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March 28, 2025 • 63 mins
In this special episode DM Mike, Dominic and Kirby are joined by a special guest star as they go on an adventure in the swamplands of Aemath. Listen is as three new characters try and save a small swamp village from imminent danger. This is part 1 of a multi-part mini series!


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Outro Music:
Battle Of The Creek by Alexander Nakarada (CreatorChords) | https://creatorchords.comMusic promoted by https://www.free-stock-music.comCreative Commons / Attribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/

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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, everyone, This is the editor for Mythical Misfits. I
just wanted to come in here before we start the
recording for this episode to let you guys know that
the reason why I'm introduced myself here is because I
had to make a slight edit for this current one
that we're in because at one point I realize I
actually am not where I currently live, and I'm actually

(00:20):
sitting right next to the people that make Mythical Misfits,
the people that record the show. And now I may
or may not be doing this with my free wheel
or not, but we're's gonna do it anyways, because I'm
at the recording booth.

Speaker 2 (00:33):
Now not what to say that part of the script. Gosh,
no food tomorrow.

Speaker 1 (00:39):
We're so friends, right, Oh, absolutely, We'll give me. These
are some of the nicest kidnappers I've ever met.

Speaker 3 (00:47):
It's like, okay, let's retake that.

Speaker 2 (01:00):
Sorry.

Speaker 1 (01:01):
I love it whenever you do that, so literally, when
I edit this thing, I always hear that part and
I'm like, I got to save some room on the
editing timeline for Mike to be able to add the
music there, because I think it's perfect.

Speaker 2 (01:16):
It's honestly one of my favorite things to do.

Speaker 1 (01:18):
It's so much fun, it's great, it's consistent.

Speaker 4 (01:20):
Welcome listeners, This is Dungeon Master Mike and I am
happy to welcome you to a special edition of Mythical Misfits,
which we are calling the Mediocre Misfits. Tonight we have
Kirby Hello, dominic was A and special guest star co
producer Josh.

Speaker 2 (01:40):
That's me.

Speaker 4 (01:42):
We are recording a special kind of a one shot,
although it's going to be a couple of episodes due
to our recording schedule of a separate adventure that's happening
happening in Amath concurrently with the main story. So tonight
we're going to introduce you to some new characters, new locations,
and you're gonna get to see a new part of
the world that's only been hinted at in.

Speaker 3 (02:03):
The primary show.

Speaker 4 (02:05):
Josh has been lucky enough to make his way up
to Fresnel, California from LA and he has decided to
gift us with his time to record.

Speaker 2 (02:14):
Can you not tell them where we live?

Speaker 3 (02:16):
That's like one of our main things. We're trying to
make an audience in Fresnel, California. Our live show is
in Fresnel, California and Putress.

Speaker 2 (02:24):
Speaking of guys, if you happen to hear this before
April twelfth, we are having a live show at the
Backyard Social Club in Clovis, California. Hope to see you
there if you're in the local area. If not, we'll
be recording it. Hope I would like the last of you.
It probably not gonna happen. I'll be there. Yeah, And
if you're not from the area.

Speaker 3 (02:41):
Clovis and President are basically the same town.

Speaker 2 (02:42):
They right next to each other.

Speaker 4 (02:43):
So Fresne or Clovis, come on by Beckyard Social Club
April twelfth, twenty twenty five. If Edie's passed that, I'm
sorry you missed it.

Speaker 3 (02:53):
It was awesome. We had a great time. Too bad
with happen a dominic?

Speaker 2 (02:57):
Though? What happened to dominic?

Speaker 3 (03:00):
Get the bill out to find out?

Speaker 2 (03:01):
Oh no, or if you were there, leave comments letus
know what your favorite part was.

Speaker 4 (03:07):
Now we are going to start a brand new adventure.
As I mentioned earlier, a wide bottom boat is being
pushed along a marshy river with reeds. As they passed
the edge and scrape along the wood, the croaking of
frogs is heard in the background, the buzzing of flies

(03:28):
and insects as they fly around you. The humid air
sticks to your skin as you're in the swamp lands.
In the southeast portion past Amath, the boat captain pushes
along the shallow river bed with the long stick and

(03:51):
he looks back to take another look at his passengers,
which have paid for passage. And he looks back and
he sees.

Speaker 2 (04:01):
He may, can you drive this boat a little faster?

Speaker 3 (04:03):
Man?

Speaker 2 (04:04):
I paid you good money to get us there safely.

Speaker 3 (04:06):
He just sighs heavily. He's like, I'm walking on.

Speaker 2 (04:09):
It, work harder.

Speaker 3 (04:12):
What does he see saying this completely insensitive thing to him?

Speaker 2 (04:16):
So he sees a three foot two tall shoony And
if you don't know what a shooney is, think adorable
pug standing on two legs. Yeah, quite cute, giant eyes.
They don't know where they're looking either. He's wearing a cloak,
got a little hood on just to cover up something
that he's not ready to reveal to the party yet.

(04:36):
And he's got these goggles on as well. And I'm
a foma church all right.

Speaker 3 (04:42):
He kind of sighs, and his eyes glands apart across
the rest of the party.

Speaker 1 (04:47):
Who else does he see? You see listeners and everyone
in this boat. A very scrawny, very pale, six foot
tall elf. He's got green eyes and glasses kind of
doweeby to be honest. However, he's got some really nice
eleven armors. Got also a shield that is currently on

(05:10):
his back and a couple of weapons. You can't tell
where the fighting or the weepiness ends or begins, however,
he is on the boat, he's looking in the horizon.
The first thing you hear from him is, ugh, sorry
about allergies that are really bad here. Uh yeah, I

(05:33):
think we're going the right way though, But do you
think we could go a little faster? I think I
don't want to. I see some movement in the water.
It's a little frightening.

Speaker 2 (05:45):
Toast.

Speaker 4 (05:46):
And then he also kind of gets a little irritated
at the boat rocking back and forth because someone is
seeming to practice dance moves every once in a while.
Who is doing that?

Speaker 5 (05:57):
That would be the duellist and dancer Marcell Crocket. And
what you see is a athletic well I can't say
African American because you know, Africa American does not a
path it's a flack.

Speaker 1 (06:10):
Guy, Melanon.

Speaker 2 (06:17):
Yeah, here we go. It protects me from the sun.

Speaker 5 (06:20):
Yeah, rocking a nice uh short fade, wearing a very flowy, closed,
nice beautiful blue cape. Has a rapier strapped to the
left side of his hip and several boxes like kind
of like around his waist. And yes, he is kind

(06:40):
of just standing there tap tap tapping along his very
passionate steps of his own patented dance. If anyone asks,
I'll tell the name. I'm not gonna say it out right,
gotta work for it. It's like, don't even worry about it.
Follow your own rhythm. You don't have to listen to
what they say. You're your own man.

Speaker 2 (07:00):
Can you shut down? Please? This this boats wide and
then secure. But it ain't good for dancings. Ain't a
dance floor bud, all right, all right?

Speaker 1 (07:11):
And I will also say too that it is making
me a little bit of fee thick. I know we're
not necessarily on the sea, but it's just the rockin. Yeah,
it's not the best for my river, Yes exactly, we
are on the river.

Speaker 5 (07:27):
Yeah, yeah, alright, And Marcel sits down, but he just
like just tapping a sigh too, like some rhythm that's
just going off in his head.

Speaker 2 (07:35):
So what brings you guys to Grimwater anyways?

Speaker 1 (07:39):
Well, I've heard that there's a lot of injustice happening
in Grimwater, and I'm there to be the one to
make a difference.

