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February 14, 2025 77 mins
ALL our Nintendo Switch 2 and NEW Mario Kart Predictions! feat. Special Guest ‪@NathanielBandy
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Transcript

Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Welcome on into the Non Tender Podcast. How's it going?

Speaker 2 (00:03):
Before I even introduced myself, Nathaniel Bandy, how you for
being here?

Speaker 3 (00:09):
Of course, still thank you for the invite. Super excited
to be here.

Speaker 2 (00:12):
You drove like three hours to my basement I did.
Was it everything that you expected?

Speaker 3 (00:17):
This room is pretty cool. Like before we started, I
was just like looking at all your stuff. I found
out you have a copy of a wand of Gambalan.

Speaker 1 (00:24):
Yeah, it was just pretty awesome. Yeah.

Speaker 2 (00:26):
I didn't buy that. It was sent to me like
ten years ago. Still though, it's so it's so sick.

Speaker 3 (00:32):
They're not buying it now. They're like three four dollars.

Speaker 2 (00:34):
Well they sent both, Oh yeah, both of them. I
can't find the other one. Oh my, I don't know
what happened to it.

Speaker 1 (00:39):
Anyway.

Speaker 2 (00:40):
My name is Would Today's episode one twenty nine or
something like that.

Speaker 1 (00:43):
Thanks for being here and love you guys.

Speaker 2 (00:44):
All right, all right now, hopefully that's as much management
of button and dials I'll have to do while you're here.
Once again, not joined by him who's on a sabbatical

(01:06):
because he's sick. Now he's got the flu. Oh no,
and I did not want to get sick. Well he
didn't want to come anyway. But I was sick twice
last month. It was brutal.

Speaker 3 (01:15):
Yeah, I've seen a lot of people getting sick, like recently,
I'm sick of getting sick.

Speaker 1 (01:20):
Yeah, I don't blame you.

Speaker 2 (01:21):
Also, someone I saw it on on social media yesterday,
someone was like, did you know COVID wasn't two years ago?

Speaker 1 (01:28):
It was five years ago? Fine?

Speaker 3 (01:30):
That storm my brain. That that is pretty crazy. I know, yeah,
it's insane. I mean, time itself just feels, you know,
all you get, the faster it feels.

Speaker 2 (01:39):
I know, I know, I don't like it, especially because
now we're having a kid and they say they grow
up so quickly. Oh yeah, I feel like I know,
I feel like now that we're having a kid, it's
I'm going to be fifty in no time.

Speaker 1 (01:49):
Oh literally fifty in that Yeah.

Speaker 3 (01:51):
I mean I recently turned thirty and I already know
forty is going to literally feel like four days.

Speaker 1 (01:56):
We just stop depressing everybody at the start.

Speaker 2 (01:59):
Uh, this is 'thaniel if you don't know who he is,
and do you prefer Nathaniel Nathan uh, whatever you prefer.

Speaker 3 (02:04):
I mean, I guess honestly, just say Nathan, I'll be
easier Nathan. Yeah, well, don't cater to me. What do
you like to be called? I'm not picky. You can
just say Nathan. That's totally fine.

Speaker 1 (02:14):
What's your favorite thing to be called? Uh? I want
to come on, I.

Speaker 3 (02:19):
Want to say a joke. No, I'll just say, you know,
let's just go.

Speaker 1 (02:22):
With Nathan, say your joke. I was just gonna say,
Nathaniel Bee.

Speaker 2 (02:26):
That you'll be oh yeah, right, because of the meme,
of course, Well today you will, Nathaniel be my Valentine.

Speaker 1 (02:33):
That's right.

Speaker 2 (02:34):
Yeah, all these balloons, Happy Valentine's Day, everybody. So ironically,
Kim is not sad with me today, Nathaniel, Nathan is.
I'm really excited to have you as my Valentine.

Speaker 1 (02:44):
I'm not gonna I'm I'm stoked. I'm so glad. I
can't wait to kiss now. Ah.

Speaker 2 (02:49):
That's the bonus straight, yeah, oh, the bonus episode. Kim's
taking the day off. She's she's got to do our
other job as well. But also she's been doing a
lot of filling in lately, which I appreciate her for,
and it's really tough for her. I was telling you
when she sits here in these chairs right now, because
her her belly is so big and that little guy's
kicking her so much, she has to like really try

(03:10):
not to be grunting the whole time just in discomfort.

Speaker 1 (03:13):
I can't even imagine.

Speaker 2 (03:14):
No, I can't either. I wish I could share the load,
all right. We also have these fancy look ready to do.
Look at that guy?

Speaker 1 (03:24):
Oh that is fancy. Uh. Yeah. Nathaniel is a new
friend as of this week. Now the Past Hour.

Speaker 2 (03:31):
The Past Hour doesn't live too far from here, so
drove In really appreciate it so much. And if you
haven't seen his channel, I think you guys would really
like it, especially with the way my channel's been moving lately.
I've always done a bunch of different styles of content,
but lately I've really been leaning into these more longer

(03:51):
scripted in front of a green screen holding a microphone
type videos. Yeah, and that's very much your bread and
butter and what you've been creating.

Speaker 3 (03:59):
Yeah, I mean I've been I'm doing scripted stuff for
like ten years. I've been full time for this is
I think year twelve at this point. It's pretty much
always been like scripted stuff you know, I've went through
so many different eras. I'm currently doing a lot of
like really ambitious, like challenge videos like the marathon stuff.

Speaker 1 (04:15):
Yeah you got the long like two hour long. Yeah,
brutal videos.

Speaker 3 (04:19):
And pretty much all my stuff now was like at
least an hour long. It's all lough.

Speaker 2 (04:22):
Oh god, I look at that, and I'm so jealous
because it's what YouTube is pushing right now. Like every
time I have a cool with YouTube, do you get
to do you cool with youtubeh like once a month, Yeah,
I do about the same, and he's always like, you
got to do two three hour long videos.

Speaker 1 (04:36):
Man, that's what we're pushing right now. I'm like, it's how.

Speaker 3 (04:40):
It's hard Like for me, I find that, you know,
at least for a lot of people that are making
really long videos, you have to put together a bunch
of games in one It's really hard to talk about
one game for like more than an hour. I know,
most recently I did talk about Martin Lu's Your Brothership
for like an hour fifteen.

Speaker 1 (04:57):
Great game. Yeah we can get into that's on the duck. Actually, yeah,
we'll get to that.

Speaker 2 (05:03):
No, people think I like the sound of my own voice,
and I do it's not a bad one. But I
cannot talk about anything for longer than thirty minutes without
really feeling like I think my Tears of the Kingdom
review was an hour, and that was my longest.

Speaker 3 (05:18):
I mean, to be fair of that game, there's just
so much to talk. Honestly, finally played it last October.
Took me like a month month and a half to
get through and to play it to finish it. I
didn't even I played it for like one hundred and
ten hours, and I feel like I barely touched it.
Did you beat the boss? Did you get credit? Okay,
I did get to the good you did good? Yeah?
I did every question everything.

Speaker 1 (05:39):
Yeah, So I couldn't do it.

Speaker 2 (05:41):
I mean I didn't like too much. I didn't do
every like little corrock poop or whatever. I can't do that.
That's out of control, all right. So well before we
move on, yeah, go check out his channel. I really
do recommend it. You just did a whole breakdown on
Mario Cott and your predictions for new one, and I
wanted to pick your brain on that, and that's.

Speaker 1 (06:02):
What today's really That sounds great.

Speaker 2 (06:04):
So I want to go into some more switched to
type predictions with you, but if anything focused even.

Speaker 1 (06:09):
More on Mario Kart or even like other games.

Speaker 2 (06:11):
But I haven't really done anything Mario cott prediction y
on the podcast or adult in my channels, because.

Speaker 3 (06:17):
Yeah, that kind of like used to be my bread
and butter. You know, like ten years ago, I actually
had a prediction video on Mario Kart nine and it
just never happened. But now we finally have a new
one coming, and I'm like, you know what, let's let's
kind of make the same video again, but now we
actually have ten seconds of footage to work with us.

Speaker 1 (06:34):
That's what I made the video off of.

Speaker 3 (06:36):
So it was really like all the comments were just like, oh,
I remember watching this ten years ago, Mario Cotton nine predictions,
and then it never happened.

Speaker 1 (06:42):
It just never happened.

Speaker 2 (06:43):
Who would have thought, as well, that we'd go through
a whole Switch generation, a whole Nintendo generation and not
get a new Mario cutt.

Speaker 1 (06:50):
I mean Mario Kart Tour.

Speaker 3 (06:52):
I think Nintendo counts that technically is the ninth game,
although I don't know anyone that actually wants to count
that is the ninth game.

Speaker 2 (06:58):
I mean, that would be my first thing, is what
do you think it's gonna be cool? Because I've said
if it's numbered, it's ten.

Speaker 1 (07:04):
Yeah, it has to be ten.

Speaker 3 (07:06):
I see like a different subtitle too, Yeah, it could
be a different subtitle. It could be X. I think
X would honestly be really really cool.

Speaker 1 (07:14):
X would be cool. But it can't.

Speaker 2 (07:16):
It can't be nine. Nine is just not exciting. It's
not like a nice, big, round, exciting number. I don't
I just don't see nine happening. Also, even if Tour
is not nine, Home Circuit could be nine. I feel
like there's been two Mario cuts since eight. I think
you got to do away with the numbering or just
sex to ten.

Speaker 3 (07:34):
Yeah, I mean, honestly, I just you know, I'm calling
it ten. But I could definitely see just X or
just literally anything else. I think ten as well makes
a lot of sense to us because we don't have
any other frame of reference.

Speaker 1 (07:45):
We have no idea what the well, I mean just
us is in like us Nintendo nodes.

Speaker 2 (07:49):
Well, ten makes sense because of Home Tour, But you
think about like the general person, they could be like, wait,
what happened to nine? And then they're gonna have to
get Home Tour explained to them. I think Nintendo very
much now about like not confusing people with numbers. Yeah,
so maybe maybe we'll just do away with the numbers altogether.

Speaker 3 (08:06):
They just want us to know too. That's a two
two tes.

Speaker 1 (08:10):
Did you see all my theory in the last episode.
I did see that. I could. That's crazy.

Speaker 3 (08:15):
The thing is, I love I love the idea of
the theory. I just don't think Nintendo thinks that far
ahead as amazing as it. But I like the idea though,
Like that would be really funny releases. I'm writing, you
know a lot for I could see a main release
May May or June for for Switch.

Speaker 2 (08:32):
To Yeah, yeah, that's true, because then the Switch would
have to come out before that.

Speaker 1 (08:36):
But I'm I mean, I'm so down. Yeah, yeah, I'm down.

Speaker 2 (08:42):
All right, let's take a look at my my sheet here,
unless it's anything that you want to talk about.

Speaker 1 (08:46):
Oh, how could I forget this?

Speaker 2 (08:51):
Forty eight days remain until the Nintendo Direct on April second,
And we were talking about this before we went life.

Speaker 1 (09:00):
But it's looking like we're not getting a February direct.

Speaker 3 (09:03):
Yeah, I mean, I think once they initially announced like
the actual time for the April Direct, I was like, Okay,
they're probably not even gonna bother the February because why
would they promote the April one. Yeah, a week later
be like, oh, don't forget about the February one.

