Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:14):
Lys s s S.
Speaker 2 (01:08):
Hey, everybody, welcome back to a hit point. A j
RPG news show, an anime news show, a thing which
will come in very handy today later on when we
talk about something pretty big in the industry. A niche
news show. A show where Baku and I talk about
anything and everything that catches our interest and or ire.
We stream live every single Sunday and occasionally on Fridays
(01:31):
at seven pm Central a pm Eastern time. We'll be
previewing some trailers, talking about a lot of industry news,
talking about some cool stuff that Baku's been up too lately. Baku,
how are you doing, dude?
Speaker 3 (01:42):
I am hanging in there. How are you doing well?
Speaker 2 (01:48):
You know, I've definitely hit my second win. You know,
work was a long day today. This is, by the way,
this is one of the reasons that we typically stream
on Sundays instead of Fridays is because we're tired. But
but that's okay, that's we're gonna We're.
Speaker 3 (02:05):
Doing it live. We are. We are live on twitch
and on YouTube. We are.
Speaker 2 (02:12):
Yeah, we're on Twitch and YouTube right now. And uh,
if everybodyho over on twitch wants to come over to
the YouTube channel, you could definitely do that and hang
out with us. Uh so, how are you doing today?
Speaker 3 (02:23):
Man? What have what have you been up too lately?
Backoo oh boy? Oh there's there's a lot of things
going on. So last Sunday, unfortunately, we were not able
to have a show, and that's my fault. And then
this Sunday, I have some family obligations, so we can't
do the show on Sunday, so that's also my fault.
So I apologize ahead of time for anyone who's watching
(02:45):
right now, why is their hit port on a Friday's
because Bucky is fun? I'm so sorry, but but but
hear me out. Okay, hear me out. Okay, I mean
this Sunday's family. So it's like, that's not my fault
at all. Okay, Oh yeah, that's that's family. Last Sunday
is kind of my fault because I picked a Saturday
to do a twelve hours charity stream twelve hours Holy Cours. Yes,
(03:09):
and it's twelve hours because it's twelve hours because I
can no longer do twenty four hours streams without dying.
I think I finally hit the age where twenty four
hours staying up and trying to be entertaining is no
longer feasible, so the best I can do is twelve hours,
which ends up being like a fourteen hour streams instead
(03:30):
of twelve hours. And we had a whole lot of fun. Yeah,
always go in that little bit extra there. Just always man,
just I'm the overachiever. I suppose you saw my eight
hour stream of Silent Hill too, and you're like that, Yeah,
I'm like, hold my water, Derek, my macha, Derek, pull
(03:54):
my brune juice. I know, g Son. Yes, So we
did a couple of collapse. It was really cool. I
got to play the newest demo of quartet uh from
(04:14):
something classic, and that was super awesome. Thank you so much.
Those guys are awesome and they donated some games for
me to give away too, so I'm very grateful to them. Uh.
They fun fun fact. I think it was like the
night before the so last Friday, they messaged me on
Discord and they're like, hey, back, by the way, we
(04:36):
just finished the newest bill for the demo and I'm
like what, so, yeah, we just finished the newest demo.
I was like, wow, just in time, Like that's some
crazy like coins. It was like no, actually, your whole thing,
like gave us a great excuse to update the demo.
So here it is so really cool, really appreciate them.
I also found some bugs from them, so I guess
(04:57):
that's the feelings should be mutual. But yeah, so we raised.
Guess how much money we raised, though, Darrek, can you
how much you raised? Oh, I've been under a rock, okay,
twelve hours, let's twelve hours, okay, twelve hours, yes, I
stream well fourteen okay, three hundred bucks, four hundred bucks,
(05:21):
hundred bucks. Ooh, you're you're underestimating my community, sir, Oh
my god, how dare you? Oh?
Speaker 2 (05:30):
Okay, I mean I prefer to be I'd prefer to
underestimate on these sorts of things and be like a thousand,
one thousand dollars baku.
Speaker 3 (05:38):
And now I'm like, actually, we'll only raise like fifty bucks,
so exactly, like I don't want to. I don't want
to over yeah, I'd rather underestimate mix it some more impressive.
But well, you know what, here's the thing I am
with you, and so I had completely completely underestimated my
community's ability to raise one and should I should make
(06:01):
another guess? Oh? Yeah, well, what did you guess, well,
go for it, go for it. Okay. Okay, second guess
a thousand bucks Okay, yep, nope, a lot more than that,
which is again it's it's okay. So I have thought,
and you know what I'm with you. I thought that
(06:22):
within a single twelve hour stream, I'll raise maybe a
thousand dollars, right, I mean that would be respectable for sure. No,
I think that is amazing and that would be extremely
thankful already if we can raise one thousand dollars in
twelve hours, right, I'm just like this little dude on twitch. Okay. Yeah, Now,
so I so go in by that logic, right, I said, Okay,
(06:46):
here's the thing. I'm doing two, not one, but two
twelve hour streams. I already did one last Saturday. I'm
gonna do one another one tomorrow. Moreful to come, so
to totally twenty four hours. Right, So I thought, okay,
one thousand dollars per stream, two thousand ish dollars total. Right,
So I'll set I'll set it to twenty five hundred, right,
(07:08):
the extra five hundred, that's your extra milestone, and we'll
see we can do it, right, And that's already the challenge.
Two thousand, five hundred. That was the challenge. We raised
three thousand, six hundred and seventy dollars. Wow, one day
then stream. That's incredible. That's really incredible. No, it is insane.
(07:32):
So yeah, I just want to thank everyone who came
by last Saturday to just to hang out. We're doing
again this Saturday because again I can't do one twenty
four hour streams where you know, what I can do
is to twelve hour streams, which if you do the math,
is twenty four. So I'm gonna be doing that this Saturday,
(07:55):
which is tomorrow, starting at two thirty pm, all the
way until like maybe like three am, because there's time
in between them taking breaks. But I'm making sure that
I'm giving like a food twelve hours, right. Yah. All
the benefits will go towards extra life, and we're benefiting
the University of Virginia Health. I'll try Children's health Care.
(08:19):
They do like medical research. They cure kids of like
terminal illnesses. It's a really good charity to support. Uh.
They hit a milestone where at the dresses are made,
so that's that's coming. That's uh. Yeah, and I'll have
(08:41):
to do a cooking stream of the dress that I made.
I have to eat this one ship challenge right here.
So this is one of the milestones. Somebody in celebrating
how quickly we did this. I actually called up a friend.
We're going to do a double one ship challenge. So
now we got two of these, and my Buddystin's gonna
(09:01):
try to chip with me. Dude, have you have you
tried one of those before? No? I have I've eaten one.
Oh no, how was it? I am concerned for you. Well,
you know what I did do on the stream. I'll
show you what I did do? Is this I ate
the I tried a deafnet challenge. Okay, actually it's not
(09:24):
trying to Definitely I did it before, but I I
I failed the fifth nut, which is like the highest
level last time I did it. This time I handled
it like okay, last time, you know, it was pretty unfortunate.
I had to run into the bathroom and that the
check and hear me regurgitate. Oh that's that's gotta be worse.
(09:47):
On the way out, it's so much worse.
Speaker 2 (09:51):
So that chip again because the one that yeah, who
what's the brand on that? Because that that's different from
the one I.
Speaker 3 (10:01):
Did Okay, so the one that you did, that company
no longer sells that chip anymore because uh this this
this this high I think this high schooler tried it
and he actually passed away. So they're like, uh okay,
maybe okay, we're gonna stop making this, but other companies
step in and they make no own. Okay, I've done
(10:21):
some research. This is like the probably the best tasting
one other than it being hot. It doesn't taste like
absolute like garbage. That's so. Yeah. That was a particular
memory from the the the lun chip challenge that I
did with the I think the brand was p a
q u I Y yes that yeah.
Speaker 2 (10:41):
So I tried that and uh well I ate the
whole thing. I kept it down, but it was like
a stomach ache for a couple of hours.
Speaker 3 (10:49):
Oh no, did you do it on an empty stomach? No?
Oh okay, it was just that bad. It is like
a really bad stomach ache, and it like the flavor
was atrocious. It just was it was It.
Speaker 2 (11:04):
Wasn't even a chip. It just disintegrated into powder. So
just so you know, when you bite into this, it's
it's not a corn chip with like powder. It is
like powder in the shape of a corn chip. Oh no,
it is a spiteful creation of humanity. And uh yeah,
that's why I'm like just just you know, be careful,
(11:27):
man like for real. It's it's no, it's it's a spiteful,
hateful creation.
Speaker 3 (11:35):
I'll let you know how I managed this one. I
do regularly eat fairly spicy meat chili, so like cob
and arrows and stuff. I'm fine with.
Speaker 2 (11:46):
I like the flavor, uh you know, ghost peppers, like yeah,
all right, it's kind of spicy. The one Ship challenge, though,
is like I just I just.
Speaker 3 (11:55):
Snorted some mace, you know what they put some like
pure like kept sizing and there, so exactly. Yeah, it's
not even like oh whatever, viper goes chili x whatever. Nothing.
It's not even based on like an actual pepper anymore. No,
it's still you know.
Speaker 2 (12:14):
It's like it's like the Cinnamon challenge, you know, where
like you just take a mouthful of cinnamon powder.
Speaker 3 (12:20):
It's it's like that.
Speaker 2 (12:21):
It's it's not hard because like it's just.
Speaker 3 (12:27):
And everything right. Yeah, anyways, I'll do it and see
how that goes. Everybody.
Speaker 2 (12:34):
I I'm asking you to go watch Baku's stream. Uh
it is pinned in the pinned comment here on on
YouTube and uh and if anybody watches Baku pass out,
call for a paramedic or something like just we need
people standing by in case, in case.
Speaker 3 (12:55):
Medical care. I have some friends, I have some local
friends who will be watching, and I've told them if
anything happens to me, call nine one one. You know
my address, Like send them, Okay, you do have Okay,
you have a buddy system going on. Good. Yeah. And
also I also owe a bunch of push ups, so
(13:16):
I'll be doing some push ups too. Okay, that's even
scarier punishment.
Speaker 2 (13:21):
Yeah, a bunch of challenges a NERD trying to do
physical activity.
Speaker 3 (13:26):
Well, for every ten dollars they donate, I'm doing one
push up. And again I was expecting them to at
most get to twenty five hundred dollars in two days,
So that would be what like two hundred and fifty
push ups. That's it, Like, okay, it's a lot, but
I can do it right now. Then you goes five
thousand dollars, So I could potentially have to do five
hundred push ups and that's that scares me a lot
(13:50):
because I don't typically do push ups hydrate, hydri That's
that's why it dies. Right, that's for real, for real,
that for sure. That can actually cause serious issues if
you're not in the habit of working out. Oh god,
I have a bottle of water right here. Yeah, just
just start pushing water now, start hydrating now. Yeah, so
(14:12):
we'll have we have twelve hours of fun. I hope
that you guys would come by and hang out. I
appreciate again all that, and by the way, really appreciate
all the people coming by to watch our show today
because it's a Friday and you guys are not going out.
You guys are here, what what's going on? Like, it's
not our usual time. So for all of you guys
(14:33):
who hear you like, you're really dedicated. You're like, oh yeah,
let's go. We're them in two weeks. Thank you. Thank
you for being here to witness that we are both
in fact alive and well just a little busy, but
you know it's doing one piece all.
Speaker 2 (14:49):
Right, speaking of one piece, no, just kidding, let's let's
go ahead and move on to some some RPG news.
So let me do this thing.
Speaker 3 (14:58):
Here, this one. Uh yeah, So we've got this really
cool game that we've talked about a couple of times before,
called Divine Dinable Flame Frit where it started off as
a April Fool's joke from Indie Create INTI create that.
