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February 7, 2014 33 mins
Sharpen your blades and plan your next move — in this episode, the revamped Liquid Gamer Podcast explores Fire Emblem, Nintendo’s legendary tactical RPG series. From permadeath and strategic grids to unforgettable heroes and heartbreak, we trace how Fire Emblem evolved from a niche Japanese title into a global phenomenon. We’ll discuss its storytelling legacy, iconic character bonds, and how its mix of strategy and emotion keeps fans coming back battle after battle. Available on all major podcast platforms. Subscribe and prepare for tactical nostalgia.
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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Hello, and welcome to a new episode of the Liquid

(00:02):
Gamer Podcast.

Speaker 2 (00:03):
My name is Ryan, and I would be do you remember, Oh,
Dante Conte, I really think you should reconsider that. We'll see,
you'll see.

Speaker 1 (00:15):
I want to think about it. So today on the show,
Dante has chose to do fire Emblem. Yes, So I'm
gonna be up front and let you know that this
is either going to be a really short episode or
a really long episode because I because I don't know
anything about fire Emblem. So I'm gonna learn something. But
am I going to learn a lot? Is Dante just

(00:37):
going to go on and on about things that I
don't know about.

Speaker 2 (00:40):
We'll fill it out, but it's gonna be a good one.

Speaker 1 (00:42):
We shall see. Well, first of all, let's see how
good you are on the tribuna.

Speaker 2 (00:47):
We know that's not an indicator of anything.

Speaker 1 (00:49):
Maybe, So we got ten questions Dante, I believe, well
like three four.

Speaker 2 (00:56):
Let's worry.

Speaker 1 (00:59):
I'm gonna answer. Listen to the old all the old
episodes again, just so I can see where you're at.

Speaker 2 (01:03):
All that matters that at one point I did a
seven out of ten, that matter.

Speaker 1 (01:06):
That's right. His highest is seven out of ten, So
we'll see if he can do better than that Fire
Emblem question one. Nintendo was making a fire Emblem game
for the Nintendo sixty four called Shadow Dragon Incorrect Fire

(01:27):
Emblem sixty four.

Speaker 2 (01:29):
Oh, I actually had no idea about that. Teach me
stuff about that. I love I always loved that. M
all right.

Speaker 1 (01:37):
So a reason suggested for the cancelation of firearmbum sixty
four were legal proceedings between developer Intelligence Systems and Nintendo
against series creator Blank.

Speaker 2 (01:49):
I knew, I should have known. I should have looked
this up. I don't know it.

Speaker 1 (01:53):
Okay shows Youkaga, Shows Youkaga zero for two onto three
Marth's Marth's appearance in Super Smash Brothers Melee was partly
responsible for the Fire Emblem franchise to finally come state Side,

(02:14):
the success of which Intelligence Systems Game Boy Advance Game
helped change the Nintendo's idea of the game Western audiences
would play. So what game did they make that put
the game state side?

Speaker 2 (02:27):
I would have to Advance Wars, That is right? What
one of my favorite games?

Speaker 1 (02:33):
Excellent?

Speaker 2 (02:33):
All right? Cool?

Speaker 1 (02:34):
So Advance Wars was the game that triggered state Side.
Cool number four, number four, the first Fire Emblem title
to be released in North America was the blank in
the series. So what number.

Speaker 2 (02:55):
Fifth?

Speaker 1 (02:57):
In correct? Seventh?

Speaker 2 (03:00):
You're playing that one right now?

Speaker 1 (03:02):
Next game? How many years was the game in Japan
before the seventh game was introduced to North America?

Speaker 2 (03:10):
How many years? Right?

Speaker 1 (03:11):
So we got the seventh game? How many years?

Speaker 2 (03:14):
Oh? What was it like? Eight?

Speaker 1 (03:18):
Thirteen?

Speaker 2 (03:19):
Oh?

Speaker 1 (03:20):
Okay, even longer?

Speaker 2 (03:21):
Wow?

