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November 7, 2013 45 mins
Dive into the depths of Rapture with the Liquid Gamer Podcast! In this revamped episode, we explore the haunting world of BioShock, where art deco meets dystopian horror. Join us as we unravel the game’s gripping story, iconic plasmids, and unforgettable Big Daddies. From narrative brilliance to gameplay that still holds up, we discuss why BioShock remains a masterpiece. Perfect for veteran splicers and curious newcomers alike, this episode is packed with insights and nostalgia.Available on all major podcast platforms. Subscribe and plunge into the adventure!
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Episode Transcript

Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
Today is none other than BioShock. BioShock might as well
get into it. My name is Ryan. Let's go come
with the trivia.

Speaker 2 (00:13):
So number one, the Rapture is also known as the
North Atlantic Project, is a massive underwater city to escape
from the political, social, and religious anxieties of the post
World War two.

Speaker 3 (00:34):
In the game, the project is the dreams of who.

Speaker 1 (00:40):
What?

Speaker 2 (00:40):
In other words, whose idea was this project? The North
Atlantic Project?

Speaker 1 (00:46):
What do you mean?

Speaker 3 (00:47):
What? Character? Or not character? But who is the idea
of the North Atlantic Project belonged to?

Speaker 1 (00:57):
Are you checking ab out in real life or the game?
In the game, Uh, it is Andrew Ryant, But you
give a question about who that's based on who Andrew Ryan? Okay,
maybe I can't give you all right.

Speaker 3 (01:15):
This was Lias teaser question that he got earlier, which
I'm pretty sure you should have known.

Speaker 2 (01:21):
The Big Daddies are originally named what Protectors.

Speaker 1 (01:25):
So you're two for two, two for two better than
last time.

Speaker 2 (01:29):
Number three Blank are genetically altered and mentally conditioned to
reclaim Adam.

Speaker 3 (01:36):
From course.

Speaker 1 (01:39):
Blank Little Sisters, Yes, okay.

Speaker 2 (01:44):
Number four Big Daddies are referred to as Blank by.

Speaker 3 (01:49):
The Little Sisters. Actually, two masters for either one would.

Speaker 2 (01:52):
Be correct Daddy, mister Bubbles or mister.

Speaker 1 (01:58):
B Mister Bubbles, mister Bubbles.

Speaker 3 (02:08):
This is I like I was missing.

Speaker 1 (02:10):
Now I know that I get sobbed mister Bowles.

Speaker 2 (02:15):
Number five and bio shot one. You start the game
with the wrench. What is your first weapon in BioShock two?

Speaker 1 (02:24):
It's kind of a trick question. If you don't know
BioShock one, you don't have any weapon until you find
the wrench. But BioShock two, you're not even like a guy.
You're a big daddy, So your weapon is your hand,
which is a drill.

Speaker 3 (02:44):
I guess it is a true question, but you deserve it. Thanks.
So four to five now this is where we really
break you, dow.

Speaker 1 (02:54):
What do we at four out of five?

Speaker 3 (02:55):
Yes?

Speaker 1 (02:56):
Okay, it's hard to get past four of the liquid give.

Speaker 2 (02:58):
Repocket number six. What is Grace Holloway's profession?

Speaker 1 (03:08):
Grace Holloway, doctor Jazz singer.

Speaker 3 (03:15):
No now.

Speaker 1 (03:18):
Now good?

Speaker 3 (03:19):
Don okay? Great? I like that. Four to six?

Speaker 2 (03:23):
Number seven which is not a type of tonic metal,
mental combat engineer and physical.

Speaker 3 (03:33):
There's four tonics in the game, which one is not
a type? Were that mental combat engineer and physical.

Speaker 1 (03:44):
Engineer mental what no?

Speaker 3 (03:47):
Mental tonic? All right, yes, I believe you're Let's see.

Speaker 1 (03:59):
You're you're four for seven, four for six or seven?

Speaker 3 (04:05):
All right?

Speaker 1 (04:07):
Is there two questions on three? Okay?

Speaker 3 (04:12):
Number eight? How many types of big daddies are there?

Speaker 1 (04:18):
What do you mean?

Speaker 3 (04:19):
No? No, this is an easy one.

Speaker 1 (04:22):
How many types?

Speaker 3 (04:23):
Yes, there's five types of big daddies across all about five?
Where are you getting five from? There's such a cheater.

Speaker 1 (04:35):
Because you said there's five types.

Speaker 3 (04:44):
Ahead?

Speaker 4 (04:44):
Five?

Speaker 1 (04:49):
No, Like that was hilarious because I was like, I
wonder if you know he just told me there's five types.

