I don't
think we got to watch the whole trailer.

Speaker 2 (01:21:15):
Yeah, yeah, we don't. But because that's it's.

Speaker 3 (01:21:17):
A bit of a longer one. But I will say
the next one. I do definitely want to watch the trailer.

Speaker 2 (01:21:23):
Of again, for I've watched this trailer like sixty times
and it still looks good.

Speaker 3 (01:21:32):
I'm glad to hear it because I haven't seen it
for a minute. So let's let's check this one out. Okay,
push that button, do this.

Speaker 2 (01:21:40):
And I saw you long before. This is Threads of Time. Yes, listen, guys,
I've been I've been on this game since they revealed
that the just the title I know graphics. When did

(01:22:01):
review the title graphics, I was like, all right, it
looks so good.

Speaker 3 (01:22:08):
Oh my gosh, there's a toss right m m.

Speaker 2 (01:22:15):
Yeah god, and the hand drawn animation is so pretty too. Yeah,
and a transition to U two Day. Yeah, it's so seamless.

Speaker 4 (01:22:27):
I know.

Speaker 3 (01:22:29):
So this is definitely like top of my top of
my my indie darling, like this is this is gonna
live rent free in my head for days, I mean
probably until when it releases in twenty twenty.

Speaker 2 (01:22:44):
Seven or whatever.

Speaker 3 (01:22:45):
Yes, look at that. I don't think we know when
this game is supposed to come out yet. There's no
release time frame yet.

Speaker 2 (01:22:54):
I think I think this one is like right up here,
though I won't expect it for another like two to
three years to be to be healthy. Oh don't. Yeah,
I remember a lot of budget. So man, that's so
pretty God, did they did they? Did they kickstart that

(01:23:16):
at all? Or was that just like an announcement of
the did they kickstart? No, they didn't kickstart that. That's
no kickstart. I didn't think so either. Man.

Speaker 3 (01:23:25):
I'm I'm definitely I want to throw money at a kickstart.

Speaker 2 (01:23:30):
I don't know if I would totally throw money at them.

Speaker 3 (01:23:36):
Man, But yeah, we have some other awesome games also.
Shrine's Legacy is another game that I you know what
they have. They did have a new trailer this year.
Did you see that?

Speaker 2 (01:23:46):
Yes? Yes I did on Twitter? Oh okay, did we
show that here? Because it's been probably not Okay, let's
go ahead and check that out then, because I know
that this has also changed a huge amount. So this
was a game that I talked to them RL and
I talked to them on Twitter a lot. Look at this.

Speaker 3 (01:24:06):
So this was inspired by like the Quintech games that
I adore from the Superintendo era, Talking Soul Blazer, Talking
Illusion of Gaya mana series. You can see a little
bit of that there, two player couch co op. Oh
that dash attack, Oh, that's straight out of Terra Enigma

(01:24:26):
for sure.

Speaker 2 (01:24:27):
I love it. This is the sort of two guys
been working on de snce they were in high school.

Speaker 3 (01:24:34):
Oh man, and I got to play the demo early
early on, and I have been stoked for it ever since.
It looks nothing like the demo that I talked about
in my first video three years ago. Oh yeah, oh
my god, it's coming along so good. I am so
proud of these guys. Make sure you wishless these that yeah,

(01:24:58):
bring up here guys, I mean, I mean wish list
them all.

Speaker 2 (01:25:01):
Of course. We're all of them, yes, all of them.
So that Shrine's legacy. You want to talk about this
next one? What clear obscure? It doesn't even look like
an indie game, even fair doesn't even look like the
rest of them are like, oh they're really good looking,
and they are, but like you know, you still get

(01:25:23):
that field like you look at it you like, you know,
I can tell this is an indie game. Not not
to diminish it, right, but this this just straight up
looks like a triple A title, like.

Speaker 3 (01:25:31):
You know, what is going on, and they're selling it
for how much again, like thirty bucks or something.

Speaker 2 (01:25:36):
Something like that. It's like some crazy amount, a crazy
low amount. Should we take a look at the trailer though,
just so people know what we're talking about. Uh, yeah,
that's clear, clear obscure Expedition thirty three. Yeah, this is
an indie game apparently, like what you're not allowed to

(01:25:59):
call yourself an indie game when you look like this,
I know it's not again, I mean it's it's so pretty. Uh,
it's so ridiculous. Yes, it does not make any sense,
like look at that indie indie really decay like what

(01:26:23):
so Like basically there's like the clock, like there's the
tower and whenever it hits that number, people who are
that age perish just disappear, disintegrates.

Speaker 3 (01:26:32):
Yeah, they just don't feel so good anymore?

Speaker 2 (01:26:34):
Don't feel so good? Yeah? Oh, so now they have
this expedition to go and see what the heck is
going on, Like they're not going to sit around and
just like die. They're gonna go do something about it.
And of course there are monsters and ghosts and whatever.
And this is not an indie game, right, I know
this is an indie.

Speaker 3 (01:26:55):
It's an indie in the same way that like Billy
Madison was actually a first greater, you know, playing dodgeball.
It's like it's kind of like that, you know, oh
that enemy, Like what.

Speaker 2 (01:27:12):
I mean, like really sure it's it's indies, but somehow
I don't what even is real life? Yeah? What? Yeah?
This that's a cut this. This is a whole different
bar right now, Like they're setting a really really high bar.
If this is if this is what the end product
looks like in plays like, it makes me.

Speaker 3 (01:27:36):
Wonder like in thirty years, is this going to be
like the standard for like indie RPGs.

Speaker 2 (01:27:42):
And I hope so that that gives like Chipway's studios
something to sweat about. I know, I love it, get sweating, Yeah,
I love it. I want them to fear small studios
I know, I feel like they rest on their role
for way too long. Mm hmm, like so they need

(01:28:02):
to get stirred up and like, oh we we were
in trouble. You know. I love that. I love it. Yeah.

Speaker 1 (01:28:09):
Uh.

Speaker 2 (01:28:10):
And then with Armed Fantasious. Some people have never seen
ar in Fantasia before. Yeah, okay, everyone has seen arm Pantage,
but we just take a look at arm Fantasia.

