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April 30, 2025 61 mins
The group wake up the day after they all make up, and find that Herb has an interesting plan for the bar - later, the group has to deal with the first consequence of Lucas' actions. 

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Outro Music:
Battle Of The Creek by Alexander Nakarada (CreatorChords) | https://creatorchords.comMusic promoted by https://www.free-stock-music.comCreative Commons / Attribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:02):
Or I was thinking how you do me wrong? And
I grew strong, I knew how to get along and you'.

Speaker 2 (00:09):
I'm back from mine of Spanish. Everybody's Mike here. We're

(00:30):
ready for the next episode of Mythical Misfits. Who wants
to do a quick wrap up?

Speaker 1 (00:33):
Kirby? Fuck.

Speaker 2 (00:36):
Everybody talked.

Speaker 3 (00:39):
It was just a massive therapy session.

Speaker 1 (00:41):
It's the therapy for who chrome is feeling beautiful.

Speaker 2 (00:46):
Promise gorgeous, promise bad like a Barbie.

Speaker 4 (00:51):
But no, I mean really yeah, no, everybody everybody talked
it was maybe like it was like some talks about
like maybe like you know, it's like we're gonna be
like the new Ravens.

Speaker 1 (01:02):
Like to think of it like the reformed Ravens.

Speaker 5 (01:04):
Not exactly doing things exactly like the like the old
ones said, you.

Speaker 1 (01:08):
Know, I'm trying to find a better path or the.

Speaker 5 (01:09):
Sparrows, but the sparrows, but this is it ain't called
the rowdy Sparrow.

Speaker 2 (01:16):
It's called the rowdy Raven.

Speaker 5 (01:18):
Okay, uh but yeah, and you know, apologies were made.
I'm hoping I'm hoping that uh you know that is uh,
that there will be some water underneath said bridges and
people will be okay, because if not, Chrome is probably
gonna blow something up.

Speaker 1 (01:38):
He can't take the ship.

Speaker 6 (01:39):
He was getting real annoyed. We also hope there's water
in the cup.

Speaker 1 (01:42):
Jackie's cup and that boy got fuck uh.

Speaker 3 (01:47):
We drank hard and in real life, no Vooda Ranger.
Everyone food Ranger.

Speaker 2 (01:53):
We're trying to get sponsored. That's why we keep saying
that vood Ranger New Belgium Sponsorus.

Speaker 1 (01:59):
You make the only I PA that I'm willing to drink.

Speaker 3 (02:02):
I agree with that because remember the first time I
drank was that one? Was it was it juice force
or no, just like the harvest one or whatever.

Speaker 2 (02:09):
Nose Jews force, and you hated it, and then you
tried another one down the road and you're like, okay,
this is pretty good.

Speaker 3 (02:15):
What's the green one?

Speaker 2 (02:17):
I tried? They got like a variety.

Speaker 6 (02:19):
Of awful what it was a hopnosis and it was awful.
I thought it was like another firestone, Please sponstro us.

Speaker 2 (02:29):
Anyways, you guys wake up however you do, in whatever
order that you do, and you make your way down
to the bar.

Speaker 1 (02:37):
Making bombs, making bombs, and Sorge.

Speaker 2 (02:41):
It's still close because you know, you guys are making repairs.
Who comes down the stairs first?

Speaker 6 (02:47):
I want porridge?

Speaker 2 (02:50):
Okay, as you do, you hear Jackie, go please herb Oh,
be careful, be careful, be careful, be careful. And you
go down and you see herb standing with his legs
cocked out like he's riding a horse like an old cowboy.

(03:10):
You know. He's got a little burlap bag in his
left hand, and his right hand's kind of like twitching,
like his fingers are like all right, that god. He's
standing right in front of the bar and he's looking
at it and he goes all right, just enough, just
enough to fix it, okay. And Jackie is sitting at
another table a little bit of way. He's kind of

(03:31):
like a hand on his forehead. He's like, oh, good.

Speaker 6 (03:35):
Morning, Kyle, good morning. Never mind, I'm good. You're good.

Speaker 2 (03:43):
How are you doing.

Speaker 6 (03:44):
I'm great, it's good.

Speaker 2 (03:46):
Yeah, herb oh, God, be careful. I know what I'm doing.
I know what I'm doing for an application. And Jackie
says he's trying to he's trying to fix the bar
using an artifact.

Speaker 6 (03:59):
Oh oh uh, okay.

Speaker 2 (04:02):
He's got a bag of bone meal herbs like yes,
and it regrows anything made out of plant and wood.
Just got a plaid just right. He puts his hand
in and pulls out a little pinch of the white powder.
He's like, all right, dad, do me good, Do me good,
and throws it at the bar, and as it lands

(04:23):
on the wood of the bar, you see the bar
basically almost instantly regrow kind of almost into a tree,
but it's at you know, like laying flat, like the
boards are flat. And he goes and branches spout out.
One branch even shoots up into the ceiling. He breaks

(04:44):
what herbs like, damn it no too much, too much,
and more branches starts shooting off, and eventually the bar
top repairs itself, but also kind of returns into a tree.
Herbs like, oh man, Jack, He's like, oh, at least
no one got to stay this time.

Speaker 6 (05:01):
This time up Crumb, where does a trail my room?

Speaker 2 (05:08):
Her was like, oh didn't you just your room?

Speaker 3 (05:11):
I sprint down the hallway. I slam your door open,
but it can't open because there's a tree like crumb.

Speaker 6 (05:16):
I'm trying to help you, but.

Speaker 2 (05:16):
I can't get the door open.

Speaker 6 (05:17):
Oh my god, are you okay?

Speaker 7 (05:19):
This is my worst? This is my worst trailer?

Speaker 3 (05:25):
What the fuck. I I like try and like open
the door a little more. Is like, is that what's blocking?

Speaker 7 (05:33):
I don't know what chancel?

Speaker 2 (05:35):
What do you mean you can't see I'm stuck prosting another?

Speaker 8 (05:38):
Well?

Speaker 1 (05:39):
How well so the siller when the child came up
through the floor and ripped through my cloak and now
I'm having from the sun.

Speaker 3 (05:46):
What the fuck up?

Speaker 2 (05:48):
Okay, uh give me strength trying to break the door down?
Oh god, I didn't. I was gonna get Kyle. But okay,
you can if you want to.

Speaker 3 (05:55):
One, I'm not doing hit the door.

Speaker 2 (05:58):
I'm I'm I.

Speaker 3 (05:59):
I sure tell you my You're on their own there,
but you love you.

Speaker 6 (06:03):
I can hear the commotion. I'm downstairs. I'm like, that's
not gonna work.

Speaker 1 (06:07):
I've never put off the ground this long.

Speaker 7 (06:09):
This is terrified.

Speaker 2 (06:10):
Right, I try again, just like sure, sure, yeah, it's
that's a double nat one.

Speaker 3 (06:16):
You're not going anywhere, all right.

Speaker 6 (06:20):
So I'm gonna take my great axe and I'm gonna
see Okay, that's that's about where it's coming in. Right there,
drop right here, should just slide down.

Speaker 9 (06:28):
Okay.

Speaker 6 (06:28):
So I'm gonna go and take my great act and
try and slice through the.

Speaker 2 (06:31):
Herbs like, no, why they can hate lanterns on that
branch'sue my great axe.

Speaker 6 (06:36):
No, that is going to be a be a strength modifier, right,
you tell me it's your character. Yeah, I'm saying it's
strength modifier if I'm trying to try down. Yeah, yeah, yeah, yeah, yeah, yeah,
that is going to be a twenty four.