Speaker 3 (05:00):
So now Ryan's five for eight. Such a week, Such
a week.

Speaker 2 (05:06):
I'm so glad this one's coming out now. Number nine.
There are six big daddies named in the BioShock series.
What is the name of the main protagonists.

Speaker 1 (05:21):
In the BioShock What do you mean which one?

Speaker 3 (05:25):
What are you talking about?

Speaker 1 (05:26):
The main big dandy? The protagonist would be Jack?

Speaker 3 (05:35):
There you go, Why are you confused?

Speaker 1 (05:41):
Okay?

Speaker 3 (05:42):
Jack?

Speaker 1 (05:43):
Yes, okay, I.

Speaker 3 (05:44):
Don't think you will get that though. And I have
a feeling you know this one because you asked about
it earlier.

Speaker 1 (05:48):
Now it's a good bookcase you are.

Speaker 3 (05:53):
Six for nine.

Speaker 2 (05:56):
The history of the Rapture and the character of Andrew
Ryan is a little based.

Speaker 1 (06:00):
On who Anne Rand.

Speaker 3 (06:04):
No, yes, John Rockefeller.

Speaker 1 (06:06):
No, not at all. Yes, it's based on the book
of by Anne Rant.

Speaker 3 (06:10):
No, not based on the book, but all the actual
person is. Yes, is based on Rockefeller. Yeah, I think
that makes up for my fail.

Speaker 1 (06:21):
It's based on that instruct m which is a book
by Ann Rant. It's not about Rockefeller.

Speaker 3 (06:32):
Well, but the Rockefeller hit.

Speaker 2 (06:34):
Okay, surely you have it in your history cause it
should be a pretty big deal.

Speaker 1 (06:39):
No, No, nothing about John D. Rockefeller.

Speaker 2 (06:42):
Okay, Well, it was inspired by the Rockefeller building because
it's a big you know, and the idea of getting
away from the pol political social the rapture like it
during like after the Great Depression with John Rockefeller was
able to do, is what I guess they loosely inspire

(07:02):
the raptures is getting away from that.

Speaker 3 (07:06):
Wow, whatever book you're talking about, I don't know.

Speaker 1 (07:08):
You've never read a Shruk.

Speaker 3 (07:12):
Maybe there's a combination of two things going on there.

Speaker 2 (07:16):
But unless you're six for ten with an asterisk on it.

Speaker 1 (07:22):
Because you said five, yeah, yeah, you're sure six or
seven I feel like I'm seven.

Speaker 3 (07:29):
Fine, I would never.

Speaker 2 (07:30):
Want to.

Speaker 1 (07:32):
Three. Well still, I thought I was going to do worse.
I did project that I would do five. And in
the way I did, you just kind of gave me
the answer fail. Yeah, crazy lique podcast. It's pretty good.
It's pretty good.

Speaker 3 (07:50):
Such a curve.

Speaker 1 (07:52):
Well, thanks for the trivia. Yes, now it's time to
talk about BioShock.

Speaker 3 (07:56):
Quite enjoy.

Speaker 1 (07:58):
BioShock if you do not know, is, of course, a
biopunk first person shooter video game with horror themes made
by two K Boston, which was later taken over by
Irrational Games. The game was released on Windows and Xbox
three sixty in August of two thousand and seven, and
then we had a PS three report in two thousand
and eight. Oh and of course it was actually released

(08:21):
on OSX in two thousand and nine, so Microsoft finally
got a game that was good. Besides the sims, there
was a mobile version, but we're not gonna talk about that.

Speaker 3 (08:33):
I don't remember.

Speaker 1 (08:36):
So anyway, the game was based off of Kevin Levine,
the actual creator of BioShock, based the game off objectivism,
which is a concept that was first introduced to the
world in a book called atlish Rugged, which was written
by Anne Rand it's a yn by the way, it's

(08:57):
an but it's but anyway. She was pretty I mean,
it wasn't necessarily controversial book, but the book had a
lot of elements politically that dealt with It was kind
of very pro conservatism, which isn't necessarily a popular thing

(09:18):
to talk about journalistically. So the book actually deals with
what would happen if all the people who were important
in society disappeared. Basically it was people that were creators
of industry, millionaires dealing with production, not just millionaires born

(09:41):
into a kind of thing, but people that affect society.
If they were taken and put into their like taken
to an island to make their own society, what would
that society look like? And what would the world be
like without those people as part of it. Books are
very good. They've actually were introduced into films. The actual

(10:05):
third film isn't out yet. It actually comes out this year.
So the book which was turned into a film. The
bad thing about the films. You can find the films
on Netflix, but Atlas Shrugged kind of first one was good,
second one was not as good, and they actually recasted

(10:27):
everyone because there was a different producer and director. I honestly,
you know the show Orange is the New Black. The
girl from it was in the first film, but she
had to go make Oranges the New Black, so she's
not in the second film, and she's definitely not gonna
be in the third.

