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January 21, 2014 30 mins
Step into the stylish chaos of Bayonetta, where angel-slaying meets high fashion. In this episode, the revamped Liquid Gamer Podcast unpacks PlatinumGames’ cult classic — from its over-the-top combat and fluid choreography to its fearless heroine who redefined action games. We explore what makes Bayonetta both outrageous and iconic, the artistic vision behind its design, and why it remains a masterclass in spectacle and control. Available on all major podcast platforms. Subscribe and unleash your inner Umbra Witch.
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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to a new episode of the Liquid
Gamer podcast. My name is Ryan, and so this is
your final episode. We talk about one video game character
or game per episode. This kind of you know, we'll
probably end up talking about both the first game and
the second. Yeah, but you know, this is your big

(00:25):
finale and you've gotten four's, you've gotten what did you get? Threes?
Did you this season?

Speaker 2 (00:32):
You got a sevenne apparently?

Speaker 1 (00:37):
Yeah, okay, remember that.

Speaker 2 (00:40):
But apparently the fans spoken and said they like me failing.

Speaker 1 (00:43):
Well, I think they'd like to see a sweat a little. Yeah,
so Bayonetta was your choice, yes, for your finale because
you think it's a popular subject.

Speaker 2 (00:55):
I think it needs more recognition. Why I couldn't pass
up the opportunity to let the people.

Speaker 1 (01:01):
Know a little too much fan service for me, So
let's get on with the trivia. If you think it's
too hard or too easy, let me know. At the
Liquid Gamer, question one the sequel deband that it was
almost canceled due to one of the publisher developers concern

(01:22):
over quote the economic climate, which company accept Your first answer,
you said Platinum, but in fact it was SE's not
what I'm meant to say, that's kind of problem. It's
like family feud.

Speaker 2 (01:42):
I get zero.

Speaker 1 (01:43):
It's like family food. When you press the button, whatever
you say, is it?

Speaker 2 (01:47):
Oh man, wow, how embarrassing.

Speaker 1 (01:50):
Question two. During this time, Sega chose to only work
on their strongest three ipse Sonic Total War one, Sonic two,
Total War three.

Speaker 2 (02:07):
What football manager?

Speaker 1 (02:10):
Mm hmmm, I'm sorry it's Aliens. Oh yes they do.
That's a that's one they still own the rights to. Yeah,
not looking good. Question three?

Speaker 2 (02:22):
And I know that answer to I just just playing Aliens,
not to know? Really which one Colony one on DS? Oh? Yeah,
well somebody gave it to me.

Speaker 1 (02:32):
Tell me to try it, okay. Question three. The game
was saved by Nintendo, which made fans very upset. The
biggest concern is that the game would be blank since
Nintendo had would seem like creative control.

Speaker 2 (02:50):
I'm not sure what word you're looking for.

Speaker 1 (02:52):
It's rough exclusive. I mean, I mean, that is not
what I want, but I'm sure they were.

Speaker 2 (03:03):
I'll change on water down or yeah, I need.

Speaker 1 (03:06):
I need a specific word one that I typed.

Speaker 2 (03:09):
I feel like you will put the word like kitty
or something.

Speaker 1 (03:12):
No would be kitty.

Speaker 2 (03:14):
No, I don't know this is really mean?

Speaker 1 (03:18):
How about this? Howbout this? Question three? The game was
saved by Nintendo, which made fans very upset. The biggest concern.
Biggest is that the game would be blank since Nintendo
is family friendly. Canceled, censored, censored.

Speaker 2 (03:40):
I feel like Kitty kind of goes along with that.

Speaker 1 (03:42):
Censored.

Speaker 2 (03:44):
Kitty is censored.

Speaker 1 (03:45):
Well, the last answer you gave me was what canceled?

Speaker 2 (03:48):
Yeah, I don't care. I don't know. I don't know
what you want?

Speaker 1 (03:50):
You know, not get that?

Speaker 2 (03:54):
Zero does so much better.

Speaker 1 (03:56):
Zero. Question for when they sent the designs for the
Link costume to Nintendo executives, what did they ask that
the costumes show.

Speaker 2 (04:10):
More of uh, try force cleavage it.

