All Episodes

October 21, 2024 144 mins
New HitPoint YouTube Channel:  https://www.youtube.com/@HPpod

✩ Audio Version ✩ 
► https://superderekrpgs.com/hitpoint/ 
SOCIAL LINKS 
--------------------------------------------------- 
✩ Derek ✩ 
►Twitter: https://twitter.com/SuperDerekRPGs 
►Twitch: https://www.twitch.tv/SuperDerekRPGs 
►Bluesky: https://bsky.app/profile/superderek.bsky.social 
►Discord: https://discord.me/superderek

✩ Baku ✩ 
►Twitter: https://www.twitter.com/BakusanOG
►Twitch: https://www.twitch.tv/BakusanOG
►Bluesky: https://bsky.app/profile/bakusanog.bsky.social 
►Youtube: https://www.youtube.com/WeebSauce 
►Discord: https://discord.me/ABC 
UPCOMING RELEASES 
--------------------------------------------------- 
►Sonic X Shadow Generations
https://www.youtube.com/watch?v=--2iG6rjLcA 
►Card-en-Ciel
https://www.youtube.com/watch?v=RPVn90CfKKw 
►Ys X Nordics
https://www.youtube.com/watch?v=ZHgPDSqOJaQ 
►Romancing SaGa 2: Revenge of the Seven
https://www.youtube.com/watch?v=ZRWoyq8bozU 
GAME ANNOUNCEMENTS 
--------------------------------------------------- 
►Lovish
https://www.youtube.com/watch?v=6jf9HAPLhAI 
►Edens Zero
https://www.youtube.com/watch?v=nyfaZfGd0aI 
TIMESTAMPS
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TIMESTAMPS
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Welcome Back to Hit Point!
0:00:00 Welcome Back to Hit Point!
0:01:06 Intro
0:01:59 Happy #99 episodes, how are all you doing?
0:04:11 Derek needs to play Silent Hill 2? # SponsoredByBaku
 
Game Delays
0:07:20 Toads of the Bayou delayed to November.
0:10:57 Corpse Party 2 delayed (not to be confused with the other Corpse party 2) 
0:15:35 Like a Pirate pushed forward a week
 
Upcoming Releases This Week 
0:17:12 Sonic X Shadow Generations - 25.10.2024
0:25:10 Card-en-Ciel - 24.10.2024
0:29:21 Ys X Nordics - 25.10.2024
0:34:24 Romancing SaGa 2: Revenge of the Seven - 24.10.2024
 
New Game Announced:
0:44:28 Lovish - Q1 2025
0:47:50 Turnip Boy Robs a Bank - IOS and Android release
0:50:38 Edens Zero - 2025
 
Side Quests (Discussion Topics):
0:55:42 Do we needlessly shit on Xbox or the Switch?
Industry News:
1:05:39 Clair Obscur: Expedition 33 - price and playtime reveal
1:09:23 Square Enix lawyers shuts down Yoko Taro fan archive.
1:26:24 Unknown 9 Awakening - peak 285 player on Steam
Side Quests (Discussion Topics):
1:30:21 Achievement unlocked: 500 subscribers for the HitPoint channel.
1:41:15 Ranma 1/2 remake talk
1:47:23 Dragon Ball Daima talk
1:57:06 The Legend of Vox Machina Season 3 talk
1:59:05 The Stormlight Archive Series by Brandon Sanderson talk
2:01:28 What was Baku doing lately?
Last Week's Comments:
2:04:20 Comment 1: Sorry can't watch you, playing Metaphor: ReFantazio.
2:06:12 Comment 2: Obsidian isn't actually open source, but it does keep your data in open formats (markdown).
2:08:24 Comment 3: I'm waiting for the Intergrade Edition form Rebirth.
2:11:34 Comment 4: Joshua is the man! He was the first game developer I spoke to, such a great guy. 
 
Responding to Super Chats & Outro 
2:14:05 Super Chat 1: Baku where would you rank Visions of Mana among the other Mana games?
 
2:22:54 Outro
Mark as Played
Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
But they say, Hey, everybody, welcome back to hit Point,

(01:06):
a JRPG news show, an anime news show, a niche
news show, A show where Baku and I talk about
everything and everything that catches our interest and or ire.
We stream live every single Sunday at seven pm Central
APM Eastern time. We'll be previewing some trailers, talking about
some upcoming Vigia games, maybe even talking a little bit
of anime this time, which is something that like I

(01:27):
feel like we always kind of say that we do,
but then we never end up actually doing it. We're
gonna do it today, at least I am. I don't know,
maybe Baku isn't. I don't know, but hey, we'll be
responding to super chats at the end of the show,
and we're also going to be responding to last week's
comments towards the end of the show as well. So again,
I think that worked out pretty well last time, where

(01:49):
we kind of kind of postponed a little bit of that.
I'm very excited, guys. Happy, Happy ninety nine, Happy ninety
nine and anniversary no episode huzzah, yes episode of versary
of ninety nine. What is that equate to in months

(02:11):
and years? I don't know, but at at best, if
we if we do this every single Sunday at seven
pm Central, like I always say that it is, it's
almost a two year anniversary, but it's not quite. I
think we've been going at this a little longer than that.
But yay, it's good to see you guys. How are

(02:33):
you all doing today?

Speaker 2 (02:35):
Yeah, I hope you guys are doing well.

Speaker 1 (02:37):
I can't I can't hear them through guys. Do you
have your microphones turned on?

Speaker 2 (02:41):
Okay? Yeah, Baku?

Speaker 1 (02:42):
How are you doing to be?

Speaker 2 (02:44):
Yeah? Are we here? Can you guys hear us?

Speaker 1 (02:48):
How are you doing? Baku?

Speaker 3 (02:50):
I'm doing all right. I went to a wedding yesterday.
I am still a little hungover right now, so we are.
We're party a little too hard there.

Speaker 2 (03:00):
Yeah.

Speaker 3 (03:01):
I also celebarated my mother's birthday, made her dinner and
then rushed over to a wedding and yeah it was Yeah,
it was quite a bit of work that I had
to do yesterday.

Speaker 1 (03:13):
Oh wow.

Speaker 3 (03:14):
Yeah, yeah, but I had a great time. There's a
lot of celebration every day.

Speaker 2 (03:20):
Yeah. How about you man with jep To.

Speaker 1 (03:24):
I've been doing some stuff behind the scenes, so you know,
just working on videos that I can't actually talk about
right now, but there's there's a television behind me, and
I spent the last couple of days kind of figuring
out how to get it, you know, doing stuff that
I wanted to do, and I'm very pleased. I got

(03:44):
to watch the Wan Show on it the other day. Yeah,
I sent you. I sent you a screenshot of it.
I was watching The Wan Show from Linus Tectips. It's
their podcast and and I got to watch that in
two forty EP on my on my sony PVM. It

(04:05):
was it was pretty fun.

Speaker 3 (04:07):
Oh boy, So uh something fun that happened, uh yesterday
that we should probably talk a little bit about mister Derek.

Speaker 2 (04:20):
Yeah.

Speaker 1 (04:20):
I don't know, mm hmm, yeah, I you know. I
put out a video yesterday on my on my main
YouTube channel, JERRPEDG Weekly Update. It's it's like a very
very very abridged version of this show, very much abridged,
and it's a it's just a one man show for
those who don't know, uh JERPG Weekly Update. It's great.

(04:43):
I love y'all on it. It's it's fun. And during
that episode, I mentioned that, like, you know, if y'all
could just wait until the end of October and then
come follow us here and at the hp pod, the
new YouTube channel that you know, if we could hit

(05:04):
five hundreds, well y'all didn't wait, which means which means
that we have over five hundred subscribers on the new
hit Point channel, you know, ninety nine episodes and we
finally hit five hundred subscribers. Quality quality, that's the story. No, No,

(05:31):
I think what Baku's trying to get me to say
is that there there will be a non hit point
stream on the hp pod channel here. I think probably
next weekend. Probably, I mean I could probably aim for Halloween.
I'll find out what my availability is on hell all,
hello Zve. You know, so to celebrate, Baku bought me

(05:54):
a copy of Resident No No, Silent Hill too.

Speaker 2 (05:58):
Silent Hill too.

Speaker 3 (05:59):
Yeah yeah, hashtag not sponsored hashtag sponsored by Baku.

Speaker 1 (06:03):
Yeah. Yeah, Baku bank rolling my torture on next weekend,
I think, so.

Speaker 3 (06:11):
I make good on my promise. I said that this
is towards the beginning of the month. I said, if
we get five hundred sub and at the time we
were like four seventeen or something, we're like a hundred,
like close to one hundred away. I was like, you
know what, if we can hit five hundred within this month,
I will I Derek. Derek's like, okay, yeah, sure, why not,

(06:33):
I'll do it. And I'm like, that's a.

Speaker 1 (06:35):
Long enough for me. Yes, there's no way I'm gonna
have to.

Speaker 3 (06:42):
Ah crap, don't underestimate our our our viewers. And there's
statistic tendencies. You're streamed long enough, you understand well, well played,
oh man.

Speaker 1 (06:59):
So yeah. I think one of the other repercussions of
hitting this milestone is going to be discussed a little
bit later in the episode, kind of discussing the future
plans for hit Point and It's whereabouts, but we'll talk
about that a little bit later on. Instead, let's go
ahead and switch over to a different overlay here for

(07:22):
uh oh delays.

Speaker 3 (07:29):
Yep, alright, did you want to touch on this one?

Speaker 1 (07:34):
Okay, yeah, yeah, I'll take this one first, all right.
So for delays, here's a game that we actually haven't
even talked about yet, but I discovered it because of
the news of the delays. So I guess in some ways.
I guess in some ways that even even news of
delays can be good news and good exposure. So there's

(07:56):
this indicator called Toads of the Bayou. It has been delayed.
It was gonna release here in October, but it's been
delayed into November nineteenth of twenty twenty four, and it's
exclusively on Steam as far as I know. But I
wanted to show you guys this trailer because it's a
pretty cool looking tactics RPG pixel art and it features

(08:19):
I don't know, art that reminds me of like, what
was the old cartoon mister Frog and Toad. Did you
remember watching that stuff back in then? No, Frog and
Toad is like based on a on a on a
like like a book. Anyways, let's let's check this out. Okay, yeah,

(08:39):
let me let me find the buttons to make this
happen here. It isn't even to music school. Yeah, Frog's
and a swamp buddy both toad's. Look at that? Oh

(09:01):
how has this slipped past my my attention card? Well,
you know I can look past that. So it is tactics,
but it is also card based apparently, and maybe it's
that card based stuff that turned me away.

Speaker 3 (09:20):
Oh those are some cool cards I see some like right,
it's not just like a static le two D card.

Speaker 2 (09:28):
It's got a little movement in there. It's kind of cool.

Speaker 1 (09:32):
Like the art in this is awesome, like the static
art images contrasted against the pixels in the back. Yeah,
that is I love it. And I didn't get a
showcase too much of this on Jeripage Weekly Update, but like,
look at that.

Speaker 2 (09:51):
Not gonna lie.

Speaker 1 (09:52):
That's uh, that's pretty cool. Yeah. Yeah, So that's coming
out on November nineteen, again via Steam exclusively as far
as I know. Okay, hang on, who's Who's I'm okay,
there we go. I just wanted to make sure that
wasn't continuing to play in the background. So yeah, go

(10:13):
check it out, guys. Toads of the Bayou wish listed
on Steam if you want to, because I kind of
want to, and part of me, I think it's the
part of me that really liked the the toads, the
frogs from Ninja Turtles really wants to see more of
this inaction.

Speaker 3 (10:30):
Because okay, yeah, yeah, that's just that's just cool. That's
just I mean, I like it.

Speaker 2 (10:36):
I like it. Yeah.

Speaker 1 (10:37):
Yeah.

Speaker 3 (10:37):
Fortunately they're delaying, but it's not by month, just just
a month or so. It's fine. Yeah, it's fine. We're
plenty of games to you know, keep us busy, as
you guys will see in the upcoming release sections, because boy,
we've got a couple of big ones there. But before
we move on over there, let's talk a little bit
more about delays, because unfortunately there's more in one of

(11:00):
those Course Party two Darkness Darkness distortions, so not to
be confused with the other Course Party two, because there's
another Course Party two that's already out there that's not
connected to this Course Party two.

Speaker 2 (11:16):
Yeah.

Speaker 3 (11:17):
And I realized the other day when I was talking
to someone in our discord that they didn't know that
there are two different Court Party too.

Speaker 2 (11:24):
And I was saying, well, why didn't you watch Hip Point?
What's going on?

Speaker 3 (11:28):
You guys know we've talked about this, you guys. You
guys know that they're two course party You guys have.

Speaker 1 (11:34):
Been forever because yeah, people who watch hit Point prices
they're cultured, right, you know obviously. Yeah, But anyway, it's
just to reiterate, Uh, there's that original Course Party game
that I really like.

Speaker 3 (11:48):
And then they came out of the Course Party two. Uh,
that one I don't think did too well. In fact,
the one that's on Steam right now. If you go
to Steam right now and go to Course Party two,
you'll find a different game. Okay, I highly highly do
not recommend you getting that game at all. I bought it,
I played it. It's unfinished. If there were supposed to

(12:09):
be more chapters, it's never happening.

Speaker 1 (12:12):
Let me tell you man this. Yeah, things that do
well and make money don't get red conned.

Speaker 3 (12:18):
Now, this Course Party two very confusingly named. So it's
so that, uh, you know, you'll forget the other one hopefully.

Speaker 2 (12:27):
Oh no, I feel like they're gonna take the other one.

Speaker 1 (12:29):
I feel like I feel like people who bought the
original should get a free upgrade to this, right if
they're gonna, if they're gonna call it Corpse Party two,
they should do that. It's only fair. Like you wanted
do you wanted to? You supported Corpse Party two, Here's
Corpse Party two.

Speaker 2 (12:46):
The real one that whenever that the actual one that
we have. Yeah, they're never gonna do it. Uh.

Speaker 3 (12:51):
Now, this Course Party tier is called Darkness Distortion. This
is a whole different game, not even the same setting
as the one that's on Steam right now.

Speaker 1 (13:00):
Yeah, this was not the same.

Speaker 3 (13:03):
Oh it's different. It's a completely different take. So it's
not a school anymore. This one's a hospital though. No, no,
they're both hospitals. But like the one on Steam is
like a zombie outbreak kind of deal. Okay, I know,
I know, it's it's okay. So the people are like posessed,
but they end up acting like zombies, but they're not

(13:25):
zombies in the sense of like flesh eating zombies, if
that makes I don't know whatever. It's kind of a
zombie esque thing. But here is different. Here is like
influencers infiltrating into a hospital and then getting stuck in
there because you know, of course you do.

Speaker 1 (13:43):
Oh my god, could you imagine if this was inspired
by a certain trip made by a certain YouTuber to Japan?
Oh geez No, they didn't even need to do that,
because there's a lot of Japanese YouTubers who ventures into
dangerous places to try to get hit it and oh
really like a oh yeah, it's a known thing that
even Yakkuza or like like a dragon has the parodied.

Speaker 3 (14:06):
Yeah, okay, it's a thing. Well, sorry, enough talk about
what the game is about. The bad news is that
the game is delayed into twenty twenty five. That surprised
because I mean, so far, we haven't even gotten like
a gameplay trailer, just a teaser that was just like
a few flashes of like stills and then.

Speaker 1 (14:27):
Like ooh, some spooky stuff hospital. It's like, Oh, that's
that's cool, But show me some gameplay.

Speaker 2 (14:34):
I'd love to see some gameplay.

Speaker 3 (14:36):
I think there might be like a gameplay trailer out
there that maybe we haven't taken a look at.

Speaker 2 (14:42):
But it's last I.