Speaker 3 (10:46):
How recent all these films, I.

Speaker 1 (10:50):
Mean, the book's been around for fifty years, but the
movie is pretty recent. The actual cover to Atlas Shrugged
is Atlas holding up the world, which you brought up
the Rockefeller Building, which is interesting. That's actually not Atlas,
but that is someone holding up the globe, which is

(11:10):
used quite heavily in the BioShock architecture. The game takes
place in nineteen sixty. You play as Jack plane crash.
Great graphics for me during the plane crash, like we're
in the water, because we didn't really have water like
that yet, you know what I mean.

Speaker 2 (11:31):
That was early next Yeah technology definitely. The immersion of
just jumping.

Speaker 1 (11:37):
Right into that, yeah, pretty big.

Speaker 3 (11:40):
I didn't know what was going on, right, so you didn't.

Speaker 1 (11:44):
Beat the game, right, Okay, so there was gonna be
some spoilers going yes, So the game crash Land, you
go into a lighthouse because the closest thing kind of
weird for a lighthouse to be in the middle of
the ocean, or what you think is the ocean. Go
to the lighthouse, go in. Then we see an elevator

(12:05):
a little bit down the corridor, and the elevator kind
of locks us in and goes down, and then the
video pops up with Andrew Ryan introducing his society. So
Andrew Ryan created an underwater city to get away from
the world, similar to in Ali Shrudd creating their own society,

(12:28):
all the important people gathering, all the scientists and all
the whatever and trying to make a perfect utopia, if
you will. Of course, the first thing everybody remembers from
BioShock is when Andrew Ryan's done talking creepily, we see
our first shot of rapture and it is beautiful. You

(12:52):
had a giant squid later, and you see that whale,
which is very memorable. You see the neon lights. Not
really sure how that works neon lights, water figured it out.
They didn't, And they figured out a lot of things.
They figured out toxins, they figured out the plasmin's and
adam all kinds of tech. So when you're first introduced,

(13:14):
you do see that creepy killer guy with the hooks
the reaper guys. Not really sure what to think, you know,
you're just kind of like, what the hell, what's going on?
This is creepy? What kind of game is this? Yeah, exactly,
you get out did you kill the old lady with
the baby carriage? Okay, so that's probably one of the
creepiest things. You get your first real feel of the

(13:38):
game when you are just walking down this hallway and
you see a shadow of this woman in a baby
carriage and you just see the shadow because it's a
silhouette and shining on the wall, and she's like singing
to the baby, and you just I walked really slow,
just for dramatic effect, and she's just like singing some
kind of lullaby. And then you get around the corner

(13:59):
and she's got like this like baby dog, and she's
like zombified looking and hands all these deformities. This is
right before you get the wrench. You take the wrench,
you can just beat her with it.

Speaker 3 (14:11):
I do remember that. I actually I actually remember kind
of not as you said. I remember that. It was
kind of disturbing. It is do that right out of
the game.

Speaker 2 (14:17):
This is very like I didn't know. I don't know,
like how like maybe I was thinking, is this like
what is this a resident evil horror game?

Speaker 3 (14:25):
Like what is this? Like where am I going with this?

Speaker 1 (14:29):
So it's definitely starts out a horror game. Yeah, it
gets a little sarcastic and more fun later when you
have to fight people that are really insane. But I
mean the game is really all about Adam getting yourself powers.
The first one you get a course is Electricity, so
the game won uses the two triggers extremely well. Right trigger,

(14:51):
of course, is your gun or weapon. Left trigger is
usually your power or ability personally, I think I stuck
with electric pretty heavily, if not like the poison one.
But you know, just a game where there's a bunch
of creepy, out of their mind people in a kind

(15:15):
of a puddle water and I can electrocut the puddle
water and take them all out. Right, sold?

Speaker 3 (15:20):
And I think the.

Speaker 2 (15:21):
Sold again we're talking about you know, at first this
was a three Stitchy exclusive for quite some time.

Speaker 3 (15:26):
Oh yeah, you know.

Speaker 2 (15:28):
But when it finally came to PS three and they
brought the rains, I think everybody got to see like, hey,
this is what we have the next year. Technology like
the environment really emerged, you right from the beginning, right
even to this day. I think the BioShock the first game.
There's still a lot of games that don't quite rival
that that that first fifteen minutes.