(15:20):
The folks who did like, what is it like Azure,
Azure Striker, Gunville as your striker, Yeah, gun Volt, they
do really cool platform games. And then they had like
an April Fool's joke member Derek, and then I showed
it to you because this was so funny, and then
they're like, no, if you recall, we both knew, like
when we saw that, we're like, they're making this. Yeah,
(15:43):
they're totally making this. They're totally gonna do it. Uh,
And in fact they did. They're like, huh, just kidding
double double joke to you. Uh, We're totally making this game.
And now it's here. In fact, it came out officially yesterday.
Oh yeah, yeah, so we do want to talk about it. Still.
Let's take a look at the trailer now so you
(16:05):
can see it all right, let's check it out. Okay,
I'm a little bit out of practice here, guys. I
can hang a hundred.
Speaker 2 (16:12):
After one hundred straight episodes of not missing a single week,
I'm out of practice. After two weeks of missing. So
hang on, button button.
Speaker 3 (16:21):
I can press the plate button whenever you switch over.
Oh okay, cool, yeah, got it.
Speaker 4 (16:28):
Burn so loud coming November. Yeah, my burning dude.
Speaker 3 (16:39):
That that voice acting though, that's so nineties. I know
they even do. Like the even the voice acting feels nineties,
like that little bit over the top, like animated, kind
of like oh yeah, presentation, you know, straight out of
like straight off of like Four Kids TV or something. Yes,
(17:03):
oh right, it's my adventure. Yeah, you fends magic. I'm
an aspiring four Kids the voice actor please call me
ch the how do you switchers? I love this even
(17:26):
is boys, well, of course it is. Yeah, and they
shout out the name of the attacks of Ques. They do,
of course they do. I love it. I love the
so they So there are four elements, and there are
(17:46):
four like robots right playing for fire one and then
there's like a water and one and whatever the earth one.
I love it. So this game, of course, is available
as of yesterday on all modern platforms. And the kicker
(18:07):
is this, Okay, guess how much does this? I mean, well,
I kind of told you earlier, but pretend that you
didn't know. And guess how much this game is twenty bucks? Nope,
less than that, thirty bucks. That's a less direct the
other direction, forty five dollars. Why is it going higher?
Speaker 2 (18:29):
No, because games don't come any cheaper than twenty So
I'm just I'm just taking a stab in the dark.
Speaker 3 (18:36):
At this point, You're you're distracting me from the truth.
The game is selling for six dollars and ninety nine
US dollars. That's seven dollars. Yeah, this game is selling
for seven dollars brand new. And it's not even like
a fly by night like indie companies, Indie create like there,
(18:56):
they're fairly prolific company with very serious titles, and it's like,
oh yea, here you go. Seven bucks. So I don't know.
And it's and all those voice acting, I'm like, how
are you affording all this voice acting? Nintendo?
Speaker 2 (19:13):
I mean, I guess what they're gonna be doing is
they've got to make it like a multimedia franchise now right.
Speaker 3 (19:20):
Oh my god, I can't wait until the anime comes
out with this. I would watch the heck out of this.
They're gonna they're gonna revive Fox Kids just for this. Yes,
let's do it, and I'm gonna be applying for a role. Yeah.
So seven bucks and if you go to Steam right now,
it's like ten percent off for I think the launch
week is like ten percent off, so it's like ten
(19:44):
so it's like six dollars thirty cents ish basically Oh yeah,
coolse enough, Yeah, there you go. Isn't that crazy? Wow?
That's that is really Yeah, it's some audible. I'm not
gonna be mad if is bad, I'll be like whatever.
It's like six bucks. That's like no joke. That is
(20:05):
a that is a cup of Starbucks latte. It's like
that you just bought.
Speaker 2 (20:10):
That's true, and it'll probably last longer than a Starbucks
coffee probably taste better to.
Speaker 3 (20:17):
Well, I mean so like Starbucks, like the coffee that's unflavored,
and like the milk drinks are good honestly, like they're okay,
but like, yeah, the the pike roast when it's like
just as a drip coffee or like an American of Nah,
the most burnt beans I've ever tasted in my life.
And I'm like it wasn't for the free Wi Fi,
(20:38):
my desperiny for caffeine. I would never give money to Stopbucks.
Speaker 2 (20:43):
Oh but it's that I will say it is that
like really over roasted flavor the oily bean that allows
it to stand up to all of the sugar and
the milk and you can still kind of taste something
almost like coffee the back. Like I feel like that's
the strategy there. It's like just just burn the beans
(21:05):
and people will be like, oh, yeah, that's what coffee
tastes like. Through all of the Syrus story about Stubucks. Sure,
So I don't know if people know this, but Japan
is a very serious like coffee culture.
Speaker 3 (21:20):
Oh They're serious about everything, man, all this series about everything.
Like you go through like a local coffee, like local cafe,
like they have like the bar to a wooden bar
and like a bristo with you know, and they take
it seriously.
Speaker 1 (21:36):
Dude.
Speaker 3 (21:36):
Yeah, almost like hang grind beans and like do the drip.
Speaker 2 (21:40):
I've been wanting to go. I've been hearing a lot
about Glitch coffee and Tokyo. But also there's an actual
place that the cafe from Persona five was modeled after
that you can actually go to yeah and like yes, yeah,
and it's and it's super awesome. So anyways, go ahead, okay, yeah,
but but basically the thing that you see from like persona, right,
(22:01):
that's a very real thing. And it's all over the
place in Japan, not just in Tokyo, not just one
or two shops, but like all over the place, and
not all like independently own. So Stopbucks has to compete
against Dose and guess what Stopbucks can't.
Speaker 3 (22:16):
So you know what they do in Japan? You know
Stopics is known for they just let me guess, do they?
Oh what they're known for in Japan? Known for? Yeah?
I mean they they are there. They're known for two things.
Oh my god, you know what they are? I feel
like I could probably guess if I think about it,
if I think on it. Okay, Okay.
Speaker 2 (22:37):
The first thing that they're probably known for is probably
their banana bread or like some sort of like confections.
Speaker 3 (22:45):
Right, No, no bread. The bread game in Japan is crazy.
They they are known. Okay, that makes sense, Okay, well, okay.
The other thing that Japan has taught you anything.
Speaker 2 (22:55):
The other thing that I assumed is that they're probably
known for their fried chicken, because like in Japan, it's
probably it's it's gonna be one of those weird things
that they don't even have here in the United States.
And it's just like this like random like oh yeah,
oh yeah, Starbucks, you go there for tacos in.
Speaker 3 (23:12):
Japan, yeah duh. Everyone knows thought Books is taco because
that's always something like that. Like because like even even
KFC is like in Japan, like their their their chickens
actually supposed to be really good. KFC Chicken in Japan
is actually really good, and so is Domino with pizzas.
(23:33):
I kid you not like because because light are so good,
but they are not. Even a soulless corporation can make
a Japanese person not give a shot about their work.
I think that's probably part of it. Even even paying
the bare minimum wage in Japan probably cannot cannot break
(23:53):
the spirit of of uh, you know, constant improvement. Oh boy,
oh the They're known for two things that there's actually
on brand. One is they're known for dessert drinks because
they're so sweet that they're not even coffee. They're just
dessert drinks. Like so you want like a little pick
(24:14):
me up, like a dessert, you go to Stop Bucks.
And the other thing is for their like mugs and
like tumblrs Okay, okay, it's gonna say the other has
to be their curry or something. No, that's the local cafe.
You're probably right, Actually, God dang it. Yep, No, they can't.
They can't out compete. So yeah, no fun story about Stopbucks. AnyWho. Yeah,
(24:37):
flame for it. Check it out. It came out yesterday.
You can get it on any platform, any modern platform,
so you don't really have an excuse. I bought it
on Steam. If it plays well, maybe I'll put it
on the Switch to I don't know, maybe I'll take
Flame for it to go.
Speaker 2 (24:51):
All right, let's go ahead and check out this. This
next one here, Dragon Quest three HD two D Remix
came out on the fourteenth, so it's already been out
for a little over a week now. It came out
on the PlayStation five, the Xbox Series, Switch n PC
via Steam, and we have the launch trailer for that
too to look at.
Speaker 3 (25:11):
I added it just so we can geek out together
because it is DQ and it's we I mean, we're
not gonna not talk about it. Yeah, we have to
give out due respect, like this is like one of
the you know, originators if you will, of GRPG. Right,
we have to it is. You can't not sorry that
(25:31):
this mandatory that we talk about it, even even if
it came out two weeks ago. Yeah, absolutely legendary. All
that music gives me. So when when I was a kid,
I will watch my older brother play Dragon Dragon Quest. Yeah,
so I kind of grew up like listening to these
(25:52):
music from him playing Dragon Quest and me just watching
him play because you know, I'm not allowed to touch
the control, you know, not until I was six years old,
but yeah, I know I I would. I would watch
and play the Dragon Quest on the original FAMI com
(26:14):
So this, this, this music is very nostalgic for me. Yeah.
Speaker 2 (26:18):
I played this on the e S maybe seven years
ago at this point. The the original I mean, you know,
not original original, because it's definitely been revamped on its
way to the West. But I've still got a pretty
(26:38):
soft spot for this thing in my heart.
Speaker 3 (26:40):
Yeah, it was.
Speaker 2 (26:42):
This was the first one that really started, in my opinion,
to feel like like the Dragon Quest that I knew
from Dragon Quest eight and.
Speaker 3 (26:50):
Such and take them. I'm gonna wager that they're going
to h D two D the two most popular d
Q and f F title. They have to. There's no
way they want. Could you imagine if they didn't. Yeah,
it's got a lot of people with canceled Square INNX
if they don't. But you know they're gonna do it
(27:13):
in their own good time too. Yeah, yeah, yeah. Whenever,
whenever they do it better be good because better man,
that looks so good. It looks so good. So what
else do you think? I mean, obviously they're doing this
(27:33):
and one and two has already been announced. What do
you think is the next one that they're gonna do
for dragon Quest? Probably four? You think four or five?
I was thinking straight to five. You don't think they'll
do four?
Speaker 2 (27:47):
I mean they made the dragon Quest your story based
off of based off of dragon Quest five?
Speaker 3 (27:55):
How do I I need to pause that? Thanks? We
got it? Yeah?
Speaker 2 (27:59):
So yeah, I feel like they totally just play favorites
with certain games. They definitely have their own favorites. And
unless they're gonna do four or five and six together,
and they might not be fine unless they want to
do all three of those because I think that's another
(28:20):
sort of trilogy within the dragon Quest series. Right then
they'll probably.
Speaker 3 (28:26):
Just go with five because that's like the other favorite
of Japan And oh yeah, five is definitely. Five's the
one that I played personally. I also loved five, by
the way, I do love four. I do really really
love four from the Neees, but I think I think
(28:49):
that five is what I'd put my money on. I
still haven't played six. I need. Yeah.
Speaker 2 (28:55):
I was doing my whole Dragon Quest retrospective and I
was like, after after the first five games, I'm gonna
take a little break come back to six, because like
six looks like it's gonna be really cool and it's
gonna have the taller character sprites. I was like, I'll
come back.
Speaker 3 (29:10):
To this soon. And you never did Story of my Life.
Oh boy? Yeah. No. I said that I was gonna
take a break from East and then come back and
finish them. And at that time, there were only two
games left before I finished the whole series. Uh, And
(29:31):
now there are four, and that list is gonna continue
to grow. I've been stuck on not going back to
East for like two three years, and I feel terrible
Felcom has been doing that to me too. Man.
Speaker 2 (29:43):
I was this close to catching up with Trails, this close,
and then I'm like, I'm just gonna take a little break,
and then and then now I'm three games behind already
because because oh, because Daybreak two is coming out in
like January or something like that, which is just nuts,
(30:04):
absolutely nuts, and I yeah.
Speaker 3 (30:07):
Anyways, the fact that they're able to, you know, translate
them now so quickly, but yeah, I.