Speaker 3 (07:50):
So right, man, say so.

Speaker 2 (07:53):
Hey, doing insult my friend? Like that? Man, what part
of my parlance did you think was an insult? I
don't know.

Speaker 3 (08:02):
Yeah, why don't you have a professor?

Speaker 2 (08:05):
I'm sorry? Hey, pretty boy, what'd you get that haircut
at your mother's? Well, don't you know? My mom cuts hair.
She trimmed me up before we got on this boat.
She's the only person I paid to look this good.
My god.

Speaker 4 (08:21):
At this point, you guys see rounding the river bend
a small it would be generous to call it a village,
but houses on stilts kept above the swamp water. And
you guys approach a small dock as the quote unquote

(08:41):
captain pulls you up, and he chucks a rope around
one of the posts on the dock and pulls you
guys in, and you guys feel the dingy just kind
of clink up against the wood, and he goes, all right,
you guys go grim Water so how long you guys
planning on staying.

Speaker 2 (09:00):
As long as we need you? Man? All right, but
I tell you, su I get out of town pretty soon.
And why is that brohy? Nobody stays in Grandma for
too long?

Speaker 3 (09:12):
No?

Speaker 2 (09:12):
No more? Well, oh right, that was ominous and mysterious.

Speaker 1 (09:18):
Yes, do you have any decided sources you can like
reflect to when it comes to like why no one
stays there long?

Speaker 2 (09:25):
Yeah?

Speaker 3 (09:25):
His barber.

Speaker 2 (09:27):
Don't talk about my mom like that. I paids not
insult us. I'm sorry, I'm sorry.

Speaker 4 (09:35):
I more six silver iver spent little man the sun
set and I'm fixed and get out of here.

Speaker 1 (09:41):
Well, he charged you six, he charged me ten.

Speaker 3 (09:44):
We don't need to talk about, you know, uh affairs here.
Everybody paid fair. That's why it's called a fair. And
I get off my boat.

Speaker 5 (09:52):
Marcel walks away because he didn't pay.

Speaker 3 (09:55):
Why did Marcel pay?

Speaker 2 (09:57):
Huh?

Speaker 3 (09:57):
Why didn't he pay?

Speaker 2 (09:58):
Why should I?

Speaker 5 (10:01):
Damn?

Speaker 4 (10:01):
I want to dig into this, like rewind a little bit,
you know, like a little.

Speaker 3 (10:05):
Bit of a flashback.

Speaker 2 (10:06):
I mean he charged a little desaturated.

Speaker 4 (10:08):
Maybe a little bit of a glow, you know, the
the nineties glow on all those crappy movies and shit.

Speaker 5 (10:13):
So so like flashing back to the initial payment of
the fair. So we've got six and then ten. It
is sixteen gold silver? And why sixteen silver? Why didn't
Marcel pay? Because I have a whopping zero starting gold.

Speaker 2 (10:32):
You spend it all, yeah, spent it all? All right,
there's a reason for that. Hey, he's nice, So why
is that my problem? If you can't pay your fare?

Speaker 3 (10:44):
Run he's not fine. I'll just charge his friends more.

Speaker 2 (10:49):
Wait, okay, you said you got charged ten and I
got charged six. That's sixteen. What's sixteen divided by three?
Oh my god?

Speaker 1 (10:57):
Oh I could do the math here. Yeah, so, uh
is about like four point five? Five point five?

Speaker 2 (11:04):
It's because we paid a total of sixteen gold. Bro,
it's you know what, don't correct me, man, sixteen silver?
It's five each. We give you one silver tips. You
stay here as long as we need you. No, I'm leaving,
damn it. You guys paid one way. I drop you
off one wavers.

Speaker 1 (11:25):
Capital thievery Yeah, I feel like that's an element of injustice. However,
you've been very friendly and god here safely, so I
will say good day to you, sir. What is your
name again? Jim, Jim, thank you Jim.

Speaker 2 (11:40):
It's nighttime.

Speaker 4 (11:41):
The whole time you guys are talking like he's pushing
the stick on the dock and slowly off. Yet my
I forgot to mention too. My name is Harmone could
call me him for shorts. I start to lift skift
like up helping them, you know, get beck.

Speaker 2 (11:59):
Me man, Hold, this is funny. I'm good.

Speaker 1 (12:09):
And I eat him, but a very controlled eat.

Speaker 2 (12:16):
Come on, are you off?

Speaker 1 (12:18):
I am now trying to get off. Okay, okay.

Speaker 4 (12:21):
He kind of like turns the little dingy around a
little bit, so the back end touches, but not long
enough to be respectful, so you just kind of have to.

Speaker 2 (12:29):
Like hop off and you don't. Yeah, give me give
me a reflex it all right?

Speaker 1 (12:34):
Cool?

Speaker 2 (12:39):
Can I do athletics? You can? Is that higher than reflex?
The dungeon master decides what say you can do? I
thought you can roll your athletics, contribute your reflex. No, no,
it's not. Look man, the book much like five. The
book is a guideline.

Speaker 5 (12:56):
This man makes the rules book.

Speaker 2 (12:59):
Yeah, no, six things on it. Alright, give me reflection.

Speaker 1 (13:05):
I will do a little reflex. Slave over here.

Speaker 2 (13:09):
That's a twenty pool.

Speaker 4 (13:11):
Oh yeah, yeah, you're you're able to hop.

Speaker 1 (13:17):
Your list is going to your p's now, it's it's
it's going everywhere.

Speaker 2 (13:20):
I have no control of it. I don't want to know,
goes p. Okay, all right, let's go.

Speaker 4 (13:23):
Well then, don't talk about your d So you guys
are on a dock that's on the water level, and
I would say, come on, you you were talking about
movement under the water. You notice up the dock towards
I'm not gonna say, what's it called?

Speaker 3 (13:38):
Not the coastline but the edge of the shore. Thank you.
I don't know why I forgot such a basic word.

Speaker 2 (13:47):
The shore.

Speaker 4 (13:48):
But there's not really a shore. It's more like reeds
and mangroves here, right, So the dock, as you get
closer to the quote unquote, sure, you do see movement
under the water.

Speaker 2 (14:01):
That's it.

Speaker 1 (14:02):
Sorry, I'm looking at what man grove is. Okay, that
makes sense.

Speaker 4 (14:11):
So you guys are sitting there, like I said, with
the humidity on your skin. Bugs buzzing around. The docks
lead towards the shore stairs that go up that leads
you to the quote unquote town. And there are buildings
all over the place. There are some people milling about.
There's even someone on the dock who brings a crate,
you know, sets it down, probably for a future statement,

(14:33):
kind of gives you guys a nod and turns around
and walks back up the stairs towards.

Speaker 3 (14:38):
The rest of the buildings. What do you guys do?

Speaker 2 (14:46):
So Skiff is gonna start walking across the dock, right yeah,
and he mutters himself, Man, it's it's pretty damn hot here,
and I pull off my hood. So guys, where should
we go? Oh? I think we should? Whoa, whoa? What's
what's that? What's that ahead?

Speaker 6 (15:02):
Hey, don't look at it. Man, I'm a grower, not
a shure. It's a horn Oh stop it.

Speaker 2 (15:13):
Putting the fucking hood back on.

Speaker 1 (15:15):
And you see him on like reaing for a book.
It's like trying to be okay, So this species is
to have like horns.

Speaker 4 (15:21):
I don't think I've explains why he's a grower not
a shower.

Speaker 3 (15:26):
He's horny.

Speaker 2 (15:27):
A But.