Speaker 1 (03:22):
Remember took games a little bit longer than mixt somewhat
of a tradition to make Fire Emblem games released in
the West easier than the Japanese version, so it was
common to make them easier for us. Okay, which game
was not made easier?

Speaker 2 (03:44):
I think it was Shadow Dragon?

Speaker 1 (03:45):
Actually, no, Fire Emblem Radiant Don was the game that
they decided not to make easier. And well, look, you know,
I'm I think it's actually the poor most poorly rated
game likes.

Speaker 2 (03:58):
Wow?

Speaker 1 (03:59):
Because of that aspect number eight, what are you won
for eight?

Speaker 2 (04:05):
Yes?

Speaker 1 (04:06):
Or one for seven?

Speaker 2 (04:09):
Eight?

Speaker 1 (04:10):
Fire Emblem Awakening the woman just talked about. Oh wait, wait, okay,
Fire Emblema Awakening would have been the last game in
the series if it didn't sell at least how many
copies they made? Like they made it public.

Speaker 2 (04:26):
My mind is saying a million, but my heart is
saying sixty six hundred thousand.

Speaker 1 (04:31):
Okay, So all they wanted was two hundred and fifty thousand,
but it sold over one million, yes, okay. Which was
the first game to introduce casual mode Awakening. That's right,
So two to right. Question nine to right. Great news.

(04:52):
The character Marth, for example, is named after the Roman god.

Speaker 2 (05:00):
I don't know my Roman gods. Wow, I didn't even
know he was named after a god, Mars.

Speaker 1 (05:11):
That's correct.

Speaker 2 (05:11):
Wow. Okay, three yes, cool? Last not even close?

Speaker 1 (05:17):
I agree, okay, wow mar oh Mr. Last question. You
currently have three out of ten yes, so you could
end with four.

Speaker 2 (05:31):
That sounds so Dominus.

Speaker 1 (05:35):
Number ten. During the development of Fire Emblem Awakening, developers
briefly pondered setting the game where, and that's a pretty
broad question.

Speaker 2 (05:50):
They were gonna set it in the same place that Waite.
You said, Awakening, in the same place that Radi and
Dawn took place. But I can't tell you what that was.
That isn't right anyway.

Speaker 1 (06:01):
They literally it's kind of a playoff. The last question,
we're going to set the game on the planet Mars.

Speaker 2 (06:10):
What Yeah, that terrible.

Speaker 1 (06:12):
Well that's what they were going to do. Okay, but
it didn't happen, so and neither did you getting four
out of ten so you're looking at a three. I
narrowly avoided getting one.

Speaker 2 (06:26):
I almost had a ten percent.

Speaker 1 (06:29):
So if you were a seventy percent off clearance item,
we'd be good, all right. Fire Emblem if you did
not Know is a tactical role playing video game franchise
developed by Nintendo's Intelligent Systems division, published by, of course, Nintendo.
It was first put on the Famicom system. Did you call.

Speaker 2 (06:52):
What Femicom Wars?

Speaker 1 (06:55):
What was the game? Okay? Good to know.

Speaker 2 (06:58):
I wish I had that in my trivia question.

Speaker 1 (07:03):
There's been a total of fifteen games. It's been all
over the place, all kinds of different platforms, remakes, things
like that. According to the creators, it's an RPG simulator.
Do you agree with that statement?

Speaker 2 (07:16):
I do very much.

Speaker 1 (07:18):
Noted aspect of the game is the permanent death of
characters in battle. It didn't know it had that.

Speaker 2 (07:26):
Enticing.

Speaker 1 (07:27):
Have you played Valkyia Chronicles, Yes you have.

Speaker 2 (07:30):
I love that game.

Speaker 1 (07:31):
No, I love that game.

Speaker 2 (07:31):
It was a top five of mine of all time. Wow.

Speaker 1 (07:35):
Yes, I could put it up there. So it's like
Valkyia Chronicles. Yes, oh okay, but not turn based shooter,
not like that. Nothing's like that. That's why I liked
it so much. Yes, all right, off. The series title
refers to a reoccurring object, often portrayed as a weapon

(07:57):
or shield.