Speaker 2 (09:18):
I mean I was more seeing it like the April
one is like the console focused, and then Oh, we're
gonna do a little maybe direct mini or a partner
or something in February, because we've had one every year
for the last six years. But I mean we're like
halfway through the month now, and it's a short month
because it's February, like what twenty eight days, so.

Speaker 3 (09:36):
They're already almost halfway through. I mean, it's definitely right posible,
it's possible, but I think the focus is just gonna
be Pokemon Day, which is the twenty seventh. Twenty seventh,
and a good friend of the show, Nate the Hate,
you know, Nate the Hate. Yes, great friend of the show.

Speaker 1 (09:51):
Love him.

Speaker 2 (09:52):
Uh he's even said he doesn't he has not heard
of a feb direct.

Speaker 1 (09:57):
Yeah.

Speaker 3 (09:58):
I think we'll get some some drops, couple of game drops,
like maybe New Kirby. I could definitely see Planet Robobot No,
that's been rumored for a while.

Speaker 2 (10:05):
Yeah, Yeah, you're saying, we could just get some some
Twitter drops, which they've done before in lieu of like
a direct time, Like there's been times where like we
should get a direct around now, but instead Nintendo just
tweet like three or four things out in the span
of a day.

Speaker 1 (10:19):
Or two that. See.

Speaker 3 (10:22):
I think that seems a lot more likely because they
I think they really just want to have some build
up to April.

Speaker 1 (10:26):
Second.

Speaker 2 (10:27):
Yeah, I could see that as well. So yeah, I
guess hopes are diminishing on a feb direct and we
really are just out of that switch one era right now?
Do you want me to pull up Chat on this
so you can see chat? Are you interested in that?

Speaker 3 (10:40):
I mean, I will honestly get distracted. Okay, I'll look
at it like, yeah, you keep looking at it now?
Oh no, do you want something to look at Oh no, no,
I'm just I'm staring at the monitor again.

Speaker 1 (10:49):
I know you're good.

Speaker 2 (10:51):
I was just making sure. Sometimes I don't like having
chat because it'll distract me.

Speaker 1 (10:55):
Yeah, it'll it'll distract me too, But I do.

Speaker 2 (10:57):
Like reading it sometimes. Like Bone Factory, which a great name,
by the way, says I'm an insider. The name would
be Mariocott Electric Boogoloo.

Speaker 1 (11:06):
There you go.

Speaker 2 (11:07):
I saw Mariocott Rainbow Road was a suggested title. Hmmm,
well Mario Coott.

Speaker 1 (11:12):
I don't don't know. No, if you could give it,
if you could give it a sub name, would give
it an X, I would get an X. Ye. See.

Speaker 3 (11:21):
I think if we saw more Nintendo characters in that
that little snippet, I think there's a chance that Mario
Kart X would actually make sense considering maybe it could
be like a crossover with a bunch of Nintendo characters.
But I don't really think that's gonna happen because they
didn't show Sir Kirby or Captain Falconer.

Speaker 2 (11:38):
I watched your video and you said that you were like,
they would have shown some of those characters.

Speaker 1 (11:42):
If that was like, they probably would unless they want
to hide it. They maybe the thing.

Speaker 2 (11:46):
I feel like it could still be a Nintendo Cutt
situation where they introduced anyone from the Nintendo universe. Yeah,
just showing Mario Coott is enough for a veal trailer.
Just showing Mariocott. I don't think they want to give
away all the secrets right away. Can you imagine like,
how big, how excited we all are already just knowing

(12:08):
it's Mario Kart, and then they reveal more of it
in the next direct and there's like Kirby in a
cart or something like that.

Speaker 1 (12:15):
That's a second wave. It definitely happened.

Speaker 2 (12:17):
Absolutely, I kinda I kind of I was saying, I
kind of want it because especially now that Smash Brothers,
we're probably not going to get one for a minute,
don't know how long it's going to be. And part
of the early switch cycle how exciting that was was
Smash reveals in like Nintendo directs and stuff like that.

Speaker 1 (12:36):
Can you imagine if we switch over to Mario Kart reveals,
so Nintendo Direct we get a new Mario Kart character reveal.

Speaker 3 (12:44):
I think they kind of tried to do that with
the Booster course pass, but it wasn't really that exciting
cause that's.

Speaker 2 (12:51):
But like imagine a full cinematic with like Mario racing
down of course and then he gets like overtaken by
like some like like like this black blur and you're like,
what what is that? And then it like skids around
and it's cloud on his bike. You get like a
moment like that that would be crazy.

Speaker 1 (13:09):
Be sick.

Speaker 3 (13:10):
Yeah, I think there definitely will be at least a
few of them. I would just be surprising because I
think Nintendo wanted us to take away something from that
little snippet. And the main thing is just you know,
twenty four players. That was a big one. Yeah, So whatever,
whether it is Nintendo characters that's like the main, main gimmick,
or it's just like a lot of skins, which is
my theory because Marie cart twur had a ton of

(13:32):
skins for all the Marie characters, so that could also
be that could be part of it, But I mean.

Speaker 1 (13:38):
Who knows. You you mentioned too that we could bring
it up. Do you want me to bring up the
Should I bring up the trailer you mentioned?

Speaker 2 (13:45):
Let me bring up the trailer because there was something
interesting that you mentioned that I didn't think about Nintendo
Switch True trailer.

Speaker 3 (13:54):
How many views this has now? Actually, I think it's
twenty million at this point.

Speaker 1 (13:57):
That's crazy.

Speaker 3 (13:59):
I kind of considering the first Switch trailer I think
got to like forty almost forty million before they took
it down.

Speaker 1 (14:06):
Yeah, they did take it down, didn't they. Why did
they take it down?

Speaker 3 (14:08):
I think because they didn't want people to get confused
with the switch Olidge trailer.

Speaker 1 (14:11):
Okay, oh that makes sense. Yeah.

Speaker 2 (14:14):
I kind of thought because this hit like thirteen fourteen
million pretty quickly after it, I thought it would have
been higher.

Speaker 1 (14:19):
Right now.

Speaker 2 (14:21):
Kind of slowed down a little bit, which disappoints me
because I think the PlayStation five original trailer has like
forty four million views or something, and I was kind
of hoping they'll say.

Speaker 1 (14:30):
Four or five.

Speaker 3 (14:31):
You said forty five, forty play station He meant to
say forty or fifty.

Speaker 2 (14:37):
PlayStation five forty four million views? Oh yeah, forty four,
that's what I was trying to say. I don't know
what I said. Close enough, close enough? Yeah, no, I
was hoping this would I a little bit of bias,
but I was hoping this would smoke it.

Speaker 1 (14:50):
All. Right, let's cut to here.

Speaker 2 (14:51):
There's still time. They're still there is still time. I mean, yeah,
we're I mean it's not even out yet.

Speaker 3 (14:55):
I'm sure it'll get more views once it's out and people,
oh yeah, waits the sweet The first switch trailer did
not I get that many views at first because people
weren't that makes sense really paying that much attention to Nintendo.
But then once the game started to come out after
a few years, then I think I started to pick
up more tractions. It's crazy to think about, but there's
probably a lot of people that don't even know about
the switch to at all.

Speaker 1 (15:15):
Probably they don't even know it's coming.

Speaker 2 (15:16):
Yeah, like the kind of people that will walk in
the game stop one day and be like, oh, finally,
like it's on the shelf.

Speaker 1 (15:22):
Yeah, it was funny.

Speaker 3 (15:23):
So my dad asked me last year, He's like, Nintendo
made a new switch yet I'm just like.

Speaker 1 (15:29):
Nope, they said, what's taken song? I don't know. I
don't know what's taken them so long.

Speaker 2 (15:33):
I have friends that asked me all the time, Like
I have friends that I play games with in Discord,
like Marvel Rivals, and they're just like they're wrestless actually,
but every.

Speaker 1 (15:41):
Time I get in there, they'll be like, I.

Speaker 2 (15:43):
Switch to out yet you know any news on that
switch to it? Like like, I'm the yeah, not yet.
I'll let you know when they tell me. All right,
So something you pointed out was this, like is a
very big now to the point where it actually wouldn't
be that fun to race.

Speaker 1 (16:02):
That's the thing.

Speaker 3 (16:02):
That's why I don't think it's it's weird because we
saw the title of this area Mariborough Circuit. But also like,
why is it like fifty miles long? It's way too
big for it.

Speaker 1 (16:12):
To be in It is really big.

Speaker 3 (16:13):
It could technically be like the very first track, you know,
it's it's getting things warmed up. That's very possible, but
it just seems really weird. And then there is that
really small rainbow item bag next to like the Little
Yoshi restaurant, and that item bag really could be anything.
It could just be a seasonal version of an item box.
It could be a way to access a shop in
some sort of adventure mode. It's really hard to say,

(16:35):
but like, we've never seen anything like that in Mario Kart.

Speaker 1 (16:37):
Yeah, it got my brain toning when you settle that,
and it kind of made me think of you remember
that what was that of Horizon racing game on Xbox?
There was a racing game for Horizon.

Speaker 2 (16:50):
No, it was it was what is Oh my god,
I can't believe I'm blanking on this. Xbox has a
racing series Forts of Oh fortunately, forts a Horizon. Yes,
so I played that and the actual game is in
this big open world and as you're driving around, there's
other players in the world, and they'll be maybe driving
to missions or to do quests or to do races,

(17:12):
and you can team up with them, or you can
drag them and you can race them.

Speaker 1 (17:14):
Exactly. That is what this could be.

Speaker 2 (17:16):
This like, what if this is not like obviously, maybe
the Maria cut mode that we know and love, that'll
be baked in here where you do courses. Maybe there
is this one really big open hub world or world
that everybody can kind of load in and race around
and go and do quests and pick up whatever this
thing is here and it's not all like an immediate you're.

Speaker 1 (17:38):
On a race course exactly.

Speaker 3 (17:39):
That could be really interesting and actually really fun, I think.
I mean cause like Mario Kart, it hasn't really evolved
in what a decade, It's been pretty much the same thing.
Even like Mario Kart seven and eight are very very similar.
Only difference being like anti gravity.

Speaker 2 (17:53):
I was going to say the biggest change is anti
gravity and then which is double.

Speaker 3 (17:58):
Changed to in the same car. Yeah, But other than
those two changes, it's been the same.

Speaker 1 (18:02):
Thing's been very very similar.

Speaker 3 (18:04):
So I feel like this would be a really good
way to pull people in is to have some sort
of for as a styled adventure mode or even like
what I was saying in my video, just something like
Diddy Kong Racing where you just have like a little
condensed hub world and you just drive around complete little missions.

Speaker 1 (18:20):
Well.

Speaker 2 (18:20):
Also think about like when Nintendo's head has been at
with their main ips and franchises recently, especially their long
lasting ones, it's been innovation and changing an open world
like Zelda saw like the biggest innovation in a video
game that we've seen in a long time, went on
to inspire a lot of other developers. Mario Odyssey, I
would say, was pretty a pretty big change for a

(18:41):
three D platform space, but then they refine it even
more with Bowser's Fury, where they did it as like
this actual big open world Mario game where every level
was part of the same world and you can walk
over to the Fury was awesome, and a lot of
their games they've been implementing innovation and trying to do more.
There's been a lot of push for Nintendo with more players.

