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March 14, 2014 30 mins
Get ready to bleed pixels and precision in this episode of the revamped Liquid Gamer Podcast. We dive into Super Meat Boy, the brutally fast, endlessly rewarding platformer that helped ignite the indie game revolution. From its humble beginnings to its legacy as a speedrunner’s dream, we explore how Team Meat turned frustration into fun and failure into fuel. Tight controls, slick humor, and raw difficulty — this one’s all about the grind for glory. Available on all major podcast platforms. Subscribe and stick around for more indie nostalgia.
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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
What which one?

Speaker 2 (00:01):
Which one? What we're doing? Super mean point? Okay, no
Superman point because it's gonna go big title Indie, big
title in. But before I hit the intro music, I
wanted to talk about her hate mail from last week
because it kind of affected me pretty pretty good. We

(00:23):
had a young man who voiced his opinion with several
hate words and several curse words to let us know
what he thought of the show. He actually went out
of his way to find us on Facebook and just
slural insults, which really does not help because I'm already

(00:44):
you know, in the in the seeds of depression while
not having a job, and you know, that just did
not help. So I would like to encourage all of
you to send us Facebook messages. It's Facebook dot com,
l qdpod, and you know, send me a message. I'm

(01:05):
gonna I'm gonna read it. On the October twenty second episode,
We're gonna do a fan fan episode where I just
pretty much read emails and we just talk about what
we've been through here on Liquid because been through a lot.
You know, I feel like I'm constantly slinging up like
a kickstarter. I'm done with that. I'll talk about my

(01:26):
new one once when it launches on October first. But
I'll leave you guys out of that.

Speaker 1 (01:35):
I don't know.

Speaker 2 (01:35):
I'm just he was very upset that we did not
do enough research with certain games. And you have to
understand that I'm a human being, and if we're talking
about a game that I played ten years ago, I
might not necessarily know every single detail again because I'm old.
I'm an old man, you know. And you know he's

(02:01):
presumably in high school. Just Canadian, which which shocked me.
Shocked me. That's actually that's Canadian. Because every time I've
been to Canada, it's been a lovely experience. It's it's
like Tennessee. You know, you go to Tennessee, everybody's friendly
and nice, and then you go to Canada. Everybody's friendly

(02:22):
and nice, and you don't want to leave. You don't
want to leave Tennessee. You don't want to leave Canada.
This gentleman makes me not to go back to Canada.
But you know, I'll just I'll go. I'll go. I
usually go on my birthday, but we'll skip it this year,
just just because of some kind of revenge to a country.

(02:45):
So you know, I think I thought it was funny.
You thought it was funny.

Speaker 3 (02:49):
Actually I actually enjoy.

Speaker 2 (02:55):
Yeah, I mean it was legitimate response.

Speaker 1 (02:59):
I like, I like our show, like the way it goes,
And as long as one person likes it, I'm okay,
a thousand people gain it, as long as one person.

Speaker 2 (03:05):
But see, now I'm worried that people only listen because
they hate it. Like he listened down like twenty episodes
and he literally just talked bad about every single one.
And yeah, but I mean I can't let one person
affect me so much. I guess I can't.

Speaker 1 (03:24):
Think of something that I absolutely hate that much and
I continue to.

Speaker 2 (03:28):
Yeh, but I mean, he hates it so much that
he went out of his way to find this on
Facebook and leave a very long, detailed, mean message. So
all I'm asking is you go to Facebook. You don't
even have to really like the page. It's okay, just
send us a direct message and it doesn't really even
have to be nice. I'm still gonna read it. I'm

(03:48):
not gonna read his because it was just obscenity after obscenity,
But as long as he has something, you know, if
he uses our show as a catalyst to control his
anger and yell at the speakers in his mother's basement.
That's fine, But as far as anybody else, if you
have any you can say negative positive, I'll still read it.