Speaker 2 (07:57):
Is that correct? What is what is it? The fire
emblem is. It's a bunch of the coveted of a
coveted relic, if you will.

Speaker 1 (08:09):
So is it a symbol? There's a whole bunch of them.

Speaker 2 (08:12):
No, there's well that's kind of tricky. Tell me. The
fire emblem is in every game it used like soul
calibers and every game, perfect example. So it's a sole caliber.
That is a perfect way to put that, okay, and
somebody's always out to get.

Speaker 1 (08:30):
It, okay. Interesting, Yes, so Soule calivalry. It can be
absorbed in a bunch of different things. Yes, just like
there's like thirty different Soule caliber weapons, but there's really
only one at a time, right, okay.

Speaker 2 (08:43):
Yes.

Speaker 1 (08:45):
First entry in the series to be released in the
West was The Sword of Flame, released in two thousand
and three under the title Fire Emblem. Yes, so how
to go. The first entry in the series is Shadow Dragon,
yes okay.

Speaker 2 (09:01):
Which, yes, which is on the n e S but
never came over here. Okay, So so Shadow Dragon was
the is the first Fire Emblem game that was remade
on the Nintendo DS? Okay, but the one you just said,
which was just titled Fire Album is technically the seventh one. Yeah,

(09:21):
so and that started on Game Boy Advance. Okay.

Speaker 1 (09:25):
Is it handheld?

Speaker 2 (09:25):
Yes?

Speaker 1 (09:26):
All handheld?

Speaker 2 (09:27):
Uh, there's two on GameCube. I'm sorry, there's one on
gamecub and one on we Okay, the only console ones
or on our in our state.

Speaker 1 (09:35):
Okay, So maybe that's why I don't really know the series.

Speaker 2 (09:42):
Yeah, that's why I picked this because it's it's a
big deal in Japan. I mean, it's got fifteen games,
and it's obviously like a Nintendo franchise that was good
enough to be put a Smash Brothers a lot.

Speaker 1 (09:52):
In Smash Brothers, yes, yeah, yeah, you don't know who
you're fighting.

Speaker 2 (09:56):
But in Melee, like I'm sure everybody over here was
like who are these people? Why are there? Who is
Marvin Roy? Which is the only reason I even got
into this series, because I'm like, I want to know
who these people are winning. Bought it on GameCube.

Speaker 1 (10:09):
That's what they wanted you to do.

Speaker 2 (10:10):
They did any work, and I'm glad I did actually.

Speaker 1 (10:14):
So.

Speaker 2 (10:15):
Yes, Shadow Dragon, which I will be honest is the
only one I have not played is the first one.

Speaker 1 (10:23):
Okay, but you never played it? I mean, is it
pretty much the GameCube kind of style but on a
big screen.

Speaker 2 (10:29):
The screen is the style is always the same. It's
just a matter of on GameCube in the weak because
the graphics are better, to get more depth, more people
on the screen, better performers, better animate battle animations.

Speaker 1 (10:41):
But the core but it's still a top down Is
it top down?

Speaker 2 (10:47):
Yes, it's top down, top down with a grid. Okay,
so I like it's more like chess. So you have
in any given battle eight sometimes twelve people that you
have to pick, and you at the start of it,
you get to pick where you want to put them at.
Usually what have a goal, like you need to go

(11:08):
seize this castle.

Speaker 1 (11:09):
Seeks like a tactics game.

Speaker 2 (11:10):
It is very much attacked. It's very very much Final
Fantasy Tactics very much. But of course the dilemma is
throughout the game, you're leveling up your characters, and you know,
you get them to like level twenty and then you
can change their class where they become even stronger warriors.