Speaker 4 (15:32):
As you guys are walking up the dock towards the stairs,
you see another dingy. A couple of docks over and
they're loading what looks to be logs, but they're putting
a tarp over. There's a couple of figures. I want
you guys to give me a perception check.

Speaker 2 (15:46):
I got this, guys, I got this. We're all rolling though,
I know what I'm just saying. Okay, Ship twenty nine
fourteen twelve.

Speaker 4 (16:04):
So Skiff, you notice that the guys that are loading
it on have nice well taken care of leather armor.

Speaker 2 (16:14):
Hm. That's it.

Speaker 3 (16:16):
That's that's what that's And they kind of they see
you noticing them, They kind of glare at you and
then flip the tarp over the wood tie it down.

Speaker 2 (16:24):
I would like to point out that Skiff is standing
their tongue out and they.

Speaker 4 (16:31):
Don't give you a nod, no courtesy, nothing, They just
kind of stare at you. The one on the other
side of the dingy stands up just kind of stares,
while the one tying down the tide.

Speaker 2 (16:39):
I pull out my my implement mirror to look at myself.
Who's my ward showing?

Speaker 3 (16:46):
And they go back to their business.

Speaker 1 (16:50):
Skiff, Skiff, I would want to say it, I just
I apologize if I got you any discomfort about your looks.
And we've talked about this before that the idea of
being self conscious. You know, it's kind of like a
projection of.

Speaker 2 (17:04):
Self conscious bro Okay, I'm not I'm not okay. These
guys are dressed too nice for this area. These houses
are all on crutches. I'm dressed too nice for this area.
Fool yourself, Marcell damn right, Yeah, you are you sexy, bastard?
You know it.

Speaker 1 (17:21):
I cannot say that you were definitely very sexy with
the clothing. However, I think that our first move should
be to do something, go to a part of this
city that is going to fulfill all of our needs. Actually, yes, skam,
I was gonna suggest a tavern might be the best

(17:41):
thing for us.

Speaker 2 (17:43):
Are you are you sniffing for alcohol? I smell yeast
that way, yeast. I don't know if i'd follow that.
Oh shit, I've heard of the yeast infections before. They're
not prominent in my species. Wait, is that a type
of Is that a monster? I'm walking away. I don't
want to get into it.

Speaker 5 (18:06):
As I walk, I'm going to try to see if
I can listen for the sound of music, because if
I can find some music, maybe maybe I can Maybe
that'll be the place.

Speaker 2 (18:14):
That we need to be.

Speaker 4 (18:15):
Absolutely as you rise, the stairs and you're brought to
the same level as the rest of the buildings. You
come up and you see that the buildings are connected
with kind of a gang plank that's built on the
same stilts that the buildings are on. You also do
hear the plucking of some type of stringed instrument, very
likely a banjo, with some relatively simplistic percussion, coming from

(18:40):
probably about three or.

Speaker 3 (18:41):
Four buildings down.

Speaker 2 (18:43):
Okay, I'm gonna head towards the sound, Marcelle, where are
you going?

Speaker 6 (18:48):
Following the trying my laser little, I'm walking my laser.

Speaker 1 (18:54):
Little, Skiff, Skiff, take my hand, take my hand, We'll
get you faster.

Speaker 2 (18:58):
And yes, we are now in hand.

Speaker 1 (19:01):
Every step I take is about like a few extra.

Speaker 4 (19:04):
Beats movement for skiff, about every movie you make, every
move I made, every.

Speaker 2 (19:09):
Step you take. I think this actually.

Speaker 4 (19:14):
You guys eventually arrive and you can tell immediately that
it is a tavern.

Speaker 2 (19:19):
As you get closer.

Speaker 4 (19:21):
You guys arrived probably early afternoon, you know, and people
are starting to filter in. You see a nice big
sign that says the soggy roots.

Speaker 2 (19:31):
Yeah, big sign.

Speaker 4 (19:32):
You see like the bottom part of a tree carved
into it the Soggy Root. It's got a tagline it says,
drink strong enough to make you forget the swamps watching.

Speaker 2 (19:42):
I don't like that slogan very much. Let the swamp watch.
My god, you're hot. Sorry, there's just a charisma about you.

Speaker 4 (19:55):
And as you guys are getting closer, a woman comes
out and she gives you a nice, big, hoothy smiles,
missing most of her teeth, and she's like, how are
you doing?

Speaker 2 (20:04):
And then she's carrying a.

Speaker 4 (20:06):
Bottle of clay bottle with a you know, corks already
out and it's sloshing around.

Speaker 3 (20:10):
She walks along the gang plank away.

Speaker 4 (20:13):
You can smell coming from inside, probably a smell that
is really refreshing to your nostrils, because you've been smelling
swampland for the past couple of days, if you've been
traveling in this part of the world. As you go in,
you smell roasted meats, fresh bread, You smell the smell
of ale. Some of it's a little bit stale, some

(20:35):
of it is like freshly popped you know, kegs and
all that.

Speaker 3 (20:38):
Kind of stuff.

Speaker 2 (20:39):
You go in.

Speaker 4 (20:40):
It is a lively The bar top is made of
a carved cypress tree.

Speaker 3 (20:46):
There's a small little like stage in the corner, and
that's where the music's coming from.

Speaker 2 (20:51):
You see a two man band.

Speaker 4 (20:53):
One person's playing a banjo, the other person's sitting on
a box tapping away. It's probably an apple crate that's
been kind of retrofried into some type of drum. And
there's people milling about. The bartender you catch she catches
your eye right away, tanned, dried, leathery skin. She's got wrinkles,

(21:15):
but not like she's weak, wrinkles like.

Speaker 2 (21:18):
She's seen the world.

Speaker 3 (21:19):
Wrinkles.

Speaker 2 (21:20):
You know.

Speaker 4 (21:20):
She got her white hair up in a bun. She's
got muscles. You can see some muscles under that, those
skinny arms of hers. And she's slinging drinks left and right.
She gives you a nod kind of a kind of
a squint as well, and not just all of you.

Speaker 3 (21:35):
And so that's what you guys see.

Speaker 2 (21:40):
Jimon walks a meaily up to that spot.

Speaker 1 (21:43):
Well, actually, before I do that, I stop with you
two go and be like, hi, guys.

Speaker 2 (21:47):
I think we know where we need to go.

Speaker 1 (21:49):
If you guys feel confident about the spots to do,
because I gotta go ask them about the injustice happening here.

Speaker 2 (22:00):
Skiff walks up to the Muscly Wrinkly Lady.

Speaker 4 (22:03):
As you start to walk, he noticed that the floor
is uneven. He just said, it's like sagged.

Speaker 2 (22:08):
Over the years.

Speaker 4 (22:08):
And you look down and wood has been kind of repaired.
Not so much repaired, that's probably too nice of a word.

Speaker 3 (22:14):
New wood has been put over the old wood that
started to rott it out underneath. It's very much like
repaired as we go along kind of thing.

Speaker 1 (22:21):
The landlord special yep.

Speaker 2 (22:23):
So, with Skiff noticing that the floor is that uneven,
he goes down. He says to himself, I haven't done
this in a while, and goes down on old force
to walk so he can like kind of navigate a
little easier and feel like where his balance should be
until he makes his way makes his way to the
to the tavern stool. And I look at Is she

(22:47):
behind the counter of the musclege?

Speaker 3 (22:49):
Yeah, she's mind the counter?

Speaker 2 (22:50):
Hey down here?

Speaker 1 (22:52):
She kind of looks over. She goes, what do you want?

Speaker 2 (22:55):
Pop? Pub? Man? It's been a while. Can I get
like three drinks?

Speaker 3 (23:05):
Yeah?