(04:09):
October twenty second will do a special episode to get
out those feelings. But until then, we're gonna be talking
about super meat Boy today. So let me get the
music going and we'll be a deck quit gamer. I thought,

(04:31):
could I felt, could we get that off my chest?
Because I mean, if anything, you know, I don't feel
like I can really be too personal on the show
because we're trying to maintain this whole timeless thing where
we talk about games, but sometimes things come up and
I just had to talk about current events and people
who who despise me.

Speaker 1 (04:53):
So your soul a.

Speaker 2 (04:55):
Little bit a little bit. So today we're gonna be
talking about super meat Boy. If you have seen I'm
sure most of you have played it. I don't know
if you've watched Indie Game the Movie, but it was
featured pretty heavily on Indiegame the Movie, and you know,
I learned a lot. You know, the creators had to

(05:15):
you know, sell their DVD collections and and really sacrifice
to create something, and I you know, I know that personally,
just because I all my you know, kickstarter things like,
they've all been non profitable. I've actually had to sell
some comics and to get myself out of the red.

(05:36):
So I completely understand where that's coming from. Something you
believe in, something you are passionate about, and you're like, hey,
you know, I'm gonna do whatever it takes. And uh
and they did that too, so you want to just
go into the tribuna. I have a question. Have you
played Super Meeople?

Speaker 1 (05:53):
I have no interest in playing super mean Boy?

Speaker 3 (05:58):
Why.

Speaker 1 (06:00):
I am a stickler for that type of our style.
I do not care for characters that look like that.

Speaker 2 (06:06):
But this is your The gameplay is your kind of gameplay.

Speaker 3 (06:12):
I'm sure it is.

Speaker 1 (06:14):
But there's just certain things that I look at that
I can't stand, Like nist EPI use the butt head.
I can't stand that look, and I hate the way
that game looks.

Speaker 3 (06:26):
That's really petty.

Speaker 2 (06:28):
But sorry, that's okay.

Speaker 3 (06:32):
Some type of remaker, some type of I don't know.

Speaker 2 (06:36):
I'm sure it's a marvel, it really is.

Speaker 1 (06:38):
It sounds like.

Speaker 2 (06:40):
All right, well, let's uh. I can't imagine I'm gonna
do very well in the trivia just because like our
like I talked rather getting I did not do a
lot of research. So take that, Canada.

Speaker 1 (06:54):
All right, let's start you out with a truly false question.

Speaker 2 (06:57):
You're false. Okay, that's a good that's a good. U.

Speaker 1 (07:01):
Number one, According to the game creators, Team Meat Meat
boy himself was made of a chunk of meat.

Speaker 2 (07:09):
True, a boy. No, No, he's a boy without skin.
It's just a chunk of meat.

Speaker 1 (07:13):
He's not. I guess I should have been specific.

Speaker 2 (07:16):
Yeah, deer meat.

Speaker 1 (07:18):
What that He's a chunk of deer meat. But I'll
give it to you because you knew that he was
a boy.

Speaker 2 (07:24):
With us, a boy without skin.

Speaker 1 (07:26):
That's right, all right, all right?

Speaker 2 (07:28):
Number two, it's almost like I did some research.

Speaker 1 (07:31):
Yeah. Actually you should know this because you kind of
spoke on it. But number two, in order to fund
the development of the game, this person of Team Meats,
so most of his games DVDs and out of print
sleep Away camp box sets. Who is this person?

Speaker 2 (07:48):
Not good with names?

Speaker 1 (07:49):
Okay?

Speaker 2 (07:50):
Edmund McMillan, Okay, Edmund McMillan. Yeah, the Sleepway camp thing,
that story was actually because he had an unopened sleep
Away Camp box sets.

Speaker 1 (08:00):
I'm not eighties.

Speaker 2 (08:02):
Four, go on, all right, one attitude one's all I
need to stay above your AND's double your score. Number three.

Speaker 1 (08:13):
Which country was the first to get the official retail
release of Superman Boy? USA, Japan, Russia or Canada?