Speaker 3 (01:28:20):
All right, Yeah, let's let's look at that because it's
been a minute. Yeah, this was the Kickstarter trailer and.

Speaker 2 (01:28:26):
It's from the actual developers of.

Speaker 3 (01:28:31):
And listen to listen to this, you gotta get those
whistles in man, oh man, you do. It's it's quintessential
to a wild Arms title. You know that kind of
whistle and you know Maricone kind of style.

Speaker 5 (01:28:49):
Hi looks yeah, I mean this all so like, yeah,
this also looks way too good to be an indie game.

Speaker 2 (01:29:06):
It does. This is an indie title, guys, indie title.

Speaker 3 (01:29:13):
That looks more recent than like Trails Into Today, break No.

Speaker 2 (01:29:19):
And this is a kick Starter like trailer. Now it's
not even like the latest look no. But also do
keep that in mind.

Speaker 3 (01:29:28):
This is a trailer that's like intending to spark like excitement, right,
So who's that might that's probably not an engine, but.

Speaker 2 (01:29:39):
Isn't that basically every trailer? Yeah, exactly, that looks so nice.
Hype responsibly is what there is trying to say to you.

Speaker 3 (01:29:48):
That's exactly right, That's absolutely true. And you can hype
responsibly by going to shop at Superhero ARPGs dot com
and getting a hype responsibly shirt of your own, which
I don't really have right now. So go get yourself
a hit point t while you're there too, because you
get the hit point They're great.

Speaker 2 (01:30:04):
Those are sick.

Speaker 3 (01:30:08):
Also, I think that I wonder, I mean, let me
double check that we might still be having a sale
on those tea's.

Speaker 2 (01:30:14):
Well, while you do that, I've got a couple of
other games that I will just name off pretty quickly
that they're indies that I am super excited for. One
of them is En of Magnolia, which is the I
think a potential sequel to Ander Lily. I'm not sure
if they are SEQL or not, or just like have

(01:30:37):
a similar look and feel from the same developer team,
like part of the series and not like a sequel.
Oh yeah, get that get that shirt? Yeah, that do it,
and then I also got like course Party two, the
actual course Party two, not the one doesn't seem right now,

(01:30:57):
that's the BS one. Can we look at uh, can
we look at andener Magnolia? Actually, yeah, sure, sure you
want to show people and Magnolia because like here, this
is another beautiful game that not enough people talk about.
If you like metrovanea really considered checking out Ender Magnolia. Yeah,

(01:31:21):
it's got. It's got a little bit of thev nollaware
thing going on with the art. Okay, uh, it plays
buttery smooth. The story is very intriguing. It's a little dark.
This is the noto.

Speaker 3 (01:31:33):
This isn't the sort of game that would make somebody
cry though, right, this is this is a feel good.

Speaker 2 (01:31:37):
Pick you up. I mean, what's a little hurt, right,
I mean Ender Lily is totally totally hurt. It's a
feel good. It's a feel good game. Oh oh right,
yeah sure look at that. I mean yeah, when you
when you get rid of all those monsters, you feel good. Yeah,

(01:31:59):
totally not exercize the demons sad story at all? No
way is this upsetting you know, Look, the game is great,
like it plays so good, you guys got to try
it out. Ender Lily's and Ender Magnolia one thousand percent

(01:32:21):
recommend if you even remotely like RPG slash like Metrovnea,
there is RPG element, like actually RPG element in this game.
Highly highly recommend this. It's just a bit twenty four
day Light. Uh they lied? Uh okay uh and yeah,

(01:32:43):
and then just one more I think, and then we
can move on, Like how you could Beyond the Star
is another game that I'm really waiting for. Oh yeah, yeah,
I'll throw that on sure. Yeah, I don't know. You
guys remember how to cut Beyond the Stars? I do,
but I don't. I remember.

Speaker 3 (01:33:00):
We've been following this one for a while.

Speaker 2 (01:33:02):
So it's like a I don't know if it's turned
based or action, but it's kind of like heavily giply inspired,
but like done well. Like there's a lot of games
that keeps claiming they're gibli inspired and then half of
them I'm just like, I don't see it. This one,
this one, I see it. This one's got like that

(01:33:24):
what's that other game? Uh, Ninokuni? Yeah, It's it's got
like space Ninukuni feel to it, you know. Yeah, Yeah,
And I'm like this is definitely and not the more
recent Ghibli, but like the older style Ghibli, like the
maybe like the late eighties.

Speaker 3 (01:33:45):
You know, I actually watched Nasica Value of the Wind
for the first time. Yeah, too long ago, just a
few weeks ago.

Speaker 2 (01:33:54):
I finally bit the bullet. You finally watched Nausica. Yes,
wasn't isn't it? Az? And you can't believe that anime
was made in like the late eighties early nineties? Yeah,
I think how it is possible.

Speaker 3 (01:34:08):
I still think that Castle in the Sky was just
ant better, but but it was still good.

Speaker 2 (01:34:15):
Yeahs Castle in the Sky. Oh, it's hard.

Speaker 3 (01:34:19):
It's hard to top that, and it's I can feel
so many influences and like the other like I I
feel like you could definitely see some of it in
nausicaa like, especially with like Christalis for instance, huge influences there.
But like Castle in the Sky, Uh, yeah.

Speaker 2 (01:34:38):
In the Sky just the classic Kiki delivery like those
that's such a field classics. Huh, that's such a boy.
It's such a feel good the silvery service. Yeah yeah, yeah,
like they're all I mean, they all kind of feel
good in the end. That's kind of a GEBLI like
signature thing. You're not going to feel bad for two
except for one particular one anyway. So one one World

(01:35:03):
War two, one that will eat at you for days
and nights. Yeah, I don't think we're gonna watch Grave
of the Fireflies for a while.

Speaker 3 (01:35:12):
But cry for days you will. But I will say,
do you remember there's another There's another game we saw
the trailer for recently that just had me grinning ear
to ear.

Speaker 2 (01:35:25):
I don't remember. Was that an indie? It was the
one that felt Suit of fifty one ish suit fifty
one is grinning year to ear? Yeah, you remember what
it was like? It was.

