Episode Transcript
Available transcripts are automatically generated. Complete accuracy is not guaranteed.
Speaker 1 (00:00):
On the show, we talk about a game every episode,
a game that either you know, really left a good
taste in her mouth, maybe some a sour taste. What
was the game you picked you didn't like?
Speaker 2 (00:13):
Well, I kind of as the negative things to say
about Street Fight.
Speaker 1 (00:15):
That's right, street Fighter five, you had a few few
negative things. Next season, maybe we'll do some things that
are just like, yeah, stuff, Hey, we'll do that. Like,
so we'll do we'll do ten you good, ten me good,
ten you bad, ten bad.
Speaker 2 (00:32):
I think I pretty much have a list of Okay.
Speaker 1 (00:35):
I think that's a good idea because sometimes you buy games,
you're just like, what did they just do to me? Yeah?
Like Battlefront will be the first one. So today we're
gonna be talking about Super Mario Maker, which you know,
you make Super Mario levels. Yeah, all right, thanks for listening.
(00:55):
Let me get on with the trivia, which is something
we do every episode. This triviaus brought to you by
Liquid Gamer Podcast on Patreon, which since I don't have
a job, it's kind of it's kind of a big deal.
So it's not sympathy. I don't want your sympathy. I
(01:15):
just want your money. You help me, all right, it's
a super Mario maker. Question one, let's it go? Since
two thousand and nine, Oh, what Nintendo staff member wanted
players to be able to create their own levels two
thousand and nine.
Speaker 2 (01:36):
Since two thousand and nine, that answer would be way
too obvious.
Speaker 1 (01:44):
Go for it. I'm unemployed. This is unemployed. That's right.
Speaker 2 (01:48):
Okay, wow, wow, I really was not going to say that.
Speaker 1 (01:52):
Okay, one for one, We're on our way to ten
out of ten, and I'm rooting for you this time.
This guy is this new guy here?
Speaker 2 (02:00):
Okay?
Speaker 1 (02:01):
Number two? What game inspired him?
Speaker 2 (02:06):
Oh? I do know this, but I can't get it
out of my mouth. I guess it won't come out.
Oh oh man, I'm not going to get two out
of ten. You're doing the town soon as you say yeah,
(02:26):
as soon as you say the.
Speaker 1 (02:28):
Town, yes, A little big planet, yes, ah, little bit.
I would have accepted a little big planet or a
little big planet two man Number three, Up until what game?
Were levels designed on graph paper at Nintendo?
Speaker 2 (02:49):
Up until what game? Yes, I'm gonna say some of
my brothers.
Speaker 1 (02:53):
Three, that's right? Two. Question four? What happens when the
glitch weird Mario power up is used?
Speaker 2 (03:00):
He gets really tall, skinny, that's right?
Speaker 1 (03:03):
What is that?
Speaker 2 (03:04):
Three makes three?
Speaker 1 (03:06):
Three? Number five? Most secret codes built into the game
reference one nine zero three and three one zero nine
in different orders. This is in a reference to what
date the just it's a month and a day, which
(03:28):
you could actually probably if you if you just want
to spend a minute, like it's.
Speaker 2 (03:32):
Probably mm hmmm, they release a very Mario game.
Speaker 1 (03:37):
No, no, I want We'll just tell me the date.
Speaker 2 (03:40):
Oh oh you want the day?
Speaker 1 (03:41):
I'm sorry, just the date.
Speaker 2 (03:43):
No, I don't know to date?
Speaker 3 (03:44):
What?
Speaker 1 (03:45):
Well? I mean use those numbers.
Speaker 2 (03:47):
I mean I don't. I really don't even know. You can.
Speaker 1 (03:50):
Okay, we'll do it like price is right? Okay, So January, March,
September one three, Yeah, I know, But which one of
those put the slot in? Pick a month?
Speaker 2 (04:05):
March?
Speaker 1 (04:06):
Okay, So March is the three, So March nineteenth would
be the only option, So say that. No, I don't know,
you don't know, Okay, the answer is September thirteenth, So
it's nine zero nine one three. Why that's actually the
next question. Okay, why is that day important?
Speaker 2 (04:26):
I don't know.
Speaker 1 (04:27):
No, I don't say that.
Speaker 2 (04:30):
It's the first release of Mario.
Speaker 1 (04:32):
That's right, Okay, in what year though? Eighty six? Eighty five? Oh,
eighty five. I'll give you a half.