Speaker 1 (04:21):
I know they wanted more because the original outfit was
like like a T shirt.

Speaker 2 (04:25):
Well, they surely failed at that. It's very disappointing.

Speaker 1 (04:33):
Wow, this is a good one.

Speaker 2 (04:36):
How I bet.

Speaker 1 (04:38):
This is my favorite question?

Speaker 2 (04:43):
You do remember that just an unemployer.

Speaker 1 (04:46):
I've been applying places and interviewing and I'm really negative,
really unhappy with the job market. Question five. The Angels
speak their own language in the game. Well, I you know,
it's like weird, which is actually a real language. What
is it called? What is this language? Are you? Why

(05:09):
are you? Why are you? Are you?

Speaker 2 (05:11):
Any type of hint only because there's so many languages
in the world.

Speaker 1 (05:17):
I mean, there's there's some biblical reference that helps, uh, Hebrew.
Now it's actually named after one of the sons of Noah.
Does that help? I don't know how biblical.

Speaker 2 (05:32):
He was, sham Ham and Jacob. No we had a
lot of Noah. He had three sons.

Speaker 1 (05:39):
I don't Moses then maybe Moses. But anyway, a Nakian
named after who's that? Who's that in the Bible?

Speaker 2 (05:48):
That before Noah's grandfather.

Speaker 1 (05:52):
Oh, so it's.

Speaker 2 (05:55):
That's a real language, real language.

Speaker 1 (05:57):
Where this is what angels speak in the Bible?

Speaker 2 (06:01):
Okay? Where in the world do people speak?

Speaker 1 (06:03):
That's okay. I never said that. I never referenced that
it's a real language. You know. So is he the
son of Adam, grandson of Adam, son.

Speaker 2 (06:17):
Of king some of king lineage?

Speaker 1 (06:21):
But before now, okay, all right, question six.

Speaker 2 (06:27):
Those kind of questions.

Speaker 1 (06:29):
We'll do, we'll do. We'll question six. Her hair can
be used to attack, which has its roots in European
folklore involving what magical beings, demons, which is okay, So yeah,

(06:52):
you were, you were, you were really on that pan demons.

Speaker 2 (06:56):
I wasn't pay the Bible.

Speaker 1 (06:58):
Yeah, so which is will cut off their hair and
use that in their spells. And that's where using hair
as a weapon became a thing, which we've seen a
lot of Japanese.

Speaker 2 (07:15):
This is my most disappointed.

Speaker 1 (07:17):
This is hilarious.

Speaker 2 (07:18):
I know I could easily be at least No.

Speaker 1 (07:20):
I think you're gonna get this one. Okay, I think
you got it.

Speaker 2 (07:23):
I mean the first one was supposed to be the
one I should have got.

Speaker 1 (07:26):
You should be alright. Question seven, Bayonetta, see I kind
of flow. So we talked about which hair and now
question seven, Bayonetta releases her hair to deal more powerful attacks.
This mode is called what you know the flowers?

Speaker 2 (07:47):
Yeah, umbrus something.

Speaker 1 (07:54):
I don't know, serious mode.

Speaker 2 (08:00):
This gaves my mind for some reason.

Speaker 1 (08:01):
Serious mode.

Speaker 2 (08:05):
Okay, whatever, all right?

Speaker 1 (08:07):
Question eight, so we're still in zero, right, zero.

Speaker 2 (08:13):
I've never had a zero. Could you imagine if I've
got a zero like on my final that would be sad,
especially when I could have had one.

Speaker 1 (08:22):
You should have but I can't do that. I can't
do that. Question eight. I've had a rough week.

Speaker 2 (08:30):
We to start mys out for rough two.

Speaker 1 (08:32):
Question eight. Platinum Studios is derived from a defunct Capcom
studio that was known as m M.

Speaker 2 (08:47):
I don't know.

Speaker 1 (08:48):
I want to take a guess.

Speaker 2 (08:51):
I want to say something associated with the Star because
vis a little Star in eight. I don't know.

Speaker 1 (08:56):
Okay, no Clover Studio.

Speaker 2 (09:01):
What have they done?

Speaker 1 (09:03):
Next? Question Question nine. A gravestone labeled red hot home
Run Hitter is a reference to what game by Clover Studios.