(19:03):
We've seen Mario thirty five, Tetris ninety nine, Mario Party
Jamboree even had a mode that you play with what
like twenty players in like one like and they're even
beta testing or they have been beta testing this MMO
RPG on the side.

Speaker 3 (19:17):
That yeah, the secret one the play tests there.

Speaker 2 (19:19):
Yeah, they've been really pushing for more players and innovation
and expansions in games.

Speaker 1 (19:26):
So where do you go with Mario cut with that.

Speaker 3 (19:28):
We've seen you have play, Yeah, you have to have
some sort of adventure mode.

Speaker 1 (19:31):
I don't think.

Speaker 3 (19:32):
Yeah, I don't know exactly what it is, but I
could see something similar even like Burnout Paradise, Like I
can see it being very similar to that too.

Speaker 2 (19:39):
I honestly that really excites me. And the end of
the day, as long as you still have you know,
your set eight cups with four courses each adding levels
to it as you go along the retro levels.

Speaker 1 (19:52):
That are remastered, as long as you have your core
Mario Cut.

Speaker 2 (19:54):
There, I think it's really exciting to think that maybe
when you load in an actually you load into a
giant hub world, maybe it's so cool. Maybe even like
this little like item bag, if I can even find it.

Speaker 3 (20:08):
It's really hard to it's like very very tiny it is.
Maybe that's like way you pull in to activate a minigame,
or to like load into the Mario cut world. It
could be to load a mission for something like that,
or I mean more I think about more. I think, oh,
maybe it's just like a shop, so.

Speaker 1 (20:23):
May you want to unlock something? It could be something, yeah.

Speaker 3 (20:26):
Because I mean it is technically right next to what
looks like a shop or a restaurant, so maybe that
would make a little more sense. But it's definitely it's
not just I don't think it's just a nine box,
there's no way.

Speaker 1 (20:36):
Yeah. I mean, maybe you spend some like in game
currency that you've been collecting, or like the coins you
pick up. Maybe yeah, oh I want this, so that would.

Speaker 3 (20:45):
Be That's why I like the the theory of having
a bunch of like different skins from either pulled for
Mario Kart Tour or brand new ones, because that's what
you can spend your coins on, is to just get
a bunch of skins for your favorite character Mario Kart.

Speaker 1 (20:59):
Yeah.

Speaker 3 (20:59):
Yeah, that would be amazing honestly, because they have the
power and the ability to have like two hundred characters
if you include all skins, like, they can go crazy
with this game if they really want to.

Speaker 2 (21:11):
Yeah, I agree also, like this, Mariacott, traditionally has always
been a game that you play with friends, and I
feel like I very rarely pick this up unless I'm
going to be playing with at least one friend.

Speaker 1 (21:23):
You know.

Speaker 3 (21:24):
I'm sure some people sit down there and race laps,
especially if you want to get good, you know. But
I could imagine a adventure single player mode like this,
something like the Forts of Horizons, where you're right going
around finding random plays online in the lobby and racing them.
That would be something that I would just sit in
bed and play on my own. So I mean, it
just gives you more people more reason to actually pick
up and play this game, even if they're on their own,

(21:45):
as opposed to relying on a couch game night. It
just looks like it'll be something that's finally different, something
that's finally evolved. I almost wonder if this game was
originally going to come out on the first Switch, because
Nintendo's focus was so heavy on, like you said, like
evolving and innovating with all the rips, but because Mark
Credate Deluxe was selling so bad or selling so.

Speaker 1 (22:06):
Great, all those millions of sales.

Speaker 3 (22:10):
Sixty four million or whatever, since they were selling so well,
they're probably just like, well, I guess we'll just push
the game back until the next console.

Speaker 2 (22:18):
Yeah, I think definitely that. But also I think at
some point they started to think ahead and they were like,
how do we launch the next console.

Speaker 1 (22:26):
That's how that's how you launch it. It's with that,
I think.

Speaker 2 (22:29):
I think maybe even around the time they started putting
out all the DOC tracks, I think maybe they realized
at that point, we're not gonna do another Mario Cott
this generation. We're gonna wait and launch one on the
switch to But mariocott one or the Deluxe Sorry is
selling so well, how can we squeeze it? So let's
support Deluxe with DC tracks, which.

Speaker 3 (22:51):
Was really smart because a lot of those I don't
know how many people noticed, but a lot of those
tracks actually most of them were literally just for Mario
Kart Tour. Yeah, so like Choke a Mountain is an example.
Most people be like, oh cool, they redesigned it, but like, no,
they redesigned it in Mario Kart Tour and then brought
it over to Deluxe, which is really smart because a
lot of people did not keep up with Tour, so
it looked like a bunch of the retro tracks could

(23:13):
all these like interesting changes and stuff.

Speaker 1 (23:15):
Yeah, that's really clever.

Speaker 2 (23:16):
Also, you know, they make a little money of the
doc but like everyone has Mario Kott, Like yeah, like
a lot of people have it, Like forty thirty forty
percent of people that own a switch have Mario Kott.
So you're supporting the biggest game for people too, which
is great for fans. Yeah, it was all very very smart,
very smart. Oh my god, they're so smart. They're just
so clever.

Speaker 1 (23:34):
They're so clever. They get us. No, that's really cool.

Speaker 2 (23:39):
It would be funny if like cut to two months
from now it turns out this is just a really
wide Mario Cutt track.

Speaker 1 (23:45):
It very well could be a very big one. Yeah.

Speaker 3 (23:47):
I was just like, yeah, in my video, I'm just like,
you know, this could just be insane copium.

Speaker 1 (23:51):
But like, come on, Like though, it's just.

Speaker 3 (23:54):
So weird that they like opened the camera up so
much to show how big the area is. I know
what level needs to be that large, and it doesn't
really make sense unless it's something that isn't just a level.

Speaker 1 (24:05):
But we'll see. I guess I'm with you. I want it,
I want it. So bad, I really want it to.

Speaker 2 (24:11):
Is the level it's looked really boring in this one part. Yeah,
I mean there's just like one truck on the street,
no items go.

Speaker 1 (24:19):
That's another thing. Why didn't they show any items?

Speaker 3 (24:21):
I know you can see the bag though, but they Yeah,
they wanted you to see that bag exactly.

Speaker 1 (24:28):
Yep.

Speaker 3 (24:29):
I think this is very purposefully done. This is very interesting. Yeah,
I agree. All right, So we have the name Mariacott X,
we have the hob World. What else can we break
down here? Mariacott Mission mode? Yeah, well, I mean I
think there's two options. One they take the Mario Kart
DS route where they just have basic missions, or the

(24:52):
missions themselves are integrated into some sort of adventure mode.
They really could go either or but I really feel
like they have to have missions to some extent. So
I don't know if you knew this. They actually did
weekly missions in Mario Kart Tour. They were releasing new ones,
not not.

Speaker 1 (25:07):
We think a lot of missions are we talking like?

Speaker 3 (25:09):
It was really basic stuff like get like twenty coins
in a race, or you know, pull off a bunch
of like mini turbos, hit some of the Green Show.
It was like stuff like that, right, So they could
definitely even just do that, just have a basic mission
mode and then every week they release a little batch
of brand new missions just to have a little bit
more to do and keep people.

Speaker 1 (25:28):
Hooked to it. Yeah, that makes sense. A lot of
games do that now, Like Marvel Rivals.

Speaker 3 (25:33):
Every time I sign in, they want me to use
X character for X amount of hours, they'll get x
amount of like kills or finishes or whatever. I could
definitely see mariy Kart doing something similar to that.

Speaker 2 (25:42):
And yeah, if you're rewarded with like in game currency
to like spend on skins and stuff like that, like
you were saying, definitely gives people incentive. Oh yeah, really quickly,
I wanted to show this that I put this logo
into the thumbnail. I actually pulled this from Reddit. This
is from this could be me. I just wanted to
give credit to the artist for me. It's pretty sleek.

(26:05):
They also did a nine. I don't like that nine
as much. Yeah, it just it just looks too too wide.
I think they tried to do like a track, but.

Speaker 1 (26:13):
Yeah, that's the thing.

Speaker 3 (26:14):
It doesn't really work with just a nine. The ex
is so much cooler oh yeah, Mario. It's also like
even the lettering font of Mariokott there's a lot of
shot points to it, Like if you look at the K,
it just the X fits in with the logo and
the font type. So well, yeah, yeah, I'm feeling that

(26:35):
to deviate quickly.

Speaker 1 (26:36):
We can take a look at this.

Speaker 2 (26:37):
This was a racing game, yeah yesterday at the state
of play, so.

Speaker 1 (26:42):
Sorry that the screen's a bit school with if I
go full screaming, what that look like? Is that going
to be? I think it look good? All right, We're
going to do that.

Speaker 2 (26:50):
This is Sonic Racing Cross Worlds, which is funny because
we're talking about X cross.

Speaker 1 (26:58):
Cross They're they're just stealing.

Speaker 2 (27:00):
I feel like they're getting ahead of it here also
cross Worlds like Nintendo Cap Crossing ips.

Speaker 1 (27:07):
Are they getting ahead of the game. They're gonna get
Mario in this game. I feel like they're getting ahead
of the game here.

Speaker 3 (27:13):
Yeah, this looks this honestly looks really really cool. So
I played did you play Team Sonic Racing? It came
out like, yeah, year four years ago, So that was
that was two of those, right, there was only there
was the Transformed game that was like ten years ago
at this point, and then Team Sonic Racing was like
twenty nineteen.

Speaker 2 (27:29):
I think I played two Sonic games. I definitely play Transformed.

Speaker 3 (27:34):
Okay, yeah, well this basically it's transformed. It has the
boards as well from the Sonic Rider series. It's got
like Jet the Hawk, it has I think all three
of the main characters from the Writers franchise. It has
Stage from Sonic Frontiers, and then like this weird mechanic too.
I think Agman like used the ring just like in

(27:54):
the movies. Really that's kind of sick. I used the
ring and basically you like go to a different level.
It looks it looks very very ambitious compared to Teams
Sonic Racing that game was. I thought it was kind
of boring and forgettable. Oh this is this is the
part right here?

Speaker 1 (28:09):
Yeah? Oops, oh shadow does it? Okay?

Speaker 3 (28:13):
I thought it was a age man, so he used
a ring and that's just going to an entirely new level.
I guess they picked a new level too, because they
had two options.

Speaker 1 (28:21):
Maybe maybe, oh maybe you do pick two levels.

Speaker 2 (28:23):
This is sick now now now no no out on
PlayStation five, this will what oh ream with the s
s D if this comes to switch, it's gonna be
a load screen in between the switch to.

Speaker 3 (28:35):
Only it's not gonna work on switch one.

Speaker 2 (28:37):
Sure, I mean, I guess switch to I I keep
forgetting a new one's coming. I wonder how fast that switches?
Uh SSD? Does they even have an SSD?

Speaker 1 (28:45):
Do even? I don't know.