Speaker 2 (08:22):
Ah, so it was like a like a box version.
Oh yeah, Canada, Russia. That was Russia. I thought that
for some reason, Germany was the country I was waiting
for you to.

Speaker 1 (08:41):
Say, Oh, okay, this is looking pretty good. How you're
failing well?

Speaker 2 (08:50):
I mean, honestly, I'm so distraught from there's always something
negative energy from that.

Speaker 3 (08:58):
Number four.

Speaker 1 (09:00):
This iconic character was a major aspiration for super me Boy.

Speaker 2 (09:06):
Multiple choice, No, Mega Man.

Speaker 3 (09:10):
Why would Mega Man? But that's your answer that.

Speaker 2 (09:13):
You gave that is oh no, yes, because he's read No.

Speaker 3 (09:21):
Because there's a platform, and I guess I don't know, Like.

Speaker 2 (09:24):
The every level features a different opening inspired by previous games,
and one of the ones that stood out was Mega
Man two. Yes, because it reminded me so much of
you know, Mega Man two obviously, And I don't know.
When I think of a sprite that small on a
map that out, I think a Mega Man. So that's

(09:46):
the only reason And when you switch characters throughout the game,
it's a lot like switching weapons in Mega Man. Mario
does not really have that. He has power ups. Superman
Boy doesn't have power ups. So that's why I went
to Mega Man, just to give every ready, just sell
your right is why I got it wrong, as opposed
to you need to do your research.

Speaker 1 (10:08):
All right? One out of three? Four? Number five across
all platforms. How many playable characters are available in Superman Boy.

Speaker 2 (10:21):
Well, I I think I've had six. See, this is
another reason for him to get upset.

Speaker 3 (10:35):
Well, trivia's trivia.

Speaker 2 (10:37):
Well not to him if we get it wrong, we
did not do enough research, all right?

Speaker 1 (10:43):
Number six in the PC and MAC versions, What must
you type during the character selve screen to play as
Tofu Boy? Did you get to play a total boy?

Speaker 2 (10:53):
I did? He was my six pedophile?

Speaker 1 (10:59):
Yes, okay?

Speaker 2 (11:01):
Uh do you want to know why?

Speaker 1 (11:03):
I know why?

Speaker 2 (11:04):
Okay, Peter did a knockoff of super Meat Boy, and
you know, and in response to that, they did a
Tofu character since Peta is very anti meat obviously, and
the character cannot really jump or go fast or do
anything by far the worst character in the game.

Speaker 1 (11:28):
All right, So you've got two out of six. Now,
number seven, I'm gonna kind of butcher this name, Lamisa
Kosugi from Moulana was supposed to.

Speaker 2 (11:40):
Be He's gonna be upset that you and you butchered
that get into your research.

Speaker 1 (11:47):
But the developers declined the request. However, the developers of
Cave Story also declined, what is that that character's name
from Cave Story?

Speaker 2 (11:58):
You never play a Cave Story's story.

Speaker 1 (12:02):
Be upset.

Speaker 2 (12:04):
Quote the us Cape story.

Speaker 1 (12:10):
Let's see what it's been around since the ads.

Speaker 2 (12:12):
Jesus, it's an old classic.

Speaker 1 (12:15):
Mm hm, but they've they've done recent revisions of it.

Speaker 2 (12:20):
All right, looks I mean I can picture the fonds,
I think, but that could be anything. Sorry.

Speaker 1 (12:28):
Peter released a parody of super meat Boy because they
thought meat Boy was comprised of animal meat. True or false?

Speaker 2 (12:36):
I'm assume true. That's true.

Speaker 1 (12:40):
He did your research.

Speaker 2 (12:41):
No, that was a complete guess.

Speaker 1 (12:44):
I'm gonna take that to Canada. So you've had three
of eight, now number nine. The game was intended to
be a we Wear title for the we system, but
due to Nintendo's megabyte limit, it couldn't fit. How many
megabytes is super Mee Boy?