Speaker 2 (06:53):
Yeah, you're able to cut the branch and herbs like, no,
that's just beautiful visions for that one. And you cut
the but it kind of also like as it broke
through the floor, it's sprouted branches on the other side,
so it just kind of hangs there. And I'm not
as a DM, I'm not trying to like smash your dreams,
but that's what I imagined. It breaks into Crumb's room
and just expands into that.

Speaker 6 (07:15):
Okay, So I'm gonna go ahead and I'm gonna do
an athletics check okay to jump up grab it, okay,
and use my weight to pull down.

Speaker 2 (07:22):
Got it? Got it? Yeah?

Speaker 3 (07:23):
Yeah, Well he rolls that one to mention I rolled
three dice, rolled three net ones, two two on record
and one average to see if the dice is cursed.

Speaker 2 (07:32):
Dice is cursed. Yeah, all right, so you jump up
and crumb. You feel yourself go down a little bit,
and then let me know when you're on the ground.

Speaker 7 (07:44):
Okayok, a little.

Speaker 2 (07:47):
To the left.

Speaker 3 (07:49):
I ken't pushing the door open to see if I
can't get in.

Speaker 2 (07:51):
As as Kyle's pulling the branch down, the door slowly
starts to open and crumbs slowly pulled onto the like
lower down to the ground, and uh it succeeds, Crome.
You are now free. The branch has pulled out from
your cloak and the door opens up, and you see
that there's a big hole in the ground. There's now
leaves that have been scraped off the branch that was

(08:12):
pulled through the floor.

Speaker 3 (08:13):
How the fuck? Hey, let's let's get out of here.
Room staying Kyle's for the time being.

Speaker 1 (08:24):
Well, hold On has a learn how to shower that
I forgot to pitch him. Sucks to be a shower
this morning.

Speaker 2 (08:30):
Chrome that the tossle that works like you hear him
shout that through the hole in the floor.

Speaker 1 (08:36):
I'm gonna start that and the c's gonna jump down
the hole.

Speaker 6 (08:39):
Oh God, go to catch him.

Speaker 2 (08:41):
And as you do, you see basically where the bar
top was a tree, a horizontal tree, and Jackie's like,
oh man. Herb's like, oh, this is fantastic. That is beautiful.
I like it. I can kind of calm it to
whatever what. It's nice And he looks at the bag
of bone me on the go troll. Yeah, turned out

(09:03):
this time, and he goes back to the back room
to put it away this time.

Speaker 3 (09:07):
So, uh, what's hard? What's our goals?

Speaker 6 (09:12):
Well?

Speaker 3 (09:15):
Where do we go from here?

Speaker 2 (09:16):
Everything's been mended, so this.

Speaker 1 (09:21):
A good couple of paths.

Speaker 8 (09:23):
So those those uh.

Speaker 1 (09:27):
The trolls, the troll with the das of the polyluster doors.

Speaker 6 (09:35):
The name is getting worse.

Speaker 2 (09:38):
Herb comes back out, kind of like wiping his hands off.
He's like, good morning guys.

Speaker 9 (09:43):
Hey, so you know that that the dwarfing fella Darwin
dark Darling. Yeah, yeah, he came by this morning, Ernie.
He said he had some information about that lady.

Speaker 10 (09:54):
You guys, whatten I forgot we'll test a little. I
think he said it was locusts my Yeah, that seemed
kind of important. Oh no, he said he'll be back.
He had to go do something I don't remember, but
he'll be back in just a moment. Problem But I do.

Speaker 9 (10:14):
I got some I got some mentals for that. You
guys might want to know you're talking about the troll.
And then this morning I had maybe some people that
come by and give me a little bit an in
four and I heard that there's some trouble on the
east side of town in one of the velvet knives warehouse.

Speaker 2 (10:30):
Now hemn he kind of sits down and grabs a tankard,
and this tinker is full of milk his early morning
and he also grabs sets down a plate of fried
eggs and he goes. So man Devenment Knives used to
have kind of a kind of a.

Speaker 9 (10:44):
Deal, right, Uh, we would leave each other alone next
down there part of town, not stand my part of town.
But then when they started robbing Jackie, that broke our truth.
So I kind of know a few things about where
they are, because that's why I wasn't supposed to go
and that nor I got a warehouse and some rubbers

(11:05):
coming out that there's some noises and the velvet knives
that are there are looking too good.

Speaker 2 (11:13):
So maybe it's that troll. Probably news guys were trying
to fight.

Speaker 3 (11:17):
Why are you guys looking at me?

Speaker 2 (11:19):
Oh?

Speaker 8 (11:19):
I was just look this is sort of like a
rental retir that little hell La.

Speaker 1 (11:26):
With the troll problem. That's funk off.

Speaker 2 (11:28):
At this point, the front door opens.

Speaker 3 (11:31):
I also, I want to add, we just have to
burn the pelt.

Speaker 2 (11:34):
It's not hard.

Speaker 1 (11:35):
No no, no, no, that's yeah.

Speaker 3 (11:39):
I know, I kind of just like but that's what
I'm saying.

Speaker 1 (11:42):
Remember, like a pisso of like the troll pet Remember
like frizzle.

Speaker 3 (11:46):
Well, I was gonna say.

Speaker 1 (11:48):
No, no, no, no, no.

Speaker 2 (11:51):
Weapons. Is anybody pisses you off? Hey, you want some pelt?

Speaker 3 (11:56):
Isn't it just bilogical warfare?

Speaker 2 (11:58):
No?

Speaker 1 (11:59):
No, no, no, no, not at that of all. It's like
my black Bob.

Speaker 2 (12:04):
But it does have to do with biology. Sucks.

Speaker 3 (12:09):
I mean, I like the idea. We could just keep
trimming it down, a.

Speaker 2 (12:12):
Lot of super frozen down. They kept the leggs happy, saying,
you guys are young pups. You might need tips.

Speaker 3 (12:21):
I'm not delivering the tip. Unfortunately.

Speaker 1 (12:25):
I haven't about the round dalla. I've always still liked
one of a gobble. That was my tousl.

Speaker 3 (12:30):
Yeah, you're your pickings are slim, brother.

Speaker 2 (12:31):
I'm sorry, we got condins here in town.

Speaker 1 (12:36):
I'm not saying a singer while they don't.

Speaker 2 (12:39):
Really come here. They don't like my bear.

Speaker 3 (12:45):
Hey more for him.

Speaker 9 (12:47):
Yeah, I think it's pretty good. I mean I get
some passionables every once in a while. They still serve them.

Speaker 2 (12:53):
Not all of them dislikes it.

Speaker 11 (12:54):
But the grow up that hangs out in town that
was like the other side sounded other towers and stuff.

Speaker 9 (12:59):
I don't tell the personally, I mean no offense, but
those other ones are kind of ORDI I mean like
that company in this tavern and that breaks shit and
he just kind of.

Speaker 2 (13:09):
Leans up on the tree that just carved a hole
into the ceiling. He's like, oh, wants that a net tavern?
And me, so where's this warehouse? Lot of towel?

Speaker 3 (13:18):
By the way, I want to mentioned someone opened the door.

Speaker 2 (13:20):
Yeah it was darling. He's just kind of like watching
guys talk and he walks up and he's like a
little blass. How's you? How's you doing good yourself? I'm
doing good.

Speaker 11 (13:29):
I have been spending some time trying to find a
lead on our my phone with compatriots, and I believe
it was the lady we were chasing.

Speaker 2 (13:38):
Your mother, if if if you know, we don't have confirmation,
but allegedly my mother allegedly. Absolutely, absolutely allegedly.

Speaker 11 (13:49):
So it's from what you can tell Von Knox, which
is kind of a commander, you know, Von Knox, and
the woman who fished the description of the one we
were chasing down from the mountain seemed to have left
town and headed to the capital.