Speaker 2 (09:16):
Top ten Beautiful Joe.

Speaker 1 (09:19):
That's right.

Speaker 2 (09:21):
I don't want you to go at anything so clutch.
That was very clutch clutch.

Speaker 1 (09:28):
I don't know what clutch means. That means the clutch
is unommanual.

Speaker 2 (09:33):
That means like I turned it on when I needed
it the most to save myself from permanent, timeless embarrassment
of getting a zero.

Speaker 1 (09:42):
Beautiful Joe, that's right. Yeah.

Speaker 2 (09:45):
And I also didn't know that it was one of
your top ten.

Speaker 1 (09:47):
Oh yeah, I love Beautiful Joe.

Speaker 2 (09:49):
I feel good. I'm so happy that look in your face.

Speaker 1 (09:54):
Question ten, there's a matter now he's still Lois is
going to be a half still. There is a scene
where Bonetta draws a pattern with lipstick. On Luca. Yes, yes,
a face that represents what character, not the game character.

Speaker 2 (10:18):
Sonic. No, what I for some reason, I feel like
I've seen.

Speaker 1 (10:23):
That she has red lipstick and she draws the thing
that's on the character in Okami. Oh, but I was
looking for amateurs.

Speaker 2 (10:36):
Why do I feel like I've seen that. I don't
know my playing. They've done, They've done because I know
they kind.

Speaker 1 (10:43):
Of like Sonic. Yeah, they did one of the people,
the Eggman thing and the Eggman thing.

Speaker 2 (10:50):
Okay, well whatever, I got one out of ten. I
feel good. I could have had possibly two, two, three,
not four.

Speaker 1 (10:59):
Okay, you're not getting four, all right. So Bandetta is
a third person action game developed by Platinum Games and
published by Sega. Yes, the sequel was published by a
Nintendo and a Wi You exclusive, which actually, in my opinion,
really hurt the brand. But the game would have because

(11:23):
not a lot of people own a We You Dante Kong.

Speaker 2 (11:26):
Nobody would have had it. If it wasn't from Nintendo
would be dead.

Speaker 1 (11:31):
Banetta would be dead. But they could have kickstarted it or.

Speaker 2 (11:34):
Something, because we know doesn't really like to bring back.

Speaker 1 (11:37):
Last episode Shinnu. We got that kickstarted. That was fifteen years. Yeah,
we could have saw Bannetta pop up on crowdfunding in
fifteen years.

Speaker 2 (11:45):
That would be great.

Speaker 1 (11:47):
So the game was originally released for Xbox three, sixty
and PlayStation three in Japan October two thousand and nine,
North America and Europe January twenty ten. That seemed to
be common. Shinmu did the same exact thing. Yeah, you're right,
December and then January February. Wonder what. The game was
later released on the U alongsided sequel band at A two.

(12:09):
That was September twenty fourteen, so four years almost five
in North America and Europe. So did you play both?
I did? You did?

Speaker 2 (12:20):
Yes? I did not play it originally when it first released.

Speaker 1 (12:24):
All I've played is the demo, which I liked a
huge Devil May Cry person, Yes I was.

Speaker 2 (12:31):
I don't like them.

Speaker 1 (12:34):
I was a huge Devil May Cry person. You would
think that because I've liked Clover Studios and pretty much
Platinum is the remnants of Clover that you know I'd
be on board?

Speaker 2 (12:45):
Do you sure agree?

Speaker 1 (12:47):
But the demo didn't blow me away because it was
a little too You know, when you play like Dynasty Warriors,
have you played dynasty and you're just like taking out
all these people and then like it just gets old
after a while. It's not that many and the only
thing you look why but you kind of look forward
to the boss fights and only the boss fights. And
I feel the same way about Ninja Guid and actually

(13:09):
the new yeah, the new Ninja Garden. So you're doing
all this BS just to get to the real cool part, right,
And Banetta for me feels like there's a lot of
fluff until you get to the boss.

Speaker 2 (13:21):
That's why you have to plan on heart.

Speaker 1 (13:23):
Oh then it's boss all the time, it is, Yeah,
So describe the character, you know, I think my issue
is the glasses. I don't want somebody who's near sighted battling.
I feel like she should maybe get some contact lenses.