Speaker 3 (01:35:38):
Yeah, it's like a weird like future one. No, no,
well maybe it took place in America.

Speaker 2 (01:35:46):
Yes, yes, I know what you're talking. I know what
you're talking about. I just can't remember the title.

Speaker 3 (01:35:53):
The Weirdest heck one. Oh man, I can't remember the
off the off my head. That was show American Story,
Show up American Story.

Speaker 2 (01:36:03):
Okay, ye, doun it?

Speaker 3 (01:36:08):
All right?

Speaker 2 (01:36:08):
Yeah here, I'll pace it into thing so you don't
have to can just look up the trailer. Okay, yeah,
let me pull that up here real quick.

Speaker 3 (01:36:20):
That game, Okay, there's a lot of different trailers. There's
a lot of different trailers for it. Which one should
I throw in?

Speaker 2 (01:36:29):
Let me see? Let me see? So is that one
and the promised mascot agency? Those are the two, like
ultra quirky games that we looked at. Yeah, I don't
know you're here. I'll just I'll just pick one. I'll
just I'll just pick one here from this list. Sure

(01:36:50):
you can pick like the game spot I GM wondered
the same. I think maybe just.

Speaker 3 (01:36:54):
Well, oh here, no, maybe we'll when it said it's shorter,
okay one? Yeah, yeah, this one was ridiculous. Is that
a gun point to get someone's crutch?

Speaker 2 (01:37:13):
Yeah? I think it was. This is the trailer that
we didn't watch. This is one we did not watch. Yeah,
who watched the other one? Okay for sure? So yeah,
if you guys missed this, this is show up American
story and it is the best kind of ridiculous that

(01:37:33):
I've seen in a while. Neo Yokohama.

Speaker 3 (01:37:39):
Hey that's a catchy song. I should turn it down
so we don't get copyright hit.

Speaker 2 (01:37:42):
But oh yeah, this is a real song, is it really? Okay? Yeah,
just turn that all the way down. Yep, look at
that action RPG.

Speaker 3 (01:37:53):
Oh my gosh, yeah, action lotch the blood giant drills.
So this looks like a showcase of like the combat
in the game, so zombies and stuff. This isn't really
showing off quite the ridiculous, I think, not yet.

Speaker 2 (01:38:08):
But is this an indie? Yes, be sure it is.
I mean I'm seeing a lot of absurd already. I
don't know about you, but there's a lot of there's
a lot of absturred happening already. I mean sure, but

(01:38:29):
I mean I've seen some other absurd that it's a
little more in your face. It's the other trailer. Yeah,
the other trailer. I don't I when is this game
coming out now? I don't know, but I couldn't not
talk about it at least twenty twenty five.

Speaker 3 (01:38:56):
Okay, So, uh, I'm I'm trying to kind of put
together an idea of like, uh, what of these is
my top indie darling looking RPG for for next year
and having and having seen we don't know, we don't

(01:39:16):
know when it's coming out yet. That's true, But I
was gonna say for me too. Yeah, I'm thinking Threads
of Time has me most closest to being irresponsibly hyped.

Speaker 2 (01:39:28):
Like uh for me, is and of Magnolia because I
played Ender Lily's I can't tell you how amazing of
a game it is. It's it's hard to describe that.
The thing about End of mcnolia is that they're like
progressively pushing out like content. Yeah, so you can already

(01:39:51):
play like the first area on what is it the
early early release or whatever program. So it's it's it
feels more attainable than some of these other things. Was
like we may or may not come on twenty twenty five,
I don't know. It's like this one is like, no,
you can go play it right now, like after the stream,
just go to Steam, go get Ender mcnolly and just

(01:40:13):
play it. You can. So that's why I'm a little
bit more excited for it. But of course, you know,
Quartet is the other one finally coming out this year.
Maybe I've been waiting for a while over them now.

Speaker 3 (01:40:26):
So so many I've seen so many one dates on
Twitter for them that I'm just like, come on, guys,
I gotta I gotta play it at some come on.

Speaker 2 (01:40:34):
Tie Tie, I'm watching this right now, Tye. All five ties,
all five of them on the team.

Speaker 3 (01:40:44):
Yeah, all right, So next up, I wanted to talk
about some some of the dependent RPGs that were hyped.

Speaker 2 (01:40:52):
For also no indie.

Speaker 3 (01:40:55):
Yeah, as they're not independent, so they are therefore RPG.
That's that's what I'm calling them. Dependence, that's what. That's
why what I'll say when I'm filing my taxes, I
have five dependents and here there the first one is
I tell ya you Mia, and I think that was
actually your your selection here.

Speaker 2 (01:41:17):
Yes, yes, I'm I'm excited to see a l tlier
protagonist that isn't like fourteen oh yeah start anyways, Yeah,
it seems like they're going for a little bit more
mature story. Uh. And by mature, I mean like, you know, regrets,

(01:41:38):
you know, because here's the thing, like, when you're looking
at like more of a teenager protagonist, regret is usually
not like the theme, like, it's usually them building regrets.

Speaker 3 (01:41:50):
I say, when you're sixteen, you're not old enough to
have real regrets.

Speaker 2 (01:41:54):
That's yeah, enough, I have real regrets. It's hard to
have everyone until you've had response, right, sometime sometime between
twenty one and twenty three, you're gonna start having your
first regrets, right, Yeah, but yeah, so Altilier Yumia, the

(01:42:14):
central theme is regret, and I'm just like, Okay, that's
heavy for an Ultilier game, But go on, I'm intrigued.
The art looks great as they have continuously improved on
the battle system, and maybe that's the thing that I'm
most excited for because since altil Sophie, right, it's gotten
a little bit more mainstream, but the battle is still

(01:42:36):
like relatively like mediocre, because the most thing about LT
games is like the relationship with the people and like
the alchemy. Right. But then you have Riza, where like
they really amped up on the RPG aspect and made
it actually like really fun rpg, and I think you
made their taking that even a step further and saying, okay,

(01:42:58):
how can we make the battle even better, even more engaging.
So I'm so excited to see what they would do
for Yumiya. All right, and then here you want to
take this next one because I can't quite claim to
be stoke just because I still have to get caught up,
and you get caught up. When would you play Yakuza zero.