Speaker 2 (13:03):
Why can't you?

Speaker 1 (13:03):
I'm sorry? What is the what is the Mega by
a limited Nintendo? That super meepley?

Speaker 2 (13:10):
Can I get some kind of over under or something
is under?

Speaker 1 (13:14):
No?

Speaker 2 (13:14):
No, no, I know I know around where it is,
but you're not really giving me I have.

Speaker 1 (13:19):
To do anything?

Speaker 2 (13:22):
Can I get more than one try?

Speaker 1 (13:24):
I'll give you two tries?

Speaker 2 (13:26):
Will you say hi, low so favorable?

Speaker 1 (13:28):
Yeah, I'll do that.

Speaker 2 (13:29):
Forty four low lower than forty four?

Speaker 1 (13:40):
That me is super generous with this question?

Speaker 2 (13:42):
Forty two, forty forty get anywhere? Okay even forty?

Speaker 1 (13:52):
In fact about that you make.

Speaker 2 (13:54):
Me want to curse like a Canadian.

Speaker 1 (13:56):
Like a Canadian. The reason why it couldn't fit is
because of super music music, and the music is to
come back. I think that's kind of interesting.

Speaker 2 (14:05):
But why didn't you ask that? Because I know you
have a point.

Speaker 1 (14:12):
Number. A shadow of this character from the series Portal
can be seen in the cut scene of Doctor Fetters
being born. Who is his character?

Speaker 2 (14:20):
Gladys?

Speaker 3 (14:21):
Yes?

Speaker 1 (14:23):
Do you actually know?

Speaker 2 (14:24):
Like you and I know who Gladys is? I plan
on doing a Portal two parently for this season. What
Portal sucks? You're over here talking about cave Cave story
a classic is just as classic in a different way.

(14:45):
You have to.

Speaker 3 (14:45):
Survive at least three generations to be a classic.

Speaker 2 (14:49):
So what I'm gonna do.

Speaker 4 (14:50):
I'm gonna I'm gonna give you the Vita, okay, and
I want I'm gonna make you play. You can comment on,
you can on the art style throughout, but I think
that you would just really get a lot out of
this game. One thing to note, Uh, it's extremely important

(15:10):
to wall jump.

Speaker 2 (15:12):
Okay. That's how you're going to get a lot of
your distance. That's how you're going to get a lot
of your That's how you're going to achieve I'd like
to know how many times you die.

Speaker 1 (15:22):
Well, I'm a real gamer, so I probably won't die.

Speaker 2 (15:26):
Oh really yeah, Okay, how what level do you want
to play? Okay, well, I want you to play. You'll
play the first one, and I want you to play
the boss of that world okay, because I'm curious as
to see how you do, because you're you know, you're
such a good gamer.

Speaker 1 (15:49):
Select screen.

Speaker 2 (15:51):
I feel like a lot of select screen.

Speaker 3 (15:53):
Oh my goodness, I hate this.

Speaker 1 (15:54):
I hate the way it looks. I hate to meet
this all over the place. I hate it.

Speaker 2 (15:59):
I just hate it, okay, Peta not Peta from Hunger Games,
Peta from Peta. So, just in case you did, another
release date for Super Meat Boy came out in twenty ten.
I remember when it launched on three sixty marketplace. I
currently have it for Vita and I have it on

(16:20):
my PlayStation. Four did finally come out on the WIU
on May twelfth of twenty sixteen. We mentioned that it
wouldn't fit with we wear, but we did get finally
a Wii release. The McMillan did the design and artwork,
which we can see that Dante is a huge fan of.

(16:43):
They started making the game in two thousand and nine,
so it's actually been a pretty you know, a pretty
long way. You know, people still play this game. Actually,
the music featuring the game is actually it was available
on Rock Bane and three really yeah, so it was
downloadable content. But as far as the reception of the game,

(17:07):
just to give you some scores as well, he is
learning the buttons game rankings and Metacritic. So Xbox three
sixty got higher reviews than PC, and that's understandable. I mean,
it's a very joystick friendly game, but I mean an
average ninety out of one hundred ninety one game rankings.