(11:30):
You have archers, sword fighters, lances and axes, and that's
actually a very interesting thing that I guess other games
don't do. It kind of has a rock paper scissors element.
So the acts is stronger than the lance, the lance
is stronger than the sword. The sword is stronger than
the acts. So all those three are the main weapons.
But then you have magicians. Light is dark and stronger

(11:52):
than dark, darker stronger than fire, and electric and elemental
magic and elemental magic is stronger than light, okay. And
anybody who is flying on a dragon or a pegasus
is weak against arrows.

Speaker 1 (12:06):
Okay.

Speaker 2 (12:06):
So you got these things that you have to keep
in mind. And of course, as you talked about, you
have the permanent death system. So if I get my sniper,
my my bow and arrow character, leve it up to
twenty and they become a sniper, which is a really
good bow and arrow, and then they die. What most
people do is just lur start playing the whole map

(12:31):
all over, and any giving back can take about thirty
minutes to beat very much like that here Crown, because
as you.

Speaker 1 (12:36):
Talked about, you don't bury them though val Crown, you don't,
but you do get this real s.

Speaker 2 (12:40):
It's not a cemetery and you're just like no, and
especially when it's like the enemy you're going up against
really has no chance, but they get a critical hit
and all critical hits are triple damage.

Speaker 1 (12:51):
So yeah, I love games like that. It's weird. I've
never played it, but Handheld, I'm just I'm kind of
ifag no. I understand if there's a wee you want,
like releases there coming up.

Speaker 2 (13:01):
They there, they've mixed one with SIMI okay, but it's
not your traditional right.

Speaker 1 (13:08):
But because like x comm and uh, Valkyria are games
are like and part of that is because of the
turn based, untraditional combat and the mix of permanent death.
Both those games have that. Valkyia you bury them. Xicon
you can go to the it's kind of like the

(13:29):
morgue in your station and see everybody that died. So
I enjoy games like that. So I mean this is
a I didn't know was that kind of game.

Speaker 2 (13:37):
Now, of course, your main character cannot die. If he dies,
you have to restart.

Speaker 1 (13:44):
Did your main character remain the same people all the
time for the most part. Okay, and who So the
characters that we were introduced the most in the West
were like Marth, especially in characters like that. So are
those just random characters in the game that you know?

Speaker 2 (14:00):
All the characters that we know our main characters that
you are always going to have in your team no
matter what. Roy is kind of a weird one because
we've never really played You don't ever really play as Roy,
and none of the games that we have Stateside you
play as his father. Hmm slash spoiler alert. But whatever.

(14:23):
But Ike is the star of the GameCube game and
the we game. Okay, and the avatar character. Wow, what
is the name of the other character? And Smash Brothers? Mean,
I feel so bad. There's five five characters to Smash
Brothers Brothers. Oh man, my goodness, I'm sorry everybody. Well,

(14:47):
the one that has I know, I'm like brain fart
right now. The one that has a sword and can
do magic and stuff. Robin I think I think it's Robert.

Speaker 1 (14:57):
Yes, definitely in the game. I don't know who he is.

Speaker 2 (15:00):
Robin is in Fireroom Awakening, but it's actually your avatar character. Okay,
so in Awakening, you create a character that will always
be and that's who you are, and you customize them.
So they just kind of picked a cookie cut to
throw on Smash Brothers. But that is the first that
is actually the first game that allowed you to be

(15:22):
that recognizes you in the world. So again going back,
reason I picked this series is because in Japan, like
you said, they have fifteen games, and fire Room has
quickly become a cult favorite, like people still play firemam Awakening.

(15:45):
It far exceeded the salesman was expected to. Firelm Awaking
is actually a really really good one because the amount
of DFC they packed in that game included every character
from every FIREMM game ever. So I know I've put
at least one hundred and fifty hours into it. I
still could probably put two hundred more, right if I
wanted to actually do all the other side stuff.

Speaker 1 (16:08):
The second game that was released is fire Emblem Gaiden
or Guiden Ninja Guiden is it like that funds like?

Speaker 2 (16:15):
Yeah?

Speaker 1 (16:16):
And that was released in ninety two. Ninety four was
Mystery of the Emblem.