Speaker 2 (13:39):
It's I can't with you.

Speaker 1 (13:44):
I don't know what support mechanism she's wearing on her chest.
She's a witch, well then she shouldn't need glasses.

Speaker 2 (13:53):
Them.

Speaker 1 (13:53):
Doesn't she have a spell to correct her seeing her vision?

Speaker 2 (13:58):
They may not even have. This isn't a probible, know.

Speaker 1 (14:03):
Anyway, Describe this character.

Speaker 2 (14:04):
She's a witch, she's cool? Is she she's very cool?

Speaker 1 (14:09):
She let's say a character. Have you ever seen Reader die?
It's a manga, so let me put this perspective and
please mainly why mainly because of Smash Brothers.

Speaker 2 (14:23):
Because when Nintendo said we want you to vote for
who the next two characters you want to be in
the game, the whole community. One of the number one
people that was voted was Banonetta, and everybody was like,
that's crazy, that will not happen. She has guns. Nintendo
is against guns, should never get in. Plus we already

(14:43):
have a Saga character and signing. So Bandaneda is very popular, which,
as you pointed early into in the little brief history
and in the trivia, many people were upset that it
was gonna be on the WIU because most people didn't
have one. Most people were not going to buy one,
although something did.

Speaker 1 (15:03):
Did They Yes, for one little weird game.

Speaker 2 (15:06):
Well that's the thing. I mean a lot of people
really wanted to see what was happening after bandet had
worn which I'm not going to spoil any stories because
I know a lot of you have not played it.

Speaker 1 (15:15):
Well, how are we going to? What do you mean
when when are we going to play it? If we
haven't played it already?

Speaker 2 (15:21):
H well I don't. It's not going anywhere, so you
can still go get it. I should and that.

Speaker 1 (15:29):
Let me pull out my Xbox sixty.

Speaker 2 (15:32):
If you want to play the inferior version, go ahead.

Speaker 1 (15:34):
Oh you want me to buy it?

Speaker 2 (15:35):
We you?

Speaker 1 (15:36):
So then I get both right, and I get to
look at my game pad, and then you know, you know,
it's funny. I'm going to use that game pad so much.
I'm gonna have to get glasses like hers, just selection.

Speaker 2 (15:48):
You're the megatrol of all trolls. But anyway, as you said, Bandet,
it is very much do the Cry as much as
a capcom fanboy I am. I had never played Devilmin
Cry until d m C. I really like, which I
want a sequel too. So when I played like the

(16:10):
version of Double A Cry, excuse me. I played it
on all the difficulties and.

Speaker 1 (16:14):
Yeah, but in that version, get get Nightmare Creatures whatever,
I should do that in my season.

Speaker 2 (16:23):
So I realized how much I love that combat system
and dem Cry, and to see it I want to.
I don't want to be disrespectful and say that Plattum
perfected it, but they put a new spin on it,
if you will. I felt like I was too.

Speaker 1 (16:41):
Much going on. There's like magic circle things that look
like Final Fantasy, and then there's like all these guns.

Speaker 2 (16:49):
See. I like the company, like again, comparing it to
devilmin Cry. Like the biggest thing they want you to
stream a combo of multiple tacks, so you gotta know
different combinations. Banetta, on the other hand, is like, here's
a plethora of moves. We don't really care about your
comboing per se, but you can.

Speaker 1 (17:08):
Okay, let's put an asterisk by this and put in
button masher.

Speaker 2 (17:12):
No, I've watched people try to button mash It does
not work.

Speaker 1 (17:15):
Okay, you will get.

Speaker 2 (17:17):
Destroyed, especially when you play on hard as you should.

Speaker 1 (17:22):
But such a purist. I am purist one out of ten.

Speaker 2 (17:29):
Whatever. Oh, I can't wait till your season started.

Speaker 1 (17:35):
I should have ended nice starting up being because then
we'll go into the next one with you being a
little bit friendlier.

Speaker 2 (17:42):
No, I know I'm gonna be mean all the way.
So banetto the first one. I actually like the first
one more than the second.

Speaker 1 (17:56):
One, okay, because it wasn't designed for the WEU.

