Episode Transcript
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Speaker 1 (00:01):
Everybody, it's d M. Mike. This is mythical misfits. You've
a quick rundown of what happened last episode. I will
defer to Kirby.
Speaker 2 (00:11):
Oh, shut well, Luca has left us.
Speaker 3 (00:31):
Yeah, Alan showed up and with uh you held a
knife up to Well, we didn't see that there were pheromones,
cramons that I smelled that only I was supposed to
know about, and that everybody else's kind of jumped in.
Speaker 2 (00:47):
Good job, guys, we got a wing man somehow.
Speaker 4 (00:51):
We know your face crumbs still young, Shut the hell up.
You don't know shit about me? Yeah, you literally keep
saying I'm only I haven't known you guys. Eighteen We
know that now. Yeah, yeah, you know that now, young
and horny. We know at eighteen that's what I was,
not me.
Speaker 2 (01:07):
I was playing video games, young and full vinegar piss. Wow,
you go to your goddamn room. I don't live here
getting a freezer.
Speaker 3 (01:19):
But yeah, Lucas left us, and and and and we're
all sad. Well, not that long we had. We got
we got ship to do. We got work, you know,
I mean, you know how it is. We can't stay
sadder too long. We gotta get up and I want
to go fucking work, and so and so we were
tasked with escorting McShane to the east. I'm not entirely
(01:41):
sure where he's going. All I know is grave and
graveyard and grove.
Speaker 2 (01:49):
McShane seems to be forgetting some stuff.
Speaker 3 (01:51):
I don't know what's I don't know what's going on
with McShane, and it's very worrisome.
Speaker 2 (01:54):
And we also got some.
Speaker 3 (01:55):
Skeletons to deal with. That's a that's a task that
we gotta gotta gotta do. So yeah, I made an
excellent pun.
Speaker 2 (02:05):
And unfortunately none of us got it. Herb got it.
Speaker 4 (02:09):
I got it too.
Speaker 1 (02:10):
Great summary, Kirby, thank you.
Speaker 4 (02:12):
Thank you.
Speaker 2 (02:13):
I skipped all these small bits.
Speaker 1 (02:15):
That's fine. Listening back to the show. We had to
fast forward a lot of recap, so that was perfect.
So you guys approach the graveyard that rests in the
beautiful grove about twenty minutes outside of Willesden. And as
you do, like I said, you come upon a wrought
iron fence that is surrounding the graveyard. You could tell
(02:36):
that is ancient, one hundreds and hundreds of years old.
The Kingdom of Lurion itself is ancious. So you know
that this graveyard has been here for quite a while.
And as you approach, you hear clacking like I mentioned
at the end of the last episode, but also you
(02:57):
hear are crunching under your feet under my fee you
look down and you see that the dirt, the grass,
the moss, the mud has arranged itself in strange geometric
patterns that have slightly solidified. What kind of shapes we're
(03:20):
talking here, randomized fractals?
Speaker 4 (03:23):
Okay.
Speaker 1 (03:25):
As you're paying attention to what's underneath your feet and
the dirt crunches underneath you despite it not being frozen,
you hear someone talking saying random things.
Speaker 5 (03:37):
So I told him, right, get the fuck out of
the bar. I'm gonna smack the shit out of you.
And he didn't listen.
Speaker 4 (03:44):
And what I do?
Speaker 5 (03:46):
I smacked the shit out of him, and then he
fucking shot me. Oh right, Fuck that guy.
Speaker 2 (03:52):
I hope he didn't come back either. Fuck that guy.
Stay in the dirt.
Speaker 5 (03:56):
That's what I'm saying. Hey, you gotta like, do you
hear I need to light my cigarette. It's fucking I
have no lighter.
Speaker 4 (04:05):
I woke up.
Speaker 5 (04:06):
All I have is my boots, my gun, my hat
and a pack of cigarettes and I got no fucking light.
Speaker 1 (04:14):
Which one do?
Speaker 2 (04:14):
You?
Speaker 1 (04:14):
Two? Walk in to the graveyard first, you want to.
Speaker 4 (04:18):
Roll for it?
Speaker 2 (04:19):
Crime runs in line crumb.
Speaker 1 (04:23):
You run in and you see what seems to be
an animated skeleton standing among the tombstones in front of
what does he see? Uh?
Speaker 2 (04:36):
You see this?
Speaker 1 (04:38):
Uh? Like I don't know.
Speaker 2 (04:42):
The best way to describe is like the six foot
two six foot three tall human nooid. He has a
black cowboy hat and a long black trench coat with
black like well, they looked somewhat blue at some point,
but they've like rotted black. And he has these like
dark brown leather boots. Ah, yes, the Western age of Lord. Yeah,
(05:05):
he's gotta, he's gotta. He's got a tan undershirt, and
he's like flinging his arms around and as he does that,
like little specks of like I want to say, like liquid,
almost as if it was like puss, you like, flinging
off of him, like rotting corpse, like flesh almost Oh
(05:26):
my god, you're skin. Yeah.
Speaker 1 (05:28):
And he's got.
Speaker 2 (05:29):
Maybe short shorter black hair in the front, but it's
a little hair a little longer in the back, almost
as if it was making a mullet.
Speaker 1 (05:40):
And it's kind of a weird sight because you see
this person even maybe it's rotting flesh, but it's it's
a flesh like undid person. Cowboy guy talking to a
straight up white skeleton, and the skeleton's just like swaying
back and forth, like you hear the clacking of the
bones as it's being animated by some type of magical force.
And he's just yapping away about trying to get a
(06:00):
light for a cigarette.
Speaker 2 (06:02):
Holy fuck a goblin? Wow?
Speaker 1 (06:06):
You wait, and the skeleton that he's talking to looks
to you and starts clambering towards you. Crome, everybody roll initiative?
Speaker 2 (06:18):
Wait has the has the goblin or not the goblin
as the skeleton?
Speaker 4 (06:21):
Wait?