Speaker 2 (14:07):
City of Mithrandro. So that's what I've got, And if
we want to chase and we should probably head out
pretty soon.

Speaker 11 (14:14):
And Herb goes, yeah, but I mean, if you guys
want to go take care of that troll problem real
fast and amoutter of time for that.

Speaker 1 (14:23):
That's enough.

Speaker 5 (14:24):
Tell that, because that, yeah, that could that could definitely
turn back. I might rowing that loather shop, that's a
good spot.

Speaker 3 (14:36):
Well, how long you be in town for?

Speaker 2 (14:40):
And he said, well, as far as I'm concerned, we're
all in this together. So if if you guys need
to go take care of something, that's fine. Just I'd
say maybe leave by tomorrow at the latest.

Speaker 6 (14:50):
Can you come with us?

Speaker 2 (14:52):
Oh I suppose, why what you're doing?

Speaker 6 (14:57):
We might need some extra muscle.

Speaker 3 (14:59):
Yeah, we're go take care of a troll problem.

Speaker 6 (15:02):
Oh man, almost sneeze. That was bad, Yeah, just as bad.
Announcing it.

Speaker 2 (15:06):
You're saying, weird.

Speaker 6 (15:08):
It happens when I almost sneeze.

Speaker 2 (15:10):
You have to let it, mop. I was hoping you
would do that, and he goes, I suppose if you
guys need help. But uh, soon as we are done
with that, then I think that we need to leave town.

Speaker 3 (15:31):
Yeah so yeah, I also have to do some shopping sometimes.

Speaker 2 (15:34):
Tonight closed. All right? Uh so is what we're doing, budies.

Speaker 6 (15:39):
We're going to the warehouse.

Speaker 2 (15:42):
You guys here, can you guys stop yelling?

Speaker 3 (15:44):
Oh my god, hey Jackie, hey Jackie, Hey Jackie, Hey Jackie,
Hey Jackie.

Speaker 2 (15:50):
And herbs just laughing his ass off.

Speaker 6 (15:52):
Are there any metal cups to work?

Speaker 1 (15:53):
This little bit the perfect time for my blasting stone.

Speaker 2 (15:57):
Do it? Do it? Do it? Do it?

Speaker 6 (15:59):
I got an idea. It's like a metal pot. Yeah,
grab metal pot. Okay, but the blasts don't underneath the pot.

Speaker 1 (16:06):
Oh well, now we're to a file. This my resources
not that, but you just did.

Speaker 6 (16:17):
You just rolled for it.

Speaker 1 (16:18):
No, it was a roll stuff I do. But then
it's like I have to have to be smart about
my resources. It's very limited.

Speaker 3 (16:26):
But it's too bad you rolled you did?

Speaker 1 (16:28):
How long does it?

Speaker 2 (16:29):
Something like probably thirty minutes.

Speaker 1 (16:33):
I'll have another one rather by.

Speaker 6 (16:35):
All right. So I get picked my axe and I
tapped the metal tin ja. Oh god, what do you get?

Speaker 3 (16:41):
White calm?

Speaker 6 (16:42):
Now? Like quick out.

Speaker 5 (16:45):
We make a blast stone and put it in in
the pot and then immediately run outside.

Speaker 6 (16:50):
I'm holding it the pot down with my axe.

Speaker 2 (16:53):
Yeah it pops.

Speaker 6 (16:58):
Push your head down on the table now, Jackie, this
will be a lesson for you. Hydration is key, very important.

Speaker 2 (17:08):
But I did I hydrated right, Drake?

Speaker 6 (17:12):
Yeah, with salt like wuid.

Speaker 3 (17:14):
No, I'm not the same brother.

Speaker 6 (17:16):
He's working a bar.

Speaker 3 (17:17):
You should know this, right, And I pat on the
back you said last.

Speaker 2 (17:20):
Night, and Herb comes up to him like, Jackie, you
know I have that that that that hangover fix. And
he's like no, no, no, no, I'm okay, I'm okay's
there on?

Speaker 3 (17:31):
What's the hangover fix? I'm like walking out of the door.

Speaker 2 (17:34):
It's just it's a little powdered bear that you can eat,
but you might lose your hair.

Speaker 3 (17:41):
Yeah, I'm good this time, aer On, Thanks, Yeah.

Speaker 2 (17:43):
No problem. He sure.

Speaker 3 (17:45):
Jackie's like I'm good, I'm okay, Hey all right, wait
but Jackie, he just said he just said, keeping a
trim keeps gets the ladies. You should you know.

Speaker 2 (17:54):
He makes a good point. Jackie's like, ah, I don't
even have a girlfriend right now, and I like the
hair on.

Speaker 1 (17:59):
Top of my eye.

Speaker 2 (18:00):
I'm okay away, come on, Darling, come on, Lucas, let's
go all right. And Derlan follows you guys out and
he's like, what ud you guys stop from that pod? Boy?

Speaker 6 (18:11):
Oh we did just say no more torture.

Speaker 2 (18:14):
Oh fuck, well is fun on that? I'm kidding, hey, way,
I'm kidding what tetters? I thought you said, Chase, I
thought you said tittiest. I mean I wouldn't mean titties
in the area either. I'm not just yours.

Speaker 6 (18:37):
Wow, as I said body imagesues. Guys, this is getting hard.

Speaker 3 (18:46):
I'm gonna roll your mental damage for you lost dies.

Speaker 1 (18:49):
It's on the floor.

Speaker 2 (18:50):
Oh man, oh.

Speaker 5 (18:54):
H wow.

Speaker 2 (19:02):
Okay, you guys head across town to the area that
Herb told you about. And this part of town is
very much the warehouse district. You know a lot of warehouses.
You see people coming in and out taking crates and
barrels and sacks of food and wood supplies and lumber
and all that kind of stuff, do I see, PAULI yester, Well,

(19:22):
he did give you the.

Speaker 6 (19:26):
Directions.

Speaker 2 (19:27):
The directions yeah, and that you guys tell me how
close do you get? Do you go directly after the door? Okay,
Lucas has given me the hand signal to stealth.

Speaker 3 (19:41):
Yeah, he came with a handsullings I got. I started
feeling bad. Mid Quinn be like, hey, can I stealth?
I'd rather just do a hand signal and I offered
to just flip you off and he said no. And
then Kirby was like, dude, do this. So I viewer
left hand back of the hand facing the DM straight
out at an I need agree angle right and then
straight up. You take your palms and touch them together

(20:03):
and you wiggle your fingers.

Speaker 2 (20:05):
I love the visual description. All right, so Lucas described
to me what you do to like stealth, but it
normally does. He just like like SLINKs off is there,
Like he doesn't even like slink off. He just like
he needs a random left and just starts croaching the warehouse.
Are you trying to go to the front? Are you
climbing on the building? Are you sticking to the alleyways?
Going to the side, to the back.

Speaker 3 (20:26):
I'm sticking.

Speaker 2 (20:28):
Actually know what?

Speaker 3 (20:28):
This is probably one of those time where I should
actual communicate with my team. Yeah, I'm gonna I'm gonna
give them the same hand signals like, So where would
I be most.

Speaker 2 (20:40):
Advantageous for this?

Speaker 1 (20:43):
I don't know?

Speaker 5 (20:43):
But to.

Speaker 2 (20:46):
Thank you?

Speaker 3 (20:47):
Do you happen to have one of those those really
like sharp quick silver the yeah that one mutagen?

Speaker 2 (20:54):
Yes, thank you?

Speaker 3 (20:56):
See I also want to ask you, does this have
like shards of glass?

Speaker 2 (20:59):
And no?

Speaker 3 (21:01):
Okay, what's so spicy about it? What hurt my throat
so much?