Speaker 3 (28:47):
I don't think it does. I don't think i've heard that. Okay,
well that is cold does look? Whoa, it's like a
month there's there's the Rider. Did you ever play the
Sonic Riders games on GameCube?

Speaker 1 (28:58):
But that's sick? They're so fun.

Speaker 2 (29:01):
Okay, I do actually really like this idea of switching
levels mid right, that's actually a really cool.

Speaker 1 (29:07):
Like switching vehicles. It's a really interesting idea.

Speaker 2 (29:10):
Yeah, that's actually really smart because like where do you
go from transforming to all types of vehicles transforming locations? Yeah,
that's actually really smart.

Speaker 3 (29:19):
I was I watched the footage over a couple times yesterday.
I was trying to figure out if any of these
levels come from one of any of the older games,
and it looks like they're all original levels, but I
can't tell because I haven't played a lot of so
so I.

Speaker 1 (29:31):
Wonder if like every course is a full course like
in entirety, but you can at any point switch to
another one. Maybe that would be really unique. Like if
you could play in a way with no switching. You
could probably do both and then also play it with
sw mode, because that would be really cool because like
what I'm saying is like if that first level, for example,

(29:53):
you always have to switch at this point so there's
no more level after that, that would kind of suck.

Speaker 2 (29:59):
But if you could switch back to this level at
any point and finish it, that's awesome.

Speaker 1 (30:03):
That would be really cool.

Speaker 2 (30:04):
And that would also be really cool in Mario Cutt
if you could.

Speaker 3 (30:08):
Hey, maybe they're gonna do this to Mario Kard as well.

Speaker 2 (30:10):
That would be actually really cool if you could just
switch between Mario Cutt tracks mid midway. Yeah, now you
know what would be awesome that would never happen If
a game like this, this exact game, had twitch integration
where twitch chat can switch a level level at any.

Speaker 3 (30:27):
Time, that would be amazing. That would be really cool.
All right, Yeah, I'm down for this. I wonder why
one wait, there's a question, Oh, it must be a
random Yeah, that's what I'm saying do you pick between them?
And if so, does that mean this one's just a
random level? I wonder maybe if the person in first
can like somehow pick which level to go to. It
seems that way. Well, it also seems like the person

(30:47):
that throws the ring, Oh it could just be an item. Yeah,
that's how does that? Maybe there's one person can get
the ring. Maybe there's a random chance of getting it.
Maybe this is weird because he like picks up this
like so I liked how they're driving up a dinosaur.
That yeah, that is that's pretty awesome. He's like loading
an item right there, and then he gets some months

(31:08):
to truck.

Speaker 1 (31:09):
Wait, hold on the item was Oh, maybe that's how
you switch in this game.

Speaker 2 (31:12):
Well, look, every every item is like a little little
thing to begin with. I guess that's like the like
the random block like counting down.

Speaker 3 (31:21):
Mm hmm, all right, cool cool, Yeah, it looks pretty cool.
That is actually really exciting. It looks, like I said,
it looks a lot better than Team Sonic Racing. I mean,
I played it once, probably never gonna touch it again, so.

Speaker 2 (31:32):
It just kind of I think it was transformed. I
actually one hundred percent of that game I got the
one hundred percent achievement on XBLUS sixty because I really
liked it and the achievement wasn't too hot to get.
But I did actually really enjoy the Sonic Racing games.
I think they at least whatever one it was that
I got one hundred percent on was like my favorite
racing game in the Mario Coott style.

Speaker 1 (31:52):
That wasn't Mario Cutt, dude.

Speaker 3 (31:53):
The first game I played on my WIU, or the
main one I played when I first got it, I
played Sonic and All Stars Racing Transform. That was like
that was all because there was nothing else to play
on that car.

Speaker 1 (32:04):
Yeah, for like the first couple of years.

Speaker 2 (32:06):
Yeah, no, that's definitely true. Okay, so before do you
think we've talked Mario caught out? Do you think there's
anything else to theory that's a good amount of I.

Speaker 3 (32:16):
Mean there's like a couple like basic things like items
and stuff, but I can't think of anything like too crazy.

Speaker 1 (32:22):
Oh.

Speaker 3 (32:22):
Something I do think would be really cool is if
you can have playlists now for Mario Kart tracks. So
like let's say you like, like I don't know, you're
like a handful of four or five just making your
own grand prix. I think that would be a really
nice little uh like pick your own music for track. Well,
that that would be cool to have about like retro
retro music for the retro track that you can swap.

Speaker 2 (32:44):
Yeah, yeah, but no, yeah, making your own custom tournaments
is what you're saying.

Speaker 3 (32:49):
Yeah, yeah, exactly, that would be really sick. Yeah, I
think with items, I don't really Yeah, I'll play with.

Speaker 1 (32:55):
What yeah, I mean, it's whatever.

Speaker 2 (32:56):
The only thing I would like is if every character
had like a special.

Speaker 1 (33:02):
Like yeah, bring back special items. Yeah.

Speaker 3 (33:05):
Now, Mario Kurt two did have special items.

Speaker 2 (33:07):
Really well, I think Racing had them too. Every character
had their own special I'm pretty sure that they would
do would be somewhat different thing I think if I.

Speaker 3 (33:14):
Don't even I don't remember, I haven't played I haven't
played a Sonic racing game in years.

Speaker 2 (33:18):
It would be cool, Like I don't want to like
just steal all the ideas from Smash Brothers, but like
if Mario Special was a giant fiable like down the Lane.

Speaker 3 (33:27):
Yeah, bring back the Bowser shell. All Bowser could have
a massive shell yeah from Double Dash, Yeah.

Speaker 1 (33:34):
Yeah, that'd be sick. What else could we do Peach
could like float maybe like her cut like floats so
she could jump it, or like like an extended jump maybe.

Speaker 2 (33:43):
Yeah, if there's like a section where maybe maybe when
you get some air, maybe you like extend the jump
and you can skip like terrain that would slow you down.

Speaker 3 (33:53):
Or even because you can usually jump in the game,
maybe you just have a chance to jump and like
cover in the air for a few seconds. A lot
of things they could do. Yeah, I would like to
see that.

Speaker 2 (34:03):
That would be really cool because then also if they
do like a Nintendo cut thing every time they introduce
a new character, it would be like, what what's his?

Speaker 1 (34:10):
Like whole thing that's gonna be.

Speaker 3 (34:11):
Like the thing with if they do Nintendo cart Like,
it's not just gonna be characters, It's gonna be tracks
from all the franchises, and it's gonna be it.

Speaker 1 (34:19):
It will be crazy. My guy, We've already got that
kind of yeah. I mean they've already dipped their toes
in that water with the last Mario Car. We had
Zelda tracks, animal crossing tracks and those characters in the game.

Speaker 3 (34:31):
Like, we're already there. Why why are they going to
keep pushing? Though all of that was DC, right DC
not Yeah, technically on the wiis DLC.

Speaker 1 (34:42):
So yeah.

Speaker 2 (34:43):
So after Mario kart A, whenever they started adding in
doc they were like, well, let's just add in some
other characters and see how that flies.

Speaker 1 (34:50):
And everyone really liked people love. That was the start
of it. It's gonna be Nintendo cart all right, it's
going to be that would be I mean, because what
are they gonna do now, They're not gonna put link in.

Speaker 3 (35:00):
No, No, I don't I think No, They're gonna still
have all those characters. I just don't think the focus
when the Yeah, I'm getting excited.

Speaker 2 (35:08):
Yeah, you know, I felt like you had to defend yourself.
Oh no, no, no, no, not at all. No, Yeah, No,
I think that was the start of it. I think
it'd be weird if they don't put them back in.

Speaker 1 (35:18):
Maybe and then.

Speaker 3 (35:18):
I could see like basically every character from eight DeLux
getting in.

Speaker 1 (35:22):
Yeah.

Speaker 3 (35:23):
Plus, they gotta do way more for it may be
twenty four racers. They're gonna have a ton of characters.
And that's the other thing. If they're up being into
twenty four, they need more characters. Yeah, and a lot
of characters.

Speaker 2 (35:31):
Is it exciting to get like beatle bup from Super
Mario too level six for someone it is if someone
it is true? Oh, would it be more exciting to
get Captain Falcon?

Speaker 1 (35:44):
Yeah?

Speaker 3 (35:45):
I think Falcon's gotta happen, no matter what I know,
whether it is Nintendo, Carter or not, Let's get Falcon.

Speaker 2 (35:49):
I mean they could also release a news zero or
alongside like his introduction, and like do a cross promotion thing.

Speaker 3 (35:56):
Even just remaking g X, that would be that'd be
pretty amazing as well.

Speaker 1 (36:00):
Hm hmm. God.

Speaker 2 (36:01):
This generation of Switch is going to be so exciting
because think of everything we got on this this generation
on the back of a failed console. Now we're going
into Nintendo with their stocks at their highest, with all
the wind at their sales. They've seen that innovation in
their game's work and have gone down well with players.
We have nothing but but money, time, creativity, and a

(36:23):
new hardware to work with.

Speaker 3 (36:24):
Yeah, they're gonna be crazy.

Speaker 1 (36:26):
They're gonna be such a good ten years.

Speaker 3 (36:28):
I'm I think, like the probably the ip A most
interested with is Zelda. Like, what are they going to
do with three D from there? I don't know, Like,
I mean, they're gonna do open Zelda again. Obviously they're
gonna do open world win Wake at two. Oh, like
that would be sick.

Speaker 1 (36:45):
But it like looks like the water graphics from Sea
a Thieves. Oh, that'd be cool.

Speaker 3 (36:50):
If they go to like space or something, it's something
really that it'd be interesting.

Speaker 2 (36:55):
I don't know where you go from Tiers of the
Kingdom and Breath of the Wild. I mean it's it's
literally at its roots, you know, the the occering or
a time vision of what Zelder is in an open world.
I don't know where you go from there, because deviating
from that. In the Zelder series they were all wacky.
They were like win Waker. Even Twilight Princess was I
guess that was like very high rowly. They had like

(37:17):
a darker vibe to me. I always saw that game
as like a separate, like a black Mirror type Zelder.

Speaker 1 (37:23):
Yeah, I mean pretty much is.

Speaker 2 (37:25):
Yeah, I don't know where you go other than recreating
another big high Roll without like leaving Highrol and doing
something like an ocean game.

Speaker 3 (37:32):
They have to completely change like the area. They can't
just cyberpunk Zelder. You got me thinking about that now.

Speaker 1 (37:38):
I feel like that could be really really cool, Like
a laser master sword. Why not.

Speaker 3 (37:44):
Yeah, that would be really like an automatic like rifle.
I don't like a bone er or something, or the
Dishoot's really fast.

Speaker 2 (37:53):
It's got an a capable of each other. No, yeah,
that'd be I don't think people would like a Space Elder. Honestly,
it would be different. I think people would be upset.
I would like it.

Speaker 1 (38:03):
I would love it.

Speaker 2 (38:03):
That would be sick. He gets it is a spaceship.
Oh my god, Like it's a really cool spaceship. But
that it says a ponent on the back.

Speaker 1 (38:11):
That would be sick, right, Yeah, what else can we
do with space?

Speaker 3 (38:15):
I just want something different because so like the past
two years, I was playing through all those Zelda games.
I finally finished them. So I'm really tired of Hyrol.