Speaker 1 (14:43):
Looked for one to go off of, because when I
looked for a trailer for JERPG Weekly Update, because I've
talked about this one, I couldn't find a new one. Yeah,
but I didn't look that hard. But I've tried looking
for one that was released like in the last couple
weeks and nothing.

Speaker 3 (14:58):
So we know how much you love horror games, so
we knew how how hard you were looking for For sure, I.

Speaker 1 (15:05):
Liked Party one, but that was Pixels and that's different.
Look as soon as there's a new trailer, I'll let
you know. I'll send it to you on Discord.

Speaker 3 (15:14):
I'll be like, here you go, Derek, because because you
love course parties and once thank you make sure you're
aware I'll cover this next one too so that we
can get back to flow. So that that is the
delay again for Course Party two Darkness Distortion being delayed
twenty twenty five. But you know what, I know that
we're in the game delays section. But here's the thing

(15:37):
that this next thing is so rare that we're not
probably going to start like a new section four. So
it's just lump tier and the rare opposite of a delay. Okay,
things are going so smoothly for our GG studio that
they're pushing up Leg A Dragon Pirate Yakuza, which is

(15:58):
the game that stars Magima, Yeah, a week, so you know,
rather than delaying, they're pushing the game. Is this a
relay like a anti delay? What's what's the opposite word
of a deal of a delay? En?

Speaker 1 (16:15):
Lay? Uh thro lay No, like you don't know word
for opp okay?

Speaker 2 (16:25):
Well, early arrival, yeah, okay.

Speaker 3 (16:29):
Oh, so it's been pushed up by a week. So
the new release date for Like A Dragon Pirate Yakuza
for those who just simply cannot wait to play it,
well you now have to wait less, wait one week less.

Speaker 2 (16:46):
Than you would have.

Speaker 3 (16:48):
It will be coming out in February twenty first twenty
five awesome.

Speaker 1 (16:54):
All right, well, you know, I'm sure it's just because
things are going so swimmingly over there, so smooth. Yeah,
it's so rare. They're just cut from a different cloth.
All right, Let's go ahead and switch over to some
of the upcoming games uh this week, starting with this

(17:16):
one here from Uh. Well, we haven't talked much about
Sonic Frontiers lately, and now we have another new title
starring Shadow. Yes, so Sonic Cross Shadow, Sonic X Shadow,
Sonic Shadow is it just is it? I mean, it

(17:40):
could be anything. It's just Sonic be silent, It's it
may be Sonic Shadow Generation. The game is is interesting
because it's remaster and a new game kind of rolled
into one. So parts of this game is the remaster
of Sonic's twenty eleven Generations. Uh, and then parts of

(18:04):
the game is a brand new thing that runs in
parallel to the events of Sonic Generations, but seen from
the perspective of everybody's favorite Edgehog Shadow. So let's let's
take a look at I like Edgehog, Like Sonic to

(18:26):
Edgehog from now yep, Shadow Edgehog Show Edgehog.

Speaker 2 (18:31):
From now on.

Speaker 1 (18:32):
Let's check out the trailer and and see what's what's
this is all about? Okay, does does Shadow have a
firepower to uh make this worth checking out?

Speaker 2 (18:47):
Well? Coming to the world Shadow the Hedgehog.

Speaker 1 (18:52):
No, they mispronounced it.

Speaker 2 (18:55):
The h is silent God.

Speaker 1 (18:58):
It's like it's like in Orders Black Doom, I destroyed
you once.

Speaker 3 (19:07):
Ah, he's so cool a machine gun Shadow that you're
not edgy enough if you don't use the gun.

Speaker 1 (19:19):
I mean, hey, he's got I mean I'm pretty sure
he's got rollerblades, right, and I'm pretty sure that makes
him the coolest video game character outside of say jet
Set Radio. Yeah, new abilities. Oh my god, he has

(19:40):
wings so.

Speaker 3 (19:46):
So only it was one wing, you would be so
much edgier. The question I have.

Speaker 1 (19:55):
Is is Shadow Tuney will destroy?

Speaker 2 (20:06):
Oh?

Speaker 1 (20:08):
Is that's the question, is is Shadow Tuney? I think
he's Waituney.

Speaker 4 (20:17):
Ah hmmm, probably not, given that the whole thing is,
you know, already so.

Speaker 3 (20:34):
Affectional. I guess it's hard to need this one. Well,
I mean, like I they but this is Shadow. Was
you need of Sonic? You know, like they're like, let's
take this Sonic the Hedgehog and make him dark and
broody and and Edgy and and deep Yeah, yeah, I

(20:57):
don't know, and let's give him a gun because he's American.

Speaker 2 (21:01):
I like Shadow.

Speaker 1 (21:02):
It's just when they gave my gun, and I'm like, why,
you know, well maybe maybe ed Do you think that
maybe they were planning? Could you imagine like a Splatoon
but instead it's all Sonic characters with different kinds of
you know, lead slingers.

Speaker 3 (21:22):
I mean I can, I can imagine like I don't know,
like uh, Valeriant Valerie, but like Sonic characters. M yeah,
but don't don't. Don't take that seriously, please, we don't
need another hero shooter with Sonic characters.

Speaker 2 (21:41):
Don't, don't. Don't do it. You're don't don't do it.

Speaker 1 (21:44):
I mean I would. I would probably play it for
the memes, Honestly.

Speaker 2 (21:49):
I swear.

Speaker 3 (21:50):
If Sega releases a hero shooter with Sonic characters and
they have enough characters to do it, all the ocs.

Speaker 1 (21:58):
And oh man, what's the name of the giant cat? Oh?
They have so many If you ever played Knuckles Chaotics,
if you ever played Knuckles Chaotics on thirty two X,
you'll know that they have so many throwaway characters that
like haven't since.

Speaker 2 (22:12):
Throw away and throw them in.

Speaker 1 (22:13):
Oh man, ah, there was so much potential in that
game to be good too, and it just I couldn't
get into it anyways. So yes, October twenty fifth, twenty
twenty four, go get your your edge on with Yeah,
I mean, if you feel like it. Yeah, on all
modern platforms, pretty yeah, yeah, big the Cat. That's the

(22:36):
one that I don't think they were in chaotics, but
they were, they were in other things.

Speaker 3 (22:42):
Yeah, no, anyway, there's this one Sonic game where they
all wear scarves.

Speaker 2 (22:47):
Which one was that scarves? Yeah, they all wear scarves.

Speaker 1 (22:51):
It's like a is that like the reboot one? Like that?

Speaker 3 (22:55):
They rebooted one Sonic something. I don't that's the one
that had like the Cat in it that you can play, right,
I think?

Speaker 1 (23:05):
Oh man, I don't know, I don't know. I don't know.
I think the Cat originally was though in like Sonic
Adventure or something or.

Speaker 3 (23:12):
Sonic Sonic Boom, Sonic Boom.

Speaker 1 (23:16):
Yeah that was that was that was a TV show
one And yeah, I don't know, I don't like what
they did to Knuckles in that one.

Speaker 2 (23:25):
Generation.

Speaker 3 (23:25):
I don't know, Like it's yeah, their Sonic you know
what Sonic next generation.

Speaker 1 (23:32):
Yeah, let's next generation. I don't know, man, do you
even Sonic?

Speaker 2 (23:38):
No? I don't.

Speaker 1 (23:40):
You're not playing after Chaotics?

Speaker 2 (23:42):
Yeah, I've never was the last good one?

Speaker 1 (23:46):
Can I can?

Speaker 2 (23:47):
I admit?

Speaker 3 (23:47):
Can I admit to you guys that I've never ever
played a single Sonic I lied I played. I played
one on the original game gear game gear, that giant handheld.

Speaker 1 (23:59):
Yeah, I pretty much caught it. That's those are some.

Speaker 3 (24:01):
Of the best. No, I mean not those one. Yeah,
that one. I played one and only one stage. It's
probably it's probably uh Sonic Chaos or something like. I
got through one stage and the battery went out and
then we were out at battery shame.

Speaker 1 (24:20):
Well, you know what theo that that totally is a
fair point, because I'm pretty sure that even on full
like high quality double as, you could pretty much only
get through one stage of Sonic on a.

Speaker 3 (24:31):
Full church that game gear was such a battery drain.
I don't know how, like, like, what is up with
this thing that drains?

Speaker 1 (24:40):
Some people thought some people thought that it was the
console itself that made the thirty, that that made the
game gear a rich kids portable handheld. But no, it's
the battery consumption battery. Yep, it's the battery. It's because
the initial upfront investment, like sure you could you could
probably handle that, but like can you can you feed
it batteries daily? The variable cost there is oh hi, yeah,

(25:04):
that's a gas guzzler of a of a handheld All right,
I think you're up next though here man.

Speaker 2 (25:09):
Yeah, I gotcha.

Speaker 3 (25:10):
So we've got this rope like cart battling RPG called
cart NCL from Intel Creates that's coming out very soon.
And rather than going on and on about it, let's
just take a look at the trailers so you can
know what I'm talking about first, you're talking see it
first before we talk about it, all right, So as

(25:35):
you can see, it is a similar battle mechanics to
uh uh uh Mega Man network battle when you're moving
on the grid, but it's also like a you know,
but this also it's.

Speaker 1 (25:47):
Also got a bunch of wifos.

Speaker 2 (25:49):
So it's also got a bunch of wifos and huspandos.

Speaker 1 (25:53):
What more do you need to know?

Speaker 3 (25:55):
So this is uh what I what I come to
learn is that this is actually more of an in
to create like cross universe kind of game. So there
are different characters from different series from in to create
over the years, and they show up as cards here.
From my understanding, so you might see like, you know,

(26:19):
Azure characters coming in.

Speaker 2 (26:21):
Oh yeah, okay, that's cool.

Speaker 1 (26:23):
Yeah that does seem cooler.

Speaker 3 (26:25):
Yeah yeah, it's it's made it more appealing for me,
I think.

Speaker 2 (26:30):
Yeah, yeah.

Speaker 3 (26:34):
But they've definitely taken some a good amount of inspiration
from Mega Man Battle Network.

Speaker 1 (26:42):
I will say, like there's so much chatter in the
background from all of the cards that they're just like
smashing through, Like, oh my god, I would probably I'd
have to mute mute the cards. I would have to
mute it.

Speaker 2 (27:00):
Yet, there you go.

Speaker 3 (27:00):
This is one character from like uh striker, yeah, as
a striker.

Speaker 1 (27:05):
Yeah, the conditions. So this thing's kind of cool. It's
not my you see gun Vault. Yeah, it's it's definitely
not my jam personally, but it's another one there. There
are definitely people out there who will appreciate this, I think, yeah, yeah, yeah.

Speaker 3 (27:21):
I mean people who like really like the you know,
Battle Network uh gameplay and want to try like a
different take on it. This could be it for you,
you know, this could be your next favorite game.

Speaker 1 (27:35):
More difficulties with challenging enemies and all right, all right
we can, yeah we think we can. Okay, yep, yeah,
so that that that that's uh, that's quite enough there
with you Card and CEO. Enough of your chat, is
I know, I'm like sitting here, Oh my gosh, guys.
I was at a Halloween party not too long ago

(27:56):
at my aunt's house and she has not my own
to my sister in law who is who has a
my has a son who is my nephew, and just
like all the background chatter has like it reminds me
of like going over there and just like all of
like the toys and everything going off all the time,

(28:16):
and all of like the yelling from across the house
and like all the chaos, and I'm just like I
can like feel my just all the background sounds there.
I'm like I am being over stimulated, like aggressively right now.
That's what this feels like. I oh that I can't hand.

(28:36):
I cannot hang. Yeah, you know, I.

Speaker 2 (28:38):
Think the main game might I mean, I don't know, It'll.

Speaker 1 (28:40):
Probably be slow because it'd be more methodic, right you
would You wouldn't just like mash all the cards real
quick like that.

Speaker 3 (28:46):
Yeah, yeah, yeah right, yeah, and especially because like if
you're playing the game and you're controlling the controller, when
you press that button, you have like you know, it's
not being forced upon you so much as like you
know it's coming you press that button. Yeah, so I
think it's gonna be a little different maybe. So yeah,
all right, So that game is coming out on October

(29:09):
twenty fourth, twenty twenty four, releasing on all modern platforms.

Speaker 1 (29:15):
Sweet back to you, mister Derek. Alright, so I think
that there's really two big games coming out this week
that people are really looking forward to, and this one
is coming from Felcom. Oh yeah, the newest installment of
East is here well in a little bit, and it's

(29:36):
looking pretty dang great. You want to just take a
look at the trailer and discuss. I'm so excited I
saw this, like, oh I need to play this, and
it looks some people have already been playing it because
it's Southern Japan, and you know, some some folks can't.

Speaker 3 (29:51):
Wait and they just have to play it like a
sap It's which I'm like, that's cool.

Speaker 1 (29:56):
But now now is coming out into the West and uh,
you know, fully translated, fully voice acted, you know, that's right.
I have to sneeze.

Speaker 3 (30:08):
Oh so solo mode, well you only control one of
the characters. I think, oh man, just and then does
the dual mode. I don't know what's the difference, So
that's interesting. Yeah, I mean as as the control wise,
like without having the control in my hand and actually
controlling it.

Speaker 2 (30:28):
It's hard for me to figure out.

Speaker 1 (30:31):
Oh, I imagine, love to see it, like if it's
if it in two player or not two player, but
two character mode, I would have They would have to
be synchronized.

Speaker 2 (30:40):
Right, dude.

Speaker 1 (30:40):
Local co op would be crazy, you know. If they
had local co op, it's just like two player would.

Speaker 2 (30:47):
Be that it would be prettyistic. Yeah.

Speaker 3 (30:51):
And battle and ship battles. I'm kind of like fifty
to fifty on ship battles. They can either be like
super awesome and all done or like absolutely terrible.

Speaker 2 (31:03):
I don't know what to dude, it's gonna be.

Speaker 1 (31:05):
I actually really liked the ship battles in Uh yeah, yep,
unpopular opinion. I actually really liked him. I mean I
think at a certain point, like with a certain strategy,
there was no way you could lose. But so chronologically, guys,

(31:27):
time to talk a little lore.

Speaker 2 (31:28):
Here.

Speaker 3 (31:29):
East ten happens after East one and two. Oh my, oh,
we're going back to young young Adoll. Where's East nine
actually is the oldest of Adoll? Like, it's like a
decade apart between East nine and East ten. Oh yeah, yeah,
I think East nine is like twenty seven. I think
East ten is seventeen. He's starting this adventure at twenty seven.

Speaker 1 (31:53):
Dude's practically one foot in the grave inanimate years. Oh yeah,
he's totally dying soon. Yeah yeah, oh jeezon.

Speaker 2 (32:03):
Yeah, he's in ojezon for sure.

Speaker 1 (32:06):
Yeah. So this game is going to be coming out
this week on the twenty fifth of October. That's coming
out on PlayStation four, PlayStation five, the Nintendo Switch, and
PC via Steam. FELCM we love you man, good good
going good, go on fel Com.

Speaker 3 (32:25):
They are releasing games a lot faster in the West. Now,
that was a different article that was going to include
in here, but I figure I just run it through
and basically it's an interview with Felcom and they were saying, like,
you know, their partnership with Nissa has made it possible
for them to release game translate them a lot faster.

(32:48):
They were saying that It used to be that they
would finish the game, release it in Japan, and then
they would talk to Nissa about translation, which is why
it took so long. But now they've changed workflow so that,
like even mid development, they're already contacting Nissa for translations.
So that's the reason why, like Daybreak two is coming out, Like.

Speaker 1 (33:09):
Isn't that so exciting?

Speaker 2 (33:11):
Yeah?

Speaker 1 (33:13):
I'm so stoked about that.

Speaker 2 (33:15):
Yeah.