Speaker 2 (18:00):
Maybe well, okay, so here's the thing. The second one
definitely outperforms the first one.

Speaker 1 (18:07):
Right, the third one is gonna be on the n
next tablet.

Speaker 2 (18:10):
Oh my godness, Hare, you are.

Speaker 1 (18:14):
Sorry.

Speaker 2 (18:14):
They could be. Honestly, I really think now a third
one might be multi platform if they were to do that.

Speaker 1 (18:23):
Okay, Nintendo didn't have any kind of contractual.

Speaker 2 (18:27):
I don't think so, because Sega still owns the IP
so they do. Yeah, to my knowledge, they did not
sign up for like, you know, two or three games
to be by Nintendo.

Speaker 1 (18:39):
But want to be a bad call for Platinum.

Speaker 2 (18:45):
Whoever I is to check, I guess.

Speaker 1 (18:46):
But I mean it got them to do Star Fucks It, right.

Speaker 2 (18:49):
They've kind of ballooned like after that, like they're all
over the place. They're on all kinds of platforms.

Speaker 1 (18:54):
But I mean that with the sequel, I mean she
had that Star Fucks outfit, the link out and Simon
South fits.

Speaker 2 (19:04):
What all the little office because she actually performed differently
with the Office. Yeah SAMs no, Maria Mario Peach yeah,
uh yeah, because she like throw out the bowser fits.
But but yeah, I think I think Byetta is kind
of at least for Platinum. I'm gonna talk more about Platinum.

(19:25):
I think they kind of have the Arkham Asylum effect.
So when Batman came out, it was like, this combat
is a game changer. And for Platinum, I think ban
Netta was their game changer because now that battle system
is in Transformers, it's in the new Turtles game. Yes,

(19:45):
I was gonna buy that, and those games have all
gotten great reviews, but they're not necessarily popular. If you
will as much as people, you know, Comic Nerves, if
you will love Transformers and the Turtles, it's not like
they're you know, a million dollar sellers or million copy sellers,

(20:06):
are gonna win any Game of the Year awards or
anything like that. But Bandet is a special character in
the sense that she a lot of people well obviously
she has a sex appeal. That's no, I'm just saying that.
I mean, but that is That's the area we live

(20:27):
in now, is it. It is the era it is,
That's that's what people want to see. They want to see,
uh type buttoxes and and spandex and all that sort.

Speaker 1 (20:40):
I never want to hear you say the word buttoxes.

Speaker 2 (20:45):
On the radio.

Speaker 1 (20:48):
Banned words of the Liquid Gamer podcast buttoxes.

Speaker 2 (20:52):
Okay, fine, but it's part of the reason why she
was voted into Smash Brothers. It's just because like there's
there's really no character like her and what's his name from?
Devin mccry actually said that he would love for Dante
and Banetta to be in a game together, which we
talked about. What we did probably across on that it

(21:12):
was planned for Banetta to be in there and actually
be Dante's partner, but they felt like this is not
a just way to put them together.

Speaker 1 (21:20):
It's kind of a cop out, it really is.

Speaker 2 (21:22):
But you need to play bandetto even if it means
I need to let you play it on your pro controller.

Speaker 1 (21:28):
Okay, how much you hate controller?

Speaker 2 (21:31):
Uh? And everybody out there listening he needs to go
play it too, or at least download the demo.

Speaker 1 (21:36):
So let's talk about reviews. We've done a lot of
good topics this season, some current, some not.

Speaker 2 (21:45):
Uh.

Speaker 1 (21:45):
This one is kind of in the middle because it's
not it's not really current. No, because I don't think
anything's going on.

Speaker 2 (21:51):
With her other than she has been.

Speaker 1 (21:55):
She's the next Crash almost banned in.

Speaker 2 (21:57):
Smash Brothers because she was too overpowered. That how awesome
of a character she was.

Speaker 1 (22:01):
Do they have an ambo?

Speaker 2 (22:03):
They're going to announce it she's going to happen to me,
but like everybody else.