Speaker 2 (23:05):
What kind? I don't know what you got? I'm not
from here. We got beer we're out of liquor. Liquor,
she says, yeah, we made the same joke. I didn't
even hear you too far down. Get out of stool.
Remember athletics to climb up if you'll want to. You

(23:26):
did this to yourself, not twenty.

Speaker 4 (23:29):
Yeah, you hop up and I imagine you're like on
all fours and then on your butt.

Speaker 1 (23:34):
I was about to say, I assist you with that,
but now you need it punk or.

Speaker 2 (23:38):
Pr I'm up here liquor. I hardly know her. I
know the jokes kind of passed. But and she goes, well,
you can get many what you want. Oh, can I
get a beer? Sure? You want it strong or stronger? Uh?

Speaker 3 (24:00):
I don't know.

Speaker 2 (24:02):
How old are you you own up to drink? Well,
that's what I got it. That's a fucking dog years joke.
I am only five.

Speaker 4 (24:12):
Oh my, well, I gotta say as a dungeon master,
I haven't really given thought to dog years in my world.

Speaker 2 (24:22):
So, like, I've been alive for like five maybe six years,
but I know Shooney's kind of age faster, so I'd
like to think it's about six or seven years per year.
So I'm like thirty four thirty five you know if
you mike my d math, that's extra. Oh man, do

(24:43):
you want stronger, stronger, stronger? All right?

Speaker 4 (24:47):
She turns around, pours a beer in a mug out
of a uh, out of a tap, slams it down frothy.

Speaker 3 (24:55):
You can smell the alcohol off of that one.

Speaker 2 (24:56):
Yeah. Can I have sent in precise like thirty feet
so like every really closely? Yeah? Yeah, what are you
two doing? So?

Speaker 1 (25:04):
I would say harmone, I would like to maybe do
a perception check, souse. I want to look around, and
I'm looking specifically for a table that looks like a CD.

Speaker 3 (25:13):
Group of people, okay, like a what.

Speaker 1 (25:16):
Like a CD? Like they're you know, suspicious. There's sus
before I answered that not twenty Oh my god.

Speaker 4 (25:27):
You see one of the men from the other dinghy
in there talking to another man who's pudgy. He's got
kind of a small mustache, slightly balding, well dressed, and
the pudgy man is very happy. The man from the
dinghy is not really showing any emotion. They shake hands

(25:47):
and the man from the dingy starts to leave.

Speaker 1 (25:52):
Okay, I would like, as mom to I'm gonna act
like I didn't notice them, but I'm gonna walk past
the guy that's being walked away from. I don't want
to walk to the guy who made that deal at
the table. Hey, this is this seat taken?

Speaker 4 (26:10):
You're talking to the guy that's like the pudgy dude. Yeah, okay,
and he goes, uh, well her there, No, I don't
suppose his seat his taking. What can I help you with?

Speaker 2 (26:19):
Perfect?

Speaker 1 (26:20):
You know, I go to sit down like right next
to them. Well you could. I think between you and me,
I see you as someone who is very smart when
it comes to the going ins and outs of this
swamp and a friend.

Speaker 7 (26:38):
I don't know why you've got those glasses on, because
you are percepted as hell.

Speaker 2 (26:42):
He sticks his hand out.

Speaker 7 (26:43):
My name is Theobald. I'm the mayor of this here
beautiful town. Where do you find yourself here on gridwater for?

Speaker 2 (26:49):
Oh? That's good to know, respectfully.

Speaker 1 (26:51):
I just I do need the glasses because I have
a very bad perception of anything that's like past two
feet in front of me.

Speaker 2 (26:58):
But there's no, don't need to be pedantic. What can
I help you for?

Speaker 3 (27:03):
Well?

Speaker 1 (27:04):
And I decided to lean very close to him, and
I'm like he.

Speaker 4 (27:08):
Kind of leans in and matches your energy because what
we wish bring about.

Speaker 1 (27:12):
Son, He well, where is the injustice happening here in Grimwater?

Speaker 3 (27:19):
He's taking it back, he leans back, injustice.

Speaker 2 (27:21):
Oh, they ain't no in justice. Yeah, Grandmater's fantastic.

Speaker 4 (27:24):
Any kind of gestures around and you look around. Everyone
looks very dour. Actually hmm, he's like.

Speaker 7 (27:31):
No, Grandmather's doing fine, my good friend. Are you just
passing through? You here for state?

Speaker 1 (27:36):
Well, I'm definitely pat both. I'm passing through, but I
need to stay to make sure that everyone in this
town is safe and happy.

Speaker 3 (27:50):
Well uh, he kind of looks like shifty at that point,
back and forth.

Speaker 2 (27:54):
Say no, everybody here has totally fine, no problem.

Speaker 3 (27:57):
At all here.

Speaker 2 (27:58):
So welcome and enjoy some of our fine drink at
this beautiful and establishment at a Soggi groupe.

Speaker 7 (28:02):
And when you're feeling nus and fine, you feel free
to head on that because I scared.

Speaker 2 (28:07):
You something fine. Get you're a nice, good ding all
out of town. What have you already, dinghies, I would
like to roll for ears that hear the truth. Okay,
So for those listening that don't know much about thomaturges,
this is my first time playing in Vomaturge, I spend
a mythic coin and a mythic point, and I get

(28:27):
to roll sense motive or perception or initiative at mythic proficiency,
which is ten plus my level, So it would be
at plus fifteen for a sense motive. So whatever you roll,
I have a plus fifteen for sense motives.

Speaker 4 (28:43):
Since it's all right, it's a secret check, okay, plus fifteen.
What are you trying to sense?

Speaker 2 (28:48):
I am so I overhear him talking to the mayor,
and because he's just talking so loud, maybe it's just
me or no, he's okay, okay, yeah, so he's whispering,
so like I'm taking about from my conversation with the
sexy old lady at the counter. Oh so I'm a
shooney who knows what we know, what we're like anyways,

(29:12):
w racist, we might have to cut that out. Anyways,
I'm I'm trying to sense if he's being genuine or
if he's trying to like force him out of town
because he doesn't know where together. But from what I'm understanding,

(29:35):
so I'm trying to see if like, is he just
like trying to like is he lying tom like Oh yeah,
that's great. Everyone's all dow'd and depressed here. Obviously it's
not no one you can't no one can miss it.
A blind guy could see it. But I'm trying to
see if he is just trying to force him out
of town, like get him out of here quick, because
he mentioned the injustice and if he's hiding something.

Speaker 4 (29:55):
Your dog ears definitely pick up on that he's trying
to he's superficially positive and probably you know, he's putting
a lot of emphasis on getting a dingy out of town.

Speaker 2 (30:07):
Stop saying dingy, bro, that's a name for a small boat,
name for you're not there. But I heard voicing the
sky stop saying ding.

Speaker 1 (30:20):
I was gonna say I I also very much still
need a path find or. I've played a couple of
games before. It's been a little bit. I just wanted
to refamiliar with Rice myself in terms of the comparison
of like an insight to check to this guy as well,
because I feel like I would want to like try
and see what he is thinking too. Based off of
this conversation.

Speaker 2 (30:39):
I'm happy with him.

Speaker 1 (30:40):
That sense motive, sense motive, that's what all right?

Speaker 4 (30:44):
You just that's a secret role. Right, that's a perception
check perception. Okay, what's your perception?

Speaker 1 (30:50):
Perception is seven plus seven? Oh, I have to roll
it or no secret roll all right.

Speaker 4 (30:55):
So as far as you can tell, he's genuine got it,
you know, I mean he's did say you can say
or go yeah, well you know he gave both options.
So as far as you can tell, you know, he's
just like a very friendly dude that's opened everything.