Speaker 2 (16:22):
Yeah. I don't know if we'll ever get those.

Speaker 1 (16:25):
Games, which came with a remake of Shadow Dragon because
this was for the Super Fat cons, right, So after
Mystery of the Emblem, we had Genealogy of the Holy War. Okay, yep,

(16:45):
and Thracia seven seven.

Speaker 2 (16:48):
Six, That one I have heard is an extremely hard game. Okay,
they purposely made it very hard for anybody who's to beat,
but it never came to and they probably never will.

Speaker 1 (17:02):
So did you play in two thousand and two the
Blinding Blade? No, So which one's eniplany?

Speaker 2 (17:08):
The ones I have played is Fire Emblem and then
Sacred Stones.

Speaker 1 (17:13):
Well, here we're getting too that one. So Blinding Blade
was two thousand and two, and then after that they
did the sword Flame sort of flame, and then they
did That's when we started getting stuff Fire Emblem, right,
and Sacred Stones after that. So what's Sacred Stones? So

(17:34):
that was game Boy Advance.

Speaker 2 (17:35):
Sacred Stones was Game Boy Advance. But for whatever reason,
it's not canon. Oh, I don't know why they chose
to do that. And that's actually a lot of people's
favorite handheld Fire and Bloom. Because you have a female
and a male protagonist that are Prince and Princess. The
story is very generic. It's always used it like some

(17:56):
warlord in all the Firewing games. That is usually a
tyrant bent on deceiving any other kingdoms into doing their
will and then ultimately taking them out, and then they
become super strong. They most of the time find a
way to open the realm of dragons and wreck hacs
it's dragons, and usually have to stop them before they

(18:19):
do it, or in some of them you've had to
fight dragons.

Speaker 1 (18:22):
So this is a Japanese fantasy game.

Speaker 2 (18:25):
It is very much which I think is weird because
I know most Japanese games don't like violence against humans. Yeah,
but it is very It is very Japanese obviously, but
that's the basic premise of the story. Now. The GameCube
ones are a little bit more on death because they
introduced I guess we would call the mutants people who

(18:47):
can turn to They have different crazy names for them.
But there's like so Panther Radiance, Path of Radiance, and
Radiant Dawn. Okay, There's like people who can turn into
jaguars and cheetahs and like extra speed and very agile,
and then there's some that can turn into crows and

(19:09):
ravens and can fly. There's even one that can turn
into a lion. So they got very very more into
the what do you want to call it Chronicles of
Narnia if you will, Oh, it's so long. Yeah, it's
so long to progress to those stories. There's so much dialogue.

(19:31):
I mean, you complete a map and the progression of
the story is you know, your traditional Japanese character, here character,
they are talking, and I mean you get into it.
I mean there's moments I kind of like you keep
bringing up about here at Karna. We're like, oh, that's cool,
Like that's nice to know that about that person. If
the story moves along, But it's very cookie cut. It's

(19:55):
mainly the element of the game that for me at least,
keeps you into it and everybody likes. I would say,
in any given game, there's about a total of thirty
people that you can have in your roster, but you
usually will be like, I like these ten.

Speaker 1 (20:09):
So what about when they die? Because like with Valkyria,
you get new recruits. So most games, even X common
get new.

Speaker 2 (20:20):
As you for rest of the story. There will be
moments where you can add somebody to your team if
you don't kill them, okay, And a lot of times
you won't know that you can add them. You just
kind of have to assume, like based on dialogue, like
maybe I can talk him into being on my team,
So that's kind of that can be the problem too.

(20:41):
You can not lose any of your players and be
recruiting a lot of people, but you're only gonna get
to use twelve or right. So you usually end up saying, well.

Speaker 1 (20:50):
Do you always get rookies or sometimes you get people
that are already pre leveled out?

Speaker 2 (20:53):
They're pre leveled. They they're in line with.

Speaker 1 (20:55):
Where they should go, okay, like where you are pressing.