Speaker 1 (33:16):
Man, yeah, I haven't even finished Daybreak one.

Speaker 3 (33:21):
Day Break two is coming, I know, and East ten
is coming out, Like what do you do?

Speaker 1 (33:27):
I haven't even started East I have played one of them.

Speaker 2 (33:32):
Which one was that eight? Oh? Okay?

Speaker 1 (33:36):
Yeah it was good, it was awesome. Yeah, happened to
best East I've ever played. What happened to the rest
of the series. I figured after that it was no point.
I played the best one. You played the best Yeah,
it's all yeah, I played the good one.

Speaker 2 (33:56):
Shame him?

Speaker 1 (33:58):
Shamed this man, I mean, for he is a false
Idol fan. Well that's rude, okay, so ato Ato My
brain is all addled.

Speaker 3 (34:15):
It false it plays East Origin. There's no Ato in
that one. Uh okay uh the next game that the
one of the two huge games that's coming out. Uh,
this one's got me super excited.

Speaker 2 (34:31):
Uh. Well, actually I'm excited for both. Uh.

Speaker 3 (34:34):
The complete three D remake one of my child one
of my childhood title, uh, Romancing Sager to Revenge of
the Seven is coming out this week, and I am
just beyond excited. Uh let's take a look at the
trailer so we can took a look at that, and
I just want to keek out for a second.

Speaker 1 (34:54):
Okay, all right, sure, sure, sure, let's let's.

Speaker 3 (34:56):
Do one of two games that I few the knee
to absolutely geek out over.

Speaker 1 (35:04):
Oh dear, oh that music. There's partial nudity in those guys.

Speaker 2 (35:08):
That's partial nudity.

Speaker 1 (35:09):
This is what That's what the thing said. Oh I
think I see that. It's the guys Abs that must
have been that must.

Speaker 4 (35:19):
Ye?

Speaker 3 (35:20):
I saw somebody seven? These are the seven heroes.

Speaker 1 (35:24):
Yeah, so question were these scenes in the original? No?

Speaker 3 (35:31):
Okay, interesting because like I think they want to make
it clear who these seven people are, because you know,
it's in the title.

Speaker 2 (35:40):
Yeah.

Speaker 3 (35:42):
So basically this like the there are these seven heroes
who like you know, save the world and then they
were betrayed. So now they're coming back to taking revenge
on the world. And it's such a cool and compelling
story even today, like if you had a game like that,

(36:02):
I it's so cool that like these these guys were
like the people who saved the very people in the
legend who saved the world are coming to kick your butt.

Speaker 1 (36:11):
Yeah, and you have to fight against them. That's pretty sick,
you know. I love what they did with this game.
It is absolutely gorgeous. I'm like, what did you know, Squax?
So you can do it if you trust the same
did you know that it's the same team as the
people behind uh Trial.

Speaker 3 (36:32):
That's why I'm so stoked, because they did such a
great JARB Trials.

Speaker 2 (36:37):
So they can do it.

Speaker 1 (36:38):
So Square Nix can do it, and they wanted to
make a good game, they can do it, well, apparently
they only they have to make it in pixels first.

Speaker 3 (36:48):
Yeah, they have to make it in pixels first, so
and then.

Speaker 1 (36:50):
They give it to realize in full three D. Maybe
that's the thing with Square Annex.

Speaker 3 (36:57):
They have to make all their games in pixel for
verse in maybe sixteen bit, and now men make it
three D.

Speaker 1 (37:05):
That would probably explain a great game. That would probably
explain the development time of Kingdom Heart three. It explains everything,
you know, considering that, like what like back in the
Final Fantasy days, like like Super Nintendo days, they were
able to chuck out a.

Speaker 2 (37:23):
Game like in a year.

Speaker 1 (37:24):
Yeah, okay, so what if they just prototype the game
in two D in Super Nintendo in a year, take
that extra year to prototype, and then make the three
D man, it'll be great. We solved Square and the problem.
Except we solved the problem. There's no more Pixel artists.

(37:45):
They're all indie developers now.

Speaker 2 (37:47):
Oh no.

Speaker 1 (37:49):
Square Innox doesn't have it. I don't know, but yeah,
like the voice and this is incredible. The Yeah, the
voice actings sounded really good from what I could hear
over my own talking.

Speaker 3 (38:02):
Okay, so the demo is out. This game will be
out officially in October twenty four, twenty twenty four on.

Speaker 2 (38:10):
So you have four or five switch and PCP esteem.

Speaker 1 (38:14):
You have the one day to finish Romancing Saga two
before you have to finish East ten.

Speaker 3 (38:21):
So jeez, yeah, so pick your poison man its Eitherer.
You're gonna be spending time. Well, actually, some people were
still playing metaphor.

Speaker 1 (38:32):
God, you guys are so slow. You should fake the
game already.

Speaker 3 (38:36):
Come on, the game has been out for like what
a week? You should finish that by now? Is just
gonna say, I'm.

Speaker 1 (38:41):
Kidding some people are so slow. Y'all should have given
up halfway through by loved. I love my time with Metaphor.
I still I still need to go and play more
of it. I have not even started. I know, I know,
I have not even Metaphor. I am in shambles at
this what I am so far behind everything?

Speaker 2 (39:04):
Can can can?

Speaker 1 (39:05):
We?

Speaker 3 (39:05):
Can we talk a little backlock Trauma really quick? I
have not had time to play. Uh. The answer uh
for you're not missing anything?

Speaker 2 (39:18):
Oh? Really? Yeah?

Speaker 1 (39:20):
The answer is it's okay. I don't know about I
don't know about the new DLC version of it, but
on PlayStation two, the original version was hot garbage. I
mean no, no, not kind of not even it was
a negative experience for me. Like if you want to,
I have a review dedicated just to the answer and

(39:44):
and the synopsis. The tld W of that is just
go watch some YouTube videos if you really want to
know the remake. You know, they they might have fixed
some of it, but the problem is it's still working
with the same bones, and the bones were bad in
my opinion. I mean, this is this is just my opinions.

Speaker 2 (40:04):
I mean, now that's fair, that's fair, that's fair.

Speaker 1 (40:06):
I mean this is just my opinion, and I know
some people really do like it. But like, ultimately, I
think that the problem of it comes down to and
and I'm not going to go into spoiler territory with this,
but ultimately the issue is that nothing that the main
character does in the original can can possibly be seen

(40:28):
as canonical. Like who does the main character spend any
time with in the game. That's entirely up to the player.
It's it's the sequel problem, where anything that you might
have done, any of the choices you might have made
in the in the original, all of the character development,
all of the cool stuff that you did with each
of the main characters who are in the seas that

(40:50):
like developed them character like, they have to revert back
to like zero, just in case, just in case, just
in case, main character didn't spend time with that guy.
So you're spending the whole, the whole second session with
with all these characters playing as like the worst version
of these characters, like from like a personality perspective, So

(41:14):
so like they're all weak willed, they're all like giving
up all the time. Like I just it's just the
worst version of them after you spend so much time
putting in like all the effort, yes, and ultimately like
it just undercuts any meaning that Like it felt like,
oh so so this happened at the end of and

(41:35):
I'm not going to get into spoilers, but it's like,
oh so so so it all felt meaningless, just like
all of that progress, all the cool stuff that I
did in the first game doesn't matter at all.

Speaker 3 (41:48):
Man, Like everything is meaningful. I know, yeh, yep, exactly.
Maybe that's it just felt too nihilistic to me.

Speaker 1 (41:57):
Anyways, I don't want that's from rehash of my review.

Speaker 3 (42:03):
Sorry, There's there's Metaphor, there's East ten, There's Romantic Saga
two uh and more games to come December. We got
uh you know what is it called? Neou Fantasic, Fantasi Fantasian.

Speaker 1 (42:21):
Oh yeah, Fantasian Neo Dimension.

Speaker 3 (42:24):
Yes, I can never remember that name. So many, so
many games, just like Fantasian and Contagion Fantasian. Yes, yes,
it's too many games. So prepared to have your backlog
grows Dragon, QUES three three HD two D yep.

Speaker 2 (42:43):
Yeah, someone came in. Someone came to my channel.

Speaker 3 (42:46):
I streamed, by the way on Twitter, guys, uh, shameless plug.
But someone came in from the show and they're like, hey,
you know I I watched you on hit Point.

Speaker 2 (42:57):
I'm like hello, and then they're like, do you have
plenty to play DQ three?

Speaker 3 (43:01):
All like no, it wasn't. It wasn't even a do
you have planned? It was when will you play DQ three?

Speaker 1 (43:07):
It's a good question. When are you going to play it?

Speaker 2 (43:10):
Yeah?

Speaker 3 (43:10):
And I said probably not anytime soon, and then they
left really wanted me to play DQ three. I'm so sorry,
Like whoever it is that I have disappointed, I just
want you to know that I am very sorry that
I've disappointed you with my answer. It's just if you
heard what I just said just now. Uh, there's a metaphor.

(43:31):
There is you know, Romance Saga, there's East ten, there's
all these you know trails game I haven't played, you know,
all the tales of games that haven't played. It's I'm
so sorry, but DQ is kind of in the back
of the list for me personally there because we've played
the original it's happening.

Speaker 2 (43:49):
Yea, yeah, And you know.

Speaker 1 (43:51):
What, what's also really weird? Does a lot of people
have come up to me and they're like, hey, what
are your thoughts on Dragon Quest threes drama or or
the stuff going on with that? Oh yeah, And I'm like,
what drama are you even talking about? Like I was
just so far removed, like I can't. I went and

(44:14):
looked up some of it, I guess, and I'm just like,
I can't afford time to be mad about this, like
it's it's so stupid. Anyways, So let's talk about other
cool stuff coming out that was announced. Where's my button
for that?

Speaker 2 (44:32):
Yes?

Speaker 1 (44:32):
Yeah, new recent announcements, Yes, new games, that's the one.
There we go, So all right, Dungan Entertainment and Labs.
I'm sorry, no, no, it's Labs Work Labs. It's it's
all caps labs. Labs Work announced a new eight bit

(44:54):
side scrolling action adventure called Lovesh Lovesh. It's it's like love,
but ish. It's just it's not quite like ish. It's
it's a little bit more than like ish. Anyways, It's
it's it's like the middle school version of love. Anyways.
The player takes on the role of Sir Solomon as

(45:17):
he fights through the Devil the Devil Lord's castle in
order to rescue Princess Souna. Okay, I actually have no idea.
I've never heard of this, and so I'm probably just
making fun of needlessly making fun of No, just.

Speaker 3 (45:32):
No, I think the game makes fun of hisself. It's
actually really you should yeah, oh yeah, I think you
might like this.

Speaker 1 (45:39):
Oh I hope, I'm I. Oh, we have to check
it out.

Speaker 3 (45:42):
Then, I think you will like this one, Derek, I
threw this at you for a reason.

Speaker 1 (45:53):
Okay, so it is love ish ish.

Speaker 3 (45:57):
I thought it was supposed to action game, kind of
like one of those old school action adventure games from
like the early nineties.

Speaker 1 (46:06):
Yeah.

Speaker 2 (46:06):
Really like and like when you look at that door.

Speaker 1 (46:09):
Animated little potion there, that's cool. When you go through
these doors, they're random events. Mario throw a potion. You
can throw it and it opens the door. You're like, what, Oise,
that's the old tax kind of you have to pay taxes,
Like what kind of eish that like? The Oh it's
like the PC the old PC games. Yeah, oh yeah,

(46:32):
I dude, that's cool. Like I like the little humor
because like there were there was a time back in
the nineties when like, oh oh, there's a time back
in the nineties where like games really don't take itself
too seriously. Like, okay, for example, this is obviously like
some kind of medieval thing like rescue print wonder boy.

Speaker 3 (46:55):
Yes, that's that's exactly a thank you, and and then
does guy here. One of the random scene that can
happen when you go through a door from room to
room is you can owe back taxes and then you
have to do some stuff. But yeah, but it's medieval. Yeah,
but they don't care. They're not taking themselves that seriously.
It's like it's just there for fun. There are all
these little gags in there. I kind of missed those days.

(47:18):
We're not so like, oh, it's the strictly.

Speaker 1 (47:22):
You know, accurate to the time of the period of
which this game, this high fantasy would model itself after.
I do believe you off by two years there. See,
everybody is a historian.

Speaker 2 (47:39):
It's funny, you know.

Speaker 1 (47:40):
Well, everybody's a historian when it suits them. Yeah, exactly.
But anyways, let's you kind of brought up something that
kind of reminded me of another news story that's not
on our list today. But when you mentioned owing back taxes,
it reminded me of turn It Boy commits taxaf So

(48:02):
there's another game, the sequel, Turnip Boy Robs a Bank
that has actually got a They've announced recently that it's
going to be coming to iOS and Android, which is
pretty sweet. We don't have the trailer prepped for that,
but yeah, we know some people like to play on
their phones since they don't have access to consoles, so hey, yeah,
that's that's a thing right there. Yeah, So anyways, Lovish.

(48:27):
This game is planned to release in Q one of
twenty twenty five. So like Springish, yay Lovish and Springish
on PCVA Steam And there is currently a demo available
now if you want to go give it a shot.
So go over there, download the demo, added to your
wish list and support the kind of stuff that makes

(48:48):
me giggle like this. I like.

Speaker 2 (48:51):
I like these games.

Speaker 3 (48:52):
They're simple and they you know what, more more than
the music and the esthetics, these little random chunks of humor.
That's what really brings me back to those days.

Speaker 1 (49:08):
You know.

Speaker 3 (49:09):
Maybe that's the thing that a lot of these like
retro inspired games is missing. Like no, you're missing the
little like nineties gags that yeah, you know, you have
to experience it to know. They're like senseless fun. They
like they make no sense. Why would the hero suddenly
oh back tacks like what?

Speaker 1 (49:28):
Or or why would like even even Final Fantasy vin
which people feel like is dark and broody, it's like, no,
that that's full of jokes and humor.

Speaker 3 (49:39):
And yeah, it's it's very very fun. The whole the
whole cloud cross dressing thing. I'm so glad that they
they kept it pretty.

Speaker 1 (49:48):
They did it.

Speaker 3 (49:49):
Justice and reap and and I'm sure it was really
hard to do. I'm sure, you know, going from like
a tiny polygon figure to like a ful not not
just a full three D model, but like a very
detailed three D model, but somehow make him convincingly cross dressed. Uh,

(50:12):
that's gotta be That's gotta be really difficult. But but
they I think they did it pretty well. So I'm glad.
In any case, that's my rent for to day for
a lot of these games. Guys, if you're going to
make a retro inspired game, just make sure to look
into these gags. That's what really brings us back to

(50:33):
those days. Anyways. Uh, it's time for something brand new. Oh,
this is exciting and I don't know Kodonamie. Yeah, that Konami. Wow,
I know they're announcing a new game. Now it's not
a pinball machine and we're talking about it. Konamie, Yes,

(50:53):
and we're talking about it. We're talking about it.

Speaker 1 (50:57):
Oh gosh, still my beating heart. What okay?

Speaker 3 (51:02):
Konami just then, now I'm bracing developing a new new
three D open world action RPG. What Konami making a
new three D open world action right? Not only that,
this game will be based on the space fantasy manga

(51:25):
Eden's Zero from Kiro Mashima, whom you may know from
Rave Master and probably more likely fairy Tale.

Speaker 2 (51:35):
So the manga fairy Tale.

Speaker 3 (51:36):
Yeah, he made a new manga after fairy Tale called
Eden's Zero, which actually their anime out now already. So
this is the game that's based on it as a
tie in game, and it's going to be a three
D open world action RPG from Konami.

Speaker 1 (51:53):
Is making an action RPG, like just distilling a Konami
is making an action RPG.

Speaker 3 (52:02):
And that action RPG is a new title, new I
P that's not based on their old ips.