Speaker 2 (31:07):
All right. Uh.

Speaker 1 (31:11):
Hamon goes to He looks at him like very intensely
for a while, because again like very little chrisma, this guy,
he has no way of being able to show any
kind of poker face. So my face is very much
like this, like I don't trust you, But at the
same time I'm kind of like maybe okay, whatever rot Son.

(31:32):
Without answering, he just extends his hand out to give
another shake.

Speaker 4 (31:36):
He does the same grips that you know, nice this
big thick hand. He's like, all right, what did you
say your name was?

Speaker 2 (31:43):
I'm Hamone, Hamo Hamon, noil.

Speaker 7 (31:48):
You endow some of the food and drink around town,
and don't fall any off any of the walkways around here.
You look like a land walker to me pardon any
insensitivity is around here, you know, a kind.

Speaker 2 (32:00):
Of on the backwater, so I can't really tell, but
I think I could tell.

Speaker 1 (32:04):
I definitely walk mostly on land. And you can't call
me a ham for shorts. Okay, I understood, Thank you
for your time, and hum walks away.

Speaker 2 (32:13):
All right. So I'm sitting at the at the bar
and I'm just kind of chatted up with the bartender lates.
How much can you lift? It's like, I don't really
check that kind of stuff. I just lift these kegs
all day. So you can lift the keg. That's just
what I said. That's impressive. I suppose how you.

Speaker 4 (32:36):
Going to be a bartender if you can't lift the
keke Just a woman of your agees so you think
my no, no, no, no, gender.

Speaker 2 (32:46):
No, no, it's not a gender thief.

Speaker 4 (32:48):
Kind of like gestures to one of the someone's ending
at the bar. They kind of look at you, big
old fisherman's big old guys, goes.

Speaker 2 (32:57):
Well, bart you asshole shitting people on and yeah, oh god,
another one. I'm just fucking with you. What what what
are you trying to say? Little man? I'm just saying
that it's kind of attractive. That you can live kegs
like that. Then you see Skiff's ears kind of like
wiggle because he caught the conversation that was happening at

(33:19):
the table and he just kind of zones out, like
tongue sticking out of his mouth like pus. He focused,
he hyper focused, so the tongue fell out and just
he's staring intensely, like to the side, Marcel, what are
you doing?

Speaker 5 (33:36):
So Marcel would have just casually stratted over to the
two gentlemen that are playing music and uh and and
it's like, well, not really like strake up a conversation
maybe like you know, anything with the with a more
upbeat rhythm.

Speaker 4 (33:54):
They kind of look at you and they stopped playing
for a second. The bar kind of turns to see
what that was about, and see they're talking, and the
attention goes away and the bench of player.

Speaker 7 (34:05):
Perhaps now it's not really time for something up beat.
So why is that things been bad around here? Why
what you're looking for?

Speaker 2 (34:17):
Maybe just trying to lift the lift everyone's spirits. Hmmm.

Speaker 3 (34:22):
He kind of looks at his uh percussionists, although that
might be a little too generous. He goes what you
think some of it all beat.

Speaker 2 (34:30):
Hi fous.

Speaker 7 (34:31):
He yells to the bar, this fella here thinks that
we need something up beat. What's y'all think?

Speaker 4 (34:37):
Everyone in the bar kind of like their dour, but
everyone's kind of like nodding their head.

Speaker 2 (34:43):
A little bit like yeah, yeah, Skiff hears that, He's like,
come on, we're so showing what you're made up, bro.

Speaker 1 (34:51):
Nor him on also turns to him. He's just like, yeah, yeah,
we want something, you know, up beat, something to keep
my toe tapping.

Speaker 2 (35:00):
Right now, I'll be intentions on me. I'm gonna have
to use a hero point. I can see it. And
he goes, I suppose we can do that for you? Fine? Ready,
well two.

Speaker 4 (35:11):
And the guy starts hitting the box and they start playing,
and he just starts slinging on the Banjos starts absolutely
tearing it to shreds playing something brand new, and people around,
you know, they start tapping on the table, they start
slamming their cups.

Speaker 3 (35:26):
Dude, dude, do what does Marcell do?

Speaker 5 (35:28):
He starts doing like a combination of tap dancing and
hand boning.

Speaker 2 (35:33):
All right, that's interesting. So this is gonna be my
performance role.

Speaker 1 (35:38):
Yeah, I just want a really quick interject, like a hamboning.
That's like where you're like.

Speaker 2 (35:45):
Boning. That's gonna be a twenty one.

Speaker 4 (35:49):
Okay, I'd say that's pretty good. Yeah you uh, it
might be kind of a new style for you. But
you take to it pretty well. And everyone starts, you know,
start kicking their feet. Maybe a couple other people people
like get up. You hear the chairs, like, and they
just start dancing around as well. They make some room
and get to it, and uh, things start going pretty good.
People are having a good time.

Speaker 2 (36:10):
Okay, I'm gonna keep this up for about ten minutes. Okay.
Marcill reason Hill, Martill reason Hill, Yeah, Martill reason Hill.

Speaker 1 (36:18):
Hen mo On is also like tapping his shield, like
trying to be on beat, but not.

Speaker 2 (36:22):
Ye, it's very off. Be Yes to the.

Speaker 4 (36:25):
Front door blust open of the tavern and you see
this very skinny person.

Speaker 2 (36:30):
He's got overalls on. He's like the locks the lots
are coming. They're turning round.

Speaker 4 (36:35):
Again, and they have the whole The music stops, everybody
quiets down, and the bartender goes.

Speaker 2 (36:40):
Ah, shit, that picked a bad time be in town.
What the hell's going on? Bro? What do you mean
the lights are changing colors? I didn't even get to
the dozy dough. You get dozy dough later, man.

Speaker 4 (36:56):
And the the bartender she goes, uh, hell, not again,
What is it?

Speaker 2 (37:04):
My love?

Speaker 7 (37:09):
He goes, We've got some problems around here sometimes lately. Oh,
you guys, surprise. Just stay inside. It's all right, don't
don't worry about it. The Mayor's like, everybody, don't worry
about this. No, just keep you on drinking, keep playing.

Speaker 2 (37:25):
Keep playing the music. You're a liar. And the banjo
player starts playing.

Speaker 7 (37:29):
He goes, oh, hey fella, oh you can't Oh what
I heard you.

Speaker 2 (37:34):
I can tell in your voice you're not being honest
about Quiet down, Quiet down, young man. I only have
one tone of voice, and it's loud. Yeah, I can
tell I hear across. I don't worry about it. Now
after it's fine. You guys are there. I need you
to tell me what's going on. Nothing's going on? What's
up with the red lights? You to my friend ham

(37:57):
over there. Everybody, we're gonna be safely somewhat. This is
really strong.

Speaker 3 (38:02):
And the mayor goes.

Speaker 2 (38:04):
Oh, what, don't worry about nothing. If you need us
to take care of something, man, we can yay nothing
to take care of motive and why why you do that?

Speaker 1 (38:16):
I would like to point out that once the guy
went into the door, I harmone literally did draw his sword.
He's got a shilled up raised, ready for something of action.
And so you know, if that mayor guy is possibly
noticing that there is a sword drawn into this tavern,
you know, I feel like he will probably say something.

Speaker 2 (38:36):
I would say.

Speaker 4 (38:39):
I don't think he noticed you. Since I said, he
immediately started talking to skiv.

Speaker 2 (38:44):
Okay, do your sense motive plus fifteen? It wow? Demand, Yeah,
I can. I can use it as my perspective, my perspection,
or my esoteric I'm using as my esoteric beautiful.