(01:43:20):
It's just one game, Derek, one game. It's all we're asking,
is that you'll play Yakuza zero and also dressed up
like kat as you play it.

Speaker 3 (01:43:28):
I mean I could probably swing that. But the thing is, uh,
I gotta I got other games I gotta play first.

Speaker 2 (01:43:39):
Is that the thing that we said, if we can
hit like a thousand sup by the end of January,
that you would play yakus of zero. Oh, that's right.

Speaker 3 (01:43:47):
We did move it to the end of January because
there was a lot of time on streaming for well
for like three weeks.

Speaker 2 (01:43:53):
Was Silent Hill two or something? What would you prefer?
You can reneg renegotiate. I would love for you to
finish Line Hill too, because when I bought the game
and two, I think it is a fantastic game. It
looks amazing, it plays amazing, and the story is actually
really good. It's not like a Resnue Warfare where like

(01:44:14):
just explosions zombie dies like those are very deep psychological story.
So I do want you to experience it. On the
other hand, yeah, because of Zero is like one of
my favorite game all times, hands down. It's just great
in ninety ways kind of game, and if you don't
experience that, it's like, oh so hard to choose. Okay,

(01:44:37):
two modern classics. You know they're both great. Pick your
poison really all right, well i'll have to I'll have
to say that. Okay, cool?

Speaker 3 (01:44:48):
But yeah, So the one that I couldn't get hyped
for just yet that I think this is one of
Bagu's picks.

Speaker 2 (01:44:55):
Yes, like a Pirate in Hawaii, that's the title.

Speaker 3 (01:45:01):
I couldn't remember the whole title for the for the
like a Dragon, this is the title.

Speaker 2 (01:45:06):
Now, Like a Pirate in Hawaii. This is the one
that's coming out I think February of next year. Uh.
That's stars uh. Majima Goro us the main character. A
PSI story, a kind of a guidance story, like we
had a guidance story of Kidu. This is kind of
a guidance story, except like this is storying Majima, so

(01:45:29):
I'm super excited for it. Majima is sort of like
the anti hero that everyone loves and I can't wait
for him to finally start his own game. Like in
yakus Q Me two. Uh he uh he he does
have like segments that's built into Q two where he
is the main character, but this is like finally an

(01:45:51):
entire game. It's just dedicated to mojim My goodness. So,
and he's going to be a pirate in Mordern Day,
So I can't wait to see it. Must a pirate.

Speaker 3 (01:46:01):
So the next one that I'm stoked for is, uh,
it's got to be Deca Police. Yeah, that's that's definitely
one of the dependent ones that that I am most
eagerly anticipating. Uh, this is looking like it's gonna be,
you know, like a pretty serious looking action RPG from

(01:46:22):
Level five, and I haven't seen or played a good
Level five game since like PlayStation two, and I'm really hoping,
I'm really hoping that this is gonna kind of be
like the next Rogue Galaxy. I mean, that might be
a lot to be asking for. I should probably hype
a little more responsibly than that. But Deca Police looks
like it's the first not a Yo Kai watch thing

(01:46:46):
that they've made in a while that has actually piqued
my interest. So come on, come on, you gotta you,
gotta do it, Level five.

Speaker 2 (01:46:54):
I believe in you. And then, well, you know, them
delaying is kind of good signed to me in a
sense that, like, you know, they're taking their time, they're
not trying to rush and release something that aren't like ready, Yes,
that's that's what I'm hoping for anyway, So fingers crossed man,
it's gonna be a good one, all right.

Speaker 3 (01:47:13):
So then I have this is this is kind of
a two for one really of the games that I'm
most hyped for that I think are coming out next
year ish the first Trails Through Daybreak two. I can't really,
I still have so much catching up to do. This
is definitely going to be in next year's I bought
the Collector's Edition, but it's going to be in that section.

Speaker 2 (01:47:39):
I'm gonna get.

Speaker 3 (01:47:40):
I'm gonna get the Collector's Edition, but I'm probably not
gonna get around to playing it yet. But the other one,
Trails in the Sky remake. Oh yeah, I would love
to see Trails in the Sky remake. Estelle's not getting
in love love and it pains me. It's it's really

(01:48:02):
going on.

Speaker 2 (01:48:02):
Guys. Yeah, yeah, we.

Speaker 3 (01:48:04):
Need we need more of stell A still fandom out there.
She's great and being able to see being able to
point to a game and say this is where you
start Trails series.

Speaker 2 (01:48:17):
Have fun. Yeah, don't don't at me, stop asking, this
is it right here? Okay? No, no more that will
be the end of the discussion, and I cannot wait
for that to happen. You know, so many game developers, okay,
Square Nicks, I'm looking at you right now, fail to
make a good female protagonist and then Trails just just

(01:48:42):
did it just like that, like perfect, really good, really balance, strong, funny, entertaining,
not like broody. Like I'm like, can you imagine making
a great female protect that's not like Lightning and Cloud
and squall just like man all the time?

Speaker 3 (01:48:59):
Like, I feel like the issue is that the they're
all trying to what a lot of times they try
to make a female protagonist who falls into one of
the few archetypes, the few boxes that already exist in
the anime sphere, you know, so that people can be like, ah,

(01:49:19):
this is this character, that is this character. But the
problem is all the characters in those archetypes that they're
trying to draw from are very one dimensional. They are
the box. You know, you got to think outside the box,
you know, go beyond and make a character, you know,
so you know, that's that's part of it for sure.

Speaker 2 (01:49:41):
This is why I love Estelle. A Stelle is peak
peak female protagonists. I need to see more of her
foucom come on, Like, what do I gotta do to
get more Stelle in your later games? Well, you got
to keep playing into the later games, Bud. I want
bigger things for her, not like, Hi, I'm a Stelle.