Speaker 2 (06:22):
Come back? Wait, wait, what are you doing? Could I
potentially roll diplomcy for or trying to not get into
a fight with you?
Speaker 1 (06:34):
Pop for your initiative? You want to roll diplomacy?
Speaker 2 (06:36):
Yeah?
Speaker 1 (06:37):
Sure, because you were specifically in the middle of talking
and you have a feat. Let's describe it to the listeners.
Speaker 2 (06:44):
Uh so I don't actually think I have that feet
yet it comes at a later litter uh litter level,
I believe, then we will not describe that to the listeners.
Let me let me make sure, let me make sure. No,
I do not have it just yet.
Speaker 1 (06:59):
Okay, all right, so we'll bring that up when the
time comes. But I do have group corrosion, all right,
So everybody give me your initiative.
Speaker 2 (07:08):
Twenty four, twenty twenty eight.
Speaker 3 (07:16):
Damn more things changed from where they stayed the same
cram as last again.
Speaker 1 (07:22):
Okay, yeah, you know sure? That's actually okay, you are up, cowboy.
Speaker 2 (07:30):
Can I Yeah, Well, he just got risen from the dead.
He's gonna toss his cigarette on the ground, use his
first action to draw his firearm, and I'm gonna do Actually,
is my gun loaded after all these years?
Speaker 1 (07:54):
What? I you know what?
Speaker 2 (07:55):
No ice cream he would have left around in it?
I agree, He's not the type of guy to walk
around without a loaded gun. Yeah, so he's gonna like
break it open and like fight it open because it's rusted,
and then snap like dirt cakes on mo fuckers start
getting on a damna floor.
Speaker 1 (08:11):
You see this while this skeletons like shambling towards you crown.
It's like, uh and this other this other figure is
like trying to break his like fancy stick open because
you don't know what it is.
Speaker 2 (08:23):
Don't don't just don't hold on, Jerry. I'm gonna look around, yes,
and I'm going to shoot the skeleton in the back
of the head executions Okay.
Speaker 1 (08:31):
Yeah, it rocks right past. You give me an attack roll.
Speaker 2 (08:34):
Okay, let me let me see what my actual is.
I don't know what my role is yet. Hang on.
Speaker 1 (08:41):
Uh, it doesn't tell me.
Speaker 2 (08:46):
Okay, uh, seventeen or so. I'm actually having a moment
because it doesn't tell me what my attack role is
on the door.
Speaker 4 (09:00):
Here comes over the day really strange.
Speaker 1 (09:08):
I don't think it's equipped. That might be the problem.
There we go, I see it plus fifteen plus.
Speaker 2 (09:17):
Yeah, seventeen to hit seventeen Yeah, all.
Speaker 1 (09:20):
Right, you go, and you pull your boomstick right up
behind the skeleton head and the gunpowder pizzles out and
doesn't fire.
Speaker 2 (09:31):
Fuck.
Speaker 1 (09:33):
Yeah, I missed. That's my first action.
Speaker 4 (09:36):
No, your first action was pull out your gun.
Speaker 1 (09:38):
There you go.
Speaker 2 (09:39):
Yeah, second action was to fire. Third action I'm going to, uh.
Speaker 1 (09:43):
What what reload is?
Speaker 4 (09:44):
It?
Speaker 1 (09:44):
Is it zero? One?
Speaker 2 (09:46):
Reload one? Okay, So I'm actually gonna use racketeurs reload
and I'm gonna use my intimidation to potentially demoralize the skeleton.
Speaker 5 (09:53):
Like, if you don't fucking stop and I get this
round in my fucking gun, I will fu fucking execute you.
Speaker 1 (10:01):
Okay, So you're going to demoralize, yes, so that's an action. Yes,
let's see, it is your intimidation check against their will DC.
What's your intimidation? Actually, roll your intimidation?
Speaker 2 (10:15):
I did h we're looking at a hard thirty three,
thirty two, yeah, fourteen plus seventeen oh yeah, absolutely only shit.
Speaker 1 (10:25):
Yeah, I'm like, I will fucking blow you open. And
see the Skelton kind of stop and like turn over
like towards you, and it's just like it stops moving
for a second.
Speaker 2 (10:40):
So now it is demoralized, and I imagine, like stop,
I'm trying to fit around back in it, but it's
so rust I'm like hammering it with my palm, like
flesh coming off me while I do it.
Speaker 1 (10:50):
All right, it is now frightened one being yelled at
by this person he was just talking to. I mean,
skeletons aren't that smart, but still it's like what you were.
Speaker 2 (10:59):
Just asked me for a light, Now you're yelling at
me it's inner monologue exactly.
Speaker 1 (11:07):
Yeah, he can't talk, but you know inside, the spirit's inside. Uh, Kyle,
you're up. You see what's going on, and you're able
to move a little bit faster.
Speaker 4 (11:14):
Than I'm going to go ahead and activate my quick
tempered for my free action for Rage's eleven. Okay, so
now how close am I because we don't have a
battle map quite yet.
Speaker 1 (11:29):
Oh that's my bad. There absolutely is a battle map.
I just didn't bring you guys here.
Speaker 4 (11:35):
I'm so sorry.
Speaker 2 (11:37):
Also, I'm very stupid. I forgot to mention and what
he said was partially correct, but it's also my fault
for not doing it. I have ten paces, which on initiative,
I get to draw my firearm and step ten feet.
Speaker 3 (11:50):
Yeah, so like get a lot of crazy shit.
Speaker 1 (11:53):
Yeah.
Speaker 2 (11:54):
So, my, my little, my little nugin forgot about that,
So that first round could have got a little differently.
But thank you for keeping me in chat.
Speaker 4 (11:59):
You're welcome. Which one is the skeleton and which one is?
Speaker 1 (12:03):
So this is the cowboy's got a little hit hooded
figure because we don't have character art for him. Yeah,
this is the skeleton. That's the general bad guy icon. Okay,
forty five feet, So two actions to strike.
Speaker 4 (12:19):
Not two actions gonna be you sudden charge to go
ahead and move to charge this guy?
