Episode Transcript
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Speaker 1 (00:00):
All right, and welcome to a new episode of the
Liquid Gamer podcast. My name is Ryan the Liquid Gamer.
We will discuss one character or game each episode and
give you an in depth look that the history and
our thoughts on all the games involved. So so far
we've done Sonning and now we're going to do our
(00:26):
first game just you know franchise, which is Harvest Moont.
Yeah it is. It's going to be a nice change
of pace because we talk about powers and a bunch
of other things always, or you know games with levels, right,
I mean, it's a simulation RPG company. See I hate
(00:51):
putting it in a farm sim category because people always like, oh,
it's a farm bill.
Speaker 2 (00:58):
The true definition of a role playing game totally.
Speaker 1 (01:01):
You're playing the role of a farmer and you're doing
it in every aspect. All right, well, let's get on
with a little some factual information about Harvest Moon. It's
known in Japan as Bakujo Manigatari, which actually translate to
I don't think that's one of.
Speaker 2 (01:19):
Your questions, is it.
Speaker 1 (01:21):
I think it is translates to farm story. According to
the official type of game, it is a farm simulation
role playing video game.
Speaker 2 (01:31):
I agree with that.
Speaker 1 (01:32):
Created by Yoshihiro Wada, produced by Victor Interactive Software, who
was later in two thousand and three acquired by Marvelous Entertainment,
So that's actually who puts it out. Now. All the
English translation was done by Matsumi, and that's for the
North America audience. So main objective in the game is
(01:54):
to rebuild a rundown farm usually it is willed to you,
and then to make it a successful farm. Over the
period of time, you're gonna deal with crops, livestock, befriend townsfolk,
and eventually get married and start a family. First game,
(02:14):
Harvest Moon was released on the Super Nintendo Entertainment System
on nineteen ninety six, ninety six. So we're gonna go
over each game. I'm going to give you the aggregate
score for each game, just so we can put in
line as to how we feel the aggregate scores. Those
are scores that are combinations of everything combined to give
(02:38):
us an average of what the game gets. So first
game Harvest Moon supers average score was sixty nine point
five two. Now, I think that these games translate better
on handheld with the S and E S version, even
(03:02):
though I wish there was a new next gen version,
but because I'm willing to give another try. What did
you think of the Super Nintendo the first?
Speaker 2 (03:14):
It was my first one.
Speaker 3 (03:17):
I will have to admit that I had to emulate
it because at the time it was not accessible. It
was very different. I can't even really remember what got
me into it, but I remember at the first I
was just like, what am I supposed to do it?
Just like it's hard to jump into a game that
(03:38):
like really doesn't have to do this next? Do this, next,
do this next.
Speaker 1 (03:41):
I mean, you can read the books on your bookshelf
in the game if you want to learn how to
do everything correctly. But who does that?
Speaker 2 (03:49):
You know what I mean?
Speaker 1 (03:50):
We play video games. We would say no'h read.
Speaker 2 (03:52):
I know.
Speaker 3 (03:53):
I remember like the first three days to simulate it,
because you know the it doesn't really run in real time,
but it has like a.
Speaker 1 (04:00):
His own It's actually because I was playing quite a
bit yesterday Game Boy Advance. It's every five seconds is
ten minutes? Yes, yes, what I thought?
Speaker 3 (04:10):
So about three days past in the game and I
was like, I don't know what I mean was supposed
to do. I just was like talking to people and
I realize, oh, I need to actually go on my
tools shed and get some stuff.
Speaker 2 (04:21):
But all that it's very good, very different.
Speaker 3 (04:25):
That was the whole premise of like trying to socialize
with the people in the town.
Speaker 1 (04:31):
And there's a lot of people. Yeah, they're all different.
Speaker 3 (04:33):
It actually has a mean to it because you know,
if you're thinking about like Rbg's back, then like you know,
you go in the house and talk to people, big deal,
walk back out. But these people have to give them
stuff to get them to like you to be careful
of what you gave them.
Speaker 1 (04:45):
Right.
Speaker 3 (04:46):
And then the towns girls you could actually move them
eventually to marry them.
Speaker 2 (04:50):
Right. So very interesting.
Speaker 3 (04:51):
And there was all sorts of ways to make money
the crops, but you could also go in the woods
and get stuff and fish.
Speaker 2 (04:59):
It was very different.
Speaker 3 (05:00):
But I enjoyed every every bit of it. I really
can't say anything bad about.
Speaker 1 (05:04):
So I have a question because everybody plays Harvest Moon
games differently. So when you first out of the gate,
what do you do? What do you do? Any of them?
Just what do you what do you do? What's your
go to?
Speaker 2 (05:17):
I give my sickle and I get all the weeds.
Speaker 1 (05:19):
Out, so you get the weeds, so you can get
around your property, okay, irritate, I do the same thing.
I get the weeds and then I usually go after
the rocks and the lumber after that. But what about
to get money? What do you do?
Speaker 2 (05:35):
The first thing I do is go to the woods.
Speaker 1 (05:38):
Okay, wherever I can pick up the same here. I mean,
I go to especially if there's a cave, grab my hammer,
go to the nearest cave and load up.
Speaker 3 (05:50):
I go.
Speaker 2 (05:50):
I go to the woods if I whatever.
Speaker 3 (05:52):
And then I try to like go through town and
find out like where's where, Who's who? I hope to
go at the store and like see what they got.
Then I said to go, like okay, I want to
get that.
Speaker 1 (06:03):
So everything's so much money, I know. It's like like
if I want.
Speaker 2 (06:08):
A bigger book bag, I need thirty g's.
Speaker 1 (06:11):
Right, So like you start out the game, you get
with like five hundred usually five hundred g. Yeah, and
you know, people are like, oh, I did you pass
some chickens. You used to mass some chickens And I
go to get the chicken gay and he's like okay,
they're like five grand right.
Speaker 2 (06:25):
Yeah.
Speaker 1 (06:26):
It's like, well I can't afford a chicken.
Speaker 2 (06:28):
But that's what's actually nice about the game though.
Speaker 1 (06:30):
Like you, that's the challenge. I think the challenge and
the reward as well.
Speaker 2 (06:35):
I want to go do I want to set out
to do so.
Speaker 3 (06:39):
I know some people like I want as many chickens
as I can have, right, I personally don't.
Speaker 2 (06:44):
Like having more than four chickens. They're way too much
work for me.
Speaker 1 (06:47):
There aren't a lot to work with the chicken.
Speaker 2 (06:49):
So other people want by all sheep and one cow.
Speaker 1 (06:53):
I don't know. I was a cow guy once you
get enough money, I was a total cow guy. I
had my one horse. Ye think I'm a gift horse now.
Speaker 3 (07:04):
I don't like the horse and Superintendo because he was
only good on the farm and eventually you could put
the straps on so you could throw crops in his
thing instead.
Speaker 2 (07:14):
I haven't go to the sugar van.
Speaker 3 (07:16):
He always moved, so I always needed something and then
it hit the ground.
Speaker 2 (07:20):
It was like no good.
Speaker 1 (07:21):
You know what I always end up doing that is incorrect? Okay,
So you know when you like, first get your hoe
out until some of the soil, like sometimes there's a
gopher every now and then the gopher looks way too
much like the dog, and there have been plenty of
times where I hit my poor dog with a hammer,
(07:44):
thinking it was a gopher.
Speaker 2 (07:45):
Well, your animal cruelsy is showing.
Speaker 1 (07:47):
Yeah, it was wild. I don't know. I never found
out because I was killed the dog. Why didn't kill
a dog? But I beat the hell out of it.
I do like the dog, but I felt awful every
time I've ever accidentally done it. And then you know,
there's plenty of times where you go to the dog,
You're like, oh, I'm want to pick up the dog,
and then you accidentally press and then you yeah, you
(08:09):
hit the hell out of it. So you gotta be careful.