Speaker 1 (38:23):
I want to.

Speaker 2 (38:23):
See well move back to back. Yeah of course, yeah,
but no, I know what you mean. Yeah, it's they
keep going back. It's like Mario always being in the
the same castle. It's like, we could do something different,
and I feel like that Stick has a little less
old with Zeuda, just because we get less Zelda's Yeah,
but you're right, you know, always having to that they've

(38:45):
been mixing up the stories and like saving the princess,
but always having to save the princess in Hirol.

Speaker 3 (38:50):
It is getting a bit play, just like, just do
it once, you know it does. Doesn't have to be
like every game. Do something different.

Speaker 2 (38:56):
I mean you want to revisit it, you know you can.
You can take a generation off and the next generation
do another reimagining of like the story you save Zelder
and Ganandorff. But yeah, you definitely I want something like
win Waker, Like maybe not win Waker too, but something
that out of the box and different where it's like.

Speaker 3 (39:13):
I would be down with that Spirit Tracks too. I
hate everything that you just said. I don't like Spirit Tracks.
It's an okay game.

Speaker 1 (39:22):
Mmm. Speaking to Mario and okay games. Did you want
to talk about Brothership? Sure?

Speaker 3 (39:27):
I know I do have to say. I think I
did watch your Brothership video. I think it is very
very cool that you got the original logan. Yes, yeah,
the original IGN review one.

Speaker 1 (39:37):
Yeah, he's really cool. Actually shout out to him.

Speaker 2 (39:40):
He he just got selected as the new host of
the IGN's Nintendo Voice Chat podcast, So he is actually
now the main host of the biggest Nintendo podcast and
the and the one above me. So we are now
about it yesterday, but we had now arrivals in the
in the Apple Charts of podcasts, his is always like

(40:01):
five h six, like number five oh six. Mine's usually
like fifteen twenty. So now I'm fighting logan friends turned enemies. No,
I'm so happy for him. I'm so proud of him.

Speaker 1 (40:11):
Is really sick. Anyway, continue about my awesome video. Yeah,
I know.

Speaker 3 (40:14):
I I thought it was really interesting, like how much
you hated the game. And it's weird because I agreed
with a lot of what you said, but also I
I still liked it. I don't think it's a great game.
It's definitely not a great game. Like really, the main
issue with it is just way too slow paced. Oh yeah,
like the pacing this Like I remember at the beginning,
I'm just like, wow, this game is actually not that great.

(40:36):
But the thing is once you give it time, once
you get like eight ten hours in, which is a long.

Speaker 1 (40:41):
Time to play. I hate when people say that. I know,
I hate. I hate that it's good after ten hours.
I know, believe dud.

Speaker 3 (40:46):
That's why I haven't played like Zeno Blaze. I don't
want to play thirty hours before I get it.

Speaker 2 (40:50):
I'm the same way it was in play two. Yeah,
I agree with you. It does get better after eight
to ten hours, but then it gets worse. What it
is not at the end the last the last like
five to ten hours.

Speaker 1 (40:59):
You're telling me it doesn't.

Speaker 3 (41:00):
That's the best part, the last five to ten hours
the story once.

Speaker 2 (41:05):
You have to revisit places and go back through. That's
a bit before then.

Speaker 3 (41:10):
Oh yeah, I'm talking about like like the last three
to four hours of the game.

Speaker 1 (41:13):
Okay, now it's three to four hours. Yeah, like the
last little it's worse. I'm not trying to fight. I'm
not trying to fight. I'm passionate about this though. To
hit me keep going.

Speaker 3 (41:23):
No, I think it's like it's totally worth sitting through
the slot. I think it's probably one of the best
stories told in a Mari in Luigi game. It's not
like the best story ever when it comes to Mari
in Luigi, definitely one of the better ones.

Speaker 1 (41:35):
Can you name a character in the game that's not
Mario and Luigi or.

Speaker 3 (41:38):
The Yeah, Connie Reclusa, Oh wow, Okay, I don't remember
the other ones.

Speaker 2 (41:42):
I'll be honest, Well, you did way more than I could.
All right to be fair. All right, what about all
the dialogue in the game. You didn't find all of
it a slug or like boring?

Speaker 1 (41:52):
I mean, like the beginning parts were, for sure. Yeah, okay,
what I will say, I kind of I was.

Speaker 3 (41:58):
I did like a video with ninten Land, and we
were both trying to figure out what's better or Organmi
King or Brothership, and I think because of the slop.
I think because the combat is so much more interesting,
I don't want to actually skip it. In Brothership, I
feel like the game is slightly better because of that,
because both of them honestly have pretty solid stories. But
I really don't like the combat and Orgami King. It's

(42:20):
just kind of I'm.

Speaker 1 (42:20):
Glad we can agree on that.

Speaker 3 (42:21):
Yeah, that's the turn dial one, right, Yes, yeah, horrible, horrible,
It's fine, It's just fine, but then it gets it
gets so old, it gets it never.

Speaker 2 (42:31):
Gets immediately old. No, I agree, the combat and Brothership
is what saves the whole game. And it's interesting because
in my video it's just the whole point I was
trying of me.

Speaker 1 (42:41):
Uh.

Speaker 2 (42:41):
They clearly prioritized that combat gameplay the main development team
while they outsourced a lot of other things. Like the
ship sailing mechanic and the story and all of that,
while they focused on the combat. And I think the
combat is really good because of that. At the same time,
I think the combat is very repetitive, and it only

(43:01):
seems different because you can add modifies to it as
it goes along, like modifying effects, adding all the plugs, Yeah,
adding all the plugs, And then it seems different when
you do a special because it's a different animation, But
ultimately it's just pressing A and B at the same
time every time, and it just I don't know for me.
Even though the combat was the pot that saved it,

(43:23):
the combat also got pretty old pretty quickly.

Speaker 3 (43:25):
Yeah, fair enough, but no, I'm glad you liked it. Now,
if if if the game wasn't Mari.

Speaker 2 (43:32):
If it was exactly the same game, but it wasn't
Mario and Luigi like skinned, and it was like, I
don't know something, it's like some random some random in you.
Would you have still even considered playing it, and would
you still think it was good?

Speaker 3 (43:45):
I don't know if I would have played it, but
if I were to have played it, I would probably
still have the same opinion, the exact same.

Speaker 2 (43:50):
Yeah, I for me, I feel like maybe the Mario
and Luigi of it all.

Speaker 3 (43:55):
I also like I am so nostalgic too for Mario Luigi,
Like I really like those games. Obviously I have a
bias there and get at Yeah. Also like the gibberish.
Kevin nailed the gibberish in that game.

Speaker 1 (44:07):
Now, Yes, it's so endearing.

Speaker 2 (44:08):
I love it, but I got annoyed that it was
the same gibberish every.

Speaker 3 (44:12):
Time there was like, there's like I don't know, six
or seven for both of them.

Speaker 1 (44:17):
It wasn't a lot, but I loved, I love I.

Speaker 2 (44:20):
Felt like every time Mario said something it was always
the same, Like every time I was like, is he
just saying the same thing or whatever?

Speaker 1 (44:30):
It was.

Speaker 3 (44:30):
No, he like he would usually say specific ones during
certain parts of the story, whether things get like heated
up or it was like agreeing with someone, then he
would say the same one.

Speaker 2 (44:39):
I got sick of, especially in the start him screaming
Luigi or whatever, like he said Luigi, okay, all right,
So what would you rate it out of ten?

Speaker 1 (44:50):
I mean, I don't really do number grades.

Speaker 3 (44:53):
If I had to give one, it's like it's like
a seven, A low seven for me, that's fine.

Speaker 1 (44:59):
I agree with that.

Speaker 2 (45:00):
Honestly, if I was to review it on critically, I
would probably go like low seven as well. I think
initially when I was planning on doing the video, I
was like, I'd probably give this game a low seven,
a high six, but then I gave it a five
at the end of the video because it was too
iconic to just match IGN's score. Yeah, but I would,

(45:21):
I will give you a high six a low seven.

Speaker 3 (45:23):
That was the interesting thing because, like, honestly, the whole
point in the video was to kind of talk about
the review at the end, because I feel like a
lot of people didn't actually read his review, so I
wanted to play the entire thing first then read his review,
and honest I agreed with so much of what he
was saying. I just feel like the number score just
felt kind of low based off of what he said.

Speaker 1 (45:43):
So that's why I.

Speaker 3 (45:44):
Don't really I don't do like number scores, and I'm
like talking about something like, yeah, I'll just say like
I liked it.

Speaker 2 (45:48):
I kind of like, I also don't do number scores too,
because everyone sees numbers differently, he explained it to me,
and I don't know if this made it in the edit.

Speaker 1 (45:55):
I think it did.

Speaker 2 (45:56):
But IGN's scoring system, every number is to like a phrase,
and number five's phrase. I suppose it is mediocre, and
he found the game mediocre, so he gave it a five.
So it's a bit of a it's a bit of
a weird way of scoring it, I suppose in that sense. Yeah,
I'm not sure what a six is called seven is
good so in his brain and this is IGN scoring

(46:20):
seven is good, So I think in his brain he's like, well,
it's not good, and it probably isn't whatever six is,
it is probably mediocre, which is a five.

Speaker 1 (46:28):
If I had to phrase it that way, I would probably.

Speaker 3 (46:30):
Put it a six. I don't know if I mean,
I would maybe say a seven. It just kind of
we could meet in the middle. Yeah, six and a
half and a half No, I think.

Speaker 2 (46:42):
I think I was definitely more harsh to it too,
because it's it's a Nintendo game and.

Speaker 1 (46:46):
It's Maria Luigi.

Speaker 2 (46:47):
They have all the money and all the budget in
the world, and they've made so many of these games
over the years, and it released in the same year
as a remaster of A thousand Year Door, which is
one of the best, oh my time, with such incredible riding,
and that was a GameCube game. So I can't help
it be harsh or on Brothership because I'm like, you
released in twenty twenty four. You have a history of RPGs,

(47:07):
not only in Mario's catalog, but in the world's catalog,
and this is the best you could do.

Speaker 3 (47:13):
Like, And the thing is, they also did Mario RPG
like a few months before that.

Speaker 1 (47:17):
It was this might have been a team. That's what
I don't understand. It's like you on Nintendo. You are Mario.

Speaker 2 (47:23):
You're trying to salvage this Mario Luigi linage like lineage
because the but they went bankrupt doing like mediocre games.
It's like, this is what you're delivering, like something that's Yeah,
it's kind of in line with what you used to.
I don't know, I just expected a little more, I.

Speaker 3 (47:38):
Suppose, I can. I really think again, the main issue
was just the pacing. The piece of pace was way
too it was way too slow.

Speaker 2 (47:44):
Yeah, yeah, yeah, yeah, I agree. Oh all right, so
we have the state of play.

Speaker 3 (47:52):
And then I listened to it yesterday.

Speaker 1 (47:54):
I part I haven't seen it.

Speaker 3 (47:56):
It's it's got third party video games in there. It
has the Sonic we watched, and I think PlayStation is
like one PlayStation gamer as a remaster and then some
new ip. That's pretty much I used to bring up
the list. We don't have to really dive into it.
I mean it feels yeah.