Speaker 3 (38:56):
So he's definitely trying to get you shut up.

Speaker 2 (39:01):
Hey man, do you want to go talk outside? I'm
whispering now this time we can whisper. He goes. I
don't know how long you do it for. You want
me to start raising my life? Bro's all right? Sorry,
what's your name? Skiff? Skiff? It's not to meet you
skip notice, to meet your mind? San borneo? Can I

(39:21):
call you skiff? That's a lot shorter. You kind of
remind me of a cowboy.

Speaker 7 (39:30):
I don't know what that is I'm fully human, but
thank you, weaken made outside.

Speaker 2 (39:34):
Let's go outside, god fully human cowboy Harmon.

Speaker 1 (39:41):
Harmone at this point has now started to walk up
to the guy who went into the tavern of the
first place, who opened the doors, and he goes up
and says to the guy, disapoint me to the direction
of the injustice. He points outside, all right, thank you,
and I start walking outside.

Speaker 2 (39:57):
Marcel, can you tap toe over here? Oh we're going outside? Yeah,
tip tub over here, Marcel raising hill, Marcel myself purou
weets and then like gracefully, like glides across the fucking ever.

Speaker 4 (40:16):
A larger woman who's sitting there with like a skinny
man who's how should I say this?

Speaker 3 (40:21):
He has no panache. She sees you go by.

Speaker 2 (40:24):
She was as I turned back and wink at It's like,
how my lord, he's pretty.

Speaker 8 (40:32):
Much like.

Speaker 2 (40:38):
My mother was right about you. That is what I
keep on telling you. Why are you playing that? NBC?
I thought it'd be funny. That's great.

Speaker 3 (40:47):
Come on, you go outside her hold on, you go
outside ham for short cam ham.

Speaker 2 (40:56):
Ham Bone. You go outside a hambone.

Speaker 3 (41:01):
And uh, you notice that the view from the outside
of the SAGI route is an expansive lake that is
flanked by mangrove trees and swamp lands.

Speaker 2 (41:16):
On the edge.

Speaker 3 (41:19):
And floating just above the water surface are small glowing
wisps of light.

Speaker 2 (41:29):
That are red. What time of day is it?

Speaker 3 (41:34):
It's probably close to five or six.

Speaker 2 (41:36):
The sunthing getting dark? Like saving time or is it
skip days? Politicians who refuse to let go of that
kind of now you know how we all feel about that.

Speaker 3 (41:50):
They It is starting to get dark. The sun is setting.
Amber and pink hues paint the skies and the clouds above,
which play very well off the red lights dancing on
the lake's surface reflected on the ripples below.

Speaker 2 (42:11):
Now, mechanically speaking, I have I don't have dark vision.
I have a low light vision. Also a dog, you
have dark vision? Do I see red lights? Because I
know when you have dark vision you're in a cave,
you typically see kind of like grayscales. Okay, I just
want to make sure I can see them, no, because

(42:32):
you know I mean no, I'm being honest because when
I have dark vision, as Kyle, I saw grayscale, like
he made a very known as grayscale. You see him
when you have dark vision. So I want to make
sure I can see dark vision.

Speaker 4 (42:45):
I just want to make sure I late afternoon vision,
all right, so you can see the red lights.

Speaker 2 (42:52):
I walk out. I tell mister mayor, all right, man,
what's going on? What's the damn? Those lights are bright?

Speaker 7 (43:00):
And he says, don't worry about it. That's just the normal,
beautiful fire flies of the town. So you guys should
enjoy yourself.

Speaker 2 (43:07):
Then why did he barge in the door saying we
were gonna die? I don't believe he said that. Maybe not,
maybe not verbatim, but like he said, like the red
lights are back, and everyone got quiet and kind of scared.

Speaker 7 (43:21):
It's a beautiful time. It's like a celebration. Why don't
you enjoy these nice dancing lights around there?

Speaker 2 (43:27):
Why don't you go enjoy them? Did someone say celebration? Yes,
in fact I did Marceldam at the time. Anyway, so
you enjoy the fancy lives. Why don't you stare at
he tell me what's going on? I just did. I
don't believe you. Well, frankly, young man, I don't give

(43:48):
two shits. That's rude.

Speaker 7 (43:51):
Maybe so, but you're coming to my town demanding things, right.
I don't need no help.

Speaker 2 (43:58):
This town don't need no help this town as me.
We're fine.

Speaker 5 (44:01):
Well, gentlemen, gentlemen, gentlemen, please please, these are very tense times.

Speaker 2 (44:05):
Let's all just try to get along.

Speaker 4 (44:07):
You know.

Speaker 2 (44:09):
I think you're all right. I like you, you're a lot.
I like your man as young man. So if you
can get your dog on his leash, then things will
be all right.

Speaker 7 (44:22):
Now, I'm gonna go back inside and enjoy my evening
and enjoy that music.

Speaker 2 (44:26):
I'm gonna palm of Skiff's face because that's funny as helf.
So I'll try. I'll try to keep an Please, Skiff,
come on, we just.

Speaker 3 (44:42):
Got a here now.

Speaker 2 (44:43):
Please enjoy your time. Don't cause no trouble around. Yeah,
everything's gonna be alright. You enjoy your time and take
the next thing out of town. Everything will be perfect, understand,
all right, Your next drink is on me. Fun So
I'm gonna head inside. Have a y'all.

Speaker 3 (45:00):
And he turns around and goes back inside the tavern.

Speaker 2 (45:04):
And then now release Skiff.

Speaker 3 (45:09):
So he goes back into the tavern. You guys are
left outside on the dock that's in front of the tavern.
You see the lake outside with the dancing willow wisps,
red lights, dancing and bouncing back and forth, jetting.

Speaker 2 (45:23):
Here and there.

Speaker 1 (45:25):
Are and they're just jetting around. They're not like coming
towards the they are. They are coming towards they are, Okay,
I would say that at that point, Amone has put
it away his shield and sword and is now drawn
out his longbow, is drawing it towards and ready to
possibly like shoot at anything that is possibly coming towards us.

Speaker 4 (45:47):
All right, and you hear coming from the side of you,
You go, man the boy there? Uh you guys look
over and you see a few feet away this old
man rickety bones. He's wearing a white tank top of
you know, suspenders on. He's sitting in a rock and chair,

(46:11):
wildly white hair, he's uh, got a scraggly beard on.

Speaker 3 (46:15):
He's like I was the boy was doing.

Speaker 2 (46:19):
I wanted to know? He said, what did they call it? Again?

Speaker 3 (46:22):
I know?

Speaker 2 (46:22):
I said, maya is a k interesting?

Speaker 1 (46:26):
And then Hamone goes to puts the ball away, gets
a notebook and starts like writing that name Khli.

Speaker 2 (46:33):
How do you how do you spell that? Boy? I
don't know how to Guia's bottles, you know, that's how
it's said.

Speaker 1 (46:39):
Okay, and then he writes like g o ye a
e u and then puts his nobeok away, no ko.

Speaker 2 (46:45):
Yo what I see? Anyways? Boy, maya don't got much
down some round up there? You understand I? Oh no,
I don't. He's boy.

Speaker 1 (46:56):
He's saying he's got a couple of screws loose, My
friend white, does he need like screws for his brain?
He have like a wooden thing connected?

Speaker 2 (47:04):
Crazy? He's oh, he's an idiot man that mad you
short of a boat? You understand? Well? So, and he's
the mayor. Yeah, he's a male for some reason? How
does that?

Speaker 1 (47:21):
Sorry, my allergies are really batter.