And that's kind of cool because everything interacts.
Speaker 2 (08:15):
There's a consequence for things.
Speaker 1 (08:17):
Yeah, exactly, And I always feel bad for that poor dog.
Speaker 3 (08:20):
There was even like if they consider it tendent, like
if you let your chickens out, sometimes the wolf might
come by and eat.
Speaker 2 (08:27):
One of them. Wow. Do you ever have that happen
to you?
Speaker 1 (08:30):
I don't think so.
Speaker 3 (08:31):
No.
Speaker 2 (08:32):
Yeah, like you you couldn't wake up the next morning.
There's just a bunch of feathers there.
Speaker 1 (08:38):
I didn't know that. I guess I never was that irresponsible.
Speaker 2 (08:41):
Sometimes you have to.
Speaker 3 (08:42):
Sometimes you could catch the wolf in the middle of
the night, you can go out there and actually just
like beat him with the axe and stuff. It was
almost like a battle because you had to hit him
like at least twenty five times before you go away.
Speaker 1 (08:52):
Wow.
Speaker 3 (08:52):
Sometimes your dog comes in and helps, and he's like
barking at him and like trying to help crowd him
towards you.
Speaker 2 (08:57):
So you hit him.
Speaker 1 (08:58):
How amazing, you know what I mean? And like that's awesome.
I know and like that. It's not necessary at all,
but it's part of life. It's part of a farm.
Speaker 2 (09:08):
It makes me really mad when I have a chicken
for a year and he's.
Speaker 1 (09:11):
Just eight mm hm. I usually only have one chicken,
four or five. Yeah, I'm a cow guy. One chicken
they are. I enjoy the the relationship I build.
Speaker 2 (09:25):
So in that game, who was your I really haven't.
Speaker 1 (09:29):
I was kind of a player honestly, Like you know
what happens in the game if you don't get married
within a year, right, that's usually because I was too
busy focused on my farm. I really, I focus way
too heavily on the farm. As soon as the festival
came around, I'm like, hey, I got stuff to do.
I got stuff to do on the farm. I'm so
(09:52):
I can't go to these parties.
Speaker 2 (09:55):
Everybody liking the game.
Speaker 1 (09:57):
Really yeah, kind of get careless. But I'm like that
in real life.
Speaker 2 (10:02):
But I'm gonna sound weird for this. I will not
talk to another girl.
Speaker 3 (10:07):
If I'm talking to one girl, Wow, you're so sweet,
like in that game. I think her name was Anne.
Are pretty sure I would. I just refuse to talk
to and give gifts to any of.
Speaker 2 (10:18):
The other girls.
Speaker 1 (10:19):
Well, just that is dorky.
Speaker 2 (10:25):
I don't know.
Speaker 3 (10:26):
I kind of feel like, if I'm gonna take some
of my farm stuff and try to woo one girl,
why should I be wasting it on the rest of
the other five girls?
Speaker 1 (10:35):
Right, because it's just more time.
Speaker 3 (10:37):
I'm not giving them my time precious and harvest.
Speaker 1 (10:40):
All right, So it is precious because I end up
fainting before well, I mean, once you faint once, you're like,
all right. I get when I turned blue, I gotta quit.
But I worked so hard. I worked so hard on
the farm. You're over there trying to get married. I'm
(11:01):
too busy making sure I'm profitable people. Yeah, that's cool,
But like when you play the game, like you don't
know who's somebody you can woo, so like you end
up talking to somebody's mom forever.
Speaker 3 (11:16):
Until you read their diary and you're like, oh, I
can actually get right.
Speaker 1 (11:21):
That's always hard, all right. The next game after that
was Harvest Moon Game Boy GB.
Speaker 3 (11:28):
I antw it hit those I didn't play much of them,
so I can't speak that.
Speaker 2 (11:33):
Well to them.
Speaker 1 (11:34):
Well, I mean, there wasn't. It wasn't like it was
a huge leap forward.
Speaker 2 (11:37):
Yeah. My understanding is they were well received.
Speaker 1 (11:39):
Though they weren't. The score average was seventy two out
of one hundred, so that's actually one of one of
the higher rated ones. We'll get into the ones that
are highest rated. After that was the infamous Harvest Moon
sixty four. I remember, no no, I played played it
(12:00):
like crazy.
Speaker 2 (12:01):
For some reason.
Speaker 3 (12:03):
I first saw that game in at the Power magazine,
going from the Super Single season four. I was like, wow, yeah,
like the graphics in this, like it was all I
could think about.
Speaker 1 (12:13):
If you play it now, The graphics aren't that great.
Speaker 2 (12:16):
They well, I think they aged somewhat well.
Speaker 1 (12:20):
They age better than the style of it keeps it Yeah, angree,
But I was.
Speaker 2 (12:26):
Just thinking, this is this is amazing.
Speaker 1 (12:29):
I can't even It wasn't huge for the time, it
was a huge upgrade.
Speaker 3 (12:32):
It made a lot of advancements in terms of particularly
your interactions with people.
Speaker 2 (12:37):
You had like kind of I guess.
Speaker 3 (12:40):
You would call them cut scenes if you will, right,
depending on how well, Like you had the herd meter,
which let you know.
Speaker 2 (12:47):
How much somebody was, which was very helpful, very helpful.
Speaker 3 (12:51):
Which also let you know when you could finally approach
them to marry them, and you would have like if
you call them at a certain time today, you could
trigger some of events whatnot. But you could also do
with the towns lupe too, not just girls, So I
thought that was interesting. Yeah, I went for Karen. Yeah,
(13:12):
I don't know why, because I'm not I don't drink,
so I'm not sure why.
Speaker 2 (13:15):
I was.
Speaker 1 (13:18):
Everybody has their virtual life. Maybe your virtual self likes
pretty girls. Maybe maybe After that we had well Harvest
Moon sixty four. I had an eighty three point sixty
four average. Definitely. I'm actually thinking it's the highest game
(13:39):
on our list, so it's pretty wide. But it was great.
It was though, No, me too totally. Actually, well that's
one of your questions, so I'm not going to go
around right down. Yeah. After that was Harvest Moon to
Game Boy Color, which, again with the game Boys series,
I mean they're they're all pretty much the same. I mean,
(14:02):
obviously this introducing color would be the biggest go to
yeah everage score seventy eight point two. And then we
had the p S one Harvest Moon Back to Nature,
which was way off whatever he was thinking. It's in
(14:27):
your questions though, I don't want to ruin it. You
want to your your tribune. All right, let's just do
the trivia now. We'll do the triviuna now and then
well we'll talk about that game, right, background music, all right?
Number one, how did your hero yas to hero? I'm sorry,
(14:50):
how did Yasa hero wat to come up with the
idea of Harvest Moon.
Speaker 2 (14:56):
It's gonna have something to do with He wanted to make.
Speaker 1 (14:59):
People feel well, not really. He wanted a game that
represented his childhood working on a farm with this man,
you know what. So he lived in the countryside. When
he moved to the city. He thought it was a
good idea to have a game that represented the country,
(15:20):
and he did. Number two, What game inspired the play
and use of tools? Use of tools being the keyword.
I'm just supposed to.
Speaker 2 (15:30):
Know this, but it's a big giant bomb.
Speaker 1 (15:35):
That is not the answer. It's actually legend of Zelda. Yeah,
look at the cam, like the way he slices up leaves,
you know what I mean? Who it's totally legend of Zelda,
just totally different. Yeah. Number three over two? Right now?
(15:56):
What game inspired the business mechanics of Harvest Moon? You're
not gonna know some city m famicom game. It's called
Derby Stallion.
Speaker 2 (16:09):
Nobody knows who that is.