Speaker 2 (20:58):
But generally you're people will be stronger. That is the
other element of the game. The level up is always random.
So I know this because of RAM and safe states. Sorry,
but so if I go to the next level, my
HP and my attack might go up, But that doesn't

(21:18):
mean yours will. Okay, Now, some characters do have a
pre formula if you will, like, the chances of this
going up will more so than not. But some characters
only their speed might go up. So it's like you
don't really know that until you invest some time in them.

Speaker 1 (21:38):
Now, if a player, because like let's say you have
thirty people and you put in twelve right, and the
survivors you know, after the battle, so only the survivors
level up or do people in your bank trust or
that weren't part of the battle. No, just okay, good.
So it's like Bucharia with that too. Yeah Valkyria, though
you're your group is like four R so I mean

(21:59):
it's a little different. Obviously, X comments like six. So
we have Panther Radiance. We talked about that, and we
talked about Radiant Dawn, and then we have the first
part of the three DS series, which was Awakening.

Speaker 2 (22:17):
And you think that Awakening is still my favorite three.

Speaker 1 (22:20):
DS game, Oh, your favorite three DS game period.

Speaker 2 (22:23):
Period, just from the amount of content put into the story.
And I know a lot of people didn't really care
for it. Again, it is very cookie cut. But I
guess one of the elements that the three DS brought
that I really enjoyed is through spot Patch, I could
play other people's teams in battle, so for example just

(22:45):
walking through Best Way because they have the Nintendo Zone.
Through spot Pass, I you know, if you're in the
system when I get home, I can fight your team
like just as a you show up on the map,
your avatar of notification, Yeah, you get notification.

Speaker 1 (23:03):
I don't think my team Oh no, no, no, but
still cool. But I'd like to be able to.

Speaker 2 (23:12):
At you like if you was. It's it's it's interesting.
There's a lot of teams that I don't even come
close to beating. Some people have invested a lot of
serious time. But then again, like as I said before,
my main characters level up may not be the same
as yours, So who knows what I'm going to run into, And.

Speaker 1 (23:33):
I'm sure different people focus on teams that are very different,
Like you might have one guy who's like all into
archers and your guys all into acts, you know what
I mean?

Speaker 2 (23:42):
Yeah, so very chessy.

Speaker 1 (23:45):
So the second game for the three DS is released
in Japan the US. Not right, yes, correct, And that
would be Fates right.

Speaker 2 (23:57):
Faces doing something a little different, although it's it's very
similar to Path of Radiance and Radio Dawn and where
the two games connect to each other's story wise.

Speaker 1 (24:07):
They're doing two games. They're under fads and they're releasing
the same time.

Speaker 2 (24:11):
Pokemon Style Pokemon Style, but they are different games, right.

Speaker 1 (24:16):
Or Pokemon It's not right, but it is, but it's
not gotcha.

Speaker 2 (24:20):
One of them? I can't don't calle me on which
one is which? But one of them is geared towards
casuals and the other's geared towards.

Speaker 1 (24:27):
I'm gonna guess the casual is Birthright, and I'm gonna
guess the hardcore is Conquests.

Speaker 2 (24:33):
Yes, I would think so.

Speaker 1 (24:34):
So if when this comes to the States because of
your because of this episode, I'll buy it. Okay, I'll buy.

Speaker 2 (24:41):
It, although I think you could buy it Awakening really cheap.

Speaker 1 (24:45):
So you think I should not get the latest and greatest,
I think you should find out. Well, I'm gonna ask
your opinion. So would you recommend I get birthright or conquest?
Knowing that more is different from you.

Speaker 2 (25:00):
You're familiar with this style of game.

Speaker 1 (25:03):
I am, so I would say conquest, Yeah, but I
might be crying. I might cry.

Speaker 2 (25:09):
I don't know. I haven't known you'd ever have a heart.

Speaker 1 (25:12):
So that's a good point. I don't really care.

Speaker 2 (25:16):
You might sacrifice some people just to get them out
of rood.