Speaker 2 (47:22):
How does that make?

Speaker 1 (47:23):
Why would some would be qualified to be the mayor
if they're actually smart?

Speaker 2 (47:27):
I can explain that.

Speaker 5 (47:29):
So, you see, when someone not so smart but with
a lot of charisma steps up and spouts out a
bunch of nonsense, people tend to.

Speaker 2 (47:37):
Just fall for it. That's crazy.

Speaker 3 (47:40):
And he takes a big old swig from his clay
jug and he's like, nah, you you gout have been
on the marbles up then? Yoh, yeah, oh I can
assure you. My friend me and the mayor in the
same boat.

Speaker 2 (47:52):
Not so smart, extremely good looking. I don't know about that.
Have you seen his piech?

Speaker 4 (47:58):
You got working eye way of telling them? Man to
discreamed a good looking? Now boys, let's see he keeps
rocking in his rocking chair. There's what are your boys
doing here in town?

Speaker 2 (48:09):
Anyways? Well? You see, like we came here on a boat,
on a dinghy, and I came here to learn about
different creatures and what makes them tick. You know what
I mean?

Speaker 3 (48:23):
Uh huh.

Speaker 2 (48:24):
That seemed like dangerous saying wrong. The generalized answer is
that in our own individual ways, we've answered the call
to adventure. Mmmm. A really good way to put it.
To make the story progress, bro, I like it. Your

(48:44):
boys picked an interest in town to do that kind
of stuff. What's up of these red lights? They're called
a what now? Quirkies? Cookies? Cookies? Hey? Hell are you
talking about? He said? Way? What were they again? Quakiesqueakies?
He never named him? No, he said that the mayor

(49:06):
is a guya. Oh, I thot you were talking about
the light. What are the lights? Then? Wait? So if
you're in the maryor like two piece that make you
a going.

Speaker 5 (49:13):
To make me up I don't know. That depends on
if we start talking about a bunch of ship that
I don't know about. But any who, I believe that
you yourself are a professor, and being a professor, you
may have read a lot of books and using.

Speaker 2 (49:30):
A skill that is on. Are you trying to get
me to use my esoteric lord, I'm trying to get
you to use recall knowledge, so maybe you can on it.

Speaker 1 (49:39):
But he was talking, man, I've read a lot of
your books, and I think you're very intelligence.

Speaker 2 (49:46):
Until my class burned down. We'll get on that later, okay, okay,
So I'm going to recall knowledge on Once he tells
you who these red lights names are, I'll recall knowledge
he doesn't know the name. Oh god, I'm gonna rec
all knowledge on creatures with red lights on their fucking bodies.
That is an eighteen plus fifteen. That's an interesting throw.

(50:07):
You just like tossed it directly, like with force, like
that is what? Thirty two thirty three? It's a number.

Speaker 1 (50:14):
It's a number.

Speaker 2 (50:16):
You tell me, dumb you do, what's you roll? Eighteen
plus fifteen?

Speaker 3 (50:19):
Yeah?

Speaker 2 (50:19):
Thirty three? Thirty three, yeah, thirty three. I'd say that's
a grit success man.

Speaker 4 (50:26):
Lights like these can often be found in places with
deep magic or ancient civilizations often considered forest spirits. However,
you do not know of any of them to have
been red.

Speaker 2 (50:46):
Well, guys, we are definitely dealing with like some forest
spirits or like some form of magical creature. But then
my studies, I've never realized, like never notice like the
color reds like blue, yellow, magenta, fluorescent beige, they're all there,

(51:06):
but red has never been there. All right, So I
think this thing's agitated. Oh, either it's.

Speaker 5 (51:12):
Agitated by the flames of hatred. You said, it might
be a forest spirit. It's agitated by the flames of hatred.
Maybe it's because I don't know, the log is there
cut down something very important and took wood from its territory.

Speaker 2 (51:25):
Or it could be the flames of love. I like
that one better. I do too.

Speaker 3 (51:31):
The guy in the rocking chair kind of points to you,
Marstall is like, come here, come in, I want to
enjoy something.

Speaker 2 (51:35):
Yeah, and do you walk up to him? Yeah, Okay,
he's still in his rocking chair and.

Speaker 3 (51:40):
He's like he was like, look at that food down there,
and he points down to a fisherman who's like pulling
in a.

Speaker 2 (51:48):
Net at the edge of a dock.

Speaker 3 (51:50):
And then the lights are getting closer and closer, closer,
and he just takes a swig from his jug and
it's like, you want us you an example of a coil. Yeah,
watch that boy, uh. And as the lights inch closer
and closer, he's playing that. That's faster and faster and
faster faster as you can.

Speaker 4 (52:08):
The water splashing up and one of them gets just
close enough where he goes grabs him and he is
pulled into the water in a blink of an eye
and the water falls silent.

Speaker 2 (52:21):
He just rocks back his chair and.

Speaker 3 (52:23):
Goes, had that damn foold out there.

Speaker 2 (52:28):
Everybody knows his boys and move when the lights come in.
You're not supposed to move now, he's supposed to move
out of the way.

Speaker 1 (52:35):
Lets come in and you see harmone immediately gain like
trying to like wrench his boots off and try and
get his stuff because he's prepared to jump in the
water for that guy.

Speaker 2 (52:46):
Recommend that what that that man is in danger, isn't he? No?

Speaker 3 (52:51):
No no more?

Speaker 2 (52:53):
What man? That man gone? No no no, I refuse
to believe he's gone. We could save him.

Speaker 5 (53:00):
Harmon, Harmon, This was either really fast and vicious murder
or very fast and savage love making.

Speaker 2 (53:07):
Either way, we cannot interfere. I don't think that to
them making. But uh, that's wishful thinking perhaps perhaps Okay, well, sir,
what was your name? Thir h? My name is Silas Thylus.

(53:28):
Why why would you willingly just see that man go
to his death? He was like, at eyeballs that taking
what I see? I failed him to see? Why didn't
you want him? You'd think that you want to listen
to me? I mean, you seem like a very respectable man.
You've been telling us about all these cool things and
teaching me new words. Laughs. He leans back and she

(53:49):
was like, nobody around here respects men.

Speaker 1 (53:51):
Not wait a minute, and then I Hamone goes and
leans closer to him. He's like, are you telling me
there's injustice that's happening here?

Speaker 2 (53:59):
It was, oh, has been an injustice? Boy, Beware, you
should be the mayor here, man.

Speaker 3 (54:09):
I don't know about that.

Speaker 2 (54:10):
Pretty smart.

Speaker 3 (54:11):
If you want to hear about injustice, bring me some
of that strong beer from inside.

Speaker 2 (54:17):
Okay. Skiff runs inside and he's like, all all fours
he's booking it. Okay, he books in. He buff lady?
She what can I have one of those really really
really really really really strong beers again? Show as long
as you pay? Ok Here you go. How much is it?

Speaker 3 (54:35):
She charges you ten silver?

Speaker 2 (54:37):
Okay, I didn't pay for this. Twenty silver and slam
twenty silver on the table.

Speaker 3 (54:43):
Okay. She gives you a nice big mug.

Speaker 2 (54:45):
Thank you so much, God, you're beautiful. That run outside again,
holding the mug in my hand on my mouth, sorry,
running out fours All right.

Speaker 4 (54:52):
You bring it out and you take it to him
and he grabs it and he slowly pours it in
his jug, refills it up, and he's like.

Speaker 3 (55:00):
Ah, that luted summer a little bit, But that's all
right now. I drink all night. I just want to
talk about ball. What do you guys want to get?