Speaker 1 (16:10):
It doesn't matter, it's a question. Derby Stallium is actually
a game that you were an owner of a race
horse and you would raise the horse, feeded stuff like that,
and then eventually raise him. An American game, no as
a femicom system Japanese. All right. Number four? What game
(16:35):
inspired the progression of the farm? How it grows as
you make more money? That is all right? It is
inspired by sim City. As you become more successful, your
property does as well. Good job this one one so far.
Number five? What is a harvest moon like Farmer's Almanac style?
Speaker 2 (17:01):
The harvest moon?
Speaker 3 (17:05):
Something something fall equinox, perfect time to harvest?
Speaker 1 (17:10):
All right? I don't know if I can really take that.
It's the full moon. What you didn't say full moon?
The full moon closest to the day of the autumn equinox. Okay,
so no, maybe you'll get this. Why is it called
the harvest.
Speaker 2 (17:27):
Moon because it's the season of harvest?
Speaker 1 (17:31):
Wow, not at all it is, but it is the
moon this time of year. So you're looking at so
this time of year, the day and night or the
exact same length pretty much during the equinox during this
time because everything's so well aligned, the moon is actually
so bright that you can farm during the night during
(17:54):
the full moon.
Speaker 2 (17:56):
That's cool.
Speaker 1 (17:56):
Actually, that is cool. Good up? Yeah, so what do
you got one?
Speaker 2 (18:08):
All right?
Speaker 1 (18:08):
Next number seven. The creation of the game was rough
due to budget concerns. A team of ten was reduced
to a team of three, and the game had to
be finished in six months time. Had only thirty percent completion.
The game almost never happened. The president of the development
studio even disappeared at this time. What was the name
of the development studio?
Speaker 2 (18:30):
The development studio correpts.
Speaker 1 (18:34):
The Heart and Soul. No way for me to get that, really,
I think you could have a few played in the
I don't know if the emulator shows that.
Speaker 3 (18:46):
No.
Speaker 2 (18:46):
Development wise, I don't know.
Speaker 1 (18:47):
I arned was pack in video.
Speaker 2 (18:50):
I don't think I've ever heard that.
Speaker 1 (18:52):
They are gone. All right, I'm great, I'm sorry.
Speaker 2 (18:59):
What game was that?
Speaker 1 (18:59):
The Harvest Moon the first one? They actually were working
on so many games at the time, even though you've
never heard of them, that they were they Harvest Moon
almost got lost in the balance.
Speaker 2 (19:14):
Imagine that.
Speaker 1 (19:17):
What a creator. Yashi hero Wada had to scrap a
lot of elements he wanted in the original game, but
considers what game the closest to his original vision. That's correct,
Harvest Moon sixty four is by far his favorite and
the most, you know, the closest to his vision. Number nine,
(19:39):
What game is considered a parallel world to Harvest Moon
sixty four? Hmmm, I thought you were going to say
that it's actually Back to Nature, which is the game
that we stopped on ps one reason being, I'll just
go into a little rant. So Yashirowada got a team
together to make a PlayStation version of Harvest Moon sixty four.
(20:01):
They were literally their job was to just poured over everything, okay,
to make it Harvest Moon sixty four on the PlayStation.
So he went away, business stuff right comes back. Everything's changed,
color has changed, characters' names have changed, characters' attitudes have changed,
layout a little bit. Everything was not what he wanted,
(20:24):
and it wasn't anywhere near what he wanted it to be.
So he decided that this is not part of Harvest Moon.
This is a parallel universe where Harvest Moon is taking place,
known as PlayStation.
Speaker 2 (20:39):
Wow.
Speaker 3 (20:39):
Yeah, I don't know what to make of that, because
Guys in Nature.
Speaker 2 (20:47):
Is a very very good game.
Speaker 1 (20:49):
It is, but I mean, it's just so off what
it was supposed to be. It was really it was
literally supposed to be sixty four.
Speaker 3 (20:55):
Does that say something about him that he was gone
and they were able to make a game that arguably.
Speaker 2 (21:00):
One of the best ones.
Speaker 1 (21:02):
I don't think it's no, though, That's that's very interesting,
all right. Number ten, So what do you got to get?
Two or three? One? Yeah? So two out of nine? Yeah,
getting your regular ones average three or four?
Speaker 3 (21:21):
All right?
Speaker 1 (21:22):
Last question. I will actually have a bonus question as
well to make up a point in Harvest Moon, Friends
of Mineral Town. If the player watches television at four
forty four, a dialogue box will pop up with the
number four, which in Japanese means she, which translates to
(21:44):
what in English?
Speaker 2 (21:45):
I know, I know the event, but I.
Speaker 1 (21:47):
Don't know what it translates to, all right, So literally
fours come up everywhere, which means she translated is death.
It's just death. That's kind it's supposed to be. Also,
just so you know, there's also in h what's the
(22:07):
other one? More Friends of Mineral Town. If you watch
TV at four forty four, nothing pops up, but like
a dialogue box keeps flashing and he had to turn
it off. Yeah, I know you could lose a save.
Speaker 2 (22:18):
Think or something similar happens.
Speaker 1 (22:21):
All right, here's about this question, so you can at
least get three out of ten instead of two out
of time. Yes, it goes with the same question. What
happens at four forty four when you examined the back
of a doghouse in a harvest moon ds.
Speaker 2 (22:38):
I don't think I've never done that.
Speaker 1 (22:40):
Thought, why would anybody usually sleep? I would hope. So
I think all of us are the tops, all right,
So two out of ten's your your score? It is,
so this is what happens. So when you look at
the back of the doghouse. At four forty four, the
(23:01):
Witch Princess comes out and you have to battle her
in a doghouse battle and you have to fight every
single girl in the town and then her in the end.
Speaker 2 (23:15):
M like, fight them? How are you using?
Speaker 1 (23:19):
No, it's actually really cool, like it actually goes into
a totally like almost on a Final Fantasy style Pokemon
style turn based fight.
Speaker 2 (23:29):
I need to do that. Yeah, it doesn't affect our relationship.
Speaker 1 (23:32):
No, because they're kind of like like just mirror versions
of them to fight. No, while that's like a game,
yeah it is, it's a very why would you? But
you know that four p forty four is a common
death death death if you will is a common uh
(23:53):
thing in all the games, but that one is the
most like.
Speaker 2 (23:58):
You know, hardcore gonna fight in Japanese like the four
the death.
Speaker 1 (24:04):
Yes, I mean it's literally saying death three times. That's
why they did. Yeah. Totally cool, totally cool. So two
out of ten for Dante on the Harvest Moon quiz.
That's too bad because I thought you're gonna be better.
I did, I.
Speaker 2 (24:20):
Thought was better on every quiz.
Speaker 1 (24:22):
Yeah, you're just not with us, all right. So let's
get into the game we stopped on right Back to Nature,
which on PS one got an average score of seventy
eight point five PSP. However, sixty two point seven to
five so not as well received. But I think the age.
(24:44):
So did you like the graphics or what did you like?
Speaker 2 (24:46):
I like the graphics.
Speaker 1 (24:48):
Everything was a little bit more shiny or like, you know,
like rounder. I don't know.
Speaker 2 (24:52):
I like the different camera though.
Speaker 1 (24:54):
Hello, it was okay, okay.
Speaker 2 (24:58):
The music is probably the best part of the game though,
all the music, I remember it.
Speaker 3 (25:05):
I think it was also because after liking the sixty
four versions so much and then.
Speaker 2 (25:10):
Seeing how different the same people were in Back to.
Speaker 1 (25:13):
Nature, seeing that's that's funny because it's exactly what they
didn't want.
Speaker 3 (25:20):
I know, like, well, well, yeah, because like Karen was
like in the bar in the sixty four of it
then and Back to Nature she runs.
Speaker 2 (25:29):
A little shop.