Speaker 2 (12:26):
You want to use an action to pull out you axert.
Speaker 4 (12:28):
It's always drawn. Act is always drawn by walk.
Speaker 2 (12:32):
Around with that thing out. We've never forced him to
do that, so walk around with it drawn.
Speaker 1 (12:37):
I was gonna say, I would imagine if he's what
you guys heard, you know, clacking, I would imagine he
pulled it out just to be fair. All right, So
sudden charges stride twice an attack, right.
Speaker 4 (12:50):
That is gonna be twenty five. That hits s Sorry.
Speaker 1 (12:54):
Yeah, that hits give me damage.
Speaker 4 (12:57):
Six So it's gonna be twelve at it's neither here,
but it do be everywhere.
Speaker 1 (13:12):
Mm hmmm.
Speaker 4 (13:15):
For sixteen damage.
Speaker 1 (13:18):
How does he die?
Speaker 4 (13:20):
So the skeleton as I see this guy, this cowboy
pus flesh guy just yelling at this skeleton talking about
how it needs a light and then now threatening its life.
Speaker 2 (13:33):
Question mark, it's technically dead and.
Speaker 4 (13:38):
You're threatening death, you're threatening his existence. Honestly to boomstick
like this like weird device like explode but not explode.
Speaker 2 (13:47):
Not god of just fizzles, yeah, flashes, but it doesn't yeah.
Speaker 4 (13:50):
So I'm like, oh well, and I just run in
take my great acts. That's a little too massive for
the skeleton, and it just flat side down, pumbles it.
Speaker 1 (14:02):
The bones crumble to the ground, and you know what,
let me say, okay, yeah, it doesn't have any special things.
They keep it up, so it smashes to the ground.
The bones crunch underneath you. Is that the needs return?
Speaker 4 (14:22):
Still have one action? Kyle is unsure of what's going on.
So I'm going to ready an action. Let's take two actions.
Huh ye. I'm going to demoralize this cowboy. Okay, I'm
gonna roll intimidation.
Speaker 1 (14:36):
What's your will?
Speaker 2 (14:37):
Uh plus ten?
Speaker 1 (14:39):
So you gotta beat it? Twenty Yeah, listeners, anytime you
go up against someone's skill, it's their skill plus ten.
Speaker 2 (14:50):
Is it my skill or my my saves my saves? Right?
Speaker 1 (14:55):
Uh yeah? Okay, then yeah, sorry saved quote unquote that's
twenty Okay, that succeed. So you are frightened one.
Speaker 4 (15:11):
I look at him just like, I don't know what
you are, but you're going down.
Speaker 2 (15:15):
So I have stubborn Okay, So on my next turn,
I can try again an attempt to like break it.
Speaker 1 (15:25):
Okay, Yeah, I like that.
Speaker 2 (15:26):
It makes us as normal feeling this second save. It
doesn't like you to attempt a third save on the
subsequent turn. Oh wait, do I get wait, hang on,
I go ahead. I'm gonna read this real fast and
then I'll update you.
Speaker 1 (15:35):
Okay, that's in your journey, crom You see your buddy
run up, smash the skeleton and yell at this fleshy
creature scream. Oh sorry, I missed that name.
Speaker 4 (15:46):
I said. I don't know what you are, but you're
going down. Bye boy.
Speaker 1 (15:50):
I've been down.
Speaker 2 (15:50):
It's kind of fucking cold. Okay, it's cold down there, Crumb,
You're up, so I'm gonna stride. That was fine.
Speaker 3 (16:00):
I've been down by my money team twenty twenty five.
Speaker 2 (16:06):
And then I'm going to step a controlled condition. Never mind.
Speaker 3 (16:17):
I'm not going to do any hostile actions because the
cowboy actually spoke to me before doing anything, So I'm
gonna just.
Speaker 2 (16:35):
A little lot of little I'm slightly I'm intimidated by him.
Can I know this is kind of role play in
the middle of combat? Can I use glad hand? It
allows me rather than interacting for a minute to make
an impression, I could just roll a diplomacy check with
(16:55):
my modifier, and from there that determines my like, my
impression on people, because I also have group corrosion, which
means uh yeah, so okay, I'll have to get into
that later because it's a little bit sorry that character.
(17:20):
If you compare your intimidation check result to the will
d season of the five targets instead of one. So
if I want to intimidate a group of people, if
I want to intimidate someone, I can actually do it
to a group of five people, and I can test
all five dcs at once, rather than going turn by
turn by turn. So if I walk into a bar
and say fuck everybody here, I literally mean fuck everybody here,
like it's a group thing. But yeah, can I can
(17:42):
I roll diplomacy to make an impression on Crome.
Speaker 1 (17:49):
On your turn?
Speaker 2 (17:50):
Yeah, I'm cool with that. On your turn, I'll just
pote I honestly, I'm surprised you're green last I knew
gobbles were gray.
Speaker 1 (18:01):
All right, And you guys here and the clacking of
a skeleton begins to move from here, it's going to
walk away from the what is that called the mausoleum
towards you, Kyle, because it saw you attack its other brethren,
and it's going to action one. Stride Action two. It's
(18:24):
going to strike at you with its clause.
Speaker 5 (18:32):
Um.
Speaker 1 (18:33):
So that's gonna be a twenty seven, all right, It
hits you, not a ton of damage. It does five
slashing damage. Action three, it's gonna strike again and it's
gonna miss. So it walks up to you and just
scratches you off, and then it's first one hits second
(18:53):
one misses. However, you guys here the mausoleum. You hear
at the door as a much larger skeleton steps out,
and the bone's clock as it goes through and looks
(19:17):
at you, guys, the whole problem and a lot of
people yelling, attacking and moving. It begins to move. For
its I would say, first action, interact with the door.
Second action, it's going to stride over to you. It's
going to be right there between Kyle and crom And
for its third action, the big One is going to
(19:42):
pull a rib off of its body and then try
and club you with it.
Speaker 4 (19:50):
Kyle's say, who's you.