Speaker 2 (30:14):
Know, I'm so glad about that now Dragon quest three
real quick. People have been asking me if I've played
it yet. No, and I'm probably not going to not
because I don't not because of like any of the
localization changes or any of the drama around that.
Speaker 3 (30:31):
Stuff, because that doesn't bug me at all. I forgot
all about those drama alright, I know how.
Speaker 2 (30:37):
But anyway, it's not because of that. It's simply because
I've already played it relatively recently. I've already got a
full review of the original, and anything that they've done
to this is just going to be tinkering around the
edges and it's going to be fantastic and beautiful. Like
how many how many times do you need me to say,
(30:57):
h D two D graphics? They do look good though,
if you could at a certain point, I feel like
that's all that's left to say, is like, man, those
those people with the h T two D they do. Sure,
look good, they know what they're doing, very very beauty.
Speaker 3 (31:20):
Much much bloom. You know it's bloom. I mean for real.
I don't know what else I could contribute. I haven't
played it though, but uh now Octabath, I'm not Ocabath
Triangle Strategy, though. I did have some some to say
about the port to VR. I did we talk about
(31:42):
that during the last episode of Hit, But was that
out by then? Okay, okay, I wasn't sure if that was.
If we had talked about it, then that was interesting
and were sure. Yeah, man, yeah, so if you have
if you have a quest, try that out. But but otherwise, yeah,
I might take a look at when it's retro or something,
(32:03):
when it's too late to be mad, you know. That's
that's what I typically talked about games, is when it's
too late to make a different retro game, when even
the remix is retro. Yeah, exactly, h man, that's that's
how I that's how I roll. So boy, let's go
ahead and move on to the next game. Sure thing.
(32:25):
The next game is also from Square Square Innix.
Speaker 1 (32:30):
Uh.
Speaker 3 (32:30):
This game also needs no introduction. I believe if you're
a viewer of this show, you know what this thing is,
and it's called Fanation Neo Dimension. Uh. Of course. It
is a game that was done by the father of
Final Fantasy, Sakaki himself.
Speaker 1 (32:49):
Uh.
Speaker 3 (32:50):
And it's a game that he had created after he
had left Square Innix. Uh. And it was originally exclusively
on Apple Arcade, but now it is being h I
think it has been like remastered and then also published
onto uh, you know, modern platforms. So it looks really good.
(33:12):
Let's take a look at it, uh, and then we
can talk a little bit more. It is. It's so
exciting that this is finally coming to a platform with
an audience. I'm finally going to play this without having
to touch an Apple product. That this music is so intense,
I was like, what is going on? I know it
sounds like they're remaking a one Winged Angel or something. Yes,
(33:36):
like it's got bad energy. And you know what, this
is the last game according to Amatsu that he's going
to score from start to finish. That's it. That's a
bit he's not gonna do. I mean, he would still
make music, don't He's not going away, but he was
never going to do like an entire game ever. Again.
Speaker 2 (33:54):
Yeah, this is his last entire game. Yeah, because he's
he's an old dude.
Speaker 3 (33:59):
You know, he's no dude. He's quite aged, you.
Speaker 2 (34:03):
Know, like a fine one. But he's also probably pretty
financially stable and only does.
Speaker 3 (34:08):
The jobs that he feels like doing. Yeah, he's like,
I'm not about what I mean. He's the other thing
that I feel like, if I was uwematsu right, and
I've already got the reputation, I've got the money and
never mind that I want to like take my days
off whatever, but like I feel like I don't want
to hog the opportunity from younger composer either. That is,
(34:31):
if I keep doing everything, then what are they doing? Right?
Like you got to give them opportunity. So I step
away like gracefully be like no, this is this is
you guys. Now, I'm in my seventies. I'm not I'm
not taking up this like I'm not taking up the
mental you know. That's like I've done very That's a
very altruistic approach that I feel very few people take
(34:53):
these days. Well. Uematsuo would believe it, because you know,
if you see his like professional trajectory doesn't oh yeah
stick around, Like he's like yeah, I'm done. Like I'm
gonna do the things I'd like to do, and I'm
gonna have fun, you know, like like black Mage, that's him,
just like I'm just gonna have fun and do like
a rock thing. Like, yeah, it's not meant to be
(35:15):
like anything famous or anything. So music aside, the rest
of this trailer looks pretty dope as well. Yeah, sorry
we panging off into music, but you know, it's a
big part. But I mean, it looks amazing.
Speaker 2 (35:31):
It absolutely does. That's that's one of the things I
loved about it before. It's for those of you who
who couldn't quite tell from the trailer, most of the
game's environments are I think we've already talked about this once,
but they're real life de ramas that they've just taken
a series of like really high definition photos of and
like use them and like you would reuse a pre
(35:53):
rendered background from a PlayStation era video game.
Speaker 3 (35:57):
It looks so cool, you know what. I feel like
part of me feels like that limited what's the word,
like the limited the these sources potentially that he has
to work with, like smart certain innovations.
Speaker 2 (36:13):
Still, oh, that is absolutely a thing for artists you
know what's the limitations are the mother of creativity or
or something like.
Speaker 3 (36:22):
That, thing like that.
Speaker 2 (36:23):
Yes, it's something to that effect where basically, the more
constraints you put on something, the more creative they have
to be. Uh and and that therefore just yields inherently
different results than you know, unfettered power, which is probably
why so many games these days, even though they look
(36:46):
just absolutely stunning, can look so uninspired.
Speaker 3 (36:51):
Yeah, oh boy, Like.
Speaker 2 (36:53):
They can be technically a marvel and yet at the
same time fall completely flat. I mean like like Babylon fell,
Babylons fail.
Speaker 3 (37:06):
Yeah, but I can't remember what is the graphics? The
graphics like if we've seen that game ten years ago,
if we had seen that game ten years ago, people
be like, oh my god, you know they would have
they totally would have just been looked no for real,
but but they I mean, there were other things that
(37:29):
obviously held it back. But but it also just looked
super generic, which also didn't really help it. So you
could have something That's the thing.
Speaker 2 (37:38):
The more close to reality you can make a game look,
the more generic it is going to look. In turn,
because by definition, if everything is trying to look realistic, photorealistic.
Then everything will look the same and generic and planned
and and boring.
Speaker 3 (37:59):
So yeah, no, I I absolutely agree that that is
very well put. Sometimes I see these games and I
hate to do this to Great because we just talking.
They are doing a really good job. They're turning around.
They are I think, slowly turning things around. So with
(38:19):
that said, I think so like that said, Great, want
more of that? Okay, ready to move on to the
next thing. Yeah, wow, did we did? We bring up
Square X and then not shut on them? Uh, just
for today, just with I don't want to piss off
any fans. I don't want to catch sporks coming by way,
(38:42):
not yet. I feel like that's a rarity, man.
Speaker 2 (38:47):
Okay, it's just gonna bring them up and then and
then let them Okay, all right, let's go ahead and
move on to the next game here, which is see
You Stars Done of Equinox? Now this game is obviously
it's been out for over a year, but what is new?
Is there done of Equinox? Multiplayer feature update that just
(39:09):
released and uh that came out on a date that
I don't remember. But anyways, there's a local uh that
is non networked co op. So I was for a
while it wasn't entirely clear if it was gonna be
like local land co op or if it was going
to be like multiplayer over the internet, or but this
is this is couch co op. So you have to
(39:31):
have like one system, but you can both like use
a controller and anyway, so it's local couch co op.
It has a refined English script a quebec Qua localization.
If if you are, you know, a French Canadian.
Speaker 3 (39:48):
Uh, they have a new on Yeah, yeah, French Canadian
localization quebec Qua. So what's the difference between that and
just straight up French. Well, one of them has a
few more a's. It's that right. I never study French,
so I have no idea. This is not a me
(40:10):
picking on them. I really don't know. I think that
there is a difference kind of like how you know,
Portuguese is different in Portugal and Brazil. You know, it's
it's similar, but you know kind of like how you know, Yeah,
it's just just got slight, slight difference.
Speaker 2 (40:26):
I'm assuming I don't know. But anyways, there's also a
combat system two point zero that introduces some features that
were cut from the original that that were added to
like rebalance and increase difficulty and incentivize the use of
new skills and stuff. And the reason I know so
much about it is because I made a whole video
(40:47):
over on Super Dark RPG's YouTube channel, where you should
check that out if you haven't already. It's it was
so fun. I got to play multiplayer.
Speaker 3 (40:54):
Co op with a buddy. Oh yeah, yeah, I'm video
a whole video, dude.
Speaker 2 (41:00):
It was Oh man, it was actually a lot of fun,
and it was also sponsored, but it was fun. I
already loved the game, and it is now better than ever,
and I think I might actually play it again. Maybe
I should, because I wouldn't I wouldn't stream it because
(41:21):
I've already played it and I think I've already streamed
it once. Did I do that or did I play
that offline? I don't know, but if I do, if
I do play again, it'll be co op with Amy,
and I think that that would be a lot of
fun because yeah, like because then I could just like
not have to worry about like, am I playing it
with other people?
Speaker 3 (41:39):
Can you know?
Speaker 2 (41:40):
Am I doing a gameplay capture? I have no intention
of making another like YouTube video about the game. So
as a result, I can I can just hook it
up to the TV in the living room and not
worry about capture sit ups and all that stuff.
Speaker 3 (41:52):
So jeez, yes, that is any content creator headache that
if you don't stream or you know, do videos, you
just you have no idea, I know.
Speaker 2 (42:04):
So yeah, I could actually do that, and uh, anyways,
I might. I'm I actually might because Amy does like
RPGs occasionally. She's she's beat the Pokemon scarlet. You know, Oh,
this would be so much fun with the buddy combat thing.
Speaker 3 (42:19):
I know it is, dude.
Speaker 2 (42:20):
The navigation is actually so much more fun. Like I
already I already enjoyed the navigation of like climbing around
and like doing the puzzles and stuff. But there's some
some aspects of it that you can kind of cheat
a little bit with the co op functionality of like
popping yourself into a bubble and then like zooming yourself
(42:41):
across the screen to where the other person is. Yeah,
I feel like there's also a lot of uh speed
run uh uses there for for people who want that.
But anyways, uh, it has it as a new trailer
to go along with the Dona VIKOOS trailer now is
not to be confused with the upcoming DLC, the upcoming
(43:05):
like story DLC. The yeah yeah this is this is
just a feature update. But but they will have throws
of the watchmaker. Okay, you see how that guy was
in a bubble, just like being dragged along.
Speaker 3 (43:19):
I love. Yes, it's oh yes, you can like high
five each other and that gives you a speed boost.
So that's what that.
Speaker 2 (43:30):
So yeah, that's what the trailing stars mean. And if
you like run into like the other area while that's
still active, the timer on that uh, it resets, so
like you can like maintain your your speed boosts. I
didn't get a show off.
Speaker 3 (43:48):
You can? You can.
Speaker 2 (43:48):
I think that there's like some co op fishing mode.
There's a versus on the Wheels game.
Speaker 3 (43:55):
Wheels is the in game minigame where you can like
almost like a almost I don't even know how to
describe it. It's weird. Oh yeah, new animated cutscenes Combat
two point zero Combat.
Speaker 2 (44:08):
Two Okay, so you see how it has the you
can't see what the locks are on the top until
you hit them, So yeah, you see that how when
you hit them it unlocks? What what the it shows
what the luck is. Okay, oh yeah, the whole new prologue. Yeah,
it's it's pretty sick.
Speaker 3 (44:29):
Wow. Wow. It's waiting for the DLC to come out.
Then I'll play the whole thing all at once. That's
what I'm waiting for. I put it off because I
was like, I'm just gonna play this one time, like
start to finish. So I am DLC.