Speaker 3 (25:30):
Yeah, and Pope Rie was like a pretty flower girl
in cety four is not taking care of chickens, yeah,
which she doesn't even belong anywhere in your chickens.
Speaker 1 (25:39):
But I don't know, well, I mean that's all all
everything you just said is why it's considered in parallel universe.
Speaker 2 (25:46):
Yeah, but I don't know, I like that. But there
was so much more content to that game in terms
like Van was the first one.
Speaker 3 (25:56):
That introduced cooking and you had to actually like buy
your some fies and ingredients.
Speaker 2 (26:02):
And upgrade your house to even be able to cook.
Speaker 3 (26:07):
Yeah, it was just there was a lot I noticed
still a lot of stuff.
Speaker 2 (26:12):
That I hadn't done in that game.
Speaker 1 (26:14):
I'm sure there is the same with almost all these games. Yeah,
you know what I mean. The only time I've ever
beat the game is when I die because they didn't
married anybody.
Speaker 2 (26:21):
Yeah, well, I've known this one. I think after the
set before you.
Speaker 3 (26:24):
No, I think it might have been this one where
it didn't matter, you could play as long as you
want it.
Speaker 1 (26:29):
But oh well, so you liked you liked it.
Speaker 3 (26:36):
I really I think it is going to be my favorite,
I think.
Speaker 1 (26:41):
Okay, well that's a very it's yeah, okay, well I'll
put you down for that.
Speaker 2 (26:49):
What did you think?
Speaker 1 (26:51):
I mean, honestly, I didn't like I was playing sixty four.
Oh okay, like during that time, you know, like you know,
I didn't own both systems kind of thing. So whenever
you go back and forth, like especially you know later
down the line like I didn't have that. I had that,
you know what I mean. So that's kind of why
(27:13):
so I did not play it. I think I might
have played it once because we rented a p S
one once when I was little awesome. The only game
I played a lot on PS one was Demolition Derby.
How dare you? That game is unbelievable. I'll still play that.
(27:34):
I'll play it right now. Wrestling Demolition Derby is don't
you dare? I will literally destroy you with one wheel.
I'll have one wheel driving backwards because my friend transmissions broke. Okay, okay,
don't even let me get into Demolition Derby two. Are
(27:57):
we doing a Demolition Derby episode?
Speaker 2 (27:58):
No I ouigi podcast?
Speaker 1 (28:01):
Then no dim alright? So Harvest Moon three on Game
Boy Color? You know anything to say?
Speaker 2 (28:10):
I don't know why. What was the need for a
third one? Like did any of them?
Speaker 1 (28:16):
At this point? They still haven't introduced playing as a
female character.
Speaker 2 (28:20):
Was the third one? Close to Super Nintendo?
Speaker 1 (28:24):
It was more like the second one on Game Boy Color.
Speaker 3 (28:27):
M hm, I don't know. I mean, I can't speak
bad till I'm just trying to understand why there.
Speaker 2 (28:32):
Was the need for three of them.
Speaker 1 (28:34):
There isn't there's never been sales.
Speaker 3 (28:38):
I don't think has ever released multiple versions on one system,
but at that time it had.
Speaker 1 (28:45):
They really went heavy on the Game Boy Color whatever.
I I really I don't care, all right. Next is
the one that you disliked the most. Harvest Moon Saved
the Homeland on PS two seventy six. Average score.
Speaker 2 (29:05):
Seventy six.
Speaker 1 (29:06):
You heard it, wow, two percent lower than Back to Nature.
Speaker 3 (29:12):
That has to be because of the simplicity of it.
Speaker 2 (29:15):
It's oversimplified.
Speaker 3 (29:17):
There's everything that we talked good about in the previous ones.
Speaker 2 (29:20):
It lacks all of it.
Speaker 3 (29:23):
There's not an extensive amount of content in it. It's
boring to music's not memorable except for how bad it is.
Speaker 1 (29:30):
The dog's not fun. Why is the dog met?
Speaker 2 (29:33):
The dog's just not fun. There's no need to him.
He's just there. I did like that.
Speaker 3 (29:38):
I could actually put food in his bowl, But I mean,
and it's just very dark tone.
Speaker 1 (29:45):
Did you keep the dog inside?
Speaker 2 (29:48):
No, I was on my dog out? Really yeah, keep
the cat inside.
Speaker 1 (29:52):
My dog wasn't inside kind of dog.
Speaker 3 (29:55):
There's nothing. That game was like a story. It was
a story game.
Speaker 2 (30:00):
That was it. It was not about you you didn't
need the farm.
Speaker 3 (30:03):
Like I realized after a month of the game, like,
you didn't need the farm. I just needed to complete
the scenario that it wanted me to and get the ending.
Speaker 2 (30:11):
And it was over. And that was the most bizarre
thing I realized. I can't go.
Speaker 1 (30:15):
Back and form wow, get the cut scene.
Speaker 2 (30:19):
Games over.
Speaker 1 (30:20):
And this was on PS two.
Speaker 3 (30:21):
Yes, I can't understand that game deserves a fifty hundred.
Speaker 1 (30:26):
And then they had to nerve report PSP that happens.
Speaker 2 (30:31):
Wow. The only thing I do like is that it
was fresh.
Speaker 1 (30:37):
Yeah. Well, I mean that's actually pretty early in self
shaded life.
Speaker 3 (30:42):
Yeah, might have been one of the well for PS two,
might have been one of the first.
Speaker 1 (30:46):
Well that's actually a really nice feature. But gameplay wasn't there.
So now that actually the game that I have in
my game Boy advands sitting in front of me. The
next game to come out was Harvest Moon Friends of
Mineral Town game Boy Advanced Average score eighty two point four. Yes, no, totally.
(31:09):
I mean this is my This was always my go
to as far as what are you in the middle
of doing? I see like I have one little patch
that's all about gardening. Oh yeah, and then everything else.
I'm like, ah, we'll wait till we get some funds
because right now I don't have a lot of money.
I'm still waiting on Zach to get back to me
(31:30):
with the shipment. Though.
Speaker 2 (31:31):
I thought when I got.
Speaker 3 (31:32):
That that I was probably not going to care for
because it's going to be too much my back to nature.
But I probably, I know, I said that change my favorite.
I probably prefer the Game Boy Advanced version over the
PS one version, maybe just because it has that top
down Super Nintendo look to it.
Speaker 1 (31:52):
Yeah, I don't know, I have some stuff to it though.
There's actually a lot going on, but I mean it's
really up to you to find it, you know what
I mean, there's it's not they're not very in your
face about it, like hey here's a fish. Fish, here
go fish. But I mean you can. You just got
to know to go buy a pole. Things like that.
Speaker 3 (32:12):
Yeah, and you said that was the seventy Yeah, eighty two.
Speaker 2 (32:17):
That's the highest, isn't it. No?
Speaker 1 (32:19):
No, No, the highest was like eighty three point sixty four,
which was Harvest Moon sixty four. But not that low,
not that much lower. I mean as far it is,
like you know, probably the best handhold. Yeah, at least
on the list. I actually I'm a huge fan of
the DS game, so I'm not gonna like Next. We
(32:39):
have Harvest Moon a wonderful life GameCube and PS two
love it mixed, yeah about it? Why there's a lot
I like about it now PS two I thought it
was bad GameCube.
Speaker 2 (32:55):
I thought it was good, definitely.
Speaker 1 (32:59):
It was a town.
Speaker 3 (33:00):
The town did not really sell me that well, at least.
I feel like I had to work really hard not
to get people to like give people to like me
or just to give me something, and I never really
got it out of them.
Speaker 2 (33:15):
I just never The girls were just like.
Speaker 1 (33:20):
What do you want me? They were difficult. It was
very difficult. I remember that actually, but I believe.