Speaker 1 (22:10):
All right, So the first game, Bayanetta. We'll start out
with the WU version, the port that came bundled eighty
six out of one hundred. The PS three version, which
is actually considered to be by the creators the company's

(22:30):
biggest failure, got an eighty seven out of one hundred.
There's a lot of issues with the PS three port,
but on Xbox three sixty ninety out of one hundred.
It did great game magazines wise. I mean, it was
nine kind of game. But it was just so awkward

(22:53):
that they did not just openly make a sequel that
was all over the place. I think, well, I know,
I know, but Sega's.

Speaker 2 (23:05):
I don't know, like a Sonic or Aliens.

Speaker 1 (23:08):
Yeah, we're mobile.

Speaker 2 (23:10):
Yeah, if I ever see a mobile banddo that.

Speaker 1 (23:16):
You're twenty bucks. All right, So, good season. You had
a good season. We did some some newer What about
the second one? Oh are you talking about that? Nobody
played it? It was only you.

Speaker 2 (23:28):
Oh my goodness.

Speaker 1 (23:29):
What was so great about the second one?

Speaker 2 (23:31):
It was no. I mean, it's the same game, it's
just the's you know, steady frames much better.

Speaker 1 (23:36):
Graphics, much better graphics it was on the WIU.

Speaker 2 (23:39):
Oh my goodness, I'm done with you. I'm so glad
that my season is coming up because I'm gonna throw
you so hard. I can't wait to hear what your
episodes are.

Speaker 1 (23:49):
So what was the what was the prettiest image in
seven to twenty p that you could recall? Does the
WE you come with coacts?

Speaker 2 (24:02):
You know you are WE owner by the way, right.

Speaker 1 (24:04):
I do know. That's why I'm allowed to do it.
I'm allowed to talk like this about it.

Speaker 2 (24:09):
You are not.

Speaker 1 (24:10):
I made the mistake. I'm just trying to keep others
from doing the same. I have the whatever it's called
the black One, the Ultimate, that's what's what was it
called special one with the one with a hard drive? Yeah,
thank you for that, Deluxe Deluxe? I have the Deluxe.

(24:32):
Is your game pad powering? Okay?

Speaker 2 (24:35):
Yeah, it's fine.

Speaker 1 (24:35):
My battery keeps lasting less and less every time.

Speaker 2 (24:39):
It's kind of one of those things like and if.

Speaker 1 (24:42):
That goes out, well I'm done.

Speaker 2 (24:45):
No. Well, see, what you don't understand is that we
you are saying it's done with you, because when you
don't use the game pad, it is just like Why
would I want to play for you when you don't
use me?

Speaker 1 (24:55):
It's true, we use the game pad to put on
DOCMIC stuff ands typically what is that? It's a cartoon.

Speaker 2 (25:03):
This sounds so disrespectful for the.

Speaker 1 (25:05):
Children's educational program. Little girl who's a doctor, not really,
she works on stuff.

Speaker 2 (25:14):
The best games of this.

Speaker 1 (25:15):
Why she's doc mcstuffans? Do you do? You do? You do?
You do? Your way out of bait? You're you're out
of you know?

Speaker 2 (25:23):
I wonder I want to know something. Do you plan
on buying like these zero point five consoles? And you
don't plan on buying an Innex either? No?

Speaker 1 (25:34):
I have a tablet.

Speaker 2 (25:35):
So you're so you're a PC gamer for the rest
of your life.

Speaker 1 (25:37):
I love PC gaming.

Speaker 2 (25:39):
Okay, so you're okay with my.

Speaker 1 (25:42):
Game system has uh my computer over there. It's liquid
cooling technology for the Liquid Gamer podcast. Okay, well liquid
powered like me.

Speaker 2 (25:59):
I've learned a lot of about you today.

Speaker 1 (26:00):
No, I mean, I'll get a steam Box before I
get at and the n X.

Speaker 2 (26:05):
Why would you need a steam Box?

Speaker 1 (26:06):
Why not just to say that I didn't buy in
an X.

Speaker 2 (26:11):
You're gonna be so left behind. But that's okay. I
mean you're probably just gonna play far Out four for
the next ten years anyway, right, it.

Speaker 1 (26:17):
Depends on that the DC gets better, then Far Harbor
is good. Far Harbor. Are you out of it? Wait?
You don't like Fallout? Yeah, that's that.