(01:50:04):
I'm falling along. It's like, no, I care for what
you ask for. Japan might take you too literally. You
need them to take center stage again. I need a
stell my my thing that I said, and I stand
by it, okay, And and that is you know how,
there's that music theory thing where like you kind of
start an end with the same note and that kind

(01:50:27):
of gives you resolution. Okay, So a lot of times
movies things they will try to start and end with
the same things. You may or may not realize it,
but it gives you a sense of resolution. We need
the last arc to end with trail, to end trails

(01:50:47):
with Estelle and Josh. That's what I think. It starts
with them and it ends with them. Okay, you can
introduce all these different arcs and that's really cool and all,
but I really think they should end this entire series
when it's time to do it, they should it with a.

Speaker 3 (01:51:02):
Sting when they need to land the plane, bring it,
bring it on home. At least yeah, maybe not, maybe
not even for the entire game, but at least at
least for the resolution I could see.

Speaker 2 (01:51:13):
For the resolution. Yeah, that's what I think. But any
obviously that's a you know what you thought that was
a hot button topic. This is a hot button topic
all the fans that pitchforking in a comment section later.

Speaker 3 (01:51:28):
So I think that of these games, uh, the dependent
RPGs that I'm most typed for, it's got to go
to the Sky remake.

Speaker 2 (01:51:38):
Yeah, which feels bad.

Speaker 3 (01:51:40):
Oh yeah, it feels bad to give it to a remake,
but it's so necessary and maybe it's a personal thing
for me because at this point, I'm just so tired
of the discussion happening in every video.

Speaker 2 (01:51:56):
But I would love to see Sky remake too. Out
of I love modument Okay, I love the entire series,
but I really wanted to see look I remake because
it looks I'm well because when the trailer came out, okay,
I was like crazy hyping over a scene monument. But
at the same time, I in my mind and back

(01:52:18):
of my mind, I'm like, yeah, but I kind of
expected this to come right like part of me is like,
this is gonna come Trails in the Sky remake. They
straight up set that they wouldn't do it. Okay, I
know we've covered this. The president said, we are not
going to do it. I want to focus my company's
energy to finish in this game, so we can finish
this before we retire.

Speaker 3 (01:52:40):
He lied to us. There was so much I'm not
mad at him. I know he said they wouldn't and
then later on he's like, well, it didn't even happen
like that. It was like, if we did it, we
would do it like this. Yeah, if we were to
do it, maybe we do like this. Like two months later,
here's a like.

Speaker 2 (01:53:03):
Bang.

Speaker 3 (01:53:04):
All right, So all of that preamble, we've we've had
a lot of topics again, all of these unqualified opinions.

Speaker 2 (01:53:13):
Here we are.

Speaker 3 (01:53:14):
We're down to the wire Game of the Year twenty
twenty four, and this is going to be games that
we've played in twenty twenty four and maybe not necessarily
games that were released in twenty four. And also we
haven't played all of the games. So if your favorite
game of the year is not on here, it's a

(01:53:36):
good chance we just didn't play it. Cut us some
slack because we are humans with day jobs and also
sometimes full time school stuff.

Speaker 2 (01:53:47):
So yeah, yeah, oh god, earlier this year, oh oh god.

Speaker 3 (01:53:52):
Yeah yeah, just saying you're probably not going to agree
with us. Just throw that out there.

Speaker 2 (01:54:01):
We got some crowd favorites in here, though, so it
was the street them off and then they can they
can see what we picked out. All right, all right, So.

Speaker 3 (01:54:09):
Here's something that I throw out as as nominees. Uh
first aid in Chronicle one hundred Heroes.

Speaker 2 (01:54:16):
Great game, so good yet but for whatever I played, man,
I I can't wait to go back. I'm waiting for
the DLCs to come out. And once a DLS come out,
just complained the entire thing and one sitting uh PERSONA
three reload that was impossible. I know.

Speaker 3 (01:54:35):
It did so much better than I had hoped. Yeah,
and then paper Mario, that was in your door.

Speaker 2 (01:54:43):
Beautiful game. It's a is A is a very good game.

Speaker 3 (01:54:45):
It's a it's it's a very by the numbers remake,
but not in a bad way. Yeah, shouldn't go me.
Ten Day five Vengeance was never gave me a copy,
you know, it's you know, Person five the Royal But
for SMT and I liked and really liked SMT five,
so yeah, yeah, no no issues there. Now, there was

(01:55:09):
also Triangle Strategy VR that let's I'll get that out
of the way now, that's it's just a port It's
it's good in VR if you have a way to
play it. But uh, yeah, the Legend of Heroes trails
through Daybreak.

Speaker 2 (01:55:26):
Guys, Daybreak is here. Calm down like Daybreak here, man.

Speaker 3 (01:55:31):
They I did get to play a little bit of it,
despite the fact that I haven't actually cut up to
that point. But it's it's it's the fresh start of
a whole new arc, so I wasn't really spoiled by it,
but I was able to play it, and I really
really did enjoy the combat system, and I hear that
the story just gets better and better as you go.
I cannot wait. But but that said, I'm not that

(01:55:53):
far into it. I'm only like five hours in, so
I don't know, and that's gonna be how it is
for some of these. You know, I haven't played all these,
and I certainly haven't finished all of these. Yeah, metaphor Refantasio,
I'm working on that right now.

Speaker 2 (01:56:08):
Have you have you played it a lot? Have you
streaming that you've been streaming it. I'm actively streaming if
you come by and visit me and twitch, dot tv,
slash pakistan og uh LinkedIn to dop doly streaming that
right now. And uh, you know it's I would just
say one thing. I think a lot of people and

(01:56:31):
maybe not to their fault, because I think maybe Atlas
has pushed us a little too hard towards the persona area.
But listen, guys, metaphor refantasio. It is not and I
repeat not, Uh you know, uh what is it?

Speaker 3 (01:56:47):
Fantasy persona like is about to ask you that I
was about to ask, is it? Because because that's all
I hear from people who have opinions that they like
to throw out. They have hot tasona in Fantasyland.