Speaker 1 (15:48):
Yeah, so who two k Yeah, I mean if you can't,
if you don't like the first fifteen minutes, don't even
bother Yeah, because it does get bigger and better. But
if you didn't like that, yeah, you're in the wrong
game because you have to enjoy horror, and not many
people do. Even if you don't enjoy horror, it's kind
of a different kind.

Speaker 2 (16:09):
But it's funny because they did that horror right, No.

Speaker 1 (16:13):
They got it. So you got throughout the game. You
get this you think is a friend telling you what
to do, and he kind of walks you through the
entire process of finding Ah and Ryan and getting out
of rapture, because ultimately that's what your character wants to do,

(16:36):
is get out. We do, of course, meet Big Danny's
who are always accompanied in their backpack, the creepy cage
backpack with little sisters. Yes, they pretty much go around
extracting from dead citizens, you know, the atom stuff. So

(16:58):
they can stay alive. You do have the option to
if you catch them, but killing a big Baddy, you
have the option to kill or to set free the
little sister. And when you set them free it does
trigger a different ending, yes, but if you don't set

(17:21):
them free, you get a hell of a lot of atom.
So I did play the game three times. I played it.
I beat it three times where you I killed them
all and extracted their atom so maliciously, and then I
played it again where I let most of them go,

(17:45):
and then I played it again where I let them
all go free.

Speaker 3 (17:49):
That was your last scenario.

Speaker 1 (17:52):
And not a happy note. Okay, I don't go straight
for I needed the atom. Okay, but some of these
superhuman powers that you get with Adam, I mean, I
don't see why you want to kill a little creepy girl. Yeah,
she turns into a worm. Anyway, when you inject her
and then you squeeze the worm, it's kind of like

(18:14):
it's gross. It's actually very creepy. It's gotta these fangs.
But anyway, some of the powers, what was there? Fire, electric, poison, poison,
do what else? Do you remember?

Speaker 3 (18:29):
I don't remember.

Speaker 1 (18:29):
I only remember, Okay, there was a speed one. There's
some kinds of stuff, There's some kinds of cool stuff.
So anyway, as I said, you were going through the
whole city being helped this entire time by this dude,
and you didn't beat the game, right.

Speaker 3 (18:49):
No, I only get to play one hour of it through. Okay, Yeah, unfortunately,
but I still want to do that game that even
though we're.

Speaker 2 (18:58):
Gonna talk about it, I still want to experien because
it's one of those gems.

Speaker 1 (19:02):
Yeah, you brought up.

Speaker 2 (19:03):
On your seasons that it is just a classic game
in itself. If there was never another Botto Shock game,
entry is classic itself.

Speaker 1 (19:16):
I agree completely. I mean it's a BioShock two. I
don't really before we get into the end of Bioschuck one,
I don't really BioShock two's fun, but it's not as
necessary as.

Speaker 3 (19:28):
One consus with everybody.

Speaker 1 (19:34):
So anyway, this whole time, you're trying to get to
Andrew Ryan and then you want to you know, you
get this this gentleman telling you what to do at
all times, and you pretty much do everything he says
because that is you know, that's what you're supposed to do, right,
because that's your like goal. You figure, like he's the

(19:56):
guy telling you what to do, so you think that
he's just kind of like your mentor on the way,
Like all games, do you know, they have some kind
of character that tells you your objectives and you always
do what he says. And then you finally meet Andrew Ryan,
and it turns out that the person that has been

(20:25):
telling you this whole time what to do, he starts
out every sentence with would you kindly? So basically your
first mission, and he's like, hey, would you kindly come
over to this location and help me? Blah blah blah.
It's like, hey, would you kindly take care of that
guy because he's kind of crazy? Would you kindly blah

(20:46):
blah blah? Would you kindly turn that on kind of thing?
You know what I mean? And it turns out that
while you were in rapture, were programmed for post technotic
suggestion with an activation phrase would you kindly? And you've

(21:09):
been being used the entire time, not only that, you're
accessing things that only Andrew Ryan DNA wise can access
and the reason is because you are his son slash clone.

Speaker 3 (21:25):
Okay, I'm mind blown.

Speaker 1 (21:27):
It's wild, But like when you find it out it's
so dark because there's like a point where he's like,
would you kindly? Would you kindly? And then you're just
like and then you find out because like you see
all these different you know, flashbacks and audio tapes that
talk about this experiment and talk about this person that

(21:50):
they're you know, you know, doing all these tests on
and trying to get to become kind of like a
robot and do what they say just by using trigger words.
But you don't find any of the you don't find
out what the trigger word is until the last tape,
and then it tells you that it's what you kindly,
and then you find out it's you and that's your
clone of the creative rapture. That's why you can access

(22:12):
all these things because you have the same DNA. And
then it's just like crazy stuff.