Speaker 1 (52:13):
Okay, let's check out the trailer. I'm curious about this.
This is I know, I okay, let's yes.

Speaker 3 (52:25):
I at first I saw that, I was like, this
is this is Bandai right, Like, this is this gotta
be Bamco.

Speaker 2 (52:30):
Bamcod does this like this? But no, it's not Bamco.
It's Konami.

Speaker 1 (52:38):
Wait a minute, this doesn't look like crap. Yeah, this
looks This looks kind of like it's kind of good.
Maybe it has potential to be. I mean, it's got
some some spinny action RPG stuff, you know, the modern
trappings of but.

Speaker 2 (52:59):
It is a tying games.

Speaker 1 (53:00):
So I am going to hype responsively because yeah, tiant
games tend to not be great.

Speaker 3 (53:06):
Oh look, not Eza. I like the texture on the
not not Gray.

Speaker 1 (53:11):
I like the textures that they've like sketched onto yeah
to make it look manga. Yes, yeah, it's nice. I
feel like that's something that gets lost sometimes in the transition.

Speaker 3 (53:25):
That's right, guys, not not to not Lucy, not Orza,
definitely not Orsa uh and and definitely not Gary. Okay,
so last time, last time I made that joke, Someone's like,
excuse me, is gray?

Speaker 2 (53:42):
Uh?

Speaker 3 (53:42):
And I'm like yeah, I know, that's it's it's a joke.
We keep calling him Gary. I apologize it is a
joke that carried over, so I have to let them
know now that this is just an inside joke. Yes,
we know his name is Gray. We just like call
him Gary because it's funny. Sorry, but anyways, Yeah, so again,

(54:05):
this is Eden's Zero. The game is slated to be
released sometime in twenty twenty five on Xbox Series and
PC via the Microsoft Store.

Speaker 2 (54:17):
Now here's the thing.

Speaker 3 (54:20):
This game was revealed during the Xbox Partner preview, so
there's a pretty good chances this game is going to
be available on other platforms. It's just that that has
not been confirmed by Konami, so I can't report it
to you. But at least for now it is on
the Xbox Series and PC via Microsoft Store.

Speaker 1 (54:40):
I'll just chunk that up as reason Numero to to
hype responsibly on this one. I mean, it's it's probably
coming to other things.

Speaker 3 (54:50):
That's probably coming to other things, and you know what
the exclusive you know, pre whatever thing that they can
tell people about and like you have like, oh no,
you agree to not announce it for other things so
that we can have this little hype.

Speaker 1 (55:06):
Yeah, I mean I'm good for PC also, But you
know this, this is something else. I guess ties into
another discussion I actually had on and maybe it was
a discussion but on Twitter. Oh gosh, maybe maybe I
should you know, there was also another I think this
ties into a few different things. Okay, And and I

(55:27):
think I'm just gonna shift gears a little bit because
is you already talk about when is this coming out?
And all that? Did you already talk about all.

Speaker 2 (55:34):
That sometime twenty five? Yes?

Speaker 1 (55:36):
Okay, because I'm going to go off on a tangent
for a minute, go off on a tentionent, do it?
So so it's I mean, I'm not gonna go off.

Speaker 2 (55:43):
I'm not.

Speaker 1 (55:43):
I'm not. You know, just pop off, Derek. Yeah, Okay,
we've lived long enough. You can pop off whenever you want.

Speaker 2 (55:51):
You heardd it.

Speaker 1 (55:54):
Go ahead, go on at tentionent. I feel like we've
built this up too much, now, okay, all right, tell
you what. So. So the other day when we were
talking to josh Joshua from from God, the creator of
that game a bit of interest to critical games, my

(56:18):
brain is not my brain is not great, but I
got there. So when we were talking to Joshua from
Critical Games. You know, we we did talk a little
bit about the limitations that are imposed on people when
they tried to pourt things to Switch, and it was
really interesting and fun being able to pick the brain
of the a developer who like, well, I guess they

(56:40):
outsourced it. I guess they said to bring it over
to the Nintendo Switch because that was out of their
depth because it was just so much going on that
had to be done. It was just really interesting being
able to hear about that because we kind of suspected
that at this point, you know, the Switch had some
some interesting hardware limitations and think other things that just

(57:05):
made it a little harder to develop for or to
port for for certain kinds of games as that is.
So it was nice being able to talk to people
about that. But there was somebody in the comments who
and I don't remember who this is, and they they
did mention they're like, you know, I just don't know
why you gotta, you know, harp on the switch like
that sometimes. And my my initial gut reaction, well it

(57:29):
was like, well, I don't remember harping on the switch,
and I think that that's what they were talking about
was when we were kind of emphasizing or or digging
into more of the details of what made porting to
the Nintendo Switch harder, I was like, well, I didn't
see any My main overall response was something to the
effect of I didn't recall needlessly like dogging on the

(57:51):
Nintendo Switch, but more so needlessly dogging on the Xbox
because I feel like that's sort of like that's just
sort of like my my old, my old, easy, like
I don't know, throw away joke that I can just
use at any given point because I have Xbox. No
point needed an Xbox to enjoy playing the games that
I want to play.

Speaker 2 (58:12):
True.

Speaker 1 (58:13):
So but this this does tie into later on, I
got another I got another message on Twitter about about
how we're always kind of going off on dogging' on
Xbox sometimes, you know, and they're like and they and
they mentioned how like they listed a series of like

(58:34):
my verse six really good games that are coming to
the Xbox consoles, and I'm like, you know, maybe I
should stop, you know, just randomly uh sting on the Xbox.
And it's various iterations like I personally I have a
history with the Xbox. Oh a little bit I mean

(58:55):
when I say history, I mean like I used to
love playing all kinds of games with my friends on
like Nintendo sixty four and Smash Bros. On GameCube, and uh,
you know, we played like Ready to Rumble Boxing Powerstone
on the Dreamcast and stuff, and then like the Dreamcast

(59:16):
went away and and we were like, you know, my
one of my friends got this this weird console from
Microsoft called the Xbox, and it had this game on
it called Halo, and I just didn't like it. But
as all my other friends would play for like five
or six hod Mers. From then on, just nothing but that,

(59:36):
And like I felt so left out of my friend
group because I didn't jive with like the the those
kinds of first person shooters around the time that they
really just started blowing up. So I think, I think
not to get too like psychoanalytical of myself, but I
feel like part of me just just has a little
bit of pent up animosity toward the ex Xbox and Microsoft.

(01:00:02):
I know, I know, I've been thinking long and hard
about like why do I hate the Xbox so much?
And I think it's because I had a really cool
friend group and we always used to play games together
and then ever since the Xbox came around, I've just
like not been into that at all. And maybe maybe
that's one of the reasons I play a lot of

(01:00:22):
single player games on my other consoles, because because I
don't know, because because the Xbox made me fall out
of love with multiplayer gaming, because I don't like first
person shooters. Wow, tell me.

Speaker 2 (01:00:36):
How that makes you feel?

Speaker 1 (01:00:38):
Mmmm? I I feel like playing RPGs, you know. Anyways,
Long story short, all of this, you know, all of
this side discussion is to say, maybe I should be
a little easier Xbox. Well, maybe I should just stop
needlessly dogging on the Xbox when when needed, you know,

(01:01:02):
and they will it will be needed sometimes, yeah, and
I'll be ready and will need. But but I'm gonna
I'm gonna stop just randomly throwing shade for no reason.
I think that's that way. That way when I do
throw shade, that way, when I do means more. Yeah,
I want my shade to be especially cutting when used.

(01:01:25):
There we go.

Speaker 3 (01:01:26):
That's that's my side tangent aside, it's actually surprising how
much I don't care about Xbox.

Speaker 2 (01:01:32):
Like, I just never care. It's just a thing that
exists that I never need and it's just kind of there,
like I never, I mean never thought to myself, you
know what I need to get to complete my collection
and Xbox it just feels like.

Speaker 1 (01:01:52):
It feels like a worse version of playing on PC
to me, as somebody who has a PC like and
it's usually decent more or less a decent rig that's
been upgraded within the last couple of years, like, whereas Nintendo,
like you kind of have to have a Nintendo thing
to play the Nintendo games. I mean, you could emulate it,

(01:02:14):
but I always feel like that feels jank. And yeah,
an emulation kills my drive to play games. I don't
know why. More more psychoanalysis for another day, I think,
but does that make you feel like playing single player
RPGs on physical media, on on games that I actually own? Actually,

(01:02:34):
actually I should probably say it makes me feel like
because I because I haven't played any games in a while.

Speaker 2 (01:02:40):
M mmm hmmm.

Speaker 1 (01:02:42):
And how does that make you feel.

Speaker 2 (01:02:45):
Disappointment? I know, resentment towards Derek for not playing more games,
you know, especially.

Speaker 1 (01:02:53):
Could you could have made me play an East game? Instead?

Speaker 3 (01:02:57):
No, no, that would not No, no, no, the people
I it's not my selfish wants and needs.

Speaker 1 (01:03:06):
Okay, it's about the people. It's about the viewers.

Speaker 3 (01:03:09):
They all I know them. They want to see play
a horror game.

Speaker 2 (01:03:13):
Okay, all right, all right.

Speaker 1 (01:03:15):
I mean the offer still open. I'm just saying if
you want no, fine, No, I already bought the game.
It's over.

Speaker 3 (01:03:22):
Okay, like you're playing, you can buy me other games.
It's no, No, that's it. That's not you're kidding. You're
not getting out of those ones. No, you know you
gone and place sound Hill two. You gon't like.

Speaker 1 (01:03:36):
It, Hey, listen, at least a soun Hill too.

Speaker 3 (01:03:40):
It's not like I'm forcing you to play, like, you know,
a horror version of.

Speaker 2 (01:03:46):
I don't know, Quest sixty four.

Speaker 3 (01:03:48):
It's like Quest sixty four but horror, which I'm pretty
sure exists somewhere in the Caslvania Castlevania's actually good on
sixty four sixty four.

Speaker 2 (01:03:59):
It's it's not no, ideally very good. It's it's pretty
bad from what I hear. But anyway, sun Hill Too
is incredible. I can't wait to play the game. Uh
it's so atmospheric.

Speaker 3 (01:04:12):
I've been watching some folks player because I don't plan
on playing it this year. At all, Like I don't
have time, but I've watched people play. It looks incredible
and I'm like, we're so back with Konami with this one.
Like I didn't think they could they had it in them,
but apparently they did. And same with the developer team
because apparently, yeah, the previous games were like okay horror,

(01:04:36):
but this one is like they really put their heart
and so into this one. The little details are the
kind of things that I associate with like Persona or
like Atlas. When they do the menu, it's like super
stylish and it's like, you know, like oh wow, so
you could do a map like that that you know, Uh,

(01:04:56):
it's so intuitive and it feels good playing in the game,
you know, despite being in a horror setting, it feels
as good as you can be you or setting anyway,
the psychological horror. So I will wish that you would
enjoy that experience. Mister Derek, Well.

Speaker 1 (01:05:14):
I'm sure you'll be able to join me for it
if you'd like we could.

Speaker 3 (01:05:17):
We're all going to enjoy your enjoyment of that of
that game.

Speaker 1 (01:05:22):
Do you want to be on stream with me so
you can like tease me and stuff or no? No,
it's just gonna just gonna sit back and enjoy your
popcorn while I Okay.

Speaker 3 (01:05:30):
I don't want to work over time, bro, I'll be
in chat, but you know, all right?

Speaker 1 (01:05:37):
Cool?

Speaker 3 (01:05:38):
Anyways, are you ready to move on with the industry
news because we got a little bit of industry news.
I got a little bone to pick with Squire annex
coming up. But first back to you, mister Derek.

Speaker 1 (01:05:50):
Guys, let me tell you something, Claire Obscure Expedition thirty three.
It's a pretty dang awesome looking, little little cool triple
A look in RPG. But what if I told you
that even with it's thirty plus our main story ORPG,

(01:06:11):
they're not going to charge you an arm and a
leg for this one.

Speaker 2 (01:06:14):
Yeah.

Speaker 1 (01:06:14):
From the developer on Twitter, they say, we've seen a
few questions regarding the price and expected playtime of Expedition
thirty three. We are a small team with the indie spirit,
and we are creating something that we believe is truly special.
We aren't a Triple A studio, so even though I
said they look Triple A, they're not a Triple A studio.

(01:06:37):
This is our first game and we want as many
people discovering our world as possible. To be clear, we
poured all of our hearts and souls into this game.
When you play Expedition thirty three, you can expect a
thirty plus hour game and as much side content for
our completionist ex Expeditioners pricing that that you see from

(01:07:06):
your local retailers is accurate, which by the way, is
fifty dollars, and we can't wait for you to get
your hands on the game. See you in spring fifty bucks. Guys.
That's for for for what looks like a game of
this caliber. Mm hmm that's wild man. Yeah, that's wow.

Speaker 2 (01:07:33):
That's the other game that I really cannot wait. Like
you know it.

Speaker 3 (01:07:37):
If you told me last year, okay, that a French
studio will come out and say we're gonna make a JRPG,
didn't mince sports.

Speaker 1 (01:07:47):
They didn't say.

Speaker 2 (01:07:48):
RPG inspired by Japanese classics.

Speaker 3 (01:07:51):
No, no, no, they came out and say we're going
to make a JRPG.

Speaker 1 (01:07:56):
That will blow your socks off. Let's say you no,
you're crazy, It'll never happen.

Speaker 2 (01:08:02):
You can never do a studio. No, apparently apparently to.

Speaker 3 (01:08:10):
You, to you two years ago, me is too naive
to understand the reality that in fact, anyone around the
world can make these incredible term based not not even
this is geopg term bass GPG. It looks incredible and

(01:08:32):
and I cannot wait. The story is intriguing, like the
backstory they talked a little bit about, like the lore.
It's got me hooked man, like, it's got a really
interesting worldview. Uh, I can't wait to see more. Yeah, yeah,
I gotta say that these last couple of years, we're
seeing a couple of j RPG's coming from France, which

(01:08:57):
is really surprising. And they both look really good.

Speaker 1 (01:09:01):
I can't recall the name of the other one off
the top of my head, but that's all right, So
that's come to us. Yeah, that's awesome though. See you
in spring guys from from Obscure, Yeah, Expedition thirty three.

Speaker 2 (01:09:17):
That yes, that's very right. Now.

Speaker 3 (01:09:21):
This is definitely a topic that I'm taking because mister
Derek hasn't played any.

Speaker 2 (01:09:26):
Of the near games or Draking Guard. Shame.

Speaker 1 (01:09:30):
Uh. I've played Dragon Guard one.

Speaker 2 (01:09:33):
Oh did you really?

Speaker 1 (01:09:34):
Oh yeah, way back in the day on PlayStation one
or two, it was oh yeah, I got to destroy
all the grotesque gries. You're slightly forgiven.

Speaker 2 (01:09:44):
Thank you, I.

Speaker 1 (01:09:45):
Played the best one.

Speaker 3 (01:09:46):
It was all downhill, I assume, so okay. So for
the un initiated, Yoko Taro, you guys might have heard
this name at some point, This madman of a director.
He's the moon man with the moon face, with the
moonface with the Meo mask. He uh is the genius

(01:10:12):
behind Draking Guard and the Near series, which are interconnected
in only the most hilarious ways. When people ask me like,
how are they connected, I'm like, well, you see it
in well except for Drinking Guard two that has nothing
to do with him, but Drinking Guard one, there's like
a bad ending, and then the bad ending leads you to Tokyo,
and then that is the beginning of Near. So like

(01:10:35):
the joke ending of one game leads to the beginning
of another series, and then the sequel of that is
ten thousand years in the future, which is only some
things that your guitar will pull off, and like, no
one else would do a game like that. But they are,
you know, successful, known right, They're a bit of a
cult classic, uh, Near Automata I would say, it's like
universally acclaimed. It's no longer a cult classic. Like a cult.