Speaker 2 (01:57:04):
It plays nothing like persona. First of all, it's just persona, baku.
What the story has nothing is nothing like persona. The
struggles that these people have is nothing like persona. It's
it's just persona. Even even the character art looks nothing

(01:57:24):
like persona. It's just like what I mean, Yes, it
happens to be the same team. Of course, there's some
you can't even date your teacher. You can't even date
your teacher. You cannot even date your teacher. That is true. No, guys,
it is not persona, but like high fantasy in like
you know, medieval, medieval. They said it was medieval. It's

(01:57:48):
not even medieval. It's not high fantasy. It's like steampunker,
I know. Yeah, let's just called steampunk. You're gonna be wrong.
Most would be wrong all the way. I know. Yeah. No,
but it is his own game and is a beautiful
game and is really good. You should definitely try it.
But don't go in thinking I'm going to get the

(01:58:08):
persona treatment. You really won't. You won't find it. You will.
There are mechanics that that rhyme. But yeah, but I mean,
by and large, like seventy percent not persona, right, thirty
percent maybe from the same deaf team you seventy percent,
No persona. Don't compare next visions of Mana threw that manna, Yes,

(01:58:35):
that was that threw it into the list.

Speaker 3 (01:58:36):
It's in the list. It doesn't have you know, these
are just these are just nominees. Okay, God, I wanted
to loft the skills so much. Okay, like a dragon.
Infinite wealth, yes, infinite wealth is earlier.

Speaker 2 (01:58:51):
This year for me. I selfn't played it. I should,
but I have you should. I'm sorry. Impostor Factory. Impostive
fact is from uh the guys who did uh? To
the Moon? It is a oh man, Impositive Factory was
really good. I won't spoil for people, but if you

(01:59:12):
like To the Moon or that series of games Impositive Factory,
just play through it. Okay, it doesn't you're not gonna
think it connects until like the very end, and then
you have the aha moment like oh, that's how this
game connects with the Okay, that makes oh and then Okay,
that's all I'm going to leave you with. Mix up.

(01:59:34):
We have until Then. Until Then is an interesting title.
Do you remember until Then? I it sounds familiar, but
I don't recall remember Space for the Inbound? Yes, it's
the Filipino version of that. Okay, thank you? Yes, yeah,
and and and and and and not not to not
to diminish them, because I think Until Then does something

(01:59:57):
very unique and very different on their own right. So
it's a beautiful game on their own right, but it
has a very similar feel like that, the really nice
pixel animation, a lot of like deep look into their culture, right,
whereas uh uh a space for them bound looks into
Indonesian culture, they take a harder look into like the

(02:00:20):
Filipino culture. And recently, and I don't know why this
was like a more recent ad, they added to Galog,
which is like a like the official sort of like
Filipino like language that there are many languages in the Philippines,
but Tagalog is like probably the most prominent one. So
they added to galok in there now. So it's super cool.
Highly recommend it, really good story. There were Resona before

(02:00:44):
Remike uh a game that Derek would never play, but
I thought it was a really good game. Slater Princess.
I think you might play Slater Princess, Derek, Nope, I
never play. I think you I think you would Place
Later Princess. If yeah, I'll check it out. No, no slate.
So Slay Princess is a choostone adventure kind of game,

(02:01:07):
and the voice acting and the story is so well written.
It's not really like a game in a conventional sense.
It's more of a choose your uh yeah, choose choose
zone adventure kind of thing. You pack different dialogues and
it takes you to different branches. It's really is really good.
I think you would like this. The voice acting and
writing is really good. Uniticorn Overlord another game that I

(02:01:29):
don't think you will play. But uh, that's they do
you have a copy, but will you play it? I
have a copy? Half that's half the battle sometimes, dude.
Unicorn Overlord, Uh is impressive. Vanilla where Yeah, you don't

(02:01:52):
even like strategy games, do you? I thought that you
don't like strategy games.

Speaker 4 (02:01:56):
I don't know.

Speaker 3 (02:01:56):
I don't I don't know if I played a strategy game,
I played, you know, tactics games, strategy.

Speaker 2 (02:02:02):
I feel like, I feel like it's more tactical than
strategy now that I think about it is not a strategy.
It's more it's more of a tactical game than strategy.
But it's not term base. Yeah, it's more like gambit.
So like you set your units and then they go in.
They just do their own thing, but like you have
to think about how to set the equipment so that

(02:02:25):
they can counter different scenarios, and then you have to
move your units around to counter different enemy like groups
on the battlefield. If that makes sense. Yeah, So in
that sense of strategy, it's it's kind of like blurring
that line between strategy and tactics is really good though.

(02:02:46):
Seven Days to End with You that's a game that
didn't come out this year, but I finally played this year.
I don't know, have you heard Seven Days to End
with You before? Seven Days to End with You is
a game where you play as a guy who has amnesia.
You wake up to this strange room with the strange
woman who speaks in the language that you don't understand.

(02:03:14):
So through the dialogue, you basically have seven days to
try to learn the language and figure out what she's
saying to you, and and through that you can discover
the story of what's happening like with you and discover
the truth. But you have to figure out the language
and and then you have to do little puzzles and

(02:03:35):
like if you get the right language down, then you
can solve the puzzle, then you can get to the
true ending kind of deal. It's a very fascinating gameplay
Indie of course, of course, right, And like a game
cycle is like maybe four hours, Like it's pretty quick,
huh yeah. And then last game, another game that there

(02:03:56):
would not play is a whole game called.

Speaker 3 (02:04:01):
Yeah, I think you're right. I probably wouldn't play games
that Derek wouldn't play. Well, I mean, hey, that's all right.
We play a lot of different kinds of games. There's
games I play that you don't, and there's games that
you play that I don't.

Speaker 2 (02:04:16):
Likewise, like s MT exactly when Sammy a key exactly?
Alas Atlas, Come on, Atlas, Come on Atlas. What's going
on on? I thought I thought we had a we
have a thing Atlas.

Speaker 3 (02:04:30):
No, so all right, that's that's all of our nominees
and I have mine picked out already. But uh, I
don't know. Do you do you have yours picked?

Speaker 2 (02:04:46):
Yeah? I think I have mind picked. Do you think
it's the same one?

Speaker 4 (02:04:51):
No?