Speaker 2 (48:12):
I like the Nintendo bandy with me. I'm not going
to dive into PlayStation. Although I did wear my I
don't know. I'm wearing a sweater because it's called down here.

Speaker 1 (48:22):
Is that. I can't believe you do this. Well, I knew.

Speaker 2 (48:25):
I knew we had State of play months on a while.
You already knew about that Shanobhi Sonic Racing. We talked
about Digitmon story time with Stranger. Is it another graphic
novel or is it.

Speaker 3 (48:36):
I was just listening. I just heard the word Digimon.
I'm like, oh, that's cool.

Speaker 1 (48:41):
Digimon is cool. But a lot of the games have
been a little blah. I don't really I don't know
anything about it. Oh there is there's the guy, the
one Digimon character. Wow, this tells me nothing about the game,
literally nothing. It sounded interesting, but I didn't watch it,
So it says Abby g with monster taming elements, you

(49:02):
will EMBoK Okay, well that's the mark. That's cool, Okay,
I'm down for that.

Speaker 2 (49:05):
Be a decent game, more like a Dragon Hawaii, which
I am actually looking forward to.

Speaker 1 (49:12):
W E. Split Gate two. You know what that game is?
I am not aware of this one. No, this is
the same thing. I'm actually excited for this. Wait.

Speaker 2 (49:22):
No, I was thinking of something else. Oh, I was
thinking of split fiction here it is.

Speaker 1 (49:27):
Oh, okay, split Gate splitation. You see what I did?
Then you know what split fiction is? No, I don't. Okay.

Speaker 2 (49:32):
So it's made by Hayes Light Studios, which is the
same people that made it Takes two.

Speaker 1 (49:36):
Okay and No Way Out. Oh okay.

Speaker 2 (49:38):
Yeah, so that whole thing is fun call op games.
You can only play them call op.

Speaker 1 (49:42):
Oh.

Speaker 2 (49:42):
So this is one of those kinds of things. Yeah, okay,
that's actually pretty Yeah, it's really fun. So the the
idea of this one is there's two riders. One is
a like a sci fi rider and the other one
is more like, uh, I don't know what you call it,
like old like like Game of Thrones, Okay. And they
work at this place where they can dive into the

(50:03):
world so that they write and they end up getting
like mixed up and they now they're getting their stuck
in their worlds, but they're split between their two riding styles,
so the game is bouncing between sci fi and then
like dragons. Oh yeah, that sounds pretty neat and you
play it call up with a friend. So but we
already knew about that. So but it's very like couch Kollope, which.

Speaker 1 (50:25):
I don't know. I like. I love that stuff. Uh,
split Gate Borderlands four.

Speaker 3 (50:30):
Oh, they gave a release date for Borderlands four. I
think it's coming out September. Okay, pretty soon. I really
liked Borderlands one and two, Yeah, pretty good.

Speaker 1 (50:39):
Game three was three was okay? I thought, now, is
there any hope of this coming to switch? They did
not say, but I would not.

Speaker 3 (50:48):
Be surprised if there's a switch to version eventually, right.

Speaker 1 (50:52):
I mean they put the other ones on there, Warriors,
I mean, Musha, metow Giar, Solid, Meddle Gears.

Speaker 3 (50:57):
Solid had a teaser for APIs escape at the end
for a escape Yeah, what do you what do you mean?
He just kind of like, show this is I looked
at my TV for like a couple seconds and then
he just kind of showed up. So I have no
idea why he was there.

Speaker 2 (51:12):
Yeah, it looks like it's here. I don't know if
there's audio coming through for everybody, but so I gave
a release date.

Speaker 1 (51:20):
H wait, is that that's.

Speaker 3 (51:29):
Bum bomber Man. No, No, it's I saw ape Escape
and more. Keep watching it, that's it. Oh well, I
definitely saw ape Escape. Maybe it wasn't.

Speaker 1 (51:41):
After Middle Year solid, but I saw it at one point.

Speaker 2 (51:44):
Well, what's the bumber Man? I mean you want I
don't know why. I don't know why bomber Man.

Speaker 1 (51:48):
I don't know. I have no idea. Someone in chat's
gonna have to let us know about that. It's weird.
He might have showed up somewhere else.

Speaker 2 (51:55):
Lies of p Overtrture. So I actually did play this.
It's like Eldon I was. It's more like doc Soul
style games.

Speaker 1 (52:03):
Okay.

Speaker 2 (52:04):
I played this because I was making a video on
the Lenovo Legion Go and I needed a game pass
game to test on it. So I downloaded this and
ended up really liking it. And I guess this is
a sequel. But yeah, it's very Doc Souls, but like
with a really cool art style. And it's based on
Pinocchio off Pinocchio like is Pinocchio likes interesting?

Speaker 1 (52:26):
He is Pinocchio. I believe what I was. I did
watch a bit of this.

Speaker 3 (52:29):
It kind of reminded me of Beonetta a little bit,
with just how I can slashy all the attacks are.

Speaker 1 (52:34):
Yeah, I can see that. No, I'm actually looking forward
to this one along and saying that I never finished
the first one, so I gotta catch up on that.

Speaker 2 (52:42):
Hell is us uh Metal eden Mine's Eye. I don't
know what any of this is. Yeah, I don't remember.
I kind of tuned out by the end.

Speaker 1 (52:51):
Yeah, I'm not super interested in any of that either.

Speaker 3 (52:54):
All right, cool, that's that's the state of play.

Speaker 2 (52:57):
Honestly, I was telling you earlier, but the state of
play was on and I was playing Marvel Rivals with
my friend Kip, and I just I just didn't camp.

Speaker 1 (53:05):
I just had I had no interest, which I was. Yeah,
I wasn't really.

Speaker 3 (53:09):
I was just doing uh legs for for exercise, that's it.
And I was doing what I was doing late like
it was a late day like leg day. Yeah really yeah?
How often do you work out? H like three times
a week? Oh so I actually so live. I used
to be in really really good currently I believe it. Currently,
I'm overweight, but I used to be in really good shape,
like four years ago.

Speaker 1 (53:27):
I guess technically, by definition, you might be, but I am.

Speaker 3 (53:30):
I'm like in the one nineties, I should be like
one seventies.

Speaker 1 (53:32):
You don't look overweight. Well, but I understand what you mean.

Speaker 2 (53:36):
Yeah, I was technically before I started my fitness workout regime,
like a year a half ago or something, I was
technically overweight. Oh really, and yeah, but like I don't know,
I don't I guess I don't think really all I
looked overweight at that time.

Speaker 1 (53:50):
Yeah.

Speaker 3 (53:51):
Like the main difference is my face looks a little
bit rounder. So when I get back down to the
one seventies, you'll notice my face is a little I
mean like a month, so it hasn't been very long.
But no, there was a period of time where I
was like in really really good shape. I was working
out like five days a week.

Speaker 1 (54:07):
Wow.

Speaker 3 (54:07):
But I fell off of that after like a year
and a half or something. Things just got really busy
with work. No, I know what you mean. I've recently
fallen off. I was doing really good and then all
this baby stuff and just the stress.

Speaker 1 (54:19):
Yeah, it's gonna be so hard. I've been like sleeping
way less and having like weird dreams.

Speaker 3 (54:25):
I dreamt, so you actually have a kid. I know,
I know, I know it's going to be crazy.

Speaker 2 (54:29):
I was telling Kim last night, I dreamed that the
baby was here, and then I was taking care of
him and he was like crawling around, were having a
great time. He was so sweet. It was very sweet.
And then he crawled off and I lost him. Oh no,
I couldn't find him. And I was looking through every
room of the house and I couldn't find my baby.
And I was like, oh my god, Kim's gonna kill me.
And then she came home and we were looking for it,
and anyway, I woke up. I told him, I'm like,

(54:51):
I just dreamt that I lost our baby, and she goes,
that's actually one of the most common pregnancy dreams is
that you lose your baby, like you put it down somewhere.

Speaker 1 (55:00):
And then you can't find it. You're sharing her energy.

Speaker 2 (55:03):
I guess I had a little little pregnancy dream. I
had no idea. I can't wait to that little guys
here though. That's awesome.

Speaker 1 (55:11):
Thank you, thank you for saying the happy Valentine's Day. Oh,
happy Valentine's Day.

Speaker 2 (55:16):
All right, So before we went live, I figured just
in case we run out of things to talk about,
Not that I think we have. I'm just justifying the
use of chat GBT. I went into chat GBT and
I was like, hey, could you I even put in
our names. I was like, I'm having wood wood Hawker
from Beat Them Up and Nathaniel Brandy are doing an
episode of a podcast. Can you get some thought provoking

(55:38):
questions about switching Mario cut for them?

Speaker 1 (55:40):
And it put it? It did it. I don't know
if you but chat GBT knows who we are.

Speaker 2 (55:46):
I don't really use it, so I've asked it before,
like like do you know who like wood Hawker is,
or like ask me a question about Woodwoker or something,
and it knows who I am and the things.

Speaker 1 (55:55):
That I like.

Speaker 3 (55:55):
But I do have a Someone made an AI voice
spot for me. Look like a year I have AI
is getting out of control. My friend Ham does. He
usually works here.

Speaker 2 (56:04):
He does live streams where he's got his voice set
up through AI and his wow Chat can donate in
his voice and make him say WHOA and it sounds
exactly like he's talking. That's that's pretty not its actually
getting really scary.

Speaker 1 (56:18):
Yeah, I don't I don't know. I feel about that
that they're gonna have to pass laws eventually.

Speaker 2 (56:22):
I know what there's laws already that for like movies
and stuff that if someone creates an AI for a movie,
it's their AI. If they like prompted it, it's their's,
and then no one else can use that specific thing
that yep, could you make a different version, though I
don't know how well that works. It is weird though.
I saw on Twitter yesterday. I loaded up and there

(56:45):
was Hollywood is Gonna Get Scary or something was the title.
And it was just two minutes of footage that was
AI and honestly pretty hard to tell, like if I
wasn't paying attention, and it was like scenes from war
random like driving and I honestly was having a helping
so so, and there was like a couple of little
things maybe. But the funny thing is, and this is

(57:05):
what everyone says when you see it, When you see
that AI, it's the worst it's ever gonna be. That's
what everyone says. Because AI is rapidly moving. So next
time you see one of these like this, is Hollywood
and whatever. Like six months from now, it's going to
look better, a year from now, better again, and it's
gonna get to a point where.

Speaker 3 (57:22):
It's it would be unrecognizable.

Speaker 2 (57:26):
I've had this theory for a long time that eventually
there's going to be I've had this theory for like,
we won't have to make videos anymore. That's what I
was gonna say. There's going to be AI YouTubers. And
the thing is, well, that already exists. There's a couple
of like AIV tubers that are already.

Speaker 1 (57:38):
Out there YouTubers and like an actual indistinguishable real life.

Speaker 3 (57:44):
Yeah, but it's built through AI. Still does it look real? No, Well,
it's still like an anime character. But I guess the
point is like it kind of already exists to some extent.

Speaker 2 (57:53):
Well, at some point, there's going to be a YouTuber
that uploads videos like instantly, like they create and upload
them instantly, probably controlled by Google and YouTube, and it's
going to be indistinguishable from a human. And the thing
that sucks is we're training it right now by doing videos.