Speaker 3 (22:19):
Do you find out all this in the first game?

Speaker 1 (22:21):
Yeah, And it's all the last five minutes wild, like
it blows your mind. It was kind of I don't know,
it's it's it's it's a very unique experience just because
you know, you think you're doing all these things because

(22:42):
it's part of your job in the game, but you
feel like you have been taken advantage.

Speaker 3 (22:48):
Of you know, that's interesting, like I'm just gonna quick. Yes,
that's very much like Speckoff's.

Speaker 1 (22:54):
Line, I just no, no, no, it's you're not going.

Speaker 3 (22:57):
To talk about that in its own podcast.

Speaker 2 (22:59):
But it's also mean about okay, And I know you
said you played some of it or did you finish it?

Speaker 4 (23:05):
No?

Speaker 1 (23:05):
I finished it. Well, I mean I got you the
I got you there.

Speaker 3 (23:08):
It's funny, guys, I'm listening to you say this. I'm like,
this is almost the same thing. Not the same thing,
but you got the same idea of going on a spec.

Speaker 2 (23:17):
You think that you're doing what does radio's telling you
to do, but you're really just psycho.

Speaker 1 (23:22):
Yeah, you're just doing whatever your.

Speaker 2 (23:27):
You know, bringing yourself to the point where you're not
about to murder. You have to choose to murder yourself
or not. Yeah, And they do that really well. For
some reason, their storytelling, their perception of the storyteller.

Speaker 3 (23:39):
Is spot on.

Speaker 1 (23:40):
It really is good. So they're good at tricking you.

Speaker 2 (23:44):
Yeah, yeah, yeah, whatever right do they have during their
games is spot on.

Speaker 1 (23:52):
So Bier Shuck to which came out in two thousand
and well, it came out in twenty ten to three
years after BioShock takes place ten years later. Okay, you
start out the game as the first big daddy who

(24:13):
has successfully paired with a little sister. Like mentally, so
it's kind of so waitnutes, it's eight years after the
first BioShock. Okay, kind of different. I mean, obviously, big

(24:38):
daddies move extremely slow. You have somebody in your ear
the whole time while you still have her. Somebody else
has taken over Rapture. It's actually some doctor I forget
her name, but you, as subject Delta, get your little
sister taken away, and we all know what it big daddy.

(25:01):
When my little sister is taken away, it's like great
new attacks though, like these charge attacks, it's all about
the drill. It's very brutal. Obviously you have crazy strength.
You don't have any big daddies to fight, obviously, so

(25:21):
who do you fight? You fight big sisters. Big sisters
are actually little sisters that have grown up and they're
nuts and they're fast and they're ultra powerful, way more powerful.
Like I know, I'm sure you fight a big daddy.
When you played the little bit, you did of one, right, yeah,

(25:44):
fighting big daddy, and one was pretty dramatic, like it
was a fight and there and you had to do
it a lot, but that is nothing compared to a
big sister fight.

Speaker 2 (25:53):
Now it's too a little more suspensiul than the first one.

Speaker 3 (25:57):
You say, is no.

Speaker 1 (26:00):
More action oriented, no more emotion, Like it's not definitely
not as horror, but it's I mean, it gets to
a point where you want your your little sister back.
They pull a fast one by making us play as

(26:21):
a little sister actually for the last last few levels,
so that was actually interesting. But it's a totally different
kind of game just because it's a different society there.
Now Sophia amb that's the character that runs it. Her

(26:42):
world is not the same as Andrew Ryan's, so you know,
like there's this weird religion it's called the family that
I don't know. It's just it's a different game. It's
a different game. No it was. I mean you're playing
is the thing that you hated fighting? Yeah, that's great,
it is. How fun is that I get to play

(27:04):
as a thing that ticked me off the whole first
game and I dreaded fighting. I mean the twists not
so much. I mean, you know, there was one I'm
not going to go into it, but you know, it
was a good sequel, you know, totally worth playing. But
I mean, you know, it didn't really go much higher

(27:27):
because you're still in rapture. So I mean there's not
new powers, there's not new you know what I mean,
It's still the same stuff, you know, for the sake
of story. Yeah, different parts of the city are open
a summer closed because of the actions that took place
eight years before. But you know, I mean, honestly, it wasn't.

Speaker 3 (27:47):
So it was a good experience, was just not necessary.