Speaker 1 (19:55):
That's gonna be a simple math.
Speaker 4 (19:59):
I know that for Flavor that he broke a ribcage
to have a club. Was that technically manipulate for a
third action or no, I'm I'm just asking no.
Speaker 1 (20:08):
Okay, thirty four that's a grit. Okay, so that's going
to be thirteen oh, no, twenty six points of bludgeoning damage.
As its rib clunks you right on the head, that's
(20:30):
the end of its turn, but not the end of
all of them. You hear another grave, You hear dirt
moving as another skeleton climbs out of the dirt. For
his first action, second action is going to be to stride.
(20:54):
Third is going to be to stride up to you. Crum.
That's the end of its turn. We see, hold on,
let me see that one. Okay, that's the end of
his turn. Yep, Okay, and you're up cowboy. You see
(21:14):
all the sayings. Things start to get crazy wild.
Speaker 2 (21:17):
Okay, this is where I wanted to use that. I'm
going to take my firearm now that's reloaded, and I
will use warning shot. But I will actually use it
with group coercion if possible, because when I attempt to coerce,
you can compare your intimidation check result to the will
be season about the five targets instead of one.
Speaker 1 (21:35):
Yes, But.
Speaker 2 (21:40):
Because I am an expert in intimidation.
Speaker 1 (21:46):
That goes up to twenty five, all right.
Speaker 2 (21:48):
Or I'm a master in intimidation, so actually it goes
up to Yeah, twenty five sends a master, so I
can if we're rolling it that way, here's that check.
Speaker 3 (22:00):
Says, that's the thing though, demoralizing coercion of two different things.
Speaker 2 (22:05):
Okay, hit me with it, hit you at what like
the the what's the breakdown on that? I just did
the two different things. Fuck guys, the bill broken back
to the drawing board. Fuck, No, it's fine. If that's
the case, then I will just attempt to coerce everyone
around me, and I'll flavor it as I shoot in
the air. Okay, so I will intimidate. It doesn't have
(22:30):
a range on it, though, so I imagine it's just like verbal.
Speaker 1 (22:32):
Yeah, and I will rule it reasonable.
Speaker 3 (22:36):
With threats, either veiled or overt, you attempt to bully
a creature into doing what you want, you must spend
at least one minute of conversation with the creature. At
the end of the conversation, attempt an intimidation check against
the targets will dc modified by any circumstances. The GM
determines one minute.
Speaker 1 (22:57):
Huh.
Speaker 2 (22:58):
So I hate to inform you guys, I didn't do
a lot of fucking reading. This is no. I'm not
gonna do it. I'm not gonna do it. Are you
don't hit me? Don't hit me? Well, that's also why
it's a glad hand.
Speaker 4 (23:11):
Uh for the audio listeners, he hit him.
Speaker 2 (23:14):
Yeah, he smacked me.
Speaker 1 (23:15):
He's abusive. Yeah, okay, that's okay. So cursion obviously not
a battle thing, but it's like you walk into a room. Yeah,
like you all motherfuckers, you're gonna listen to me? Yes, okay.
Speaker 2 (23:25):
So I'm still feeling it out because there's a lot
of things I've played this character out to a little thirteen.
There's a lot of things that happen in combat and
totally yeah, totally fine, totally fine. So I'm still trying
to get adjusted part of my manners. There's a lot
going on here. I'm still trying to catch my flow. Uh, okay,
that's the case. Then I will just I'll just warning
(23:45):
you know what. Yeah, I'll warning shot the big guy.
Speaker 1 (23:51):
All right.
Speaker 2 (23:54):
It's twelve plus. Actually I should probably attempt to will
say it again before I do that, But it's too late,
already said I was gonna do it, So I have
to take the minus one, which sucks, but that's still
God hurry up, you idiot. That's twenty six on the
intimidation check against their will, his will, right, Yeah, against
the big one. I'm just gonna intimidate that. That's the sheets. Yeah,
(24:16):
I'm just gonna like fire at its feet and be like,
I won't be one of you next time.
Speaker 1 (24:23):
I only miss.
Speaker 2 (24:23):
Because I like you. So he's frightened one, right, Uh yeah, alright,
he responds, uh, and then I will use my uh
racketeers reload again. So that's my second action. Or actually,
you know what can I can I recon that I
would like to attempt to break the wheel safe because
(24:45):
he fucking intimidated me.
Speaker 1 (24:46):
Yeah, okay instead of the records.
Speaker 2 (24:49):
That's an twenty on my end.
Speaker 1 (24:51):
Okay, yeah, So does that mean you're you're no longer frightened? Right?
I believe so?
Speaker 2 (24:55):
Or do you have to roll my wheel save you
tell me it's your character? Yeah, I'll just say I'll
I I'm going to attempt to brow What's what does
that do? Uh? It allows me to get my intimidation
back to fifteen rather than fourteen, which then allows me
on my third uh, my third action, I'm going to
use racketeers reload, which allows me to either create a
version or demoralize the enemy while reloading my rifle, my gun, rifle,
(25:20):
whatever it is.
Speaker 1 (25:22):
But how does that break your frightened condition?
Speaker 2 (25:25):
Because when I'm frightened, I get a minus one to
my intimidation roles.
Speaker 4 (25:29):
When is the ability to do like, what does it
look like? Flavor it?
Speaker 1 (25:34):
Flavor? You said you want to break your frightened condition?
How do you do that?
Speaker 2 (25:40):
Uh? I think I just realized that I've been dead
for three hundred years and if I want to be done,
I mean.
Speaker 1 (25:45):
I wotanically?
Speaker 4 (25:46):
How do you?
Speaker 2 (25:48):
You literally just roll a will save? That's that's how
that works? You do you just roll a will save?
Speaker 4 (25:54):
Yeah?
Speaker 2 (25:54):
I thought that's how you that's against your frightened condition.
I guess is that not how that works?
Speaker 1 (25:59):
You tell me? But yeah, I don't know.
Speaker 2 (26:01):
Okay, hold on, we need to like pause the mics
for a secon cause I'm so fucking confused right now.