Speaker 1 (25:20):
Like I don't think it's damn. Let's with you in
the front line. So then there's a third route title
called Invisible Kingdom. Yes, and that is DLC right.

Speaker 2 (25:33):
I don't know too much about that.

Speaker 1 (25:34):
I wonder what that is. It tiler a lot.

Speaker 2 (25:39):
I'm anticipating it to be hard, much more along the
lines of conquest because it's an optional.

Speaker 1 (25:46):
Even a birthright can go to invisible kingdoms.

Speaker 2 (25:49):
It can, But I don't know if you would choose
to do birth right. It's the third part of the story.
I know.

Speaker 1 (25:54):
I feel like it's the most story part, right, I
don't think it's the most challenging part.

Speaker 2 (26:00):
Yeah, I don't know. I know there's been I know.
The other nice thing about this game is online play,
so now I can fight your team on Laine.

Speaker 1 (26:10):
See that's why I should wait for this one.

Speaker 2 (26:12):
Okay, fine, okay, yeah, you're right. I think you would
appreciate that more.

Speaker 1 (26:16):
I would have to dust off my three DS, my
three DSXL that I don't know where it is.

Speaker 2 (26:22):
You know what you could do? I think you have
a device that allows you to play old game boy
bands games. Am I not correct?

Speaker 1 (26:29):
That's correct?

Speaker 2 (26:30):
You should try?

Speaker 1 (26:32):
Will that help me? I think that will help train me. Yes,
I can definitely do that. Which one would you recommend?

Speaker 2 (26:40):
So I can stones sacred stones? Because you wanted to
care about the story.

Speaker 1 (26:46):
Yeah, so, because I don't care about people I know
you don't. Is there anything else you wanted to let
us know about Fire?

Speaker 2 (26:53):
And as I said, they have shown actual footage of
the one that's coming to we you, which is a
fire Emblem Shimmagami crossover.

Speaker 1 (27:07):
So how does that work?

Speaker 2 (27:10):
From what I've seen because I've never played Persona is
more along the lines of Persona from the art style
and the choice of characters. So what it really what
it really looks like from gameplay, is its Persona. But
in Persona, I think going to fantasy worlds and the
fantasy world is fire emblem characters.

Speaker 1 (27:31):
So trying to do like a Kingdom Hearts thing.

Speaker 2 (27:34):
Yes, it's not Fire and Lum gameplay at all. It
is traditional RPG with fire emblem characters in the fantasy world.

Speaker 1 (27:41):
So it's like Kingdom Hearts.

Speaker 2 (27:44):
Yeah it is. Okay, I think it's cool. I've never
I mean, I'm always up for trying crossovers just because
I don't know anything about Persona. But it's not a
fire Blom game.

Speaker 1 (27:54):
Who's making it at last?

Speaker 2 (27:57):
Okay? So which they do good stuff? I can respect.

Speaker 1 (28:02):
I mean, if Kingdom Hearts and this thing came out
at the same time.

Speaker 2 (28:08):
Okay, I mean okay, but that's about it. I mean
it's it's it's still the Whiles Away. It is supposed
to come on next year, but that would be the
latest entry if you want to count it as a
fire emblem title. Okay, I don't know.

Speaker 1 (28:25):
I think. I mean it's it is. I mean it's
but it has nothing to do with the story or everything.
I mean, it's just the characters are there. They're playable, right,
It's not not just like an interactive thing, right right,
So like bringing it back to Kingdom Hearts. It's more
they're not like making Goofy. They're like Sora. Okay, okay,

(28:46):
just make it sure like they're more prime.

Speaker 2 (28:48):
They will be in your team.

Speaker 1 (28:49):
Okay, well Making Goofy were in my team, but I
don't really care that they were.

Speaker 2 (28:54):
For what is worth filing characters. If you have ambos
can be you can have them in Steam World na
stamwell did. But Project Steam okay, which is another tactical
game by Intelligent Systems.