Speaker 1 (27:51):
I mean, it's really it's not a big deal. I
guess when you play the third game in the series,
which is not entire BioShock three, well.

Speaker 2 (27:59):
I didn't want to as multiplayer, and then I think
that was the first one I added multiplayer.

Speaker 1 (28:04):
Is I tried playing it. A lot of it dealt
with like, it's not you as a big daddy, So
it's like a bunch of nutsjobs, just first person shooter
with some Plansmans.

Speaker 3 (28:17):
That sounds kind of that's not really what that game
was about. Yeah, So.

Speaker 1 (28:24):
Basically that's what it felt like. I mean, it wasn't
worth it. It wasn't worthwhile, So BioShock Infinite, third game
in the series, not titled with the third, but it
is a new game. Awkwardly enough, this is usually everyone's
favorite game. I don't know if it's because and a

(28:45):
lot of people it's the other one they played. It
was BioShock Infinite, which is fine. It is an alternate universe.
Did you play Infinite?

Speaker 4 (28:57):
Ok?

Speaker 3 (28:57):
I really wanted to play it, so still.

Speaker 1 (29:00):
A first person shooter was released in twenty thirteen on
pretty much all platforms, a little bit different obviously. The
setting takes place in Columbia, which is a cloud city
used with balloons to make it rise beautiful game. They

(29:24):
kind of changed the art style on us midway. So
when the game was first released, like first announced, they
showed Yeah, they showed Elizabeth, they showed the whole scene
with the rose, and then when the game came closer
to being released, like, her eyes got really big, her
head got kind of weird and big, her body got tiny.

(29:46):
You know, it was just kind of like what happened?

Speaker 2 (29:50):
I think that was It seems like it was part
of the storytelling of the game to fit with.

Speaker 3 (29:57):
The direction they wanted to go.

Speaker 2 (29:59):
Yeah, wasn't I wanted to definitely are a much darker tone.

Speaker 1 (30:04):
No, I mean this game does have the exact opposite feel.
But I mean I didn't need to make them look
all fably. They look fatally.

Speaker 3 (30:12):
Yeah, that's a nice word they did.

Speaker 1 (30:16):
I mean like when I saw her, I was like, oh,
I think I've seen that character in Fable.

Speaker 3 (30:22):
Those characters. Though from the perspective, I got like.

Speaker 1 (30:25):
No, no, a lot of it. I don't Yeah, I
didn't really care for it. I like the original concept.
I didn't know why why you would change an entire
art style in an ongoing series. Maybe there is a
lot going on the game. I mean with the rail system,
because the way you travel from one part of the
city to another, since you're floating and they're always moving

(30:49):
in all times through a rail system, you have like
a hook and you just ride the rail. I mean
it's pretty much open world, uh, you know, a very
choice based game. But it you know, it goes, it
goes pretty wild.

Speaker 2 (31:05):
Now, the part that I've always been confused, you said
the game is an ultimate timeline, So it doesn't.

Speaker 1 (31:12):
I'll talk about that again. Actually, okay, so, which actually
could explain the art style, but they keep it on it.
But the abilities in Infinite were amazing. God, they're so good.
The abilities were so good. Oh my god. Like the

(31:33):
art style maybe I didn't really care for, but the abilities, dude,
like Ravens, which was my Gama takes revenue, so Ravens
in my name. The like calling a flock of crows
at someone and just seeing him pecking them. You know,
you have the wasps hornet thing again, you know as well.

(31:57):
And then there was like this weird like bull charge.
It was just it was wild. It got crazy, like
there were fights where you're fighting, like, oh, it got intense.
But the story follows, of course, Elizabeth kind of a
Rapunzel storyline. She's being held by her father in her

(32:19):
little tower and she's guarded by this giant robotic bird.
That's a little weird, but anyway, you play Booker de Witt.
You're a former Pinkerton agent, so you're supposed to be
good with the firearm. Now you're actually sent to Columbia
to find Elizabeth. You found out she's been captured there

(32:40):
for quite some time. You rescue are you become involved
with the inner war that's going on on Columbia. There's
actually a revolution in the process, so it's actually the
other games didn't really hit this, but the game is
extremely focused on race. So the resistance is actually the

(33:07):
African Americans who live on Columbia uprising against the white
members of the society. Is there a date that this
game kind of takes placeree, So part of the big
thing is Booker and Elizabeth helping them, you know, destroy Columbia. Yeah,

(33:32):
and finding out what, you know, what is going on.
So we see the game's kind of you know, at
that point, it's pretty normal until the actual revolution begins,
like when you start to trigger it, because that's when
you can go in and out of different realities. Okay,

(34:02):
it gets pretty weird because like her ability, like Elizabeth
is actually opening up portals two different realities, right, So,
like you go into a room, she opens up a portal.
You go into the portal, which is black and white

(34:23):
becomes color. And then in this reality it's not the
same protagonist. It's actually the person you've been working to
help is the evil dictator. And you go back and
forth several times, yes, because they're good at that. There

(34:46):
actually gets a point where Booker goes into a timeline
sees the man in charge, the evil man, kills him
by drowning him, and then when we see who it is,
it's actually Booker, because Booker is the father keeping her

(35:12):
in the tower.