Speaker 3 (33:28):
It or not. I was kind of bothered that the
character looked different because up until then we had the
same looking harvest mowing character with the blue hat.
Speaker 1 (33:37):
Yeah, a good point.
Speaker 2 (33:39):
I was a little turned off by that shouldn't bother me,
but it did.
Speaker 3 (33:44):
But but I really enjoyed that I could.
Speaker 1 (33:48):
Ride my horse right not just didn't that help a lot?
And it's funny because I don't think the speed was
necessarily there, Like as far as you, it could probably
be compared to you running.
Speaker 3 (34:00):
Time moved too fast, and I don't know if it
felt like it was definitely faster.
Speaker 1 (34:04):
In that game. I feel like ID accomplished a lot
in a day. Yeah, I know what you mean.
Speaker 2 (34:10):
I felt a little more challenged.
Speaker 1 (34:14):
I remember more brushing, you know what I mean in
that game than any other. I'll take it, agree with that,
but it was kind of hard with the GameCube version,
just because there was another sim game that came out
during that time where you on the GameCube where you
(34:36):
were in a town and you had to get to
know people. Think about it, they had animal faces. So
in a way, I don't think I got to play
a Wonderful Life as much as I could or what
or should, because this was the time of Animal cross
(35:00):
Sing it and there was a point where if I
had a pick between the two, I would have picked
Animal Crossing.
Speaker 3 (35:07):
I'm glad you asked that because I feel like out
there everybody kind of has that comparison of Animal.
Speaker 2 (35:12):
Crossing and harvest when.
Speaker 3 (35:13):
They don't really compare, they don't at all, but they
have that same.
Speaker 2 (35:19):
I don't want to say feel because they really don't.
Speaker 1 (35:21):
They don't, but they they're on. I mean, they can
be talked about together, they go together.
Speaker 2 (35:28):
And I find.
Speaker 3 (35:32):
Maybe a year ago I would have said Animal Crossing
is definitely better in Harvest Moon.
Speaker 1 (35:37):
I please, now make sure you're saying better than Harvest Moon,
A wonderful life, better than.
Speaker 2 (35:42):
All of them.
Speaker 1 (35:43):
Okay, at some point.
Speaker 3 (35:44):
At one point, I feel like Animal Crossing was a
better game, right, But after playing New Leaf, the latest
one on three years, I've come to realize that Harvest
Moon actually is a better game.
Speaker 1 (35:58):
Well yeah, I mean it's a better overall franchise, and
like it's more in depth.
Speaker 3 (36:02):
It's more in depth, even though that both of the
games are like you do what you want to do.
Speaker 2 (36:10):
I like the structure in Harvest Moon.
Speaker 3 (36:12):
And I'm kind of at the point where I feel
like I would be fine ever playing another Animal Crossing
game as long as it's Harvest Moon games.
Speaker 1 (36:20):
But there might there won't be, There might not be.
I'm just saying, I mean, they announced we you wise,
they're not They're not going to probably do anything because
sales aren't there for the actual WEU.
Speaker 2 (36:35):
I think that I think that that's the system self.
Speaker 1 (36:37):
For a lot of people, I think, but they don't
know that they're not that they're not tuned in choice.
Speaker 3 (36:45):
They can't wait until the next handheld to produce an
animal crossing.
Speaker 2 (36:49):
They just can't.
Speaker 1 (36:51):
Mean animal Harvest Harvest Moon most likely will never see
on WEU. That's I mean for we wear, because Harvest
Moon's on we Wear. Now, I could deal with that
it's on there.
Speaker 2 (37:05):
But that's okay. I mean, that's not really a bad
thing because they have been.
Speaker 1 (37:12):
No, the portables are great. Yeah, I mean I own
I think all of them on three DS.
Speaker 3 (37:17):
But I just had to throw that out there because
I know that is like the talk of well I'm
play Animal Crossing or no, I.
Speaker 1 (37:22):
Play Arts Moon. They're similar. You can't say they're not
because I mean, well, I mean there is no farming
in animal crossing, and that's obviously the heart and soul
of Harvest Moon. But you do have that whole I
got to get to know these people. I got to
make money somehow to pay for all this stuff.
Speaker 3 (37:41):
Well, I think that's what it is for me, Like, yes,
I can get to know everybody in animal crossing, but
they don't really have anything to offer me.
Speaker 1 (37:47):
Right, there's no marriage, there's no anytime.
Speaker 2 (37:50):
They give me a shirt that I don't want. I
don't get any a pattern. So maybe that's what it
is for me because of my Heartsmon play style.
Speaker 1 (38:00):
But I will say this, I prefer fishing and animal
crossing over Harvestman. I fished my a off in animal
crossing what maybe you just won't very good at it. Again,
(38:22):
of boots and.
Speaker 3 (38:23):
Harvest Moon you have particularly in back to Nature, like
if you got to the bottom of the mine, you
can get that.
Speaker 2 (38:30):
I don't even remember what.
Speaker 3 (38:31):
The fish was, but it was huge, Like it took
half your health board just to even catch him.
Speaker 2 (38:35):
It was like a goal to even fishing.
Speaker 3 (38:38):
M Like, I can get that, get the one fishes
like worth a million g Who cares if I get
a snake.
Speaker 2 (38:47):
Or a shark.
Speaker 1 (38:48):
Everybody's sharks are not very It would be on Xbox,
all right. So after a Wonderful Life with which on
an eighty one point two five, we go to Harvestmoon DS,
which got a sixty seven point three three.
Speaker 3 (39:06):
I actually liked that one more than Wonderful Life. Oh yeah,
even again, I'm weird because that's the same game. It's
top down. There's actually Game Boy Events or Friends of
Mineral Town style it was, but I just I don't
know one thing that was cool about, which is probably
(39:27):
what is driving me to lick it more. In the DS,
if you had friends of Mintaltown in the game boy
band slot, people from Mineral Town transferred over, so you
would see them Monday.
Speaker 2 (39:41):
Tuesday, Wed or whatever day of the week. Certain people
would show up that normally would not if you didn't
have it.
Speaker 3 (39:46):
So I was actually, this is the only time I've
talked to two girls at the same time because I was.
Speaker 2 (39:52):
Such a Karen fan.
Speaker 3 (39:54):
Because I was such a Karen fan and friends of Mindalmtown,
I talked to her, Well, I can't remember the other girl.
Speaker 1 (40:01):
You can't remember the other girl.
Speaker 2 (40:03):
I can't remember the other.
Speaker 3 (40:03):
Girl, but them both maxed out. Well, that's funny because
they actually lived together.
Speaker 1 (40:09):
In that game, so you were seeing roommates. You had
roommates maxed out.
Speaker 2 (40:16):
When you say it that way, he made me sound
really dirty.
Speaker 1 (40:19):
Well, you're the one that's playing the field.
Speaker 2 (40:24):
Everyone knew that.
Speaker 3 (40:25):
I even knew that Karen was not marriage you can't
marry anybody from from the town.
Speaker 1 (40:31):
But even so, I still because your friends, I guess
still max that out. I could have all right, sort
about Magical Melody, which averaged an eighty three point sixty
four on the GameCube eighty six eighty three point six four,
the exact same score as Harvest Moon sixty four.
Speaker 2 (40:50):
I don't understand that, but you do.
Speaker 3 (40:52):
I that's my second least favorite.
Speaker 1 (40:55):
I'm not a fan. I don't know where i'd put it.
Speaker 3 (40:57):
But they show so much prominent I remember being so
excited for when I heard it.
Speaker 2 (41:01):
Was me too, just solely disappointed the first.
Speaker 1 (41:04):
At that point I was playing Custom Robo on GameCube,
so I was actually you were distracted, pretty distracted.
Speaker 2 (41:13):
You may have.
Speaker 1 (41:15):
Maybe maybe, but I mean the skipped it.