Speaker 3 (04:46):
No, I don't want to half. I don't want to
half because I don't want to have because I know,
like I see that all the time. September thirteen, and
I always tell myself that I was three years after
Mario for some reason.
Speaker 2 (04:59):
I said, so, I don't want.
Speaker 1 (05:02):
To but you do have three, right I do? Okay?
Number seven. The music in the game is designed based
on the music maker in what game?
Speaker 2 (05:15):
Oh, Mario Payne?
Speaker 1 (05:17):
That's right? Yes, what old physics were taken out of
the original build, so they they made it this way
in Mario Maker, and people didn't like it, so they
used a different mechanic.
Speaker 2 (05:37):
You know what you want? What gamer was from?
Speaker 3 (05:39):
No?
Speaker 1 (05:40):
No, I just want to know what mechanic is this sliding? No,
it's actually the ability to go left. So in the
old games, you could you know, continue and then you
couldn't go back. But they had that with Mario Maker,
like that was the original release thing. And people are like,
what is this? I only played Super Mario Brothers with you.
I don't know about this. Why can't I go backwards? Yeah,
(06:05):
to make people happy. They did that. So question nine h.
Speaker 3 (06:13):
D S.
Speaker 1 (06:13):
I featured games with creation. Well before this what studio makes?
This makes those creative games under the Nintendo brand. So
it's a game studio that is owned by Nintendo and
they make games like music makers and stuff. It's blank studio.
Speaker 3 (06:38):
I can almost see their logo, but I don't know
if that's them.
Speaker 2 (06:49):
I do not know.
Speaker 1 (06:50):
Flip note studio.
Speaker 2 (06:51):
Okay, I wasn't gonna guess that.
Speaker 1 (06:52):
Okay, that's interesting. It's like a little note pad and
then it's got a little flip on it.
Speaker 2 (06:56):
Yeah.
Speaker 1 (06:57):
Last question, all right, if you say Princess Peach in
the Bowser costume, what happens?
Speaker 2 (07:06):
I've done it, but it's I don't remember.
Speaker 3 (07:08):
What happens, uh I I don't know.
Speaker 1 (07:16):
Well, they wanted to do like in Super Mario three,
when you you know, you beat the game and you're
in the toad costume, like they're like, oh, you turned
into a toad, like you know, it recognized that, which
was super cool back then, and they wanted to kind
of do that again. So when you say Princess Peach
in the Bowser outfit, she goes, oh my Bowser did
you save me yourself. How very sweet of you. But
(07:39):
I would have accepted, you know, she and I would
accepted a lot, but she decided not to do anything.
Speaker 2 (07:46):
Nice to know that he only failed because I gave
no efforts.
Speaker 1 (07:49):
So four out of ten, yeah, it's what she got
in the last one. Oh, you got three, So you're
trending upward. You should be fine as long as I
don't get a job.
Speaker 2 (08:00):
To be fine, you should be fine as long as
I stopped talking about Nintendo stuff.
Speaker 1 (08:03):
Right, that's true. You did fine on the Capcom stuff,
but you said you want to do Resident Evil six
after this, So that's Capcom, so you should do brilliantly.
Speaker 2 (08:13):
I probably will.
Speaker 1 (08:14):
Super Mario Maker is I guess you would call it
a side scrolling platform game creation game?
Speaker 2 (08:21):
Yeah?
Speaker 1 (08:21):
How about that?
Speaker 2 (08:22):
Yeah?
Speaker 1 (08:22):
I played it right, I played levels. I've never created
a level. Okay, So because yeah, when you go over
people's houses, you're not gonna be like, oh, let me
big a level, give me two and a half hours,
you know what I mean. But you'll play all this
stuff the.
Speaker 2 (08:34):
Wait wait, wait, so you're telling me you don't own it.
Speaker 1 (08:37):
I do not, you know why? Because it's too much money.
Speaker 2 (08:42):
But this game came out quite a while ago, and there's.
Speaker 1 (08:45):
Never been a sound. There's never been a sund.
Speaker 2 (08:47):
Doesn't need to be it's Super Mario Maker.
Speaker 3 (08:49):
It's it should actually probably always be sixty dollars forever.
Speaker 1 (08:54):
That is insane to say that out loud.
Speaker 3 (08:56):
You'll never need another Mario game in your life, at
least two D platform wise.
Speaker 1 (09:02):
Well, anyway, it came out September twenty fifteen. It was
all about making characters custom levels based off Super Mario,
Super Mario three, Super Mario World, and New Super Mario Brothers.