Speaker 2 (44:45):
I'm kind of ridiculously hyped over it, even though I've
already beat the game, Like part of me wishes I
hadn't played it yet so I could play it now.
Speaker 3 (44:52):
But oh my god. Yeah, aren't there some games where
it's like it's just so good that you're like, I
wish I can select definitely remove those memory just so
I can experience it again fresh.
Speaker 2 (45:05):
I mean the immediate game that comes to mind when
you say that is obviously Chronal Trigger and earth Bound
and tear Enigma, Like yeah, maybe maybe not Criminal Cross.
I feel like Criminal Cross gets better the more you
play it, like because because you know, like what the
secrets are to get the cool characters that you want
and stuff, which is probably why you don't like it
very much, because you want me to play it a
(45:26):
couple more times. Yeah, I think that's I think subsequent
playthroughs you would appreciate it more. In age is like
a fine wine.
Speaker 3 (45:34):
All my complaints are just gonna disappear. I think, just
play until you like it, you know, Bucke, I just
think all you need is a little dose of Stockholm syndrome. No,
I don't know, he's dying. The correct I think the
(45:58):
correct term here is the repeated exposure therapy. Yeah, that's yeah, it's.
Speaker 2 (46:08):
Oh yeah, you know, eventually you'll you'll you'll see reason.
Speaker 3 (46:13):
I'm sure. Yeah, I mean in between all the Alundra
and Quest six before playthrough, I'm sure I can find
cross in there. Did you see uh? In our last episode,
people were saying that that you owe us an Alundra stream.
I do for what somebody said it. It wasn't me.
I don't know. I'm just saying, tell you what if
(46:35):
we somehow, somehow, Oh, go ahead, if we can hit
a thousand sub before the year end, I'll play Alundra. Okay,
hold on before how about instead of before it's like
two months, let's let's push it to Let's push it
to January. By the end of January, because easy really
(46:58):
it's here's the thing, okay. I mean we're gonna be
skipping a few weeks here pretty soon, so it's really okay.
You know what, it's fair. That's fair. That's fair. That's fair.
Fair is fair. Okay, And of January, if we can
hit a thousand follow by the end of January, I
will I will gladly play Elundra. Okay, Okay, I maybe
(47:20):
gladly it's an overstatement, but I'll play it. I will
play it. All right. You heard it here first? All right,
sub sub bet. If Derek can play Silent Hill two,
I suppose I can play Alundro.
Speaker 4 (47:35):
Alright?
Speaker 3 (47:36):
Cool? Okay? So uh so yeah, go check out Sea
of Stars? And what is this next thing here that's
on my screen? Can at this announcements? Yeah, welcome to
new game announcement where I had posted a full on
(47:57):
moon roone video for Derek to read and he's like,
what's this thing? Saw the moon Rose? Yeah, let me
tell you about this, okay. So, speaking of games that
I'm super stoked for, this next one is about Max Monster,
which is a game from Odin Cat that came out
(48:17):
some time ago. And the reason when we're talking about
them again, is because they have just announced they'll be
releasing a DLC for their narrative term based RPG called
Max Monster, and the DLC is called Lost Memories. Now
it's going to feature somewhere between ninety to one hundred
and twenty minutes of gameplay according to the developer, and
(48:40):
it's going to talk about the monsters' past lives and whatnot.
So let's take a look at the trailer and I
can tell you a little bit more about this, all right, Yeah,
here's the button. Yeah, so Max Monster is about a
world where it's underground and there's this little girl named
(49:06):
Meg who somehow got dropped into this world with monsters
and whenever she cries, the monster of the deuce that
she has the world. She has the power to destroy
the world. So these two scary monsters need to stop
her from crying basically. But yeah, you can imagine this
(49:28):
little baby in this world filled with scary monsters and
they're all trying to eat her kind of hard to
stop her from crying. So as you're doing the turn
based RPG section, you also have to not only defeat
the opponent, but you have to protect her from getting
hurt because guess what if she gets hurt to a
(49:49):
certain degree, She's gonna start crying and the world ends.
So it is a super cool RPG and it's really
led her into right. Oh it is lighthearted. Odin Cats
does not make lighthearted games. No, it's there to cry
like NonStop in this game. Tears of joy, tears of
(50:11):
joy to pick me up. Sure, yeah, lots of depression. No,
it's not depression. I think this game has a lot
of heartfelt moments, lots of them, and they hit you
in waves. Uh, it's just it just doesn't end. Just
(50:34):
just when you think the pain is over, it's not,
and then you're gonna want to cry again. But it's
a very touching story. I was just close to crying
on stream, very close, but oh man, I held it in.
I was choking up as I was reading. Choking up. Yeah,
basically it was so hard because there's no voice acting,
(50:56):
so I'm like, I have to read all these lines.
I'm trying to stop myself from crying, and I was
like getting a little of a clipped mm hmm. No,
but I highly recommend the game. You know how sometimes
we talk about like gameplay us, you know, using gameplay
and mechanics as like storytelling elements. Yeah, this game does
(51:18):
it amazing and I wish that like other developer would
take note, like the way that the whole premise of
needing to protect the little girl is built into the
battle and built into the narrative. Like, that's the kind
of thing that I want to see more of. Sor
right to hear that all the Tyler's in there, out there,
(51:41):
all the Tyler's out there, I know. I think the
Tylers know. And that's why, you know, Quartet was so
good because the Tylers. No, it's all the other non Tylers.
They need to get on Tyler's level. You need to
get more Tyler's on your team. You need to get
more Tyler's on your team. Uh. So Uh, there's no
exact date at the moment for the for the DLC, however, Uh,
(52:02):
they are planning for a global digital release that should
come sometime after April twenty twenty five. So that's the
reason why I'm showing it even though it's Moon Runs,
because the English game is already out there and that
they are planning a digital release. So yeah, but it's
gonna be like next year. So oh, I can't wait.
Speaker 2 (52:24):
All right, Well, with the Time that we have Left,
I'm gonna talk a little bit about this game called
The Time We Have Left or The Time I Have Left.
Developer ground Game Attelia just announced that they will be
releasing a time driven escape adventure turn based RPG. Up mouthful, mouthful, Yeah,
called The Time I Have Left?
Speaker 3 (52:46):
Or was it?
Speaker 2 (52:47):
Is it the time I that I have left? Or
is it like the time that I Left? No, okay,
I'm just curious about the inflection of that of that title, The.
Speaker 3 (52:59):
Time I Have Left? Okay.
Speaker 2 (53:01):
Follow the protagonist Eleen, who has six hours left to
live as she endures different near death experiences and escapes
her fate.
Speaker 3 (53:12):
Is this another horror game? Baku? How dare you? Okay? Anyways,
here's the trailer. It's it's probably it's probably fine. I
trust you about totally not going to be. I would
never do that to you. Ever. So this game looks amazing.
(53:33):
The premise is very interesting, and so I saw that
and I'm like, yeah, we have to talk about it. Yeah. Yeah,
it's fairly grotesque. Yeah, okay, it's turn based. Okay, I
don't think it's horror. It's like, I mean, if this
is horror, then like SMT is horror, you know, like
it's kind of grotesque, but like it's also a pretty
(53:53):
pretty interesting design. And it is absolutely turn based. I
think honestly they probably have some S and T like
inspirations in monster design anyways, but it looks really cool.
It looks really unique. And I saw it. I'm like, no,
we have to talk about this. We have to That
does look cool. Mh. Unfortunately slight horror at least, but
(54:22):
that's fine. I'm any, you know, I'm just Josh. And
it said RPG there, so hey, definitely an RPG. I
saw that, and they're like, well you're calling to me.
If you said RPG, I will showcase you. So yes,
it was absolutely turn based. It says something about extra
turn there, so it's probably got some something like a
(54:43):
turn like a press based turn based RPG system, you
know what. It looks kind of looks like if if
parents that Eve can't be a turn based game, like
pure turn based, not the kind of move around.
Speaker 2 (54:56):
Turn based like I wonder, I wonder if this is
almost like what's it called the game where you turn
back time with Zelda, the game the Majors Mask. Maybe
it's a little bit of MASKI, where like you have
like six hour increments to advance the story.
Speaker 3 (55:19):
Or or to like accomplish a thing nine over and
over until you can correct. Yeah, I mean that's that's
how I would do it if I had a game
that had to be done in six hours, I guess.
Or maybe it's one of those things where you have
to do a perfect run. It's literally six hours real time,
and you better get that perfect ending otherwise.
Speaker 2 (55:41):
Otherwise you waste an entire six hours of your life.
That's the problem that I have with those.
Speaker 3 (55:46):
Kinds of games. Well, no, see, it could have like
multiple ending kind of deal, where like if you don't
do it a certain way, then you go for a
certain ending, and then subsequent playthrough makes it easier because
you know that could be different endings. I can see
that happening too. So it's a pretty looking game. Yeah,
we don't know yet because here's the thing. There's no
(56:08):
release date for this game. It is currently being developed
for PC, free Steam. The kickstarter there's a kickstarter to
this currently has six hours left. Yeah, no bad, Derek, No,
there are twenty eight days left. But but you know
(56:28):
what's interesting about this, and I do kind of wish. Maybe,
you know, people looking for a kickstart can try to
do something like this. The demo is also available on
Steam while the kickstarter is fresh. Oh so yeah, so
you can try the game, and they said that it's
going to be like maybe an hour or two work
of content in the demo. You can try it and
(56:51):
see if you like it, then decide if you want
to back the game. And of course the game could
still change because it's still relatively early and they're you know,
doing to kick started now. But I think it's pretty neat.
I think they have a lot of faith in this
project and that's why they're willing to give your demo
to try the game out. I'm definitely gonna try it
(57:11):
because it looks so interesting. I want to see what
this thing is about.
Speaker 2 (57:13):
And that's the beauty about early demos is like they
can also take in feedback early on and then you know,
make adjustments early.
Speaker 3 (57:22):
So yeah, that's absolutely so yeah, definitely check that out.
And uh, well, I guess I can't. I can't link
the kickstarter linking you know what the game. It's called
The Time I Have Left, The Time I Have Left. No, no,
the Time I have left, The Time I have left, Okay,
(57:46):
I went. Anyways, industry news industry news or at the
time we have left, we will be talking about industry news.
Speaker 2 (57:57):
All right, well not all the time we have left,
but some of that time left we will definitely be
talking about the time I have left. Industry news is left.
Speaker 3 (58:06):
Yes, anyways, you want to start this one or yeah,
I threw this one on here without really any details.
But the Nintendo Switch has a successor on the on
the way, by the way, you know, last time I
did mention that they had until the end of the
year to announce to make an announcement about it, because
(58:27):
it turns out that's the end of the Japanese fiscal year,
which ends in March. So that's just like a little
like side note, set that aside for later. But the
other thing, though, is that Nintendo's starting to actually like
provide some details about the Super Nintendo Switch, which is
weird that they haven't announced it, but they're like, oh, yeah,
(58:47):
that thing that we haven't announced, Well, here here's one
of those key details. They have confirmed that it will
in fact be backwards compatible with the Nintendo Switch, which
I think has a couple of good things that we
can kind of take from that or take with that,
and one of those is that it sounds like the
(59:11):
existing Nintendo Switch on nine services are also going to
be able to work with the Super Nintendo Switch, which
which I am tentatively calling it, Which is nice because
we know because of that that they're not going to
utterly screw over everybody all over again by closing a
store and everybody losing all of the you know, access
(59:32):
to the digital games that they have purchased over the years,
because as we know, Nintendo has a.
Speaker 2 (59:39):
Very lackluster history with digital only downloads. But the other
cool thing is that, yeah, so so the digital stuff
is going to be able to move forward to your
Nintendo Switch and you can play physical Nintendo Switch games
that are in your library as well. And I think
I was personal a little concerned that they were going
(01:00:02):
to mix that after the revelation of the meg switch,
you know, which is this.