Speaker 2 (02:04:51):
Absolutely not not even close.

Speaker 3 (02:04:56):
Okay, well impossible, all right, well i'll tell you impossible.

Speaker 2 (02:05:02):
Is it because it's resident before? No? Oh okay, but
we'll go ahead, go ahead with yours?

Speaker 4 (02:05:08):
Then?

Speaker 2 (02:05:09):
Is you know from you didn't go on over Lord?
It's not possible because you didn't even you didn'tven you
didn't even open your game, you didn't even played it. Yes,
it couldn't be your Game of the Year unless it is.
I mean, I don't know, Derek. You want to tell me.

Speaker 3 (02:05:24):
Guys no, no, mine was so again, I haven't finished
most of these, but the break uh no, that was
actually going to be a metaphor Fantasio. I think I
think that one has the most potential of what I've

(02:05:45):
played this year to have I mean, and say what
you will, I don't know about anything about the story
beyond you know, the first bit what I played. That
that seems like the winner from everything else that I
played on this list. Like I mean, I've I've played
and I finished some other games I played and finished.

Speaker 2 (02:06:06):
Uh Zelda not too long ago. Which Zelda, I can't
remember the name? Uh not a Krena.

Speaker 3 (02:06:13):
It was linked to the past, but that that doesn't
I'm not gonna put I'm not going to use that.
That doesn't work. But anyways, Yeah, I think I think
I'm leaning towards the metaphor refen Tasio. Uh Atlas has
been killing it.

Speaker 2 (02:06:29):
Now here's the other Yeah, both Atlas games not a
not I think about it.

Speaker 3 (02:06:33):
I also haven't played any of Final Fantasy vin Rebirth,
so that's why it's not on my list of possible options.
So like it's yeah, and I know a lot of
people are like what what what the heck?

Speaker 2 (02:06:48):
We didn't get to play it. We can't put it
on there. I cannot comment yet. I'm sorry, I can comment. Yeah,
we're we're uh ethical game journalists that would gather me
a view of a game that we haven't played. It
would be a.

Speaker 3 (02:07:03):
Very easy win for you.

Speaker 2 (02:07:07):
Oh yeah, A seven. Of course a year easy doesn't
ste from throwing it in the thumbnail though, I guess
they caught on. They left already. They're like, they're not
going to stay found me seven. Boo, my bad. You know,
here's the thing for me. Between metaphor and U Unicorn Overlord. Okay,

(02:07:30):
with metaphor, metaphor story is hands down, way better than
Unicorn Overlord, Like, not even close. Okay, metaphor strength is
in that story. It's a very compelling story. There's a
lot of dark themes in it. But it's also not
like in your face. It feels far more serious. It
felt far more It felt like if if.

Speaker 3 (02:07:52):
You had made persona into like the world of Berserk.
It's kind of what my first thoughts were on this.

Speaker 2 (02:08:00):
Like I think to compare between persona and metaphor, persona
deals with more personal issues that you feel like you
can relate metaphor is tacklically like societal issues and how
does one address these, like what can you do as
an individual kind of deal. They don't talk about the

(02:08:22):
same things, but they're both like great and relatable, but
just different aspects of life. Right yeah, so yeah, so
metaphor is fantastic, and I'm sure you agree, like it's
it's well, I mean, it's your pick for a game
of Year, so I'm sure you do, but it's it's
a fantastic game. However, when it comes down to it,

(02:08:42):
why I pick Unicorn Overlord over Metaphor is I'm just
thinking back on when I was playing Unicorn Overlord. I
can't wait to go back and play the game, and
that drive alone tells me which one I liked more, like,
without thinking about all the pretentious stuff, which one did
I enjoy more easily? Unit going Overlord, the gameplay and

(02:09:06):
the strategy and you know, building out your units, really
sitting down and thinking how to like do all these things.
And each map is like five minutes, so like you
go into a battle, you go into a map a
lot of times, like tactical games, the maps are like
maybe thirty minutes an hour. No, this is like five minutes.

(02:09:27):
You go in, you blitz through, you you wipe the map,
you move on to the next one, or you could
just stop. It's also over. It's also beautiful because it's
made by Vanilla God, it's so gorgeous. It's such a gorgeous.
It's such a gorgeous game. The sound design is great,
the arts greade do ui is phenomenal. Vanilla Ware is

(02:09:48):
one of the few companies where do ui could look
potentially rivaling, maybe slightly better than Atlas own uys. Oh yeah,
like thirteen Sentinel. What's that other game that Vanilla were made,
Like thirteen cent to No Dragons cru Dragon's Crown, there's

(02:10:08):
a Demon's Blade. Yeah, all of their UI Oh no,
that's one other one. It's like a fantasy title. Oden
sphear Olden sphear. Yeah, like all of those they're UI
is just beautiful, beautiful UI. Unico is no different. It's
just absolutely hand crafted. Everything feels like it Unico over.

(02:10:29):
It feels like a giant art project with a really
deep strategy game built into it. That's what it feels like. Yeah,
it's freaking gorgeous. So that's my pick.

Speaker 3 (02:10:39):
Awesome and everybody at home. You disagree with us too,
So let us know what your favorite game of.

Speaker 2 (02:10:46):
The year was.

Speaker 3 (02:10:47):
Uh and uh, because I'm sure we all played different
games and I'm sure we've missed some I know, some
good ones.

Speaker 2 (02:10:56):
Uh. And I want to hear from you guys what
they are. I want you to go to comments and
tell us how wrong we are. I do actually tapt
me except you know, be nice about it. Be nice? Yeah,
please at least be nice.

Speaker 3 (02:11:13):
I know, not something that most people are keen to
doing on YouTube, but yeah, it'd be wonderful.

Speaker 2 (02:11:20):
So uh. Anyways, I think that about does it for
today's show. I do have one last thing. Oh do
you want to talk about it? I added this topic
after you. So the topic is because this is our
last show of the year. Let's talk about what Derek
and I are looking forward to doing in twenty twenty five,

(02:11:41):
Like maybe a little bit of a goal setting or something,
just the things that we're just kind of looking forward to.
What you got, man, do you have anything that you're
aspiring to do, things that you're just can't wait to
start doing in twenty twenty five? You know? Yeah, yeah,
I do.