Speaker 1 (21:04):
That's probably the sprout?

Speaker 7 (21:07):
You put a whole faerry there.

Speaker 3 (21:10):
No sprout like, no wonder it tastes like fucking TV static.

Speaker 1 (21:14):
All right, that's not just a s it's a mcdonald' sprount.
So it's like extra carbondle.

Speaker 3 (21:18):
Oh ship, what's McDonald's restaurants?

Speaker 6 (21:23):
Have you not had it? No?

Speaker 3 (21:25):
That's like one of the few things without Yeah, I
know him.

Speaker 2 (21:28):
He's my cousin McDonald's.

Speaker 6 (21:30):
You're eating without me, guys.

Speaker 1 (21:32):
It's really good sprout.

Speaker 12 (21:33):
Really the food is ships of laugh for around a juggon.

Speaker 1 (21:39):
Thanks rockhem got anything from me that an electure of laugh?

Speaker 6 (21:43):
Oh?

Speaker 2 (21:44):
Thank you?

Speaker 8 (21:46):
Little that stuff for the drug stuff I hate real hard.
That doesn't answer my question because that's could also hit
really hot.

Speaker 2 (21:55):
I'm as shaming string because I use my muscles and
he kind of flexes a little and you get you
see the red hammer tattoo flex on his arm, and
that just kind of brings back all the memories of
the guys partying in the woods with the same people
that had the tattoo, the tattoo on the guy in
metal Fen, the tattoo on Derlin that you know, you

(22:17):
guys have been around him. First you hated him, and
then you guys found out that he wasn't actually trying
to hurt people and all that kind of stuff. It's
just kind of a weird juxtaposition a feeling.

Speaker 6 (22:28):
Yeah, not a bad guy, He's just a bad guy.

Speaker 3 (22:31):
Are there any buildings with second floors give him another life,
like so that you can climb up to to go
inside and then just like chill inside.

Speaker 2 (22:40):
There's a bunch of warehouses around.

Speaker 9 (22:41):
Yeah?

Speaker 2 (22:43):
Good, Ally, Okay, do you want to go on to
the sides of the back?

Speaker 3 (22:48):
I want to try and go from behind, okay, so.

Speaker 2 (22:51):
As to say you got to pick the direction. That
way I can place your token.

Speaker 6 (22:58):
All right.

Speaker 2 (23:00):
So Kyle, you said you walk straight up to the door.

Speaker 6 (23:02):
Yep, and I put my ear to it.

Speaker 2 (23:05):
Crom what are you doing?

Speaker 5 (23:06):
I will stay within thirty feet off Kyle, Okay, I
believe that's my bomb throwing distance. I listen to a
later levels when it turns into sixty feet with uncanny bombs.

Speaker 2 (23:17):
All right, So Kyle, you go up to the walls
and put your ear to it, and you hear and
then scraping of wood, and you hear some people shout
and be like muffled. You can't quite hear exactly what

(23:38):
they're saying from the outside. What do you do?

Speaker 6 (23:44):
Guys, where'd Lucas go? I'll you did Lucas? Things did well.
I hear the grunting of what sounds like a control
being either born or be's full grown or something. There's people,
there's muffled talking. I'm kind of crackered. Should I kick

(24:07):
down the door, I burst through the wall.

Speaker 7 (24:13):
I will.

Speaker 6 (24:17):
Have chopped lips really better now than the center of
my lip is cut.

Speaker 2 (24:21):
I'm going to activate the map. Bring you guys in here, yay.
By the way, if you guys, audience, if you're listening
to this, and you would like to see our maps
on our YouTube videos and watch the combat. Let us know,
because that's something we've been considering. But it's a ton

(24:41):
of editing work. So it's if it's something you're not
interested in, don't say anything, or let us know, you know,
give us a comment. If you do want to see that,
let us know. We can make it happen. All right,
I have activated activated the battle map. You guys should
all be in. Oh great, okay, So Lucas, you see
kind of like a back room ish area and actually

(25:05):
I'm gonna reset the lighting for you guys. Hold on
that way. You can't see inside either. Okay, there you go. Now, okay,
it's be walls. Good to go. All right. So there
you are, Kyle, you hear you're sitting at the door.
Crumbs a little behind you. Durlin's kind of next to you. Kyle, Lucas,

(25:27):
you're in the back of the warehouse. What do you
guys do.

Speaker 6 (25:30):
I'm gonna kick down the front door.

Speaker 2 (25:33):
Okay, I'm gonna say you just do it. You lift
up your foot and you and as you do, you
see that there is someone standing inside right there. He
kind of looks over to you, and he's got the
tailtale signs of the velvet knife suits on, you know,
like the gaudy clothing. He looks, he goes, what are

(25:56):
you doing?

Speaker 6 (25:56):
We heard reports of like monstrous growls and stuff coming
from in here, so we came to check it out.

Speaker 2 (26:04):
No things are fun, hey, get out of it. It's
private property.

Speaker 6 (26:07):
I heard people screaming.

Speaker 2 (26:08):
No, no one's screaming things of fun. Get it, get
out of here.

Speaker 6 (26:12):
Roll intimidation. Tell him just to get out of my way. Okay,
that is going to be a seventeen.

Speaker 2 (26:21):
That would be I believe, against his will. DC right, okay,
and uh kind of looks at you, who's already scared.
And someone who kicks door open that easily kind of
looks at you, what are you telling me? You said,
get out of the news, get out of my way
and let me handle this. And he goes, Uh, you're
not supposed to be here. But you can tell he's

(26:42):
not stopping you.

Speaker 6 (26:43):
I keep walking.

Speaker 2 (26:44):
Okay.

Speaker 6 (26:45):
I looked behind me. Crom Derling.

Speaker 2 (26:47):
Let's go all right, everybody, I'm gonna bring you on.
I'm gonna roll initiative.

Speaker 3 (26:52):
Actually, I'm gonna take the dice that rolled three nat
ones back and see how she does.

Speaker 2 (26:57):
Okay, so everybody roll me in initiative, are.

Speaker 6 (27:07):
Gonna be a twenty six beauty?

Speaker 11 (27:13):
Uh?

Speaker 2 (27:13):
Twenty one?

Speaker 11 (27:15):
All right?

Speaker 3 (27:18):
Thirty? Whoh eighteen plus twelve?

Speaker 2 (27:22):
Awesome? Okay, So, lucas you hear the door get kicked
in and you can move first, what do you do? Question?

Speaker 3 (27:30):
Can I use Vorun's gift yet? Or is it still
kind of sprouting?

Speaker 2 (27:39):
Let's go back a little bit. The morning you woke up,
the sun was shining through the windows of the rowdy
raven into your room, dust particles floating around in the
god race. Do you sleep shirtless or with clothes on?

Speaker 3 (27:55):
Shirtless?

Speaker 2 (27:56):
Shirtless? As you wake up and the sun goes into
your eyes and you kind of look down onto your
body and you realize that the black has spread to
the majority of your chest. But it is also no
longer tendrils. It appears to be in the shape of
a shield. However, that shield is in about a thousand pieces,

(28:19):
so now it is covering the majority of your chest,
and the color looks more like tattoo ink after it's
settled in someone's skin, You know how it grays out
a little bit. It's no longer the deep black of
a fresh tattoo. It's the gray, the lighter gray of
a tattoo that has settled inside of your skin cells.
And at that point, you recall a dream. As soon

(28:43):
as you see that symbol on your chest, it's almost
like a symbol you recognize. You recall a dream that
you had the night before. It's a mixture of a
memory and a dream of that bolt flying towards you
in the rowdy raven. It's a dream where you know
that it didn't have happened, but you wish it could have.
Of that tattoo exuding the energy of a shield out

(29:07):
in front of you to block that bolt. And you
realize now that Verund has gifted you with the ability
to cast shield on attacks that were destined to hit you.