Speaker 1 (26:10):
Good, Okay, So we are going to completely retcon Zanes
Turn starting.
Speaker 2 (26:18):
Okay, So first I'm gonna do it. I'm going to
running reload away from what's going on. I'm gonna make
some distance that allows me to reload while moving up
to my speed using an action, I will move five, ten, fifteen,
twenty twenty five feet away, and then I will warning
(26:39):
shot the big guy.
Speaker 1 (26:41):
Okay.
Speaker 2 (26:43):
Warning shot basically allows me to do is it takes
the verbal component out of an intimidation by instead using
my gun. So I don't take the minus four if
they can't understand me, which they will understand me.
Speaker 1 (26:54):
Right now, So I want to clari for that for
the listeners. So intimidation, if a creature doesn't understand your language,
you have a negative for so his ability. Warning shot
gets rid of that limitation because big boom boom scared
scare So anything basically will be scared scared by boom boom.
(27:14):
All right, so what's your role?
Speaker 5 (27:17):
Uh?
Speaker 2 (27:19):
Straight up, thirty fifteen plus fifteen is thirty.
Speaker 1 (27:23):
So I believe that makes him frightened too, okrit, Yeah
that's a crit Oh.
Speaker 2 (27:28):
Hell yeah okay. And then with my third action, as
I as I warning shot, I'm like, fuck, I missed,
and I'm gonna break action. I'm gonna use my last
action to reload again.
Speaker 1 (27:39):
Didn't you reload? No, you reload my.
Speaker 2 (27:40):
Moving running reload warning shot, that's a shoot, ok and
then third action didn't even realize that.
Speaker 1 (27:46):
Yeah, you're good, you're good. Okay, it's okay, third action reload.
You're good, Kyle, you're up. Crawl on deck all right.
Speaker 4 (27:53):
Well, I don't like big guy for pulling out his ribcage.
So I'm going to swing with my great acts.
Speaker 2 (27:59):
Just I could a racketeers loaded and tomoralized.
Speaker 1 (28:02):
Thirty three that hits. That's krit actually give me damage
big damage twenty eight twenty eight damage beauty. So you
smack that thing and a lot of its bones crumble
(28:25):
underneath your axe.
Speaker 4 (28:27):
Yeah, I learned about slashing doesn't do anything. So I'm
hitting with the flat side the acts, all right, and
then second action, I'm going to attack again. That is
going to be a what is my secondary.
Speaker 1 (28:45):
Will be a twenty twenty uh that hits due to
his double frightened condition.
Speaker 2 (28:51):
Yes, which ones are frightened with is going to.
Speaker 1 (28:55):
Be twenty damage twenty who Okay, you smack it again.
A lot of its other bones break and shatter. It
is still standing.
Speaker 4 (29:06):
But I'm gonna go ahead and swing my great eggs.
That is going to be seventeen.
Speaker 1 (29:13):
That's a miss.
Speaker 4 (29:14):
Okay, I think it as much.
Speaker 1 (29:15):
It steps out of the way. Crumb, you're up, Okay, Duke,
flank buddy.
Speaker 6 (29:22):
First action, I'm going to quick bomber. I'm going to
make a bottled sunlight bomb and I'm going to toss
it right here at.
Speaker 2 (29:32):
This gentleman right in front of me.
Speaker 1 (29:33):
Okay the big guy?
Speaker 2 (29:35):
Yes, okay, Duke, and I hate my life. I would too.
Speaker 1 (29:43):
What did you get one? Oh?
Speaker 2 (29:48):
We're back to uh the first couple episodes? I guess. Fuck, well,
let's try it again.
Speaker 5 (29:56):
Uh.
Speaker 2 (29:56):
Second action, sir, we have your coints?
Speaker 1 (30:00):
What we have ero coins?
Speaker 3 (30:01):
I mean I might as well use I don't use
one yet, Yeah, use he coins as much at all? Well, yeah,
because there hasn't been a need to. I save them
from when I go down. That's real, Truss my rolls real.
Speaker 2 (30:11):
I feel that.
Speaker 1 (30:12):
Al right. So you're rerolling that attack with your hero coin?
Speaker 2 (30:16):
Yes?
Speaker 1 (30:16):
What'd you get? Big? Come on.
Speaker 2 (30:19):
Twenty three?
Speaker 1 (30:21):
Wait? Which one?
Speaker 4 (30:22):
The big guy?
Speaker 2 (30:22):
Yeah?
Speaker 1 (30:23):
Okay, that hits give me damage.
Speaker 3 (30:24):
Let's fucking go all right, So this dude is going
to take.
Speaker 2 (30:33):
It, wasn't ready. Oh my god, oh my god, hey dom,
how much health you have?
Speaker 4 (30:41):
Stop? Why?
Speaker 2 (30:42):
How much health do you have?
Speaker 4 (30:43):
Seventy eight?
Speaker 2 (30:44):
Seventy eight? Oh you're fine.
Speaker 1 (30:47):
Fuck, you're fine.
Speaker 3 (30:49):
Your bomb go boom boom, Yes, it does go boom
boom because I'm not I'm not focusing the splash on
this one on a single target.
Speaker 4 (30:55):
Wait, don't you have to beat my ac.
Speaker 1 (30:57):
It's splash, yes, splash, straight out splash.
Speaker 2 (31:01):
So any anyway you heal five?
Speaker 1 (31:04):
Hell? Yeah, a doing some tactical attacks there.
Speaker 2 (31:12):
As that happens, how would that affect unnamed cowboy man?
Speaker 1 (31:17):
You're too far. You didn't take splash, I know, but like.
Speaker 2 (31:19):
Seeing that happen, I imagine like.
Speaker 1 (31:22):
I'd imagine you would notice that and be like, huh
that heals the fleshy guys but hurts the not fleshy guys. Yeah,
so how much damage does this guy take?
Speaker 2 (31:32):
Five? Yes, along with.
Speaker 1 (31:39):
Five fire understood question.