Speaker 3 (02:12:02):
I haven't really had a whole lot of time to
think about, like putting it into like a single, clean
and easy message. But I'm kind of wanting to continue
rebranding the Super Derek RPG's channel. It's started slowly and
I'm going to continue on with that soon. Uh, And

(02:12:24):
I'm hoping to start streaming again. I have lots of
aspirations to start streaming again, to finish that, start making
more game collection videos that have been kind of on
the wayside for a while.

Speaker 2 (02:12:39):
And I'm hoping.

Speaker 3 (02:12:42):
That that I'll be able to manage that. I have
some some possible ways of achieving that that I'm not
gonna talk about just yet because I haven't. Yeah, but
it just has to do with, you know, stuff I.

Speaker 2 (02:12:56):
Do miss my Derek streams. I don't know, guy, I
don't know. It would be nice. I would, I would.

Speaker 3 (02:13:02):
I would really like to be streaming again.

Speaker 2 (02:13:06):
But yeah, okay, those are those are great achievable goals
easily even you would think you would think.

Speaker 3 (02:13:17):
Sometimes it's hard to do even simple things, and.

Speaker 2 (02:13:20):
Yeah, yeah, no, I feel that. Uh. Personal goals for me,
finish school, finally get my degree in wife who studies
less you all know that's my feal of study is
wife who studies PhD can call me doctor Baker PhD
wife who studies. Two classes, guys, two more classes I've done.

(02:13:46):
So that's actually I mean, is it? PhD? Are you
going for your master's right now? Which is for real
talk or not real talk? Uh? For real talk, for
real talk, I'm going for my MBA. So I think
I've never actually said that on the podcast. I don't
think so either. I think I've always told people that
I was getting my PhD. Wife studies. Now I'm actually
getting my master's in Business Administration. Uh so of a

(02:14:10):
two more classes. So I finished the NBA degree. So NBA,
NBA and wife who studies, Yes, the dual dual degree. Yeah,
NBA and wife who studies. Uh. I still want people
call me doctor doctor baker title. We'll do that. So

(02:14:32):
there's that. That's my personal goal. I want us to
hit a thousand subscriber and hit point that's my other goal.
I'm just finger crossed we can do it. Uh early
next year before I graduate. I would like to see
us hit a thousand uh and then you know, just
uh stream more games. There's are so many games that

(02:14:55):
I still in the back law. Maybe I'll stream I
don't know of Trails from Zero. Ooh, that wouldn't that
be nice?

Speaker 3 (02:15:06):
Yeah, I can't believe you still haven't played that.

Speaker 2 (02:15:10):
You've got to do it. It's gonna be You're gonna
love it. I mean I I can't believe you still
haven't played near Automata or Yakuza Zero. Hey, we're talking
about Unicorn. I'll turn this on me. We're talking about
you or Sunn Hill too. We can do this all day, Derek.
They're a great games, sir.

Speaker 3 (02:15:32):
I know there are so there are more great games
that I haven't played than great games than I have.

Speaker 2 (02:15:38):
I'm it is a good problem to have, but also
a problem that we have. So it is the blessing.
It is a curse, Yeah, it absolutely is. But yeah, look, listen, guys,
there's gonna be a lot more fun stuff coming up
for twenty twenty five. We will be gone for a
couple of weeks. I'm gonna be in Asia starting Friday.

(02:16:01):
I'm gonna fly off to Vietnam. I'm gonna fly off
the Thailand, and I'm not gonna come back into January
the fifth. So the next possible show, honestly is gonna
be January twelve.

Speaker 3 (02:16:13):
All right, so it's a couple of weeks from now. Yeah,
then who knows New Year knew me?

Speaker 2 (02:16:21):
See what happens new Derek. I'm totally not gonna stop skipping.
I'm totally gonna stop skipping late days. Well twenty twenty five,
that's my resolution, stops no one skipping leg days. Yeah,
I'm gonna I'm gonna do late days. You got this?

Speaker 3 (02:16:37):
Are you gonna start doing? Are you gonna stop skipping
arm days too?

Speaker 2 (02:16:39):
Or you just one thing at a time, Derek, Okay, please,
I can only take so much. No. I still owe
a lot of push ups because I's I was gonna
do one push up for every ten dollars that I raised,
not counting the things after I matched. I owe people
four hundred and like thirty something push ups. So I've

(02:17:03):
only gotten one hundred and No, I've gotten two hundred
and ten down now, so I'm like about halfway done.
I need to do all of it before I fly
off to Vietnam. So yeah, you.

Speaker 3 (02:17:17):
Better get on it because your dumbs are going to
be killer dude drink Well my god.

Speaker 2 (02:17:23):
All right, guys, Well, I hope you enjoyed today's episode.
It was a lot of fun.

Speaker 3 (02:17:27):
And if you're new here, and if you liked what
you've watched or listened to, be sure to give it
a like or a subscribe or something. If we're going
to hit that thousand subscriber goal, you want to be
a part of that. You know, you can be part
of that milestone. Or leave us a review on whatever
podcasting platform. Are you listening on Spotify, you're listening on

(02:17:50):
Apple podcasts.

Speaker 2 (02:17:53):
Let us know, tell us how we're doing, and leave
comments and stuff. Feed the algorithm. Please that you're part
of the first one thousand. Oh I was there before
day were cool? Oh yeah, you get one of the
oh man.

Speaker 3 (02:18:08):
You know, Twitch gives out founders like thanks for early subscribers.
Would be pretty sweet if they did that for YouTube subscribers.
Oh yeah, right, like the first one thousand people like
I was there, you know.

Speaker 2 (02:18:21):
All right?

Speaker 3 (02:18:22):
Well, hey, all of those called to actions over with.
Thank you so much for joining us, very much appreciate it.
Thanks for sharing this year with us, and we'll see
you in the next one. Yeah, have a great night, everybody.

Speaker 2 (02:18:35):
Good night.

Speaker 1 (02:19:00):
Sa
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