We you yes, or New Super Mario Brothers you yeah,
and you share them online and then you know, kind
of like a little big Planet. Yes, more than six
(09:24):
million courses have been created. That's a lot.
Speaker 2 (09:28):
Doesn't mean all of them are good either.
Speaker 1 (09:30):
Oh yeah, I think there's a lot of even though
because it was kind of an issue with a little
Big Planet because that was really big in a little
big planet. Yeah, that and mod Nation actually, but you
get all those like Auto Mario levels, right, and you're
just like, this is.
Speaker 3 (09:49):
Which I can appreciate the creativity and the work behind me, right,
I can I appreciate it because I can only imagine
the precision you need to you know, the trial and error.
I get it, but there needs to be some type
of way to filter them out, right, I mean, I
don't know, but I do get a kick out of watching, Like,
(10:12):
of course I don't dare try on like the extreme
levels that you know you need to like kick the
shell off the wall and jump off of it while
hitting the pow bombs so something comes down just in
time for you to land on it while avoiding this
chainsaw that's coming across.
Speaker 2 (10:28):
You know, like the real crazy.
Speaker 3 (10:30):
Ones that like you're gonna use all one hundred lies
and probably then some to try to finish it. I
can enjoy watching those, but I'm not gonna they just
frustrate me trying to do them, because there's stuff that
they do that even like, well, I forget what I
was watching the other day, but it's like this guy.
Speaker 2 (10:46):
Like threw up a bomb momb and like.
Speaker 3 (10:50):
When he threw it up, like it was necessary towards
the end of the level for him to jump on it.
Speaker 2 (10:54):
It just was I can't even describe it.
Speaker 3 (10:56):
It just was something I never in my mind would
have thought about doing.
Speaker 2 (11:01):
But you know, that's that's gonna come with all user
created content, even a little plant had.
Speaker 1 (11:06):
Yeah, it did, it did, and it's funny Like even
though I got better reception on moder Nation, like my
levels were, you know, like they were heavily sought after
because they were so wonderful, a little bit of Planet
I did not have nearly as much success because I
don't know, the creation tools were a little wonky and
(11:28):
overly complicated. So when I would have to choose, for
like when I made a boss, right, so I put
my cardboard structure together, and choosing which type of elasticity
to use with his limbs than having to build the
brain in a location where it's actually accessible, it was justwhelming.
(11:50):
It was fun. But I can't spend that much time
doing this right, Like this is you know, I.
Speaker 3 (11:57):
Had this great vision for this level I wanted to
do a little bit planet, and I only got to
about twenty percent of it because I just got overwhelmed
with applying it to what my mind set I wanted
to be.
Speaker 1 (12:08):
Like, you couldn't, You couldn't make your vision come to life.
Right if you did, it's because you really like it's
probably good, Like I probably will pick up the game now,
I'm unemployed, right, so I have all this time. I
also make games on a little big planet or eight
hour workday, a little big planet.
Speaker 2 (12:26):
Where you can, you know, make levels for a relevant,
cool game.
Speaker 1 (12:29):
Like Supermarrit Maker. Yeah, but I feel like that fan
is over. Like if I'm don't give me that, look
what bad? I feel like if I'm made a level
right now, like does it show you like who downloads it?
And stuff like that, I feel like it's too late
to get my designs out there.
Speaker 3 (12:47):
Oh never, They're still adding stuff to it. There's never
too late to create a fantastic Mario level.
Speaker 1 (12:56):
I feel like it is late.
Speaker 2 (12:57):
There's when you have a radio show you can tell
people to go play it.
Speaker 1 (13:02):
So what you want me to do? This is? This
is what I'm getting from this, okay, because.
Speaker 2 (13:08):
I want to see what your mind can conjure up
as a Mario level.
Speaker 1 (13:11):
So can you search for a level? You can't? So
if I, well, I know that, but if I tell
my listeners, I'm not going to read an id ta out.
Speaker 2 (13:20):
You don't have to, but I can just look for you.
Speaker 1 (13:24):
But can I name a level Liquid Gamer podcast and
people could find it? Okay? How much is the game
sixty dollars. Is it cheaper anywhere else?
Speaker 2 (13:37):
I maybe buy a few bucks?
Speaker 1 (13:42):
Let me check, Let me check, because I am perfectly
willing to promote the podcast that way. Yeah, as long
as people can find it. Oh yeah, definitely they can
find it. They don't need a code, they don't need
like little things. You can search.
Speaker 2 (13:59):
My name would definitely be easiest.