Speaker 2 (31:42):
Six fire because I'm a flaming goblin.
Speaker 1 (31:44):
Okay, yeah, you got it.
Speaker 4 (31:48):
You should move.
Speaker 3 (31:49):
You don't tell me what to do AnyWho, I'm gonna
do another quick bomber this time only get a plus
one because this is my third attack. That was my second,
because I reckoned it. I'm gonna fucking eat this fucking die.
Speaker 2 (32:01):
It's a twelve, it's a miss. Is it a critical miss?
Speaker 1 (32:08):
No?
Speaker 2 (32:09):
That's good at least close. But no, still gets splashed damage.
Speaker 1 (32:13):
Okay, some of the splash damage of white heeling type.
Speaker 3 (32:19):
This is gonna be a a versatile while it's just
gonna be acid.
Speaker 4 (32:24):
Yeah.
Speaker 2 (32:25):
Wait, no, it's just too spl I don't know why
I'm rolling.
Speaker 1 (32:27):
Just too acid. Okay, got it. The acid splashes onto
the white calcium bones and it etches it as it
begins to burn through, as if the skeleton has suffered osteoporosis.
Speaker 2 (32:42):
I have osteops.
Speaker 3 (32:45):
And then I'm going to pray that they don't have
a rasister recond. I'm gonna stride please five, ten, fifteen
your prayers, and said.
Speaker 4 (32:56):
I saw him grab his mouse and I was like,
oh no, thanks Dad, You're good.
Speaker 1 (33:02):
Yes, Okay. So the skeleton right next to you, Kyle,
just straight up bone club again. You know what? No,
you notice that this skeleton in its bones is carrying
some type of sword, so action one. It's going to
(33:24):
draw the sword action too. It's going to strike at you.
It is going to miss. Thank God with the sixteen
action three, it's going to go ahead and attack you anyways,
it's also gonna miss. Now for the big guy, you know,
he's very mad.
Speaker 4 (33:44):
I'd imagine, so skeletons have emotions.
Speaker 1 (33:47):
So he yells really loud.
Speaker 4 (33:50):
Try to intimidate me. And that wasn't even directed. I mean,
I feel like I fail. So he takes some mind
four speak his language.
Speaker 1 (34:01):
Yeah, it's not intimidation, what is it. It's an attack
and I need you to give me a basic will save.
Speaker 4 (34:16):
Twenty eight.
Speaker 1 (34:18):
Okay, so you take half damage. Now, however, this one's
really fun because it's four D ten speak for your
damn self.
Speaker 2 (34:32):
Oh shit, m hm m hmmmm.
Speaker 1 (34:43):
Twenty six. So you take thirteen points of mental damage
as it streaked and the audio hits you. So let's see.
So that takes two actions. For his third, he's going
to try to strike you with his it does yes,
(35:08):
you know what, Actually he says, auditory concentrated motion fear
mental auditory actually does not have the attack trait. It
does not doesn't matter though it missed because you were
in that twenty oh okay, yeah, well fuck all right,
So club it's gonna be one D six plus seven bludgeoning.
(35:29):
So that's gonna be ten total plus or criit twenty
twenty points of bludgeoning as his rib kits thunks.
Speaker 4 (35:37):
You God, I'm so glad my health is helpfuls high man.
Speaker 3 (35:44):
This makes me wish that I had taken healing bomb
at an earlier fun.
Speaker 1 (35:49):
You know, the skeleton shambles towards you, crom first first action,
second action, it pulls out a sort. It also has
beared deep into its bones. For its third and five
final action, it strikes at you with its scimitar, doing
eighteen miss. Okay, it jump out of the way barely
(36:10):
in time. You're up, cowboy.
Speaker 2 (36:13):
All right, here's what I'm gonna do. I'm going to
shoot the skeleton going after Crum because I reloaded as
my last action last time. Right, that is a twenty
four dead.
Speaker 1 (36:27):
Heads give me damage.
Speaker 2 (36:28):
Cool, so I need to remember it's a eight plus
oney four because Pierce, so that is five damage. Welcome
to the.
Speaker 1 (36:39):
Club, buddy, Yeah, you shoot your shot. It bounces off
the bones.
Speaker 2 (36:48):
Lucas would have did like thirty two damage.
Speaker 1 (36:51):
It does know nothing.
Speaker 2 (36:54):
I'm gonna racket. No, I'm going to running, reload and
I'm going to let's see one, two, three four, Yeah, okay,
I'm going to move my movement back to this skeleton
and I'm just gonna swing a left hook at him
(37:15):
just to see what happens on armed strike. Yeah, it's
just straight a fucking left because the gun's in the
right hand, like you motherfuck are, and I'm gonna attempt
to unarmed strike with a plus nine. I believe in you.
I do too. Wow, okay, twenty three that is give
(37:35):
me damne on the guy next to the to the
to the big guy and one four.
Speaker 1 (37:42):
Ah, yes, all I wonder I was wondering.
Speaker 2 (37:47):
I was wondering why why I rolled eight?
Speaker 1 (37:49):
Damn it. I was like eight on one four.
Speaker 2 (37:52):
That's three three blodding okay on the strength. Now I'm
a deck stacker. You punched me enough. I'm just bumps
crack a little bit and it kind of looks you.
I'm also reloaded, so that's all I three are Wait no,
because I reloaded with a shot shot running, reload and
reload three crawm on deck.
Speaker 4 (38:17):
Stupid, stupid. It's your turn, Kyle. Would you like to
do pos up resum clicking over my feets? Uh?
Speaker 2 (38:25):
Okay, I'm not gonna kick shame you, but feet is
definitely not my thing.
Speaker 4 (38:28):
You know what. Shut up.
Speaker 2 (38:34):
It's like emoting it someone in a video game like
an mmr PG.
Speaker 1 (38:37):
Just throw.
Speaker 2 (38:40):
And then you never see that person again. The audio
listeners will never know what we did.
Speaker 1 (38:44):
No, they won't. They threw a heart symbol at each other.