Speaker 3 (29:22):
In my mind, I'm like, there we go.

Speaker 2 (29:25):
We're getting somewhere.

Speaker 3 (29:27):
Uh So, then if that's the case, then I will
first action try and use this shield for the first time.

Speaker 2 (29:34):
Uh huh.

Speaker 3 (29:36):
I imagine I'm like squinting really hard as I run out.

Speaker 2 (29:40):
It's paused, the unpause foundry all right, five ten fifteen?

Speaker 3 (29:49):
Am I still stealthying?

Speaker 2 (29:50):
Correct?

Speaker 3 (29:50):
I want just to keep stealthing.

Speaker 2 (29:52):
Yeah, so that means I'm gonna roll stealth again for
you since you're moving again.

Speaker 3 (29:55):
Wait, hang on, let me see.

Speaker 2 (29:58):
Although I believe moving in stealth is speed, uh, I
don't know, I might have.

Speaker 3 (30:06):
A feat for that. I'll move the half and then
we'll find out.

Speaker 6 (30:12):
If it was.

Speaker 2 (30:13):
That's the case, I'll just do a double stride okay, yeah,
two actions stride strikes.

Speaker 3 (30:17):
Also, you might have your walls messed up because I
can't see through this.

Speaker 2 (30:21):
Doorway right here because the door's closed.

Speaker 6 (30:24):
You know.

Speaker 3 (30:25):
That would really make that would really make sense that
it will take an interact action to open it. So yeah,
that would be Oh wait, no, it's twenty five, No,
twenty five twelve.

Speaker 2 (30:35):
So you can make it there in two actions okay, yeah,
we don't have to get your angular. So you can
make it there in two actions, and then if you
want for your third you can open.

Speaker 3 (30:41):
It Up'm gonna try. Oh I'm gonna try and do
the shield. Okay, I'm gonna tempt it.

Speaker 2 (30:45):
So listeners. Mechanically, everyone has leveled up level five. Congrats everybody, congrats,
thank you, And uh Zain has taken what's it called
the arcane tattoo arcane tattoo, which allows him depending on
that the tattoo that he chose a level one cantrip

(31:05):
and saying, for Lucas, chose the shield cantrip, and so
you're going to activate that for your third action, which
you can then use later to block incoming damage, okay.

Speaker 3 (31:19):
Or reaction to deflect the damage.

Speaker 2 (31:21):
Correct? Correct, Yes, it is half speed. The action you
were looking for is called sneak exact AMOUNDO. Kyle, We'll
go ahead and say it's now your turn, and we'll
go ahead and say that you kicked the door open,
intimidated the guy. I'll give you those as free actions
because that was before we called for initiative. You've got

(31:41):
three actions, you're good to go.

Speaker 6 (31:43):
Alright, some go ahead and stride five, ten, fifteen, twenty
twenty five. What oh, the door is not there?

Speaker 2 (31:58):
You go. That's cool. That have actually blocked you from
moving because the door was closed.

Speaker 6 (32:05):
Okay, move there.

Speaker 2 (32:06):
So Kyle walks into the warehouse, striding straight up to
the velvet knife that he was just talking to and
intimidated and that he sees you coming towards him. He's like, well,
you should be in here, you should be going I.

Speaker 6 (32:18):
Put my hand on his chest say if you're not
going to fight, you should leave, and then I stride
again forward.

Speaker 2 (32:27):
Okay, that's all three actions. That's two actions, correct, correct,
that's two actions. And I see this door, huh, and
I was like, that's probably where Lucas is. Third action one, two, three,

(32:53):
four five go there, And then I had my turn.
Third action. He walks deeper into the warehouse, past one
of the rows of crates near the back of the warehouse,
towards the door that Lucas is at.

Speaker 3 (33:04):
Actually know what's horrifying is I can see him through
the crack of the door right now.

Speaker 2 (33:08):
That's cool, crawm you're up, Thank you dude.

Speaker 1 (33:10):
So I'm going to stride fifteen twenty twenty five.

Speaker 2 (33:17):
So walk right on in. And then as you do,
you see the velvet knife there, and he's like you
you should be out of here. You need to leave.
This is this is this is velvet off territory. Get
out of here.

Speaker 8 (33:32):
I understand that this is a velvet knife territory, but
it sounds like that you have a monster in the mits.
You wouldn't want that to ruin his sock because that
would much little sill sucker or very upset, and.

Speaker 2 (33:43):
Now wouldn't that His eyes kind of get wide and
you hear wood scraping from the other side of the warehouse,
and he goes, maybe, maybe.

Speaker 1 (33:52):
Now I have a job to door so that you
don't lose their job.

Speaker 2 (33:58):
Give me a free action of an intimidation, because that's
just like a corporate person coming into your workplace and
being like, I have an audit to do. You need
to stay out of my way.

Speaker 3 (34:08):
That is the most like Corporo thing I've ever fucking heard.

Speaker 1 (34:12):
That was my That was actually my very first play
through Cyberpucks Corpo.

Speaker 2 (34:16):
Gross I also played Corpo. Thanks Gross, I haven't played
the game.

Speaker 6 (34:23):
There was a reason for.

Speaker 2 (34:26):
I'm kidding, I'm not. I'm not class shaming outside eighteen okay,
And similar to how he was with Kyle, he's just
kind of like, oh, well, you you shouldn't meet, you shouldn't,
you shouldn't, but he lets you do what you're whatever
you're wanting to do, alright.

Speaker 5 (34:42):
He's a second action is a five ten fifteen twenty
twenty five and third actions five ten fifteen twenty twenty five.

Speaker 1 (34:55):
And that's that's it for me.

Speaker 2 (34:56):
Crum walked past the man through the rose of crates
in the warehouse towards Kyle.

Speaker 1 (35:05):
Okay, one hundred percent was banking on getting smacked for.

Speaker 2 (35:09):
That, and let's say it is actually you know, does
that guy have No, he doesn't have what's it called
attack of opportunity, So you're good. Even if he wanted to,
he couldn't you guys, hear scraping coming from the other

(35:37):
side of the warehouse, Kyle, and I think crum. You
could see it too. It's at five ten, about thirty
a creature crawling itself out from another row of crates,
about thirty to forty feet down, and you recognize it's
kind of an amalgamation of the troll that you found

(35:58):
in the cave. But it seems to be covered and
filled with splintered wood. It seems to have grown out
of a crate and in its regeneration process, absorbed the
wood and grown more wood as it's grown, and it's
does it not have legs? Not really, No, Its legs

(36:25):
are kind of like underdeveloped as it had grown out
of the crate, so it's kind of dragging the crate,
it's like, and it sees you and these things are
generally pretty hostile, so I'm going to play it as hostile.
So its first action was to crawl, second action is
also going to be to crawl five, ten, fifteen, twenty

(36:47):
twenty five. And let me see even with underdeveloped legs
and as full movement, uh got the baby legs.

Speaker 3 (36:56):
I literally see this happening through the crack of the door.

Speaker 6 (36:59):
I don't feel free to chime in.

Speaker 2 (37:01):
And as it crawls towards you, Kyle, because you're standing
out in the open, it then grabs a chunk of
wood that's growing out of its flesh and throws it
at you. It's going to make a range strike.

Speaker 6 (37:17):
Farabella's flips a twenty five to ac se What that.

Speaker 2 (37:26):
Thirty four?

Speaker 6 (37:28):
Oh my god.

Speaker 2 (37:29):
So it's not going to be a crt, but it
does hit you. The splinter would.