Speaker 2 (26:28):
Is bless me, Master Skyroom for the next year. We've
improved the water texture and the mushroom textures. And for
all of you who bought all of our content already,
we're gonna give it to you for free.

Speaker 1 (26:43):
Okay, thanks, that's a nice thing.

Speaker 2 (26:46):
Yeah, all right, because all the matters outperformed us, which
they all performed us in all of our games that
we do. So let's take on what you motors have
done and let's present it to you as something that
we've done.

Speaker 1 (26:59):
Yeah, we still have You know what they could do.
They could just sell it as uh Skyrim Maker, and
people make games that are ten times better and you
give them ten times as less tools like supermritmaker. That
is the purpose of it though, Yeah, well that's pretty.

Speaker 2 (27:18):
Much should be getting out kits who bought it.

Speaker 1 (27:21):
Okay, all right, So when we do the Skyrim episode,
in the Fallout four episode, I want you to bring
your a game, not your c game like you got
with me now with your one out of ten, you
keep these thoughts from mind. Oh you better, really you better.

Speaker 2 (27:41):
Matter of fact, I'm just gonna let you know right
now everything is going to have an essay answer.

Speaker 1 (27:48):
Okay, maybe I went too far, all right, So uh
ban band OUTA two just the same game with Nintendo
outfits really uh, very cool, ninety out of one hundred
on Xbox. Much lower on everything else, we'll see much lower,

(28:12):
much lower, much much much lower. But you think this
is this is going to be like this is your
this is your favorite episode? This for ten? Just legend
of Zelda? I Meanetta, Yes, what does the name mean?

Speaker 2 (28:28):
It's hurt? I mean, what do you mean? Doesn't mean anything?

Speaker 1 (28:32):
Okay, No, just a name.

Speaker 2 (28:36):
I say. I can't give that. I don't want to
give that away.

Speaker 1 (28:38):
You have there is a reason.

Speaker 2 (28:39):
Yeah, that's part of the story. Oh, I mean, it
doesn't meanything.

Speaker 1 (28:43):
How much is this on Amazon?

Speaker 2 (28:45):
Thirty dollars?

Speaker 1 (28:47):
Thirty dollars for both?

Speaker 2 (28:48):
No, you don't get one now you missed them on
your chance to get both.

Speaker 1 (28:53):
I'm sure it's out.

Speaker 2 (28:56):
I mean you could pay thirty for each of them separately.

Speaker 1 (28:58):
But a single twenty dollars.

Speaker 2 (29:02):
There, you go ahead, add the kart.

Speaker 1 (29:07):
And purchase and I can get both of them for
ninety four ninety eight.

Speaker 2 (29:12):
That's interesting because it's rare, rare, it's special.

Speaker 1 (29:17):
Yeah, well, I'll pass. I'll pass.

Speaker 2 (29:21):
Wouldn't be new passing up on classics.

Speaker 1 (29:24):
Classics like Day and Natta.

Speaker 2 (29:27):
You know, like if you could create your own hall
of Fame, we would have to like put it somewhere
like Alaska where nobody's really gonna go.

Speaker 1 (29:33):
I love Alaska.

Speaker 2 (29:34):
It's nice for nature, it is, but you don't go
there to really learn about anything cultural.

Speaker 1 (29:43):
They have the most national parks.

Speaker 2 (29:46):
That's I don't think parks are cultural. That's you know,
that's yeah. I mean culture is what you make of it.

Speaker 1 (29:57):
I know you're upset one out of ten and everything,
it's better than your half out of ten. So I
look forward to seeing the future of Bayonetta. I'm sure
she has a bright future ahead of her in Super
Smash Brothers games and Mario Kart or something. So until then,

(30:19):
until my season begins, which is next week. I apologize
for Dante's performance on the trivia. I did my best
to make it easy, but when he answers what studio
backed out, and he says, the one that's names on

(30:40):
the box. It's it's kind of an issue, so.

Speaker 2 (30:46):
Way out of context.

Speaker 1 (30:47):
But okay, until next time, my name is Ryan.

Speaker 2 (30:51):
And I am Dante Kong.

Speaker 1 (30:54):
Good Gaming,
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