Speaker 1 (01:11:00):
Like you know, niche game, but rather like a mainstream
success in credit for Square NX four keep back in
these projects because they are I mean, they didn't sell
particularly well. So the fact that they keep giving him money, it's, uh,
it's actually pretty incredible. Uh in any case, I mean
it's not just Yokutaro. I forgot the music director's name,

(01:11:22):
like he's also like incredible. I just couldn't not remember
his name for a second. Yeah, But any case, I
want to give credit where to do? Now Here is
the industry you're part of things. So there's this website,
okay called the Accords Library.

Speaker 2 (01:11:39):
Okay.

Speaker 3 (01:11:40):
It is a fan website that is dedicated to preserving
and translating many of the connected projects by Yokataro. So
the way that yogatar works is that he's this like
very eccentric guy. He has done, you know how, like
we kind of complained about, like Final Fantasy fifteen doing
all these like different things like multimedia whatever to understand

(01:12:02):
a story. Yoko Tawa does that, but he doesn't theory
for money. He does it because he just feels like it.
So there's like a stage play on near Autamada that
is you know canon. There is a concert that I
had to go to that had like a canon expansion
to the ending.

Speaker 2 (01:12:21):
To near Automata.

Speaker 1 (01:12:23):
I remember that novels.

Speaker 3 (01:12:24):
There are all kinds of things that this dude does
because like he just he doesn't like doing the same
thing over and over again. He just want to do
different things, like do you know, take on different media,
like so he's like that, so I kind of respect it, right, Yeah, yeah,
he just needs different kinds of creative medium. But also

(01:12:45):
because of that, that lore gets really condolanded into different things.
I don't know if it's convoluted, but at least it's
hard for a Western fan to get into because a
lot of these things in Japanese exclusive, like novels exclusive
that they're not making any money off of it, so

(01:13:06):
there's no they're not going to hire a translating team
to do it, right. So like there's the place you
know that never in any American theater. They're only in Japan.
And I don't mean like a movie, I mean like
a stage play with like actual people acting these things out. Okay,
uh and do all canon? So uh the website, Oh

(01:13:28):
kko kabe, thank you so much. I got the Okabe
part in the back of my head, but like I
forgot his first name, k Ko Kabe. Thank you so much, guys. Yes,
that's the music. Uh, musical genius behind like the Near
series especially love them so Uh it's it's up to
like a fan website really to preserve and translate these

(01:13:51):
so that us a Western fan is easy to go
to one place and be like, you know what, I
absolutely love this stuff.

Speaker 2 (01:13:58):
I want more of it. But it's so scattered. Think
you that the word is scattered. It's so scattered, it's
so hard to get. But it's all in one neat
place now.

Speaker 3 (01:14:07):
It's doing a lot of fans, so much so that
Yokotaro actually thanked the creators of this site for being
able to, you know, just concentrate these lores into a
single place for the Western audience because he can't do
it himself. Yeah, and there's no monetary incentive for square
X to put money into doing these translations.

Speaker 2 (01:14:29):
Right.

Speaker 1 (01:14:30):
This sounds really really awesome.

Speaker 2 (01:14:33):
Yeah, sounds like a good thing. Yeah, here's the problem.

Speaker 1 (01:14:36):
Uh ah.

Speaker 3 (01:14:38):
Yeah, you see, I did say that I have a
boned pick with Square Inx today after I was so
happy about you see this roller coaster thing with square
X is back again. Guys, it's back again.

Speaker 1 (01:14:52):
Bago are you clicking something?

Speaker 3 (01:14:54):
Oh sorry, yes, just just just down so here here
it is okay, a courts library. We'll be closing down
in October thirty first, after being contacted by a Square
NX legal team. Oh, let me, It's just.

Speaker 1 (01:15:16):
I can't say that I am too happy with Square
NX right now.

Speaker 2 (01:15:20):
It's just like, oh you squaynx. God, I want to
be so nice to you, but you just you just
always find a way. You always always find a way.
You always just just when I want to be celebrating
you and be happy if you just got it.

Speaker 1 (01:15:39):
Anyways, I think it is part of Yeah, I get
part of it is that because they have to enforce
their copyright or they risk losing it. But also, yeah,
this is not it chief, this is not the way
they should have done it. I would think, well, let's
let's let's let me let me read their like let

(01:16:00):
out and then we can talk a little bit about
like how we think they should have handled the situation. Sure, yeah,
So from the developers of the Accords Archive, a courts Library,
which is actually a play on of this character named
Accord who is the archiver in the series. These past

(01:16:22):
few years have been a pleasure, but we regret to
inform you all that we've been contacted by Square and
its legal team and after some private communications based on
the outline requirements, we have come to the conclusion that
Accords Library must close its doors by the end of
the month. Well, we are sad to have to go,

(01:16:44):
we also must respect the wishes of the legal team.
The library and gallery will remain open for the next
two weeks and will officially close on October thirty.

Speaker 2 (01:16:55):
First.

Speaker 3 (01:16:56):
We hope to continue spending time with you all and
other fans in the future through our discord server, which
we plan to keep open. So there is that, guys,
there's the Discord server. Wink wink nuts Nuts go over
there on behalf of the entire console of a Court's Library.
We sincerely thank you for your support and friendship over

(01:17:17):
the years. We hope that you will continue to use
the discord and though we understand if this is where
we part ways, from the very bottom of our hearts,
we will forever well would be forever grateful to everyone
who's volunteered their time to help build a court library
into what it was thank you to all of our transcribers, translators,

(01:17:42):
and most of all, all of you was staking with us.
Take care of yourselves out there from the Council of
the Court's Library. Oh god, oh god's angry like fuming.

Speaker 1 (01:17:56):
This is reading this passage, not fuming at the developers
of the Webster course.

Speaker 2 (01:18:03):
No, this laugh. Okay, So.

Speaker 3 (01:18:08):
Who's yeah, can't can't can't get mad at me for
dogging on Square innex some more. I've I've got rifles
loaded again.

Speaker 2 (01:18:18):
Uh yeah, okay.

Speaker 3 (01:18:19):
So what do you think they should have done, Derek,
you know, in a more pr friendly manner.

Speaker 1 (01:18:26):
Let's say, oh, bring it under their own hosting mm hmm,
you know, just just say, hey, would you guys like
to if you'd like to continue doing this, would you
like it to be sanctioned by us? Uh? You know,
we'll pay for the hosting on our site, but we
can't you know, allocate any funding to the efforts, but

(01:18:48):
we'll give you a space. What would that have been
the best way? Yeah? I think so. I think that
would have been like just you know, like not even
not it would have been so inexpensive to do that.
I could have done that, like oh, yes, I can

(01:19:09):
bio domain for you and give you my copyright and
put you under our umbrella. Sure, that's that would be
one way to avoid the entire issue of copyright enforcement
is to sort of crowdfund making a lower location like

(01:19:31):
that could only benefit your future sales, I would think.

Speaker 3 (01:19:36):
Yeah, so yeah, I mean that's the only reason why
you're protecting the IP.

Speaker 1 (01:19:43):
No.

Speaker 2 (01:19:43):
I mean to your point, Hey, I understand why they
feel the need to.

Speaker 3 (01:19:47):
Protect the IP. I mean, we've talked about it many times.
If you don't protect your ips, if you don't take action,
if you basically let it happen, then that's basically you know,
saying that you don't care, and you have to act
like you care about your IP. You have to take action.

(01:20:08):
That's the only way to protect your IP. That's the
way that the legal system works. So we don't blame
Square Innix for taking action. It's more like, what action
are you taking that we're taking issue with.

Speaker 1 (01:20:21):
So here's the other thing, Like, when you think about
a company the size of Square Nix, and let's let's
say that my idea is the best way because it
probably honestly, that would probably be the ideal way to
handle this from at least our perspective, What through what
mechanism does this occur? Because I can't see a way

(01:20:42):
that that conversation would even happen. What I see happening
is square Enix Mega Corporation. Legal team finds out about
a unsanctioned thing, and what does legal team do? They
do what legal team does? And when you what you
have is a hammer. Everything looks like a nail. You

(01:21:04):
send a C and D like that's that's how that happens.
Like they didn't they didn't have to. They didn't go
talk to Yoko Taro. Oh, Yoko Taro, here's this thing,
and here's it's very multifaceted, you know, and you know
they're saying, nope, this this cannot exist if it's not
made by us. Therefore it may not exist because it

(01:21:25):
is not made by us. Not how can we make
this made by us? Not? How can we bring this
under our umbrella? Is instead just uh ended?

Speaker 3 (01:21:36):
And it's this reminds you of like foul com Versus,
like what is it?

Speaker 2 (01:21:43):
What's it? The translators for.

Speaker 1 (01:21:45):
Geofront, geofront like that would have been the way. Yeah, yeah,
like foucm's like okay, well, not gonna Nissa. I think
it was it was really Nissa who who took that step.
Falcam is great nomination of them. I mean, Foucom had
to agree to it, you know, like they're not in
the blind. They're not saying just do whatever you want,

(01:22:06):
Like they all came to agreement. Hey, you've veray done
all this work. We need this work, so why don't
we just bring you guys in and so that this
is an official thing, like you all credits due. Uh,
you know, that's how they should have done it. And
all the fans like just yeah, have you learned nothing.

(01:22:28):
All the fans were like yay, go Foucom. You know,
like you did the right thing.

Speaker 3 (01:22:33):
Like these people worked really hard on it, and and
you know they they don't they don't necessarily want money,
like this is not a monetary thing. Uh, they're fans
and for them to be have been part of it,
it's got to be pretty cool. So you did. You
made the right choice. And I think even people who
weren't like you know, uh and included in it, who

(01:22:57):
have heard about it and they're like, yeah, this is great.
Pr you know, this is the polar opposite. This is
like here's the thing, right, these fan websites spring up
and they become popular, not be not serendipulously like they
or rather it is the fact that there is a
market need for this, right because as I mentioned, the

(01:23:19):
source material is so scattered and so disjointed in different
media and so unavailable to Western fans that this website
even exists and is popular because it has value, right,
And to not see that value but see as a threat,

(01:23:42):
you got to see it as an opportunity. Right, there's a
company you have to look at that and say, this
is not a threat, this is an opportunity, This is
not a risk.

Speaker 2 (01:23:51):
We got to see how we can utilize this to
make us better. Right, But they didn't do that, and
that's what's so frustrating. Right, So these will put years
into work and this many fans depend on this for
like a source of information for a very beloved franchise,
and they just nuked it because they don't they couldn't

(01:24:12):
figure it out.

Speaker 1 (01:24:13):
I wouldn't call it nuking it because at least it's
not like a effective Immediately you can no longer access
our website or any of our resources. You know, it's
it's really you have two weeks to get what you
want and to offload that onto whatever hard drives you
might need, you know, which is great, it's it's uh,

(01:24:34):
it is it's good that you have time to archive
that stuff. So they didn't go scorched earth, but they
they did ultimately take a route that will result in
harm and and to to a especially like just bad
pr Like this is not Yeah, this is not gonna

(01:24:56):
save them money. It may cost them.

Speaker 3 (01:24:58):
Money, would do nothing for them. It's not a competing
product by any means. These are all a lot of
the translated things are things that wouldn't be available in
the states on the West anyways. Now if they have
plans to make them available in the West, well maybe
take action then or again just to bring it in

(01:25:20):
and you know, you can omit anything that you like,
because now it's within your domain, it's within your control.
You can go in and you can edit these things, right,
Like it's fine, It's just it's it's insane to me.
It's just this is so backwards of a business decisions.

Speaker 1 (01:25:41):
I am so disappointed in them for doing It's unnecessary
but not unprecedented, and this is just you know, chuck
it up as corporations doing what corporations do, because because
once you have a corporation company that is run as
a corporation, it is no longer run by humans being
humans like you know, like it's it's instead, you know,

(01:26:05):
the machine of people, sir rations, cogs in a machine,
man cugs in a machine. So let's go and shift
gears here a little bit to uh to some discussion
topics that that we have here.

Speaker 2 (01:26:21):
Yeah, oh, no, one more?

Speaker 1 (01:26:24):
Oh there was one more? Okay, okay, yes, yeah, go
ahead on this quick or maybe maybe quick.

Speaker 2 (01:26:29):
It might not be quick. We'll see.

Speaker 3 (01:26:32):
Uh, this last one, this last one is fun. So
know nine uh unknowingly got released into the while I
actually didn't even know the came the aptly named Unknown nine.

Speaker 1 (01:26:52):
I don't know what it is.

Speaker 3 (01:26:53):
Yeah, to think about what it was a No. Nine
awakening that it was that game where like they did
the mo cab of like the lady from the Witcher
three and she's like the lead character.

Speaker 1 (01:27:07):
You talked about it last week and I don't remember it. Yeah,
bamcost publishing it. It's supposed to be like a multi
media project, oh that one. Oh we can have comics,
we can have this when a podcast. Yeah, and do
this and that it's gonna be so much stuff. Guys,
Oh that dad, that one. Yeah.

Speaker 3 (01:27:27):
I hate to inform them, but uh, it's not doing great. Uh.
The game peaked at two hundred and eighty five players
on Steam, not two hundred and eighty five thousand, Not
two thousand, eight hundred and fifty two hundred and eighty five.
That's less than three hundred people play.

Speaker 1 (01:27:48):
Say, don't forget the five. That's a significant percentage of
the gab that's not a significant digit right there. You
can't round on a number that small because it affects
your percentages.

Speaker 3 (01:28:00):
Yeah, I mean, I don't I don't want to rag
on them, but it's just I didn't think it was
I don't think they did this game like Justice, like
the way that Bamco had like talked about the game,
like they frontloaded all these things without making it very
clear what this thing is even about, and then they

(01:28:20):
just they just came on too strong.

Speaker 2 (01:28:22):
I just thought about it. They came on way too strong.
But here's a new.

Speaker 1 (01:28:25):
Game and boom podcasts and combig and this and that.
Oh my god, they did all these came more about anyway,
but they never I don't they did all these things,
but outside of our podcast, I'd never heard of.

Speaker 2 (01:28:40):
It, So that's insane.

Speaker 3 (01:28:44):
Yeah, Like, yeah, it's just I like, I I feel
bad for the developers, Like they worked hard. I'm sure
in putting like that, no developers go into work and say,
you know what, I'm gonna make us up park game today.
You know, like they put work into it. They don't

(01:29:05):
have a choice in what they're necessarily making all the time,
you know. And I'm talking about like individual developers, okay
at this point, like a company developer, Yeah, but like
individual developers, like the rank and file, you know, like.

Speaker 1 (01:29:18):
Like you want them to build a I mean, I'm
sure they all got paid for their time, but it
would be nice to have something nicer on your resume
than a game that, you know, because they spent like
the last five years working on a game that peaked
at less than three hundred view gosh, less than three
hundred players, and.

Speaker 3 (01:29:37):
It's a very public thing in the industry. You put
it on your resume, everyone knows what it is, yeah,
everyone else. So yeah, that's unfortunate. But I think this
kind of serves us a reminder of how not to
release a game.

Speaker 1 (01:29:54):
Definitely like more eggs and more baskets, yeah.

Speaker 3 (01:30:00):
Or better yet. And this is my plea to any
developers out there. Make a good game first, then talk
about other things. Yeah, make a good game first, get
us invested, then we can talk about other things.

Speaker 1 (01:30:18):
All right, speaking about talking about other things, let's let's
switch to those discussion times.

Speaker 2 (01:30:25):
All right.

Speaker 1 (01:30:26):
So now this is what I wanted to talk about
a little bit earlier before. So just another recap. We
talked about it a little bit at the top of
the episode, but we unlocked an achievement here on the
hppod channel here five hundred subscribers, and now on the
on the new YouTube channel, which is which is pretty exciting.