Speaker 6 (37:33):
Have been a kit if I didn't Farabell's flip.

Speaker 2 (37:35):
Yeah, and that's why shields are important. Eleven points of
piercing damage as the wood splinter pierces your skin.

Speaker 6 (37:47):
I'm not lying like I'm a biobuckler.

Speaker 3 (37:53):
Can you still manipulate with the butler?

Speaker 2 (37:55):
Yeah? Yeah, it has a free hand, right, and you
guys see he at the same time, another person, another
velvet knife come out from a different row of crates,
and he's so Action one's gonna stride out and he's
gonna see that thing, and then he is going to

(38:18):
let's he had his hatchet out, but he doesn't want
to get close to it. So Action two he's gonna
swap for his sling. Action three he's gonna fire around
with his sling at the gollum, but he is going to, oh,
that's only seventeen. He's gonna miss due to his fear
of the situation and how crazy and coming around the
corner seeing two people he doesn't know he misses. Now

(38:42):
we go back to the bandit or nothing in the bandit,
but the velvet knife that you guys passed, he sees
it and he kind of runs up and he says
to you guys. He goes, so Action one stride and
he says, you guys, you need to get out of here.
It's it's not your business. Action two is gonna pull
out his laying Action three is gonna fire at the
troll creature, and that's gonna be a let's see, that's

(39:09):
a twenty one. It's also gonna miss, so the rock
flies past the creature. That's the end of his turn.

Speaker 6 (39:18):
I'm sorry, what now what high Ac is on doubt?

Speaker 2 (39:27):
What happened?

Speaker 6 (39:28):
High Ac? Oh cool, twenty one missed?

Speaker 2 (39:33):
What Jesus?

Speaker 1 (39:36):
Honestly, you kind of just get used to it.

Speaker 3 (39:39):
Real, Okay, let me see, Oh god, I actually have
to like set up my turn this whole next round up.

Speaker 2 (39:46):
Alright, the next one up is gonna be durlin As
he runs in. It's gonna be action one stride. He's
gonna go around, Action two stride, Action three stride. That's
the end of his turn. Lucas, you're up. Kyle on deck, Okay,
first action, open the door, all right, You just got

(40:08):
to click on it and it is open. As you
open the door, you are faced literally five feet away
some type of disgusting wooden splintered troll creature crawling around
in a crate. Is like with Kyle, a little bit
to your left.

Speaker 3 (40:28):
Can I still see him from here?

Speaker 2 (40:29):
Yes?

Speaker 11 (40:29):
I can?

Speaker 3 (40:30):
Okay, So first action stride. I'm now thirty feet away.

Speaker 2 (40:33):
So Lucas backs up away from the door to get
a little bit of distance between him and the troll.
I hunt prey on the troll right, that's yeah, yep.

Speaker 3 (40:47):
That checks out. Okay, and then I just have to
do a regular attack. I'll keep roachie to twenty three.

Speaker 2 (40:57):
That hits. Oh hey, give me damn image.

Speaker 3 (41:00):
Cool, all right, I got real word because the twenty
one didn't.

Speaker 2 (41:06):
It's nine nine damage, got it? Okay? Your arrow strikes
it and screeches in pain.

Speaker 3 (41:14):
Yeah, the end of my turn.

Speaker 2 (41:17):
Kyle, you're up.

Speaker 6 (41:18):
So since there was nothing to rage about when we
first rolled initiative, I cannot use my free action for
quick tempered. But I'm going to rage first action. I
said rage my first action.

Speaker 2 (41:32):
It raged on screen.

Speaker 6 (41:38):
Oh I was a look at ply effect. That's right, okay,
so rage first action. Second action. I am going to
use sudden charge. So that's a stride twice an attack.
I'm only doing it because I'm gonna have to stride
any ways to attack. Just doing it for flavor wise.
I'm going to do that, and then I'm going to
smack him with my great action. That is going to

(42:03):
be a twenty two.

Speaker 2 (42:06):
Twenty two is a miss.

Speaker 6 (42:08):
We found the sweet spot guys.

Speaker 7 (42:11):
And returned.

Speaker 6 (42:12):
Okay.

Speaker 2 (42:13):
Four twenty three crawm, you're up.

Speaker 1 (42:16):
I'm about to miss the sweet spot both times.

Speaker 2 (42:21):
Wait wait, wait, wait he Chris.

Speaker 5 (42:23):
First section is gonna be a quick bomb. I'm gonna
pull out a moderate alchemist fire and chuck it at him.
Ooh uh no, it's gonna be twenty two.

Speaker 1 (42:34):
That's a miss. So I only get to do the
splash damage.

Speaker 5 (42:38):
Okay, and thanks to hitting level five, I get to
add my intelligence modifier splash damage.

Speaker 3 (42:44):
I also want to add that we have prior knowledge
that these trolls are vulnerable fire.

Speaker 6 (42:49):
Yes, so.

Speaker 1 (42:52):
It's gonna be ten flaming splash damn.

Speaker 3 (42:55):
Does that include the vulnerability or vulnerability we're not just outright.

Speaker 6 (42:58):
That's not including the vulnerability. You just it's that it's
not double.

Speaker 3 (43:02):
It has a I know, but it's like it's like
twenty two, right or something.

Speaker 1 (43:05):
It has a weakness whatever, my bad.

Speaker 5 (43:08):
It was a twenty three because I have a plus
plus one item bonus because I'm using moderate bombs.

Speaker 2 (43:13):
So it does hit. Yes, so give me normal damage.

Speaker 1 (43:16):
Legendary shit says two D eight fire.

Speaker 3 (43:25):
Cramb's first kill.

Speaker 1 (43:29):
It's gonna be fifteen plus the ten, so twenty five
total fire damage.

Speaker 6 (43:35):
Oh my god, that's my boy, plus whatever its weaknesses.
That's pretty insane.

Speaker 2 (43:40):
That's my boy, got it. You hit it. It was
with it was like a bomb, right, yes, you chuck it,
cracks and splashes on it, flames burst and you see
it singes the wood that's sticking out of its blue
troll flesh as it burns into embers and it screeches
in pain.

Speaker 6 (44:01):
All right, second action?

Speaker 1 (44:05):
Well yeah, second action, I'm gonna do another quick bomber.

Speaker 2 (44:08):
Geez, that was only one. Yeah, oh my god.

Speaker 5 (44:11):
Alright, so I'm gonna make another Alcom's fire. This time
is gonna be at a plus seven instead of an
instead of a twelve?

Speaker 1 (44:18):
Sadly, so here we.

Speaker 3 (44:19):
Go, Chris cocked cock.

Speaker 5 (44:26):
That is gonna be a mess. That's come on, brain,
I believe brew fifteen. Alright, so it's just just ten
flaming splash.

Speaker 2 (44:37):
Then, okay, that's still a lot thirty five in.

Speaker 6 (44:42):
A single turn.

Speaker 3 (44:43):
That's hard.

Speaker 6 (44:44):
Didn't you have another attack?

Speaker 11 (44:46):
Uh?

Speaker 1 (44:47):
Yeah, I mean if I want to, yes, you, just.

Speaker 5 (44:51):
So you could say something, it's only gonna be out
a plus two, so i'd have to like nat twenty Yeah,
uh fuck, it.

Speaker 2 (45:00):
Isn't.

Speaker 6 (45:00):
No, not twenty, no.

Speaker 2 (45:03):
Fucking way, oh not twenty.

Speaker 6 (45:06):
Indeed, so double damage right off the gun.

Speaker 3 (45:11):
Oh my, this might be like our first like eighty
damage turn.

Speaker 2 (45:14):
No, oh.

Speaker 6 (45:22):
Hey, is persistent fire stack?