Speaker 2 (38:47):
This guy like like literally like Destiny two type ship, just.
Speaker 4 (38:50):
Like, well, I'm just gonna swing my great acts of
the big guy again.
Speaker 2 (38:54):
It does he get flank because next to the other
guy that hits krit and crits O big baby, is
that as well?
Speaker 4 (39:05):
No, it's a nine.
Speaker 2 (39:06):
Josh's gonna still build at.
Speaker 4 (39:07):
Nine plus twelve. That's twenty twenty one forty two damage?
Speaker 2 (39:13):
Big?
Speaker 4 (39:13):
How does he die?
Speaker 1 (39:14):
How does he die?
Speaker 4 (39:15):
How does he die? Okay, so I see that he
he yelled at me and did some things to my
brain and that kind of hurt. So I just swung
my graded acts at him. But I went from the
ground up, swapped off his left leg, swapped off his
right leg, and then brought it down his head.
Speaker 1 (39:28):
All right, it dies, crush.
Speaker 2 (39:31):
Last thoughts being his family?
Speaker 4 (39:33):
What family?
Speaker 1 (39:35):
Damn bro?
Speaker 2 (39:36):
Al right, here's my family.
Speaker 1 (39:37):
That was your first action, right, yep? Okay, what do
you do?
Speaker 4 (39:40):
Second action? Attack this other skeleton right here?
Speaker 2 (39:43):
Does he get flank because I'm behind him?
Speaker 4 (39:44):
No, you're not technically behind him. You have to be
parallel to me.
Speaker 2 (39:47):
That's fucking annoying.
Speaker 4 (39:48):
Nope, be parallel to me.
Speaker 2 (39:49):
Parallel gram. You know what sucks to is I could
have made that happen to.
Speaker 4 (39:52):
That twenty oh No, that's right there.
Speaker 2 (39:56):
Baby, It don't matter. D it don't matter.
Speaker 4 (40:01):
That is going to be fifteen thirty damage.
Speaker 1 (40:04):
How did you die?
Speaker 4 (40:06):
Same thing? I'm just in a fl flurry of rage,
and I smack him with the Great Act straight in
half and then kick his body down.
Speaker 2 (40:13):
Hey close, man, you're getting close. Come down, You're next.
What the fuck did I do to you?
Speaker 4 (40:17):
I'm gonna to demoralize again.
Speaker 2 (40:19):
What an asshole?
Speaker 4 (40:21):
Bro, I'm just kidding. I'm not gonna do morow you
can't if you want, No, there's no point. Actually, I'm
gonna demoralize the guy that's chasing Crome.
Speaker 1 (40:28):
Okay, so I roll the god damn I believe that
brings him frightened too.
Speaker 2 (40:36):
Yep, watch me not do jagship against this guy.
Speaker 4 (40:41):
Don't speak into existence, not to losing attitude. Have a
winning attitude. Damn it.
Speaker 2 (40:46):
Okay, I believe I'm gonna do it.
Speaker 1 (40:49):
All right, I end my turn, crumb, you're up.
Speaker 4 (40:52):
Well, other guy's dead. Yeah, baby.
Speaker 1 (40:54):
As Kyle screams at the skeleton in front of you
that kind of turns around to face him, you can
tell it's been affected. You step for your first action.
Speaker 2 (41:03):
Second action, quick bomber.
Speaker 4 (41:07):
Sara A bomb calls strange danger.
Speaker 1 (41:10):
Yeah, it's called pepper spray me in nineteen A nineteen
with the frame condition hits, give me damage.
Speaker 3 (41:16):
Heck, yeah, this is gonna be an alchemist fire.
Speaker 4 (41:21):
It doesn't tell us the bomb until after he hits
or not, so it doesn't. He doesn't like waste a
cool explanation on us.
Speaker 2 (41:27):
No, no, my bad, not a knocking his fire. I
had bottle lightning open.
Speaker 3 (41:38):
Deven plus two electricity splash nine and he's off.
Speaker 2 (41:43):
Guard, frightened, off guard.
Speaker 1 (41:47):
Jesus. Okay, second action.
Speaker 2 (41:50):
Now I'm gonna quick bomber with an alchemys fire, a
combo breaker.
Speaker 3 (41:56):
I gotta I gotta do it like fucking Dom was
doing all this good ship and setting ship up, and
you three crits and three chrits in a row. I
can't I can't look bad in front of in front
of Kyle.
Speaker 2 (42:09):
Russe. Four. No, that's a twenty two oh.
Speaker 1 (42:13):
Huge, Maybe that's a fucking goal that give me damage.
Speaker 4 (42:18):
Give me a fuel, give me fired, give me reba
back and tire. Oh my god, there's still three other
things in an initiative where terrified.
Speaker 3 (42:30):
That's gonna be a nine fire plus uh plus uh
three flaming splash plus a three persistent fire.
Speaker 1 (42:39):
Got it? Okay, it's still standing, but it looks weak.
Speaker 2 (42:43):
Oh that's all three of my actions.
Speaker 1 (42:46):
Alrighty st this cool?
Speaker 4 (42:49):
So I talked to a spif from this pargastic is
gonna save you?
Speaker 2 (42:56):
Oh oh zoo, yeah, I'm.
Speaker 4 (43:01):
Gonna save you, my prick dick. I would like to
got like a calendar skeleton, do your worst.
Speaker 1 (43:10):
All right, it's shambles towards you, crome and strikes at
you with its sword, doing eighteen okay, strikes again.
Speaker 2 (43:25):
Twenty.
Speaker 1 (43:27):
Really that's the end of its third Okay, okay, so
you're a cowboy.
Speaker 2 (43:37):
I guess I'll escape the fucking de buff train going
if it was.
Speaker 3 (43:40):
The bigger skeleton heat a fucking my sh.
Speaker 2 (43:43):
Yeah yeah, I'm gonna a warning shot out, hopefully him
to frighten three. I'm fucking hilarious.
Speaker 4 (43:49):
We're righting two.
Speaker 2 (43:50):
Now does a twenty one demoralize him?