(01:30:48):
Monetization for those who are curious, is still kind of
a work in progress of being unlocked. It's gonna take
probably it I hope less than a couple of weeks,
but yeah, it might take a little while, because you know,
it's like government work basically. Silent Hill two for PC
has been acquired and will be streamed on the hit

(01:31:09):
Point podcast channel on YouTube sometime before Halloween, maybe on Halloween,
depending on how things go, but probably probably the weekend
before you know, and uh, as far as like our
our current plans for the podcast, I think that, gosh,
I think it's gonna be departing the Super Derek YouTube channel.

Speaker 2 (01:31:33):
Sad.

Speaker 1 (01:31:34):
Yeah, well I think that it's it's it's sad, but
it's also not so Anyways, everybody over on Super Derek channel,
thank you for watching there. Please be sure to also
watch on the HP pod channel. I've got a linked
pinned comment in the chat at the top there. Because
soon it's not gonna be here anymore. This is not

(01:31:56):
the end of the hit Point podcast. It is just
being moved. And there's a couple of reasons for that
that I don't think anybody's super curious about, but you know,
it's there's a variety of reasons, some of which include
just the fact that I think YouTube doesn't fully understand
the impact that new features it introduces can have on

(01:32:18):
its video discovery algorithm. So so we'll probably put that
to yeah, put that on its own. So then on
the bright side, though I think I might have talked
about this before, just comparing the analytics from one channel
to the other. Uh, the number of people who are
watching on the hit Point channel are just watching way

(01:32:40):
more way longer, and that's sending some positive signals to YouTube,
and it's starting to share hit Point podcast with other
people organically, and that's and that's really wonderful as opposed
to everybody who just watches Super Eric for you know,
the ten to fifteen minute like news recaps or reviews.
So because I know that those are distinctly different audiences,

(01:33:03):
sometimes not everybody's here for like a three hour video.
So yeah, that simultaneous streaming situation gonna come to an
end here gradually. Either I'm thinking either this will be
the last stream or maybe maybe the next one, because
this is also episode ninety nine, and you know, episode

(01:33:25):
one hundred would be pretty sweet to have on the
main channel because that's where it all started. And you know, big,
big round numbers are nice.

Speaker 3 (01:33:34):
Oh boy, yeah, super Can you believe it is the
ninety ninth right now?

Speaker 2 (01:33:41):
You're watching the ninety ninth episode, I know.

Speaker 1 (01:33:44):
And if we assume that like each episode is an
average of two and a half hours or so on average,
which is I'd say that's probably pretty accurate. What could
you do with let's say two hundred and fifty hours, Like,
what could you play? Could you have finished the trail

(01:34:05):
series and the amount of time. Uh to listen, I
don't think so, but you can finish a few hours
sixty minutes. Yeah, yes, so it's not two hundred and
fifty What did I say?

Speaker 3 (01:34:21):
Oh you're right because you said two hours and yeah, no,
it's one hour is sixty minutes. It's a lot more
minutes than you're quoting us for.

Speaker 1 (01:34:28):
Oh gosh, you're right. Okay, Okay, let's let's do some
math here. Okay, So two point five times sixty is
sixty two zero point five hours. Mm hmm, total only
only sixty two point five hours to Oh wait, wait
what am I saying? I'm so confused now I'm confused.

(01:34:51):
My I was an art major. Okay too.

Speaker 2 (01:34:56):
Anyways, a lot of.

Speaker 1 (01:34:57):
TIS times sixty minutes is one hundred and fifty minutes
total per episode times one hundred yeah, times ninety nine?

Speaker 2 (01:35:09):
Oh ninety nine. Oh that's how that's how many minutes okay.

Speaker 1 (01:35:12):
And then that's how many minutes. So let's divide that
by sixty again. Okay. So yeah, two hundred and forty
seven point five hours.

Speaker 2 (01:35:20):
Yes, many hours I said, I said about.

Speaker 1 (01:35:22):
Two and a half hours or two hundred and fifty
hours if you go back, if you rewind. I'm pretty sure,
I said two hundred and fifty hours. Yeah you did.

Speaker 2 (01:35:30):
I'll I'm smart messing with Directer and tired.

Speaker 1 (01:35:37):
You.

Speaker 3 (01:35:38):
I think I got him. I was laughing the whole time.
I was like, oh my god, he's still cold with
I was like, no, yeah, you do the map there.

Speaker 1 (01:35:47):
So yeah, Matt, what could you do in that amount
of time? I don't think you could play all of
the Trails games, but I think you could finish at
least a couple of them. Yeah, maybe you could. You
get one hundred percent your way through the uh Trails
Uh in the Sky series for sure, for sure, Rosen
the Sky for sure. Chosen the Sky, oh yeah yeah yeah,

(01:36:09):
probably even Crossbell maybe yeah maybe not Cool Steel though, no, no, no, no,
Each of those is like one hundred hours. Yeah.

Speaker 2 (01:36:18):
Yeah.

Speaker 3 (01:36:19):
Still my stomach's churning just thinking about how long those
games are.

Speaker 1 (01:36:23):
Dude, you've got to play them.

Speaker 2 (01:36:24):
Though.

Speaker 1 (01:36:24):
They are nice, they're they're good.

Speaker 3 (01:36:27):
I think people don't understand. People who don't stream don't
understand like the trauma that we get from really long games,
Like just the thought of having to stream one hundred
hours of a single game.

Speaker 1 (01:36:41):
Oh, I don't even find that daunting makes me nauseous.
I understand though, But you know, how do you eat
an elephant? One bite at a time? Man, I mean
but no, it's not a joke.

Speaker 2 (01:36:54):
It's true.

Speaker 1 (01:36:55):
One one bite at a time, just.

Speaker 2 (01:36:57):
So you want to eat an elephant.

Speaker 1 (01:36:58):
Yes, that's how you eat one bite at a time.
And and that's that's cool, Like it's just you just
it doesn't affect how long I played the games for. Yeah,
like I mean at least not in like session duration,
but like in terms of like how many months I'll
be playing that game on stream? Yeah?

Speaker 3 (01:37:19):
Yeah, but yeah, it's I think to me anyways, this
is the difference between playing it off stream and playing
it on stream. Yeah, that's the that's the difference. I
think it can stomach any amount of hours off stream,
but on stream it's very different. It's like, oh god,
I this thing is still here. It's like, hey, you're

(01:37:41):
still playing that game. Say, yes, yes, I am still
playing this game, but yeah, I I need to get
to you know what there? You know what we should
do if I played we should do this thing. I
did this thing to a couple of streamer before if
I stream X, you will stream? Why kind of agree
in I think we should do something like that. If

(01:38:02):
I stream, Uh, that's my next, my next crossbow.

Speaker 1 (01:38:08):
I have the games already too.

Speaker 2 (01:38:10):
You should totally get into East more East games.

Speaker 1 (01:38:13):
Tell you what relatively short, tell you what I accept,
all right, except, okay, here's the first one. If I
play Silent Hill too. No, that's not how negotiation works,
all right. It's like, I'm already paying you this, but

(01:38:35):
if I were to pay you the same amount, you
won't give me more things. No, Oh I am, I
am the kingdom negotiations. Let me let me tell you something.
I had a brilliant idea the other day. Okay, I
went and I bought a cool camera. And I'm not
going to tell you about it just yet, but I

(01:38:55):
got a pretty cool camera. But it's like five hundred
bucks and and I I'm like, I don't want to
pay full price for this. So I checked Amazon and
it was pretty much full price. And I checked eBay.
Used copies or used versions of them were like still
over four hundred and like this sucks. I go to
the website and they're like having a little bit of
a deal, and it's like seventy five bucks off, and

(01:39:17):
I'm like, hey, that's cool, But what if at checkout
I found a promo code And I was like, all right,
me just try honey. You know see what that does.
It didn't find anything. Honey hasn't found shit in the
last few years for me. I remember when that used
to be good. Yeah, they're not a sponsor either. I

(01:39:38):
mean maybe I don't know imagine that, but but Honey
hasn't found anything for me in the longest time. But
you know what did work. You go onto YouTube and
you look up a sponsored video and you check the
description for like, enter promo code whatever for twenty percent
or ten percent off your order. And so so I
went ahead and I did a search for the camera

(01:39:59):
and then sponsored video, and I went into the description
and I found a promo code for like, yeah, I
got another, like I got another like thirty bucks off wow.
So I got it for under under four hundred for
this five hundred dollars camera. Wow, and free shipping. We
got to talk about that later. I don't know what
this is. Oh, you gotta know what it's. It's gonna

(01:40:21):
be so perfect for for my over there camera videos.
It's gonna be nice. It's gonna be very ok So
that's that's something I'm really excited for. But yeah, best
negotiation ever. I was like, I'm already gonna buy this,
but uh, but I'm gonna pay less than than they
intended and I'm not gonna watch as Yeah.

Speaker 3 (01:40:41):
Yeah, yeah, I broke the system, I think, and now
you know how too. So there you go, guys. Uh,
bargaining tips from from mister Derek. Yeah, and you know
what it works, always looking for the for the better deal.
You know, you gotta you gotta save that money. Man,
there's a hard earned dollars.

Speaker 1 (01:41:01):
And dude, I mean money ain't what it used to be.

Speaker 3 (01:41:06):
That's for sure, at this inflation starting everybody.

Speaker 2 (01:41:10):
Yeah.

Speaker 1 (01:41:10):
So yeah, well so that's Those are the main like
discussion topics that I wanted to talk about as far
as like the main channel is concerned and the future
of hit Point. But I thought it might also be
fun to kind of catch up a little bit on
what we've been watching lately.

Speaker 2 (01:41:26):
Oh my god, the anime talk yeah talk.

Speaker 1 (01:41:30):
Yeah, because because I mean I've been I've been watching
some pretty cool stuff lately, guys, and some of it
is anime. Some of it is not anime. Some of
the things I've been enjoying are audio books, and I'll
talk a little bit about that too, audio books. I know, Yeah, Okay,
it's it's actually been pretty wild. But yeah, I think
one of the reasons I wanted to talk about this

(01:41:51):
is because as Buck, when I were wrapping up Yes
or Not yesterday but last week's episode, he told me
that that Rama half has a has a remake going on.
Mm hmm, and and I'm like, what, well, that's crazy
because Amy and I just watched dragon Ball DIMA episode

(01:42:12):
one last week, and I'm just like, oh, well, that's
kind of a neat, little sort of eighties anime, sort
of revival mashup kind of deal, because Dima is basically
I mean, if I mean episode one, I've only watched
and I suspect it's gonna have some pretty strong dragon
Ball vibes, like or og dragon Ball. But then we

(01:42:34):
went ahead and watched some Rama half as well. The
oh yeah, I found I found copies of them on
the internet with a Google search, and I mean they
just they just came up and we got to watch
them without ads. It was great. Okay, Yeah, so that's
just what I wanted to talk about. How have you
been enjoying Rama half? How how far are you into it?

(01:42:57):
I think only two episodes came in because I've only
seen the first one. Yeah.

Speaker 2 (01:43:02):
Yeah, so it's like super new.

Speaker 1 (01:43:05):
It's yeah, it's currently airing, right, Yeah, it's currently airing.

Speaker 2 (01:43:09):
I think there might be.

Speaker 1 (01:43:09):
Three by now, because I know that there were two
episodes before.

Speaker 2 (01:43:15):
Maybe three.

Speaker 3 (01:43:16):
I haven't looked yet, because as I mentioned, I went
to a wedding yesterday and then today I just basically
wrote hit point and then now we're here. But after afterwards,
I plan on going to watch Rama. That was my
plan for the evening. After hit point, I'm gonna go
watch them.

Speaker 1 (01:43:36):
Dude, I'm really I've only seen the first episode, but
I'm very like like it. It feels really faithful to
the original, but like it looks really it looks really nice,
and like the animation qualities just seems like so much higher,
you know. Okay, can I let me tell you something funny?

Speaker 2 (01:43:56):
Right? Because Rama is on Netflix and I don't watch
Netflix at all.

Speaker 1 (01:44:02):
Yeah.

Speaker 3 (01:44:03):
The only reason I have a Netflix account is for
my mother, who watches Korean drama. Yeah, of course, so
I only got it for her. I got Netflix to
appease my mother.

Speaker 2 (01:44:13):
That's that's it.

Speaker 3 (01:44:14):
I don't I don't watch Netflix myself. But the other
day she's like, Rama showed up because I watched it
on the account. Yeah, so she was like she was
going through, she was flipping through and she found Rama.
She's like, why is Rama on on my Netflix? On Netflix?

(01:44:37):
I mean, now, of course my mom knows Rama is.
In fact, my mom is a fan of what's her name,
Takashi Doudico, Uh, the person who the mangaka for Rama.
There are other works that she's done that aren't.

Speaker 2 (01:44:57):
Martial art related. I forgot what it was called.

Speaker 3 (01:45:00):
But there was this one manga from way back that
it's like a love story about like this this lady
who owns.

Speaker 1 (01:45:09):
Like uh, like kind of like an apartment complex living
space thing. Uh and then it's like the stories of
the tenants in there, and it's like a love story.

Speaker 2 (01:45:22):
My mom really liked that one. Uh.

Speaker 3 (01:45:24):
So, yeah, she's she's no stranger to Rama. But she's like,
why is the ramas only popping on Netflix?

Speaker 2 (01:45:29):
What's going on?

Speaker 3 (01:45:30):
I'm like, oh, yeah, there's a new season of Rama.
She's like, in twenty twenty four. I'm like, yeah, twenty
twenty four. Mother, So she watched her. She sat down,
she watched it, and then she said, how.

Speaker 2 (01:45:39):
Come the art looks so old?

Speaker 3 (01:45:42):
Mother, place like, oh my gosh, are you insulting for
no reason? I'm like, I'm like, no, the animation quality
has gotten so much better.

Speaker 1 (01:45:53):
The fighting, like it's such a the fight scene between
rama uh and the I was gonna say the panda,
but you know you know who I'm talking about, that
was so well done. Yeah yeah, yeah, yeah yeah, Like
it was so fluid and like you can see it all.
It was very dynamic compared to like I mean, no, no,

(01:46:13):
no shade meant towards the original, but it was not
an action you know, anime, but it but it looked
like one in the in the episode one, that's for sure,
Like all the fighting around on the polls in the.

Speaker 2 (01:46:31):
By the way, I found a name through it. It's
called Mysen.

Speaker 1 (01:46:36):
Oh yeah, I had. I had a friend who I
mean sort of friend I had. I had an acquaintance
on the the old Bobbapedia forums who used to really
like that. Oh yeah, I remember it.

Speaker 3 (01:46:50):
It was It was a really good It was a
really good like nu Miko work that wasn't Rahma and
not in Yasha. Like, yes, guys, did she holy did
works that didn't involve any fighting whatsoever? Nolame you know, Yeah,
she totally had done works like that in the past.
They just didn't hit us like they weren't as popular.

(01:47:14):
They want this big hits as mainstream.

Speaker 2 (01:47:16):
Yeah that mainstream.

Speaker 3 (01:47:17):
Yeah, but it was definitely a great work, just like
just like uh Akita Toris. Yeah, like slump, I mean
he yeah, like doctor Slam that that's that's not technically
like a fighting like oriented. I mean, Adada just does
what Ali wants so that there's no fighting her. I

(01:47:40):
think that there's like a crossover between Goku and and
they want wins and Dragon Ball Super.

Speaker 1 (01:47:47):
Yeah, there was a fight between Vegeta and and and
she destroyed him.

Speaker 3 (01:47:55):
It was It was pretty yeah, I mean non canon,
but Ada is one of the people who like beats
Goku hands down. He had no chance against her, which
is hilarious. But AnyWho, so Diima speaking of.