Speaker 1 (58:10):
They can turn it off.

Speaker 3 (58:11):
You can turn it off, it doesn't matter, I'm telling you. Now,
they're using it.

Speaker 2 (58:16):
It's like it's the same with like chat GBT, Like
how do you how do I turn off chat GPT
knowing who I am?

Speaker 3 (58:23):
I mean, you can't, Okay, you can't do that fair enough.

Speaker 2 (58:26):
I understand what you're saying, and I understand that that
that there's may be some ethics there that YouTube does follow.
But as a whole, any video, any media, anything is
always training AI.

Speaker 3 (58:37):
I will say this one positive about all this is
that everyone hates it, like literally everyone hates it.

Speaker 1 (58:43):
So now, but do you think my son's gonna hate it?
He's not going you never know.

Speaker 3 (58:48):
I don't think he's gonna care. I think it's going
to different. It might depend on the medium. Like there's
some mediums where like I would say like b roll
as an example, So like story Blocks is a company,
it's a it's a service.

Speaker 1 (58:59):
I use gathered b rolls.

Speaker 3 (59:00):
Sometimes they might not need to exist anymore ten fifteen
years from now when you can just do an AI
video prompt. So a service like that, I could see
AI completely taking over. But for what we do, people
might still want to actually watch human beings, so we
might still be okay, because I just I don't see
people wanting to only watch AI. It would just be

(59:20):
very impersonal. I think I think we will feel that way.
I honestly think kids just aren't going to know a difference.
Maybe maybe kids, but like once they get older, so
I mean, who knows how they get Okay, we'll see.

Speaker 2 (59:33):
I mean I think we're old, We're going to be
old fuddy duddies. And then eventually the world's gonna take
over and we're all going to die and everything's going
to be AI. But then at that point, what does
it matter already gone?

Speaker 1 (59:44):
Yeah, you know what.

Speaker 2 (59:45):
Sucks is there's a there's a real possibility that one
day Nintendo will release a console that will be deadful
just because but I'm not saying I'm gonna die tomorrow.

Speaker 1 (59:55):
But you know, after I have like eighty.

Speaker 3 (59:58):
I mean, at that point, we probably won't care that much.
I think, Okay, really, when you're eighty years old, well
I like games. When I'm eighty, well.

Speaker 1 (01:00:07):
When I'm made but maybe, I mean, who knows it?

Speaker 3 (01:00:10):
I think I can we still can we still actually
use our hands At the time we're eighty, we might
have like really crippled.

Speaker 1 (01:00:17):
Could we even be playing games with hands at that point?
We lose all this mind. It could be mind.

Speaker 2 (01:00:22):
It could be just using hands like like without a control.

Speaker 3 (01:00:25):
It's a good point. Could be anything by that point,
could be anything, yea. At that point games probably will
be indistinguishable from uh, from real life too, because they
probably mean pretty close to that already. Yeah, pretty close
to real life. Well, I mean even like AI. I
think at some point will just be video games in
real time. Maybe what are we doing? What are we

(01:00:46):
talking about here? We're talking about AI? Such a tangent
the fun of AI. Mariocott Royale. This was one from
chat GPT. What if Mariocott had a battle Royale mode
where a hundred racests start and the last one standing wins.

Speaker 1 (01:00:58):
Honestly, that could be that. That could be that big
map mode.

Speaker 3 (01:01:02):
Maybe maybe I could see that. What if the last
the last one run out of gas? Oh yeah I could,
And then that little stop was like a gas pit
stop kind of Yeah, it just like refills your tank.

Speaker 2 (01:01:13):
And maybe you need money that you collect from coins
while you're racing. If you run out of money, you
run out of gas, that could be interesting or like
in a more chaotic way where like you have to
you have like a certain amount of health.

Speaker 3 (01:01:24):
I mean, it's kind of surprising they never came out
with a ninety nine version of Mario Kart anyway. Maybe
that's what that is.

Speaker 1 (01:01:28):
Yeah, that could be what we saw.

Speaker 2 (01:01:30):
Yeah, I want to read what chat GVT. This is
so interesting crossover cross if Nintendo fully embraced crossovers, was
the most ridiculous non intended character that could be added
master Chief Sonic that's not even that crazy crative.

Speaker 3 (01:01:45):
I just almost see Sonic happening Like it's a surprise.
I could see master Chief happening. Just Chief would be
so like sure, I could see like, yeah, we'll probably
could get like all all the Halo games on switch
to but like master Chief Mario Kart, that would just
be I don't know if they woul actually do that
because they want to keep the game rateed e yeah,
I know.

Speaker 1 (01:02:05):
True.

Speaker 2 (01:02:06):
It's funny to me how iconic master Chief is as
a character and brand when when Xbox just can't get
the games right.

Speaker 1 (01:02:13):
Yeah. I mean they're barely releasing on it at this point.
I know. Oh, this one I thought was interesting. Track
build a mode?

Speaker 2 (01:02:20):
Should Mario Cott take inspiration from Super Mario Maker and
let plays design their own crazy courses.

Speaker 3 (01:02:26):
I think the courses are too complicated for that to work,
Like they would have to be really basic courses, So I.

Speaker 2 (01:02:33):
Don't just unless it would be cool unless you only
like place the actual roads and then you just pick
a pre generated like art style and then it just
fills in the gaps on its own kind of thing.

Speaker 3 (01:02:47):
Yeah, that would be the only way they could do it,
which I guess so would probably work.

Speaker 1 (01:02:51):
You could place like tracks, jumps, items, coins, some hazards.

Speaker 3 (01:02:57):
That that's interesting because it's like it's the same thing
with like Super Mario Maker three D. People are thinking, oh,
we'll get a three D version. I almost wonder if
it'd be too confusing for the average person to build
a level in a three D space. Like two D
is one thing, you're just like tapping blocks and a
couple other things you hit a two D level, but
three D is it's completely different. So it might be

(01:03:18):
too complicated. But it would be really interesting to see
still a story mode with F zero ties. What does
that mean? Unlocking classic characters and even revealing a connection
to the F zero universe?

Speaker 1 (01:03:32):
Wow? Control here dynamic race tracks imagine courses that change
in real time abouses castle track with a lava rises
up in the mind, isn't that like.

Speaker 3 (01:03:42):
That's like what we the Sonic Racer game. Well also
just normal Yeah, oh yeah, exact.

Speaker 2 (01:03:46):
Lava rising up mushroom Kingdom that turns into an open
world city race halfway through. Okay, well that sounds sick.
Uh caught combat mode. What if Maricott leaned into Va
Cook I mean that vehicula combat with the structure I
give up with.

Speaker 3 (01:04:05):
Destructible cards power ups that permanently alter tracks in the
campaign where you battle bosses, like a giant bowser tank.
A bowser tank. Oh you mentioned in your video Racing
against Bosses. Yeah, like having had bosses in Mario Kurt,
that'd be really cool. Like what if in that big
that would make that big track fun? So that big

(01:04:26):
track with twenty four, what if there was like a
giant bowser and he was throwing out massive shells and
massive bombs back and it was like, oh that they
could survive and try and catch up to him.

Speaker 1 (01:04:36):
Yeah, that would be that would be really cool.

Speaker 3 (01:04:37):
I mean, honestly, the uh the frame one that doesn't
remember the boss battles were actually pretty extravagant for the
DS like you would fight remember the hand the Iraq
handboss for Mario sixty four, the two little the Desert hands.
You would actually fight them. You had to throw green
shells at their eyes to hit them. That was the boss.
That's cool. And then there was like bully fights. He
had to literally knock the bullies into either lava or

(01:05:00):
or like ice water. So they could even do like
stuff like that. It doesn't even have.

Speaker 1 (01:05:03):
To just be racing. They could do so many things.

Speaker 3 (01:05:05):
Yeah, I mean with items, there's honestly a lot of potential.
A playable Bowser's airship. Some characters road vehicles like Bowser's airship.
I always thought it would kind of feel like you're
copying from the Transformed Sonic game. I guess they already
do that where they fly and stuff.

Speaker 1 (01:05:23):
I guess, well you.

Speaker 3 (01:05:24):
Yeah, they already do that. It's yeah, it would be similar. Yeah,
all right, cool? What time are we yet?

Speaker 1 (01:05:33):
Four or nine?

Speaker 3 (01:05:33):
So?

Speaker 1 (01:05:33):
Yes?

Speaker 3 (01:05:34):
Hour?

Speaker 1 (01:05:34):
I think we did the hour, five hour six? Yeah,
uh we can maybe take Oh we never did. I
had it all I laned it all up the sponsor spot.
Oh crap, I land it all up. You want to
do it? Yeah?

Speaker 2 (01:05:44):
Sure, this will be fun actually all right, So I'm
actually gonna unveil unreveal something right now. So at the
start of the year I told you guys, I had
Eric working on new music for the show. And there's
a couple of different things he's working on and one
is finished and the one that's finished is sponsor music.

(01:06:06):
So I wanted every time we do a sponsor read
to have a bed of music that I could play.
And now I asked him, I'll give you some law
here for the actual main theme to him, which is this.
I told him to take like Mario Bowser's Fury three
D World Vibes and turn it into a theme song
for this, I said, can you take the Wei Shop
vibes oo and turn it into a theme song? So

(01:06:28):
I present to you the non Tendo Shop channel theme.
I'm gonna let it hit.

Speaker 1 (01:06:38):
This is so cute.

Speaker 3 (01:06:39):
You know what this reminds me of. It's like playing
a minigame in Monkey Ball one or two. That's what
the kind of music sounds like.

Speaker 1 (01:06:46):
It's this and also like I can stay it on
a Mario Kart track. Yeah, like a chill one almost
like you're in the options menu in Mario Kart.

Speaker 2 (01:06:56):
It's so good, Okay, all right, all right, So I'm
gonna I'm gonna let it stop and then i'm gonna
hit it again and I'm gonna roll into a sponsor spot.
All right, you're ready, I'm ready. Okay. I don't even
know what we're gonna do, what we're gonna say here?
Why is it not that since it updated, it's not

(01:07:17):
restarting the song, that's weird. It's just playing it used
to restart like that one restarts that one's picking up
where it left, doesn't he is that? That's so annoying? Well,
I can't get the start of the song. But all right,
this episode of the podcast is brought to you by gamers,
and believe it or not, you can use code nontendo

(01:07:39):
or code bandy ten ten percent off.

Speaker 1 (01:07:42):
That's right.

Speaker 2 (01:07:42):
It's a joint partnership. I actually realized as we were
going life that we're both partnered with gamer subs, and
I thought, wouldn't it be fine? I was gonna surprise
you with it, But then I thought, then I thought
it'd be weird.

Speaker 1 (01:07:53):
I don't want to do a sponsor.

Speaker 3 (01:07:54):
Whiles there's my code.

Speaker 2 (01:07:57):
Yeah, And then I was like, I'll just tell you
what I was gonna do. So, if you want to
go to gamer subs dock, I want to hear your
pitch for this. If you want to go to gamersubs
dot com or whatever the website is, use code bandy
ten on non ten or get ten percent off. This
stuff is delicious, guys. One hundred servings for about thirty
bucks ish.