Speaker 1 (14:01):
All right, how about this Dante Kong. I am going
to go to Amazon. I'm right here right now. It
is on sale for forty seven.
Speaker 3 (14:12):
Okay, I think that's as reasonable as this is gonna
get for you.
Speaker 1 (14:16):
All right, I've just purchased it. By the time this
episode airs, there will be a level on Super Mario
Maker under the name Liquid Gamer Podcast. Well, this is
what it's gonna be, Liquid Gamer Podcast, and there's probably
gonna be like dashing. Oh you want to do that?
(14:37):
I do that? So Liquid Gamer Podcast one DASH one
will be released the day this episode airs. Even though
what style I'm sorry? Oh like what that's what I'm
having issues with son because all the levels I played
over my friend's house, we're all in the Super Mario Bros.
(15:01):
Or Super Mario Bros. Three format, and I feel like
that's like the trending ones to do because he downloaded them,
he didn't make them. Yeah, okay, what do you prefer
to do? I think I want to go out of
the box and do Super Mario World.
Speaker 2 (15:16):
I actually prefer World.
Speaker 3 (15:17):
World is my favorite two D Mario game, right, but
I do like Three a lot.
Speaker 1 (15:23):
I don't know. I think i'd prefer to do World.
Speaker 2 (15:25):
I'm not too wild about New Super Mario Brothers.
Speaker 3 (15:27):
I enjoy some of the things that you can do
that you can't do in the other ones, but we've
had I don't know, maybe because it's the recent series
that we've been through, like the New Super Mario series.
Speaker 2 (15:38):
I like to see World as much as possible.
Speaker 1 (15:40):
Is there a character limit? Will Liquid gam or Podcast
one Dash one fit? No, it'll fit, okay. I just
want to make sure before because they've already solidified it
now it could not happen, But I about the game.
It'll be here in todays.
Speaker 2 (15:53):
All right. Are you a prime member?
Speaker 1 (15:55):
Yeah?
Speaker 2 (15:55):
How you got that price?
Speaker 1 (15:56):
Yes?
Speaker 2 (15:57):
Okay?
Speaker 1 (15:57):
Yeah? Okay, and I I mean you do do you
do understand I'm out of a job. I do, okay,
and I have two children. Okay, I just don't make that, but.
Speaker 2 (16:08):
You're gonna have so much.
Speaker 1 (16:09):
I feel is going to come home and hit me
with a belt or something.
Speaker 2 (16:14):
Well, you make a level for her that says I.
Speaker 1 (16:16):
Love you, Okay, can I borrow forty seven dollars.
Speaker 2 (16:23):
Whatever? Whatever needs to be done?
Speaker 1 (16:25):
Well, it's already been done, so maybe she'll find out
listening to this.
Speaker 3 (16:30):
But yes, a comment that I made to you earlier,
I think this game is fantastic because Nintendo literally does
not need to make another Nintendo game or Mario platform
game effort.
Speaker 1 (16:43):
Right.
Speaker 3 (16:43):
They don't need to because you know, I think it's
a given that user created content surpasses what the developers do.
And I understand that they are technically users too, like
their mind is no different than ours. But you know,
like a little bit playing like people's levels were typically
better than what the game gave you.
Speaker 2 (17:05):
Yes, and I feel this.
Speaker 1 (17:06):
But it was hard to find people's levels. It was
unless they were featured or hearted or you know what
I mean.
Speaker 2 (17:12):
I just don't think ntendo like if they made a what.
Speaker 1 (17:14):
Do you put like hash tanks or keywords? M do
you do that stuff?
Speaker 2 (17:20):
But it's an option, Yeah, I mean, you can pretty
much put in whatever you want.
Speaker 1 (17:24):
Okay, I'll put LGP just so people know it's me O.
Get down with LGP.
Speaker 3 (17:30):
Okay, you know me, Yeah, LGP the jobless guy, the
jobless guy. I can't see Nintendo like make out doing
themselves with like a new Super Mario Brothers three or whatever.
Speaker 1 (17:49):
Right, because it'll constantly be compared to some brilliant genius
who made a level on Maker. Right.
Speaker 3 (17:55):
So I feel that this is the We're done with
two D Mario unless they careate like this new engine
and these new physics that just like never before seen
type of Mario.
Speaker 1 (18:06):
Well in a way, maybe they feel like it'll die
out when they introduce their new system.
Speaker 3 (18:11):
Perhaps I don't know, But as it stands, it's still
a blast to play Mario Maker.