Speaker 3 (41:21):
I can't even pinpoint right now, like why I didn't
like it, but I was not a fan of the
art style.
Speaker 2 (41:27):
A little chubby. They made him with chubby.
Speaker 3 (41:30):
They made all the characters chubby, and you lost energy
for picking up stuff.
Speaker 1 (41:36):
Don't constant. If I'm picking up this cup, guess what,
I just burned energy.
Speaker 2 (41:41):
Okay, well I don't like that, and.
Speaker 1 (41:43):
I'm gonna set it down and make moism.
Speaker 3 (41:45):
Okay, if I pick up my crops, like I play
all these crops, but I can't pick them all up
because I'm gonna faint.
Speaker 1 (41:52):
Yeah, not cool. I'm kind of glad I skipped it.
Speaker 2 (41:57):
Yeah, Now my brother for like to learn game. I
just don't get it.
Speaker 1 (42:05):
But well I am on the market for a GameCube,
so maybe I will try to find it. Well, here's
the deal. Magical Melody had an average score of eighty
three point sixty four on the GameCube. On the we
had an average score of sixty five. So why would
I do that? Why would I do that to myself?
Speaker 2 (42:29):
I'm the ft score?
Speaker 1 (42:31):
What is it? Yes? No, No, The lowest score was
the PSP version of Back to Nature sixty two. That's interesting,
but still second lowest, so I'm never gonna bother it
has to be. But I mean that we had that
issue anyway, all right. So after that DS sixty five
(42:57):
point nine to six score Island of Happiness.
Speaker 2 (43:01):
Only play thirty minutes of it?
Speaker 1 (43:03):
Me too, Mike, Yeah, for me, it was a big pickup.
W two you have to put down.
Speaker 2 (43:10):
There you go.
Speaker 3 (43:11):
I think that best explains it. Trying to navigate that inventory,
it was just.
Speaker 1 (43:17):
It was awkward. Yeah, and of course I didn't like
the character.
Speaker 2 (43:21):
Well, yeah, you're no head.
Speaker 1 (43:25):
I love my hat.
Speaker 2 (43:26):
I do love my hat. I want traditional.
Speaker 3 (43:29):
But I guess that's not fair that I'm just going
to bad mouth because I didn't really give it an
honest try.
Speaker 1 (43:35):
But me too. I mean, but the score is low. Yeah,
the environment was just it was off. It was just
not I do remember being very slow paced, like slow,
like you could get a lot done at least, like
the character.
Speaker 3 (43:49):
Is not and just the functionality like it took too
long to try to get something out of your backpack,
took the character too long to get to where.
Speaker 2 (43:58):
I mean, he just moves slow.
Speaker 1 (43:59):
I don't know.
Speaker 3 (44:00):
I would be interested to know the development behind that game.
I feel like you had to be dastically different than
the other.
Speaker 1 (44:05):
Ones, you know what. You you mentioned something because a
lot of these games have getting stuff out of your
sack is it can become kind of a pain. And
that's my biggest you know, like the thing I'm happiest
about with like all DS versions usually And then what
I want, I want there to be a we U
(44:26):
version for that fact, Like if I can just click
down and have a tool, you know what I mean,
that'd be great console. But that's true, right, you know what?
Speaker 3 (44:39):
Not as you say that, that is why I probably
like the harvestmo ds and.
Speaker 2 (44:44):
You just hold on.
Speaker 1 (44:46):
And then it switches. And that was like so easy
because like when you're playing older versions and you gotta
start and you gotta go up, and you gotta go right,
you gotta go ay and you gotta go up.
Speaker 2 (44:56):
And bad.
Speaker 3 (45:00):
Transition times between start.
Speaker 1 (45:04):
What was a dis I know, And that's kind of
the issue with disc Maybe that's that's an interesting important
that's why they install stuff nowadays. All right, So after
Island of Happiness, we had Tree of Tranquility on the Wii.
Speaker 2 (45:23):
Second thing.
Speaker 1 (45:24):
Really, yes, why.
Speaker 2 (45:28):
There's a It has a lot of personality and charm
to it.
Speaker 3 (45:31):
And again going back to my play style, you're you're
very rewarded for interacting with the people.
Speaker 1 (45:38):
Hm hmm.
Speaker 2 (45:39):
I also have to admit that this is the second
time I committed my sen of to girls. I actually
believe it or not.
Speaker 1 (45:48):
Did you not mean to.
Speaker 3 (45:51):
Okay, I really didn't. But this new girl came into town.
I was like, oh, she seems kind of cool.
Speaker 2 (45:56):
I wonder would like hurt.
Speaker 1 (45:59):
Take You're seriously like seems like.
Speaker 3 (46:06):
You know, like I wonder where her conversation is like
and what kind of cut scenes there will be with
her sometimes of them man then eventually a maxi amount
of like, you know what, I don't know who I
want to marry?
Speaker 1 (46:18):
Who did you marry?
Speaker 2 (46:21):
I ended up marrying I don't remember name. But she
worked in the bar as well.
Speaker 1 (46:28):
What is wrong with you?
Speaker 2 (46:29):
I don't know what even going in the barn was
a diner alcohol and they had it though, yes, she
was actually a dancer.
Speaker 1 (46:39):
Are you joking?
Speaker 3 (46:45):
I felt really bad too, because I like, what could
have been with the other girl if I married.
Speaker 1 (46:50):
Her the same thing? No, they had they have something, they.
Speaker 2 (46:57):
Had special that they would do.
Speaker 1 (46:59):
I don't even want to know who you're going with us?
Speaker 3 (47:05):
But no, it was very They had a very expansive world,
very big world, a lot of secrets to life showing
up and play like you could warp to different islands
and stuff. Eventually you can un lock the mountain where
you had to try to befriend a bear and all
that kind of sounds.
Speaker 1 (47:22):
Weird, but hm, it had.
Speaker 2 (47:24):
It had a lot of it actually to me expanded upon.
Speaker 3 (47:29):
What I would say, back to nature did jumping from
you know.
Speaker 2 (47:33):
The amount of content like the Superintendent ad to console version.
Speaker 3 (47:37):
It expanded on that, so there's a lot of good
things about why don't you like it?
Speaker 1 (47:42):
I mean I didn't like to WE anything, any game
that was on the GameCube or a franchise that made
its way to WE. I never really enjoyed you did
play because we've had smashed for the conversations, I don't.
Speaker 2 (48:05):
Remember your take on it.
Speaker 1 (48:07):
Well, you're not gonna you're like brawl.
Speaker 3 (48:12):
That.
Speaker 2 (48:12):
Wow, I guess you will throw you in the melee crowd.
Speaker 1 (48:15):
I am. I've always been in the melee crowd, past crowd, okay,
stick in the piss whatever. But yeah, we games, I'm sorry. Unfortunately,
those are not my strong suit. So you're gonna have
to actually talk about Animal Parade as well, the only
one I've played a.
Speaker 2 (48:33):
Concert.
Speaker 3 (48:34):
I know. The problem was I spent so much time
in Trade Tranquility.
Speaker 2 (48:41):
By the time I I felt.
Speaker 3 (48:43):
Like I was gonna get to him Parade, the three
yes wordson came out, so I was gonna relate to
the Wei harvestmong games.
Speaker 2 (48:54):
So it was make a choice.
Speaker 1 (48:56):
Well, I gotta score is seventy eight point five, so
or no, no, no, no, no. Tranquility was a sixty five.
This was a seventy eight. I think that's like you
picked the wrong second WE version of the game. What
about gram bizarre? No, I didn't try yeah either, because
(49:17):
it's not you know what I mean, it's not what
it's about.
Speaker 2 (49:19):
I think that's an attempt to cash in on Harvest.
Speaker 1 (49:22):
Moon fans trying to pull Mario couldn't be wrong.