Speaker 3 (01:00:09):
It's it's a really it's as a device that allows
you to play games without taking your whole library with
you everywhere. Uh, that's kind of neat, I suppose, you know,
is it is it worth what it's you know, costing
people at this point for like the game dumper and
(01:00:29):
the switch the MiG switch itself. Probably not. I wouldn't probably.
Speaker 2 (01:00:34):
Pay you one hundred bucks for the whole kit to
to be able to make copies of my games onto
a portable cartridge like that. But but what it did do, though,
is it raised some concerns of a couple of things.
It's really easy to make a fake pirated game or
or copy of like maybe a really rare game and
(01:00:57):
sell it on on ebase, So keep your eyes off
for that. By the way, guys, don't get scammed, uh
if you are into collecting switch games, because it would
be really easy just to like switch out the case
and then put a fake label over over top, and
it would be so easy to make a pirate But
here's the thing with what's What's got you? So?
Speaker 3 (01:01:25):
Yeah, right, remember what we were talking about during the
pre show about what the print out with.
Speaker 2 (01:01:34):
Oh yeah, okay, I feel like in order to to
not omit half our audience, the whole, the whole. At
the very beginning before Bacco and I were streaming, somebody
commented that they had just finished watching episode five of
(01:01:54):
Hit Point and in one of those things that one
of those news items was talking about the the alternate
cover for was it Octobas Traveler too? No, I was
trying triangle strategy.
Speaker 3 (01:02:07):
Yeah, you could.
Speaker 2 (01:02:07):
You could redeem a certain number of Platinum Reward points
from Nintendo in order to access the digital download of
this alternate cover that you could then print and download
and cut out and make yourself.
Speaker 3 (01:02:26):
So when you start talking about like counterfeiting, like uh,
switch games and pointing out things, I'm like, I mean, okay, so.
Speaker 2 (01:02:38):
So anyways, keep your eyes out for potential fakes of
like rare switch games for one. But then the other
thing that I was going to mention though, is that
I was afraid that they were gonna let that be
the thorn in their side that would prevent them from
including another slot for switch games, because I feel like
that would be very difficult to accomplish that without some
(01:03:01):
sort of without also allowing that.
Speaker 3 (01:03:04):
To work on the Super Nintendo Switch. Yeah, so absolutely,
that's that's just kind of like the big thing that's
on my mind right now as far as this, you know, uh,
is it even an announcement, just a confirmation. I guess
it's cool.
Speaker 2 (01:03:19):
It makes me happy, and I'm hopeful that the Super
Nintendo Switch will also enhance the existing Switch games. Maybe
just run them like a Switch Pro or something, you know.
Speaker 3 (01:03:32):
Yeah, just a little bit native ten eighty would be nice,
or maybe if not native, like scaled to ten eighty
would be nice. M yeah, it probably not going to
be native what am I saying? But like because the
code end there is not meant for it. But if
you could just scale it up to ten eighty, I'll
take it. Well.
Speaker 2 (01:03:52):
More more details should be forthcoming by the end of March,
so well, we'll be short and tell you more as
more comes to light. But yeah, fingers crossed.
Speaker 3 (01:04:03):
They haven't. They haven't confirmed anything that that screws the
poocha yet, so good. Well, yeah, I can't wait to
hear more about it. I'm probably not gonna buy it
at launch. I typically wait a little bit for like
a good limited edition to come out, then I snatch it.
But yeah, totally totally excited for the next edition of
(01:04:26):
the Switch. Very very tired of the hardware, so I've
mentioned before, but the new hardware with that same portability
very much welcomed. I'd love traveling with my Switch because
I don't have a what is that thing called again,
the Steam Deck. I don't have a Steam Deck, So
my alternative is the switch, and it's great. I just
(01:04:47):
wish that it's not a bad it's a great handheld still, yeah,
you just wish it was a little bit better as
a console. Anyways, it's aged a little playing at home.
Most of the time, I'm this thing, I'm playing at home.
So yeah, you know, I want an eighty percent, you know,
increase in the time that I spent with it. Yeah,
(01:05:08):
I gotcha. Yeah. So let's move on to the next
piece of industry news. Shenmue three publishing rights are being transferred.
What is shed Moo three? Just mo shen mood, Yeah,
shen Moo.
Speaker 2 (01:05:25):
It's it's a it's a nonsense name, but shed MoU three. Yeah,
publishing rights have been transferred. Who to to.
Speaker 3 (01:05:34):
From from Deep Silver to I in I in Games
and uh y s net? Why is net being the
developer of uh shen Moo three? Yeah, So this is
interesting because I didn't think that we would hear any
shen MoU news in twenty twenty four, uh, with the
(01:05:55):
last game being that it was not too well received.
Let's just say I had thought that there just really
wouldn't be any other news. But The fact that they
are trans there bothering to transfer to publishing right at
all makes me feel like maybe they are planning for
(01:06:18):
something else.
Speaker 2 (01:06:20):
You wouldn't You wouldn't buy it unless you wanted to
do something with it, right.
Speaker 3 (01:06:26):
Right, So that's interesting. So uh and I quote with
this transfer, the story of shen Mu is far from over.
We're excited. We have exciting plans to celebrate these anniversaries,
ensuring that this beloved series continues to thrive and inspire.
(01:06:46):
Keep an eye out for upcoming announcements as we unveil
our vision for the next phase the shen Mu legacy.
That is impressive.
Speaker 1 (01:06:57):
Uh.
Speaker 3 (01:06:57):
This came from an announcement from an in games. So
apparently Derek going to be doing something with this, I guess.
Speaker 2 (01:07:08):
So that's that was not on my Bengo card, nobly not.
Speaker 3 (01:07:13):
I did not think I would for anything Shenmu related
in twenty twenty four, and here we are, so wow.
Speaker 2 (01:07:19):
Yeah, I mean legit. I still haven't played Shenmu three,
I haven't heard the great I haven't played Shenmu too.
I haven't I played Shenmu one, but that's it, and
I really liked it. I wanted to play Shenmu two.
I really wanted to try Shenmu three at some point,
but I assumed when I heard people talking about it,
it didn't sound like it resonated super well with you know,
(01:07:42):
what people were hoping for or expecting responsibly, So I
kind of assumed that that was probably going to be
the last we heard from shen Mu, right, and from
probably from Yusuzuki entirely. So yeah, I'm glad, and I hope,
(01:08:06):
you know, I would really like it if if maybe
they did like an anime to finish out the series
or something to like tell the whole story from start
to finish, that would be pretty cool.
Speaker 3 (01:08:17):
Didn't they have? Didn't they have? Didn't they have one?
I could have sworn it was not like Netflix or something.
Was it? Oh? I don't know. You might be right.
I have no idea. I don't remember.
Speaker 2 (01:08:33):
I feel like I remember hearing about plans, but they
might have fallen through because I don't remember hearing if
it was any good or not.
Speaker 3 (01:08:45):
There's a she mood the animation. Oh oh, was it
me too? Yeah? I was right? Was it like a
Was it like a recap Offlix? Was it like a
recap of shen Mood one and two maybe or shen
Mood the animation in Japanese anime television series YadA YadA.
It was on Crunch, It was licensed by crunchy Roll
(01:09:07):
and Adult swim uh and it aired between February two
and May twenty two, So it's not that long ago,
that's all. Like, I have a very like recent recollection
that we watched an anime trailer of Shenmu. Yeah, you
are right, Yeah, I do remember.
Speaker 2 (01:09:28):
I remember it got I remember it got copies striked,
and we're like, yep, we're not doing that again.
Speaker 3 (01:09:33):
That's how I ah, the pain gotta limes okay, good times, yeah,
good times. So yeah, Shenmo anime toll exists. I mean
I would love for them to, you know, if they
are going to go through with this, I mean maybe
live action wouldn't wouldn't be bad, you know. I how's
(01:09:59):
that yaku A live action going? I didn't watch it.
I didn't bother, I didn't hear a good thing. I
don't want to be disappointed. I just I don't want
to be I love the game I've seen there. I mean, okay,
there has been live action adaptation for Yakuza in the past. Yeah,
and it was. It's one of those so bad is
(01:10:20):
funny and potentially good depending on who you are kind
of situation. It didn't resonate with me, but some people
liked it, and it's kind of a cult thing. I
just I just don't think I need it. I think
the game is good enough. Yeah, all right.
Speaker 2 (01:10:36):
Well, honestly, I wish and I guess that there's for
some reason, I have this like connection between Shenmu and
Yakuza in my head, and I think it's because they
both do some things similarly. I think, so, yeah, but uh,
and I and I wish and I wish that that
(01:10:58):
Shenmu was half as as successful at what it does
as Yakuza or or RGG is at what it does
because that I don't know.
Speaker 3 (01:11:11):
So with with Shemu three, And you know, mister, mister Susuki,
if you're listening, sir, I doubt you are, But if
you are, could you imagine? Can you imagine? Miss you?
Susuki is just like, go on, tell me what I
haven't heard, young man, go for it. I think the
(01:11:36):
main problem with Shemu three is that Shemu two was
made so long ago, so there's a lot of design
philosophy that probably made more sense back then, and it
just didn't really catch up with the times. Like wait,
what the taste of people have changed. What we want
as gamers have changed. So is more about just keeping
(01:11:59):
what is like essential about Shenmu, but being able to
adapt to what the current generation of gamers want. And
I don't mean generation is in like gen Z and
Jen Alpha, No, I mean like we're in the current
generation of gamers. We have you know, busy lives, right
(01:12:20):
like we don't you know, we don't have that much
time to play, So maybe don't make it so dreadful
for certain things for the sick of realism. Let's say,
talking about Shenru three, like they did this thing where
like if you walk, even if you just walk around,
your stamina will drain and your health will drain and
you will die if you just like don't eat, And
(01:12:42):
it becomes like it becomes a running joke where like
the guy would just keep munching on like mushrooms or something,
and it's just like you try to make it realistic,
but that it ends up like not because like who
does that? Like RL. Yeah, So those kind of things
just becomes a dread and no one enjoys it, right,
(01:13:04):
so it doesn't make sense anymore. So I would hope
that they can take Shenmu three as kind of like
a learning, you know, learning experience, like, hey, look, you
haven't made a Shenou game in so long. You tried,
it didn't work out, but you learned, right, So the
next one, Shenmu four, if it comes out, we should
(01:13:28):
expect none of those things to still be there, right,
So let's give it another chance. Right, Let's not write
it off yet. Let's see what happens as well. Well,
and thank you, mister Suzuki Susuki Son, thank you so
much for watching our humble show.
Speaker 2 (01:13:42):
Yeah that that is a yeah, that's an interesting take.
I haven't played it yet, so I don't have any
thoughts of my own and what could make it better
except for maybe more sales so you can make better
games in the future.
Speaker 3 (01:13:59):
Let's hope. So I hope that a lot of games. Yeah,
looking at you. I love Star the recent games, but guy,
love the Star Ocean World. It's so good, all right? AnyWho?
That moves us to the final piece of industry news.
Mister Derek, what are we going to talk about?
Speaker 2 (01:14:19):
Today, guys, Sony is is chatting up Kato Kawa these days,
uh and, and it seems like they're looking at him
like a snack because they're looking good right now. According
to Sony, and has confirmed in fact that they that
they've been considering some canoodling.
Speaker 1 (01:14:42):
MM.
Speaker 3 (01:14:46):
I don't know what that means, but it sounds very
It's it's pretty lude because the whole situation is gonna
get No. I don't know, uh, I don't.
Speaker 2 (01:14:59):
I don't love what where this is going. But I
don't like when corporations play hungry, hungry hippos. I've been
on record a time or two before by saying that, hey,
how about we stopped buying each other. I think that'd
be great. But the point of the manner is Kao
Kawa is huge, not as huge as Sony probably, but
(01:15:22):
they're like big.