(17:30):
The highest score was from OXM and UK magazine, which
gave it a perfect score, which you don't really see
that often in the State's unless somebody is paid to
do so. You only died once, but have you have?
You got the girl girl? That's what you're going after.
You're going after bandage girl. You just had to touch her.

Speaker 1 (17:55):
Oh you mean that, that's what that thing is.

Speaker 3 (17:57):
At the end.

Speaker 2 (17:58):
Yeah, it's it's Princess Peach.

Speaker 1 (18:00):
If you know that.

Speaker 2 (18:02):
I mean, I guess that would be another nod to Mario.
What's about saving the girl? So okay, let me let
me get let me get the boss where you at. No,
you've you've progressed, progressed.

Speaker 1 (18:21):
That's good, I guess. Yeah, defying if you will. But
I think I kind of feel that Mega Man influence though.

Speaker 2 (18:33):
For me it you know, I thought it was pretty heavy.
But you know, according to your trivia, it was all
about Mario. All right, let me do. We're gonna do
the forest. We're gonna do Little Slugger, which is a
mech that's going to be chasing you with doctor Fetus inside.
You're just gonna escape, Okay. Typical platform are very akin

(18:57):
to Doctor Robotnik chasing you in a on a game.
You know what I mean, almost got me, they gave me.

Speaker 1 (19:04):
Okay, I divors.

Speaker 2 (19:06):
Okay, we'll keep it tally because it's going to get
pretty pretty high.

Speaker 1 (19:10):
I would assume number two. See, I'm being arrogant right now,
and I'm trying to like beat this as fast as possible.

Speaker 2 (19:19):
Well, I mean the speed runs on this game are
pretty impressive. If you want to go to YouTube.

Speaker 1 (19:27):
Here we go. Okay, so you had to finish this game?

Speaker 2 (19:33):
No, no, I have none. I'm sorry. When you make
it to Dark World, like a lot of levels are
the same levels but in just a totally different like aspects,
and especially when you get in there's some levels that
you need other characters to really get all the bandages

(19:56):
it can get.

Speaker 1 (19:57):
Okay, so that do times?

Speaker 2 (20:04):
Well, congratulations you beat him. But when you know, when
you beat this world, I mean, you know there's there's
quite a lot of worlds.

Speaker 3 (20:12):
What reward are you gonna give me?

Speaker 1 (20:15):
What? I think I did that pretty impressively.

Speaker 2 (20:19):
Now you didn't, I mean we're just.

Speaker 1 (20:21):
Picking up super mean boy, I mean, it's I'll beat
the game for you.

Speaker 2 (20:27):
No, you don't need that. You don't get any prizes.
So what do you think would you think just doing
a quick run? I give it a seven, give it
a seven, okay, just because it's.

Speaker 3 (20:39):
A quality game.

Speaker 1 (20:40):
I just hate the way it looks.

Speaker 2 (20:42):
So it's really that art style. Yeah.

Speaker 1 (20:44):
The character's just like when I think about kind of characters,
I don't care. There's like ten more super mean boys
after this. He's ridiculous looking. I can't put him in
my Hall of Fame ever.

Speaker 2 (20:55):
Okay he won't.

Speaker 1 (20:56):
He will never get there.

Speaker 3 (20:57):
It looks to.

Speaker 2 (21:00):
Me, well that's what he has. He's a boy with
no skin quite frankly. I mean, you know this, this
game really made a huge impact on Xbox Live. I
remember when I watched Indie Game the movie, Like you know,
they were watching the downloads just Bomb Mombom, and it

(21:21):
was very exciting as a viewer of the documentary. It
was very cool to see them sacrifice so much and
then succeed, you know, so high.

Speaker 3 (21:30):
Yeah, I definite that.