Speaker 1 (18:18):
I hope.
Speaker 3 (18:19):
So I have made quite a few levels. I actually
do enjoy it like I don't. That's the other thing,
Like you talked about a little big planet and it
was like over complicated, but you.
Speaker 2 (18:27):
Wanted to do it, like you felt like, yeah, something great.
Speaker 3 (18:31):
Mario Maker makes it so simple, but yet at the
same time it is involved. There's no limitations as far
as what your mind can come up with. It can
be as basic or as complicated as you want it
to be. It's not complicated by nature.
Speaker 1 (18:46):
What do you do you make? So can you make
a full level like ten? Do you make ten?
Speaker 3 (18:55):
Like?
Speaker 1 (18:55):
How would that work? I can't make a whole deal, right?
Speaker 2 (18:59):
No?
Speaker 3 (18:59):
Well, so what I did is I like, I have
a series of levels, and I just named them like
one dash one, one dash two like of this theme.
Like I made fire and Bloom themed levels. Okay one
to one dash four.
Speaker 1 (19:14):
We gonna be me themed, not me as in the
characters like Ryan themed.
Speaker 3 (19:19):
Okay, okay, that'd be interesting in world format, so it's
be great.
Speaker 1 (19:25):
So how do you do? I guess I have a
lot of questions, like I'll be I'll be able to
answer them myself in two days. But so if I'm
gonna I'll keep it all Maria world. Right. Uh, but
you don't make a boss fight or what?
Speaker 3 (19:40):
Oh?
Speaker 2 (19:40):
Yeah, you have boss fights?
Speaker 1 (19:42):
Okay, so it's your one dash ten a boss fight.
Speaker 2 (19:45):
I have several. I have several balls.
Speaker 3 (19:49):
Well, at the end of each level, I do have
a boss, but I made them increasingly harder as you go.
Speaker 1 (19:53):
To the Oh, so you did a boss at the
end of each level? Yes, Now, how do you tell
it that it's a boss Uh?
Speaker 2 (19:59):
So before the update, I just kind of like.
Speaker 1 (20:04):
Forced you to like be in a small area.
Speaker 3 (20:07):
But now you can actually like put doors or like
actually assign this area to be a boss fight.
Speaker 1 (20:14):
Nice. Yeah, okay, so I will do that.
Speaker 2 (20:16):
I will do there's baby Bowser, or you can just
have a bunch of enemies. You can have them both
in there. You can have them flying if you wanted to.
Speaker 1 (20:24):
How would I do that?
Speaker 2 (20:25):
What do you mean?
Speaker 1 (20:26):
Like, what do you mean how would they fly?
Speaker 2 (20:28):
How would just put wings on Bowser? He can fly?
Speaker 1 (20:30):
Okay, So in a way, it's uh, it's like scribble knots, yeah,
which I'll be featuring on one of my shows, but scriblenots.
So it's kind of like that where that's good to know.
Speaker 3 (20:43):
Okay, a clown car, you can make them, you know,
do all types of stuff.
Speaker 1 (20:50):
Okay, well I mean that that definitely makes me a
little bit more excited. But I will put a boss
fan at the end of each level because I like
that idea. I like that idea. Okay, excellent, Well you
just made me spend money I don't have, so that
Oh no, it's I feel like my Nintendo library is
kind of small, even though Infinity I own on Nintendo.
(21:14):
So my we you it's Infinity, Mario Kart, now Mario Maker.
I have Mass Effect three in Smash Brothers.
Speaker 3 (21:26):
Well you, for the most part, I have the core
essentials you are lacking in Spatoon, but I overlooked that
because you bought more Maker.
Speaker 1 (21:34):
Yeah, it's funny. Wonder how much Splatoon is. I can't
afford it off for two games. You won't see me
buying another game live on the air until I get
a job, to be honest. But you know, uh, let's
see Splatoon costs. Oh, look at that. Look at the
price of that.
Speaker 2 (21:57):
That can't be right.
Speaker 1 (21:58):
That is right. So it looks like Splatoon has gone
into the realm of above MSRP games online. So if
you want to buy Splatoon, you can spend seventy dollars
as opposed to fair market price.
Speaker 3 (22:14):
So I think you'll be going to a retail store
if you ever want that.
Speaker 1 (22:20):
Well, usually when that happens, that means it's no longer available,
which is it happens? It happens a lot. Splatoon apparently
is the Marvus Capcom two of the WEU, but actually
that happened with Zombie You. Like I bought Zombie You
the first game, right, even though I don't have it anymore,
it was one of the first games I bought, and
(22:42):
now it sells online for a very high value.