Speaker 2 (55:08):
You like Bob Marley, but with alcohol.

Speaker 1 (55:11):
It's justice. We need to know about what the injustice
is happening here. And I would appreciate it if you
pointed me into the right direction of where we can
solve this.

Speaker 3 (55:20):
Takes another drink, don't underest meate him.

Speaker 2 (55:24):
He's actually got it strong. It's great.

Speaker 3 (55:26):
I believe your friend. But so you want to know
about the juine and gridwater. Yes, you're gonna have to
go back a long time.

Speaker 2 (55:38):
So can you paraphrase on mass?

Speaker 3 (55:43):
You guys probably want to find a great Let me see,
it's uh the old grove, and you'll find the old grove,
you old growth. He just starts rocking shats find the
old grove?

Speaker 2 (55:59):
Any, go ahead? Do you have a general direction of
the old groom?

Speaker 3 (56:03):
Oh?

Speaker 4 (56:04):
Yeah, well so, and he points across the lake a
little bit to the left. So I get drive on
that way about half of a day and you'll find
old groolf.

Speaker 3 (56:15):
M okay, but I don't recommend it.

Speaker 2 (56:18):
Uh do our skiff, Marcel?

Speaker 3 (56:23):
Are you guys carrying weapons in the open?

Speaker 2 (56:26):
No, My crossbow is concealed, rapier.

Speaker 1 (56:28):
Is on my hip, okay. And you have minor out
in the open, yeah, I got. I got a wild okay.
So I have a a eleven two handed sword is
like it's really big, so it's like probably over my back.
And I have a kopesh which is like a one
handed sword, and a long bow.

Speaker 2 (56:46):
Okay.

Speaker 1 (56:48):
God, then you have a shield too, and a shield yeah?
Oh yeah, sorry, I ain't think it was a weapon.
But that's also a shield.

Speaker 2 (56:53):
Yeah, it can be a weapon if you Oh, no,
I have shield bash.

Speaker 1 (56:57):
Yes, I know it is.

Speaker 2 (56:58):
I mean, that wasn't what I was thinking about. You
lose like part tent for me, and.

Speaker 3 (57:09):
And he goes, well, you might be able to survive.
I don't know about these duo over yere.

Speaker 2 (57:16):
Oh, don't you worry about me, man, I have something
called the esoterica on my side. All right, whatever that man,
that's good.

Speaker 1 (57:25):
Yeah, I will say, don't worry about it. If you're
talking about like, you know us our fighting prowess, they
know what to do, okay.

Speaker 2 (57:33):
I have seen them in action. I have seen them
in action before. They know what to do.

Speaker 3 (57:41):
Well, if you want to head to the Old bro,
maybe the spirits they tell you something about it.

Speaker 1 (57:47):
The mayor actually said that he could give us a
dinghy immediately, so we could probably take one of his
and then head over there to the Old Girl, because
I'm assuming the only way to get there over the river, right, No,
you can walk.

Speaker 3 (57:57):
Through the lane.

Speaker 2 (58:00):
Bit of trouble.

Speaker 3 (58:01):
Well, are you sure you want to go over the
late light? Then like way any points and it's just
like red lights.

Speaker 2 (58:08):
And we could probably we could probably do it tomorrow. Heye,
silas ask you a question? Uh huh, what makes you tick?

Speaker 3 (58:19):
What do you mean, mill?

Speaker 1 (58:20):
What makes me tick?

Speaker 2 (58:21):
What do you mean?

Speaker 3 (58:23):
Like?

Speaker 2 (58:24):
Why are you still here just sitting on this this
rocking chair?

Speaker 6 (58:30):
Yeah, but it's can I still your lap?

Speaker 2 (58:33):
Nope? Fuck? So, like more or less, I'm just trying
to think, like why night after night you sit here
and you watch the people on the the doc get
picked up by these red lights, and I'm just.

Speaker 3 (58:50):
Kind of curious, kind of curious why.

Speaker 2 (58:56):
So, like be honest with you, I'm kind of researching
people and things, and I'm like, what what's their damage?
You know, like why are they the way they are?
Why do they do things with you? Why are they
why do they succumb to the things that they succumb to?
And you know, how are they strong against certain you know?

(59:17):
Like why why are they so resilient? So I'm just
trying to see, like is it resilience that keeps you
all this year? Or is it like sorrow?

Speaker 3 (59:24):
So why you're surely yet.

Speaker 2 (59:28):
Bold of you to presume he is. Don't worry he is.

Speaker 3 (59:35):
Listen yet you don't got enough time left in your
life to hear.

Speaker 2 (59:39):
My damage to assume also part you to Gordon.

Speaker 3 (59:46):
Don't you have people age faster than everybody?

Speaker 2 (59:48):
Yes, don't remind me, man, Yeah, I brought it up. Yeah,
I guess I did. Yeah.

Speaker 3 (59:57):
He takes another swept from his bottle.

Speaker 5 (59:59):
Have some that?

Speaker 2 (01:00:00):
How long have you lived in grimwater? He ends you
the bottle. Do you take a drink? I hold it
with both my paws and I stick my tongue in
it to drink it. Scoop it up. Give me a
fortitude check parish seventeen plus eleven or twenty eight?

Speaker 3 (01:00:18):
Never mind, it burns your tongue but doesn't cause damage.
It is strong.

Speaker 2 (01:00:24):
You know I had one already, damn round the bar. No,
but he's like mixed it with some moonshine. No, no, no, no,
I also really really really struggled.

Speaker 3 (01:00:33):
No no, no, what the editor to the.

Speaker 2 (01:00:37):
That's basically water to my file water? Oh god, you
wants a filewater? What you got filewater? Gonna have some?
Does what it's off with you?

Speaker 5 (01:00:50):
Oh?

Speaker 2 (01:00:51):
Yeah? She got cool? Yeah? Ay, yeah, I guess the filewater.

Speaker 1 (01:00:58):
Wait, baby, before the skiff for you to go for that,
we should consider do we want to do this adventure
to night?

Speaker 2 (01:01:06):
Oh? No, we're sleeping tonight. This this bitch is tired.

Speaker 1 (01:01:09):
Okay, fair enough. I understand the injustice doesn't sleep, but
I do need sleep too, so I understand.

Speaker 2 (01:01:16):
Real boy dog. Hey man, that's racist ow because you're
assuming that bitch means female dog. Yes it does, but
I'm not grimwater, a shooting, not a dog.

Speaker 3 (01:01:34):
And he's he's rocking on his on his chair and
he goes, what makes you dick?

Speaker 2 (01:01:41):
The flames of my classroom being ignited? What the hell
that I mean? Skiff scurries away.

Speaker 3 (01:01:54):
He looks at you, Harmon, He's like, what's that's problem?

Speaker 2 (01:01:58):
What the fool on?

Speaker 8 (01:02:00):
Did you just sing the SBC A song? You're bringing
up a really sad song.

Speaker 1 (01:02:20):
To answer your question. Look, Skiff, I've known him for
at least a few months, and I can tell you
for sure that he is very strong. He's got a
iron whale, and he doesn't put up with part of
my French bullshit. So I want you to know that

(01:02:42):
he one have questions, he asks, he means well, and
to that I say, thank you for your time tonight, sir.
I'm sorry that you know, in case anything we said
may have triggered anything that was, you know, like crazy.
I hope we maybe give you a good time. I
thank you for teleting me us know about these fire lights.

(01:03:03):
And I will be all these red lights, and I
will make my way to go to sleep too.

Speaker 3 (01:03:08):
It's all right. Good luck for it.

Speaker 6 (01:03:16):
M m m m m mmm
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