Speaker 3 (01:15:24):
They have about one tenth of the market capital. Oh okay,
about about tenth. Yeah, I mean it's still I mean,
Sony is griinormous. Katakawa is still big, but like Sony
is just kind of a well. Sony, by the way,
is not necessarily PlayStation. Uh so, so this is kind
(01:15:45):
of like when Microsoft acquired Activision Blizzard. Uh this is
this is the Japanese version of that, except except Kadokawa
doesn't just make games. They are big in anime, end games.
A few things that you might know them from that
that I can think of off the top of my head.
(01:16:06):
Where the.
Speaker 2 (01:16:10):
From software, they owned from software. So all the Dark Souls,
blood Born, Bloodborne practically already a Sony I p anyway,
But but they also have the new one elden Ring,
you know. Uh, they also have recently acquired Acchoir speaking
of of they have acquisitions, so so this would mean
(01:16:33):
this would mean Octopath Traveler coming under the the umbrella
of Sony, you know, so, uh kind of couple. I
mean I looked at a few acquire things and so
this is those are just two studios and they have
they have more than that. But that's just what I
know off the top of my head that I cared about.
(01:16:55):
But they're also like make a whole bunch of anime
and stuff, and uh.
Speaker 3 (01:17:00):
So what does that? What does this mean? What does
it all mean? Baku? Well, okay, I can fill in
a little bit more gap. So we're saying, what does
it mean if Sony were to actually acquire Catacoa. Right,
So from the gaming side. You did talk about from
software where they're not the complete owner, but they are
(01:17:23):
the majority shareholder from software, like something like seventy percent,
so pretty darn close to complete ownership. They do own
acquire like one hundred percent. You know who else they
own that people might know from this channel, from people
from this channel, Yeah, I mean they have. They have
(01:17:44):
quite the history with RPG. Let's say this company, even
though they don't really do a lot of RPG. Mean,
it's not it's not. It wouldn't be It wouldn't be Capcom,
wouldn't be Konami.
Speaker 2 (01:17:59):
I'm trying to think of like somebody who's familiar with
them but hasn't made them for a while.
Speaker 3 (01:18:05):
Yeah, they used to make RPG, very well known ones
to developed. Give me a hint there, it's too broad.
It's two words. Ban Dynamica. The name is two words.
Oh boy, I think that band Dynamico might be larger
than Colored Man. I think if I think Chat might
(01:18:28):
have given it away already, So go ahead. Yeah, it's
Spike chinsuff. That's correct, Spike chains off. It is so
Spike chin stuff. Of course, they used to make game.
Speaker 2 (01:18:39):
They made the first they made the first set of
dragon Quest games.
Speaker 3 (01:18:44):
Yeah, but nowadays, of course they don't really do RPGs anymore,
but you know what they're known, So that would go
to Sony. I just Omnia File, another great series from
Spike tin Soft also going to Sony, uh if this
goes through. But that's like the game stuff and like honestly,
Kaka also has like their own indeed, right, so that's
(01:19:07):
gonna bring that game to yeah. Yeah, and then there's
the Enter Brain, which is kind of another publishing that
does a little of a game, but not quite They
do other things. So you'll find that, like Katakoa has
a lot of like smaller publishers that publish like multi media.
So and that's what they're really good at. That the
(01:19:29):
strength in Katakawa is multimedia. I knew about that.
Speaker 2 (01:19:32):
I figured I thought that that was like their big
thing is like anime, and uh no, it's more than
just an But I will say on the subject, have
you heard of Yen Press before?
Speaker 3 (01:19:44):
No? Yeah, So yen Press is like a big you know,
like comic book publisher in the States. Uh and guess what,
Kataka owns fifty one percent of that So and there's
a whole bunch of like smaller but international publishing, local
publishing for just multi media. And when I say multimedia,
(01:20:08):
I mean like really like anime, manga, games, anything, you know,
weeb they can publish in multiple countries. So that gives
Sony a lot of power to don't look at it
from like a you know, from a capital perspective, look
at it from like a capability perspective. This is a huge,
(01:20:31):
huge win for Sony if they.
Speaker 2 (01:20:33):
As One of the other things that I know that
Sony now also owns is, if I'm not mistaken, uh,
Crunchy Role, right, well, yeah, that's what I said. Sony
owns Crunchy Role. Yeah, they've owned and uh Fundation as well.
(01:20:55):
They yeah, well actually I think they closed Fundamation dating. Yes, yeah,
exactly because I remember talking about that how how Funnimation
got Crunchy rolled and and Sony So so by acquiring
if they, if it works out, they'll be bringing in
this very big publishing company underneath them, and that you know,
(01:21:19):
it's very interesting. I'm guessing that will probably mean a
lot of Katakawa properties might show up on crunchy Roll,
you know.
Speaker 3 (01:21:29):
But it's but it's just more if not exclusive, and
it's more consolidation, you know, in the space, more monopolistic.
I'd hesitate to say it because I don't I don't
know if if that word necessarily applies, but it's it's
definitely consolidation and uh m hm oh, Media Factory and
(01:21:55):
to Brain those are all. That's another not familiar names
that we've never heard. Yeah, yeah, oh boy. So here
here's here's what I think about this, right, I don't
hate the idea. I don't like it, but I don't
(01:22:17):
hate it. And the reason I say that is because
if Kakawa truly wants to be sold, like, if they're
truly if they're looking for a buyer interested in being yeah,
if they're looking for a buyer, If not Sony, it
could be anything else, y'all got to So if not Sony,
it could have been which yeah, yeah, in which case
(01:22:39):
I would hate it way worse. So you know the
thing about capitalism I'm gonna say this from like an
economic standpoint, is that you will see companies play hungry,
hungky hippo until you get to be maybe like four
or five six, you know, large companies, and then do
(01:23:01):
no doubt until you basically get like an anti trust lawsuit,
like you're gonna get to like Big three, Big two
kind of situation, and just how it is that you
can see that. And I was just thinking, eventually happens
even if Sony didn't somebody else's because because whether or
not you choose to participate, others are so I guess
(01:23:25):
in a way, we can't be too mad at Sony. Now.
Speaker 2 (01:23:29):
I was curious though about whether or not it stands
a chance of really happening, because I've heard among certain
groups of people who are very displeased with the way
that Sony has been these last few years that like
a lot of UH Sony's leadership is currently based in
the US.
Speaker 3 (01:23:50):
That's that's what I have heard. And I don't know
if it's true or not. I haven't.
Speaker 2 (01:23:55):
I haven't looked. I should, I should probably look it up.
But I know that Japan can sometimes be protective of
its of its corporate companies. It's it's major major corporations,
and and it is very touchy about UH external companies
trying to buy them out.
Speaker 3 (01:24:17):
I would be I mean, yeah, okay, imagine this right,
Like you're Japan, like you're you're the imagine you're just
like the government of Japan and here you are. You've
got this giant corporation okay, that is a you know,
super prolific media company okay that does all kinds of
(01:24:40):
things and has a lot of cultural ip okay, Uh,
that people have come to associate with your country, and
that company is bought out by another nation that you
don't have necessarily the best relationship with, where that country
can effectively dictate the message of your culture that happens
(01:25:03):
through these media companies, you would be protected, certainly, So
I don't certainly.
Speaker 2 (01:25:08):
I'm not saying that in a mean or you know,
like suss way about Japan at all, Like I understand, uh,
And I'm just stating it as like a here's what
I understand of the situation, you know, like I think
I think we'd all be looking weirdly if you know,
if China wanted to like buy Apple from from you know,
(01:25:32):
the United States, right like.
Speaker 3 (01:25:34):
Or or I can't imagine exactly you know, CCP starts
throwing up bids for Facebook. You know, Yeah, no one's
ever buying Apple phones anymore. Yeah, you know that back
door code that they wouldn't give the FBI.
Speaker 2 (01:25:52):
Yeah, to go exactly so tense, right, Yeah, Tencent's going
to buy by Google for bet, like like we would be,
we'd be very much suspicious of those intentions for sure.
Speaker 3 (01:26:09):
I'm like, I don't know if I want to use
iTunes anymore. So, so I guess I understand it makes
it a lot of sense for the national security of
a country for them to be protective of their uh
you know, high grossing UH corporations and stuff. So cool. Yeah,
there there are a couple of things I think I
(01:26:30):
would particularly worry about if I was the nation and
I can just like, you know, make decisions. I would
worry about raw material. I would worry about major infrastructures,
all companies that own major infrastructures. I would worry about
media companies being controlled by a foreign adversary UH. And
(01:26:52):
I would definitely worry about companies that contributes to UH,
you know, a lot to the GDP. So for example,
with if I was South Korea, I would worry about
like Semsung being owned by a foreign entity, like right,
because I think Semsung makes up something like some obscene
amount of the GDP for an entire nation. It's like
thirty percent, which you know, if that doesn't sound like
(01:27:14):
a lot, that's one single company for a whole country,
and they own a modernized country, and it's thirty percent
or something to that effect quite a bit. So if
thirty percent of my GDP is owned by a different
foreign entity, I'd be very, very concerned. So it'd be
(01:27:37):
like that. But that's that's just what it is. It
ties in politics. It is what it is. But you
know what's fun. Let's let's leave you with something fun.
Here's another thing that you probably didn't think about until
now that Sony would now own if they were able
to be able to acquire Cautokoa anime news Network. Oh
(01:28:01):
my gosh, are they are They're they're owned by Kawa.
Yep there, Oh my Okay. If you ever thought like
ANN is owned by someone, like someone has to own ANN,
like it doesn't run, well okay, I guess ANN can
(01:28:21):
own ANN itself. But no, it's well, hey, just real quick,
I wanted to say, welcome Raiders. We just got rated
all over on the Twitch channel. It's good to have
you guys here.
Speaker 2 (01:28:30):
Oh hello, so we're streaming on twitch and on YouTube.
But but yeah, hey, it's good to see.
Speaker 3 (01:28:34):
Well, thank you so much for that raid. It's good
to have you here. Yes, if you guys haven't subscribed
to our YouTube channel where we're just launching, just hit
point channel, So come on over and just hit the
subscribe button and ring, hit the bell to get notification
and and and hit the like off. Sorry, I'm not
(01:28:55):
a YouTuber. I'm not a YouTuber. I don't know how
to do the YouTube like you know, subscribe belt like
you know, like I don't know. I got to get
better at it. So I think though that we pretty
much summed up the whole situation with with Sony's potential
acquisition of Kadakawa here as this this sounds scarier than
(01:29:17):
it probably is in the end, but hopefully hopefully that's true. Honestly,
it's I've looked at it. It's i mean, other than
not selling at all, if they have to sell, Sony
is probably the best buyer, to be very fu probably.
Speaker 2 (01:29:37):
I mean, there's probably not a whole lot of better
buyers out there. And someone in chat here mentioned that
that is possible that Katakawa actually approached Sony in order
to avoid a hostile takeover. So I don't know if
any of that's true. We can't confirm or deny some
of that, but you know, it's all you know, like
like we were saying, capitalism going to capitalize one way
(01:29:59):
or the other with or without your consent, so hopefully yeah,
so hopefully I like that.
Speaker 3 (01:30:08):
Capitalism.