Speaker 1 (43:54):
It does?
Speaker 2 (43:55):
Oh yeah, man, the listener is gonna have a feel.
There's like, oh my god, dud'ere moralizing. They're doing it,
They're really doing it.
Speaker 1 (44:02):
And then I'm gonna.
Speaker 2 (44:06):
And then and then I'm gonna I'm gonna wreck, reload,
moralize them again. It doesn't matter.
Speaker 1 (44:14):
That's a twenty six, that's a critch, right, yeah, this
man is not having a good day.
Speaker 2 (44:26):
And then and then and then I'm gonna use so
I reloaded on that, and I have to say something
while I reload. I'm like, you have intimidated glare. You
don't have to say ship.
Speaker 1 (44:35):
Oh that's right.
Speaker 2 (44:36):
I'm gonna I'm gonna break my intimidation is gonna be
breaking it open, dumping around out, putting a new one in.
I'm gonna warning shot him again, justus, just shoot him,
Please use the new damage. I can't do damage, can
I believe me? You can't do damage with that movement?
Speaker 1 (44:51):
Of course you can't. You try.
Speaker 2 (44:54):
You've got this.
Speaker 4 (44:55):
I'm pretty sure he's still not tomoralized. Shoot him in
the a men, he.
Speaker 2 (45:03):
Doesn't have what he's just twenty tomorrow lesson?
Speaker 1 (45:07):
Yes, five.
Speaker 2 (45:11):
And that's fine.
Speaker 3 (45:14):
Hey, kids, you want to see a skeleton have a
middle breakdown.
Speaker 1 (45:20):
So Kyle, you're up.
Speaker 4 (45:23):
I'm in a sudden charge. This has got another minus
the aces a c.
Speaker 2 (45:29):
Wait what does he see right now?
Speaker 4 (45:31):
I gotta know note Yeah, because it's minus fine now
it's minus six.
Speaker 2 (45:35):
This is bully. Yeah, this is bullying.
Speaker 4 (45:37):
This is my time.
Speaker 2 (45:40):
This boy damn monsters.
Speaker 4 (45:45):
Ten Oh my god, after rolls at twenty yeah and again,
Oh dad, that's that's thirty one.
Speaker 1 (45:56):
Yeah, guys, we want you want to tell me how
he died?
Speaker 4 (46:00):
Do my damage? Okay for twelve sixteen thirty two?
Speaker 1 (46:06):
Yeah, he's dead.
Speaker 2 (46:07):
How's he died?
Speaker 4 (46:09):
He was just so scared and he he turned around
to see no name, Billy Bob Thornton over here?
Speaker 2 (46:15):
Yeah, no name.
Speaker 4 (46:19):
Has He turns around because he's getting like warning shots
left and right from this guy. I'm running up and
I don't hit him with my axe per se, but
I sweep the ground up from underneath him, and it
picks up a chunk of land and sends him to
the stratosphere.
Speaker 1 (46:34):
He doesn't go into the stratosphere, so he goes up
a little bit and lands on the ground and turns
into like a xylophone.
Speaker 4 (46:40):
That broke, you know, Yeah, I don't know about I'll
try and cromwell.
Speaker 1 (46:49):
Like, yeah, yeah, playing with the dead.
Speaker 4 (46:55):
That was the most bullying we've ever done.
Speaker 2 (46:58):
Does I feel like we're violated tho? I also, I
just want to let you guys know those weren't warning shots.
Speaker 1 (47:03):
I just fucking missed.
Speaker 2 (47:05):
It's been a couple of years.
Speaker 1 (47:06):
Since I shot this thing.
Speaker 4 (47:07):
Who the hell are you? Good?
Speaker 2 (47:08):
Question?
Speaker 4 (47:09):
I don't know.
Speaker 5 (47:11):
All I know is my last name, as long as
my as long as I know that it's because it's
tattooed on my back. What's the fire v y r
ere fire, I'm right now, Okay, yeah, but I don't
know my first name. I don't have that tattooed on me.
I have a lot of tattoos on me.
Speaker 4 (47:32):
Gross looking. That's earlier.
Speaker 2 (47:35):
So, by the way, like the puss has finally gone away.
It was just like him being written up. It turns
out was the puss was like maggots coming out of him.
But he's got like this light you know, it's not
that his skin is green. It's like the blood has
like rotted and gone bad.
Speaker 1 (47:52):
I guess.
Speaker 2 (47:52):
So he looked like his veins look green, but he's
just tinted very much. Like to stop talking about this, Okay, well,
just uh, he'll he'll holster his gun. He'll reload for
one and then holster the gun on the front of
his belt and he'll just cod piece.
Speaker 1 (48:10):
Huh like a cod piece, my cod my cod.
Speaker 2 (48:15):
Either way, He'll he'll sweep his trench coat back and
put his hands in his pockets of his pants and
just be like, you know.
Speaker 1 (48:22):
Mm hmm.
Speaker 2 (48:23):
So did it just watch up? Yeah, you know, I
was having a great time with my missus and then
uh yeah I'm here.
Speaker 1 (48:33):
Ah, that's where we're gonna end this session.
Speaker 4 (48:40):
Baby.
Speaker 2 (48:41):
This feels so fucking wrong.
Speaker 1 (48:44):
That's why I built this build. It was just a
de buff build that was nuts frightened five my god.
That was That's the whole point of this build. That's
the whole point.
Speaker 2 (48:55):
I was supposed to be the person to do a
de boss. This man just stole my job.
Speaker 1 (48:58):
I'm sorry.
Speaker 2 (48:59):
It was just like that.
Speaker 1 (49:00):
It's like a cartoon shooting at his He's like dance boy,
dance you damn pieces boy. Thank you for joining us,
See you on the next episode.
Speaker 2 (49:12):
Until next time, m.
Speaker 5 (49:19):
Hm h.
Speaker 2 (49:31):
M hmmmmm.
Speaker 5 (49:43):
Mm hm
Speaker 3 (49:49):
Hm