Speaker 3 (35:16):
So this is like a big time rift.

Speaker 1 (35:18):
Huge time rift. So you kill yourself because you're the
one that's and then you don't really know, like what's
your relationship with the chick because like that's your daughter,
you find out later, So it's kind of weird. There's
all these flashbacks when he gets shot or injured or
knocked out of him as a younger man, getting his

(35:42):
daughter taken away from him by these creepy demon acting
people because of her ability. You find out that really
you're just giving her away to yourself, the future version
of yourself who started Columbia. And then to go even

(36:04):
further Booker de Witt. Oh, there's some crazy scenes at
the end, Like there's this baptism scene where there's like
forty versions of her and like they drown you, just
like you drowned to your future self. And then when
you wake up, you're on this pier and then you're

(36:25):
chasing Elizabeth on this pier and you're following her and
she's like, hey, these are all ways to alternate realities,
and they're all lighthouses. All these lighthouses as far as
you can see, just like the lighthouse you entered in BioShock.
When you enter the lighthouse, that's kind of how it ends.

(36:45):
But I mean like there's different flashpoints, like you arriving
at Rapture. Didn't really know what that means. A lot
of people think that Booker is actually act like the
guy who's telling you what to do in the first game,

(37:06):
But I don't know. Try to and as a player,
it's worse, did you because the barrier would see just because.

Speaker 3 (37:26):
I'm okay, okay, well, I just wondered if that it does?
It does it does?

Speaker 1 (37:30):
Barre would see? Will give you a clear definition? Is
to the omniverse if you will, a BioShock so.

Speaker 2 (37:39):
So and all if I was to try to summarize
that one to an infinite is all just one big
time loop that is gone haywire in a.

Speaker 1 (37:50):
Sense because of one person.

Speaker 3 (37:53):
Yes, I like that.

Speaker 1 (37:56):
Now we can also argue you've seen with Elizabeth, what
like right, Okay, So Elizabeth, dark hair, light eyes, she
wears a blue and white dress. The little sisters are
actually fragments of her.

Speaker 3 (38:12):
I was wondering if there was a connection.

Speaker 2 (38:14):
Oh yeah, oh yeah, yeah, because she sounds pretty weird enough.

Speaker 1 (38:19):
And then her father book a DeWitt you could I
mean even the like the bird, like you know, the
bird from Okay. So when she whenever she tries to escape,
the bird robotically is conditioned to feel like she's betraying
the bird by leaving. So in essence, the bird is

(38:42):
a gigantic big Daddy. So BioShock little sister Elizabeth, right fragment,
and then big Daddy the giant bird, and then de
Witt you would assume is like a fragment of Jack,

(39:06):
not anginwe Ryan, but definitely Jack.

Speaker 5 (39:08):
I don't wonder Ryan, I know, no, but I like
it though, Like I love conflict stories like that.

Speaker 3 (39:18):
That's what today's games should.

Speaker 1 (39:21):
Be, right, But bariot Ce puts it all together, so
I will play that. But I was just so confused. Yeah,
you know, what do you do? So let's go over
some ratings BioShock. I'm just gonna give the highest of
the ratings because I mean some of these PS three

(39:42):
r xbox might be higher. So yeah, all right, So
BioShock has a average score of ninety six BioShock two
has an average score of eighty eight. BioShock Infinite has
an average score of ninety four.

Speaker 3 (39:57):
You agree to Infinite was the best of.

Speaker 1 (39:59):
The well, I mean, according I agree with this, BioShock
was the BioShock was definitely the best. Yeah, Infinite was
better than two. BioShock two was the least. I will agree.
I actually agree one hundred percent with the Metacritic waiting,
so it's good to know that I'm in agreement.

Speaker 3 (40:23):
Is there anything you didn't like about the bio?

Speaker 4 (40:30):
Now?

Speaker 1 (40:30):
I love the art style of the first two. I
did mention my qualms with the change up and the third.
The abilities were great, the enemies were in depth of story,
storyline was well above average, especially for a first person
shooter multiplayer. It doesn't matter like games like that, don't.