Speaker 2 (49:26):
Did you score it with what?
Speaker 1 (49:29):
Seventy point three three? Then A Tale of Two Towns
on DS? I really like me too. No, No, I
thought it was excellent.
Speaker 3 (49:40):
It was different because the view that that task right,
mission based system. I kind of felt like pulled a
little bit from a little inspiration from Animal Crossing.
Speaker 2 (49:51):
How you interuted with people like, hey, what do you
do this now?
Speaker 1 (49:53):
Did you plan on three D s ords? Because I
haven't done three DS.
Speaker 2 (49:57):
Just took a while to get to the stores and waiting.
Speaker 1 (50:01):
Okay, well, I understand it was it was late. It
was late, and I understand. But I played the hell
out so I.
Speaker 2 (50:08):
Did not complete it, though I did not reach the
two year mark.
Speaker 1 (50:12):
I think I did.
Speaker 3 (50:12):
I did.
Speaker 1 (50:13):
I think I did once.
Speaker 2 (50:14):
I think I got to a year and a half
and I just got burnt out.
Speaker 1 (50:18):
Oh what happened? What are you playing like? Pokemon or something.
What do you play? What's your big what's your go to?
Three DS fire? Really? Yeah, see mine Tarver's Moon.
Speaker 2 (50:30):
I've already put two hundred hours that I still have
at least another hundred hours of content I could do.
Speaker 1 (50:36):
Wow, we're not doing the show on it? Oh boy,
just say no, no, you different?
Speaker 2 (50:44):
There's that's okay.
Speaker 1 (50:46):
All right. So the score for Talent two Towns seventy one. Okay,
I mean I thought it was better than that I did,
all right. So next was a new beginning. Yeah, I
love a new begin.
Speaker 3 (51:02):
It took me a while to get into it, about
a day one.
Speaker 1 (51:08):
I don't know.
Speaker 2 (51:08):
Well, will you go first? You tell me how you felt?
Speaker 1 (51:11):
Well, I mean, what about the camera view?
Speaker 2 (51:16):
As nice as you can play with it?
Speaker 1 (51:18):
Yeah?
Speaker 3 (51:19):
I never touch it though, so I don't. I guess
I don't have a problem with it. The game is
just very slow paced.
Speaker 1 (51:26):
It's slow. There's a lot of it feels like I'm
running a lot for some reason, Like I don't know
if it's slow because it feels so big.
Speaker 2 (51:36):
It is pretty big.
Speaker 3 (51:37):
But I mean, when you start the game, there's what
four people in the town, an old lady running the shop, Yeah,
the lady who shifts your stuff, the old man.
Speaker 2 (51:47):
Actually for me, I can't talk to the same three
people every day.
Speaker 1 (51:53):
Yeah, because you like to play the field. We've already
heard about all your girls currently many Okay out of
all these games, how many people have you married one
of them?
Speaker 2 (52:05):
I have to marry somebody.
Speaker 1 (52:08):
Okay, I just want to.
Speaker 2 (52:12):
Did you boy? Have to but a new a new beginning.
Speaker 1 (52:22):
That's true. It was different because the town wasn't populated a.
Speaker 3 (52:27):
Lot of customization though first for the game you actually
I didn't realize just how much customers customization I had,
Like I can move my house where I want to think.
Speaker 2 (52:36):
I should move other people's houses.
Speaker 1 (52:38):
It's kind of weird. But this game make it around though.
Speaker 3 (52:44):
I like the other games, it really did hone and
like you need to revitalize the town.
Speaker 1 (52:49):
Yeah, because it's well, I mean, and the other games
like it was all about your personal property and this
is more like you got to fix everybody, and it's
based off of the success you have at your farm, right,
so get this place where it should be. You're never
going to meet.
Speaker 2 (53:06):
A lady, that's what that you know what? Okay, I
have to talk about these That's the one thing that's
killing me about in the beginning.
Speaker 3 (53:14):
Because I know all the potential girls have not moved
into the town.
Speaker 1 (53:18):
You aren't just so you're a predator.
Speaker 3 (53:21):
There's no way that I'm gonna hone in on just
this one girl. But I know a potential form more
I could move there. I can't do that.
Speaker 1 (53:32):
Why did you just go after the first girl? No,
because she doesn't work at a bar.
Speaker 3 (53:38):
I wonder if there's some subconscious I don't know what's
going on, But no, on's le's come.
Speaker 1 (53:44):
You run an actual bars exactly, So you're living through
mister blue hat.
Speaker 3 (53:52):
Well, it's not like I marry alcoholics. They just work
at the bar.
Speaker 1 (53:56):
Okay, because people that work at bars don't drink.
Speaker 2 (53:59):
It's possible, Okay, Krrien does not do.
Speaker 3 (54:06):
But secondly, they go about the farm like I feel
like the farming took a back seat, Like I just
realized that the chickens don't eat outside. If you put
your chickens outside, which for all the other arstmoms, you
put them out there, you don't have to feed them.
They feed themselves. They won't do it. M So all
(54:28):
this time I thought, oh, I gotta do a fine.
Speaker 1 (54:30):
I never did get a chicken.
Speaker 2 (54:32):
I got four of them in one cow, and I'm like,
I got these.
Speaker 3 (54:36):
Chicks that hash them to ag and like it usually
only takes seven days for them mature. They won't mature
because so I went like two months. I'm like, why
are they still hicks?
Speaker 2 (54:47):
So I have a witch.
Speaker 1 (54:48):
No, you're killing them.
Speaker 2 (54:50):
Put them inside and then they stay. They just I
was drinking, like, you know, food grown chickens. I don't
like that. I don't understand why they feel like they
have to take it back, like why can't not feed
themselves outside?
Speaker 1 (55:02):
Hmm, well, I'm sorry yourself said about it.
Speaker 2 (55:06):
You know, I don't really like to have a bunch
of cow like one cow.
Speaker 1 (55:09):
I like cows. I'm a cow guy.
Speaker 2 (55:12):
You are a chicken and girl.
Speaker 1 (55:15):
Chicken and girl guy. Uh So that's that's pretty much
all the games I have listed on the ratings.
Speaker 3 (55:24):
Yes, I do know there's one in development portable. Yes,
I believe it's supposed to be. I think they did
confirm them this year. Looks promising they always do to me,
So we'll see. What's your take on Run Factory.
Speaker 1 (55:44):
I played Rune Factory three. I think is the only
one I've played. So instead of instead of you know,
growing crops and harvesting food, you're literally are like mining
for rooms.
Speaker 2 (56:05):
So there's no farmer's relation.
Speaker 1 (56:06):
I don't know, no there. I mean, so like there's
different ways to raise money. I want to call it
farming more of a mining sim but I mean it's
still it's the exact same everything almost Marvel Studios right correct.
Speaker 3 (56:27):
Room Factory is a I believe is considered a spin off.
Speaker 1 (56:32):
It is. It is officially considered a spinoff.
Speaker 3 (56:35):
It's taken off really well though, Like I didn't think
it would see so many in astars as it did.
Speaker 2 (56:40):
It's been well received.
Speaker 3 (56:42):
Yeah, but I also have to say this about Marbles's entertainment.
I really appreciate and respect them for, like since ninety
six making the.
Speaker 2 (56:51):
Same I mean, like they've stuck to Harvest Moon.
Speaker 3 (56:54):
It's like a passion of theirs, their small team. That's true,
and it's nice to see like a company today that
can still make again that they're passionate about and not
to have to follow.
Speaker 2 (57:08):
I mean, harves most still one of a kid. I
can't think of any other.
Speaker 3 (57:11):
Farm assimulators that are good that you know, offers so much, so.