Speaker 3 (22:44):
Which is crazy because best why I had like tons
of them and they couldn't wait to get it for
ten dollars.
Speaker 1 (22:49):
Yeah, there's clearance, but that's kind of what happens. I mean,
when the supply is gone, demand increases, and therefore inflation
causes the price to go up.
Speaker 2 (23:01):
Well, this is good, this is good.
Speaker 3 (23:03):
You have bought a Cornertendo game, and you're gonna have
so much fun and you're gonna love it in deep inside,
but deep insides, you're gonna thank me. I know you
won't really thank me, but I know once you get
your handled, you're like, this is the best thing I've
ever done. Let me trade him all my other games, right,
because you're gonna spend so much time making levels for
(23:23):
the rest of your life.
Speaker 2 (23:24):
Now, Okay, that's just what you're gonna do. I've decided
for you.
Speaker 1 (23:27):
So as far as Metacritic, I did say on the
last episode that I only purchased games above and eighty five.
This game gets an eighty eight out of one hundred
with a combination of user and critic scores, so therefore
it did fall into the category of I can purchase it,
but I should probably get more interviews in before good job.
(23:49):
I don't well, good good episode. It did most expensive
episode the LIQUI. This is true, but that's okay. I
think it will be fun and I look forward to sharing.
I just hope that the amount of people who listen
to our show reflects and the amount of people who
(24:11):
download the game, because honestly, the we you market is
smaller than our listenership. Yea, because a lot of our
listeners might not own a WEU.
Speaker 2 (24:21):
But the maybe is international.
Speaker 1 (24:25):
It's a good point, it says our show though.
Speaker 3 (24:28):
Well yeah, well but yeah, but those people may or
may not be actually like.
Speaker 1 (24:32):
Yeah, UK's where we are. We're very We're doing very
We're doing very well.
Speaker 3 (24:37):
You'll be seeing some people from Japan playing your levels
and whatnot.
Speaker 1 (24:40):
So okay, well, I look forward to this. Maybe we'll
see an increase in not only downloads of the game,
but the listenership. People that don't know what the Liquid
Gamer podcasts will they'll know it from the title of
the level.
Speaker 2 (24:53):
There you go.
Speaker 1 (24:53):
All right, So after you listen to this, get on
your Super Mario Maker and there's a search or what
is there? Yeah, there's okay, there'll be a search and
you can find Liquid Gamer one dash one and it
will be available today the show airs.
Speaker 2 (25:09):
All right, that's a tall order.
Speaker 1 (25:11):
No, I can do it. I'll be fine, and I
got nothing better to do, alright. I'm just here, all right, okay,
just waiting, just waiting on an employer to call. I
don't think anything I do is banned, so except apparently work.
So I think I'll be okay. I think I think
(25:33):
you'll enjoy yourself. I want you to play it. Are
you you need to play it before? Okay?
Speaker 2 (25:39):
Matter of fact, I'll be the first person to play it.
Speaker 1 (25:41):
Okay, So when you come over next week to record,
have it played by then, because I'll have it made
by then. All right, I have thank you.
Speaker 2 (25:48):
As soon as you upload it, tell me and I
will play it.
Speaker 1 (25:50):
All right. I'm excited. That's cool. I like this. I'll
play some of yours just to see what not to do.
Speaker 2 (25:56):
I knew this episode was not going in it before
a jab was taking.
Speaker 1 (26:00):
But don't worry. The trivia will be will be. I'll
still be unemployed, so it'll be a good trivia.
Speaker 3 (26:05):
Boy.
Speaker 1 (26:06):
We'll talk, we'll do we'll talk about it before the trivia.
Next episode, we'll talk about my level that you got
the pleasure to experience that I still haven't made yet.
Speaker 2 (26:17):
I'm going to beat it in a record time.
Speaker 1 (26:19):
Now. That's one of the things. It can't be made
unless you can beat it, right, Okay, that's a nice feature.
Speaker 3 (26:25):
Actually, you can't upload it unless you.
Speaker 1 (26:31):
Well, until next time. Find us on Patreon, the Liquid
Gamer Podcast. Find us on Twitter at the Liquid Gamer.
Find me on me Tomo through Twitter. Also, uh, check
out my level which will be made as soon as
I can get it out there. But it'll be out
when this comes out. It'll be nice. Until next time.
(26:53):
My name is Ryan,