Speaker 2 (01:30:11):
So, uh, let's go ahead and move this topic along
to one of the discussion topics actually that that we
have here. Yeah, switch the topics there too. Uh kind
of some some meta discussion here, not not talking about
meta the company, but meta as in, uh so, the
(01:30:32):
new YouTube channel that Bucko and I have launched that
we're live streaming on in addition to the Twitch channel
over there is uh is we have uh just recently
hit a milestone that allows us to you know, receive
soupers and and and stuff, which is awesome, as well
as memberships. And for the last few weeks, Bucku and
(01:30:53):
I have been brainstorming ideas for what could possibly make
a subscription or not a subscription, but a membership to
the hit point YouTube channel worthwhile. And that's about as
far as we've gotten. So I wanted to hand this
question off to you guys, is what could make it
(01:31:16):
worthwhile to uh, to be a member here, and and
maybe memberships aren't going to be a thing in the
long run, but if there's anything that you think could
be cool for us to do, I want to kind
of open that up to you guys, and uh and
and get some feedback from you, because I like, I
I feel like like maybe maybe maybe private streams and
(01:31:39):
not not like, not those kinds of private streams, but
just you know, candid conversations between us and members of
the of the channel. You know, maybe maybe some some baku,
not those kinds of private streams.
Speaker 3 (01:31:51):
Buddy, geez, you know what that's but that's what sells though,
I'm telling you, like, that's what the people want. You
gotta give the people what they want.
Speaker 2 (01:32:04):
You know, we're not starting up and only stands. But
uh but yeah, just throwing that question to you, guys,
is to see what would make it worthwhile. Would you
like some some conversational streams that don't necessarily focus on
the news, but just you know, casual conversations and such. Yeah, well,
we'll figure it out as we go, but that's just
something that's in the back of our minds. We did
(01:32:26):
recently hit some seven hundred subscribers on the hit point
YouTube channel itself, which is pretty Oh Tye asks for
a hot tub stream, tell you what, guys, get me
a hot tub.
Speaker 3 (01:32:39):
Maybe I will send you a hot tub. Don't try me.
I will get your address. I will go on Amazon
and I'll have Amazon shipping. Man.
Speaker 2 (01:32:51):
No, I believe you too much to chance that. But
but for why I want to if we do introduce memberships,
I don't want to do one of those things where
it's just like, I don't know through throw me a
dollar and maybe I'll acknowledge your existence or something. I'm
not into that I want to make if it's gonna
be something like that, I want to offer some kind
(01:33:12):
of value somehow, and and and I'm trying to figure
out how to do that with a live show, you know,
because it's not like you can get early access to
anything through a live show, except for maybe, uh access
to a pre show. That could be something that we do.
Maybe you know, Baku and I get together. I'm saying
(01:33:33):
Baku and I, you and I get together for about
a half hour before every stream, and we just shoot
the breeze, and maybe we could just go maybe we
just go live for for members.
Speaker 3 (01:33:45):
Only, you know. Oh, no, they will hear all. They will. Yeah, yeah,
super Derek uncensored, You'll hear me say things like and
and and and uh let's see crap yep. I said, Oh,
(01:34:05):
are you sure we're not doing that kind of a channel.
I mean, that is true. This is the This is
not the Supernairy channel. This is the the hip point channel.
I don't know, it could be true, Yeah you could.
I can just I can just say all kinds of
stuff like fart. Oh my god, I said it, Oh
my gosh, oh my goockedness. Heck, I fonlly learned what
(01:34:32):
that's the euphemism for the other day and I laughed
so hard. Wait is that actually is that actually a
euphemism like for yes, saying like Jason cricket. Yes, it
absolutely is euphemism for something and rice, Oh my god, yeah, no,
absolutely is. And once I found out what it was,
(01:34:54):
I can't like know it. It's so silly. Oh man. AnyWho, Yeah,
something that can only happen in like the fortiesties. Uh okay, Wait,
is that like Jiminy Cricket? Is that actually like that
was the original intention? Wait?
Speaker 2 (01:35:18):
What do you mean so Jimminy Cricket is a character
in Pinocchio, who is the conscience of Pinocchio supposedly, So
is that actually like supposed to be a stand in
for like the biblical Okay, okay, but.
Speaker 3 (01:35:31):
That's what I'm trying to think stan In. Yeah, it's
a stand in exploitive, it is standing in for something else. Wow. Okay, yeah.
So anyways, that's that's the discussion topic. Any thoughts that
you guys can throw us would be very much appreciated. Now,
we do have some comments from last week that I'd
like to take a look at here. Here, let's see,
(01:35:54):
where's the button this one? So we don't have any voicemails,
but you can leave us one and we'll play it
on the air. If you give us a call on
seventy eighty five through three seven thirty eight oh five.
We can hear your your soothing doct tones over the internet,
uh uh and answer your questions when you know, make it,
make it a whole discussion thing. But but otherwise, we
(01:36:16):
do have some comments from last week. Uh, some from
from the YouTube channel itself and some from the announcement
that we were taking the week off.
Speaker 2 (01:36:26):
So do you wanna here? I'll start off with this
first one Okay. There was actually a lot kind of
like this that said, congratulations guys on one hundred episodes
of hit Point. Here's to one hundred more, and thank.
Speaker 3 (01:36:39):
You for the hard work you put into the best
gaming podcast out there. Oh man, the best, the best around.
No one's having going I take Yeah. Okay, So anyways,
thank you so much. That was from Don Buchanan.
Speaker 2 (01:36:56):
Very much appreciate that, and uh, you know, we'll continue
to do our to bring you one hundred more episodes.
It's kind of crazy how fast the first hundred went.
This is episode one on one, by the way. Yeah, crazy,
how fast the first hundred went. And uh yeah, I see,
I see no reason to slow down now.
Speaker 3 (01:37:17):
Yeah. Absolutely. And now we've got another comment from sp
j r D, which I assume stands for super Junior
the Light. No, no, super Junior Derek. It's it's my son,
super Junior Derek. Oh okay, well I didn't know, well
super Junior Derek, So don't speak to me or my
(01:37:41):
son ever again. Do just allow me to paraphrase your
son for a second. After one hundred episodes of weekly
weekly life uploads, I mean, you get deserves a break weekly, Yeah,
never skip a single week. Guys, we've been doing this
(01:38:03):
every every single week consistently on Sundays, rain or shine,
more sleep snow, unless it's on a unless it's on
a Friday like tonight, or unless we just don't do one.
Speaker 2 (01:38:15):
But otherwise, every single time, single Sunday, yes, exactly, every
single Sunday that we stream, we stream live, none of
none of that canned stuff.
Speaker 3 (01:38:26):
Yeah, absolutely not. And thank you so much for just
coming to celebrate with us for one hundred episode. That's crazy.
I didn't think we would go that far. I know,
first we're just like, we're test this sell and see
what happens. And then and then we just forgot to
stop episodes later we just we lost the stomp button,
like anyways, and fine, stop button, please let us know.
(01:38:47):
Otherwise we're just going to keep going, and you know,
we'll be like ninety and then it will just be
like us Hologram talking about ps like twenty. Yeah, let's
do we can lift that long?
Speaker 2 (01:38:59):
You know, I think at some point the AI and
the nano robots will will just reanimate my corpse at
a certain point and allow me to play the video
games that I couldn't accomplish and natural life.
Speaker 3 (01:39:12):
So let's the future is soon. All right, Let's let's see.
Speaker 2 (01:39:19):
I got one more comment that I pulled aside from
the couch potato relatable. They said, Hey, Derek Imbaku, what's
the reason you transferred hit Point to its own channel?
Does it have something to do with the YouTube algorithm?
I don't get how it affects your main channel in
a negative way. Oh okay, important, So that is exactly
(01:39:39):
the case. They're a couch potato turns out making a
live podcast every every single Sunday for a couple of
years where certain people will watch, and we very much
appreciate those who do, but then like a large portion
of that audience won't watch. A real just kind of
(01:40:01):
sends some signals to.
Speaker 3 (01:40:02):
YouTube that like, oh, every once in a while, every
week they put out a stinker of a video. And
what it does is it confuses the algorithm because it's
it's obviously two different audiences. So by splitting off into
our own channel, it allows Hitpoint to start gathering its
own YouTube audience. That's going to bring in people.
Speaker 2 (01:40:22):
Who watch and you know, appreciate what they find, and
the main Superderk YouTube channel will continue to just put
out videos that attract its audience, because yeah, it turns
out they are separate audiences and YouTube says that you
know that that shouldn't be a problem, that it will
(01:40:42):
find an audience for every video that's not true that
they lie through their stinking teeth, and yeah, and there's
probably some other aspects at play as well, but it
just turned out I think this is the better choice.
Speaker 3 (01:40:55):
Oh, absolutely, absolutely.
Speaker 2 (01:40:57):
And I think we're already saying massive change. Yeah, so
it's it's very lucky anyways.
Speaker 3 (01:41:04):
Yeah, I want to add to that too, And and
I guess for people don't really know, people aren't like
in the creator like economy. The reason why like shorts
is such a thing is because shorts is kind of
like the low commitment media. Right. You can watch it
(01:41:27):
very quickly, it's like ten seconds of your life, and
then you watch a passive it's a passive consumption experience, right, right,
And so what ends up happening is you know, us,
the us the what's the word us? The level of
participation or the amount of time that you have to
(01:41:50):
put into this media do you have to consume? Generally speaking,
you're going to have less viewership, right, So shorts will
have easily, like a million view, right versus easily you say,
well easily for a certain creator, Oh right, sure, and
that same creator will have a harder time getting a
(01:42:13):
million view on like a ten to fifteen minute video
because the level of you know, commitment as a viewer
increases drastically from thirty seconds to ten to fifteen minutes, right,
and then even more commitment still and this is why
we thank you for being here with us. Is the
highest level of commitment for a media today is sitting
(01:42:38):
down and watching a live stream is the highest level
of commitment. You're literally spending like two three hours with us, right,
So you can see like thirty seconds ten to fifteen
minutes like an hour to three hours that are even
beyond that, Like, the level commitment is very different. So
what ends up happening on YouTube and is when you
have the live stream crowd and then the video crow
(01:43:02):
YouTube is treating the live stream like it is a video,
but the commitment is way higher, so you have less
people watching that. So, like Derek says, every week, it
looks like there was just like a really bad video
from Derek, when in reality, we just had a live stream.
It's not even the same kind of experience, but YouTube
(01:43:23):
treats it like, yeah, it's just a video, and so
that because they go by watch time you up, it's
it's or or like percentage of watch time. So like
they see somebody watched maybe five minutes of the video,
and instead of saying, oh, yeah, that's like five minutes
and hey and people normally watch for maybe five to
seven minutes, they're like, oh, they watched for like one
(01:43:45):
percent of that video. That must not be good at all.
That's how YouTube does it. It's it's weird, but it's
it's bad. That's all inside baseball though. So I didn't
want to go down into the woods weeds too much
with so I think we'll go ahead and switch gears
into some of the super chats that have come in
(01:44:07):
throughout the day's show. And yeah, speaking of Anthony.
Speaker 2 (01:44:13):
And we go yes, so from Anthony, Anthony says, guys,
I bought the Legend of Heroes Trails through Daybreak yesterday.
I heard it was a good place to jump in.
Can you explain to a newcomer what makes the Trails
Games and series so good?
Speaker 3 (01:44:29):
Thanks? Oh boy, Derek, please explain to me why the
Trails Games was so good. I'm listening. Yeah, Okay, that's
that's a pretty easy easy lift softball. I mean it
kind of is.
Speaker 2 (01:44:46):
So One of the things that the Trail series just
does phenomenally is world building. I think that that is
kind of like the first thing that comes to mind
for a lot of different people. Second thing, Wi Fu's
definitely our top tier in Trails, But world building is
the primary world building. They have so far like eleven
(01:45:09):
twelve different games in this series at this point, and
they are all following a continuous thread of political intrigue
of this plot that just continues to evolve and build
over time, along with a cast of really well thought
out characters who continue to come back game over game
over game. Sometimes they appear as cameos, sometimes they rejoin
(01:45:33):
your new party of heroes for you know, a period
of time. In a lot of ways, people say it's
like the Avengers of anime games, And in a lot
of ways, after you've played like ten games and then
all of a sudden, every character that you've ever played
as like is in your party to choose from, and
you have to make like four or five different parties
(01:45:56):
for them to like go on different missions consecutively, like
it is. It is so cool to see and be
able to like, there are so many characters. It's almost
like a strategy RPG, but you get to control them
all like a turn based RPG. But the result is
so many hundreds of hours of games that are just
(01:46:16):
so fun. And also the wife who was a pretty
cool and yeah, and like the technology evolves over time
as you play these games.