Speaker 1 (57:21):
Totally. I mean I think that I think that they
kind of have their own little niche. Obviously nobody we
see things like Farmville, which I don't even like mentioning,
But we see things like Farmville and other games that
even sim Farm, if you remember, sim Farm, took it
(57:41):
to a totally different level by adding relationships. It's almost
like a dating sim mixed with a RBG mixed with
a farm sim mixed with a pet simulation mixed with
I mean, there's all kinds of things going on, and
it's amazing that even back then they could fit so
much into this little little game that they did, and
(58:02):
they did it in a really big way. I think that,
you know, I'll continue to play Harvest Moon games forever. Yeah,
like even you know, when my daughter gets old enough,
I would I would love to play, uh what like
I guess we would have to do more friends just
because it's a girl character.
Speaker 2 (58:21):
But no, yeah, there's no reason why I should stop.
Speaker 1 (58:25):
No, and I never should, So I can't. We can't
let things like farm Bellow get in our way.
Speaker 2 (58:30):
Last thing I have to ask you, because I wondered.
Speaker 3 (58:33):
Every Harvest Moon game I play, I always end up
falling asleep while I'm playing.
Speaker 2 (58:39):
Has that ever happened to you.
Speaker 1 (58:42):
Now? Because I gotta save?
Speaker 2 (58:44):
Maybe I.
Speaker 1 (58:47):
Write my diary so much, I know, but for some
reason it's your sleeper game, huh.
Speaker 3 (58:54):
Whenever I sit down and play that game, you know,
I usually do four or five days in a row.
Speaker 1 (59:01):
Yeah, and then at.
Speaker 3 (59:01):
Some point I just started to get sleepy and fall asleep.
And it's not a bad thing. I think it's just because,
like the game is so peaceful, and maybe there's really
no adrenalmine going.
Speaker 1 (59:16):
Yeah, it's none of that totally. Could I do it
every time?
Speaker 2 (59:20):
And then I wake up, I'm like four days of
passing the game.
Speaker 3 (59:25):
My chickens haven't eaten in four days, of course, and
this new one I haven't been feeding them anyway.
Speaker 1 (59:30):
But none of my chickens are adults.
Speaker 2 (59:33):
But I just wondered, So I guess maybe I'm an
odd case.
Speaker 1 (59:37):
I'm trying to think of like one of the only Yeah,
my sleeper games are always like heavily intense artpages.
Speaker 3 (59:44):
Oh yeah, how can you afford to go to sleep
when you're in the middle about them?
Speaker 1 (59:50):
No, that it's different than I mean, just like outer scrolls.
I used to Postleep never Winter Nights. Whoa, whoa, that's
kind of messed up. Actually just said that. Uh so
this was Harvest Moot. It was very different, very different
episode we're gonna be. We haven't really decided what character
we're doing next, but I would like to come up
(01:00:13):
with an option. Uh So, I'm going to turn the
volume up on this game. I know it's yes, I
feel like we should.
Speaker 3 (01:00:25):
Be doing Kirby has a new game coming out Friday.
Speaker 1 (01:00:28):
So yeah, so we are going to be doing Kirby
on the next episode of the Liquid Gamer podcast. You
can always find us on Twitter. It's at west Aries.
You can email us west Aries at gmail dot com.
Before we go out, what do you want to what
do you want to talk about before we go out?
M festivals? Do you gonna you? You? You love the
(01:00:49):
festivals right and really gonna have to go?
Speaker 3 (01:00:52):
You get a thousand points of friendship towards everybody in
the tents, and you can win when what well like
in back today your four if your cowboy the festival,
that's how you get gold gold milk.
Speaker 2 (01:01:05):
You never had gold milk.
Speaker 1 (01:01:07):
Why would I have gold milk? This is a real
You didn't have gold milk. I didn't go to the festivals.
Those kinds are mine to cherish my.
Speaker 2 (01:01:20):
You know, leave the town. If you don't talk to him.
Speaker 1 (01:01:23):
Maybe see for all I know, I leave my farm.
Nobody's left. That's what happens. That's what happens, all right.
So just to clarify, what is your favorite Harvest Moon game.
Speaker 4 (01:01:36):
And why because of the amount of content that was
added to it in comparison to sixty four.
Speaker 3 (01:01:48):
And the roles that the carriages play in the game
compared to the Parallel universe.
Speaker 1 (01:01:57):
Got Well, my favorite before we go out is, like
I said, Harvest Moon, Friends of Mineral Town, and I
guess you could say more Friends. But I don't like
playing as a girl, so I've never tried to. You
never played more Friends. It's the exact same thing I
never tried.
Speaker 2 (01:02:17):
To playing as a girl.
Speaker 1 (01:02:18):
Like, you don't marry girls. You become it's called a
best friends. So you go to church and become best friends.
Speaker 2 (01:02:28):
You just need to be best friends with the girls.
Speaker 1 (01:02:29):
And so do that play as a girl, and then
you you don't talk to the boys. They did import
they didn't change that. Yeah, you still marry chicks, but
they're called it's called a best friends best friend agreement.
Speaker 3 (01:02:44):
No, not doing that best friend agreement.
Speaker 1 (01:02:50):
Oh boy, I'm just letting you know.
Speaker 2 (01:02:54):
Not not an option.
Speaker 1 (01:02:56):
But for me, the reason I love the game, it's
just kind of has the same classicness of the S
and E s it doesn't have I know, I like
the new cams, like especially with like a new beginning,
like the whole like you know, I you can that's
with stuff, but just kind of comfort. It's a comfort
game for me. I agree, you know what I mean.
(01:03:18):
It's not something I can. I can't power through a
Harvest Moon game. It's a pick up every now and then.
It's a good breakfast game, you know what I mean.
Especially the portables. Oh yeah, super super great for breath,
Like did you plan me the there's there's like iPhone
something wrong. Okay, Well we'll talk about it some of
(01:03:39):
their time with other games, because I know you want
to do bomber Man and he's huge on iOS.
Speaker 2 (01:03:46):
Do you ever think you'll Harvest Moon game.
Speaker 1 (01:03:50):
One hundred The only time one hundred percent games is
when there's a visual achievement, so things like trophies and
things like achievement scores. So if Harvest Moon had a
trophy or achievement, I would try my harness.
Speaker 2 (01:04:13):
I always got aspirations to but usually.
Speaker 1 (01:04:15):
I'm usually so comfortable though, Like if I like just
like you know, like where you live in or life,
like if you're happy where you're at, let's keep living.
Speaker 2 (01:04:22):
I don't think it's possible for you to do it.
You don't want to talk to me about it.
Speaker 1 (01:04:26):
I'll never do it unless it's an achievement.
Speaker 2 (01:04:28):
I don't think, wait, do you get married? No?
Speaker 1 (01:04:31):
I die, so you don't even bother like this. Like
when I play the games, I'm like, all right, I
got a year. Let's see what I can accomplish because
I'm gonna be dead.
Speaker 3 (01:04:42):
You finished the years of millionaires. That what you do
is that your aspirations.
Speaker 1 (01:04:45):
And there's there's ways to get people to marry you
without ever talking to I'm just saying, use your dog
to your advantage. Oh boy, that's right. I can have
a wife in a day in the game.
Speaker 2 (01:05:02):
You'll never marry the harvest goddess like that.
Speaker 1 (01:05:05):
Nobody who cares for you. Everybody's an option, all right. Well,
thanks for joining us at the Liquid Gear podcast. We
got to hear Dante's sixteen marriages and two illegitimate children.
That was nice to learn. Also, our next episode will
be focused on the wonderful Kirby, so we'll be going
(01:05:28):
over all the games that make Kirby great. Anything you'd
like to tell us about Kirby that you want us
to read on the air, just make sure to send
me an email west Aries at gmail dot com and
thank you for listening. My name is Ryan in good Gaming.
What was it the two timer who has all these
kids and false marriages money to support them them good point.