Speaker 2 (21:32):
I mean, if anything, you know, they could be people
to look up to, especially in the indie community, because
it does take a little sacrifice. As far as you know,
I think it deserves to have its place with Mega
Man over there on the shelf. It hasn't quite been

(21:54):
around long enough to make it to that stature. I
do think it's a game that could stand the test
of time as far as platformers, because it does have
a lot of different elements that older games don't have. Sure,
I don't know. I think I wish that the art
style was more appealing to you. I think that you'd

(22:16):
really appreciate it.

Speaker 1 (22:17):
I think that's critical in a platform Okay, Like when
you think of all the platforms that we've played, the
stages are very memorable to you, Like everybody has a
favorite stage of every just and not even talking about
like how you played through it, but just the way
like it looks like everybody remembers what Green Hill Zone
looks like.

Speaker 2 (22:37):
Hmmm, and the music along with it.

Speaker 1 (22:39):
I wasn't quite feeling anything that I saw in those
indy But I think sometimes, and this might be kind
of going on a tangent, now, some of these indie
studios are like, hey, I'm indy.

Speaker 3 (22:51):
I don't have to really try that hard to.

Speaker 1 (22:53):
Make pretty backgrounds like I'm indy, so they can look basic,
And I just don't think that's true.

Speaker 3 (23:02):
And I feel like that's a.

Speaker 1 (23:03):
Little too basic for me. The characters kind of very basic.
I mean it's funny. I guess it's uh comedic if
you will, but nah, not for me. H. Being indie's
nine excused to have lazy.

Speaker 2 (23:17):
Backgrounds, okay, And I just think I just think they
are And a lot of this is not just attacking them,
like a lot of indie games are like that.

Speaker 3 (23:27):
Like there's this little sprit character and it's similar one
to Be's like so eight.

Speaker 1 (23:30):
Bit, like, oh people love eight Bit, Yeah we do,
but we like backgrounds that look cool too, Like Mario
Super mar Blos three had as basic as they were
cool looking backgrounds I can visualize. Remember, I don't even
remember what I just played just now on Agree Boy.
I just remember seeing some great blocks everywhere.

Speaker 2 (23:49):
Okay, So I think that's a good argument. I think
the uh, I think the indie community is definitely stepping
up its game though. I mean, no man Sky talked
about quite you know passionately that's full fledged.

Speaker 1 (24:05):
Yeah, that's full fledged game right there. But super meat Boy, Yeah.

Speaker 2 (24:14):
Well, I love it. I think it deserved an episode
because it has made quite an impact on you know,
the Xbox Live, Arcade, and just downloadable games in general.
I do own it on two platforms. Granted it was
a crossby, but it's great for road trips.

Speaker 1 (24:34):
Yeah, I have to see that. You know what you said,
that is perfect. It's a mobile phone game.

Speaker 2 (24:40):
Well, actually twenty fourteen is when they announced Super meat
Boy Forever, which is the mobile version of Super meat Boy.
I agree, I mean I guess it would. But see,
if you look at a lot of indie games, like
Angry Birds for instance, like that was that's probably one
of the biggest. I mean there's a movie, right, but mobile,

(25:03):
you know, phone gaming especially is heavy indie market. Yeah,
where you know, Vita gaming is not. You know, that's
I mean there's a I.

Speaker 1 (25:16):
Mean, I know the Vita community like they love their indie.

Speaker 2 (25:18):
Games, but an's either JRPG or indie.

Speaker 3 (25:21):
Yeah, pretty much.

Speaker 1 (25:22):
But it's just like indie games should not be synonymous
with mobile gaming.

Speaker 2 (25:29):
It kind of is though. Now.

Speaker 1 (25:31):
I mean, you have an these that makee bubile games,
but don't give me a platformer on PlayStation. They say, well,
it's free this month, but otherwise it's normally worth twenty bucks.
But it's really again, that could be on your phone
for a dollar. That's not to me, that's not acceptable.
But such as the generation we live in right now
with gamming either sixty bucks or twenty bucks or one.