Speaker 3 (01:46:25):
Like the like here here's the thing. The first the
first series feels like a slice of life shown in anime,
you know, Like it starts off like really like, oh,
this is really mellow.
Speaker 2 (01:46:37):
This is really slow moving, but then all of a sudden,
like it's like, oh my god, this is a shown
in adventure novel, you know. And then the next series
is a detective cop underground underdog story from like the eighties.
It feels really weird. And then the third story is
about school life. It's also like military, and then the
(01:46:59):
the It's just it keeps like changing things up every
few games. That this this latest one is.
Speaker 3 (01:47:05):
Like a hard boiled cup private eye guy. And I'm
guessing I'm guessing that's like the theme of this one
is kind of that noir kind of Detective's aesthetic. So
it's it's cool and yeah, I could go on, but
(01:47:30):
I don't even know where to go from here to
explain what makes it so good. But but ultimately I
think it strikes a really good balance of like telling
a good story slow enough that like things continue to
make sense, which is really important for me. It never
got so overwhelming that I was like, this is just
(01:47:52):
Kingdom Hearts ing, you know. That's that was the worst
for me was Kingdom Hearts would just eventually just take
a weird, random turn and I'd be like, I have
no idea what's going on anymore? That never happens in
this game because everything feels more or less like it
makes some kind of sense. Yeah, well explained. They take
(01:48:12):
the time to keep you informed of what's going on,
and I like that. How about Wucho, what do you think? Yeah?
So I guess I don't know, Like it's a different
kind of storytelling, right. It's like if you don't if
(01:48:33):
you like the Final Fantasy, each game being its own,
you know, whorl and none of them is truly connected
other than just like some elements like oh well we
have a chocobowl, we have Crysto's or whatever like, but
each of the fantasy is more or less self contained
and its own things. You can think of them as
like separate novels right by the same author, maybe with
(01:48:56):
little cameos. This is like a grand epic, like you're
reading their odyssey like it's glory, right, and there's something
interesting about that. It's a different kind of writing style altogether.
I don't think they can easily be compared as sour
as like the writing is concerned, it's that the amount
(01:49:19):
of people doesn't involved, and even the NPC's like moves
and you can find a NPCs and oh jokes from
previous games in the newer games. It's very impressive to
keep track of that many plot and that many people,
that many relationships and be able to mix something that
(01:49:42):
feels like.
Speaker 2 (01:49:43):
I am so glad that those are also completely optional though,
like because if I had to watch and read everything,
I'd probably go insane before terribly long.
Speaker 3 (01:49:54):
But some people I know, I know, like it's a
mounted dedic I.
Speaker 2 (01:50:00):
Get it though if there was, if I had more
time to just dedicate to playing and replaying a single
series like Trails would probably end up being it.
Speaker 3 (01:50:12):
Like I don't even have enough time to play the games, like,
never mind reading every single line and tracking for sure changes.
I admire that level of dedication from the fans. I mean, yes,
obviously I admire the dedication from the creators, but the
fans are just really willing to go the distance to, like,
(01:50:36):
you know, learn everything there is to learn about this game.
It's very impressive the level of details that follow. I
don't know if I can do that, but if you're
into that, like this is it? Like that, no other
series even comes close to having that level of deep
(01:50:56):
lore that goes on for games. Uh, and not just
like a mirror back mention of something, but actively, like
Derek says, seeing main characters from one game having dialogue
with the main character of asame plot threads, Yeah, happening,
plot threads like connect from like three games apart. It's
(01:51:18):
like whoa, yeah when it happens. Yeah, it's impressive. Yeah. Now,
So if you like that kind of style, this is it.
This is for you. I've seen games that are like
maybe like three games four games long backs. This is
like twelve games long connected fully in the same world.
Speaker 2 (01:51:36):
But there is something to be said about having that
like comfort food. Like to have one series that you
can just keep coming back to and like playing more
in the series. It's like watching a long running running
shown in right like sure, like yeah it might be,
it might not always be hit you know, the highest
of highs at all times, although I will say I've
never had like a bad Trails experience, but like, you know,
(01:52:01):
having something that you can always come back to and like,
oh yeah, here's some more of this thing that I like.
Oh yeah, here's some more of this thing that I like,
and being able to come back to it day after
day after day for a few years as you make
your way through the series.
Speaker 3 (01:52:15):
It's insane. Like it also is really good at removing
the whole like having too many decisions to make sort
of deal like oh yeah, I just have this thing
that I'm playing through and I can just relax and
keep playing this series and see what happens next. You know,
binge Watch, essentially an anime or a video game series,
(01:52:38):
is very nice to be able to have the option
to do that if you want it. Yeah. Absolutely, So
that's hopefully that answer your question as far as what
makes this series great and some grand epic consistent quality
easy to come back. Yeah, can kind of hop on
(01:53:00):
like anywhere, you know. All right. Pretty cool.
Speaker 2 (01:53:04):
So now the second and final super chat that we
got here was from Alvaro, who says, who's ready for
a wild Arm six remake from a choir a PlayStation
one first party studio?
Speaker 3 (01:53:20):
Oh boy, that would be I think that would be
the day.
Speaker 2 (01:53:25):
I think at this point they wouldn't do a wild
Arm six. They would just call it wild arms or
or maybe like what's what's the generic thing that they
always add to like the end, they would probably call
it wild Arms one or something like that, like to
to indicate that they're rebooting the franchise.
Speaker 3 (01:53:45):
Wild Arms reh ree something they'd like the re whatever.
I don't know what it is about them and the
whole ree thing wild Arms zero, wild Arms kai relink,
wild wild Arms regurgitated. Uh what do they do to
(01:54:11):
the yuk is ah with yuk is A? Okay, yeah, yeah,
we'll call it h wild arms. Oh boy, Yeah, that
would be interesting. But but to your point, I think
they wouldn't do Arm six. They totally do like a
remake of.
Speaker 2 (01:54:31):
Or maybe they'll do like the you know what they
did with like the Rocky Balboa. You know Balboa, they'll
just call it arms.
Speaker 3 (01:54:44):
I mean, if Sony will sell like we know it will. Wait,
isn't that the name of a switch game, the boxing. Yes, yes,
it literally is so Nintendo consume them too wacky and
wild ex very wild arms, wild legs, no arms, their legs,
(01:55:09):
wacky wildflating, inflatable balloon man arms. Anyways. Yeah, but look
on that topic, I do wish that Sony would take
the time to actually grow first party like Staples, Like
(01:55:29):
they just won't commit that the first sign of seeing
a game not necessarily doing too hot, they just cancel
like the starry like in retro must from on twitch
chat fest says wild arms reloaded. Oh my god, Yes, yes,
(01:55:51):
that nailed it right there, that's the one nailed it,
Thank you right there. That's perfect. Okay, Now Atlas is
gonna suit probably whatever, It's fine. Yeah, No, I wish
that they would try to nurture some kind of first party.
(01:56:12):
I mean, we're still waiting on Dragoon. You know, it's
still got to make a Dragoon prequel something like give
us something like Astrobot's a great start, Like I think
it's great. They made a good game, like people and
really enjoy it. And you know what, here's the thing, Astrobot,
if you will think about it, Like, I feel like
that game was facing kind of an uphill battle to
(01:56:34):
begin with because it's kind of cheesy. It's like, it's
like kind of kitty. It was a pack in game.
The first one was a pack in game. The Fast
was a packing game. Yeah, but for and especially because
of that, now the second game feels cheap. It's like, really,
the first game was packed in Now you want me
to pay full price for this? Like what? But look
at how well that turned out. So I think it
(01:56:56):
speaks volume to the actual game itself, that the all
the things, all the preconceived like you know, notion of it.
You know, still played it and it was good, well received.
I miss pack in games. What gives? Yeah? Yeah, Mario
was a pack in game and it was awesome. Boy?
(01:57:16):
Yeah cool.
Speaker 2 (01:57:17):
Why doesn't Nintendo do packings anymore?
Speaker 3 (01:57:19):
Huh? Come on, Nintendo? Bring back the action set to
bring back the action said, Yeah, well, I can't wait
to see what uh what Sony will do once they
get to buy Cuttle cowha Maybe maybe maybe but conspiracy theory,
I think, but maybe we'll have to find out when
(01:57:41):
the dust doll settles, and maybe that'll happen by the
next time we stream, because uh, I do want to
let everybody know that we are going to.
Speaker 2 (01:57:48):
Be taking a few weeks off of hit point. I know,
we just came back from a couple of weeks, how
you just but like we are going into the holiday
season and I'm going to be gone. Uh this, well, yeah,
I'm gonna be gone here very soon.
Speaker 3 (01:58:04):
Actually this. Uh so let me look at the calendar.
I'm not I don't think I'm not gonna be here
next week. Okay, yeah, no, next week, I'm also not
going to be here. It's Thanksgiving weekend, all right, that's
not happening.
Speaker 2 (01:58:17):
Yeah, okay, So next weekend, for sure, make sure you
spend time with your family people wherever you are. It
doesn't matter if you're celebrating Thanksgiving or not. Just spend
some time with.
Speaker 3 (01:58:27):
People you care about. And uh and then the week
after that, I think we'll be back. But I'm not
sure we're gonna We're just gonna probably play it by
ear because I know that there's a lot of stuff. Uh,
you know, I can't the eighth I think we should.
I think we should and and here's why, because I'm
(01:58:49):
flying out to Vietnam on the thirteenth, which is that Friday.
Oh wow, yeah, okay, gone for three weeks, so I
think we should do a show on the eighth.
Speaker 2 (01:58:56):
Okay, I think we'll be here for the week, all right,
So yeah, next week we're off for sure.
Speaker 3 (01:59:03):
Week after that we'll be back. No, likely, maybe we'll
see but likely. Yeah.
Speaker 2 (01:59:09):
Okay, well we'll figure it out. Well, we'll keep you posted,
follow us over on a blue sky and uh uh.
Speaker 3 (01:59:18):
Yeah, well we'll keep it posted all the sky. Not yet,
but we will. Yeah. Yeah. I added them to oh
well if you did, then yes, I thought I did. Anyway,
let me let me do that. Uhh yeah, we'll do
that soon. By the way, Bro Bro dew Man Bro says,
I love you, baku hey, love you too, man. All right,
(01:59:40):
I think that with that this show has come to
it's a natural conclusion, and we'll see you guys in
the next one before we go, bucko. Any final thoughts
for the people? Uh to number one, someone said that
my voice acting was pretty good. Thank you. I'm so
gunning for four kids. Heck yea number two? Uh tomorrow
(02:00:00):
two thirty PM, I would be doing another twelve hours
fundraiser for Extra Life twenty twenty four. We're so close, guys,
And where can they find you? Over at twitch dot
tv slash bakisan og. The link will be in the
duly do In fact, maybe we can give like the
(02:00:21):
extra life link in just for this week. Maybe oh yeah, yeah,
we can do in the description, so you'll find an
extra Life link in there toos in case you want
to donate. We're sitting at like three thousand, six hundred
and seventy dollars, which is way more than I originally
expect it, but now we're expand it to five thousand dollars.
If there are great milestones and incentives that I can do,
(02:00:44):
because I'm out of ideas, like, please let me know.
But also just a reminder, if there are great ideas
for membership for this channel, please also let us know
in the commons section. Thank you so much, guys, nailed
it all right, Have a good night, everybody. S s
Speaker 1 (02:01:53):
Stut say