Speaker 2 (45:25):
I don't think so.

Speaker 6 (45:26):
Okay, it's done in the splash damage. That's got three
persistent persistent fire all.

Speaker 7 (45:35):
Right, so.

Speaker 1 (45:38):
Right seven two twenty two, that's going to be thirty
two thirty two.

Speaker 6 (45:50):
Plus the splash.

Speaker 5 (45:51):
Yeah, thirty three because of because of my uh my,
my flip, my flaming goblin the race, So yeah.

Speaker 6 (45:57):
Thirty three.

Speaker 2 (45:57):
Okay, so I'm just up. He's like, this thing is
just lit on fire. That's it, right, Yes, that is it? Okay?

Speaker 3 (46:11):
Is it dead yet?

Speaker 6 (46:12):
No?

Speaker 2 (46:13):
What you see as it screeches in flaming pain, it
digs deep onto its body and scrapes its hand across
its torso, grabbing a handful of splinters and throws one
of them at Kyle, missing another one at crom Okay,

(46:44):
does that incur MAP?

Speaker 3 (46:46):
Thirty that's actually really tough.

Speaker 2 (46:49):
Thirty three that's a crate.

Speaker 3 (46:52):
But doesn't incur MAP though, that's a good question. Nope, whoa, Okay,
we're about to get fucked.

Speaker 2 (46:57):
This special move only incurs MAP after makes all four attacks.

Speaker 3 (47:02):
Or whose mama is this bro? Damn five plus.

Speaker 2 (47:09):
Eight twenty six points of piercing damage. The chunk of
wood hits your little goblin body, and then he also
the other splinter attacks the velvet knife behind you, God,
doing twenty eight to the velvet He hits with the

(47:31):
twenty eighth not a crit surprisingly, but he hits him
for fifteen points of damage, and as his arm the
creature's arm swings around, he throws the last yard at
the other velvet knife that's right next to him, hitting

(47:55):
with thirteen points of piercing damage.

Speaker 3 (48:04):
Am I stealthing that?

Speaker 2 (48:05):
Well? Like I'm a I'm an eyesight? Oh, he also
didn't hit Darlin.

Speaker 1 (48:11):
You also you also didn't do a ship ton of damage.

Speaker 3 (48:14):
That's yeah.

Speaker 2 (48:15):
He's also it's also kind of like a feral creature
and all these figures are closing in on him. If
this was like a smart enemy, he might take you,
like attack you. But since it's just a feral creature
that's like half you know, half built up, it's gonna
lash out at the closest things next to it. Okay,
so for its third action, Oh that was.

Speaker 6 (48:37):
A two action move. Yeah, okay, I thank god.

Speaker 3 (48:39):
Wait, is Darlin taking a turn too?

Speaker 2 (48:41):
Yeah, he had he strided a bunch. Oh, okay, man,
he's gonna be his last map, but not much else
it can do it go ahead. It goes ahead and
just tries to strike at you with its claw, Kyle,
since you're right in front of it. That's gonna be

(49:02):
a twenty six.

Speaker 6 (49:05):
Hits.

Speaker 2 (49:06):
Okay, yeah, that's even its last map is still out
of plus seven, so yeah, eighteen points of bloodling damage.

(49:26):
You guys, hear as a rock has slung out of
a sling towards the creature.

Speaker 1 (49:32):
Oh, don't forget to take you a three persistent.

Speaker 2 (49:34):
Fire, thank you. However, it completely misses. Don't worry.

Speaker 3 (49:43):
The fire damage takes care of that.

Speaker 2 (49:44):
The guy is let me see hatchets or not hatchets?

Speaker 6 (49:48):
Sling?

Speaker 2 (49:48):
Do you sling? Have reload? Reload one damn okay, second action, reload,
third action. You're gonna fire again at the troll creature.
That's gonna be a twenty it's gonna miss. These guys
are not exactly holding their weight here. This other velvet

(50:09):
knife is gonna come up actually one step action two
attack with his hatchet and he's gonna hit with a
crit He is going to do you see it's gonna
be a D six plus five, so that's nine times
two eighteen points of damage on the troll amalgam. And

(50:34):
as he does, his hatchet sinks down into the creature's
head and its body slumps onto the ground dead. That
was his second action. Pulls the hatchet out, looks at you, Colin.
He's like, what you guys do any you should leave?

(50:56):
This was our white house? Why are you in here?

Speaker 6 (51:00):
You kill that?

Speaker 2 (51:02):
It's done? Now you can leave.

Speaker 6 (51:04):
Why do you want to leave so bad?

Speaker 2 (51:06):
This is velvet off property. You don't belong here.

Speaker 6 (51:09):
A little bit of gratitude would be great.

Speaker 2 (51:12):
Yeah, yeah, thanks for the help, but you should still leave.

Speaker 3 (51:18):
Uh yo, crom dore any more vials on you empty.

Speaker 2 (51:21):
And he's actually gonna make an intimidation check because we're
still an initiative. He's he's gonna fail. He rolled it too,
all right, this other velvet knife by you, crom and
he's not looking good. He has a giant chunk of
wood sticking out of his side and he goes, what
are you guys doing here? And he kind of holds

(51:41):
his hatchet up to you. Actually he had a sling,
so action one he's gonna swap to be clear. Action two.
He hasn't done it yet, but yeah, he holds it up,
his hatch up to you and he goes, what are
you goes doing?

Speaker 1 (51:53):
He well, he thess on the monster underwent a monster.

Speaker 2 (52:03):
Give me, what's that action? When you're trying to lie
to somebody, I'm lying, well, I mean, well, you guys
were here specifically to hunteds. I don't know, it's not it's.

Speaker 6 (52:18):
Not a lie. It's also not being deceitful because that
it might be half the truth, but it is the
full it is part of the truth. I would say diplomacy,
you know, I would argue diplomacy because he's.

Speaker 1 (52:33):
Still want to have none of them trained.

Speaker 2 (52:36):
He said, fuck it, what what's your deception?

Speaker 6 (52:39):
Plus one?

Speaker 2 (52:41):
Okay, all right, he's gonna do a sense motive on you.
He believes you. Okay.

Speaker 1 (52:54):
He's like, oh, all right, okay, so I'm gonna take
a look at that.

Speaker 2 (53:03):
Sure, and we're gonna I'm gonna leave the initiative tracker up,
but if the situation turns back into a fight, we'll
go back into where it is. But he goes, uh uh, yeah, yeah, sure,
I'm going to do treat wounds. All right, So the DC.

Speaker 5 (53:23):
It's fifteen, so I have to roll at least a five. Uh, yep,
that's gonna be a twenty seven. Wow, I could have
up to DC.

Speaker 3 (53:35):
But can you know crit on a heel like that?
So because you're not.

Speaker 6 (53:41):
Really well, no, it's not really a crit. It's you
have if you up the d C, it does more.

Speaker 2 (53:45):
On some healing, you can krit, right I So I'm
not entirely sure on a ruling with with treat wounds. Uh.

Speaker 5 (53:53):
The only thing that I know of for certain is
that you can up the DC if you're trained. Uh,
if you're like expert, and then so on and so forth,
you could just keep upping the DC. So that's gonna
be Oh no, I can crep, yeah, I thought, so, okay, wow,
all right, So that's.

Speaker 3 (54:13):
Forty eight forty eight healing, forty eight healing. Oh forty
eight I've actually had forty eight healing. I'm like, good god,
where is it?

Speaker 6 (54:23):
There?

Speaker 1 (54:24):
It is, boom, So that's gonna be seven eleven, fourteen, sixteen, sixteen.