Speaker 1 (01:08:16):
What is that? That's that's a money a lot.

Speaker 2 (01:08:20):
That's a money amount. If you go to the store
and buy like a bottle of soda that's like three bucks.

Speaker 1 (01:08:25):
It's just a waste of money. And this is way healthier.

Speaker 2 (01:08:28):
On top of that, Oh, zero calories, zero sugar, zero sugar,
and you can get caffeinated and uncaffeinated.

Speaker 1 (01:08:34):
That's right. Can you believe it?

Speaker 3 (01:08:37):
Now? There's I mean, you got a ton of different flavors.
It tastes fantastic now it doesn't have that like choky
feel to it. Like a lot of these kinds of
U products have good which I really like. Yeah, that
was actually the first thing I noticed because I used
to work with a competitor. How do I make this
start again? Uh?

Speaker 1 (01:08:54):
Hit the blue? But again it has a lot.

Speaker 2 (01:08:56):
I think it's still ending. Wait, we can't do the
sponsor without it literally dead air say nothing, All right,
here we go. Let me get the actual start of
the song now too, because it has like this innerlude
and then it hits. If you're ready, I'm ready good anyway?

Speaker 1 (01:09:16):
Sorry, what was I saying? Oh?

Speaker 2 (01:09:17):
Yeah, I used to work with a competitive brand and
the scoops were like these massive scoops. And I asked
Gamers Ups when I started working with them, how come
your scoops are so small? And they literally said, we
just don't put philler chalk in it, because that's all
it is. It's piller chalk, So that's why it tastes
so thick and like gross. Where this is light, airy, breezy,
beautiful cover girl. This is acid rain flavor, which I

(01:09:39):
think is like a peach flavor or something very good.

Speaker 1 (01:09:42):
This is nile nectar. I have not tried that one yet,
but I'm trying that either.

Speaker 3 (01:09:47):
I've only had a few of the I really liked
the There's like a green apple flavor or something that
was really nicety.

Speaker 1 (01:09:52):
Mine's black cherry. Oh black cherry. Yeah that sounds good.

Speaker 2 (01:09:56):
So yeah, go to Gamersups. You also get shaker cups.
You can't get these ones anymore. But these are actual
Game of subs check ups.

Speaker 1 (01:10:03):
I know. See these are sick. When you fill them up,
the joy cons will change to the color of the
drink you put. Really, how smart is that? That is amazing.

Speaker 2 (01:10:11):
You can't buy it anymore, though, but you can go
and use code bandy ten or non ten though to
get ten. Person enough, We don't care who you use.
You use both of them, use both at once by
two separate purchases. Thank you so much to gave us up.
How cool is that track? I guess I can't wait.

Speaker 1 (01:10:28):
To use that. I love that.

Speaker 2 (01:10:30):
It's the very chill track. All right, cool, I think
we're done. I think we can. We've got a bonus
episode to do. We do so for all of you
watching that are Patreons, You're going to get a thirty
minute bonus episode with these two guys.

Speaker 1 (01:10:43):
Uh.

Speaker 2 (01:10:43):
If you're not a Patreon, there's links down below and
you can join. You get one hundred and thirty bonus
episodes right now for the low low price of five dollars.

Speaker 1 (01:10:51):
Thank you so much for joining me. Well, thank you
once again for the invite. No, this is really cool,
and you said the drive wasn't that far either for you.
It's technically yeah.

Speaker 3 (01:11:00):
So I mean, if you had fun and you want
to come back, I would love to.

Speaker 2 (01:11:04):
We do it here every week too. So as long
as people people want you back, and I can't imagine
why they wouldn't, I'm just that great. Oh you know
what's funny. Actually, there was one other thing I was
going to show you. I meant to pull a screenshot
of it. Oh okay, I was looking down your content.

Speaker 1 (01:11:21):
Okay, yeah, so I I will. I will.

Speaker 2 (01:11:23):
Wait wait, wait, let me say, let me say it. Okay,
let me say I want to find the hold on.
Let me get the thumbnail for it first. Wait, I
feel bad now it's going to be dead a while
I'm trying to find the thumbnail. Well, the easy way
of finding a thumb just go to my channel and
then you can roll through videos.

Speaker 1 (01:11:41):
Oh yeah, I will. I will admit, I like completely
copied your thumbnail for that. I'm just like, well, here's.

Speaker 3 (01:11:45):
The thing, like at the time, like twenty twenty four
was a rough year for nintended creators and display any excuses,
I know, I'm just explaining myself.

Speaker 1 (01:11:53):
Yeah, please do.

Speaker 3 (01:11:54):
Like basically, I'm just like, wow, this one video is
actually doing well. I guess I could make some thinks
similar to that.

Speaker 1 (01:12:01):
This one video. What are you trying to say about
my content?

Speaker 3 (01:12:03):
No, Like, there is not a lot of videos that
were like really really taking off in the Nintendo space
that that video did do very well.

Speaker 1 (01:12:11):
It did really well.

Speaker 3 (01:12:12):
I'm just like all right, yeah, And plus I did
really like the video a lot as well.

Speaker 1 (01:12:15):
I'm like, well, what else kind of sucks.

Speaker 2 (01:12:17):
The To be honest, I had a lot to say
and it was a fun video to make. Okay, So
I made this video here this Hay, Nintendo the Shop sucks,
with me pointing out the Nintendo Shop off to the side. Now,
when I was getting ready to do this podcast with you,
I was like, I should catch up on some of
your recent videos, and I was scrolling down to see
what piqued my interest, and I saw Hay, Nintendo the

(01:12:39):
switch online app sucks, and I was like, wait a second,
that title sounds very familiar. And then I looked at
the thumbnail and I was like, wait a second, that
thumbnail looks very familiar.

Speaker 1 (01:12:48):
Yeah, I started up just coffee. It's it's funny because
I didn't care.

Speaker 2 (01:12:51):
And actually I always consider this to be What's what's
the word I'm looking for?

Speaker 1 (01:12:56):
Flattering? Flattering? Yeah, I mean imitation is flattering.

Speaker 2 (01:12:59):
But also the fact that you like noticed something was
doing well and you were like, I want to I
want to recreate that. But it's so funny because I
was like this son of a gun, I had no
idea that not only did he do this, but that
he actually watched my content.

Speaker 3 (01:13:11):
Like, yeah, I didn't know you watched my content at all. Really,
I keep up. You'd be surprised. I keep up with
a lot of different creators. I'm just I guess I'm
more reserved, so a lot of people don't really realize
what I actually like.

Speaker 1 (01:13:20):
Watch. Yeah, I mean I had no idea.

Speaker 2 (01:13:22):
I mean we barely talked, but as soon as I
clicked on it, I saw that you gave me a
shout out and.

Speaker 1 (01:13:27):
The oh yeah of course, and I was like, ah,
that we're all good.

Speaker 3 (01:13:31):
So even even like the so the marathon videos that
have been doing pretty well in the channel that was
inspired by this guy Yako CMN.

Speaker 1 (01:13:38):
What he did was he.

Speaker 3 (01:13:40):
Basically tried to beat all the three D Sonic games
in one week. I'm just like, this is It was
an incredible video. I absolutely love him, like, well, I
could do that for like Mario. So I did three
D Mario, and I tried one hundred percent of the
game instead of just beat them in a week, and
thumbnail was was a little inspired. It kind of was
to an extent, but I gave him a shout out

(01:14:01):
immediately as well, because I feel like, if you're going
to blatantly take an idea from someone, you really should
give at least like, hey, this is a shout out
for like the inspiration.

Speaker 1 (01:14:10):
No, I really I appreciate it you because you didn't
even have to so I really appreciate it.

Speaker 3 (01:14:14):
I just feel like I gotta do it. I just
thought it was funny. I was like, that's mine.

Speaker 2 (01:14:18):
I reckon, Yes, yeah, No, I mean we will take
inspiration from somewhere. I really do have my I'm looking
at my channel now to see what I've stolen, but
I really do have my own style that I've been
doing for a long time, and I very rarely take
anyone else's title of thumbnails.

Speaker 1 (01:14:34):
I have done it.

Speaker 2 (01:14:35):
I'm not saying I haven't done it, but the actual
videos themselves. I very often will get inspired by another
creator and essentially do what they're doing, but put my
own spin on it. I mean my initial cyberpunk review
where I was sat on a green screen for uh
for forever. It was inspired by Nike Jaki Okay, it
was his style, and I even felt like it was

(01:14:58):
such a cop blatant copy that I sat on an
exercise bull at the end of the video to give
him a shout out to thank him, and I ended
up cutting it out of the video because I was
so paranoid that people would think I was copying him.
I was like, well, if I put in a shout
out to him, people are gonna know that I or
at least think that I copied him, and I felt
like it would devalue all the work that I put in,

(01:15:20):
so I cut it out, which is so silly because
looking back on it now, I should have just thanked him.

Speaker 3 (01:15:24):
Yeah, I mean most people don't care, like, yeah, sure.

Speaker 1 (01:15:27):
Day, it's just me on a green screen. Yeah, I mean,
he doesn't own on a green screen. No, no, not
at all.

Speaker 3 (01:15:32):
But that's it's like, it's like if you record a
video on a carpet, like Scott doesn't own that brand.

Speaker 1 (01:15:38):
It's just people.

Speaker 3 (01:15:38):
A lot of people watch him talking about games pointed
a carpet.

Speaker 1 (01:15:41):
Have you seen how he does that?

Speaker 3 (01:15:43):
I have seen it. It is why I can't believe
how complicated the setup is. I know it's so complex.

Speaker 1 (01:15:49):
I think he's posted about it. But the copit, it's
like it's like a cutout of cop it on like
a table that he films top down on. So it's
not it is cop it. But yeah, yeah alive.

Speaker 3 (01:16:00):
He is actually just sitting at a table. But he's nuts.

Speaker 1 (01:16:03):
I know, it's so silly.

Speaker 3 (01:16:05):
I love Scott. Oh he's great. Yeah, he's a good guy.
All right, what are we doing?

Speaker 1 (01:16:10):
I guess we could end it here.

Speaker 2 (01:16:11):
Let's just get out of here, all right, everybody, thank
you so much for listening, watching being a part of
this episode. That's supposed to be a Patreon scroll.

Speaker 1 (01:16:23):
Where is it there? Where we are? I don't know why.
Oh it's so laggy. We can read it is so laggy.
That's not there. Well, oh I don't know what's happening.
It just took a second.

Speaker 2 (01:16:33):
This is actually an updated Patreon scroll. This is all
the current VIP patreons. Thank you so much. I'm sorry
that I'm so bad about updating that, but I got
you We'll see all of you and everybody else in
the Patreon episode. Wherever you're listening watching Light comment subscribe
all of that, but make sure to check out Nathaniel
Bandy's channel. Really great content and if you like this
kind of stuff I've been doing on my main channel,

(01:16:54):
you're gonna love everything that he's doing.

Speaker 1 (01:16:55):
And I really appreciate you joining me for Valentine's Day.
I got Happy Valentine's Valentine.

Speaker 2 (01:17:00):
Oh my god, I couldn't have asked for a bet
of Valentine when my pregnant wife is upstairs. All right, guys,
we'll see you very soon. Bye bye bye
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