Speaker 1 (01:48:14):
Yeah, did you see the first episode?

Speaker 2 (01:48:16):
Yeah, I thought Diima has some like GT energy.

Speaker 1 (01:48:21):
It does. It definitely does, but it's I mean, because
it's definitely it starts off with like this goofy guy
wishing that Goku was a kid again. I mean, except
now it's everybody's a kid again. And I thought, that's
that's gonna lend itself well to some some really goofy stuff.

(01:48:42):
It seems so stupid, like you can already tell it's like, oh, yeah,
that's how you wish for the super strong dude to
no longer be super strong is to make him a kid, Like, no,
he's just a super strong kid again.

Speaker 3 (01:48:54):
I just hope that they can bring back like dragon
Ball energy.

Speaker 1 (01:49:00):
I think they will because they worked hand in hand
from the beginning with Torriyama on this, uh for a
long time, Like it's not it's not like one of
those situations with regular dragon Ball or dragon Ball Z
where they were building you know, building the the train
tracks as the train was right, Like it's it's really

(01:49:23):
more so he made the story and this has been
his jam lately. Like I think he was burned out
by Z and and all of the subsequent life and
uh super and yeah, I think I think he was
first and foremost a comedy mangaka who happened to also

(01:49:45):
just find that he was really good. He's gone on record.

Speaker 2 (01:49:50):
Just think he hated I hate Z, but he hates it.
Was draining working on it, Yeah, very draining.

Speaker 1 (01:49:57):
Yeah. So I think that Diamond is kind of like
him trying to return to you know, his roots burn toform.

Speaker 2 (01:50:05):
Yeah.

Speaker 1 (01:50:06):
So so I'm very excited to see where this goes.
Now again, I've only seen the first episode. I need
to locate the second episode, which came out, you know,
not too long ago.

Speaker 3 (01:50:18):
So there's a recent dragon Ball game that came out
that's been making splash, sparking, sparkling.

Speaker 1 (01:50:25):
Oh yeah, sparking, sparking.

Speaker 2 (01:50:26):
Yeah.

Speaker 3 (01:50:26):
So because of sparking, I've been watching some dragon Ball
video just to catch up on the lore and like,
you know, because I've missed so much like this whole
like just wow, just so much like the entire dragon
Ball super like thing I have not watched, Like I
have no idea. So I caught up with the lore.
I was watching some of these things, and like Get

(01:50:51):
was slightly disappointing to me because when it first started,
I thought it was gonna be like gran o fun
adventure with like a grown up trunk and pan and
it's gonna be like more fun. But then even like
maybe like even like a little bit before midway, it's
just kind of gotten back to more or power overdrive

(01:51:15):
and just world threats and just just right back to ze,
right back to Z.

Speaker 1 (01:51:21):
But without the leadership of Toriyama in any way as well.

Speaker 3 (01:51:24):
Yeah, but at least with at least with gt UH.
Super saiyan Uh four is still one of my favorite
transformations because it's just so different, right, I'd like it,
some people didn't like it. I liked it, I really do.
And then I was and then I was reading on
the super stuff. I knew ultra instinct. I joke about it,

(01:51:47):
but I didn't really know no super ultra instinct. So
I was like reading about like Whiz and like the
godded Destruction. Yet Yeah, it was interesting and all that stuff,
But then I come to this thing where like they
have Super Saying God, which is just basically him with
red hair, and then you have you know, Super Saiyan
Blue with just him and blue hair, and then Super Saiyan.

(01:52:08):
Oh it's not Super Saying but like just Ultra instinc
which is just him with silver hair.

Speaker 1 (01:52:12):
And you're forgetting a different color hair, and don't forget
don't forget Rose. There Rose, that's the bad guy only yeah,
bad only get colors and then you have whatever. Trunks
was where he was split between.

Speaker 3 (01:52:24):
Goku Black Yeah is the one. Yeah, and then it's
like another Goku clone and then it's just I I
I felt.

Speaker 1 (01:52:32):
I felt it was fun in the moment. Well while
watching it week to week, which Amy and I did, Uh,
it was fun. It was fine. It wasn't great, but
it was it was all right. I am still a
little myfed that they that they did boo dirty like
that that was that was such a bad psych out.

(01:52:54):
I would have been great to have boo there.

Speaker 3 (01:52:56):
I am not because the way I look at it,
like I I compared this to like I compared this
to others shown in work, right, yeah, like if you
think about it, if you think about other like big
shown in work not at though one piece, if if
any of those manga that aren't dragon Ball had just

(01:53:19):
keep changing their hair color as like the power of
people would flip because a dragon Ball, we will let
it slide. It's how I felt about it. And you
know what, it's fine, you know, like that is its thing.

Speaker 2 (01:53:33):
Yeah yeah, yeah, but it's just and that's the reason
why I like super saying for because it was so
distinctively like different, you know, it's kind of fun.

Speaker 1 (01:53:43):
Yeah, mosco X he's the the voice of Goku and
DBZ Abridged. He has his own YouTube channel. Who's uh
It's it's really great. It's all dragon Ball kind of
like theories and stuff. He has an entire series of
videos talking about the different philosophies of like what each

(01:54:03):
of the colors of Super Saiyan means from, like from
like a not a lore perspective, but from like drawing
from different cultures and stuff to like kind of back
you know, work backwards to find, you know, ways that
they're representative. It's it's it's fun, but it's like, man,
there's there's so much content out there about dragon Ball Z.

(01:54:25):
At this point, I just saw someone going, like, what's next,
They're going to have a super saying green, And then
Brolly came out like did you call?

Speaker 2 (01:54:34):
It's like.

Speaker 3 (01:54:36):
What about I'm like, oh, there you go, legendary, don't
forget about saying don't forget about Khalifa now, oh yeah
that's Khalifa. Yeah, fun stuff. Yeah, So Dima is refreshing.
I I just please just stick to the fun. I'm
so tired of this power like you know, power scaling,

(01:55:00):
I was scaling. It's so broke level transformation. I'm so
done with it.

Speaker 1 (01:55:04):
Based on like the opening sequence though, and some of
the trailers for the season, I really do feel like
they're aiming to kind of make it feel more like
going on an adventure again. And that's what I think
that the original Dragon Ball did so well back in
the day, Yeah, because I mean, short of going to

(01:55:26):
Namak and Z, there didn't feel like much adventuring to
be done, and.

Speaker 3 (01:55:31):
Everyone keeps the invading Earth's at a certain way they
come to use.

Speaker 2 (01:55:35):
Yeah.

Speaker 3 (01:55:36):
Yeah, I think Namick was the only time when they
really flew out there and well it's not until like
they had the multiverse thing, but.

Speaker 1 (01:55:44):
And even then it's just kind of like, oh now
we're just floating in space, so it's not like exploding
at different places.

Speaker 3 (01:55:51):
No that I love Namic Actually that that was like
the peak drive Ball Z for me. Cell game I
didn't want to hate zel. Cell was good game, it
was funny, care for it.

Speaker 2 (01:56:02):
It was all right.

Speaker 1 (01:56:04):
Then again, I think I'm thinking of my time rewatching
it through the lens of DBZ A ridged which.

Speaker 3 (01:56:11):
What happened after Zel Game, after zell Is Oh is Boo? Okay, yeah,
and then the who is when I start falling out?

Speaker 1 (01:56:20):
Well, that's the thing is Boo is kind of like
Toriyama's attempt to return to the comedy comedy manga with
like the the goofy evil villain being Boo who just
eats the demon Lord Daba just like turns him into
a cookie and just eats.

Speaker 2 (01:56:37):
It, eats it.

Speaker 1 (01:56:37):
Yeah, yep, I mean that's that's some fun. But also
didn't it also didn't last that long, so hopefully, hopefully
we'll see cool stuff with Diaima.

Speaker 3 (01:56:51):
No, my favorite thing from it is actually Diffusion Dance.
Diffusion Dance. It's still so memorable even today, it's still
a memorable thing.

Speaker 1 (01:57:00):
So one of the other things that I've been watching lately,
though it's not an anime, but it is RPG related, Okay,
Legend of Vox Macina season three right now, they're oh
so Legend of Vox Machina. It's on Amazon Prime and
it is based off of the Critical Role Dungeons and

(01:57:24):
Dragons podcast where all the all of the players are
voice actors from like really popular things that you've definitely
heard and played before. So like a lot of anime
voice actors, a lot of video game voice actors are
all part of this D and D like podcast where
they live play on Twitch and it's I think the

(01:57:45):
biggest or highest grossing Twitch stream on all of Twitch
by like not an insecignificant amount. Anyways, it's super engaging.
At this point, they've been going for about ten years
and their original campaign is being turned into to an
animated TV show. It's so cool, uh and and that's
what vax Maukina is and it is. We're watching their

(01:58:08):
season three right now, we're about nine episodes in and
have really been enjoying that. It's it's going off the rails.

Speaker 3 (01:58:15):
I think my friend would really like that because my
friend's been following their D and D game for a
little while. I don't know how he's been following them,
but it is turning into an animated series.

Speaker 1 (01:58:25):
Yeah, it's yeah, they've they've already got two seasons out
and they have for a while now, but season three
is shaping up to be really really good. You know.
It's it's like a very abridged way to kind of
catch up with, you know, the first season. Really Yeah,
go watch you guys. I I I give it my
full endorsement if you're you know, looking for something to watch.

(01:58:48):
But I know that, Bachu, that's kind of outside your wheelhouse.

Speaker 2 (01:58:52):
So okay, I like hearing different. I mean the viewers
are certainly resonating. So there's that. Yeah.

Speaker 1 (01:59:00):
Now here's here's one thing though, that's it's it's completely
unrelated to anything else, but it has also been absorbing
a lot of my free time. And that's an audiobook series. Uh,
it's Brandon Sanderson's storm Light Archives. I I'm currently on, well,

(01:59:20):
it's I want to I'm on Rhythm of War right now,
the which is like book number five or four or
five something like that. It's really good. Anyways, that's all
I wanted to say. Go check out it's it's it's
like it's like if Lord of the Rings was an
anime or like a like like specifically if it was

(01:59:45):
Ronan Warriors. But it's like a really awesome fantasy setting,
very intricately detailed, like how things work. It's it's definitely
a high fantasy sort of book series. And and I mean
anime and like as far as like the cool stuff
that the characters can do. Is very anime, like being

(02:00:09):
able to fly around wheel giant swords that can cut
through anything, super powerful armors. You know. I feel like
in just a few more books, that's probably gonna turn
into mecca, you know at this point. But but but
for the time being, storm Light Archives, I can't I
cannot recommend them highly enough. I've really been enjoying them.

Speaker 2 (02:00:30):
Nice.

Speaker 3 (02:00:31):
Well, we'll all waiting for the Super Derek book Club.
I mean, yes, there's the GRPG Club, but you know,
like book club proper with Derek.

Speaker 2 (02:00:40):
Sure.

Speaker 1 (02:00:41):
I just I think I just started it. Everybody, you
have some catch enough to do, because these are some
these are some thick books. But I'm glad they're all
in audiobook form right now because I just like I've
been listening to like two or three hours before bed
every night, like after after the lights go out at
like ten, I like listen for a while and I'm
like I put my phone away and was like, is
it really after one o'clock? Oh my god, I I've

(02:01:03):
worked in the morning.

Speaker 3 (02:01:06):
But it's been nice. Also, I have to say, Derek
does like them thick. So yeah, well, you know, talk
about the books. Gotta just talking about the books. Guys,
please literally, if it's literary books, dude, if it's under
sixty hours, is it even worth playing?

Speaker 1 (02:01:25):
All right? Did you have anything else you wanted to
talk about it? Is there anything else that is currently
absorbing your free time since we're indulging indulging just my
random hobbies at the moment.

Speaker 2 (02:01:38):
I haven't had time to catch up to a lot
of things. School was taking a lot of my time
right now because my second class just started.

Speaker 3 (02:01:47):
So I have two classes a semester. One of them
is a full semester class. One of them is a
half semester class. The half semester class just started and
it's I think the professor is kind of like all
over the place. So it's just been kind of rough
trying to catch up on it.

Speaker 2 (02:02:06):
So I'm gonna be a.

Speaker 3 (02:02:07):
Little busy for a little while, but otherwise just catching
on life things. Like I said, went to a wedding
friend had their first dance and the first dand wash
uh was it a house moving castle like that? And
they did a proper walls with the box step and

(02:02:30):
I was very impressed. They had a team had gone
to a teacher instructor who had actually taught them professionally
how to do the walls.

Speaker 4 (02:02:42):
Uh.

Speaker 3 (02:02:42):
And she was super strict with them too, which is hilarious.
Got like, no, no, no, you will not make any mistakes,
not under my tutors. You will the most perfect of
first and they did. They did really good.

Speaker 2 (02:02:56):
Uh.

Speaker 3 (02:02:57):
So apparently they've been practicing for like three months. This
is crazy. It's just for one dance. Yeah, but they
did well. So yeah, no, not nothing too crazy going on,
just enjoying.

Speaker 2 (02:03:10):
Oh yeah, that's right. We moved to Blue Sky. By
the way, for some of you guys who didn't know, like,
moved over to Blue Sky, so we.

Speaker 3 (02:03:17):
Have an alternative. So maybe you know what, maybe this
is a call to a lot of the indie developers.
If you guys are also moved over to Blue Sky,
please be sure to connect us with Derek and myself
let us know that you moved over. Uh, and so
that we can keep following your news in case we

(02:03:38):
don't see you on Twitter, and for everybody else too,
and really just celebrating our five hundred subscriber well over
five hundred milestone point.

Speaker 2 (02:03:51):
I know this is crazy.

Speaker 3 (02:03:52):
Absolutely, we're gonna plan something fun for the one hundredth episode,
So that's the surprise for you all, because what comes
after ninety nine hundred and you're going to do something fun.

Speaker 1 (02:04:05):
We were gonna we were going to make this a
short episode two so we could talk about it after
the show. That didn't work out a.

Speaker 2 (02:04:12):
Little bit about it. Yeah, it's okay, Yeah, all right anywhere.

Speaker 1 (02:04:15):
Well, let's go ahead, and uh, I think let's let's
talk about some of the comments from last week, because
we did end up we did end up skipping that well,
you know, we rearranged things, so I'd like to kick
things off just by letting people know that we do again.
We still have that voicemail number. It's seven eight five

(02:04:36):
three three seven thirty eight oh five. However, we don't
have any new voicemails this week. Oh no, but if
you want to, you could call that number and leave
us a number, or you could also just send us
a voice file to hit point at superdericarpgs dot com
and we'll play it on the air as well and
respond to that. But for the time being, Yeah, you

(02:04:58):
wanna take this first one here, man, I gotcha.

Speaker 2 (02:05:02):
Oh right.

Speaker 3 (02:05:02):
This very first comment is coming from Lamasus two, who says, sorry,
can't watch you playing metaphor. I respect your honesty.

Speaker 2 (02:05:14):
Yeah, I hope.

Speaker 3 (02:05:16):
You're having fun with metaphor for real. Remember VOD is
available in case you are busy playing metaphor. You can
always watch us again on the VOD at the hit
Point pod channel.

Speaker 2 (02:05:30):
Yeah that sorry.

Speaker 3 (02:05:33):
The previous episodes will be removed from Super Derek's channel,
but they are over at the hit Point Pod hit
Point podcast channel. So if you want to leave any comments,
it's better if you leave the comments over there, because
you know then it will still be there. Yep, So

(02:05:54):
please consider leaving your comments there. You won't really have
a choice anymore here pretty soon. Yeah, but at least
for these next two episodes so I can find you guys,
please leave them over at the new channel.

Speaker 2 (02:06:07):
Yeah.