Speaker 2 (54:37):
Okay, and you heal him quite a bit. That's a
decent amount. Actually, that's full. You're able to get the
wood shard out and apply a bandage and stop the bleeding.
And he's like, oh, thank you very much. What's your name?
I'm crime, Thank you Crumb. I appreciate that. It was

(54:58):
very nice of you for you guys to to step
inside of a random warehouse. You heard noise. It's very
strange actually forever.

Speaker 8 (55:06):
Yeah, but as times it's their boss, mister Moreau to
tell him we want our truth.

Speaker 12 (55:14):
Who's west battle, sir, and and the old guy that
we work for, I don't know who you work for,
Hope that's her.

Speaker 2 (55:24):
Oh the raven Raven.

Speaker 11 (55:30):
I kind of put his hands on his hips and
he's like, all right, yeah, I can deliver that message.

Speaker 2 (55:36):
I don't know if you listen to me.

Speaker 1 (55:38):
I know, as long as I tried, that's all I'm asking.

Speaker 2 (55:41):
I could do that. He's got he's got a bone
to pick with her Blue.

Speaker 8 (55:45):
I understand, but it's like, well, the amount of stuff
that's been going on, a lot of people can get
hurt and that's not good for end of the battle.

Speaker 2 (55:52):
Yeah, that's that's true.

Speaker 11 (55:54):
Actually, he kind of looks at the other velvet knives
that are in the room and he's like, in fact,
we normally deal in like, well, you're not you don't
like the guard, are you?

Speaker 2 (56:02):
No? Yeah, we normally dialing like illicit goods. We don't
typically hurt people lately.

Speaker 8 (56:09):
I mean it's a lot of time into though, And
you know, I was as long as no one get hurt.
That's that's all I willed her about.

Speaker 11 (56:15):
Yeah.

Speaker 2 (56:16):
Yeah, looks at that nasty thing on the ground and goes,
what the hell is that thing? Anyways?

Speaker 3 (56:20):
I believe Oh shit, yeah, they're rather violent.

Speaker 2 (56:25):
He starts shouting to the other velvet and I was like,
go get the caros in the lenten caris and go
get it. The other one runs off to the other
side of the warehouse and Derling kind of steps out
and he goes, Honestly, that actually went down a lot
better than I expected. So he looks through the door. You, Lucas,
you don't need to go find your mom.

Speaker 3 (56:48):
Yeah, I guess I got I got one thing I
gotta do real quick. Do you have any empty vials?

Speaker 6 (56:53):
No prom or no?

Speaker 3 (56:55):
Sorry, Kyle, drink these and I hand you my two
life I'm gonna take both mine.

Speaker 2 (56:58):
Okay.

Speaker 3 (56:59):
Can I have your vials and you're done?

Speaker 6 (57:00):
Sure?

Speaker 3 (57:01):
Okay, does anybody have any glass, vials, bottles, anything.

Speaker 1 (57:04):
I mean, I was heard as, do you give us,
you give us moderate downs through this plus stuff?

Speaker 8 (57:15):
I don't do myself, and I done my last to
the Durlin, but I also doped fucked up pretty bad.

Speaker 3 (57:19):
So if you're not gonna yeah take mine, I give you.
I keep my quick silver.

Speaker 6 (57:24):
Though.

Speaker 3 (57:28):
What's the check to drain the blood from this thing?

Speaker 2 (57:33):
Give me a nature check. You will be able to
do it. But if you roll good, you'll get.

Speaker 3 (57:37):
Bonuses, okay, And I also have all the animal okay,
So I'm.

Speaker 2 (57:40):
I'm gonna give you a plus one.

Speaker 3 (57:42):
Hell yeah, cool with me.

Speaker 6 (57:44):
I only needed to drink one because that gave me
up to minus one of my max health.

Speaker 3 (57:47):
Let me see what my let me see my nature
is same? Uh twenty four?

Speaker 2 (57:54):
Oh yeah, you get four vials sick. Yeah, I rolled
it two, but since you did, you rolled well, you
get a bonus. Two vials. Fine by me, two vials
of troll blood. And then Darlan is like, yeah, the
other velvet knives comes back some kerosene oil and he

(58:15):
starts pouring it on the thing, and the guy goes like,
should we do this inside the warehouse and he goes like, yeah, wait, wait.

Speaker 3 (58:21):
One second, hold on before you do that. What I'm
still like crouched next to it, by the way, I
want to mention. And I take my dagger, and I
just like.

Speaker 2 (58:30):
The pelt.

Speaker 3 (58:31):
But but but I take I take like like like
I'm talking, like fits in the palm my hand, not
a whole like hind quarter.

Speaker 2 (58:40):
I get you.

Speaker 3 (58:40):
I take a tiny bitness. I stuffed it in my pocket. Okay,
and then uh it just keeps does does does?

Speaker 6 (58:47):
Like?

Speaker 3 (58:48):
Does it have the too all grown in yet?

Speaker 5 (58:52):
No?

Speaker 6 (58:52):
The what you took?

Speaker 3 (58:54):
No, I want to I want to look at his
face like.

Speaker 2 (58:56):
Yeah, yeah, yeah, it's got a face. It's it's disgusting.
It's like half grown, you know, they're still sin you
and muscle showing. And its eye sockets are bare, no eyelids,
just the eyes that are still open despite having been
burned and stabbed and cut open. Can I try and
harvest the fangs? I don't see why not? Yeah, give
me give me a nature jake, because the body is

(59:18):
not exactly solid yet you might be able to fail.
It's a.

Speaker 3 (59:23):
I forgot my nature already, my goodness maybe ten so
twenty four I don't have a time. Oh yet you
have a plus one for all the animal. I don't
know that's your thing, Oh like I did last time?

Speaker 2 (59:35):
Yeah, because then I have a twenty five. Yeah why not? Okay,
So I know all the animal doesn't technically work that way,
but when you're specifically trying to get certain parts, I
feel like it it makes sense enough to me.

Speaker 3 (59:47):
Is the DM all the animal?

Speaker 6 (59:51):
Yeah?

Speaker 3 (59:51):
All the animal will require you to be like, yes,
these are all the things you could possibly get. Like
I remember when I killed that deer and I was
like I want to take all of the bones, Like yeah, yeah, yeah,
You're like, yes, with all the anim well you can
do that. This doesn't apply to this because this is
like more of a like a home rule deal.

Speaker 2 (01:00:06):
Yeah, typically you wouldn't try and harvest the troll. So
hey it works. Yeah, with that role, you can get
both things off of it, no problem.

Speaker 3 (01:00:14):
Sounds good. I just pocket those okay, and then do
I think there's anything else of value on this corpse
or no?

Speaker 2 (01:00:19):
Okay? Yeah? Yeah, trolls are pretty nasty, like gross creatures.

Speaker 3 (01:00:23):
So yeah, so I'm like crocodile duney right now, I'm
just like slicing the gums out, and I'm like yanking
them back and forth till they break loose. I'm getting
blood out of it, and no one sees me do it.
I try to slight a hand it, but I just
like nick a little piece of fur off and stuffing
in my front pocket.

Speaker 11 (01:00:37):
And the velvet Nins are like, actually, you know what,
let's drag this outside into the alley. Well, I don't
want to lot it inside this war us with all
this wooden crates, and they they're like yeah, yeah, yeah.

Speaker 2 (01:00:47):
They start grabbing and dragging the body outside. Turlin takes
another step forward and goes, well, that was disgusting. All right,
you guys are ready to go. Yeah, just get out
of here. Let's go.

Speaker 3 (01:01:01):
Wait, should we tell herb that we did this? Now
he'll figure out.

Speaker 2 (01:01:06):
Thanks for joining us for medical misbets you on the
next one. Until next time.

Speaker 7 (01:01:10):
Comm
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