(40:53):
I don't even really play, you know, I try it,
but I'm not gonna that's not my That's not a
system seller for me. I mean, what do you what
do they do from here? I don't know. That's what
I was gonna ask, because I mean, you know, if
you look at the reviews, it looks like they'd be
better off financially if they do an Infinite two, but

(41:15):
burio let s kind of brought Infinite to the first yea,
So do they actually now do BioShock three finally, because
that would be the best bet.

Speaker 4 (41:26):
Three proceeding out the two. Yeah, let's yeah, yeah. I
mean it definitely is deserving of another title. I mean
they don't have heard say anything about.

Speaker 1 (41:40):
I don't know what's all these companies not putting the
next number, like BioShock one, BioShock two. We're not in raptures.
Sonnounced BioShock infinite sense based on what you true? I agree,
But then like we had Infamous Infamous two, and then
we got Infamous second, Son, Like, what are we scared of?

Speaker 3 (41:59):
I think it's no I should. I kind of like
what they're doing. I think they're leading you into something different.

Speaker 2 (42:08):
And I think that's probably why a lot of people
did jump into Infinite without playing one and two, because
it doesn't sound like I need to play I knew
that you probably did, and even though the story is
kind of put together that you don't need to play
one or two, but you probably should.

Speaker 1 (42:24):
Should because you won't get that feeling when you see
Rapture in Infinite right, you won't get the same feeling
I got if you didn't.

Speaker 2 (42:31):
Play Imagine, But no, I don't think that. I wouldn't
say they're scaredything. I think it's just a I think
once you finally hit three, you'll be like.

Speaker 5 (42:40):
Oh, this is three, like Fallout if they fall Out
fall Out two, fall Out three, fall Out New Vegas,
and fall Out four, like.

Speaker 1 (42:49):
We need to keep that.

Speaker 3 (42:50):
You know, they have told you that infamous second song
was Infamous three. Would you be.

Speaker 1 (42:54):
Disappointed, Yes, exactly.

Speaker 3 (42:58):
I think that's what that is. That from the same
of it. I would be disappointed if Bioshot three was that.
So I think you're right. I think three could probably
be the end of it.

Speaker 1 (43:10):
You can't keep doing this, like they can't just keep
like doing the whole mindscrew thing. You can't do it
so many.

Speaker 3 (43:17):
I think they do it better than anybody I've known.

Speaker 2 (43:19):
Yeah, I wish back Off too was kind They've already
said that they're not doing that.

Speaker 3 (43:24):
I'm just kind of disappointing.

Speaker 1 (43:26):
But yeah, but Infinite was great, but it's still not
as good as the first one to me.

Speaker 4 (43:32):
So.

Speaker 3 (43:34):
Well, I'm interested.

Speaker 2 (43:35):
I'm definitely I wish I hoped there's some type of
trilogy pack or something, maybe a.

Speaker 3 (43:41):
Remastered for maybe. I wish I could see them doing that.

Speaker 1 (43:46):
That'd be best because I mean, it was really the
first game that kind of brought that whole missed feel
to console and it did it so well and it's
a great series. I would definitely replay it if they
released story mastered as well. So yeah, anything else a BioShock.

Speaker 3 (44:10):
If they didn't have any multiplayer.

Speaker 1 (44:11):
Dude, not that I played. I think it was supposed
to and then they scuffed it, yeah, which I'm fine with.
I wish they would, like, if you're gonna have a
heavy story and just like a full long game, yeah,
don't you don't need multiplayer. I don't really need it.
Everybody feels like they need to throw it in there,
even if it's not good. And that's a BioShock too,

(44:33):
did well.

Speaker 2 (44:33):
You know this is a subject for another day, but
a lot of people feel like they are not getting
their money's worth when they don't get.

Speaker 1 (44:39):
Multip I know they do. I know that, so they
not silly.

Speaker 3 (44:44):
That that business model.

Speaker 1 (44:47):
But I mean some games, some games get it good,
and like Last of Us had a good story and
then a good multiplayer, But everybody else should just step back,
make your game fifty. Yeah, you know, if you do not
do that, you're paying for online.

Speaker 2 (45:05):
That's a publisher thing, and we know he won't ever
do that.

Speaker 1 (45:09):
That's true, all right.

Speaker 4 (45:10):
Well cool.

Speaker 1 (45:11):
Thanks for listening to us for bioshocking, and following us
on Twitter at the Liquid Gamer. My name is Ryan.
Thanks for listening to us. We'll see you next time.
Good gaming,
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