Speaker 1 (02:06:08):
So this next one is kind of a fall up
to some some idle banter that we had at the
beginning of the last episode when I was talking about
Obsidian and just kind of how I've been going down
the rabbit hole. So Ian Boyd says that Obsidian isn't
actually open source, but it does keep your data in
open formats I mark down, which is a really important distinction.

(02:06:30):
I didn't really have a whole lot written down when
I wasn't expecting to be like, oh, yeah, this is
this is Obsidian, But today today I did come prepared
because Obsidian is actually a markdown based note taking out
that allows users to create a network of interlinked notes together,
enabling a sort of well people say second brain sort

(02:06:53):
of system for organizing ideas and knowledge. But what makes
it really unique insensibility to visualize connections betawre between those
notes in a kind of graph or a kind of
like a network view, like you can see like how
they all kind of interconnect with each other and such. Wow,
And then you can transform your notes into yeah, this

(02:07:13):
web of ideas and knowledge for management and research and
personal productivity. And also it supports tons of awesome plug ins,
so you can pretty much make it do whatever you
want it to do, even if it doesn't support it natively.
I've been putting all of my D and D campaign
I've been playing through into it, and I've like integrated

(02:07:34):
a map system, so like I'll click on the name
of a town and it shows me where it is
in the map, and like I can see its location
relative to other towns, and I can pull up like
a list of the NPCs that I met in that town,
and I can link from those NPCs to the specific
quests that were active, you know, when we were doing
these things. So like, yeah, I have very intricate notes

(02:07:58):
on D and D on this world's that's homebrew from
my dm H. You know, he's putting in so much
work into this world that I figure I should probably
be putting in, uh at least as much effort into
understanding and trying to learn about it. So yeah, So anyways, Obsidian,
it's sick. Go check it out, all right.

Speaker 3 (02:08:24):
The next one we've got here is from Matt uh Wealtherly,
who said, so I'm waiting for the Integrate edition a reperb.

Speaker 2 (02:08:37):
You know what bad I would. I don't think there's
going to be Integrate addition a reperve, but I do
anticipate on them having a the.

Speaker 3 (02:08:45):
Story so far edition of Remake, which is all fine,
on Phansey seven, which is the same. They're going to
just bundle everything together prior to.

Speaker 2 (02:08:57):
You know, the third thing coming out.

Speaker 3 (02:08:59):
I can imagine that like they would just bundle the Remake,
Integrate and then the second game Rebirth into one thing
for maybe like PS six, and then the third game
will just be its own thing, and then a couple
of years down the road, they will just bundle the
entire thing into one solid collection for you to play,

(02:09:19):
plus some like bonus things.

Speaker 2 (02:09:21):
I don't know, And this.

Speaker 3 (02:09:24):
Is just based on like Square and it's just like
m O, like I've seen them done stuff like that
for like Kingdom Hearts, so well, they've done it, bundle
them together.

Speaker 1 (02:09:34):
Yeah, but the story so far on Kingdom Hearts was
like it was like covering ten different games that they
had released. I don't know if they could do a
story so far with like part of the Final Fantasy remake.
They'll find a way, Yeah they might. I don't know.
It's a way to double dip. Maybe they could include
the Crisis Core remake as well, and.

Speaker 2 (02:09:55):
Like you know, yeah, they totally can. They totally can.

Speaker 1 (02:10:00):
Yeah, maybe they would.

Speaker 3 (02:10:01):
Canon because Zach has way more of a presence in
this like remake with this new continuity.

Speaker 1 (02:10:11):
So we don't tell me too much because I don't spoilers.

Speaker 3 (02:10:16):
Well, just just expect more Zach. Okay, so Zach Zach,
Zach's story would be more relevant and the game is
already there, so why why wouldn't they double dip like, yeah,
it's just another way to make that same money again,
if I was great annext I do to be honest,

(02:10:36):
But also there's a lot of people who don't want
to hunt down individual copies. I just want this whole
darn experience in a tied like yeah, in a neat
little bow, and just it would be nice to have
in a collection, for sure, a collection I would I
would probably prefer to have all three of the games.

(02:10:57):
It sounds like it's gonna be a trilogy, right, or
maybe the four games including the four games, uh, including
Crisis Core remake. It would probably be nice to have
them all in a single collection, but that probably won't
happen until maybe a couple three years after the third
one years, so if you wait another twenty years, it

(02:11:17):
might be ready. It's gonna be on PS six. I'm
pretty sure it's gonna be PS six.

Speaker 1 (02:11:24):
Maybe maybe maybe Switch seven or PS seven or PS seven, Yeah,
who knows, who knows? So this next one comes from
a YouTuber called chicken Phillots, who says that Joshua is
the man. By the way, if you're not familiar with
chicken Phillips, go check him out. And yes it is,

(02:11:46):
I think. I'm pretty sure they pronounce it Phillips, not philets,
so it's they They said, Oh, by the way, really
really fun RPG YouTube channel guy has a I want
to say, I want to say Scottish. I don't know
for sure, but it's it's one of those accents that
I love to listen to, and it becomes slightly addicting,
like and I started like thinking in that accent for

(02:12:08):
a while and it's terrible. I I I, it makes
me want to speak with that accent, but I can't.
It's such a beautiful accent. But anyways, uh, Chicken Phillots
says that Joshua is the man.

Speaker 2 (02:12:21):
Uh.

Speaker 1 (02:12:22):
Talking about our episode last week, he says he was
the first game developer that I spoke to. Such a
great guy, went full circle being able to review and
play this game. Excellent interview. Oh nice, Thank you so much,
Chicken Phillips. I very much appreciate that. I'm and I
want to do more of these sort of interviews with
indie developers. Like ideally, it would be really cool if

(02:12:44):
Baku and I's you know, hit Point podcast could be
you know, a way for you guys to find incredible
indie developers and uh to find their games and to
help us find to help us find awesome some indie
games and help them find audiences.

Speaker 2 (02:13:04):
Yeah.

Speaker 1 (02:13:04):
I think that ideally, that that's like such a you know,
if I can help the community in that way, man,
that just makes this so much better, right.

Speaker 3 (02:13:14):
Yeah, absolutely, Yeah, that's that could be like the value
add you know, for the community.

Speaker 1 (02:13:24):
Yeah, kind of given giving back a little bit and
just yeah, that that makes me happy. So anyways, I'm
glad that you enjoyed that interview. It's it's so fun
to get to talk to these guys and and pick
brains and yeah. So yeah, well we'll we'll, we'll definitely
get more of those. Yeah, we've actually already got another

(02:13:45):
couple maybe lined up, so what at least two?

Speaker 3 (02:13:50):
Yeah, but if there's anything coming sooner than that, I.

Speaker 1 (02:13:55):
Kind of want to reach out to the to the
toads of the Bayou. I kind of want to reach
out to them, but I don't know. We'll see, we'll see.
So we do have a super chat that came out
here during the show, So let's go ahead and take
a quick look at that and then we'll call it

(02:14:15):
a day. This one comes from still live, They said,
I just finished Visions of Manah. They said, Baku, where
would you rank it among the other mana games?

Speaker 3 (02:14:28):
Oh no, don't do this to me, do it you coward?

Speaker 1 (02:14:37):
Well, okay, before you put before you just like place
it amongst the other games.

Speaker 3 (02:14:43):
What are you?

Speaker 1 (02:14:43):
What are your overall thoughts? Like positive? Negative? Like love it,
hate it?

Speaker 3 (02:14:49):
Mixed, very mixed, very very mixed feelings like if if
if you go by like steam rating, you know how
it's like overwhelming positive positive, mix negative, over overwhelmingly negative.

Speaker 1 (02:15:03):
Yeah.

Speaker 3 (02:15:03):
Yeah, I'm sitting at mix like if I'm just one
person who just dictates mixed.

Speaker 1 (02:15:08):
Okay, so there is good and bad.

Speaker 3 (02:15:11):
Yeah, definitely goods and bads. And it's one of those
situations where I find myself having to forgive it for
a lot of things, to the point where I am
wondering if I am being more forgiving because I like

(02:15:32):
the series and not because the forgiveness is well deserved.
That's kind of how I feel about, Like they're there
are these little bugs everywhere, that little little just little
tiny bugs everywhere. At one point, my spell caster that
I like controlling the spellcaster, the spellcaster cannot cast any

(02:15:53):
spell and I'm like, hold on, did I get muted,
which is like an in game status, But it's not
because if I was muted, there would be a little
icon and I wouldn't be able to select the spell.
But I select the spell. She it cost a mannet
and then nothing happens.

Speaker 4 (02:16:11):
Okay.

Speaker 3 (02:16:12):
So I'm like, so there are three characters in Ale,
just didn't take between them right at will. So I
switched to another character command the magic, like cast a
spell caster to cast a spell. Then it works. So
clearly this is not some kind of status effect. This
is just like a bug. Yeah, but I have no

(02:16:33):
faith in them fixing said bugs.

Speaker 1 (02:16:35):
And they're well, it's hard to fix a bug when
you don't exist anymore.

Speaker 3 (02:16:39):
Yeah, well there's that. And there's so many of these
little bugs, and they're always just that they're small enough that, uh,
you know, it feels petty, but the big enough that
like like hurts the experience. Right now, you add fifty
of those, and all of a sudden, it's like, okay,

(02:17:01):
it's hard to just like not point them out at
this point.

Speaker 1 (02:17:04):
Yeah, what would you say was some of the good though,
you know, some of the good.

Speaker 3 (02:17:11):
I think the good comes from the character design. I
quite like every character has different element uh arm, like
I see armor, but like element that they can equip
on themselves, and when they do equip the element, their
armor or clothing changes, right, So it's like a whole

(02:17:34):
new design for a character, which is really cool, but
you only really get to use three of them at
any given time. So and you know, it's just there's
just a lot of designs that like you may never
really see.

Speaker 1 (02:17:48):
Yeah, so.

Speaker 3 (02:17:50):
Kind of a little mix on that one. I mean
it's cool, but realistically, how how many of these will
you really see? Given that you control three of them,
you have to keep switching them in. On the plus side,
ode each of the characters have different uh you know,
attributes and different things they do well in. So it

(02:18:14):
tries to encourage you to mix and match the team
a little bit.

Speaker 2 (02:18:18):
Uh.

Speaker 3 (02:18:18):
But what I find in reality and gameplay is that
the first of all, the game is so easy that
like you can pick any three and just stick through
the entire store. You don't have to change anything.

Speaker 2 (02:18:28):
Uh.

Speaker 1 (02:18:28):
This is is.

Speaker 3 (02:18:30):
Not a challenging game. It's not until like you get
the post game where it's actually hard enough that you
would want to start like mid maxing a little bit,
and even then it didn't take long to min max
and did it in one go better mode.

Speaker 1 (02:18:46):
Better than donnav Mana first game, right, No, no, Donna
Mannut PlayStation two. Oh oh oh oh, oh oh god.

Speaker 2 (02:18:57):
Anything is better than Donna Manna. No, we don't.

Speaker 1 (02:19:00):
Okay, better than Children of Mana on DS. I've never
played it, Okay, yeah, mean neither better than Let's see,
what's the what's uh I'm trying to think of, like
in ascending order from like worst to best.

Speaker 2 (02:19:17):
Oh, I would say it's kind of.

Speaker 1 (02:19:19):
In the middle.

Speaker 3 (02:19:21):
I didn't play the first one. You didn't play fun Fantasy.
I would imagine it's better than the first one.

Speaker 1 (02:19:27):
You didn't play Fun of Fantasy. Adventure. No, I'm playing
adventure sort of Mana on game Boy Advance.

Speaker 2 (02:19:33):
I started with Secret Bana. That was my first thing.

Speaker 1 (02:19:36):
Did you try sort of Mana in Game Boy Advance?
So it's the remake of Oh it's it's I.

Speaker 3 (02:19:41):
I've played so little games on hen Hel in general.

Speaker 1 (02:19:46):
Yeah, like that if you asked me, did I play?
Might be missing out on that one on hen Hell Huh, Yeah,
you might be missing out on that one. It's actually
pretty good. Yeah, it's a it's a remake of the
original Mona game.

Speaker 2 (02:19:58):
Well, I I have the.

Speaker 1 (02:20:00):
Some guy on YouTube who has a weird Harry. He
made a video about it a.

Speaker 2 (02:20:03):
While at the Manna Collections.

Speaker 3 (02:20:05):
So it has the first three games and I think, yeah,
so yeah, so it's it's there, like if I really
want to play it one day and just like bust
it open and play it. But I imagine this is
I imagined this would be better because the first game
is probably more rhuthimentory, so it's it's not fair comparison,
but it's probably better.

Speaker 2 (02:20:24):
Yeah.

Speaker 3 (02:20:24):
Yeah, it's not as good as Secret Manna, I think.
I think Secret Matter. Yeah, I like Secret Mena better.
I don't know if it's the nostalgia nostalgia, but definitely
not as good as Trials and Manna not too far
from it. And it's upsetting because Trial Manna they just
did a remake of it not that long ago, so
they have the blueprint on how to do it right,

(02:20:46):
and then they it most felt like they just did
it at first service level, but like didn't care to
look at how polished that was at release, and then
just shoot something out that resembles it and then hopefully
no one would notice, but like we do, we pay
through it, and it's all these bugs come out. It's

(02:21:07):
like yikes, oh god. The frame rate like whenever it
switches to animation.

Speaker 2 (02:21:13):
It just drops down to thirty and it's extremely jarring. Yeah,
it's extremely jarring.

Speaker 1 (02:21:19):
I think there's you told me that there's a fix
for that on PC, right, I think people found people
made a fix on PC. But yeah, you know, if
you're PS five like me, you're beep out of look,
you know. So it was extremely jarring. I think the
very first opening video, I'm like, whoa, what happened? It's

(02:21:39):
just like blur, like what the heck? And then it
went back to really Chris Battle. And then it's like
really quick like battle animation, Battle animation, quick succession because
they're trying to tell like an intro story. So it's like, oh,
Chris Battle blur and then Chris Battle and ah god
not again. Yeah, it was extremely dark beginning legend and

(02:22:02):
Manna probably better than Vision and Manna still, and then
you got Donna Manna. Nothing is worse than Donna Manna. Okay,
thing that's possible.

Speaker 2 (02:22:14):
All right, So there you go.

Speaker 1 (02:22:15):
That's my ranking so Secret of Mona also had some bugs.
Still better you think.

Speaker 2 (02:22:21):
Oh bye bye far okay far all right by far.

Speaker 3 (02:22:25):
Yeah, there's also story issues, but that the problem is
I don't want to get into because that guy, I understand,
spoil the territory.

Speaker 1 (02:22:32):
Yeah, but the story is not great the same reasons.
We won't talk about the answer. Yeah, all right, well,
well I think was a good rousing response to to
the question. So thank you Still Alive for throwing out
that super chat and I think that about does it

(02:22:53):
for today's episode. So everybody, thank you so much for
watching again. It has been a pleasure to stream for you.
If you enjoyed this episode, please be sure to give
it a like on whatever platform that you're enjoying this on,
if it's on Amazon Music or any of the various
other uh Spotify's or or iTunes iTunes? Is that a thing,

(02:23:14):
Apple Music? That's that's what it's called, now, you know
Apple podcasts those things? Yeah, yeah, we appreciate those. And uh,
I guess we'll see you next time over on the
HP pod YouTube channel, So make sure again you go
over there get subscribed. There is a pinned comment at
the top of the chat there over on the uh,

(02:23:34):
you know, super Derek side of things, and we'll see
you guys in the next episode ever. Good Night, everybody,
or for episode one hundred yeah all right, yeah, oh yeah,
outro button see everybody, good night.

Speaker 3 (02:24:00):
The placement.

Speaker 1 (02:24:05):
Says Station

Speaker 2 (02:24:17):
SA
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