Speaker 2 (25:54):
Dollar, it is very the prices are all over the place. Yeah,
and especially since you have you know, in that purchases.
I mean, it kind of feels like sky's the limit.

Speaker 3 (26:11):
Yeah, pretty much. But still get my hats off to
the team meet.

Speaker 1 (26:18):
Like you said earlier, it's nice that they accomplished their
goals and they sacrifice what they wanted to do to
get it done, and you know, I support that for
anybody anytime of the day. I'm not sure what they're
working on now or if there's anything coming ahead, but.

Speaker 2 (26:37):
Well, I mean, they've never released the mobile game that
they announced in twenty fourteen. I'm assuming that you know,
it's weird with mobile gaming right now because everybody's playing
one game, right everybody's talking about a future game from
that company. Yeah, So it's kind of in the area

(27:01):
as to what the future holds for Super Meat Boy.
I know that you know, it's still considered TBA for
Super Meat Boy forever. Mugenics is another game that's TBA
for Team Meat The Binding of Isaac is also a
TBA for Team Meat, and the Legend of Bumbo is

(27:25):
also TBA for Team Meat. So they have they have
a lot of TBA, which is which is fine. It's
good to have all these different projects coming up. But
I mean, I feel like they should probably give us

(27:46):
more meat because right now there's more bones than meat. Well,
thank you for being a part of the show.

Speaker 1 (27:59):
Thank you for making you play meat because it never
would have happened.

Speaker 2 (28:02):
That's true, it never would have happened. Next episode, we're
gonna be doing hit Man, focusing on the twenty sixteen
title release. But I guarantee Dante does not have trivia
for that because he always always gets me. I'm never
gonna forgive you for the metal gear thing.

Speaker 1 (28:21):
What metal gear?

Speaker 2 (28:23):
Well, No, we specifically said we were only going to
do games featuring solid snake, and then you did all
these naked snake questions.

Speaker 1 (28:30):
Yeah, I did.

Speaker 2 (28:31):
You know what I mean? And I know that you
already have absolution questions built into the next one. I'm
just like, why do you do this? I was very generous,
and then people send us nasty messages tell us that
we don't the reason I didn't do enough research. Is
because he flips the script.

Speaker 1 (28:49):
Well, you know, you know why this is ultimately happening
to you because you decided to give me a half point.

Speaker 2 (28:55):
It's more than the zero. Would you liked the zero?

Speaker 3 (28:58):
But you mock me?

Speaker 2 (29:00):
What's I think at four or five? Okay, that is
pretty good for this show.

Speaker 1 (29:06):
The episodes is now coming back to you.

Speaker 2 (29:08):
No, I was completely nice last season.

Speaker 1 (29:11):
You've never been nice.

Speaker 2 (29:13):
Well that's a good point. So we have hit Man
next time. You did not play hit Man nor I mean,
have you played past Hitman?

Speaker 1 (29:24):
No? Hitman?

Speaker 2 (29:26):
All right, so that'll be the next episode. I'd like
to build in uh No Man's Sky this season because
you're so engulfed in it. I also I want to
do Portal two just because it's a great, hilarious adventure
for me. Hilarious, oh so funny, so funny. It kind

(29:50):
of depends, you know. I'm kind of I'm leaving an
open right now as to what we're doing next, but
I'm definitely doing hit Man. I know you want me
to do No Man's Sky, but player too, Yeah, but
it's I'm running out of money.

Speaker 1 (30:05):
Okay, Well, red box it or something.

Speaker 2 (30:06):
Okay, because the last Kickstarter I made negative a quarter
per per game, so didn't do too well. You like
that drink? That's good. Good. I'm glad I could satisfy
your thirst.

Speaker 3 (30:20):
You did so.

Speaker 2 (30:22):
Until next time, my name is Ryan. All right, good gaming,
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