Speaker 1 (29:06):
Where Project Steam is that the code name or is
that the call I'm sorry, code name Steam Code is
the name of the game.

Speaker 2 (29:14):
That is the name of the game. It's about Abraham
Lincoln taking down aliens.

Speaker 1 (29:21):
Yea, all right, but they took the intelligent out of
intelligence system.

Speaker 2 (29:26):
It has not performed very well. But I will get
it just because I have fire amibos and you can
use them in the game and they have permanent death.
Oh really, so I think that's cool. Yeah.

Speaker 1 (29:38):
But honestly, though, the Ambo thing is kind of getting
out of hands.

Speaker 2 (29:43):
It is, but I can't resist it.

Speaker 1 (29:44):
I mean, we like with the we talked about animal crossing,
like the amount of ambos that are being released for
that little board game thing. Yeah, I feel like things
are but I mean, you know, like when your season's over,
my first episode is going to be Lego. Oh yeah, well,

(30:06):
I'm gonna talk quite heavily about Lego dimensions in the show.
And this whole accessory gaming is getting a little ridiculous.

Speaker 2 (30:17):
I think it's just DC brought to life.

Speaker 1 (30:19):
Not really, it doesn't. It has no merit really. I mean,
it doesn't add enough to the game to call it DLC.
Like I'm not playing Mortal Kombat. I'm gonna go buy
a Jason Borheaestall and put them on there. I think
you would, no, no, if you can, just if you
could just download it, it'd be cheaper, probably well, but

(30:40):
you don't have a little collectible to put on your
desk or something.

Speaker 2 (30:44):
I think Nintendo does it the best because the fact
that I can use my mark in Smash Brothers, but
then also use it in fire Bloom, which I can
use them in a new firebum Fates game as well
because they're not part of the story, right, and I
can use them in code names team No.

Speaker 1 (30:59):
I mean, Nintendo definitely got but they're the only company
doing this. So the only video game company doing this,
you know, like console company, like PlayStation's not doing it,
Microsoft's not doing it, but a bunch of brands that
produce stuff on those consoles are doing it. But to
their merit. I can use my Xbox one, We'll say

(31:20):
Captain Jack Sparrow and put them in my PS four,
you know, like I can do that at least.

Speaker 2 (31:26):
Yeah, that's true.

Speaker 1 (31:28):
But because right now I have Infinity for the WEU,
but if I get three point zero, I can use
those characters from the WEU on the PlayStation. So I mean,
but you're right, Nintendo does it best.

Speaker 2 (31:42):
They just need to keep their stock.

Speaker 1 (31:45):
Yeah, their quality is better too. Like I will say
that Infinity had a much higher quality than Skylander, Like
Big Time Skylanders have always been cheaply and then after
Infinity the you know, Disney definitely brought it up.

Speaker 2 (32:02):
I think it's that the Nintendo Skylanders are the best,
the best looking Skylanders. Now, what do you mean their
Their new game has Bowser and Donkey Kong and those
figures look the best out of like functionality wise and
detail wise details. Just being biased, No.

Speaker 1 (32:25):
No, but you are very biased. So we'll have to
see what you think of the Lego dimensions. Jo I
get to build a portal, all right, Well, we'll talk
about it in like four or five episodes. This is
episode five, right, I believe, Yeah, And after five more
episodes you get to hear me and talk about.

Speaker 2 (32:44):
Legos unless I undercut you and decide to talk about
it first.

Speaker 1 (32:47):
That would be super rude. So if you want to
live with that on your shoulders free. But I'll just
be pissing the whole time, all right, So make sure
to follow us on Twitter at the Liquid Game Thanks
for listening. Next episode, we got Resident Evil, So Dante's
coming out of his kitty corner and doing a game

(33:10):
that's a little bit more adult oriented. We'll see how
he deals with that very great, and we'll see how
you deal with the quiz.

Speaker 2 (33:18):
All right, Well, my name is Ryan and I would
be

Speaker 1 (33:22):
Good gaming
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